#gtfo-related-questions
1 messages ยท Page 41 of 1
17 min
R1B1 is as long as you wish it to be
i never said its short or long with that 
but yeah. pure newbie obviously has other struggles
but beginners can take between 25 and 40 min
once they know the layout
25
nah longer
27.5 last offer
35 maybe
27.5
no :]
do you have a clear on R7C1?
:T
ok you have no say ๐

I have a question, in R7D2, when you open zone 213 to get the code to unlock the terminal, the striker in the zone automatically wake up. This happens every single time. We are not shooting into the room or making any sound close by, so to my knowledge they should not wake up. Is this on purpose or is this some sort of bug?
give us a clip for more insight
right now, the answer is, the room is silent, no auto wake up
I don't have a clip at the moment, but when I try it again, I will record. thanks
does the state of tentacles matter when killing a scout with melee/sniper? like tentacles gone, currently retracting, etc?
yes, they must be at 39 degrees
...wut
no
ty! can bots target shadows?
Yes
best special weapon shotgun?
depends entirely on the mission
Choke mod
it's a holdout mission, the one which has the 8 times generator thing
aka r1c1
I would take machinegun over shotgun for reactor
๐ ๐
depends on your role rly
hm, well while that is what i was thinking off, i took a pistol with myself as my main weapon due to needing a lot of ammunition to stay alive
if you dont have anti giant guns a choke is better than machine gun
in my case, my friend is a choke shotgun main
but machine gun goes brrrrrrrr
so he just abolishes the big guys
for general all round use normal shotgun is the best, for levels with chargers and charger scouts I'd definitely favour choke, combat shotgun is good if you're doing surges or lots of alarms in tight rooms
but just use whatever is most fun for you
it doesn't really matter outside of niche roles
all 3 shotguns are good pretty much
that is my ideal thought of choosing a weapon, but i haven't tried all of them out yet
so that is why i came here
r1c1 rly isnt that harsh on guns anyway. Tools do way more (and actually looting/holding smartly)
R1C1 is just 3 sentries and a bio and you are gg
our current strategy is to take 1 tool refill and 2 ammo packs
save the rest of the stuff which are closer to the generators
with looting i mean inbetween waves
and the bot ig just shoots and uses the biotracker
reactor*
ofc ofc
ig i will take the shotgun for this mission
thank u for the info
Give him a sniper and he'll abolish hybrids too
he ain't exactly a sharpshooter so i think he will reject the offer of taking the sniper
He'd have trouble hitting the enemy standing perfectly still?
lol
R7D2
smart
thanatos 
nono they were scammers
oh thats theranos nevermind
wtf are you on about
why you want to hold?
huh
we're not supposed to hold?
you are, idk what dj means
the thing is
we should hold in that room so that the wave doesnt spawn in the cell rooms right
put sentries on the bridge and chill up the top
ok
wave cant spawn in tank or mom zone
u can pick which one you wanna go to
waw
yes
u didnt know?
i thought it's just 1
u didnt listed cell?
3 cells, there will always be atleast 1 in each zone
ah well
just depends
on what ur team does
if they deal with one or anothr better, go there
generally, yes, but depends on what your team is running and what they wanna deal with
its super easy to kill tank in that room
you can even fight all the tanks and still be fine
plug in cell move on
yeah but you're holding there until you get cell
ig you could hold in corridor but I prefer big room
I thought he was speaking about the mainframe
I assumed by generator they meant the generator you plug the cell into
oh well defend bridge, gang on the tank enjoy sweet victory
no
no
no
Is it on the way back?
yeah it is
don't tell me
they spawn when i grab the cell or something
btw can you cfoam nade a tank
yeah i think so but doesnt last very much
They should only spawn from the direction of elevator/spawn until you reach checkpoint and then plug stick in the next room.
what lea said
if they woke before you even plugged cell
or a shadow giant came in
then thats a leak
After that however there is a possibility of back spawns (where you plugged stick aka dead end) and side spawns. Make sure noone leaves checkpoint room before you plugged stick since that sometimes messes with spawns and causes more sidespawns/backspawns.
If you go tank just hold in gen room til you clear tank then push for extract. If you go mum i recommend pushing forwards since gen room isnt the best room to fight her imo.
you can freeze tank with foam mine
would that mean a tank can be frozen with a full charge of c-foam from a gun or does it need to be instant cause the gun sorta just orgasms
what's a good way to deal with the tank that spawns
ikr
just pincer it, when it gets to the bridge have ppl shooting it from either side
dies super fast
if someone has sniper even better
cope
what?
death
anyways
should i go for the cell instantly
or stick around and get rid of the tank
thats what im asking
one person fetches cell while the others deal with tank and the waves
okok
or you can have 2 ppl clear out tank zone while 2 hold the waves, which is entirely doable
actually?
cannot remember
I usually bring pdw choke if code/cell fetching or carbine MG/shotgun if defending
its a rly fun level
gtfo is a very fun game :)
One charge of cfoam is not enough (I don't know how many charges would be required but a cfoam trip has more foam value than a full charge)
iirc a cfoam trips "explosion" just insta freezes no?
and then it also spews foam
its easier to show with a tank needing 2 foam grenades. And 1 foam grenade being more foam than a full charge of the launcher
u just need like 34 globs
just use all the foam :]
yeah fuck it whole squad now on cfoam duty since it is 34 blobs
This is what I did when doing the level with my friend's
Popped door, went back to help clear tank, then once it was dead went for cell
But whatever works for you
for r7e1? yea
sad
Don't be sad, if you struggled that much for D2, E1 will kick you to the curb
oh no
this is true
my group took a few sessions on d2 before clearing
we're now up to like 12 on e1 so far (granted average session time is maybe 1.5 hours)
certainly just big skill issue but still
my brain can't handle the fog in R1B1 is heading to R2 first level fine
in what way can your brain not handle the fog
uh i get seen by one thing and 25 giants come after me
and i get "seen" by one thing because of the fog
eh you'd probably be fine to try a level or two in r2 but it won't be better for very long
do most levels have the fog
not sure i can say most but a pretty good amount
my biggest issue is probably the gaints after getting seen though
When in the fog, either use the biotracker or just trust your ears
i was bout to say ksmdk
ik we said u give the bot a bio
but for this level u could use it too
R2 is "Fog" the rundown
i feel like telling noobs to use bot bio isn't helping them at the moment lol
Nah but for real, R2 is overall harder than R1
Around 30 -40 minutes for newer group I reckon
AI group
If you playing solo well then ... ๐คฆโโ๏ธ
saw a newer group take 2 hours on it the other night
cause if new people are doing stealth they go way slower
they were also slow even for that, but still
Saw a group take 8 hours on R7C1. And NOT finish
jesus
i would not be willing to spend 8 hours on a mission
especially a 35 min mission
I would but not all in one go
ah, I didn't know it was 35 minutes
my record for longest single run on a level is 4 hours on that same level lol
it also was that specific mission but yknow
i feel like dj's clear times are very skewed lmao
that's the thing they have to be in one go
They were just failing and failing and failing
cause none of my 3 r7c1 successes were under an hour i think
OH i thought you meant 8 hours and then they died.... in 1 go
even without checkpoints
I can send you the run. 34 minutes and we were f* in around and paused to wait for a 4th to drop
An advice @primal plover
you can shoot up a lot of the rooms if you loot well and dont shoot wrong enemies with the wrong ammo.
If you are with bots, taking bio, mines + 2 sentries and then placing the sentries means you can legit pull most of the zones and replenish
i'm not doubting your words
I'm pretty sure 35min is doable if everyone knows how to play decently enough and one/more of them know what to do
i'm just saying i think you tend to generally play much faster than an "average" group
I think R7C1 sub 30 min is doable
iirc my average time on R7C1 is like 30-40 min
If that constitutes the average or not I'll leave it up to you to decide
yea :>
๐
๐
it would help if AIs were willing to melee
they only kill awake enemies
that's what I meant
so you either pull the room
That doesn't make R7C1 a 35min mission come on
again, you dont need to stealth kill every enemy
if it's a first clear i don't think "one/more of them know what to do" would be a good assumption
if it was from a group in here sure, but if it's people just playing with their friends who are also playing for the first time then no chance
Going by that logic R7E1 is, what, 19-30 whatever
you got told already that the game is not completable with AI right? You can still do these levels but it WILL stop at a point
i don't have to but the fog areas have so many giants it's the only option
1 hour average
id call it 30-45 for experienced players
45-1 hour for average
like 60-90 for newer players that arent just actually slow
huh
nah you can legit shoot those up. Place sentries. Maybe take a special gun thats good vs giants (any shotgun or the standard sniper)
I think 30- 40 for a succesful run on R7C1 is not out of this world
yes that I agree
again, 30-40 is experienced players going at a good pace
like actual speed time is 15 min
that I agree too
Also you might not even need to go into the fog area
yeah that one is exactly my point
But I feel just saying R7C1 is a 35min mission without any context is a bit skewed
Alright alright 35 - 45
there ya go ๐
i remember needing to go through it, at least that's what the top left told me ๐คทโโ๏ธ
oh yea
R1B1 right?
@primal plover nah the progression told you to open the door cuz you found the key
you have to do at minimum 4 zones
you need 12 ID's
quite often 5
Did you check where they were?
You might get 12 without going to fog zone
def
zones 39-45
and 8 zones total
i have gotten some in 38, I thought. I might be going crazy
you are
there's never one in 38
39 and 40 are the fog zones
41 and 42 the scout zones.
43-45 the alarm zones
Sure there is a bit of fog
It's a min of 1 ID and a max of 3 IDs per all zones save the one you start with a total of 18 IDs max in the level
switch out number to check all zones
43-45 need alarms. 43 and 44 have only smalls (idk about 45 honestly). 45 also has bad fog in the last room
41 and 42 are free. They do have a scout each. 41 has only smalls otherwise and 42 has giants aswell
39 has fog, giants and smalls
40 has way way more giants, fog and smalls
a zone can have 0 IDs
true
you sure?
yep
Then one has 4?
happened at least 20 times to me
nah
its just that only that one has 0
all other 3
That why you always LIST the zones
ah right
Is there a way to make the bots not fight any enemies but just run?
so what is the best command, check every zone for IDs
run yourself
Nope, one of the reasons the game is uncompletable with bots
List ID e_(zone number)
Rip, thank you
they'll follow but still fight
so I can't say "list all ID's and show the zone" to the terminal?
Nope
list ID e_39
hit arrow up
change 39 to 40
well you can do "List ID"
and then it shows all the IDs
but to know the zones youd have to query. and that takes ages
etc
Oh boy querying each individual ID ....
or just do zone number and promptly call out the wrong things because you forgot to look at the number
i also personally have some slight personal issues with only teaching people e_(zone number)
cause i feel like then people just learn that's what you do, not that it's just the shortest reliable filter, and doesn't explain why it works
idk maybe i'm just stupid though and just get annoyed by stupid things
list u 155
why does 'e_122' works? how did someone discover it?
actual question?
uh yes /genq
[also i agree]
people tested stuff i guess
i mean thats how i find out stuff myself
i remember kenny telling me once that he went through testing every single letter
it's shorthand of zone_122
when doing list, it's like list [filter] [filter] [filter]...
full filter would be list zone_122
reason why you would do zone_122 instead of just 122 like hecate pointed out is cause items can have 122 as their numeric thingy at the end, so while most items that show up will indeed match to zone_122, you will also get medipack_122 showing up
but since there's very few items in the game that ends with e_XXX, you can use that to avoid having to type out zone_122 and not much else can match to that filter
technically fog turbine has it but
- the level has to have a fog turbine
- its like a 1/1000 for that to happen per turbine
i mean i wasnt askin 'how it works' as in how is it better
cause ik how is it better
keys can have it too
but how it works in terminals
like what is the reasoning of the logic
nono i mean
why does e_122 exists in the first place
there
thats the question
why did the devs put that in
OHH
one_122 will also work
they made a general format
i get it
ppl optimized the ways to get what they want
ye
see that was an easier way to tell me >:b /j
tbh i never thought about keycards being able to work either lmao
makes me feel much better about typing out the full thing every time anyway :p
i wonder if theres another command we have never knew about =o=
nah nah
its way funkier to put in the whole thing >:3c
i wonder how many other people use info to see the zone number of the terminal if they didn't catch what it was instead of exiting or asking
i sometimes do it cause
i play with bots and im terrible searchin for signs
even if it does grab it im pretty sure you still get the zone info, its just gonna have that extra item in it that MIGHT confuse you
I do so I dont have to leave the terminal
oh i'm sure, but it also just flows through my fingers much better just typing the full word lol
i've known about e_xxx forever, i just don't like typing it myself
i'm quite sure i'm in a very small minority in that
the zone is supposed to be displayed on the default terminal screen
and it will most the time
the info thing was if reusing a terminal later on
ye
like you list and ping stuff then go to ping more stuff later
so the default info isn't there anymore
I forget when I even use info, I know ive done it before but its been a minute
i pretty much use it whenever the info isn't already on screen cause it's just easier for me cause then i'm looking in the same spot
and info is very fast to execute anyway
There's a couple... like key_purple_xxx, key_blue_xxx, fog_turbine_xxx
I need to go back to kindergarten
lets learn the colors again
white 
I'm not trying to make a complete list anyway, they can always add more objective item like neonate_xxx
I wish we could query the neonates
I wanna see what blanket boy is actually called
๐ฅฒ next content drop wen
never :D
I knew it
oki no prob this month
Prob never
prob prob
prob prob prob?
prob :]
:DDDD
Question: Can HEL weapons damage multiple tumors on certain enemies with it's penetrating shots?
No
thats good to know i didnt know either
Ah, thanks.
if you leave a sentry in a cocoon room does it just shoot infinitely when you're far away ?
yes
also wake up the room, aggressive enemies will generate until sentry empty, fun
what would you guy bring for R7D1
mines burst sniper bio, hel revs and shotguns. lots of shotguns.
shotgun?
doggo gets too close, doggo gets the 12 gauge, yes
With double sentry you barely see any charger if it's class V
hel rev for damage while they approach, shotty finishes up, for the close encounters <hicks cocks shotgun>
alright, i was thinking of long range for safety measure
but seem like shotgun can do it job
wasn't a big fan of shotties for the longest time but a certain charger scout- and giant-infested adventure made me try it.. i'm in loooove (pump)
... also pump shotty on moms and tanks, mwah ๐
wouldnt be better a chokemod shotgun if u want that range?
it's in my consideration as well
it is between choke vs pr
and choke is kinda getting the role
i'm also consider sniper with the amount of miniboss this level spawn
as much as i like that gun idk if it would be good for r7d1 :b
unless we talkin generally
oh ok we arent skdm
what is skdm
keysmash ignore it its oke
well, because the level literally spawned every single enemy in this game (except the boss and pmom)
but like, on the final part the range it has doesnt really take advantage of the map, on the class V alarm [or- class X, both scenarios] it isnt powerful to really be worth it
And shadow scouts
and i could see it workin on the first part
And pablo
but idk but if it would be any good on the error alarm
And flyers
And shockers
He is getting pinged like crazy ๐
the only hard part is the first Error and the class X (or class V)
Class V is super ez.
it's super ez, but not for everyone
Error is ... dependent on team
idk, i feel like u could have a more specialized gun for the level, somethin with high dmg for all scenarios [like a shotgun] or a fast weapon for the constant hordes of the level
I agree, game is not for everyone as well
people would just cheese instead of shooting
cancel it with the Error shutdown
no :]
choke for all but the mag size. and the sound. choke audio is... some of the best weapon sounds in games period
๐
eh i like the sound of the precision rifle and pump shotgun more but i could see it
i like beefy reloads
And the buhbye snatcher value
whodda thought :] /lh
snatchers and the tank, i'd say those are the criticals for d1
do level spawn c foam grenade or c foam tripmine?
because those can just nullify the tank
damn can't remember sry .. if it goes down to the lower thing then it's ez to pop him
elevation elevation location elevation location
while we're having a convo, a good sniper can just kill the tank real quick
Does anyone elseโs audio sometimes suddenly sound underwater, except for the music? I canโt tell if itโs game mechanic or a bug
which level are you playing
and when did it happened
if its after a wipe sometimes toggling your minimap fixes it
Wipe?
die
like after a gameover
Oh
No it was the first run of the day
Of that level at least we beat B1 before it
Was it just cause the alarm ended??
Combat music sometimes stops ... abrupt
No clue it just happened randomly I guess I wasnโt paying too close attention
Well I feel like it usually stops abruptly if nothing is being killed/aggrod
Like if you headshot a sleeper itโll start then stop right away sometimes
But is it a game mechanic or a bug, anyone know?
It is supposed to stop to notify players they clear and out of combat . But It used to be smoother transition
try verify your game
the music is supposed to be adaptive, and have an ending with yeah a clear like ending part of the song
not just
end
With the R7 music It is sometimes .... very sudden
maybe some file is missing and broke
Iโm asking about the watery audio but yeah
well, to answer your question, it shouldn't be like that
sometimes audio bug hits but not usually r7c1.. no reason there per se
Yes it is just randomly, can happen anytime
i guess?...
ive never seen it
you are supposed to hear it you dum dum
mh fair enough >:b
r5b2 r7e1 alt-r2d1 the worst.. respawn, spitters, baby-sacs, turbine... "gais i can only hear footsteps now"
hit tab, gtfo.exe not responding, farewell run
Mfw no bordered fullscreen
Is it possible to kill charger scouts without sea foam? Like if I have a buddy and we both give them a solid wack on the back at the same time ?
For a charger scout ?
Chargers donโt have head multipliers
They just have back ones
Unless a charger scout is different ?
no its just troll
charger's dont have multipliers, the other guy is trolling
They have a back one donโt they ?
yes, however 1 hammer isnt enough
if you and frend do it at same time, it is good but hard timing
also, if you find Yellow Colour Syringe, it will boost your hammer damage to Kill
(must be back for both above)
P sure hammer can kill from the front with yellow syringe?
hey I'm the one supposed to gas light new players
Been playing since October
Yellow syringes 3x a single melee hit within the duration of 8 seconds
Also known as IIX Syringes
no
maybe

For R7D1, do you guys just spam sentry like R1C1?
since i was thinking: "there isn't that much door to mine/c foam"
or "there isn't that much use of mine/c foam in R7D1 either"
i feel like going through error with cfoam + mines is easier 
w/o error it's a class 10 with a single door, with error it's a free pass into the corridor.. there it's also a v or x, single door
so sentry yeses
for objective wise, it looked more in favor of sentry
cfoam and mines generally are better if you dont opt for double class x
code-entry-alarms, sentries and one shooter holding enemies with 1 assisting and doing the near terminal
tbf you only need 1 person to run for terminal either way
true
but it still in favor of sentry
my modus operandi would be sentries in favor of cf/m
since c foam and mine will be good for 1 time only (for terminal sequence)
cfoam for that alarm + c scouts
but cf definitely would do the job in skillfull hands
mines for that alarm + pulling rooms
== counts me out ๐
charger scout can be skipped with any luck (moms/tanks)
like how does that alarm feel with like 3 sentries (mix of sniper and burst)
or just snipe it and deal with mom/tank
error alarm just leave bottom door open, sentry it up
Huh?
how many enemy spawn in error alarm btw?
since people just speed through that section
haven't stopped and look at it myself
the charger scout when downgrading charger x to v, we got lucky and it went downstairs with terminal upstairs
Oh thats not the ones im worried about usually
ahh mybad
its the ones after cp door and the ones in the 2 rooms before terminal
also possibly in tank zone
tbh if sentries can hold the alarm in error well in anyway
then just do sentries + bio
yeah, cf can definitely help with those, unless long and arduous mega stealth
that error class something door is mega annoying with the stairs
longest traversals of scan lines ever
i have tried 2 sentries actually
i mean you could even do funsies and take foam + 2 sentries and bio
since we can split 2 - 2, 2 sentries with 2 players are good enough
iirc overload usually has a explosive mine
mines could be good when doing the cheesy downgrade+deactivate combo, the first wave will spawn
so you could bank on that
you could also make the wave go to you REAL slow by activate class X
just wait for helgun 
my beloved โค๏ธ
and run over to error and start error
now the wave are super slow AND you just need to foam 2 doors
shadows do be kinda inert
If you do it well, no waves spawn
if i try "well", it'll go badly ๐
why so hard on yourself
experience dictating what to even attempt
typo on the command in the critical second, charging hammer with hel-rev in hand.. etc
"oops"
ok just do it regular ๐
for that particular, do alarm_to_class_v_or_whatever, wait for doors+waveroar, deact<tab><enter> alamoooo
dont have to wait for wave roar
i thank you gentlemen (or ladies, who knows) for the tip
somehow remembered from r6 that u had to let the first one roar, gtk
what does the yellow outline over some of the missions in r7 signify?
"story" mission
The golden path that is more story focused. Which usually means extra audio talk over the speakers.
Meaning you canโt hear a god damn thing
R7B3, did 2 data cubes, then went and grabbed turbine and some resources to head back for third data cube. Turbine after completing third data cube didin't come back with us. Is this normal? or a bug?
You left it in the zone, yeah it doesnโt come back
You have to be holding it
shame. thought it would be like your sentries
i need some r2d2 help tips (2 bots)
we have 2 burst sentries(1 plr 1 bot), a sniper sentry (on me), and a biotracker (bot)
we typically camp out at the bridge for every wave with a burst and sniper sentry pointed towards the entrance and the other burst pointed towards the reactor
i wield a sniper, bullpup, and knife
the rest of the team generally has machine guns, hel revolvers, and automatics
we typically find ourselves low on tool and ammo around test 7
You aren't thoroughly looting the side zones then
im not going to enter the 5 scout zone
thats the only restraint
we get the code and get the fo
If you are facing the reactor, the first zone on the left has a ton of resources you might be missjng
That scout zone also has like 8 uses of ammo
oh bjeez
so for each high intensive test, is the bridge the optimal spot?
there might be 2 fronts, but moving elsewhere may distance us more from spawns and lose us on time
Bridge is a fine spot to hold, some like holding in the side rooms though
i preferred hiding in the room on the right of the reactor i think? door with like a platform and stairs infront of them, they can only come from the door or from behind and you can be on the platform. cannot describe it better
should i just go straight to r7 after completing r2? or should i just wait fro r3? it just feels like a significant jump in difficulty
rundowns are not ordered by difficulty
eh no but r7 its harder than r1 and r2
but
we dont know when r3 is gonna come out
so u can maybe poke around a bit
that also
but also i thought the general consensus was r3 was easier than r2 anyway
but i could be wrong on that
i see
yes that is tru
how long do we reckon ittl take for r3?
who knows
i think itll be ends of this month or beginnins of the next one
a common assumption i think was something this month, but we're approaching the back half now with no news so
probably not that much longer tho 
no it is the half of the month
its 14 for 28 days
approaching
give them some time. it takes a lot of effort to recreate 7 maps with no layered difficulty!!
R3 will be this month right? right??
are the hel shotgun and choke mod shotgun any good?
It takes soooooo much effort to do that. Plus they are still on their well deserved vacation! They have to take extra time off in order to fully commit to giving their community the content they deserve!
is the apparel you get after completing a new mission randomised or set?
certain rundowns when finished can give u a mask
but apart from that everythin is random
u can check the predetermined rewards on the apparel section when u enter a rundown
Random
Also R7 is harder than R1 and R2 but not the hardest we've had.
Guys it will take more time to release alt r3 than r3 idk what to talk about than that

there would be no reason to nerf it. As there are enough A and B levels for new players to train on
we're gonna get R4 this year 
most importantly they better stick to their word about no checkpoints
I doubt they would, adding checkpoints means more work
it's because checkpoints opens avenue for the skill issue players to cope harder and actually play
but yeah they would = more work
my duo partner's other friends that bought the game with him. only stayed with the game because checkpoints became a thing
duo partner 
To add a checkpoint you turn a false into a true
they only played early R6 really
And they donโt care about checkpoint bugs
they didn't play that long or enough to even notice the bugs
only guy I've essentially shared same braincell activity with
lolol
have you guys played geminate
otherwise it's just the chad players and we just move in with hammers
nah. to my goldfish memory. we played Deadspace 3 on the hardest difficulty availble to us
lately it's been R6 siege with those other friends that don't touch gtfo like us
based
we didn't have many games in common at the time
dead space 3 just happened to be a small size as well
rather games that had huge downloads as well
what would be a support weapon? like for example the autopistol for stagger helps ur teammates to finish enemies
what would be another example of that?
where can u find data on how much dmg each weapon does?
uh theres an excel page for that
lemme find it
there we go
how updated is it?
very, all weapons
it has some spoilers tho
so if u wanna learn weapons more... naturally
i recommend u just use em
and if u wanna know somethin specific, like why hel shotgun is nice or why machinepistol works
ask it
not really the same ig but
i've heard tell of support dmr or something
... i guess
cause dmr leaves strikers at nothing health
... but one shot shooters so
maybe?
idk
tyvm
Dmr just swap heads
Now you can just two shot limbs and get a stagger too
Auto pistol/machine pistol for obvious reason
but machinepistol doesnt have stagger does it? its only close quarters combat
You just brrr the wave infront of you
And you good
You can fuck up bigs pretty badly with it
But everything can be a "support" weapond as long as you play to your weapons strenght
i mean no a shotgun is more to kill things one shot
but
eh machinepistol too
You can thin a wave of shadoes with pr
Regular revo for normal enemies yo save your team ammo
Cs for those close quarter data center clusterfucks
Finding out "support" weapon its just kinda pointless
I always try to compensate for when the team its missing some firepower
You see 2 machineguns and a revo i bring sniper
I see 2 chokemods and a sniper i bring combat shotgun
Etc etc
just bring yourself ๐
Makes more sense and makes a bigger impact as a whole in tbe team
Any day
if i see a hel revo burst cannon i bring a hel revo burst cannon
15 damage burst cannon
so faster charge up, less ammo, and has to three shot chargers
was hel rifle damage the same in r3?
no it did 20 damage instead of 30
Hel rifle can stay at 30

Just make it 4 in the mag and make the charge up matter
yeah lowering the damage would probably axe it completely
Cannot go back to 20 it would be useless
4 and this is deep
LF> Hel Machine pistol
lf: lookin for
do sentry's target biotracked shadows?
they only target shadows if said shadows are biotracked
biotrack on shadows lasts less than on normal enemies
I could remember wrong but I think it's around 8 seconds
that's the bio tracker cooldown
otherwise you'd be able to ping them again the moment they effectively disappeared
bios is more 8.5 seconds
shadows are tracked for 7 seconds
given around 4-5 seconds their ping begins fading
At the end of expeditions there's always the "Prisoner Evaluation" screen but what do the stats actually mean, like the "mental status" or "NRV probe reaction"?
funky funky filler text
huh so its just random
yeah pretty much
it doesnt matter for anythin
the only thing u could like get info from is the health, medical condition think its called or somethin
oh ok
I dunno I just thought it could mean somewhat relevant info like "mental status" was like how many enemies you killed or something
would be kinda cool tho
only the infection/health are relevent ye
alr thx
anyone know if there is any giant spawn in the first zone of R7D1?
I wanna say they can spawn there but rarely
but I don't think so
I know overload area can. I'm not 100% in the first area
ok
Did they buff the carbine recently? Cause I saw a video and it had quite a bit more ammo then I remember.
they buff it last rundown
Ah cool I will look at those rundown notes. Thanks!
I haven't played since they added the grabber thing, have they added anything else new since then?
Nope
they change their stance on older rundowns so they starting to re-release them one by one
You can go back to slumber
so no actual new content until rundown 8
He asked for new stuff. stop gaslighting people
better
its called context
Alright, thanks
๐ง
Altho tbf if he never played R1 and R2 back in the day then I guess it's new content for him
i mean
r7 its the spoiler
if someone already played r7 you pretty much seen the entirety of this game
True enemy wise. But at least you got some levels to do
rundown 69 when
Erm... Actually โ๏ธ๐ค they have not gone back on their original word. The older rundowns will never officially return. The alt rundowns are NEW rundowns.
New ๐
Iโm so happy for getting this new content
I can see theyโre really putting a lot of time and effort into ALT://R3 by waiting close to 3 months to release it (longer than the original release)
At least we have the beephop
72 days
30 seconds
i don't think thats humanly possible
there is no way someone can go a month without food or water
Jesus did ๐ฅฐ๐ฅฐ๐๐
3 weeks without food, 3 days without water. Usually varies but that's the average
3 hours w/o social media
I'm pretty sure that was the devil and Jesus said NO ๐๐
what's the hardest level ever released?
R4E1 main only
huh. neat.
Are the melees truly balanced? I hear it all the time but I only ever seen people use hammer, or the occasional knife.
i think so
but people dont agree
if u want the honest opinion, hammer is the most efficient melee
and the other ones have strengths but weaknesses
the knife cant do big people, the bat just is kinda nice but doesnt really have a lot goin for, the spear is super great for learnin but very slow
I don't really understand the upside of spear, it just seems like babies first melee before they learn how to melee better and use hammer
Like once yk how to stealth whats the point of using it
well spear has great range, which for quiet levels is great, it has a bit more dmg than hammer on precision hits
so for slow burn levels and if u dont wake up rooms, spear is nice
but if u like to run around killin things
hammer
It doesnโt have one
bring back spear multi hit
o
uh the spear having an overpenetrating feature would be fire if it were more intentional
Instead of like hitting one enemy and than brushing the tip of your spear against another and their head explodes
it was supposed to have a proper penetration mechanic, but they couldn't make it work and gave up
That lokey makes me hella sad
yeah was supposed to only hit like two in line not be able to hit to the sides right?
yeah
Do you have the doc red quote that pr has a role in the game
nope, i am unaware of that quote
I will find it at some point
Thank you
whatcha want it for
it worked but idk why they put the pen value so little
lingering hitbox but yes
this is probably a dumb question but im kinda new so...whats the tool/resource comp to beat R1/C1 Reconnect
i've been paying with my bro and 2 bots so that could be the issue
3 sentries 1 bio
Burst or sniper w/e u prefer
Someone should take sniper for hybrids and giants
Otherwise just pick long range weapons that can kill smalls fast
and someone else the scorpio mask for no specific reason /j
right..ive tried that. kinda hard to get bots to use their resources sadly. ill give it another shot
thanks
try to not let the bots pick meds
let em have another thing
yeah good point
true true
and try to kinda keep up with what resources are on some points
cause ur gonna be searchin more for tool and ammo
and if u wanna take it slow
try to take the resources of the first room u appear to the very end
ive been taking the first room packs and filling everyone up and then holding the highest value packs from later rooms..is that wrong?
no
but i mean like if u find a 6 use ammo in the first zone, and a two use in the final zone, swap em
of course it needs quite some time to do
but could increase ur chances
right right, yeah ive been doing that
yeah
if u still struggel then yeah u can hit the lfg
:]
jst ask to not be carried n stuff
okay thanks!
okii good luck
HOLY JUST BEAT R7D2 DUO NO BOOSTERS THAT SHIT TOOK SO MANY RETRYS HOLY
nice work man 
I beat R7D1 and D2
but E1 is locked
what do i do
to fix this
Do i need to beat side obj or something?
did u beat all R7 main missions
Yes all main missions
I havent done D1 overload obj though
nuh-uh
idk then tbh ๐คทโโ๏ธ overload/secondary is not required
bruhb
- there is a mission that is incomplete, or 2. you need to uninstall and reinstall your game because you have unlocked a brand new bug
been weeks since we got a new bug though
I done all main stuffs, so your telling me i need to unistall
bruaiusyrgbhaklj;k'l;
if u do a mission that u havent unlocked, like d2 when ur on b1, does it count?
we have never heard of this
yes?
main as in yellow missions or main as in the main objective of every level
yes
ah then idk
doh! what Chill Dude said
main as in all yellow missions
when we say every main, we mean a completeion of the Main objective on every single mission
ah nonono
there's ur problem xD
you need main of every level in r7
u need every mission
:]
But the C2 bug makes me want of off myself
which bug
which one? 
I do it with friends and we like die to something than when we respawn at checkpoint they are stuck with a battery
uhm
classic
try to do it without the checkpoint
and i try to solo but the bots lokey dont pick stuff up when it goes loud
itll prepare you for e1 anyways
yeah that's a bad one idk wat to say other than maybe wait a minute before checkpointing? I assume it happens because u checkpoint right after putting some cells in and then there's some big desync?
when u have an object stuck to a players hands, have em disconnect, put a bot, die again, restart checkpoint and add em again
the item will be on the floor
Having a two minute gap between when you put a carry objective item down, and when you start the checkpoint scan, it will strongly reduce the chance of you getting that bug
that bug is awesome
doing it with no checkpoints is the simple solution but it's harder obviously
OH, I tried doing this many times but without dying again and they would keep the battery, this is very useful thanks
yeh they keepin the stuff on their hands hurts
the dc also just fixes it for that checkpoint usage
if you die again you have to redo the trick
(its very tedious, if only the bug would just get fixed)
i never sleep so i dont dream
thats not dreamin thats being delusional :]
lmfao
btw some people have said r3 came out faster than altr3
...
how did gtfo old players did r2 in such a short time? wasnt that rundown like a very high difficulty jump?
there is a timer
people know when the rundown is dropped
ya, but that difficulty jump was fresh new and exciting, so i assume it was mind blowing and an open call out to add an E mission
so we just clear the entire day
just to play video game
fucking no life this shit

people already figured out how to dodge tongues from what ive seen
and rundown 2 was out for about 2 months
plus i think shotgun sentry was still busted
shotgun sentry dealing x4 damage
- double damage to the back
- sentry always aim for the head
now do the calculation
i wouldve guessed the amount of players completin the whole thing was smol compared to like r4 or r5 right?
even if
r4 hardest level n stuff
Most of the delay was actually on R2D1, and then R2D2 and R2E1 released much later when people already had a handle on the existing content.
It's very hard to say how R2E1 would have gone over if it were available at release.
r4e1 was hard if you do main only, but if you speed through, you have enough ammo for everything
wait so r2e1 came like an extension?
and, d2?
Basically.
well i didnt know that
AHH RIGHT THAT EXISTED

i forgot






