#gtfo-related-questions

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dry pumice
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new BC is a perfectly servicable gun

hazy wedge
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Literally. I was starting to get used to BC too

dry pumice
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And you no longer require PHD to use it

silver fable
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there's memeing about the OP guns and crying when the OP guns get nerfed, and nothing in between

narrow niche
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bc still works

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idk

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its still a good choice

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its not like sniper

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which you could probably use if not for the

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reload

hazy wedge
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Make it a full mag burst and then Iโ€™ll like it

narrow niche
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๐Ÿ’€

dry pumice
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60 damage is such a fascinating damage point though

narrow niche
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just make it automatic

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uwu

dry pumice
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Flawless c-scout killer, actually...

narrow niche
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trust me

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good idea

dry pumice
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Heh. Nice.

silver fable
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oh, btw the arbalist reload animation change was apparently a stealth nerf to the cancel

narrow niche
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bruhhh

silver fable
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imo arbalist is pretty mid now

narrow niche
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getting trolled

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:C

dry pumice
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Long bursts just generally feel like ass, it seems. The only other gun i know that worked like that modified HEMLOK from Titanfall 1. You could change the 3-burst for 5-burst which nerfed your ability to kill grunts efficiently, but you could one-burst a player reliably.

hazy wedge
narrow niche
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well i never use the arbalist so

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:3

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veruta

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uwu

silver fable
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...yeah just use veruta

dry pumice
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Wait, you people were canceling arbalist?

narrow niche
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artek moment

dry pumice
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Of course you did...

timid grove
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i like arbalist

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just the RATATATATA

narrow niche
#

so now we dont just have specials in main

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we have mains in special

dry pumice
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I like the new reload. You get to enjoy the sight of that shnozzle for a second. Old reload was outdated and felt like from a different game.

narrow niche
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short rifle

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uwu

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ok no but

silver fable
dry pumice
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On another note

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New guns are bot buffs

narrow niche
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so real

dry pumice
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You guys might not like the slugger, but bots do wonders with it. And they never run out of ammo on the short rifle either.

hazy wedge
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Bots when they have perfect accuracy with slug ๐Ÿ˜ญ

narrow niche
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i like how short rifle is just a slightly altered hsmg model

dry pumice
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Also i think they can fan-fire the short rifle like mad

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Every so often i hear an unusually loud BRRRRRRT and i'm like "what the fuck?..."

narrow niche
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bots using the short rifle like a har with good ammo eff

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uwu

dry pumice
narrow niche
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spoler

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uwu

stiff bough
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sorry.

silver fable
# narrow niche bc still works

on BC, I never put the time into the gun before so I'm no expert, but it seems like the change has thrown it off its main role as a boss killer

dry pumice
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I had the joy of bot-soloing a tank with it.

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Couldn't even kill the guy before cfoam run out.

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I did kill him though, so...

silver fable
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apparently it's reasonable into bigs and smalls, but then also I'm not sure it's worth putting the effort into over helgun/veruta/highcal which already mop all that stuff up

dry pumice
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Besides we already have 2 boss killers - Sniper for mega range and Scatter for point blank.

narrow niche
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why does nano have better pres multi than slug shotty

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wtf

timid grove
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just rememberd slugs a scout killer

silver fable
dry pumice
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BC was kinda over-reaching its boundaries with that one. Now its perfectly in the middle and you can still shoot small hordes with it.
... I mean... You could before too, but it was cringe and unpleasant to the extreme.

narrow niche
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someone should line up a 6 tank kill with hel rifle

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uwu

narrow niche
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more pres multi than half the mains

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like carbin

dry pumice
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Its a pistol.

narrow niche
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but is it really

dry pumice
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Its literally just The Pistol, but you shoot 2 weaker bullets instead of 1.

narrow niche
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so eral

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one less shot than reg pistol

dry pumice
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It does means it works worse at range though

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But it performs amazing in close range

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Don't even need to aim it - hip fire is as stable as it gets.

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Just do fuck off burst somewhere where the head is.

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And there's something going on with its' flashlight... Can't quite put my figner on it. For a second i thought it got the mini-LRF of the sniper, but no.... Its average-ranged, but for some reason it feels very powerful.
And the pistol is so small - it takes no space on screen either, so i use it as a searching tool when LRF is not available.

narrow niche
dry pumice
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It does on madmen like Sniper Rifle. Pretty much blocks the south-east quarter of the screen entirely.

narrow niche
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ok thats fair

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sniper is huge

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another reason to use scatter uwu

silver fable
dry pumice
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I don't know how to explain. I just find it very... Endearing is the word? Burst Pistol just exudes that "little helper" energy all around.

narrow niche
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slug has normal main pres of like

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.74782308928301283

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those numbers are not accurate

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but you get my point

silver fable
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hm, bullpup is the standout for main precision multi

narrow niche
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they really need to make an enemy with a 1x pres multi hitbox

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just for the funny

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every main does less

silver fable
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not that it has mattered

dry pumice
silver fable
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stinks of pick rate tbh

dry pumice
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It now has the same range as the Assault Rifle. So now the main differentiator between them is that one deals more BS damage and the other rewards headshots... While reloading like 0.5 of a second longer.

silver fable
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as soon as you make bullpup even slightly not terrible, bad players flock to it and it sets off an alarm at 10cc headquarters

dry pumice
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AND?!

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I do not understand the logic of the balancers. In the same patch they deliver bangers like the sentries rebalance and then do absolutely insane shit like this. I don't get it.

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Pick rate is not everything! It doesn't help that its one of the few mains that's actually pleasant to look at.

silver fable
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I think pick rate is a terrible way to balance the guns

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but it makes sense if you look at some of the rebalancing history

dry pumice
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The gun was literally fine. It found its golden spot. IT WAS FINE.

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All you had to do was buff the Assault Rifle to have some competition with it and that's it.

silver fable
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tbh I think it still needed a faster reload

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and yeah AR is in pretty bad shape right now

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but I'd probably take AR over BP due to uptime considerations

dry pumice
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Also that new revolver reload animation...

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Its cool but like... I can't even see what is happening

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Increase it by +0.5s and then we can talk

silver fable
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revo still has a fast cancel, so at least it wasn't a stealth nerf

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revo's problem imo is that it's a high eco sustained waveclear gun that's competing against other high eco sustained waveclear guns that also massacre bigs

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would've been pretty silly if they also cut into the "sustained waveclear" bit with a stealth cancel nerf

dry pumice
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I mean... What options do they have?

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Only increasing damage ever so slightly

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We have 2 interesting breakpoints to cross: 15 and 20

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15 honestly feels fair. 20... Uh... Probably lets not.

silver fable
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you could play around with >15, but yeah 20 would be a very bad idea

dry pumice
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How about 19 actually, kek

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You can tap a guy and then just let your teammates do the rest

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38 flank damage doesn't seem to do anything...

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And i only recently found out the prec on revo is crap

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For some reasons i thought it was a prec gun, but... Weird.

silver fable
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19 is probably a bit much imo

dry pumice
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probably

silver fable
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yes it doesn't mess with any immediate breakpoints, but it's a lot of damage and it adds up into bigger targets

dry pumice
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currently its 84 big damage

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each +1 damage adds 6 to the whole...

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90... 96... 102... 108...

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16 would be a fair start

soft crater
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15.01

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take it or leave it

silver fable
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yeah I'd start at 15.1

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give you limb breaks on bigs and good fight into chargers

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then each extra point of damage inches you closer to 1magging a big

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at 19dmg you get 114dmg out of a mag, which is a trivial main chip away from killing a big in half a second

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I'd probably want to stay pretty far away from that

soft crater
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19 isn't likely since that'll allow it to tap scouts to the front head

earnest compass
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Woah when did checkpoints get added to earlier rundowns?

silver fable
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I really don't care about how good the guns are at killing scouts tbh

earnest compass
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ohhhhhh

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that'll explain it

soft crater
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15 is likely the highest they'll go

earnest compass
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it can help, sometimes it can be incredibly awkward to melee kill a scout

soft crater
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given how revolver already functions

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revo can already occi shoot a scout short/some what medium range

silver fable
earnest compass
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it really is

soft crater
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but not really iwhat people would use it for when you can just melee it

silver fable
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I rarely think about scout killing when picking specials

earnest compass
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like 95% of the time you can just go all peter gabriel on it

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SLEDGE

soft crater
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there aren't many levels you "need" to shoot a scout

earnest compass
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there are ones where it's less risky, but yeah where it's necessary is practically non existant

neon forge
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How 2 scout kill?

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Didn't one hit last time idk why

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Which melee weapon matter?? Guys say all the same

narrow niche
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use hammer or spear

silver fable
narrow niche
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its easier

earnest compass
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bat and knife require a fully charged whack to the back of the head

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hammer or spear can 1 shot in the front of the head

neon forge
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haz spir equiped rn bra

earnest compass
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spear is the easiest to pop scouts with

neon forge
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cool

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oh

silver fable
neon forge
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Directional attacks matter too

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Is it AI enemy pathways?

silver fable
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running approaches on scouts are usually the easiest

neon forge
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Running?

earnest compass
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yeah sprinting doesn't wake them up, only causes them to extend their feelers

silver fable
earnest compass
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and if a feeler is touched there's a bit of a delay

neon forge
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I have never been touched by one

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But seen plenty make the mistake

silver fable
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can't really run with spear, so your scout-killing movement is impaired

neon forge
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like i said 2 days playing - rando matchmaking - zero winz - zero gear

earnest compass
neon forge
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Is it procedurally generated? (The zones)

earnest compass
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no

neon forge
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Is winning in matchmaking possible?

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LOL

earnest compass
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yes

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winning with 3 bots is possible

neon forge
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lol

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with randos

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they have gear I don't understand

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Is the lobby always like this? Or only for free week?>

silver fable
neon forge
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tempted to fuck with rando matchmaking

silver fable
neon forge
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it is my own personal hell

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Really increases the difficulty

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They have like, different looks

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I still haz default skin cause

silver fable
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yeah there's apparel but it's just cosmetic

neon forge
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Random guy from china's suck

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lol

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But you can only earn that by winning?

silver fable
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yeah first completions of levels cause loot drops

neon forge
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I joined for free week ? And i did tutorial, patient and stealth. Everyone else: Leroy J.

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I wonder how they win games?

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Shooting at every enemy and going to the wrong levels/doors???

silver fable
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again, discord LFG would be a good idea

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.t lfg

uneven gulchBOT
neon forge
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Am i wrong to understand these basic rules as a new player?:

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Stealth

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Flashlight discipline

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close/open key doors

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Focus on mission

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limited ammo/hp

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Correct?

sturdy glen
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that stuffs all good and correct yea

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at a certain point it becomes time inefficient

neon forge
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Why does nobody do this?

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Oh

sturdy glen
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but most ppl youre seeing prolly suck at it

neon forge
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What I mean is, you will not win by shooting ALL of them.

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?

silver fable
neon forge
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THere isnt enough ammo?

sturdy glen
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a lot of levels there is but only if you shoot well

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generally not a good idea to do it tho yea

silver fable
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...yeah new players mag-dumping every sleeper room will tend to run out of ammo in B tiers

neon forge
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Shotgun VS bullpup?

silver fable
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but for experienced players who rapid stealth-clear as an afterthought and shoot reasonably well, this is not a low ammo game at all

floral acorn
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if u ask which one is better, shotgun or bullpup, the answer is veruta ๐Ÿ™‚

neon forge
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Someone always wakes them/shoots/light on every game?? is that normal

floral ether
warped jetty
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could anyone tell me which rundown and level the invincible enemy that follows you around slowly is? I remember its on one of the lab tile sets.

floral acorn
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r7e1

warped jetty
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thank you

neon forge
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scry slydog I will look into that soon

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Thank you guys cool

silver fable
# neon forge Shotgun VS bullpup?

bullpup is a known noob trap, the gun tends to feel good to new players and does reasonable work per clip but the reload takes days
there are several shotguns
I'd stay away from the main shotguns as a new player (they're useful but make for non-standard loadouts that complicate learning)
the special shotguns are all good but their purposes vary

neon forge
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SHould I use these funny shaped objects every game? or save them for ppl that dont suck

topaz anvil
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Hurh

neon forge
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Shotgun has been a reliable secondary for when swarmed. I probably wont stop using it as a second.

neon forge
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Curious for the main weapon, as I have tried a couple things, but two shotguns has been the best.

silver fable
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combat shotgun is very pushed, pump shotgun is fine

neon forge
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I have avoided weapons with description 'low ammo' etc

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That sounds like crap am I wrong?

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Ammo is rare

silver fable
neon forge
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Pistol really?

silver fable
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pistol is pretty strong right now

neon forge
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I can place shots

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I don't spam

silver fable
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has always gotten quite a bit of ammo

neon forge
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Hence two shot

silver fable
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you can spam pistol if you like, or you can play it methodical

soft crater
neon forge
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Ammo seems rare

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Or my teammates just SUck

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I have to do a lot of work?

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And I end up at 24% health

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And they sit trigger happy 64%

silver fable
neon forge
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Half my games are that way

silver fable
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not a lot to be done about bad teammates

neon forge
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I say 'stealth! watch the light!'

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THey never listen -_-

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lol

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One hell of a game

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Torturously difficult, I like it.,

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Imma go play moar

silver fable
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good luck

jaunty bear
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its still stressful even with an experienced team

soft crater
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FELLAS

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What if

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Lego GTFO

ocean spindle
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.t no

uneven gulchBOT
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No

soft crater
topaz anvil
#

What if schaeffer plushie

soft crater
topaz anvil
#

I want to see Bishop plushie :(

terse copper
#

Hey everyone. Forgive the noobish nature of this but, I have some questions and I wanted to get some expert opinions on our situation

I've been playing GTFO with a consistent group of friends once a week for about 2 and a half months now. we took a couple weeks to play Lethal Company after some frusterations with the game. Basically, we've been stuck on the same two missions for the better part of those two months, R1C1 and R1B2 . We simply cannot crack down and clear these missions. Each time we try B2 for example its all this time creeping in the dark trying to stealth kill things, but one mistake and the whole room wakes up and causes chaos.

I understand that seemingly the above situation is how the game is kinda supposed to work, stealth from place to place and clear rooms as needed but given the random nature of the monster placement it feels like its... not designed that way? The amount of times Ive seen two giants spawn side by side in the first room basically waiting for us to make even the tiniest mistake makes me think we're missing something. But even if we survive long enough to nearly complete the objective, all it takes is one security alarm to flood the room with chargers to just completely end us. And I cannot see a good answer as to what to do about an alarm causing chargers to flood in on us. Given that each run takes about 35-40 minutes to get to that point, it can be draining to go that far and have one tiny mistake fuck us up.

Like.. are there tips to what we are doing wrong, or is that just how GTFO is meant to be played and we need to adjust? Sneaking from room to room doing stealth kills and if mistakes are made, your just done? I can't help but feel that we are inherently missing something, but I have no idea what anymore. Like.. should we be clearing rooms, should we not be? is it a loadout problem? Is it just a straight out skill issue?

wooden karma
#

r1c1 is the long hallway reactor right

terse copper
#

yeah

fickle mulch
#

skill issue methinks

terse copper
#

we struggle with that one too, but it just comes down to the same problem, we get overwhelemed and just get munched. I think thats just a skill issue on our end tho

fickle mulch
#

with your sentries, make them face the other way as opposed to like front

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chargers have weakpoints on their back and are tougher to kill from the front

balmy plaza
#

how many expeditions are there like r1c1? Those wave/defense missions

fickle mulch
#

1-3 in each rundown

balmy plaza
#

damn, me still struggling on r1c1facepalm

fickle mulch
#

dont worry - it'll get easier

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r1c1 is iirc the only reactor of its type?

wooden karma
#

its about shooting right and making sure people are ferrying resources as much as possible from zones during wave downtime
depending on where you setup for holding out you can make the run to resources shorter
you can also try to delay the reactor password to give resource runners more time

r1b2 - all enemies in rooms are the little shooters and some scouts, if youre messing up sneaking around shooters its a chance to learn to dodge shooter shots. killing scouts is its own thing to practice, other than that the alarms should be manageable with (again) shooting well, prioritizing certain things to kill first (strikers/giants) and using tool to help cut down waves

fickle mulch
#

also if you think its bad now, imagine how it was during the actual rundown 1. No lock melters and very little QOL (it was hell soloing it because of the solid hour of just opening boxes)

ocean spindle
# terse copper Hey everyone. Forgive the noobish nature of this but, I have some questions and ...

well im gonna center on r1b2 cause its like easier to crack down the problems
on it yeah giants uh can appear, but very rarely, if u find two together u can always just keep em for last and just shoot it once ur done with everything else
enemies when they glow they are more sensitive of their surroundings, and prone to wake up more if u kill another one on medium distance, always be sure no ones glowin or coordinate with ur team to take 2 3 at the same time by chargin and releasing with a countdown
if ur not using the terminal to pintpoint where to go, absolutely do it, u pretty much only need QUERY for the HSU and for the KEY, most doors lead to nowhere and have big alarms so u can pretty much just dont
enemies are yeah weak from behind but still kinda easy-ish to kill from front, make sure theres a good balance on the weapons, like one person with something for bigs maybe like a hel rigle a chokemod for the range and what not, maybe someone else with a machinegun for the alarms, a dmr to take care of shooters
and tools, on that level pretty much u only need sentries, but its always useful, ALWAYS to have a bio on every mission

ocean spindle
#

oh

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ur u

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oops

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oh nevermind

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i thought u were someone else

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yeah sentries dont do back damage

fickle mulch
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chat is this true

ocean spindle
#

always face em towards where the enemies come from, they have way more sight and wont shoot u

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it is

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they had back damage up untillll r3 i think?

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and then got patched

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u mightve heard on og r1c1 being a strat but not anymore

terse copper
#

@ocean spindle very rarely? I think in the 40-50 some odd attempts we've made at it, Giants have been in the first two room in pairs about 30 of those times. if that is rare, damn I might need to go buy lottery tickets lol

fickle mulch
ocean spindle
hardy grotto
ocean spindle
#

og r6???????????????????????

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jesus

hardy grotto
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yes

ocean spindle
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welp

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my bad

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thought it was way before

raw mist
#

GTFO takes a lot of practice to get used to, me and my team struggled on r1b2 for a long while too, so don't worry. Remember: You can always skip rundowns, not every thing has to be done in order, so I personally think it's a good idea to try other rundown A levels to get the hang of the game better first

terse copper
#

hm. So my assumption of having to clear rooms slowly with stealth monster by monster is the correct move to make?

ocean spindle
#

that too, i think kinda gettin to the C2 or D tier on R1 its important for taclkin other rundowns, but if u get stuck hard

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jump to the next

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theres other A tier

ocean spindle
#

like 2 3 4 awaken

raw mist
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Breaking stealth wastes a lot of ammo, something you'll need during scan events

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some levels are more lenient than others, but in the case of r1b2, that level barely gives any ammo iirc

wooden karma
ocean spindle
#

also for scouts which im guessin are being a problem too, u can hit em with melee on the head with a full charge, u will need a hammer or a spear to kill it
with bat and knife its a bit more complicated since u need to hit the back of the head

raw mist
#

GTFO is all about losing control, and regaining it. When you break stealth try and stay calm

ocean spindle
#

and that takes a lot of practice

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alternatively u can shoot em with a WIDE variety of guns

terse copper
#

I get not to use ammo until you have to. thats not really the concern we have. It just seems that all it takes is one mistake to to put us basically in a "you lose, the game just hasn't told you" situation

ocean spindle
#

like sniper high cal hel rifle shotgun choke mod, all of em in the head naturally

terse copper
#

Scouts are surprisingly not the problem, we handle those not bad

ocean spindle
#

nice

terse copper
#

it just tends to be big rooms with other dudes in it and eventually the chargers. One time we made it to unlock that final door only to be rushed by all chargers and we just perish

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and it feels like no amount of supplies or practice can handle that

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and im like "that can't be right"

wooden karma
#

? there arent chargers in r1b2

ocean spindle
#

they probs mean strikers

raw mist
narrow niche
terse copper
ocean spindle
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wait

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so ur in r1c2

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not r1b2

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i thought r1c2 unlocked after doing r1c1

narrow niche
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it do

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:3

ocean spindle
#

im confused then

narrow niche
#

b2 has no chargers

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uwu

ocean spindle
narrow niche
#

np

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uwu

ocean spindle
#

i uwu u back

narrow niche
#

:D

#

b2 has shooters

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for days

terse copper
#

....hang on a second then. Im looking back at it, and yeah it says R1B2 is the mission we selected. and it does eventually get into strikers

slim viper
#

If i run an aggressive booster that has the human proximity conditiion, is the negative effect (Melee -14%) only active when in human proximity?

ocean spindle
raw mist
#

If you accidentally wake up one, don't start panicking and shooting immediately, try and walk over to melee it or shove it to prevent it waking others. I call this 'salvaging' a botched stealth. But this also depends on the sleepers you're dealing with, for example you probably dont want to try to melee a charger or giant if they wake up unless you know what you're doing

wooden karma
ocean spindle
#

yeh

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only on alarms its strikers

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not chargers

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areu sure u dropped into the right level

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or did the host just pulled a funny

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r1b2 its an HSU mission

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R1C2 its a collect ID mission

terse copper
#

ive double checked. R1B2 The Officer is the one we mostly recently struggled with

raw mist
#

That one should only have sleeping shooters and like 2 scouts

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strikers and giants for alarms

ocean spindle
#

well ok same advice applies then, chargers come in way later acter c1

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thats a different scenario

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with different uh tools and strats n stuff

terse copper
#

we do occassionaly switch back to try R1C1, the power grid one with the long hallway

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but the problem persists kinda either way

raw mist
ocean spindle
#

that ones a bit i guess easier to give advice but also complicated to explain ksmdkm
u kinda need to hold on the bridge for the best position

raw mist
#

and bring hel weapons for their over-penetrating bullets

ocean spindle
#

u need to put in the code as like late as possible, since its a time where enemies dont spawn

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and u can clean up

ocean spindle
#

and just grab all the resources on the first room first, and then after the 4 5 wave u can run to the very back of the level for more

raw mist
#

also make sure you're using resources properly, leaving the ones closer to you for last so you don't have to run all the way back to the beginning to get more resources during waves

terse copper
#

@ocean spindle @raw mist yeah, thats what we end up doing. We still end up completely overrun by the end.

#

@solemn flint what do you mean knife check?

ocean spindle
raw mist
ocean spindle
#

hey

#

nice

wooden karma
solemn flint
#

he forgot to shoot

#

most likely why

ocean spindle
#

cause sniper sentry

raw mist
#

If you completed the entirety of 8 waves, start running back immediately

ocean spindle
#

idk what that was

raw mist
#

because then an extraction alarm occurs, enemies wont stop spawning at that point

#

you're supposed to make your way back as soon as wave 8 is done

terse copper
#

we tend to just run out of resources by wave 7-8.

#

the furthest we've gotten is the middle of wave 8

raw mist
#

Hmmm then it may be a resource management issue, again, try to use the resource at the start of the levels first

#

also have someone bring a sniper

solemn flint
#

1 question

raw mist
#

giants and hybrids are very dangerous

#

and sniper can 1 shot headshot them

ocean spindle
#

maybe it could also be a gun issue, make sure u have a good mix, usually one sniper for the big enemies its wonderful, and the rest can be just like machineguns or heavy assault rfiel

#

whatev helps u defend

#

and the sentries usually 3 burst sentries or 2 burst onee sniper for the bigs

solemn flint
#

did u use ammo pack when ur secondary is more than 70% left and primary is more than 80% left?

ocean spindle
#

but save em too, dont use all ur 3 sentries on the first 1 2 3 waves

raw mist
#

Any weapon with the 'Hel' title is great for this level too

#

they can penetrate stargets

ocean spindle
solemn flint
#

if the answer is yes then he has resource management issue

ocean spindle
#

and tbh hel shottie its also pretty bad

#

for this

terse copper
raw mist
#

so you get a lot more value per shot since enemies run straight often during reactors

solemn flint
#

if no then maybe 4 shotty loadout

terse copper
#

We tend to run a pretty varied loadout. Too many sentries out could def be an issue for that

solemn flint
#

there are almost no way u can ran out of resource for r1c1

ocean spindle
#

yeah using like all ur firepower for all the waves can be detrimental for the tool

solemn flint
#

unless

ocean spindle
#

always save one, amybs even two in the first waves

solemn flint
#

u miss

#

u miss all ur shot=))

ocean spindle
#

wuhh

#

:3

solemn flint
#

most possible explanation

ocean spindle
#

eh u can burn through refill dependin on ur typeof sentries or if u useem all

#

and even ur boosters tbh

solemn flint
#

even the most dumb loadout can still beat that level

ocean spindle
#

sentry cpu speed for this level is very he

ocean spindle
#

tbh if i ran dumb loadout i would still die

#

i am bad at aiming

raw mist
terse copper
#

Thats kinda my concern and why I wanted to ask experts. I want to keep playing the game cause a friend enjoys it, but we're just getting frusterated at not being able to proceed and part of me that used to raid in WOW is like "is this just a team issue? just poor skills or incompatable skill sets"?

raw mist
#

this game is hard

wooden karma
raw mist
#

it takes time to get used to

solemn flint
#

trying to remember out how i fail that level

ocean spindle
heavy spire
#

whats the weak spot for feelers?

ocean spindle
#

but u can always like jump to r2 r3 for the A levels

raw mist
#

As most people have pointed out, missing your shots are extremely detrimental in GTFO

ocean spindle
#

bat and knife only from the back of the head

#

but that is tricky to do

heavy spire
#

got it

#

thanks

ocean spindle
#

but do it in the back of thehead

#

just to be sure

#

shoot it in the back of the head from a medium close distance

heavy spire
#

mightve been just a bit too far

#

I was just out of feeler range

#

cause dumbass bots

raw mist
#

that is very far

ocean spindle
#

maybe, it has pretty eh range, its like 6, and i think it has 21 dmg, which is like JUST BARELY tokill a scout from the front

#

also bots :[

#

they nice

#

smh

#

dont insult my bois like that

heavy spire
#

my bots are lobotomised

#

otherwise for anything else I love em

#

I wanted to get one to shoot it with the sniper but I couldnt figure out how

ocean spindle
#

qwq my buddies
thank u bots for not alerting any enemy no matter what otherwise i wouldve cried

#

uh with sniper u can also just do a headshot and that has the range of, life so u can do it from pretty much anywhere

raw mist
ocean spindle
#

and i think even a back shot, a sniper in the back, on their spine also kills em

#

but its just easier to hit head

heavy spire
raw mist
#

they cant shoot scouts in their 'passive' state

ocean spindle
heavy spire
#

aw

ocean spindle
#

they sneak

raw mist
#

so unless you mess up and wake them up, the bots wont shoot the scout

heavy spire
#

I messed up this time

#

but I know now

ocean spindle
#

u got this

raw mist
#

Try meleeing the scouts! It'll be hard at first, but hammers and spears makes it very easy to pull off

ocean spindle
#

hell yeah

raw mist
#

full charge your hit to the head and they're done

terse copper
#

well, I think I got some of the answers I was expecting. @raw mist @ocean spindle Thanks for the help ๐Ÿ™‚

raw mist
#

I hope you and your crew keep enjoying the game

ocean spindle
#

if u have any more problems u can always ome back and ask again

raw mist
#

It took my crew a long ass time to not wake up whole rooms too

#

like a few weeks of playing

ocean spindle
#

make sure u analize like what ur failing at, everyone needs to do it when they startin so dont worry about it

raw mist
#

we suck ass

#

but we're a bit better now

ocean spindle
raw mist
#

so keep trying!!

#

and never give up

heavy spire
#

also is the long range flash worth keeping over other consumables like glowsticks?

raw mist
ocean spindle
#

i meant it in a gay way lol

raw mist
terse copper
#

my big concern is I think that while some of us enjoy the nut crushing challenge of a game like this... the other two don't and its far easier for them to get.... excitable we'll say

ocean spindle
#

on a level like r1c1 long flashlight its perfect

raw mist
terse copper
#

and it sounds like that might be a fundemental mismatch with the games expectation of the players

raw mist
#

just be careful, long range flashlight can wake up sleepers very quickly if you shine on them

#

glowsticks on the other hand, do not wake up sleepers AT ALL

#

even if you throw it at them'

heavy spire
#

thats why I like it over glowies

ocean spindle
#

problem is not even the speed cause its like other flahslights, the problem its like u hit an enemy for like 80 meters afar and u dont even realize

raw mist
#

yea that too

raw mist
#

I know this may sound like im joking, but im not

native sun
heavy spire
#

nah that does make sense

ocean spindle
raw mist
#

relying too much on biotracker can really mess you up later on

ocean spindle
#

its very useful

raw mist
#

yea

#

for me I put tracker on bots

heavy spire
ocean spindle
#

for solo runs or whatev its good to run no bio, u can try some day

raw mist
#

they only use it during waves

#

yes

ocean spindle
raw mist
#

bots are op with biotracker

heavy spire
#

ok that fixes my issue then anyways

ocean spindle
#

lol

raw mist
#

they haev 360 ping radius and much more distance

#

they will always ping when possible and keep enemies pinged

#

They're insane for sentry symbiosis

heavy spire
#

ill give the trackers to bots then

#

what should I run

#

seafoam?

raw mist
#

Up to you

#

Sentries are always nice

#

it depends on your other teammates too

#

I usually run c-foam myself cuz bots suck at foaming doors

heavy spire
#

What are friends coolerthumbsup

ocean spindle
#

yeah depends on thelevel
usually bots just work better with sentries and bio, so u could have the mines or the foam if u need it
if u need to do mines and fom usually u do foam its better for u to do foam u should do foam

ocean spindle
#

bots are passable with mines

#

but with cfoam they are complicated

raw mist
#

yea

heavy spire
#

also, is there a way to tell where the horde will come from

#

the arrows on the map?

ocean spindle
#

hear the scream, itll tell u the direction

#

left right or front

#

and watch the bio pings

raw mist
#

also with c-foam, you dont actually have to fully charge it to seal a door, only like 70-80% of the circle will do

#

alternatively you can just shoot 1 shots at a time 9 times

heavy spire
ocean spindle
#

if u mean before a wave, check the areas, enemies spawn two areas from where u are, so watch the doors and open the map to count the areas

raw mist
#

enemies always spawn 2 rooms away from you

ocean spindle
#

and i say areas cause i mean A, B, C, not necessarily rooms

raw mist
#

adjacent

ocean spindle
#

sometimes two areas connect without doors so watch out

raw mist
#

so its random where they spawn

#

but like @ocean spindle said, listen to audio cues

#

that will tell you where they will come from

#

before the pings

heavy spire
#

so zone 49 will essentially be counted as one area

raw mist
#

Not always, you have to look at doors too

heavy spire
#

I guess theyll come from C then

raw mist
#

a good rule of thumb is: if there is a door, then it is considered a room

#

but this is not always the case as some connector rooms dont have doors

#

but those are very fringe cases tbh

heavy spire
#

i might just seafoam both of the doors in this area to be safe

ocean spindle
#

look at the signs on the walls they always tell u

#

also yeah usually

#

that works ksmdksmdkm

raw mist
#

go like only 60%

narrow niche
#

you can overfoam doors

raw mist
#

and when the wave starts, listen where they come from

narrow niche
#

you need like what

raw mist
#

then foam those doors that they;re coming from

narrow niche
#

9 blobs per door

heavy spire
#

bots are just grenading them since I sadly didnt bring cfoam

#

oh well

narrow niche
#

well

raw mist
#

ah yeah grenade always foam instantly

narrow niche
#

youre running out of cfoam cause

#

...

#

you dont have cfoam

heavy spire
#

im not running out

#

was just trying to figure out rules of wave spawns, which they told me

#

I should be right I hope

narrow niche
#

then youll be fine

raw mist
#

You'll get used to it

#

If you're stuck on a level and dont mind spoiling it, there's guides online too

#

I like professor scaler's guide cuz he tells you where enemies can spawn

narrow niche
#

i mean the easiest way to tell

#

is that they spawn 2 rooms away

#

rooms not necessarily meaning doors

heavy spire
raw mist
#

Also note that this game has a bit of rng factor as well, just because the waves come from one way during one run doesn't mean they'll come from the same if you play it again

#

this also depends on possible spawn locations

heavy spire
#

I like that

raw mist
#

ie. if there is only one place enemies can spawn from in that level, then every time you play it'll be the same

#

but for the most part, most levels have multiple spawn locations so yeah

heavy spire
#

oh shit big guy

#

can I deal with him in stealth?

#

oh fuck 2 of them

ocean spindle
# heavy spire can I deal with him in stealth?

uh yes
get behind the big, make sure no ones too close for another enemy to wake up
charge ur melee and hit it in the back of the head, start chargin again
bots should rush in to also hit it with their melees, and then u hit again and it should be dead or close to

#

and if u dont wanna

#

die tryin

#

u can also just shoot it

heavy spire
#

so ill go with shooting

#

HEL rifle would work best wouldnt it

ocean spindle
#

yeah its a good weapon for dmg

#

u should kill it in 4 shots, 2 from behind

#

with bots two giants close together its unsmokable pretty much

heavy spire
#

at the top of the spinal cord? like the neck?

ocean spindle
#

the back, the back in general all back does more dmg, and hel rifle kills in two with two back hits

#

precision on heads with hel rifle doesnt really matter

#

its a bodyshot weapon

heavy spire
#

got it

ocean spindle
#

like a shotgun but

#

yeah

wooden karma
ocean spindle
#

problem with bots is they will rush in to hit it

#

and u might shoot a bot by accident

#

or even kill the bots if the giant decides to punch

heavy spire
#

wait

#

if I go in right behind with the slug shotty

#

should it do more

ocean spindle
#

uhh no, slug shottie has less dmg

#

think its 21 vs 30

#

30 hel rifle

raw mist
#

giants have 120 health

heavy spire
#

yikes

ocean spindle
#

so hel rifle plus 2 cause its the back, 60

#

so 60 60 two shot

raw mist
#

generally if you wanna shoot them, use secondary

#

and aim for occiput (back of the head)

ocean spindle
#

pretty much, unless ur an animal and have sawed off for some reason
like me who runs it a lot cause i wanna die

raw mist
#

the back of the head takess x3 damage

ocean spindle
#

its very fun

heavy spire
#

hm 2 hits with this gun

#

very nice

raw mist
raw mist
#

and 1 shot them anywhere with a scattergun

ocean spindle
heavy spire
ocean spindle
#

on hel rifle headshots are very eh

raw mist
#

scattergun you have to be close tho

#

but it is very powerful

#

think of it as doom's super shotgun

#

2 shots, each one dealing like 150 dmg or something

#

assuming all pellets hit

heavy spire
#

its the fuck you blaster

raw mist
#

it just got buffed in recent patch too, minor damage buff and more ammo

raw mist
#

but during alarms scattergun can be dangerous to use cuz you need to get close

heavy spire
#

damn another big boy

raw mist
#

so sniper may be better

heavy spire
#

oh another 2 big boys

ocean spindle
#

:D

heavy spire
#

games treating me

raw mist
narrow niche
#

scatter needs 200 damage

raw mist
#

if you see one there's probably another

narrow niche
#

๐Ÿ™

ocean spindle
raw mist
#

also why'd they nerfed sniper bruh it felt balanced now it kinda blows if you miss

narrow niche
#

eh

#

it blew more if you missed before

ocean spindle
#

cause uh reasons

raw mist
#

I feel like it was in a good spot with 3 shot/mag and 13 max ammo

ocean spindle
heavy spire
#

also, when a guys glowing and you kill someone near it triggers em right

raw mist
narrow niche
#

:3

ocean spindle
raw mist
ocean spindle
heavy spire
#

got it

narrow niche
raw mist
#

you can force them to glow and pulse so they go right back to sleep by shining light on them too

#

and or stance changing

heavy spire
#

yeah im doing that

raw mist
#

(crouch uncrouch)

ocean spindle
#

i dont like the crouch one lol

heavy spire
#

is the melee light considered less bright than gun light

raw mist
ocean spindle
#

depends on the gun but usually yes

#

u have

#

slug shottie and...

#

hel rifle

#

yeah those two are better

heavy spire
#

I might change off slug

ocean spindle
ocean spindle
#

hsmg my beloved

raw mist
#

i have skill issue

heavy spire
#

I was using the heavy smg

ocean spindle
#

oh nice lmao

heavy spire
#

worst density

glossy mason
#

Can I add bots while I'm in mission?

ocean spindle
#

yeah

#

u just put the option to 'players and bots' or 'bots only'

#

and they should appear

#

or when someone disconnects

glossy mason
#

If that doesnt work that means I must restart the mission?

#

because I think its bugged. Bots refused to get in the scan

ocean spindle
#

it should reset em

#

its a known issue that no one knows why it happens

heavy spire
#

how much is a charged spear

#

like damage wise

ocean spindle
#

uh think its about 18 or somethin like that
but spear has a big precision multiplier, which means it deals more dmg on headshots
so u can oneshot all small enemies in the head, and do a bit more dmg on a big with a headshot

#

ok its 17.5

#

charged

heavy spire
#

kk thanks

glossy mason
ocean spindle
#

good luck for ur next run

half delta
#

Whatโ€™s the most effective and efficient way to kill a tank?

heavy spire
#

HEL rounds apparently

ocean spindle
#

nah

ocean spindle
heavy spire
#

im learning to love glowsticks

ocean spindle
# half delta Whatโ€™s the most effective and efficient way to kill a tank?

||burst cannon works well from afar, scattergun its ok but u have to be close so depends on the level, sniper its overkill so only if u wanna keep ur distance; those are the main three, then precision rifle hel rifle and others are not bad specially for the distance but naturally just fall back a bit||
||if ur client tho,burst cannon scattergun and specially sniper gain a ton of force since u inflict full dmg even if the tumors damaged i think, something among those lines, u can probs find more about it in the wiki page of the tank||

ocean spindle
#

i am the glowie man on my team runs

#

i am the psycho lol

heavy spire
#

I am insane too

ocean spindle
#

:D insaneness

heavy spire
#

wait whats a lock melter for if I can just heavy it

ocean spindle
#

lock melters are completely silent, if u hit a lock or fail a hack ill make noise and wake up instantly nearby enemies

#

also lock melters are faster

#

than hacking

heavy spire
#

hmm

#

wouldnt not clearing rooms come back to bite you though

half delta
#

Absolutely

ocean spindle
#

yeah but

#

also sometimes it just better to not do it

#

depends on the level

half delta
#

absolutely if they are respawn rooms too

ocean spindle
#

on r1a1 for example u could just sneak through most of the blue rooms and not have any consequences

#

its just a bit easier there to just kill

#

but other levels just are very hard to deal with

heavy spire
#

im blind

ocean spindle
#

thats why i use glasses

heavy spire
#

my glasses hurt on computers sadly

#

but im searching for this HSU and the terminal location doesnt make it easier

ocean spindle
#

um search for a big tank

#

its not in a box or anything

#

its like human size

#

and check the AREA

#

specially

heavy spire
#

does it stick out at all

#

cause im in the middle of a big warehouse

ocean spindle
#

um its like a pod

#

theres a lot on there

#

so search for anything that says HSU

heavy spire
#

oh ok

ocean spindle
#

even if its not the right one

#

u will see how it looks

#

it has HSU_XXX on it

#

written on text on it

heavy spire
#

yep found it

#

thank you for my stupidity

ocean spindle
#

aight, good luck :]

#

good luck on that

half delta
#

I get a feeling someone has probably asked how did I get friends on this game lol

heavy spire
#

probably, and then they were directed to LFG

ocean spindle
#

i did friends talkin on the discord in general ksks

heavy spire
#

Accrat and a Koning

#

I should be fine

ocean spindle
#

accrat its theeee pdw?

#

u can name it by their

#

normal name

heavy spire
#

heavy

ocean spindle
#

no one uses the manufacturer one smdkm

#

ah hsmg

#

weird thought it was another one

#

well sure u can make it work

#

did u

#

succeded

heavy spire
#

yep

ocean spindle
#

:D

#

nice !

heavy spire
#

uhh what specials do bots go well with

#

shotguns I assume

#

hels too

ocean spindle
#

uh not necesarily

#

bots shoot from very afar, usually with bodyshots and usually on all types of enemies no matter if they are big or small to balance ammo

#

so they work best with a long range gun, that doesnt need headshots, than can be effective for bigs and smalls

#

and machineguns fall right on that

half delta
#

Letโ€™s be honest bots are dumber than a box of rocks

heavy spire
#

bullpup, machinies and high damage weps

#

would the drum mag or normal machinegun be better, I assume drum

half delta
#

I usually go with crowd control for the bots though. One with a machine gun, one with a combat shotgun and the other with probably another machine gun or heavy hitting gun

ocean spindle
#

then on D tiers or missions with a lot of moving parts

#

it hurts

#

also heavy hittin gun why

#

they are gonna use it on smalls and, maybs even shoot u with it depending on if its a duo run

#

with bots u should be havin the big guns

#

like a hel rifle a shottie or even a burst cannon if theres a lot

half delta
#

My terms of heavy are machine gun or shotguns

heavy spire
#

currently ive got machinegun, hel and burst

#

I think that should work

ocean spindle
#

a

half delta
#

Giving a hel rifle to a bot is like giving a 2 year old a 50 cal

heavy spire
#

2 year old gonna shoot me I assume

ocean spindle
#

yeah i wouldnt do shotties either tbh
ive heard they are ok for close distances but most levels bot look at enemies from very far away

#

and same for the combat shottie

narrow niche
#

scatter bot uwu

half delta
ocean spindle
#

:b

half delta
#

:>

heavy spire
#

ill give 2 of them machinies then

#

are bots any good at managing recoil

#

or are they just bots

half delta
#

They have no recoil lol

#

Their an ai not a player

heavy spire
#

give them the high recoil guns :)

half delta
#

Pfft

ocean spindle
#

they can miss a bit by like just, aiming or strafe but

#

they good

#

they very good

half delta
#

In most situations

ocean spindle
#

yeah

#

close quarters... aaaaaa

#

i like shotties for that

heavy spire
#

also with sentries are sniper ones any good

#

or should I just go with a burst and machine

half delta
#

Burst sentries for the win honestly

heavy spire
#

I got a burst and sniper

half delta
#

Shotgun sentries runs out of ammo to fast and sniper sentries need a bio tracker to fire faster

ocean spindle
#

sniper its also a bit low on ammo and needs yeah bio pings to shoot faster
but long hallways are best for it

#

and it also has a lot of dmg

#

its like 50

#

or so

#

shotgun sentry got buffed tho

#

idk hows in the ammo situation rn

#

but usually its always for chokepoints

#

very close range

heavy spire
#

is the HEL auto one worth it

ocean spindle
#

and then hel auto sentry its a stagger sentry

#

so

#

incredibly niche

heavy spire
#

ah

#

stagger

ocean spindle
#

yeah

half delta
#

How much was it before for the shotgun sentry?

ocean spindle
#

same for the autopistol

heavy spire
#

I guess ill go double burst

ocean spindle
half delta
#

Probably 150 max id assume

heavy spire
#

time to R1B1

half delta
#

Also the Hel auto sentry dosent kill Iโ€™m pretty sure

ocean spindle
#

also it kills just very slowly

#

its like 0.8 dmg

ocean spindle
half delta
topaz anvil
heavy spire
ocean spindle
#

also shottie sentry
Symbiosis shots 133
so yeah almost 150, but it does use a lot of ammo on corpses so id say its, probs good and maybe better than burst but situational

topaz anvil
#

Holy shit discord mobile try not to be the most ass thing ever conceived challenge (impossible) (failed)

heavy spire
#

discord mobile is ass yes

ocean spindle
#

C:

half delta
#

:3

#

Yes, yes it is

topaz anvil
#

The constant flashbang every new message makes me want to snap my phone

ocean spindle
#

qwq

half delta
#

Also slendi have you played R8C1 yet?

topaz anvil
#

Slendi is too cool to not have beaten it already right

half delta
#

Right?

topaz anvil
#

@ocean spindle

half delta
#

The heavy is dead

ocean spindle
#

i did till B2

topaz anvil
ocean spindle
#

i have a lot of trouble finding teams in the way i play tbh

topaz anvil
#

What way is that

ocean spindle
#

so luckily i had dak help me on a1 b1 b2 but yeah

ocean spindle
#

i have an hour limit and then i have to reconnect, i cant host, ive been havin trouble with my mic

#

eh its a mess

topaz anvil
#

Every level is a speedrun lel

ocean spindle
#

pretty much but

#

with r8 i love taking shit slow

#

generally with new levels

#

i watch the tiles i play with the levels and i just enjoy

#

also im not readin i dont want spoils

half delta
#

Iโ€™m helping you not die but understandable lol

ocean spindle
#

tbh i kinda wanna die tryin smdkms

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i went into b1 blind and almost died a ton of times so

#

i wanna experience c1 the same, dyin

#

i did read somethin like ||uplink||

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fuck

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lol

#

but well

#

ill see when i get there

half delta
#

Friends

ocean spindle
#

fwiends

half delta
#

B2 was a bitch

ocean spindle
#

yep but, i really, enjoyed it lol

#

i defo wasnt expectin sec to go that way but

#

i am so glad it did

half delta
#

Yes the floating dimension things

ocean spindle
#

what a way to hide somethin lol

misty kernel
#

so can someone explain to me what does the new enemy do?

dense obsidian
#

what are the new enemies called?

heavy spire
steep mural
#

quick question

#

is autopistol the same with machine pistol

#

with the only key difference that autopistol staggers the enemy more and penetrates?..

hidden ridge
jaunty latch
heavy spire
#

holy shit this green mist is painful

jaunty latch
#

what level lol

heavy spire
#

R1B1

jaunty latch
#

oh I thought you meant the funny green mist not just fog

heavy spire
#

just fog

#

does the high powered flashlight do any good for it

jaunty latch
heavy spire
#

im with bots im sure they dont care

jaunty latch
#

they dont just if you ever go in a public lobby keep it in mind

heavy spire
#

does the map have a measurement system

jaunty latch
#

guns with thermal scopes can also see through fog a lot easier, but eventually you will run into fog so thick even they cant pierce through it

tardy ingot
#

Guns with thermals can only look through fog if they arent in fog themselves

jaunty latch
tardy ingot
#

otherwise its also blind

heavy spire
#

like a ping will say how many meters and im wondering if I can translate it to the map

jaunty latch
heavy spire
#

hmm ok

civic wave
#

1 big square on the map is 12.5x12.5 metres iirc

spring rain
#

how to join aรฉ friend?

civic wave
#

You can join them through steam if you're friends, or a discord invite, or lobby codes

#

Lobby code you copy the string of numbers to your clipboard, go back to the game, and a red Join button will appear on the left hand side of the menu

heavy spire
#

is it even worth me doing the other zones if I completed my main

#

like do I get anything?.

civic wave
#

Optional objectives? They don't give extra rewards but you get a completion number and a cool experience

#

Main progression in this game is unlocking and clearing levels and getting better

heavy spire
#

its not even optional

#

I just got my main

#

theres just more to explore ig

civic wave
#

Oh side zones in a mission? Not much point unless you're looking for resources or maybe lore logs on terminals

jaunty latch
heavy spire
#

eh ok ill extract then

jaunty latch
#

the placement of some things is randomized so its just more spots for stuff to appear normally or its a resource zone

heavy spire
#

whats infection level btw

#

like should I care about it

jaunty latch
heavy spire
jaunty latch
#

flavor text it doesnt mean anything

#

infection meter is another mechanic you will start seeing in r2