#gtfo-related-questions
1 messages · Page 195 of 1
Oh yeah
It was a good system tbh
Encouraged players to do them
Now they pretty much can be completely entirely ignored
meh
who cares
their loss
</3
Iirc it was 1 pe for each r4e1 and r5e1
Then some Ovls for D tier, some Extremes for C tier
The word Optional only has one meaning tbh
The only sector that is NOT optional despite being called Secondary is R8E2's
Now that all the maps get unlocked just by Mains, yes, I'd say non-main sectors qualify as Optional
Since the only thing they give is achievements
You could argue that R8B2 main and sec isnt fully optional since you need it for R8A2 sec (technically)
A2Sec is more of an easter egg with afaik no implications to the story
Therefore it's safe to be overlooked
Dr.Hammersteins experiments moment
Well secondary is optional though, so...
You get access to every optional just by clearing mains tho. Not the case „exactly“ for R8A2 sec
as in, technically you can do R8B2 main and R8E2main (kraken) to get the A2 sec pw
but B2sec is as mandatory for unlocking C1 as B2main is
B2 and C1 are also special cases 😔
yes but I feel like that's just saying that it gives me access to something optional
Still my main gripe was with the statement "optional in the same sense that playing the game at all is optional" which is false
Not only sectors other than Main (with the already named exceptions) are NOT obligatory, but saying that it's at the same level as playing the game at all is, to be honest, wrong
I get that it's an hyperbole 😄
Sectors is another mechanic that is awkwardly never achieve its design intention ends up just be weird.
Considering what they've done with R8C1 or R8B2, I feel that they'd rework the mechanic if they could
So that it's branching paths instead
They basically changed every "rule" in R8
But it's a finale so nothing really we can expect more
i like both types of optionals
R8 optionals like R8C1 and R8A2 are nice ways to have actually differing paths.
Meanwhile optionals like R4C3 influencing the whole level are incredibly cool.
Stuff like R5C2 is mostly just extra levels tho
Is individual progress in GTFO saved based on account information (like steam account) or is it only saved on individual devices?
Basically, if I were to install GTFO on a new PC (on the same Steam account), would I have the same progress saved?
Cheers
Isn’t there a level that warns us against open bulkheads? And yet we don’t see any that are open?
r8b1 says 'wide open bulkheads' but its referring to another thing
not necessarily to the sectors u see in the level
u will get an answer later in the rundown
Can you bring Bio-tracker but not use it or use consumable mines while doing "Low Tech" achievement?
yes
yes to both i believe
Because it says "active" ability
But if i missclick but not use fully bio, its still counts?
We just doing r3c1 for it and get nothing
Okay, we found it out
If you start bio-tracker scan, but cancel it untli its done, it still counts as toll use
Yeah i thought so
Just saw it in console, right after im made "miss click"
r3c1 dookie
Did they patch the skip with the trap scan in E2?
Did they?
Idk
You mean matter wave tp
no i believe they mean activatin the ||VI|| on the main, and goin into the first corrupted scan if the ||reactor || zone
Oh
Na i just couldnt be bothered testing
You just have to put in reactor code when the corrupt scans are there yeah?
Yeah i know the skip but you put the last reactor code in when the corrupt scan are there
Right?
ahh yeah i think so?
Okay cool
Yea you just have to put the code in fast enough
For "biotracker" achievement is every player need to scan than kill? Or only one player/bot can scan and it will count for everyone?
it doesnt matter who tags as long as the enemy IS tagged
so best strat its 3 people one or bot or so, wake up every room and let bots ping em
since bots are super super good at bio
ty
Last time we tested with nugget & somethingjajaja & salys, the conclusion is you have to put in 1st code when trap is OFF.
pretty sure it doesnt matter
did a run with beep and nuggie where we put it in when it was on and it didnt deactivate permanently
Then I guess we just have no concrete conclusion that what is the factor to decide whether the trap will gone.
The last time we played they said that apparently it has to be before the cycles of 'on' and 'off' end, which would be around a minute something...
This theory also fits all of my current experience, I'll take it for now.
so having completed all rundowns and sectors and such, is there anyway to get cosmetics im still missing? or am i out of luck?
out of luck buddy

You can mod to play with them if you still want to game
And look a certain way
its not the same to satisfy my completionist itch
Welp exciting but completing the game was always the accomplishment in this game
Nope
you guys have any tips for dodging?
just like an old game DS1, circle strafing is busted
sliding helps?
not for dodging, just walking around them is enough to get the job done
sliding is a pretty niche little edge to gain for preserving stamina, its one of the last things to prioritize
yeah it's mostly moving to the side for tongues
if you're within range when the attack check is made, the range of the tongue will extend to infinity so you can't outrun that in a straight line
Go into game reload your weapon quit out but don’t close your game. Wait two hours and shooter projectiles won’t be able to shoot you
should i also press alt f4
the slowest, but most perfect dodge
they aren't joking
That breaks it
get shooter bug and shooter shots go straight through you:
Go into game reload your weapon quit the level but don't your game. Wait two hours and shooter projectiles won’t be able to shoot you
perfect dodging
equipping the dash perk makes it easy to dodge attacks when you get cornered i highly recommend it
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
ok cool
R8 has some exceptions to the "always needing to do the Main sector" rule (R8B2, R8C1, etc) but the above fact applies to R4-R7.
High and
Extreme we miss you 😢
yeah, high was weird, Ex was cool
did my group get insanely unlucky or does r2b2 have like no supplies in it?
also there were like a ton of giants in the beginning
learn how to list and ping resources
it doesnt have that much
res isnt random
also
what biggus dickus said is correct
i mean i know how to ping res but still we only got like 4 packs the whole mission
Does the brazil scan in e2 stop the surge alarm?
I wouldnt think so but cant be bothered testing
by surge, do you mean the error from the timer running out?
Yes
pretty sure it does
Dayum
it does
Cool good to know
Seems pretty pointless, because you'd have to wait for the timer to run out first. Pretty sure the scans disappear after the reactor too
Beeeeg time waste
hilarious though
they do not disappear after reactor
Dang
Now where in runescape have i seen that
great brain robbery
I am the rememberer
Most are in the res zone and the scout zone
And yes, first zone is nearly all giants
Just dont wake up 4 scouts and youll be fine
Is there a specific requirement to unlock R4E1, so far I've seen some rundown unlock req just being clearthe mentioned rundown but for R4E1 there just isn't any req thingy
so all rundown in R4E1, right
yeah all the r4 levels
same for all the other E1 levels, u gotta complete everything else before tryin that E1
so for R2 R4 R5 and R7
Excluding r8
i mean
technically that one too
Not really
You need all the levels but with a little level skipping
You dont
i mean
Technically
thats possible too with the others
Not to unlock the level
Also
Technically you only need as many main completions as there are before the e1
Nothing about all the levels before an e tier
Completing an e tier counts towards it's own unlock
Imagine completing levels before you've unlocked them
Smh
<\3
Sequence breaking? Shame on you
</3333
bot spawned without weapons, anything that can be done? ive kicked them out and one is spawning without anything
Don't think so, no.
Once cursed the bot is cursed forever and will only get more curses as you delete>readd them
same goes for c-foam. if it glitches the door it will apply to that player and all other players around him
there used to be a really bad one
do tell
C foam flying through doors is an extensions of shooter bug btw
wonderful
Well just thought you should consider them the same
Tbh I think shooter bug is gtfo biggest bug atm
Noooooooooo
My discord corn server
no jish
mo fucking way
It’s all shooterbug?
"always has been"
what shooter bug
Every single thing in this game is just shooter but ngl
I am surprised mines work as well as they do
Because they should be breaking I guess they also did break pre r5
what is the shooter bug??
the one where you eventually just stop getting hit by shooter bullets
once something falls through the map (eg magazine from reloading) for several hours, shooter shots don't deal damage to you
that’s
itsnonly reliable because under some conditions, a level you leave will despawn but not the empty clips you dropped during that mission
honestly pretty funny
:) gtfo gaming
its a mn issue i have heard of with other games, i think it was someone's skyrim file that started breaking because a torch fell through and all of the interacable layers were adjusting to the new dimensions of the map.
the interact prompt for doors were 5, 10ft away from the door ect
👽
It is specifically a bug related with this version of Unity and gtfo not having a kill plane/the unfortunate miss of level cleanup

Nothing you can do during that match itself, but if it's still happening you might need to delete the bot favourites file.
Bots favourites file can get borked if you've played with some modded weapons and then go back to vanilla. I don't remember where the file is off the top of my head but if that is the case you'll probably get a fast answer on the modded server
I had that issue a couple of times after someone joined and quitted mid-way, they took the bot spot, quitted, then bot spawned without weapons and respawning them wouldn't work
Was very weird to see
Ive never played with mods, and we just ended up replaying the level and it didnt happen. the last time i had this bug was a few months ago, so if it only happens with that occurance it should be fine ig
I know I've encountered the issue but I can't remember the trigger
for us it was the respawn on CX
tru said a way it happens
Managed to fix it by retiring to lobby and dropping into thr level a 2nd time
which is with the bot favourites thingy getting glitched
Yes but I do not play with mods nor with bots
but I think there's some other, rare trigger
Actually now that I'm thinking back I think the bot couldn't load in initially so I kicked it then put it back in
I think that one of the times I got it I also noticed that I couldn't copy the lobby id (Steam crashed)
But I dont think "Steam/whatever the game does to connect" getting wonky could glitch bots loadout
Anyone know when the shotgun started to have the dmr reload bug when at 1 shell remaining
Glad to hear it resolved itself.
Yeah, the modded weapons thing is just one way it can happen, but when it happens that way sometimes it doesn't go away at all.
2 patches ago? When they buffed its ammo
^
Yeah this one: #patch-notes message
Whats with ammo counts and fucking reloads
The same number gets used repeatedly for both ammo count, and for deducting from ammo count when reloading. When the number causes a rounding error, things get borked
All they have to do is subtract 0.01 from every bullet cost and it either never happens again, or happens 10,000x less often. Don't even have to account for rounding in a smart way.
Because how they previously "fixed" the problem is not a root cause fix, anytime a bullet cost changed, it can happens again (with high probability)
Just like how they fixed the giant numbers
For rounding
The root cause fix is hard and unnecessary, they literally already know better, they use 0.01 all the time for weapon damage, and that is how they fixed DMR
^
This does feel like a weird way to do ammo
Tho like other games probably do it simpler
I don't agree that root cause fix is hard but I'll say 0.01 is a good enough work around
My poor burst rifle
does someone have a list of the secret commands in gtfo? if so could you dm it to me?
Did you get them? I can DM some
I sent em
like, terminal commands?
hey so i really been wanting to play this game but have no friends how hard is solo? is it possible? i heard the final update is coming soon and i been wanting to play it since launch
the final update is here, you cant solo all of the missions irc, and the game really wasnt meant to be solo'd
its incredibly difficult to solo stuff, unless you take bots
Very hard at beginning, most levels solo (bot or not) possible, though. The final update is already out, only minor adjustment from now.
i would use lfg but trying to get all 4 lfg people to continue one run might be a hassle
"Technically" most levels are possible solo
Every level in the game has been done solo apart from e2
seen a lot of nenpis runs
Yeah hes good at the game
People here are pretty accepting of people who dont use a mic, just gotta listen to others tbh
hmm okay!
so my friends who played around launch told me i cant access old rundowns is this still true even after the final update?
untrue
oh okayy because im really interested in the lore/story and would suck if i couldnt experience it
you can
you can do pretty much anyone nowadays
okayy so if lfg doesnt go well ill be safe to play with diff ppl?
well i am a open slot if youre free to do old rundowns
as of rn no i just got to work and i dont get out for another 7-9 hourss but ill play when im out!
sure
cool! ty

im down to play with whoever kitty wants i just dont wanna be yelled at haha
i mostly play singleplayer games and play most multiplayer games solo like warhammer vermintide 2 and deep rock galactic so gtfo will pretty much be my first true coop experience
I will scream at you, do you think this is a game???
(it is a game, I will not be yelling)
god kaiser i get you like cats but really why name yourself „kittygate”
Thinking about it, does Scouts deathrattle when He dies while fully awaken actually wake the room Up? We Had a Glitch where it did that noise even though we stealthkilled him, and it appears to have waken the entire room up
Tho it Could habe been a small Guy who woke Up somewhere in a corner due to Long Ränge Aggro
Scout doesn't deathrattle
deathrattle 💀 what is this, hearthstone?
scout goes ouuuuuughhhhh when it dies
aaooaa
No it doesnt wake up the room if it doesnt do that flash of light
Havent you Seen it? They added Scout in the new old gods Expansion 

Well
Scout dying can awake another scout if they're super close to each other (within reason, hel rifle can double kill no issue I think)
So I assume all the similar rules apply to that, like it can make an enemy go from glowing to awaken I think.
But scout's "death scream" is just flair
Yes, killing scout can trigger proximity and long range aggro
Long range aggro 😡
hi, i recently just bought the game during steam sale and was playing just fine 3 4 hours ago
now the game just crashes whenever the drop sequence starts and not just the game but some other apps like Discord and Steam
has anyone ever encountered this? ive looked it up on google and it pretty much seems like a dead end to me
any error codes?
sometimes there is, sometimes there isnt, and it usually an Unity error dialog saying something like "unable to allocate memory"
fyi im running on a spec with 16gb ram, rtx 2060 super
ram issue then
Do you use any gaming enhancing software like Asus Armory Crate? Seen that those things often cause issues.
What weapons are allowed to use for shotgun achievement during tier D level?
Is scattergun allowed?
Main: HEL Shotty, Slug Shotty, Sawn-off. Special: Shotgun, Combat Shotgun, Choke Mod Shotgun, Scattergun
Thanks
Don’t do what I did, it’s not worth your sanity to play solo
alot of ppl say that i dont mind but the question was like is it completely impossible? i solo alot of games
it is possible
oh im not doing it if kitty gets onn but i might do a test run to see how the game works first before i play with them
With bots? You're gonna be fine for the first expeditions tbh
But that's not solo
no bots most likely
Actual Solo ehhh, without using major glitches some shit is just not really concocted for it
R7D1 just has a couple of terminals you can use to get fast enough so it requires massive luck
im just not good at managing bots if its like ready or not
Bots in GTFO are 100% silent no matter what they do, even if they shoot
oh okayy
If something wakes up, you fucked up somewhere
how long are rundowns usually?
Rundowns are a group of expeditions (levels). Expeditions can vary based on how good the team is, luck, and the level itself
oh mann
Let's say R1A1 should take you, what, half an hour if you're really new and clueless
i wanna get the 100 percent but apparently that requires hardest difficulties and effects
are they soloable with bots?
Not entirely
Let's say that stuff like R4E1 with 3 vanilla bots is plausible (barring glitches) but not realistical
hmm okay thank u!
On the other hand people have duoed R4E1 Extreme, so
thats true but im completely new with no knowledge
I'm sure T-nenpi soloed R4E1 Extreme
But those people likely have thousands of hours no?
But it's T-nenpi
No idea how many T-nenpi has but some vets have 5k
If you’re doing it solo and want to not spend a couple hours on a single mission
Watch some guides for the level so you have an idea of how things will go
Doing r2d1 alone took me a long while
I'd advise to either watch a guide and play with vanilla bots until you get stuck, or just jump in with actual players in this Discord's lfg
It takes a little bit to get a group together
But it’s well worth it for the fun you have with actual gamers
@slow mist
Just make sure you’ve given yourself access to the other lfg channels to ensure you get teammates with decent ping
yeahh i just have bad experiences with lfg but ill give it a try!
There are very few trolls in this server
its not just trolls! i know ill definitely make mistakes and just have a fear of annoying someone or messing up too much that they get angry
Mistakes happen alot in this game almost no one will blame
No. I also leave if I get blamed for shit I've no agency about, so dont worry
If you're free I've enough time to give you some basics on R1A1 if you want btw
like i can be serious but not too serious if that makes sense? but like i will try something without saying anything but i wont purposely lose us the run
No need to think about it too much, it's a game and that's it at the end of the day
i can get on in 30 minutes on my way home i got out early
I don't care if someone fucks up or even sometimes when I fuck up I'm ready to fight not to lose the run and then say my bad or no worries depending on who fucked up. Raging or yelling does nothing if u can't focus on saving the run from the point of fuckup
Hell, scuffed runs are the most fun tbh
Everyone makes mistakes, sometimes mistakes even lead to better outcomes
a lot of beginner squads are actually geniunely scared of stealth going wrong its such a bummer to play in them
honestly, trying to go stealthy and failing sounds like a WAY better idea than going w i l d
and its not just an insult to beginner, u need to learn melee combat with sleepers in woken state
i like playing stealth but playing tooooo slow can be not my thing at some point i want action
Plus i saw the roles and saw spear and was like yes i want
Everything has it's upsides and downsides though, as i nevery game
i mean thats usually how i go, try stealth albeit in my case fast stealth and if we wake room it is what it is start charging left and right
I go with the flow but I'll admit that for easy maps I dont really have a lot of patience
I usually try to go stealthy, if it fails i either fight or run, it's really depending on situantion
depending on room my goal is to kill the scout even if i wake whole room successfully doing so
Trying to play the game with a friend, but whenever we try to join each other, it just says, "Waiting for master" for a few moments before kicking me out of the lobby. If this isn't the right channel for this, just lmk and I'll delete.
sometimes u dont have a lot of time t. reactors
"gtfo-technical-support" but just to be sure: dont use VPNs and programs that interfere with P2P connections like Asus gamefirst (sometimes). Ask him to check if the slots are "Players and Bots" or "Players only".
Also check the bottom right corner ingame, it should say a 5-digit number, it should be 34853
It's just that it doesn't really make sense to hammer a scout that's alone in a room, I'm just gonna shoot unless it's right by the door or I can sprint to it
Or to stealth a room with 3 strikers or a big striker, really, I just shoot or go melee
Or to stealth a room with a door I know I won't need 😄 then it's mine+pull
But yeah reactors too
will we be using in game chat or discord?
I dont speak a lot so whatever you want
And I'll just give you the very basics I wont overload you with info dont worry
im down for either! im just usually in a call with friends but rn im not so both works with me
Let's make it a trio
Thank you
its more satisfying to hammer
plus u save 1 whole shot wwoooow
that one shot might matter a lot later
ya reckon?
might
what if u dont know/dont remember
@slow mist @low radish all u need to know is when your melee crosshair becomes small it means u are in range to hit the enemy and therefore let go of your mouse1 hold
also u can cancel melee charge with mouse2
das about it have fun
https://ptb.discord.com/channels/408196129470152705/1218232560128364594 Whenever you are ready
I see
ahhh i have to cancel my gf needs me to do some stuff for her
i'm a woman and i'm pretty sure i haven't taken anyone
hey there, so matchmaking is banned for older rundowns right? im a former player from the beta days. and im trying to catch up on the harder levels i didnt finish. if i wanted to find players for those rundowns, how would i go about it?
nah, all the old levels are back and you can play them in this server
unless you mean downgrading your game version to play the OG versions
yeah it confuses everyone but they won't rewrite it
gl out there
not impossible, but eventually it gets to the point where you start to ask yourself if its easier to actually find real people to play with or just adding bots to the lobby
just scared of bots wasting ammo/shooting me
had the exact same fear, mostly just because hacket likes to blast my brains
how scary is game im abt to get on
it's kinda scary until you get used to it
hihi if ur ever free to play hmu!
yes and no
oh
you can ask the host of the sesion to lock the bots and keep the other slots open to "select" the character
or you can use mods (i think theres one to select characters)
well im the host so haha
the only way to do that (other than a mod) is join a lobby, be in the slot of your choice, then everyone else leaves so you become the host from that slot
aww man
so what is the best primary in the game
Hel revo/hel shotgun are probably the best two
With hel rev being top dog
its got that dog innit
Hel revo is ideally the overall Meta pick
Carbine is also very strong with an easier learning curve
And, this will be an unpopular opinion, but I think sawed off is quite good. Maybe about the same level as dmr but with the exact opposite role
I think by vets' standards both sawed-off and DMR are basically top tier guns if used for their intended roles.
Hell, sawed off is basically a superior pump action at this point... Almost all stats are the same, except trading half the mag for twice the reload speed.
Less than twice; you can’t reload cancel sawed off at all anymore
sawed off reloads slower when you look at reload cancelling
Yeah this
it has a significantly improved ammo capacity though which is great

hmm okayy
I put one with hel revo and one with a shotgun (that one’s risky)
For mains Burst Rifle is the go-to for bot users. It got nice stats, decent range (they love taking sniping range potshots), lots of bullets.
For specials its any of the machine guns (arbalist hits harder, veruta runs out of ammo slower), but also Short Rifle is pretty cute on them - they run out of ammo VERY slowly on it and can abuse its' fire rate.
You can also designate one of the bots into a proper killer with Double Tap Rifle + Burst Cannon combo. He will eat extra ammo, but also will deal notably more damage.
more damage *to thebplayers
DTR + burst cannon wins
Reason I have them on shotgun: getting hit by a shotgun pellet is much better than a burst cannon shot
I genuinely never got FF'd by them
huh
Managing bots requires a certain play style, and if that's natural to you, more power to you
Maybe got something to do with my passive, low-movement playstyle. Or i backpedal a lot.
Maybe
That sounds right to me honestly
1 gtfo speedrunner vs 3 hunters
do aggressive boosters come in pairs of 3 and stuff or am i trippin?
Confirmation bias coming out of your socks
you mean like 3 effects?
pairs of 3?
like when u get an aggressive booster u get 3 uses of it
they do but not always
Muted is always 1
Bold is 1-2
Agg is 2-3
Pairs of 3 or triads of 2
thats how it normally goes dw
yeah two of my friends got on and we still lost haha
but back to solo
also is it bad i stay so long in missions
i be in there for like 40 minutes stealthing
skill progression in this game generally involves speeding up stealth a LOT but starting out its fine
you can do stealth very quickly in this game if you understand it well enough
You'll get better, not your character
wdym
i want too but at the same time my friends dont trust me haha
anything goes wrong they are like "WHAT ARE U DOING" and panic and shoot
im like "i can melee all 3 before they scream" and i do but they get scared haha
Thats a thing you have to work on as a team is not panicking and just shooting the moment something wakes up
It has stealth components, but its not a MAINLY stealth game
me casually jumping like a grasshopper in game
is there a way to matchmake within a rundown?
Which ones are fixed when I load checkpoints?
I think resources and mobs are fixed in one seed but some are not so I want to know exactly
Resource packs are going to be in the same spot, and it's the same for mobs. It also USED to be the same for reactor codes but I dont know if that's the case anymore
Everythinf other than uplink codes is fixed
Pretty much everything that's generated on level creation is fixed
So I'm not sure what you think it's "some are not"
reactor codes didnt change pre R8
i know that for sure
dunno if they changed it
Yeah I remember people cheesing R6D3's reactor with the checkpoint
i guess youd only to that on a main only run?
since without opening bdoor you cant acess secondary
Yeah but point is I remember a patch note mentioning that cheese being "fixed"
But I'm not sure
Also how many levels have both fetched codes and a checkpoint?
R7's only Reactor is in R7E1 and that doesn't have a checkpoint
Same for R8's being only in R8E2 which doesn't have a checkpoint
So just R6D3
I've no idea if codes stay the same for corrupted/double uplinks like R6D2
But I'm sure the terminals required change for checkpoint use on R7D1
But that's timed-connections and not corrupted/double uplinks
I think those change too, but it depends, some alarms are simply hardcoded to have some possibilities of where they spawn or go, take for example R1D1's team scan of the second alarm: it's either on the bridge, undeneat on right or left.
is there a difference in difficulty depending on the number of the rundowns
👍
they NEVER want me to shoot which is why we take 40 minutes in one thing
I mean you don’t have to shoot when something wakes up, just hammer it quick and only shoot if a full rooms wakes up
yeahh i know that but they would rather spam melee 3 big guys and a seeker than just shoot its so funny
i like the spear the high range and damage makes stealthing for me easier
fuck spear
i mean i can still kill 3 before it wakes up a whole room
if they are piled up
my friends use knife and bat
i still clear rooms quicker than them
i just find weapons to be preference more than meta needed imo
i mean its an option sure
just be flexible with ur choices, dont just use one two weapons or melee weapons for the whole game, cause there will be lvls than ask u for somethin else like r2c2 r3d1 r2d2...
spears good for learnin, scouts for newies, giants, etc etc, but it struggles a lot in combat and fast stealth so
be sure to have another melee learnt for the levels that do ask u for that
im okay with that!
otherwise, run with spear all chu want, at the end it wont matter a whole lot in most levels till u start learnin fast stealth
:3
i used all melees
but my personal faves are just sledgehammer and spear
im still stuck on r1b2
but i dont wanna progress without them
i can beat it solo its just idk how progression works with friends who are behind
uh when u host u can put any mission u want, and they can join it, so u could just take people to an e1 if u got it unlocked. if u complete a mission tthey get the completion too unlocked or not
thats kinda all the progression
but i heard theres like a downside to doing that
i just wanna start the storyy
but like on experience i guess takin newies to super advanced levels its not the great thing
but thats like exceptions
im a noob myself
they actually have more hours than me
Its just im better alone
when they are with me they tend to panic abt me messing up
do an e tier so they know u pro gamer :D
haha sure!
i been having alot of fun
even if i lost for 5 hours straight
just learning has been a blast
its cool to just drop into some level and figure out every detail :3
3 juggers and a seeker
hel iron on his hip
yeah lets say we died that run
the second time we went in loud on them and cleared them in a minute with our guns
yeah! i really wanna start the story but i think we are still in the tutorial phase because theres still no dialogue
ye thats gangsta until u need to sprint
true
overall spear is cool because of the range
killing two enemies that are far are my biggest issue
But thats why i also like sledgehammer
I move decently fast with it
yeah uh super important logs on terminals start like, r4
an then r6 till actual ingame dialogue
dialogue is only r7-r8, there was in r6, but only in og
oh, really?
yeh
its been ages since ive done altr6d1
remembs when an enemy is glowin, itll detect if u kill another enemy from further away
r4?!?!?! me and my friends struggling on r1 :((
:D
yeah it takes a while for the story to like
enter
i mean theres logs on terminals on every rundown
but do they all connect?
idk i only know those dialogues are on terminals now
also i was told im missing some info? apparently the alts and original rundowns have different voicelines
uhhh no
eh
how do i explain
so when OG r6 dropped there was some dialogue on some doors
hoewever it was annoyin and it slowed down some scans a lot
so with the alts they put it into terminals as logs
so u can still hear em
oh yea because og r6 was like the first proper story mode where while ur doing normal sec scan for a door there is like exposition or some shit
also they kinda form the general story, some r just like stories of garganta, some explain what happen with the world outside n stuff
yeah so some scans were like
20 seconds long or somethin, makin em very tiring to replay
oh cool so i should start listening to them? and would it play for my friends too or do we each have to activate the logs
it would play for em too if they have audio files on em, but most on r1 r2 i believe are text logs
Rundowns dont get progressively harder
generally r5/r8 > r4 > r7 > r6/r2 > r3 > r1
but its a lot more about tiers (aside from rundown 1)
ohh coool
They did change the story with the alts tho
OG r1-r6 followed the og team and schaeffer. Alt r1-r6 follow well, the alt ones
👀
could this mean that you need a
Stealth guide 
i know how to kill em! its just the movement speed on the spear can be a bit slow for me
i do it just fine with a sledgehammer
oh thats what- i misunderstood oops
the general answer
spear issue
yeah my friends remember him as some psycho but i told tgem he liked the warden and they called me crazy haha
especially since everything applies for that
Teamplay, choices of tools, weapons etc, knowledge of the level, mechanics, ressource management etc
they told me schaeffer hated the warden
OG one does, not the new one
og schaeffer does
Different people. Welcome to GTFO lore.
so theres 2 ?
Yes.
i guess ill figure it out later
but that explains alot
we argued for like 30 minutes abt it LOL
both are canonically professional swimmers
sause?
d2
okayy
im assuming i should look up lore up to r6 then? or will i figure it out thru playing
You can figure it out, but it will take so long - you'll forget half of it
also is it okay theres only 3 of us? we dont use the bot haha
Rundowns 1 through 6 are one storyline. Its basically not present within the gameplay itself - the game is game first, for better or worse.
Rundown 6 is a little bit more direct about things, but still not quite.
Then rundown 7 hits and you are likely to get confused because THAT'S is when Schaeffer gets switched.
Then rundown 8 hits and its batshit crazy from there.
Not optimal, but doable. Do consider to have the bot on biotracker duty, they're amazing with that.
Give bot bio, bots cheat with bio
Artek was faster! Good job Artek.
Game does not compensate for missing players and does nothing to adjust the difficulty, and the game is built and tested with 4 people in mind, so you are literally just short on one gun and pair of free hands.
Majority of A through C tier levels are fine, you'll manage. But some Ds and especially Es will prove to be a b*tch.
8 is the ending right?
I mean, it is... Some of the local tryhards had proven that you can beat every level as 2 players and even as complete solo. Obivously requires to be a 10/10 gamer though.
Yep, the end of the story for now.
Nothing in stone. Maybe yes, maybe not.
GTFO was a largely experimental project where devs tried new ideas and things to see how it would work out in the field.
Lore was one of the experimental features, unfortunately.
It started very humbly and then just went of the rails in record amount of time.
i hope it gets a sequel or some updates
either way ill play this game years later
alsoo is higher fov better? i play at horizontal fov 93
yes
most people play between 80-100 (for non horizontal)
I mean higher FoV just generally allows you to see more things, which does make you a superior unit (you can notice an enemy the other guy migh not)
But it hurts immersion with that drug-induced fish eye effect
Personally i prefer like 75 tops
that only rly shows up at like 100+
yeahh mines at 80 ish
oh
what the doo doo
im used to 93 from other games thats all
ill increase it later im abt to slep
TBH i don't know a single other game that for some reasons mentions dual FoVs
most games just have one setting ranging from like 50 to 100 and its just "FoV"
For some reasons GTFO decided to be the one to be a 🤓 about it and have both
And now i have to exist in existential dread of wondering which one the other games use
most other games use horizontal
Which is why i mentioned my horizontal is 93 fov
which would be like 93 in minecraft or cod

Several games do while others don't but typically while an invisible number it is scaling up with the one shown I'm pretty sure.
im using the pdw with the hel rifle is that bad?
i mean… PDW is managable. Its not great but its also not trash
the thermal is its main selling point really
kaiser influence
as everything else Hsmg does better
i felt it was but when i look up smgs ppl mostly say pdw for thermal
I got used to it after a couple runs… except when we got chargers. That was unusable
skill issue
Yeah Heavy smg is better than pdw in pretty much all aspects other than thermal
Like you usually only pick it up if you want a thermal scope. That saying, its a completely usable weapon so its not like „if you pick this gun you are gonna lose the run”
Yes, that's what i'm saying - GTFO didn't need to go big brain and specify both, just call the settings FoV and use the number everyone else uses
120
55 / 75 / 90-120 users be like
I've been playing max fov since I started
Hard to go back now that I'm neck deep in the FOV drugs
I'm sorry for your loss
what c levels are more painful than the r5 ones
r7 levels with PE can be rough...
uh
r4c3 its kinda one of the hardest with PE too
r4c2 its just like slow not really hard
thats about it
r8c1 its not that hard once u know whats happenin
R4C3 PE is scary
Lies
i mean its hard
its up there on C difficulties
but its way more challengin blind
its probs one of the hardet c1s with PE along with r5s
id say r5s harder tho
Idk about that one perdonally
yeah r4c3pe was just
blech
What other C1 had PE?
None?
r4c3pe, r5c2pe, r6c3pe
r7c3pe
R4C2pe (thoboredom boosted), r7c2pe, r6c2sec, r8c2
All feel tougher
i mean
i phrased that wrong
i mean like its one of the hardest if u do PE
what sleepo said
if u do main its like uh r7c1 i guess a bit easier
perdon is sorry in spanish so i forgive u its ok
:3
Eh I don't know
R8C1 Main only I did once
It's super easy
R7C1 has only main and at least throws at you the ending sequence
its... ok no yeah i mean
ugh idk ksdmkm
its a zone with scouts and smalls. Then 1 alarm thats mid at best. Then a challenging scout zone. The double uplink is rly chill too
i did r8c1 with bots so i wanna say its way easier
solid easy C tier main
but part of me just knows thats not a fact
I guess an argument can be made if you consider a group that doesn't know how to do corrupted uplinks
R7C1 is definetly harder
mh i guess its, way easier if u coordinate well yeah
While R7C1 is a bit more intuitive, just a bit
maybs just my run was too messy so i kinda like mix both difficulties in my head as 'not that far when they r kinda far
I'd say that, under the premise of "a group of newbies that watched a video explaining what to do in the level" R7C1 is a tad harder
erm the scout zone is before the class one in r7c1
:3
yeah but like no one skips it unless its a speedrun tbh
or if u wanna be hardcore
like cell skip in r5e1, of course not as bad but
same idea
Bots are OKAY at it since they dont care about fog
bots defo wont carry u through it tho
not even with bio bot
even if u had 5 burst cannon or somethin- thats just incredibly hard
specially by hybrids
bots will just mostly stagger some giants even with chokemods or hel rifles
Wait first alarm can have hybrids? You mean the alarm at the end?
the first alarm can almost always have hybrids
the end extract alarm doesnt
from what i know
But I cant remember seeing hybrids at the first alarm tbh
i do cause they are the first ones to appear usually
but idk if they are constant
of if its just one wave thing
Maybe they get blown off by mines
I could have done it 2 sentry 1 bio 1 mine
Hard tbh since I rarely place 2
if u mine low probably, they are the first thing to run cause they are pretty fast and theres wave of bigs and then wave of smalls
maybs 2 mines hit the hybrids
and then sentries finished em
or someone else in ur team sniped
Doubt, mine+sentry more probable
i remember that alarm very well cause on myyyy
what was it... first like 30 hours in the game i tried hard hard to beat that level with bots
so i did that alarm like, 10 times or more
probs more yeah like 20
most of em failed on there lol
that was about r8c1
I did all the PE's in the game but don't have the achievement - Last level I need is r8e2 but that wouldn't count.... what do
... oops
isnt the achievement for doin all sectors? or is there another one?
oh nevermind
i see it
There's one for completing all PE's as well
uh it might unlock by just playin a mission with PE on a past rundown
for some reason thats how i got my overload achievement i think, i failed a mission with overload or somethin like that
do check like eveyr rundown just in case
make sure u do have every PE
Only thing I can think of is because i haven't done r8e2 yet I don't have every secondary finished even though it isn't a PE
PEs are PEs
You probably should go through every rundown from 4 onwards and check how many levels you have that are 1.1.1.1 or less
if you find at least one 1.1.1.0 or something - that's the one
Otherwise... Bugs? #1049599987878723635 to the rescue, if they can do anything (i think Docread can access your data base and check which level wasn't cross-checked by the achievement)
Can u Cfoam pablo
Yes you can
you can, but I believe it takes around 33 blobs to foam the immortal
He's foamed for a bit longer than a Tank too
Das crazy
any tips for R2D2?
Stealth past the giants, don't engage them
Was GTFO an experimental game or just a fun project game?
This game decided the fate of the universe.
Are you stuck on the level? If so, which sections are causing you trouble?
wave 8 to the end mainly
No such thing 
You're really pretty close then, shouldn't need much else.
Are you running out of resources in the final waves? Stuff going wrong during code 8 hunt? Struggle to put code 9 in during the short timer?
the short timers are the biggest issue, holding the main room is pretty annoying
You can hold on bridge, just have 3 looking at the direction you spawned in and 1 looking behind, when you open doors behind the reactor just tell the guy looking behind to call if enemies are coming from there since he COULD get overwhelmed if alone, especially later, design 1 guy to go from front to back if that happens
whats an occiput
The back of the head
Yeah its just a name everyone agrees on
And its shorter than "back of the head"
Usually people just shorten it to "occi"
Usually pronounced either "ossy" or "ocky"
you get better over time (well if you try to)
Not to be confused with Occy
Cant get it confused with that masterpiece
;-; hey
Dont worry Occy is alright as well 
LMAO
How do you tell if your game is glitched / objective hasn’t spawned in? 🤣 I’ve nearly completed R1A1 (I think) and I legit cannot find this objective anywhere. Not letting me ping it on the terminal it seems.
what are you specifically typing in the terminal?
I’d take a picture if I could post it here. “PING HSU_893” which is the custom objective of course. It’s coming back as success and I’m looking in the exact area but.
Nothings updating on the mission objective and I’m just wandering around the area for the last 30 minutes. 😂
when you ping on the terminal it should give you tell you what area the ping came from
i.e area_a, area_b
Yeah, Does it just not update the objective bit?
the objective stack doesn't update consistently
In the case of r1a1, you probably just need to wander around the room the ping came from and try to look for the interact prompt
The HSU pods are labeled on the bottom left
take into account ur not lookin for a box or somethin
ur lookin for a big tank
human sized
Yeah, I’ve found a HSU but apparently not the right one. No prompt when I walk up to it etc.
They’ve put it in like the biggest area with three floors and honestly just lost. 😂
yeah that one is rough
Friggen found it at last. Was under the staircase on the upper but yeah.
congratulations !
Didn’t realise it triggered a possibly endless alarm…. Died on the way out. 🙂
that's what the checkpoint is for
game likes to pull a lot of "gotcha" moments so expect to get blindsided on most runs
don't expect a checkpoint in every mission though
outside of r1a1 there are 0 checkpoints from rundown 1-5, checkpoints only appear in r6-r8 (and r1a1)
is it bad i never use the boosters?
no
in fact that is extremely based
i have a memory r5b1 sec activates an errro
error
as u plug the last cell
is it true or am i trippin
trippin
Depends on who you ask, but most vets find them distasteful, like a dopping in a sports.
The average "i play for the completion checkmark" Joe does not care, of course. "A clear is a clear" he says, as he huffs toxins with his 99% infection resist.
r5b2 does, b1 does not
what does artifact heat mean
If you are diligent with artifact looting - you can burn Muted (orange) ones every mission and never run out. In fact you'll eventually just end up deleting half of them.
Sort of the same with Bold (blue) ones, although to the lesser extent.
Its the Agressive (red) ones you should watch out for. Those things are often OP.
Its a mechanic preventing grinding boosters by replaying same mission over and over. The more you keep playing the same mission - the less value artifacts will provide towards next booster acquisition. The reduced efficiency only kicks in on subsequent deployments.
Me with my 112% glow stick power
100% is the max, most efficient value and it can go down as little as 20-25% or something like that. Never seen it myself.
Different levels have different artifact placements on them too.
For example R8A1, for some reason, reliably has 0 artifacts on it. Ironicaly this means that art heat never goes down below 100%
R6B2 is a level i know that for some reason got crazy amount of artifacts in it, particularly in the secondary objective zone. You enter a room and there's like 5 laying on the floor.
Which is fair, because level's a slog.
It's a good level stfu
Its weirdly done in such a way that feels like you're doing more travel than you should tbh
The whole part "pre-checkpoint" especially feels unneeded
It's 2 alarms with a key behind it so you can get to a big zone with 2 alarms and some keys behind it
Extreme is "fine" as an introduction to uplinks and at least it's small enough. On the other hand, with Alt rundowns, as in introduction is perhaps way too late.
Perfectly explainted
The 2 big hub zones confuse me every time because in my memory they just fuse into one room
When i had to replay the ALT variant i was like "something's not right"
You can just cut out that big room scan prior to the hub and the level's better off for it
I get that some things made sense when we didnt have access to all maps
Like R6B1 having a detour to get a cell with an alarm and a zone with a single scout
Done perhaps so newbies could get familiar with scouts and cells
a good thing to know
not a single level is balanced around the useage of boosters. Boosterless is pretty much the "intended" way of playing.
But! If you struggle somewhere and think you could clear it with a little help of whatever using them is definetly not an issue at all.
(Boosters can range from absolutely useless to completely invalidating game mechanics so
)
back in my times
Yeah things like glow stick power won’t do that much. But supply efficiency is completely broken
regen cap, infection resist 
Eh I'd say the most broken ones are supply and infection
Main dmg
resist boosters, infection resist specifically, bioscan speed
efficiency boosters
main/special dmg boosters on specific guns (hel revo, dmr, hel gun)
yeah but that depends on the gun you take tbh
regen cap is also good
bioscan speed and regen cap are both really good no matter what tier of booster it is yea
inf resist means giving 0 shit about a whole hazard save for not being able to see much in the fog
bioscan arguably being better on a muted than the other 2 is really dumb
and also never not being useful in any level
Bio scan is insane
any booster if used for the right scenario makes those a meme
t-scan that takes 3 minutes? what about 1 1/2 max
I remember zoom zooming scans on my first clear of R3D1 with bioscan
stacked melee resist? well you basically have like 60% extra effective hp at all times
hel gun with enough special dmg to 1 shot on body is also so fuckin funny
infection resist above 100% on r5e1 
Doesn't stop the initial infection, but you can sit in the fog to remove it
bioscan speed is by far the best in the game
the only time its not is reactor levels
Bioscan, supply efficiency and infection resist.
The holy trinity of "I want to get this over with."
Stacking weapon damage has surprisingly little effect.
Outside of the DMR meme i fail to remember anything else worth of note
takes infection resist on r2a1
weapon dmg its only like super useful on revo bodyshot, hel revo oneshot, dmr oneshot
thats about it
the rest r too high
well i enjoy stackin machinegun dmg but it doesnt really do anything noticeable
I guess you could stack some spec damage to get a 20 breakpoint on HEL gun, but eh...
is there Scout asmr?!?
Hi! It's me again
What do you usually bring the Heavy Assault Rifle for? It feels like it wants to be the awkward ”Main Weapon” in a Special Weapon slot, and I am struggling to see its place in a loadout.
it's OK at most things, but not really that good at anything
in a full team setting, no real reason to bring it outside of fringe cases
jack of all trades type weapon
you'd only really bring it if you need something really flexible, but in reality you'd be much better off just taking more specialized weapons
has loads of ammo tho
pretty nice at clearing garbage too
also, easy to use if you wanna chuck that in
There are a few special guns that are basically main guns and not great ones at that
whats killin you most of the time?
tbh trying to extract
i always do well and the moment i have to extract i sprint for it and just die usuallyy
sprint for it is a fine strat
if you dont have mines make sure you dont close the last door before extract or youll get fucked when it breaks
you will probably need to manage your stamina halfway through or enemies will catch up
so take a break sometime in between to stop sprinting and maybe shoot the closest enemies
is it the heart rate rhing
ye
It used to have 0 recoil and thus was great as a brainless go-to when you didn't want to bother with that kinda stuff.
But then they nerfed it, so now it's just whatever... On top of that - it runs out of ammo like immediately, ammo supply in it is very cringe.
Otherwise it's Arbalist LMG without spin up and 2 times the reload speed. Which is a niche, but a lame one.
IMHO ammo is the bigger offender. If it had an extra mag with some nice refills - you could just go brrrrt and don't think about it too much.
is the ammo on it really that bad? never seemed to have issues with it ngl
maybe cause I tap it a lot whenever I use it
that it indeed is
and short rifle has a lot more ammo its just short rifle
149 bullets at 100% (super cringe number, fucking hate that number, why couldn't they make it 150 or 155?!)
Literally just 5 mags, not even full ones.
Refill is 46.
For reference - Arbalist LMG is 169 at 100%, refill is 50.
Also deals +0.3 more damage too.
Also 0 recoil.
Arbalist is pretty much a superior weapon except for doubled reload time
what sucks is I really like the har, but its hard for me to take it somewhere without thinking to myself






