#gtfo-related-questions
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you can hold on the birdge with the hole in the wall
- you don't need a 4th sentry
- You don't have to place even all 3 of them. 1-2 is more than enough and then you can drop the 3rd one as a panic plan-B button
you mean extract you can survive
and the furthest we got was to extract but the 1st friend to make it past the gate locked all of us in with the enemies and we died before we could open the door
Yeah, what do you mean by "can't get out?"
just take a bio trakcer and 3 sentries
it will make that easier
That is the kind of skill issue we cannot fix unfortunately
you almost made it will have it on the next try
yeah I understand
Just move as a squad, shoot anything that moves, setup defenses on extract, done
It is the single easiest reactor mission in the game, so you know... Get used to the pain.
sounds nice but 1 guy is always running away alone without telling anyone else and then everything falls apart
not just in gtfo
Choose another teammate then
Yeah, you won't make it far with a guy like that
R1 maybe, then you'll reach R2 and it'll become a big roadblock
what do u mean by that?
a giant horde was coming after you when ur teammate "accidently" close the door
or ur friend just be a really bad friend and lock u behind when u guys are running to extraction
me bring the 4th sentry, place all of them down then go take a bathroom break
bro why do people run r4e1 no mods
huh?
i was running a r4e1 whole team ran no mods with smg and auto pistol andbuckland special
yeah
The map is already shit
they expect to take out charger tanks with these
Probably trolling then
The buckland (shotgun i think ?) can handle tanks fine
But 3 autopistols for the reactor ๐
we didnt even get past first room because he was surprised there were 2 tanks
he was running the buckland s870
2 tanks ? first room ?
yeah
Nah something's sus here
Yeah i think you're playing R4E1 from another timeline
wdym
R4E1 spawns tanks every 4 minutes, with the first one spawning after 15s
Either you hallucinated or someone used mods
one on the lower and one above
the ones with blobs on their backs
Just did R5C2 Overload, it has been a couple of year since I last played it. We had some bio scan speed boosters and after completed the hold out scan we kept gettting waves spawning. Did they change it where even if you complete the scan earlier it still spawns all the waves?
You'll see that only one spawns
error scans
It was already like that in the OG
It's not an error
idk why but the first time 2 spawned second time one did
After the nerf you had always the same amount of enemies
They kept the same thing here
Gotcha
Although they added snatchers & removed 1 tank
So in the end you could even clear all the enemies at 0% scan
then do the scan
Anyway it's a normal behavior
Interesting
I suggest you run the level solo once or twice
And you'll see how it's supposed to happen
Never tried it that way. So if we wanted to we go could run into a better hold out area, kill all the waves, and then finish the scan with nothing else spawning?
This is what was done in the OG level
But now it's more of a hassle than anything else
If you noticed the area before the overload one, there's a long bridge
In the OG it was much further, close to the spawn
So you could defend there and all the enemies would spawn in front of you
If you do that now they'll spawn behind you
Good to know, thank you. When I did it a long time ago a mother did not spawn but we had to fall back extreme Reactor to kill off 4 or 5 tanks.
That was prenerf C2
Yeah, it was crazy but a lot of fun
or they dont know the level that well and dont want to waste their boosters becuase they expect to fail
i used all my good boosters ):
They're saying they got 2 tanks in the first zone in a few seconds and a third one when opening a door ๐
Does the mother in r5c2 spawn last in overload and does she always spawn from one direction or is it random?
Alright, that is all good to know. Thank you for the answers, we did die in the overload part but that was because we left it as soon as the scan was done thinking it was over. We did very well holding out in the middle so next time we will just hold there the entire time until mother spawns or potentially find a different spot outside of the zone to defend at.
Yeah it's better to stay in the area until everything is cleared
I suppose that is for the best since I think it is what the devs intended
They did, I still remember the old R5 when you had 4 or 5 tanks in the room; long time ago when we beat it we pretty much had to circle together around the room as the tanks chased us as we finished the scan.
Again thank you for the answers, have a good night/day.
np
i know something was fucky with that run, but if he's wondering generally why some people wont take boosters on r4e1 or any other lower map, thats a common reason whyh
Any chance you're running any mods? Sometimes those can affect spawns in an unexpected manner
Unrelated but god I hate limited-use rng boosters
R4E1 has a comically large amount of resources anyway
i used 3 of the boosters
No one in your team did ?
nah
I mean I installed mods on my first day playing so it never hurts to check LMAO
bro have you been sleeping at all in those 4 days since you got the game
No one handled the tanks in your team it seems
So i assume there were no hardcarry
Are you and your friends some kind of war machines to reach R4E1 without getting carried that fast ?
no
Well not everyone does every Rundown in order
i've completed most up to r4
The difficulty ramps up pretty substantially as you get later into Rundowns, it's fairly easy to burn through most of the early missions, I feel
but still, good fucking god
and congratulations
very sussy
you guys doing main only for the r4 levels?
all of today i have completed r4 from 5am to 10 pm
Yeah but
idk I mean I've got 54 hours in the game and I'm on the D levels of my third rundown
only main ?
yeah its pretty believable
you get nothing from it
muh cosmetics
You act like a sense of pride and accomplishment is worthless
r4 optionals really drag out the length of pretty much all the levels
thats why I asked
๐
Anyway
very cool
Assuming what you said is true, i heavily suggest that you check if anyone in your team has mods
Yeah, bugs aren't out of the question, but the only time I had goofy shit like that happen was when my mod that adjusts spawns to player count was shitting out charger giants in a random R3 A-level expo
I've never heard of a bug duplicating enemies
Def a sussy teammate who found it silly to spawn tanks everywhere
I mean weird stuff happens all the time even in super well-polished games, who knows.
This case is a bit too far-fetched tho
Well they know it can be caused by mods so if they're not being truthful or if they don't know if a teammate is running them, at least they know now
no, no it was mods
Hey what's the best order of operations for R2C2? The rooms literally full of infectious fog with no Turbine in the level are breaking my balls
Really? It wasn't showing up on Terminal lists
theres two in there i think
Are you certain? This is the one with the generator that needs five power cells
you must've made a typo
thats r2d1 not r2c2
I listed by FOG and TURBINE and neither of them came up with any results
Oh wait you're right, thank you. I'm not sure why I skipped C2, I usually don't
Wait I didn't, it's just that the mission text is ??? in red
fucking hell
:3
I feel my sanity slipping away with every passing moment
Also so what's the best order of operations for R2D1? The rooms full of infectious fog are killing me with no turbine
I feel like I have to just suicide into them to figure out where to go for next time
yeah but well on d1 usually just, one person in ur team does the fug divin, the rest stay up, and just kinda wait
u can figure out like the zones w/o as much fog and do em in order
On R2D1 good question since several doors have alarms
i think my path was, go into blood door with key, nab cell, go into the resource room [u should do it its a ton of packs, and u get the cell back so no loss], i did the keycard door, went to the last zone on there,, nab the other keycard for disinfection, and with thats i think its 5 cells
Now i forgor everything about it ๐ณ
Okay so it's worth doing the door that requires a cell, that's good to know. That one was a bit of head scratcher for me
yeah i was like 'why would i' too when i first started doin the level, but u dont lose a cell and get a ton of nice stuff
Yeah seems worth, especially if you're going through that area for other cells/res anyway
Alright I suppose i'll just give it another go. I'm ngl I'm pretty over R2 at this point, infectious fog can eat my entire ass
yeah it gets, tiring, that missions feels 4 hours long
Honest to god, I don't mind the slow pace, it's one of the reasons I prefer to play solo. But every time I spend a ton of time in a mission only to find out that I basically need to throw my run to map out a fog-filled area, I want to die (and then I do)
i mean i dont mind it either but that mission just
annoys me KMSKDM
i mean is cool on like ideas n stuff but damn is easy to get killed too
some alarms r brutal
Yeah, I feel that. I don't mind a mission you have to pick through slowly but if you're not having a good time doing it then it just really drags out
Does a melee weapon's damage increase linearly with charging time until it maxes out?
i don't believe so
i think
i mean
sometimes u oneshot enemy at half charge, but u dont at quarter charge
that doesn't prove anything about linear charge
it is not linear
I think there was a whole conversation once about how needlessly complex the charge equation was
fairs
So there is only a minimum damage (not fully charged) and maximum damage (fully charged)?
theres inbetweens
its just a different equation than a linear one
I feel like the best thing you can do is learn the different breakpoints for the weapon you're using. Like a 60%~ charge with a sledge breaks locks, 100% charge will kill any small sleeper with a headshot, etc.
So asymptotal?
closest ive heard is its cubic
yeah i've been told it's x^3 charge percentage
Wait not way
2 lights or half charge will break Padlocks
half charge to the head of any normal striker/shooter
technically speaking. a full charged Hammer will kill a normal striker anywhere to the body.
the weird one to me is spear needing like 75-80% charge to break locks

not really weird. just I hate it
(Where Locking pickinglawyer when you need him)
it seems to be 17x^3 + 3
which is a lot simpler than I expected?
but kinda checks out
for sledge
cause it's just scaling between light dmg to charged dmg
but the scale factor is cubed yeah
ig I dont know why I would expect a more complicated formula
it was made by game devs
i mean also to be fair, the charge being cubed is already kinda overcomplicating it
considering other areas in this game that have equations
so
cuz it places the emphasis on higher charge and less on lower
what does C in C-Foam mean?

construction
oh really?
according to the wiki
I feel like 10 Chambers know exactly what they made
Cfoam is based off a real thing-
when they called it C-Foam
i think they might've expected their audience to be a bit less interested in that
I see
Though it doesn't shoot out like it does in game ofc.
that wont stop me from calling it the way everone else thinks of it tho
yk what it is ik what it is

makes me wonder how they came up with it
idk about you but i don't think my "c-foam" is very reinforcing
also a log apparently implies that the actual product is "PolyFoam"
Polyurethane
The material the foam is made of
But could be various things from the world of gtfo
If C is construction. It's probably meant for insulation in walls / sealant-support for cracks and etc.
Like if you have cement stairs that aren't stable or upright. Due to cracks and etc.
I vaguely recall the fixers filling up the empty gaps below with a foam to fill/support the stairs/walkway above to be level again
most polymers are mainly carbon based
maybe C is just carbon
potentially
does anyone know what happened to my screen https://www.youtube.com/watch?v=19httmqQnAQ ? there was a black goo that appeared that looked like the mario kart squid spray and covered 80% of my screen but it did eventually go away
Super known very old glitch, probably has to do with the effect of the liquid on the mask
Sometimes after it goes away it fucks the ui up for the rest of the expedition
IIRC when you get it, tab a couple of times to make it begin to go away faster
I assume Bishop's a bot and not someone being funny with the name "Bishop"
If it's the second one it sometimes happens with desync or weird shit between clients and that's more networking related
oh I see, thankyou
Can someone give me the exact location which KSO make their expedition operations?
um what
chicxulub meteor
in the yucatan peninsula
thanks
I was trying to make a fan made voice record
following the lore and the timeline was really hard
its funky
I'm new to the game and have a question. When im done with R1, how do I complete the secondary, overload and prisoner efficiency?
optionals are not a thing for r1, r2 and r3
Additional sectors are only present in R4-5-6-7
sectors are secondary objectives for a mission, not unlockables for a rundown
they are accesible in the level, and there are specific doors to get to em, so u will know when u see one :3
Thanks!
hello can I get pc specs and fps, I want to compare game performance
thank you
np
what weapons do you use for constant, big hordes
big hordes as in lot of enemies or big as in big guys
machineguns
๐ง
with their huge meaty feet slamming the concrete floor

both ๐
well if u wanna deal with a lot of bigs, usually fast medium high dmg works, chokemod, normal shottie, hel gun , its a lot than can take a big down fast but it is also a lot of ammo ur gonna use
a lot of enemies, usually crowd control could be, hel shottie for piled up enemies, combat shottie which can double to kill bigs, machinegun that can do the same too, maybs heavy assault rifle cause it has high dmg tho a bit low ammo...
hel shotgun or veruta for lot of smalls, shotguns, sniper or hel rifle (line up enemies for penetration) for lot of bigs
hel pp supremacy
well if u got good aim, u can take 3 bigs down with a sniper right away
situation based, but carbine and hel rev are always the way
what ever happened with rundown 6? seems to be a hot topic, im new
nothing
was it removed and patched or something?
soo this game used to work like fortnite seasons
when Rundown 2 came out, it replaced Rundown 1, Rundown 3 replaced Rundown 2 and so on, everytime a new rundown came the old one got eliminated
on Rundown 7 tho, the devs decided to bring the old rundowns back, and they did it the ALT://Rundowns, the old rundowns but slightly changed and optimized
and so next up they need to release ALT://Rundown 6
hopefully harder
is oki
How does the enemy spawning two rooms away mechanic actually work in cases where there are 3 rooms and all of them are connected to each other
For example:
There is room A, room B, and room C. Room A has the bioscan and room B and C are both connected to room A, and additionally room B and C are both connected to each other.
So counting wise, room A is 0, room B is 1, and then room C is 2. But it can also count a room A is 0, room C is 1, and then room B is 2?
the mechanic works in areas, if theres area A B C, itll take C as the room to spawn enemies, it depends on how they connect
EXAMPLE, Lets say u are in A, theres a room to B and then C is in the very back but they are both connected by just a room divider, the game sees ur in A, it sees B as the next room and then spawns the enemies in C
same goes for other situations, lets say now: ANOTHeR EXAMPLE, You are in A, and it connects to B through a room divider, and then theres a door to C; the game sees ur in A, it sees B as the next room, so it spawns enemies in C
theres some alarms that work a bit differently, like one in R7B1, but there are mostly exceptions
listen
yeah but its usually just by areas, open ur map, and see the three areas, just see the one closest to the one ur in, then the one next to that one, and thats were they r gonna spawn
LISTEN TO THEM
look at map count 2 rooms and thats where they spawn
^ as simple as that
yeah, and if u see two ways, well they could spawn from two sides
if a room has multiple numbers away it could be, it's the lowest of them
@raven owl they spawn in D
w>
I see
Alright, thank you all 
good luck on ur alarrmsms
qwq fairs
the hot topic is that, thats when the game became easier to play
R5 and R4 were some of the hardest rundowns
then R6 was short and easy
and all weapons got buffs too
introduced checkpoints which are also a hot topic
pistol ๐
well most weapons that were in R6
some got nerfs afterwards anyway
but thats more like R7
r4 revolver vs r5/r6 revolver
what does the numbers under rundown name means?
like [1, -, -, -]
you can't really miss optionals anyways so don't worry about them
Thanks)

it's actually a buff because you can get a light stagger on first hit if you hit dropoff, then a heavy stagger on headpop
while getting a headpop on first hit will trigger a heavy stagger canceling the light stagger from second bodyhit if you don't wait for animation reset
that is if you like to pistol chain stagger
Pistol didn't get buffed past R6- iirc that is.
Well
Technically a slightly faster reload
But not anything notable beyond that.
i'm literally giving you a scenario where the r6 nerf can be seen a buff
Increased bullet cost?
you're also more likely to kill strikers in 2 shots
Eh
If it's a striker. Wouldn't it still be 1 hs + 2 bs.
Shooters can be 2 shot headshotted
I don't really see how increased bullet cost affects stagger / damage ngl. Aside from total ammo/damage
where's the patchnote that said increased bullet cost
Idk how you're getting 2 shot kills on strikers. Unless you're getting double headshot / including back damage or teammates damage weakening them
so what does increased bullet cost do
That affects ammo
Like how much a ammo pack gives you
How much ammo you start with
so what's the refill in r5 and what's the refill in r6
that doesn't answer me anything
But increasing the bullet cost. Would reduce pistols ammo
Still doesn't show me where this r6 nerf is a buff either
i'm talking about the range nerf
the patchnote said increased bullet cost but it never received it

6m
I don't see how that allows you a 2 shot kill on strikers
The damage numbers don't add up unless you're including back / teammate damage
Also the initial convo was about gun buffs beyond r5
Namely all guns essentially reviving a buff/balance
and all weapons got buffs too
Still doesn't explain how you're 2 shooting strikers
ok here's the clip, it's uploading
maybe one day people will actually play the game
From what I'm understanding
Damage fall off making it do enough damage to not break head
Then within damage range hit head again
thanks for regurgitating what I said
not my fault if you couldn't be bothered to boot up the game and try it out
again
range nerf made it so you don't headpop as easily
no headpop = light stagger

2nd shot to head - headpop - heavy stagger
or
shoot head at drop off
head no pop
go within range - headpop - striker die
While neat
that simple enough?
Wouldn't say it's a consistent thing players can do aside from vets/skilled
literally said it's a scenario, doesn't mean it can be done 24/7
"a scenario where the range nerf in r6 can be seen as a buff"
that is literally my point, if you couldn't understand
I understand now with the clip
Your mentioning of stagger confused me
because you can trigger stagger twice
in 2 quick shots
while in r5, light stagger can NOT trigger if a heavy stagger animation is playing
Wasn't really thinking of stagger
More so the damage numbers
I didn't take into account damage after falloff which got me confused
i don't care about numbers

Basically after damage falloff you deal like 9.5 or 9 damage to a striker to the head
i don't care about numbers
Then 11 within damage range

And I typed numbers
Regardless damage numbers would help OTHER people understand better.
shoot far head, head no gone, shoot head again but close, die
that is so complicated
It's not complicated per se, but why would I do that when there's enough ammo to shoot everything in the mission
does a respawn room only respawns stuff when every enemy is dead?
no
it respawns any enemies that died
if they are to respawn
in some levels scouts dont respawn for instance
guess its that then
So when they respawn an enemy is based off an invisible timer that counts down always
And when the timer runs out they check if players are to close then if they are they respawn the room
This timer isnโt impacted by players actions at all. Besides the player being responsible for a binary check but this means if you leave a room that is spawn blocking another room the probability that room has respawned is (time spent away/ time of the respawn room interval)
Wow that pistol convo sucked to read
yeah
i am still greatly confuddled by it
it was probably just a badger moment
pistol ๐
Who is badger and why you speak of him like he's a hot take factory
hes not a hot cake factory ?
he kinda is
Notable examples? In tldr form preferably.
artek, sometimes i feel like you cant remember things that happened 3 days ago
you already witnessed him multiple times :|
That could be the case
badger is banned like 20+ times on this server at this point
Is #lfg-beginners specific to a geographic region? Or is it global?
Global. You can specify regions in the post if you want.
Jupiter Lfg R8F1
The lag would be terrible
Eh, never had an issue. Almost.
I'd contest that badger isn't a hot take factory, he's a pragmatist, main thing is that a lot of people are at odds with him
made sense to me idk
but honestly
who uses pistol LOL
pistol users LOLOLOL
use a better gun
it's not a terrible gun tbh, but there's better
but then again you've played with me, you know how much I used to take pistol shotgun
r5 is different
id argue that he is just trying to be contrary. The reason? Who knows, but it certainly doesnt help that he acts how he acts.
Honestly โat oddsโ is more like โhealthy reaction to his behaviourโ
does anybody know how the 4 players artifact heat realte for a level?
What happens if a party starts a level where one player has 70% heat and the others have 100%. Do they just average out?
your heat is independent of other players, so it doesn't matter who picks up an artefact
the person with 70% would get 0.15*0.7 progress while the others would get 0.15*1.0 progress
literally 1984
this is a take only made by people with a single testicle
you may be right, you may be wrong, animosity might be changing the way people speak about one another
not my place to care though
that's a completely irrelevant sentiment
he has continued to just spout stupid shit and has given me no reason to take him or his opinions seriously
it has nothing to do with animosity
fair
What if I have none?

personally I use pistols as sex toys
What in gods name
dont ask
JOE MANY LIBERALS OT TAKES TO CHANGE A LIGYBULB?
NONE?!
THEIR TOO BUSY
THEIR GENDER
๐คฃ
GAY AM I RIGHT
good
gay is good
:>
be gay
skill issue
shouldve been bi
like me
THEY'RE PUTTING CHEMICALS IN MY ASS THAT TURN MY MIND WOKE
owo
๐
JOE MANY LIBERIALS TAKES TO CHANGE A LIGHTBUKB
BIDEN
What is going on gtfo questions
hi
Anyway, whoever told me to reduce mouse sensitivity - thanks.
the wokies are ruining gtfo, we need to build a wall
idk tbh
ill paint ur wall gay
:]
anyways remember u can choose ur pronouns in the Channels and Roles section of the server
and than gtfos codes of conduct says everyone should b treated with respect :3
its still gay and its ur wall so
fair
yeah i just hate words
im sory u got me
take that liberals
:[
dies
IS THERE NO WAY TO KICK SOMEONE WHO GOES AFK IN YOUR LOBBY ?
nope
like we are halfway through our mission and the guy does not leave and just goes afk
can i report a cheater anywhere?
I agree with eva, badger is just a contrarian for the sake of it
yes u can send all the details to @uneven gulch includin the @ of the user and proof if u can
I remember when they nerfed high cal he could be found getting salty about them gutting a balanced gun, then after I wrote my reddit essay on it he set out to try to portray high cal as a cracked gun
best mod team can do is ban the user from the discord
last time I checked he was doing a similar thing with burst cannon
what an interesting character
surely they know that the majority of the worlds population is not white
sure, sure
I think the whole woke thing is overblown and people are far too bothered about what other people think
what ever happened to the grand indifference of the universe
ok now it stops being funny lets stop
LMAO
I'd prefer if we changed it to a time when dinosaurs didn't exist but ok
but yeah no seriously, there's a line that's been crossed
yeah lets go to sleep now
you cannot and will not get rid of queer people, nothing wrong with being queer, like with many things it's out of your control
im just gonna
GTFOโs Code of Conduct
Never use discriminatory language, including but not limited to references to race, ethnicity, nationality, gender, sex, sexual preference, or religion.
illness should be considered something that impairs function, not something that's a deviation from the proposed normal
gross
yes, because everything revolves around sex for you people
why did we get political
idk, but i am so glad gtfo has that code of conduct
most places do
I don't know, i thought the furry pfp was just memeing
thats really nice for part of 10c
i think it was memes until it wasnt anymore
most discourse on this sort of stuff is completely stupid and comes from ignorance/parroting what whichever dumb personality says
The classic just "joking" unless people agree with me
i mean their pronouns are he they, and like i get it jokin ive done jokes about gay but at some point just
went away
but whatever lets stop now
its reported so
nothin to see here
lol
gtfo related questions
I don't sweat it too hard, but it is stupid seeing the same flawed rhetoric over and over
Okay I have a GTFO-related question
you know this whole thing was because someone mocked that I used the pronouns feature
yay
Who the fuck decided levels filled with infectious fog were a good idea I CAN'T SEE ANYTHING AND I'M DYING
i like ur pronouns i think they are rad
:D
rundown 2 for the win baby
ew you sound woke /j
We love R2
infectious fog is an actual amazing mechanic
Bro I'm on D2 and E1 and I cannot fucking wait for this Rundown to be over
and nobody can tell me otherwise
it gets painful, its cool but it gets painful
I ran 100%+ infection resistance on D1 and it was a godsend
infectious fog is either you run through it and don't give a fuck, or you give a fuck and have to take it slowly
the amount of places you have to just dive into the fog blind absolutely tosses my salad
not the salad qwq
despair.gif
I would like it more as a mechanic if turbines didn't need to be cradled like a lost child in order to function
I guess toggle switches went out of style in 2050
frog repellers powered by a fucking single AAA battery
fog is supposed to be something you have to work around
i just like to think the turbine just has the mechanic on the bottom so if u put it down it blocks it and u can put it any other way cause it breaks
cause thats just funny skdmkms
LOL
but if you wish to plow straight through fog zones youre free to do that as well
fog doesn't kill you
FWIW I think it would still be a real hurdle and challenge if things worked a bit differently surrounding it
so its more of a suggestion than a solid wall
it's not something to work around generally, more something to slow you down
there isn't really "working around", because you don't have options
If thermals worked in fog it would still be killing you the entire time you're in it, and you can't see anything else. If Turbines worked when you set them down it's still a very small area compared to the area you ideally want to see
R2D1 was absolutely awful imo. I thought the mechanic was frustrating and relied far too heavily on either having a sacrifical lamb to fog dive, having good boosters, or knowing the map layout ahead of time
I'm playing solo too it's basically like I have to pick up the fog turbine and whisper affirmations to it so that I can see and fight again
its an order of operations thing
if you're diving right into one of the fog zones then you did it wrong
I mean from what I could tell, no matter the order you do things you will HAVE to go through fog zones at one point
you don't need to memorize the map, just think about top down
and the final fight fills up the entire generator room with fog regardless
I did like the lowering fog mechanic, the order of operations was for sure the best part of that level
that was the whole gimmick of the level
Yeah that was nice. It felt rewarding to get it just a bit lower each time
yeah
theres likeโฆ 1 zone with needed fog dives in r2d1 o.O? And you have fog repellers. Bunches of them
Also have fun with r2e1 solo (โrebalancedโ) since you gotta carry a lot of things for a long time
Perhaps I played it out of order then, because almost every zone had at least a little bit of fog diving, which was miserable without knowing the layout ahead of time. Frogs are great but they're bad for exploring, only good if you know where you'll be fighting/looking
I mean the level doesnt force you to go into the opened zones
Its a lot of planning ahead
and then adapting
it does, cells
no, if you open a door you cant go into due to fog
then you do another
or fog dive
no, because you spent a cell to open that door, and the zone you popped refunds the cell you need to open the other zone
That's not how that mission works, only one door costs a cell
you dont need cells for doors
tbf two doors take keys so you HAVE to do those in order
are you thinking of r7c2?
but for the most part I agree with Eva
ohh okay, I guess I misremember this
they're blood doors I guess?
or alarm scan doors
Yeah lots of blood doors
R2D1 is a drag yes
and a few scans
but its better rn
og was hell
way more fog diving
also, playing solo (even if rebalanced) is gonna impact it
hm, I'll need to go have another look at the level
Yeah, fog diving is way worse in solo cause you can't sacrifice 1/4 of your power to learn a layout or get key items
4 big guys
idk my opinion on the level is skewed by the fact that I'm pretty over infectious fog and the more I see levels that revolve around it the more I want to be done with this rundown
r2d1 is probably one of the bigger offenders
Yeah, that makes sense. I thought it was used a lot more sparingly and well in R3
and it was almost always accompanied by turbines
R2D1 is cool
yeah I dunno if it was r6 or r7 when they were new but I also felt the infectious fog diving was super obnoxious when it was just me, a buddy and 2 bots since you can't command when bots pick stuff up or use it
bots where introducted by r6
i meant the fog in those levels when they were new
nuh uh
Skill issue tbh
guys
did it happen to anyone else that bot just kills you cause he refuses to scan?
like stand in team scan
like he legit refused
even after commands
and running out of room and back in
when that happens u can press esc, kick the bot, and add em back in
or just keep em out until the scans done
so apparently when i spam the shove key it kills my frame rate, anyone else get this happening to them?
some torso apparel had these problems iirc
im not sure if that's it because this was an issue back in year 1 of the game when i played
unless all torsos somehow cause it
can only remember a newish new torso that was broken with wrists etc, havent heard elsewhere any shove related..
if you happen to think of it next time you play, id appreciate it if you spammed shove and let me know if it dropped your frames
if not no stress
will do now its discussed np
WHERE ARE ALL THE PLAYERS!!???
ok calm down
it's almost 8 am cat woke me up
trying to sleep more
lmao ksmdkm
mood
no i'm trying to sleep again + the level you trying to do
i just succeeded it two days ago idk if i'm rdy to go suffer again
YOU AIN't GON SLEEP ROUND HEEEERRRREEE.......
Wouldnโt say its hard but riding along with
it is
yeah thats what i mean
JOIN us or you ARE a WEAK SOY BOY
LF2 R4E1
109775241973895412 https://discord.gg/3NTFJbDVXG
What order do you do R4C3 (Cuernos) objectives in?
Sec overload main for easy method
Yeah.. I just did overload.. and I uhh.. figured overload is NOT the first objective you're supposed to do
It can be cause you skip the class 6 shadow alarm
Remember to also list cells
If you donโt have 5 of them on the map
You donโt have enough to clear the level
Yeah there is a soft lock
lmao hwhat
Shadow zone in secondary sometimes doesnโt spawn a cell
I donโt know why I have hunches but it is a common bug when there just isnโt a consistent spot for the big pick up to spwn
R2e1 has this issue with a dog turbine
Does secondary have infectious fog covering it?
Only the first scan
Sounds like doing secondary just makes the whole level easier
I think it makes main easier
At the very least
The error alarm from overload is nasty
It turns main into a speedrun, for sure
Honestly I would just 8 mine it
lol
for this one
yeah
I didn't know there was a tank (I was going in blind)
And so I just got rolled
Unfo
Which lvl is it?
R4C3 
fourgs on the jeep
just curious wondering if I missed a limited time event I didn't know about
no they random
hmm
I want the pants for it then lowkey
It's Roughneck MDR cargo but with a pattern
i dont even know what pants im using rn
but i do have both roughneck and the fortis pants
ะะพะนะดัั ะบัะพ ะธะณัะฐัั?
most people seem to just wear MDR cargo since it has the pack and pistol hostler and knee pads
at least once they obtain it
i used it for some time until i got the latex pants
those looked sexy with miracle pallete
Model W Hyperseal ๐คค
why is r4c3 so fucking hard
Itโs an extension level and itโs PE
main only
Itโs definitely up there as one of the harder levels, even on main
solo + bots is FUCKING HELL hard
Well yeah
Bots are shit at fighting chargers
You really will struggle unless youโre incredibly fucking skilled with bots
better bots mod
That too lmao
I assume you use that azert?
since no bot fix when r5 dropped
dude straight up doing more work than the devs
i have all my drip
If only some stuff wasnt hardcoded ๐ญ๐ญ
we'll get there brudda ๐ญ
that was fun
all i had to do is give ammo
bots doing scans then im officially a backseat gamer
where Mod where bots just autonomously complete the level for me
Get Voidspace and copy paste his gameplay into bots
Ez pz

Is there a way to make the bots replace the resources they have on? Was doing R3C1 with them died at the start of the error alarm because all 3 bots tried to heal me with their medpacks and I couldnโt shoot since they were blocking me :/
no you cant, bots will prioritize
1-meds
2-ammo
3-tool
4-disinfect
they wont stop until they heal you
So this is kinda funny, I had the same problem with R3C1
That is comically tragic, I'm sorry
The chargers also rush yo ass which makes them pull out their melee too and take a shit ton of damage, making them also use their resources and waste more time and take more damage
The strategy, unfortunately, is actually to make sure they DON'T have resources to give our before you do the error alarm lol
Shoot a wall and take fall damage repeatedly until they consume it all
bots dying to a single charger while using a 5 use med 
I mean the only thing i could think of was shooting a bot to force the others to use em but I donโt want to start using random medpacks and somehow ending up with one use
You won't need the spare ammo since that's the last section of the game
Er- expedition*
R3D1 is easier with bots lol
Oh R3D1 final hallway UGH
I did R3D1 in 3-4 attempts bots only, R3C1 took like 10 lmfao
Lmao sounds good iโmma try C1 again and make sure they donโt have all medpacks to troll me
and you down them
do they recalculate who actually needs the resources or do they go back to giving you
I think it took me upwards of 8-10 to do it solo, it was miserable.
They will prio players iโm sure
after they give you
The bots ditch their own to keep you alive
?
think they just prioritize u if u need it
so if u like shoot em down, they dont see they need health, they see u need health
at thats just always
ah in a duo i guess, then yeah idk
if bots are locked into giving you resources they wont consider other options until the limit
so shooting them down does nothing?
awh
quick question: do Aggressive SPW-D RQ/20 and Aggressive STW-D RQ/16 exist?
:]?
Boosters
according to the wiki, they are a possible combination, however I don't seem to ever find it...
think ive seen em a couple times
i mean, i think i have one so yeah
aggresives are just way harder to, find a specific one
true tho
well if u want special or main dmg u can also stack bold n muted ones
mhm
What do those boosters do
Idk if anyone knows them by their names besides just detox and provisions
I just say "main gun damage boost" but you do you
Aint no way
Your not real
Who are these people
We need to demand a UI change
Tbh who the fucked named them spell-d rn/20
Bro could've just been like "20%+ muted booster"
peacemaker is bat
Who the fuck names anything in this game
Boosters be like LiG / M4
+120% hacking skill
-98% Infection Resistance
What kinda fog diver booster is that
Who the hell is Steve Jobs?
Lig/ma balls
what if i did
You will be infected by the bullpup/ pr virus
my immune system might be weak but its not that weak
Hello, it is possible to play at more than 4 players with a mod ?
Not that I'm aware of, but you could ask in the GTFO modding discord, they could probably give you a better answer
where can i find this server ?
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
ok thank you !
any time
Hi! Sorry new player here! Just finished R1A1 with some friends and we saw that there are secondary and overload objectives. Are there any specific criteria to trigger them? Or are we only allowed to do the main objective the first time and later we unlock the "right" to play for the other ones?
there's no specific criteria
r1 doesn't have any though afiak
those sectors will appear from r4 from up there so no worries about em now
Ah ok thank you! We were wondering if we were playing wrong and wanted to catch it early. ๐
nah is ok :]
when u click on a mission and see that lil square pop up, u can see it has
, if it has also another like
it means it has different sectors than can b played on the level
anyone have a video for sprint jumping with objective items
you won't see em before R4. so relax
how do you use the hel shotgun. The dmg falloff and dispersion feels horrendous unless you get right up in their faces, which usually also leads to me taking a bunch of unnecessary damage.
Heard a bunch of people say it's good for staggering hordes in a chokepoint
but the times I tried it, had the same deal with getting hit a bunch
so just wanna know if anybody proficient in it can have some tips
I usually try to get close with it, and try to fill up the aiming reticle as much as possible to avoid getting trolled by the dispersion
sprint jumping?
up close vs the hordes
the thing where you use a macro to move fast with objective items
once 2-3 get close u can spam
never heard of this ๐ค
do you place your shots or just full auto?
I've been using it like semi-auto
I'll try spamming more then
It doesn't feel right not getting a 1 shot 1 kill with shotgun
its a crowd control killing machine
staggers and pellets will penetrate enemies and hit anything behind it
if ur gettin hit by enemies while usin it, chances r ur not using it right
hel shottie has above average stagger, which means when u see an enemy that is gonna dmg u, u can shoot it, stagger it and keep going, this is how u push a way, u just keep and keep shootin the wave until u need to reload
u dont need to b inside of the horde, u can take some steps back and the pellet dispersion will juust hit more enemies in the horde
Newcomer trying to make it work ๐
is fair, hel shottie is tricky
Alright, and for big guys same formula, or can you try closing the distance for more meatshots?
u can probs close the distance if its one and u just wanna convert that big into dust, plus the staggerin should keep u safe, so go up to its torso and spam the bitch
dont try headshot with this guns its, useless KMSKDMK
its made for bodyshots
I see. My issue was probably just not firing it fast enough and trying to place my shots, so enemies werent getting staggered enough
yeah, with an automatic like machinepistol firing bursts can b understandable, but unless u wanna like shoot one dude in front of u, its almost always to just go full auto
it is when its bad
One shot every half-a-second or so is enough in my experience. Keeps them staggered and simultanously prolongs the overall stun time so you don't run out of ammo immediately
you can also just react to striker tongue glows
yeah whe they lean forward and do the funny noise
Depends on your ping
Desync : How about "No"
game needs a ping counter
What level has shadows close to drop?
I wanna test some things
r5d2
thx
This is the exact opposite lmao youโre being fed lies
And you can get one hit kills if you rotate to their back when the go for a lick
if you play hel shotgun like a semi auto when theres more than 2 enemys then idk what you are doing
Are enemy spawns during alarms affected by existing enemies in the rooms of spawn or path they take? Group is unsure if clearing up to 2 rooms away (that may otherwise be unnecessary to visit) is a good idea before doing alarms.
How to gavel?
"Black hopping" I think they call it
how impactful is it, have u seen it or done it before?
At least that's what I understood since they were talking about r7a1 so I assumed they were talking about carrying the neonate faster
For the record no I've never done that before
so by using a macro its near perfect?
Ask the speedrunners I guess ๐
hey hey , i got a question : what does GTFO stand for ?
hahahah that's noice
i am very new and have spent 3 hours trying to beat r1a1, should i be trying a different rundown or is r1a1 the recommended beginning level?
devs said its not get the F out
we said it is
if you are feeling that you arent making any progress in R1A1 switching to other levels might be a good idea (R7A1 is considered easiest so might wanna start there although rest of R7 is much harder) also if you havent already do the tutorial (TRAINING)
thanks, i wasn't sure whether the rundowns were in order or not so ma and my friends just kept dying over and over again in r1a1
For what it's worth, I would keep trying at R1A1 and just ask questions and/or try to zero in on what's stopping you guys up
but also dont burn yourself out
R1A1 is probably one of the best starters in the game so going into another level because you're struggling on R1A1 isn't going to help you in the long run
we kept dying at the first alarm door, we've tried using c-foam and turrets and mines and we have managed to get to the extraction point once but it failed miserably and we all died just at the end
thats unlucky
That is unlucky.
yeah i think another problem is that we keep choosing the wrong weapons
nah
there are no such thing as wrong weapon
theres a tentacle guy we cant kill in one shot 100% of the time
I mean choosing weapons that are hard for beginners or have bad ammo economy can certainly make it harder @solemn flint
If you run DMRxSniper as a first time player without being able to reliably one-tap sleepers is a speedrun strat for running out of ammo constantly
I mean... yeah that's what I'm saying
theres a sniper?
If you're not used to the movement patterns of sleepers it is extremely difficult to land quality hits on them which you need to do with precision weapons like that
Yes! It's a special weapon that has super good precision damage. It's typically used to deal with high health units via headshots, but has a very low ammo capacity
league of legends player that have to predict skill 100% of the time be like
should i be using a shotgun or an smg then?



