#gtfo-related-questions
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worst input
Funny joke
to make right there
Laugh now
how does the mission naming convention work?
obviously RX is your rundown
but whats the internal logic to the mission names?
What, names themselves? Like BOLT and shit?
Usually has some basic relevance to what the mission is about
A = Easy
B = Normal
C = Advanced
D = Hard
E = Very Hard
Letter & number is a rough indicator of mission difficulty
Higher letters and numbers means harder level
but there's no like "E missions are always this" so on so forth, outside difficulty
E Tier missions always have some sort of unique gimmick that you have to deal with
surge alarms lol
Surge alarms, shadow giants, scaling error alarm
Those were unique to R2E1, but have been reused in later levels
i see, thank you all btw
Its just general outliner as to how much bullshit the devs are ready to throw at you
B is usually just a tiny bit above A with basic difficulty modifiers
So As are like just normal enemies, Class 2-3 alarms, sometimes rarely 4...
B are pretty much all class 4 as base, might be some fog
Then C hits and starts getting creative with weird objectives
And then they just throw everything at once for E
R2E1 is pretty much exclusively surge alarms save for 1.
R4E1 is... Rough beginning and then long grind through some of the most horrific stealth sections in the game. With fog and shit, of curse, can't without it.
R2E1 is infact exclusively surge alarms except for 1
im looking forward to R4E1 ngl
i feel like once i complete R4 ill have a real grasp on the game
R4E1 has a mean reactor as well
Its fun in a weird way. But mean, very mean. The final surprise of that level is death to blind squads.
i love fun in a mean way ngl
R2E1, retrospectively, is the most fun ive had in this game yet
Really?
Most people come out from that level with PTSD and want to never go back
I'm one of them. Fuck that level.
yeah, it was the most challenging level to date, and tbh thats what made it fun. its the first level that took more then 3 tries
R2E1 p*bs
Shadow giants are in R1d1, not sure about og r1 though
Who the hell were you playing with that it took only 3 tries
no??????
R2E1 took like
theres no shadow giants in OG nor alt
This is correct
maybe 4
tbh i didnt really count my R2E1 attempts
it took 4 odd days of pubbing
got it first try on the 4th day tho
Kinda curious how easy/hard it is to find people to play old rundowns. Planning on starting alt R5 and R6 at some point since I played the OG and did not want to play super long levels
R5 levels are long tho
?
R5 has the longest levels
Alt r5 has some really long levels (cough cough R5D1)
I’d recommend you do R6
theres some shorter ones (like A2pe) and forcibly B4 but most are long
the common starting recommendations should be
R1, R3 or R6
I've had objectively no issue finding pubs for rundown 1-3 so far, can't imagine that's gonna change for 4-6
every rundown has long and short levels, they just said that they played the og but didnt complete the super long ones i guess
R1 and R3 have very short levels and very simple ones
R1 is just the basic start
R3 is more interesting but kinda in the middle
R6 is more medium and has fun stuff for beginners but might be overwhelming. Plus its a bit far in
Interesting, honestly is pretty cool people are storm playing old rundowns
The people who play this game seem to play it a lot, so when you've done everything I guess you can do whatever you want after
I just want to see the completions for all the rundowns
Avoided R5 and R6 cuz they are so long
kinda depends on what bubu meant
if they meant og r1 or so with long levels then thats just taken from a false viewpoint
obviously R5 missions are shorter if you only do mains btw
A1, A2, B1, B2, B4 are all quite short as main
R6 isnt really that long
only some of the D tiers become a tad longer (D4 specifically for newer players)
I ment all levels 
Steam achievement but even then that's not accurate
I guess, prob bad memory and I was more noob back then
Felt like R5 and R6 was a slog to fully complete
couldve been it level completion speed always depends on skill
That's global achievement
void
they didnt mean all levels PE total
i "asked" about whether Main or PE for R5/6
@tepid sand 
Honestly I just want to be able to say I have done everything
Then you want the sum total achievement lol
Well maybe not finding all the lore logs
thats gonna take a while
Hmm
have you fully done R4?
I’ve done pretty much everything. Just a few levels left in R8
Then it’s just R5 and R6
do R5 and R6 
well at least R6
R6 is so quick
and difficulty wise its mid/high
def below 4,5 and 8s peaks (and also 7 generally)
so uhhh
when E2 run?
or did i forgor and miss it somehow
waitin on scaler ari n ago
no slot for me
?
nope
you popped out of nowhere
How would one find schaeffers bucket?
R6Bx
Search up r6bx and someone somewhere has left a message with more info about it
Wiki as well
does DMR and Double tap scope has the same zoom
The zoom is the same iirc
That's just the sights. not the actual magnifications
Wiki says it's magnified but I have no image perms
I know DTR has no zoom on it, and I believe DMR is 1.25 or something but there's defo zoom on it
so
im trying to complete r1c1 with bots because I lack friends
anyone have advice on that
3 bots?
hooh yeah
ive tried 3-4 times
the first section is easy u literally just dont get caught
but the end is tricky
since you have to be the one to put the code in
what sentries are you bringing?
scanner on bot
well yeah but i found myself wanting to see for myself but I get your point
take at least one sniper sentry
hold on bridge outside of reactor
but honestly try to get at least one more person to play with
reactors suck with bots
bot instascans more or less as soon as a new enemy not scanned is in range and they do 360 scanning shit
DO NOT go somewhere the bots cant reach you because they'd be stuck trying to reach you (goodbye, truck)
And try not to place all sentries aside from waves 4-6-8 which have hybrids
180
360 is abit over board
what does the "Toggle Gear" button do ?
isn't that the one that basically switches from weapon to your tool and viceversa?
yeah thats the one lol
Someone got the success about being dropped for 100km ? do we just have to be dropped or play like 5min to get the count or do we have to finish the level ?
Finish the level
hmm source xD ?
Devs
no, unity
So can we get a track ?
I dont think so unless you remember which ones you completed, no. But I think you need around 80 r8a1
you can make a rough guess if you had some finished already
since achievement went with R8, we just done like 1 or 2 times each lvl of R8 and nothing else cause we died each time we dropped for logs ><
You just need to play more :)
what's the name for the blaring thing that does the noise when we start alarm... a siren?
like, in english?
siren light?
no I mean the noise
What's the sound sound like
how do you call the thing that produces the noise
megaphone?
yeah like that but I think there's an easier word?
A speaker? A klaxon?
speaker is interesting, thanks
klaxon beat
siren loudspeaker
can tripmine do any sort of damage to tumor related enemies
I think 7 mines can kill a tank so yes
do they need to be placed in any way shape of form like on the floor or on the wall, is there an effective placement?
good question, I remember placing them all up on a door aeons ago when I used to do that shit on og r4
effective placement would on a ceiling facing down
cant remember how many tbh
it should be 20
but on the side at a specific height can do it too
I remember people questioning a chinese guy's video cause there he killed a tank with just 4
which also doesn't have math add up
it's not something I do anymore so I've no idea of the actual numbers but I'm pretty sure it CAN be done
the wiki agrees with yu
it says 7 mines
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
could the wiki be dishonest
the tank has 3x weakpoint on the tumors
3x 50 is 150 dmg per mine and with that you would indeed just need 7
then wait
so if it doesnt die it either missed all the dmg or its very low hp
it's either the tumors takin 3x explosive damage, or it's the tank taking the explosion directly to its hp
directly to its hp
and since the tumors don't pop i think it's the tank taking the damage
so it either has a 3x weakness to explosions or the tanks health is actually 333
and the 1000hp figure on the wiki is calculated with the resistance when you just shoot at the front
Im confused
but it's not hitting the tumors
it is otherwise it doesnt do much dmg to the tank
the tumors dont explode for whatever reason
biden moment
You're telling me 3 mines can klll a hybrid
yes
That guy just cheated most likely
Tank takes dmg from mines by them hitting the tumors
But the mines dont actually damage the tumors
Maximum spaghetti
Yo how do you kill those big guys easily? I've got two other people I play with and we deeply struggle with killing all types of the big guys. (we're beginners btw)
For regular giants and their female counterparts, all of you should charge your melee at the same time and hit their back at the same time
For other giants it will be far safer to shoot them into nothingness
alright
Thanks a ton 🙂
wait
are the female counterparts the ones that shoot projectiles?
boys punch, girls shoot, yah
Boyss lick
Sniper Rifle, Scattergun, Burst Cannon.
- Sniper Rifle nukes them with a single headshot, almost any range.
- Scattergun does the same, but only point blank to the stomach.
- BC takes 2 bursts to kill a Big Striker and 3 to kill Big Shooters (unless head). Twice the kill time, but is very simple to use at medium distance.
TL:DR - you need a dedicated anti-giant man.
That's why I always take scattergun
okay understood 🫡
dont use sniper right now it's bad
there are other high damage single shot guns that work reasonably well for big guys as well
it's not safe for you rn
I will make sure to tell my psychopath friends this
having someone with high cal pistol or hel rifle can take a chunk out of their hp pool
I take scartergun incase there was a bigger boy
Choke Mode Shotgun, High Caliber Pistol, HEL Rifle and Pump Action shotgun deal 30 damage respectively and kill giants in 4 flawless shots (no damage fall off or misses).
No, not really.
high cal has short range but it's simple
Half damage fall off, and recoil with fire rate make it slightly worse.
high cal needs 1-2m more range
high cal has enough ammo already
just to touch chargers easily
Choke Mode has surprising damage fall off at 15m and can shoot REAL fast, so you can just mag dump giants XM1014 style.
I can just use hel rifle
Only 1 kill per magazine, unfortunately.
Instead of it and in the most situations it works better
HEL Rifle is alright too yeah. Especially if you can align the giants.
high cal does get more bullets than hel rifle
of course it has less range and no pen but it fires faster
1 bullet per refill or something
btw hel gun also works really well
and if you're bad at playing pen then you probably get more high cal value anyway
I think there's been convo about it recently and HCP really feels like a downgrade
HEL Rifle just allows you to do more with very little sacrifices
The worst thing i can blame it for is that insane reload time, but that's it.
I blame it for the players using it and continually getting teamshot
very funny to intentionally line up a teammate with 1 striker though
Wasn't it 9?
Oh, you mean for giants
Yeah. You can kill one per mag, maybe 2-3 if you align them
Not really worth it, but its an option
why not
it's hard to get perfect pen but it's absolutely worth it
Thats basically every gun
But no, high cal doesnt struggle with ammo.
High cal doesnt need buffs
the weapon is already good
but its fckin annoyin
dealing 29.99 damage to chargers because their tounges are the size of florida
its supposed to be a weakness
lol
If you want to shoot chargers far away pick hel rifle
hel rifle suffers far more close up unless you line up A LOT
sniper too
Respectfully disagree. Also easily solved by making range 9m or even 10m. Not even a major buff or anything.

„Not even“
...also solved by increasing damage to like 32 but that's besides the point
says artek, god of random weapon changes
what do you SOLVE
there is no issue that makes the gun weak
its already a rly good weapon wtf
Just adding an extra window of safety against what Elbow mentioned.
thats like saying hel rifle should get a buff that lowers its cooldown after firing because hel gun is better and doesnt have it
@dry pumice E2 run again?
BRUH
Don't know if he's right though
you can add a window of safety by waiting to be in range
crazy i know
I just really don't want chargers to have a chance or any sort of advantage
Fuck them.
Oh, it does.
Just deals some 30 damage overkill...
imagine
where a world that we take full control
is considered evil

its r8e1 feasible 3 bots ksmdkm
by feasible i mean like possible in paper and in practice, not like 'oh yea r7d1 its possible but rng dependant'
It is but it's annoying
leave my tacos pls
agreed. I got to just before the checkpoint with just bots
forgot to grab the key doe
But duo with bots, 100% doable
Main is chill
Secondary is a bit annoying at times
My friends and I have been making it down the first run down and we were curious about the sniper.
Looking online people seem to be complaining about some sorta nerf so we got a few questions:
Can you effectively kill scouts with the sniper?
How bad are the nerfs and why do people dislike them?
-
yes. But so can a LOT of other weapons
Hel rifle, precision rifle
High cal, choke mod shotgun, burst cannon
Shotgun, scattergun, sawed off, slug shotgun -
sniper basically doesnt have a use unless you want to kill hybrids safely. For normal giants scattergun, burst cannon and hel rifle (with pen) are similarly good. While also having actual use vs other stuff.
Sniper was already kinda balanced at best. But very fun to play. They heavily reduced its up time (longer reload cancel, less bullets per mag, longer delay between shots) and made it ass to play with
Magazine size 3 > 2
Fire rate > reduced
Reload speed > reduced (not in the patch notes)
Yes, you can kill scouts with the sniper, though there are many other weapons which do this just as well and are more versatile.
I think people dislike the sniper nerfs because there wasn't really a reason for them. Sniper used to have 3 shots per mag, shorter reload, and about 2 fewer reserve ammo. Of the "giant killing" weapons (sniper, scattergun, burst cannon) it was considered the weakest and was pretty ammo inefficient, then got nerfed for seemingly no reason, making it still the worst.
Previously you could kill 3 giants with headshots in a row. Now you kill 2, and you kill them slower.
well what elbow said pros are just on a fuckin other level lol
e tier just means b tier
I see, thanks y'all
To add to this for some context:
Sniper was the least efficient vs boss targets and smalls. Vs giants it was always pretty much up there on efficiency
yes perhaps I should have specified that it was the fastest for giants, but by far the least versatile
How many shots is it per mom with sniper
too many
its not even in the top 10
should be 5, its probably 10
Hey I need the data 🙏
hell it wasnt even before the nerf
Just how bad is it
its 8
My god
Being client doesn't even help
That's some ttk
for mom or pmom?
Mom
Pre nerf sniper was quite nice for pmom at least
Considering range it actually did a lot of burst
i must be doing my math wrong then
126?
Tumor hp
What if client?
Tumor HP cap be like
of mom
i thought that you could overkill on tumors
Its 1 bullet so it doesnt ever do more
Itl still cap
Cringeronium
you sadly cant (unless they shadow changed it)
Theres 2 things that client does:
-
if its a pellet or burst weapon they can get all their bullets to hit (like on enemy heads basically) and do dmg
This is coupled with 2 -
clients ignore tumor CURRENT hp. Any singular dmg source can do up to the max hp of a tumor.
So if a tumor has 1 hp they will still do max dmg with a sniper shot (host wont)
If sniper just did its dmg it would 3 shot mom
which would unironically make it pretty good. But still not the best at killing it lol
TL;DR: Host carrying scatgun deals less damage vs non host
all shotguns are worse on host for boss killing
on the bright side, host have best ammo economy for auto weapons
all weapons not named sniper are worse on host due to not doing consistent dmg on tumors
Why would it?
client can hit more than base headshots
because they get instant feedback and stop shooting
instant feedback is helpful
but client can take less shots generally
if you shoot by knowledge and not by feedback you often stop before the target is dead anyway
also their burstcannon shots are able to "pierce" through kill confirmed enemies
like you wouldnt shoot a strikers more than thrice with hel revo ever
this is kinda wonky to be fair and doesnt always work perfectly
I only shoot them twice since they die on the 2nd one KEKW
cept chargers
I mean that's a lot harder on auto weapons no?
It was an basic example
you kinda know when stuff dies at a certain point
overshooting will still happen (for host or client) tho
Fair
I think there's a mod that makes hit markers accurate as client too
Maybe that would make it better
who would win in a fight, Pablo or Goku?
T-nenpi
Touche
are there any ways to ping decoders through a terminal?
PING [decoder id]
same as pinging other things
their name on the terminal its PD, to see em u can list the zones and see if it has any
for example LIST ZONE_90
and then PING PD_563
what does start light_testing.exe do?
Turns off lights in the level
It starts testing the lights
Yes. There's more.
No it's a prank to pull on your less well informed friends
By telling them to type it into the next terminal they see
do the bots scan or tell you about shadow enemies with the bio tracker or do you have to find them manually?
bots don't scan enemies that aren't moving
best they'll do is say something very vague about how many enemies are around them
so, no, if level has shadows and a bot has biotracker, you might consider bringing a PDW
to be fair this usually ain't in issue unless the shadows are sleeping and the room is bad if you wake up
if enemies wake up, shadow or not, they're gonna ping them
Consider however that shadows are only pinged for like 8 seconds more or less, unlike normal enemies
ya I just wasn't sure if the bots had the same rules apply to them with the bio tracker
but with a bot that has bio that isn't an issue
aye ty
well they scan 360 and don't have a real cd on it
they just rescan as soon as a new enemy goes in their range
we are about to do deeper in rundown 1 and I heard there are shadows so we're curious about the interactions
They they will use its' active ability with reduced cooldown and increased range.
They will give vague comments on how many enemies they see.
That's it.
They will not give you specific locations and they do not specify sleeping targets.
that's 100% fine with a bio bot
BioBot is the best thing against shadows. You always know where they are.
since the shadows in r1d1 are ||alerted anyway||
If you're uncertain - use PWD or Precision Rifle. It counters them to shit.
does anyone know how to do controlled response achievement? We tried to run high caliber pistol with burst pistol in primary along with sentry, cfoam and mines in B tier expeditions, still did not get the achievement
Solo
You need to play it ALONE. No teammates or bots. True solo.
Tool doesn't matter.
Russian achievement is mistranslated and doesn't mention the solo part.
you need to do it solo, in some translations it doesn't specify it but you need to be 100% solo, no bots
Thanks Guys! Damn ...
R1B1 best level. You only need to do Class II alarm and then just take time with stealth.
High Cal best option because there's gonna be a lot of giants.
Is it same for the Low Tech & the Close Quarters achievements?
Need to do them solo?
no, u can do those with a full team or bots
as long as bots dont have the bio for Low Tech since they use it automatically
close quarters with bots its, hard
tho
i dont understand why people reccomend R2B1 for Biotracker achievement. I've done in duo with 2 bots , 1 human bio and 1 bot bio and we cleaned whole map , scanned everything . No achievement. twice now
IMHO R1B1 is just the go-to for any achievement among those lines.
Its a stupid easy level and you can just go loud on every room
probably because, it sounds like that's something went wrong with you somewhere along the way
it is recommended because it's not very hard, and no permanent extract alarm
Doesn't r2b1 have an extract alarm
I did all of them there, really. Excpe the "no tools" - i used R6C1 for that one.
it has a wave of like 8ish franks i think and then it's done
no, only one wave of bigs
but only one
i feel like something dies during the class 7 that we miss
but i mean bot is 360 scanning the whole time
so idk what
if you're playing with bots then that sounds fairly likely
The problem is the bots killing something that woke up before anyone pings anything
Ironically stealth is the achievement ender there
Oh right
You have to shoot every room, and from a distance too
Did you clear both blood doors and the res sector
yeah that does sound pretty likely too
Just to be sure run biotracker yourself too
if there's only 3 sec doors in the level then yes
And then one bot carries, uh... I don't fucking know, HEL Sentry?
There's 4 and a warden
It definitely won't kill them, so
2 blood doors , 1 rescouce room , there's another?? besides the obvious exctract
First blood door
the very first blood door is also a sec door
🙏
oh i mean yea..
Just do R1B1, seriously. Far easier level.
i mean you have to open it to access the level anyways so i guess i just forget it
so 3 blood doors and an alarm door, plus the extract door
then yea we get all doors.
suppose we'll try r1b1
:P
my only other thought is bot scans not counting for the achievement
It does counts.
I did it just as i said: me bio, 2 bots bio and 1 guy carries a sentry just in case.
If you meleed something asleep it won't count
Shotgun or sniper one, i think it was shotgun in my case
Give all bots useless guns that deal no damage, shoot, close door, run back to the sentry.
Rinse and repeat.
yes i know . I fired a bullet into the cieling of every room , bots insta scan before firing
does ||r8b4|| have ||2 different endings?||
idts
Not exactly.
scafer
||No, but Schaeffer gets extra angry at you if you don't do secondary||
||"b-but im still in control"||
||TRAITORS!!!!||
So, how rough are the secondary or overloads on R4 gonna be? How much time do they extend levels by?
Intending on going through R4 like everything else so far and doing everything I can sequentially
depends
Worse as we go deeper?
i mean early optionals are usually easier
You get anything for it?
R4 and R5 have some pretty oof ones
no
just fun
some optionals make levels a lot better, others are just extra cool stuff
they're pretty cool
plus you get a bunch of 1s on your rundown screen
for example R4D1 is cool by itself. but secondary is also a quick fun one
You get anything for it? Extra hats?
no
Gotcha gotcha
steam achievements, that's it
optionals are also some of the best stuff in the game fun wise
ZONE 510-517 my beloved
R4 is just the first stuff that brought em, so was unsure what to expect, really
Want the R4 mask, is very edgy
R5B1 EXTREME 🥰
so true
Hey, got a question, how soon can I start looking for lore in game?
Planning to find as much as I can in the game, don't know any lore yet and don't want any spoilers
basically just hit up every terminal you find and check the logs by entering the LOGS command
my general opinion
A1 - ||basic side stuff||
A2 - ||optionals interact on themselves (not main) is fun||
A3 - ||basic side secondary, fun overload (interacts with main sliiiightly)||
B1 - ||good side stuff||
B2 - ||interacts with whole mission, good side stuff (also strategy changes heavily)||
B3 - ||2 meh side things||
C1 - ||meh side stuff||
C2 - ||good side stuff, but fuck this||
C3 - ||side stuff thats ok, but both have cool interactions||
D1 - ||cool side stuff||
D2 - ||same as C3||
E1 - ||sick side stuff||
cool cool
I like the evolution from basic to sick side stuff
Sounds gnarly, dude
R4C3
and i hate it.
You'll probably love it.
cmon
Its death to pubs.
Our tastes of fun do not align
shooting is fun
It would be if enemies were inferior
Yeah, Artek is traumatized by R2E1, I can't wait to go back ngl
artek is traumatized by a lot of levels
I think artek misses the fun of having a dedicated team
R2E1, R4C3, R4E1, R8D2
i am traumatized by my accuracy
exposure therapy
R4E1 wasn't particularly bad, in retrospect.
we're here for u artek
The final stealth part is wee bit cringe, but the rest is... Fine...
Upon reflection, R2E1 isn't even that long of a level
iirc you had 2 people carry no?
Eh. Maybe. And a blind guy for a 3rd.
1 of the "carries" wasn't particularly insane or anything, he just stacked lots of supply efficiency.
That's one way of playing gtfo
So out of many possible headaches - lack of bullets wasn't one.
it definetly is
there should never be a lack of bullets
r7c3
well, unless you miss the ammopacks but

The other guy carried, yeah. Pretty much solo'd secondary's stealth part.
Unfortunately he also almost cost us the final stealth part by fucking up literally every single scout.
i always think boosters are weird
But its fine, we recovered.
Boosters make the DMR go from feeling like dogwater to being amazing imo
That's considered heresy around here
im just not a fan of 1. them being put into balance discussions
2. them being put into discussions on difficulty (when used in said levels)
and 3 i think that playing without them makes the game more generally enjoyable
without them its already one of the best weapons in the game
I don't like that it doesn't one tap strikers
What if i told you that my R8D2 was almost fueled by boosters.
So I normally use DTR
i know about that
lol
Ok we gotta run that again boosterless
i do tend to read
I brought supply eff and Kaiser brought medical eff.
Kaiser saved the secondary with timely heals and i secured the main clear. 100% everything for the finale.
should replay without
I would not mind replaying main only, but secondary can suck my ass.
secondary as a whole is
but the scan is fun
What no cmon artek
It has to be authentic
Yeah, replaying the stealth part of secondary got old fast.
The grind to get to the part where you die... Love it.
thats the 1 part that gets old in gtfo when replaying
most stealth parts are pretty meh
R8E2 is one of the exceptions imo
I do like the economy boosters add, I just don't like when people use mods to override that economy and have infinite strong boosters
That too
wdym economy?
Limited uses
this ye
you can get past the first alarm in main and to secondary in like 10 min max safely. but then secondary stealth takes ages
eh thats supposed to be interesting? 
It doesn't help that 80% of my aggressives are [-Melee Damage], so i have to wait for a muted so i could compensate and not be utterly frustrated with melee sections.
a limited item concept is done better with smth like blood vials in bloodborne
They add a different gameplay depth between runs. What boosters do you risk? What do you burn? They are less interesting with full clears, but working through the missions they make things more interesting.
and event that has negative parts
I guess i could just not stealth at all... That's an option... But you know...
i generally just think that boosters dont add much to actual runs since none of the levels are balanced with them in mind
so the tought process of "which to use" is just not a real appeal for me
Tbf BB Blood Vials acted that way cause they were directly tied to narrative
No fomo
Don't have to worry bout Savin this one good booster for this one good moment then end up not using it at all
well yea
bloodborne generally is a master piece
My real issue with infinite booster mods is they make people play poorly in my experience
Boosters need to have draw backs
i also didnt mind farming them because 1. it fits the theme and 2. GAME IS SICK
peopel generally play less focused with boosters
Conditions on em barely amount to anything
Aggressive ones do, don't they?
not always iirc
Every agressive has a negative, i believe.
Yes but the only notable one is - melee dmg and that's it
minus bio speed
Yeah but it's worse when you watch someone just start doing the dumbest stuff possible and jeopardizing run because they themselves are kinda exempt from consequences
Question: How can I make it easier on myself when killing scouts with a knife?
Yeah, that's why that mod is forbidden around here and is not considered QoL
uh jump before stab?
I delete those instantly even if they efficiency one's 
Imo it's actually just cheating
it is
Most definetely.
At that point just perma apply them to yourself
ive heard peopel say "why not balance the game around them"
but then you get situations where having wrong boosters (or none) sucks ass
and its the same or similar difficults with them
than without before
so no benefit
i think boosters just rly werent implemented well
If game was designed around them - it just would be harder across the board. And we don't want that.
random + some useless/some broken
better on players with prior knowledge/general experience
plus it makes soooo many people dependent on them
I find bioscan makes some stuff comically easy sometimes
people who start off without touching them might use them when stuck and improve, not rly using them generally
Only if you stack enough of it
people who spam them 24/7 rely on them even when they dont do much
and man beginners spamming random ass boosters
That's fine
just 1. confuses them more
and 2. makes them think they do smth
That +9% main damage is not gonna be a run saver, but its a line go up
What, are you saying glowstick power isn't something I should bring 24/7?
Ngl I only bring out the DMR when I have +main damage
any efficiency boosters
any bioscan speed
melee dmg (sometimes (see r7c3)
infection resist
regen cap
are all giga broken at times
I've heard stacking infection resist makes you almost immune around 90 percent
Regen cap is not particularly broken. Once enemies have enough DPS - it just doesn't matter.
my man, the dmr is already better than dtr 
I brought it for the D2 once and it did jackly doodly shit.
if you wanna comit war crimes do hel revo and boosters. burn the complex
Immune at 100
And starts to remove infection beyond 101
Regen cap is pretty strong
I really enjoy being able to one shot strikers
It is strong.
Oh that sounds funny lmao
regen cap is basically a permanent 20-30% health buff. so pretty much a permanent free medi or 1 1/2
I would maybe think about bringing DMR w/o + Main Damage if the scope wasn't the worst thing i've ever seen. Terrible feedback
Infection, dont mind if I do 
huh, the feedback is great
the scope is just a bit off
I don't mind the scope but I also don't like it
either way
its funny when people actually underrate dmr
I used regen cap in that r6d4
The scope is dirty as shit, that's a known issue.
very funny with hacking locks
The only gun socially acceptable to mod and change the sights on.
All these guns and no one brought a cup of bleach.
Not even the dirt, just the formatting
if you have trouble with dmr sight I think you're looking at the wrong thing when scoped in
The worst part about the scope is the scope resolution changes along with your texture settings
At a distance I genuinely can't tell if I'm hitting a headshot or not.
Maybe its my settings, yeah.
yeah the scope is a little grimy but, well, so are all the sector door windows in the game
and no-one is asking for a reversion on that
if you are the head is gone
easy clue
The scope legitimately is more pixelated if you are playing on low
I don't like the zoom on the scope even if it's slight
Does fall-off not prevent head-breaks?
you see the difference
dmr range is INSANE
you will basically never not break head off a headshot
you get precision hitmarker too
DMR fall of is almost as big as sniper's i believe.
Its genuinely hard to find a sightline where you can't pop head anymore.
youd need to be like 70 meters out to not break head or smth
I'll try changing texture size, but I genuinely struggle to make sense of the sight most of the time.
Only weapon I have the issue with
Look I'm gonna try the DMR again
dmr is like 4th best main
But man, I really like popping striker heads on the DTR
mostly in the shadow of hel revo
but if you hate shooters and want them gone
dmr
is your friend
Basically DMR junior, and not as effective at longest ranges
it kinda is not good at that range
Yeah... But hey - you don't waste damage no matter what.
It's harder to compensate for recoil the further out things get
due to this yep
dmr at range kinda just plays better than any other gun BY FAR in main
I'm surprised they still haven't buffed it slightly. Who the hell uses it that they're like "eh, its fine"
and again, dmr and hel pp combo is funny af
I'd imagine its one of the least used primaries out there

I thought these were both mains?
yea
Unless you mean across 2 players
That makes more sense
@past mesa keep playing lethal
DMR is what, 1 body 1 head for Strikers?
wdym
yes
its missing fractions of dmg for a kill after a headshot
Yeah, leaves em with .3 or something hp
@past mesa keep playing lethal
Why are you pinging him so hard. Something wrong?
what
dw about it
is this in refence to
You're pinging him like he owes you money
Perhaps he does
finally someone worse than kaiser
XD

Could use a new one that won't be used much
remove mouth, add the 💢 and its perfect
An aggressive booster
An aggressive booster
Bedroom eyes?
isn't it just jojo dio face
Its too small to get a good look, so idk.
:\
Well itll remain as it is 🤷♂️
What rundown would you lot consider the benchmark? Like rundown completion counts for average?
"If you do this you're probably at least competent"
At least competent is after you beat all 8 rundowns
Can do
lmao
for me competent its already by doin all of r1 r2, cause E tier
but usually r1 and part of r2 and r3 usually works
at least like
obv depends on their skill
but thats about it
I have completed all of R1-R3
Am on R4 now
Feel like R4 is where things are gonna start getting interesting though, with all the side OBJs
r4 and specially r5 are high up on the difficulty scale so
pretty much yes
i mean as if, r2e1 wasnt interesing but ok
at least first times around
I like high difficulty stuff in games
It feels the most satisfying to actually accomplish
Even if it's "bullshit difficulty"
I think it's the residual mental scarring of playing Armored Core games when I was a kid
its just hard to define bullshit diffculty for me
the term 'artificial' its kinda thrown around a lot but for me it really doesnt like mean a lot anymore
i need studyin for it
R4c3pe R4d2pe r4e1 secondary will give you the business
I absolutely agree, but most people know what im.alluding to when I say it
Its not that complicated
Artificial difficulty is when you eithe spam enemies or just keep buffing them until your average grunt is as tanky as a miniboss.
Surge alarms = artificial.
Surge alarms of anything but vanilla biters = mega artificial.
I only think that's artificial if they lock you in the room so to speak
Was just about to mention that, yeah.
Depends on the environment. Big rooms give you lots of place to maneuver so its no longer as bullshit
R2E1 is... weird in that.
on one hand the pitholes are pretty big and great for kiting
Everytime I lost R2E1 I feel like I could point to an explicit catalyst for it
But on another - the scans take their sweet fucking time to spawn as well
The scans are the scans sometimes, sure
But they do that in every level
It's just the rng bit of em, I just laugh at it and move on when it happens
Also the complicated nature of the pithole allows sleepers plenty of flanking opportunities, which also comes back to bite you in the ass sometimes.
that sounds, very vague tbh
i mean idk u could call many games that, or well not even gtfo never changes life of enemies or buff em, spam sure but not all of em
not all missions
No, it really is that simple.
Number go up is the cheap difficulty.
Unique tactical situations or enemies with complicated custom attack patterns is "real" difficulty.
When I think of artificial difficulty the example people always used that comes to mind for me is dark souls 2 new game +, where most of the difficulty came from more harder enemies being around, and tbh, I don't even view that as artificial difficulty
mhh idk, then bsically every like rogue like its cheap difficulty cause theres always that one room where u fin 7 stagglers even if ur advanced in a run
Borderlands 2 new game ++ comes to mind
Where Slag was mandatoruy
hell even metal slug then cause it, kinda shoves a lot of soldiers sometimes
most fps who dont have a lot of enemy variety
even pizza tower??
that one boss that spawns shit its artifial difficulty
CoD WaW on vet is probably considered artificial difficulty by a lot of people
minecraft spams endermans- idk
maybs in mistaken some of these but
just sounds, wrong for me
Minecraft =/= difficulty
Imo it's hard to put brackets around cause it's different for everyone
And imo artificial difficulty is almost always a skill issue that can be resolved by 2 words
"Git gud"
The setting decides that
i mean not really but the end has a ton of those
Difficulty with purpose is always the way to go
Difficulty for the sake of pushing people off the edge is cheap
Difficulty with narrative meaning behind it>>>>>>
thats a lot of games that can, be applied that even the ones that try to balance it well
i mean u can say that of every game that requires u to die a couple times, so again every roguelike ever created
some people arent, gods at games
they shall die
Might as well play modded
Vanilla Minecraft is for kids
im playin hades and it took me like 6 tries to get past the first boss
The devs don't even care
that was not artificial
And they shall either become accustomed to dying or they will learn from their mistakes
Like I guess you can argue Akumu mode from TEW(Evil Within) is artificial difficulty
idk for me it keeps, sounding like u can apply that to a lot of shit even if its fun or enjoyable or whatev
i am a baby sadly
... ok the end wasnt hard but
i think the take they shared applied to that
like theres 5 enders u can find if u really try to search em and then the end its like 700
its that artificial cause they spammed em?
If you're a causal it's fine but Minecraft is way too casual
Well Minecraft devs don't care bout their game
Modded content is what keeps game alive
Like no one is waiting for the new fish mob that adds almost nothing
Anyway, I feel like this is getting away from Artificial Difficulty
GTFO always feels firm but fair to me
i mean thats a whole other issue which is true but still another issue
gtfo for me its, good difficulty, if anything it suffers more from eh missions u can forget sometimes or overly drawned missions, which u might see in r5 r4 cause some optionals are very eh
Gtfo can push the limits even further than R8e2 and still wouldn't be artificial
There's plenty of stuff U can do and add with variety of purposes
E1 is basically run n mine door
E2 for sure it's nuts with bots
i mean yeah but its a pain to mine doors with bots
theres always one behind
and then theres like 'stay here moments' cause of the keys
i didnt get super far away
i got till like the uhh r2d2 bridge, the reactor one
I think playing with bots vs people is a whole mentality shift in how you actually interact with the game
pretty much but its not a bad one its just a slower one
but, no spoils
that level aint super slow
I generally take things a little slower with bots
They can do really funny things with their totally suppressed guns
i guess its true, more practice just means i know where to stop better and which doors to mine until the very last moment
its a pain but it is true
tho i hate that first key
i dont usually exploit em but i guess its fun when they see room divider and just blast an enemy with 4 others at the side lol
yeah
im also conflicted on the gun cause with bots ur always heavy weapons, but i also wanna crowd control
maybs i just need to play more burst cannon
and master it
That could work but U may run into other issues
mhh i guess theres probs some funny enemies that ihavent seen heheee
myabs ill just grab a shotgun but i feel its too little ammo
but i guess its what works best
U just have to use it
Can't preserve ammo like ur life depends on it otherwise u won't develop a feel for it
i just need to save it and use my primary, and then defend the parts where ik theres ammo with sentries and bots
uh its gonna be a mess but i can do it
maybe
hopefully
aaa
I too had that issue but I learned to just use my ammo
More u play the better understanding
roughly:
If you can do a D tier calmly
If you can pull enough weight in an E tier on your own to not make a run harder
But then again theres multiple levels of what you consider competent in the first place. Some people think struggling through C tiers is competent. Others see breezing E tiers as competent
People just throw this term around a lot for anything thats not a suuuper innovative way to buff difficulty
I think I can do D tiers pretty calm, sometimes you get smacked with a surprise but it's all about how you adapt.
imo stuff that could be counted as artificial difficulty increases (but only for 1 time usually) are intentionally obscure/game rule breaking events
R7E1 has one of those where it spawns enemies way longer than it should usually does, throwing players off and potentially killing them.
R7B1 has it with a random ass 1 room spawn alarm
If you know, its chill. If you dont it will suprise you without any indication of it being a thing
like suprises =/= artificial
but introducing smth. Then changing that without any giveaway for a 1 time jab is
Artificial difficulty is always gonna be kinda hard to quantify. Personally I find it exists more in TTRPGs when you piss off the GM then in video games.
I mean the easiest one is buffing hp values straight up
fucking fallout does this so much
I'm going to quantify myself as competent when I finish R4
This feels like where the real game begins
Armored enemy? Makes sense
random ass raider takes 10 times as much dmg ? Bs
also
its rly less r4 as a whole
YCS/186 says hello
but moreso c3 and e1
its like
R1-r3 only rly is r2e1
Maaaybe r2d1/2 and r3d1 i guess, but thats already a big gap
I'd say r5 is when U get things straight
R6 will be a breeze
R7 a step up to some extent and then r8 2nd half
Having just gone through the entirety of R1-R3, I'd agree R2E1 is the only "hard" level. R3D1 fun as hell tho.
Completing a rundown is not necessarily a good indicator of competence
A bad player can be dragged through r4e1 while being worse than someone whose stuck on r4d2 due to bad luck in lfg
Especially since r4e1 can be hard carried by 2 good players pretty much
What are the odds of pulling the same cart over an entire rundown
Pulling the same cart?
No, not bad, you can shoot decently from what I could tell and listened, but hard to say just from playing once
I'll take it.
first episode of p*b review
I know I shoot fine, I think a lot of my issues boil down to lack of mechanical knowledge which only comes with experience.
Play game more, get better, simple math
I meant carrying a player through a rundown
Also a lot of what makes a player seem good is map knowledge. Put a "good player" in a new map like a hard vanilla modded map and they can look pretty different
I'll happily take peer review and CC
If youve done r2e1 and r4e1, then r5 difficulty itself isnt an issue. Figuring out levels will be the only thing
Dont have to do the whole thing
for r4
Hard carry through c3 and e1
I figured, I've just never heard the euphemism before
then its already quite chill to get some through d1/d2
c2 is just annoying af but easy honestly
By the time he gets there he should have a good understanding of how everything works
and the rest is snooze
It happens often. You just keep spamming lfg day after day until a duo stack of good players decided to join you and grats you have your clear 😊
I just want to Not Be A Sandbag, yk?
I don't nessecarily have to be good enough to solo carry, I just hate being detrimental.
I haven't lfgd much here so can't say much
Bots my beloved
Tomorrow might put you on the test
I won't be through R4 by tomorrow
Took a break to shower, eat, start laundry
Contemplating a cigarette even if I know I really shouldn't.
Take Good old Cuban cigar
I've had em, not a cigar fan
Buddy of mine smuggled em back on a trip for Church, long story.
a few things that make a player nice to play with imo are
-
knowing when to use ressources (easier with level knowledge specifically. But generally, dont die with meds if its an important situation. Dont sit on ammo for no reason) Hand out stuff quickly without asking for ammo and left over meds
PS: i hate people sitting on ammo/meds when we going to start combat soon -
know when to move away from enemies
Brother if you're not gonna hit 100 percent ammo with my use I'm using it on you. I'm never quite sure when to use meds outside "before alarm door"
It's less likely to kill you
Cigarettes asking for trouble unless u actively workout
prior knowledge makes it very easy to guess
but if you are somewhat blind
its obviously harder to tell
I actively work out and it's why I want to quit.
9 times out of 10 if im holding a pack and not using it on the team that means i need extra ammo for something coming up
Im one of the people who insta uses packs otherwise and checks ressources of the team whenever possible
If im holding ammo it's cause ik I'll need it after this event, or we're all at approximately 70/70 and ik one of us is gonna need it more then the others soon
Sigma Grindset
actually true in pubs
Hold E on them and cancel at the last second gaslighting them into thinking they are using all the resources
and in my static where 1 guy takes fall dmg every 20 seconds
He would take fall dmg on a flat plane i tell ya
Galaxy brain plays right here





