#gtfo-related-questions
1 messages · Page 68 of 1
multiplication either way
is there currently any point to completing the secondary or overload tasks? other than "I did it!" which is enough for me ig. but it would be nice to get some steam achievements eventually or extra cosmetics for those extra tasks.
no it's just "i did it" there r no additional cosmetics for completing secondaries/overloads at this time
How many mines does it take to kill a tank these days? I remember it was 7 in rundown 4 (original) but then they buffed mines in rundown 5 right?
I don't know if that was when it happened, but I think the mine buff was just to make them work properly instead of just killing like 2 dudes
It's the same.
The mine buff/fix has nothing to do with its damage.
I will do it for regular sleepers.
Additional Sectors used to give specific cosmetic rewards, stopped being a thing with Alt R1 release
So they're just... for flexing now?
What long Gun are we talking about?
Just extend the sniper barrel by a few feet pls
literally best idea ever
the unusused weapon in the game files
make sniper barrel way longer
and flicking it quick can melee guys
The return of sniper melee
Well, we don’t usually comment on data mined stuff. May be used in the future, may not be
”A few feet”? 😂 You will poke someone in the eye
Well it depends on what you want from the game tbh
If what you want is just the cosmetics then you dont need them
if you're a completionist, then you might want to do all PEs and whatnot
Personally, I just enjoy the ride and barring R4E1 Extreme everything has been super doable in R4
R4C3 PE was grating but whatever
It's also interesting to try to compare R2 maps with R4's only Main
already do 😏
you are really scarred by that one. it really was not the worst reactor we had
I'm comparing it to R7E1 Main cause they're both a reactor level (I guess?)
Out of all the times I've reached Reactor in R7E1, I had a couple of tries that could have been won if not for a mistake
I think R4E1 is the most enjoyable E we have right now
Compared to all the runs I did, R4E1's really felt like my chances were on average way worse
I did not feel like that. as R7E1 you can not miss one code
I started gitting gud at around R6 release and R4E1 Extreme is probably the only istance were I really felt like my chances of completing it were super-thin
fair enough Guess its subjective anyways
Perhaps I either got lucky with R7E1 but restarting after failing that didn't feel even nearly as bad as the same on R4E1 Extreme
I'm also sure it has something to do with map lenght tbh
Most R7E1 clears I remember seeing were little short of an hour or along those line
R7E1 is shorter for sure
compared to R4E1 Extreme were it's more on the 90-120min range
but more enjoyable (imo)
Ye
how to turn off mouse scroll to switch weapon in gtfo ?
i didn't find any setting for that
In my anecdotal experience - mouse wheel weapons switch is worthless and almost all of my mouse end up with broken wheels that either do not respond or over respond, so even accidentally touching causes me to switch weapons when i don't need to.
And so i only switch weapons using the keyboard numbers. Been that way since uh... Half-Life 2?
it depends on the scroll wheel sensivility
if you disconnect from the mission, you loose the boosters
boosters have uses, muted 1, bold 1-2, aggressive 2-3, you use em if you equip em to the mission
if you use em up fully, they disappear from your inventory
you can get your boosters back if you go back to the lobby in the first minute you spawn in
is it an empty space or is there a booster icon there?
i.e: an aggressive booster that's just been greyed out
press O, u can check boosters from there, maybe it was a visual bug in the health bar but they r still there?
anyone having issue match making?
hello, ingame matchmakin its just very bad and funky, id recommend usin the lfg channels on this discord server!
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
just some advice!
ask to not be carried, be sure to do the tutorial first [Training] in case u havent, start on rundown 1 and make sure that everyone joinin ur lobby joins ur vc
@ocean spindle thank you
its ok
I wish resource eff would disable itself more often.
then you dont have or using the efficiency on the wrong pack
supply work on ammo/tool while med work on well...med
havent tested if med eff work on disinfect too lol
did your friend who have it disconnected/left the lobby?
because booster will disappear if you exit the run
Lemondrop
the vodka
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like sniper rifle is useful (especially for hybrids that will launch a 40 dmg barrage from across the map). as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is good for tight corners, but goes through tool a bit quickly so it is not well suited for reactors.
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.

👍
🙇♀️

Hello, can I do any rundown even if its not unlocked if the host has it unlocked?
yes
It'll even count as completed when you (eventually) unlock it
I got banned from Fortnite
What is the purpose of the first error alarm in R4E1? It doesn't seem to spawn enemies?
Does it just continuously spawn tanks after the first one?
It spawns tanks until you put in both cells
hmm ok
Timer is something like 4 minutes per tank.
will it spawn multiple if you don't deal with it?
Absolutely
Either that or you got some CHUNKY desync. I’ve heard of desync screwing up E1 really bad, could just be rumors
Mr Blade probably knows better than me
Naw I was watching some gameplay and it was cut in a way where I couldn't tell it was spawning tanks
That or I wasn't able to pay enough attention because it didn't have any subway surfers gameplay on the side
I'm used to error alarms spawning frequent smol boys
They’re fucking great
Lmao
dude those videos had me so excited for alt r4 lol
have rewatched them far too many times
I KNOW
I hope his R5 vids come out before ALT R5
XD
I’ve been falling through the floor and getting fully infected cuz of it a couple of times

skill issue
troll floor
parkour!
FireHammer
hello, me and my group are new to this game
we are stuck in rundown 1 c2
we cant do the last lvl 4 alarm apex door
what will be the best strat to clear it
shoot
alot
bring 2 sentry, 1 facing the door that u open to go get key, the other one for the door that you come in, shoot a lot alot
and shoot when ur in the scan, dont do something stupid like split up team to defend or something. Faster alarm done=less wave spawn
Once I had host migration delete tank error
They either come from the sec door you opened (they spawn 2 rooms away from you, counting room where you are as room 0, to be clear) or from the ladder at the front. You can place a sentry facing the base of the ladder, so it has a lot of time to shoot as they do the "jumping down the ladder" animation. You could also foam and mine doors if you really want.
best weapon and sentry to face chargers?
any recommendation for loadout?
i usually take hel rev and machinegun
Keep the 3 doors open in the zone before (ladder side), Keep the doors in side zone as well. before starting last alarm. close them, foam + mine them all, put sentry at base of ladder. enjoy win
hel gun/rifle wipe chargers out of the equation
I used to abuse the long animation for the ladder+sniper sentry a lot (before nerf), but I feel like anything aside from auto sentry would work fine tbh
thank you
Burst will be best. probably right now
i take burst sentry and my friends take sniper and shotgun
Otherwise, yeah, hel guns... hel rifle... fuck it, a guy with a combat shotty could decimated them if he just waits at the ladder (cheesy but it works)
you should foam and mine the doors I mentioned
ok
uhmm, bringing 3 sentry is not a good idea
This is why you get so many enemies
what about the key door?
same keep the doors in the first room of that zone
foam and mine them. they will spawn in the 2nd rooms of that zone
I do it with bots and sentries all the time when I do DRUNK R1C2
If they spawn a 2nd time there (when door is broken) you shoot the wave
they always spawn 2 room away, dj way is the easy path
just keep doors open so they trickle in that case. If you bring foam and mines do what DNA says
the limoncello run
are u doing russian strat
ok i can cfoam the 3 gates
IF you bring 3 sentries then never close the doors
then for the key door there is only 1 door so i should cfoam that right?
😄 I'm lucky enough to have a lemon tree I need to do limoncello
Only if you can foam AND mine
close door without mine will make enemy stack up
and oh boi, things will become a mess if u dont have the ability to clean up
but always Mine them as well. that wipes the whole wave
ok then mine deployer,c foam, bio tracker
which sentry should we take burst or sniper?
If you don't have a mine deployer. the foam will be only delaying and you will get all enemies at once
ou
burst, it work and u dont have to think about it
burst I would say
ok
sniper sentry need ping
thank you boiis
good luck.
is limonchello alcohol?
Yes
After that: only R1D1 and you'll be done with tutorial
you are too young
im bad with hell gun any other options?
we dont have limonchello over here
anything
ok
Choke shotty deletes chargers
choke mod right
Veruta MG.
Just make sure to balance your ammo
I do it with Oranges from a tree as old as I am. Peel the oranges without the white part of the peel, place in a container with grain alcohol and cinnamon sticks for like 2 weeks or more (I usually do a month but whatever), then philter the liquid, add to the liquid water and sugar, mix, let rest, enjoy.
you'll be fine
just will have to do scans fast
I did not know you were 150 years old
scans are always a priority
in which run down checkpoints come?
6-7
- so you have a LONG way
And I guess Rundown 8
i played free week prev yr
maybe
ill try to make it when i have time
it was r7 ig
but they break the game more than help. so don't look forward to them m8
yea
There's lot of recipes online with dosages
Checkpoints are hit and miss do try not to rely on them
Just adjust sugar+water if you want it less alcoholic or more
you better off learning the game well and going for no checkpoint clears.
once in a while they help.
its a charger lvl so should i take hammer as melee?
As a rule of thumb, if you're failing at a checkpoint more than twice, you're doing something very wrong and might wanna redo the whole run
i usually take knife
yes
ok
you should always take hammer imo. (come at me)
hammer everything
ok
Just take hammer all the time
ok
Will shooting sleepers with C-foam wake them up if I don't use enough of it to fully freeze them or can I just shoot blob by blob?
for shooting sleepers with cofam you mean foaming them?
but no they dont wake up
yup, thx
You can even fully foam something, and as along as you dont do anything that would wake him up, he's gonna stay asleep after he defoams
to add onto this, the only thing that will wake it up once unfrozen is if you hit it
when is the sex update?
sleeper breeding 🤤

Is that a fear and hunger reference?
whats yalls fav ALPHA location?
very night very cool :]
very place for a climatic thing that i wont say cause it is technically spoils
huh
I mean it looks cool in day fog as wel
well tru but we only see like
a smol part of it
Alpha 1 and Alpha… like 6?
Wherever we go in C2
Also the staircase of Death from DX, think it’s 4
yeh alpha six :3
also thats alpha 3 im pretty sure
i like the vibes a lot from r7e1 alpha two
Alpha 3 is in R6C1
n no
thats not alpha
i mean it is but it doesnt have a number
cause it is not a buildin
its just dessert
unless im seein the wiki wrong
That's just Ohio
BX and DX were imo the coolest combat arenas for it
R6B1 and R7C2 are the most "damn this is cool" tho for me from how it looks
I think the arena in D1 was my favorite
I loved how it sprawled out in all 3 axises
Do we have a location call alpha in gtfo?
ah true that one was also pretty cool
i think if the D1 arena spawned strikers aswell
that wouldve been an easy favourite
YES
also, C1 was fucking underwhelming., R6A1 had the better other dimension port there lol
R7E1 is kinda doodoo (bad r6b1) and while i like how R7B3sec looks, it is not fun to play
D:<
hey
it looks cool at night
i wasnt really talkin of the gameplay of it ksmdk
but i guess it branched out to that
Yeah I wish the shack corner had a little bit of cover
Being out in the open with flyers everywhere was fucking annoying
i wish they made it more of a "king of the hill"
Yeah
its why i liked r6bx
mmm true the ladder shack
theres 1 good holding spot and that one is the upstairs building
but i held at other parts 4 fun quite often
honestly
r6 had so many cool things
I forgot ab that spot bc I hate like 80% of that level
its a shame it was perceived as baby easy after r4 and r5
i just want them to rework the r6c1 teleports
i litteraly dont wanna do them
they are so tedious
i hate big flyer
basically no threat, just circle walk
like idm if they make it tanky
but make it bullet proof with only a tiny gap when it charging is ugh
been there done that,back shot kinda hit or miss for me
Add pablo they won’t
yes
YES
suddenly absolute insane
i have 1 fear
flyers and big flyers are prone to get stuck
and they rly need to add big flyers into the r6d1 fight
but if they get stuck...

Quick question - when you pull alarm doors, can enemies spawn from a room that is two rooms away based on path A but only one room away based on path B?
no
if the alarm is set to prefer 2 rooms
then they will only do 2 rooms if 2 rooms is available
Ok, thank you!
R1B1 when you do the security door before the alarmed door

The people who don't believe me when I say do the security door first
eh the ladder funnel is also chill
I've had beginners struggle to defend it
beginners struggle with any and everything
I've seen some people take 30 minutes to prepare for the class 2 alarm in a1
Og players who played back then that think sentry behind a cfoam/mined door is the effective method
it was a decent strat when shotgun sentry was busted and mines were scuff
And sentries had backdamage
Shotgun sentries effectively did 8x damage to the back
At least prior to the nerfs
well bugfix
(Also assuming everyone ran it)
Nerfs
I will miss the shotgun sentry that God intended for us to use

me when mines only killed 3 out of 18 of the wave
me when AltR4 shotgun sentry 100% -> 0% in a single class 4 alarm
My diagnosis. You need sentry cpu speed
not only now I could clear a whole wave
now I can also clear all tool refill in the level
Alt R1 shotgun sentry still funniest thing
lowest ammo of shotgun sentry, but highest spending power 
what if shotgun sentry bio symbiosis instead of make it shoots faster
it makes it shoot slower but higher damage
Devs don’t understand that blowing their entire load in one shot isn’t amazing
i played with shotgun sentries with max cpu speed boosters on r7d2 once
we blew through a 5 use tool quicker than we could refill it
I usually bonk with the hammer but what guns can end a scout?
- sniper
- high cal pistol
- precision rifle
anything else? Hel rifle?
I play with some groups that don't do well handling scouts so when we get spit up I usually tell them to just dome it if I can't get there
Hel gun/revolver to the back of the head
1 shot
sniper
precision rifle
high cal
choke mod shotgun
shotgun
hel rifle
back of the head
hel gun
revolver
combat shotgun
hel shotgun
Machine guns can go back of head and har
thanks peeps
going 1 shot here
every single main in the game can do back of head if you quick swap hammer
this
lol
dont try this one
I need to hide this ,one of the players loves that gun I try to just bonk everyone else is too scared to cuddle
learning to melee scouts does become quite important tho
it does but i am not gunna push too hard since some of them are just doing their best to play the game. thanks for the list tho. i may try the machine pistol just to freak them out
qwq this this is the type of carryin i wanna see
not invasive
it'll only work when the door is opening
and that video is impossible without bug
because while it's opening the scout won't go off
^
I dont mind speeding through levels(the type of groups I tend to find on the discord) but the other guys like to do stealth which is fun too so I get best of both worlds
as long as you dont go inside the room
noted
if you do this they insta awake when you shoot em while its opening
speeding 
machine pistol is doable as long most hit back of the head
so you could go for it
tho be careful of the animation
how does one hel shotgun a scout to the occi
by shooting back of the head 
how close do you have to be
close enough to hit the pellets lol
ive always thought the hel shotgun had a very wide spread
like 'dont kill scout with it' spread
Do you play on 55 fov
i mean you should most probably not do it lol
but its firerate and stagger is high enough to hold into head
and probably get the kill
doesnt sound very reliable
Cause this
The circle isn’t correct unless your on base
i do play on base
ah
Fov has some issues with it
@upper ginkgo
how to solve this issue.
1: play on default FoV
2: Adapt or die
Second solution
I mod the game an make it better
I remember I triggered a Mod Nazi because I said I was using Cleaner clothes mod
You do deserve the death penalty for that ngl

bro imagine having clean clothes
the funny thing is. the guy was complaining about the "Hacker" who spawns in a shit ton of enemies
bruh
but couldn't differentiate the difference between mods and hacker
Cool
🥵
no clue where to put this, but thoughts on adding a gun jamming mechanic?
no
^this
a hardcore mode for this game would be interesting if it was...well-made
like it wouldnt be a thing that happens every single time you fire, just if you were using the gun wrong in someway such as tapping a machine gun
but it would have to be well made like you said
i mean its is a good idea that fits with the gtfo style of things
could be something that happens after a random number of times you fire a weapon
i feel like that would b more of a, annoyance
like, there's automatics u have to tap, pr, machinepistol, autopistol
if it was random, it would b brawls slip mechanic again
rng that just, it's there cause god knows
i think it would be fun to see, it could be connected to your pulse (higher the pulse higher chance the gun jams) but even then it should be something that happens per player like once every 10 mins or so
so that way you get that "Oh shit" feeling
or like every 5 mins on a reactor level
i mean there isn't a way to really like pull back the lever on a gun, so like it would b a reload
and
guns with high reload would b a pain kdmskd a pr stuck, a machinegun
even more cause it could do it at any moment, so like
59 machinegun bullets stuck
and u die cause u can't reload another time
its just an idea
nonnonoonno its good to think about it
but yea some weapons dont have anywhere to do a "Unjaming" animation
but to be fair, there are weapons that you can unjam stuff with (i.e heavy assault rifle. Red MG)
i feel like certain guns just wouldnt jam, due to their nature
thats fair
Jamming weapons and that's it wouldn't make any sense imho.
Let's take one game where that happens: Stalker, let's say CoP for the sake of consistency.
You grabbing a used gun needs to have a disadvantage: the gun is gonna jam like shit.
ah yes cry of pear
My point is that it's never just a "jamming mechanic"
it needs to have a reason to exist and to be something that punishes you for SOME reason
Ergo I don't believe you could just add that and say "Alright. Now it's immersive."
It really doesn't need to be in GTFO
Personally, no offense, but I find it amusing when people suggest this or the "enemies should be able to hear ingame voice"
Why? For what purpose?
idk cause people are weird
For a dog to ruin your 2-hour run
but i do see your point
Nor even that. We're in Discord and we're using Discord for VC so that wouldn't work either.
It's just such a bizzarre thing to suggest.
it would be really funny to sneeze and fuck up a run
idk how you'd reasonably implement gun jamming in this game though, unless it was the shitty kind where it's pure RNG.
Gum jamming has a chance to occur if you hurriedly reloaded your gun (reload cancel) 🤭
Not going to lie, only QoL thing that I can't really find any justification that are NOT game-balance related is the "we should be able to put stuff in lockers/boxes"
god that'd be nice
I'm not sure how to feel about that one
I get that it'd fuck up the game balance but... it makes sense?
I wouldn't call that QoL for the impact it would have on balance
I think resource management can be annoying but if you could do that you'd be carting all of your excess gear with you zone to zone with little penalty save for the time you spent ferrying it around
The way it works currently actually encourages you to just use things before moving on, often
I guess people would abuse that mainly for reactors?
reactors would be hardest hit, yeah
just imagine your favourite level
R1C1 legit really would be organise for 10 minutes then sit in one spot for another 25
I'm imagining me carrying stuff alone to first room to bridge
Fuck that it'd take aeons
No way I'd do that
r1c1 basically already is that
It is but you actually have to do it under time constraints
the more I think about it the more I think it would be a bad idea
There is an aspect of decision making when managing resources with the current system I like
I probably go under the assumption that in most cases it'd really be way too time intesive to... be abused?
it's one of those things where it's like "you can optimize your usage, if you wanna waste half an hour"
It also would buff people using supply and med efficiency even more
They are immersive for the sake of immersion, usually.
Guns get dirty, yadi yada. Metro exodus did that and there was an element of ASMR to cleaning your gun, but the sheer rate at which it was getting dirty was disgusting.
You could go from a squiky clean gun to a jamming mess by walking 5 meters of average mud. It was kinda stupid sometimes.
Dark souls has that mechanic, but they slowly faded it out to the point that it's no longer present in Elden Ring.
In was fairly okay in DS1.
It was annoying in DS2 (the rate of degradation got doubled when they unlocked 60 FPS, LMAO).
In DS3 it was so slow that the mechanic was basically not there. The only way you could break your sword was to fight with it for 4 bonfires straight without resting.
Doubling weapon degradation because of unlocked FPS Is an absolute meme ngl.
Anyone know when alt:R5 coming out
soon tm
What is a heavy smg I’m suddenly interested
What does tm mean in this context
Amazing
Its a joke. Never seen Soon_TM meme? We don't have any ATAs or dates, only aproximate time frames.
Currently we get a new ALT rundown approx every 4 months. This one released like a month or two ago from my gut feeling so... 2-3 months left.
tm means trademark in this contenxt
Its basically community speak for "whenever devs finish it".
time frames are also kinda out of the picture after r4s drop as well
fromsoft try not to have the worst mechanically made games ever challenge
That's not really on FromSoft, that's the infamous B-team and their little development hell that DS2 went through.
To be fair, I've also heard Halo 2 Anniversary having a higher FPS Also led to enemies reacting faster than they did in the original release making them harder, though I can't find any actual documentation on that now that I look for it. 
You can see the seams of the unfinished content to this day.
nah it's fromsoft, they tie everything to framerate
that's why in 2022 they released ER and it still had a 60fps lock
and no ultrawide support. the technical side of their games is always awful
That probably too. At this point its probably an engine feature.
it is
Lets just hope Armored Core will use a different one.
120 fps armored core, mech boys speedwalking their way to the last hot pocket (you)
Do shadows have different behavior than normal enemies?
One of my friends said that they detect longer than normal enemies including silently detecting after the end of the thumping sounds.
I'm just curious if there's any merit to that
mhhh not from what ik
they r like shooters, they move like shooters but they attack melee
i think thats it
i mean some of em at least
nothing has different detection from anything else
funnily enough enemies stop detecting BEFORE the thumping sounds end
hitscan
So you're telling me I have a skill issue?
Actually, it's slow projectile
Well
tbh
still a skill issue
I guess I just suck at shooting idk I can't figure it out
Like- pretty much only in this game
Then it has to be this game's fault
Nah I think it's just 'cuz it's PvE vs. PvP
I've only played PvP FPS games
at least, only enough PvP games to be good at them
Is it that you can’t track the targets or they don’t hit?

In short
Yes. It's a skill issue
Many people will not like that though.
The based experienced players would also just say point and shoot like it's that simple
It's because despite playing 200 hours I can't consistently head tap anything
It's very cringe and sad
Meanwhile it took 0.7 picoseconds in far cry 6 to learn to head flick 360 no scope heads no problem
Nah, that's normal.
I stopped getting better at FPS games some 10 years ago.
Absolutely nothing changed in my mode of operation.
I think enemy movement is just too unpredictable for me to learn it properly
It'd good enough.
I can't even melee moving targets consistently lmfao
That too, many pve shooters fail to make enemy movement predictable - they are too twitchy. Killing floor has that problem too.
I rely quite a lot on waiting for enemy attack animations as that is when they are no longer unpredictable. Especially when using the sniper for hybrids or giant strikers, but also at close range when using hip fire revolver or combat shotgun to ensure a one shot. Its not always the best as sometimes you need to kill more threats quickly but I find it helpful as someone who isn't naturally gifted at shooters. (Caveat: I'm usually the host, this will almost definitely not work so well on client connection)
You could use an aim trainer to get better, but of all the reasons to do so, "I want to get better at aiming so I'll be better at GTFO" isn't really stimulating
I grinded that shit for Apex aeons ago, surely ain't gonna do it again now that I've lost touch
Nah I can aim in other games just not GTFO
get good
back to the pit, Jared!
NOOOOoooooooo...
I'm a disgusting 4 digit osu player and I've played in plenty of fps leagues
I'm just straight up dog shit stinky at GTFO
I've watched a couple streams where people very highly rated in other fps games shoot like ass in GTFO funnily enough
though they were very new to the game
I'll watch people utilize an entire mag perfectly into children and track mothers but I will frequently miss stationary targets
Don't leak the logs I'm already on thin ice with the fbi
yeah was gonna say I wouldn't call them children as well as in the same sentence as mothers too 💀
What are they called? Kids?
babies is the typical term people use
on the face of it perhaps but when its widely used for that enemy it becomes normal to hear it in context
hearing someone call them children for the first time is weird
Yeah I don't play with others so I don't know the names of things
When me and my friends started we went through like 17 iterations of different names for every enemy type and no one knew what anyone was talking about
It was great
when we went through r1c1 and encountered the hybrids
we called them gorillas because of their stance
i like giving personal dubs to enemies
even when you know the official name it enhances the experience imo
Yeah I knew what he meant but it sounds... off, right?
worm though xD
I've heard chickens/big shooters being called "Sleeping scouts" once
me and my friend been referring the sleeper as "frog" ever since we started playing lmao
1: because of their crackling sound
2: you cant tell me the sleeping pose of crawling one doesnt look like a frog lol
and now we calling snatcher "h3ntai"

The fuck
When Scout is essentially a medium sized Shooter
But to call a Giant Shooter a Sleeping scout

what the difference you would just blow their head off anyway
also staggering chicken by breaking their arms is quite a task because of the janky hitbox lol
also when im telling people knife can one tap scout too they dont believe me

Break leg
both broken
skill issue
skill issue
How do I get an optional objective to show up in the tracker for a mission?
whatcha mean? like for the
icon to appear on the screen
??
if so u just do the bulkhead scan for secondary and it'll appear in the door like another player
No, the first time my group ran R1B1, we had an optional mission show up and was tracked on the top left corner
We didn't do the optional the first time, but now we can't get it to appear on subsequent runs, despite full clearing the whole map
um, r1b1 doesn't have a secondary
u might were doin another mission
when u go into a secondary zone, the top left objective stack changes to whatever the objective is
then when u go out to the main zones, it changes again to the main objective
I'm 100% we were doing R1B1 - It was only our second night playing. It was the one were you had to get 12 tags
You probably had a progression thing show up
an optional mission...
are u referrin to like a key that was tracked below the main objective?
yeah maybe
Like "Door to zone XX"
Oh
then u normally approach a door and it pops up automatically if it needs a key or whatever
the prompt that says "DOOR LOCKED, NEEDS KEY_ZZ_ZZZ" needs to show up
then it'll appear on the top left
Querying a key should make it show up too
Secondary / Overload don't exist until you get to Rundown 4
Rundowns 1 - 3 didn't have secondary/Overload objectives
(Or Extreme instead of Secondary if you want the OG name)
Text telling you how to open doors is also not telling you that you have to open those doors.
Some doors locked by keys and such are optional.
Rundown 1 ngl is really just a big terminal tutorial imo
otherwise levels take much longer
also Rayalot
do any other levels signify a item in it's specific Zone sector
in the objectives
I was doing a R1A1 and realized it showed the keys Zone and Sector
Zone_50 H
for example
ah thats when u ping it
i think it happens on cells too but idk
ik they appear as the list query commands
but idk if they remain int he objective stack once u do it
I know. I never seen it explicitly show the Sector in the objectives
I'd have to test it some but interesting to see it in R1A1
yeh when u ping the thing appears on both the text n the top left :3
i always see it on keys
i guide myself with it sdmkm
I suspect it'd be keys only, but haven't tried HSUs.
Is there a way to get unstuck?
My teammate just fell into a crevice and is unbale to get out
they can leave and rejoin if they're not the host
They are unfortunately lol
They managed to get out, but is that the only way normally?
as far as I know yes
i think if u fall through the floor u reappear up, but idk if that's for every map
but usually soft locks end up in restarts aham

should the matchmaking be removed and replaced?
it should have a lobby browser at the bare minimum
I think we should just make it a single player game with bots
GTFO R4E1 solo (w/ 3 players)
Any way to save the checkpoint even if you exit the expedition or close the game?
I would like to try weapons without having to eat the loading times over and over again.
No.
You've asked that already
No
how to kill those monsters.when i come near them they gurgle and spot me
stealthily i mean
don't shine your flashlight on them for extended periods of time, don't move when they're yawning/glowing and especially not when they're pulsing/twitching
jul 2022
and don't get too close to them or you'll touch them and wake them up
your melee reticle will turn smaller when you're in range to hit them
i'm going to choose to believe that they got the game and joined the server but didn't play until now or something
they gurgle
they gurgle when i come close to them
like 6-7 feet away
then wait until they stop then take another few steps
if you're walking then they'll prob start again right away so you should crouch towards them
i think i got it.i crouch...they gurgle for a bit time then stop.
completely ignore them during stealth
they can't cause anything to wake up
but they also don't rigidly adhere to the stealth rules
and you can't make them help you kill guys either so that much is gonna be all on you
they move in front of them like a dumbass and cause them to aggro
^
they can pull out a shotgun and take a shot and nothing will care
they dont
mostly yes
but they go literally infront of them and they aggro
The only known occasion when they wake up anything is when they catch an enemy across the room in a crossfire
sleeping guys completely ignore bots
if guys are waking up and you're only playing with bots, you are doing something
for instance, maybe you don't realize you have your flashlight on and are pointing it right at a dude
Which is still not confirmed
there was that clip of a bot shoving a sleeper
Point is tho, bots dont wake up enemies. On the contrary, they are more likely to safe you from stuff waking up
which then wasnt awake but in a pseudo state
alright maybe it really was my mistake
yeah true
how long do glowsticks glow?perma?
100%, but dw. Its normal for beginners
if they last as long as foggies, then 70 seconds?
yeah, the stealth mechanics take a little bit to get used to, but once you learn the basics then you should be largely fine
aight
how to kill those big guys that shoot tentacles?
i destroy their dead but thats it
head
they still put out testicles
with a gun or a melee
pretty much you gotta kill them in one hit*, if you don't then they'll turn invincible until they spawn a wave of dudes
i guess i should clarify this was a question
you can move a small bit if you really need to
but especially try to avoid moving when they're pulsing
and you need to use a really strong gun and hit them in the head to be able to kill the tentacle guy in one shot
yo its actually really fun to bop their heads
aight ty
Can confirm that they dont wake up even if a bot shoots them. I've had that happen when I gave a bot an hel gun, he shot an enemy I woke up and the other enemy, which was behind the first one, was awake but didn't move, only kept staring. I do not have that clipped.
this game actually good.i thought it would be trash to play solo.
It will get harder to play solo as you go on, but I think its kinda nice for immersion and learning to begin solo
the immersion is amazing when you start playing
This statenent will not age well. Once you start hitting more difficult missions - bots' issues will become bigger and bigger. Most notably they increase expedition times by like 50% because theyre worthless during exploration phase.
They're great for chill farming artifacts in A tiers though...
goes into R4 A PEs
...except those
Can't wait for r5a2 pe
its gonna be a neat solo
floodways
now carry that r4c3pe lobby with that momentum!
No. No carry. Only boosters.
I got refill effi not long ago, should help. But if we die... Urgh.
Well, I have like a dozen of +ammo boosters too. If 2 mags difference is what gets everyone killed... Then 2 mags difference is what we eleminate.
I bet were gonna wipe on scan again. Or when in the room by waking up a scout.
Take Hel rifle
I'm free today if you want to take me with you
Last time we got lucky with charger spawns - the route to turbine was clear. The game won't be kind again.
I'm at work for next 5+ hours, but I'll ping you.
Alrighty
How big is the hip fire spray of HEL pistol?
I'm curious about bringing that, but I'm worried its not gonna help me solo a giant charger.
I'd rather not bring that for chargers
Personally, since I'm sure the part everyone struggles with is just the ||charger error|| prepare with anything you can to minimize that
HEL rifle is the no brainer at the monent. Nothing deletes those a-holes like it does. Probably nerf pending because it's usage is gonna fuckin' skyrocket because of the charger spam.
Mains though... You need crowd control, you need DPS, you need something that will save you from giant when it comes rushing for you...
And, I'm not touching revo.
HEL shotgun so far seems my best bet. I can keep chargers at bay and can solo drop giants in a pinch.
...
Worthless against tank though.
dunno about SOLOing giant chargers but seems like a good gun if you're playing with a team. stagger giants in less than a sec with 9 bullets.
If you love using hel shotty I can respect that, it's your game and your loadout. But it just isn't the best bet for C3
I think in general hel revolver + hel rifle / carbine + chokemod, and a MG here and there will be some of the easiest loadout for C3, but of course every performs differently on different weapons
I mean I almost beat the level with it. I was the last person to run out of ammo. From 10% to 80% of extraction scan I just held LMB.
the extraction scan is hardly a good position to be utilising hel shotty to it's fullest, but again I'm not sure what your team died to
Yeah idk what R4C3 extract looks like but if chargers have a long line of sight to you, you’re gonna get licked so much because of their extra range
They died to terminal lack of ammo.
at that point I would be using the hel shotgun sparingly to stagger chargers while my team hammered them
But it could easily be too far gone by then
The problem you maul the team too. Helshot is not known for its precision.
Is that the one with the ||tank || in the second to last room
No idea lol
there is ||a tank || in overload
Oh no that's the fog map
Yeah I haven't beat that level
I tried it last night but put the key into overload out of sheer monkey brain neuron activated mode
That levels going to be truly insane with three bots
And then died at the first m scan
Did Artek ever beat it?
"put a fog repeller here"
"I will do it"
Narrator: "he didn't do it"
uhhh artek is still working on that one, i think it was D1 the clear he got
/w boys?
Bots* omfg phone
Nope. I finished E1 like 2 days ago. Took 2 times less attempts too, lul. Granted majority of them happen in first 15 minutes of the level and not in fucking 50 minute mark.
You haven't beat r4c3 either?
Not no in PE.
(bots?)
and i remember you saying you had 2 people who knew the map very well
Main and secondary are chill, I could even bot it. But overload can suck my ass.
vs r4c3 seemingly being mostly newer guys
I'm just absolutely failing to get bots to throw their fog repellers
Overload is waiting for you to suck its ass first
That and one guy brought like +100% supply efficiency, could refill my precision Rifle from 0 to 65% in a single use. We had many problems, but lack of supplies wasn't one.
the only thing bots are good at throwing is the game
well… that makes the first part easy 
Con: he was insufferable on the comms. The Lord giveth, the Lord compensateth.
Bots are also insufferable on the comms sometimes
Hey, Hackett is cool.
I can't stand Dauda, however. I dont even know why... Something about his voice rubs me wrong. Giving him Biotracker yesterday was a mistake, I'm never doing that again.
Is it because you hate black people
That wouldn't explain my fondness of Coach.
Doesn’t count, everybody likes Coach
I like Louis too.
This is the “I have black friends” argument
Still counts.
No
That's you right now
https://youtu.be/UFjjtYRVtmk
Dauda did nothing wrong so shut yo black ass right now ni...a
Beat r4c3pe to prove you’re not racist
Calm down there, we had banhammers for less
Yea cause you suck
seems like hel gun + sniper sentry with boosters is what you need
Negative
Sniper sentry 😂
Brought +60% cpu on a sniper
It ran out of ammo during final main scan and was never brought back online again
first scan is kinda hard but it's doable
second is kinda whack cause I run out of foggies
"i don't hate black characters! Uncle Rufus(no relation) is one of my favorite characters of all time!"
Hello, have the maps changed for rundowns since 2020? Specifically the R3D1 map
Tiny bit, most people wouldn't notice.
Slightly different rooms and layouts, objectives are the same.
Thank you so much
Hackett placed down his sniper sentry and then stood in front of it, immediately downing himself
Is he suicidal?
somehow i do wonder if the dev really want to troll around like every single time we doing alarm and if 3 person of team down and there wasnt any giant in the first few waves
the next wave that spawn on the last person would be like, alway guaranteed to have at least a giant lol
R4E1
,3 of our team down during the code and the last person have to route back out of the reactor room (nothing inside the bulkhead area awake) and somehow there a big shadow and 1 normal big guy in the mix and they got him lol,whereas on other run where my team managed to survive till the end there wasnt a single big one among all the waves that spawn
I think that's probably just rng
Or who knows, it could be the fabled heat mechanic which I do not fully understand nor can I explain
that happened to me so often that im actually wondered if it just real bad luck or intended lel
Just bad luck
no such thing is bad luck, only d0cr3ds infallible intention
i thought d0c retired?
hes coming back for r5
He walks among us

he might be him,he might you,he could even be me, and he coul-
I don't remember a single giant shadow among the waves of E1
They are only in stealth sections
So:
A) someone awoke one (including the incoming waves accidentally finding one hiding in a dark corner)
B) someone be moddin'
Just decompile and read the source code 4head
yes they are,but somehow THERE IS ONE among the shadow reactor wave that spawned on the last person lol
like,how tf?
You can get them very rarely within reactor or scout waves
Bad
Dauda is best
When I hear Dauda's voicelines I feel optimistic
Dauda is goated
(In a perfectly empty room)
"nonoNoNoNONO~"
"I don't wanna kn~"
"The monsters! There's too many!! THEY'RE CLOSING IN!!!"
Or my "favorite":
"I don't like the scanner. It keeps finding monsters. I think the scanner is the problem"
^ the best part about this one is that i don't know if he's sarcastic or if he actually believes that and thinks that scanner actually attracts bad fortune somehow.
Oh and the best part? All his voicelines are bugged. The other characters don't know when he's done talking and he doesn't know when they're done talking, so they just keep keep talking in unison over each other.
Okay, here's something that's been bothering me today.
I was scrolling through wiki out of boredom and noticed something.
None of you people seem to ever talk about the Double Tap Rifle. I don't think it has been mentioned once in the last half-a-year in these chats.
What's up with that? You all collectively forgot it exists? Was it that bad? The wiki page claims it was quite nice.
No no, not that.
Guns are brought back. Everyone waits for the Scattergun, the Sawed Off, even heavy SMG has been mentioned.
But Double Tap dodged every opportunity to be mentioned.
DTR
No one remembers it exists.
i mean i could say burst rifle wasnt been mentioned or that rifle wasnt either
It'll probably come in a later rundown
I'm going to call it the 2 burst rifle
DTR is pretty great with one burst on smalls
- it was mentioned
- it appeared in only 1 rundown (shared with hel pp, rifle, scattergun and heavy smg, for guns that were missing)
- it wasnt super broken or garbage (sawed off is ass, scattergun was busted)
Why heavy smg gets mentioned more than DTR? I think its cuz of HAR. Both were „heavy“ mains in r4 and then r5. So theres some connection
also ive heard people call it ass too
its mid
^appearantly
its now the only gun i never touched aside from seeing that i dont like the feel back in r5
if a chicken has a hole in their chest does it mean u can actually just miss ur sniper shootin through it
I believe so
pretty sure you can, since the same thing happened to me with a hybrid like once with a sniper
do secondary missions give any rewards?\
a sense of pride and accomplishment
so
no
lol
and look at all the numbers that all match
They don't give an additional cosmetic just for completing the secondary, but there are often cosmetic rewards for clearing a certain number of secondary/overload/PE missions
At least, that was the case for R7, I must admit I didn't pay any attention to the rewards for R4, so they might've done it differently for R4
What about the secret cosmetics
Did you tell them about those
The ultra hidden ones
No :( because i don't have them and don't want to be reminded of their existence
There is a way
Although not a sanctioned one apparently
...oh?
Pretty sure R6 worked like this
You got rewards for each expedition
An additional reward for all expeditions cleared
And then every even number of secondary/overload you beat you got another
Iirc
you got rewards for all story expeditions, rewards for number of mains cleared. Then for number of secondaries and overloads
PE got you nothing
R7 did it the same way afaik until alt r1
Yeah I will correct myself, PE is only a challenge, not a gatekeep to cosmetics (I think)
+0.3% projectile resistance for completing 10 PE levels
Here is what rundown 6 looks like
only sec/overload iirc
Im 100% sure on this since we were malding about no PE rewards
PE itself has never had rewards aside from Bragging rights
Yeah. That being said getting 3 apparel drops at once was a reward on itself.
Iirc OG R4E1 requires one PE to unlock
In terms of Cosmetics
But yeah prior to when you needed specific completions to actually proceed
Weird question but which levels do not start in a room that has a room divider?
As in, you start in A and B is connected through A by a door
I would need to check I feel like some of the elevator tiles can be both connected and not depending on markers
Like the r7b3 isn’t that a then b ?
I've no idea tbh
dont think theres a single one?
Mb a dumb question but is it possible to destroy an enemy's head without directly hitting the head? I thought SR is always a one shot kill on giant strikers, but noticed a couple times I destroyed the head and they still had fair amt of hp left
P sure nobody else had shot them as well
Yeah if you hit the shoulder the head will visually disappear
however, the head hitbox is still there
in essence it makes the head invisible
It isn’t real
Oh interesting, skill issue then
Thought I might just be wrong on the numbers as I never used sniper before
You shot the shoulder
Not the head
anyone have some tool loadout recommendations for R4D2 main?
1 sentry?
thanks
do u think it's possible with bots if I take the cfoam? @past mesa
I tried without cfoam and died at the tiny room scan (class 7 I think?)
that one is rough without foam, they spawn super close and pop around the corners real quick too.
bots will be able to hop to most of the scans while you permafoam, that should def work with all bots
might give it another try with le bots thanks
You definitely can I might funnel class 5 instead of perma foaming then
And class 6 I would use both doors
Is it just main or pe
just main I just want my drip
honestly I should probably just LFG but I clearly brought the wrong tools the first time
You got it just spend all doors then
There is early res rooms that you don’t need to do surges for
Go in them you will be fine
oh that reminds me wtf is the fog turbine for do I need it if I'm just doing main?
no
cool thanks
is there a spaw cap tied to an error alarm? or will the error wave pile up until reaching the general spawn cap?
It depends on the error
r4c3 charger error after hsu scan
I believe they will just pile up but most of the time they are long dead before next spawn
do tank bubbles pop when shot like mother bubbles do?
Yes
I have seen lag bad enough that they don't pop. But that's a buff not a hindrance, it means some people have more target for longer
Can a burst cannon kill a charger scout? And if so does it need to be to the back of the charger scout?
definitely can from the front
idk
5 Bullets (5x19)
vs
60 hp

Mistakes were made. My team is downed and the scout woke up
why you miss?
Based
is it smart to do r7b3 overload before completing the map for the first time? I play with one friend and two bots
i think its good to like just see what ur up against, for me is always do all sectores, die, then do main only then just try to complete all of it
and with this level u might die on the secondary n restart but the Overload has a checkpoint so u can just die and then do main
Probably wouldn't be smart to get stuck on it for 10+ attempts, but whether you attempt it at all is up to preference.
we tried the level once and then died and ran out of time. we're kinda stuck on this level and r7c1
well, if u havent u can also like do some of r1 r2 r3 r4 before tacklin r7, cause r7 rn is prob the hardest like rundown, or at least in pairs with r4, so u can practice on those levels
but well i think r7b3 PE is too hard if u r strugglin on c1, so maybe just a Main and thats it could b better
since the overload in that level its pretty brutaal
1 question
honestly I put them at same difficulty



