#gtfo-related-questions
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Literally. I was starting to get used to BC too
And you no longer require PHD to use it
there's memeing about the OP guns and crying when the OP guns get nerfed, and nothing in between
bc still works
idk
its still a good choice
its not like sniper
which you could probably use if not for the
reload
Make it a full mag burst and then Iโll like it
๐
60 damage is such a fascinating damage point though
SO TRUE
just make it automatic
uwu
Flawless c-scout killer, actually...
Heh. Nice.
oh, btw the arbalist reload animation change was apparently a stealth nerf to the cancel
bruhhh
imo arbalist is pretty mid now
Long bursts just generally feel like ass, it seems. The only other gun i know that worked like that modified HEMLOK from Titanfall 1. You could change the 3-burst for 5-burst which nerfed your ability to kill grunts efficiently, but you could one-burst a player reliably.
Yeah I tested this on day one. Itโs kinda sad
...yeah just use veruta
Wait, you people were canceling arbalist?
artek moment
Of course you did...
I like the new reload. You get to enjoy the sight of that shnozzle for a second. Old reload was outdated and felt like from a different game.
3.5s reload, I think < 2s cancel before r8? of course
so real
You guys might not like the slugger, but bots do wonders with it. And they never run out of ammo on the short rifle either.
Bots when they have perfect accuracy with slug ๐ญ
i like how short rifle is just a slightly altered hsmg model
Also i think they can fan-fire the short rifle like mad
Every so often i hear an unusually loud BRRRRRRT and i'm like "what the fuck?..."
on BC, I never put the time into the gun before so I'm no expert, but it seems like the change has thrown it off its main role as a boss killer
thats fair
but its not bad
Oh, definetely.
I had the joy of bot-soloing a tank with it.
Couldn't even kill the guy before cfoam run out.
I did kill him though, so...
apparently it's reasonable into bigs and smalls, but then also I'm not sure it's worth putting the effort into over helgun/veruta/highcal which already mop all that stuff up
Besides we already have 2 boss killers - Sniper for mega range and Scatter for point blank.
just rememberd slugs a scout killer
they don't tend to let the main shotguns have the eco into tumors of the special shotguns
BC was kinda over-reaching its boundaries with that one. Now its perfectly in the middle and you can still shoot small hordes with it.
... I mean... You could before too, but it was cringe and unpleasant to the extreme.
ok
more pres multi than half the mains
like carbin
Its a pistol.
but is it really
Its literally just The Pistol, but you shoot 2 weaker bullets instead of 1.
It does means it works worse at range though
But it performs amazing in close range
Don't even need to aim it - hip fire is as stable as it gets.
Just do fuck off burst somewhere where the head is.
And there's something going on with its' flashlight... Can't quite put my figner on it. For a second i thought it got the mini-LRF of the sniper, but no.... Its average-ranged, but for some reason it feels very powerful.
And the pistol is so small - it takes no space on screen either, so i use it as a searching tool when LRF is not available.
does the gun model really interfere that much with searching?
It does on madmen like Sniper Rifle. Pretty much blocks the south-east quarter of the screen entirely.
right, I thought you were just asking why the slug gun's precision multi was ass
I don't know how to explain. I just find it very... Endearing is the word? Burst Pistol just exudes that "little helper" energy all around.
the nano just has pistol pres
slug has normal main pres of like
.74782308928301283
those numbers are not accurate
but you get my point
hm, bullpup is the standout for main precision multi
they really need to make an enemy with a 1x pres multi hitbox
just for the funny
every main does less
not that it has mattered
Speaking of old BP.
Dahell were those nerfs...
They don't seem to break the gun but like come on... It wasn't amazing or anything.
stinks of pick rate tbh
It now has the same range as the Assault Rifle. So now the main differentiator between them is that one deals more BS damage and the other rewards headshots... While reloading like 0.5 of a second longer.
as soon as you make bullpup even slightly not terrible, bad players flock to it and it sets off an alarm at 10cc headquarters
AND?!
I do not understand the logic of the balancers. In the same patch they deliver bangers like the sentries rebalance and then do absolutely insane shit like this. I don't get it.
Pick rate is not everything! It doesn't help that its one of the few mains that's actually pleasant to look at.
I think pick rate is a terrible way to balance the guns
but it makes sense if you look at some of the rebalancing history
The gun was literally fine. It found its golden spot. IT WAS FINE.
All you had to do was buff the Assault Rifle to have some competition with it and that's it.
tbh I think it still needed a faster reload
and yeah AR is in pretty bad shape right now
but I'd probably take AR over BP due to uptime considerations
Also that new revolver reload animation...
Its cool but like... I can't even see what is happening
Increase it by +0.5s and then we can talk
revo still has a fast cancel, so at least it wasn't a stealth nerf
revo's problem imo is that it's a high eco sustained waveclear gun that's competing against other high eco sustained waveclear guns that also massacre bigs
would've been pretty silly if they also cut into the "sustained waveclear" bit with a stealth cancel nerf
I mean... What options do they have?
Only increasing damage ever so slightly
We have 2 interesting breakpoints to cross: 15 and 20
15 honestly feels fair. 20... Uh... Probably lets not.
you could play around with >15, but yeah 20 would be a very bad idea
How about 19 actually, kek
You can tap a guy and then just let your teammates do the rest
38 flank damage doesn't seem to do anything...
And i only recently found out the prec on revo is crap
For some reasons i thought it was a prec gun, but... Weird.
19 is probably a bit much imo
probably
yes it doesn't mess with any immediate breakpoints, but it's a lot of damage and it adds up into bigger targets
currently its 84 big damage
each +1 damage adds 6 to the whole...
90... 96... 102... 108...
16 would be a fair start
yeah I'd start at 15.1
give you limb breaks on bigs and good fight into chargers
then each extra point of damage inches you closer to 1magging a big
at 19dmg you get 114dmg out of a mag, which is a trivial main chip away from killing a big in half a second
I'd probably want to stay pretty far away from that
19 isn't likely since that'll allow it to tap scouts to the front head
Woah when did checkpoints get added to earlier rundowns?
I really don't care about how good the guns are at killing scouts tbh
only in R1A1
negligible but yeah it aint worth much
15 is likely the highest they'll go
it can help, sometimes it can be incredibly awkward to melee kill a scout
given how revolver already functions
revo can already occi shoot a scout short/some what medium range
sure, but it's massively overvalued by newer players
it really is
but not really iwhat people would use it for when you can just melee it
I rarely think about scout killing when picking specials
there aren't many levels you "need" to shoot a scout
there are ones where it's less risky, but yeah where it's necessary is practically non existant
How 2 scout kill?
Didn't one hit last time idk why
Which melee weapon matter?? Guys say all the same
use hammer or spear
either fully charged hammer to the head, or knife/bat to the back of the head
its easier
bat and knife require a fully charged whack to the back of the head
hammer or spear can 1 shot in the front of the head
haz spir equiped rn bra
spear is the easiest to pop scouts with
disagree
running approaches on scouts are usually the easiest
Running?
yeah sprinting doesn't wake them up, only causes them to extend their feelers
if you run at a scout, it will deploy tendrils, fixing it in place for a charged hit
and if a feeler is touched there's a bit of a delay
can't really run with spear, so your scout-killing movement is impaired
like i said 2 days playing - rando matchmaking - zero winz - zero gear
true, aiming wise it is really easy though
Is it procedurally generated? (The zones)
no
lol
with randos
they have gear I don't understand
Is the lobby always like this? Or only for free week?>
highly recommend LFG on the discord here over in-game matchmaking
tempted to fuck with rando matchmaking
there are no mechanically relevant gear rewards, you start the game with acess to all possible weapons/tools
it is my own personal hell
Really increases the difficulty
They have like, different looks
I still haz default skin cause
yeah there's apparel but it's just cosmetic
yeah first completions of levels cause loot drops
I joined for free week ? And i did tutorial, patient and stealth. Everyone else: Leroy J.
I wonder how they win games?
Shooting at every enemy and going to the wrong levels/doors???
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Am i wrong to understand these basic rules as a new player?:
Stealth
Flashlight discipline
close/open key doors
Focus on mission
limited ammo/hp
Correct?
but most ppl youre seeing prolly suck at it
again, ingame matchmaking team quality is known to be pretty terrible
THere isnt enough ammo?
a lot of levels there is but only if you shoot well
generally not a good idea to do it tho yea
...yeah new players mag-dumping every sleeper room will tend to run out of ammo in B tiers
Shotgun VS bullpup?
but for experienced players who rapid stealth-clear as an afterthought and shoot reasonably well, this is not a low ammo game at all
if u ask which one is better, shotgun or bullpup, the answer is veruta ๐
Someone always wakes them/shoots/light on every game?? is that normal
free weekend brings in all the trigger happy noobies ๐
could anyone tell me which rundown and level the invincible enemy that follows you around slowly is? I remember its on one of the lab tile sets.
r7e1
thank you
bullpup is a known noob trap, the gun tends to feel good to new players and does reasonable work per clip but the reload takes days
there are several shotguns
I'd stay away from the main shotguns as a new player (they're useful but make for non-standard loadouts that complicate learning)
the special shotguns are all good but their purposes vary
SHould I use these funny shaped objects every game? or save them for ppl that dont suck
Hurh
Shotgun has been a reliable secondary for when swarmed. I probably wont stop using it as a second.
sounds like combat or pump
Curious for the main weapon, as I have tried a couple things, but two shotguns has been the best.
combat shotgun is very pushed, pump shotgun is fine
I have avoided weapons with description 'low ammo' etc
That sounds like crap am I wrong?
Ammo is rare
for a new player I'd probably look at things like carbine, pdw, smg, heavy smg, pistol
Pistol really?
has always gotten quite a bit of ammo
Hence two shot
you can spam pistol if you like, or you can play it methodical

Ammo seems rare
Or my teammates just SUck
I have to do a lot of work?
And I end up at 24% health
And they sit trigger happy 64%
again, discord lfg > ingame matchmaking
Half my games are that way
not a lot to be done about bad teammates
I say 'stealth! watch the light!'
THey never listen -_-
lol
One hell of a game
Torturously difficult, I like it.,
Imma go play moar
good luck
id love to see you tackle the D/E tiers of some missions
its still stressful even with an experienced team
.t no
No

What if schaeffer plushie
KHAD HENRIKSSON
I want to see Bishop plushie :(
Hey everyone. Forgive the noobish nature of this but, I have some questions and I wanted to get some expert opinions on our situation
I've been playing GTFO with a consistent group of friends once a week for about 2 and a half months now. we took a couple weeks to play Lethal Company after some frusterations with the game. Basically, we've been stuck on the same two missions for the better part of those two months, R1C1 and R1B2 . We simply cannot crack down and clear these missions. Each time we try B2 for example its all this time creeping in the dark trying to stealth kill things, but one mistake and the whole room wakes up and causes chaos.
I understand that seemingly the above situation is how the game is kinda supposed to work, stealth from place to place and clear rooms as needed but given the random nature of the monster placement it feels like its... not designed that way? The amount of times Ive seen two giants spawn side by side in the first room basically waiting for us to make even the tiniest mistake makes me think we're missing something. But even if we survive long enough to nearly complete the objective, all it takes is one security alarm to flood the room with chargers to just completely end us. And I cannot see a good answer as to what to do about an alarm causing chargers to flood in on us. Given that each run takes about 35-40 minutes to get to that point, it can be draining to go that far and have one tiny mistake fuck us up.
Like.. are there tips to what we are doing wrong, or is that just how GTFO is meant to be played and we need to adjust? Sneaking from room to room doing stealth kills and if mistakes are made, your just done? I can't help but feel that we are inherently missing something, but I have no idea what anymore. Like.. should we be clearing rooms, should we not be? is it a loadout problem? Is it just a straight out skill issue?
r1c1 is the long hallway reactor right
yeah
skill issue methinks
we struggle with that one too, but it just comes down to the same problem, we get overwhelemed and just get munched. I think thats just a skill issue on our end tho
with your sentries, make them face the other way as opposed to like front
chargers have weakpoints on their back and are tougher to kill from the front
how many expeditions are there like r1c1? Those wave/defense missions
there's a lot
1-3 in each rundown
damn, me still struggling on r1c1
its about shooting right and making sure people are ferrying resources as much as possible from zones during wave downtime
depending on where you setup for holding out you can make the run to resources shorter
you can also try to delay the reactor password to give resource runners more time
r1b2 - all enemies in rooms are the little shooters and some scouts, if youre messing up sneaking around shooters its a chance to learn to dodge shooter shots. killing scouts is its own thing to practice, other than that the alarms should be manageable with (again) shooting well, prioritizing certain things to kill first (strikers/giants) and using tool to help cut down waves
also if you think its bad now, imagine how it was during the actual rundown 1. No lock melters and very little QOL (it was hell soloing it because of the solid hour of just opening boxes)
well im gonna center on r1b2 cause its like easier to crack down the problems
on it yeah giants uh can appear, but very rarely, if u find two together u can always just keep em for last and just shoot it once ur done with everything else
enemies when they glow they are more sensitive of their surroundings, and prone to wake up more if u kill another one on medium distance, always be sure no ones glowin or coordinate with ur team to take 2 3 at the same time by chargin and releasing with a countdown
if ur not using the terminal to pintpoint where to go, absolutely do it, u pretty much only need QUERY for the HSU and for the KEY, most doors lead to nowhere and have big alarms so u can pretty much just dont
enemies are yeah weak from behind but still kinda easy-ish to kill from front, make sure theres a good balance on the weapons, like one person with something for bigs maybe like a hel rigle a chokemod for the range and what not, maybe someone else with a machinegun for the alarms, a dmr to take care of shooters
and tools, on that level pretty much u only need sentries, but its always useful, ALWAYS to have a bio on every mission
no sentries dont to back damage
oh
ur u
oops
oh nevermind
i thought u were someone else
yeah sentries dont do back damage
chat is this true
always face em towards where the enemies come from, they have way more sight and wont shoot u
it is
they had back damage up untillll r3 i think?
and then got patched
u mightve heard on og r1c1 being a strat but not anymore
@ocean spindle very rarely? I think in the 40-50 some odd attempts we've made at it, Giants have been in the first two room in pairs about 30 of those times. if that is rare, damn I might need to go buy lottery tickets lol
ohhh ok that makes sense LMAO all the r1-r7 strategies blend together for me; it's been so long
in the first room... tbh yes
i think ive seen it but rarely, usually i only see big ones on the alarm thats right there, the key door that its like a class II
but also if they are separated, get ur whole team to get into the back of one, charge at the same time and then hit it in the back, that should kill it and if not just keep chargin and hittin it, dont use guns until u NEED to go loud
back damage on sentries got removed in og r6
yes
GTFO takes a lot of practice to get used to, me and my team struggled on r1b2 for a long while too, so don't worry. Remember: You can always skip rundowns, not every thing has to be done in order, so I personally think it's a good idea to try other rundown A levels to get the hang of the game better first
hm. So my assumption of having to clear rooms slowly with stealth monster by monster is the correct move to make?
that too, i think kinda gettin to the C2 or D tier on R1 its important for taclkin other rundowns, but if u get stuck hard
jump to the next
theres other A tier
For most of the game, yes
yes always
if u need to take it slow always and dont use ammo until necessary
u can also run at enemies with ur melee if theres only a few
like 2 3 4 awaken
Breaking stealth wastes a lot of ammo, something you'll need during scan events
some levels are more lenient than others, but in the case of r1b2, that level barely gives any ammo iirc
yep you can play levels in other rundowns, repeat levels to better practice your skills, etc
also for scouts which im guessin are being a problem too, u can hit em with melee on the head with a full charge, u will need a hammer or a spear to kill it
with bat and knife its a bit more complicated since u need to hit the back of the head
GTFO is all about losing control, and regaining it. When you break stealth try and stay calm
and that takes a lot of practice
alternatively u can shoot em with a WIDE variety of guns
I get not to use ammo until you have to. thats not really the concern we have. It just seems that all it takes is one mistake to to put us basically in a "you lose, the game just hasn't told you" situation
like sniper high cal hel rifle shotgun choke mod, all of em in the head naturally
Scouts are surprisingly not the problem, we handle those not bad
nice
it just tends to be big rooms with other dudes in it and eventually the chargers. One time we made it to unlock that final door only to be rushed by all chargers and we just perish
and it feels like no amount of supplies or practice can handle that
and im like "that can't be right"
? there arent chargers in r1b2
they probs mean strikers
You will learn to recover from your mistakes, trust me. Do you and your team know wake up mechanics of the sleepers? i.e. If one wakes up and you can kill it quietly before it screams, you can prevent the entire room from waking up
you can full melee most rooms uwu
I checked the wiki, and it called them chargers, but I might have read ti wrong. spiky dudes, weak point in the small of the back, armored head
it can be an adaptation thing, which dont worry i died plenty of times in the final run too, but now u know wnat to do, to run to the entrance and to put ur sentries and to use everything u got
wait
so ur in r1c2
not r1b2
i thought r1c2 unlocked after doing r1c1
im confused then
thank u uwu person
i uwu u back
....hang on a second then. Im looking back at it, and yeah it says R1B2 is the mission we selected. and it does eventually get into strikers
If i run an aggressive booster that has the human proximity conditiion, is the negative effect (Melee -14%) only active when in human proximity?
r1b2 only has very few strikers
If you accidentally wake up one, don't start panicking and shooting immediately, try and walk over to melee it or shove it to prevent it waking others. I call this 'salvaging' a botched stealth. But this also depends on the sleepers you're dealing with, for example you probably dont want to try to melee a charger or giant if they wake up unless you know what you're doing
i think so
yes during alarms strikers will show. the stuff in rooms will be all shooters
yeh
only on alarms its strikers
not chargers
areu sure u dropped into the right level
or did the host just pulled a funny
r1b2 its an HSU mission
R1C2 its a collect ID mission
ive double checked. R1B2 The Officer is the one we mostly recently struggled with
That one should only have sleeping shooters and like 2 scouts
strikers and giants for alarms
well ok same advice applies then, chargers come in way later acter c1
thats a different scenario
with different uh tools and strats n stuff
we do occassionaly switch back to try R1C1, the power grid one with the long hallway
but the problem persists kinda either way
for that one just bring 3 sentries + biotracker
that ones a bit i guess easier to give advice but also complicated to explain ksmdkm
u kinda need to hold on the bridge for the best position
and bring hel weapons for their over-penetrating bullets
u need to put in the code as like late as possible, since its a time where enemies dont spawn
and u can clean up
thats a knife check
and just grab all the resources on the first room first, and then after the 4 5 wave u can run to the very back of the level for more
also make sure you're using resources properly, leaving the ones closer to you for last so you don't have to run all the way back to the beginning to get more resources during waves
@ocean spindle @raw mist yeah, thats what we end up doing. We still end up completely overrun by the end.
@solemn flint what do you mean knife check?
whatchu think ur like fail is? are u runnin out of ammo or sentry or u just gettin overhwlemed?
Hmm what waved do you get overrun by?
are you not killing fast enough or running out of resources
lol i went uh hel rifle and i die
cause sniper sentry
If you completed the entirety of 8 waves, start running back immediately
idk what that was
because then an extraction alarm occurs, enemies wont stop spawning at that point
you're supposed to make your way back as soon as wave 8 is done
we tend to just run out of resources by wave 7-8.
the furthest we've gotten is the middle of wave 8
Hmmm then it may be a resource management issue, again, try to use the resource at the start of the levels first
also have someone bring a sniper
1 question
maybe it could also be a gun issue, make sure u have a good mix, usually one sniper for the big enemies its wonderful, and the rest can be just like machineguns or heavy assault rfiel
whatev helps u defend
and the sentries usually 3 burst sentries or 2 burst onee sniper for the bigs
did u use ammo pack when ur secondary is more than 70% left and primary is more than 80% left?
but save em too, dont use all ur 3 sentries on the first 1 2 3 waves
Any weapon with the 'Hel' title is great for this level too
they can penetrate stargets
me when hel autopistol
if the answer is yes then he has resource management issue
no, we tend to wait until about the 50% mark
so you get a lot more value per shot since enemies run straight often during reactors
if no then maybe 4 shotty loadout
We tend to run a pretty varied loadout. Too many sentries out could def be an issue for that
there are almost no way u can ran out of resource for r1c1
yeah using like all ur firepower for all the waves can be detrimental for the tool
unless
always save one, amybs even two in the first waves
most possible explanation
eh u can burn through refill dependin on ur typeof sentries or if u useem all
and even ur boosters tbh
even the most dumb loadout can still beat that level
sentry cpu speed for this level is very he
ok lets not exaggerate
tbh if i ran dumb loadout i would still die
i am bad at aiming
bruh chill, not every player is good from the get-go
Thats kinda my concern and why I wanted to ask experts. I want to keep playing the game cause a friend enjoys it, but we're just getting frusterated at not being able to proceed and part of me that used to raid in WOW is like "is this just a team issue? just poor skills or incompatable skill sets"?
this game is hard
i bet youre not actually draining all the boxes, set up turrets a bit closer to the spawn to make running for stuff easier
it takes time to get used to
im being chill
trying to remember out how i fail that level
it can be a lot of things, and specially on r1c1 its just so much that can go wrong, even like gettin overwhelmed by hybrids and not dodging them can lead u to fall at a very fast rate, those can get u from 100 to 0 FAST if u dont strafe
whats the weak spot for feelers?
but u can always like jump to r2 r3 for the A levels
As most people have pointed out, missing your shots are extremely detrimental in GTFO
the head, shotties sniper high cal hel rifle precision rifle, a lot of guns oneshot it to the head
and even sledgehammers and spears oneshot it with a full charge
bat and knife only from the back of the head
but that is tricky to do
hmm, so I shouldve used my HEL rifle not my slug shottie
got it
thanks
think slug shottie also oneshots it
but do it in the back of thehead
just to be sure
shoot it in the back of the head from a medium close distance
that is very far
maybe, it has pretty eh range, its like 6, and i think it has 21 dmg, which is like JUST BARELY tokill a scout from the front
also bots :[
they nice
smh
dont insult my bois like that
my bots are lobotomised
otherwise for anything else I love em
I wanted to get one to shoot it with the sniper but I couldnt figure out how
qwq my buddies
thank u bots for not alerting any enemy no matter what otherwise i wouldve cried
uh with sniper u can also just do a headshot and that has the range of, life so u can do it from pretty much anywhere
bots only shoot enemies that wake up
and i think even a back shot, a sniper in the back, on their spine also kills em
but its just easier to hit head
are feelers technically awake
they cant shoot scouts in their 'passive' state
no
aw
they sneak
not until they scream, no
so unless you mess up and wake them up, the bots wont shoot the scout
u got this
Try meleeing the scouts! It'll be hard at first, but hammers and spears makes it very easy to pull off
hell yeah
full charge your hit to the head and they're done
well, I think I got some of the answers I was expecting. @raw mist @ocean spindle Thanks for the help ๐
No problem, and good luck!
I hope you and your crew keep enjoying the game
if u have any more problems u can always ome back and ask again
It took my crew a long ass time to not wake up whole rooms too
like a few weeks of playing
make sure u analize like what ur failing at, everyone needs to do it when they startin so dont worry about it
i suck ass without even playin gtfo
also is the long range flash worth keeping over other consumables like glowsticks?
same tbh bro i have like 130 hours rn and i cant place my shots smh
i meant it in a gay way lol
it depends on the situation
ayo
my big concern is I think that while some of us enjoy the nut crushing challenge of a game like this... the other two don't and its far easier for them to get.... excitable we'll say
eh it can be useful for like, looking
glowies dont alert enemies tho so depends on what u need
on a level like r1c1 long flashlight its perfect
but generally, yeah i'd stick to flashlight
and it sounds like that might be a fundemental mismatch with the games expectation of the players
just be careful, long range flashlight can wake up sleepers very quickly if you shine on them
glowsticks on the other hand, do not wake up sleepers AT ALL
even if you throw it at them'
I got the biotracker
thats why I like it over glowies
problem is not even the speed cause its like other flahslights, the problem its like u hit an enemy for like 80 meters afar and u dont even realize
yea that too
You should play without biotracker, it makes you better at enemy placements and spatial awareness
I know this may sound like im joking, but im not
Something good to look forward to in regards to that, several deepers levels are much... faster paced
nah that does make sense
i mean this game can get hard, hard, hard
if at some point they like stop being into it, itll be probs when everything u have left its D and E tiers, more likely E tiers since those are the ones that will take u multiple attempts no matter what
so well we always have the LFG
relying too much on biotracker can really mess you up later on
i mean its good for practice but for completing levels
its very useful
if I give it to a bot will he ping
for solo runs or whatev its good to run no bio, u can try some day
yes and way better than a human player
bots are op with biotracker
ok that fixes my issue then anyways
lol
they haev 360 ping radius and much more distance
they will always ping when possible and keep enemies pinged
They're insane for sentry symbiosis
Up to you
Sentries are always nice
it depends on your other teammates too
I usually run c-foam myself cuz bots suck at foaming doors
What are friends 
yeah depends on thelevel
usually bots just work better with sentries and bio, so u could have the mines or the foam if u need it
if u need to do mines and fom usually u do foam its better for u to do foam u should do foam
LMAO rip
yea
hear the scream, itll tell u the direction
left right or front
and watch the bio pings
also with c-foam, you dont actually have to fully charge it to seal a door, only like 70-80% of the circle will do
alternatively you can just shoot 1 shots at a time 9 times
just seafoam the direction ig
if u mean before a wave, check the areas, enemies spawn two areas from where u are, so watch the doors and open the map to count the areas
enemies always spawn 2 rooms away from you
and i say areas cause i mean A, B, C, not necessarily rooms
adjacent
sometimes two areas connect without doors so watch out
so its random where they spawn
but like @ocean spindle said, listen to audio cues
that will tell you where they will come from
before the pings
so zone 49 will essentially be counted as one area
Not always, you have to look at doors too
I guess theyll come from C then
a good rule of thumb is: if there is a door, then it is considered a room
but this is not always the case as some connector rooms dont have doors
but those are very fringe cases tbh
i might just seafoam both of the doors in this area to be safe
look at the signs on the walls they always tell u
also yeah usually
that works ksmdksmdkm
one way to save foam is to not fully foam the doors
go like only 60%
you can overfoam doors
and when the wave starts, listen where they come from
you need like what
then foam those doors that they;re coming from
9 blobs per door
well
ah yeah grenade always foam instantly
im not running out
was just trying to figure out rules of wave spawns, which they told me

I should be right I hope
then youll be fine
You'll get used to it
If you're stuck on a level and dont mind spoiling it, there's guides online too
I like professor scaler's guide cuz he tells you where enemies can spawn
i mean the easiest way to tell
is that they spawn 2 rooms away
rooms not necessarily meaning doors
I kind of like messing up
Haha then yeah, you'll have to get used to reading rooms and guessing where they'll spawn
Also note that this game has a bit of rng factor as well, just because the waves come from one way during one run doesn't mean they'll come from the same if you play it again
this also depends on possible spawn locations
I like that
ie. if there is only one place enemies can spawn from in that level, then every time you play it'll be the same
but for the most part, most levels have multiple spawn locations so yeah
uh yes
get behind the big, make sure no ones too close for another enemy to wake up
charge ur melee and hit it in the back of the head, start chargin again
bots should rush in to also hit it with their melees, and then u hit again and it should be dead or close to
and if u dont wanna
die tryin
u can also just shoot it
theyre in proximity that if I hit one the other would also wake
so ill go with shooting
HEL rifle would work best wouldnt it
yeah its a good weapon for dmg
u should kill it in 4 shots, 2 from behind
with bots two giants close together its unsmokable pretty much
at the top of the spinal cord? like the neck?
the back, the back in general all back does more dmg, and hel rifle kills in two with two back hits
precision on heads with hel rifle doesnt really matter
its a bodyshot weapon
got it
personally i can never resist a free hammer hit, take 1 and then back up and shoot
problem with bots is they will rush in to hit it
and u might shoot a bot by accident
or even kill the bots if the giant decides to punch
giants have 120 health
yikes
generally if you wanna shoot them, use secondary
and aim for occiput (back of the head)
pretty much, unless ur an animal and have sawed off for some reason
like me who runs it a lot cause i wanna die
the back of the head takess x3 damage
its very fun
oh yeah i forgor about that primary lmao
you can 1 shot head shot giant with sniper from the front
and 1 shot them anywhere with a scattergun
i mean with the hel rifle an occi hit its like 60, which is almost the same as a back hit ksmdkm
ill take it off the bot and run it myself
on hel rifle headshots are very eh
true
scattergun you have to be close tho
but it is very powerful
think of it as doom's super shotgun
2 shots, each one dealing like 150 dmg or something
assuming all pellets hit
its the fuck you blaster
it just got buffed in recent patch too, minor damage buff and more ammo
yes
but during alarms scattergun can be dangerous to use cuz you need to get close
damn another big boy
so sniper may be better
oh another 2 big boys
:D
games treating me
oh yea giants usually spawn in pairs
scatter needs 200 damage
if you see one there's probably another
๐
spray
also why'd they nerfed sniper bruh it felt balanced now it kinda blows if you miss
cause uh reasons
I feel like it was in a good spot with 3 shot/mag and 13 max ammo
now u have less mag wdym ksmdkm
also, when a guys glowing and you kill someone near it triggers em right
yes but even more now ;-;
yeah from a medium close distance
always better to wait for em to stop glowin
it has a higher chance yes
ammo these nuts
got it
:C
you can force them to glow and pulse so they go right back to sleep by shining light on them too
and or stance changing
yeah im doing that
(crouch uncrouch)
i dont like the crouch one lol
is the melee light considered less bright than gun light
me neither but i suck at stealthing shadows and shining light on them is risky as hell lmao
depends on the gun but usually yes
u have
slug shottie and...
hel rifle
yeah those two are better
I might change off slug
just idk pull ur ears up and see if u listen to em smh :3
yeah for me its like fun but i prefer autos usually
hsmg my beloved
lmao true
i have skill issue
I was using the heavy smg
oh nice lmao
worst density
Can I add bots while I'm in mission?
yeah
u just put the option to 'players and bots' or 'bots only'
and they should appear
or when someone disconnects
If that doesnt work that means I must restart the mission?
because I think its bugged. Bots refused to get in the scan
oh, get em out and back in
press esc, kick the bot puttin the option to None or Players only
and then do the scan as is or add em back either when its done or midway
it should reset em
its a known issue that no one knows why it happens
uh think its about 18 or somethin like that
but spear has a big precision multiplier, which means it deals more dmg on headshots
so u can oneshot all small enemies in the head, and do a bit more dmg on a big with a headshot
ok its 17.5
charged
kk thanks
for some reason game doesnt add them back to the game(doesnt matter because I failed the stage)
thank you for your time though ๐
edit*
went back to the lobby and still doesnt add the bots made a new lobby and it worked 
ah, think i had it happen once but idk why it did that
dont hesitate to do it tho its preferable to have a chance even if its 3 bots instead of 4 than just goin back
good luck for ur next run
Whatโs the most effective and efficient way to kill a tank?
HEL rounds apparently
nah
[its another thing odnt worry u will find it]
im learning to love glowsticks
||burst cannon works well from afar, scattergun its ok but u have to be close so depends on the level, sniper its overkill so only if u wanna keep ur distance; those are the main three, then precision rifle hel rifle and others are not bad specially for the distance but naturally just fall back a bit||
||if ur client tho,burst cannon scattergun and specially sniper gain a ton of force since u inflict full dmg even if the tumors damaged i think, something among those lines, u can probs find more about it in the wiki page of the tank||
glowies mah beloved

i am the glowie man on my team runs
i am the psycho lol
I am insane too
Ah alright, thanks mate
:D insaneness
wait whats a lock melter for if I can just heavy it
lock melters are completely silent, if u hit a lock or fail a hack ill make noise and wake up instantly nearby enemies
also lock melters are faster
than hacking
Absolutely
absolutely if they are respawn rooms too
on r1a1 for example u could just sneak through most of the blue rooms and not have any consequences
its just a bit easier there to just kill
but other levels just are very hard to deal with
im blind
thats why i use glasses
my glasses hurt on computers sadly
but im searching for this HSU and the terminal location doesnt make it easier
um search for a big tank
its not in a box or anything
its like human size
and check the AREA
specially
oh ok
even if its not the right one
u will see how it looks
it has HSU_XXX on it
written on text on it
I get a feeling someone has probably asked how did I get friends on this game lol
probably, and then they were directed to LFG
i did friends talkin on the discord in general ksks
heavy
no one uses the manufacturer one smdkm
ah hsmg
weird thought it was another one
well sure u can make it work
did u
succeded
yep
uh not necesarily
bots shoot from very afar, usually with bodyshots and usually on all types of enemies no matter if they are big or small to balance ammo
so they work best with a long range gun, that doesnt need headshots, than can be effective for bigs and smalls
and machineguns fall right on that
Letโs be honest bots are dumber than a box of rocks
bullpup, machinies and high damage weps
would the drum mag or normal machinegun be better, I assume drum
I usually go with crowd control for the bots though. One with a machine gun, one with a combat shotgun and the other with probably another machine gun or heavy hitting gun
tbh as a bot player of like, 200 hours ksmdkm, i think they are very good for, 70% of the missions
then on D tiers or missions with a lot of moving parts
it hurts
also heavy hittin gun why
they are gonna use it on smalls and, maybs even shoot u with it depending on if its a duo run
with bots u should be havin the big guns
like a hel rifle a shottie or even a burst cannon if theres a lot
My terms of heavy are machine gun or shotguns
a
Giving a hel rifle to a bot is like giving a 2 year old a 50 cal
2 year old gonna shoot me I assume
yeah i wouldnt do shotties either tbh
ive heard they are ok for close distances but most levels bot look at enemies from very far away
and same for the combat shottie
scatter bot uwu
The bot for perspective
:>
ill give 2 of them machinies then
are bots any good at managing recoil
or are they just bots
give them the high recoil guns :)
Pfft
In most situations
also with sentries are sniper ones any good
or should I just go with a burst and machine
Burst sentries for the win honestly
I got a burst and sniper
Shotgun sentries runs out of ammo to fast and sniper sentries need a bio tracker to fire faster
I mean the bot has a bio
sniper its also a bit low on ammo and needs yeah bio pings to shoot faster
but long hallways are best for it
and it also has a lot of dmg
its like 50
or so
shotgun sentry got buffed tho
idk hows in the ammo situation rn
but usually its always for chokepoints
very close range
is the HEL auto one worth it
yeah
How much was it before for the shotgun sentry?
same for the autopistol
I guess ill go double burst
uhh idk, like.... 60 70 total???
Probably 150 max id assume
time to R1B1
Also the Hel auto sentry dosent kill Iโm pretty sure
thats og r1 kinds of ammo i wouldnt think so, but idk
also it kills just very slowly
its like 0.8 dmg
good luck :D


fucking up is part of the fun 
also shottie sentry
Symbiosis shots 133
so yeah almost 150, but it does use a lot of ammo on corpses so id say its, probs good and maybe better than burst but situational
hell yeah
Holy shit discord mobile try not to be the most ass thing ever conceived challenge (impossible) (failed)
discord mobile is ass yes
C:
The constant flashbang every new message makes me want to snap my phone
qwq
Also slendi have you played R8C1 yet?
Slendi is too cool to not have beaten it already right
Right?
@ocean spindle
The heavy is dead

i have a lot of trouble finding teams in the way i play tbh
What way is that
so luckily i had dak help me on a1 b1 b2 but yeah
geforce
i have an hour limit and then i have to reconnect, i cant host, ive been havin trouble with my mic
eh its a mess
Every level is a speedrun lel
pretty much but
with r8 i love taking shit slow
generally with new levels
i watch the tiles i play with the levels and i just enjoy
also im not readin i dont want spoils
Iโm helping you not die but understandable lol
tbh i kinda wanna die tryin smdkms
i went into b1 blind and almost died a ton of times so
i wanna experience c1 the same, dyin
i did read somethin like ||uplink||
fuck
lol
but well
ill see when i get there
I did that first try with my fiends
Friends
fwiends
B2 was a bitch
yep but, i really, enjoyed it lol
i defo wasnt expectin sec to go that way but
i am so glad it did
Yes the floating dimension things
what a way to hide somethin lol
so can someone explain to me what does the new enemy do?
what are the new enemies called?
fuck I died to lack of ammo
quick question
is autopistol the same with machine pistol
with the only key difference that autopistol staggers the enemy more and penetrates?..
I think auto pp now does 1.5 while mp is around 1.9 dmg? MP should still do more damage than auto pp
machinepistol is for personal defense, autopistol is for holding enemies in place for someone else to shoot
holy shit this green mist is painful
what level lol
R1B1
oh I thought you meant the funny green mist not just fog
yes but warning it will blind your teammates in the process and if the fog is thick enough relfect back at you, blinding you further like car highbeams in real life
im with bots im sure they dont care
they dont just if you ever go in a public lobby keep it in mind
does the map have a measurement system
guns with thermal scopes can also see through fog a lot easier, but eventually you will run into fog so thick even they cant pierce through it
Guns with thermals can only look through fog if they arent in fog themselves
uh what do you mean
otherwise its also blind
is there a way to measure how many meters is on the map
like a ping will say how many meters and im wondering if I can translate it to the map
you might be able to make your own method for doing it but theres nothing built into the game for it
hmm ok
1 big square on the map is 12.5x12.5 metres iirc
how to join aรฉ friend?
You can join them through steam if you're friends, or a discord invite, or lobby codes
Lobby code you copy the string of numbers to your clipboard, go back to the game, and a red Join button will appear on the left hand side of the menu
is it even worth me doing the other zones if I completed my main
like do I get anything?.
Optional objectives? They don't give extra rewards but you get a completion number and a cool experience
Main progression in this game is unlocking and clearing levels and getting better
Oh side zones in a mission? Not much point unless you're looking for resources or maybe lore logs on terminals
some zones just have nothing in them
eh ok ill extract then
the placement of some things is randomized so its just more spots for stuff to appear normally or its a resource zone
the infection meter or the end screen message
end screen