#gtfo-related-questions
1 messages · Page 249 of 1
Yes
but we dont know how badly things are so we can say expect up to 5k hrs learning i guess....
Yes
u are overestimating the lowest bracket of gamers
@tribal ember once I’m at my pc I’ll dm you a list of mods that’ll probably help
will lowest bracker of gamers even reach 5k
at that point they will just not launch game anymore, no?
The game gives not many chances to get used to it, to understand it for my wife.
Thank you!
at like halfway thru triple digits, or maaaaybe pushing 4digit
Yeah I thought so
This game doesn't teach well
It's much better for other's to coach and introduce the ideas the game puts up
Or in other words, guides might actually help you a lot more than you think
Combine that with some mods here and there
And you should be good
I understand that but it's better to play and have a chance to fail than reading guides. It's not the way to be interesting for a game.
If she doesn't understand how stealth works in this game she'll never be able to improve
This game teaches you nothing about that
And learning from failure will only make misconceptions bite you hard
She's having trouble in A levels
If you suck at shooting and don't use terminal to find resources it's bad for all levels
either she's got really bad connection that makes enemies essentially instant wake
or she's just reacting too slow or misjudging the situation
well he can be terminal guy she doesnt have to unless dual uplink or shes closest to reactor at 10 seconds left
but like there is two other people right?
or GTFO moment
we can trust in pubs?
That's explained in the tutorial and she passed it. I mean we cannot always understand what difficulties a person has during learning. I just want to provide my wife ability to try cheaper.
Are you sure?
Have you done enough of this game for you to say for certain you know how it works?
No
if you suck at shooting aim down sights
The more I think about this, how much of this game having you gone through
Like I understand trying to help your wife
but you can't teach her or help her if you don't know what's causing her to fail
if you suck at melee i think u need to try focusing on melee crosshair see how it behaves and stuff
You can learn together, and you can tweak your own stats while you're at it
learn together or die together
^ Yep
The suffering is part of the failing, by suffering and failing less you're just learning for longer around here
If you're struggling with R1A1 go to another rundown's A1 and try there, R1A1 isn't the easiest level in the game
sent u the list
R3A1 and R6A1 both require less knowledge and skill to get through
so many folks just rage(quit) when every attempt is basically a learning experience of what the level entails and what went wrong
We passed that way in many games. If she fails and can't solve it I help her. For example, after month of playing L4D2 I found that she wasn't using A and D keys. I found it because we made difficulty level higher but she learned a lot things herself. That's the fun from games.
Don't worry we're going to learn and die and suffer but when there is too much sufferings at start some people just loose fun and go away.
Then do what you think is best
But if you still die after you tune it back to base stats
You're probably still doing something wrong
its a question of are you into such amount of suffering or not
Yea manbaron's right
just reflect and what went wrong, its normal to fail same mission like 5 times but if u assess ahh ok lets try this instead and stuff u will make it
i was there when we wiped like idk 100 times on r7c3 release and we spent 7 hrs in front of computer to do it
if u dont have that resolve as new player or entering a new difficult level then prob look up mods that peeps suggested
hey calle
CALLE?
Eventually if you have questions on how this game works, or why some strats or ways you play get you killed
You can come back and ask us
That's what this channel is for anyways
Hope you'll get the fun out of this game as best you could
worst case scenario press matchmake
or lfg here
Playing with folks that know what they're doing
And are willing to teach
Thank you!
Haven't had that much stamina for a chat like that for quite a while...
Still no tech support stuff
wow your life must be so hard
nah you get used to it
Yeah why not
Hel shotgun gud
oh right are you russian?
Yes
If you need other people that speak the same language, we have a russian server somewhere
Give me a minute, I'll pull that up
I don't need
ok
That's right, and better not watch russian tutorials, they are BRUH
oh look a comrade
хел дробовик плохо
XXXXD
Снайпа имба
биотрекер не нужен с ним слишком скучно хули ты как спидраннер
Зачем мины когда есть скаттерган?
I'd recommend "duo mode," which is a crude 50% difficulty scaling. Plays fairly well, imo.
do you deem grasping the bruh momentum for peak gtfo gameplay not feasible for newcomers?
Unofficial Modding in highlighted communities has modding instructions, you can just search the name in R2modman.
алё какой скаттерган, снайпа имба же
Так с модами то, снайпа в первый слот а скаттер в вторичный
И вправду. Лучшая пушка сразу за снайпой
зачем скаттер если есть кувалда
а зачем копье
Erm, refer to rule 3. 🤓 ☝️
you can still fishy react his msg, cause he says that sniper is better than scatter 
what

and you cant into context
i dont fish react you
wait wait wait wait
right
thats enchanting table language
ye then why are u reacting even
practically none cause you realistically can't even use the only sniper advantage - range.
Only levels where it seems feasable is r6d1 and r8e2 for kraken figts
we were joking around and u took it seriously
no
Nah clearly what you did was a bannable offense, off to the shadow realm with you
boring
write this on my tombstone
be creative
Controversial point:
The weapon is as bad as it's user
like „assault rifle is best auto”
obviously
it takes one to know one
so hel shotgun bad
😴
There is a few pre built mods that could help
tbf thats just double tap in a nutshell
If you haven’t already found them
A mod that adds less enemies, or more checkpoints or stronger gun or perfect boosters all are very good tools for this
If you going be playing at the same time
The better weapons and the perfect boosters are probs the least intrusive on the game for you
R8E2 Kraken isn't even as far as R6D1 Kraken tho
sniper is just good against kraken
you can one mag tumors on r8e2 with 4 snipers lol
There's a mod that's called something like GTFO duomode or whatever that tweaks the number of enemies and other things to half it IIRC
And if I recall correctly there's also a version called solomode or whatnot
That does that but to 1/4
Or you could get betterbots aimbot edition but then it really starts becoming just a walk in the park
It basically makes it so that the bots cheat even more than they already do
is there any way to get into mega kite strats without the learning curve of a cliff
such as doing the first r2e1 surge by kiting back and forth to do the scans (I'll link if yall ask)
just take paths the sleepers cant take. mountain goating off the cliff is one way, but if you just jump up and down the zigzaggy pathways, for example, you'll get some distance
also mountain goat path isnt that hard, just look into the cliff and mash spacebar
i mean there's a difference between kiting
and just being in a cheese spot
cause u cannot rlly come back to scans unless u take fall dmg probably
oh the cheese spot?
ill just link it https://youtu.be/IPx234tLKVk?
man uses no cheese spots
thats different
yeah that's what i mean ur kinda describing that
idk just get good at taking shortcuts the sleepers cant
wasnt what i was referring to
on the other side of the room where you can skyrim horse across the cliff to that raised platform in the center
he stalls a few of them by strafing in place
it's just yeah knowing the path, evading dmg and knowing enemy patterns
and managing stamina a lot
hard to learn when he has mega FOV
weird i would think the fov would like be better for learning
cause u can see more-
if u don't have ur fov up u should
specially if ur gonna employ these kinds of strats
vision is important
if i turn my fov too high i walk into sleepers like an idiot
imo takes away the "oh shit it's beside me"
dodging bad 💯
so true
to a degree ye
idk i think that's- it conflicts with wanting to pull of gamer strats then
balance of optimization vs atmosphere
i don't have my fov up a ton just like 70 but i never employ kiting or stuff
mostly cause i don't want to
I'd still want to dodge if I know the striker is there tho
dodging is one thing and avoiding attacks is another
dodging with shift and A or D is always terrible
it hinders ur stamina so much u just won't be able to kite if u do it like twice
yeah not that
their one weakness: pressing a

hanimoon on yt has a decent tutorial to get into it
which one, the one from 7 months ago or last week
7 months ago
crazy?
the new one is on other stuff (still cool tho)
you can skip to the section about kiting
FROSTY GOOBER PING MENTIONED
high cal pistol can one shot reg scouts right?
too far and you miss it tho
Like the other side of the room far
so just get in alittle close and blast it?
More like there's a range that it doesn't but you realistically shouldn't encounter it
It's just fyi
Headshots should just kill
cool thanks yall
if you're worried about killing scouts, hel rifle is pretty similar to high cal, does the same damage, and doesn't have the range problem
Time to blast heads
Just start speaking french and face Stab it with your knife
High cal best special no diff
Highcal has higher range falloff than Helrifle-
no
I meant this as in it's dmg falls off sooner
Probably could've worded it better
yes
what's the max range for one shot scout on high cal again
8m
29.2 for head, 25.2 for back, 47.1 for occi
I double killed 2 scouts that were right next to eachother yesterday with melee, pretty happy with myself
Double hit or just back to back melees?
Back to back melee hits, regrettably.
I don't think I could've doubled
They were literally shoulder to shoulder
Hmm.. i double killed 2 scouts in 2 different levels
Melee or gun wasn't stated so that leaves me to believe you killed them kamikaze style with a quick mine placement at the feet
Me placing a mine down in the team scan to let them know I will do it even tho we've been in this level for 57 minutes
@fierce walrus
:)
how much damage boosters does it take for the dmr to 1shot strikers?
and maybe the 8round pistol aswell
high cal doesn't need boosters
it one shots to head, occi and back
its not the high cal one its the main one
yes
Literally 1 percent
so just any main damage booster?
ok
you sure?
Entirely
Ok I'm not going to try and calculate it then
Doesn't look like it's a one percent dif tho
It leaves em 1 tap from the hel pp
Iirc literally any main damage booster causes it to one shot strikers to the head
dmr does 6.5337 prec
hel rev does 5.93813 prec
Are you assuming he hits occi?
I'm speaking strictly for dmr here
Is this not a question about strikers?
You're good
just kill scouts with a machinegun smh
your thoughts on 2 foam launchers on r4d2?
like 2 foam mines tracker
we ran 1 burst but wiped on last alarm
feels like turret isn't very efficient against chargers
main only, or pe?
Kind of need this context
secondary
we definetely can't afford overload before main
unless we can leave cargo lying at start, beat main and then get back
so we decided no overload for now
I would usually go one foam, mines and sentry
and bio ofc
Just don’t pick up the cargo?
Yeah, you need to get back for it at the end
just don't open the doors to extraction, go back, get the cargo and extract
(because when you open the extraction door, the charger alarm starts from what i remember)
yep
but if you don't plan around overload
2 cfoam will kill you even worse
I never took 2 cfoam
sry pinged wrong guy
So I got no idea how it works
the jewish guy wanted two cfoam
Oh shadows are going to be fun
considering that you knkow
I would say personally that sentry is way better
I'd agree
It's fine
Hear me out, c-foam can't so anything against chargers other than stall, if you bring mines yeah you can permafoam and then make them boom.
Sentry can actually at least weaken them, stagger sometimes. that at least little bit of firepower is better
All two does is give you 3 extra foam uses ideally you don’t use much sentry either
Alrams 6-7 are done with permafoam
Correct
How does two foam help you there
I just cant find a good place for sentry
there's pletny
I fell that its only draining our tool
Also you can spawn block and perma pen wave 7
That can go to foam
Yup
I mean sentry is free firepower tha drains something else than ammo packs
but then the choice is two bio or two foam unless you need the 67% starting
Bio is probs stronger
Na sentry is kinda useless in the level
I don't need bio, i have eyes
/hj
I wouldn't do it without it honestly, it can do a really good job
it doesn't even need to kill, it can wound them
Ur right mb we should use sentry into mono charger
there is one alarm with only one door, it's a great funnel there for sentry since you are far from that spot
sentry is good imo because second foam launcher is useless unless u really need that 67% foam
I had a 50% tool ammo booster for R4D2 lol
Yeah but you still don’t use it for anything
What alarm do you go we need sentry here tgb
Maybe class 8?
the second&third alarm it can be used
I used it for all of them tbh
the higher class alarms are meh since u shoot/foam anyway
yeah you can use some sentry in the first alarms in place of foam
2nd and 3rd aren’t the issues?
at least majority, to save the ammo
you save ammo so more chill end
but again, minimal difference
You kill the 1 2 3 alarms in like one wave?
I took sentry for the later ones to be just a little bit quicker, i mean secondary exists
adn there is overload to do and extraction
1 and 2 u fight 1 wave if u get lucky scans
3 u fight another wave
with best rng
with worse rng u can fight 4 waves
Or you do some wave manipulation
And you get it every time
i am not running around scans or taking free damage for no reason
then my rng loves me
You don’t take damage you kill and funnel and close and it is free idk
I mean this is not R2E1, no need to run around you can just defend, the faster you do the scans the better
what
you just kill slow tgb
yea
you do everything normal but just kill slow
and u get a scan that splits from up top of stairs into down below twice
Sentry helps newer players a lot in dealing with the early alarms where they wont foam
just dont refill it
Am i the only one who did R4D2 like an alien way
LOL
15% foam and 1 mine vs just 30-40% on a sentry tho?
it is way better
take a burst to deal with the striker alarms + shooting
Foam what you dont wanna shoot
On the foam 100% because that is bad rng tgb
You use the res with foam on bad var else you never use it
I wonder, is using foam that way actually viable and good not in only R4D2? Or is it like dependant
i mean, usually yeah but there's always alternate options
Like class 7 you just shoot it class 8 is nasty and kinda variance dependent sometimes
With shooting
Class 6 is just two waves everytime
honestly for class 8 i would recommend keeping tool
especially since class 6 and 7 are basically free
Yeah save tool on 7 then perma foam 8
I had a 50% more tool ammo booster for foam, so i had a plenty of it, we also had efficency
6 is bit hard to shoot so foaming it is kinda worth
okay
...I am not letting my shelling nano go
not the microgun
I love it
congrats
You are helping the enemies
I just like playing with bad weapons tbh
Dunno why but i kind of really like that shitty pistol
but ye
If they have hel rifle obviously shooting class 5 and 7 is pretty chill
but if they dont and arent as experienced they might run into ammo issues so having a sentry help through early alarms isnt bad
Just dont refill it
4 shotgun sentries, 4 sawed off 4 normal shotguns is the best loadout anyway
I think if you have provisions it doesn’t matter what you take
the what loadout
4 slug 4 snipers 4 bios 4 spear
will be rough ngl
:^ )
okay
slug carry
ngl
Just do the overload
take 4 shelling nanos, trust me
Kiting forbidden
it's just whether or not u can shoot the chargers in time
its such a boring copout
I love running around, my favourite hobby
yeah you can kill the waves with the loadout
It is not nice tho
Snipers killing 8 is pretty
Good
killing waves shouldnt be too hard til ammo is suddenly poof
105% supply eff goes hard to
tho*
You have full proficiency
I was thinking, are there any expeditions where the shotgun sentry is like at home or really good
A bit less than 9 kills/refill in total
i never saw anyone play it that much
no
dogshit
everywhere
absolute
piece
Not really it doesn’t shoot at the enemies
so you get about 15 kills/refill total with full profficiency?
of garbage
very good
Yeah i heard of it's bad sides
thats 1 wave per ammo roughly
should get double ammo to be even remotely worth it
Whats the amount of ammo uses vs waves?
wait eva, shotgun sentry with 110 bullets would even be decent?
give it 1 k bullets
I think shotgun sentry should shoot faster
if u double the ammo it gets per tool refill. So instead of 56 max bullets at 100% it goes to 110
Its ammo isnt the real issue
its the inability to hit
surely that would fix its issues 
if you make it perfectly accurate rn
also mb it has 66 ammo
It probably exlipses all other sentries
4 shot per dead striker
nah, just buff the ammo up to the point where it missing 90% of the shots is no longer an issue
surely it works
i just remembered hel sentry exists
A little faster ngl
yea that is actually useful (in very specific circumstances but it is)
like if we give it 1000 bullets we should have any extra uptime for the sentry
That would be a waste
What for example? i saw it only played once so far
Back damage goes hard
it has back damage multiplier so it sometimes works. (for example r2e1)
Works for any very close range funnel where you don’t drain its bullets
with correct placement it can do work. (it still gets shit on by ladder foaming but honestly what doesnt)
i'd never think it would be useful in R2E1
you say that but I also argue that it needs to be a spot where u cant shoot it since hel gun hel rifle exist
Hel auto becomes more useful when you need to stop (and kill) a lot of enemies in a short choke (preferably ladder based)
but you rarely have smth like that where you dont want to use it a lot
And hel auto sentry is smth you wanna use like once or twice
It isnt with how most people use it
It has use in the double p mom double potato fight
But yeah
I see
Mom aggro manipulation goes hard
hel auto sentry funnily enough is turning out to be a strong choice for speedruns
yea people use as if it a burst sentry. which just goes hard into throwing all ur tool down the drain
GTFO speedruns are interesting
yeah it burns really fast
doesn't seem so useful because of it tbh
i've been doing a little bit of experimenting with it in r8a1 solo speeds and I can't tell if it's better or worse than burst (in terms of both speed and output)
It uses res because it shoots at max range then staggers enemies then misses every other shot
If you turn it around in tight corners it never shoots at its bad range
Misses three times
Hits once at max range, staggers
Misses another 5 times
a single shooter can drain 40% of the sentry
Perfect sentry
Crawling shooters can legit take it all
Yup
eva, imagine crawling shooter but legs have nightmare scout armor
but in gtfr hel auto has been useful
Just give a shooter pablo armor
Problem solved
imagine shadow tanks
eh boring
me when person just say "what if enemy but shadow!"
Nightmare snatchers
imagine they can also hit you
like instead of vore
@past mesa what is burst cannon in gtfr?
I love how you appeared to say this
5 burst with burst cancel in chocolate reloaded
Snatchers are the one enemy (if slightly reworked) where cloaking being added would make for a sick variant
so a giant charger but without the lick and 2 times faster?
nommin u is kinda their whole thing
if u take it away it's like- why
so I could also burst cancel dtr?
also i'm always watching
that's.... not what i had in mind at all
burst cancel dtr*
I think so? Tru set the weapon balance up
cloaking?
mainly because we needed every gun at peak to have the levels be clearable
they go invisible when far away and visible when up close i think
i think that was the idea
Ye
Hey actually
Also cant be pinged while cloaked
Okay unironically we are missing two enemies in the game long range projectile shadow.
why did i think of shadow flyers
No
Fuck
No
shadow baby charger which upon meleeing u u now bleed until u are left on 1 hp (regen is disabled now)
"WHERE ARE ALL OF THOSE PROJECTILES COMING FROM!?!?"
yelled someone
ill find where your house lives jish
r4c2 but every single enemy in the level is shadow
Okay and the 2nd is a really low threat big health pool
That is common
R2E1 but everything is a hybrid
i think this game generally needed more mini bosses
snatcher/potato (sadly only shows up once)/tank and mom arent enough
Potatoe, nightmare scout
Are great mini bosses
Nightmare scout in waves
i think nightmare scouts should've been a sleeping giant
would have been good
They
Are so fucking scary
Like we have seen two end full health runs
nightmare big shooters- they would've been practically a boss itself
would've been fun
I sort of wish the nightmare giant showed more
maybe with a nerf of shoot delay
and a lick :] just to fuck with people
those shooter licks
imagine nightmare baby strikers in waves
add another tumor enemy with a ribcage blocking bullets depending on where they are attacking (kinda like big flyer but less clunky and grounded + better attacks)
imagine that they're immune to damage until they open the ribcage to licc you
an enemy with the top open and a rib cage you gotta shoot through to hot their organs sounds so horrific
or smth
i love it
That would go hard honestly big flyier is another enemy that is really good
big shooter be like
no
i mean it is good
BUT GOD DO I HATE FLYERS -shotgun player
it's always so funny how big flyers look huge and then u see them from the side
squish
But flier comes down the ladder and just sits there
just hanging out
Seeing what everyone is up to
i didn;t see them much from the side
they be funny
Then decides 5 mins later to attack
After we let it live
Then flys into the wall never to be seen again
Such a fucking funny enemy
DAD NO said a flyer
Clips through the wall chargers up attack kills me then leaves
Eva
They are so funny
I love how giants clip through stuff sometimes, just to hit me
they're clearly anti women /j
This
But it shoots a quick barrage immediatly before it licks(more than one lick)
Opens ripcage as a tell for the attacks. But you can hit through ribcage like with big flyers
Yes
Such a good enemy
Good skill expression
that's what i had in mind, it's a great warning but also an oppurtunity you can't miss
They are so borked
But I am laughing the entire time
Imagine if this was modded enemies and not
Charger reskin with X gimmick nr 20237
what do you think about giants clipping through stuff to beat you up
happens to me everyday
It is so funny to
Its just their melee attack
outside of meele
they just clip, ortheir tongues
they hate me
Any animations doesn’t link the position to the model
So stagger, scream(walk) tounge and melee
Enemy tounges curving is always funny
Was the idea potato to be used more
Surely
it was
🤐
…….
I once had pablo face my friend, only to have it hit me with all of it's three tongues
in vanilla? think i've heard that yea but couldn't as they were short in time or something
sleepaz hate me
i mean they probs couldn't do a ton of balance testing on how to use new enemy in new level so
they just kept it there
locked away for eternity
smh
JisH is not wrong
a2 jail
oh my god not R8A2, i went crazy there
it was always one person dying
and then fail, like 20 times
teehee
funny level
i tried doing it with bots and i did got to the ending but
funny walk back was gonna be next to impossible
I am not going back there
No like
Im under nda lol
it means i found somethine they cant speak about( kinda knew)
weak
I mean why go somewhere where i don't want to
I would go there for my best friend though, he hasn't completed that one
the secondary feels like an expedition on it's own
it's so different from main
- a person who never did main fully
i think it's a very fun different expedition, it does feel super out of the box but that's kinda the point of it
It is
and even if hard when u don't know what ur doing still nice
not really
i don't think it sucks- the level is very clearly wanting you to die, and it is not nearly as nauseating as d2 final error when u actually have to redo all that
it's not forced at all i don't think
it's more forced on c2 and hell- b4
u just need to kill a single mom and tank and u can get away with anything for those
D2? R8D2?
since they are isolated
:] yeh
i didn't set my foot there yet
the ending for d2 it's- it's a bit ass
it's fun but it's absolutely a hard punch for a level that was so nicely balanced
R8d2 ending is kinda just unfortunate mono nightmare waves suck
oh my not R8B4
1 giant every 8 seconds
or something like that
it didn't had to be ||a surge, it could've just been waves, or at least just fucking tell u about it kdmksmd||
wasn't it 2
nope
oh maybe the nerf
1 giant and 8 strikers, plus a surge
surge alarm i think
b4 was a couple nightmares if u did sec, and then an error that ramps up
And an error with 1 giant and 8 strikers 8 seconds i think
and usually you don't see it anyways
there's no surge except in sec- and by then u don't have the error, it's just an alarm
I remember something way worse
when was the nerf?
this year?
B4 nerf was not the thing that needed the nerf. Just give us more repellers and a better holding tile on first cell grab
!!!!!! Insane
The trinkle wave adjustment
I mean we always did secondary
the funny
i think the nerf was warranted even for the difficulty r8 has
maybe it was slightly too hard nerf, but the infection was too much of a funny to keep the waves like that
the alarm starts when u open the main door
OH i remember now
u can grab the sphere
I remember doing runbacks to the term to lower fog again
Then getting to the end
And finding out you have bad rng
so you die anyways
lovely game
my life
I once ran next to the cell and didn't realise
idk i never thought of it being rng
not at least in the ways something like c1 ov or r7d1 can be
i also did it prenerf but did the command
so no infection
We did too
The run cost too much ammo for us for some reason
I was still new back then so I didn't really get it
i think i did the level like once after the nerf and i don't remember much of it
i just remember being marginally easier to hand out ammo
slow but youre still going to take max infection during overload cargo walk in a usual run
actually im not sure if the fog rises since you just kinda go down to lower areas where the fog is
but infection speed is slow to clarify
One of the bots is stuck in a wall, is there a way to get them out?
after 1 hour infection hits super hard
It fills up fully in 30 minutes or so I believe
Like that it infects you almost always
I think it starts going up when gen cluster is powered
Yes
Yes it goes up 100%
as in basically everything (save perhaps a part of Secondary?) gets engulfed in fog in about 30-40mins or less
what??
high cal has 8m/65m, hel rifle has 40m/80m
Yes, in 30 minutes you almost always get infected
Through a lot of the map
idk i checked my inbox for pings and went from that
oh i see
i think your goob wording excuses a bit of confusing
But yeah high cal starts losing dmg after 8m
it feels like more of a shotgun than the choke mod does
I'm texting in the midst of work driving forklift/moving boxes etc
skill issue
Well. They share the same dmg point however chokemod has an advantage in precision/tumors (as client)
Fellow warehouse worker?
Si
It's more I'll punch someone out for being negligent about the Forklift literally honking the horn at them excessively
R8B4?
One zone is much smaller than the other, and has a much better funnel/hold spot.
the cell spawning in a deeper spot, (also being 2 rooms in) and generally being harder to spot if you dont know about its set spawn in event rly sucks
Couple that with the mentioned worse holding/funnel spot and yikes
i still dont get how to solo giants. I hit them from the back with spear and they wake up
and then he deals damage even before the swinging animation
you have spear
make some distance dont stay too close (this rule applies to all melees)
also you have to charge like 60% with spear to break a limb and stagger him
keep him stagger = he wont attack
Are you hitting the giant in the back?
also it never staggers for some reason\
the first hit yes
then it turns around
if you're having trouble, charge your hits more and aim for limbs
full charge is easiest
by the time you get full charge with the spear the giant will be already attacking/screaming
isnt that one of the first things you want to avoid when soloing a giant?
idk 😦
have you tried hammer?
try using hammer
is a bit easier
ok
if you break a giants chest, you're almost certain to have put it into a state where none of its limbs can break anymore
which limits your options for staggering
@mighty bison aim for head first with spear from behind
Its like the only way you dont trol when using spear
Why does it say 'alt' in front of some missions?
Those are alternate rundowns
Back when the game released a new rundown the old one got removed
After rundown 7 they decided to bring back the old rundowns as "alt" with some minor and major changes
The major change is the lore
But youll see later
Aah I see, so those are brought back missions
Is there still relevant lore in those? Or do the yellow missions matter most
I must say, playing through the missions in chronological order is a great way to get in contact with new mechanics and enemies.. and it really feels like it's going somewhere which is nice. Current at R2D1 so still a lot to do haha
oh boy...
looking forward to it
playing it completely blind so I have no idea what's in store for us still... didn't think there would be any new enemies tbh until we saw those black-spiked fckers lol
Gl
Just know uh, when you get to r2e1 and dont get far quickly, consider skipping to r3
Is it that bad?
Major change. We lost our fingerless gloves
Yes
Its the first E tier
And E tiers are a whole other level of difficulty

guessing its even worse as a 3 stack + bot?
Yes
you should give it a try anyway
if you give it a few attempts and it seems like too much u can move on and come back to it
but i think its fun to see the hardest tier of levels and see what the game has to offer
Getting to the objective is also very reasonable for inexperienced players.
Past that is a much harder section.
r4d1 last code room
what pathing to take for terminals? room feels like rng right now
(true duos)
i usually path to top right from the entrance of the room
two terminals on the right side of the map, so it's a good chance it might be there
so you go over catwalk and take staircase at the very back?
yeah
yea i do the same, top right then mid right
i see that's what i have been doing
sometimes i go to the back of the room, sometimes i go up top immediately at the front of the room
but rng dictates if that path is gonna be a cinch or not
usually it's not too bad
and ideally you shouldn't kill unless it's necessary or you're sure you can not long range aggro
there is still the possibility of pulling the room if you're confident enough
we have survived (and inputted code in time) after triggering but it's rough
holding bridge I'm guessing?
for reactor waves?
ya
we're holding corridor that opens after 1st wave
we haven't struggled with time at all
basically the same thing
but alright my pathing is good enough in the room then i just got to stop being bad
yeah if you're not having issues holding the wave, then you can follow your current strat
i prefer holding in reactor just because i dislike the extremely late waves
reactor spawning rules get messed up if you hold elsewhere from reactor
yes, we tend to get a few chargers blocking our way on catwalk but that usually is fine
this does not happen on r4d1 idk
it does depending on where you hold
I mean even holding bridge on second wave can lose you a minute of code search time which is kinda significant with what you have to go through
obv but where would you reasonably hold where it would be a problem
?? we have never struggled with getting codes in time
i think time is way more lenient in r4d1 than other reactor missions
oh if you're not having too much problems, then gl on the duo runs
we have gotten past the last code a few times the problem is we skill issue on secondary
having more consistency on main would be nice for secondary attempts but we'll get it soon™️
idk i assumed we were operating under the assumption that the room was already awake and you were just 1v1ing the giant
im bad at getting them to not scream when i just have sledge
you should be able to just instafoam mom with the cfoam from the side zones
the reason im saying skill issue is because we have hel shotgun and hel auto sentry
we have no excuse to die to double mom, ever
oh lol
thats an interesting loadout in general
(Also whats hel auto supposed to do vs mom (hel shotty 100% wiped babys tho ye)
we're running
hel shotgun/hel rifle/burst sentry
sawed off/hel rifle/hel auto sentry
hel shotgun is good against babies but when 2 moms in different spots spawn hel auto sentry is pretty good at cleaning up whatever hel shotgun doesn't get/when i run out of hel shotgun and have to reload
maybe it's just bad shooting with the hel shotgun on my part?
maybe per chance you should think about running scatter maybe per chance
on r4d1 duo?
never considered it because it's kinda sucky into chargers
you kill two chargers per shot and r4d1 has infinite ammo
this is true
it's obviously going to perform worse than hel rifle during waves but maybe i can get away with it
i think you can get away with it
ill try it tomorrow then
im not sure i'd rather have pump
And rushed upstairs mom.
it's like, not consistent against chargers
HEL Revo is, and pump has really good chip + stagger.
do they always spawn in same spot
Moms are always in same spots in those zones, yes.
we've been pulling the rooms so maybe that's why we're dying
(i have no idea where they spawn)
They auto-pull
i mean yeah but what i mean is
tbf with scatter i should not be afraid of running into giants
HEL Shotgun Scatter is very cancer on waves, though.
that we just hold outside and shoot as shit walks out
And you need to solo birth

having 1 of them isn't terrible but both hurts
wdym
If you are rushing top mom, she will always birth
you need to kill birth when you get there, and then DPS her
not viable to double scatter and then kill what managed to spawn?
Anyone know why jumping while you fail a hack doesn't make a noise after you fail a hack?
ideally wouldn't 1 player be carrying scatter and nuking while p2 carries hel shotty to kill spawns anyways
for whatever reason there's just a cooldown for how often the noise can trigger
It doesn't happen if I don't jump
i think it's tied to the failing hack animation on the lock itself
im blind nvm what i have written
I can spam fail a hack and it makes noise every time unless I jump
Test it next to a giant :P
Well the first failed hack would wake it up regardless I think
It's pretty scary, I think.
unfortunate
hacklocks have a cooldown for how often they trigger a noise.
it's not to do with the jump, the noise maker is just on cooldown
this is why the behaviour only happens after u trigger the first noise - it's simply on cooldown
Can I ask what the cooldown is
tbh no idea, I just know some noises have cooldowns and just assume it's the same for the hacklock based on the described behaviour
there's a high chance I'm wrong since I have not checked in a while...
Maybe modded will know
I've double checked and there is no cooldown listed in the code and I have not been able to reproduce this behaviour
my best guess from this point is he was client and his noise packets somehow got missed on host side, whether it be bad connection or desync 🤷
I think him jumping is just covering up the sound of the fail
this is not possible - packet for a failed lock and the sound produced from jumping can co-exist
huh any other ideas on why this happened then
^
regardless the jump has nothing to do with it - unless he's running mods that somehow make it linked lmao
and either way missing the hack hard alerts things
while jumping soft alerts them right?
I know landing is a soft alert
ye that's right
tho hack lock is only hard alert within some radius and soft alert outside
the exact mechanism is as follows:
- you start a hack lock which has some ID
- u fail the hack, the status is updated via that ID (sent from client to host)
- host receives the update, checks the ID exists and then plays sound to wake enemies
either the ID no longer existed on host or the packet was dropped by the network for the noise to not go off.
I hvnt looked at the code for how the IDs are provided but it's entirely possible that if the hacklock is unlocked by another player while 1 is still hacking it, after removal the noise can no longer be made since the lock obv no longer exists for host.
this is conjecture since I cba to read more code rn lol
any hint of more content in the "final chapter" trailer?
what trailer
the one for gamescon?
yaya
that was bait for um what's it called...
rustles papers
den...of...wolves
awww
they gonna do stuff in 20 min
Eva is lurking
I guarantee eva has spent the whole day by DoW
ive filled up the levelinfinite card
now heading to indie game hall
Eva about to cop GTFO2
how much damage to stagger a snatcher?
What If you foam the snatcher while someone is still inside?
it would like crash ur game probs somehow
if u could force the foam into the snatcher
i think when u do it already like breaks the enemy kdmsk
Very stable Code indeed
i mean
that's what happens when h force it
it's not really the fault of the code it's ur fault for forcing a mechanic onto an enemy that doesn't allow it kdmskd
Last Time i checked it does have foam health, its Just absurdly high
i mean could be but then still it's non feasible really
unless u dupe foam nades infinitely or something
Not with that Attitude 
Actually, now i want to calculate how much foam you can get If you drain the entirety of R7D2
Prob still Not enough
It isn’t I think foam snatcher just didn’t work to well. It can attack you through foam which isn’t amazing
pouncer foam health is 1000000 last i checked
i thought it was immune? i think ive seen dogs walk off foam mines like its nothing
Yea
because we needed another reason to bring scatter
It applies only to melee tho, so If you have a high stagger weapon you can still do it pretty easy
Yes. You Just cannot bat it
well that would have been nice to know at some point in the last 700 hours
unplayable
wasn't it instead that the snatcher got staggered with a certain amount of dmg
not cause of the stagger?
i'm pretty sure they just ignore stagger regardless of the weapon
it's just dealing 40 dmg
Yes
No
Yes

