#gtfo-related-questions

1 messages · Page 84 of 1

hidden ridge
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good job man

icy cave
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the worst now is when waiting for a train

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nothing to do, back then it was easy

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just smoke cigs till it was there

hidden ridge
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I tried to use chewing gum but it works only for the first 2-3 times

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at least my breath was fantastic

icy cave
hidden ridge
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changed a lot but mostly Chesterfield

icy cave
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oh well glad thats behind

soft crater
exotic scroll
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What do you think the best melee weapon to give your bots is?

dry pumice
#

fun fact

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it doesn't matter

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for them its just skins

winged turtle
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they have fixed charge times and damage amounts for melee. so, spear?

dry pumice
#

I just give it to them based on personality

icy cave
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they always uise hammer, no matter what you give

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its just a skin for them

exotic scroll
dry pumice
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Hackett looks like a knife type of guy, Dauda gets spear because he's a big brain, and Bishop looks like the type of paranoid maniac to use a hammer on everything

exotic scroll
#

thanks guys

icy cave
exotic scroll
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is there a meta primary to give them?

ocean spindle
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wtf

craggy pier
ocean spindle
dry pumice
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I will indeed not lie - that's part of it as well, but i genuinely do think his scientific origin will appreciate the most ancient and useful tool humanity ever invented

winged turtle
dry pumice
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He looks like that type of guy to me

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Bishop is too twitchy

icy cave
ocean spindle
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wtf happened

dry pumice
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Its last one the list, lets put it that way

ocean spindle
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it happened so fast

dry pumice
#

I mena come on - explain to me why Bishop would take it

ocean spindle
#

bishops tragic

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spears tragic

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there u go

exotic scroll
#

is there a current meta kit for the player

dry pumice
#

Not good enough, try again

dry pumice
ocean spindle
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usually guns just, depend based on the mission, so try em all out

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sometimes u will want more firepower less firepower n stuff

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and also depends on ur team

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so just adapt to the situation n the mission

tired raft
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I got a question:
Soo I'm looking here at the steam page and there is this picture showing 1.0 , 2.0 , 3.0.. 8.0 RUNDOWNs...
What are those ?... Expeditions [58/71]

craggy pier
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those are the rundowns

icy cave
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what

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he asked what

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time to go to sleep

dry pumice
icy cave
dry pumice
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We have rundown 1-5, 7.
6 is currently still removed (as the last one to meet such fate), but we're gonne have it back in a month or two.

tired raft
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Soo.. is it possible for me to go back in campaings ?

icy cave
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they all in there

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except for R6 which will be back in there in two months

tired raft
#

Oh I see...

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Thank you.

icy cave
tired raft
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Well I just bought the game.. I'll give it a go.

soft crater
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Should take note if you haven't. In-game Matchmaking is near nonexistent

ocean spindle
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also yeah when u finish that up u can head to the LFG channels to find players

soft crater
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Also be a good father and don't leave behind the baby

ocean spindle
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:]c

topaz willow
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can you stack c-foam portion % boosters past 100%

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or does it stop at 100?

cold quarry
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One drop per mission completed for the first time, 1 unique helmet per rundown finished

ocean spindle
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i never seen nothin at more than 100
except for resources but those r coded already and not that uncommon

next socket
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What height should one deploy a mine to deal damage to a tank?

winged turtle
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anywhere above the belt is fair game

civic wave
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a bit above your head works pretty well

winged turtle
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i think you gotta make sure they are vertically aligned

next socket
#

Like, on the ceiling facing down?

civic wave
#

there's a bit of leeway on how you do it

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just need the mines high enough + close enough together I guess

winged turtle
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maybe, what i mean is a vertical line along the door way

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as opposed to in a cluster, or horizontal line

civic wave
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both clusters and horizontal can work iirc

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I've used clusters before and I think I've been in a pub run where a few horizontal lines on one another (like a square cluster) worked

civic wave
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1st is what I'd always go for

winged turtle
topaz anvil
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Second way is more dubious because the tank can miss the mines, but usually i see the most success with it

jagged shore
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anyone happen to know why they added rich presence for steam but not discord lol

next socket
tired raft
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What happen if this ARTIFACT HEAT gets to 0% ?

ocean spindle
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u would get nothin for the artifacts u pick up

tired raft
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I see

jagged shore
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pretty sure it bottoms out at 20% tho

ivory imp
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Do you think The Warden has drip ratings for the prisoners

fervent pendant
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is it possible to one shot a tentacle monster with a knife? ive heard before that anything but the knife can one shot it, but i wanted to double check

fierce walrus
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back of the head full charge knife will oneshot a scout

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i would recomend jumping before hiting

fervent pendant
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what do you mean by jumping? like to maneuver around it, or just so you can get a clear shot height wise?

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also just so i know for sure, does running and jumping around a scout alert it? I know gunfire and touching the tentacles do. but I've been too nervous to actually run around a scout thinking they might hear me

fierce walrus
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so overall - scout will only triger if you shoot, something screams, or its tentacles are touched (you then have like 1 second window before it becomes immune)

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flashing it or running or jumping will cause it to relaese the tentacles faster

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with bat or knife (or sometimes even with hammer) its good to jump right before hitting it so that you do not hit the back/shoulder instead of the head

fervent pendant
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okay okay, thank you!!! I'm gonna have to practice that

fierce walrus
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np

solemn flint
bronze mesa
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i just got the game

lone mortar
wintry kayak
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so how exactly does gunshot sound work? what I think I know is:

  • gunshot sound travels 40m -10 per OPEN door (is there a special number for sec doors?)
  • cannot travel through walls (ie that 40m “line” is the shortest path from player to enemy without going through walls)
  • does not differ per weapon
  • enemies only wake up from the shot sound or by proxy wakeup if the target dies too close to them
  • sentries are significantly less loud (10-20m?)
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no idea if this is right though

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this is just what I picked up from some pubs

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is there a good guide/video on this?

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I wanna learn the kind of mechanics nobody really cares about

solemn flint
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interesting

tardy ingot
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  1. doesnt work out. Max aggro range witnessed is 2 rooms away. Which is <~10 meters
  2. it does travel through walls. It just needs the room to have an open path
  3. yes
  4. gun shot sound and all types of proximity aggro (be it the enemy next to it dying or waking up)
  5. they are less loud, dunno about the range
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The rough numbers given usually for 1st are
50/30/10 for
Same room/1 away/2 away

ornate shoal
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I have a problem

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how can I change my name ingame ? it's using my steam name (which I don't like to use for games usually) and I want to change that

fierce walrus
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i think the game always uses steam name, and there is no way to change that

lone mortar
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The sound is loudest coming from where it came from

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Example would be R4B2

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Overload-after class IV blood door

wintry kayak
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mhm

lone mortar
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If you shoot from outside

wintry kayak
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room wakes up

lone mortar
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Or even like 3 steps inside of the big room

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Half of the room wakes up

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But if you shoot from the stairs

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Whole room goes wild

wintry kayak
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yeah

lone mortar
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Ngl its a massive room

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So likely you are the noise level

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Not the bullets

wintry kayak
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suppose that room is about 10m from the stairs

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that would mean the first 20m of the room would wake up according to my calculations

lone mortar
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This applies to the strat that i see ppl killing charger scouts on R7D2

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Props to @sacred dew

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For showing me that strat

wintry kayak
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I mean a shot

lone mortar
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Yeah

wintry kayak
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not the bullet itself

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eg you know the R4B3 ex hub tile?

lone mortar
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I dont think when bullets hit a certain wall/object would also cause sounds either

lone mortar
wintry kayak
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it’s also the tile on R5A2 with overload door in it

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full tile room

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long bridge

lone mortar
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Ah that

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Yeah

wintry kayak
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yeah

lone mortar
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It also works quite different as i can recall

wintry kayak
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so we discovered that you’re fine to shoot in the room before that tile as long as the bridge is clear

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even if the door is open

lone mortar
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Where u standing again?

wintry kayak
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uhh it’s like a T shape right

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or more like an umbrella

lone mortar
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So at the hinge right corner

wintry kayak
#

wait gimme a sec

lone mortar
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Right after goin in to that room/zone

wintry kayak
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are my numbers correct though

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has anyone tested this

solemn flint
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uhmmm

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gtfo weird stuff

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how tha fuc when i drop from same height

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there are place that ill take damage and place that i dont

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oh wait

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i think i know why

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this lead to a new question though

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is the minimum fall damage 9%?

craggy pier
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try jumping the same ledge with heavy equipment and without

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8

solemn flint
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i still bring the same equiqment

craggy pier
#

i meant irl

solemn flint
# craggy pier 8

thats strange not gonna lie, how big of a height diffrent you need per 1% fall damage?

solemn flint
craggy pier
#

😄

tardy ingot
tardy ingot
wintry kayak
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oh damn like 5 messages up

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oop

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I didn’t even see it

wintry kayak
tardy ingot
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yes

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its rarely the case tho

ancient lotus
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Omg

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Some players are worse than bots

hidden ridge
native sun
hidden ridge
#

For the record, I linked something I recalled Wesley said about client, guns and sounds

wintry kayak
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alright and so sound is measured in a straight line with disregard to walls as long as the nodes are connected?

tardy ingot
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What wesley said is basically what i said (not a suprise)

He does describe silent shooting tho (a client only glitch)

native sun
hidden ridge
wintry kayak
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room
e. e. e
———————d—
me

if my situation is like this I could wake up the first enemy from the left and not wake up the others if I’m far enough away from that wall?

native sun
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Yeah, I tend to play on high latency, and often silent shot by accident. Pretty common when you shoot and then swap to bio to tag the pulled enemies (:

native sun
tardy ingot
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The reason silent shooting works (afaik) is that it tries to make the sound of what you have equipped when the shot is registered by the host

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its why host cant do it

wintry kayak
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yeah I played w someone who had a macro for that. pretty cheesy

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luckily I had kickplug

tardy ingot
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so silent shooting doesnt work when going from a gun to another gun

hidden ridge
wintry kayak
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yeah

hidden ridge
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😄

tardy ingot
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a mod i think

wintry kayak
#

mushroom.kickplug

hidden ridge
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Thanks

wintry kayak
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allows you to kick clients as long as you’re host

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very minecraft style

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/kick

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😎

wintry kayak
dry pumice
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Hm. Is this one of those QoL mods I heard about...

wintry kayak
wintry kayak
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although this one is actually qol

solemn flint
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but i know why though

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its the ledge

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the jump height was a bit slighty higher than the ledge

native sun
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@tardy ingot Would you like to hear about a tank bug I discovered? It's very very applicable (this part is sarcasm).

soft crater
dry pumice
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Ignoring the HELs - what would you say be the best MAIN anti-charger weapon? Which one of them just deals DPS with none of that precision business?

soft crater
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Main or special?

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Or both in general

dry pumice
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I caps locked it

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MAIN

soft crater
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I can't read

dry pumice
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I noticed

soft crater
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But uhh

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Carbine I suppose

sour bronze
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Bullets

lusty bramble
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Rifle 🥰🥰

soft crater
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Forgot rifle exists

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Ye.

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Carbine and rifle would fit the description imo

dry pumice
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Hm. Alright, shall attempt to remember that.
Rifle, huh... Fascinating.

lusty bramble
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Or sawed off?

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They gave it that one shot charger gimmick

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But overall you should just get more benefit from hel revo

soft crater
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(Non hel weapons)

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But yeah.

lusty bramble
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Ye ik

silver fable
soft crater
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Give or take just a tad shorter than pump

silver fable
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landing a clean 1tap on chargers with pump shotty can be tricky in my experience

lusty bramble
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I don't remember any person really complaining about it too much

soft crater
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Chargers just probably more tricky with Sawed off

lusty bramble
#

So I assume it's consistent enough

silver fable
#

I assume people just don't tend to bring pump shotty for chargers

lusty bramble
#

Not really

sour bronze
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Can someone explain the meme in #gtfo-media Please about shooting scouts. I think im an idiot. How is shooting the scout the superior choice?

lusty bramble
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Most people just bring hel gun

silver fable
#

ya

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in my experience I'm chipping out the remainder with main after landing most of a shell in most cases

brittle mural
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It's faster

sour bronze
soft crater
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Imo. Shooting scouts is just faster and most vets can deal with woken rooms

silver fable
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sometimes I'll get a clean kill and it's this nice rare treat

brittle mural
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The scout dies faster

sour bronze
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You can just run at the scout

fierce walrus
sour bronze
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and hit it with ahmmer

brittle mural
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Its not too hard to understand

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It just is

sour bronze
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no need for opportunity

dry pumice
# sour bronze How?

No time wasted on approaching the guy and murdering the 20 smalls between you

fierce walrus
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yeah smalls are a problem

soft crater
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Running at a scout takes more effort than just point and shooting it

sour bronze
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ok i assumed ti had some deeper meaning thanks

silver fable
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re: the scout meme: I think it's highly wasteful, should be saving those bullets for locks

sour bronze
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especially sniper bullets

soft crater
fierce walrus
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exactly

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is there anyone who actually shoots giants with a sniper?

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like its clear it is intended for locks

soft crater
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Imean.

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definitely didn't headshot a baby striker with sniper

fierce walrus
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its not a giant

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so it works

soft crater
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To the occiput

lusty bramble
#

How many anime people drinking coffee images do you have

soft crater
#

yes.

sour bronze
#

Another question. What is the point of the burst cannon. Its less effective with giants than a sniper, and with small people, the first bullet will kill and the rest miss due to recoil/them being dead. I just dont see a scenario where its useful besides maybe 40 enemies in a big pile so you can just let it rip.

fierce walrus
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burst cannon used to be op

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not sure if it still is

soft crater
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Don't have to aim for head.

fierce walrus
#

yeah it one burts back im pretty sure

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and it is easier to aim than sniper

soft crater
#

Even than it's left with 20-25 hp after a burst to the front

ocean spindle
#

burst cannon leave a giant in very low health, and u like a sniper can be reused for smols, can kill two with a single burst if u aim well enough, or leave 5 in nothing health too

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and from the back it one shots a big

soft crater
#

A sniper shot to front body leaves it with 80 hp iirc

silver fable
fierce walrus
#

will they nerf scatergun i wonder

silver fable
#

as noted by others it used to be so much more though

ocean spindle
#

yeah, it still nice, just u can use it for so far away cause of the recoil

sour bronze
lusty bramble
ocean spindle
#

but it's still medium range

fierce walrus
#

yes

sour bronze
#

before they nerfed it first

soft crater
ocean spindle
#

scatter gun 150 dmg 2 pen 16 bullets i think it was?

lusty bramble
#

I don't remember it having pen

silver fable
sour bronze
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I remember just having a group of 4 all with the scattergun before the nerf on some modded maps. 30 giants died in seconds

civic wave
#

It was supposed to have pen at some point

ocean spindle
civic wave
#

Then it got removed in patch notes

fierce walrus
dry pumice
#

I do imagine it would have

ocean spindle
#

then it came down to 120 i think?

dry pumice
#

It having none feels... Counter intuitive

soft crater
lusty bramble
#

I think the spread would have got them anyways

sour bronze
silver fable
#

otherwise it should be fine

soft crater
ocean spindle
#

it was nerfed to 14 bullets total i think

lusty bramble
#

I don't think it's in line for any changes, it wasn't that great besides being funny to use

sour bronze
#

since each shot ejected a wall of bullets

soft crater
#

I just wanna load in 2 jumbo shells.

fierce walrus
#

how much health does a big mom have again?

sour bronze
#

1000 i think

soft crater
#

Rather than loading a weird 2 round mag

fierce walrus
sour bronze
#

1000 is either mother or big mother

ocean spindle
#

yeah against bosses it was kinda bonkers

soft crater
#

Big mother is 2500 iirc

fierce walrus
#

that is 2 scateguns

sour bronze
#

yea thats right

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just checked

lusty bramble
#

If you were client sure

soft crater
#

But their tumors iirc

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Are 5x

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Or was it 3x

fierce walrus
#

3x

sour bronze
#

5x

fierce walrus
#

i think

dry pumice
#

So wait, I can't catch it

sour bronze
#

checked the wiki

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its 5x

soft crater
#

It was one or the other.

fierce walrus
#

oh

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so you can solo a big mom with scatergun

sour bronze
#

yup

fierce walrus
#

that will be funny

sour bronze
#

shotguns are the optimal choice for mother already

fierce walrus
#

i can already see ||R3D1|| with scatergun

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one person walks in

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that is enough

lusty bramble
sour bronze
#

save ammo

fierce walrus
#

the optimal choice is bringing mom to extract and making a zoo for the warden

sour bronze
#

The scattergun crosshair took up half the screen

soft crater
#

I can't wait to Sawedoff/scattergun build

fierce walrus
#

oneshot smalls

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oneshot bigs

sour bronze
#

oneshot mother

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oneshot tank

fierce walrus
#

oneshot pablo

sour bronze
#

oneshot ||kraken||

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how do i spoiler?

fierce walrus
#

||. ||

#

||

sour bronze
#

how u do dat?

fierce walrus
#

on both sides

#

||

#

||

sour bronze
#

ah i see

#

thanks

civic wave
#

Or highlight the text and it should let you spoiler

fierce walrus
#

i cannot wait for that level

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I wonder of they will change it

sour bronze
#

the issua with that level was taht it had 100000 checkpoints

fierce walrus
#

yeah

sour bronze
#

you walked 5 metres and it gave you another one

fierce walrus
#

R6 was easy all things considered

sour bronze
#

It was deigned for new players

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but i wish they had a few hard levels late game

fierce walrus
#

yeah it was very much made to attract people

sour bronze
#

and it did quite well

fierce walrus
#

D1 was very easily marketable

#

the fact R6 lacked an E tier shows that it was meant for new people too

icy cave
fierce walrus
#

the funky room

sour bronze
#

i have no recollection of d3

#

which level was that?

icy cave
#

It was also the only hard one

icy cave
#

turn off error, do shadow class VI, start shadow error, turn that off, plug in cell, do reactor while fog is rising

fierce walrus
#

yeah funky level

sour bronze
#

oh ok yea i remember

icy cave
#

Last code is short timer with shadow wave on repeat, while one player basically search for key to open room to last code with tank

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then when reac is done, 15 minute timer to do secondary

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after 15 min surge error

sour bronze
#

oh

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yea

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i remember that

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surge error

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we didnt make it in 15

fierce walrus
#

everyone - prepare to die horribly

icy cave
#

well there ya go. that was kinda the only hard level in R6 but it was the most fun.

fierce walrus
#

i remember dying to the surge

icy cave
#

R6D4 was fun as well but just not that hard

civic wave
#

Going back to those levels after massively improving should be fun, however

silver fable
#

I still think people are going to realize r6 difficulty is in line with most other rundowns

civic wave
#

Current version feels kinda bad to play imo

forest lily
#

Why do people prefer the revolver over the high caliber pistol out of the two special weapons?

silver fable
#

mostly because after revisiting most of the others it's become clear that a lot were misremembered difficulty-wise

sour bronze
#

yea i started in r4, but r6 was the 1st rundown i finished, and we struggled on it. Going back now after finishing eveythign else should be fun

sour bronze
#

and both one-shot smol's

forest lily
#

Wait really?

civic wave
#

Has a sick reload cancel too

sour bronze
forest lily
#

Oh wow, righton.

silver fable
#

also we'll be comparing with the same weapon balance

civic wave
#

Revolver one shots them to the head

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High cal to the body or jeas

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Head

forest lily
#

So if you're good with headshots I guess it's just an overall W to go for the revolver?

sour bronze
#

Yup

civic wave
#

Yeah, against most enemy types

sour bronze
#

there are exceptions

#

but revolver is just more efficient in almost every case

forest lily
#

If you're doing a mission, like let's say r2d2 where you're getting massive hordes of enemies with larger enemies upon occasion, is the revolver good for the big guys too or would the high caliber pistol be better for damage?

silver fable
silver fable
icy cave
silver fable
#

they took spicy fog out of r2d2 and moved some rooms around, but it's almost inconsequential

icy cave
#

extra doors, nerfed alarms, removal of infectious fog, flipping error around

civic wave
#

Removing a cell/gen from c1

dry pumice
forest lily
#

Gotcha.

dry pumice
#

HEL rifle is also alright, especially if they make a train

sour bronze
#

yea for the gigantus the hcb is better, but then take a good weapon for dealing with small mfs

silver fable
#

most of the levels in r2 are just conceptually cakewalks anyway, there's no version of c1 or c2 or d1 that could possibly be hard

icy cave
silver fable
icy cave
#

R2E1 error flipped around so you start in fog instead of ending in it.

forest lily
#

I'm just trying to get together weapons that'd help us out with R2D2, alot of people seem to suggest using the revolver but our group found that the HCP seems to just do way better.

icy cave
#

like

silver fable
#

they buffed earlier parts but nerf overall

silver fable
# icy cave it's still nerfs

even if I grant you that difficulty of b levels somehow matters, original r2 b levels are some of the easiest ever

icy cave
#

You take R4 and R5 A, B and C tiers they slap R6 out

silver fable
#

nah, not the r4 b tiers

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r5 sure

icy cave
#

D tier too actually

dry pumice
icy cave
silver fable
#

overall r4 and r5 are for sure harder than r6, that's indisputable

icy cave
#

sec. phone call

silver fable
#

but r4's earlier tiers are just kinda long

icy cave
#

I'll dismantle later

silver fable
#

sure bud

tardy ingot
dry pumice
#

On a side note: does crouching decreases it?

#

I swear I sometimes make the drops crouching that 100% would damage me if just walked off.

#

Could be placebo, so I'm curious if anyone has a confirmation

solemn flint
tardy ingot
tardy ingot
#

then again, i rarely crouch of edges

tardy ingot
silver fable
#

I was going to say earlier that it looks like double tap and burst rifle should do okay on paper

#

into chargers

tardy ingot
# sour bronze Just run at hin

You cant always do that

Enemies on the scout or in front of him make it not doable. Enemies somewhere on the way increase the risk for a scream aswell

Shooting is quick and safe, no hassle

silver fable
#

tbh it feels like the "vets just shoot the scout" meme might've been made by someone who's uncomfortable meleeing scouts coping

#

truth is you want to be able to do both, because both come up often

dry pumice
#

Sometimes I just shoot them because I can I want to

sour bronze
dry pumice
#

Just makes me feel good and I don't really need that one HCP bullet.

sour bronze
#

you can still make it with its tentacles extended if you hit as soon as possible

#

but yea in some cases its easier to shoot

tardy ingot
dry pumice
#

Wait a second. How exactly DMR is "reliable" against chargers? How many shots does it take to kill? Like 5, 6?

craggy pier
#

u could just test it in r5b3

dry pumice
#

In at work so wiki it is.

craggy pier
#

4 btw

dry pumice
#

7,5...

#

Huh. Exactly 4 shots.

#

I'll consider it.

icy cave
icy cave
#

I can't help it

silver fable
#

lol

icy cave
#

I am working technically

silver fable
#

obv. r6 doesn't have a fleshed-out b tier

#

I just don't think that really means much for difficulty

#

besides, my point was that r6 is in line with "most" rundowns, not that it's as difficult an undertaking as r4 or r5

silver fable
#

it's on par with r7 and a step up from r2 imo

icy cave
silver fable
#

and I think a lot of the people putting r7 a peg above were either on the r6 hate wagon or on some r7 cope

#

and I think this probably comes back to that time when you said r7c3pe is hard somehow

icy cave
#

R7A loses, R7B wins, R7C wins, R7D is equal. R7E well it's there

icy cave
silver fable
#

I think in terms of levels r7b3 and r7c3 have this problem where they substitute "lengthy busywork then hard part at end" in place of "actually hard for a meaningful duration"

icy cave
#

It's is harder than R6C3PE or R6C2sec or R6C1 for sure tho

tardy ingot
ocean spindle
#

huh qwq was it really

icy cave
silver fable
ocean spindle
#

i could swear it was like 150

#

damn qwq

icy cave
silver fable
icy cave
#

R6C3PE no sniper on the team, R6C1 idem

silver fable
#

you have no idea how many times I've grinded through r7c3 early part duo, it's trivial busywork

tardy ingot
icy cave
tardy ingot
tardy ingot
silver fable
icy cave
silver fable
icy cave
tardy ingot
silver fable
icy cave
dry pumice
#

I can agree that early bit of 7c3 is grindy. It's not really hard, it's just an exercise in patience.

icy cave
tardy ingot
silver fable
icy cave
tardy ingot
icy cave
icy cave
silver fable
tardy ingot
#

r7c3 beginning is trivial boredom

icy cave
silver fable
#

r7c3's waves are kind of a predictable cadence: wave of smalls, 3 bigs, then 2 smalls and a shadow big, repeat

tardy ingot
#

the error is less of a challenge than r6c3 due to what spawns

Only difference is doing blood door of doom in error vs tank + waves while moving cells rly

silver fable
#

I do think r7c3's difficulty at the time was bolstered by the guns available, hel weapons would've ripped through that level

hidden ridge
dry pumice
hidden ridge
#

It felt supermild as along as you knew where to go and what to do

hidden ridge
#

R4C3 has 1...

icy cave
hidden ridge
#

Comparing Cs?

tardy ingot
hidden ridge
tardy ingot
#

yea lol

icy cave
tardy ingot
#

but that wasnt the argument musicmommyInspect

hidden ridge
#

R6C3 if you know where to go and what to do it's just abusing doors

tardy ingot
#

R4C3 is prob the hardest or 2nd hardest C?

icy cave
#

I think everyone agrees there

silver fable
silver fable
#

slight exception that sometimes you post sentries outside of terminal rooms to do a few uplinks

#

but it's not a big deal

icy cave
silver fable
#

(obv. beside the point)

icy cave
silver fable
#

I still have to wrap up the r4c3pe duo

#

had one of the clutchest last-man's of my life on the final class 4 into turbine room

soft crater
#

R6D1 straight to Apex Door challenge

silver fable
#

then died to turbine room

soft crater
#

(That aside. R6D1 has so many fucking checkpoints)

tardy ingot
#

5

#

for no reason

#

it couldve done 2 or maybe 3

#

but 5 lol

silver fable
#

when I say r6 is around r7 in overall difficulty, r6d1 is doing none of the work at all to get it there

tardy ingot
#

Ye

soft crater
#

People who couldn't get past R6D4 Starting Area

tardy ingot
#

Start was the hardest part of r6d4

#

then the t scan

silver fable
#

my hope is that they tune the rest of r6d4 to be as fire as r6d4 opening

tardy ingot
#

honestly r6d4 having 2 of the hardest scans of r6 was oof

tardy ingot
soft crater
hidden ridge
silver fable
tardy ingot
tardy ingot
#

not a walkthrough like other alarms

tardy ingot
hidden ridge
#

Plus you could get one at the error on the end

silver fable
#

then remove the checkpoints (implicit buff to mommy dark zone, but chuck a pmom in there), do something to buff the end, and relabel as r6e1

#

also iron out whatever causes the chargers to stutter in that goddamn t scan

tardy ingot
silver fable
#

that's the hearsay at least

#

I'd hope 10cc can/will do something about it though

native sun
bold canopy
#

I was just changing something in the options and I noticed this thing called "separate use keybinds" with an extremely helpful hover-over tooltip that says "separate use keybinds". What does that do?

native sun
# sour bronze Another question. What is the point of the burst cannon. Its less effective with...

It's good into shadow + charger giants and mum. Definitely worse than sniper into regular giants, but also definitely better than sniper into smalls, especially clustered smalls.

Definitely a very niche weapon, very few levels feature the enemy combinations that make it the best choice. R3D1 is a good level for it, arguably R4C3PE (but regular charger clear is so important on this level that it's probably not worthwhile). Otherwise, it's still serviceable on any level where sniper is good.

native sun
bold canopy
#

Oh, that would make sense. I remember now there being a use on other button that does nothing. I guess I'll be enabling it to avoid some rather common meme situations.

#

Thanks

craggy pier
#

burst cannon is still really good, people just can't use it well, you can analyse it all you want, but at the end of the day people still don't understand how it's used or why it's still good

tardy ingot
#

where does it shine. Or where does it not have a major flaw?

fierce walrus
#

someone disagreed with eva

#

for them

tardy ingot
fierce walrus
#

its very much a joke

silver fable
#

like, people obv. get that it's strong into bigs/bosses

#

but you no longer 1burst 5 smalls with it

ocean spindle
#

i mean id say people very much understand perfectly hoe its used and its defo not as broken as it used to b but id say its not abhorrent, its still flexible n good enough to service its both functions

native sun
#

mum squad wiped on r5e1 cell skip, i took BC, i solo kill mum, we win, BC good

ocean spindle
#

:O

dry pumice
#

What kind of robot you have to be to land even 3/5 bullets on a random wave

ocean spindle
#

depends on enemy position i guess

tardy ingot
ocean spindle
#

yeah, recoils gross but eh still usable in medium distances kinda

#

...

#

kinda

#

:^

native sun
#

I think that what makes BC good, is that its burst damage is just kinda completely in a league of its own, which an effective user can utilize to diffuse what would otherwise be a squadwipe scenario. It gets you through that single moment, that one hardest part of the level, and it is ASS at every other moment.

tardy ingot
#

once scattergun (if unnerfed) comes back

#

thats gonna be so gone

ocean spindle
#

but its not back yet :3
use it while u can ksmdksmd

#

tbh idk how good scattergun is at minis tho
i guess its like sprayin the sawed off but with more dmg

native sun
#

I highly value weapons that let you do that. As a player I optimize for the hardest moment in the level. Other players don't value that as much, and I am grateful they exist, otherwise my HEL shotgun BC wielding ass would have died to the tiny lil regular alarm ages ago.

native sun
tardy ingot
ocean spindle
#

a

#

damn

#

wtf :3

native sun
#

Have you played with inquisition rework scattergun @tardy ingot ? It's fricken busted but an interesting direction to take the gun.

tardy ingot
#

nop

ocean spindle
#

what does it change :O

native sun
#

pen + 3 round burst, makes it feel a lot more usable in corridors

#

Not that it needs that at all, but sometimes scattergun only hitting the front 2 enemies felt a little weird (though R6 stats meant hitting the front 2 was still more than enough).

#

my disintegration cone isn't disintegrating everything in the cone, just most of the cone

silver fable
#

what you described though makes me think a bit of pump shotgun

#

like sure you don't get the same level of raw power

native sun
silver fable
#

it has a waveclear dimension that burst cannon just took a big hit to, though

misty iris
#

Was the hell gun startup nerf significant?

#

I can’t seem to find exact numbers

native sun
silver fable
#

it induced mass skill issue for a while, but I tbh I think it's still busted

misty iris
#

Oh that’s not bad at all

neon gust
#

I said 0.1 > 0.25

winged turtle
neon gust
#

Shoulda listen to me c224j

silver fable
#

it's a pretty big hit to dps, but it still has something like 70dps which is still nutty

#

I think landing your headshots post-nerf is mostly skill issue

raven cliff
#

how many fully charged knife hits does it take to kill a giant striker?

silver fable
#

I don't know, it's an interesting nerf

winged turtle
raven cliff
silver fable
silver fable
#

similar enough though

raven cliff
silver fable
#

they're basically not

#

even with that sleep occi stab

#

I once knife solo'd the first few zones of r7c1 for the memes, but it was product (foam, yellow drugs) all the way

#

so like, you can learn the numbers for foam + backstabbing giants if you like

#

but mostly you should only really be interested in knife on levels where you're only really looking to melee smalls

raven cliff
silver fable
#

tbh I don't know how the purported extra stealthy feature of knife works

craggy pier
#

kniving giants is actually not that bad if you know your timing and hitbox

#

especially when you're client

brittle mural
#

If you kill while one is glowing, you can kinda win rng with it not waking up

#

Pretty rare though, its not reliable

dry pumice
#

Apparently knives have extra damage against sleeping enemies, or so I heard.

civic wave
#

Well the person who said that is full of shit

winged turtle
#

yup

#

back multiplier and head multuplier, end of list

dry pumice
#

Right. Not surprised, doesn't sound like a mechanic 10c would code.

winged turtle
#

gotta remember melee and guns use the same enemy detection system, just with different values

#

this game is streamlined to the point of detriment

civic wave
past mesa
#

knife does do double dmg to sleeping enemies

#

not inculding scout

brittle mural
#

Fact checked it

civic wave
#

fact chcked by Snopes

#

all the enemies are ones

winged turtle
#

oh huh, neat

past mesa
#

yeah only melee to do it

#

tbh it doesnt do to well on the knife

#

it would be much better on spear

civic wave
#

nah it should be on hammer to return occi

past mesa
#

knife would do better with 1.5 extra back dmg

past mesa
#

it would destory giants

#

one tap them for both spear and hammer to occi

#

LOL

#

the only two break point the knife gets with sleeping bonus is you can back shot strikers full charge and kill and giants occi with yell drug kill

lone mortar
#

Its jish guys

#

4 hammer vs tank

dry pumice
#

That's what was throwing me off - killing biters with a not-head backstab.

#

I was like "it doesn't feel like it should do that, but also makes perfect sense. Huh."

#

And then I tried to backstab a shooter and it awoke

#

shrug

past mesa
#

I guess you can also break a giant limb from stealth as well

dry pumice
#

but why would I do that

lone mortar
#

Jish when you dont go down: mrincredible

craggy pier
#

i wish more people learned how to 2 occiput hybrids

#

makes a lot of c to e levels faster

upper ginkgo
#

does it really speed up your completion times??

lone mortar
silver fable
#

knife definitely has the purported sleep multi btw

#

back stabs on sleepers kill

craggy pier
silver fable
#

*sleeping sleepers

civic wave
#

hm, interesting

civic wave
#

never heard of it or tried it before, feel like I'd already have known about it

dry pumice
#

What if spear was meant to have stealth multi as well, but they forgot it just like they forgot to remove stamina from shoves

mossy aurora
silver fable
dry pumice
#

Well, where is it

lone mortar
past mesa
silver fable
#

removed because of 5shotting with one spear stab

dry pumice
#

And let me guess

#

They didn't buff it in return

#

Just raw -feature

lone mortar
#

I forgor skul

silver fable
#

as far as I recall there was no compensation buff for spear

dry pumice
#

That explains so fuckin' much

past mesa
#

TBH the spear isnt awful

civic wave
lone mortar
#

Spear is great

dry pumice
#

I now feel genuine anger

past mesa
#

it having light tap 2 is bad

civic wave
#

and then 2 rooms filled with big stuff

lone mortar
past mesa
lone mortar
past mesa
#

if it was the same stam cost as bat

#

it would be fairly meta just with a very very diffrent play style than hammer

dry pumice
#

What are you talking about, stamina means nothing

lone mortar
mossy aurora
#

jish can u pls make a mod where shoving a teammate will aim punch them but do 0 damage to them

past mesa
lone mortar
#

Still

past mesa
#

if it could stand its ground for a bit then run away

dry pumice
#

I have no idea what you're talking about

#

You literally can't stand shit

past mesa
#

you can

lone mortar
dry pumice
#

Maybe if charge was like 30% faster

past mesa
#

poking around corners is really good

dry pumice
#

Or... Well, 20%

past mesa
#

charge is pretty fast already

lone mortar
#

Instantly no hit carries through

past mesa
#

light tap 3, plus stam downgrade makes charge better and gives it something to do when sleepers get woken up

lone mortar
#

The pillars/server machinery is ur ally

past mesa
#

without just staming out in two hits

dry pumice
#

What is a light tap

#

Do you mean quick stab damage

lone mortar
past mesa
lone mortar
#

M1

dry pumice
#

Explains why I can't finish off enemies I full body stabbed

lone mortar
#

Charge=m1 + hold

dry pumice
#

Full charge to chest and then 2 lights

past mesa
#

yeah

lone mortar
#

U use knife?

past mesa
dry pumice
#

Hm, don't know

#

Who light taps anyway

lone mortar
#

Spear has 1.3 multi on charge precision

past mesa
lone mortar
#

1.0 on light sadly

past mesa
#

so light tap 3 makes it hit break points faster

#

if you hit your shots

dry pumice
#

Aside from people stunlocking a biter so that he doesn't scream

past mesa
#

it is a massive buff

past mesa
#

tbh

dry pumice
#

Wait so you're basically just proposing a +50 raw damage, no?

past mesa
#

3 --- 17.5 from 2 ----- 17.5

#

it is an insane change

dry pumice
#

I don't see anything aside from double tap kills

past mesa
#

then stam from 0.05 ---- 0.025

lone mortar
#

Still

past mesa
lone mortar
#

Sleepers(not awake) take multi as well for being asleep

past mesa
#

and it makes the charge amount to get head shot kills from the front modertaly faster

#

like

#

it is a massive buff i dont know how else to explain

dry pumice
#

I feel like this is a hot take, but I don't know.

#

All I know is that for me it means nothing

#

I only care about full charge dmg

past mesa
#

it still does something for you

lone mortar
#

Ye

past mesa
#

because stam not costing as much means you can full charge at normal speed for longer

dry pumice
#

I see the words, but don't get the meaning

cold quarry
#

hit things easier

past mesa
lone mortar
#

Lower stam =shorter hold charge?

past mesa
#

less stam means faster charge

#

YEAH

lone mortar
#

Holy shit

dry pumice
#

Then just call it a faster charge time

past mesa
#

no

#

it isnt

dry pumice
#

What is this galaxy brain crap

cold quarry
#

yeah low stam slows down everything not just your speed

raven cliff
#

why did my bot try to melee a giant striker

past mesa
#

it is a stam change

lone mortar
#

SO THATS WHY YOU RUSHED ME INTO CLEARING HYBIRDS

cold quarry
raven cliff
dry pumice
#

Bots will melee anything that gets within 3-4 steps of them

#

Irrelevant of context or enemy type

lone mortar
raven cliff
dry pumice
#

I put a "decent chance" on that

past mesa
#

i think they are not suppost to melee tanks

lone mortar
#

They will mele

#

Pablo =9999999999.9

cold quarry
#

which results in a very quick down

raven cliff
lone mortar
#

Yea

#

Theyyy tend to do that

craggy pier
#

just hit the invisible head hitbox with spear

short gate
#

What have i missed?

lone mortar
short gate
#

???

lone mortar
#

Yo @past mesa 2 full charge hammer or one 1 full charge and 50%?

lone mortar
#

Lemme cook

short gate
#

Bet

lone mortar
#

@sacred dew can choke mod shotgun instant 2 tap kill chager scouts?

dry pumice
#

Yes

lone mortar
#

The gun has literally no delay between shots

sacred dew
silver fable
lone mortar
craggy pier
#

why do you need to be accurate enough, the cs won't stagger for 0.2 to 0.5ish seconds if you're client

lone mortar
#

1 full + 80%? Or less?

#

I always count from the back

#

Cause i like those juicy dmg multis

craggy pier
#

it's pretty simple

#

boot up r7c3, find a cfoam grenade

#

test it yourself

lone mortar
#

Already did

#

But just out of context cookin for this guy here @short gate wubCat

short gate
#

Aye

lone mortar
#

Btw whats yall favorite level for each tier?

#

Based on peak of interest (difficulty can be a factor)

sacred dew
lone mortar
#

I have almost all my heart to R6 already

winged turtle
lone mortar
winged turtle
#

gimme a min

lone mortar
#

I would never compare Alts to OG rundowns

#

Its a one sided comparison

short gate
#

That’s a good question

lone mortar
#

Finally some spice in my cook

short gate
#

I’d have to say…

#

Damn i don’t really know, but I’m a big fan of the one with the foggy bridge, snatchers and tanks.

#

And chargers.

buoyant drift
#

Have any advice for R1C1 ?
I'm wondering if we defense in the previous zone is feasible

lone mortar
#

Always a great spot

weary mesa
#

R7D1 probably

lone mortar
#

Cause the big room where main plus forward extraction is

weary mesa
#

no pouncer in R6

lone mortar
#

Its gonna be R7D1 then

lone mortar
ocean spindle
# buoyant drift Have any advice for R1C1 ? I'm wondering if we defense in the previous zone is f...

Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand

the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.

#

is a really long text ngl

#

its a copypasta a friendo made for thwse situations but its 70 miles long

ocean spindle
#

i dont wanna explode the chat more

lone mortar
#

Thats alot of shite

ocean spindle
#

hole :3

lone mortar
#

Bro cooked fast

#

Thanks for cookin slendi

ocean spindle
#

no thank wheat

lone mortar
#

Was cookin with bones

ocean spindle
#

its their copypasta

lone mortar
ocean spindle
#

:3 thank u wheat

lone mortar
#

Oi @winged turtle

ocean spindle
#

they offline skdmk

lone mortar
#

Newbies send their thanks

dry pumice
#

I really liked R6C1 for some reason

buoyant drift
dry pumice
#

I remember that level fondly

lone mortar
dry pumice
#

Don't know why. Maybe my unreasonable love for waterworks tileset.

winged turtle
#

i can be more concise

lone mortar
#

Tbh i fucking loved R6B1

ocean spindle
#

allowin u to go further into the level for more resources

lone mortar
winged turtle
ocean spindle
short gate
ocean spindle
#

also qwq

short gate
#

I’ll be back

lone mortar
#

Its R7D1 brother

lone mortar
buoyant drift
#

Have another question , I see lots of players crouching while sprinting .
What's the point ?

ocean spindle
#

ah, u slide! if u start runnin and u press crouch u will hear and see ur character slidin
this is just kinda niche thing to do while runnin, it can save a bit of stamina and be a smidge faster than runnin

#

but most people, like me, use it to have somethin to do with the hands while just pressin W

weary mesa
#

I think ALT R4D2 is pretty good

#

They buffed it too so that's nice

lone mortar
#

And I think it was nerfed

weary mesa
#

Last two alarms aren't 6 anymore and everything past I think the class 5? is chargers now

#

OG the alarms stopped going up after when you hit 6 and they were mixed waves

lone mortar
#

I mean

#

Counting from first main door is cluster 2

winged turtle
lone mortar
#

To 10 being the apex door

winged turtle
buoyant drift
ocean spindle
#

um no, just generally when runnin from one place to another
when u have a cargo a cell or anythin like that, u cant run, therefore u cant slide

buoyant drift
#

Oh , got it
Thanks for helping

lone mortar
#

“Sussy or die”

ocean spindle
lone mortar
#

Pre alpha warden - 2017

lone mortar
ocean spindle
#

nuh >:c

lone mortar
ocean spindle
#

mimir but not as a sleeper

#

just a lil nap