#gtfo-related-questions
1 messages · Page 67 of 1
and doing the scans
And R4B3 has a lot of going through the rooms
and doing all of the scnas
Lots of different scans, too.
What do you dislike about R7D1?
It is a big level with a lot going on
It has some of the most unique bugs in gtfo
That are only available in that level
Surely that's not a fault of the level, and a fault of the programming, right?
That doesn’t work unless you use the tile
Is R7D2 beatable with bots?
Yup
Just annoying
It is a error level
Yeah
And a tough error alarm, too
Not just a few smalls every now and again
but actual waves
My friends and I beat R7D1 and were like "Hell yeah guys! Nice job! Let's go D7D2 nect 😎 "
And then... I was never able to get them together again
The solo with bots invokes some rushing and knowing where everything is
And where things need to go
Tbh I wish GTFO had more content that I could solo without cheese
I beat all of ALT 4's C levels solo basically day 1 because I love this gamer so much
But when it comes to overloads and D/E levels I don't care to cheese
You want alarms to be more challeging? easy fix, enemies should have a chance of spawning on waves within an alarm
Crazy
If only a 1 was a 25
you pulling the class 4 on r4d2, you get a mixed wave of enemies
instead of just poopy one set of enemy
Yup crazy
is this a heat its bugged joke and im not getting it
Yeah it is
It is just a single number that is wrong
Basically the entire system is turned off because a 25 was changed to a one
Like boss population not spawning is fine
We can work with 4 in the spawn block but even that is kinda impossible
And if you change it now I would imagine some levels would become a tad harder
Random giants in r4e1 would be more common
Apparently boss population still can be spawned. A few days ago I had a pub R4D2 game and the overload alarm spawned 4 giant chargers. Very rare (compare to OG) but if the host didn't reboot the game for long enough if can still spawn boss population.
Does the tool ammo booster increase the maximum tool storage too, or just how much you start with
Nvm my dumbass forgot googling was a thing
yeah more ammo at start
Only more starting ammo, unfortunately.
Increasing the pool would be amazing, but alas
do you think the complex is really cold or really hot
Underground mines can get really hot
Google tells me the deepest mine can have temps reach 65 Celsius more or less
found my next sauna
😄
its definetly on the hotter side
would explain plant growth well
i feel like the large open rooms would definetly help in keeping it cooler than that tho
They have no bathrooms, why would they have airco 🤔
||This is my bucket. There are many like it, but this one is mine.||
||My bucket is my best friend. It is my life. I must master it as I must master my life.||
||My bucket, without me, is useless. Without my bucket, I am useless. I must use my bucket true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will …||
||My bucket and myself know that what counts in this war is not the rounds we fire, the noise of our burst, nor the smoke we make. We know that it is the hits that count. We will hit….||
||My bucket is human, even as I, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strength, its parts, its accessories, its sights and its barrel. I will ever guard it against the ravages of weather and damage as I will ever guard my legs, my arms, my eyes and my heart against damage. I will keep my bucket clean and ready. We will become part of each other. We will ….||
||Before God, I swear this creed. My bucket and myself are the defenders of my country. We are the masters of our enemy. We are the saviors of my life.||
||So be it, until victory and there is no enemy, but peace!!||
how do we have so many bucket
I know
is the mod contact broken?

helloo, dont use ingame matchmakin it is stinky n stuff
u can find people with the LFG channels
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
just some advice!
ask to not be carried, be sure to do the tutorial first [Training], start on rundown 1 and make sure that everyone joinin ur lobby joins ur vc
like 0.7 of the newies :b
tunneling sleeper can be whack sometime
rule is they alway take path with less obstacles but sometime they just want to bang on some door that we didnt mean to let them lol
not sure if it because we stayed too close to those doors
Honestly I can attest to that. Recently I've been experiencing sleepers going out of their way to break 2 doors instead of banging on the single cfoamed one. I have no idea what is wrong with them.
I guess ALT sleeper variants got one chromosome too many.
didnt they always did that
i never like had an instance where in a case with two paths they took the one that was foamed
even if it meant goin through more doors
Vets made me believe that a door is a door and sleepers will always take the path that requires them to break less shit, but apparently that's no longer true.
1 room away they will go through an already open/broken door if they can
Any more than that and it's somewhat random afaik
its random due to their spawnpoint being random
otherwise its based on their distance to doors (when 2 rooms or more away)
So... They will pick 2 doors with short distance between instead instead of 1 in a long hallway?
(thinnking that one big room scan in R4D2, the one with double scan if you go for turbine)
r4d2 with turbine? uh, boring
enemies also HAVE to break a door if its within range and the room on the other side is less rooms away from the player than the current room
so thats another reason why leaving a door open may not always work
R4D2, double scan door room.
There are 2 paths:
- the S hallway with doors both ends;
- the weird half-rounded room (R7C1 fog terminal style).
For whatever reason they prefer going through 2nd path with both doors closed, instead of the S room with one.
I do not understand their priorities.
So look at the room they spawn in
It is very likely that they spawn close to the s door and will try to break it down because the get sucked into it
So I'm getting fucked by RNG again is what you're telling me.
if just one guy gets pushed close enough to the closed door they will break it
cuz it brings them from 2 rooms away to 1 room away
they dont even have to spawn on the door
just passing by the door is enough
Okay.
You can open 3 doors to funnel them
If I will only close the inner layer doors - which one will they go for?
But even that will sometimes not work with sleeper pushing
The end of S hall or the other side?
Horseshit
If you get one charger chose the “wrong path” they will break down door
@dry pumice why not just perma foam that alarm lol
It is the better strategy

Should we kick them while their down
I'm trying to save doors on turbine alarm, but then chargers pick whichever door tickles their fancy and it's always not the one I pre-foamed.
Do both alarms at once easy fix
Skip turbine
don't do it
And then do overload at 99% infection with 1% HP?
Big brain ideas only on this channel.
r2d2? you just pull the entire fog room lol
r4d2, i would do the same too on cell room below
scout might be a problem but ye
path to extract after secondary needed the turbine still
M8 I'mtelling you it's better.
We did without turbine twice. less infect, one more person shoots, less problems
Only the guy with cargo will get a lot
you cheese the spawn cap with shadow? lul
Not really you shoot them until they are all behind you.
That would explain it because I don't understand how only one guy gets infected.
After that it's just about foaming doors
9bv all get but as they can just run it's not a lot.
this sounds a bit overcomplicating or maybe I'm just confused. For the double alarm room there's 2 paths from where the enemy can come from and there's 2 doors each side that you can foam/mine. Pulling both alarms at the same time is a bit more economical on your resources but I would do the charger alarm scans first as they are more problematic. There are also 2 small vertical ladders in the room that you can foam to further collision block enemies to buy more time to finish scans. Place a shotgun sentry next to one of those ladders can pretty much hold off majority of the wave
You also forget that as you don't bother with turbine you do everything way faster. No fog at class 7, almost no fog at tank etc etc
you dont hit 99% infection nor 1% hp lol
ye
But the fog will be literally everywhere up to your neck, no?
nope
the only zone that is rly foggy is the class 6 alarm zone
When you hit the point where all shadows are behind you it's as good as ez gg. We had extract at 85% before seeing the first shadow . and no fog on extract
pretty much
just make sure you have enough door behind though
shadow is slow af
and if they reach cap somehow
you wouldnt even see charger
Grab tools throw everything on foam and go
we kept all the tools of the ovl zones there just to be sure we had tons of foam for the run to extract
Not everyone is Sonic from the get go
it comes down to how fast the group can go in a competent way
competent is key word here
looks at the "trainer" that brought 2 newbies to R6C3 as their first time ever playing
I still abhor that guy.
Sounds like a good lad
And bring a BIO
I know a couple like that. it doesn't narrow it down a lot
I may be a clown but goddamn
I mean most of the usual ones are just based
You can just post our names

Bringing newbies to r7d2 is a tradition of the trade
It's all fun and games often times
It's just the guy was talking to them as if it's actual beginner training
R6C3
throw them into r2d2 or r4d1 and watch them go
Our favourite level rn is r7e1 r4e1 or r2e1
@past mesa gtfo related question, is that your dog?
Gtfo related answer “no and yeah” I work in a pet store so I see a lot of dogs this on is named salt and they are one of the dogs that “works” in the store
very cute dog
Yup young hope to get them adopted in the next week or so
❤️
I'm much more a cat person but that dog is extremely cute won't lie
hi, I'm new and for the love of god me and my friend can't finish r1c1, is it even doable with 2 bots?
It is
Do you need help?
I guess I need tips

its even doable solo without bots (tho obviously needs a ton of experience for that)
what tools/guns are you and the bots running?=
where are you holding
sentries and 1 scanner
which sentrys
The bots have sentries you can use too
which... doesn't seem to do much
Correct
the shotgun needs super specific cases to be good. Its also very inefficient
id recommend taking 3 burst sentries and bio
what guns are you using?
where are you holding with the sentries?
we camp in the reactor
try holding somewhere else (the bridge is a good spot)
have 2 bots on 1 person. And the other guy runs to reactor to put the code in
means you are closer to ressources
and its a better sightline
OHHH NICE
and the tight hole could really help me out since I use Hel Gun and Hel Revolver
Yeah now your getting it
the bridge itself does a better job at that (lining them up) but ye :>
Which sentry has better ammo efficiency? Sniper or burst?
ty for the help
Also you don't need to use all 3 sentries at the start, use them smartly to save tool amm9
someone should make an r1c1 copypasta already
literally every reactor mission
does anyone know striker limb hp
i feel like 6 or 10
it should be on wiki?
I cant find it anywhere on there, granted I didnt look for long
ive just never bothered cuz you never care about limb breaks on smalls
and damage calcs are always for 1 tap
NO WAY NO WAY
Saw your propic
nipahh
< 3
bet
Oh a wave, better get to the bridge hold 😴
Oh another wave, better get to the bridge hold 😴
The sentry ran out, refill it quick 😴
Oh a wave, better get to the bridge hold 😴
r7d2
oh i need to hold
ah hold a bit back
ah hold a bit back
resource
ah hold a bit back
boss
door
extract

Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like sniper rifle is useful (especially for hybrids that will launch a 40 dmg barrage from across the map). as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is good for tight corners, but goes through tool a bit quickly so it is not well suited for reactors.
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
okay, i left off how to loot the first zone, how the reactor works, and (mostly) what guns they should bring. is there anything else i should include?
no dont think so it is a pretty good copypasta :O
nice
R3A3 is an infinitely better reactor intro imho,
tho i guess the only thing owould b like 'with bots u do all the same and hold in the same place but calculate when to run to the reactor and move resources even if u can before startin
just a lil
like
line
and we should stop telling people to only play R1 first, R1 sucks, and R7A1 and R3 A missions fuckin rule
code search reactors in general are better
props to r1c1 for being the first reactor though
nah thats a complete egostitical thing to say
R1 is the most bland and boring rundown
so its is BETTER for new players to get it over with first
i can give it one prop
tbh r3a3 might b like better to start but u need to go through a2 and a1 first
and if u don't like know hybrids u could die
and r7 even more
...
nevermind i just checked u said a1
by pushing new players to R3/R7 you will impact their enjoyement of the game during R1 negatively
then maybe but still i feel like it's a lot at the same time
thus giving them a worse experience
we have very different opinions about players first 1-10 hours in this game. i want them to get hooked, not get bored and leave
and its egostitical cause its the vets who are bored out of their mind when carrying newbs
as if they aren't already negatively impacting their enjoyment of r1 by virtue of me projecting
They wont R1 for a new person is new and daunting
you are projecting your boredom on them

...???
"come on how is it fun to go so slow, wait how do you wipe on the first alarm of the mission?"
if u don't need to like, project ur boredom
don't play r1
let people that like r1 play r1
?????
basically it comes down to vets being bored out of their minds when helping new players through R1
dude c1 is so easy how u failin
UGH I HATE IT
AAA
i get it if they get but why then just do that
ngl though it's pretty fun when a new player gets neuron activation and immediately combat shotguns any big striker
why won't u like leave people that like the r1 rundown or find it like, at least entertaining play it
instead of torturing urself
did I say I don't ?
u kinda implied it
you read wrong m8
you are vastly overstating your argument, but i can find your point
lets not kid ourselves its exactly that. It's more the vets who are bored than the newbies
Hey Slendo! be nice to Slendo!
I did not say it either
i said it don't worry wheat!!
it was for me by me every me !
blame slendo not slendo!
unironically,
R3A3 is a better intro for players to reactors
R3A2 is an interesting intro to poison fog, blood doors, and gen clusters
i still enjoy R1, because i still enjoy teaching new players new things. and R3 piques curiosity with what this game can ask you to do, and R1 doesn't.
R3 is a much better hook for new and curious gamers, instead of people who need to learn to walk.
normalize going through A and B tiers first! there is so much game now than there was before!
But do we start them with weaker levels and let them warm up to better ones, or do we teach them good levels first and then force them to grind through the crappy ones?
people don't have to clear every level with only PEs every time
no one has to go back to R1 if they don't want to
I don't know, generally its not good when games start strong and then fall off.
I bought the game for 30$ - i better experience every pixel and map vexel it has to offer me
in my opinion like, r3 is a bit way more complicated than r1 cause like yeah r1 is simpler and tbh harder in funky ways than r3
but r3 introduces too much too fast, and tbh i think a3 might b harder for newer teams that c1
in a3 u get codes from terminals that they need to learn waves of bigs similar to c1 but w/o a holdin point alarms in stealth and all of that together and with bots it may just b one of the funkiest levels, i think even harder than c1 just based on the alarm and the resource rng that if u dont get lucky u dont find some
also a2 like, maybe its better to do a1 since it has some fog and infection and then a2 but then its blood doors too and
its a mess
and mixing in what everyone is saying are bad levels helps them go by easier anyway
i would think maybs the best way is like, a1 b1 b2, then maybe r2 some levels and then r3 till like a2 and then come back to c1, but of course just plannin all this is complicated
and stupidly precise so not many players will care
and just try to do whatevs they want
Guys will r5 cure my leprosy?
yes
and i think trying to create a list of levels to complete in a certain order is too hands on, but what if we just said, "levels get harder the deeper tier you do to. if you get stuck on R1C1, try other A and B tiers."
thats mostly my point
a new player will want to eventually. and if you showed him to much of the good stuff beforehand its gonna be a huge disappointment. when starting there he wont even notice
ehh it depends on the person. i showed my friend this game and they literally left cause they thought it was boring after R1B2
and my reassurances didn't work
maybs it would b a good solution tbh, we do see lots of people get stuck there, so maybs we could just say 'u can try r2 and play some of those'
after u
give em the copypaste i guess
and like, its a different path, and if they get comfy with the game and get goodR1 doesn't even take that long, fr fr
i dont think u get like, shadows only appear on r2c1 and r7b2 extreme, chargers on r3c1, and idek r4 but like they wont get that spoiled
they play some b levels and then comeback for c1
then c2 is a whole another fkin amazin surprise with chargers!
going from E levels back to R1 really bummed you out, this is your bias showing. when other people will just hear, "oh the easier levels i didn't get back to? sure lets knock those out!"
i mean when i started on r7 and then move to r1, i wasnt disappointed
nor when i did r2
nor when i did r3
i was like 'cool shit!'
tried to hold a wave of charger using hel sg + combat
it whack lol
group up the wave by staggering them with the hel
then dump the whole mag of combat
i've been thinking doing that as well
still got hit but hell it drop them like fly
yeah
a single shooter and you're out of options
but the reloads hurt
yup
nah m8 you know its not true
at least you still can easly drop down big boys
it is a bit tho
people with 50 hours are not bored of r1
people with like 200 maybe would
Bro just take em to R5A2 PE
Uhhh disagree
I have not looked back at R1 since I completed it
Literally only to coach new players
If they complain about being bored, throw em into R5A2
if one person gets stuck on r1 then goes to r2 and r3 does the a tier for example then comes back to r1c1 they arent gonna be like
ah this levels so boring i never seen anythin worse
no they gonna complete it then be amazed at r1c2
at least R1D1 is nice to do
amazed is one word
Idk if any of r1 is amazing
It was the first rundown, I don’t fault it for being less interesting
cmon c2 is chargers! yes the level its not like amazin not r1 really
but its new things for em
its a change of pace
yeah that
seems right
It’s interesting but it isn’t like super good
the old day when nobody know wtf to do
I’d rather show em off in like
first encounter em?
R5B1
I mean when I first saw em it was watching Markiplier play that very level back in 2020
i was like losin it when i first encountered chargers even when i already knew em by heart now imagine a player that doesnt know anythin about em
And yeah I thought it was so fucking cool, but that was all we had
I’d rather introduce people in a rundown that I think does things in a super interesting beginner friendly way
Honestly R6 has the best hook potential out of any rundown imo
happened to me once back then i have 2 newb in team
Not too hard, really cool stuff right off the bat in A1, and just fun to play
hybird scared the scrap outof them lol
i dont- i dont know we dont know if its gonna be as easy but even if it is i still think r1 is just simpler, r6 has the c1 stop point too for players
understandable,hybirb look spooky
Uhhh
R6C1 isn’t like a super hard stop point
I honestly think out of all the C1’s, it’s on the easier side
Like both R5 and R7 have notoriously deadly C1’s
w whut
really? with its 5 scouts and teleport and an ERROR alarm????
compared to c1????
r1c1??
?????????????????
Again, R1C1 is easier but more boring
although i cleared both R4C3 PE, old and alt,it still one of the most bs C tier PE out all 7rundown i ever do
r6c1 is less hard and more "do you have X skill developed at this point"
yes it is borin but at least it teaches u reactors and hybrids, the problems isnt that is borin is that people get stuck
that was the whole like theme of the convo
Yeah I think plenty of people get stuck on R1C1
i guess thats true but even so its like harder than r1c1 and maybs even r2c1
idk
yeah it is
I saw SO many people getting screwed on that level when Alt R1 dropped
what was in R1C1 again
Probably the most out of any ALT R1 level ngl
yeah so the solution we came up is they go and play r2 r3 levels, a and b tiers maybe
and then go back to it
r1c1 is the super easy reactor
It’s an 8 code reactor
and they wont be bored of it
ah
shooting sim
the first wave defense
yeah,that one you literally just run around grabbing stuff and hold on the bridge
the point of this convo has kinda gone of the rails
Yeah idk I just think R6C1 hooks you in but also is way better at teaching
i really cannot imagine struggling on that level
Might be harder, but not by much
Teaches you multiscout rooms, Hybrids, errors, terminal commands, error key hunts, actual stealth zones.
i mean u gotta do r1c1 at some point cause it teaches u reactors and stuff so even if like newies just start by r6, are they just not doin r1 anymore
do they abandon it
R6D1
It’s one of the “optional objectives “ (but not really)
it is an acceptable d tier but thats so far below
currently we have r1c1 r2d2 r3a3 r4d1-e1/EX ,r6c3 OV is wave defense iirc
dont talk about R7E1 reactor
R6C3 does not have a reactor
huh, did someone compare r6 to r1 
r6 is possibly harder than r2. R1 is WORLDS behind it
Thinking of D3
Yeah R6 is kinda chill
R2E1 is probably harder than R6, but I think that’s it
It’s like the nice middle ground
i was just talkin of the reactor of when is it good to complete r1c1 but i guess thats not the point anymore so yeah r6 is cool and i wanna play it
r4b1 ex
hey it was the only thing we have to kill charger scout back then lol
Counterpoint - sniper, 2 hammers, cfoam,
not sure if burst still can after the damage nerf tho
it can
Even from front
Cscout has 60 hp
BC does 95 dmg
Yeah I hope R6 gets a bit harder, but it’s overall level design is just super nice
it basically just means that it needs 1 more bullet to hit from the front
Burst cannon users when they have to hit more than 1 bullet
I think R6 is harder than R3
it is
Story levels excluded, although I do think R6D1 could absolutely have some chargers in the first wing and/or some shadows in the second wing
also r6 having more C and D tiers helps in this case
yeah
D1 being easier was ok when there were 3 other harder D levels waiting
Also R6 D tier was fairly varied
As a new player should I play through all the Rundowns or start at the newest?
R7 is the most "modern" one and got a lot of features which are not present in ALT remixes. If you play starting with it - you'll notice a sudden drop of diversity in old rundowns.
They'll feel bland in comparison.
Depends on your preferences.
I'm still grumpy that they decided to not use new enemies in ALTs.
looks at R1C1
R3D1
R3D1
my current advice is to start on R1, and if you get stuck/ cannot find a match, try A/B level missions in other rundowns
ah oops
But it's good idc much for spoilers
Explain? #gtfo-spoiler-chat
start with 1 imo
I wish r1a1 had just the first zone reloaded
I what there to be a better spot for the class two so you have space to do things
Then I could recommend starting on r1a1 no hassle the right alarms feel tricky in comparison to r7a1 alarms
Especially since you need to think about doors you want to use later in the level and save them
It doesn’t matter for us
But new players that shit isn’t an amazing scan room
R7a1 gives you all the space in the world and in the future you can add the other stuff
AUTO SENTRY TO THE RESCUE
auto sentry is my baby
i also would compare it to a toddler
The thing about that
The prisoners are bad fathers
Always forgetting about the goddamn newborn baby
And now that I think about it.
A Neonate HSU fucking scares me
Considering what it does
sit quietly in a womb-like box?
It's what we do to it that you should be scared of.
On its own, a neonate HSU isn't really anything all that special. Stasis isn't something that only adults can go through, after all
we help them grow up big and strong!
Alt R5 when >:D
June 1st
If you’re wrong can I get five bucks
June first 😭
;-;
OG R1D1 didnt have hybrids, right? When were hybrids introduced?
Are there any specific triggers for "the door wont hold much longer!" type of dialogue, or is it just randomly triggers when door is being punched?
Seems like woods always yells the 5 sec line when there’s ab 5 seconds left but that could just be me
He also yells it when foamed as far as I'm aware. making him a LIAR!
oh lol
Also when you hit the door yourself
"we've got 5 seconds until this door gives", he says, as he breaks down the door in 2 seconds
Put mine down. Shoot mine
Right, so it's just triggered by door loosing HP for any reason at all
some friends and i are doing R1 C2 and been having some problems with chargers, 2 of us use bat and knife, any advice for those weapons when it comes to stealth vs chargers?
bat and knife
u have said the problem by urself
well yeah, they wont switch off
switch off?
like go hammer or spear
Hammer does
bat 2 shot chargers
Hammer absolutely does
but yea, hammer does the job
Knife and bat are honestly fine
hammer is the only thing you need because it is the most do everything in 1 weapon
Just go running after it and hit them with another full charge to back
got it

we doubled up for the section where we had pairs of 2 for each charger to take them out
Yeah, in case you didn’t know, bat has super high stagger
It’s really good for taking out bigs
i hate bat alot
hammer deal with everything
Spears got handicaps
but like scouts tho
But yeah it’s nice for scouts
hammer is better
Nah technically not
because u can run charge and punch scout in the face
Spear can reliably solo giants without intensity
amen!
I just like sprinting around with hammer lol
If you're British knife is the only option 
keep out of reach for the mele
ingame, usually we would go 2 2 team alot
why knife is for british
My team usually 2 hammer 1 bat 1 bot
i thought knife is for asian
do you not know britain
tha mom with tha knife will always give me a nightmare
when u got bad grade
oh no
Anyways yeah
Spear is generally worse but it’s not gonna kill u to use it
That would be slipper or clothes hanger, maybe they will come in R8
slipper is the best weapon for asian parents
I recommend getting familiar with hammer at some point, I used to main spear but I tried hammer and got hooked
hammer is great, especially in later level
i started at hammer, but honestly i like spear since im the scoute taker out
the mobility of hammer really make a diffrent
indeed
Yeah, I’m saying to get used to hammering scouts
uhhh Survive Warden Protocol
So R5B4 and R6C3
While technically R6C3 has some sleeping enemies I don’t really count that
You can’t usually avoid waking up dad
I could argue with you on both but its whatever
Hammer is far more suited to killing scouts once you get the confidence
definitely not much stealth
yeah, ik there’s speed stealth
I'd say on B4 moreso
huh, you can in 2/3 cases
only one that sucks is first room
cuz thats doomed
he will wake
I had 3 bots :3
Ig with more players u can stealth him
But where’s the fun in that
with my old team we'd normally leave him be if we could

If he was in the 3rd room anyway
I always just walked up to him with the funny gun
Quick question, how do you unlock alt r2e1?
clear the rest of r2
it should have an "unlocked by:" text below it if you cant access it
it only does that if its unlocked by a specific expedition
@shadow flower when is long gun being added?!?!?!?
so,what happened to the mapper cult?
Dead.
by clearing r2d2
what is a long gun?
its ALL mains
wait what
like I said
i thought it was just d2 only
you thought wrong
apperantly i havent play this game enough
All E tier levels so far can only be unlocked by completing all other missions
understandable
clear out your rundown screens before doing E1's that will help as well 😏
ask for a rundown reset
it would take a long long long long long long long time until i clear all of that
then you'll know
yes but you'll be better
so off you go
If you have a team to play with, each rundown (except R4) would take around 1 day to clear reasonably
just beat the levels aint that hard :3
no
It is nice for the other players in your lobby that you clear all the levels up to that point
thats why i get hard stuck alot
R4 is too damn long
Having players who haven’t played through b teir join d teir lobbies
Is insane to me tbh
I think some took 8 hours to clear it
i havent done that
it should be a bannable offense
i start easy, take my time and still 50 50 on scout killing
i cant get my scout killing rate pass 50%
8 hours is a lot of play time, I get a headache after like 4 hours of GTFO
I dunno how they manage to say so long behind their screen as well
Meaby 5 years ago I could do something like that but now ????
grab a knife and start knifing scouts
get more practice in
refuse to knife scout
that's why you dont get better
go to the back -> jump -> knife -> done
i know, but the bat hit box isnt weird
what's hard makes you better
knife its just too weird, after a ton of knife useing in a and b tier
knife is nice,if only it doesnt suck arse on big boys
i still cant get use to how to distance with knife
and charger too if you cant get their back
i have just realise that im bad at keeping distance
thats why i got punch to death by giant
A tradeoff i'll take anyday
welp, when u cant melee, u cant say no to guns
I dont think I have ever been in a situation with a full team where I have to strictly melee (except for R7C3)
then again, I might have played too many gun levels
its mostly certain area's (R7C3 too btw) but R6D3 had some mandatory stealth, R7E1 has some. R5C1 had some
you don't have to "strictly melee" anywhere that you have ammo, its just far more convenient to be able to clear some rooms in stealth, and knife doesn't help with that any more than hammer or bat, usually far less
unless you were CRACKED
yeah, some poor souls join something beyond their depth, had it happen to me in an r4d2 pub
poor soul
too many people just straight up shot the tank room and came out fine for me to think it was mandatory in R6D3
R7E1 had 1 part was stealth was mandatory but no giants to worry about, just moms
1 question
take first-day player to an R7D2
too many as in 3 teams?
how does turn off anti aliasing make the game so smooth
5... which is not many but enough for me to have the wrong idea. wait... those 5 are just the same players but shuffled...ok...
it improve my fps by 10, which is alot
fair enough.
anti-aliasing is basically the GPU take in the current frame and use algorithms to make the current image smoother, it does take processing power from the GPU. Think of it as rendering the game in a higher resolution
Sending positive vibes out for everyone
Sending negative vibes out for everyone
doesn't AA make lines smoother, so the higher resolution train of thought is wonky
for some AA algorithms is basically rendering the game at 1.5x or 2x resolution and then downscale it back down to your current resolution so that the line would be smooth, I believe it reduces the rendering latency but still cost GPU compute power.
huh, interesting
It would smooth out the lines, which the purpose of all AAs
if I don't ever look at anti aliasing, I can't tell if it looks any better, so I won't miss it
I dont think it matters a lot in GTFO since the it's quite a fast-paced game
yea as long as you have decent texture quality the game should be fine, still not sure why you can't turn SSAO off anymore though
you can turn off SubSurface Scattering
not the same thing but I think SSAO affects the atmosphere of the game more so turning it off is a big turn off for the devs
I do just turn down everything except for shadow quality so that I can have the highest fps and lowest latency though
having low fps + high queued frames would result in a very jello experience due to high latency. Worse than playing on console
if I use a knife on the back of a sleeping sleeper do I kill it?
perhaps. idk anything about knife but back of the head will definitely kill
anyone who knows for sure?
Hello ! I'm new on the game and trying to play for the first time with a friend, however, neither of us can log with the given ID ? Do you have any tips?
You've checked #how-to-matchmake ? it has images with how to join lobbies using IDs
i'm looking into it
Knife (full charge) will definitely kill sleepers if you aim for the head regardless whether or not it was the back or front of the head
back
not back of the head
Ok my bad, read it again and the answer is still yes
thanks!
We've done what was said but it still doesn't work, we can only join our own party when we leave it after copying the ID
Knife has a bonus 2x damage on sleeping ones so just make sure they are still sleeping
Let's hop into a vc, and I'll see if I can help you out
Go to vc-50
Forgot to mention that it only works on strikers, won’t work on shooters and chargers
I love you guys! Just finished R1C1
All you
We did basically nothing
Gl for the rest of the game r1c1 is the first big wall
Is it a wall?
Like once u know to fetch between waves its literally just aim trainer
despite what it may seem, new players struggle with easier levels cause they new :D
ok no but fr
c1 gets intense after like wave 4
with the hybrids
thats were most people lose it
Yet so many players get stuck at it
Click on enemy has nothing to do with not knowing the game.
We have a copy paste for telling them how to beat it
Huge
no it was a joke but its not only aiming its more of bein overhwlemed equipment resources and all that
havin the strat
Hence fetching resources :3
It is my least favourite mission and I think I have played it 10 times now
U cant win with just the stuff where u hold
You don’t even need to fetch
Ok just take 4 4 ammos
You can carry a 5 use ammo in and there is enough to solo hold with hel gun
to be fair most people who come here seem to be playing with bots, and bots are worthless when it comes to fetching
Yeah but you can aim

newer players dont see u can go so far like away cause they hold on reactor, ot play with sentries that go empty too fast or they just use all of em
theres a lot of things
to lose
in this level
also hybrids are no joke
I really can’t I don’t move my mouse from the line
Im not ragging on you btw, grats for beating it
And people have to learn to prioritise over literally any other enemy
Pr+bullpup the god combo
Yeah lol, if u can aim
I am internally screaming
Just snipe to your heart's content, sentries can handle the CQC
The artek effect
one of the reasons i love that level - i can just chill with my favorite guns and pop some heads
Recently people have been discussing weapons and cqc is something that keeps coming up
Idk if a weapon does bad in cqc in the game
whats cqc
Close quarter combat
machine pistol is op
maybe dmr if ur overwhelmded
??
cause it shoots like slightly slow
dmrs still fine
and u need headshots
But that isn’t a cqc issue
ah thats true
if you dont hit head its still a stagger
thats an overwhelm issue
That is a crowd control thing
I love my hel revolver 
qwq
Play fps games for 10 years
No worries this is what is making me annoyed
Real and true
just it is so common
another meta slave
i bet you run hel gun too
qwq
Stop flirting with your kind
I think newbies get stuck at R1C1 because it's their first reactor level and they've no idea how it works, that and everyone's afraid of defending in a place that ain't the reactor room itself, probably because they've no idea the waves cant spawn behind them
meta my beloved
boooooooooo
OMG yes
oh shesh, no gifs
omg he's literally me frfr !
I run machine pistol choke
ahahahah
True I have seen players not know how to inpuuut reactor code
how many r7e1s have you failed from mistyped codes 💀
10-20 I feel like have been lost
Because someone either doesn’t want to type in code or doesn’t know how
I almost did this but I retyped in 5 seconds cos i didnt know u can press up
When I got shot on code 3 no one went to type kn code
well isn't this a byproduct of people being carried through entire rundowns?
however, i feel like those people wouldn't have bothered to learn mechanics anyways
How do i find key
Dropping in R1-C1 right now, lets have some fun!
Before Alts only reactor in R7 is R7E1 isn't it?
No mic lobby too, lets see how that goes
I agree with you that it ain't rocket science
It is a byproduct we need to stop carrying people through the b and c teirs
true, i think that also contributes, but i think it should happen less often now considering we have more rundowns before that actually review reactor mechanics
Can someone carry me through all of r4 i havent cleared any of the levels

i do wonder which is the general chat now,this or #general #gtfo-chat
Had a player not know how to use mines the other day. I have players ask me where they need to place sentries. Honestly I just want to stop playing gtfo for people
general chat is in fact still general
I don’t want to play a solo bots games with real humans
same damn i need to get to it
which door do i cfoam?
well the game isn't really friendly to people who want game knowledge force fed to them, you really have to go out of your way to learn the game
hence why you see a lot of the better players are the ones who are more proactive
which is worse, ppl who ask or ppl who do it horribly and waste a ton of tool but never mention they dont know how to do it
i swear i did r7d1 the other day,and it took me 20min to tell them 3 teammate wtf to do on the baby part
People that don't listen while you explain
worse more they have ADHD so they didnt listen to a single shet i said lol
Is gtfo hard or is it just a knowledge test
literally have to tell one guy to stay dead at central terminal when i run to the verify one
why are you telling them
I still haven’t been able to decide
just stand on the team scan
NGL I've started doing that recently
in 4 mans, it's mostly a knowledge test since 4 people can make up for each other's mechanical skill deficit
in lower man runs, it's a mixture of both, but i feel that mechanical skill is more valuable than knowledge
Just lspeedrun” the game and let them catch up
imo 70% knowledge, 30% skill
I'd say knowledge has a pretty nice softcap tbh
You can learn details but learning not to miss shots is harder
yeah knowledge definitely has diminishing returns once you learn enough about the game
one thing i hate is teammate doesnt know what to do,so you try to explain but they dont give a shet
It also depends on the map and on the team

Once you learn all the methods to cheese encounters
You don’t need it
Get 3 cracked people that never miss a shot and 1 guy that knows what to do and their winrate would probably be gigantic compared to 4 very good fps players but noone has any clue what to do and how to do it
true
honestly people still afraid of doing uplink even though they said they cleared at least 4rundown is kinda eh for me
Mega vibe once we got routes in the speed run at some point there was no more optimization. Just be good
I loved that point it is when the grind really started
Just be good
Class L had that vibe to
Me when corrupted uplink

In your defense that shit exists in 3 expeditions out of however much we have
I legit did practice with them only in R6D2
Oh right it’s like 1 in R5, R6D2, and the level I don’t talk about
Uplinks are one of my favourite objects I love having a deactivate alarm command when ever I want
Why does Woods say "Conserve your ammo" even though it's a life or death situation? Is he stupid?
yes
no
Wait that's Dan Salvato?
He’s saying to make sure you don’t waste ammo
Don’t use a full burst cannon shot on a baby
Or use a knife lol
tbh of all the characters Woods would be most likely to do that
Why you guys dumping on Woods
Hackett would probably just shoot it
And why one of you looks like Dan Salvato?
I’m not
Woods is my favourite after Dauda
I think woods is hilarious
"lovely jubbly" - Bishop after stabbing a scout right through the back of the its head
Mine would be Bishop > Woods > Hackett > Dauda
The other 2 I cant even remember which color they are I think Bishop's Blue
Dauda just looks and sound so confident
"🎶bolOOOOCKs🎶"
Fun fact: when Bishop singsongs "bollocks", it's a perfect fourth interval
He knows his way around bollocks
For the DMR, am I actually doing less damage by aiming for the head?
No weapon does less aiming for the head
According to the wiki, the lowest weapon precision multiplier is 0.73. The lowest head multiplier is 1.5, which would need a precision multi below 0.6667 to make it deal less damage
You're either going to be dealing normal damage if the foe does not have a head weakspot, or you're going to be using both precision and head multis
The game also has a fail-safe that damage can't go under base damage.
Well, the 1.5x is for giants. Most foes have at least 2x on their weakspots
For example a striker takes 3x headshot damage, DMR has 0.87 precision multi. Overall you'll do 2.61x to a striker's head
Even with a giant you'll still deal about 1.3x
Precision is a bit deceptive in general since it's more-so a balance mechanism to prevent OP breakpoints.
Especially when most head crits are quite large multis.
Like, DMR on strikers still does more than 19 damage (on an enemy with 20 HP).
The precision nerf is to prevent it from straight one-tapping.
Conversely, PR has a 1.3 precision multi.
But as a cost, it has horrible damage output.
Thanks for the great answers!
I was just clarifying that you're dealing 2.61x total with DMR vs a striker because I assumed their question meant they weren't aware that the multis stacked
Replying as an addendum.
Should I be hoarding boosters?
Eh.
Certain combos are very strong...
But more than anything, you should just get better at the game.
Interesting thought
: do you think CLS'ing every single terminal gonna improve game stability?
if you value them, then losing one you cared about is the only negative progress in the game.
It might free some memory, but we're talking something like a few kb.



