#gtfo-related-questions
1 messages · Page 55 of 1
does the numbers not show up
cause if thats the case a restart might b needed
uplink confirm don't show up
wdym dont show up o.O?
uplink_verify is just not
you can just type that in with the right terminal
there?
confirm is not sent to the inteded terminal
its a duo uplink, you need to start it with a uplink_confirm prompt @ocean spindle
ah
wdym?
wdym send?
Its just a standard command on that terminal
Wait so do we start with uplink_connect <ip address>
on the other terminal right?
yes
but what if its not working on the other terminal
theres 2 you need
UPLINK_CONFIRM doesn't show up
did anybody try inputting uplink_confirm
Yes
yes
and pressing enter
funny
Cuz before with duo uplinks you could insta start them with uplink_confirm and skip the connect after a checkpoint
Tbf we also have no sound atm 
Checkpoints are prone to break stuff
Like 95% of all relevant game breaking bugs are checkpoint related
yes
If so, you HAVE to go do that one first.
The game still thinks it's active, and doesn't let you run two at once
checkpoints 
imagine if the devs fixed it
the amount of redacted they would receive from the community
I might get yeeted for that
fixing the checkpoints rly isnt that easy (even if people seem to say that quite often) cuz its not a single player thing
idek how they added checkpoints thats kinda a miracle seein how it rememberes everythin
ig they have to make it so that dying and checkpointing restarts so that all processes are cleared
including uplinks
i asked a bit of which one was the biggest map
... which one would b the smallest?
maybe, r1a1 since its 7 zones of about one two three rooms?
7? its 4 zones 
also we talking full map or intended path to go through
weeell even then theres bigger maps
the 3 glp zones are also all small to medium at best
first sec door you see and its zone is pretty big tho
yes 7
the one u start, command, the hub, two at the sides, key one, endin objective
all the map :3
all the zones
also i think even b2 is bigger
but those zones r a bit bigger since they have-
well actually they might b like the same
if we go by rooms. It has 19 rooms
r7a1 has 20 rooms (in 7 zones)
this is cuz 3 zones are 1 room
i mean im just thinkin as in
meters
as in u were seein it by square meters
not by like amount of zones n numbers
but well r1a1 might b the smolest one
would have to go into the game for that
r7a1 has some big rooms tho yea
but ye smallest should be r1a1
a way to do it might b like takin a screenshot of the whole map of both n scalin em till the ivón of the person is the same size
that way we could see...
ohh
R1A1 is like 5 tiles, some not fully filled out.
The OG was a bit messier, but about the same size.
Slightly bigger, maybe.
R2A1 might be smaller, actually.
mmh
~4 tiles, lots of one-room zones.
Wym by that, tho?
the class 4 alarm room is pretty big no?
tho maybe…
rough to visualize the exact size differences
It occupies the same amount of space as R1A1's spawn from South to North about.
And if we included the next zone both are roughly full tiles.
if i think of r2 i tbh see it bigger
but i see r3 smaller
nah the biggest is R7D1 thats why its +1GB every drop
meanwhile my pc dies after 10 redrops of r7b1 when we open the first big door
my pc dies
every time i do somethin
im gonna drop to all A levels n compare em on geforce now cause now the intrigue is killin me
R3A1 is also like 4-5 tiles, actually...
you could potentially just check the uploaded maps and compare grids
its highschool lvl math
maybe you need to establish what you mean with bigger
i never
searched if there were maps
i should do that
'smaller'
because i think one of you is taking raw tiles and the other is actually looking at the space you have on that tile
which is also why room A of first zone changes for one
I don't see a difference unless you double up on verticality.
while it doesn't for the other
Because every full tile is always 64x64
well technically m3 but on the map r m2
ray
i mean thats not what he means
hes looking at the actual tile
when you walk around in the tile
how large is the room
how many steps
if theres a big ass rock on both sides
n stuff
the room is now smaller
if theres a wall
Yeah, but I think most of the space is accessible.
... w whatcha mean by that
from like 1 side of the level to the other?
I mean there's not a lot of empty space in most tiles.
looks at the unfinished stairs that everyone fell off back in the og r1a1
Walls separate two walkable areas, usually.
all the sides
imagine a map above the other map
like r1a1 map over the r2a1
Rather than having large voids between.
which one is bigger
Can you be more specific about how you'd measure.
like that :D
Like, if I overlayed part of R1A1 over R2A1, would you say those are the same size if rooms fill that entire space>?
im gonna put an image of the whole map above the other, lower the opacity
n see which one takes more space
i mean if you're gonna do that you're gonna have to calculate how long something is on the map and then use that to to mesure the whole level
if on the map they both appear like a square, yes
if they look to b the same yes
Okay, so I think I have the right idea then...
I think R1-R3 A1 are going to be very similar sizes.
It's going to depend on how much space odd rooms take up.
mh theres no image for the maps of the alts. im gonna have to do it myself
theres only the og
is the r3a1 map changed a lot?
Not really tbh.
I think there's exactly one room that's a different tile, and everything else is 1 to 1.
ah yeah the two alarms i think
No extra rooms, no missing rooms, etc.
Nope, it's the same iirc.
Or, kind of
The one to the right
is different
just booted up the game and probably the "best" way to mesure levels is by the dots on the map
There is
i searched :D
i did found em im just dumb
W8, where?
uh just searched on google the levels n maps
o
but r3 doesnt have any
thats why i asked if it was very different
but i did found r2 n r1
my pc is dyin PLS CLIP STUDIO DONT CRASH

Eyballing it, I think that R2A1 is probably the smallest.
Seems like 3.5ish tiles worth of area, plus dig site tiles are oddly shaped.
I think that is r7b3
R1A1 and R3A1 seem like they're at least up to 4.
R2a1 sounds abt right to me
Can't think of any other map around this ballpark, either.
Do you count secondary?
Even w/out, it's at least 4.5, 5 tiles. Close, but definitely bigger than R1A1 or R3A1.
Nice.
might no b perfect but either way
I think you can post images in #gtfo-spoiler-chat if need be.
so comparing:
R1 and R3 have about the exact same size
R1 has the resource zone at the top, and the neonate ending zone of R3 compensates it, the differences are minimal.
R3 and R2 have about the same conposition, but the R2 falls shorter in every front, the north is smaller and doesnt reach as far, the west too, and the only extra room they both have is 105 in R2 and zone 253 in R3, R2 is smaller
R1 and R2 is kinda huge R2 is much much smaller, R1 just eats it up
SO R2A1 is the smallest one, is the most tiny map on GTFO :]
also idk how would i share these images w/o it being confusing as hell
Fair.
R7A1 is big p sure.
It's like 3 tiles just on the south to north path, side zones + neonate + terminal room easily bring it to 5 or 6.
im just gonna add it in real quick
it prob says ive been writin on spoiler chat for like 5 hours
also the training but im not gonna
count it
its obv it is the smallest one but we talkin missions
Real shit only
How do the GTFO voice channels work? Is it just for randoms looking for a team or?
uh kinda
u join a vc, u post a message askin for people to join ur lobby in the LFG channels, they join, n u play while usin the vc to communicate bout the game
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
okay thanks
its okii
uh
Im in R3A3 at extraction right now and its not extracting. Does anyone know any fixes?
No enemies are spawning anymore
welcome to the void
Yeah im with two others
are they moving
report it to #1049599987878723635
Ah good idea
that is an issue ive never heard of
I know the fix
If you are still in lobby
So you need to kill all your team mates
Then rez one and
Down yourself as they are getting up
Easiest way if with a mine
Thanks!
I legit being serious
only way to survive is to res someone as you die so it counts
No worries
Do you know why it works
I discovered it by accident
what dose the iix siringe do?
Yellow or red
yellow
Boost melee dmg by 3 times for one hit for 7 sec
oh okay thank you so much
not a clue
Do you know anything other than losing
do you
yea i know a lot about winning
yea id have a 100% winrate too if i only played on haz 3
So my friends have long since been opposed to using the sniper rifle due to concerns over ammo efficiency. Are they wrong about not bringing it along into our expeditions? I've seen quite a lot of other groups bring a sniper in their runs. Stat-wise it looks very powerful against giants, but I'm afraid if weapons like the HEL rifle and burst cannon are better alternatives in general play.
yes
sniper and burst cannon and hel guns are good
since a shotgun is probs netter
alr ima try to convince my friends to let me bring along a sniper rifle when they come back from vacation
it should b said
sniper does struggle a lot when takin it unless its a mission with a lot of big guys
so it is a big killer but b careful cause not every mission, needs every weapon
i think the other reason why my friends don't like sniper is because of skill issue lol. they can't hit head to save their lives and i think i'm the only one in my group that semi-regularly plays shooters.
fair
i suck as sniper too n dont have it for that
sniper's great. don't bring more than one
Sniper is an insane weapon if you are good at holding with your main weapon
Sniper deletes hybrids and the same cannot be said for HEL Rifle
Just dont bring more than one
^
And while burst cannon doesnt 1 shot giants from the front (leaves them at the hp of a striker), its a far better choice if you arent going for super high range sniper kills or wanna get rid of hybrids with sniper.
Suggestion: add an option to turn off the dust particle effect in settings
sniper is a delete giant+hybrid gun in 1 shot if aim for head( dont know if it can delete charger scout or not)
for example, in alt r2b3 resource room, there are 6 giants, 2 in each room and no small enemy. quickest way to not risk it is to use the sniper rifle and 1 shot all of them
sniper is good to have in a team because of the ability to delete high thread enemy with 1 ton of damage, so to not make the sniper too op, u only have a really small ammount ammo, which purnish a lot if u missed
sniper can one shot charger scouts to the back
hmm
thanks for the confirmation
sniper is great for the job that required it, but for other jobs, u have better option
Snipers are great giant deletes, can oneshot charger scouts, amazing against bosses, but require more skill and precision.
Currently it is overshadowed by burst Cannon which is just generally better almost at everything and requires less precision.
If BC doesn't get nerfed, it's probably time for a Sniper buff.
Yeah... Just needs like 1 extra mag or something and it will be perfect.
What was it before?
3+15+
3.6
3+12 and one mag?
Max might be 3+9, not sure.
Can't remember either...
Max ammo doesn't super matter, though.
They skipped a whole extra mag of nerf then.
3+12 is perfect imho
And maybe like... 4 bullets per refill, maybe 5 tops
3+9
4 is gonna be fine
5 might be strong but not broken?
but it never got tested
6 was just too much
They should learn from dota school of balancing.
My intuition is that around 4.5 is the sweetspot.
+1% stat difference with each patch until it feels right.
imo either 3+9 with 4 or 3+12 with 5 for smooth refills
4.5 would feel weird to refill imho
why does 1 bullet more in 1 mag make a huge diffrent?
Because it's a sniper rifle.
That's 1 extra big boy you can just oneshot.
Very high value.
Better ammo economy for bosses is also a big deal.
sniper has the highest value per "bullet"
at least vs giants
It overkills most tumors so hard that choke mod is just better for moms (regular) and tanks.
1 bullet more is 1 more giant ded hmm
yea, maybe 4 bullet really make a diffrent
Anyone wrote any balance essays to 10c yet?
remembers a random I played with who took a bunch of special damage with sniper.

hey you only need 50% to 2 shot giant strikers and chargers

Ngl this was r6 sniper but the reasoning they took it was for tumors.
Mother/tank tumors
the nerf wasnt cuz sniper was that good vs mom/tank (well tank maybe)
sniper actually wasnt that good vs mom even in r6
but a single sniper made every giant/chicken/hybrid on the map a non issue
It wasn't but the guy at the time claimed it helped kill them faster
yea people often just dont get stats
especialyl % stats
i see people going crazy in newer parties and change their loadout cuz they got a 20% mine dmg booster
Oh no you reminded me of that guy that just went ON and ON on how sniper was broken even if the discussion had 0 to do with it
His name started with a Z or something like that
I like how usually they could just hover mouse on the stat and it explains (usually) the "details"
in R6
he started the game and in a week was shit talking people for no reason with a passive aggressive behaviour
Then again how many people would know what hollow point rounds do
Toxic newcomers

Happens with newcomers 40/60 from my experiences.
that reminds me of the person that argued with ray and didnt wanna accept that hel rifle isnt absolut god tier broken but just average
60% mostly being chill and learning
It's the 100-200h syndrome where people think they know most of everything
its fucking funny
They learn some stuff from outdated videos and read wiki stats

Me hating I have 1000+ hours. Then again I didn't play as much back then so it would've amounted to much more had I Played a lot during r3/4/5
I did complete r3 but back then I was being carried by the group I played with at the time

It just that it mostly matters on how you use said hours
I was young and stupid then but I'm still young stupid but with a little bit more experience now
someone can get "coached" a bit from a vet and learn stuff they 99% could not in 100 hours of playing ingame lfg or with bots
I will say.
also info may change
I didn't learn stuff about how to play from videos.
I learned so much shit in so many games by simply watching people that knew what they were doing and taking notes
Practically all I've learned was from reading wiki/spreadsheets and watching others/others telling me.
Give or take some misinformation but I've weeded out which is true and which is fake news
Big datamine enjoyer here.
I've heard some about data mining but I'm not big into it
I just look at the easy stuff, I mostly bother other people about it.
theres some interesting stuff with it
but i dont personally go through stuff
scan speeds obviously interested me
DataBlocks are super accessible, hardcoded stuff is a lot harder to find and then understand.
does anyone know how much main damage booster do u need so that hel rev can 2 body shot kill a shooter?
about
87.5%
revos dmg is 8, so with that it turns to 15
so two shots makes it
30
Shooters have 30 hp lol
thats a lot more than i expected
You did say body shot
yes
There's a reason shooters have a higher headshot multi
but i didnt expect it to need that much booster
It's not like DMR needing 3% to headshot a striker
really
dmr need 3% more damage
DMR headshot on a striker leaves it with like 2 hp
about 25%
hmm
thats a bit more than i expect
is the main damage and special damage booster really useless then?
No
It's just you need quite a bit to hit certain weakpoints
But regardless more damage leaves them weak for other weapons to finish
I don't know any besides DMR.
DMR, HEL Revo, Carbine, Burst Rifle, and HEL Gun come to mind.
Pump shotty and combat shotty you can bump their range in theory.
I guess if you increase special damage by 20% - you can make High Cal bodyoneshot shooters and backstab oneshot charger scouts how it used to.
Id probably still stick it in the giant strikers behind and blasting it ngl
I'm already imagining it. Having 100% damage boost on a shotgun
Giant OHKO
that is a doom slayer shotgun
the power of the ultimate shotgun without the hook
+40% pump action got me through R2E1
It was oneshoting the little fuckers more consistant than usual at least.
...
But not all still.
Unfortunately I've been using Hel rifle like a unorthodox shotgun lately.
You want to multi-target on surges, lol.
Aside from the reduced precision dmg
You'd want to get them up to 2-bursting to body or 1-shotting to body.
+24% special damage should get HEL Gun there.
thats definatly life hack
also about sentry, how good are they with sentry damage booster
I got dozens of "close range" boosters.
I do not know what it means by short range. 5m?
I guess you could put shotgun sentry in some very funny corners and choke point.
I assume they are like the short range gun damage boosters
Within 7m
In which. Close range damage boosters are basically golden for burst/Shotgun sentries
But as for anyone to actually run it. Doubt it.
They don't hurt to use if you don't have anything better
I don't see burst weapons being used much, other than the carbine of course. Why is this? Is there something inherently worse about burst weapons?
theres what, 3 burst weapons (carbine/burst rifle/burst cannon) ?
2 of them are top 2 in their category
and burst rifle is pretty good
carbine my beloved
Damn, guess I'm looking in the wrong places then lmao
burst rifle isnt used much cuz people would rather use carbine. But its definetly not bad
yeah there's really no advantage to burst rifle over carbine in like. 95% of scenarios
i mean theres no advantage of pistol smg assault rifle n all of those but
we should b havin diversity
I'm just looking through all the weapons rn because I've kind of just only used a couple. Some of them are confusing me a bit. eg: the new rifle that was added last update. It seems kind of just like the dmr but with less damage? I might be missing something
the Drekkar 556 is really fun
assault rifle is a decent all rounder with single bullet hs stagger and (due to smg/bullpup) one of the better full autos
Pistol had a niche before rifle came to be
rifle is very similar to pistol
not to dmr
well the effiency aside
rifle is kinda headshot gun, but it is not like required like the dmr
also yeah assault rifle i mightve crossed the line but u get the idea
the thing with pistol is
its good in its range but rifle has it beat in all stats bar reload speed (it has a good reload cancel tho) and efficency
its like smg and pdw
but if pdw didnt have thermal
I don't really see the appeal of thermal tbh. Just being able to hear enemies is enough for at least right now. Haven't gotten to the end of R2 yet though
if it had a gimmick like...you could use it one-handed while carrying shit, i could see people choosing it over the drekkar
I completed R1 and recently finished ??? on R2
oki so
chedows
it works very nicely on them :]
thermals has some advantages, but with precision rifle being absolute ass theres only really pdw for it
pdw is good, sure. But thermals also having downsides kinda makes it meh outside its specific usecase
Ah I see
but generally, biotracker rules anyway
it also works like fine for the dark but thats just kinda there u dont need it
i only really take pdw when i see chedows
or
i feel bored
no-biotracker chads rise up
cause different guns
the rifle?
nah just nerf rifle stagger (like why does it have that shit???) and buff pistol slightly
chads? more like
pick the bio up pls
Sorry as a MINE MAN I morally cannot agree with that statement
@red flax
regarding rifle: generally good gun TTK wise, great stagger. Overall just good stats
thermals: they sadly got nerfed somewhat recently to not work well in fog. Before that you could use them as a personal tracker in a way and speed up your movement in fogged up areas
I see, ttk means time to kill right?
yep
I feel like every discussion about thermal is hindered by PDW being the "only" weapon with it (not considering PR)
PR is interesting, it's another one that just feels kind of outclassed in a lot of ways to me
:D
It's usable in cases where there's low visibility, many long range small kills
long range revolver
Keyword being "usable"
I only take PR in R1C1 tbh
ah true too
same for bullpup
Toyota Truck Kit
maybe in d1... nevermind
time till kiosk
Imo rifle is still just a better HAR but in the main slot
i dont
see it a lot
thats just due to HAR ass recoil
take that away and its just simply better again (charger stagger aside, cuz why not give rifle stagger multi)
this is a funk comparison for me but in terms in bullets they arent that
different
Main differences really are
Semi-auto vs Full auto
16 rd mag vs 30 rd mag
main vs special ammo resups differences
25m range vs 12m range
I haven't really looked into stagger breakpoints the rifle hits in a single shot that it hits over HAR
And well.
Rifle is easy to use vs HAR's ridiculous recoil
But then again the few people I see use HAR fire semi-auto/controlled bursts.
Even fewer are the ones who can full auto and actually hit targets
my impression from testing and talking a bit to ahto (confessed burst rifle enjoyer) is that it's more similar to something like the DMR
on which count it, like DMR, is more overshadowed by hel revo than carbine
Burst weapons tend to reward player skill, and most pubs aren't optimizing that hard.
does burst cannon reward my skill
1 bursting as client with burst rifle be like
Yeh.
ok good to know
is there a separate speedrun category for burst cannon
Yes, R3D1: Bianhua
that shouldbe my name
Alt://R3D1: Bianhua
Alt://Rundown 3: The vessel. Expedition D1: Bianhua
There should be
Door bug category bc category
Same thing
R1A1 SPEEDRUN WR NO DOOR CHEESE NO CHEESE FOAM NO BURST CANNON NO HEL GUN NO HAMMER PRE ALT R3 WEAPONS PRO COMMS NO KITE NO BOOSTERS
good question
No beep
the scattergun had a sight once?????????????
ok nevermind it was when it was bein developed
so weird
hey, hope this is the right channel ^^
So i just saw that GTFO has a VR mod with actual motion controls, which sounds amazing since I have yet to shit my pants this week. Is it allowed or will it trigger a VAC ban? Also is it frowned upon since it'll probably make me worse at the game?
check out the modding server for it
guys anybody know the command so it shows up again?
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
ah thank you very much guys
I had someone who got mad at me when I told him VR is considered Modded content

Guy seemed very adamant that it isn't
i mean people get mad for stupid shit
A lot of the newer players who use mods seem to get mad about it
Personally I just dislike the ones that particularly defended using mods that modified gameplay to be easier one way or another like the bio tracker mod that shows when sleepers are pulsing
I don't mind if they use it. But the specific cases that bother me are when they defend it like it needs to be in base game
Modders be like combining and placing down resources is QOL
Perfect booster with R5 booster is not cheating

I've seen a "mod" played on twitch that had xp and whatnot
I can only agree with this if it is for maximum glow stick power
At that point it might aswell not be GTFO anymore
Might call that a Total Conversion
You typically play that one private/or on modded rundowns latv
Since the classes and etc get different bonuses and shit like melee damage boost/move speed etc.
Does the "placing down and combining res mod" work even if only the client has it?
I specifically meant the XP one
But idk client side stuff and how all thT correlates/works together
Yea most of the "QOL" is client side
I actually have wanted to test the total damage count mod but it's host-side only
Seeing how much damage each person individually has done
triple glowstick power boosters with melee down is QOL CMV
What makes a weapon better than the others? How much does damage help compared to other stats?
normally its too many factors
recoil, ammom dmg, ammo efficiency, etc etc etc
even the sight can command if u like a weapon or not
many people dont like the dmr
for the sight
the biggest thing imo is the skill of the player using it, so weapons like the carbine that can be picked up easily and have solid stats to back them up are great
ofc stats matter but if you can't land your shots no stats can save you
Breakpoints (including breakpoints for stagger and limb break) and how easily you lose breakpoints at range is a factor.
How well you can handle a variety of targets, and which you struggle with, is a factor.
Your weapon's uptime, how long the magazine lasts and how easily you can replace it, is a factor.
Your weapon's DPS or TTK, how quickly you can output damage or clear waves over either short or long periods, is a factor.
There's multiple stats that go into any one thing you might care about, but generally it's these downstream things that matter rather than raw stats.
HEL Rifle doesn't tend to struggle just because it has a smaller magazine, or a long reload, or a slow RoF.
The problem is that it has all of those things rolled into one gun.
question: how come that when you look up while a sleeper is "pulsing" the audio becomes muffled? is this a bug or just part of the programing
its maybe a bug
broadly speaking I'd say that specials tend to be characterized by how they perform in three categories: damage, uptime, and range
and those qualities are kinda composites of a number of raw stats and attributes, e.g. when I say "damage", I don't just mean the raw damage stat
u dont compare guns, u try it to see what style fit u best, stat basiclly just help u to understand more about a gun and its potential
things like breakpoints (e.g. does the gun 1shot a charger? does it 1shot headshot bigs?), fire rate and dps, damage per clip, and precision multi (so you deal meaningfully more damage to bosses and possibly bigs) make up the overall damage characteristics of a gun
uptime has to do with things like clip size, damage per shot/clip, reload times incl. cancels, etc.
range is mostly the stats as given, but things like shotgun pellet spread and machinegun recoil can affect effective range
for the most part specials get to have two of uptime, damage, range
if it has all three in good measure then it's probably broken
and to be a well-rounded player I'd say you want to know at least one special that does uptime+range, one that does uptime+damage, and one that does damage+range
so like, revolver, pump shotgun, choke shotgun would do
that's my take, anyway
mains tend to be similar to one another and oriented towards a similar purpose (i.e. give you some general capability to handle groups of smalls), you can more-or-less pick one main that you like and stick with it
with the proviso that carbine and hel revo are currently clear frontrunners
oh, and mains are mostly tuned so that they're not going to have enough impact to justify a long reload, which is unfortunate for something like the bullpup
I don't remember if hel shotgun has a reload cancel or not
think it dose but its slow
I just don't know if that reload cancel
Is faster or slower than bullpup
Bullpup reloads in 2.4 seconds
Hel shotgun reloads in 3 seconds (without cancel)
I've used this gun often but never compared the reload timing.
hel shotgun is the one main that has outsized enough impact to justify a long reload
basically a special slotted in main
it basically has 2 1/2 times the dmg per magazine
without even taking the pen into account
Meanwhile newbies will practically always call Hel shotgun bad at first
not only newbies
Mostly at least
Then again I wouldn't recommend more 1 helshotgun. Maybe 2 depending on the team
common hel shotgun L
its level dependent
As fn said, its basically a special in a main slot
theres maps where its bonkers (see r2e1) and maps where its like? Why (r2d2)
hel shotguns short range makes it a high risk high reward type weapon
which doesn't sound very good to a newbie
well yea
they dont yet understand that a lot of combat is in decently close range
Makes me cringe seeing them use the guns at 20-30m ranges with guns that only range 4-6m
hey if i like usin my pdw across the map is my problem
It’s also just highly specialized
It’s either really bad or good depending on the level no in between.
Do I have to beat a level with real people in order to unlock the next level? I cant play any other place other than R1A1, I've been playing with bots
you need to beat levels to unlock the later ones. (tho you can technically play them if somebody invites you)
You have access to the first level of every rundown tho (r1, r2, r3 and r7)
But it wont let me. I can only play the first level of every rundown even after I've beaten it three times
It' just keeps saying "not completed"
And then if I exit the expedition I cant do anything BUT the training
Did the original R2E1 had an amplifying error alarm like the new one does? and are there more cells then what's needed for the generators on the path to extraction?
yes and yes (if u bring a cell from outside of error zone)
huh?
Thats weird, Are you using mods or smth by chance?
No, I just started the game
huh
verify game files? or reinstall
also check the text at the bottom right of the screen
Hello! Apologies if this gets asked a lot, I was just wondering if GTFO is ever coming to console/been announced at all. I’d really like to play it one day !
no plans as far as we know
the devs already confirmed that sadly a console release is just prob not gonna happen
not only would it be monumental for a team so small to maintain two version on different platforms, but also some mechanics like the terminals or the movement would need a lot of tweaks to work, because gtfo doesnt care if its slow or fast movement on the joystick and you need a keyboard when playin with a controller to write commands
so even tho theres partial controller support, a release on another console that isnt steam deck is probably not happenin
Ahhh okay, that’s a shame but I understand. I’ll have to get a pc one day. I’ve never really watched gameplay because after hearing about it I knew I’d love it and just experience it someday, so I really appreciate your informative reply!
thats honestly a very good option with this game, it is a super unique experience so
now that the rundowns are coming back, you can take ur time! so just hang on and i hope u get to experience it soon :]c
yeah biggest issue I could see would be the terminals
Having an issue with R2D2, me and my friends frequently disconnect or crash from this level, we have come very close a handful of times up to waves 8 and 9 the game always crashes, this only happens on this particular level. Is this a known issue and how could we fix it?
Controller users who have the keyboard attachment

use the alphagrip ag-5
Is there a way to maybe talk with the devs about an idea I had i think that would be a good addition to the game. I talked it over with some guys in the discord everyone seems to think it is a good idea atleast
What is the idea?
Johny came up with the idea of being able to melt down boosters to reroll them, or have a deterministic path to a particular boost
we have a few ways to do it thought up but in its most simplistic form. "Instead of dropping boosters can we melt down booster into maybe Eridium. and use those to basically purchase specific boosters"
That is a non-horrible suggestion. However, I do not believe the devs are taking suggestions rn.
Suggested befored
We can only pray.
I've seen a similar system in Destiny 2 where there are vendors that sell static versions of guns with random perks (that rotate every so often) and it's a pretty nice system. Here's to hoping our prayers are heard before they release Rundown 8
If they ratchet up the challenge for 8, deterministic boosters might be a nice way to offset it
Become a way for people to have fun flying through the game without directly cheating
You can send it directly to calle or email them your suggestion
is their a particular one i should message about it?
Calle is multiplying?
There is only one community manager, so message that person.
e mail goes straight to spam box
good luck m8. At this point in the game's burial I doubt they still do stuff like this
i mean
Youd have 7 rundowns to practice and get better if the difficulty would be an issue
i dont like thinking of boosters as smth important to the game
They are ok at helping struggling players at times tho
It's one of those accessibility features where, yeah, not the biggest fan, but if you're going to have it at least make it better.
MM, CPs, boosters...
They aren't important to the game everything is EASILY doable without them
Just remove the first 2 honestly. Game would actually be better off
the better it is the more „necessary“ it seems to newer players tho imo
I'd just remove MM and make it a server browser ingame thingy to be honest
You know, you click on matches and a list of both ingame or not lobbies appear and people could use the lobby title to express preferences or not
It would also show ping to host so you can have a vague guess of how much desynch there's going to be
I've always thought that the removal of server browsers from games was because of console-fpses, where people just wanted to join a match and that's it, or to (of course) control stuff like SBMM for competitive/rankeds
then you have the need to make private lobbies so people cant join that arent friends or everyone will lock their spots who doesnt want people to join
Yes... like many other games always had?
I'd also add a kick/ban function, maybe just during lobbies so people aren't going to abuse it
matchmaking has a lot of issues youd need to fix to make it work well
Show ping towards you
Make lobbies have names so you can see if they want people or not
As you said kick/ban function, private function, which also has the negative of people possibly trolling by kicking people after an hour
Does it lock you towards stuff youve access to or is it possible to join everything? 2nd makes it far worse if new guys join on rando parties
and youd have to stop people from finding lobbies on the discord
To me you make it sounds like they need to reinvent the wheel
while lobby browsers have been a thing since... I dont know how much
Of course I know it won't happen
game's very probably gonna get a "R8 full release thanks for the purchase" treatment
Regarding kick/ban I specifically said "just during lobbies"
Should've just made a server browser
I don't understand this modernity bullshit of "oh, its all about the automated matchmaking, who likes server browsers anyway"
The LFG is literally that, just with extra steps and very cringe
Devs: single ping bio tracker while ADS. We can use this!
dont worry the update is coming soon!!!
Soon™️
they should just add a comunity app same as destiny
Or maybe add a server browser in game?
Honestly every pc game should have a server browser
Especially with a game like this where finding a game can be difficult sometimes
yeah uh. Id disagree on that one
Some games are better suit for matchmaking some for server brkwser
Gtfo and most coop games are better suited with a server browser
More mainstream pvp games feel better with matchmaking
Ty for coming to my ted talk
You're stealing my takes! 😡
We just based af
Great minds think alike.
Alright burning question, what does the c in c foam stand for
cymbal
its short for "Can you imagine not having been to Singapore?" 🇸🇬 🇸🇬 🇸🇬 🇸🇬 🇸🇬 🇸🇬
for an actual answer, probably construction. i dont remember where the log is but i remember there's a log calling it a construction tool
you already know
for scouts, using the bat, do you need to aim for the occiput like for the knife or is any area of the head fine?
the occiput :]
thanks
cryo...?
cement...?
What does 10 chamber devs have to say about this 👀
why does my glowstick shine yellow? i've seen videos with them green
oh, thanks
Ummm akshully I’d rather visit Tokyo ☝️🤓
Will I be able to play with bots none of my friends got the game
Or should I just not play the game
bots are fine to learn some things with, but lfg is pretty good, you can find fun folk on there
there are some levels that bots dont work very well on but for the most part it'll work out
the game is defo playable but harder with bots, they need a lot of adaptation and learnin
and theres some levels that u just cant do with them, mostly very team coordination levels
generally yeah u will need to learn a bit more intensively this game and maybe ask more questions about it but its doable
in this server tho we have the LFG
to play with other people
generally though, every bot you can replace with a player will make things considerably more doable. doesn't have to be a friend, go conscript randos if you need
Generally everybody here is great, obviously some people will be better at the game then others. But for the most part it’s pretty fun.
Good evening my fellow anime pfp enjoyers 👋
does anyone feel anoy about people who didnt put the rundown and level in a lfg post
i find that kidna annoying bc i have to waste time getting in just to see what level they want to do then leave bc i dont want to do that level
Just wait for another one
You already know the kind of person they will be if they can't follow basic instructions
I am annoyed by it. But it's usually new players who don't know how to it. I just @ them advising to improve the post and call it a day.
I'm sure there are people here who love a surprise but still.
it is actually amaze to see that more people than i expected didnt follow basic instructions and read the rule
i dont hate surprise, its just annoying to waste time
1 time i got in to a lobby blind, found out that its not the level that i dont want to do, leave, saw another lobby that have the level that i want to do, join it but it was full
thanks you too
burn in hell
D:
wow i am so sad this is not nice team
There's already a few who quit this game because it's through Discord LFG and Not Matchmaking

what an unpatient guy
Then proceed to complain about things that have been stated throughout the years and is the norm here
The ones I typical despise are the ones who can't help but believe it's a game that is just another left 4 dead
Go back to playing L4D or B4B then.
Who's playing back 4 blood with me
dead game, still has more players then gtfo
question. Did enemies in fog get this like red outline? when you flash lights at them in fog
one guy was telling me it was a old feature of the thermal sights but I call BS because I don't remember those having red outlines initially
got them thermal goggles on
idk
I could've sworn thermals did not have that slight red outlines early on
maybe during bug testing phases but NDA
i don't see it on the thermals i see it normally but it's whiteish
I'm gonna need to test it myself to be sure
yes they did. as a bug
it was very noticeable in r7b2
you didn't even need the flashlight
even without thermal weapons you could see the outline
Ironic. I happened to notice it in R7B2
devs just broke something at some point that's all. what else is new 🙂
Guy was telling me
It was a balance to thermals not seeing in fog
I was like. No fuckin way
i'm more incline to believe it was a bug introduced because of thermals's implementation in the game itself
cause it started when r7 dropped
Him defending it like that made me think it was someone hacking
But I see
Shitgamedesign
Then again. His pings were blue.
Which made me sus of him to start with. (He was purple)
just "QOL" mod user
Next to Greens pings showing up as Dauda
He denied using qol mods too lol
I literally said Idc if he's using em
I didn't think people would still be scared of being discovered using mods
it could also be a bug of color where he was hackett on his end but that's a rare bug to have the characters messed up
Probably
i don't pubs. i pub once in a month and i stumble upon a cheater. i have a friend rn in pubs and he also has a self-revive guy in the lobby rn.
The Dauda ping name though I'd have to pay attention to it more. I've only had it say the default character names once when I was using mods with some friends
so what is the points of pubbing here anymore
Not much
I play gtfo when nothing else is really hitting
Sadly pubs/shitgamedesign exist
Ah well. It could be hours of shitting on this game
Imma head out
it's ok, there are some bangers games this year
But do they have glow sticks?
I just want a fun game to play, man 
re4R is fun 🙂
you are in the wrong place for that
SO TRUE
I may be exhagerated but I tend to quit lobbies if I see stuff like using non-avaiable weapons or colored names
these people are not deserving of a play
You should have seen the group yesterday that kept saying game was easy and doorglitched on R1B2
"It's easy anyway!"
they should just make a doorglitch discord then and go there
It's just jarring
like why you gon glitch the game in any way without telling your team first
"We're so good at the game! Let's prize ourselves by blocking enemy pathing towards us 100%! It's easy even if we don't!"
It's a shit easy map anyway but exactly because of that why would you even do that
logic has left the world for a couple years now already. this is just a result of this
Normally I at least have to shoot so I can imagine the game being a very weirdly done shooting training session
Sad but true
like some say: clown world
what tha fuc
r1b2 door glitch
that is the most disrespectful for a level that i have ever heard of
that is a sign of frecking failure
asian parents would smack them in the head with flip flop because of the frecking disrespectful
makes you wonder how many other expeditions they've completed this way
2 :^ )
if they have r1 r2 r3 on that list, i will smack them with the power of 1 trillion flip flop( the ultimate asian parents weapon)
and oh boi, ya dont want to know how mass destructive is that compare to nuke
oh wait, they do have r1b2 on that list
what are the best settings for visuals in gtfo? is it just max and is there some specific settings to see better?
umm i was told to turn bloom off, slowly crank up the FOV, turn off motion blur, but i didn't really notice those so idk
motion blur just depends on if u like it
just keep the shadow quality [i think it that] up
n thats about it
thank you both
its oki


Shadows quality is the only thing to keep high
Rest of the game looks great on low
Greetings ppl, how to join the region channel?
why is rundown 4-6 not showing but r7 is?
They are "re releasing the game" we did have rundowns 4-6 but only at a time, enough people didn't like that so now they are going to make those rundowns a bit more ballenced when they come out
I dunno if they need to rebalance much, just gotto adapt things that aren't quite the same because of backend changes.
Yea, that's true, I'd love it if they keep the difficulty the same, apparently rundown 3s difficulty was gutted (but idk i only got the game like 2-3 months ago)
I was under the impression that r3 was buffed
at least in a3, c1, d1
I wasn't around for the original though so I could be wrong
r2 is where all the nerf complaints are (d2 despiced fog, e1 final error zone) if I'm hearing the old vets correctly
d2 one is funny
Old one had a disinfect station at the start so it wasn't that important to the level
Still pull last fetch code zone
yeah, I don't think spicy fog would change my behaviour in that code zone
honestly I think it's still a really good level
yea, there's just a lot of doomer mindset about the game going around
R3 was mostly buffed. R2 mostly nerfed
R2B1, R2B2, R2C1, R2D1 all got nerfed. R2D1 was hit hardest
R2 was gutted, possibly unintentionally, hard to say.
I felt like R2E1 got hit hardest.
R2D1 is largely the same I think.
Oh yes R2E1 cause the flip of error zones
I feel like I've heard that r2d1's alarms got softened by some unfortunate tile choices affecting pathing
R2D1 the different starting lay out makes the enemies trickle down to you on the first two alarms
Meaning one dude with one sentry now holds while the rest scans
which makes sense, it sure feels like the enemies are struggling to get through
They didn't do that before??
Nah og R2D1 I always got full waves
I didn't play the OG so I don't know
to go through the rest of these...
is b1 about the class 9 -> 7 situation? I thought they patched that in the original?
I barely remember r2b2 apart from it being the cells level
c1 wouldn't surprise me, I want my time back after playing through alt r2c1
R2B1 is about the 4 extra doors you get to foam and mine for the class VII
R2B2 one extra door
R2C1 they removed the whole cell fetching and put an uplink there at the start. Now you can do that last and be right next to spawn for the Error. In OG all terminals were further back in the level
I don't think pushing the closer uplink further in would come close to fixing my issues with r2c1
it's just a crap level
otherwise fair enough
though I'm not sure how much any of this other than e1 really matters
the b levels were all trivial duos, I feel like it'd only make a difference for newbies and possibly solos
It was trash back then as well
Ah and not sure about this but last uplink zone in R2C1 was infectious fog iirc
now it's just ..... fog
was it a small zone that forced 1room uplink spawns?
Yep
last one is. cause uplink is down in the fog in middle room and you have only 1 room on each side of it
shouldnt be, fog cant change in a level afaik and the fog earlier in it was clean
Between OG and ALT ? ofc it can change
R2D2
Yes that's why I said I was not sure about that one.
guessing eva remembers the fog at the start of the OG, but doesn't remember doing the uplink so well
hm?
i remember the last uplink we fid as a team
was in fog
but nothing infectous
meow
k, then I'm not sure what you were getting at with your choice of wording further up
Me just woke up
ah
can someone tell me why different weapons have different ADS sensitivity modifiers?
I can't hit anything with the choke mod because it has lower ADS sens
I swear I'm not making this up
There arent relative aim sensitivities for different weapon ads
Sights that zoom in will have your sensitivity feel faster than ones that don't
They might fix it rundown 8 😀
it's not super obvious or anything, but it's just enough to mess me up
it feels like decimals
but because I already play shooters at low sensitivity, I feel like it doesn't take the same arm motion to make the same degree turn
also, can we perchance ask for HUD elements to go bugger than 120%?
I would really like to have a BEEEG compass
and equipment status display
all of it gets really lost in the graphics sometimes
the font on the objective screen is also damn hard to read
even with glasses
I routinely get 8 and 0 mixed up
Sometimes I do too but it's not because of the font size but the font itself
larger font would make it easier to read, without compromising the art style of the system-style font
the terminal fonts are just barely readable size
I wouldn't mind those being a pixel or two larger either
Are they done making GTFO? Like is it finished and they're moving onto other projects now? I haven't heard anything about a new rundown or anything like that in a while.
June 1st
June 1st
April 28th
June 1st
June 1st
Cosmetic dlcs would be so fire
um no i dont wanna pay more thank u
Or officially implement modding
I’m sure many would appreciate having to make mods no longer shy of the public eye
its good to have dreams
so true breastie I wanna give more money to a dev team that half abandoned their extremely unpolished game
They'd just sell you an ugly ass mask for like 10 Bucks anyway. 
And it'd be a reskin of an existing mask.
Praying for cyberheist’s downfall rn
alt r4 on june 1st, then alt r5 and alt r6 sometime after
culminating in r8 sometime in 2025
then game dead
Does Mother spawn in R7D1 during the timed sequence at the end?
If you fail too many times, yes.
huh, i thought it was only the babies
Yeah that's what I thought too
But my friend said he saw a mother
And I'm blind as shit so I need to confirm
huh, cool
Also, can burst cannon one burst charger scout?
yes
So it was THE GODDAMN BROKEN DOOR HITBOX
I woke up 2 scout cuzz I shot broken door instead of the scout 
You just need to hit 2 or 3 bullets out of 5 if it's the back or front respectively
Gotcha
god damn
For reference.
Charger scout 60hp.
Burst cannon 100 damage (20 damage per shot)
If you want be more specific. 100.5 (20.1×5)
This would be 200 damage if you get the charger scout in the back as well
but then you have to account for trigger time (of the scout) and time between shot
also, bullet drop off
For a burst cannon?
Basically, is it fast enough?
And burst cannon does enough damage it can go a bit beyond it's 15m damage range. Especially if you're from behind
Hi cal. Can theoretically 2 shot a charger scout.
It's fine within it's own right. But it isn't anywhere near where it was with that 30 dmg
hel gun can 2 shot. Burst cannon can 2 shot to the back.
And I can't 2 shot a cs with anyof them because shwil iSssue
I know. I used to love it
Revolver can 3 shot the back
but, in what situation, would it be safer and benfical to shoot a cs?
Team can't time a double melee hit / No foam / situational on the expedition-alarms
yeah
Even though High cal can theoretically kill one. It's susceptible to desync fucking up that time frame



