#gtfo-related-questions
1 messages · Page 135 of 1
am only getting the options - training, aboutrundown, gtfo discord
game is prob full or over then
Like we said
-you trying to get into a full lobby (you can check of the vc its full)
-massive lag
-not copying the code
Try hosting your own lobby
And put it out there for people to join
hmm
i will try
You can also "refresh" by changing rundowns
I.choke
sometimes i've seen it just be weird and you need a different lobby
host remaking it would work as well, but i have seen it do that
Is there a side objective for fog on R1B1
no side objections in rundowns 1-3
Is there a way to consistently dodge tongues? Sliding/running(as in flicking 90° to the side for ½/1 sec) to the side seems to work sometimes but not rly consistently
Skill issue or is there a better way?
if you move in a circle around the enemies you can dodge pretty decently
it then just becomes learning how big the circle needs to be and what can be used to give time to rest to regain stamina
watch their orientation and move left/right accordingly
I dont exactly get what u mean
It's moreso for meleeing so that won't work I think
Maybe I should've said that in the original msg
It can you just have to play around the room you're in to get some good shots in
You never really want to run into a big horde to melee, so wait for enemies to run ahead of the others, OR dodge a bunch of attacks and then run back in to hit while their attacks are on cooldown
The direction they are facing when attacking.
but you still want to run past to the side of enemies while meleeing too
Gives you an idea of where their attack cone is
Circle kiting was and kinda is a thing, yes
Well ofc, but when it's like 4/5 enemies and there's not rly any cover its kinda fine to run in (I usually only get hit once then, twice if skillissue)
I'll be sincere: personally I find kiting much, much more effective as host
Oh alr, I'll try that out
try and hit one on the side then which means you are still running past the others, like a drive by
Ouuuu, well then ig it's probably also cuz of my internet, I usually have like 90-150 ping
If host isn't like my neighbour
Alr thanks yall, I'll try all that : D
does the foam from c foam grenade disappear on surfaces after some time?
yes
same with foam launcher foam
it despawns after like 5 minutes
I thought so too, but then I had cfoam from a nade never disappear from the terminal screen while we were doing an uplink...
i had cfoam disapear from terminals
How long does a mom take to wake up from beim cfoam naded/trip mined?
Another question, a very silly one: if I were to have x2 melee dmg, could I stealth kill a mom w a spear?
Maybe foam from launcher and nade behave differently, but this was r7c3 1st uplink terminal someone threw a nade at the charger scout and a blob landed on the terminal screen and we waited 20 min and it still wasn't gone
Did the uplink with the blob on the screen manually entering every code
Fully charged hit from spear would do 262.5 when not host
huh odd, maybe a bug or foam nades actually dont disapear… somehow
Nah, she has like 1000 HP so its at least 4 attacks to kill her. WHich means that a full squad of x2 spears could do it...
As for the cfoam - she actually takes a while to taw, but i don't know how much exactly - people just unload scatterguns into her and she dies in like 3 seconds.
Yeah that was kinda my expectation, very much doubted that it'd be stealth soloable, unless stagger animation would take like 2sec, otherwise mom would just run or start spawning
Do we need to complete the secondary adn tertiary missions along with the primary in one go?
you dont have to, they are optional but if you want to complete them then you have to do them and the main objective in one go
Thanks mate
I just got the game, and I never completed R1A1. Spent 3 hours, and tried to watch some youtube videos. I was suppose to collect the HSU unit sample, but underneath it mention close the hydrostasis...?
HSU means a hydrostasis unit, the game asks for a DNA sample for it
idk what that's about
there's no closing anything lol
the text is to warn u theres a scan
that its, close to it i think
proximity is needed to take the sample or somethin like that
oh, yeah "get close to it" maybe?
Hydrostasis HSU of R1A1 is a semi random objective. It's always in the same room, but it can change positions in that room.
In order to find the right one you need to learn how to use terminal.
The three most useful terminal commands are LIST, QUERY and PING.
LIST allows you to find resources or specific items.
QUERY finds additional information about the queried item, such as what it is and where it is.
PING (only works on items in the same zone as terminal) pings the desired item with a combination of a directional pinging sound and an orange dot indicator that shows up on your HUD for a couple of seconds.
Ideally you should be pinging and the other guy should find it, but you can also take a mental note of where indicator was coming from and try to triangulate item's position from there.
With 1-1 HSU you just need to approach it and it will show an interaction prompt which will start the scan.
it is not always in the same room.
For whatever reason. It's like a 90% chance it ends up in that room
The other 10% being the other adjacent rooms to the left or far straight ahead from the class 4 security door
Which are the Hsu's you want to get for speed runs
Really? Never happened to me. And I do happen to have exactly like 8 clears on that one...
Maybe next one will be the one
But
Some people have had like 80 clears and hit that room every single time
So I don't blame you
Outside of Clearing the Alarms. The key location/hsu location are the rng of R1A1 Speedruns ngl
@jagged shore would you look at that... Did they knew it was gonna spawn there or just kept rolling rng for a lucky one?
logs told them it was in that room
pretty certain they reset about 1000+ times to get it in there or smth
Heh.
@dry pumice if you want I can try to dig up Darkeva's post about it

What level?
cant find the right comment
but apparently best-case hsu chance of r1a1 is around 1%
there's I think 4 positions for E room HSU and the game heavily weights on them
Fuck this lev
It was like 1000 resets
Just to get b hsu with g key
And one of the fuckers in the run ran it one time

iirc, 1.27% chance for B HSU, E hsu is ~67% (then it's also 1.27% for C HSU which you hardly ever see, and then the remaining 30% or whatever is D hsu)
keys idk about
although surely there's some key spawns that would be faster than G, like close C, or in A although that's exceptionally rare
yes, but yep rly rare
close C is basically 3 lockers (all next to each other, but 1 is often a hacklock)
B has all hacklocks but all are also fine
A will not happen (its like 0,003%
I remember I've had 1 or 2 runs that have had close C locker in my logless runs but they died elsewhere
Either to resources/alarm or bad hsu
Anyone have a map of where the hsu can spawn in for r3c1?
doing r3c1
i havent completed it yet, and i think the problem is that we take too long trying to find the hsu in the one zone
the other zone is easy to find it
Wouldn't you just want the terminal location?
Can pmoms be cfoamed?
yes
I head somewhere it's 2tripmines but not sure
it's one
its 1 cfoam tripmine
just one trip mine
because mine is insta foam
yes, it's one cfoam tripmine
I checked the stats spreadsheet and this is true
Send sheet pls
Thanks guys : D
yeh
Ok :(
Do you think that different equipment when it comes to our armor or mask would be cool?
Examples:
Light / heavy mas filters
Light: easier breathing so more stamina, worse filters so more infection
Heavy being the opposite
Big/small backacks, big ones can hold 2 resource packs or consumables but you move slower, small packs work as is
Stuff like that i think would be cool.
Although probably a nightmare to balance
nah
i mean yes
that last part
but we dont need it having, boosters that r already broken
that would just b the same story
kinda
I want a DIY apparel set
DIY gas mask from water bottles
Sweatpants and sneaky shoes with small pillows taped under them
A backpack which is just a duffle bag
Stuff like that
The Scheaffer Survivalist set
I don't feel like they capture the feeling of "this was the closest thing i could find"
They're very utilitarian
Im still waiting on the hand crank fog turbine
a pvc tube connecting to the back
Make it play happy birthday non-stop while its being powered
the glass took from 7 phones
Wakes up every sleeper in a room when used, can only be used every 10 minutes, only clears fog temporarily
such a step up from the normal fog turbine
u havent seen those but u will
The issue with the filters thing is you'd only take the heavy one when there was infection, and you'd never take it otherwise. The backpacks would be hard to balance around. It'd be cool, but it just seems too hard to balance
Honestly all I really want from the devs is maybe gun cosmetics/paint jobs and a few new guns
You can't deal more damage than a tumor's HP (even as client - clients only bypass the tumor current HP limit). So you effectively need to pop 8 tumors if you're planning on popping a tumor on each hit - which would require 8 hits, which is not exactly feasible with one player.
You only chance is to stagger with each hit, but even if you have enough damage that you're getting tumor-HP-capped, you'd still need a stagger multi of ~7.9 to stagger with one hit. No weapon has a stagger multi that high.
Your best bet is bat, with enough melee damage that you two shot stagger (only needs ~+40%), and then staggger chaining with two hits.
that would make infection levels so much worse
Guys give me some recommendations how to deal with third code in r5d2(Like when you must clear the room with chargers scouts and big chargers). We have a problem to deal with charger scout and big chargers when the reactor wave is behind you.
2-2 split is probs the play
You have people hold a couple rooms before the respawn zone
And clear reactor waves cause they spawn from elevator side
and 2 people go and deal with the charger zone
Yea probably the best way, but this is resource heavy. Need to try be more resource efficient
yea ammo can be pretty tight
If ur 2 holders are confident they can hammer the smalls and just shoot the hybrid
Even hammer the hybrid
But shooting it isn’t the worst as long as you didn’t mess up a ton earlier on in the level or reactor
Last time I did it we cleared up to the charger zone and then had 3 people holding on the ridge out of the fog while a 4th shot the charger scout and pulled the room between reactor waves, then stealthed the terminal afterwards
Want to make sure you keep the doors to the adjacent giant rooms intact for that though
I honestly kind of recommend just 4 manning the charger zone. All clear the first two rooms of respawn zone (remember to close the doors when you leave it so you can shoot freely when you get back), hold a reactor wave together on the bridge leading to charger zone, and then open and pull the charger zone between waves. Ideally you shoot the scout, but the big part is not wasting too much time trying to stealth. If it's going to go loud, go loud fast.
Hello, I am looking to buy the game, i just have one question tho: how is the matchmaking state? Some reddit posts regarded it as being dead?
bought the game last month, mm never worked, I've always found team by using #lfg-beginners /xxx
Ok
or if you have friends, you can call onto them
if they're willing to play the game that is
Ok, thanks
In game matchmaking is effectively dead.
Not because it doesn't work - but because no one uses it. 95% of the dedicated community matches through local LFG channels - it's basically a tradition more than anything else.
More at #how-to-matchmake
read that, thanks
Question, is a microphone mandatory for lfg channels? Cause right now i dont have one
No, but its usually preferred
so that means a full burst cannon shot could surpass the limit cuz its multiple instances of damage that each dont exceed the tumor hp but something like a sniper couldnt?
General rule
Don't use matchmaking, it doesn't really work
That sounds like the case to me but Tru will know best
The discord server is the main way of matchmaking
ye I gave up on mm the first day
Yes. Particularly evident on scattergun into mom. Can deal 490 damage into a single 126 HP tumor.
Okay
I see... thanks for explaining : D
What’s a good primary for weapons with a lot of the spiky headed dudes? My go to of the pistol struggles against them
HEL rifle was the only reason I was able to beat R1C2 with how many of them there were, but if I need to switch to a different secondary for another reason I’m not sure what to take as a primary
Hel revo
Hel shotgun can stagger them but lacks range and won't kill a lot of them safely
Pistol can stagger them decently, but will have a hard time actually killing them
Dmr also works if you want range but hel revo is generally better
They are definitely a type of enemies where Secondary weapons shine
Most Primary weapons are wasteful to use against Chargers
^ what he said. Sawed off if you actually wanna kill chargers with a main.
How is pistol bad at all for killing them
It's very solid
I meant about efficiency
With their lack of weak points, every single round you shoot at Chargers needs to hit hard, or you lose efficiency compared to an enemy where you can focus the weak spot first, then body.
On a good note pistol staggers them with every bullet, so you can keep them at a safe distance that way.
Of course, if you can shoot them in the back, the Pistol is wonderful against them, same with quite a few other weapons ^^
This, exactly. As a Pistol Main, I mostly use it as a stagger tool to support my teamates actually killing them
I believe in pistol supremacy
A single pistol mag kills a giant if you hit them in the back
Have you heard of hel shotgun
I don't like it though
It takes up a ton of my screen
Reloads slow
Less range
Etc
What fov are you on
Yeah but hel shotgun doesn’t take up a ton of your screen?
Pov, best argument vs hel shotty
hel shottie destroying a wave, but takes screen
which one do u choose
u know its important to see, the corner
anyways this was about chargers
yeah pistol is not good
against em
Idk why you'd use your main on them
Pistol got a range buff yea
Because it has ammo?
Idk let someone more specialized do it
cause speciales run out of that
What else are you gonna use it on when fighting them
what if duo, or solo, or stuff
Because you are in a one distance charger surge and you ran out of hel gun two waves ago
Hammer
bruh
Fair enough
u dont run at wake chargers with ur hammer
ur gonna get slapped
unless its like, one
Even the charger weapons run out quickly if they're all that's shooting
The biggest skill in this game is not shooting
goin back to the goat, hel shottie can still stop a wave of chargers just by the stagger, and its not bad dmg againts em
It can kill them it's just really dangerous
Single chargers it's great
But at that point just use sawed off
for the tongues maybs, but if u can find a way to shoot em before they attack u just kinda, get em stuck and can handle em very well
and doin that its not hard on some tiles like mines n stuff
Am referring to waves
Always sacrifice your mines player
i mean, why not just slash kill everything on the console
Umm because typing making you go slower
smh just have two keyboards one for movin one for typing
just hack the game to control it or have two computers connected to one another idk
find ur way
be more creative
make more daring associations
not like its covering anything anyway
Screen should be covered with the blood of your enemies
Eco just doesn't really matter.
that has got to be the worse justifications for not liking a gun ever
not saying that you should be using hel or you're bad or wrong or anything
i just thought that this sentence was funny
My motivations are beyond reason
Using a gun isn't worth if you hate using it imo
Try hel revolver does damage is small has a lot of ammo
How many mines for pmom?
I would assume like 13/14 since many would get wasted on almost popped tumors right?
Why mine pmom?
That shouldn't matter right?
Me or him?
I know that, and today I learned
^
Not that msg in particular but what it responds to
So I'd assume after 1st mine hits the 2nd would only do remaining 63 health of the tumor right?
if it works like client dmg then it would do 250 again
Actually dis says it better
if it doesnt then 63
Read the msg I replied to
I think you need to read it again
(that is not what it means)
we dont know if mines are affected anyways so we cant answer
hence, why I said its smth to test
@native sun did you test mines as client vs host on pmom or does it not matter
Ohh I c. My bad
Wait what does it mean? I dont get it
Oh wait no I'm dumb
I get it
pretty much, it doesnt work how you would expect it to
which is dumb af but its the way it is
it happens
happens a lot here dw about it
but yea we dont know rn
Just checked the leaked mono build and the code functions just like it's supposed to
It works !
Why did i just imagine saying that just like heimerdinger from league lol
Uhhh if you don't find enough ppl to test it with hmu
He needs EXPERT perspectives
Good point, don't hmu I'm too new lol
Only long time gamers will notice the subtlety...
I was just gonna wait till tru wakes up
they might know already
but it also wouldnt surprise me if it wasnt thought of cuz its such an edge case
and doesnt matter on mom or tank
after 8 mines you need 2 sniper shots to finish her off.
That would make it seem like it's clientside right?
since mines don't pop tumors but rather decrease the total health host or client shouldn't matter
that would make sense
True
But shouldn't the mines, assume they are lined up next to each other, hit the same tumors?
And basically "work their way through them"
Or is that jus not how it works?
it doesn't matter. Mines wont damage tumors. They damage the pmom itself
But then how do they get the bonus? I dont get it.
so the ONLY thing mines care about then is max tumor hp
Thank you we did it, now "all we have left " is r4e1 and r5e1 💀
Cuz 7×50 sure af isn't 1k (for tank mine kill)
I'm just gonna wait for trus answer and c if he knows
This is to dank for my puny brain
I guess they just get it. They still have to hit the tumors you know. If you hit the armour the mines won't do damage at all
I know theres a way to mod GTFO to increase performance. can someone point me in the right direction?
Feel free to ping or dm me
lowspecgaming from jish
LowSpecGaming on thunderstore
not free i assume?
Very free
oooo. gib link so i can get that working later?
Yep I'll DM right away
PERFECT. thanks guys!
It is 7503
7 x 50 x 3
Because tank has 3 headshot
Ikik
I was just saying how mines do get the bonus despite seemingly not popping the tumors
(So i have been told, haven't done it myself yet)
Yeah
im assuming they just
they get it because they are still hitting the tumors. They just don't damage them. They damage the total health pool of the boss enemy
decided trying to make it actually be accurate with tumor damage is just
not worth it
but didnt want to make mines just do nothing
Mines break sleeper limbs?
Ahaha I can see that being the case
like giant head and what naught don’t they?
yea
maybe it is just bugged and not supposed to work how it works rn
no one knows
mono build?
Oh
is it worth another 30 minutes of looping through turret targeting
just to get stuck on parts builder
how much damage does a mine do jish
50
50
I have no punchline
hmm
Punching the mine is the punchline
maybe we should add mine damage to your spreadsheet
ok but why do we use 7 mines
50x3x7 >1000 so it kills tank
Oh my bad u were asking him
do you know how many mines are needed for mom?
no but I don’t really care abt mom
it’s fine lmao
LOL
will do
either 4 mines kill mom, or 8
this is the level we’ve reached
will play three pubs to tell them today
Lmao
If i had the skills id draw you leaving to join pubs with a scroll of knowledge 
do we know if mines like
actually damage the tumor at all
As in
if you shoot a tumor that got hit by a mine
Will it instapop
no
6 mines
have it hit a singular tumor, then auto pp?
shoot tomor
Youd still need to test a bunch of time to resuce chance as a possibility
Oh was thinking of normal mom so i went with lowest
just use unity explorer
it doesn't auto pop iirc
and check the values
or I just hit wrong tumours, or whatever
I'm adamant that the mines do not deplete tumour hp though
As far as i have tested it mines don't damage tumors at all. They damage the overall health pool
i think you may be right
weird interaction
do we actually know if mines are even capped at tumor hp
they are
just checked
awesome
imagine host mines are and client ones aren’t
god
add even more ** to the client shit
that’d be funny
host deals with all tool interatcions
would be sick
4 mines for mom op
Tbf
I hate it. Reg pistol has more per mag and more overall, it does less, but is very controllable.
id still just rather scattergun or BC
Fair
mom is such a joke these days man
When would you even use that. I guess R4B3 could have an option
hate it, ok i guess
But i hope you dont mean pistol> hel revo lol
But yk what would be rly funny? +100% mine dmg and 2mine mom

just gotta start doing only knive and only auto pp kills of mom
It does if im better with it
that would just mean actual skill issue
hel revo outclasses pistol on everything but stagger realistically
Fire rate is better on pistol
Double the bullets per mag almost
1.5x the ammo capacity
I'm not saying hel revo is bad
I just prefer pistol to it
does the firerate translate to anything though? maybe you stagger more but still
you're giving up a lot with regards to range
and yeah, no pen either
5 strikers per mag if you hit all your shots (excluding abusing damage falloff for 2h kills) is funny but
hardly any better than hel revo
OKAY
You should upload you cool stealth kill here
you have mines waiting for them
Everything
So theyll think its impossible to play like that
And that your playing a different game
ah
I think if you wanted to mine mom, you put the mines on the path to a door somewhere, close the door and mom AI should be predictable
More than half
half the dmg per shot
effi never needs to be that high
it would be like playing with combat shotty
infinite ammo
ive been trying to farm pierce clips from jishs rundown
you barely every spam it like that while hel revo you do (especially due to pierce)
If you spam its stuff like giants or when dealing with like a few chargers (but ouch)
While still only dealing 10 more dmg per mag. (1/6th more)
Yet only getting 1 kill per refill more
But then you realize hel revo has pen, which boosts efficiency and dmg per mag
Oh and way more range to kill :>
pistol is a quaint gun but I don't think I'd ever use it in current version because I hate the way the model recoils
its barely more than half but yes
Pistol is 4.64, 4.02 precision
Revo is 8.01, 5.9 precision
Theres a reason hel revo has at worst been 2nd best main since its been released vs pistol even now being like… 6th or 7th best (8th personally)
I might be missing something obvious, but, aren't caribines stats kinda insanely good? It looks like it's about as good as hel revo for the most part
Still top 1 isn't it ?
^
More realistically top 2 as hel shotty (while giga busted stats) actually has downsides
I still dont agree with that
Carbine is unironically a good beginner gun
hel revo is easily the best
Carbine is just more easy to handle / more versatile
Hel revo also becomes a lot better when multiple players have it that are good with it
That's kunda what i thought when looking at it
carbine doesnt
Why so?
Its actually less versatile and yes i went through every enemy for every gun)
Cuz of pen?
Pen and shooting style
I disagree with versatile and idk what you mean by multiple players being good with it
carbine gets the same effect
its just chip damage
Hel revo is better vs more enemies generally
can disagree with versatile
but tell me for which enemies carbine is better suited
im not talking about ease of use. Thats easily carbine
babies is the only thing I can see and pen just wins out again
thats not towards you
oh
I don't know how far I buy into the versatility/enemies argument for carb vs hel revo, but maybe I'm a pragmatist
both are strong guns and kill whatever I'm shooting so that's cool
Its honestly just a high end or theoretical thing
its mostly felt for stuff like carbine/hel revo vs babies (easy hel revo w) or flyers
0.9
its completely pointless to go into a gun balance convo and go "it kills stuff so idk"
im actualy more interested in what people think off sawded off
i legit see it as 6th best rn
(this is the dark alley, alongside #gtfo-chat )
its def good
so what's the state of bots these days? Can't gather a full party so I was thinking of filling with them
bots are great
they have the same issues they used to
maybe, it was a roundabout way of saying that I don't think it really matters, I don't actually know if I'd favour one gun over the other for any specific enemy because from my experience both guns perform exceptionally everywhere
Nice essay
then 👏 start 👏 trolling 👏
so true
I have a 1500 word essay on antibiotics sat on my desktop if you'd like
No
the fuck is mla formate
Yes pls, perfect for gtfo related chat
i can contribute with ~25.000 words about the geology and tectonical facts of the sauerland
fuck sauerland
over here with our universities, at least those doing science stuff, you end up with harvard referencing
although the referencing everywhere varies slightly because god forbid you standardise a system
sauerland sounds like a place where you'd get bad confectionary
-10% on your final grade
comma in the wrong spot
be better
Also sounds like a place where the diet is just beer and sauerkraut
dammit I'm gonna have to write another essay this year, if the word count is higher I can probably write more though, didn't feel like 1500 words was a lot to say anything
writing in robot speak is boring too
but eh whatever I won't have to write it for a while so I will pretend to be happy
I dm'ed you
So, if I was to LFG .. is it possible to play without a Mike. Can you ping in game etc. I hear the game is hard, so is that asking for failure
its possible to play w/o a mic, and u can ping in game important items like doors and lockers
theres also a chat, and a quick chat holding Q, theres many options
u just gotta specify that u arent gonna talk, but u should still join a vc, to see whos playin with u in case anything happns
Say i did 125 dmg to a tumor on mom, popping burst cannon/scattergun/ whatever into that tumor (as client) would still make me do full dmg. (Except for sniper which would cap at 126).
Did I get that right?
Yeah
client gtfo go woosh
Great, thanks : D
I have not tested, but afaik once you place the mine it gets managed by host - same as any other 'placeable' (e.g. thrown nades transfer to host once thrown). Once it leaves your inventory it belongs to host.
But also afaik mines just deal damage to tank/mom directly and don't damage tumors, since I don't think they actually end up popping tumors ever.
so doesnt matter x2, gotcha
Interesting that it is apparently still capped by tumor HP, that I did not know
did anyone ever figure out that bug where the door just seemingly doesn't exist for cfoam?
just ooc
wasnt it desync issues and memory leak
maybe
wouldn't be surprised, just never heard about that myself
It is
Probs so code in tank dmg that hard codes the object dmg to be 150
I just never thought about it cuz you only ever mine tank and thats rare
heya anyone got advice for r2d2 irc me and my buddies have been struggling on it for a bit
Are there plans for the Tenchambers to have contact with the community at least at the feedback level?
they already were in contact with the community on feedback level, we even had a channel for suggestions
the game kinda now doesnt need em since its so finished on mechanics n gameplay aspect, and they probs have r8 already completely planned out
but well i think u can sen em suggestions in an email
search around #discord-announcements or #community-news or one of those channels
there must be a message about it
Thanks/ ;D
- Free (hold out on the bridge)
- z193 (hold out on the bridge)
- Free (hold out on the bridge)
- z196 south (key found in zone z194 north, then alarm door at 196 in reactor room)
- z197 (donut room south, 2 scouts)
- z195 north (alarm door, then 5 scouts)
- Free
- z198 (find key first in z200 WEST or z199 SOUTH (only giants in these zones) of z197 donut room, alarm door z198 EAST down the stairs, after its done open the door and also open the left side door (hack lock), pull both rooms by going back up the stairs; you will need the fog turbine/repellers because its all non-infectious fog in z198)
- Free
- Free
2 common spots to hold out after opening z196:
- Inside z196 facing the reactor room with the western door closed behind you (If they knock, open and show them your guns, and close the door again) and keep the small door below open to make sure they go through that instead of knocking
- Inside z193 at the stairs and catwalk in front of the reactor room; enemies come from z194 too
(holding out on the bridge looking both ways is completely fine too)
https://steamcommunity.com/sharedfiles/filedetails/?id=2549656173
https://steamuserimages-a.akamaihd.net/ugc/2018206449579261421/67C590B51328A03A9628F0CDD2C3FBB52C65079F/
thanks! hopefully i can make use of this
Thank you 🙂
From my recent runs it seems like it stops you from foaming dmged doors
as i was always able to foam fresh ones, but the moment it got hit it didnt work any longer
Hold at bridge
I failed 5 times while holding in other spots and then won it first try when doing bridge
Granted i played with cracked players but the point still stands
Just hold at bridge
I've never seen anyone get wonky enemy spawns if they hold at bridge
Do a 2-2 or have 1 guy watching the reactor side that calls in case he needs help. Get 1 guy with a sniper looking on the side of the extraction to pop hybrids heads or whatever
I too am a bridge Stan
Melee damage boosters don't at all affect stagger right?
I assume they don't but I figured I might ask anyway
Last I checked stagger damage is directly related to actual damage. So they... Should?...
Yes they very directly do lol
Oh... so if I hit a weak spot that also boosts the stagger dmg?
Yes
Good to know, thanks : D
Stagger is just damage multiplied by the stagger multi of each weapon
More damage more stagger
And more swagger
Oh I see, i initially thought it was a separate stat
Stagger dmg is just dmg dealt x stagger multi of the weapon
just consider
That each enemy has often unique multis
so can u stagger an enemy for 5 secs in 1 hit with max boosters?
Stagger duration is fixed. You either stagger or you don't. If you do stagger, it is for a set animation.
what a loads of bullshit
Is burst cancelling still a thing? If so, is it frowned upon? Kinda seems like a glitch
Not in vanilla no.
technically still a thing but can only be done with interacting with an item nowadays
Bots can still do it
so not really anything worth doing
I seem to have a lot of trouble loading into r4e1 specifically for some reason. Every other mission I can load just fine but i seem to crash loading into r4e1 with a 50% change (on first load in)
Could there be any reason in particular for this??
/any fix
verify game cache
How to?
stop using mods if you'are
got to steam
right click game
properties
install files
verify game cache
will verify if you have all game install contents and download all missing files
All right, I'll try that later thanks
Why do ppl hate holding not at bridge on r2d2
It has the best backspawn sight lines but it's not that much?
I'm averse to non bridge holds due to late spawn trauma on R4D1
bridge good, north room good, i would probably go north if i ever wanted to redo
It doesn't affect latespawns
If you're adjacent to the reactor room its the same?
Yes
we were deep south for a punishment round and the enemies spawned even deeper south than us, so doesn't matter
You're just pushing the spawn of a different side
Probably I've held even further afield and then attributed it to any hold off of bridge then
R1D1 is stressful
put something incredibly ugly on -media, holding the northern door gave us the win 2bot (no better- at that time even) .. one dude lured the hybes to dance infront of the sniper sentry and those that ran in, took a hard 90 turn (slowed down) .. also all north spawners came thru that narrow zone door, ez kills
I guess side holds are fine then, I'll just accept being an irrational traditionalist
I do like having a long sight line to use a revolver or something on smalls
R1D1 or R4D1? R1D1 is pretty simple
It is slightly better on bridge since generally more enemies come from front
But that shouldn't affect backspawns
I was playing with bots, that’s why I had a hard time with it lol
It’s the mission that really got me to like the HEL rifle
The times it does matter, you're not gonna change that by swapping spots
Hence, it doesn't matter
For R4D1 duo we found the best hold spot was in reactor room itself eventually
Holding on bridge I guess we still couldn't kill them fast enough and would get spawns over a minute late
Exactly
Hey for a new group of 3 who are finished with Alt:R1 and halfway thru R7, which is the best next rundown to start?
Sorry if this is the wrong chat for this kind of question 🙏
R2 and R3 are nice cause there are no optional objectives, granted the difficulty curve on R2 is insanity.
I had a lot of fun on R4 personally. I have heard a lot of people say R6 is one of the most forgiving rundowns
i havent played it tho, so i cant vouch for it
I'd go for R2 next, pretty reasonable difficulty for the most part but the end is quite hard. If you get stuck on the lower tiers you can always move on to another rundown again
ye
I honestly dont remember R2C being that bad, but both the D levels and E took like 20 attempts each lmao
R1 -> R3 -> R2/R6 -> R7 -> R4 -> R5 is the generally accepted difficulty order iirc (ascending)
ye
usually u can just yeah do em in order
and if u get stuck
jump to the next rundown
im on r5e1 rn. fucking brutal
that way u kinda got a way to learn about new stuff slowly unlike just jumpin to r7
ye
ye
also lol
that was my final clear in the game, its tough but great fun
ye
the main problem I have been running into is the alarm to the disinfection station
and having enough ammor for it
and with the gas you have zero room for error with a lot of things wanting to make you error ||including an error alarm|| lmao
Gotcha! Thank you guys
Yeah that section is rough
Its the bit of the level that took my team the most attempts
esp the first alarm in that section
Yep, nice to have some difficulty frontloaded
ye
what was your strat getting past it
funny enough our closest run was when we tried hel sentry
helped a lot with the surge and the hybrids
Oh I actually meant the first alarm in the || error section ||
to the disinfection door?
For the surge we just took 3 burst sentries and tried to stop them getting too far into the room
ive only gone down in the surge maybe twice
So first error section: || Class 3 alarm to get the cell, and then the other alarm to get into the disinfection station. The cell alarm is what troubled us cos theres a REALLY close enemy spawn ||
So strategy for that was to stand in the room further in while the first wave spawns, THEN team scan, THEN go and fight enemies in that room for the rest of the alarm while my team scans so we don't get any super close spawns
cos of the room divider
well they can still spawn further into the zone, or outside of it, and thats okay, we had one sentry at the entrance of the zone, can't remember where we had the others
Its pretty chaotic still ofc but better than the faux surge if they keep spawning close
yeah
the main issue was having the waves front spawn when getting the cell, and the class three for the dissinfection
For the second class three we made sure to have the far door shut from before, bunch of sentries at the front and just send it
it goes by pretty quick you just need to shoot a bunch
did you funnel them?
i didnt think you could cause the path ip the steps through the middle was too long
We tried to funnel through the south door yeah
so you had the door between the center rooms open
so regardless of the spawn they went south?
I can just send you my video if you want 🙂 I only did this alarm once or twice so can't say for sure if they are always gonna go one way or the other
oh ok
on the run I recorded they only came from south
ok
cause i know we have always tried to save that south door
but if funneling them is the answer that would make the surge even easier
Seems like a good answer, for our 3 sentry bio loadout we didn't have any other choices
are mines really needed then?
nope
Bear in mind I've only got one clear, I don't know it like the back of my hand
There might be more efficient strats but 3 sentry bio worked for us
yep
i would probably wnat to have 2 burst and either a auto or shotty tbh
hypothetically that would work better for the big guys and hybrids that camp in the back
i also just like shotgun sentry
people dumb
People can't fight sleepers at 5m range more like
You can just foam + mine 2 doors and have a free alarm
anybody know and good rundowns for pvp? they need to be easy to clear out a starting area in a short amount of time. so far ive got R1A1 R1C1 R2A1 and R7A1.
r5b3 has a very big startin room, r1b1 has it too but with more enemies tho
Some missions won't have enemies in the first zone, like r7d2 and r7e1
Although I will also say that trying to pvp in this game sucks
umm i guess r7b1 could have a very funky nice startin room in the first one u enter
R5B3 first room, can have a couple chargers but is pretty good for 2 people
pachi if you think pvp in this suckks you clearly have never pvped with me
R3A2 has a decent second room but it needs some clearing
ngl pvp i love PvP in this game, i suck at it tho
although some weapons suck at it
there was this one time we did only hel outopistol
and i killed everybody
tbf a whole autopp mag must kill atleast 1 person
it deals like 1% per shot?
tickle beam
its 1 dmg so its 2 per shot C:
discounting range
melee doesn't work for pvp lol
Would anyone happen to know if R7B2's (Dense, uplink) final sec door before extraction requires an alarm?
Apparently it needs an external opening via terminal
So the door just opens then?
it unlocks and then u can open it
the twist however
there is a shit ton fuck of enemies in that room :3
like, 20 plus maybe a couple of bigs
Fuck alright
Yeah I had to go afk and leave for work so a friend joined and is apparently just uh
Soloing the scout room and soloing the final room lmao
hi guys
Hello again
any tips for reconnect? ill be running it coop but a solo attempt with little to no strategic pack placement ahead of time got me to the end of wave 6
3 burst sentries placed on the bridge choke 2 rooms away from the reactor
- biotracker
which rundown/mission is reconnect?
R1C1
That's pretty much it
damn ok
How long is the stagger animation for giant strikers?
Actually, is there maybe a sheet with all stagger animation durations?
There probably is, but do you really need information that detailed? It's literally like 2 seconds. Just a little bit longer than it takes to full charge a spear.
From personal experience something between 1.5 - 2.0 seconds.
You can charge the hammer to 50-55% in that time for another stagger on another limb.
It does vary though and I have had them immediately turn around after a stagger or spin around so its kind of random sometimes.
No not rly, but if some1 randomly had it at hand I'd love it.
Yeah that explains it. Sometimes I felt like it was much short despite the same animation so I assumed it was short but had some variance in the same animation
Thanks : D
hey guys, i wanted to ask - does sleepers without limbs deal less damage with melee attacks, or they just dont do them at all?
They do the same amount of damage
thanks
Np 🙂
There are two different staggers also. There's light stagger and heavy stagger. Heavy stagger is when you destroy a limb, light stagger is just doing enough stagger damage to them. Heavy stagger lasts far longer than light stagger.
Yeah I was asking about heavy stagger, but long is a light stagger approximately?
Like a second or less
Bat charged attacks do enough to light stagger
Good enough to prevent an attack, but probably shouldn't get close.
If you wanna solo giants with bat you need to be ducking in and out very carefully
Better off using Hammer to solo a giant
Cause the heavy stagger really works well with it
hammer just has time to kill it solo but if u have a team of any sort either bots or humans both r perfectly usable
bat can also heavy stagger, in the same way hammer can light stagger if ur not careful
Hammer heavy staggers as long as you hit the right spots
same as bat
the only, tangible difference is if its solo or
u do the first hit
cause bat deals quite a bit less damage as the occi hit
well i guess depends on if its looking at u too i think bat uses back dmg to break the limb
but i am the unsure
I am pretty sure bat can't break limbs for heavy stagger on frontal hits
@ocean spindle does bat break limbs with back damage or something?
thats what i, saids
but i am unsure if its true
I think it could break limbs from behind, that might be true tbh, but I'll have to test it at some point
Bat 1taps limbs on back hits
But needs 2 on front hits I'm pretty sure
What's a good level to hone stealth chaining skills w bat/knife? Rn doing r2e1 cuz like 12ish enemies + scout right away but they are usually too far spread to properly practice chaining
R3B1 starting zones
The most dense room I can think of rn is R4B2 a few zones in, first downwards cell zone
Thanks : D
If it's a few zones in then it doesnt rly fit for practice. Thanks either way ^^
I think all the doors leading there are normal scans but yeah if R3B1 works then thats better
Do mines explode in a 3m radius around the mine or a 3 m diameter around the mine
3 meter cylinder around the red laser
A cylinder with a 3 m diameter?
Yeah i think so
What's the best way to unlock more items for character customization? Just completing more rundowns, or are there certain missions that give you certain items?
They are randomly given as a reward for completing the Main objective of each expedition
Apart from some that specifically reward the completion of all the Expeditions of a single Rundown, and in the past, completing other tasks (such as "All Secondary Objectives" or "All Overload Objectives")
+1 random cosmetic for every
Main objective you haven't cleared before.
+1 specified cosmetic for beating all
Main objectives of a rundown.
Secondary and
Overload objectives (and by extension
Prisoner Efficiency) provide none and are just bragging rights / more game to play.
OH, okay, I assumed it was something along the lines of "missions completed" no matter if you've done it before but that makes sense. Are there enough main objectives to get all the cosmetics at this point? I'd have to assume so.
Uhhhhhhhhh. I'm not sure actually.
Give me 15 minutes and you'll give you an answer.
Hey, I appreciate it. It's just kinda hard to find a straight answer online lol.
no, i dont think so
but im unsure cause some were special events
i just know theres about a 100, counting all of em, and about 72 missions or so
Currently we have 71 levels... Now i just need to count how many RNG cosmetics we have.
Ah, so one or two here or there might end up missing is what you're saying.
My main thing is I need more of the color pallettes. I guess I've just had bad RNG
30 random helmets...
29 minus one you start with
13 torsos minus one you start with
14 legs
15 backpacks
18 colour palletes
That'd be 89 randomly acquired cosmetics.
So 18 of them will not be available, potentially and with current state of the game (unless devs come up with something in Rundown 8 to adress this).
And that's assuming they don't add anything new with rundown 8 either (which they probably will).
@novel portal
In the name of RNG-esus I pray that I don't miss the good ones. Thank you for the info man. You're awesome.
there are not. If you played the original rundown 6 you could get them all but otherwise no
The only way to 'catch up' is if they do another reset-request (resetting a rundowns progression which means more cosmetics) or finally add some repeatable method of earning
I asked calle about this at one point and he said the team was aware of it
Either it will be some grind mechanic OR it will unlock all the rest of them for you if you beat ALL the levels.
At least it's on their mind. I can only assume rundown 8 will include some way around this.
I think the latter one in particular is a solution i'd be okay with.
would b nice
Oh god, UI might not be able to handle 20+ freshly unlocked cosmetics lmao
heres hoping
til then you just gotta hope you get lucky
I doubt there will be another reset-request opportunity due to how much they got clowned on for it happening with alt r4 AND 5
What levels are not possible with 2 players 2 bots would you say
none, every level has been duo'd (without bots)
Cool
The more players you have the harder the game becomes
Joking, or does this actually spawn more enemies
joke
It doesn't change the levels or game in any way
at least as far as game mechanics
Means there's less people in your way doing funny stuff that makes the game harder
instead you get bots getting in your way doing funny stuff
Ok also can you spawn in bots or remove them mid level?
yeah
Yes
Can people join mid level by removing a bot/replacing
Completely new
If I remove a bot to make room for a player, do they have their own loadout, the bots, and do they have bot HP or full hp
They'll spawn in as if it's their first time in the lobby, unless they were previously in the lobby afaik
I've never tested it
So you can rejoin if you DC or crash
Unless the lobby fucks up, yeah
I feel like I'm being interrogated
It works like any other multiplayer shooter game
i haven't played many in general, but i haven't played many multiplayer games in general that support rejoining
So tell me, how confident are you in this information? Would you wager your life or that of a loved one's on it? Have you tested this extensively? Are you aware of the consequences should your information be false?
You sound like you have 60 hours in this game, idk what you want from me
I have 80 so you're not far off
Idk I just never knew this was a feature which is really cool
anyone know a quickfix for a cargo thing being unable to be picked up? In R2A1 we dropped the cargo_146 on the floor to swap to someone who had less ammo to carry. Apparently we dropped the other cargo in the same exact spot and both cargos are now glitched
refer to media channel for picture reference of the spot
is it when u hold E it swaps the prompt or holding e just doesnt do anything?
if its the first one maybs u can try doin it from an angle, and if its the second im not sure, maybe a bot could try to grab it
get a bot in and tell him to pick it up
it only works out of combat tho
it was that there'd be no prompt at all to pick it up
how do you get a bot in with four players?
get one of you to leave and rejoin after
ok thnx i'll try that strat whenever it inevitably happens again cause this game is hella buggy with cells and cargo items
there is also a more fucked up and random way i wouldn't recommend
if it happens in combat late in a level you can tell the host to crash his game and hope you don't get too unlucky with the migration.
I would ony do this for error alarm parts in levels like || R2E1 R4D2||
do I need to be in one of the VC's to LFG? I would rather just use game voice
u can and just be muted
it's useful to see who plays with u in case u wanna do it again or report em
If you are hosting, just pick a room and create an invite, and put the lobby code either in the invite or in the status. If you want to be more secure, just dm the lobby code to people in the GC as well.
👍
puttin the code in the status for me seems like a fast way to get a bunch of rule 7 breakers but what do i know
Best special weapon for R1C1? (8 rounds of mostly strikers & shooters)
honestly you can take anything. Like even a PR would do the job
Hel rifle fucks there (hel gun does too but needs a lot more skill)
TY!!!
fyi waves ||4-6-8 have 3 big striker and 3 hybrids each||
It really depends on the rest of the team, having 1 sniper in the hands of someone that doesn't miss helps a lot since it onetaps hybrids/giants
Do not have sniper guy do console run back
(this was a fatal mistake in my group once)
Any machine gun or similar is pretty good
You shouldn't take auto sentry
Only bursts
Do not have a sniper guy
Sniper sentry can prove useful, it's very mean against bigs... When it's kind enough to actually aim at one.
Just one, other 2 must be burst
at this point people who take auto sentries are just not fit to play the game
Buff damage to 1.0 come on!
they don't have the balls
Not people's fault that the game doesn't tell the the stats so they don't know about 0.7 dmg.
Also it requires experience and testing to see that the thing just doesn't do anything... Something a R1C1 victims clearly don't have.
Call me a radical and move on
Why would you give it 1 damage
More ammo or better ability to stagger a crowd is what it needs
As long as burst senty can reliably hit headshots auto sentry will not compete
For damage or ammo efficiency
And also it's just kinda redundant
Well yeah...
Hel auto sentry is just cfoam for when there is no door cmv
Cmv?
change my view
I agree really


