#gtfo-related-questions

1 messages · Page 174 of 1

narrow niche
#

:C

lone mortar
#

worst input

narrow niche
#

Funny joke

lone mortar
#

to make right there

narrow niche
#

Laugh now

halcyon current
#

how does the mission naming convention work?

#

obviously RX is your rundown

#

but whats the internal logic to the mission names?

dry pumice
#

Usually has some basic relevance to what the mission is about

halcyon current
#

nah

#

B1, E1

#

A3

dry pumice
#

A = Easy
B = Normal
C = Advanced
D = Hard
E = Very Hard

halcyon current
#

O

#

that makes

#

so much more sense

silk radish
#

Letter & number is a rough indicator of mission difficulty

Higher letters and numbers means harder level

halcyon current
#

but there's no like "E missions are always this" so on so forth, outside difficulty

silk radish
#

E Tier missions always have some sort of unique gimmick that you have to deal with

halcyon current
#

i see

#

what was R2E1's gimmick then?

bold ginkgo
#

surge alarms lol

silk radish
#

Surge alarms, shadow giants, scaling error alarm

Those were unique to R2E1, but have been reused in later levels

halcyon current
#

i see, thank you all btw

dry pumice
#

Its just general outliner as to how much bullshit the devs are ready to throw at you

#

B is usually just a tiny bit above A with basic difficulty modifiers

#

So As are like just normal enemies, Class 2-3 alarms, sometimes rarely 4...

#

B are pretty much all class 4 as base, might be some fog

#

Then C hits and starts getting creative with weird objectives

#

And then they just throw everything at once for E

#

R2E1 is pretty much exclusively surge alarms save for 1.
R4E1 is... Rough beginning and then long grind through some of the most horrific stealth sections in the game. With fog and shit, of curse, can't without it.

halcyon current
#

R2E1 is infact exclusively surge alarms except for 1

#

im looking forward to R4E1 ngl

#

i feel like once i complete R4 ill have a real grasp on the game

silk radish
#

R4E1 has a mean reactor as well

dry pumice
#

Its fun in a weird way. But mean, very mean. The final surprise of that level is death to blind squads.

halcyon current
#

i love fun in a mean way ngl

#

R2E1, retrospectively, is the most fun ive had in this game yet

dry pumice
#

Really?

#

Most people come out from that level with PTSD and want to never go back

#

I'm one of them. Fuck that level.

halcyon current
#

yeah, it was the most challenging level to date, and tbh thats what made it fun. its the first level that took more then 3 tries

mossy aurora
dry pumice
#

Who the hell were you playing with that it took only 3 tries

halcyon current
ocean spindle
#

theres no shadow giants in OG nor alt

halcyon current
#

15

#

R2D2 took 3 iirc

hazy wedge
halcyon current
#

maybe 4

mossy aurora
#

Wait I'm thinking of r5d1 runback nvm

#

😬

halcyon current
#

tbh i didnt really count my R2E1 attempts

#

it took 4 odd days of pubbing

#

got it first try on the 4th day tho

long ember
#

Kinda curious how easy/hard it is to find people to play old rundowns. Planning on starting alt R5 and R6 at some point since I played the OG and did not want to play super long levels

tardy ingot
#

R5 levels are long tho d4rkevThink ?

craggy pier
#

R5 has the longest levels

silk radish
#

Alt r5 has some really long levels (cough cough R5D1)
I’d recommend you do R6

tardy ingot
#

theres some shorter ones (like A2pe) and forcibly B4 but most are long

#

the common starting recommendations should be
R1, R3 or R6

halcyon current
ocean spindle
#

every rundown has long and short levels, they just said that they played the og but didnt complete the super long ones i guess

tardy ingot
#

R1 and R3 have very short levels and very simple ones
R1 is just the basic start
R3 is more interesting but kinda in the middle
R6 is more medium and has fun stuff for beginners but might be overwhelming. Plus its a bit far in

long ember
halcyon current
#

The people who play this game seem to play it a lot, so when you've done everything I guess you can do whatever you want after

long ember
#

Avoided R5 and R6 cuz they are so long

tardy ingot
#

R6 isnt really that long
only some of the D tiers become a tad longer (D4 specifically for newer players)

long ember
#

I ment all levels prisonerefficiency

tepid sand
long ember
#

I guess, prob bad memory and I was more noob back then

#

Felt like R5 and R6 was a slog to fully complete

tepid sand
ocean spindle
tepid sand
#

That's global achievement

ocean spindle
#

R5 does have very long levels

#

but r6 until the C tier not really

tardy ingot
#

void

#

they didnt mean all levels PE total

#

i "asked" about whether Main or PE for R5/6

#

musicmommyOMEGALUL @tepid sand Fubzilla_Pat

tepid sand
#

Oh

#

That's mains only

#

They have it for all sectors too

long ember
#

Honestly I just want to be able to say I have done everything

tepid sand
#

Then you want the sum total achievement lol

long ember
#

Well maybe not finding all the lore logs

tardy ingot
#

thats gonna take a while

long ember
#

Hmm

tardy ingot
#

have you fully done R4?

long ember
#

I’ve done pretty much everything. Just a few levels left in R8

#

Then it’s just R5 and R6

tardy ingot
#

do R5 and R6 musicmommyOMEGALUL

#

well at least R6

#

R6 is so quick

#

and difficulty wise its mid/high

#

def below 4,5 and 8s peaks (and also 7 generally)

lone mortar
#

i think a fair amount gets stuck on C2 or D3

tardy ingot
#

if you get stuck on r6c2 after R4E1

#

then you memeing

lone mortar
#

memeing

lone mortar
#

when E2 run?

#

or did i forgor and miss it somehow

tardy ingot
#

waitin on scaler ari n ago

lone mortar
craggy pier
#

nope

lone mortar
craggy pier
lone mortar
#

ayo @native sun just made a lobby

#

i saw that

mild yoke
#

How would one find schaeffers bucket?

civic wave
#

R6Bx

#

Search up r6bx and someone somewhere has left a message with more info about it

#

Wiki as well

twin apex
#

does DMR and Double tap scope has the same zoom

halcyon current
#

Nah

#

DMR has actual zoom, but it's low

#

DTR is just a holo sight

soft crater
#

The zoom is the same iirc

soft crater
halcyon current
#

I know DTR has no zoom on it, and I believe DMR is 1.25 or something but there's defo zoom on it

native badge
#

so

#

im trying to complete r1c1 with bots because I lack friends

#

anyone have advice on that

odd pasture
#

3 bots?

native badge
#

hooh yeah

#

ive tried 3-4 times

#

the first section is easy u literally just dont get caught

#

but the end is tricky

#

since you have to be the one to put the code in

odd pasture
#

what sentries are you bringing?

native badge
#

I had 3 sentries and 1 bio scanner (me)

#

it was the base one

odd pasture
#

scanner on bot

native badge
#

well yeah but i found myself wanting to see for myself but I get your point

odd pasture
#

take at least one sniper sentry

#

hold on bridge outside of reactor

#

but honestly try to get at least one more person to play with

#

reactors suck with bots

hidden ridge
#

DO NOT go somewhere the bots cant reach you because they'd be stuck trying to reach you (goodbye, truck)

#

And try not to place all sentries aside from waves 4-6-8 which have hybrids

frosty creek
#

what does the "Toggle Gear" button do ?

hidden ridge
frosty creek
#

yeah thats the one lol

prisma pond
#

Someone got the success about being dropped for 100km ? do we just have to be dropped or play like 5min to get the count or do we have to finish the level ?

native sun
#

Finish the level

prisma pond
#

hmm source xD ?

native sun
#

Devs

hidden ridge
prisma pond
#

So can we get a track ?

hidden ridge
#

you can make a rough guess if you had some finished already

prisma pond
#

since achievement went with R8, we just done like 1 or 2 times each lvl of R8 and nothing else cause we died each time we dropped for logs ><

tardy ingot
#

i got it earlier this week

#

just kept playing here and there

ashen frigate
hidden ridge
#

what's the name for the blaring thing that does the noise when we start alarm... a siren?

#

like, in english?

noble wind
#

siren light?

hidden ridge
#

no I mean the noise

olive robin
#

What's the sound sound like

hidden ridge
#

how do you call the thing that produces the noise

noble wind
#

megaphone?

hidden ridge
#

yeah like that but I think there's an easier word?

olive robin
hidden ridge
#

speaker is interesting, thanks

noble wind
#

klaxon beat

craggy pier
#

siren loudspeaker

finite oracle
#

can tripmine do any sort of damage to tumor related enemies

hidden ridge
finite oracle
#

do they need to be placed in any way shape of form like on the floor or on the wall, is there an effective placement?

craggy pier
#

how can 7 mines kill a tank by the way

#

the math doesn't math

hidden ridge
noble wind
#

effective placement would on a ceiling facing down

hidden ridge
craggy pier
#

it should be 20

noble wind
#

but on the side at a specific height can do it too

hidden ridge
#

I remember people questioning a chinese guy's video cause there he killed a tank with just 4

#

which also doesn't have math add up

#

it's not something I do anymore so I've no idea of the actual numbers but I'm pretty sure it CAN be done

craggy pier
#

the wiki agrees with yu

#

it says 7 mines

#

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

#

could the wiki be dishonest

#

the tank has 3x weakpoint on the tumors

#

3x 50 is 150 dmg per mine and with that you would indeed just need 7

noble wind
#

math checks out

#

but the tumors wont pop

craggy pier
#

then wait

noble wind
#

so if it doesnt die it either missed all the dmg or its very low hp

craggy pier
#

it's either the tumors takin 3x explosive damage, or it's the tank taking the explosion directly to its hp

noble wind
#

directly to its hp

craggy pier
#

and since the tumors don't pop i think it's the tank taking the damage

#

so it either has a 3x weakness to explosions or the tanks health is actually 333

#

and the 1000hp figure on the wiki is calculated with the resistance when you just shoot at the front

#

Im confused

noble wind
#

1000 total hp 🤷‍♂️

#

tumors take 3x dmg mines do 50

craggy pier
#

but it's not hitting the tumors

noble wind
#

it is otherwise it doesnt do much dmg to the tank

#

the tumors dont explode for whatever reason

dry pumice
#

50? wasn't it 40?

#

Or am i having Biden moment again?

noble wind
#

biden moment

dry pumice
#

You're telling me 3 mines can klll a hybrid

noble wind
#

yes

dry pumice
#

Gotta test that sometimes...

#

Something feels wrong

noble wind
#

it just works

tardy ingot
#

Tank takes dmg from mines by them hitting the tumors

But the mines dont actually damage the tumors

dry pumice
#

Maximum spaghetti

normal slate
#

Yo how do you kill those big guys easily? I've got two other people I play with and we deeply struggle with killing all types of the big guys. (we're beginners btw)

topaz anvil
#

For other giants it will be far safer to shoot them into nothingness

normal slate
#

alright

#

Thanks a ton 🙂

#

wait

#

are the female counterparts the ones that shoot projectiles?

cloud fox
#

boys punch, girls shoot, yah

safe drum
#

Boyss lick

dry pumice
#

TL:DR - you need a dedicated anti-giant man.

safe drum
#

That's why I always take scattergun

normal slate
#

okay understood 🫡

craggy pier
#

dont use sniper right now it's bad

civic wave
#

there are other high damage single shot guns that work reasonably well for big guys as well

craggy pier
#

it's not safe for you rn

normal slate
#

I will make sure to tell my psychopath friends this

civic wave
#

having someone with high cal pistol or hel rifle can take a chunk out of their hp pool

safe drum
#

I take scartergun incase there was a bigger boy

craggy pier
#

or you can BRRRR with a machinegun

#

or a shotgun

dry pumice
#

Choke Mode Shotgun, High Caliber Pistol, HEL Rifle and Pump Action shotgun deal 30 damage respectively and kill giants in 4 flawless shots (no damage fall off or misses).

safe drum
#

High caliber can do it easier though

#

Can't it

dry pumice
#

No, not really.

craggy pier
#

i mean it can

#

shoots faster than hel rifle

#

each shot will stagger

civic wave
#

high cal has short range but it's simple

dry pumice
#

Half damage fall off, and recoil with fire rate make it slightly worse.

safe drum
#

High caliber was better if it hhadd more ammo

#

Tbh

craggy pier
#

high cal needs 1-2m more range

civic wave
#

high cal has enough ammo already

craggy pier
#

just to touch chargers easily

dry pumice
#

Choke Mode has surprising damage fall off at 15m and can shoot REAL fast, so you can just mag dump giants XM1014 style.

safe drum
dry pumice
#

Only 1 kill per magazine, unfortunately.

safe drum
#

Instead of it and in the most situations it works better

dry pumice
#

HEL Rifle is alright too yeah. Especially if you can align the giants.

civic wave
#

high cal does get more bullets than hel rifle

#

of course it has less range and no pen but it fires faster

dry pumice
#

1 bullet per refill or something

craggy pier
#

btw hel gun also works really well

civic wave
#

and if you're bad at playing pen then you probably get more high cal value anyway

dry pumice
#

I think there's been convo about it recently and HCP really feels like a downgrade

#

HEL Rifle just allows you to do more with very little sacrifices

#

The worst thing i can blame it for is that insane reload time, but that's it.

craggy pier
#

hel gun 8 shots it

#

very good choice

#

speedy reload

civic wave
#

very funny to intentionally line up a teammate with 1 striker though

dry pumice
craggy pier
#

nop

#

16.25dmg

dry pumice
#

Oh, you mean for giants

#

Yeah. You can kill one per mag, maybe 2-3 if you align them

#

Not really worth it, but its an option

craggy pier
#

why not

civic wave
#

it's hard to get perfect pen but it's absolutely worth it

tardy ingot
safe drum
#

I want 100 ammo on it

#

Pls

tardy ingot
#

the weapon is already good

craggy pier
#

but its fckin annoyin

#

dealing 29.99 damage to chargers because their tounges are the size of florida

tardy ingot
#

its supposed to be a weakness

#

lol

#

If you want to shoot chargers far away pick hel rifle

#

hel rifle suffers far more close up unless you line up A LOT

neon gust
#

we should give all weapons a 20 meter falloff

#

so it feels good

tardy ingot
#

sniper too

dry pumice
#

Respectfully disagree. Also easily solved by making range 9m or even 10m. Not even a major buff or anything.

tardy ingot
dry pumice
#

...also solved by increasing damage to like 32 but that's besides the point

tardy ingot
#

says artek, god of random weapon changes

#

what do you SOLVE

#

there is no issue that makes the gun weak

#

its already a rly good weapon wtf

dry pumice
#

Just adding an extra window of safety against what Elbow mentioned.

tardy ingot
#

thats like saying hel rifle should get a buff that lowers its cooldown after firing because hel gun is better and doesnt have it

lone mortar
#

@dry pumice E2 run again?

tardy ingot
#

BRUH

dry pumice
#

Don't know if he's right though

neon gust
#

crazy i know

dry pumice
#

I just really don't want chargers to have a chance or any sort of advantage

#

Fuck them.

neon gust
#

damn

#

enemies doing what theyre suppose to do

#

insane game design

arctic marten
#

you should try the burst cannon weapon

#

it kills chargers i hear

dry pumice
#

Oh, it does.
Just deals some 30 damage overkill...

lone mortar
#

where a world that we take full control

#

is considered evil

ocean spindle
#

its r8e1 feasible 3 bots ksmdkm
by feasible i mean like possible in paper and in practice, not like 'oh yea r7d1 its possible but rng dependant'

thorny creek
#

It is but it's annoying

ocean spindle
#

leave my tacos pls

open osprey
#

agreed. I got to just before the checkpoint with just bots

#

forgot to grab the key doe

thorny creek
#

But duo with bots, 100% doable

tardy ingot
wispy jetty
#

My friends and I have been making it down the first run down and we were curious about the sniper.
Looking online people seem to be complaining about some sorta nerf so we got a few questions:

Can you effectively kill scouts with the sniper?
How bad are the nerfs and why do people dislike them?

tardy ingot
# wispy jetty My friends and I have been making it down the first run down and we were curious...
  1. yes. But so can a LOT of other weapons
    Hel rifle, precision rifle
    High cal, choke mod shotgun, burst cannon
    Shotgun, scattergun, sawed off, slug shotgun

  2. sniper basically doesnt have a use unless you want to kill hybrids safely. For normal giants scattergun, burst cannon and hel rifle (with pen) are similarly good. While also having actual use vs other stuff.

Sniper was already kinda balanced at best. But very fun to play. They heavily reduced its up time (longer reload cancel, less bullets per mag, longer delay between shots) and made it ass to play with

dry pumice
#

Magazine size 3 > 2
Fire rate > reduced
Reload speed > reduced (not in the patch notes)

arctic marten
# wispy jetty My friends and I have been making it down the first run down and we were curious...

Yes, you can kill scouts with the sniper, though there are many other weapons which do this just as well and are more versatile.

I think people dislike the sniper nerfs because there wasn't really a reason for them. Sniper used to have 3 shots per mag, shorter reload, and about 2 fewer reserve ammo. Of the "giant killing" weapons (sniper, scattergun, burst cannon) it was considered the weakest and was pretty ammo inefficient, then got nerfed for seemingly no reason, making it still the worst.

dry pumice
#

Previously you could kill 3 giants with headshots in a row. Now you kill 2, and you kill them slower.

ocean spindle
#

e tier just means b tier

wispy jetty
#

I see, thanks y'all

tardy ingot
arctic marten
narrow niche
#

How many shots is it per mom with sniper

tardy ingot
#

sniper vs mom

dry pumice
#

too many

tardy ingot
#

its not even in the top 10

dry pumice
#

should be 5, its probably 10

narrow niche
#

Hey I need the data 🙏

tardy ingot
#

hell it wasnt even before the nerf

narrow niche
#

Just how bad is it

tardy ingot
#

its 8

narrow niche
#

My god

dry pumice
#

Being client doesn't even help

narrow niche
#

That's some ttk

arctic marten
#

for mom or pmom?

narrow niche
#

Mom

tardy ingot
#

Pre nerf sniper was quite nice for pmom at least

Considering range it actually did a lot of burst

arctic marten
#

i must be doing my math wrong then

tardy ingot
#

126 dmg per shot
8 shots needed to kill mom

arctic marten
#

126?

tardy ingot
#

Tumor hp

dry pumice
#

What if client?

narrow niche
#

Tumor HP cap be like

tardy ingot
#

of mom

arctic marten
#

i thought that you could overkill on tumors

tardy ingot
narrow niche
dry pumice
#

Cringeronium

tardy ingot
# arctic marten i thought that you could overkill on tumors

you sadly cant (unless they shadow changed it)

Theres 2 things that client does:

  1. if its a pellet or burst weapon they can get all their bullets to hit (like on enemy heads basically) and do dmg
    This is coupled with 2

  2. clients ignore tumor CURRENT hp. Any singular dmg source can do up to the max hp of a tumor.
    So if a tumor has 1 hp they will still do max dmg with a sniper shot (host wont)

#

If sniper just did its dmg it would 3 shot mom

#

which would unironically make it pretty good. But still not the best at killing it lol

coral mirage
#

TL;DR: Host carrying scatgun deals less damage vs non host

tardy ingot
#

all shotguns are worse on host for boss killing

coral mirage
#

on the bright side, host have best ammo economy for auto weapons

tardy ingot
#

all weapons not named sniper are worse on host due to not doing consistent dmg on tumors

tardy ingot
#

client can hit more than base headshots

coral mirage
tardy ingot
#

instant feedback is helpful

#

but client can take less shots generally

#

if you shoot by knowledge and not by feedback you often stop before the target is dead anyway

coral mirage
#

also their burstcannon shots are able to "pierce" through kill confirmed enemies

tardy ingot
#

like you wouldnt shoot a strikers more than thrice with hel revo ever

tardy ingot
coral mirage
#

cept chargers

narrow niche
tardy ingot
#

you kinda know when stuff dies at a certain point

#

overshooting will still happen (for host or client) tho

olive robin
#

Maybe that would make it better

cloud fox
#

who would win in a fight, Pablo or Goku?

hidden ridge
#

T-nenpi

slim viper
#

Touche

wispy jetty
#

are there any ways to ping decoders through a terminal?

noble sierra
#

PING [decoder id]

ocean spindle
#

for example LIST ZONE_90

#

and then PING PD_563

sudden harbor
#

what does start light_testing.exe do?

dry pumice
lilac fulcrum
#

It starts testing the lights

sudden harbor
#

oh

#

so its like a challnge?

dry pumice
#

Yes. There's more.

halcyon current
#

No it's a prank to pull on your less well informed friends

#

By telling them to type it into the next terminal they see

wispy jetty
#

do the bots scan or tell you about shadow enemies with the bio tracker or do you have to find them manually?

hidden ridge
#

best they'll do is say something very vague about how many enemies are around them

#

so, no, if level has shadows and a bot has biotracker, you might consider bringing a PDW

#

to be fair this usually ain't in issue unless the shadows are sleeping and the room is bad if you wake up

#

if enemies wake up, shadow or not, they're gonna ping them

#

Consider however that shadows are only pinged for like 8 seconds more or less, unlike normal enemies

wispy jetty
#

ya I just wasn't sure if the bots had the same rules apply to them with the bio tracker

hidden ridge
#

but with a bot that has bio that isn't an issue

wispy jetty
#

aye ty

hidden ridge
#

they just rescan as soon as a new enemy goes in their range

wispy jetty
#

we are about to do deeper in rundown 1 and I heard there are shadows so we're curious about the interactions

dry pumice
#

They they will use its' active ability with reduced cooldown and increased range.
They will give vague comments on how many enemies they see.
That's it.

#

They will not give you specific locations and they do not specify sleeping targets.

hidden ridge
dry pumice
#

BioBot is the best thing against shadows. You always know where they are.

hidden ridge
#

since the shadows in r1d1 are ||alerted anyway||

dry pumice
#

If you're uncertain - use PWD or Precision Rifle. It counters them to shit.

coarse mountain
#

does anyone know how to do controlled response achievement? We tried to run high caliber pistol with burst pistol in primary along with sentry, cfoam and mines in B tier expeditions, still did not get the achievement

dry pumice
#

Tool doesn't matter.

#

Russian achievement is mistranslated and doesn't mention the solo part.

hidden ridge
#

you need to do it solo, in some translations it doesn't specify it but you need to be 100% solo, no bots

coarse mountain
#

Thanks Guys! Damn ...

dry pumice
#

R1B1 best level. You only need to do Class II alarm and then just take time with stealth.
High Cal best option because there's gonna be a lot of giants.

hazy field
#

Is it same for the Low Tech & the Close Quarters achievements?

hazy field
ocean spindle
#

close quarters with bots its, hard

#

tho

sudden scroll
#

i dont understand why people reccomend R2B1 for Biotracker achievement. I've done in duo with 2 bots , 1 human bio and 1 bot bio and we cleaned whole map , scanned everything . No achievement. twice now

dry pumice
#

Its a stupid easy level and you can just go loud on every room

jagged shore
#

probably because, it sounds like that's something went wrong with you somewhere along the way
it is recommended because it's not very hard, and no permanent extract alarm

narrow niche
dry pumice
#

I did all of them there, really. Excpe the "no tools" - i used R6C1 for that one.

jagged shore
ocean spindle
#

but only one

sudden scroll
#

i feel like something dies during the class 7 that we miss

#

but i mean bot is 360 scanning the whole time

#

so idk what

jagged shore
#

if you're playing with bots then that sounds fairly likely

dry pumice
#

The problem is the bots killing something that woke up before anyone pings anything

#

Ironically stealth is the achievement ender there

dry pumice
#

You have to shoot every room, and from a distance too

narrow niche
jagged shore
dry pumice
#

Just to be sure run biotracker yourself too

sudden scroll
dry pumice
#

And then one bot carries, uh... I don't fucking know, HEL Sentry?

narrow niche
halcyon current
#

It definitely won't kill them, so

sudden scroll
jagged shore
#

the very first blood door is also a sec door

narrow niche
#

🙏

sudden scroll
#

oh i mean yea..

dry pumice
#

Just do R1B1, seriously. Far easier level.

sudden scroll
#

i mean you have to open it to access the level anyways so i guess i just forget it

jagged shore
#

so 3 blood doors and an alarm door, plus the extract door

sudden scroll
#

then yea we get all doors.

narrow niche
#

Uhh

#

Did you wake and scan everything before killing anything?

sudden scroll
#

suppose we'll try r1b1

narrow niche
#

:P

sudden scroll
#

my only other thought is bot scans not counting for the achievement

dry pumice
#

It does counts.

#

I did it just as i said: me bio, 2 bots bio and 1 guy carries a sentry just in case.

narrow niche
dry pumice
#

Shotgun or sniper one, i think it was shotgun in my case

#

Give all bots useless guns that deal no damage, shoot, close door, run back to the sentry.

#

Rinse and repeat.

sudden scroll
narrow niche
#

Hm

#

Idk

finite oracle
#

does ||r8b4|| have ||2 different endings?||

narrow niche
#

idts

ashen frigate
#

Not exactly.

narrow niche
#

you can not do sec but it doesnt really do much

#

scaeffer does it anyway

digital mural
#

scafer

dry pumice
narrow niche
dry pumice
#

||TRAITORS!!!!||

halcyon current
#

So, how rough are the secondary or overloads on R4 gonna be? How much time do they extend levels by?

#

Intending on going through R4 like everything else so far and doing everything I can sequentially

tardy ingot
#

depends

halcyon current
#

Worse as we go deeper?

tardy ingot
#

i mean early optionals are usually easier

halcyon current
#

I'll take it

#

Is it worth going for PEs?

tardy ingot
#

generally: yes

#

some optionals are boring/dont add much/tedious

halcyon current
#

You get anything for it?

tardy ingot
#

R4 and R5 have some pretty oof ones

#

no

#

just fun

#

some optionals make levels a lot better, others are just extra cool stuff

jagged shore
#

they're pretty cool
plus you get a bunch of 1s on your rundown screen

tardy ingot
#

for example R4D1 is cool by itself. but secondary is also a quick fun one

halcyon current
#

You get anything for it? Extra hats?

jagged shore
#

no

halcyon current
#

Gotcha gotcha

jagged shore
#

steam achievements, that's it

halcyon current
#

Sorry, my entire chat lagged out there

#

Worth it for the extra 1s ngl.

tardy ingot
#

optionals are also some of the best stuff in the game fun wise

civic wave
#

ZONE 510-517 my beloved

halcyon current
#

R4 is just the first stuff that brought em, so was unsure what to expect, really

#

Want the R4 mask, is very edgy

mossy aurora
#

R5B1 EXTREME 🥰

jagged shore
honest solstice
#

Hey, got a question, how soon can I start looking for lore in game?
Planning to find as much as I can in the game, don't know any lore yet and don't want any spoilers

jagged shore
#

there's some hidden to find in r1b1

#

so as early as that

civic wave
#

basically just hit up every terminal you find and check the logs by entering the LOGS command

tardy ingot
#

my general opinion
A1 - ||basic side stuff||
A2 - ||optionals interact on themselves (not main) is fun||
A3 - ||basic side secondary, fun overload (interacts with main sliiiightly)||
B1 - ||good side stuff||
B2 - ||interacts with whole mission, good side stuff (also strategy changes heavily)||
B3 - ||2 meh side things||
C1 - ||meh side stuff||
C2 - ||good side stuff, but fuck this||
C3 - ||side stuff thats ok, but both have cool interactions||
D1 - ||cool side stuff||
D2 - ||same as C3||
E1 - ||sick side stuff||

honest solstice
#

cool cool

halcyon current
#

Sounds gnarly, dude

dry pumice
#

R4C3prisonerefficiency and i hate it.
You'll probably love it.

tardy ingot
#

cmon

dry pumice
#

Its death to pubs.

tardy ingot
#

its very fun

#

its just challenging

dry pumice
#

Our tastes of fun do not align

tardy ingot
#

shooting is fun

dry pumice
#

It would be if enemies were inferior

halcyon current
#

Yeah, Artek is traumatized by R2E1, I can't wait to go back ngl

tardy ingot
#

artek is traumatized by a lot of levels

noble wind
#

I think artek misses the fun of having a dedicated team

tardy ingot
#

R2E1, R4C3, R4E1, R8D2

craggy pier
#

i am traumatized by my accuracy

tardy ingot
#

artek needs to replay those levels

#

tbh

craggy pier
#

exposure therapy

dry pumice
#

R4E1 wasn't particularly bad, in retrospect.

craggy pier
#

we're here for u artek

dry pumice
#

The final stealth part is wee bit cringe, but the rest is... Fine...

halcyon current
#

Upon reflection, R2E1 isn't even that long of a level

tardy ingot
#

iirc you had 2 people carry no?

dry pumice
#

Eh. Maybe. And a blind guy for a 3rd.

craggy pier
#

ahem

#

hi

dry pumice
#

1 of the "carries" wasn't particularly insane or anything, he just stacked lots of supply efficiency.

tardy ingot
#

oof

#

boosters

noble wind
#

That's one way of playing gtfo

dry pumice
#

So out of many possible headaches - lack of bullets wasn't one.

tardy ingot
#

it definetly is

civic wave
#

there should never be a lack of bullets

tardy ingot
#

r7c3

civic wave
#

well, unless you miss the ammopacks but

tardy ingot
dry pumice
#

The other guy carried, yeah. Pretty much solo'd secondary's stealth part.

#

Unfortunately he also almost cost us the final stealth part by fucking up literally every single scout.

tardy ingot
#

i always think boosters are weird

dry pumice
#

But its fine, we recovered.

tardy ingot
#

cuz i dnt mind people using them if they rly need them

#

fun goes first

halcyon current
#

Boosters make the DMR go from feeling like dogwater to being amazing imo

dry pumice
#

That's considered heresy around here

tardy ingot
#

im just not a fan of 1. them being put into balance discussions
2. them being put into discussions on difficulty (when used in said levels)
and 3 i think that playing without them makes the game more generally enjoyable

tardy ingot
halcyon current
#

I don't like that it doesn't one tap strikers

dry pumice
#

What if i told you that my R8D2 was almost fueled by boosters.

tardy ingot
#

if it would it would be giga broken

#

thats the point

craggy pier
#

same but you can't really

#

yeah

halcyon current
#

So I normally use DTR

tardy ingot
#

lol

noble wind
tardy ingot
#

i do tend to read

dry pumice
#

I brought supply eff and Kaiser brought medical eff.
Kaiser saved the secondary with timely heals and i secured the main clear. 100% everything for the finale.

tardy ingot
#

should replay without

dry pumice
#

I would not mind replaying main only, but secondary can suck my ass.

tardy ingot
#

secondary as a whole is Scarlet_Sleep but the scan is fun

noble wind
#

What no cmon artek
It has to be authentic

dry pumice
#

Yeah, replaying the stealth part of secondary got old fast.

#

The grind to get to the part where you die... Love it.

tardy ingot
#

thats the 1 part that gets old in gtfo when replaying

#

most stealth parts are pretty meh

#

R8E2 is one of the exceptions imo

naive rune
#

I do like the economy boosters add, I just don't like when people use mods to override that economy and have infinite strong boosters

dry pumice
#

That too

tardy ingot
#

wdym economy?

dry pumice
#

R8 burned all my best boosters

#

The rainy day has come

noble wind
tardy ingot
tardy ingot
dry pumice
#

It doesn't help that 80% of my aggressives are [-Melee Damage], so i have to wait for a muted so i could compensate and not be utterly frustrated with melee sections.

tardy ingot
#

a limited item concept is done better with smth like blood vials in bloodborne

naive rune
#

They add a different gameplay depth between runs. What boosters do you risk? What do you burn? They are less interesting with full clears, but working through the missions they make things more interesting.

tardy ingot
#

and event that has negative parts

dry pumice
#

I guess i could just not stealth at all... That's an option... But you know...

tardy ingot
#

i generally just think that boosters dont add much to actual runs since none of the levels are balanced with them in mind

#

so the tought process of "which to use" is just not a real appeal for me

halcyon current
#

Tbf BB Blood Vials acted that way cause they were directly tied to narrative

noble wind
tardy ingot
halcyon current
#

My real issue with infinite booster mods is they make people play poorly in my experience

noble wind
#

Boosters need to have draw backs

tardy ingot
#

i also didnt mind farming them because 1. it fits the theme and 2. GAME IS SICK

tardy ingot
noble wind
#

Conditions on em barely amount to anything

halcyon current
tardy ingot
#

not always iirc

dry pumice
#

Every agressive has a negative, i believe.

noble wind
tardy ingot
#

minus bio speed

halcyon current
hexed plover
#

Question: How can I make it easier on myself when killing scouts with a knife?

dry pumice
#

Yeah, that's why that mod is forbidden around here and is not considered QoL

tardy ingot
#

uh jump before stab?

noble wind
halcyon current
tardy ingot
#

it is

dry pumice
#

Most definetely.

tardy ingot
#

but ye

#

boosters are veeeeery cheesy as a mechanic

dry pumice
#

At that point just perma apply them to yourself

tardy ingot
#

ive heard peopel say "why not balance the game around them"
but then you get situations where having wrong boosters (or none) sucks ass

#

and its the same or similar difficults with them

#

than without before

#

so no benefit

dry pumice
#

Pfffft

#

The answer is simple

tardy ingot
#

i think boosters just rly werent implemented well

dry pumice
#

If game was designed around them - it just would be harder across the board. And we don't want that.

tardy ingot
#

random + some useless/some broken
better on players with prior knowledge/general experience

#

plus it makes soooo many people dependent on them

halcyon current
#

I find bioscan makes some stuff comically easy sometimes

tardy ingot
#

people who start off without touching them might use them when stuck and improve, not rly using them generally

dry pumice
#

Only if you stack enough of it

tardy ingot
#

people who spam them 24/7 rely on them even when they dont do much

#

and man beginners spamming random ass boosters

dry pumice
#

That's fine

tardy ingot
#

just 1. confuses them more
and 2. makes them think they do smth

dry pumice
#

That +9% main damage is not gonna be a run saver, but its a line go up

halcyon current
#

What, are you saying glowstick power isn't something I should bring 24/7?

halcyon current
tardy ingot
halcyon current
#

I've heard stacking infection resist makes you almost immune around 90 percent

dry pumice
#

Regen cap is not particularly broken. Once enemies have enough DPS - it just doesn't matter.

tardy ingot
dry pumice
#

I brought it for the D2 once and it did jackly doodly shit.

tardy ingot
#

if you wanna comit war crimes do hel revo and boosters. burn the complex

noble wind
mossy aurora
#

Regen cap is pretty strong

halcyon current
dry pumice
#

It is strong.

halcyon current
tardy ingot
naive rune
#

I would maybe think about bringing DMR w/o + Main Damage if the scope wasn't the worst thing i've ever seen. Terrible feedback

noble wind
tardy ingot
halcyon current
#

I don't mind the scope but I also don't like it

tardy ingot
#

either way
its funny when people actually underrate dmr

civic wave
#

I used regen cap in that r6d4

dry pumice
#

The scope is dirty as shit, that's a known issue.

civic wave
#

very funny with hacking locks

dry pumice
#

The only gun socially acceptable to mod and change the sights on.

#

All these guns and no one brought a cup of bleach.

tardy ingot
#

eh

#

nah

#

people might dislike it

#

but no

#

its fine enough

naive rune
#

Not even the dirt, just the formatting

civic wave
#

if you have trouble with dmr sight I think you're looking at the wrong thing when scoped in

mossy aurora
#

The worst part about the scope is the scope resolution changes along with your texture settings

naive rune
#

At a distance I genuinely can't tell if I'm hitting a headshot or not.

#

Maybe its my settings, yeah.

civic wave
#

yeah the scope is a little grimy but, well, so are all the sector door windows in the game

#

and no-one is asking for a reversion on that

tardy ingot
#

easy clue

mossy aurora
#

The scope legitimately is more pixelated if you are playing on low

halcyon current
#

I don't like the zoom on the scope even if it's slight

tardy ingot
#

wait it is?

#

ariError wtf

civic wave
#

yeah scope scaled with texture size

#

like if you look at my dmr runs vs hani's

naive rune
civic wave
#

you see the difference

tardy ingot
#

you will basically never not break head off a headshot

civic wave
#

you get precision hitmarker too

dry pumice
#

Its genuinely hard to find a sightline where you can't pop head anymore.

tardy ingot
#

youd need to be like 70 meters out to not break head or smth

naive rune
#

I'll try changing texture size, but I genuinely struggle to make sense of the sight most of the time.

#

Only weapon I have the issue with

halcyon current
tardy ingot
#

dmr is like 4th best main

halcyon current
#

But man, I really like popping striker heads on the DTR

tardy ingot
#

mostly in the shadow of hel revo

#

but if you hate shooters and want them gone

#

dmr

#

is your friend

dry pumice
#

DTR has 2nd longest damage fall off, i believe

#

25m or 40m or something

tardy ingot
#

40

#

yes

#

but

dry pumice
#

Basically DMR junior, and not as effective at longest ranges

tardy ingot
#

it kinda is not good at that range

dry pumice
#

Yeah... But hey - you don't waste damage no matter what.

halcyon current
#

It's harder to compensate for recoil the further out things get

tardy ingot
#

dmr at range kinda just plays better than any other gun BY FAR in main

dry pumice
#

I'm surprised they still haven't buffed it slightly. Who the hell uses it that they're like "eh, its fine"

tardy ingot
#

and again, dmr and hel pp combo is funny af

dry pumice
#

I'd imagine its one of the least used primaries out there

tardy ingot
halcyon current
tardy ingot
#

yea

halcyon current
#

Unless you mean across 2 players

tardy ingot
#

i mean teammates

#

JISH

halcyon current
#

That makes more sense

tardy ingot
#

@past mesa keep playing lethal

halcyon current
#

DMR is what, 1 body 1 head for Strikers?

dry pumice
#

I remembered that BP got nerfed. I'm sad again.

#

whyyyyyyyyyyyyyyyyyyy

#

It hurts

past mesa
tardy ingot
halcyon current
#

Yeah, leaves em with .3 or something hp

tardy ingot
#

@past mesa keep playing lethal

dry pumice
#

Why are you pinging him so hard. Something wrong?

past mesa
#

what

tardy ingot
#

dw about it

past mesa
#

is this in refence to

dry pumice
#

You're pinging him like he owes you money

noble wind
#

Perhaps he does

upper ginkgo
#

finally someone worse than kaiser

past mesa
#

XD

tardy ingot
#

@past mesa just keep playing lethal

#

<3

dry pumice
#

On topic of that emoji

#

The ugliest emoji on the entire server

past mesa
dry pumice
#

It is so visually unappealing

#

Can we delete it please... Or at least rework

noble wind
#

Could use a new one that won't be used much

dry pumice
#

remove mouth, add the 💢 and its perfect

ocean spindle
#

tbh most emotes dont get used so like

#

eh

naive rune
#

Aggressive_Artifact this is a real emote in this server?

#

wtf even is that

noble wind
#

An aggressive booster

digital mural
#

An aggressive booster

naive rune
#

the hell it is not

#

its a meatball with a face

#

with bedroom eyes?

#

why

noble wind
#

Bedroom eyes?

civic wave
#

isn't it just jojo dio face

naive rune
narrow niche
#

:\

noble wind
#

Well itll remain as it is 🤷‍♂️

narrow niche
#

its an aggressive artifact

#

wait no

#

its a red bold artifact

#

wtf

soft crater
halcyon current
#

What rundown would you lot consider the benchmark? Like rundown completion counts for average?

#

"If you do this you're probably at least competent"

topaz anvil
#

At least competent is after you beat all 8 rundowns

halcyon current
#

Can do

ocean spindle
#

lmao

#

for me competent its already by doin all of r1 r2, cause E tier
but usually r1 and part of r2 and r3 usually works
at least like

#

obv depends on their skill

#

but thats about it

halcyon current
#

I have completed all of R1-R3

#

Am on R4 now

#

Feel like R4 is where things are gonna start getting interesting though, with all the side OBJs

ocean spindle
#

r4 and specially r5 are high up on the difficulty scale so

#

pretty much yes

#

i mean as if, r2e1 wasnt interesing but ok

#

at least first times around

halcyon current
#

R2E1 was fun ngl

#

Felt like the most demanding thing I've done in game so far

noble wind
#

Good cuz you'll get some more of that

#

And lot more

halcyon current
#

I like high difficulty stuff in games

#

It feels the most satisfying to actually accomplish

#

Even if it's "bullshit difficulty"

#

I think it's the residual mental scarring of playing Armored Core games when I was a kid

ocean spindle
#

its just hard to define bullshit diffculty for me
the term 'artificial' its kinda thrown around a lot but for me it really doesnt like mean a lot anymore

#

i need studyin for it

noble wind
#

R4c3pe R4d2pe r4e1 secondary will give you the business

halcyon current
#

I absolutely agree, but most people know what im.alluding to when I say it

dry pumice
#

Its not that complicated

#

Artificial difficulty is when you eithe spam enemies or just keep buffing them until your average grunt is as tanky as a miniboss.

#

Surge alarms = artificial.
Surge alarms of anything but vanilla biters = mega artificial.

halcyon current
#

I only think that's artificial if they lock you in the room so to speak

dry pumice
#

Was just about to mention that, yeah.

#

Depends on the environment. Big rooms give you lots of place to maneuver so its no longer as bullshit

#

R2E1 is... weird in that.

#

on one hand the pitholes are pretty big and great for kiting

halcyon current
#

Everytime I lost R2E1 I feel like I could point to an explicit catalyst for it

dry pumice
#

But on another - the scans take their sweet fucking time to spawn as well

halcyon current
#

The scans are the scans sometimes, sure

#

But they do that in every level

#

It's just the rng bit of em, I just laugh at it and move on when it happens

dry pumice
#

Also the complicated nature of the pithole allows sleepers plenty of flanking opportunities, which also comes back to bite you in the ass sometimes.

ocean spindle
#

not all missions

dry pumice
#

No, it really is that simple.

#

Number go up is the cheap difficulty.

#

Unique tactical situations or enemies with complicated custom attack patterns is "real" difficulty.

halcyon current
#

When I think of artificial difficulty the example people always used that comes to mind for me is dark souls 2 new game +, where most of the difficulty came from more harder enemies being around, and tbh, I don't even view that as artificial difficulty

ocean spindle
#

mhh idk, then bsically every like rogue like its cheap difficulty cause theres always that one room where u fin 7 stagglers even if ur advanced in a run

dry pumice
#

Borderlands 2 new game ++ comes to mind

ocean spindle
#

like the binding of isaac

#

or nuclear throne

dry pumice
#

Where Slag was mandatoruy

ocean spindle
#

hell even metal slug then cause it, kinda shoves a lot of soldiers sometimes

#

most fps who dont have a lot of enemy variety

#

even pizza tower??

#

that one boss that spawns shit its artifial difficulty

halcyon current
#

CoD WaW on vet is probably considered artificial difficulty by a lot of people

ocean spindle
#

minecraft spams endermans- idk

#

maybs in mistaken some of these but

#

just sounds, wrong for me

noble wind
#

Minecraft =/= difficulty

halcyon current
#

Imo it's hard to put brackets around cause it's different for everyone

#

And imo artificial difficulty is almost always a skill issue that can be resolved by 2 words

#

"Git gud"

noble wind
ocean spindle
noble wind
#

Difficulty with purpose is always the way to go

#

Difficulty for the sake of pushing people off the edge is cheap

halcyon current
#

Difficulty with narrative meaning behind it>>>>>>

ocean spindle
# halcyon current "Git gud"

thats a lot of games that can, be applied that even the ones that try to balance it well
i mean u can say that of every game that requires u to die a couple times, so again every roguelike ever created

#

some people arent, gods at games

#

they shall die

noble wind
ocean spindle
#

im playin hades and it took me like 6 tries to get past the first boss

noble wind
#

The devs don't even care

ocean spindle
#

that was not artificial

halcyon current
#

And they shall either become accustomed to dying or they will learn from their mistakes

#

Like I guess you can argue Akumu mode from TEW(Evil Within) is artificial difficulty

ocean spindle
#

idk for me it keeps, sounding like u can apply that to a lot of shit even if its fun or enjoyable or whatev

ocean spindle
#

... ok the end wasnt hard but

#

i think the take they shared applied to that

#

like theres 5 enders u can find if u really try to search em and then the end its like 700
its that artificial cause they spammed em?

noble wind
#

If you're a causal it's fine but Minecraft is way too casual

noble wind
halcyon current
#

Anyway, I feel like this is getting away from Artificial Difficulty

#

GTFO always feels firm but fair to me

ocean spindle
ocean spindle
noble wind
ocean spindle
#

idk e2 im in e1 im gonna cryyyyy

#

3 bots its so hard

noble wind
#

There's plenty of stuff U can do and add with variety of purposes

noble wind
ocean spindle
#

i mean yeah but its a pain to mine doors with bots

#

theres always one behind

#

and then theres like 'stay here moments' cause of the keys

#

i didnt get super far away

#

i got till like the uhh r2d2 bridge, the reactor one

halcyon current
#

I think playing with bots vs people is a whole mentality shift in how you actually interact with the game

ocean spindle
#

pretty much but its not a bad one its just a slower one

#

but, no spoils

#

that level aint super slow

noble wind
#

You just need to be better (no flame)

#

More practice the faster it's done

halcyon current
#

I generally take things a little slower with bots

#

They can do really funny things with their totally suppressed guns

ocean spindle
#

its a pain but it is true

#

tho i hate that first key

noble wind
#

Also consistency

#

Play more often you'll get there

ocean spindle
ocean spindle
#

maybs i just need to play more burst cannon

#

and master it

noble wind
#

That could work but U may run into other issues

ocean spindle
#

mhh i guess theres probs some funny enemies that ihavent seen heheee

#

myabs ill just grab a shotgun but i feel its too little ammo

#

but i guess its what works best

noble wind
#

U just have to use it
Can't preserve ammo like ur life depends on it otherwise u won't develop a feel for it

ocean spindle
#

i just need to save it and use my primary, and then defend the parts where ik theres ammo with sentries and bots

#

uh its gonna be a mess but i can do it

#

maybe

#

hopefully

#

aaa

noble wind
#

I too had that issue but I learned to just use my ammo

#

More u play the better understanding

ocean spindle
#

mhm

#

... pain

#

msdkmk

tardy ingot
# halcyon current "If you do this you're probably at least competent"

roughly:
If you can do a D tier calmly
If you can pull enough weight in an E tier on your own to not make a run harder

But then again theres multiple levels of what you consider competent in the first place. Some people think struggling through C tiers is competent. Others see breezing E tiers as competent

tardy ingot
halcyon current
tardy ingot
#

imo stuff that could be counted as artificial difficulty increases (but only for 1 time usually) are intentionally obscure/game rule breaking events

R7E1 has one of those where it spawns enemies way longer than it should usually does, throwing players off and potentially killing them.

R7B1 has it with a random ass 1 room spawn alarm

If you know, its chill. If you dont it will suprise you without any indication of it being a thing

#

like suprises =/= artificial

but introducing smth. Then changing that without any giveaway for a 1 time jab is

halcyon current
#

Artificial difficulty is always gonna be kinda hard to quantify. Personally I find it exists more in TTRPGs when you piss off the GM then in video games.

tardy ingot
#

I mean the easiest one is buffing hp values straight up

#

fucking fallout does this so much

halcyon current
#

I'm going to quantify myself as competent when I finish R4

#

This feels like where the real game begins

tardy ingot
#

Armored enemy? Makes sense

random ass raider takes 10 times as much dmg ? Bs

#

also

#

its rly less r4 as a whole

halcyon current
tardy ingot
#

but moreso c3 and e1

#

its like

#

R1-r3 only rly is r2e1

Maaaybe r2d1/2 and r3d1 i guess, but thats already a big gap

noble wind
#

I'd say r5 is when U get things straight

#

R6 will be a breeze
R7 a step up to some extent and then r8 2nd half

halcyon current
mossy aurora
#

Completing a rundown is not necessarily a good indicator of competence

#

A bad player can be dragged through r4e1 while being worse than someone whose stuck on r4d2 due to bad luck in lfg

halcyon current
#

That's fair

#

RyK, iirc we've played before, am I a bad player?

mossy aurora
#

Especially since r4e1 can be hard carried by 2 good players pretty much

noble wind
#

What are the odds of pulling the same cart over an entire rundown

halcyon current
#

Pulling the same cart?

mossy aurora
halcyon current
#

I'll take it.

upper ginkgo
#

first episode of p*b review

halcyon current
#

I know I shoot fine, I think a lot of my issues boil down to lack of mechanical knowledge which only comes with experience.

#

Play game more, get better, simple math

noble wind
mossy aurora
#

Also a lot of what makes a player seem good is map knowledge. Put a "good player" in a new map like a hard vanilla modded map and they can look pretty different

halcyon current
tardy ingot
tardy ingot
#

for r4

#

Hard carry through c3 and e1

halcyon current
tardy ingot
#

then its already quite chill to get some through d1/d2

#

c2 is just annoying af but easy honestly

noble wind
#

By the time he gets there he should have a good understanding of how everything works

tardy ingot
#

and the rest is snooze

mossy aurora
halcyon current
#

I just want to Not Be A Sandbag, yk?

#

I don't nessecarily have to be good enough to solo carry, I just hate being detrimental.

noble wind
noble wind
halcyon current
#

I won't be through R4 by tomorrow

#

Took a break to shower, eat, start laundry

#

Contemplating a cigarette even if I know I really shouldn't.

noble wind
#

Take Good old Cuban cigar

halcyon current
#

I've had em, not a cigar fan

#

Buddy of mine smuggled em back on a trip for Church, long story.

tardy ingot
#

a few things that make a player nice to play with imo are

  • knowing when to use ressources (easier with level knowledge specifically. But generally, dont die with meds if its an important situation. Dont sit on ammo for no reason) Hand out stuff quickly without asking for ammo and left over meds
    PS: i hate people sitting on ammo/meds when we going to start combat soon

  • know when to move away from enemies

halcyon current
noble wind
tardy ingot
#

prior knowledge makes it very easy to guess

#

but if you are somewhat blind

#

its obviously harder to tell

halcyon current
tardy ingot
#

9 times out of 10 if im holding a pack and not using it on the team that means i need extra ammo for something coming up

#

Im one of the people who insta uses packs otherwise and checks ressources of the team whenever possible

halcyon current
#

If im holding ammo it's cause ik I'll need it after this event, or we're all at approximately 70/70 and ik one of us is gonna need it more then the others soon

sturdy glen
#

always starve your teammates of medi

#

immediately eat all of it

#

trust

halcyon current
#

Sigma Grindset

tardy ingot
#

actually true in pubs

mossy aurora
#

Hold E on them and cancel at the last second gaslighting them into thinking they are using all the resources

tardy ingot
#

and in my static where 1 guy takes fall dmg every 20 seconds

He would take fall dmg on a flat plane i tell ya

halcyon current