#gtfo-related-questions

1 messages · Page 68 of 1

minor fractal
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Text is p minor stuff to hold in memory.

soft crater
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I always referred to precision affecting the "Base" damage

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Prior to weakpoint multi

winged turtle
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multiplication either way

soft crater
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Correct

compact junco
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is there currently any point to completing the secondary or overload tasks? other than "I did it!" which is enough for me ig. but it would be nice to get some steam achievements eventually or extra cosmetics for those extra tasks.

craggy pier
timid rampart
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How many mines does it take to kill a tank these days? I remember it was 7 in rundown 4 (original) but then they buffed mines in rundown 5 right?

low willow
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I don't know if that was when it happened, but I think the mine buff was just to make them work properly instead of just killing like 2 dudes

minor fractal
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The mine buff/fix has nothing to do with its damage.

soft crater
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casually puts 30 mines at doorway for tank

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don't mind me here.

compact junco
hidden ridge
lost flame
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So they're just... for flexing now?

shadow flower
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What long Gun are we talking about?

past mesa
jagged shore
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literally best idea ever

craggy pier
jagged shore
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make sniper barrel way longer
and flicking it quick can melee guys

latent obsidian
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The return of sniper melee

shadow flower
shadow flower
hidden ridge
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If what you want is just the cosmetics then you dont need them

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if you're a completionist, then you might want to do all PEs and whatnot

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Personally, I just enjoy the ride and barring R4E1 Extreme everything has been super doable in R4

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R4C3 PE was grating but whatever

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It's also interesting to try to compare R2 maps with R4's only Main

icy cave
icy cave
hidden ridge
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Out of all the times I've reached Reactor in R7E1, I had a couple of tries that could have been won if not for a mistake

icy cave
hidden ridge
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Compared to all the runs I did, R4E1's really felt like my chances were on average way worse

icy cave
hidden ridge
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I started gitting gud at around R6 release and R4E1 Extreme is probably the only istance were I really felt like my chances of completing it were super-thin

icy cave
hidden ridge
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Perhaps I either got lucky with R7E1 but restarting after failing that didn't feel even nearly as bad as the same on R4E1 Extreme

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I'm also sure it has something to do with map lenght tbh

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Most R7E1 clears I remember seeing were little short of an hour or along those line

hidden ridge
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compared to R4E1 Extreme were it's more on the 90-120min range

tardy ingot
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R4E1 is far far harder than R7E1 and takes more time

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so its not a suprise

icy cave
tardy ingot
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Ye

wheat tulip
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how to turn off mouse scroll to switch weapon in gtfo ?

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i didn't find any setting for that

solemn flint
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i think u cant, but why though

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it helps alot in sticky situation

dry pumice
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In my anecdotal experience - mouse wheel weapons switch is worthless and almost all of my mouse end up with broken wheels that either do not respond or over respond, so even accidentally touching causes me to switch weapons when i don't need to.
And so i only switch weapons using the keyboard numbers. Been that way since uh... Half-Life 2?

ocean spindle
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it depends on the scroll wheel sensivility

weak root
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if you disconnect from the mission, you loose the boosters
boosters have uses, muted 1, bold 1-2, aggressive 2-3, you use em if you equip em to the mission
if you use em up fully, they disappear from your inventory
you can get your boosters back if you go back to the lobby in the first minute you spawn in

main dagger
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is it an empty space or is there a booster icon there?

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i.e: an aggressive booster that's just been greyed out

ocean spindle
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press O, u can check boosters from there, maybe it was a visual bug in the health bar but they r still there?

bold harbor
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anyone having issue match making?

ocean spindle
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.t lfg

uneven gulchBOT
ocean spindle
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just some advice!
ask to not be carried, be sure to do the tutorial first [Training] in case u havent, start on rundown 1 and make sure that everyone joinin ur lobby joins ur vc

bold harbor
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@ocean spindle thank you

ocean spindle
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its ok

minor fractal
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I wish resource eff would disable itself more often.

hearty aspen
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then you dont have or using the efficiency on the wrong pack

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supply work on ammo/tool while med work on well...med

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havent tested if med eff work on disinfect too lol

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did your friend who have it disconnected/left the lobby?

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because booster will disappear if you exit the run

ocean spindle
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aham!

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ah woops

turbid horizon
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Lemondrop

ocean spindle
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the vodka

soft crater
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Captain America: puts foot on chair "So you are having trouble with R1C1"

a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand

the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.

when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.

when giants spawn having someone with a good weapon for bigs like sniper rifle is useful (especially for hybrids that will launch a 40 dmg barrage from across the map). as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).

this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is good for tight corners, but goes through tool a bit quickly so it is not well suited for reactors.
Autosentry is in the game.

if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.

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👍

winged turtle
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🙇‍♀️

fierce nebula
weary mauve
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Hello, can I do any rundown even if its not unlocked if the host has it unlocked?

jagged shore
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yes

native sun
fierce nebula
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I got banned from Fortnite

next socket
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What is the purpose of the first error alarm in R4E1? It doesn't seem to spawn enemies?

verbal zinc
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You might have a stuck tank

next socket
#

Does it just continuously spawn tanks after the first one?

verbal zinc
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It spawns tanks until you put in both cells

next socket
minor fractal
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Timer is something like 4 minutes per tank.

next socket
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will it spawn multiple if you don't deal with it?

verbal zinc
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Absolutely

turbid horizon
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Either that or you got some CHUNKY desync. I’ve heard of desync screwing up E1 really bad, could just be rumors

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Mr Blade probably knows better than me

next socket
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That or I wasn't able to pay enough attention because it didn't have any subway surfers gameplay on the side

turbid horizon
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mmmm

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I recommend Kolfo R4E1 videos

next socket
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I'm used to error alarms spawning frequent smol boys

turbid horizon
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They’re fucking great

jagged shore
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have rewatched them far too many times

turbid horizon
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I KNOW

turbid horizon
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XD

verbal zinc
fierce nebula
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skill issue

turbid horizon
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troll floor

verbal zinc
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As long as you jump on objects you’re fine

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The floor is lava

turbid horizon
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parkour!

soft crater
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FireHammer

dry geode
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hello, me and my group are new to this game
we are stuck in rundown 1 c2
we cant do the last lvl 4 alarm apex door
what will be the best strat to clear it

solemn flint
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shoot

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alot

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bring 2 sentry, 1 facing the door that u open to go get key, the other one for the door that you come in, shoot a lot alot

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and shoot when ur in the scan, dont do something stupid like split up team to defend or something. Faster alarm done=less wave spawn

soft crater
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I'd reckon that part also becomes harder or easier based on your team's weaponry

hidden ridge
hidden ridge
dry geode
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any recommendation for loadout?

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i usually take hel rev and machinegun

icy cave
solemn flint
hidden ridge
dry geode
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thank you

icy cave
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Burst will be best. probably right now

dry geode
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i take burst sentry and my friends take sniper and shotgun

hidden ridge
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Otherwise, yeah, hel guns... hel rifle... fuck it, a guy with a combat shotty could decimated them if he just waits at the ladder (cheesy but it works)

icy cave
dry geode
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ok

solemn flint
icy cave
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This is why you get so many enemies

dry geode
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what about the key door?

icy cave
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foam and mine them. they will spawn in the 2nd rooms of that zone

hidden ridge
icy cave
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If they spawn a 2nd time there (when door is broken) you shoot the wave

solemn flint
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they always spawn 2 room away, dj way is the easy path

hidden ridge
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just keep doors open so they trickle in that case. If you bring foam and mines do what DNA says

solemn flint
dry geode
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ok i can cfoam the 3 gates

icy cave
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IF you bring 3 sentries then never close the doors

dry geode
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then for the key door there is only 1 door so i should cfoam that right?

hidden ridge
icy cave
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Only if you can foam AND mine

solemn flint
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close door without mine will make enemy stack up

solemn flint
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and oh boi, things will become a mess if u dont have the ability to clean up

icy cave
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but always Mine them as well. that wipes the whole wave

dry geode
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ok then mine deployer,c foam, bio tracker

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which sentry should we take burst or sniper?

icy cave
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If you don't have a mine deployer. the foam will be only delaying and you will get all enemies at once

dry geode
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ou

solemn flint
icy cave
dry geode
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ok

solemn flint
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sniper sentry need ping

dry geode
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thank you boiis

icy cave
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good luck.

solemn flint
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is limonchello alcohol?

hidden ridge
icy cave
icy cave
dry geode
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im bad with hell gun any other options?

solemn flint
solemn flint
dry geode
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ok

icy cave
dry geode
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choke mod right

icy cave
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Veruta MG.

dry geode
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was good

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till ammo lasted

icy cave
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Just make sure to balance your ammo

hidden ridge
# solemn flint is limonchello alcohol?

I do it with Oranges from a tree as old as I am. Peel the oranges without the white part of the peel, place in a container with grain alcohol and cinnamon sticks for like 2 weeks or more (I usually do a month but whatever), then philter the liquid, add to the liquid water and sugar, mix, let rest, enjoy.

icy cave
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you'll be fine

dry geode
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just will have to do scans fast

icy cave
icy cave
dry geode
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in which run down checkpoints come?

hidden ridge
icy cave
hidden ridge
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And I guess Rundown 8

dry geode
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i played free week prev yr

hidden ridge
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maybe

solemn flint
dry geode
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it was r7 ig

icy cave
dry geode
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yea

hidden ridge
civic wave
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Checkpoints are hit and miss do try not to rely on them

dry geode
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ic ould only do 1 or 2 lvl

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that time

hidden ridge
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Just adjust sugar+water if you want it less alcoholic or more

icy cave
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you better off learning the game well and going for no checkpoint clears.

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once in a while they help.

dry geode
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its a charger lvl so should i take hammer as melee?

hidden ridge
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As a rule of thumb, if you're failing at a checkpoint more than twice, you're doing something very wrong and might wanna redo the whole run

dry geode
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i usually take knife

dry geode
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ok

icy cave
solemn flint
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hammer everything

dry geode
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ok

hidden ridge
dry geode
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ok

celest sentinel
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Will shooting sleepers with C-foam wake them up if I don't use enough of it to fully freeze them or can I just shoot blob by blob?

hidden ridge
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but no they dont wake up

celest sentinel
hidden ridge
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You can even fully foam something, and as along as you dont do anything that would wake him up, he's gonna stay asleep after he defoams

tardy ingot
craggy pier
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when is the sex update?

upper ginkgo
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sleeper breeding 🤤

craggy pier
sacred dew
ocean spindle
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whats yalls fav ALPHA location?

turbid horizon
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zone 86

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Alpha 1

ocean spindle
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very night very cool :]
very place for a climatic thing that i wont say cause it is technically spoils

weak root
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huh

turbid horizon
ocean spindle
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well tru but we only see like
a smol part of it

turbid horizon
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Alpha 1 and Alpha… like 6?

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Wherever we go in C2

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Also the staircase of Death from DX, think it’s 4

ocean spindle
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yeh alpha six :3
also thats alpha 3 im pretty sure

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i like the vibes a lot from r7e1 alpha two

turbid horizon
ocean spindle
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n no
thats not alpha
i mean it is but it doesnt have a number

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cause it is not a buildin

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its just dessert

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unless im seein the wiki wrong

soft crater
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That's just Ohio

tardy ingot
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BX and DX were imo the coolest combat arenas for it
R6B1 and R7C2 are the most "damn this is cool" tho for me from how it looks

turbid horizon
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I think the arena in D1 was my favorite

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I loved how it sprawled out in all 3 axises

solemn flint
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Do we have a location call alpha in gtfo?

tardy ingot
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ah true that one was also pretty cool

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i think if the D1 arena spawned strikers aswell

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that wouldve been an easy favourite

turbid horizon
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YES

tardy ingot
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also, C1 was fucking underwhelming., R6A1 had the better other dimension port there lol

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R7E1 is kinda doodoo (bad r6b1) and while i like how R7B3sec looks, it is not fun to play

ocean spindle
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D:<
hey
it looks cool at night

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i wasnt really talkin of the gameplay of it ksmdk

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but i guess it branched out to that

turbid horizon
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Being out in the open with flyers everywhere was fucking annoying

tardy ingot
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i wish they made it more of a "king of the hill"

turbid horizon
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Yeah

tardy ingot
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its why i liked r6bx

turbid horizon
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mmm true the ladder shack

tardy ingot
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theres 1 good holding spot and that one is the upstairs building

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but i held at other parts 4 fun quite often

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honestly

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r6 had so many cool things

turbid horizon
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I forgot ab that spot bc I hate like 80% of that level

tardy ingot
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its a shame it was perceived as baby easy after r4 and r5

turbid horizon
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R6 was so cool man

tardy ingot
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i just want them to rework the r6c1 teleports

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i litteraly dont wanna do them

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they are so tedious

hearty aspen
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i hate big flyer

tardy ingot
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basically no threat, just circle walk

hearty aspen
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like idm if they make it tanky

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but make it bullet proof with only a tiny gap when it charging is ugh

tardy ingot
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hit it in the eye

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bam

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can also hit the butt

hearty aspen
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been there done that,back shot kinda hit or miss for me

turbid horizon
tardy ingot
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eh would still result in circle walk

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snatcher spawns KEKW

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imagine

turbid horizon
#

yes

tardy ingot
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HOLY, imagine snatcher and strikers on r6d1

turbid horizon
#

YES

tardy ingot
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suddenly absolute insane

turbid horizon
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or big chargor

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Meant for reactor side

hearty aspen
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wait untill they introduce shadow charger

tardy ingot
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i have 1 fear

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flyers and big flyers are prone to get stuck

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and they rly need to add big flyers into the r6d1 fight

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but if they get stuck...

turbid horizon
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:3

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help step kraken

median tree
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Quick question - when you pull alarm doors, can enemies spawn from a room that is two rooms away based on path A but only one room away based on path B?

tardy ingot
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no

spark wolf
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if the alarm is set to prefer 2 rooms

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then they will only do 2 rooms if 2 rooms is available

median tree
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Ok, thank you!

soft crater
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R1B1 when you do the security door before the alarmed door

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The people who don't believe me when I say do the security door first

tardy ingot
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eh the ladder funnel is also chill

soft crater
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I've had beginners struggle to defend it

tardy ingot
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beginners struggle with any and everything

soft crater
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1hour R1A1s

civic wave
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I've seen some people take 30 minutes to prepare for the class 2 alarm in a1

soft crater
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Og players who played back then that think sentry behind a cfoam/mined door is the effective method

tardy ingot
#

it was a decent strat when shotgun sentry was busted and mines were scuff

soft crater
#

And sentries had backdamage

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Shotgun sentries effectively did 8x damage to the back

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At least prior to the nerfs

tardy ingot
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well bugfix

soft crater
#

(Also assuming everyone ran it)

soft crater
#

I will miss the shotgun sentry that God intended for us to use

soft kiln
#

me when mines only killed 3 out of 18 of the wave

soft crater
soft kiln
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me when AltR4 shotgun sentry 100% -> 0% in a single class 4 alarm

tardy ingot
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hey, it lasts like 33% longer now

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before it could only do a class 3

soft crater
soft kiln
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not only now I could clear a whole wave
now I can also clear all tool refill in the level

tardy ingot
#

Alt R1 shotgun sentry still funniest thing

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lowest ammo of shotgun sentry, but highest spending power KEKW

soft kiln
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what if shotgun sentry bio symbiosis instead of make it shoots faster
it makes it shoot slower but higher damage

past mesa
soft kiln
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shotgun sentry when bio symbiosis

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oh yeah this channels doesnt has gif embed

tardy ingot
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i played with shotgun sentries with max cpu speed boosters on r7d2 once

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we blew through a 5 use tool quicker than we could refill it

fathom jolt
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I usually bonk with the hammer but what guns can end a scout?

  • sniper
  • high cal pistol
  • precision rifle

anything else? Hel rifle?

I play with some groups that don't do well handling scouts so when we get spit up I usually tell them to just dome it if I can't get there

past mesa
#

Shotguns

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Burst cannon

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Mines

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C foam

civic wave
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Hel gun/revolver to the back of the head

tardy ingot
past mesa
soft kiln
fathom jolt
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thanks peeps

tardy ingot
past mesa
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every single main in the game can do back of head if you quick swap hammer

soft kiln
#

dont try this one

past mesa
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Yeah lol

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Funny

fathom jolt
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I need to hide this ,one of the players loves that gun I try to just bonk everyone else is too scared to cuddle

tardy ingot
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learning to melee scouts does become quite important tho

fathom jolt
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it does but i am not gunna push too hard since some of them are just doing their best to play the game. thanks for the list tho. i may try the machine pistol just to freak them out

tardy ingot
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that was hel pp btw

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hel auto pistol

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to be precise

ocean spindle
#

not invasive

civic wave
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it'll only work when the door is opening

soft kiln
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and that video is impossible without bug

civic wave
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because while it's opening the scout won't go off

soft kiln
#

^

fathom jolt
tardy ingot
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as long as you dont go inside the room

fathom jolt
#

noted

tardy ingot
#

speeding swatKek

soft kiln
# fathom jolt noted

machine pistol is doable as long most hit back of the head
so you could go for it

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tho be careful of the animation

vague bridge
tardy ingot
#

by shooting back of the head swatBlank

vague bridge
#

how close do you have to be

tardy ingot
#

close enough to hit the pellets lol

vague bridge
#

ive always thought the hel shotgun had a very wide spread

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like 'dont kill scout with it' spread

past mesa
tardy ingot
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i mean you should most probably not do it lol

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but its firerate and stagger is high enough to hold into head

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and probably get the kill

vague bridge
#

doesnt sound very reliable

past mesa
#

It is

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But coz do you play on base fov

ocean spindle
#

why u wanna know

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hel shottie shoots

past mesa
#

The circle isn’t correct unless your on base

ocean spindle
#

what u mean correct

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the circle... isnt corrct...

past mesa
#

The circle isn’t correct on higher fov

vague bridge
#

i do play on base

ocean spindle
#

ah

past mesa
#

Fov has some issues with it

past star
#

@upper ginkgo

soft crater
past mesa
#

I mod the game an make it better

soft crater
#

I remember I triggered a Mod Nazi because I said I was using Cleaner clothes mod

past mesa
#

You do deserve the death penalty for that ngl

soft crater
turbid horizon
soft crater
turbid horizon
#

bruh

soft crater
#

but couldn't differentiate the difference between mods and hacker

turbid horizon
#

Cool

past mesa
#

Well did you say your favourite kitchen utensils

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If you don’t you are the “hacker “

soft crater
#

I'm Engineer.

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not a hacker

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🤓

past mesa
#

🥵

lunar rain
#

no clue where to put this, but thoughts on adding a gun jamming mechanic?

turbid horizon
#

no

tropic vine
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^this

cold quarry
#

a hardcore mode for this game would be interesting if it was...well-made

lunar rain
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like it wouldnt be a thing that happens every single time you fire, just if you were using the gun wrong in someway such as tapping a machine gun

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but it would have to be well made like you said

tropic vine
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i mean its is a good idea that fits with the gtfo style of things

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could be something that happens after a random number of times you fire a weapon

ocean spindle
#

i feel like that would b more of a, annoyance
like, there's automatics u have to tap, pr, machinepistol, autopistol
if it was random, it would b brawls slip mechanic again

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rng that just, it's there cause god knows

tropic vine
#

i think it would be fun to see, it could be connected to your pulse (higher the pulse higher chance the gun jams) but even then it should be something that happens per player like once every 10 mins or so

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so that way you get that "Oh shit" feeling

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or like every 5 mins on a reactor level

ocean spindle
#

i mean there isn't a way to really like pull back the lever on a gun, so like it would b a reload
and
guns with high reload would b a pain kdmskd a pr stuck, a machinegun
even more cause it could do it at any moment, so like
59 machinegun bullets stuck

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and u die cause u can't reload another time

tropic vine
#

its just an idea

ocean spindle
#

...
fairs kdmskdm

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i'm just
thinkin too much ahead i guess

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sorry :3

tropic vine
#

nonnonoonno its good to think about it

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but yea some weapons dont have anywhere to do a "Unjaming" animation

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but to be fair, there are weapons that you can unjam stuff with (i.e heavy assault rifle. Red MG)

lunar rain
#

i feel like certain guns just wouldnt jam, due to their nature

tropic vine
#

thats fair

hidden ridge
#

Let's take one game where that happens: Stalker, let's say CoP for the sake of consistency.

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You grabbing a used gun needs to have a disadvantage: the gun is gonna jam like shit.

ocean spindle
#

ah yes cry of pear

hidden ridge
#

My point is that it's never just a "jamming mechanic"

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it needs to have a reason to exist and to be something that punishes you for SOME reason

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Ergo I don't believe you could just add that and say "Alright. Now it's immersive."

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It really doesn't need to be in GTFO

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Personally, no offense, but I find it amusing when people suggest this or the "enemies should be able to hear ingame voice"

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Why? For what purpose?

tropic vine
#

idk cause people are weird

noble sierra
#

For a dog to ruin your 2-hour run

tropic vine
#

but i do see your point

hidden ridge
#

It's just such a bizzarre thing to suggest.

cold quarry
#

it would be really funny to sneeze and fuck up a run

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idk how you'd reasonably implement gun jamming in this game though, unless it was the shitty kind where it's pure RNG.

latent obsidian
#

Gum jamming has a chance to occur if you hurriedly reloaded your gun (reload cancel) 🤭

hidden ridge
#

Not going to lie, only QoL thing that I can't really find any justification that are NOT game-balance related is the "we should be able to put stuff in lockers/boxes"

cold quarry
#

god that'd be nice

latent obsidian
#

I'm not sure how to feel about that one

hidden ridge
#

I get that it'd fuck up the game balance but... it makes sense?

latent obsidian
#

I wouldn't call that QoL for the impact it would have on balance

#

I think resource management can be annoying but if you could do that you'd be carting all of your excess gear with you zone to zone with little penalty save for the time you spent ferrying it around

#

The way it works currently actually encourages you to just use things before moving on, often

hidden ridge
latent obsidian
#

reactors would be hardest hit, yeah

#

just imagine your favourite level

#

R1C1 legit really would be organise for 10 minutes then sit in one spot for another 25

hidden ridge
#

Fuck that it'd take aeons

#

No way I'd do that

cold quarry
#

r1c1 basically already is that

latent obsidian
#

It is but you actually have to do it under time constraints

#

the more I think about it the more I think it would be a bad idea

#

There is an aspect of decision making when managing resources with the current system I like

hidden ridge
#

I probably go under the assumption that in most cases it'd really be way too time intesive to... be abused?

cold quarry
#

it's one of those things where it's like "you can optimize your usage, if you wanna waste half an hour"

latent obsidian
#

It also would buff people using supply and med efficiency even more

dry pumice
#

They are immersive for the sake of immersion, usually.

#

Guns get dirty, yadi yada. Metro exodus did that and there was an element of ASMR to cleaning your gun, but the sheer rate at which it was getting dirty was disgusting.

#

You could go from a squiky clean gun to a jamming mess by walking 5 meters of average mud. It was kinda stupid sometimes.

#

Dark souls has that mechanic, but they slowly faded it out to the point that it's no longer present in Elden Ring.
In was fairly okay in DS1.
It was annoying in DS2 (the rate of degradation got doubled when they unlocked 60 FPS, LMAO).
In DS3 it was so slow that the mechanic was basically not there. The only way you could break your sword was to fight with it for 4 bonfires straight without resting.

icy nacelle
#

Doubling weapon degradation because of unlocked FPS Is an absolute meme ngl.

bold atlas
#

Anyone know when alt:R5 coming out

turbid horizon
icy nacelle
#

I'm just over here waiting for my Heavy SMG Back, even if it's trash.

bold atlas
ocean spindle
#

a

#

heavy

#

... smg

#

:]

bold atlas
bold atlas
dry pumice
# bold atlas What does tm mean in this context

Its a joke. Never seen Soon_TM meme? We don't have any ATAs or dates, only aproximate time frames.
Currently we get a new ALT rundown approx every 4 months. This one released like a month or two ago from my gut feeling so... 2-3 months left.

ocean spindle
#

tm means trademark in this contenxt

dry pumice
#

Its basically community speak for "whenever devs finish it".

sturdy glen
#

time frames are also kinda out of the picture after r4s drop as well

cold quarry
dry pumice
icy nacelle
#

To be fair, I've also heard Halo 2 Anniversary having a higher FPS Also led to enemies reacting faster than they did in the original release making them harder, though I can't find any actual documentation on that now that I look for it. MonkaHmm

dry pumice
#

You can see the seams of the unfinished content to this day.

cold quarry
#

nah it's fromsoft, they tie everything to framerate

#

that's why in 2022 they released ER and it still had a 60fps lock

#

and no ultrawide support. the technical side of their games is always awful

dry pumice
#

That probably too. At this point its probably an engine feature.

cold quarry
#

it is

dry pumice
#

Lets just hope Armored Core will use a different one.

storm flint
#

120 fps armored core, mech boys speedwalking their way to the last hot pocket (you)

sinful cedar
#

Do shadows have different behavior than normal enemies?
One of my friends said that they detect longer than normal enemies including silently detecting after the end of the thumping sounds.
I'm just curious if there's any merit to that

ocean spindle
#

mhhh not from what ik
they r like shooters, they move like shooters but they attack melee

#

i think thats it

#

i mean some of em at least

sturdy glen
#

nothing has different detection from anything else

#

funnily enough enemies stop detecting BEFORE the thumping sounds end

next socket
#

Weird question but

#

Are GTFO guns hitscan or projectile based?

noble sierra
#

hitscan

next socket
noble sierra
#

Actually, it's slow projectile

next socket
#

tbh

#

still a skill issue

#

I guess I just suck at shooting idk I can't figure it out

#

Like- pretty much only in this game

noble sierra
#

Then it has to be this game's fault

next socket
#

Nah I think it's just 'cuz it's PvE vs. PvP

#

I've only played PvP FPS games

#

at least, only enough PvP games to be good at them

bold atlas
soft crater
soft crater
#

In short

#

Yes. It's a skill issue

#

Many people will not like that though.
The based experienced players would also just say point and shoot like it's that simple

next socket
#

It's very cringe and sad

#

Meanwhile it took 0.7 picoseconds in far cry 6 to learn to head flick 360 no scope heads no problem

dry pumice
#

Nah, that's normal.

#

I stopped getting better at FPS games some 10 years ago.

#

Absolutely nothing changed in my mode of operation.

next socket
#

I think enemy movement is just too unpredictable for me to learn it properly

dry pumice
#

It'd good enough.

next socket
#

I can't even melee moving targets consistently lmfao

dry pumice
#

That too, many pve shooters fail to make enemy movement predictable - they are too twitchy. Killing floor has that problem too.

latent obsidian
# next socket I think enemy movement is just too unpredictable for me to learn it properly

I rely quite a lot on waiting for enemy attack animations as that is when they are no longer unpredictable. Especially when using the sniper for hybrids or giant strikers, but also at close range when using hip fire revolver or combat shotgun to ensure a one shot. Its not always the best as sometimes you need to kill more threats quickly but I find it helpful as someone who isn't naturally gifted at shooters. (Caveat: I'm usually the host, this will almost definitely not work so well on client connection)

hidden ridge
#

You could use an aim trainer to get better, but of all the reasons to do so, "I want to get better at aiming so I'll be better at GTFO" isn't really stimulating

#

I grinded that shit for Apex aeons ago, surely ain't gonna do it again now that I've lost touch

next socket
glad pike
#

get good

latent obsidian
glad pike
#

NOOOOoooooooo...

next socket
#

I'm a disgusting 4 digit osu player and I've played in plenty of fps leagues

#

I'm just straight up dog shit stinky at GTFO

latent obsidian
#

I've watched a couple streams where people very highly rated in other fps games shoot like ass in GTFO funnily enough

#

though they were very new to the game

next socket
#

I'll watch people utilize an entire mag perfectly into children and track mothers but I will frequently miss stationary targets

next socket
latent obsidian
#

yeah was gonna say I wouldn't call them children as well as in the same sentence as mothers too 💀

next socket
#

What are they called? Kids?

latent obsidian
#

babies is the typical term people use

next socket
#

I can them children

#

Babies is worse bruh

#

Lmfao

latent obsidian
#

on the face of it perhaps but when its widely used for that enemy it becomes normal to hear it in context

#

hearing someone call them children for the first time is weird

next socket
#

Yeah I don't play with others so I don't know the names of things

tardy ingot
#

hey at least thats close

#

when people call scouts „big shooters“

#

or „worm“

next socket
#

When me and my friends started we went through like 17 iterations of different names for every enemy type and no one knew what anyone was talking about

#

It was great

vague bridge
#

when we went through r1c1 and encountered the hybrids

#

we called them gorillas because of their stance

#

i like giving personal dubs to enemies

#

even when you know the official name it enhances the experience imo

latent obsidian
#

worm though xD

hidden ridge
hearty aspen
#

1: because of their crackling sound
2: you cant tell me the sleeping pose of crawling one doesnt look like a frog lol

#

and now we calling snatcher "h3ntai"

soft crater
#

The fuck

#

When Scout is essentially a medium sized Shooter

#

But to call a Giant Shooter a Sleeping scout

hearty aspen
#

what the difference you would just blow their head off anyway

#

also staggering chicken by breaking their arms is quite a task because of the janky hitbox lol

#

also when im telling people knife can one tap scout too they dont believe me

lunar rain
#

Back of the head right?

#

Some people don’t think the high cal can one shot scouts

hearty aspen
fierce nebula
#

skill issue

soft crater
#

skill issue

mystic canopy
#

How do I get an optional objective to show up in the tracker for a mission?

ocean spindle
#

whatcha mean? like for the secondary icon to appear on the screen

#

??

#

if so u just do the bulkhead scan for secondary and it'll appear in the door like another player

mystic canopy
#

No, the first time my group ran R1B1, we had an optional mission show up and was tracked on the top left corner

#

We didn't do the optional the first time, but now we can't get it to appear on subsequent runs, despite full clearing the whole map

ocean spindle
#

um, r1b1 doesn't have a secondary

#

u might were doin another mission

#

when u go into a secondary zone, the top left objective stack changes to whatever the objective is

#

then when u go out to the main zones, it changes again to the main objective

mystic canopy
#

I'm 100% we were doing R1B1 - It was only our second night playing. It was the one were you had to get 12 tags

low willow
#

You probably had a progression thing show up

ocean spindle
#

an optional mission...
are u referrin to like a key that was tracked below the main objective?

#

yeah maybe

low willow
#

Like "Door to zone XX"

mystic canopy
#

Oh

low willow
#

"Find information about KEY_COLOR_XXX"

#

something like that, i dont know the wording

ocean spindle
#

then u normally approach a door and it pops up automatically if it needs a key or whatever

#

the prompt that says "DOOR LOCKED, NEEDS KEY_ZZ_ZZZ" needs to show up

#

then it'll appear on the top left

low willow
#

Querying a key should make it show up too

soft crater
#

Rundowns 1 - 3 didn't have secondary/Overload objectives

#

(Or Extreme instead of Secondary if you want the OG name)

minor fractal
#

Text telling you how to open doors is also not telling you that you have to open those doors.

#

Some doors locked by keys and such are optional.

soft crater
#

Rundown 1 ngl is really just a big terminal tutorial imo

#

otherwise levels take much longer

#

also Rayalot

#

do any other levels signify a item in it's specific Zone sector

#

in the objectives

#

I was doing a R1A1 and realized it showed the keys Zone and Sector

#

Zone_50 H
for example

ocean spindle
#

ah thats when u ping it
i think it happens on cells too but idk

#

ik they appear as the list query commands

#

but idk if they remain int he objective stack once u do it

soft crater
#

I know. I never seen it explicitly show the Sector in the objectives

#

I'd have to test it some but interesting to see it in R1A1

ocean spindle
#

yeh when u ping the thing appears on both the text n the top left :3

#

i always see it on keys

#

i guide myself with it sdmkm

minor fractal
#

I suspect it'd be keys only, but haven't tried HSUs.

sinful cedar
#

Is there a way to get unstuck?

#

My teammate just fell into a crevice and is unbale to get out

craggy pier
sinful cedar
#

They are unfortunately lol

#

They managed to get out, but is that the only way normally?

craggy pier
#

as far as I know yes

ocean spindle
#

i think if u fall through the floor u reappear up, but idk if that's for every map

#

but usually soft locks end up in restarts aham

sinful cedar
minor idol
#

should the matchmaking be removed and replaced?

upper ginkgo
#

it should have a lobby browser at the bare minimum

past mesa
upper ginkgo
#

GTFO R4E1 solo (w/ 3 players)

clever flame
#

Any way to save the checkpoint even if you exit the expedition or close the game?
I would like to try weapons without having to eat the loading times over and over again.

valid estuary
#

how to kill those monsters.when i come near them they gurgle and spot me

#

stealthily i mean

jagged shore
#

don't shine your flashlight on them for extended periods of time, don't move when they're yawning/glowing and especially not when they're pulsing/twitching

dry pumice
#

jul 2022

jagged shore
#

and don't get too close to them or you'll touch them and wake them up
your melee reticle will turn smaller when you're in range to hit them

jagged shore
# dry pumice >jul 2022

i'm going to choose to believe that they got the game and joined the server but didn't play until now or something

valid estuary
#

they gurgle when i come close to them

#

like 6-7 feet away

jagged shore
#

then wait until they stop then take another few steps

#

if you're walking then they'll prob start again right away so you should crouch towards them

valid estuary
jagged shore
#

yeah

#

move when they're not gurgling

dry pumice
#

or glowing

#

but mostly gurgling

valid estuary
#

how to tell them to stay down or something?

jagged shore
#

completely ignore them during stealth

#

they can't cause anything to wake up

#

but they also don't rigidly adhere to the stealth rules

#

and you can't make them help you kill guys either so that much is gonna be all on you

valid estuary
dry pumice
#

they cant

#

sleeping enemies ignore bots' existence

jagged shore
#

^

dry pumice
#

they can pull out a shotgun and take a shot and nothing will care

valid estuary
#

mostly yes

#

but they go literally infront of them and they aggro

dry pumice
#

The only known occasion when they wake up anything is when they catch an enemy across the room in a crossfire

jagged shore
#

sleeping guys completely ignore bots
if guys are waking up and you're only playing with bots, you are doing something

#

for instance, maybe you don't realize you have your flashlight on and are pointing it right at a dude

jagged shore
#

there was that clip of a bot shoving a sleeper

tardy ingot
tardy ingot
valid estuary
#

alright maybe it really was my mistake

jagged shore
#

yeah true

tardy ingot
#

neither attacking, moving or screaming

#

it happens with enemy detection off aswell

valid estuary
#

how long do glowsticks glow?perma?

tardy ingot
#

if they last as long as foggies, then 70 seconds?

jagged shore
valid estuary
#

aight

#

how to kill those big guys that shoot tentacles?

#

i destroy their dead but thats it

#

head

#

they still put out testicles

jagged shore
#

with a gun or a melee

#

pretty much you gotta kill them in one hit*, if you don't then they'll turn invincible until they spawn a wave of dudes

jagged shore
valid estuary
#

a gun

#

alright i shouldnt apporach sleepers at all when they are glowing right?

jagged shore
#

you can move a small bit if you really need to
but especially try to avoid moving when they're pulsing

#

and you need to use a really strong gun and hit them in the head to be able to kill the tentacle guy in one shot

valid estuary
#

yo its actually really fun to bop their heads

hidden ridge
# tardy ingot which then wasnt awake but in a pseudo state

Can confirm that they dont wake up even if a bot shoots them. I've had that happen when I gave a bot an hel gun, he shot an enemy I woke up and the other enemy, which was behind the first one, was awake but didn't move, only kept staring. I do not have that clipped.

valid estuary
#

this game actually good.i thought it would be trash to play solo.

latent obsidian
#

It will get harder to play solo as you go on, but I think its kinda nice for immersion and learning to begin solo

fierce nebula
#

the immersion is amazing when you start playing

dry pumice
dry pumice
#

They're great for chill farming artifacts in A tiers though...

soft crater
#

goes into R4 A PEs

dry pumice
#

...except those

tardy ingot
#

Those are especially chill

#

:^ )

civic wave
#

Can't wait for r5a2 pe

tardy ingot
#

its gonna be a neat solo

dry pumice
#

Any new biomes in R5?

#

Floodway maybe? Haven't seen those in a long while.

tardy ingot
#

floodways

dry pumice
#

Me smartyboy

#

I miss the green moss

tardy ingot
#

now carry that r4c3pe lobby with that momentum!

dry pumice
#

No. No carry. Only boosters.

#

I got refill effi not long ago, should help. But if we die... Urgh.

#

Well, I have like a dozen of +ammo boosters too. If 2 mags difference is what gets everyone killed... Then 2 mags difference is what we eleminate.

tardy ingot
#

theres enough ammo artek

#

you got this

dry pumice
#

I bet were gonna wipe on scan again. Or when in the room by waking up a scout.

sacred dew
#

Take Hel rifle

civic wave
#

I'm free today if you want to take me with you

dry pumice
#

Last time we got lucky with charger spawns - the route to turbine was clear. The game won't be kind again.

#

I'm at work for next 5+ hours, but I'll ping you.

civic wave
#

Alrighty

dry pumice
#

How big is the hip fire spray of HEL pistol?

#

I'm curious about bringing that, but I'm worried its not gonna help me solo a giant charger.

hidden ridge
#

Personally, since I'm sure the part everyone struggles with is just the ||charger error|| prepare with anything you can to minimize that

dry pumice
#

HEL rifle is the no brainer at the monent. Nothing deletes those a-holes like it does. Probably nerf pending because it's usage is gonna fuckin' skyrocket because of the charger spam.
Mains though... You need crowd control, you need DPS, you need something that will save you from giant when it comes rushing for you...
And, I'm not touching revo.

#

HEL shotgun so far seems my best bet. I can keep chargers at bay and can solo drop giants in a pinch.
...
Worthless against tank though.

civic wave
#

Tank is a small part of the mission

#

So not the be all end all for choosing your guns

sacred dew
sage knot
#

I think in general hel revolver + hel rifle / carbine + chokemod, and a MG here and there will be some of the easiest loadout for C3, but of course every performs differently on different weapons

dry pumice
#

I mean I almost beat the level with it. I was the last person to run out of ammo. From 10% to 80% of extraction scan I just held LMB.

sage knot
#

the extraction scan is hardly a good position to be utilising hel shotty to it's fullest, but again I'm not sure what your team died to

turbid horizon
#

Yeah idk what R4C3 extract looks like but if chargers have a long line of sight to you, you’re gonna get licked so much because of their extra range

dry pumice
latent obsidian
#

at that point I would be using the hel shotgun sparingly to stagger chargers while my team hammered them

#

But it could easily be too far gone by then

dry pumice
#

The problem you maul the team too. Helshot is not known for its precision.

next socket
winged turtle
next socket
#

Oh no that's the fog map

#

Yeah I haven't beat that level

#

I tried it last night but put the key into overload out of sheer monkey brain neuron activated mode

winged turtle
#

That levels going to be truly insane with three bots

next socket
#

And then died at the first m scan

turbid horizon
#

Did Artek ever beat it?

next socket
#

"I will do it"

#

Narrator: "he didn't do it"

winged turtle
#

uhhh artek is still working on that one, i think it was D1 the clear he got

next socket
#

Bots* omfg phone

dry pumice
# turbid horizon Did Artek ever beat it?

Nope. I finished E1 like 2 days ago. Took 2 times less attempts too, lul. Granted majority of them happen in first 15 minutes of the level and not in fucking 50 minute mark.

next socket
dry pumice
#

Not no in PE.

next socket
#

(bots?)

tardy ingot
dry pumice
#

Main and secondary are chill, I could even bot it. But overload can suck my ass.

tardy ingot
#

vs r4c3 seemingly being mostly newer guys

next socket
#

I'm just absolutely failing to get bots to throw their fog repellers

next socket
dry pumice
craggy pier
tardy ingot
dry pumice
#

Con: he was insufferable on the comms. The Lord giveth, the Lord compensateth.

next socket
dry pumice
#

Hey, Hackett is cool.
I can't stand Dauda, however. I dont even know why... Something about his voice rubs me wrong. Giving him Biotracker yesterday was a mistake, I'm never doing that again.

arctic marten
dry pumice
#

That wouldn't explain my fondness of Coach.

arctic marten
#

Doesn’t count, everybody likes Coach

dry pumice
#

I like Louis too.

arctic marten
#

This is the “I have black friends” argument

dry pumice
#

Still counts.

arctic marten
#

No

dry pumice
sacred dew
#

Dauda did nothing wrong so shut yo black ass right now ni...a

arctic marten
#

Beat r4c3pe to prove you’re not racist

sacred dew
#

ughhhhh

#

too hard

dry pumice
#

Calm down there, we had banhammers for less

sacred dew
#

can't

#

I might try to take booster next time

arctic marten
#

Yea cause you suck

sacred dew
#

seems like hel gun + sniper sentry with boosters is what you need

dry pumice
#

Negative

arctic marten
#

Sniper sentry 😂

dry pumice
#

Brought +60% cpu on a sniper

#

It ran out of ammo during final main scan and was never brought back online again

sacred dew
#

first scan is kinda hard but it's doable

#

second is kinda whack cause I run out of foggies

winged turtle
#

"i don't hate black characters! Uncle Rufus(no relation) is one of my favorite characters of all time!"

weary mauve
#

Hello, have the maps changed for rundowns since 2020? Specifically the R3D1 map

dry pumice
#

Tiny bit, most people wouldn't notice.

#

Slightly different rooms and layouts, objectives are the same.

weary mauve
#

Ok, thanks, anyone have a recent R3D1 map?

#

I can't find any through google

weary mauve
#

Thank you so much

next socket
#

Hackett placed down his sniper sentry and then stood in front of it, immediately downing himself

#

Is he suicidal?

hearty aspen
#

somehow i do wonder if the dev really want to troll around like every single time we doing alarm and if 3 person of team down and there wasnt any giant in the first few waves

#

the next wave that spawn on the last person would be like, alway guaranteed to have at least a giant lol

#

R4E1 secondary ,3 of our team down during the code and the last person have to route back out of the reactor room (nothing inside the bulkhead area awake) and somehow there a big shadow and 1 normal big guy in the mix and they got him lol,whereas on other run where my team managed to survive till the end there wasnt a single big one among all the waves that spawn

civic wave
#

I think that's probably just rng

#

Or who knows, it could be the fabled heat mechanic which I do not fully understand nor can I explain

hearty aspen
#

that happened to me so often that im actually wondered if it just real bad luck or intended lel

past mesa
#

Just bad luck

craggy pier
#

no such thing is bad luck, only d0cr3ds infallible intention

hearty aspen
#

i thought d0c retired?

craggy pier
#

hes coming back for r5

civic wave
#

He walks among us

craggy pier
hearty aspen
#

he might be him,he might you,he could even be me, and he coul-

dry pumice
#

I don't remember a single giant shadow among the waves of E1

#

They are only in stealth sections

#

So:
A) someone awoke one (including the incoming waves accidentally finding one hiding in a dark corner)
B) someone be moddin'

next socket
hearty aspen
#

yes they are,but somehow THERE IS ONE among the shadow reactor wave that spawned on the last person lol

#

like,how tf?

civic wave
dry pumice
#

jeez

#

more rng, just what we needed

hidden ridge
#

Dauda is best

#

When I hear Dauda's voicelines I feel optimistic

winged turtle
#

Dauda is goated

dry pumice
#

(In a perfectly empty room)
"nonoNoNoNONO~"
"I don't wanna kn~"
"The monsters! There's too many!! THEY'RE CLOSING IN!!!"

Or my "favorite":
"I don't like the scanner. It keeps finding monsters. I think the scanner is the problem"
^ the best part about this one is that i don't know if he's sarcastic or if he actually believes that and thinks that scanner actually attracts bad fortune somehow.

#

Oh and the best part? All his voicelines are bugged. The other characters don't know when he's done talking and he doesn't know when they're done talking, so they just keep keep talking in unison over each other.

dry pumice
#

Okay, here's something that's been bothering me today.

#

I was scrolling through wiki out of boredom and noticed something.

#

None of you people seem to ever talk about the Double Tap Rifle. I don't think it has been mentioned once in the last half-a-year in these chats.
What's up with that? You all collectively forgot it exists? Was it that bad? The wiki page claims it was quite nice.

ocean spindle
#

it is not

#

available

dry pumice
#

No no, not that.

#

Guns are brought back. Everyone waits for the Scattergun, the Sawed Off, even heavy SMG has been mentioned.

#

But Double Tap dodged every opportunity to be mentioned.

past mesa
#

DTR

dry pumice
#

No one remembers it exists.

past mesa
#

has been mentiioned

ocean spindle
#

i mean i could say burst rifle wasnt been mentioned or that rifle wasnt either

tropic vine
#

It'll probably come in a later rundown

ocean spindle
#

but they were

#

... yeah i mean
obv ksmdkm

tropic vine
#

I'm going to call it the 2 burst rifle

weary mesa
#

DTR is pretty great with one burst on smalls

tardy ingot
ocean spindle
#

also ive heard people call it ass too

tardy ingot
#

its mid

#

^appearantly

#

its now the only gun i never touched aside from seeing that i dont like the feel back in r5

ocean spindle
#

if a chicken has a hole in their chest does it mean u can actually just miss ur sniper shootin through it

turbid horizon
#

I believe so

tropic vine
#

pretty sure you can, since the same thing happened to me with a hybrid like once with a sniper

rotund jolt
#

do secondary missions give any rewards?\

winged turtle
#

a sense of pride and accomplishment
so
no

rotund jolt
#

lol

tropic vine
#

but you get to brag about it

#

and cry when you fail it

winged turtle
#

and look at all the numbers that all match

tropic vine
#

unless you're my dumbass

#

for pe its always like 4, 2, 2, 1

native sun
#

At least, that was the case for R7, I must admit I didn't pay any attention to the rewards for R4, so they might've done it differently for R4

ocean spindle
#

um no

#

those r gone since alt r1

past mesa
#

Did you tell them about those

#

The ultra hidden ones

native sun
past mesa
#

Although not a sanctioned one apparently

cold quarry
#

...oh?

next socket
#

You got rewards for each expedition

#

An additional reward for all expeditions cleared

#

And then every even number of secondary/overload you beat you got another

tardy ingot
#

Iirc
you got rewards for all story expeditions, rewards for number of mains cleared. Then for number of secondaries and overloads

PE got you nothing

R7 did it the same way afaik until alt r1

next socket
weak root
#

+0.3% projectile resistance for completing 10 PE levels

fierce nebula
#

didnt R7 have cosmetics for finishing PE

#

before 10C reverted back to only main

tardy ingot
soft crater
#

PE itself has never had rewards aside from Bragging rights

dry pumice
#

Yeah. That being said getting 3 apparel drops at once was a reward on itself.

soft crater
#

4

#

Time it with a Limited drop

#

Anyhow

noble sierra
soft crater
#

In terms of Cosmetics

#

But yeah prior to when you needed specific completions to actually proceed

hidden ridge
#

Weird question but which levels do not start in a room that has a room divider?

#

As in, you start in A and B is connected through A by a door

past mesa
#

I would need to check I feel like some of the elevator tiles can be both connected and not depending on markers

#

Like the r7b3 isn’t that a then b ?

hidden ridge
tardy ingot
rocky nacelle
#

Mb a dumb question but is it possible to destroy an enemy's head without directly hitting the head? I thought SR is always a one shot kill on giant strikers, but noticed a couple times I destroyed the head and they still had fair amt of hp left

#

P sure nobody else had shot them as well

civic wave
#

Yeah if you hit the shoulder the head will visually disappear

#

however, the head hitbox is still there

#

in essence it makes the head invisible

past mesa
#

It isn’t real

rocky nacelle
#

Oh interesting, skill issue then

#

Thought I might just be wrong on the numbers as I never used sniper before

past mesa
#

Not the head

craggy pier
#

anyone have some tool loadout recommendations for R4D2 main?

past mesa
#

C foam

#

Bio mines

craggy pier
#

1 sentry?

past mesa
#

It doesn’t matter

#

You shoot class 2,3,4

#

Perma foam 5 7

craggy pier
#

thanks

#

do u think it's possible with bots if I take the cfoam? @past mesa

#

I tried without cfoam and died at the tiny room scan (class 7 I think?)

winged turtle
#

that one is rough without foam, they spawn super close and pop around the corners real quick too.

bots will be able to hop to most of the scans while you permafoam, that should def work with all bots

craggy pier
#

might give it another try with le bots thanks

past mesa
#

And class 6 I would use both doors

#

Is it just main or pe

craggy pier
#

honestly I should probably just LFG but I clearly brought the wrong tools the first time

past mesa
#

You got it just spend all doors then

#

There is early res rooms that you don’t need to do surges for

#

Go in them you will be fine

craggy pier
#

oh that reminds me wtf is the fog turbine for do I need it if I'm just doing main?

sturdy glen
#

no

craggy pier
#

cool thanks

craggy trellis
#

is there a spaw cap tied to an error alarm? or will the error wave pile up until reaching the general spawn cap?

craggy trellis
#

r4c3 charger error after hsu scan

past mesa
#

I believe they will just pile up but most of the time they are long dead before next spawn

dry pumice
#

They will pile up

#

Shoot on sight

midnight tulip
#

do tank bubbles pop when shot like mother bubbles do?

turbid horizon
#

Yes

winged turtle
#

I have seen lag bad enough that they don't pop. But that's a buff not a hindrance, it means some people have more target for longer

timid rampart
#

Can a burst cannon kill a charger scout? And if so does it need to be to the back of the charger scout?

tropic vine
#

it can kill a charger scout

#

dont think it maters if its in the back or the frount

jagged shore
#

definitely can from the front

soft crater
#

idk

#

5 Bullets (5x19)

#

vs

#

60 hp

#

Mistakes were made. My team is downed and the scout woke up

sacred dew
#

why you miss?

soft crater
#

I didn't miss.

#

I never said I was aiming for the enemies.

past mesa
#

Based

river dove
#

is it smart to do r7b3 overload before completing the map for the first time? I play with one friend and two bots

ocean spindle
#

i think its good to like just see what ur up against, for me is always do all sectores, die, then do main only then just try to complete all of it

#

and with this level u might die on the secondary n restart but the Overload has a checkpoint so u can just die and then do main

minor fractal
#

Probably wouldn't be smart to get stuck on it for 10+ attempts, but whether you attempt it at all is up to preference.

river dove
#

we tried the level once and then died and ran out of time. we're kinda stuck on this level and r7c1

ocean spindle
#

well, if u havent u can also like do some of r1 r2 r3 r4 before tacklin r7, cause r7 rn is prob the hardest like rundown, or at least in pairs with r4, so u can practice on those levels

#

but well i think r7b3 PE is too hard if u r strugglin on c1, so maybe just a Main and thats it could b better

#

since the overload in that level its pretty brutaal

solemn flint
#

1 question

turbid horizon
#

honestly I put them at same difficulty

solemn flint
#

did they buff gun?

#

how tha fuc is reload feel diffrent