#gtfo-related-questions
1 messages · Page 139 of 1
that is a raccoon
What about Chimp Davies? Did we ever get to resolve that conundrum?
Will it be finalized within the week?
chimp davies will forever stay banned from the starbucks restroom that is lore channel
a fitting end
4.5m to trigger the attack, but after the attack has started the range is infinite (only way to dodge is to move to the side/behind em)
I have been told back multi is a specturm based on the players position in relation to the enemy, what's the minimum this multi can be?
1
It goes from x1 from front and starts going up to x2 as you start getting behind the enemy. Don't know the details past that, but I assume it starts going up once you cross the 180 degrees
I think it actually starts before that 180 degrees point, I've seen someone demonstrate damage increase from in front to the side by hitting a headshot breakpoint you don't get normally
Yeah that's also my assumption but I can't imagine it starts out at something like 1.1 or lower
Fascinating
Well, knowing this game its probly going through the decimals like mad
1.001 or something
You'd need datamined knowledge or somesuch to know that and I don't really see the value
I was under the impression it was just a gradual increase
Asking cuz I'm fairly certain it can't be lower than 1.3ish (but idk anything else)
I've been trying out spear to chainkill smalls and with 102%boosters it 1taps to occi from basically besides it on just the tap
Or if it scales exponentially, linear, etc. but you could ask the modding server
Or maybe Eva
2 base so 2×2.02 so baaaasically 4
Striker, should've mentioned, my bad
- precision multi of 1.5 is it now?
or is that only on charged hits
just charged hits it seems, so the damage range is 12-24 based on your position. I'd be surprised if you are 1 tapping them from the side
Only charged, on tap its 1.3
Oh really
If the wiki is to be trusted
so the damage range depending on position is from 15.6 to 31.2
You need like 28% multi to 1 tap which is doable from nearly the side probably, seeing as it starts scaling up from a little in front
The wiki has numbers on this I think, pretty sure Tru made a page on it
yeah honestly should just go here first this has everything you need
Oh look like you are right too, it doesn't start at 1 it starts at 1.25
TIL
So about 60-70 degrees behind.
Or maybe not... maybe its a weird maths offset
Yeah I should really just start checking the wiki a bit more b4 I ask
The table shows some reference values that have values increasing from 1 after all
But it starts at 1.25 for what we would consider back
Visually
Lol okay it starts at 1, the 1.25 is for fun maths at the limits of cos(theta)
so the modifier from the cos(theta) in that formula ranges from 0.75 at max to -0.25 at min
My takeaway from this: the game is fucking confusing in many of its mechanics (also thanks
: D)
There's a reason weapon descriptions only say "long range, high damage"
Not really it boils down to hit back do damage. The angle is just to show you how much leeway you have. Which intuitively is a lot but it is really nice to see how far it goes
Lazyness
hard to control
i think we should get some unlabeled bars instead
For more accuracy yeah
what level has giants right at the first room for testing reasons
r2b2
R3A2
r4b1 too
r7c3
R2B2 is great. Lots of them, even. No hybrids though, I'm sorry.
Could be...
like it has more range sure
hybrids are so easy to melee
i thinkspear has longer charge time? also u cant run to a big that woke up... well u can but slowly
60 + 40 + 20
vs
78 + 35 + 17
apparently spear has .1 seconds less
Even if you don't get the other backstab on it - its still an extra hit for both
So you literally trade hammers stagger for safety of range (no haymaker for your poor chin)
Which doesn't matter if you 100% the limbs every time.
The only risk is missing a limb and suffering a mean kiss for it
While hammer still staggers either way
i see
so uh
why do people hate spear so much then
it chargest faster than hammer
has a lot of range
etc
3 things that hammer wins in
- 20 base damage breakpoint (oneshot biters with no consideration)
- actual sprint
- insane stagger to stunlock anything that doesn't want to cooperate
and those outmatch the range of spear
higher tap damage also contributes quite a bit
Oh yes, that
Spear quick stab is 2.0 while hammers quick swing is 3.0
In other words 50% more dmg
Spear takes 10 stabs to kill a biter, while hammer needs 7. And it stunlocks the guy while at it.
so why use anything but hammer...?
EXACTLY
exactly
This has been a point of contention ever since other melees got released.
i mean ig knife is fast
Yeah
you dont take 4 knifes then
I still just dont see a reason to run knife ever
and uh
2 hammers are enough
Knife is small guy massacre
some levels just have tons of giants
ok so
1 knife in a crew is a lot faster and conserves stam for small clear
hammers already fast
But yes, everything round here needs a buff.
You litteraly never need hammer being op either tbf
Both really.
nerf hamer stagger :3
buff spear
Nerf hammer
knife is fine (hitbox aside maybe)
Everyone wants to nerf hammer stagger but I don't like it
knife hitbox fix PLEASE
I'd rather they just nerd sprint on it as wel
bat is fine, could be buffed but nerfing hammers stagger buffs it
No f off
Heavy weapon can't sprint, makes 100% sense
what
I should not be able to get full back damage on a knife hit offscreen
i mean but then its just an spear without the range an with more base dmg
so nerf knife...?
Fastest way to kill the game gut the melee more
i feel like they should just uhhh
make knife able to at least sorta deal with gians?
What
not like as good
no lol
but just functional
It can
wtf is that take
you wanted to fix the hitbox
The issue is hitbox
aka make it better
better would just mean smaller
knife shouldnt cleanly contribute to giants
You rly usually are at best just giving occiput burst to a group
but at least itd be "possible"
(it is technically possible rn but its so ridiculously inconsistent I dont care)
I love when the knife user comes to r5e1
I've been suggesting extra backstab damage on knife for ages, but I'm not sure if it can be programmed.
Spear just needs like 3 extra buffs there and there and it's fine.
Bat however is one that kinda gets shafted by hammer just being his bigger stronger brother.
and gets everyone killed in the first giant zone
just give it more precision damage
This wont matter?
Knife user baits melee kills team
Name a more classic combo
itll make it do more damage to the back which is a weakspot
Actually oof moments
Also jish, where hitless?
back isnt a weakspot
beth and bread were missing ya
its a diff thing
^
I go to school
Good luck
I will agree on hammer stagger nerf precisely on 1 condition: it stops being a hammer.
Make into a machete or a makeshift sword, whatever looks best for the game style.
THEN they can just read hammer as a new 5th melee
Fuck your sprint, fuck your stamina, fuck your charging time
25 base, bitch
Perfect.
Hammer didnt have a 5x stagger for 5 rundowns
before it at least had 4 base damage (1tap occi) and no stamina
Ew.
I don't know, it would be so weird if a small metal stick was better at making monsters flinch than a brick to the face. It just doesn't make sense.
I'm reffering to bat
maybe if bat also delivered a shock charge, Half-Life 2 combine baton style
Whatever they will find easier to model
Actually what the fuck
We already have a solution
The cut axe model!
Just swap it to that!
Oh god, its so infuriating when the solution is right there but there's nothing you can do
ngl
axe woulda been sick
replace bat with axe
maybe let it actually hit multiple enemies
and have a more sweepy attack
I cant tell if you can't read or i can't write
Probably latter honestly.
I'm saying: i'll eat the hammer stagger nerf, but in turn we swap hammer model to axe model, the bat remains untouched
oh
idk i saw like 'maybe if bat also delivered a shock charge, Half-Life 2 combine baton style'
and then u said 'the cut axe model, swap it to to that'
and then the message crab sent
and i was like no dont replace bat wtf
mah bad
Destroy the busted weapon to make a new balanced one
I’ve just started using knife :3
:3 nice
I like the knife 
knife good
cut fish
put posion and a gps device
target eats poisoned fish and dies
the older brother attends the funeral
location confirmed
How unlikely is a melee rebalance in r8 to make hammer not hands down best
you literally just learned this and youre already asking that
just go play the game more
I'm suffering from short term memory loss as you can see
Hammer being the strongest is best for the game tbh
very unlikely a lot of people would bitch
I don't think they'd have the guts to dethrone sledge and deal with the fallout but i'd be pleasantly surprised if they did
They should dethrone sledge and "buff" the other ones
I say "buff" because it would be exceedingly minor
Easy, just add an axe to the game. Chop everything in half! 
morning star
crash axe/machete would be so unbelievably based
Spear is crying right now
Literally sweeping attacks that hit multiple enemies
But idk give it a longer charge up
i was thinking bat stats but no stun
can kill multiple if you land the multi-headshot
Acc yea that makes sense
Maybe a bit slower than bat
Like 1.25 charge
Can't just make it a better bat
q-q
sounds like a morningstar
will gtfo get a sale for one of the upcoming holidays?
We do not know when the next content update will drop (Rundown 8), but in the past it often was accompanied with a sale
which holiday do u think it might happen on?
We can only guess at this point. Historically a number of Rundowns were released around the Game Awards ceremony, in early December
ah alrighty thanks!
But we cannot know for sure if they plan to release R8 at that time and date (or if its development cycle will be finished by then)
ahh
definitely for christmas
Spear recently got buffed for allowing sprinting while charging & extra precision damage....still people think it's just worse hammer?
(I ain't making a claim just curious what people think with more hours than me)
Partial sprint is better than no sprint, but full sprint is still better than both.
The precision damage gives it a genuine niche, but hammer is still better for more things. There's not really many situations where the extra precision is adding much to a sufficiently experienced player's existing play patterns.
So it's not that hammer is strictly better just that spear doesn't have enough of an advantage for people with experience to bother switching?
Something like that
Hammer got sprint, can stunlock anything that moves, and... It deals 20 raw damage on full charge
Which means it can just nuke biters without consideration
While Spear has to bother with aiming for the head.
Most melee weapon balance issues arguably stem from Hammer being a bit overloaded atm (its stagger multi is the big offender), and so it's very difficult for anything else to compete with it.
Hammer's design also just makes it desirable. It's what the game was balanced around originally, and it maintains its role as the all-purpose highest base damage option. It probably should be the case that hammer is the preferred melee.
The only legit advantage spear legit got over hammer is soloing giants at half the skill
While hammers have to put extra effort to avoid getting punched
That's how I understand it...still seems bat's hypothetical niche of having massive stagger in practice isn't actually really a thing? (because hammer)
And if you want a quick weapon for small enemies just use knife....?
Knife is honestly a meme weapon
Bat's place is having a similar play pattern as the knife while also not being completely terrible into giants (it's actually very good).
Does continuously charging bat attacks stun lock a giant?
I think light spam w/ sufficient back damage does, otherwise you need limb breaks.
Cause it says 72 charged stagger damage, and giant has 40 stagger hp
I assume the stagger number means it adds an effective multiplier onto chance to stagger but not actual hp dealt
(treats it as dealing more damage for purposes of stagger without actually dealing more damage)
Yep.
I am reading your question in a specific way, I think.
If you just want to cause stagger, then yes, easily.
If you want to prevent scream, then no, it takes too long to charge and light stagger is too short an animation.
Same for melee attacks. You can prevent tongues easily, but if you don't space properly you're gonna get -40'd
I see, thanks
It's worse in the sense that hammer is OP. Spear is just not a great mêlee. It's a weak meh at best
You can soft stagger chain a giant with bat if you do charge hits
should be a steam sale tomorrow, in like 30 hours or so, I'm pretty sure GTFO will be in that because spooky game+halloween
"spooky"
Knife hit boxes seem complete bs, sometimes when I'm very clearly waaaay off target it still hits head, [sometimes other way around (by which I mean I aim at head but hit body) but I just assume that to be skill issue]. Is there a way to "abuse" that odd hitbox? Or can some1 explain how that hit box works/actually looks like in relation to what we see? (Actuslly is it exactly what we see and the crosshairs to be disregarded? It feels like it's a guideline and the animation is the actual tell which I've never encountered in a shooter)
/link smth that explains it
if you want it to hit where you see, swing earlier
if you want to look like a master stabber you can adjust your aim to where the hitbox starts
I agree with this person
Knofe hitboxes originate from your side. If you stand shoulder to shoulder with a sleeper and stab the empty space Infront of you, the hitbox will catch the sleeper
It starts from your right side
Justice for knife hitboxes please
You can't make a precision melee weapon and then give it shitass hitboxes that completely ruin that idea in practice
Like cmon
if you don't like the hitboxes you must not be playing knife a lot
i personally enjoy them a lot
As a new knife user the hit boxes are nice
After trying it out more I also love them but Holy fuck they are incredibly off the crosshairs
They seem to be very lenient
That’s only if your extremely close though
Because they start on the sides
If your the right distance away it goes to the crosshair
But it's extremely wack
I hit the boi on the shin the hitmarker goes to the hip

Aint reliable
sounds like a ski-
Does baiting punches work in stealth
Skissue
Won't the giant have a chance to scream if you try and bait
yeah
the hitboxes arent the issue though
you could connect every shot and he still be screaming
Oh I do this with bots all the time
You break a limb on first hit then step back
Then everyone just jump him and it’ll keep staggering
bots like to stand inside them
which basically makes it a death sentence for everybody
No they usually crouch up to him after I make the first hit
and then dont move or flinch when the giant goes for the hit
if you have 2 or 3 people its always a routine to kill the guys
No I’ve cleared the r1b1 fog room full of big guys with only me taking damage from them
Because I failed to step back once
My bots gang up on anything that gets activated while in stealth
Then we have a wave to kill and they just stare at me
my bots actively run out of scans to look at the enemies and do nothing
they'll run up, charge their melee, uncharge, pull out their gun, and go down

They prevent you frok consistently breaking limbs
They are exactly the issue
not really
they do
elbow is correct
most of the melees can hit shit not directly in front of you, but the fact that you can only do it intentionally with them makes it ok
knife on the other hand
you do that shit by accident and its an active detriment
just because you can get used to it doesnt mean ppl have to like it
🤔
Is gronk from “gronks new grove” responsible for the virus?
mayb
sus
i really don't see a situation where you accidentally hit someone to the right of the big guy while swinging
im assuming you're keeping distance as well so you cant hit the wrong body part
The secret is to make a mod that fixes the hitbox and download it for yourself

Anyone happen to know what rundown and level has the earliest scout? I mean a scout spawning within the first few rooms. Something like that.
u can try r7b1 which has three scouts in the first three zones, two alone one with enemies if u wanna practice that
Sweet. Thank you
whats the rough angle of the scattergun cone? i cant really feel how big the cone is personally
Change your fov to 55
The hip fire cone is now accurate
assuming vertical fov is what you mean? that is like HALF of what i have now lmao
Correct this is the same for all guns
damn ok
The hip fire indicator is only accurate on 55
or use a mod for it
r2e1 has one in the first room if you have it unlocked
Shotgun cones be hard (there's like a cone + random shot spread so its weirdly hard to calculate), so I believe not all of the crosshair mods try to fix it.
Dinorush's AccurateCrosshair does it
Dino rush is a goat when it come to the weapon stat shower
Honestly one of the best modded additions to the game
Who’s?
the thunderstore one has extra stuff added tho like hits to kill and etc
Is auris on thunderstore
github
See this is why I don’t know of it
what? did dinorush put that on there? cause if i search dinorush there's only accuratecrosshair lol
Archive is also what Mako uses btw Jish

Dino made something that grabs all the stats and put them in two a spreadsheet
mood
ohhhhh
that's not what i thought you meant lol fair enough
I thought after player infernal that that was what what needed and made into a mod
Learning now auri is holding out on me
Is dino's spreadsheet as pretty as mine though? 🥺
Makes sense seems like a good collections of things
No from what I remember
But Dino did give all of infernal weapon stats
Which is a big deal
If you like that mod cause s+++++ dmg
Is hard to understand what it means
My stat scraper is updated to work on anything now, if you ever want one just lmk
Nice might be useful one day if I need to double check I didn’t fuck weapon values
It's funny that this game does this too
It randomly fires a shot inside the cone, and then the pellets spread around that imaginary bullet
Hi im new to gtfo and have a question in regard to security alarms. How does enemies spawning work during alarms/ how does their pathing work. Ive read somewhere they would always spawn 2 rooms away but in some playthroughs my group got the feeling that this wasnt really consistent
What level were you on that it felt inconsistent? In general they will try and follow that 2 room rule but at the start of some levels there aren't enough rooms to accomodate that
They always spawn 2 rooms away from you
Alarm goes off
Game checks if there's a room that's seperated from the room you're in with another room
If this exists, they will spawn there
If many of these exist, they will spawn in any of these
If there is nothing like this, they will spawn in the next room over
Exceptions would be there where it's impossible (R2E1 start)
Doesn't the door count
Ty so much for the answers than i think we messed up with the doors then
one room away
Yea won't they spawn there
if an enemy would walk through 2 rooms without doors or 1 room with a door which path would they take?
they will that's why R2E1 start is exception, no 2 rooms away
The open door i think
probably open door
you got a specific alarm in mind??
I'm not sure if they'd walk through a whole extra room to avoid breaking a door
So the answer is it depends on the map layout?
Yes
other exception: uplinks. Rule there is: 2 rooms away but confined to your zone. so if there is only 1 room away in your zone they'll spawn there
Also specifically where the enemies spawn in the room 2 rooms away varies, and if they spawn near a door they will be more likely to break it
Say you left one of two doors open in a room 2 away which they spawn in, most of the time they will run out of the open door, but if they spawn near the closed one they might just break that down anyway
to the best of my understanding
Allright ty so much for all of your answers I will keep that in mind in our next playthrough <3
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Smh you bullied him into deleting his message ellda so toxic


It's more for the devs but it's a chance that they see this: Will ever Dauda learn basic manners and will have "Thank you" voice line?
Devs are already aware that Dauda is missing some voice lines. See: #gtfo-chat message
Ah, Tru, just the guy I was looking for
Good
We were talking about enemy pathing during alarms just above and I was wondering if you would consider this as an area of a focus if you are continuing to add detailed articles to the wiki. How they make decisions on open doors/closed doors/cfoamed doors and such. Not sure if theres enough there to be worth writing about but it seems important and also somewhat nebulous
Definitely something I'd consider. Though it's a bit lower on the list for me, as it's something that feels kinda 'solved' for practical purposes.
As far as I know though they don't care at all if the door is foamed or not. They'll happily run up to a foamed door even if there is un-foamed doors available.
People have told me that sleepers will gravitate towards closed doors they pass near if they lead to the player before. Is this based on proximity to the door or on some calculation of the time it will take to break the door as opposed to running around through an alternate open path?
Are they also aware of Bishop (or was it Hackett?) having swapped voicelines for Yes/No during alarms?
I believe proximity, since you can force them to reroute to very far open doors even with a 1 HP door. But if they're already too close to the door they'll start hitting even if there's an open door 2ft away.
No clue
I stream on kick and I was wondering if there was a way I could join the creators program
You should probably send a dm to Community-Calle about that
Thank you
Is lickIng considered melee or projectile? Or just some whole other category?
Melee I'm pretty sure
Lick is a melee despite it's incredible range
Only projectiles from shooters/big shooters/hybrids/scout/kraken/maybe spitters? Are projectile dmg
This @icy cave @craggy pier @blissful atlas
They avoid going through extra rooms if they can.
What breaks this at times is what ellda asked tru about with them getting too close to a door
Do you know if there is some logic the sleepers follow for grouping up on the same door to break into a room rather than splitting up and each taking whatever is closer?
Example: R6C1 going into the alarm room before the giant zone, if I pull the room leading into there and then go in and shut the door, what is going to decide which door they break? Because on different runs each of the 3 doors have been broken, but I don't recall a time when more than one has been broken. Whichever door has the cloest sleeper is the one the whole horde picks?
I think they pick the shortest route (whether total or to get out of the room I don't know) and start slamming that. The split probably happens if the horde spawns in such a way that diffent individual sleepers calculate different shortest routes.
Thats the thing though, in my experience I have very rarely seen them split
They also just attack the doors they come too close to, just because.
They choose differently on different occasions but haven't broken multiple doors at once
I think I had them split on R6A1 if going from zone 77(?)
because usually they just spawn somewhat together?
They broke both doors on the left
I'm talking pulled room here rather than an alarm wave
Oh... Thats harder to calc.
I'm entering the alarm room, I shoot just before I close the door because I want to mine the previous room
But then they sometimes go to the wrong door
i dunno exactly
I know I can pull a little earlier to increase my odds, but I am curious about the mechanics of it
Sleepers will generally just try to get to you, but some of them will end up by power of rng too close to other doors and they will attack them through pure proximity
Unless I'm just remembering wrong what I've seen contradicts that though
The room I'm pulling is pretty big, there are likely sleepers near me and far away (near other doors). After pulling the room and going into the next by that logic I would expect them to break multiple doors at the same time
I mean real close proximity
But as far as I recall they only ever broke one, which is more often than not the one near me (as they alerted and ran over towards it probably), but sometimes the distant doors (maybe there was a sleeper nearer to it)
Hmm okay, that can't happen too often then
Yep
An unlucky alarm wave spawn and some specific tiles
Yeah
Notably I had it happen on R4D2
I wanted the assholes to take a long way around, but they spawned hugging the door I closed and broke it anyway
No mine, no Cfoam...
Entire strategy straight to the trash bin
Fucking 
This is my speculation but
they try to get the minimum distance (not walking distance, just draw a line) from their point of entry in a room to the closest door that leads them to where you are
Which is why closing both doors in R1B1's second alarm makes them always go for the one downstairs
Because it's closer to the sec door which is the only way they come from
Of course, if they dont enter a room from the same place (they spawn one wave in Room A and one in Room B)
or if you wake them up and some are already close to a door
the calc gets skewed
I also remember asking here how player position inside a room influenced their pathing, if it did.
But I faintly remember someone answering "it does but not as much as you think"
And not elaborating further
That all seems pretty reasonable, I might do some testing tonight with the rooms leading to the first R6B1 alarm and watch how they move on the bio
hello everyone, I got a question for you all : which special weapon is the best ? in term of dmg/multiple shot/stability/feeling ?
learn to handle veruta recoil and chargeup, all u need 🙂
there isnt really a best, special weapon
Machine guns.
on dmg well scattergun, probs on feel wins too, but damn it is, niche MKSMDK
it works really well but a super shotgun with short range its funky
They disqualify you from giant killing though, somewhat.
but well yeh for specials u always, need different weapons for each mission
on a horde one a machinegun its well, but like on a big level filled with giants
15 bullets in the back that's 4 giants a mag
probs more a shotgun, on a charger level, a hel rifle
on a speedy big level maybs even a sniper
aight gotta try it
I was thinking too but I kinda wanna try rifle like hel, veruta etc
seems a bit off to me
short bursting precision, almost infinite ammo (kinda)
its very short range and very small ammo, i get if u think it lol, but it is a oneshot on a big from point blank
from the front
it's for the first time of maps, I wanted to know which weapon you guys think is the most valuable and best feeling
and theres, no guns that can do that except the sniper and sometimes burst cannon
Oh god, I forgot Combat Shotgun exists again.
for the first maps tbh, kinda everythin, cause they are not the hardest
u can try yeah combat shottie which is easy
normal shottie which has a very big mag and good dmg if u find a level with bigs
machinegun to learn of the recoil, either veruta or arbalist it doesnt matter both are good
and if u want maybs more precision weapons, sniper for bigs to practice even if it isnt super necessary, or revolver for small enemies which is good if u master it
in general others llike heavy assaulrt rifle hel rifle precision rifle, they have their uses and some are very good like hel rifle, but they are a lil tiny bit more niche
and serve more specific purposes, like hel rifle againts some type of enemy, or heavy assault rifle being very good but very heavy on recoil
aight, I will follow your tips, thanks !
remember to pick hammer for melee and nothing else
but bat :>
the bat club is way over there in the rural area
This can't be stressed enough
q-q
For learning the game, I would highly recommend either HAR or HCP.
Both weapons are fairly easy to understand, but reward good combat fundamentals.
The best mains are carbine and hel revolver. Carbine for new people, hel revolver for experienced
where is the orange glowsticks
And as a new player, combat fundamentals are a the main skill curve in combat that you want to deal with.
Generally it's not worthwhile to go out of your way to learn weapon-specific mechanics if you're still coming to grips with the game.
nowhere :3
what weapons should i give the bots
Burst Rifle + Machine Gun (any)
alright thx
how does different percentages of artificial heat affect boosters?
artifact heat its a way to measure how valuable are artifacts to the progress of a booster, it doesnt affect boosters themselves
for example
100% artifact heat means one muted artifact gives 0.20% of a booster
but 50% artifact heat means one muted artifact will give 0.10
when the number hits 1.00, a booster is given.
100% is 0.15, not 0.20
also conversion between decimals and percentages
You're telling me its 7 boosters till artifact?
yes
Huh... Doesn't feel right.
well boosters suck anyway so
i need to learn the values i just put random ones as an example
do you have to? game most likely dying 3 months after r8
its so i can, explain to people correctly
and also why not
not like in here we dont immediatly learn the new numbers of weapons that r rebalanced lol
Any place to recommend changes? or nah
do we have to? u can take whatever gun and still finish an expedition
its mostly sweats who care bout the 0.15... dmg numbers
ok ill take bat
i think there was an email to send recommendations in #community-news or somewhere around there
lemme see if i can find the message
kk, cuz if its a 2/3 way tie for the cashout while its being captured would like it to go into sudden death like mode instead of just ending
im sorry?
i dont, get that sentence very well but
#discord-announcements message i found it
Do they plan to fix r7d1 anytime or no? Specifically the overload with snatchers
99% no
Whats the hardest lvl in the game? I've heard many say r5e1 but even more say it's r4e1
And some say r7e1
r5e1 if they didnt remove tank
its r2e1 because artek said so
It's either 4 or 5
All hail whatever artek says
Okay let's see
Hmmmm
I feel like generally speaking R4 is far more malicious towards the player. Intense secondary and a very mean final surprise.
R5 is just brute strength up yours.
r5e1 is harder because you fall asleep halfway through
Unless you cell skip
How good are the bots at aiming at the tumors on ||Mothers|| and ||Big Mothers||?
very, eh
they shouldnt even have weapons to deal with em tbh, u should b the one with the firepower
but even so i think they just, aim at their general direction
I do not think they prioritize weak points. Maybe this would be one way to boost them slightly without making them as overpowered as some mods have done.
theyre good
mom atleast
tank its iffy
To be honest I have not played with bots much lately ; I trust BD opinion more :)
the only couple times i did a mom with bots, i always had to end up chasin her with my guns, also cause if u foam her shes technically not awake so ur the only one shootin
Eh they're practically worthless vs tanks I wouldnt even say iffy personally
nah
Just gotta know how to get a bot stuck
Then you’re golden because you let the tank focus the stuck bot and then you just unload on him
Lmao
@turbid horizon Dont promote Dauda abuse in here like that
how do i get [BOT] Beep stuck
he keeps running around
Dak is like "strike him, not me !"
#BotsAreHumansToo
No idea how to get bots stuck
it just happens to me with tanks sometimes
I think maaaaybe they’re trying to melee it?
But I’ve had it happen several times
kill him
thats illegal
Only if you're caught
not how laws work
I want to try doing the last level of r3 with 1 friend and 2 bots, but we are worried we'd just endlessly wipe at the ||big mom|| at the end because bots can't hit the weakpoins, and as far as I'm aware the C-foam is useless for her as well
it shouldnt be an issue if you take the right weapon
you want bots to always be far away
to prevent them from meleeing
you dont wanna get close when facing bosses with bots
you want as much distance
These are still the optimal bot weapons, right?
Malatack LX
Techman Veruta XII
Knife
yeah
what gun are you bringing
I usually go heavy smg + high caliber pistol on unknown levels, but for the mother I suppose I should bring a scattergun
friend will bring whatever
r you hosting the game
yes
i woudlnt take sstaccter gun then
I know it's better to have the scatter as a client
other way around
yes, typo :c
its far far far better
no worries
i would change AR out with rifle or pistol, but thats just me
I did not know it was that much of a difference, I'll ask my friend to host then
it is the diffrence between a 4 shot and like a 7 shot
big deal
as client you can solo mom no birth
guys am trying to play with my friend but we cant start the lobby anyone know how to solve the issue
Have you tried starting the lobby
We have to deal with the big mom, but yeah, I'll make sure to have the scatter on client, and we'll try to do it with bots, thank you! ^^
burst cannon 
I hate that thing with a passion
huh
its a easy 3 shot as client on mom tho?
like you heavily overkill?
on p mom?
normal mom is no problem
yeah yeah!
i mean for p mom its a 5 shot with some help of mains
we wiped on the big mom within a few seconds
r you shooting the babies
Did you try killing the wave
bot response
they killed us, but I guess yeeah
I have no idea how to deal with those, we usually can kill the regular moms before they let out too much
so if you just shoot the babies first
then shoot the mom
it is safer
have 1 or 2 guys just shoot babies on spawn
Did you know you can shoot the spawning wave
if you have anyone with machine gun, if they are shooting mom over babies they trolling the team 
You should try that
🤯
alright, we'll try that, we'll also try breaking LOS to bait mom closer
i am so confused with you
we tried blitzkrieg like it's a regular one, and failed miserably
literally high iq stuff
regular we usually just foam + kill before birth, or just regular kill before birth, and it's no problem
high iq plays just shoot the babies
Which level are you fighting the mom on
you got this
last level of r3
r3d1
we never had to do that before :D
LOL
we quickly learned if we let mom spawn the small things we wipe
so we just got into the habit of always just blitzing the mom
still need some help guys
just kill them as they spawn
rush pmom 3 blast her tumors 1 deal with babies and if u have cfoam even better use it where she is about to spawn babies
join vc 5
pMom spawns a lot more babies. You're gonna have to shoot them most likely even f you rush in.
alright, I'll have to go know, thanks for the help
try verifying game files, and i think check for vpns
There's a lot of great advice here
Like shooting the spawning babies
That's good advice
Did someone let them know they could do that
Does anyone know a workaround of getting the new cosmetic if you can't beat a level
I want the new limited time cosmetic but I can't beat a level
ask darkeva for a carry
Darkeva
Such a twisted soul..m
A true badass in the complex...
I met darkeva at the con this year and I really liked his tf2 spy cosplag
But I didn't know what character he was disguised as??
When I asked he telepathically told me off before I was dragged off my ten chambers security for free speech
Is this what a midlife crisis looks like
I tried to salvage my con experience by getting a photo with a cosplayer that it thought looked cool but community Calle called what I was doing "creepy"
Tell your girlfriend to center her logo
Don't skull me mother of fuck
Going to step up to me big man? Your life would be forfeit under circumstances
Lfg channel 34 747276472876221
not even in the channel smh
Sorry that's the wrong code
Imagine the lobby code not starting with "10977524454"
I tried to write it from memory because I couldn't figure out how to copy and paste it
I will try again in 2 months time as winter is approaching
Bro was locked in a room with post-vacation northernlion for 24 hours and has gone insane
wdym the defrosting has begun
I use r7d1 to generate enough heat to keep my house warm during these colder months
How many cfoam nades for a pmom?
3
Thanks
anyone else had it where entering R6C1 crashes? we've done it before when R6 first came but now that its back I cant enter C1 without crashing in the elevator, if anyone has any idea for a fix for that lemme know
ik theres a scout one, called like scout playground or somethin like that
i saw the message haha
Are there any mods to practice enemies/what are the best ones if there are
Yeah I wanted to rephrase it
I'll look it up and just try it out, thanks
Some of the mods wouldn't be appropriate for promoting on this server, so I'll send you a DM
Hate to tell on myself true I do tell people about them
I know, but it's a bit different when a mod mentions them, might come across as being officially sanctioned
Will be taking my ban thank you
bonk
¿Por que?
bannable
found the sollution, and nearly beat someone for it but all good!
Donde esta la.biblioteca
en la zona 2
Pingeando tembolos
Windows update which also tried to add windows 11 but I fixed that
Fascinating
Wait, do you have to do missions in order ?
nope
i mean inside a rundown as long as u have it unlock u can do it, deeper missions get unlocked by doin others
but u can start in any rundown
and if ur host has everythin unlocked then yeah u can do, whatever u want
alright i see , thanks
usually the strat its startin in order tho if ur new
from r1 to r2, and if u get stuck, jump to the next rundown
yeah, it's gonna be my first ever mission so i wanted to know how it worked!
oki yeh better to start from the tutorial training, then r1a1
already did the tutorial yeah, just seeing about finding peeps to do it then, thanks for the info
oki, good luck with ur runs
and remembs to always ask to not get carried, and check everyone in ur lobby is on urvc
will do!
Can you join a game for a floor you haven't unlocked
yes as long as the host has it unlocked
how do I become hacket
u join when hacketts free
so its host, person, u join, last person
it just gives the characters as u join the lobby
Thats what it felt like, however counter argument.. just lemme be hacket
My enjoyment of this game is radically improved by being a schizophrenic irishman
hes nigerian which is even more based
There is a mod that allows you to become that player slot
@jagged shore
thanks for the quick answer by the way
les goooo
i would get if i u hated bishi cause british, vomits
I dont hate any of em yet, I just love hacket
I mean I remember his name and no one elses and i havent played in monthss
yeah i made a mod that lets you choose which slot you get when you create a lobby
if you want to pick which one when joining a lobby, you need the host to be a bro and hook you up though
:[
Is it on thunderstore
yes
hackett good cuz hood good
ChangeHostSlot
we love that
My bad thought it was just DLL
also yes
qwq
Oh since I have the thought: what is the purpose of the terminals you can find in game? I came across one in training but had no idea what to do with it. I probably missed something…
the terminals are a way to find information about a level or complete objectives, with them you can figure out where some items are, see what some zones contain or, in the case of the tutorial, mark the exact position of an item, specifically a key
it works by writin on em, the example the game gives u its PING KEY_GREEN_123
so u must do the same thing, but with the specific key u need to find
like KEY_WHITE_771 or something
Ah alright… I remember getting on it and feeling the blood leave my face as I stared into an empty black screen with a faint green typing prompt to the far left haha
when u drop into the first level, the terminals will show way more functions, id recommend just satyin on one and playin with it to learn it as much as u can
they are some of the most important mechanics of all of gtfo
Okay, that’s good to know. A couple minutes ago those things scared me more than the game itself
Anyway, Thank you
can anybody tell me which expeditions have pumpkins? and if theres anything special about them
They are just cosmetic
Pumpkins dont change a thing
and i think they are in every mission with the labs or gardens environments
Dont they replace the ferns in labs aswell?
they r just, pumpknins
Maybe im just delusional
idk, the only other plants i remember are grass in floodways
like in pots with lights
not just in the ground
Labs has ferns growing in pots
atleast some levels have them
i would think those have been changed into pumpkins as well
Master them. most important mechanic to learn.
To be fair. The one in training only allows you to use "ping" and nothing else.
So whats the benefit of the bat over the knife other than being able to stagger chargers and giants? feels like using basic m1 to stun regular strikers makes a lot more noise than just killing them, having a hard time finding a use for the stun outside of the above 2 enemies
The stun is for slip ups and too many guys in one spot plus you can stagger giants
Knife cannot stagger giants but it kills faster cause quick charge
But hammer is a better bat
ok so bat is knife training wheels that can kill giants
Drop em both, grab hammer, never look back
Fixed your issue at once
I like knife how else are you supposed to kill a group of 4
With the hammer
always the same questions
are you able to without aggroing a room?
Bat ironically can kill smalls slightly slower than knife. But still have good enough damage to deal with giants but no range/big damage of spear/hammer
Yes, but aggro is not a real issue when hammering
Look hammer is the best mêlee for a reason.
I'm sure someone has a copy pasta somewhere
This is taking into consideration if you are partial charging heads of shooter/strikers which makes it be like knife.
but if Im needing to stealth a room how am I going to kill 4 at once with a hammer isn't the hammer chargeup too slow for that?
with knife im able to clear 5 in a row with no risk of alerting
You don't full charge and hit weakpoints (head / back / head + back)
Takes awhile to learn the charges times for each spot though and learning proper positioning and movement to reach said spots
he needs to learn a lot
To be fair 4 enemies bunched up together solo hammer is still quite a task to do stealth for first timers
better get to it fast then.
It's also kinda sad bots use "shove" more often than the average player
I will try hammer out I suppose
Just take your time and possibly look up guides if possible
Or just play for fun and not for min maxing, that's also an option.
But yes, hammer is unfortunately a winner every single time, it just doesn't have a meaningful downside while everybody else just does.
Hammer should have been the slow but strong, bat the fast stunner, spear the long precision, and knife the fast strong precision
But here we are with hammer being good in most ways, spear having the slow sprint and charge up without stagger to back it, bat just doing worse hammer, and knife being fast but meaningless on giants or awake dudes cause no sleeping multiplier
knife is great on awake dudes
wdym knife bad on awake dudes? it 1taps smalls to head with 4/5th charge
I can't hit backs of awake dudes p sure
Hitting the head isn't hard ig but idk the 2x sleeping bothers me
I would honestly like enhanced dodges or something
You can, by jumping behind them or just having them target someone else.
But yes, the x2 sleeping modifier on knife I honestly a very redundant mechanic. It oneshots smalls either way, and you're not allowed to attack giants either way too.
It doesn't help that knife users like sprinting and probably wake up their targets just before killing them.
nothing personnel, sleeper
Spear could've utilised that mechanic far better but alas...
Like yeah, I get it, spooky stealthy knife gets a surprise attack bonus.
But it really is the case of "makes perfect sense on paper - does nothing in practice"
Actually... Maybe if said multiplier was waaaay higher, like x3 or x4…
Hm.
Leads to being able to kill strikers to the back when sleeping and enables 2 hit kills on chargers
also results in strong first hits on occi against giant strikers
As I said: doesn't matter in practice. Backstabbing biters is cute I suppose, not being utterly useless against chargers helps... Giants though? How strong we are talking? 30-40 damage, something like that?
8...x2...x2... 2.25...
Huh. 65 or more.
Not sure 10% above hammer matters, but better than nothing.
No wait, wrong calc.
8 is already a prec damage... 16... 32... 48? 50?
I'm pretty sure it's still less than a spear occi
Knife does 8.25 charged
1.5 precision
2x sleeping
3x giant occi
I think 8 is already with prec, is it not?
No
8.25 on charges
1.5 precision on charged attacks
1x precision on uncharged
I guess it does 74.25 to giant occi
That's insane
Spear does 78.75
The benefit of knife on giants is you can get in a second charged hit to the back
it does 5.5
49.5 damage for knife occi on giant with sleeping multi
78.75 damage for spear occi on giant
Dude
Buff knife god damn
Even with a second hit since it's already awake and head is broke ur doing so much less
You do like 16.5 on the second hit to the back
Knife is not meant to fight giants, so it's fine
66 dmg...
You do 11
What?
2x back, 1.5x precision 5.5 base
I still don't really the point of it besides zoomies for fun
but a knife can heavily impact a duo takedown if it gets first hit
Knife is uh
back isnt precision
Isn't it a weak spot...?
its a multiplier not a weakspot
This is horrific
it isnt
I must go to ten chambers myself
And edit the code
Why would anyone take knife over bat
Even if there's a few dudes clustered bat can stagger them
Hanmer could too
I like knife but i can't justify taking it
We told you before, didn't we?
If I have a sniper rifle, why would I ever need to melee giants, and at that point, I should just take the melee that lets me kill smalls the fastest -> I should take knife
Back multi is just x2 extra damage proportional damage to position behind the enemy.
My entire life is a lie man
Dumb comparison
Sniper has ammo
That's why you wouldn't
why would anyone NOT take hammer?
you underestimate knife
My story comes to a close
it isnt better than hammer but it has a niche
I know you're being sarcastic but it ain't like you're FUCKED if you take the knife
maybe in some maps you'd be a bit of a blunder
You can take it and play a level but
If you are in a level with consistent giants you are throwing
I just pretend hammer doesn't exist. I no longer even register it when choosing melees.
why would you shoot enemies if you could knife them
Shooting gun costs ammo
Same for combat shotgun and HELrev, actuslly...
Why would you knife enemies if you can bat them away
Style points.
So fair
Because knife is faster on smalls and I can just shoot the giants
Just dont take them?
It's like Checkpoints or boosters
Yeah
Bat is considerably slower
But destroying the weapons is funnier
But staggers
Why stagger if kill
I have a recording of me murdering smalls in a fairly quick succesion, so honestly maybe dagger does have a cute niche... Still wish it had more.
I don't know, maybe it should make your walking quiter or something.
Or reduce possibility of long range wake up to 0
I'm pretty sure it already has reduced aggro on stealth kills
It does, but not 0
0 or not I've no idea since I touched that once
I want it to make the shift dodges more useful
Let knife actually weave around
Alleged the stealth kill aggro thing makes the chance go from 50% to 25%
If he didn't exist - the other 3 would shine in their respective roles far better and there would be interesting consideration for team composition.
Replace hammer with axe, and it's specialty is pierce
Or reduce hammer closer to bat stats, and replace bat with the axe
That way hammer fans are not upset
Look, take it this way: Game had basically the same melee with 4 skins up until OG R6
Perhaps some people are going not to agree, but I think most enemies (and to be honest a good bunch of the game) have been built around that melee
Yeah that makes sense
But the point that hammer kinda ruins 4 melees with their own thing isn't wrong
Cause it's good at like
At which point I have to ask why did they even bother with adding the other 3
Everything
Waste of my hard drive space
Because potentially it could have been really cool
And the melees do work



