#gtfo-related-questions
1 messages · Page 193 of 1
To be fair more maps DO NOT do that, but at least it's plausible
That's because all people got was breadcrumbs since implementing the story actively into the gameplay, rather than "audiolog lel", was apparently something they didnt really like to do before r6
Ive been told that "Everything Everywhere All at Once" movie manages to do it properly
To an extent, yeah. Fully embraces the insanity of the concept.
||TL:DR the characters are basically close to being god-like beings that are in connection with all their alternative selves and they can call upon the skillsets of their ALTs to help them in battle. Like calling upon the ALT version where humanity took a completely different evolutionary path and developed additional / different organs that might (or might not) come in useful in this here moment. Very "Rick and Morty" like.||
Insane movie
EEAAO is what the mcu attempted to be
EEAAO is amazing, such a good movie
How do I gain access to R2E1
You beat every other level in the rundown.
Or you ask someone else to host, who did that.
or the game bugs out and just gives you access occasionally
You beat a number of levels equal to every other level
Which can include e1
(this matters)
hi chat, which special machine gun is better? Normal or Arbalest?
veruta
Depends. Generally veruta is considered to be the superior one due to gigantic magazine and better spreadsheet numbers, but arbalist is a lot easier to handle with that zero recoil.
@rapid briar
Sounds like if you can master recoil you can get alot out of the veruta
I’ve used it a little bit, you just need to pull down while you’re firing
not hard but r6c3 requires some reattempts if you're doing blind
ok rad
simply because of how unintuitive it is from a first playthrough
I’ve kinda given up on going in blind I have a buddy explain some of the gotchas beforehand lol
unintuitive in what way
just how you route
oh ok
Map layout isn't linear
especially secondary
part of secondary objective completion is done in main
I mean most levels aren’t super linear
oh that’s weird
what are the objectives?
Warden protocol, terminal scan, generator cluster
wack
I still don’t really understand the warden protocol
it was in bx but I don’t really understand what it is
is it just a fancier error alarm?
why would the warden just decide to fuck with the prisoners
Lore wise isn't it that set of prisoners is a distraction from another team or smth
Me neither, I can't find out either because I'm banned from lore....
why are you banned from the lore channel lmfao
that’s just the infinite monkeys and infinite time recreating Shakespeare isn’t it?
what’s so bad about that
No, you're actually thinking of something smart.
They were just gaslighting everyone that everyone in lore is just chimps.
Something something monke funny
oops
Almost all levels are liner
R6C3 is R5B4 but with more things to do and better tbh
R6D1 is a bizarre map with 500 checkpoints
reactor skip moment
R6D1 needs so many checkpoints removed it’s insane
Hey, if I want to get started into the story which rundown should I start at?
R6
i mean technically it’s R7->R6->R8
But
We don’t talk ab it
If only OG R6 had stayed and the game skipped from ALT R5 to R8
Would’ve made way more sense
What?
Start with rundown 7
R7>R6>R8?
What is the point of the yellow levels then
I thought they were designated story missions
They are remakes of older rundowns
They are story
So are R1-R5 story as well?
Barely any lore
Unless you wanna go hunt logs
Ah
To make this simple for you
R6 was the first story rundown. It was replaced with R7 because that’s how the game used to work. Then 10CC brought back all the old rundowns, from R1 to R6, but they were different, ALTernate rundowns
So OG R6 is the main starting point for the current story, but it’s inaccessible
which is kind of sad
R7 IS the follow UP of OG rundown 1-6
ALT rundowns are a diffrent timeline of thé OG
well inaccessible officially
yeah lmao
Well R6 specifically is still inaccessible
Because locked progression and also sniper melee
I thought there was a way to bypass the progression issue
play with warpgatenjoyer to understand
I played with him a lot
No issue there 🤔
was he hosting
nevermind then lol
hes on the opposite side of the planet for me so its unplayable with him
Kaiser my beloved
That is kind of sad.
the only meaningful difference is the audio and logs changed but someone probably archived them somewhere
during the r8c1 pe timed sequence, do the shadows stop spawning if you complete the first sequence and just stand and fight? seeing mixed comments on some videos
Yes, eventually
interesting thanks
the waves are scheduled to fill out the full 3 mins i think
cool, and to confirm the shadows spawn on the completion of a timed sequence right
yes i believe so
the sequences spawn by thermsleves giants, then nightmares added onto those and then other fun enemies
"fun"
If I hit the occiput of something from the front does it get occiput multiplier?
no, the back multiplier in general its calculated by the angle of u with the enemy, its not a hitbox of the enemy
if u somehow hit back of the head from the front, it wont count, u gotta be behind it
also dmg decreases as u move to the side, on scouts n stuff it really doesnt matter, but on exact dmg shots like hittin a 60 hp enemy with 30 dmg weapons, it can affect it
on those cases u wanna make sure ur squared to the back
doesn't matter on scout?
I tried to knife one two days ago and maybe hit the nape instead (didn't jump)
hittin knife on scouts its more a matter of hittin the neck instead of the head and gettin that right
so u wanna be squared in the back [not cause of the dmg reduction, just to hit the head better], jump and if u can let go early, that way the knife its at its highest and hits the head better
a late hit as some call it
where the hitbox its still there and taller than ever
I should sprint jump as a habit?
or walk jump
also why is the neck special for this case
with knife sprint, as its hard to hit the head while it walks, and if u go while its has its tendrils out ur gonna have to run anyway
problem with the neck is it has its hitbox very close to the head, so its very very common cause of the angle the knife hitbox works and how tall scouts are u end up hittin neck shots a lot
specially with knife
it can happen on any melee but knifes the main victim
iii dont believe so but- the windows so small it doesnt really matter
for all intends and purposes, yes u do need a full charge
and with how short the actual charge is, its just better to always do it
I need to save 300 milliseconds
Just abuse the Shit Out of the lingering hitboxes. Just Swing over His head, and let it drop on it while you are falling down 
Can u kill two scouts lined up next to each other with 1 hel rifle shot?
Nice
5 chargers with 1 bullet wet dream
Also is it generally correct to stealth if it's a respawn room?
Depends. If its Just small fellas you can give them a little Bit of headache. If it Has a Lot of big Boys Just think twice If that kill Matters and handle according to the Situation
For example If they are somewhere in a corner that doesnt have any Doors or lockeres, might aswell leave them to snooze
But If you are doing an Alarm in an adjacent room, its better to clear them off
Go loose
Blood for the blood gods
I personally like to sprint to get them to stop, but I use the hammer almost all the time
If you're stealthing a walk jump is better
As far as I remember it doesn't matter from our very scuffed r5c1 run
Well, we woke up mom and all the giants from respawn room heard us and came to check what's going on
Iirc they respawned
Well ya if I see 7 guys hugging the scout I am not gonna run
You sir are a different breed
well I mean do you want to kill the scout or not
You should moonwalk towards the scout
fr

just melee them
W advice
proceeds to backdodge jumps towards the scout into a 180 scout kill
Did some logs get moved out of some R7 levels? Been going through the checklist for 100% and there are some listed for C3 and D1 that aren't on the terminals the spreadsheet suggests
Yes
Duplicates were removed (patch notes) but no indication of where the originals were so good Luck figuring those out
thank you

does human proximity condition on boosters work on downed teammates?
Shouldnt
So sometimes when there’s a group of sleepers together not hugging but close, and they stealth killed, sometimes the other one wakes up sometimes it doesn’t. What’s the mechanic for them waking up or not even when there close
And I’m already away about not to kill when there doing there little sensing for noise thing
the mechanic for bing close but sometimes wakin upppp mhh
that just sounds like how close they might be and if it triggers close aggro
Essentially when you kill a sleeping enemy there's a 3m range in which every enemy wakes up.
If they're outside of that (and you're not just waking them up by walking etc.) then it must be long range aggro.
You can get pretty unlucky with long range aggro occurring even when the enemy appears asleep (the first part of their "yawning" animation is very subtle). So the only way to guarantee no long-range aggro is to sync the enemies before hand.
(Or you can just always play around long range aggro occurring, immediately charge your melee again and be ready to bonk/force long range aggro onto an enemy that is easy to chain kill.)
are boosters legit in a solo attempt
it is legit, its more impressive without them but harder levels are made somewhat possible with them lmao
if you solo r1b1 with boosters everyone will point and laugh but if you solo a hard level with them no one will bat an eye
ppl will prolly care if you abuse stuff like perfect boosters infection resist or hel revo 1 shot on a muted but
yeah ppl dont really care
hel revo 1 shot?
With 13% main damage booster hel revolver 1 shot a regular striker
thanks 🙂
Hey. 3 players complete the mission and one is dead, does it counts as he also beat the map?
thank you
the only thing that changes is the completion screenshot you probably didn't take
If I triggered scout and he starts charging scream - how to prevent him doing it?
u cant
once it starts screaming it is completely invincible
u either kill it before or after the scream
Oh, i see. This game is hard ^^ Thank you
What are some achievements that me and a friend can do together?
I think only a few handful are blocked by having bots, and only 1 (2 if you count tutorial) requires you to be alone IIRC, which is the one about pistols-only B-tier
D-tier with CQC only for example
CQC?
Oh that one
Kk thank you, I’ll see if we can get the no flashlight one just can’t have bits which should be fine
How do I remove the double layer underneath the main hud?
no way of getting rid of it vanilla
there is a mod that removes it
Oh I see, thank you!

Aurirex's 'the archive' achieves what you want iirc. Content is on github
the achieve is a good mod overall
Archive is good.
But as Pachi said. There is already a standalone mod to remove the text layering
Some may not want everything else that comes with archive.
thankfully archive also lets you disable everything else, but i was also put off at first at how many things were included
just kinda feels weird that if you want just one or two features from it you need the whole thing
What is the best loadout for solo with bots?
whatever you think is fun
Short rifle burst pistol
Thank me later
on the bots?
Ofc ofc
Hmmm
is matchmaking always this dead on a saturday morning
its always dead
its not dead
just enjoy matchmaking on average for an amount of time equal to completion of average level in the game
for bots, long range automatics are the best option for em, since they shoot from afar, they dont have perfect aim and they balance automatics well
so machinegun, burst rifle, heavy smg are usually their go to
You're unwilling to use discord and you complain about in game mm
:p
Clearly not sarcastic
i was telling how fun of a time i had in it
i mean yea thats the only thing but its not dead
just keep mming
eventually u find peeps
"eventually"
i personally prefer the LFG for being a lil bit faster and havin less cheaters
but thats my take
i personally always find people fast
and gtfo doesnt work enough either way with a vpn
PTSD hits hard
yeh ngl by u
Ikr
:C
that latter bit is big true
mm or lfg?
i mean it randomly picks
recall any gtfo sale
its rundown 1 time
every time
i mean that wasnt a thing by the time ALT rundown 1 was a thing
so like
u joined r1a1 by the time a1 was a thing
which is 4 years ago
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Also lmao
yea as if that matters
it matters for desync and language issues
ppl just spam invites in north america, oce, beginners and a couple others
but it does
every time someone creates
well thats their issue but still they exists for that reason it was never language based
Idfk how you're gonna be blindsided into a1 with lfgs
channel status addition was the greatest thing ever i knew what lobbies to join
That's literally rule 7ing
that is breakin rule 7 if u join a VC without checkin the LFG
- Please use the provided voice channels appropriately. Do not hop into various voice channels to look for a group, follow, harass, troll or otherwise disturb users, and do not join a channel without an invitation from a LFG post or a personal invite.
i do check lfg
Then how won't you know
know what
oh a1
its not blindsided its forced
because i dont wanna join all these other levels and oh shit fellow russians what they play - r1a1. well....i guess.....
ahhhhh
Join a mute lobby
that makes sense i do also join some lobbies just cause i feel like playin
There is no language
and i only found r2 or stuff
Ez
yea im after bonding with fellow folks
:D
No
Nahhh to hard
a?
uwu
can i join people if i dont have the mission unlocked? like i havent done r8d1 but someone wants to play r8d2?
nah i cant be fucked creating that copypasta im too lazy
Yes
yes u can
and they will get the completion
u just said that
?
sleepy are u there
this door
Nng~
I mean it looks like you can type English perfectly well if you really need to
Also it depends on the level
i can speak perfectly well too
If you're hosting some dumbass level like r5d1 lmao gl
but ive alwayss just LFGed and when I have to create a lobby its uhhhhh how the where the uh huh lobby code, wait where the fuck is invite to the voice channel uhhhhhhhh maaannnnn
:/
mm is faster than me creating a post
they are not hard to make
It took me ~3 seconds
but just tedious
Eh
id rather just lfg
Click Ctrl v kinda hard uwu
but i dont see r8b4 or russians so i mm
How do I line up hel revolver shots better, I want to be able to take advantage of its pierce capability while not waiting too long for that moment to come up and getting licked.
you dont
usually
and because hel revo has very good up time
you just shoot individually
that or until you have a alarm and a good knowledge of where enemy pathing goes
so I shouldn't fish for piercing headshot headpop extravaganza?
Hel Revo's pen doesnt come into account in a lot of cases. Its main upsides are its very good uptime and the ability to 2 shot strikers WITH the pen as a bonus
No
If you are getting pierce shots its usually bodyshots
just headshot them'
its very worth it
and body shoot if you KNOW youll pierce
I hear a high enough main damage booster 1 shots
yep
main dmg plus helps alot with hel revo/DMR
dont rely on it tho
How bout you bait these nuts
you get dmg booster commonly
ill snatch those balls someday
But fr dont rely on it
it is
im having rly bad dsync issues, host is NA and is not getting better after leaving and rejoining
yeah
where are you located?
also is ur internet good?
Louisiana
its a you and host connected thing
I hate using sniper cause I miss the head and feel bad
I have fine internet
are you using VPNs
hybrids are really hard to headshot for some reason
Don’t feel bad. I whiff many easy shots before and thought I was tripping
Good thing to do for them is to wait until they stand still and are starting their shooting animation
you were aimpunched
That one mod is looking real nice rn (joking)
Try oldshcoolgraphics
i had to bring it out because it makes my game actually scary
btw
you wana helldive?
Is there any way to know how far you have descended so far? The info about that helps me feel motivated
L
frosty mention
My condolences to this mention
does hitting their back of the head do more damage than hitting the head in the front
sometimes triple double damage
bruh what
back is always 2x
head/weakpoint varies from enemy to enemy.
occiput is just head-weakpoint x back 2x
though back damage isn't always applicable
Doesn't the back of the head have more x multiplier for it?
back multiplier is separate from precision multiplier
but they stack together
if the enemy has 3x precision multiplier and you have perfect back damage, it's x3 * x2 = x6 damage multiplier, for instance
Ok I see
occiput
(and don't forget individual weapons' prec)
6x
4x
Hitting stuff with your melee, gun fire, touching the scout
Running no?
also waking up a sleeper close to a scout will wake it up… sometimes
nope, it will make it extend its feelers tho
same with flashing it
but if you run at it you can trigger a diffrent sleeper next to the scout and wake it up like that
Fr
How do I get the code for my lobby? 😅
can a carbine disable a scout
in the lobby itself it should be on the top right ish, if its glitched and not there you can go to setting on the bottom
should look red with
"copy ID clipboard"
or something like that
It can not AFAIK
You need stuff that can 1-shot headshot
It can, not very practical tho
If scout is in proximity aggro range it will happen ye
I wouldn’t want anyone trying to kill a scout with a carbine…
If that’s all we have as a team we have issues lol
Question. if i join someone and complete a certain section in a Rundown, will it count as completed for me? or do i have to be the host?
All players who are present when the level is finished will get its completion no matter what
thx
hey, what does numbers 1,-,-,- when picking level mean
Sometimes there are like 2,-,-,-
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
1,-,-,- (main only, done once)
1,0,0,0 (level with secondary and overload, only main done once)
theres a t sectors? Damn, since when
ty, and when the first number is not 1 ex 2,-,-,-
It means you conpleted main 2 times. The numbers are the amount of times you completed the objective
So X,-,-,- means the level only has a main objective and you have beaten it X times
what do you do on a r1a1 solo when the game doesn't drop tripmines
You aim well and use burst sentry
(Also remember to loot the res zone, has a chance to have mines)
Bring mine deployer or use a turret
Thank you
ping all mods
what does artifact heat mean?
tells you how much progress you get towards your next booster per artifact
it's a multiplier for booster progress
100% - 0.15 progress per artefact
50% - 0.075 progress per artefact
20% would be 0.03 progress
lowest it can go is 50% for uncleared levels and 20% for cleared levels
thanks guys
yeah, every integer threshold
so 1 2 3 4 5 etc etc
as long as it's not like 0.997 rounded up and it says 1
Out of curiosity
cleared counts only Main?
Thanks, you both get a thumbs up
yay
:3
for the bio achivement, do you have to ping sleeping ones as well?
if an enemy spawns (irrespective of sleeping or from alarms) it needs to be pinged before dying
so yes, you need to wake them then ping
thats a pain
it be
You can c foam the enemies
trying to see if i can do a couple achivements at the same time
to ping them while sleeping
could do that and the no shooting one
Yeah
i think all A tiers have extraction alarms of some kind tho
and the achievements for an A tier
the easiest levels for bio achievement are B tiers with no extrac alarm like r1b1
It does mean you have to go into the fog area though.
(Which everyone usually skips)
u can and need to pull it tho, and with mines and good guns its way less of a problem
even the scout paths harder cause of that
yeah but double bio [with one bot bio for extra security], mines and foam/sentry and easy
It's just to ensure everything gets tagged and can be killed
no yeah i agree two bios very good but im sayin it the easiest level for me to do it
i tried r2b1 a hella lot, but i got r1b1 achievement in like 2 3 tries at most
Does the sniper do full damage to mother blob thingy nowday or is it still capped '-' ?
cap got removed
ah, ty
no cap, no cap, fr
Can the chokemod shotgun 1 shot scouts?
Thank ya
so high cal, normal shottie and hel rifle can too
and probs some other 30 dmg weapon i forgor about
sawed off 🤑
giggidy
What is the general purpose of the sawed off and how do you plan loadouts around it?
it's an easy to use main that deletes smalls from a decent range
you can pair any special with it tbh and you'll be fine
i like to pair with mg cause sawed off takes smalls and bigs and mg can also do that while givin me some range
but its pretty flexible so
u can play around it
its a dmg burst
or a one trick 2fer
if you cant kill a small
in 1 shot its a skill issue, if you do then the wave aint that bad to deal with
<@&408548765599793173>
Ty, working on it
how exactly do enemies hitboxes/back dmg on them behave in comparison to their animations?
Most animations do not update the facing direction until the animation completes
This is true for wake up animations and stagger animations
Yeah sky
cuz ik for some animations (for ex crawling strikers even tho they turn around upon waking up still still get back dmg to their original position)
stupid
ok thx
Correct
ok thanks, cuz for some of the giants animations they seem to update quite quickly and it got me hella confused
shuddup u r bald

The one thing I'd add is that Knife's backstab multi doesn't use the same check as the back damage multi.
Knife's backstab multi does update mid animations, since it is based off the direction that the enemy's spine is facing.
Which means during turn animations it is sometimes impossible to get both the backstab multi and 2x back damage multi.
oh thats actually really good to know 
The more you know... Thanks tru
It kind of makes Knife soloing Giants pretty RNG. If you get a couple of turn animations in a row there's just not really much you can do.
But on the other hand if you get the animation where it doesn't turn it's pretty free.
(at worst it makes it the same as it was before)
tru
ok I may have found something very fucking stupid but swag as fuck
it is time to spend 3 hours trying to get a good run of it
holy shit it might work
stupid but swag is my fav category by far
ok so hear me out
you can get the full backstab multi from in front of an enemy
I will not elaborate any further until I finish

if it involes me getting inside a giant then no
hard pass lmao
ok results are it is pretty much useless but kinda funny (you have to be a little too close to the enemy for "front" to even be that accurate)
kind of just a side effect of knife hitting stuff slightly behind you when you first swing
The average TF2 Spy gameplay
idk man, I still stand by the knife solo being inconsistent cuz of the hitbox not the spinning
you can stop them so early in the spin animation it doesnt matter if it just hits where youre trying to
alr this is nerdy as fuck but there is an optimal knife limb priority that brings it 100% down to just hitting the right fucking place at the right time, regardless of spin or not:
Head (ofc) -> left arm -> right leg -> left leg -> anywhere (can even do a light tap but I wouldnt)
main reason being if you roll 2 spins in a row, if you broke 2 limbs on the same side the giants orientation will update midway through the first spin and proceed to spin even further which not even knife is fast enough to counteract
so if you do it in this order and dont hit the wrong thing (clearly a skill issue, not the hitbox being horrible) then you can always swing fast enough to avoid losing multipliers
demonstration if you dont believe me: #gtfo-media message
anyways, I hate this weapon, just take fucking sledge fellow nerds
so youre saying
i need to go into the guy
from the front (like the CS no collide physics backstab)
its basically close enough to them that the backmost part of knife's hitbox can hit them (like the scout clip), so not really feasible as anyone but host and not really useful even then lol
yeah
practically very rare
but it can happen once a giant spawns sitting his back into the wall
what's the easiest solo level
yeah I guess, but it is really easy
but so is r7
eh, pretty much any a1 works
¯_(ツ)_/¯
R1B1 is the easiest if you are able to stealth (a mechanic that doesnt hurry you at all)
R7A1 solo extract run can actually be quite stressful for beginners
It's been so long since I've done R7A1 I had to look up your speedrun video just remember what it was
And yeah I can see it
how many server are there in this game
this game runs peer to peer
what does that mean?
everyone is connected to the host

very sussy of you to say that Eva
ah, the gtfo related question
One of the players is actually acting as "the server" (host, whoever creates the lobby) and the other 3 are connecting to him (clients)
got it
Does any one have any good tips for getting the Demolitions Expect achievement (get 20 kills with one mine)? It seems that even though you have a pretty big swarm on a door, the base mine deployer doesn't have enough range/damage to fully kill the entire group, so I will probably have to use a mine deployer booster damge increase for the achievement. But I'd like to hear any pointers anyone has, any good levels or spots to try for the achievement. Thanks!
Do R3D1 and place a mine on the blood door before the extract scan. That should net you the achievement.
if not drop into a level that u know has a ton of enemies sleepin, like r3c1 on that resource zone and same mining that room with a wide door should work
otherwise with alarms or normal sleepin rooms in more complicated unless u pull multiple
Two levels I thought of were R7C2 as well as R8B1 Secondary, though wasn't able to get it without using any boosters. I completely forgot about those levels in R3, I'll definitely have to try those out! Thanks!
if you are waking rooms to get the body count, pulling the whole zone_52 in R1A1should do the trick, you'd have to pull them all the way over to the wide door in Zone_50 though
shorter walk than most levels i think
I wonder if wider doors would work better than smaller doors. The sleepers might spread out better and closer to the range of the mine for wide doors compared to smaller ones.
they would, they do
cause mines explode on a line
wide door is a must
so they get way more area on those
That's what I figured, glad that's confirmed!
in theory, a small door could work, but there are a ton of criteria it would need around it to make it work, so many i doubt a spot exists in the game to do that
anyone know how to play multiplayer with the vr mod
.t modding
While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)
You can prob ask in the modding server
the way i did it was bring bots into r2e1, mine the one door on the spawn alarm, and just keep foaming it while killing anyone that comes from the other end
give a bot foam too so you have more to start with, eventually you should have most of them behind the relevant door then when you run out of foam they'll blow up
I heard R2E1 spawns loads of enemies so I thought about that, unfortunately I’ve yet to beat R2D2
ah, unfortunate
i'd be down to take you into it real fast to help you get it if you want
Sure! Thanks for offering!
even dusty wants you to get good @digital mural
😔
How does one get two kills with one hammer swing?
Aim in between
Don’t hit scan
It's (animation) frame perfect
is it like hittin both enemies with the animation
It has to be
Very inbetween
Like so your hammer hits them on the same update
And you can hit scan
was it u that went into r8b2 and immediatly said 'first new enemy double kill?'
or was it chill
Being new to the game and not knowing what’s good… what are some good gun choices or is it up to preference
PDW/hel gun
or Hel revo/machine gun
but if your spicier
take PDW/hel rifle
Thank u🙏 I’ve played about 5 ish games I think and have just been using random guns
its basically how you play honestly
Yeah, trying out all the different weapons to get a feel for what you like is a good idea.
The gun balance is fairly tight, so you're rarely hurting yourself by bringing a 'bad' weapon, so it's mostly about what weapons you personally are good with
duo today
?
Already got some plans with some others :(
awwwww
i wanted to do R5B1
with u
Do shadow scouts have the same hp as scouts? I’m guessing yes but wiki doesn’t say
Short rifle though? That’s like a challenge gun…
yes
Tyty
Scattergun
does sidestepping strikers become harder at proximity, rather than max range?
(say like 4m)
should be easier since their attack range in front of them is a cone right?
Basically pay attention what direction the enemy is facing then move left or right perpendicular of it
It goes to both
If youre close then just walk into them while strafing
But if you are pretty far off the cone trust me hop out backwards
its not a cone -> you can think of it as a cone but in reality its a path check
ppl perceive it as a cone
reality its a hit check
real
A sphere combine with an infinite hallway
Is it also 5 meters tall?
Idr
according to tru it's infinitely tall
huh
f u n k y
Hm
Maybe I'm clowning
I swear I've been like directly in front of a sleeper and just up a couple meters
Idk
Maybe it was los
you also succeed the position check (you can imagine this as an infinitely tall and infinitely long corridor in front of the enemy
¯_(ツ)_/¯
:P
have we ever had a generator for a door in a far away zone?
like im tryin to remember but all the gens to the doors that need em are in the same zone as the door, same room even
i dont think so tbh
wonder why not
i think it wouldve been funky an objective to search for a gen on an error or somethin
maybs have cell n gen in two different zones but yeah
how longs the r8b||3|| extreme scan?
hmm 100 seconds i think
Generators must be in the same zone as the door they open. It's a requirement in how the game generates levels.
(Same for Bulkhead DCs)
yeah, Vanilla cannot do that
thats sooo trippy
i knew gens but
wait
oh my god ksmdkms
thats such a realization
bruh cause qwq
idk
like with gens its easier to realize cause they are almost always in the same room
but dcs are in the zone not in the room
and im thinkin back and its fuckin with me ksmkdm
theres so many dcs i thought oh yes that another zone just to look back and realize this
we must protect this Slendi, they are a precious
qwq
Well some maps have weird sector orders like r4a2 that basically makes you go sec-->overload-->sec
do we have any reason of why r8||e2 final scan|| says 'solo'
which other says it?
I dont really remember the level
but i saw one that said "solo" and i was confused as well
is it possible to solo a giant with the sledgehammer without waking up the whole room
yeah, it is very tricky tho, u gotta stay behind it at all times, charge about 3/4 [or a lil less], hit the limbs to stagger it as much as possible, and with an occi and 2 back hits it should be done
take into account when it twirls and faces u it doesnt change position until the animation end, so if u hit it mid animation even if what u hit its the knee itll count as a back knee hit and itll break limb
you gotta do all that to keep it staggered, B) so it doesn't hit you but A) so it doesn't get a scream off uninterupted
slendi <3
I have a strat idea for dealing with alarm doors and tell me if it’s stupid as I’m new and still figuring out what’s good
But would it be a good idea to goo a door and have turrets on the outside were they come from to shoot them as they hit door? Or is this stupid
mines are better
sentries dont get back damage
and they havent for a while
Enemies take more damage when hit FROM the back (their orientation related to your position matters, not where you actually hit them)
you should definetly put the shotgun sentry behind a cfoam door
facing theyre backs
it works 100% of the time
if you want it to be 99.9% efficient
make sure yo use double sentry
for any class 3
its basically a free door
you are missing the extra 2 auto sentries for stagger
nah
shotgun sentries are multiplicative the more you put down
another auto sentry L
It's a good idea in that it kills a bunch of enemies while never having the enemies being threatening to you. But it's not actually good in practice for a couple of reasons.
- Rather than having your turrets shooting them the whole time, you could just place a single mine on the inside of the door. This kills all the enemies that stack up on the door while costing much less tool.
- Having the enemies alive and stacked up on the door is actually kind of a good thing. There is a spawn cap to enemies (more enemies aren't allowed to spawn while there are a certain amount alive), so your turrets killing the enemies might let another wave spawn, in which case you're dealing with way more enemies than before.
stagger doesn't matter anyway, only good infected is a dead infected
/s
Hm okay good to know, I had seen someone do it in a bit of a diffrent way then I proposed so I thought it could maybe work
Is turret even worth taking ?
Yes.
Okay good cuz I was in a match and was getting flamed for using burst sentry instead of mines
you just gotta use it properly
generally it's fine just about anywhere
but largely you wanna keep in mind if you're mining doors
and don't set it up so it'll shoot anyone before they reach the mine
Typically you'll want:
1 bio + 1 mine deployer + 2 sentries (generic level with alarms with few doors)
or:
1 bio + 1 mine deployer + 1 sentry + 1 foam (generic level with alarms with many doors)
or:
1 bio + 3 sentries (levels that require a lot of static defense such as reactors)
* decision to bring foam may also be influenced by presence of certain enemies you really want to foam while stealthing
This is the 'meta' tool composition outside of like 2 levels/quirky speedrun strats
can concur that you can get away with 99% of levels with one of those 3
hello i just have a quick question about a link inside the game that is on the left side of my rundown map
its a dow.gg link but it never seems to open or load is the right word
It's a link to the Den of Wolves website (10CC's (the developers of GTFO) next game)
oh thats nice ty ill try checking it out
most likely internet issues from my end since its been quite weak lately with browsers
ty for the help
are you a siege tank
beastage
FUELED UP AND READY TO GO
beastage
Peaked GTFO moment
So based
AB-SOO-LOOTLY
What’s the best way to set up a turret generally? My friend insists on placing them parallel on the other side of any entrance, saying it sets up a “kill zone”
To me, i just place them like any fixed rotation turret; towards an entrance from a decent distance [enemies approach turret, starting farthest range and getting closer to turret], or by the entrance pointing in the direction the enemies will be moving [starts point blank and enemies move away once firing]
We’re both new but he played before me a little [~5 hours]
I think you have the right idea pointing at the direction the enemies are coming from
Is your friend closing the door and having the turret shoot the enemies banging on the door?
One thing to note is that whereas players get double damage on backshots, turrets don't
The most important is perhaps to place them where enemies are going to come from, leaving them close to any chokepoint (door or not, if door, place them inside). That being said I assume your question is: Is it better to place them in such a way that they move away from the sentry?
I think it depends a lot on the sentry and the layout to be honest, but I dont think it's going to matter that much
Sniper sentries oneshot most stuff, so, as along as they have time to track and kill 1 target, it isn't going to matter if you want to maximize that time even further, unless you count biobot and boosters for cpu speed
Burst sentries have good enough rates of track+shoot that I dont think it matters either to be honest
Since I assume your question is more about how to maximize the time that an enemy is inside the area where the sentry can track and shoot said enemy
Of course also take into account 2 factors (other than what Ellda said): Try to place sentries so that they cant shoot at the same target, and place them where a scan is impossible to happen so you dont risk getting shot by said sentry.
whats the main, sec and overload objective for r7c3 ?
and in which order should i complete it for PE ?
main - do uplink and survive warden protocol
sec - terminal command
ovl - more uplinks (accessed through main zones)
so most people do sec -> main uplink -> protocol starts -> do ovl -> finish main
you can also do secondary after the main uplink if you feel like it
is gtfo lore epic?
Its interesting thats for sure
a bit convoluted tho
No, it is not.
It is convoluted, confusing, and full of plot holes for days.
i think its cool
i mean tbf
its very gtfo
Also there are so many unfired Chekov's Guns around here that I can arm a militia with them
it takes a while to get tto but it has some pretty epic elements
i literally dont remember that many
idk
oh
unfired
LMAO
r2e1 you need a cell when doing the error right?
yeah, u carry the cell the turbine and the baby
yes
just carry all three
bio doesnt carry
ez
3?
A personal favorite for solo runs
is it worth it to go to the resourse blood door?
3 items need to be carried
if youre not super low on stuff
eh
after warden door yk why not ig
kinda up to preference?
yeah
just depends on how good u are on that stealth and how low on resources u feel u are
are there any logs on r7c3 ?
nope
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
Whats easier: tutorial or R5A1?
tutorial
uhh tutorial, then R1B1 and R7A1 i think are the next easiest
I feel like R4A2 main is pretty up there for quick and easy
oh true, i should make a list of the 5 easiest levels
wait so what were you saying again about this
<3
i told you it was sleepy v2
.t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
how many logs are there for R7D1, R7D2, R7E1 respectively ? cant really match the google sheets and the gtfowiki
https://andocas.com/gtfo/ is the way
some logs were removed in a patch so the google sheet is probably outdated
anyone know when they got rid of the host-client desync with scouts
like, old host behaviour where scouts always bend over
i think they just changed scout like behaviour to crouch when ending the tentacling instead
but i am unsure
It was a bug iirc, they were supposed to play the bend animation at the end but host had it bend at the beginning most of the time
#patch-notes message i found it
it was in OG r6
Thanks
I legit only noticed the change now
Even though i've been playing since R4 lol
i guess i've mostly been playing client
so no change on my end
Oh yeah, that's such a good patch...sadly it's so short, right before the dark time of GTFO
It's a short period that we're in a good version
ah
eh
vets when they say the good era of gtfo were rundown 2 to 5 and r6 sucks
or sucked
idk
Personally I'm also not a fan of "anti-kiting measure" and the "slow aura" caused a lot of terrible side effects
But I'm not goona say it's dark age of GTFO
there just so much opinion i cant really be bothered to call gtfo by eras
apart from, early acces and not early access
they both had upd n downs
early access was even more bugged, often not balanced and havin to be changed eithe rby level design and gun stats, then 1.0 has easy and had its checkpoint n shit issues, then alt era was just a lot of new content for new people but old content for not new people along with some extra bugs n what not
and r8, everyone loved r8
I mean, the biggest difference early access and 1.0 is stamina and checkpoints.
yeah but checkpoint issues only really impacted newies and hyper hard levels were vets couldnt first try em
the rest like completed levels without em or just didnt use em
I'm cool with checkpoints, I do hope they can adjust it, though.
some are bonkers but ive seen some that just save some runs for newies
and as much the bugs related to em are talked about em in simple levels a la r1a1 or some r8 levels they are stable-ish
Well, I have no intetions to bring back these "EA vs 1.0" discussions.
If the "dark age" I said earlier misleads you, I apologize. But the dark age I refer is sniper melee patch.
The sniper melee patch is intruduced only a couple days after they fixed the scout desync issue, that's it comes to my memory, that's all
well it seems like i badly misunderstood that then

guardian games event
gotta complete it to get permenent version of the new skimmer vehicle
Den of wolves will fix this issues
What is best gun in game?
Different weapons have different uses, this applies heavily to special weapons. The general consensus for mains is Hel Revolver and specials it really depends on the level, but Hel Gun, Hel Rifle, Scatter Gun are some of the best
Alright
But the main thing is use what you like
Gun comp doesnt matter too much until later levels
Id say,
Main: Hell revolver / Carbine
Special: Sniper / Scattergun
Tool: Mines are bae 🙂
But as Frosty stated gun compostition does not matter as much when starting out on A tier , you need to learn stuffs etc.
Sniper 😵💫
You might not take any of those and preffer to use Basic pistol and Choke Mod 🙂
I know...😐
Hel shotgun……….

hel shotty goated
Sauce
I don't like the hel gun... Every time I use it I wish I had a Hel Rifle :9
same
whos gonna say the line



Agreed, its like a baby
I mean I'm sure it's cause I'm bad but idk - I have like 200 hours into the hel rifle and 1 hour into the hel gun

What is hel
Yeah hel rifle feels real nice and its easier to use, but hel gun is very very good
Basically just means it has pierce
Penetrating dammage on guns
Both also are better in different situations
Hel rifle is better for chargers
I'll test it later
But Hell shotgun is < 3
Yeah they are fun guns
And very good if you know how to use them
there it is, ty
do u have helldivers chill
no
I just finished using the hel gun and I’m not a fan tbh, I don’t know how to use it properly tho as I’ve been using it as a long range rifle to kill big boys
What’s the appeal?
Wait for two bad guy stand in line, shoot two bad guy at once
Ohh okay
When many bad guy, two bad guy stand in line lot of time, shoot two bad guy at once lot of time
2 bad guy line = shoot 2 bad guy line
Also much good find spot where bad guy line up lot
Like in doorway or hallway or funnel spot
Shoot there much good
cave man speak makin a comeback, i like it
PRO-CEEDING
Gun, not Rifle?






