#gtfo-related-questions
1 messages · Page 53 of 1
well time to derail
2560x1440p Native monitor resolution, downscaled to 1920x1080 for the game (waiting for new gpu to push high frames)
FPS is noticeably worse when there are more enemies
I don't suppose the game renders itself in 1440p before downscaling to 1080p, does it?
Would say #pc-build-help-and-tech-talk but not sure you'd get a answer sooner than asking here

No, not to my knowledge.
Yeah it is what I assumed
It's a lot shorter, but def not 1m lol.
eh, this chat should be fine enough, I wouldn't dare touch the general category with a 10 metre pole
Still wouldn't be worthy to take over Ol Reliable Hammer
more enemies lagging is gonna be a CPU thing
Well, I didn't have the issue of my FPS halving when I wasn't running 1440p, which is why I suspect it's rendered at 1440p then downscaled, or maybe my PC was being funny, idk
@hidden ridge @tardy ingot pinging you guys becuase i think you would be interested. stormpooper told me otherwise that melee is hit scan as long as you are in range (the reticle has shrunken). and that seems to be the case from when i tested
that's likely because the arc hitbox is extremely close to the enemy
so it doesn't really need to arc to hit the enemy
it still isn't hitscan
after scanning the footage, i think they hit it
but was it scanned
This seems unlikely given the hammer hitbox, iirc, starts above your head.
well i had to watch the replay, but if he visually scanned while he attacked, then yes
i'll try to find a shooter in the same posture and replicate that knife hit, but aim even further left of the head, which should be a headshot still if the arc comes from the right
it's a really big hitbox
Not that big, it's like a medium-sized circle.
Example of this happening when you aim directly at something: https://youtu.be/zHPqgqSIRak
Not the best example since the hitbox on this thing doesn't match the model .
what about spear
checkmate, liberal
yeah it arcs
It comes every-
Can the spear pierce through enemies?
hah
nope
but well it was nice but it isnt there so spear just
exists now
yesn't
existsn't
did u have any screen recording apps on?
i have the fps drop issue once
somehow xbox game bar recording in the background was on
disable it and the game should be smooth
you can run at your native resolution, just lower the textures
when i first swtich to the this monitor i was confuse on why my fps was low too
i was just out of memory
lowering the texture resolution helped put me back to normal
I have a question on some movement tech? i guess id call it. Ive seen players do crouch while sprinting/walking thing. Whats the deal/mechanic behind it
It is called sliding. It doesn’t slow you down but it can conserve stamina
Which in turn speeds you up
More important to not jump as often and charge for no reason.
When it comes to movement and stamina tho
aha ok got it, because while trying it i didnt feel any difference in speed and thought it was just some relic of the past players got too used to doing
It is kinda
Used to do more but is still useful
if you do it wrong there is no point
Ok, so the input is sprint, crouch, sprint with tight timing?
Pretty much there is a cooldown in between
The only other thing you can do with it is slide into a reload that keeps your momentum up
oh good to know, will practice it now that i know what its uses are. Thanks
No worries gl gl
It doesn't speed you up like it used before stamina. It prolongs your stamina from draining faster in turn allows you keep high stamina speeds for longer than normal
Though toggle crouch users need to double tap crouch
Hold Crouch users can just tap.
Though to maximize on it is to slide the longest you can before the sprint speed is gone.
Minmax but just doing the sliding consistently is enough to preserve stamina longer
I recall some people extend this by using stand on jump.
Slide>reload> jump before the speed is gone to get a little more distance
Still funny considering slide just crouch movement to others visually
Crazy it is almost like this is what I implied
Conserves stam which in turn speeds you up
The wording made it seem as if it actually made you move faster than normal
Which is an important word here
Saying it speeds you up would make others expect to move faster but it just let's you move at sprint speed for longer
There's a difference
If it was prior to stamina then yes
Slides would speed you up
And yeah you can do this but the dude hasn’t gotten sliding down yet it will be information not helpful at the moment
Still nice to have in mind though wouldn't it
Is it optimal to save medkits even if you are at 20% and only use it if you’re about to die to abuse the passive regen?
It can be a good strategy if you're likely to take chip damage but aren't likely to die/wipe.
Otherwise, health is your safety net to ensure you can survive any given fight if things go wrong.
rule of thumb is to eat meds right before you start a security scan
I do that sometimes
I skip security level 2s though
Also fuck I legit just lost r1b2 because we died at the scan
I hate these bots man
extract scan can be pretty nasty if you're not expecting the wave
Yeah
Ran out of shotgun ammo
Should of been using the dmr during the escape
And then use the rest of the shotgun ammo to defend at extraction
Basically yes.
There's no need to heal above 20% while everything is calm. You'll only lose it again with another fucked up stealth.
Personally I only heal right before alarms. It's useful to be on 60% while scanning so that 2 lucky biters could not knock you out immediately.
there is a resource room you can do in r1b2, but im not sure if it's worth the extra time tbh
Nah it definitely came down to me wasting my shotgun
And I know that because I’ve never made it this far
I’ve died 3-4 times during the escape but never made it this far all the way to the extraction
well tbf most of the game difficulty comes from lack of knowledge
Yup
It is a tac shooter
I like this shooter genre the most because it doesn’t place an emphasis on having hands
You can teach a man strategy but you cannot teach him hands
Ironically this game is more about latter than former. Veterans just brute force everything, but frankly that happens with every action game.
Not my fault I gotta wait until rundown 8 to use a terminal again
You could always use it to find ammo without having to use your eyes... But then again your kind are more about the 
Yeah the stealth is kind of a joke so the tactical part is thrown out the window
But it’s also kind of a good thing since the skill ceiling goes up even higher
you can wake up 90% of the rooms and you'll probably be fine anyways
That’s what I do when I get impatient lmao
If you're newer you should probably learn stealth in-and-out anyway.
Easier levels are easy and all, but if you start getting to harder stealth threats while having no clue what you're doing, you're going to hit a brick wall.
I’ve read your entire guide on Reddit
I’m a veteran now
Based.
Based recognizes based.
But it's a big problem on levels like R7E1.
Most people are going to be hopelessly ill-equipped for getting through the harder stealth in the time limit.
just pull those rooms too
who cares
once there is 200 plus babies
it doesnt matter
If really think about it, GTFO is just Pokémon but from the perspective of the Pokémon
When you are in stasis, you are in the ball
You are released into the Complex like your trainer is taking you out to battle
Afterwards you go back in
Until the next time you are brought out from your slumber
yes but
why would u /lh
:]
Can I have link to this guide?
Is it a real guide?
I was looking around in the subreddit and I typed in ‘Weapons’ and ‘Stealth’ to find the guides
Just got the game, did the tutorial. Do i jump in with someone in the matchmake part of the discord or try with bots 1st?
The experience is just as good solo/co-op
I would personally try and solo all the content that can be done solo
And run the ones you can’t with the lads
It is also additionally the fastest way to improve as a player and more tense as well to add to the already intimidating atmosphere
i would say u don't try the matchmaking
if u wanna play with people
use the LFG
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
u can try one run with bots n then if u see its nah try with people
just make sure to ask to not b carried
I read over the beginners one, thats why i asked. Ill try solo 1st, then with bots. After that ill do the matchmake then
I would suggest solo with bots, solo is if you are a masochist
the not-matchmaker
Start with r7a1
It’s the easiest and is the actual tutorial for the game
Introduces basically all the mechanics
i kinda like r1a1 but it is a bit harder
Then move on to rundown 1-6
I see R1A1 is R7A1 the one i already completed solo that was shown as tutorial?
Nvm found it
Thank you.
is there a way to have the objective item be pinged after a countdown or something?
im struggling to find the exact location
if u have a funky friendo they add a -T at the end of the command to make it run constantly
if ur with bots, check the area is on "area A, D, F" n get out of the terminal when u input the command
doing that will make u see the pop up on ur screen when the command finishes
alright thanks
im not entirely confident in this, but mostly sure that with bots you can make them pick up the item if they're not in combat
even if not already obtained
you do have to be in the same room/area as the item
then q>2>[bot], pick up the objective item
i believe the bot also needs to be in the same room, but that's usually not a problem
however in this context objective item could mean key/PID/etc which that doesn't work on
forgot about those
what is the loud noise that plays when you open the one door in r3c1? it sounds like something screaming or the door scraping on something?
spoilers?
Spoiler:
||It's a foreshadowing to R3D1||
||pmother||
||big mother/pmother||
i enjoyed the startle
i also prefer to learn all the enemies myself
and i would advise you to also do that
sounds good, just thought i would ask since its one of the few times that gtfo actually scared me
when r4
:D
since r4 has optional missions imma guess its gonna take wayyyyyy longer
probs :]
sadge
but well that means more missions to suffer on :3
thats why ive been waiting for r4 the most
:((((((
welp can't complain too 'much XD
also cause idk anythin about it so i'm gonna go in blind >:3
blind lvls b super cool
YESS, go in blind hah
My first completion of every level is with my monitor turned off
You have a monitor????
A PC AT that TOO

Gtfo but it is without having your monitor on and no headphones
With a guitar as a controller
and i type on terminals only with a ddr pad
the hell is a ddr pad?
He doesn’t know the optimal way of playing gtfo
I'm told you can burst cancel with a ddr pad.
DDR pad with bongo drums strapped onto you as well
Are the screams an accurate indicator of where the enemies are going to come from during a security alarm?
It's an indicator of what direction they spawned yeah
they also indicate what they are too
and roughly how many there are, but that doesn't mean as much if waves mix together
^true
definitely more relevant to know what's coming, if only so you can prepare if it's something bad
i dont think theirs a scream for hybrids tho is their?
would be cool if it was both
but even so i think the ones that matter most are ||shadows chargers and bosses|| as far as screams go (spoilered cause idk how much everyone knows)
iirc screams can also indicate the "size"(?) of the horde
yes that's what i said here
the screams have variants for small/medium/large
i'm not sure exactly how many counts as each tier, and if you've got doors closed without mines or something it may seem like a lot more
yea they can, its tied to the length of the scream
this video should have them all
beware of spoilers if you haven't seen all the enemies yet!
thanks
damn i'm getting facepalmed for looking out for any less experienced players out there
you are forgiven for fueling my god complex
but also seen that video
amen
wait sorry this is unrelated to horde roars but is it possible to "deflect" Shooter bullets? I thought I saw someone deflect 2 Shooter bullets in this video https://youtu.be/_91q5TCsf2k?t=184 around this timestamp
I'm thinking either my eyes are lying to me, or this was an old feature (since the video is 8 months old)
dw about it being unrelated this is the questions channel
anyways, shooter bullets are homing
i think what's happening is they just dodged the shots
but idk i've never seen them curve that hard
it could of been a bug due to lag
a bug? in GTFO? no way
After slowing down the vid to 0.25 speed, I'd agree with this. I could see the "curve" of the bullet, so it looks like the bullet slingshotted around the head of one of the players there
i will say one thing that might help this theory
the bullets don't just aim for your head
they aim for your camera specifically
turning your camera allows you to dodge them without moving
wait really??
yes
you can also slide under them
of course
there's a solo tips video with examples of dodging shots by turning the camera
solo is a diffrent breed of gtfo players
but thank you XD
there's the tips vid with the shooter dodges
hey, solo isn't just for solo. evading attacks is always helpful
also this might be wrong now that i think about it - i know for sure it helps but i feel like every time i've done it i was moving
a video demonstrating this helps, thanks a lot
it definitely works when moving, it may or may not work when standing still
it's particularly handy for hybrids or large numbers of shooters where you can't just crouch under one bullet
I had an issue where an agressive +89% regen cap -33% infection resist only capped me at 38% health on r7e1
Just curious if it is bugged?
Oh
20 * 1.89 = 37.8
Thank you 🙏
values are rounded but that .8 does matter
you can sometimes (very rarely) survive a hit with 0% because of how they're rounded
Also can you explain regen speed real quick?
Uhhh
I don't know the exact values
But it's just the speed at which you recover health
What exactly would lets say +189% regen speed do
It's not the time between getting hit and recovering
Well, that'd nearly triple the rate at which you heal up to your regen cap
+100% will double it
thanks
Usually regen speed isn't all that big a problem though. It could be worth taking if you have a high regen cap, or if you don't have anything better
I pretty much only take it as a joke
sounds like a quirky booster
oh yea i forgot about that
how DARE you
i throw it into the void asap
wdym what about fog repeller? That one goes harder
fog repeller is more level based
glow sticks are eternal
besides
the fog gives more for your glow sticks to light up
Terminal gun :>
When u have so many glow stick booster to the point glow stick become the greatest weapon that can burn through every single enemy
Praise the glow sun
I've never understood glowsticks
the only real booster is terminal use
God I wish that was a thing
A booster than decress the numbers at the end of items
Would grind for
I wish there was a booster that increased the skill of my teammates
Yes plz
It is called res efficiency
I have this ultra rare booster that givs res, supply AND med efficiency
Crazy must be saving it for something special
saving it for R8F1
Cope
Probably goated tho
You will be back
no i suck
maybe
And i will still be grinding
still waiting for the sub 10 R3D1 solo make it happen!
Dw I have an oob
bet
they should add a feature where having 100%+ glowstick power makes them so strong they burn enemies
they should add a feature that makes D1 snatcher bug not happem
I think that would be rly cool
that would be nice
what's the d1 snatcher bug
is that the vision bug
or the one where you get fuckin 4 of them at a time
the quad snatcher spawn
yeah that shit was brutal
only after beating it with a buddy did I find out that was unintentional
they should also add a feature that removes all sound bugs
that would be nice
i think
they should add the flamethrower
and a level where the players split up
i think that would be really cool
that would be very cool team
incendiary grenades would slap
and grenade (other than the coom nade) would slap
i know why they don't add nades
but temp area denial in the form of holy flame would be cool
i think gtfo needs flashbangs tbh
just a loud noise that's able to confuse the sleepers for a short period of time
bishop just fuckin screams at the top of his lungs
we do be doing that
average brit activities
I want elemental sleeper stuff
The ice giant that can be pushed and slides along the ground making no noise
Things of that nature
Gru freezeray moment
You know now that I think about it
Ice giants are in the game
Crazy 10cc does it again
when the giants start sliding to conserve stamina
Hybrids can shoot their barrage passively and rush you at the same time
To preserve stamina

we dont call that preserve stamina
we call that air strike+ ship ramp
If multiple players in the team use bioscan boosters at the same time will the effects stack?
no
techniclly it would affect only ur self
on a big/ full team scan, maybe
Ok thanks 👍🏾
unless im wrong reading this "Subject will make bioscans process speed faster/slower.", yea, it would only affect ur self
yes in team scans it stacks, it gets hilarious when you have 3+ people with it
every booster only affects yourself, there are some effects like that and resource efficiencies that can affect everyone in some situations
Does that even exists?... I think I've seen one once.
It does, yeah
It can only be a negative effect on aggressive regen speed and aggressive protec+
Do multiple bots on a scan make it go faster
multiple people on a scan in general make it go faster
unless its a team scan or somethin then its required
Man these fucking bots then
Closest I’ve ever gotten to beating r1b2 was at 89% but none of the bots from the beginning were ever on the scan
ah yeah they do ignore the extraction scans u just kinda have to lure one or two to be into it
Do you need help or something? I could join later. In like... 2 hours.
im gonna end up doin another excel page
but you sacrifice the full auto crazy where they autoaim everything continously
i know
oki
and im telling you
thank u
burst rifle its good
i wouldnt answer to what you say
Burst rifle is an AR too
if i wanted info i woulda ask for it
is it 2 am in ur house
Basically if its burst, full auto and shoots lots of bullets - it is good on bots
No bazzilion damage single take shots
At best they miss
At worst they shoot you instead
always stay behin the bots
The extraction on r1b2 be difficult
Might need to run hel rev instead of dmr
and functional u just dont know
I can't hit headshots to save my life and when I do it doesn't even oneshot biters
What kind of precision weapon is that
Ah yes, that one level
and with a main booster of any kind of dmg
it just becomes broken n oneshots every enemy
:]
as if, oneshottin a smol n leavin it at nothin health wasnt good enough
thats not fun
always go for the risky play
melee the battery chargers
Nothing beats the basic bitch M16, M4, and so on.
the only good automatic is the machinepistol /j
Reliable, adaptable, mag dumpable...
Maybe what tool do you be running
bullpup mentioned opinion discarded :] /j
oki no but fr fair to hate the dmr the sight can b distractin and even tho i like it i cant do shit with it
i cant hit headshots
i do go for automatics too, the assault rifle is super nice cause of the recoil
Sniper
I run it since it carries me during the class 4 alarm
But maybe shotgun is better
..it aint
nope
I would try burst out
Alr
Shotgun while it is usable. It is by far the worst one of all of the sentries
Do your bots have tools
You can use them

Hit q
You have to use the voice prompts
Bio tracker is the only autonomous tool that bots will use on their own*
Q It will open the quick chat and some option will let you use them
Once you have 3 turrets you will be fine LOL
have u been just usin one sentry this entire time
Flaws*
Multiple
flaw as in swag
...
idk
Hahah no worries

Good to learn the skill now
Bullpup would be seen more often if it's flaws weren't so bad
as if it isnt seen enough
What flaw does Bullpup really have aside from reloading for 10.000 years?
oh no the bullpup discourse again AAAAAAAAA
uh oh, we in it now bois
It would be more viable than it is currently that's for sure.
the heart skdmksmd
generally low dmg and dmg/refill (this also goes into efficiency)
hard to control exact bullet count (again efficiency)
Most full auto weapons don't have the range that bullpup has
Idk man if I would move it up out of c teir
But if you care about the range dmr exists
A burst rife
if it had a normal reload it would become the most used main weapon so im happy leavin it as it is
Full auto*
yeah na
it would at best become the best full auto
Frankly same.
but thats the pdw rn
I mean full auto isn’t a inherently a good trait
and thats not even top 5
I love my laser sprayer.
no yeah but newies use it enough so for the love of god dont make it sstronger
that would end all the other guns
Nah
Even with the reload speed increased. It wouldn't make people use it over other guns
It's usage would increase but it wouldn't overtake other guns
Na hel rav, carbine, dmr, hel shotty
or hel revo… or even carbine
their dmg generally is so much better that the slight fall off doesnt matter
Or just realize killing sleepers at range doesn’t matter
eh it still does
you can see it on guns where the breakpoints are range related
see high cal or normal pistol
it doesnt rly matter past 20 meters ever tho yea
If a sleeper isn’t doing dmg to me or my team why shoot it
It is just blocking the next wave
cuz it wont get the chance
thats depends
might already have killed enough for it to spawn in soon
reactor
ik but like killing sleepers fast isn’t the be All
a room enemy
End all
ye
The 20 meters is generally the usual max i can see it being worth
100#
Like if they are taking space from where you need to be but if a sleeper isn’t doing any dmg to anyone and won’t alert a room. Your big chilling
Idk most of my pubs get really panic the sec a sleeper is awake kinda crazy
I like shooting things and I like shooting them from a safe distance.
a good explanation on why range to kill (and killing from far away) still matters is hel shotgun and carbine/hel revo
hel shotty is INSANE but limited by its range. (Obviously downside vs shooters)
you cant reliably wittle down waves and you also might have a situation where you can shoot the enemy NOW but not in 2-3 seconds when its closer
its an important stat, but people overrate range
100% I am just making an Outlandish point to bring it into contention

Doesn't matter if you just put scatterguns barrel into their face and pull the trigger
do some of the run downs go to the same zones/levels or no?
Same tiles
but not the same zones and what not
No.
Every level is exclusive to its rundown.
There's some "redux" levels, but that's it.
ya, i do not know any two levels, canonically, take place in the same 'area'
but every level is mechanically unique for sure
ah, thought that they might have due to story or something
That would be technically challenging to pull off.
Similar reasons as to why rundowns were always deprecated before now.
the closest i can think of is, we hear about an area, and then go there a couple levels later. but thats it
i guess that would be difficult to get to work properly
i just realized how big the complex is though
it is, impossibly large
multiple reactors, multiple mining places, multiple lab
Technically no, I don't think we've ever gone back to a place.
We do however find a lot of similar places. Rooms repeat, but the general layout is always different.
... And not a single bathroom.
Yep, I am that pity.
it requires/required like 4 full reactors (plus all the ones that aren't rn idk about)
it is at least a kilometer deep
and no Cafeteria!!!
R5D1 is R1D1 but changed to be harder
4 fully operational nuclear reactors, that is a lot of power that they needed
atleast i assume they are nuclear reactors
Garganta is a big place.
And you find out extra when reaching R6 and R7
There is some advanced machinery they're powering.
I mean... What other kind of reactor could it be.
Fucking coal? Jet fuel?
i mean the best reactors that we have currently produce just about 8k MW
Just by doing a quick google search that’s the equivalent of 8 nuclear reactors.
15-16 reactors across all rundowns so far p sure.
holy shit, there 12 reactors in the 3 rundowns we don't have right now. the density goes way up
Optional objective moment.
damn, r7 has some
levels, but i wish i started r6
d1 enjoyer, opinion invalidated
fuuuuuuuuuck
12?
R4B1, D1, E1
R5B1, C2, D2
R6D1, D3
what am i missing?
where is that
Ray said 15-16
4 out right now, i assumed more not less
i am still 97% blind on r4, 5, and 6
You're missing shutdowns, and the variance is A2 Secondary. Reactor tile, but technically not a shutdown, and a bit ambiguous as to if it counts.
ohh i misunderstood as well
I think the original count is missing one, as well. Not sure if it's missing R1D1 or if it's missing R7E1.
Not just the tiles, shutdowns are unambiguously reactors.
i wasn't counting the shitdowns at all
Shitdown...
The only tile-only reactor is R5A2.
they, are, sure
whoops lol its staying
seems to be 15 total then?
Should be, yeah
Does that include duplicates for the alts ?
So we missing 10 rn.
No, every level is counted once.
It do be a big complex with lots of labs
an un_reasonable_ amount
I mean one medium sized city uses 3 thousand mw and a single reactor produces 8 thousand mw
So they would be using more than the largest cities right now
ohh true
compare it to smth like CERN
Ya I was going to say I assume some are backup in case one breaks
That seems to be at least some of the reason for reactor shutdowns, and why many reactors need to be restarted.
So say half and back up
Like, R6D3 Overload, the reactor is literally referred to as a "backup reactor"
i feel like thats also because everything is kinda run down..
but yeah
theres definetly back up stuff
but dont underestimate how much massive underground cooling alone would cost energy wise, especially with them probably using more power than your average city easily
but still, thats what 4 reactors going at a time? 8?
Not a doubt, they use more than the average city
And I would assume these reactors would produce more than our current ones
kind of funny to think, one reactor is to power the whole complex, and five are to power the PC cooling unit
Oh god I didn’t even think about cooling for everything
theres most likely reactors purely for things like the teleportation chamber in d1
I think the lockdown report actually has some references to specifics on reactors, including types and that there are both primary and satellite reactors.
especially an issue since underground 😐
I mean, that might be a part of what the floodways are used for. They're already repurposed for growing plants, both in floodways and gardens.
At the very least, they already have infrastructure to move water around down there.
what tile sets are reactors usually in? its refinery right? whose to say there isn't a flood ways beneath each one
Refinery, dig site, and labs
Is r5c2 data center?
Floodways reactor R8!!!
How come we never come across any bathrooms at all

hence Bucket
considering that theres a ton of space we never go into
Tbh I think they're all refinery or labs, both on tile aesthetic and association with tiles from those environments.
id presume that they just werent in the work space
@mossy aurora
R5C2 the Main is labs, and the surrounding tiles are a mix.
North and west are datacenter, east is labs, and the reactor tiles were introduced in R4B1 Secondary where the whole map was labs.
Is r1c1 + r1c2 more difficult than r1b1 + r1b2?
So they are?
I assume you say that because there were fewer required alarms or something?
I don’t think the warden would have any need for us to go into the bathrooms
Since they most likely wouldn’t lead to or have any objectives for us
Water enemies and grab you and drag you under
Doesn't mean we wouldn't come across them in our path
yes but everything seems to be segmented in a way that things that work together and close together, but i do see your point since they should be near where people worked so they wouldnt have to run across the complex
the answer is simple, they were all, every single one, were where the drop holes are now
it just had a different skill set
Not even close
R1b1 was a joke
I'm not disagreeing
But r1a1 is also piss if you know what you're doing
it is just the nature of the alarms required in both
B1 you only need to do one class two long spawn distance lots of room
R1 the spawn distance is much closer which matters a lot when it comes to clearing
Without the doors in r1a1 it can be tricky
R1 was an earlier rundown, so balancing was a bit less consistent.
Makes sense
A1 was more-so an introduction to the game's mechanics and threats, while B1 gives you more control over the encounters.
R2 makes a bit more sense, since A1 is super simple and each B-tier tests a set of skills that are essential for the rundown and the game.
Im curious
Which skill does each b tier test?
B2 is a stealth test
Thats the only thing i know
B1 is combat stuff:
-Blood doors.
-Exceptionally long alarm.
-Supply zone.
B2 is stealth stuff and cells:
-Giant heavy zones off spawn.
-Spitters introduced.
-Multi-scout zone.
-Bring cells to different locations on the map.
B3 is uplinks and a bit of forward thinking:
-You do multiple alarms in one zone.
-Fog repellers are scarce and there's a supply zone to work with.
-The objective is a moderate length uplink.
B4 is the infection level:
-Spitters heavily populate some rooms.
-Large areas are covered in fog.
-There's a fair amount of disinfection to work with, including a station.
-A fog turbine is required for the objective and is highly valuable for progressing through low elevation.
B3 is the most loose just because it's a fairly standard level.
I think it does a good job of teaching in that way, but it's not really an intentional design compared to everything else on the tier.
That is alot of skill test for just 4 level
They are actually well design too
Sure, but they're pretty light tests that focus on a few things at a time.
B1 and B2 are almost polar opposites, even.
and B4 is very dedicated to its gimmicks.
I'd say pre-nerf R2 was the peak of quality for the time frame.
What did they nerf in r2?
R2B1 from class IX to class VII (9 -> 7).
R2C1 enemy density and scout spawn chance reduced, uplink waves reduced, and class V shadow alarm reduced to III (5 -> 3).
R2C2 class III fog alarm reduced to class II.
R2D1 hybrids on blood doors halved from 4 to 2, gen cluster alarm reduced from class VI to V (6 -> 5) and fog rises less rapidly.
I think they reduced the hybrid spawnrate in R2D1 as well in alarms.
It's a lot of small changes, but it was a lot of concessions in critical parts of each level.
Naw, R2D1 was absolutely fine.
That is a hard level that purnish really hard if u make a mistale
I think it might have been the worst nerfs just because of its tier.
Going back to it being perfect for its time, as well...
The level design was at peak quality, with the devs both recognizing they needed to introduce players to new mechanics and being willing to make more demands from the now more experienced playerbase.
R2D1 was basically the first E-tier in that paradigm.
A huge map with lots of options and infection fog literally everywhere was some insane shit.
610 and 612 were definitely iffy, but I still stand by the belief that the OG could be stealthed with good coordination.
Just, most teams are not highly coordinated, and fog diving is easier.
The new ver. also has huge rooms, so there's that.
But even w/ 85% infection, that's something to play around.
You genuinely have access to a lot of disinfection if you conserve it properly.
And 610/612 being fucked is good reason to avoid those zones if you're not pursuing the keycard.
But also, this is the hardest level in the game at the time.
R2D2 and R2E1 are locked, and are probably still in-dev.
It was a nice capstone to make up for R1D1 being R1C3.
It just all felt really really good to play if you had "mastered" R1 and were waiting for that new content to drop.
Literally perfect for that audience at that time.
Nothing can ever bring that back.
Does anyone know if the depth meter is an indication of difficulty?
It's not really, it's mostly flavor.
Almost every rundown gets a bit deeper, but some "deep" levels have been kind of easy and some "shallow" levels have been kind of hard.
what do you mean by flavor
It's a piece of the world that GTFO is portraying, and is meant to give you a sense that you're going further down and that deeper levels have more significance.
also, are resources given in a level predetermined? or is it completely random like you can get 15 glow stick or 15 resource packs?
Predetermined, there's slight variance if a single zone has a lot of one thing but it's still not a big difference.
Consumables are a lot more random, but you're only going to lose out on the types of consumables you get (these are items in your 6th slot: glowsticks, lock melters, c-foam grenades, etc.).
what is your preferred team loadout for the spot where you can carry sentries and trackers?
For tools, it's really level dependent, but it's hard to go wrong with Bio + Mines + Sentry + Sentry/C-foam
just curious, are you a revolver user or a carbine user?
It's exceptionally rare that you want c-foam w/out mines, and if you funnel mines are quite free while sentries become redundant if you stack too many.
HEL Revo?
I like both, but I think I tend to gravitate towards Carbine, it's a lot more comfortable to play for me.
thanks man
npnp
quick question, what is the best way to farm artifacts
Replay levels. Reactors seem to have really high quantities, as do optional objectives (R7).
reactors?
Objective type, you'll know them when you've seen them.
where would I find them
yes
Reactors are like that, just a completely different thing.
The level is about doing the reactor.
getting it started up and all of that.
Again, you'll know them when you get to them, they're very distinct from other objectives.
I see
I wouldn't worry too much about farming boosters, though.
There are certain things that are very good, but for the most part the main roadblock you'll encounter is going to be player skill.
ok
You'll also just get boosters gradually if you fail a level repeatedly, there's no penalty on how much progress you make towards them if you die.
There's only a penalty to getting progress towards boosters on only one level at a time.
But that penalty is also capped if you haven't cleared that level.
If only hel revo didn't have the stupid flashlight bug when you reload cancel
Carbine is also solid
The only reason I'd think someone not using or liking carbine is because it's a burst fire weapon
yea
carbine is just stupid
an almost perfect gun that can be used in almost every situation
compare it to ar
more max ammo( 342 compare to 401 bullet at 100% ammo)
if im correct, carbine should deal more damage than ar
0.2 faster reload

also dk why burst shooting isnt right
in real life, u definatly want burst firing or single fire
in game, everyone prefer full auto
strange
Arcade shooter

And not exactly
In terms of main weapons of GTFO
Single fire main weapons are typically the weapons being used
Doesn't help the Buffed Rifle Exists now
Burst fire is a noobs fire, IRL speaking.
More because of recoil and distance, when shooting in GTFO, I rarely shoot at something very far
Full auto and good trigger discipline covers all the needs a firearm operator could need.
I can think of a couple of occasions where that happens but it ain't the norm
most of the times you'll be shooting stuff close enough
Games usually settle for "slow bursts", which create an interesting gun that requires pressing the button once and then just holding the target. Ie l4d2, titanfall... Uh.... Halo.
Gtfo settled for realistic burst guns which just go bananas and spit bullets like mad. But it's not very interesting. Quirky semi auto is what it is.
Why bother with burst rifle when you have The Rifle.
More a suppressive fire thing imo

Burst fire modes are just trigger discipline for lazy.
Was thinking more in another sense
But yes
Aside from games
I'd probably never opt for a burst fire weapon
I've seen cops shoot their glocks like they're full auto.
There is no suppression mechanic in gtfo
Are there any tips for new players who might be struggling at r7b2 and r7b3?
Well first of all why are you doing R7 if you're new instead of R1
As for tips... What the hell were those missions again...
The fog and the Satan's fog?
they arent recommend for new players bc of the stupid hard level
Biotracker. Use fog repellers wisely. Bring Cfoam and mines for B2 and you could consider 3 turrets for B3 - Cfoam doesn't seem work as well there.
r7b2 double uplink b3 satan's fog
b3 I had 3 close runs
extraction alone is hard
God i hate fog
extraction with overload, damn it is frecking hard
fog is a challnge
I started when there was only r7, before the alts started coming out
but the hard part is that u have to coordinate
But now I want to go back at the game since I have time
if u dont have the package in overload then it would be easier
but if u have the package, the guy with that need to drop it then cover shoot then pick it up
Ye we decided to pick that thing up all three runs
Bad decision
fog repeller really help too
id say ditch the fog turbine and let 1 guy carry the cargo
its techniclly hard as f to do it without fog turbine
So do it only with repellers?
i dont recommend that
u need some fog repeller when siting at extraction
u can throw down some when enemy come to u
so that the guy with fog turbine can drop his foggy and shoot
Should we be going for the secondary objectives in missions or better leave them for a time we are more experienced?
What was the secondary in that mission again?
The ones that take you to the other dimension?
so i would call them teseract
Only the third one was a problem in our runs
teleport and defend, defend time increase each time u pick up 1 cube
u can cheese it
How?
there is a platform than can be climb on top, get up there, kill the shooters and flyers, ignore the one below u
then when the giant meatball come, place a sniper sentry down and let it do the work
Hmmmmm. Ok, will look for the cheese on youtube to get a better picture
Thanks for the advice
Oh and also should I start with r1/r2 or continue with r7?
me just arriveds but r1 n r2 r easier than r7
r1 r2 and r3
That's a corrupted uplink
Technicality. There's two of them, so it's a double uplink.
You're reffering to corrupted uplink.
Less confusing that way.
Isn't there technically two of them in R7C3 OvL?
ye
Doing them at the same time probably wouldn't go too well for the game, would be hard to handle
Except R7C3 because they don't spawn anything and get rid of waves
Implaying it isn't already
Worst part
... Nvm the army of black scouts is the worst part.
Charger scouts no c-foam are prime coop experience
meanwhile r4B3 is 3 uplinks for main and it has a PE
that's not what I meant
I only refer to double uplinks as uplinks that require 2 terminals at the same time
And to be honest I believed everyone else did too
never heard anyone say that R7B2 is a double uplink because it requires 2 distinct uplinks
I've also never heard of R2C1 being called a triple uplink either tbh
it's ok. don't panic about it. what is really more funny to see is people saying that those levels are too hard for new players when they are r4 difficulty at best...
I agree that corrupted uplink is probably the most suitable name for it but I'd rather not call those "double uplinks"
I dont find R7B2 hard either but whatever
r7B2 and r7B3 are comparable to r4b1 and r4b3
Usually, as a metric, if I can do a level first try with bots then I won't call it hard by any means
Are we taking the fact that R4 had no boosters into account?
which is funny because you didn't have easier options to train yourself as a player. you just had to do it back then
I'd say both R4B1 and R4B3 were harder than R7B2 and R7B3 tbh
R4B1 had ||mother,reactor,lots of sleeping giants,poison fog and hybrids, also had more scouts IIRC (incorrect since I believe you always could skip one in Extreme unless I'm misremembering)||
then it would be even more hilarious 🙂
What does R7B2 has compared to that?
IIRC only second zone in extreme has a lot of giants?
Dunno man, R7B2 seems way more basic than R4B1
i did say at best
is there a pattern to the scouts tenticles or is it random?
No idea honestly.
what is the gtfo lvl with the most resources, in all of the rundowns
Oh yeah, that level is bonkers.
R6d1 might have more but it's condensed in a single zone because boss fight and they really didn't want people to be softlock there so it's not gonna be the whole level that you find almost umlimited ammount of resources like for r7d2
Makes you wonder what are the lore implications of why the fuck some server room was just filled with supplies like it was some sort of last stand zone.
Actually really funny to think about that. They must have been preparing for something to come through that teleporter.
But that's the thing - there are no teleports in D2, it's a dead end access point for BIOCOM.
At least we haven't seen any.
Probably was just used as a storage hub for resources for the immediate area, like the medicine room on a hospital ward
I bet the chimps put them there
If I could smack you - I would
don't threaten me with a good time
😭
average gtfo player
If you mean tentacle timing (and not direction), scouts extend tentacles at regular intervals, although maybe with some variation. You can make them extend tentacles early if you sprint nearby or shine your flashlight on them for long enough.
i was more so asking about the "spread" pattern if that makes sense. like sometimes they have a small tentacle that goes in a certain direction, would that same tentacle go the same direction and distance?
Ah, I'm not sure about that either. Could maybe do some testing ingame, if you get above a scout(s) and make it extend in the same spot, and compare screenshots
thats what i was thinking but thought i would ask first to see if anyone had done it before doing it myself
if there's only one pattern I would assume it's based on the direction it's facing. But I would only expect a max of like three preset patterns that they pspspspsps out
@naive field wya
how do people not have fear of LITERALLY RUNNING AND JUMPING UP TO A SCOUT TO TAP THEM IN THE BACK OF THE HEAD WHILE TOUCHING LIKE 10 OF THEIR TENTACLES, like WHAT IF YOU MISS??! THERES SUCH A HUGE CHANCE YOULL JUST HIT HIM IN THE NECK OR SMTH CAUSE YOURE LITERALLY FLYING TROUGH THE AIR WITH THOSE MANOUVERS
spear user here
skill issue
they'll go zoomy zoom with the knife or the hammer and either straight up goomba stomp the scout or become a shuriken with the knife
skill issue mate
well
probably
but
man
u either get too good at the game to the point u use knife to kill scout

I reckon knife is easier just from the way it swings
nah
knife is stupid
u cant get to close or else it will stab the shoulder
and the scout will wake up
So basically learn distancing
yea
Even then most cases you'd be jumping up to get a better angle
because the scouts can't hurt you and the scout waves aren't that scary
if you have enough practice and know where the head is, 99/100 times you get the kill
the 1/100 that you don't get it, you still do fine
I prefer not losing resources for no good reasons If I can help it.
When bored I just tap scouts with high cal because I can.
Also as a spear enjoyers killing scouts is like my thing.
this guy uses high cal
tfw when you try kill a scout with a spear but the person with the hammer can run in faster
unless you use a bhop macro which eh
beephoppers stay winning
When desync is like. : Yeah no. You wake up the scout
spear users stay losing 
not saying im not hitting the head, but it is pretty hard to hit it when youre jumping around (from my experience at least)
brrrrrrrrrrrrrrrrrr
why do u jump around waking everything up before the scout is ded and tell all of us that it is pretty hard to kill the scout and questioning about why we dont afraid
someone else was, i just said it as an example
we call that skill issue
😑
people get to know their weapon paths through time
once you know what you're doing its pretty easy
ok knife user
this is discrimination
even i kill the scout 99% of the time with knife
with the bonus of looking cool while massacring
whatever you say, knife user
yall disgusting. everyone knows the bat is where it at
Imagine jumping
nah i unbinded space bar long ago
I ironically wanted to do that in Titanfall with shift once.
The no sprint playstyle.
Still end up top 3 somehow...
nah i got a side mini keyboard for alt buttons
did we ever find out what happened if you basically filled up on cosmetics when r3 dropped? or was there just enough for now
There was enough
I wonder if they will have a massive cosmetic drop sometime soon especially with R4 coming out.
They will forget

since we are getting alt versions, does that mean the the original story is essentially "scrapped"? or will we have two different stories and only one is playable?
The whole story changes, so now just think of the lore as ALT:// lore
Example:
Before: the NAM-V is infecting stuff
After: The ALT://NAM-V is infecting stuff
so is it out with the old story and the new one is the official one sort of deal or are they both still happening in parallel since we still have r7 and r8 to go
im trolling lmao
its the same lore as the old rundows they are just re-releasing them so people can play them
The lore on the terminals is the same as before (as far as i know i just play the game, but im fairly certain)
oh, here i was thinking it was two parallel time lines going on, that makes much more sense
Maybe, thats the beuty of lore, anthing could happen
I believe bishop is actually Twilight Sparkle from My Little Pony
There's definitely some bullshit like timelines or something going on, but I don't know the details. If you haven't already you'd be much better off asking the people in #gtfo-lore for what they've pieced together.
If you're wondering why I'm so sure of there being some sort of bullshit going on, there's a log in R1B1 saying something about an extra mask with Bishop's DNA that he had never been issued. Also I remember people saying something about timelines or something.
I can't say if the lore is exactly the same as in the original versions of the rundowns because I started at R6 and never really cared to check the terminals for logs then, but I know that new logs got added in at least ALT://R1.
i could prob ask the same question just in that tab and they mihgt be able to make more sense of it
Vampire Zombies
🦇
🧛♂️
Whatever you do DON‘T make jokes about the lore in there






