#gtfo-related-questions
1 messages · Page 46 of 1
I think this has the descending notes we might be thinking of
I'm not entirely sure what cues this music to play though, maybe being in a zone the game knows you have cleared out and there are no enemies?
exploration music plays when u enter a room with no enemies and u
explore
if im not wrong
cause most of the times u hear em enterin a level or enterin a zone
then when u come across an enemy, the music fades out
it can happen when theres room separators too
so it happens any time you backtrack?
I got a good feeling you're bopping to the classic Simon viklund cover of a phantom of the opera classic
not every time, idk if with backtracks, i dont think ive heard it, its more when ur explorin new zones
when u enter a new room and u just walk into it
u can notice it super clearly wirh r3a3 in the second room u go into
im playing the second level of rundown 1 and i encountered an enemy that has some sort of feeler things
what do i do
i accidently triggered one on the last level because i couldnt kill it with my knife
ah yeah u can only kill em with knife on the back of the head and its super unreliable
if one of ur team has a spear or a hammer
u can tell em to try hittin em too
... in the head, obv
its bots so i dont think they do melee
you can shoot them in the head with some guns for an instant kill if you want
But in the long term its good to learn how to kill them silently with your melee weapon (and with knife and bat its harder)
knife is super nice when u have other people on ur team to back u up
ok i will probably start bringing a different melee weapon then
would it be fine if i finish off the normal enemies in the room and then kill the feeler enemy with a shotgun?

yeah
yeah thats totally fine
what type of shotgun tho
im using the combat shotgun
ahhhh
is that an issue too lol
it seems like im not picking the best weapons for playing with bots
well its nice for some levels includin that one but yeah its a bit hard to kill scouts cause i think u need to like be at point blank and shoot it a lot, tho im not sure i dont remember it too well
is it on like
the main room? the enemy?
or after another door
oh i cant use images
its behind a security door that requires a keycard
thats basically touching the main room
mh
well if u absolutely need to kill it and cant sneak around it
get behind it, and spam ur combat shotgun like three times on the back of the head
or
u could try to get to it and jump and hit it with ur knife on the back of the head but like thats way harder
yea im just a little nervous because i need to search the lockers for the objective and there is lots in this room with the electric locks on
if i mess up once it will probably call a hoard of enemies
good luck :]
thanks
well it triggered and called the hoard
thanks for the advice anyway
at least its gone i guess
it turned out they can climb up ladders
electric locks have an alert radius. They dont alert the whole room immediatly
yeah startin em is so easy
enemy screams in rooms? 
Is r7e1 possible with 3 people ?
yeah but its gonna be a lil harder
bots i think had an update to help with the level but i have no idea if they work or not
has been done in duo without using glitches
Definetly quite a bit harder tho
I have tried with a bot and he just shoots Pablo and dies
I think that has a radius too but theres just a domino effect
or maybe screams do affect the whole room 
Twas indeed exploration music, thank you. And thank you for the extra info too @ocean spindle . I think I have my music turned down low and probably just noticed the melodic parts
yeah
its a super nice song tho
i think it feels nice considerin how a lonely zone feels like
its like
ksmdk idk its so good
"say goodbye to your bollocks, we've got: a sick remix"
All of the exploration themes are good stuff.
You can hardly tell there's 12 of them, either, they blend right in.
me and the bois when exploration theme 6 starts playin:
Regarding R1C1's thing about waves, AFAIK (I could be wrong on this) most (all?) reactors have a set numbers of enemies that they spawn, so inputting code ASAP is useless unless you worry about completion time or some other time constraint
I'm not sure if there is a mechanic where waves that spawn late can be cancelled, but almost no reactors have late waves.
And I can confirm from some R4E1 dump truck shenanigans that those waves do stack up.
Yeah I'm also nearly sure they just stack up and spawn as soon as enough "slots" (or whatever) are free
so speedrunning reactor just makes the alarm into a surge alarm
not quite
😳
since most reactors simply dont have waves spawn outside of the actual waves
so you clear them, insta get code and input it immediatly
theres a funny you can do on R2D2 tho (you can go into zone 200, where key might be for zone with terminal for code 8, early)
meaning you can do the alarm mid reactor wave. This leads to some fucked up stuff where they keep spawning while theres downtime (due to you inputting code asap) and then spawning when wave 9 starts still
Reactor waves stack up and enter a queue type of system. Now if you had some way of cancelling alarms you can get rid of all waves stacking up.
r6d1 reactor stopped all waves on completion
meaning it deleted its own queue too
i still dont know why they did that
but probably something broke if they didnt
like all the other bandaids
like r6d2
with the bandaid for the bandaid
cant use the special spawn spots in extreme so have to put the wave event somewhere else
but then the waves dont end
so they add another stopallwaves to finishing all the scans
maybe fix the issues 
maybe they will figure out why cells become static spawns for alt r5
so we wont see them put a 1000k end weight on the R5A1 extreme cell
to have it be A anyway
its crazy that they rereleased R2B2 and still haven't figured out that the gens are random based on build seed
could have removed the zone and accepted defeat or just actually fixed it
there are deffinitely ppl working on the game
do alarm waves take priority over queued reactor waves?
i remember one of the r5c2 alarms being able to be done during the actual reactor wave and not having backed up spawns
ima bout to call in sick to work thinking about this tbh
Probably had the stop all waves on win competition for the reactor
unironically do not know
and havent tried the reactor speedrun yet so couldnt try
good point tho
Alarm waves are different that reactor ones
They don’t add to the stack unless they met their requirements
yeah but like if you are doing an alarm mid reactor wave, do you get the reactor wave, or a separate alarm spawn which will put a reactor wave in queue
I think it will depend on condition
i dont think priority exists in any pure form
If there both the same it is rng or maximum min time decided
its whatever happens to be first in line that has enough space to spawn
if theres only space for 3 dudes
I feel like reactors will spawn more often they tend to have a low minimum spawn time
and one of ur waves wants to spawn 3 dudes
while the other wants to do 5
it will pick 3
Any tips for r7e1? Other than get better and don’t die ?
dont stop livin
where you die? like give us more
My friends and I die trying to do the scan for the cell, but I have a general idea on what to do after we get the cell
Basically the alarm of that level
oh boy
Be a bit patient, bait the immortal around, don't get greedy and try to scan when the guy is bearing down on you
so first alarm
Put some turrets at the entrance of the zone looking out
this+ get rid of any bots of they are there.
they'll attack immortal endlessly
I am well aware that what we have gotten to is like 10% of the total level
🥹
And the rest of it is not fun
2 turrets on stairs down , have bio constantly pinging
don't bring mines
So no sea foam then ?
you want cfoam in the long run
re read
bio 2 turrets cfoam
We have 3 people total
drop a sentry I guess
thats gonna make life harder obv, but drop a turret or the bio then
Gotcha, I’ll see how it goes later, and ask if we still need more help
good luck
So one sentry on the stairs down, on the top. when pablo is close run to the other side of the room, then when he is there go back for the scan.
It is very dooble with one turret bio and foam
The rest is just standard pew pew pew
The get off my lawn protocol
basically
also obvious but kill the snatcher before launching the alarm
Yep
hi, how good is the game to get into as a solo player (as in, i dont have friends i know already with the game, but would play with people here)
helloo, well theres bots that can fill in spaces, but the game gets exponentially harder
i do recommend playin with other newies, or u can do one two runs with bots and then decide
just some advice if u r gonna play with people
ask to not be carried, be sure to do the tutorial first [Training]
make sure that everyone joinin ur lobby joins ur vc
It won't be as good an experience as getting into it with your own group but if you queue with other new players you might find some people you can gel with to play with again in future. The majority of people you find in lfg are fine, but there are some people that rush, and unfortunately recently some hackers that deliberately ruin the experience
solo you'll get hardstuck. the bots will help you to a point but it stops as well. so take that heavily into consideration
i still say we need that
extra bit of security to enter this discord but mh
i getcha, its definatley something i want to properly learn, but if I should see if i could get some friends to join me or if i can group with people from this server
Are there for you
yeah the bet
experience is learnin all together so
if u can convince some friendos, even if theres only three in ur group, more than enough
i see, thank you very much
what b a nice main weapon for chargers? im playin 3 bots but hel shottie isnt very good for the level
Main?
...
I don't know, nothing really... Chargers are primary patients for special weapons.
I guess something mid-range as to not let them get closer? Any of the assault rifles, carbine... Everything except the SMG, basically. HEL shotgun included, that thing stunlocks giant chargers into oblivion. I guess there's something else its failing at.
magdump
just because it isnt the most efficient doesnt mean you cannot make it work
If 3 strikers are running at you, and you burst cannon the first one, will the 2nd and 3rd bullets kill the strikers behind, or will all 5 shots be eaten by the first strikers body
And does this change as host vs client
we had a discussion bout this once
theres two sides, one say the body fallin off doesnt matter at all almost all of the time
the other says u can get like 2 or 3 kills at max
if lucky
so i have no idea
ive tested it
a bit
and i can get 2 kills ok so
i know there is a mod out there that fixes dead bodies blocking bullets but i don't actually know how big of an issue it is, in practice it probably just depends on how the body ragdolls and how you control the recoil
r3c1? i took hel shot and choke mod
which is kind of a "get the baddies of me right now" loadout if you get overwhelmed
it really depends on whether theyre sleeping or charging
ok im stealin that
your kills are delayed as client
until they actually happen it will keep blocking bullets
for host things die instantly
Does this have to do with the way burst weapons are coded? Or just the speed at which the bullets are fired
Speed at which bullets are fired
what's up with the 2 extra power cells in R3B2? is that intentional?
Yea
2 generators and 4 cells, doesnt add up
it's a choose your path level kind of
Used to have the fog turbine lock behind the side with one cell
So you'd do the back zone next to mother for the last cell
5 class alarm gives 2 cells and 0 resources
and 3 class with one cell and some resources
kinda makes that 5 class worthless
Most people will just take the easier more boring one
I did both back to back and had 3 cells at the start 
nah I dont have any difficulty, I plowed through R3 in a day
Im just curious if that was an oversight with the extra cells
ah then if u did it u will remember that if u did the 2 cell alarms u dont have to go through another zone
Pretty sure the OG R3 has resources on the double cell side
but then very low on ammo
if u choose the lower difficulty u gotta go through the other zone to get another cell
You don't have too
maybe but ah u can recover
that zone is mandatory, you cant skip it
ah then no idea
and it also has a cell
wait
and we end up with 4 cells
nope i dont remember it
basically there's too many fucking cells for 2 gens XD
i could swear theres three generators but im just stupid
no wait
there are three
r3b2?
yes
there are three
I remember one at the start and one next to mother
one in the beginning, other in the spits zone and the final next to the boss
so i do make sense
right
if u go into the high alarm u dont have to go into the side of the boss room
u can just go in
well it makes sense now, I forgot about the one in spitter zone
yeah
but then it's 5 cells, not 4
well i only played the level once so i had to read the wiki
3 at the start, 1 in spitter zone and 1 in zone next to mother
class 5 is a fuckin trap ngl
well yeah u arent supposed to open
both initial doors
yes that's what I mean
you have no reason to do it rn because theres so many resources in the second to last zone
mh
the extra spawn barely even matters
also I dont recall ||giant chargers|| being in old R3
They weren't
they werent yea
The Charger scouts weren't either
Both added in latter rundowns
I really like that change
pity we dont got a single surge in R3
sorry if it was asked before but, are any of the 4 new guns in this rundown worth using? or are they just like worse versions of current existing guns like the dmr/sniper
all of them? including the burst cannon?
is the hel rifle better than the sniper?
Hel rifle is ass, don’t trust anyone who says it isn’t
Hel rifle doesn’t rlly fulfill the same role as sniper tbh
hel rifle is fine lol
not op doesnt mean its bad
but yeah it does not fill the same role as sniper
hel rifle has no precision
you dont take out high priority targets with it
unless its staggering giants or stacked giants
You have to play around the penetration, except the penetration literally doesn’t work how it’s supposed to so you never get the value you’re meant to get out of it
what do you shoot with it then?
i see. and how does the new drekker main weapon compare to the existing dmr? i usually use dmr for my main but it seemed like drekker is really similar
I mean
even without pen hel rifle has no stats to make up for compared to other guns similar to it
(dont fucking mention hel gun)
Rifle is decent, it’s kinda like a long range pistol
Don’t think I’d compare it to dmr tbh
And continuing this, hel gun is still insane despite this cause you can use it for basically anything and it’ll do well
decent damage vs bigs, good vs smalls, good against chargers, the pen is more of a bonus than something you need to play around
Don’t see much reason to run hel rifle
I guess one shotting a charger wave is cool?
blows my mind that they didn’t nerf it or bc
ye
moment
Buffed it a bunch I’m pretty sure
lets keep collectively shitting on hel rifle so for R4 we get hel rifle without the shot delay
does the pen bug only happen on hel rifle? or happens with helgun too
I've seen people saying things along these lines but it seemed like they might've just been memeing. Do you have details on it?
hel guns op, rifle is fine
if rifle was fixed it would be more fine but still not op
I consider them both to be OP, fwiw
but if hel rifle overpen is wonky in some way I'm not aware of then that colours things
hel rifle gets as much ammo per refill as choke shotty for some reason, so even without overpen it's fine against high priority targets
it looked really embarrassing when we went from r5 hel rifle to r6 choke shotty, which was prior to the r7 choke shotty ammo buff
basically the bullet hits an enemy, detects it again and hits two times
and so thats two hits in a single enemy
guessing you're not double-damaging a single giant with this for some reason?
and even so, this seems like it'd effectively reduce overpen to 3
which is still enough, >3 pen lineups are pretty rare
fair
sure
graphic seems to imply calculation carried out in similar manner on all hel weapons
is hel gun calculated in a different way?
the hel gun is good anyway
I agree the hel gun is good even without pen
i prefer precision rifle /j
hel rifle without pen... might not be amazing, but is a pretty absurd base to add pen to
is basically chokemod but a bit more range and charge time for shootin
and an extra round per clip
lower precision multi is the one that I'll actually pay attention to
the only reason to use choke shotty right now is because it's the premier boss killer
fwiw it's a pretty decent reason
ah yeah fwiw
for world inmense wars
still, r7 onward weapon balance was interesting for really downgrading how impactful you could be at long range
we went from hel gun and r6 sniper, to r7 sniper, choke shotty, high cal
i dont recall range bein nerfed
i prob missed it i only saw the mag size from snippy
sniper received an ammo nerf, no range nerf
choke shotty didn't look all that pretty next to hel gun, but r6 sniper really gave choke shotty no reason to exist
ah yea not mag im stupid i mean total
also idk if thats true but idk enough from r6 to
really
make an argument
my point was more that yes you could still hit the same at the same range with r7 sniper as r6 sniper, but not nearly as much because your bullets became more precious
with r6 sniper you shot everything
bigs, smalls, chargers, whatever
down like one big with sniper and you were already ahead of choke shotty on a per refill basis, you could sink the rest of your ammo into smalls
now you kinda really want all 3 bullets you get from a refill to go into the heads of bigs
i haven't played this game in forever, what rundown has the easier levels? i hope rundown 2 has easier levels cause i rlly like the helmet
thanks!
its oke
those who know
@craggy pier how do you do the text coloring in your name in game?
aww dang was hoping it was unmodded ah well
🚨 🚨 🚨


Mr Electric zap his pp
When me and my friend tried to clear R3C1, after we got the hsu and run back to extract there was a pretty large wave of charger, is that supposed to happen? I swear there was at least 10-15 of em
it's do be a ramping up Error alarm
More and more
Oh
Speed is recommended
Is better to just shoot the HSU room?
You don't have to. it does not ramp up that fast
I'll try to do it faster then. Last run, ran out of ammo. got bonked by 5-6 charger while scanning
But when you got the HSU. time to walk back. Shoot any wave that Spawns in front. Waves that spawn behind you could use a door + mine somewhere on the way
They spawned on the door next to extraction ;_;
Well they gon spawn 2 rooms away. which one is rng on every wave
Also when reaching extract I always had a big wave of chargers so it .ight be so that the extract scan Spawns a full wave just for the heck of it or something
Only did it 3 times so not entirely sure yet
What about weapons? I used Regular Shotgun before but it ran out of ammos pretty quickly
Carbine was a horrible idea on my end tho
nice to see someone we came to the same conclusion
if you play with pump shotty play more defensively
you usually better when it comes quickly giving the team breathing room
Gotcha
It’s all penetration
somebody already kinda explained it to you, I’m pretty sure they coded it so you can’t double damage a single enemy, so the pen just gets completely skipped, shooting through limbs seems way more consistent for getting full pen than going through torso anyways
i can pen you
hes got a tiny helgun i got a big hel rifle 
LMFAO
its all about the right technique
nothing worse than unsolicited hel weaponry
would explain why my hel gun leaks in the morning
Any other hel revolver enjoyers? 🙂
hel revo its circumcised helgun


I don't want to think what the hel shotgun is
it's when your load sprays instead of being singular
Slug shotgun when. Then again HCP and HEL rifle is basically that...
What would even the point of slug shotgun be.
50 damage? Giant killer? Close range sniper rifle?
I think it would play very similar to choke mod or HCP(post nerf)
Scattergun. It will solve all problems,.
Maybe we should get a KS-23. It would be handy.
Well, its scifi successor that is.
No realistic guns here, save for that mac10 looking weirdo
yeah gtfo is much more sci-fi than modern
Do hel weapons work on tanks and mothers? e.g. will they hit 2+ tumors/ will they penetrate though a tank's torso and hit their tumor?
No, they are limited to 1 hit per target.
Although hitting multiple parts of an enemy will reduce your penetration.
👍 Ah preciate the response, learned something new as well
.
.
.
.
what is going on?
.
is there a log somewhere for showcasing the R&D $$$ spent on Burst Cannon vs the Machine Gun? The 2 guns don't even compare for performance and I want to know why
No.
In fact we haven't gotten a single log describing any of the weapons or their history.
The only thing we have on record is how prisoners collectively learned out of nowhere how to use industrial Cfoam dispensers for reinforcing defensive positions.
we have also just general info on their companies, kovac is security, omneco produces gas tanks and lightgas guns
techman just seems to specialize on fast firing guns
put machine gun bullets into the burst cannon magazine and see what happens
so considerin they made the two machineguns, a burst weapons wouldnt been hard to make
The real question is why though
What's the tactical value of a burst fire machine gun
Machine guns are primarily suppressive fire. Can't suppress shit with a burst...
You use real machines by bursting them otherwise you gonna melt the barrel
i guess they considered how a fast firing machinegun could mow down a lot of people, but what would happen if all those bullets hit way faster
it had to b on a burst tho cause if u tried to let em out all at once, would b
hard
Cover penetration? Anti-vehicle? The caliber does seem to be surprisingly high
maybe somethin like
hittin well protected targets, or even solid surfaces, like hit an enemy through a wall?
idk
idk guns
found somethin on wikipedia
An automatic cannon or machine cannon is a fully automatic gun that is capable of rapid-firing large-caliber, armour-piercing, explosive or incendiary shells, as opposed to the smaller-caliber kinetic projectiles (bullets) fired by a machine gun. Autocannons have a longer effective range and greater terminal performance than machine guns, due to the use of larger/heavier munitions, but are usually smaller than tank guns, howitzers, field guns or other artillery.
i guess all this
but in a smaller pack for it to be handled by a human
'Although capable of generating extremely rapid firepower, autocannons overheat quickly if used for sustained fire, and are limited by the amount of ammunition that can be carried by the weapons systems mounting them.'
hm
Hm. So basically they attempted to make a bolter.
judgin by the warhammer wiki
a bit yeah kinda
but i see a difference on just a slug shotgun for example
and an autocannon, since with one u can hit multiple times and wear out surfaces a lot quicker or hit multiple target at the same time, where as with the other one u only hit once and may be more powerful, but w/o those other pros
Hm, that does make sense.
The recoil control on BC is supreme.
Yeah, I can imagine 5 high caliber bullets hitting the same spot causing problem even for armored vehicles.
yeah with a machinegun the caliber wouldnt b enough to really destroy a very hard protected vehicle, but with an autocannon u could really damage it with maybe not the speed of the bullets of a machinegun but in a more effective way
aight glad we resolve this issue :D
Which further proves its ingame role as a giant killer
yeah
machinegun for smols burst cannon for bigs
Oh no not again
whut
im not doing this again man
There was a 5 hour debate in #gtfo-spoiler-chat about BC. Don't worry about it.
ahhh
yeah not gettin into that
this examples with the autocannon were irl
thank u
autocannon machineguns irl
Why burst Cannon have half the damage of Sniper but 5x the ammo
I'm on lunch break and need something to read tho 😦
cause numbers b funk
if u want something to read ask d4 about his tier list of weapons im sure thatll provide entertainment
people were being wholesome in #general i'm sure that'll occupy you for 5 minutes
sniper keeps losing
otherwise you can read diabetes statistics with me as I write this assignment
yeah but has a precision multiplier that is very nice
thats why u need three shots to kills a big with body shots, but one for the head
Both should be losing 
sniper stays with one of the bests sights in the game dont even debate that, its ttrue
(its not)
Alright so there we go. BC is just lazy man's sniper.
I never was into headshots anyway.
shut up
LMAO
#general chat 🤢
I keep forgetting general exists
oops! all 12 year olds
probs for the best
It's hidden and ignored in some server subcategory that I don't even open.
um
no way they added the losing exploit
Well, minus body shot damage and precision multipliers...
these devs are crazy
these devs must be stopped
Precision rifle users that shoot the head first then say "headshotted" are gigachads honestly
time to make the hel shotgun a burst fire weapon
Hmm... Honestly...
hel shotgun fires 3 bursts at once
still doesnt kill a sleeper
truly inspirational
as a double auto shotgun user this post is very disturbing
yeah but thats too specific
HERESY!
r8 will finally implement the burst scattergun in the files
nah u just gotta b close
hel shotgun stays losing
Don't forgets Burst Scatter also pierces
i cant wait for the burst scattergun
auto scattergun sentry
this hurts my brain
no yeah its wrong its oke
(he hates correct opinions)
aka the FPS consumer
rey jones cant handle the truth
play at my level
gtfo players wont open their eyes to the light
this is so sad
truly unfortunate
i played blind
the woke virus has affected them all
and what light am i suppose to open my eyes to?
the sleepers light
look at their insides
What's the point of a gun if its effective range is 3 meters...
AHHHH i see
its not the guns fault you are scared of sleepers being in your face
when the gun has all the power to protect you in that state
I mean realistically
realistically the hel shotgun doesn't even work
machine pistol is garbage, autopistol does the same thing with more stagger
autopistol is garbage, machine pistol does the same thing with more damage
Imagine owning a home defense gun that can't even kill an intruder across your kitchen room
as an actual gun
Buy a katanas at that point
hm today i will make a shotgun with an effective range of 4m and the second highest aim spread in the game. wait also give it cone size of 4 and shotgun spread of 3, this will be a good weapon
Both are great at making headless babies
... either im so good at double shotguning that it doesn't matter anymore
or you guys suck
laugh at this guy
cause i have no problem
he thinks hel shotgun is good
yes if you are like me
idk if i wanna be like u man
aka inside enemy wave
No one can be like you rey
True
I'd have to like Zaero
HEL shotgun is good, but for all the quirky reasons
please stop lying to me
hel shottie more like
uh
haha am i right
Hey, it carried me through R7C3PE. In a quadro setup nonetheless.
You haven't experienced fun until you simultaneously stunlock 3 giant chargers into irrelevance.
no
it was fun af
Dance, mfkers, dance
no you didnt
yes i did
it was really funny
liar
how is it wrong?
record
i don't record my gameplay
skill recordin issue
sorry ):
yeah my bad
False.
i have to get better
HMMMMMMMM nah True
Incorrect
HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM nah correct
HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM nah yes
true true u r wrong ||haha u arent we trollin em||
do you mean to tell me that with a pierce of 2, you staggered 5 giant chargers at once
damn thats too high of the skill ceiling for me to counter
you win
yes oh so sad we surrender
if you are far away enough
the spread will effect it
i was trolling before, but now you're actually lying to me
i didn't say i killed the chargers i said i stun locked them
nope
14 bullets its a solid 5 10 seconds if u shoot em well
Just wanted to know if i am the only one who cannot find any lobby with the matchmaking
giant chargers have a stagger hp of 40, each hel shotgun pellet does 3.34 stagger damage, so you need 11 of them to stagger once. hel shotgun shoots 8 pellets at once thats 2 shots for 1 charger, 2 if they're lined up perfectly. Maybe I'll throw in a third if im feeling generous. aint no way your ass got 5 at once
no its not just you
i suggest looking into LFG channels
Matchmaking is dead
most of it anyway
;-;7
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
just some advice!
ask to not be carried, be sure to do the tutorial first [Training]
make sure that everyone joinin ur lobby joins ur vc
Keep in mind. The tutorial teaches you the bare bones and doesn't go in depth any further.
but great for learnin the basics
I just jumped in. R7C1 was my tutorial. It works.
looks at R6C3
I fucking laugh at the clown trying to teach newbies in that level
Who have never even played yet
THAT.... would not be a good level to teach
"Wait what's up with all this stealth? What happened to the action and running for your life?"
"So this is a game all about running and gunning?"
tbh my first level was R5A1 so... it wasn't that great either XD
fun level to play tho
We then went to R6A1 after the obvious fail.
And the newbies just went running and gunning
I just despise the guy trying to flex his hours and that he plays with another guy (whom I played with long ago and one of the original people who joined his server outside of GTFO for LFG)
Do the various weapons makes different sounds levels when you use them to kill?
Or does the knife have an equal chance of waking up a sleeper as the hammer
knife makes less noise
I see
Is there also some solid primer on aggro? I've red that you can manipulate the order they wake up in by flashing your light or some shit
Technically yes
this is probably referring to using ur flashlight to make a group of enemies thump so they sync up
No, I know of that one.
Wake up. Not pulsing
oh I'm not sure then sorry 🤷♂️
Uh please elaborate?
Seems useful to know for taking out tight groups
Kill enemy while targeted enemy is pulsing within range for it to wake up. Ofc make sure other enemies are sleeping
I haven't practiced this myself much but supposedly while an enemy is awake killing them won't make noise
Which you have to control your movement and know your melee ranges to not alert others and move in for the kill
Next to if you need to hit head/back of head
Hammer needs roughly 1/3rd charge to kill strikers from behind to the head
While it is doable. It takes practice
I've had instances I pull it off but teammates rush in thinking the room is awake
But you could just stand next to the dude, wake him and then bash him too right?
Bashing is safer for 1/2 enemies if you fumble your hits. 3-4 alerted maybe
With bash I mean head kill, not body slap him
I believe it's specifically when they are beginning to glow red
A soft alert
Vs hard alerts they go straight into attacking motion
Yes
Same with sprinting
You'll notice this with shooters firing a shot out immediately if you sprint at them
anger
hate it when shooters do that
If your rushing not caring about alerts. Just slide once up close and bonk head
Also, I don't quite get the hammer. It's probably me, but the spear seems so much more useful in general if you're not going for knify
Spear is the easiest for stealth
Since you don't want to be sprinting anyhow
Whilst I still do the risky sprint jumps just outside of their detection ranges
I know some people have seen me do this with chargers
Sprint jump past them and bonk the back without alerting
or in combat
u run at it with the melee
but u cant quite do that for spear
ur prone to take more damage while chargin
and with hammer u can strafe or whatevs and bonk
I personally slide/look to the side then back
Almost habit to crouch to dodge shooter shots for me at this point
As they go for the head(your pov)
ah i just strafe
is it worth it playing solo + bots? or just solo?
depends on the level
I'd say A and B levels can be easy just solo
but C levels you might need bots
and D you'd need bots unless you're skilled
of course u need very high skills if u wanna play completely alone w/o bots
u need some skills to play with bots
and u need
to learn with ur team if u all new
this isnt an easy game
completely alone is very hard
doing R1B2 with bots rn 🙂 somehow still alive lmao, it's fun tho
good luuuuck
did a lot of backtracking 
didnt realize I was next to the objective for 30 minutes tryingg to clear out every sleeper from around the Scout
ah well thats why the ping and query command does things ksmdk
but u found it so good enough
do the alt rundowns contain the logs that were originally in them alongside new ones, or did the new ones replace them?
yep
Tensy weensy question, since google isn't being all that helpful.
Is it by any chance possible to C-Foam launcher a 'Normal mother' as opposed to C-Foam grenading them.
you can but it takes more than one full whack of cfoam, so questionable whether it is worth doing in a lot of cases
So the grenade is the safest bet?
The grenade is probably the most effective and efficient way of doing it
Okie
To quote the group.
'' So we can safely and humanely put 900 rounds into her head ''
What I mean to say is that if she is asleep already you can blast her to bits before she gets a chance to do much
End quote.
I like that quote
The situation is, she's in a room, the objective door is in that room, said objective door is a 'Motion triggered door' Meaning opening that door is very loud.
Being very loud will probably awaken the mother
and nobody feels fancy about the idea of dancing with her while clearing said door.
Why not take her out and then do the door?
Cfoam will surely make it foolproof, but if you find yourself without enough to gum her up you might be surprised at how fast she goes down under focus fire, as she will stay still at the start to try and give birth
Best of luck on your mum slaying adventures though
I'm backseating more than I'm due to
If you just sneak up, countdown and start blasting, she gon die very fast with the right weapons
And plz don't shoot the head 😅
But it fanni.
theres a nade on the level for a reason its a first encounter let em do it safely
Yes m'lord
Try to have someone dedicated on spawn killing the small strikers, and the other 3 just focus on killing her.
Just don't panic if she survives and runs away
next thing to do is, kill any small strikers left, fog rep if you really need to (the fog she does isn't infective), biotracker her, keep trying to destroy her bubbles
To make it short it's not like not killing her asap is a death sentence
why you give them the ez strat 😔
small strikers 🤨
he hates babies
big strikers, strikers, small strikers
In my head it's ordered
fair enough, never heard them called that before
my team does her a lot more flexible
i call em smols
mainly because its 2 bots and 2 people
not to be annoying but don't you only play with "hollow"
yes
whats wrong with "hollow"?
when was this
_ _
I managed it with 3 bots
no yeah i killed her with melee KMSKDM
since it's a word I didn't want it to get confused by it being also a name? is it unpolite? didnt mean to
A long time ago? 2 gift packages?
Sorry wasn't picking on the quotes but just wondering why you brought it up
Maybe I'm misremembering
I would've loved to see a video of that
wow how long have i been in this server
yeah wish i recorded it skmdk
benny hill theme going while slendy chases mom with bat
november 15 so about 5 months or so
but yes hollow is the only guy i really play with
to be fair I don't know either
I didnt mean to offend eh
we have 2 other people who own the game but neither of them play it
feels bad
hah
we have matchmaked once for r2e1 and basically got carried
i enjoy the difficulty uptick
Die together
or get carried together
Or die together
it only takes one
the game just suck
so many times it wont work
dying
Is there anyway to make shadows easier to see in settings?
up the shadow quality
Increase shadow resolution
It’s that’s simple?
yeah
I feel dumb now
it sounds dumb tbf'
do you need to play levels in order? or could I jump over say R2B1 straight to R2B2
the game puts some limitations on what you can host based on what you've cleared, but you are able to join any lobby for any level if you are invited
would the level count for me if I did jump a level?
or would I have to unlock its prerequisites to make it count
It would count for you
interesting
It would count. but you would have to join people who unlocked the later levels until you go back and do R2B1
you would remain unable to host
alright, thanks
No problem m8. Luckily R2B1 is just 15 minutes. so it won't be such a slog to come back and finish it
can iix syringe steroid me enough to kill a sleeping giant charger
fifteen minutes
i took like 45
30 my best runs
Bruh HOW
yes, in the back
oh sweet
wait
CROUCHIN SKDMK
R2B1 is two blood doors and One alarm. like bruv
yeah by that time i didnt know i could melee a giant so i just didnt kill shit
and i just search for the things like i could
Oh well
at the end i was so low health on the final thing i had to open it and run away
Huh I don't actually see the stats for giant charger, but I presume its the same as a giant striker
I said 15 min to be conservative. it took us just 10
wiki does not have them?
okay good
also why does the wiki says spear is the worst againts big dudes?
doesnt spear charge at the same time as hammer?
also wouldnt range help?
Hammer charges faster
apparently it takes longer
really? above knife?
but saying its worst against them is a bit wack
So Spear does not even have THAT
i guess knife its easier cause of course the stagger u do with it its amazin
knife is not easier xD
I like ragging on the spear but its fine at dealing with a giant
spear i would argue its better than bat
maybe not in stealth but eh
Spear is definetly better vs giants than bat
but the spear is also astronomically worse vs smalls than bat
no yeah im talkin bigs
bring back spear multihits 
the big strategy page in the wiki
wiki isnt perfect 
im not talkin smalls cause thats super obv
no yeah its- dude ksmdk
ik im bein nitpicky and what not but
i just found the page and found it weird :]
thats it
you could always edit it if its definetly wrong
ah no i need to share my ip or create a fandom account
and i just hate both options
ill porb just mention it in wiki chat at some point
Guys how do i be good at gtfo
bonk
I would answer but i'm thrash as of right now
hopefully someone answer that so i can learn aswell
🥹
Burst canc-
True!
Abandon shift button, aim for the head, don't spend too much time in fog.
BRAVOO
nice one
Is it there a way to get discord to notify on specific text people send in chat? I.e. someone posts an lfg for r7d1... could I get a notification for that only?
Don't think so
Its possible there is some script online that can do something like it but who knows
tryna snipe them egirl lobbies?
Got to get more monitors so you can watch all lfg channels at once for the egirls
I don't know what egirls are ya damn kidz
I figure its like hatsune miku or something
Is that Turkish 
I think so yeah
If you want to run R7D1 why not just post your own lobby though?
Laziness and more efficient use of my own time
I see
LFG (EGIRLS ONLY)
the game do have in-game voice
Can I kill a Scout with the Hel gun shot to the occiput?
it should be enough i think so
It worked 😄
it have more damage than precision rifle, and if i remember correctly that gun work on scout
The precision multis are completely different. HEL Gun can't face shot scouts (although you can spam it fast enough to two-shot), but PR can.
but techniclly hel gun still work
its just harder to work
and it should work if aim at the back of the head
it does, but your reasoning is wrong. "hel gun has more damage than precision rifle, therefore it can also kill scouts" isn't entirely accurate because of the different precision multipliers
how diffrent is the precision bonus?
according to this spreadsheet, hel gun multi is 0.8 and precision rifle is 1.3
damage to the scout is gun damage * precision multi * scout head/occiput multi
How do you think it works?
if you hit a weakpoint you multiply the result with the precision multi
weakpoint is head or tumours pretty much
u take the damage of a gun+ precision bonus damage
is that correct
the clue is in the name 😅
Sniper precision isn't +40, it's 2x
im a delicious potato ok
hel gun damage to scout head : 16.25 (gun damage ) * 0.8 (precision multi) * 3 (scout headshot multi) = 39 damage
precision rifle damage to scout head: 11.40 * 1.3 * 3 = 44.46
scout has 42 hp
Maybe you mean damage to the scout in this scenario but if you are wording it like that its misleading
the hel gun has higher base damage
^ Body shots on PR blow.
if PR base damage was 16 would it be useable
Body shots on HEL Gun blow through 
I'm unironically not sure.
If precision stayed the same, it would be kind of cracked on bosses.
how?
im really confuse with the precision stuff
You know how bosses have crit spots/weak points that you shoot to do damage?
yup
wait, does the damage scale with that
Yes? What do you mean by that.
it would 3 shot tank tumors and 2 shot mom tumors lol
All of the damage you do to bosses is always modified by the precision multiplier, because you can only ever damage tank/mom via crit spots.
i though you can only deal base damage in weak spot
That's actually not as crazy an improvement as I thought, doesn't it already 4-shot tank tumors?
Or is it a 5-shot?
No, it's a crit, therefore it counts for the precision multi.
4 shot if my math is correct
and boss have a ton of armor in not weak spot place
Tumors/bubbles act as head shots.
that explain alot actually
idk why normal mom die so fast on r3b2
though that they have 1000 hp
agreed, and looks like it isn't even too far away from 3 shot. A 13% special boost would do it
Tumor damage multi is 5x iirc.
3x on Tank
that is a freck load of damage multiply
yep, a freck load
petition to lower x5 to x2 multi
?
Yes, and lower its health accordingly
wouldn't it be 1.8? otherwise it lowers the damage 🤔
bear in mind the weakspot multiplier still
values lower than 1 just stop critical hits being super good, or rather allow the body shot damage to be better while keeping hs damage the same
ahhh
The vast majority of weapons have precision multis that are less than 1.0
Bullpup, Sniper, PR, Shotgun, and Choke Mod are the only exceptions, and Sniper and PR are the only weapons with precision multipliers greater than 1.0
Pistol?...
pistol is 0.87 looks like
the negative crit multis are purely for stunting smalls breakpoints
It can buff breakpoints as well if you'd get low overkill damage on the head.
interesting point
Negative crit values aren’t a thing
Imagine shooting the enemy in the head and healing them
when are we getting a support secondary weapon that heals enemies and allies on hit.
Im not sure how useful that would be
Pretty much all of gameplay is built around just not taking damage at all
So why bother
oh if it was pushed enough to be useful, it would be busted. any reasonable balance on it would make it ass and unusable.
Exactly

