#gtfo-related-questions

1 messages · Page 91 of 1

silver fable
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I don't know, it's hard to know entirely what you're going for

wintry kayak
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I like AR but I think heavy smg feels better

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so

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I’ll just give it extra range and precision damage

silver fable
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hah, sure

wintry kayak
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like a harder AR

wintry kayak
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specials is gonna be more trouble btw

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I’m gonna ban HEL rifle and gun

silver fable
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I think of specials in roughly three categories

junior moon
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sooo, i havent played in over a year. anything major i should now about between now and then?

silver fable
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category A: hel gun, veruta, arbalist, har, revolver, precision rifle, high cal
category B: choke shotty, sniper
category C: pump shotgun
ambiguous: combat shotgun, hel rifle, burst cannon, scattergun

modern ibex
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Yeah that is a fantastic idea, since I love going in blind and dont' want to spoil myself

silver fable
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A is waveclear (loosely uptime-range)
B is ranged damge, high value target killers (range-damage)
C is high-uptime damage, sacrificing range (uptime-damage)

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combat shotgun is somewhere between A and C
hel rifle somewhere between A and B
burst cannon used to be in C but lacks the performance into waves post-nerf
scattergun when told "take two of uptime, range, damage" said "I'll take damage and damage"

modern ibex
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Hm, what would you guys recommend as a special into R3A1 if one was to try and complete the final obj solo?

upper ginkgo
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pump shotty, combat shotty, revolver

silver fable
modern ibex
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I've been bringing the Arbalist V but I think the spooling up is going to really hurt trying to trudge the Neonate back to spawn

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Damn really? No mid/long range? I guess you don't need it there tbf

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Oh wait you're just recommending specials, I'm dumb

upper ginkgo
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not really, the hardest part is probably the class iv and the burst sentry should do most of the work anyways

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you can get away with anything tbh, the mentioned weapons are just the more effective ones

silver fable
modern ibex
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Cool, I'll try the pump shotty rather than the Arbalist in the special slot, and I'll try to not blow myself up with a tripmine right at the start either 😎

mossy aurora
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Is r3a1 the one with hybrids at the end

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Then yeah I also would recommend pump shotgun

silver fable
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though as you mentioned, there is a bit of a micromanagement hurdle with dropping baby then firing when wave comes

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brings me back to r2e1 duos

modern ibex
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Yeah, I love the Arbalist to death but the spooling up and the long reload might be just too much there

silver fable
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arbalist is in a strong spot right now, feel free to lean into it

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it massacres waves while being one of the wave specials that's blessed with respectable power into bigs, you'll get better at managing the charge-up, it has a decent reload cancel

modern ibex
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Nice, happy to hear that it's actually a strong weapon

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I've not looked into reload cancels at all, I'll certainly have to

silver fable
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veruta is the stronger machine gun at peak, but arbalist is not far behind

icy cave
modern ibex
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That's great to hear. I did try the Veruta and I found it super hard to see my targets. It could just be me but the crosshair is just way too big

silver fable
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hel gun, veruta, arbalist, and combat shotgun are imo the biggest balance offenders right now

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in that they all play quite a bit too good outside their lane

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despite playing amazingly within their lane (waveclear)

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if you're running anything within that group then you're running an amply strong weapon, to say the least

wintry kayak
faint flame
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does c-foam blobs corrolate with c-foam ammo, excluding c-foam boosters

wintry kayak
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I wanna say pump shotty with extra flanking bonus, veruta with slightly less damage but 2 stagger, sniper with 15 ammo and revolver with 15 damage (hits charger breakpoint)

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what am I missing

wintry kayak
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20% = full charge = 12 blobs I believe

silver fable
wintry kayak
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I wanna make the MG less versatile, do you think this small rework would be good or bad for the game?

silver fable
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from my taxonomy above it's 2 from A, 1 from each of B and C

wintry kayak
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I could technically speaking add one piercer

silver fable
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I'd consider maybe adding har, just as a nimbler, more accessible auto special

wintry kayak
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just feel like they’re hard to balance

wintry kayak
silver fable
wintry kayak
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mhm

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lowering mag size is bad though

silver fable
silver fable
wintry kayak
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I wanna make it feel more “heavy” though

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like uhh

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a medium between precision rifle and heavy AR or something

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full auto slow fire rate

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hits hard but also kicks hard?

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either that or the complete opposite

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like more of a cqc SMG esque weapon made to magdump quick burst damage

silver fable
wintry kayak
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I don’t think it’s overpowered now though

silver fable
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har is overshadowed by just generally more solid and well-rounded waveclear specials right now, but its dps is a bit silly

wintry kayak
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so I’d have to buff something else

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I mean that 4.something damage is nice yes

silver fable
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52dps

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more than pump shotty

wintry kayak
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pump shotty is more sustained damage though

silver fable
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I'm not saying it's strictly better pump shotty or anything silly like that

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but r6 har was fine

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hell I used to think r6 har had a bit too much damage

wintry kayak
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imma make one of those damage damage weapons possibly

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no range no sustain

silver fable
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now I long to go back to that balance

wintry kayak
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but not scattergun

silver fable
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(for har at least, let's leave r6 sniper in the wastebin of history)

cold quarry
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r6 sniper but with explosive rounds

wintry kayak
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burst scatter cannon

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like a burst shotgun😎

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10 bullets in the mag

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2 bursts of 5

cold quarry
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semi auto

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oh good heavens

wintry kayak
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10x3 damage per shot

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😎

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it’s just a worse scattergun then

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but better against smalls

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imagine wiping surges with that

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I might experiment with the idea but it feels impossible to balance

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like scattergun

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(and sniper but don’t tell 10c about that one)

cold quarry
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scattergun is easy to balance

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hook it up to a belt-fed 20rnd magazine

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done

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perhaps add dragonsbreath pellets for good measure

icy cave
silver fable
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right now it might look a bit sus with its r6 ammo compared to current sniper

wintry kayak
cold quarry
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the sniper's sniper

wintry kayak
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can do

wintry kayak
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what if I just make a railgun

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like

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hel rifle with 1 in the mag

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1s chargeup

icy cave
cold quarry
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probably the only way you could have an AOE gun in this game would be that

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1 in chamber, like 4 on backup

wintry kayak
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nah

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it’s not gonna make it into the game

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if I do ever add a piercing weapon

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any kind

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it will have longer chargeup than in vanilla

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bc the ability to use hel rifle reactionary has always felt strange to me

cold quarry
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i feel like hel rifles ammo is what unbalances it to me

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even if you pen NOTHING it has the same damage/ammo as the pump shotty?

wintry kayak
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like whipping it out and just no scoping a charger to the front at 40m

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yep

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it’s kinda stupid

cold quarry
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feel like cutting it down to 25 from 28 would be a decent start at least

wintry kayak
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if I decide to add hel rifle it will be as a low dps weapon

cold quarry
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wiki says 28

wintry kayak
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right now

cold quarry
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did they buff it

wintry kayak
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that can’t be right

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it’s always one shotted chargers

silver fable
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it's been 30 since, like, r5

cold quarry
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no I meant ammo

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not damage

wintry kayak
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ohhhh

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the message before it you were talking abt damage

silver fable
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I think in r3 both hel specials were introduced with weak stats

wintry kayak
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so I got confused

silver fable
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then they had a hiatus in r4 while burst cannon dominated

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then they both came back in r5 with the damage numbers they have now

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or hel gun might've received a slight damage buff in r6? it definitely was 2shotting chargers in r5

cold quarry
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thats brutal

silver fable
cold quarry
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ahh numbers!

neon gust
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but that was my taste

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hel rifle yeah it was kinda dookie

silver fable
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yeah sub-15 damage hel gun sounds fine

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20-damage hel rifle d4rkevDerp

neon gust
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people just really understimated the pen and helgun back then

cold quarry
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hel rifle being able to cream 4 chargers in 1 shot is. really something

neon gust
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PES_Old and hel rifle was just for funneling strikers

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now look at us now

silver fable
neon gust
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Hel rifle relies on pen to be effective

silver fable
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you get 30-something dps out of hel rifle, which without pen means you underperform most waveclear specials into bigs

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and the precision multi makes it ass into bosses

neon gust
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Hel rifle the most balance gun in the game

silver fable
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hel rifle balance debate is convoluted stuff

neon gust
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there was a debate?

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i always tought we were chill with it

silver fable
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imo the skill ceiling is high on it, there's a lot you can do to mitigate or often outright cancel the firerate issue

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and its output ceiling is still ridiculous

mossy aurora
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Who cares about dps

neon gust
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noone really

cold quarry
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dps is nice but def doesn't make or break a gun 99% of the time

neon gust
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ive never picked a weapon and said "yo its total damage tis wild" or "yo the dps its crazy"

silver fable
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dps is the main argument in the "hel rifle trash" corner

cold quarry
neon gust
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i just kidna see what the gun can do and its advantage

mossy aurora
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DPS is kind of meaningless for how gtfo is

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Revolver has high DPS if you mcree every mag and reload cancel, that doesn't mean jack shit

wintry kayak
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DPS is meaningful on primaries

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less so on specials imo

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all specials kill fast enough to depend on skill and holding back ammo

silver fable
neon gust
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can it 1 shot strikers, charger, whats its purpose, do i funnel yes or no, can i set up a multikilll?, does it have thermals

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more applicable to what dps it does

silver fable
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but for other guns, dps is the thing what tells you how long you need to point the thing at a big before it dies

wintry kayak
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although the very reason why carbine is so dominant is because of its DPS

cold quarry
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carbine is dominant for more than that

mossy aurora
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Isn't the argument for why hel rifle isn't that strong is that the pen doesn't work how it's supposed to and it's really niche, not because it has low dps

wintry kayak
neon gust
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guns pretty balance imo

silver fable
cold quarry
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but the ammo efficiency, mag size, total ammo being so insanely high help too

wintry kayak
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mag size and reload are so good yeah

cold quarry
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reload too forgot that one

wintry kayak
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I feel like I run out of ammo pretty quickly though

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compared to other primaries

cold quarry
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i feel like compared to other auto/bursts the carbines reserves are endless

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esp when it can cleanly 2-burst grunts

wintry kayak
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I’m having a lot of difficulty balancing my ammo when I play carbine

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whatever I do to balancing in my version

neon gust
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cuz carabine its just braindead gameplay and you can just spam it

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and can deal with a lot of things

wintry kayak
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I will allow burst rifle to one burst with 1 body 2 head

neon gust
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because of its high damage and fuck ton of ammo

silver fable
neon gust
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so if you take a more balance primary you'll be more careful on how you using it

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but carabine just busted

wintry kayak
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carbine is kinda busted yeah

cold quarry
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carbine makes the game feel like l4d

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just effortlessly mulching hordes

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same with +main dmg hel revo or dmr

mossy aurora
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I don't understand how you're saying pen bug is oversold but saying hel rifle only has 30 dps

wintry kayak
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if I would include carbine I would nerf its damage and increase its precision to make it restricted to closer ranges and more accuracy I think

mossy aurora
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If you're only getting 30 dps out of hel rifle you aren't using the weapon how it's supposed to be used

wintry kayak
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also pen bug is only an issue when you shoot legs basically

mossy aurora
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Nah it happens for other things too

wintry kayak
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arms possibly

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but a clean bodyshot is fine

neon gust
silver fable
neon gust
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its broken even on bodyshots

mossy aurora
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Crawlers are ass for hel rifle

wintry kayak
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it has 6 pierce in the datablocks right

neon gust
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trust me, when i was doing that cringe rebalance video i had to do like 17 retakes because the pen didnt fucking work

wintry kayak
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when do you ever kill more than 3 anyways

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not often

neon gust
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i regret deeply saying revo needs 16.1 damage

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that shit was stupid

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only that part tho

wintry kayak
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I think revo deserves to two tap chargers

neon gust
cold quarry
neon gust
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thats where you notice it the most

wintry kayak
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high cal can easily have 30 damage again btw

neon gust
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r5e1 you will notice it

wintry kayak
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it has 8m falloff

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it’s not like chargers automatically die

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like with AHEM hel rifle

silver fable
mossy aurora
neon gust
wintry kayak
silver fable
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3 or 4 would still be pretty high value imo

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2 is a little wonky

neon gust
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like i go defending this wave thinkinh my hel rifle will pen 5 but then the homie only pens 2

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then my next shot pens 4

silver fable
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if you're frequently getting 1 because pen bug is absorbing absolutely all of your pens, then yeah there's a case that hel rifle doesn't get pen

neon gust
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then you get overwhelemd

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then you push back to teammate crying

silver fable
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I don't know, I think you're still getting a disgusting cleanup if you're penning random numbers between 2 and 5

silver fable
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kills bigs slowly, pen is overrated, etc

wintry kayak
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I think ammo efficiency is the thing that bothers me

neon gust
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yeah but ray its a crackhead

silver fable
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I feel like somewhere in rayalot's (negative) opinion on hel rifle is an opinion that it doesn't output the damage fast enough

wintry kayak
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your teammates can deal with giants

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assuming 4 people shooting has all the damage you will ever need, ammo efficiency is the only thing that matters

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okay maybe not the only thing

silver fable
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ehh, I haven't hurt for ammo in so long in this game

wintry kayak
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yeah because they made all the weapons so efficient

silver fable
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also I mainly duo so I feel throughput way more than ammo

wintry kayak
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I solemnly swear I will cut all ammo packs in half in my rd

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make people think about their tools

silver fable
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but also I feel like if 4mans aren't stressed on throughput ever then that's a balance issue

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what's new I guess

wintry kayak
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make them bring sentries to conserve ammo

cold quarry
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sounds like more reason this game needs a hard mode

wintry kayak
fierce nebula
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DPS is how we should judge guns in this game

wintry kayak
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?!

neon gust
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you will se the trend if you watched how the game evolve

cold quarry
mossy aurora
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Hel rifle is fine if you play it with your primary like you have sniper. Use it to supplement your main when you need to, and use it fully when you need it to do it's role

cold quarry
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bring back r1 audio-only pings

silver fable
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I love how we're all like "dps must be the sole measure of gun goodness" or "dps is a trash metric that should never be used"

neon gust
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before headshots where really important, they kinda are still but not the way it was before

wintry kayak
neon gust
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nah

neon gust
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been accurate and efficient was the shit

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now i can just straighup dont give a crap and bodyshot everything and still have ammo spare

wintry kayak
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unless R4E1

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then I bring burst cannon

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oh and R2E1 I guess

mossy aurora
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U mean u are low on primary? Or u are low on special

wintry kayak
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but that doesn’t count

silver fable
wintry kayak
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depending on level

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either

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never both at the same time

silver fable
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the recovery cancel on hel rifle is good for fitting hel rifle shots into fights

wintry kayak
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because shooting sniper into smalls feels like a waste and shooting main into bigs feels like a waste

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and the levels aren’t perfectly balanced

mossy aurora
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Shooting mains into big is perfectly fine

wintry kayak
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with sniper you always have either too much or too little ammo

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never in between if you ask me

mossy aurora
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If you're low on main just shoot to stagger and hold the camera for ur buddies

cold quarry
wintry kayak
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hel shotgun sniper is probably your best bet

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and also objectively overpowered bc hel shotgun

silver fable
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ew

cold quarry
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almost 400 hours in this game and I just can't enjoy the hel shotgun

wintry kayak
silver fable
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battlecruiser gtfo over here

wintry kayak
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then it feels like you’re making your team waste ammo

silver fable
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"yeah I ran through both of my clips, I need a week's paid leave to reload"

wintry kayak
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because sniper has near perfect efficiency against giants

wintry kayak
cold quarry
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i have also never once pubbed

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that makes sense

wintry kayak
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but it’s good

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but I hate it

cold quarry
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it is v good

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i have the same thing with hel gun

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i know its good but it just doesnt click

hardy grotto
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every situation I’ve seen ppl take it in they just don’t use it well lmao

wintry kayak
cold quarry
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AWOL it's very nice for blood doors

wintry kayak
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so statistically it looks decent

hardy grotto
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Idk what it is but people just spam it from narn

silver fable
mossy aurora
wintry kayak
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okay lemme rephrase

silver fable
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hel gun has undeserved, incredible breakpoints that break the game

hardy grotto
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yea I don’t like that ryk

mossy aurora
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😦

wintry kayak
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hel gun does not do it for me

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I would rather bring revolver and that’s saying something

hardy grotto
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idk I ran hel shotgun for r2e1 duo for a bit and it was really good in most areas

wintry kayak
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hel shotgun against surges is great

hardy grotto
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But I ended up swapping to carbine and didn’t rlly notice like any difference

silver fable
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it has rifle chip on smalls, chargers don't get to exist around it

wintry kayak
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but it has 16.25 doesn’t it

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14 would be bad breakpoints

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I don’t use it enough to notice it does two shot

wintry kayak
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carbine bleh

hardy grotto
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It was the only time I used carbine

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and I honestly liked it

silver fable
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I remember it being ass into isolated smalls, therefore bad in error

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hell I had an r2e1 duo with hel shotty arc too

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same problem

hardy grotto
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it was so good for the surges tho

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Carbine worked super well too tho

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I will admit client hel shotgun was kinda nice

silver fable
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ya I definitely see the argument for it

hardy grotto
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1 taps on sleepers felt good

silver fable
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but I also just swapped back to hel revo + veruta meta loadout and got a good enough fight into the surges

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just had to learn to fight, iuno

modern ibex
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Any Sentry recommendations for R3A3? The amount of spikey bois and giants is leading me to believe I should take Sniper Sentry over a Burst Sentry

silver fable
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spikey bois
to my knowledge there aren't chargers in r3a3

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do you mean hybrids?

fierce walrus
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there are no chargers in r3a3

silver fable
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anyway 1 bio 2 burst 1 sniper would be my suggestion

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no real need for foam or mines in r3a3

modern ibex
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It must've been those then, I'm not sure what else. They killed me in one hit when they got to me

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They didn't look like the Hybrids from R3A1

silver fable
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we're talking about the reactor level right?

fierce walrus
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hybrids can melee but like... how

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R3A3 is reactor

modern ibex
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Yeah, the reactor one where you need to duck into the other rooms to get codes

icy cave
fierce walrus
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unless a cheater in the lobby?

silver fable
modern ibex
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Hm, alright

silver fable
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still, 1 bio 2 burst 1 sniper is my advice

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if r3a3 is spawning giant chargers then I believe that'd be some sort of bug with the wave data

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which isn't unheard of, we've seen patches randomly add shadows to an alarm that didn't used to have them in r7c2 for example

modern ibex
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I could totally see that

silver fable
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which reactor round were you up to?

fierce walrus
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yeah game could have just gotten funky

modern ibex
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I know games like Risk of Rain have a stage director that uses credits to purchase enemies, and certain things can mess with them and let the director spawn some goofy shit

wintry kayak
modern ibex
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I had just finished the first fetch, so 4? I was on the tail end of the third code, dealing with a giant who spawned behind, then turned around to see the spiky guy sprint past my turret and turn me into paste from full health

wintry kayak
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hybrids are insta kill territory but not their melees

silver fable
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k, guess we should look out for wave 4 bbcs in r3a3 then

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interesting

neon gust
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chargers in r3a3?

silver fable
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apparently

neon gust
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whos smoking crack here

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and im teh crackhead

silver fable
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could be something funky with data blocks a la that r7c2 shadows situation

neon gust
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I mean there is a possibility the heat thing work as intended

modern ibex
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I'm gonna run it again and see if there are any issues, could've just been a fluke

silver fable
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upstairs in the room just north of reactor can be arranged to be a nice holding place for when they start spawning from multiple directions, fwiw

modern ibex
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Oh that's an interesting thought, I didn't think about moving after the doors open up

silver fable
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may take some wrangling with leaving the right doors open (most of them) or closed (the east one upstairs, where you'd be holding while they run across the balcony to you)

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but it's pretty decent for getting enemies to come at you from a single direction rather than multiple

modern ibex
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Yeah that's what I need more than anything. I was doing fine on ammo, tool ammo and health, right until I died LUL

silver fable
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it's not necessary per se, but might be a good idea if you're getting bbc spawns

static carbon
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How much foam from the launcher do you need to freeze a c-scout? Do you spray it directly on them or at their feet?

latent obsidian
static carbon
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And how long does this freeze them for?

latent obsidian
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mm maybe 4 or 5 seconds?

static carbon
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I'm trying to sneak through that one area in r3d1 and the scouts keep tripping me up

latent obsidian
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Enough for the same person who cfoamed it to full charge hammer it twice but its close

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You in a full squad?

static carbon
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Yeah

latent obsidian
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A lot of people pull that room, you can fight it and be okay if you defend in the right spot

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Do what you can with the cscouts but worst case scenario is you get caught in the room and die

static carbon
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Yeah, that happened twice

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We got caught in the room full of them

latent obsidian
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If it were me I'd try and snipe one of the cscouts in the back and then run outside to defend with sentries

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Depends on how nice your layout is ofc

static carbon
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I'm worried about supplies considering the alarm and funny enemy that awaits just after

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Does the resupply room have a good amount of resources?

latent obsidian
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There is a decent amount of supplies ahead of you at that point

static carbon
latent obsidian
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But you should be well stocked here because you can explore all the areas you rushed through before

latent obsidian
static carbon
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Oh, and speaking of scouts

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In all videos I see, people just run right through tentacles and hit him multiple times without him waking up. In our squad, if we so much as graze him, he immediately goes invincible, leaving no time to even shoot a second bullet

latent obsidian
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Well idk about hitting multiple times but you get a second or so leeway after touching tentacles

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If you know what you are doing you can run up through tentacles as they are extending and get to the scout in time to kill it

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Running in while they are fully extended is possible but cutting it very close

static carbon
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Hmm

latent obsidian
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but they react to gunshots faster than touching tentacles

static carbon
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I've also seen people getting multiple melee hits in after botching the first one when the tentacles are retracted

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Not sure why the scouts seem so sensitive and quick to react in our play throughs

latent obsidian
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uhh, from two different people?

#

One person certainly can't hit the scout a second time in time

static carbon
#

We've tried coordinated take downs of chargers before and as always, it seems like they have no leeway with us

latent obsidian
#

I think if one person hits it hard but doesn't kill it it might be staggered for a short time so another person could finish it off, but thats a small window

static carbon
#

Yeah, we don't get a stagger, it hunches over and screams in less than a second after being hit

latent obsidian
#

Well yeah, less than a second is expected

#

Do you have a video of what you're talking about cos you shouldn't ever get more time than that

static carbon
#

I'm not at my PC right now, I just thought I'd ask and see what other people have to say

latent obsidian
#

fair

static carbon
#

I guess we just need more practice with scouts

latent obsidian
#

Double melee to kill cscouts is possible but difficult

static carbon
#

Is there any level you recommend for this?

latent obsidian
#

charger scouts in particular? R7D2

silver fable
#

not too sure on the mechanics, it may be due to a stagger

#

for charger scouts in particular you'll require at least two full back hits with hammer to melee one

#

and due to host-client jank, it's recommended that host hits last

#

and angle matters -- you'll lose damage if you're more than 22 degrees off from a direct back hit I believe

static carbon
#

Yeah, this all seems like it would be too difficult to set up in that room full of so many charger variants. I think we might just pull the room or sneak past

silver fable
#

depends on room layout

latent obsidian
#

I don't recommend sneaking past 😁

#

I guess its possible but very risky

silver fable
#

but yeah I'd never sneak past

static carbon
silver fable
#

snipe one (sniper or hel rifle or choke mod can do this with a backshot), kill room, kill scout wave if another scout went off

latent obsidian
#

If you actually get past then good for you but if a charger scout corners someone part way through the room you're toast

silver fable
#

sometimes the layout just hands cscout melee opportunities to you

static carbon
silver fable
#

other times they hover on top of a clump of bbcs or whatever and you don't get a shot

static carbon
#

We also have one player with decently high ping, who oftentimes scuffs easy stealth portions

latent obsidian
#

Definitely don't sneak then 😂

#

this is one of the most difficult stealth rooms in the game

silver fable
static carbon
#

Yeah, guess we'll just do that

#

Hopefully the scouts are in different rooms again like last time

latent obsidian
#

as long as you pay attention to the scout wave direction you should be okay

silver fable
#

your combat skills are arguably more important to develop than your ability to sneak through scout rooms anyway

static carbon
#

Our sniper is really good with it, so I have confidence they can kill the scout, should it be only one in the room

#

Just some other random level

native sun
#

If you can't kill both (or even just one of the) scouts then you can also just keep running away from the room all the way past wherever the scout waves spawn. At that point you can turn around and all the enemies will be coming from the same direction and you can safely hold down M1

static carbon
#

But he's quick with his gun

latent obsidian
static carbon
#

Yeah, the mission end screen was cut off due to short, but only one player was alive at the time the mission end screen appeared and he was in "critical"

static carbon
native sun
#

Well if you're confident that you heard where they're coming from then you probably want to run the other way. Achieves the goal of getting all the enemies to be coming from the same direction even faster

static carbon
#

Yeah, I have surround sound, I'm always the one who tells the squad which direction they're coming from during the waves

#

Guess I'm the ears of the operation?

latent obsidian
#

a sound job PirateSimon

static carbon
modern ibex
#

Yeah I watched that too, it was hype.

static carbon
#

But yeah, guess I'll get him to clear the scout and then we'll pull

#

He's happy to hear all of your praises

icy cave
static carbon
#

Wow, impressive

#

I'm sure the other charger giants and charger hybrids would mug me after trying something like that to one of their own, though

mossy aurora
#

that clip is because im playing on 350 ping host from asia

#

and like they said ealier, if host is one of the people meleeing the charger scout he needs to hit second

sour bronze
#

Does anyone know if there will be any steam achievement business happening with this game?

civic wave
#

Probably not

sour bronze
#

oh well

#

doesn't really change much

#

would've been nice to maybe have some extra "challenges". Like an achievement to finish a rundown checkpointless or finish a level hitless, or something like that

lone mortar
#

Sadly so

#

I would want to have some funni achievements tags like “You survived”

sour bronze
#

Yea and it would add more replayablility for ppl who have finished to game but want to continue playing. They could try to get 100% on the game, and finish the extra challenge. This also seems fairly simple to implement, so it would be nice.

#

but im not gunna get my hopes up

#

since you know

dry pumice
#

Considering how bugged achievements were in phoenix point... Lets not.

#

Inb4 another RESET

modern ibex
#

Could I get some tips for using the Biotracker effectively? I tried it for the first time today and it just wasn't it. I see video of squads fighting waves where everything coming in is just constantly lit up.

But when I used it, the range seemed totally random. Sometime it would light up everything on the scanner, and sometimes only a few close things. During the last wave of R1D1 I literally couldn't use it fast enough to mark creatures before they got past the sentries

dry pumice
#

Honestly I don't know myself. The bots are kings with bio and we are nothing compared to them.

The key seems to be to wait until wave gets closer to ping as many as possible and hopefully the time between waves is enough for a cooldown.

lone mortar
#

In alarm spawns

#

You typically wana hol it at 50 charge of tags

#

That way you have the luxury of tag first and run back to bio scans

#

Or late for team/sentries

modern ibex
dry pumice
#

Yep, bots are bio kings.

#

They have 2 times the range and half the cooldown.

modern ibex
dry pumice
#

They just ping everything.

modern ibex
#

Oh okay, so I'm just not ever going to be able to do what they do

#

If I'm understanding

lone mortar
#

Not that but

dry pumice
#

You can call out what you see in the screen.

#

That's a you-exclusive feature.

lone mortar
#

You wana wait a lil bit for enemies to be in range of tags

modern ibex
lone mortar
#

Or youll just be stuck with one guy getting tag

modern ibex
#

Yeah, I think I'm struggling a little about what "in range" is. Will everything on the scanner's small screen show up? Or is there a range within that range?

lone mortar
#

Thats when you take 2s to charge up and tag

latent obsidian
#

you can hear a little beep every time an enemy enters your ping range

lone mortar
#

And voila 80%> enemies population is tagged

latent obsidian
#

the ping range extends beyond what is shown on the bio screen

modern ibex
#

Okay, so I'm just trying to throw as wide a net as possible

dry pumice
#

The range of ping Is slightly bigger than screen

lone mortar
dry pumice
#

Just a little bit. Like 1-2m or something.

modern ibex
lone mortar
modern ibex
#

I had one ping where there were like 5+ on the screen and it only tagged ONE guy in the front

lone mortar
#

Simple enough

lone mortar
#

I can tell

#

Cause ive been there

modern ibex
#

Ahhhh okay, that makes me feel a lot better, hahah

lone mortar
#

But bots

craggy pier
lone mortar
#

They are literally a living scanner when using bios

#

I mean going trio plus bot on bio is literally a free 30% sentry cpu buff

modern ibex
#

Good lord

lone mortar
#

Yup

modern ibex
#

Alright well happy to know I wasn't missing some obvious "oh you need to do X to tag like bots do!"

lone mortar
#

Bots can both make ur life good or in all situations shit

modern ibex
# lone mortar Anything else you may ask?

Yeah, is the Drekker Pres MOD 556 any good as a primary? I've been using it in tandem with the Arbalist V as my solo loadout, but would I be better served running an actual AR or something like the Double Tap?

modern ibex
#

Yeah, the Rifle

lone mortar
#

Th semi auto with the green scope?

modern ibex
#

That is the one

lone mortar
#

Having more in mags

#

But you gonna have 3 shots a normal licker

#

While DMR 2 tap or 1 headshot

#

Pretty same reload speed

modern ibex
#

I'm wondering if the ammo efficiency (or rather, inefficiency) of running the DMR in tandem with the Machinegun would make them a bad combo

#

Like I really wanted a good long-range accurate weapon to compliment the MG, since I use that for hordes or magdumping giants

native sun
#

DMR good make shooter go ded

lone mortar
#

Yup

#

Its a good point and click

modern ibex
lone mortar
#

I main machine guns

modern ibex
#

Oh nice, okay

lone mortar
#

But if you’re running a low RoF gun with a tap gun

#

Youre gonna fall off on self defense

#

And i know for a fact that youre not gonna be like me and switch to hammer and destroy a whole wave

modern ibex
#

LMAO

lone mortar
#

So yea

modern ibex
#

Yeah seems unlikely

lone mortar
#

Do have combos that really synergise

#

Like both I always go pdw and Veurta XII

#

Or pdw/sniper

#

Why PDW you may ask?

modern ibex
#

I may ask that indeed

lone mortar
#

Thermal sights based

neon gust
#

saw off, revolver

#

bullpup and pr

#

why

#

because i nerf myself

modern ibex
#

Damn, and that's worth not having any long range accurate weapons?

lone mortar
neon gust
lone mortar
#

Arbalist is a very accurate weapons

neon gust
#

he would shred everything close

lone mortar
#

But youll be fighting mostly in 15-20meters

modern ibex
#

I suppose both of those things are true

neon gust
#

trust me

#

the only time youll be making 30m+ shots

#

are either

lone mortar
#

Trust the process

neon gust
#

in floodways/garden

#

or on the bridges

lone mortar
neon gust
#

anywhere else youll be fighting at tongue range

modern ibex
#

I've only finished R1 and just started R3, stuck on R3A3 currently. So I've not had much experience with any of those particular tilesets

lone mortar
#

Gotta go by numbers brah

neon gust
#

i hate r3a3 but you should be fine

#

its a fair level

modern ibex
#

I meant to go R1 into R2 but I misclicked 3 and I REALLY like it so far. And the helmet cosmetic you get for completing it is a banger

lone mortar
#

Its annoying for A3

neon gust
#

r3 its a banger

lone mortar
#

Yep

neon gust
#

its action pack tho

lone mortar
#

R3 is one of the goods

neon gust
#

levels are short and sweet

lone mortar
#

With or without a E tier

lone mortar
modern ibex
#

Yeah, R3 has been good fun so far, I really love it. The medical tileset in particular is really cool

neon gust
#

when you go back to r1-r2

modern ibex
neon gust
#

levels gonna feel slighly long

#

and then from r4 and onwards

#

levels are gonna be long

modern ibex
#

That's good to know. I honestly don't mind the length but it does make the end really tense on a 1:30+ run

lone mortar
#

I love when someone wants to sneak through respawning zone with 3 tanks and fails

#

Then runs out of the zone

#

Spawning 3 more tanks and hybirds

neon gust
#

but if you make moves and you master the basics

#

you can have some pretty good runs

#

time i mean

lone mortar
#

Do consider going back and finish R2

modern ibex
lone mortar
#

Cause R2 is basically “you got time on u boi cause this gonna be a long and painful ride”

#

Its a testament of resolve on time

modern ibex
lone mortar
#

Going blind in C1 or D tiers is long and very high risk of team wipes

neon gust
#

r3 and onwards got cool enemies

lone mortar
#

Yep

neon gust
#

thats basically the spoilers

lone mortar
#

Rather not spoil em

neon gust
#

r2 have a teasing moment of it in r2a1

lone mortar
#

I only said long

neon gust
#

but from r3

#

spooky shit happens

lone mortar
#

Yep

modern ibex
#

Thanks! the reveals I've gotten so far have been so good

lone mortar
#

I could join

modern ibex
lone mortar
#

Fr fr

#

Don’t sweat it

#

Its night time for me as well

#

But ill be here all night

modern ibex
#

Nice, I'll have to take a raincheck then

lone mortar
#

@neon gust how much you betting on R8 being completely recycled stuff

neon gust
#

r8 its painting to be good afaik

#

hopefully we weill get something nice

lone mortar
#

We better fucking get to the surface

neon gust
#

i mean we are in the surface

#

i guess

dry pumice
#

Or backwards - reach the inner sanctum that they found.

lone mortar
craggy pier
#

Grid menu for boosters would be nice. Scrolling through each one and clicking on them is obnoxious.

dry pumice
#

That one has been foreshadowed for a while now.

neon gust
#

yep

craggy pier
dry pumice
lone mortar
#

Imagine me stacking and dropping them every time i want new ones

craggy pier
lone mortar
craggy pier
#

I'm too busy with my own projects to make mods for this. But I can help basic design stuff.

lone mortar
#

Hah

#

As if the peps in modding aren’t like you

#

But sure

#

Cant deny any help this game gets

ruby viper
#

any tips for R3C1

winged turtle
#

go faster, bring hel rifle, go faster

ruby viper
#

Fast at the error door or the whole level?

craggy pier
#

fast after hsu

ocean spindle
#

the error

#

u dont need to speedrun the first few areas

#

i mean why would u apart from bein sick of the level like i was :3

craggy pier
#

the fact that its boring

ocean spindle
#

or bots

craggy pier
#

heavy assault rifles are fine

ruby viper
#

with a team of 3

craggy pier
#

2 people defend 2 look for hsu pull doors if there is no scout and mine it

ocean spindle
#

yeah, well usually it is about just quickness, the two zones are a bit different, one has a giant room and the other are many rooms
usually the best is for a couple people to hold off the wave with cfoam and a door or defend it a bit away for others to go in, at least thats how i did it i shouldnt b sayin its the best

winged turtle
#

a bot is better than nothin*

ocean spindle
#

yeah
when i did it one person went in, cleared rooms, bonked the scout and searched for the HSU cause it was the one room zone, with the other u can pull those since theres many doors and the hsu is way deeper

#

so itll save u time yeah

#

the alarm gets worse as u go along so also b sure to go as fast as possible, if u need to shoot the scout cause u cant go runnin to it and u think u can deal with the enemies there, its also viable, and just along the way when u do have the HSU

#

if u see any doors u can close, close and mine em, even if u have someone with foam they could hold off the entire wave usin it all

frigid meadow
#

does anyone know the exact number of missions that include big flyers? (including R6)

past mesa
#

10 @frigid meadow

frigid meadow
past mesa
#

5 r6 5 r7

dry pumice
#

Could change with alt R6, but who knows

frigid meadow
#

ah ok thanks

past mesa
#

r7 has at least one level where it is "rare" to see flyier spawns

urban shale
#

How do I gain access to the NA region on the discord for lfg?

dry pumice
#

I think using "Channel & Roles" thing at the very top of the list

#

Not super sure, go check

urban shale
#

Ty I'll check I checked earlier but I may have missed it.

#

Okay I'm blind nvm.

brisk lion
#

I keep failing at the Monster level, does anyone have advice/loadout tips?

ocean spindle
#

hello, whats the part ur strugglin with?

brisk lion
#

the ending part where you have to grab the 9 items while getting swarmed by sleepers

#

me and my friends are able to get there no problem, but once we get there its just hell

ocean spindle
#

well, smol pro tip, if u choose a whole path, like goin through the entirety of the 3 zones, u will see the swarm gets bigger for every zone u open
but if u open both doors at the start, if u go through both the swarm will be the same size, the smallest one, which means u can get 6 GLPS freely-ish
apart from that, usually dividing ur team into 2 and 2, 2 searchin 2 defendin works pretty well

#

and also meleeing enemies to save ammo, tho its not a requirement either

brisk lion
#

ok, do you have any advice for a loadout i should use? I normally use the hel autopistol and the high caliber pistol.

ocean spindle
#

theeeeee autop isnt really for dmg, its for staggerin, it is a very coop weapon and can b useful sometimes but if ur defending or tbh in the whole level, i will not really serve u well since the waves are endless
if u want a similar feel, go for the machinepistol which has about the same range but twice the dmg, which isnt a lot since autop is 1 dmg so machinep is 2 but

#

better than nothin

#

apart from that, i would go with somethin maybe a bit more ranged, since the S alarm is very long range, and u will prob want the range too later no spoils

#

but its not a requirement either

#

ur team have have the long ranges

brisk lion
#

what would you suggest for range?

ocean spindle
#

maybs an assault rifle as automatic, burst rifle, dmr, double tap as semi automatics, tho burst rifle requires less headshots as the other two
rifle is very long range and less aiming intensive, tho still very helpful
annnnnd hel revo

#

which is, very nice, two shots a sleeper with one headshot one bodyshot i think

#

but well ur whole team doesnt need these either, short ranges could also help if u got enemies very close

brisk lion
#

ok, im thinking hel revolver and the regular shotgun

ocean spindle
#

thats a nice combo yeah
i used to go with the chokemod to kill off bigs in the S scan, but thats cause i played it with bots so i was just used to takin care of those lmao, then in completion i was in a team but i still had it out of routine

flint furnace
#

what is a cell skip

ocean spindle
#

a strat in, if im not wrong, R5E1

#

idk what it is about tho

#

i mean i guess it involves a cell not being used

rocky dock
#

Guys are enemies supposed to be respawning in R7B3?

#

Anyways this has completely wrecked our attempt

#

We didnt have enough resources to finish the level 😢

ocean spindle
#

yeah, at the start of the mission theres a red text popup sayin 'Warning, regenerating biomass detected' or something among those lines
look to the ceiling, in rooms where u see coccoons, it means enemies will respawn there when ur team is 2 rooms away

abstract elbow
#

Should I do r7a1 or r1b1 first

#

?

past mesa
abstract elbow
#

Yeah

#

I’ve tried r1b1 a couple times and can’t beat it

jaunty bear
#

go for whichever you want

abstract elbow
#

R1b1 is really hard and it takes forever

fierce walrus
#

R1B1 requires a strat then it becomes very easy

#

and level length wise i think it is average

fierce walrus
#

Wdym

solemn flint
#

there are no strat

fierce walrus
#

if you know which directions to clear

#

its easy

solemn flint
#

you dont need to know the direction

#

just clear everything

fierce walrus
#

you would never make me go through the keycard door

#

n e v e r

solemn flint
#

me and my team clear every single room just for fun

#

its skill issue

fierce walrus
#

nah

#

its a bot issue

solemn flint
#

yes, its skill issue

#

bot can do work if you can teach them to

fierce walrus
#

with a squad it would def be easier and actually fun

#

„Teach” bots?

solemn flint
#

tell them what to do

fierce walrus
#

i cannot not make them melee things when not supposed to

solemn flint
#

give them tool and gun that are efficent to use

#

people have done many solo with bots

fierce walrus
#

i cannot save them from a giant outa nowhere

#

i have done many solos with bots

solemn flint
#

then you should know how far you can push them

fierce walrus
#

that is why i am saying that section is not good for them

solemn flint
#

they still have limit but still, you can push them far enough

fierce walrus
#

C tier gets hard, D tier is almost impossible

#

(on average)

modern ibex
#

Any thoughts on the Heavy Assault Rifle vs. the Machinegun? I've been running the Arbalist V for R3A3 and the spinup time and mediocre ammo economy has been giving me trouble during the last few waves that are a little more run and gun

fierce walrus
#

HAR feels vert nice since its kinda a second primary

#

and unless you have time for aiming with machineguns, recoil will be a problem

modern ibex
#

The recoil on the Arbalist isn't too bad in this scenario since 99% of the time you're just facing a choke and magdumping giants, it's been okay in that regard. It's just been a bit of a struggle when I need to go search for a code but enemies from the wave are STILL spawning, so the long reload time and spinup are really hindering me

fierce walrus
#

oh that is your problem

sterile citrus
#

Reload cancel the arbalist with melee cancel/swap

modern ibex
#

LOL

sterile citrus
#

Its way faster

modern ibex
#

I don't know how to reload cancel, I suppose this is a good time to learn, hahah

fierce walrus
#

if you kill the wave fast enough they will stop spawning on time btw

solemn flint
#

HAR feel kidna weird to use tbh

sterile citrus
#

Reload wait fro bullets to swap to 40, Shove (melee) , swap back to arabalist

#

Same goes for all guns that have a reload cancel

fierce walrus
modern ibex
solemn flint
#

if you do single tap then its good

solemn flint
fierce walrus
#

regular and har

#

are there more

solemn flint
#

the normal one is fine to use

#

its just carbine is better

#

har have some recoil issue

sterile citrus
#

Ya. Carbine is just all around good.

solemn flint
#

would prefer the machine gun that have 60 bullet verson

modern ibex
#

Carbine's the 4-round burst one, right?

sterile citrus
#

Ya

solemn flint
#

main+ 4round burst

fierce walrus
#

Carbine is kinda busted

modern ibex
#

I've heard it's super super good

solemn flint
#

HAR is just weird

modern ibex
#

And really good ammo economy despite 4 shots per pull

fierce walrus
#

you can make it pretty much full auto if you keep clicking

sterile citrus
#

I only swap it on certain missions where I use the HEL Shotgun cause reasons

solemn flint
#

hel shotty is also weird

#

a special gun but they put it on main

modern ibex
#

It definitely feels like it should be a special

fierce walrus
#

i never used hel shotgun

#

i just don’t like shotguns

modern ibex
#

I think it's objectively good at what it does but boy does it feel bad to use

solemn flint
#

but it work

#

its just weird

modern ibex
#

Yeah, no arguments here

sterile citrus
#

Ya it has very niche uses.

soft crater
#

Me: a full auto shotgun. Sign me the FUCK up

#

(And well it has pen)

#

One random: guy out here like Terry crews from expandables

covert remnant
#

I like sawed off. ☠️

grizzled grail
#

Anyone know why some reactor waves are so delayed? For R4D1, chargers only showed up a full minute on 2nd wave after alarm was finished and after we cleared the 2 scouts West.

weary mesa
#

Depends on where you hold and how quick you kill

past mesa
#

for r4d1

#

sometimes you can get unlucky spawns

silver fable
silver fable
#

in terms of being a nimbler gun for run-and-gun responsiveness, har is that, yes

#

har is in a bit of a weird place right now, imo it tends to be underrated

#

it was always great into smalls, and it actually cuts down bigs faster than the machine guns

#

but you will notice your ammo dwindle if you need to cut down bigs with it often

#

which kinda makes it a fair waveclear special

tardy ingot
frigid meadow
naive vale
#

Is the Accrat ND6 Heavy SMG any good?

frigid meadow
naive vale
#

Thanks.

silver fable
silver fable
#

someone said the heavy smg is good?

frigid meadow
#

why does it suck?

tardy ingot
#

Awful efficiency
Garbage dmg/mag
Being a full auto

silver fable
#

yeah heavy smg gets dunked on a lot, hence my noppS

frigid meadow
#

huh it has really good efficiency i thought, you can kill 55 strikers with its max ammo which is more than most other mains, also why is full auto a reason it's bad?

naive vale
#

I like full-auto because I can burst anyways and full auto a giant if needed.

tardy ingot
tardy ingot
silver fable
# frigid meadow huh it has really good efficiency i thought, you can kill 55 strikers with its m...

looks like if you do perfect 2+4 kills you can get efficiency comparable to the pistol
but you need to put in unrealistic work to get anywhere close to that, and its poor body efficiency is probably closer to the truth
https://docs.google.com/spreadsheets/d/1JgIVxWac3LVQvO5btULhpdlYU_Dfe2x2ZxdcQ8-Uy8I/edit#gid=1513327600
(edit: eva says the spreadsheet efficiency numbers are wrong, feel free to ignore pending confirmation)

frigid meadow
tardy ingot
#

heavy smg needs 3 mags to kill a giant

covert remnant
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Use sawed-off. 🙏

naive vale
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I know, I always use special but that isn't an option sometimes.

tardy ingot
tardy ingot
frigid meadow
tardy ingot
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hel shotty does 3 1/2 times as much per mag compared to heavy smg

Carbine does 2 times as much

frigid meadow
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granted the amount of staggering is staggering

tardy ingot
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heavy smgs mag size is not good at all

frigid meadow
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im not saying you full auto spray, of course you're going to burst, i dont see why the mag size being big is a bad thing

tardy ingot
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Let me shower real quick i gotta get rdy for uni brb

silver fable
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to me the damning things for heavy smg have to do with its throughput, e.g. low damage per mag, likely 3 kills per mag unless you're a god

frigid meadow
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if you gotta do stuff go ahead, i was mostly just throwing that comment out while browsing

frigid meadow
silver fable
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and heavy smg is probably hurt by keeping your distance due to its falloff, no?

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I looked up the reload times, looks like heavy smg has a decent cancel which helps

frigid meadow
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in any game with scarce ammunition, ammo efficiency matters due to the fact that you just dont have many bullets, so every bullet becomes much more important

silver fable
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yeah but gtfo isn't really a game with scarce ammunition

frigid meadow
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depends on specific falloff, but there arent many long ranges in this game to begin with

#

some missions i know go overkill with the ammo but most missions restrict your resources, that's always been a core part of the game no?

silver fable
frigid meadow
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especially with the amount of alarm padding

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yeah reloads dont matter at mid ranges i meant which is most areas in the game for fighting

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there are exceptions but most alarms are in moderately big areas

silver fable
frigid meadow
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in short range yes reloads matter a lot more obviously

silver fable
frigid meadow
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oh really? first ive seen this take, are there specific rundowns that follow this trend? or more overall thing you'd say

silver fable
frigid meadow
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no need for the passive aggression lol, just talking

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also idk what 7m looks like exactly

silver fable
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no aggression (passive or not) implied/intended

silver fable
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to get a real idea of how falloff works out though we'd need to nerd out with falloff efficiency calculations

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like, hel revo falloff starts at 10m

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but at like 20m out you're still 1+1'ing strikers

past mesa
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Fall off goes from a liner relation shit from start distance to max distance where you do 1/10 of the dmg

silver fable
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yeah but to know how it affects kill rate you need to analyze breakpoints and whatnot

past mesa
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It doesn’t change much for pdw and heavy smg

silver fable
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I guess for an auto you can just say "when does x amount of bullets go below 20 damage"

modern ibex
silver fable
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we're spoilt by the ammo pools the mg's get access to

solemn flint
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its just broke my mouse

frigid meadow
silver fable
frigid meadow
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ahh the bottom i see, thanks

frigid meadow
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oh even better, appreciate it

silver fable
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I don't know, most of what I've said about heavy smg is kinda armchair stuff

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the autos in general are in a rough place, so when they add another one I kinda compare it to pdw on paper and if it doesn't stack up I kinda shrug and move on

tardy ingot
silver fable
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I don't even think pdw is really worth running

tardy ingot
silver fable
#

like, the thermal is neat, but it's also kind of a crutch?

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and in order to bring it, you need to not bring hel revo or carbine

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which in particular means not bringing hel revo

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and tbh I check out even there

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hel revo is bae

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but I do think they should do something to lift the non-pdw autos up

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pdw is in a nice place if I put my balance cap on

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arguably overtuned maybe? I don't know, it's cushy how they made the thermal gun a good hipfire weapon

tardy ingot
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Also mag size is incredibly important since it lowers what you can do immensily

heavy smg at perfect value draws even on kills/mag to hel revo (a lowish ammo/mag main which has pen and far superior range tho, aswell as being better due to being a semi)

It can not kill 2 chargers per mag. It needs 3 mags to kill a giant or hybrid/chicken or bbc (death basically)

frigid meadow
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also outside of dtr dmr and maybe burst rifle, main arent necessarily long distance (but i guess it depends on what you define as long range)

silver fable
tardy ingot
silver fable
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like, putting work in on enemies 20m away is pretty common

tardy ingot
silver fable
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having a bit of a hel rifle arc taught me that you can get value spreading engagements out to the 30m+ range on the bigger tiles

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wrt 20m, if you can start an engagement on a wave with your main that far out, then you get to use your main on that wave as it closes that distance, which means your main gets to put in work for a longer duration

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mains as a rule are throughput-challenged, so the mains that get to use range to prolong an engagement get a pretty meaningful advantage

tardy ingot
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@frigid meadow anyhow. Heavy smg is a bottom 3 main basically

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it struggles to keep up with a lot of guns

frigid meadow
tardy ingot
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Carbine and hel revolver

Hel shotgun is arguably giga broken, but its niche due to how it works. Thats why its commonly held below those 2

frigid meadow
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gotcha, thanks

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actually one more last question, why are full auto guns seen as weaker (i mean guns you CAN full auto, i dont MEAN actually shooting full auto), in terms of mains

tardy ingot
#

harder to actually be efficient with due to bullet control
Also a lot of them have very bad stats generally

frigid meadow
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sorry fixed a typo

silver fable
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imo it's mostly just the bad stats thing

slim basin
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people tend to waste a lot of ammo full auto due to overfiring, and just plain missing
the full auto weapons also have worse stats by just a little bit.
combined, they're still pretty OK, but not best

silver fable
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there are advantages to being able to spray rather than having more of a marksman semi experience, the auto just needs to be actually good

slim basin
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as a new player they're nice

silver fable
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I think new players are most prone to wasting ammo on autos

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new players with semis are more likely to learn neat kill requirements

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but like, the auto specials right now are cracked

slim basin
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i just remember crutching on heavy AR majorly some years ago 🙂

tardy ingot
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bullpup: awful reload, base dmg, bad dmg/mag and dmg/refill
Smg: low range and dmg aswell as dmg/mag
AR: lowish dps, dmg/mag, dmg/refill
Pdw: low dmg mag/range (exchanges for insane reload speed, thermal and good dmg/refill)
Machine pp: awful range, spread, not so good ttk

tardy ingot
slim basin
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oh, is there a best turret at the moment? last I checked in was when burst was god

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or are they balanced now

silver fable
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sniper is arguably undertuned, but can still put work into chargers/bigs when you need that, and is good to mix with burst on reactors where it can use generous sightlines to do good work into bigs

#

auto bad (okay it's meant to be a stagger/delay sentry, on paper maybe good into surge alarms, but in practice even then ehh)

#

shotgun bad (inherently wonky because sentries aim for heads which wastes shotgun pellets, they compensated by buffing its stats into the ceiling, might be good if you care to put the effort into finding good setups for it but imo save yourself the trouble and take burst)

slim basin
#

aight, sounds good SoniiSalute

silver fable
# tardy ingot bullpup: awful reload, base dmg, bad dmg/mag and dmg/refill Smg: low range and d...

on this,
I've registered my mild dissent on these bullpup damage remarks before, imo give it a good reload cancel and maybe a slight improvement to bullet cost and it's fine
I can actually respect switching to mpp for huge up-close holds, though it doesn't get that far out of carbine's shadow here and if you're running a nimble special then you should pass up on mpp in favour of hel shotgun, so mpp's area of comparative advantage is pretty narrow
obv. prevailing opinion is that pdw is pretty strong as is

cold quarry
silver fable
#

man, if new players weren't so fond of the look and feel of bullpup, I wonder how hard 10cc would buff the gun's damage and ammo in the face of players snubbing that reload

neon gust
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machinepistol, hipfire 3 > 1.0

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carabine: 2.38? > 2.1 falloff 10m > 8m burst delay 0.1 > 0.235

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now go fight

silver fable
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bullpup would have to near one-mag a giant to justify that reload

neon gust
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why are we using giants as a metric

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theyre for smalls

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if the gun its design for a small

#

then why try to justify buff it by saying giants

silver fable
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sure but the impact has to at least come close to justifying the reload

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and most specials reload quicker

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one-magging a giant was just an example

neon gust
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the reload needs to justify the benefits of the gun

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bp have good, range, laserbeam spread, the only gun with 1x pres mult

silver fable
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you still only bodyshot like 4 enemies per mag with a 2.1 damage bullpup

neon gust
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who says anywayone will be bodyshotting

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thats an unrealistic standar

silver fable
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if all the gigachad vets are going to get perfect neat head+body kills with no overspill, then I'll stand corrected

neon gust
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nobody hits full spreedsheet numbers ever

silver fable
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but at 2.1 damage you neat bodyshot kill a striker with 10 bullets, which is 4 per mag without overspill

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so in practice maybe you get some headshots, maybe you get overspill

neon gust
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you will get headshots

silver fable
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imo it nets out at around 4 kills per mag

#

then you send your gun back to the manufacturer for a reload

neon gust
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unless whoever its shooting its a lobotomite then i really doub people will go and bodyshot only

silver fable
#

like I said, I expect some headshots, some overspill

neon gust