#gtfo-related-questions
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unironically mood improves when in sun
bruh
(also my skin gets red really fast under the sun)
idk how my skin has reacted to it, never thought about it before
but also im white as snow so i need to get out more 
From a meta perspective why would anyone use the shotgun? It seems to be generally outclassed by the hi-cal pistol, which to my understanding is the closest comparable weapon. Shotgun has a faster reload (with cancel) and more rounds per mag, but less per pack, and a far less consistent one-shot due to the cone spread v.s bullet shot type, not to mention less effective range.
um boss kill
Multi-target, baby kill, boss kill (Vox et al.).
How much does that practically matter when if you were going to kill a boss with a shotgun you'd just bring a scatter instead and let other teammates spec for small killing on their special.
at that point you'd skip high cal as well, for hel rifle instead
At which point why bring either
Just run sawed off scatter gun
but yea, shotgun is very versatile and does most things well enough
(apart from stagger enemies but this is me complaining about gun stats)
yeah ofc not saying it's unusable or anything
Bring shit cause you like it otherwise you'll end up using maybe 4 ish guns tbh
This applies to like every Special
Yeah lmao
bring machinegun
Scatter is greatly overshadows 90%+ of the aresenal.
if one just wants to worry about meta the whole team should be sawed off, one scattergun and 3 hel rifles
id say itd be one bot too running scanner, BR and BC
3 scatters but yes
What's a good loadout for someone like me who's intermediate but hasn't figured out the game?
hard to say its also depend on what exactly what do you want to do like clear the small, the big
but pretty much guns that can bring to every lvl
main : hel rev, sawed-off
special : hel rifle, HCP
kinda hard to tell on special
yeah you probably want to learn how to use hel weapons because it'll make clearing content in this game a lot easier
sawed-off / hel gun will probably be your defacto wave-clear loadout
sawed-off / scatter for boss kill / big kill
idk if i'd push hel revo nowadays when sawed off exists and gets more value for less effort
hel revo gets more value into smalls but it just requires better lines and far far better play to get it
sawed off just wins into every other target and is 98% of the way there vs smalls
I want a versatile loadout. I love me spear and bio-scanner but I'm definitely a sniper guy as for primary I have absolutely no clue the optimal engagement range and weapons that fit my playstyle of optimal efficiency and gimmicky
versatile and sniper cannot be in the same sentence
then yeah sawed-off / hel gun covers all your bases if you want versatility
optimal efficiency and versatility and gimmicky? sounds like sawed off scatter to me
imo the most versatile is sawed-off / hel rifle
I'll give those a shot see what happens
Sniper has incredible issues that makes it top out on ammo way too often and makes you waste it on something that you really shouldn't
So unless you've got a rundown with a majority of bigs (with actual heads) you don't really see anyone run it when hard levels come around without extreme finess around it
Hel rifle gives you penetration so you can collat a few smalls and does good damage against bigs as well
Sawed off is just absolutely goated as long as you use it up close
@frail heart it's so whack because that tile is in so many other expeditions and is fine there
they just broke the nav part of the tile in r8c1 and i don't get it
I mean
You dont find this during testing since nobody intentionally wakes up enemies to check whether enemies getautostuck
(Funnily enough I found smth like that for R8E2)
they would have seen enemies run into walls
You dont if you simply kill
and enemies just can't exit the room
Theres a reason that issue never happens for experienced teams
Cuz they kill the scouts and rooms
that doesnt happen in every run tho
???
this does not happen everytime people play the level
eva i think you underestimate the standard for amount of testing done for stuff
which they obviously didnt do due to time constraints which they said in the interview
this specifically is just ultra unlikely to be found by playing
Reminder that they path normally if you have the other door open most of the time aswell
This is rly just a blunder from whoever set the navmesh
So even if you test this level by walking through it with an enemy to see if pathing breaks, its unlikely to be found
MAYBE I'm saying something false, but I remember them talking about having way more people to test levels in earlier rundowns and only a bunch for R8
they also had a very shit deadline
Which doesn't mean that they tested less (in theory), but I wouldn't be surprised if they kinda rushed the testing for R8 somewhat more than previous rundowns
I'll say that whenever I replay Rundown 8 it's just so obvious how DIFFERENT it is from previous rundowns
There's a lot of stuff you ONLY find there, even zoomer scouts which for example could very easily fit previous rundowns without looking weird or whatnot
Or how sectors are finally an either/or scenario rather than an added part of the level (R8B2 and R8C1)
Which makes me wonder how the game would look like "revamped/remastered"
Not that it's ever going to happen
Thats what mods are for
there easily could be a HD remaster pack that improves the visuals
Wdym I've never seen higher quality textures
This is so sad
why is it sad? the game looks fine as is, it would just be nice if there was one
team
how does 424 work in r8d1
like
i killed it once
it respawned without scouts, without bbcs
i killed it like 2 more times because i forgor it's a respawn room, without scouts or bbcs
That the big r6c1 room?
i kill it again, this time with scouts but with fewer bbcs
yes
it has set respawns
wdym
like set enemy respawns
it's different between respawns though
idk if its all but some enemies also always spawn in the same place
yeah but those different respawns are set
so every time you run the level itll be the same
yes but you will get those same respawns in a DIFFERENT run
Should be normal
also do fog reps have infinite vertical
No
Anyone can help me in clearing R2D2?
Fogs are spherical
make a lobby in like 1 hour and i can join ig
I'm up
what
?
ur up???? ๐คจ
Out of bed obviously
Depressed?
bruh

after getting signalis music on random play yes
@prime musk so eva told me that the respawn room only respawns the small dudes and then the terminal commands you do in the side zones spawn in the bbcs and stuff and thats why their position is static
hm
makes some sense, ig for whatever reason the side command that respawns bbcs only respawns 1 instead of all 3
It doesnt
Respawn
It spaw s
New ones
yesyes im just bad at words
team is r8d1 just easy
idk sure i researched and had map and shit but if i solo it first try first clear idk
its left side r8 so its not that hard
frosty it's not left and right
it's A side and B side
the only actual kinda hard one is r8c1 ol
but u have the forced doorbug thing
so its free lol
Fake and real side
yeah it just took 3 attempts to get terminal in overload that's doable solo
cell skippers brainrot
no
frosty you're in cell skippers
if ur intentionally abusing it then you might as well door bug
fair
ngl it feels kinda bad ill probably reclear it but not kite/cheese the 2 alarms that are actually in the level
guys i watched e2 video guide and how the fuck it is possible with bots? ||3 tanks on last reactor wave, are you serious?||
there is a room in code hunt where you get very good high ground to kill tanks
if you can have the bots follow you up there and you have burst cannon or hel rifle yourself, i think it should be doable
||also about first codehunting, can i avoid corrupted scans omw back to reactor? according to video guide, if i w8 a bit, there will be power off or something like that, when those scans dissapears and i can get first code, but to make them disappear omw back to reactor,someone has to put code into reactor terminal and i obviously cannot do it||
there is a climb route that takes you to the terminal (only accessible when lights ON, aka where it matters) and another climb route back that is available always
in other words, you never have to be worried about the corrupted scans
okay, thats pretty good
also the lights will turn on and off its not based on a person putting in code
but yeah if you want to get to term, jump up left side and on the way back jump upp terminal
huh isn't it left side reactor perspective to get to term
and then left side again from term ends perspective to get back
is a nightmare scout killable as host with quickswap
think so
yes
can do it with scatter or sniper
people did it before in #gtfo-media
only w sniper
u can with scatter as well
u can just kill it as host at this point
you can get a scatter kill as host with 1 shot
they take full dmg into a certain part in the upper neck
yes with the headshot i know but that isn't reasonable
i don't think i can hit that consistently
realistically you also dont rly have to deal with them lol
in C1 its 1 and doesnt matter
in A2 its better to trigger them
in D2 they dont rly matter
in E2 its one
in 8a2 sec i don't really want to be fighting a scout wave team
ill just full stealth probably
they spawn normals instead of nightmares
think he meant scout after pmom
oh that one
realistically
well u can avoid it ya
also that lol
there is no reason not 2 bring scatter if ur doing secondary
unless ur doin a challenge i suppose
yeah
even then
why would u not bring scatter
it's scatter sawed off
can u not kill a pmom with scatter sawed off
^
not without birth
its 1 birth
why not
style points
tbf if ure doing sec
and not goofing
ure 100/100 with a 4 use
so
might as well
nah is free
and tank
i mean its not rlly worth mostly cause of the hp loss
tank is also free
ammo is whatever
u have a door so
no u
me when i make a 30 minute clear an hour long
but my dmg!
that's why it's mandatory
there is no real reason 2 do so tho i do agree with that
sneak
was it foam for solo
yeah that's the strat but sneaking scouts if they're killable is just more pain than it's worth usually
it is defo foam
i mean u can try 2 go for it with scatter but is not consistent
or just foam it
is it
im assuming u mean the 1scout 2 giant room
what other tool are you bringing??
sentry prob
both class 5's
if u don't have med it's actually tight ngl
wait
other way around
if ure carrying med
its mostly giants for 1st class 5 no?
or are u sayin sniper sentry
i mean
is pretty jukt
thats more so cause everyone was trying 2 go fast
i wasnt there so shrug but usually it is
I feel like its not actually that bad but ive never tried it so idk
you get no tool so like foam doesnt do that much
i have never been so tilted as by a2 secondary this is kinda funny
what happened
avg
it's probably a don't use sentry on first class 5 angle or smth
but it feels miserable
how is it running out then??
BECAUSE IT'S 3 BIG REDS
still tho
ig i gotta stand in scan when i fight potato
it shoots for like 2 mins straight at 67
i step out for like 12 sec to kill it
u just flank it and double scatter plus sawed off kills i think
im stupid ofc it takes back dmg
good morning
morning?
Good morning
sky im afraid to inform you 67% burst sentry lasts just over a minute
no like given 67% it can shoot for 1 minute and like 3 seconds
should've took sniper sentry
maybe i should have taken sniper sentry yeah
naw im hel revo scatter because first alarm sucks bad without
if you carry ammo it might be a hel rifle angle
yeah
am just gives u more space
i'd try it except im not redoing the alarm because it's ass
yeah fair
such a fun reset, half the time is spent waiting for scout to cooperate and for mom to cooperate
nm scout
yr
it depends on it's pathing
like sometimes it'd go very far into the room
and it's like free to sneak
iidr if giants are always at the same spot
i have no clue all i know is that the scout can take like 15 minutes to be reasonable
idk it took me a minute when we were doing bingo
yeah sometimes it works immediately
prolly u have really bad pathing
sometimes it's on top of giants forever
what if we raced to die to the potato in bingo?
giants are static
oh it's chill then
i am simply the best
^^^^^
tbf maybe I was having a bit too much fun
since I fully shot the first room for no reason
with a scout pull
but anw
doesn't matter that much
me neither, bingo is just bingo and is not a mark of player skill
ye
but damn i still got shafted
u got sniped for half the squares
no it is 100% a mark of player skill and i am the best
avg
ok team im just never finishing r8 this sucks
do main only or something
naw i can't be cringe like that
are room scans mandatory for main?
or nah
2nd one is actually scary
or at least it felt like it
Tbh i forgot to mention you

pablo saying hate speech was not on my bingo list ๐
๐ซ ?
:3
is there a way to know before hand if fog is toxic without jumping in?
You smell it
mfw i wake up a mom
whats in the surprise box in 8b2
limited edition playboy magazine from the 90s

should i do secondary before bringing the cryo to the extraction point or can i leave them there whilst i do secondary? (R4A2 do not elaborate)
placing both of the cases in extraction scan will start an error/extraction alarm, so leave one out until you are ready to extract
(but you might as well bring it close to scan)
should i do overload before secondary?
if you do secondary first , you do not get access to overload.
god i love it when my bots get stuck during a level 3 cluster alarm
do the non 1 levels in r7 have lore stuff? like ik r7a1,b1,c1 have schaeffers voice lines and stuff, so do the other levels in this rundown do too? like r7b2 r7c2 etc
or something cool and different like the grabber/snatcher thing in r7c1
they are technically optional missions
orange highlight just means itโs a more story-important level
oh okay , thanks ๐
some of them do, some of them don't
like anythign super impactful to the story like the 1 missions?
subjective to 10ccโs view i suppose
imo just play the levels. and see for yourself
yeah probably lol, thanks again
basically everything plays into the story
the R7A1, B1, C1, C3, D1, D2 and E1 all have actual voice lines and or heavy lore implications
B2, B3 and C2 are not as forced on you, but make sense in the idea of whats happening
(also its generally good to go through a layer/tier first)
are cscouts taller than regular chargers or is it just an optical illusion
they are a touch bigger
do chargeds have more resitance to foam or is it the same as aaa normal stroiker
i could open the game but pls save me from not havin to do that

charger have 6 foam hp striker and shooter 4
yeah they also get foamed for 6 seconds unlike strikers that get foamed for 8 seconds
:D thank u gamers
me checking the preview 50 times before clickin "save changes" on the wiki:
u could easily check stuff like this in datablocks
itโs much more accurate vs word of mouth
sadly im stupid :[ idk how to read them and tbh not sure where to check them
i dont have gtfo installed
Me and my friends have been slamming our heads into r2d2 and getting bodied pretty hard. After ~6hrs we finished wave 6 and started the class 4 scan in the far right room (zone 195?). We tend to get smoked on the scan pretty hard due to low resources. Our normal sentry setup is 2 in the middle of the bridge and one facing the back. During the first 5 waves when all come from the front everyone sits on bridge and defends, when they start coming from the rear terminal man watches that and calls for support when they start coming. The two big clearers alternate advancing forward with shotguns to kill big shooters and normal bigs. For areas with scouts backliner snipes one of them then we all fall back and use mine + door + cfoam if we found some to kill wave.
Any tips/advice or are we just getting skill issued?
terminal/feet clearer: carbine, heavy assault, tracker
big clearer 1: heavy SMG, choke mod shotgun, burst sentry
big clearer 2: hel revolver, choke mod shotgun, burst sentry
backliner: PDW, precision rifle, burst sentry
uuu should start learning how to run melee for scouts. if ur runnin low on res u need to save urself the ammo so someone that knows how to run ahead and kill it and then coontinue melee is ideal
personally i would get rid of at least one chokemod, maybe a hel rifle in its place
first of all do your team aware of "fall off" dmg its one of the main reason that you dont have enough ammo
if u wanna rlly go meta i would her rid of HAR too for something like idk, hel gun or welp- even just the veruta if they rlly love autos
HAR user
Based
yeh but aa for d2 no
the recoil will kinda ruin u
and its like the only gun that has real ammo problems
I would just throw away all of the chokes and har
And get BC,Hel gun or hel rifle instead
I (terminal man) can melee scouts but between the time crunch and us being a bunch of bumbling idiots the room tends to wake up anyways, we figured nuking one scout and waking up 1 was better than waking up 2
but its still not very ideal- some practice for faster stealth would work pretty well for this, like knowin how to walk up to enemies and kill them before they scream so u arent in such a time crunch and thus maybe more relaxed to melee the scout
practice scout melee kills
your loadouts are... very subpar. Especially the "big clearers" arent rly that anti big
Overall your whole team has 2 good weapons and 1 decent one pretty much
Then theres also looting, cuz realistically you shouldnt be out of ressources? but that could come down to whether you guys dont loot well enough or miss/shoot the same targets unnecessarily
this is definetly fair in the big "donut" room for code 5 (as this one can actually have a mild time crunch for newer players)
but for Code 6... uh yea, dont shoot the scouts unless there seems to be no other way (if multiple are still alive)
im like 95% certain both choke mods are firing outside the range, but i dont know what the range is either
uhhh its still a shotgun so not that far
no?
the gun is still subpar and is heavily role crept
theres like barely ever a reason to pick it
choke mods one good thing is that it has good range for a shotgun
Get a Burst Cannon
hel rifle, burst cannon, scattergun etc etc all exist
I ran veruta for a while just was trying out HAR because no charge up
maybe im exaggerating with the pelltet distribution its been a long time since i played it
im sorryy
no charge up feels fine but damn is it bouncy and like struggles with ammo quite a bit
gotta think of it like this generally
full autos are not good in this game most of the time. (many bullets =/= many kills)
Ill try talking to them about trying other big killers, they just hate getting close so scatter is a no go (despite all my praises about scatter)
hit indicator more transparent than normal hit iirc
just tell them that they arent actually running a big killer and instead the worst of the all rounders
yeah i mostly use it as a one tap gun not a spray, but ill switch to something else next time
(also getting close rly isnt an issue USUALLY. In R2D2 scatter is not that good of a pick)
the other option here is skipping d2 :] and just going to r3 cuz its easier
sniper for the win
Sniper ๐คฎ
sniper can have good value on r2d2
if the other players dont shoot giant heads
if the player can hit giant heads
if the player ammo balances correctly
if you dont pick other giant clear (like burst cannon) unnecessarily
I will do my damndest to convince them. So things like burst cannon/hel rifle would be alternatives?
mainly i give up shooting giant and focus on hybrid
hel rifle is just the complete other side of choke mod
(aka the best all rounder)
It can work as giant clear (has insane range AND penetration)
But its also pretty much the best wave clear option (tied with hel gun)
dumb question, I want to run some tests, there's no way to give ourselvse specific boosters ? (not gonna cheese the game, I finished it already dont worry)
burst cannon is just a good simple anti giant option. But as said, if your teammate running it has aim and everyone else avoids shooting giant heads, then Sniper can do good
not many map use sniper this effectively
mods
oh also @whole summit with hel rifle (or rather all guns that arent the Sniper), do not shoot giant striker heads
i love 5 extra dmg
edit bruh its 2
yeah backliner is usually popping heads, his aim is good
indeed but I cannot find a mod that does that, only ones that makes their use permanent
which hel rifle, the full big rifle or the smaller one?
There is only one
ah i was thinking of hel gun
the only gun that shares a name is the machine gun (hence it being differentiated between veruta and arbalist)
me when "theres 3 snipers" AAAAAAAAA
well, at least if you play in english
in german for example hel rifle and gun are the same
mgs are the same
3 shotguns are the same
me when the explosive rifle
SCHROTFLINTE
thank u so much portuguese
ok, ill see what i can do for switching people to HEL Rifle/burst cannon. as for main/tool do those make sense?
we tried using a shotgun sentry way in the front to thin out waves, it didnt stick around too long though
you can use 2 burst sentry and 1 sniper sentry
bio is always right to have
3 burst sentries is fine. You could swap to 1 sniper sentry, but thats only if you struggle with bigs after swapping to actual giant clear weapons
for main weapons. hel revolver and carbine are good
heavy smg and pdw are... not doing that much
it is useful to also remember that all these are like for extreme efficiency of loadouts if u take pdw to r3a1 u will not get slaughtered its only cuz ur strugglin so go meta
i get it, its mostly because i know how my friends will react because they know and like how the guns feel and are gonna be resistent to change
yeah we are not crazy enough to try an E level
R2D1 took us like 13 hours or something (granted it was 2 players 2 bots) but after this hell we can move on to the D stages of R3
Is the matchmaking for this game just garbage? You cant matchmake for the specific mission your trying to play
you got it right
why tf would they design it that way? You basically have to use the discord or u cant play
matchmaking came after the discord and didn't manage to supercede it
PR is decent, but can be low ammo. HAR is really low ammo. Choke is low ammo if it's your primary big kill.
It is probably a loadout issue
I mean no wonder when it always randomizes the mission in a game that wants you to play them in order
is it used to be better in OG ?
with the way the game is nowadays and the few amount of people clicking matchmake, the compromise was made to make the level search more general just so you could find a level
must've been, less levels to search for then
any other recommendations for main weapons besides hel revo and carbine (ive tried shilling carbine before)
fair
eh, there are more than a few much better ways to do matchmaking
it was so you could pick, but then they readded ALL levels. So you barely could find people if you searched for 1 specifically
so now it focuses on finding you a game in a level of similar tier over that exact lvl youd want
mhm, the idea of a lobby/server browser has been brought up to death
Sawed-Off, HEL Shotgun
except people just join and leave for endless pointless matchmaking -_-
You really shouldn't use ingame mm anymore I'm not going to lie
50% the game doesn't even start because of what you said
Which is a mix of people WANTING to be host so they can do the heck they want
carbine is 100% the most easy to slot main weapon thats good.
Sawed off is the best in the game and also "simple" but takes a bit of understanding when it kills. Hel shotgun is also cracked but needs real getting used to.
the only other one is dmr, which is good. But a bit more aim intensive and low-ish on ammo (doesnt rly matter too much)
And people not liking the map that came out
no one use mm > cant fine people > dev make mm can find every lvl > not my map to play > leave > no one use mm
I think if you're recommending DMR, HEL Autopistol is also good
hmm, devs kinda shot themselves in the foot with that system, but i will give this discord a go and hopefully get some non asshole people to play with
It's just a bit niche
Would probably be painful to play on reactor, yeah
top 6 mains are quite clear
just some advice
always ask to not be carried, make sure that everyone joinin ur lobby joins ur voice channel
and if u havent, be sure to do the tutorial first [on the top left] and start on rundown 1/6 since they are the simplest/easiest ones
ive played with hel auto a lot, i quite like it but i always ran it as a gun to finish off almost dead things or stun things who were about to shoot
thats kinda how it works yea
Iv got a grasp on all the mechanics. tried running solo because bots frustrate me bu you just get overwhelmed
a
stagger focused main with pen
why do they frustrate you?
(also, unless you litteraly checked out a fuck ton of guides Its unlikely that you got the mechanics down. Game can be quite mean with not showing you how stuff works)
ok so
main: DMR / carbine / sawed off / HEL revo
special: HEL rifle / burst cannon / scatter
Fair, I know how to order bots around nd do terminal commands but im probably missing something
f-feet c-clearing?
Veruta is not good, but it and Revo are very playable on R2D2
Much better than HAR, at least
main: also hel revo
hel shotgun and hel auto arent that great/easy to play on R2D2 tho
special: hel rifle is the wave clear
wave clear specials: hel rifle, hel gun are top 2. Combat shotgun, shotgun and high cal are ok alternatives that are simpler
big killer specials: scattergun and burst cannon
(scattergun is generally stupidly broken)
killing the little shits so they dont get past our line
we generally just call that wave clearing
is it not overkill to use hel rifle on little guys?
not rly
No because you easily get them lined up
So you often get double if not triple kills
even without getting penetration you are likely just as efficient as you are with heavy ar, but it takes far less aim and time
and then you also have pen. So any extra enemy tagged behind the first is more value
ok noted, the few times i have run rifle i always saved it for bigs
its an all rounder, but also one of the best wave clear choices
its basically anti everything but bosses
actually
@whole summit #guides-and-reviews message
you can potentially check stuff like this
guides n reviews channel is good in general
ok, i havent seen that episode but i watched the first 4 of that series
meanwhile just found game in mm
any way to choose a character you wanna play?
uhh mods, or by locking slots so u end up on the right one
altho if no one wants to be woods u will have to host migrate
if there is a mod, how is it called?
changehostslot
tho iirc its specifically for host, if u want 2 do it as client easiest way is just locking slots or joining in a specific order
alr ty ty
how doable is r4a1 solo secondary
bring a sentry and ur chill
very
if you're struggling you can alarm cancel all the hard alarms
this sounds so demented and i'm not sure how well it'd actually work
given you'd either be kiting the uplink waves to pull the alarm, and then go back to the uplink
or have the alarm waves on you when doing the uplink
yea
yea idk why would u
how big are the uplink waves
it is super easy
source: i have done it
the uplinks are short so you can set up final code before you have to shoot pretty much
then you kite away and the tiles are really good (enemy movement is slow)
and then there are good door setups for turning around and getting back to uplink terms
the cluster class 3 in beeg room sucks bad solo
the class 2 and other class 3 are ez but cancelling is easier than playing them if you know kiting basics
if the game gave me enough res to shoot a lot of the long kiting wouldn't happen
what is the "surprise" box?
a box that has spawned cuz thee pickups overpass the boxes that can appear i think? that or it was backwards
but either way its a bug
(Nuh uh. I found a slendo [speedrun version])
Was Back then. Now the one you find in R7D1 and R8E2 are Just easter eggs i guess
no they very much are a bug still
u can make them appear by accident if u create a level
@tardy ingot it's the 4th clear and all the clears are solos it's so bad
kek
does the gtfo depth achievement "the inner" care if I win the mission
or can i just grind loading into a mission and dying
any suggestions on best mission
the tutorial
fair ig
you have to beat the mission yes
if you rly wanna grind, R8A1 is the fastest for depth you gain. Iirc you only need like 30 or so extra clears after full clearing the game?
cmon man. why would you save him from wasting a hour of his life
evil
hit him with the "does he know"

Potentially going to make a new coloured role for speedrunning that is between "Speed"runner and CompetitionSage
since E tier is gonna have a lot of variance in time probably
any suggestions for colours or names
Dont
Eva wants to keep the supremacy
(Prolly a good thing tbh)
colours cant be too close to dev/admin/CM/moderator colours
โSo closeโ (or if the Word limit allows it โso close yet so farโ)
3 is good cuz we get to have the completion role for the run
3 roles could work better imo, but idk how the time is gonna be set for the middle one
- clear level (wow a speedrun competition with that wowe)
- moderate speed
- speedrun speed
my thoughts for the times would be
WR pace - Challenge Sage
Somewhat above average speedrun pace - New role
Beat my time for the level - "Speed"runner
yeah thats what brought the idea up
WR pace would be funny
Why not just speedrunner for the new role
Without quotation marks
Zzzrunner?
might make the new role the WR pace one too
and then name it summin like "Doesnt touch grass"
โQuicksprinterโ
"GrassDoubter"
or "GrassSkeptic"
"fast"
PollenAllergy
WR pace for a lot of E levels would be fucked
because the times are fairly optimised
granted there's some rough spots here and there
are the top runs on the speedrun.com board the wr ones?
For the e tiers all the runs on src rn are the WRโs
For r5e1, could have one time need 2-2 split or something
Though idk how fucked that is
Like sub 19 or smth
its kinda hard to force 2-2 cuz its not always super time positive
Fair
uhrm whats 2-2
I guess sub 20 is good
A strat (2-2
Rng dependent
ic
Idk like is this comp meant to be accessible?
Then just have 2 times
I agree with just removing the 50 time
but ive seen the argument for why it should exist and its agreeable
so idc either way
Do like sub 20 and sub 30 or something
team lets make it accesible at least for the lower bracket
well we dont even know what level its gonna be yet
r5e1
unless you want those times for all of them
it's going to be kds deep
we can bait a few people with joining and doing a cell skip
sub 20 E2
wanna bet
if the easier* time is only achievable by people who have already done more cell skips than normal r5e1 clears it aint gonna be fun
Actually possible
TROLLED
banned
when are we grinding for sub 20 e2
Sub 13 when
This is the reason I asked if itโs meant to be accessible
when is 10cc releasing e3 so auri can cook again
well there will almost always be the possibility to get the "speed"running role
the coloured role/s are the only ones which are "hard" to get
Having 2 roles should generally be fine
3 just adds clutter
keep in mind this is a level that for these people is at best 30minutes, so the time commitment is also much higher than r3d1, i genuienly think the easier time should be accesible no matter what.
whats the point in being an admin if i cant add clutter
dont you want a rainbow in chat
Like realistically, if the level was e2, thatโs already harder than doing a cell skip
the easier role time will be my clear time
so its gonna be easy
โComplete the levelโ
soy we got a sub 25 in 1 try with a random pub who hadnt played r5e1 before period
so 25 works
๐ณ๏ธโ๐
nah im commited
๐
even if its E2 i will get a clear
i will lfg from the moment the level is chosen until i can beat it if i have to
hit up beth and hani
Can we all agree to not join soy pubs
the issue is r8e2 is just a normal clear likely
LOL
i dont need you
๐ฌ
dont grimace at me
Grimace shake
i dont think so
her logo has more of a circle at the top of the D
its probably some cryptocurrency
D bucks
D bucks goes crazy
nobody steal that idea
๐ฅ
Just to advocate for the 3rd role a bit
The idea is just that even in the R3D1 comp, there was a big gap between teams w/ players who could hit the goal time over and over again, and teams that could grind most of the week and never hit it.
Having a hard time and an intermediate time lets the comp have incentives for the already very competent teams to go for a time that's actually somewhat hard, while intermediate teams that are skill progging on the level have a target time that they can actually hit with a reasonable amount of effort.
If it's just one of those times, either experienced teams will be able to exceed the time goal every single run because it's really easy, or intermediate teams have a very low chance of making any kind of progress, even if they put in a lot of work to learn the level and improve PBs.
I think you could have 3 times and the top 2 get the same colour but different roles
call the roles "competition participant" "good player" and "better player"
๐
i dont know if i really care about a 3rd role honestly
im down to make the harder role to achieve a bit easier
but either way it just does not matter to me
beth when she realises the gravity of tour guiding cs:
Did you have a stroke on that first message?
"who tells u the huamn infected before them wasnt (caked up?)"
i am extremely sleepy
and i have math homework
and i wanna play gtfo
i hate taxes
get some sleep then the math can wait
n e v e r
just be a man then and do meth
meth and math go hand in hand
how do you think steven hawking did it?
thats right Epstine's adrenochrom and meth
do u thikn steve ever hawked his laws
did he hawk is tuah?
no no i ment epstine
do u think epstine ever... islands his, musk
idk
ever space or your x till you musk?
i twittered on my blue till i 144 character limit
got my toe curlin like toothpaste
YYEEEEOOUUUUUCCCHHHH
What is the best main to pair w/ scattergun?
Generally: Sawed Off (since its the best main)
To get general small clear but with range: hel revolver
usually the question to what main pairs well with x special just leads to the best mains anyway
thanks
how did sawed off getting +1 magic bullet propel it from people considering it to be B or C tier power to simply the best even if your special is a shotty?
Not much really
Sawed off is honestly just goated
Magic bullet?
Oh you mean the extra in the clip
where do you stuff the 4th bullet in a 3 breach sawed off shotgun
magic
Tbh i think it was Always slept on. The extra bullet Just gave more insentive to Play it
Sawed off was already good before the buff to 4 mag. At absolute worst a decent A-tier
Sawed off before that (og rundowns especially) because it had:
- a slower reload
- less than 30 dmg
- less range
Let's just say that 4th bullet smells brown 
with alt r6 I started rating it highly as I tried it a lot more. r8 made it overboard (yet at the time still underrated by most, even ray, tru and co)
But everyone has realized how busted it is since then
Alt r8?
Funny how people call Hel shotty a secondary in Main while sawn of is literally Just Shotgun with a smaller clip
what else do you feel is slept on in the game right now?
By experienced players
Or more general community?
The Game is solved
yesnt
Its not like theres a hidden op pick overlooked
but minor stuff still gets found out here and there
Personally i would say slug, but it Has some legitemate downsides
both I wanna try to learn more guns
Just use more of them tbh
Almost all of them are fine
Once you learn them well enough a good 75% are viable all the time
Yea
Slug is underrated. Its not great, but not shit at all. It does have some insane matchups like into flyers aswell funnily enoug
Hel auto sentry is legit good if used correctly. You just need to know HOW
The other 25% would be more situational, level-centered picks
like, unironically in the right situation its stupidly good
what about shotty sentry
Not
It can work well
Just needs good placement
...Well, sometimes
Sometimes it just overshoots and misses half its clip anyways
It's mathematically bad
Shotgun sentry is you gambling that it hits consistently
The insane part is that when shotgun sentry does well, its only as good as hel auto sentry roughly.
But shotgun sentry legit only does good 10% of the time
It shoots dead bodies 1-3 times
like wtf how dogshit can it be
When there is a Booster that is designed to Work Well with it and is still Bad...
sometimes it feels like it shoots in burst
today someone took CPU speed and shotty sentry and it legit missed like 7 shots as a striker ran by
Just dont pick it
Like ever
sad
Even im not mean enough to include shotgun sentry into challenge runs lol
and is assault rifle still bad for no reason?
Its Just a relic of old Game Design
โno reasonโ
what is the reason?
AR simply hasnt been buffed since OG R6
High pickrate cuz its an AR, handles โwellโ and beginners tend to stick to their shit
10 chambers balance off of pickrate?
its been semi stated
They did add that it was a mix of that and other stats (on steam discussions)
but like
Pickrate 
its honestly very traceable aswell if you look at many of the balance decisions
at least imo
Bullpup also is sorta like that?
Yea
I hate bullpup reload
I disagree. I would rather say that when they See an assault rifle, they assumed that its a Well rounded weapon Just Like in all other games
Thats the first point of the sentence
lol
its just like sniper in that regard
I dont believe Handling Well is the Same. A gun can be specializing and handle well
what special do you like w/ slug?
High cal
Slug choke if you want to see your ammo evaporate
fr?
High cal or rev otherwise honestly
none, cuz I dont rly enjoy playing slug
But you likely would play slug as a quickswap option which works with high cal (also one)
Not revo rly
You can cycle between them Like Double pump
Its Not efficient, but funny
unless you want to swap between the guns for chargers
i feel like I would have no ammo with slug high cal
what weapon would you have ammo then lol
Nah you get a decent amount
... Then again, slug has ammo issues anyways
slug is low yea
High cal is slightly above average
idk my fav is combat shotty
Personally slug Sniper is a absolute meme, but i Love this loadout
slug sniper is nice if it's big heavy
Using slug Just in Case someone is going to bite your or tm8s ass
Slug sniper shotgun sentry and spear
then wake up a mom and let it birth
Shotgun sentry the Mom and Sniper the Babies obvio
You are joking
But slug kills mom faster than sniper
Yeah ofc. If only the Sniper "buff" was Not reverted

2 tapping with Sniper and finishing with sawn of would Go hard
didn't they fix it and let it double tap again?
โฆ
No lmao
It was one of the emergency patches
huh
well someone told me it got reverted
(I love misinfo)
The no dmg cap got reverted
I think the only exception is the Nightmare Scout whos Tumors behave differently
They arent tumors
Thats it
They work just like a head
Having 3 Heads is crazy
So no head?
Donโt Eva have like 9 feet or was that soy?
Yep words
The brainworms have taken over spewing random words
biocom took over
They are tumors, back multi just interacts strangely with tumor damage capping. (Specifically the damage is capped before back multi is applied, though the tumor still 'takes' the bonus damage from back multi)
I presume this is from datablocks? As the only real way to test this would be sniper with dmg booster on front tumor no?
Damage boosted sniper while getting partial back multi is most telling
E.g. 30% damage booster firing at 60 degrees (~1.75x back multi) should comfortably kill as
1.3 * 40.01 * 2.0025 * 1.75 ~= 182 which is bigger than 161 (Nightmare scout HP)
But it doesn't kill, because damage gets capped to 81 before back multi, so you instead only deal
81 * 1.75 = 141.75 < 161
Nightmare scout only has a 1.75x back multi?
so i assume wiki is outdated as it says 2x back multi
No, the situation I'm discussing is assuming you aren't getting max back multi
ohhhhh
Back multi scales with the angle
really? so whats the best angle?
is wikigg more reliable than fandom?
Noted, Thanks! also, didnt know you were a mod, sorry for pinging you in #gtfo-media ๐
Glad to be pinged and also glad to be there for the clear
Hi all, what do you think is better for r2e1 duo between burst and hel auto sentry? We've been running bio + mines but are considering bringing a sentry to make some of the later parts more manageable
Shotgun sentry
hel auto sentry by far
hel auto sentry is the better choice.
an example run that uses it would be gerz and tru's run
hel auto destroys on that lvl

Thank you! We've been relying on mines to save ammo but since we've gotten much better at killing it might be time to put them away for something better for alarms
(Sorry I was genuinely worried they'd go ahead and use shotgun sentry)
(I much rather not risk that... suffering)
if ur running hel auto you wanna place it so it gets back damage on enemies
generally you want to gear around clearing the hardest sections of the level since you don't have much loadout flexibility in duos, and for r2e1 that would the the two alarms at the end of the level
(and hel auto is the best tool for it really)
We just started getting to that point, so I'm sure we'll improve our gameplan as we get more familiar with it. I'll try a couple mineless runs to get used to it
assuming you're shooting the shadow stuff, remember you can run away. a lot. shadows are slow, so shooting a bit and retreating early can save a lot of health
Is mineless a good idea
(idk I haven't ran duos for more difficult levels)
(I suppose bio is really useful)
same goes for blood door when you don't have mines
Really it's a learning game of finding our chokepoints to clear enemies from (especially hybrid waves)
all the E tier duos take bio for a reason (exception being cs duo which is arguably cfoam mines, but that is different from just getting the clear)
That's what we've been relying on mines for. Usually melee + shoot a big and then running to door to clear the room, so we'll learn how to handle it in other ways
running to door is good, my point is that shooting a few enemies there and retreating further lowers the pressure even further since shadows are slow
the key is retreating before getting overwhelmed and sacrificing health, since space is a resource that is "free"
Oh yeah we do that all the time. Since I'm running double shotgun I hide behind chokepoints, take a couple shots and run away to the next chokepoint while my duo shoots from longer distance
wowies good strats
i think with sentry you have this in the bag if you made it to error with just mines
We've died too many times to stealth meleeing bigs in floodlights
10m rule when shooting!!
But that's like... really cheesy
using 10m riule isn't really cheesy
it's just enemy knowledge
like "how do i fight this enemy"
using the specifics of its behaviour to your advantage is just playing well
I think our main issue health-wise actually is hybrids
what ranged weapon is your duo partner bringing?
Precision rifle, they prefer it over PDW
pr isn't bad but it's has kinda low dmg
into hybrids you need 8 headshots and 1 bodyshot to kill
realistically you have to inbetween scans burst it down with close range weapons while keeping it staggered on scan, or swap to a higher-damage option
Do they also respawn on alarms like the smalls?
they do
the way the hybrids are programmed on 2nd alarm in r2e1, is that they replace shooters in the waves
Good to know
the fuck
We'll figure out how to clean up that 2nd alarm, it's always been a bit of a problem because of the hybrids
wait im dumb
hybrids have 150 hp
you do 13 x 2 x 1,3 dmg per headshot
i forgor that hybrids have 2x head mult
I Love fighting 6 Hybrids at the Same time
you 5 shot on headshots
like, its still not great since you dont see any projectiles and PR struggles into surges
but its not THAT BAD LOL
i did math and blindly trusted it, too bad i did the wrong math
short kiting/pathing is big in that tile gl learning it
for R8E2, is there anyway to get the tanks during reactor waves to show up more consistently? one really good run we had yesterday got ended cuz the tank from wave 2 decided to show up 20 seconds into the start of wave 3, then those 3 tanks all showed up within 15 secs. was pretty frustrating -__-
waves get queued up. the faster you deal with reactor waves, the more regularly they appear
that wouldnt be their problem
where're your team defence wave 2 maybe it got global spawn push if defence out of sec zone
where are you holding?
sex zone!!!?!!?!?!??!!
we holding right outside bulkhead room
we heard tank scream about one minute into wave two, but we were able to grab the 2nd code and resupply and setup again b4 it showed up
That would be why. Its not a bad spot to hold, its actually quite good, but enemies spawn 3 rooms away from you and can sometimes get stuck, especially tanks
tho i've never had it that bad
I wouldnt stop holding there because if using the right strat its literally the best spot to hold
yeah usually we have 3 hold in that room while one stays in the room connected to the resource room, idk the zones exactly
Uhh you should have a person spawn blocking in D of 495
i've heard that as well. im willing to try, especially if it helps with enemies getting stuck
i think thats what we do
and keep the bottom door of d closed
aight cool
then they should all come down the hallway
idk if we do that tho lmao
lemme check



