#gtfo-related-questions

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ocean spindle
#

yeh that level is very long n stuff

icy cave
tardy ingot
#

R1B1 is as long as you wish it to be

ocean spindle
#

for a newie

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jesus people >:b /lh

tardy ingot
#

i never said its short or long with that KEKW

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but yeah. pure newbie obviously has other struggles

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but beginners can take between 25 and 40 min

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once they know the layout

ocean spindle
#

yeah

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think i did it in like
30? maybe?

icy cave
ocean spindle
#

nah longer

icy cave
ocean spindle
#

35 maybe

icy cave
ocean spindle
#

no :]

icy cave
ocean spindle
#

:T

icy cave
soft crater
karmic shadow
#

I have a question, in R7D2, when you open zone 213 to get the code to unlock the terminal, the striker in the zone automatically wake up. This happens every single time. We are not shooting into the room or making any sound close by, so to my knowledge they should not wake up. Is this on purpose or is this some sort of bug?

vital sierra
#

give us a clip for more insight

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right now, the answer is, the room is silent, no auto wake up

karmic shadow
#

I don't have a clip at the moment, but when I try it again, I will record. thanks

cinder notch
#

does the state of tentacles matter when killing a scout with melee/sniper? like tentacles gone, currently retracting, etc?

cinder notch
#

...wut

cinder notch
#

ty! can bots target shadows?

willow dragon
#

Yes

graceful brook
#

best special weapon shotgun?

craggy pier
#

depends entirely on the mission

latent obsidian
#

Choke mod

graceful brook
#

aka r1c1

craggy pier
#

I would take machinegun over shotgun for reactor

icy cave
tardy ingot
#

depends on your role rly

graceful brook
#

hm, well while that is what i was thinking off, i took a pistol with myself as my main weapon due to needing a lot of ammunition to stay alive

tardy ingot
#

if you dont have anti giant guns a choke is better than machine gun

graceful brook
icy cave
graceful brook
#

so he just abolishes the big guys

craggy pier
#

for general all round use normal shotgun is the best, for levels with chargers and charger scouts I'd definitely favour choke, combat shotgun is good if you're doing surges or lots of alarms in tight rooms

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but just use whatever is most fun for you

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it doesn't really matter outside of niche roles

tardy ingot
#

all 3 shotguns are good pretty much

graceful brook
#

so that is why i came here

tardy ingot
#

r1c1 rly isnt that harsh on guns anyway. Tools do way more (and actually looting/holding smartly)

icy cave
graceful brook
#

save the rest of the stuff which are closer to the generators

tardy ingot
#

with looting i mean inbetween waves

graceful brook
#

and the bot ig just shoots and uses the biotracker

tardy ingot
#

reactor*

graceful brook
#

ig i will take the shotgun for this mission

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thank u for the info

craggy pier
graceful brook
lusty bramble
#

He'd have trouble hitting the enemy standing perfectly still?

craggy pier
#

lol

glass sand
#

is there a map with a charger scout at the beginning

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other than c3 cuz no ammo :(

craggy pier
#

R7D2

glass sand
#

smart

craggy pier
#

thanatos owoWeary

ocean spindle
#

nono they were scammers
oh thats theranos nevermind

craggy pier
#

wtf are you on about

glass sand
#

???

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the voices?

ocean spindle
#

yall dont know bout theranos?

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:b

glass sand
#

how to hold the room with the generator in d2?

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r7

icy cave
craggy pier
#

huh

glass sand
#

we're not supposed to hold?

craggy pier
#

you are, idk what dj means

glass sand
#

the thing is

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we should hold in that room so that the wave doesnt spawn in the cell rooms right

craggy pier
#

put sentries on the bridge and chill up the top

glass sand
#

ok

craggy pier
#

wave cant spawn in tank or mom zone

glass sand
#

oh theres a mom zone

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gg

craggy pier
#

u can pick which one you wanna go to

ocean spindle
#

waw

glass sand
#

wait

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both have cells?

craggy pier
#

yes

ocean spindle
#

u didnt know?

glass sand
#

i thought it's just 1

ocean spindle
#

u didnt listed cell?

glass sand
#

my brain saw 2 cells in tank zone so i went tank

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yeah

craggy pier
#

3 cells, there will always be atleast 1 in each zone

glass sand
#

arr

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tank's better tho right?

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or am i deluded

ocean spindle
#

ah well

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just depends

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on what ur team does

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if they deal with one or anothr better, go there

craggy pier
#

its super easy to kill tank in that room

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you can even fight all the tanks and still be fine

icy cave
craggy pier
#

yeah but you're holding there until you get cell

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ig you could hold in corridor but I prefer big room

icy cave
craggy pier
#

I assumed by generator they meant the generator you plug the cell into

icy cave
fierce nebula
#

no

craggy pier
#

no

glass sand
#

mrw we hold in gen room, but shadow giants spawn from cell room

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????

mossy aurora
#

Is it on the way back?

glass sand
#

don't tell me

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they spawn when i grab the cell or something

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btw can you cfoam nade a tank

ocean spindle
#

yeah i think so but doesnt last very much

civic mist
#

They should only spawn from the direction of elevator/spawn until you reach checkpoint and then plug stick in the next room.

tardy ingot
#

what lea said

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if they woke before you even plugged cell

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or a shadow giant came in

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then thats a leak

civic mist
#

After that however there is a possibility of back spawns (where you plugged stick aka dead end) and side spawns. Make sure noone leaves checkpoint room before you plugged stick since that sometimes messes with spawns and causes more sidespawns/backspawns.

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If you go tank just hold in gen room til you clear tank then push for extract. If you go mum i recommend pushing forwards since gen room isnt the best room to fight her imo.

craggy pier
fierce nebula
#

would that mean a tank can be frozen with a full charge of c-foam from a gun or does it need to be instant cause the gun sorta just orgasms

glass sand
craggy pier
#

shoot the tumors on its back

glass sand
#

damn

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no way

ocean spindle
#

ikr

craggy pier
#

just pincer it, when it gets to the bridge have ppl shooting it from either side

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dies super fast

glass sand
#

smart

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also it's better to get rid of the tank first then get the cell right

craggy pier
#

if someone has sniper even better

glass sand
craggy pier
#

what?

glass sand
#

death

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anyways

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should i go for the cell instantly

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or stick around and get rid of the tank

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thats what im asking

craggy pier
#

one person fetches cell while the others deal with tank and the waves

glass sand
#

okok

craggy pier
#

or you can have 2 ppl clear out tank zone while 2 hold the waves, which is entirely doable

glass sand
#

actually?

craggy pier
#

well I've done that before

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and it worked

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sooooo

glass sand
#

what were you guys running

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shotguns?

craggy pier
#

cannot remember

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I usually bring pdw choke if code/cell fetching or carbine MG/shotgun if defending

glass sand
#

ok im running the same thing for cell grabs

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aaahh i hate d2

craggy pier
#

its a rly fun level

glass sand
#

gtfo is a very fun game :)

mossy aurora
tardy ingot
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iirc a cfoam trips "explosion" just insta freezes no?

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and then it also spews foam

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its easier to show with a tank needing 2 foam grenades. And 1 foam grenade being more foam than a full charge of the launcher

fierce nebula
#

makes sense

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so might need up to 3 guns at full charge to freeze a tank

waxen jetty
#

u just need like 34 globs

ocean spindle
#

just use all the foam :]

fierce nebula
#

yeah fuck it whole squad now on cfoam duty since it is 34 blobs

jagged shore
glass sand
#

finally

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do i need to do all the levels before e1?

tardy ingot
#

for r7e1? yea

glass sand
#

sad

icy cave
# glass sand sad

Don't be sad, if you struggled that much for D2, E1 will kick you to the curb

glass sand
#

oh no

jagged shore
#

this is true
my group took a few sessions on d2 before clearing
we're now up to like 12 on e1 so far (granted average session time is maybe 1.5 hours)
certainly just big skill issue but still

primal plover
#

my brain can't handle the fog in R1B1 is heading to R2 first level fine

jagged shore
#

in what way can your brain not handle the fog

primal plover
#

uh i get seen by one thing and 25 giants come after me

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and i get "seen" by one thing because of the fog

jagged shore
#

eh you'd probably be fine to try a level or two in r2 but it won't be better for very long

primal plover
#

do most levels have the fog

jagged shore
#

not sure i can say most but a pretty good amount

primal plover
#

my biggest issue is probably the gaints after getting seen though

craggy pier
ocean spindle
#

i was bout to say ksmdk

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ik we said u give the bot a bio

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but for this level u could use it too

icy cave
jagged shore
#

i feel like telling noobs to use bot bio isn't helping them at the moment lol

icy cave
primal plover
#

so me use bio

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also it's a longer mission and dying feels real bad

icy cave
primal plover
#

AI group

icy cave
#

If you playing solo well then ... ๐Ÿคฆโ€โ™‚๏ธ

jagged shore
#

saw a newer group take 2 hours on it the other night

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cause if new people are doing stealth they go way slower

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they were also slow even for that, but still

icy cave
jagged shore
#

jesus

primal plover
#

i would not be willing to spend 8 hours on a mission

icy cave
craggy pier
primal plover
#

ah, I didn't know it was 35 minutes

jagged shore
#

my record for longest single run on a level is 4 hours on that same level lol
it also was that specific mission but yknow

#

i feel like dj's clear times are very skewed lmao

primal plover
#

that's the thing they have to be in one go

icy cave
jagged shore
#

cause none of my 3 r7c1 successes were under an hour i think

primal plover
#

OH i thought you meant 8 hours and then they died.... in 1 go

jagged shore
#

even without checkpoints

icy cave
tardy ingot
#

An advice @primal plover
you can shoot up a lot of the rooms if you loot well and dont shoot wrong enemies with the wrong ammo.
If you are with bots, taking bio, mines + 2 sentries and then placing the sentries means you can legit pull most of the zones and replenish

jagged shore
#

i'm not doubting your words

craggy pier
#

I'm pretty sure 35min is doable if everyone knows how to play decently enough and one/more of them know what to do

jagged shore
#

i'm just saying i think you tend to generally play much faster than an "average" group

icy cave
tardy ingot
#

iirc my average time on R7C1 is like 30-40 min

craggy pier
#

If that constitutes the average or not I'll leave it up to you to decide

tardy ingot
icy cave
icy cave
primal plover
#

it would help if AIs were willing to melee

tardy ingot
#

they only kill awake enemies

primal plover
#

that's what I meant

tardy ingot
#

so you either pull the room

craggy pier
tardy ingot
#

again, you dont need to stealth kill every enemy

jagged shore
#

if it's a first clear i don't think "one/more of them know what to do" would be a good assumption
if it was from a group in here sure, but if it's people just playing with their friends who are also playing for the first time then no chance

craggy pier
#

Going by that logic R7E1 is, what, 19-30 whatever

icy cave
primal plover
#

i don't have to but the fog areas have so many giants it's the only option

icy cave
tardy ingot
tardy ingot
icy cave
craggy pier
tardy ingot
#

again, 30-40 is experienced players going at a good pace

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like actual speed time is 15 min

craggy pier
icy cave
jagged shore
craggy pier
#

But I feel just saying R7C1 is a 35min mission without any context is a bit skewed

jagged shore
#

^

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that was more my point initially

icy cave
#

there ya go ๐Ÿ™‚

primal plover
#

i remember needing to go through it, at least that's what the top left told me ๐Ÿคทโ€โ™‚๏ธ

tardy ingot
#

@primal plover nah the progression told you to open the door cuz you found the key

primal plover
#

yes

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OH

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that's interestign

tardy ingot
#

you have to do at minimum 4 zones

icy cave
tardy ingot
#

quite often 5

icy cave
#

Did you check where they were?

tardy ingot
#

theres 1 mandatory zone

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the rest is up to choice

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tho 40 and 45 are the worst ones

icy cave
#

You might get 12 without going to fog zone

icy cave
primal plover
#

dang, no IDs in zone 37

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38

tardy ingot
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well yea

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theres 7 spawn zones

icy cave
tardy ingot
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and 8 zones total

primal plover
#

i have gotten some in 38, I thought. I might be going crazy

icy cave
#

there's never one in 38

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39 and 40 are the fog zones

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41 and 42 the scout zones.

tardy ingot
#

45 is a fog zone aswell

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well kinda

icy cave
#

43-45 the alarm zones

primal plover
#

i am willing to do alarms

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and scouts

icy cave
#

Sure there is a bit of fog

icy cave
#

list ID e_39

craggy pier
#

It's a min of 1 ID and a max of 3 IDs per all zones save the one you start with a total of 18 IDs max in the level

icy cave
#

switch out number to check all zones

tardy ingot
#

43-45 need alarms. 43 and 44 have only smalls (idk about 45 honestly). 45 also has bad fog in the last room
41 and 42 are free. They do have a scout each. 41 has only smalls otherwise and 42 has giants aswell

39 has fog, giants and smalls
40 has way way more giants, fog and smalls

icy cave
tardy ingot
#

its funny when it happens

craggy pier
tardy ingot
#

yep

craggy pier
#

Then one has 4?

tardy ingot
#

happened at least 20 times to me

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nah

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its just that only that one has 0

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all other 3

icy cave
#

That why you always LIST the zones

craggy pier
#

ah right

odd violet
#

Is there a way to make the bots not fight any enemies but just run?

primal plover
#

so what is the best command, check every zone for IDs

icy cave
tardy ingot
odd violet
#

Rip, thank you

icy cave
primal plover
#

so I can't say "list all ID's and show the zone" to the terminal?

icy cave
#

Nope

icy cave
#

hit arrow up

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change 39 to 40

tardy ingot
#

well you can do "List ID"
and then it shows all the IDs

but to know the zones youd have to query. and that takes ages

icy cave
#

etc

icy cave
craggy pier
jagged shore
#

i also personally have some slight personal issues with only teaching people e_(zone number)
cause i feel like then people just learn that's what you do, not that it's just the shortest reliable filter, and doesn't explain why it works
idk maybe i'm just stupid though and just get annoyed by stupid things

craggy pier
#

list u 155

ocean spindle
#

why does 'e_122' works? how did someone discover it?

jagged shore
#

actual question?

ocean spindle
#

uh yes /genq

tardy ingot
#

i mean thats how i find out stuff myself

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i remember kenny telling me once that he went through testing every single letter

jagged shore
#

it's shorthand of zone_122
when doing list, it's like list [filter] [filter] [filter]...
full filter would be list zone_122
reason why you would do zone_122 instead of just 122 like hecate pointed out is cause items can have 122 as their numeric thingy at the end, so while most items that show up will indeed match to zone_122, you will also get medipack_122 showing up
but since there's very few items in the game that ends with e_XXX, you can use that to avoid having to type out zone_122 and not much else can match to that filter

sturdy glen
#

technically fog turbine has it but

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  1. the level has to have a fog turbine
  2. its like a 1/1000 for that to happen per turbine
ocean spindle
#

i mean i wasnt askin 'how it works' as in how is it better
cause ik how is it better

weary mesa
#

keys can have it too

ocean spindle
#

but how it works in terminals

sturdy glen
#

oh yeah

#

is it just orange

ocean spindle
#

like what is the reasoning of the logic

sturdy glen
#

purple

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fuck my brain is dumb

jagged shore
#

it's searching for things that match the filter you enter

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that's all list does

ocean spindle
#

there

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thats the question

#

why did the devs put that in

jagged shore
#

they didn't specifically put it in

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ne_122 also works

ocean spindle
#

OHH

jagged shore
#

one_122 will also work

sturdy glen
#

they made a general format

ocean spindle
#

i get it

sturdy glen
#

ppl optimized the ways to get what they want

jagged shore
#

ye

ocean spindle
#

see that was an easier way to tell me >:b /j

jagged shore
# sturdy glen is it just orange

tbh i never thought about keycards being able to work either lmao
makes me feel much better about typing out the full thing every time anyway :p

ocean spindle
#

i wonder if theres another command we have never knew about =o=

sturdy glen
#

the odds are still like

#

heavily in your favor with the e_ filter

ocean spindle
#

nah nah
its way funkier to put in the whole thing >:3c

jagged shore
#

i wonder how many other people use info to see the zone number of the terminal if they didn't catch what it was instead of exiting or asking

ocean spindle
#

i sometimes do it cause
i play with bots and im terrible searchin for signs

sturdy glen
#

I do so I dont have to leave the terminal

jagged shore
#

i've known about e_xxx forever, i just don't like typing it myself

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i'm quite sure i'm in a very small minority in that

spark wolf
#

the zone is supposed to be displayed on the default terminal screen

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and it will most the time

jagged shore
#

the info thing was if reusing a terminal later on

sturdy glen
#

ye

jagged shore
#

like you list and ping stuff then go to ping more stuff later

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so the default info isn't there anymore

spark wolf
#

it also tells you everytime you pig

#

ping

jagged shore
#

oh yeah true
i forget that one
then querying things :p

#

or logs for whatever reason

sturdy glen
#

I forget when I even use info, I know ive done it before but its been a minute

jagged shore
#

i pretty much use it whenever the info isn't already on screen cause it's just easier for me cause then i'm looking in the same spot

#

and info is very fast to execute anyway

noble sierra
sturdy glen
#

BLUE

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fuck that was the other one

jagged shore
#

More justification for my stubborness!

#

Yeah idk why I couldn't think of those

sturdy glen
#

I need to go back to kindergarten

ocean spindle
#

lets learn the colors again

jagged shore
#

All we had to do was think of the rainbow

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White will too lol

weary mesa
#

white PirateSimon

noble sierra
#

I'm not trying to make a complete list anyway, they can always add more objective item like neonate_xxx

jagged shore
#

I wish we could query the neonates
I wanna see what blanket boy is actually called

bold atlas
#

๐Ÿฅฒ next content drop wen

ocean spindle
#

never :D

bold atlas
#

I knew it

ocean spindle
#

oki no prob this month

craggy pier
#

Prob never

ocean spindle
#

prob prob

bold atlas
#

prob prob prob?

ocean spindle
#

prob :]

bold atlas
#

:DDDD

twin frigate
#

Question: Can HEL weapons damage multiple tumors on certain enemies with it's penetrating shots?

weary mesa
#

No

ocean spindle
#

thats good to know i didnt know either

twin frigate
#

Ah, thanks.

mystic rock
#

if you leave a sentry in a cocoon room does it just shoot infinitely when you're far away ?

floral acorn
#

also wake up the room, aggressive enemies will generate until sentry empty, fun

vital sierra
#

what would you guy bring for R7D1

floral acorn
#

mines burst sniper bio, hel revs and shotguns. lots of shotguns.

vital sierra
#

shotgun?

floral acorn
#

doggo gets too close, doggo gets the 12 gauge, yes

vital sierra
#

valid point

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wonder if you do other alarm smoothly?

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especially charger

mossy aurora
#

With double sentry you barely see any charger if it's class V

floral acorn
#

hel rev for damage while they approach, shotty finishes up, for the close encounters <hicks cocks shotgun>

vital sierra
#

alright, i was thinking of long range for safety measure

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but seem like shotgun can do it job

floral acorn
#

wasn't a big fan of shotties for the longest time but a certain charger scout- and giant-infested adventure made me try it.. i'm in loooove (pump)

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... also pump shotty on moms and tanks, mwah ๐Ÿ‘Œ

vital sierra
#

pump shotgun is in my mind

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PR isn't really bad for all that we mention

ocean spindle
#

wouldnt be better a chokemod shotgun if u want that range?

vital sierra
#

it's in my consideration as well

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it is between choke vs pr

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and choke is kinda getting the role

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i'm also consider sniper with the amount of miniboss this level spawn

ocean spindle
#

as much as i like that gun idk if it would be good for r7d1 :b
unless we talkin generally

#

oh ok we arent skdm

vital sierra
#

what is skdm

ocean spindle
#

keysmash ignore it its oke

vital sierra
#

well, because the level literally spawned every single enemy in this game (except the boss and pmom)

ocean spindle
#

but like, on the final part the range it has doesnt really take advantage of the map, on the class V alarm [or- class X, both scenarios] it isnt powerful to really be worth it

ocean spindle
#

and i could see it workin on the first part

ocean spindle
#

but idk but if it would be any good on the error alarm

ocean spindle
#

and big flyers

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dammit >:b

icy cave
#

He is getting pinged like crazy ๐Ÿ˜

vital sierra
#

the only hard part is the first Error and the class X (or class V)

vital sierra
icy cave
#

Error is ... dependent on team

vital sierra
#

that's why a little prepare can help

#

and also, Arena scan

ocean spindle
#

idk, i feel like u could have a more specialized gun for the level, somethin with high dmg for all scenarios [like a shotgun] or a fast weapon for the constant hordes of the level

icy cave
vital sierra
#

people would just cheese instead of shooting

icy cave
ocean spindle
#

no :]

floral acorn
#

choke for all but the mag size. and the sound. choke audio is... some of the best weapon sounds in games period

ocean spindle
#

eh i like the sound of the precision rifle and pump shotgun more but i could see it

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i like beefy reloads

vital sierra
#

there are so many god damn way to break R7D1

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god damn

ocean spindle
floral acorn
#

snatchers and the tank, i'd say those are the criticals for d1

vital sierra
#

do level spawn c foam grenade or c foam tripmine?

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because those can just nullify the tank

floral acorn
#

damn can't remember sry .. if it goes down to the lower thing then it's ez to pop him

#

elevation elevation location elevation location

vital sierra
#

while we're having a convo, a good sniper can just kill the tank real quick

keen sparrow
#

Does anyone elseโ€™s audio sometimes suddenly sound underwater, except for the music? I canโ€™t tell if itโ€™s game mechanic or a bug

ocean spindle
#

and when did it happened

keen sparrow
#

R7C1

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After we started the Class S door

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And at random points before that

latent obsidian
#

if its after a wipe sometimes toggling your minimap fixes it

keen sparrow
#

Wipe?

latent obsidian
#

die

ocean spindle
#

like after a gameover

keen sparrow
#

Oh

#

No it was the first run of the day

#

Of that level at least we beat B1 before it

icy cave
#

Combat music sometimes stops ... abrupt

keen sparrow
#

No clue it just happened randomly I guess I wasnโ€™t paying too close attention

keen sparrow
#

Like if you headshot a sleeper itโ€™ll start then stop right away sometimes

#

But is it a game mechanic or a bug, anyone know?

icy cave
vital sierra
#

try verify your game

ocean spindle
#

the music is supposed to be adaptive, and have an ending with yeah a clear like ending part of the song

#

not just

#

end

icy cave
#

With the R7 music It is sometimes .... very sudden

vital sierra
#

maybe some file is missing and broke

keen sparrow
#

Iโ€™m asking about the watery audio but yeah

vital sierra
#

well, to answer your question, it shouldn't be like that

keen sparrow
#

Ah ok

#

It was happening to my friend too at the same time so idk

floral acorn
#

sometimes audio bug hits but not usually r7c1.. no reason there per se

icy cave
#

Yes it is just randomly, can happen anytime

vital sierra
#

i guess?...

ocean spindle
#

ive never seen it

icy cave
ocean spindle
#

mh fair enough >:b

floral acorn
#

r5b2 r7e1 alt-r2d1 the worst.. respawn, spitters, baby-sacs, turbine... "gais i can only hear footsteps now"

#

hit tab, gtfo.exe not responding, farewell run

lost flame
#

Mfw no bordered fullscreen

lunar rain
#

Is it possible to kill charger scouts without sea foam? Like if I have a buddy and we both give them a solid wack on the back at the same time ?

fierce nebula
#

yes

#

I think a single hammer hit to the back of the head does it

lunar rain
#

For a charger scout ?

fierce nebula
#

yeah

#

have to jump

lunar rain
#

Chargers donโ€™t have head multipliers

#

They just have back ones

#

Unless a charger scout is different ?

latent obsidian
#

no its just troll

tacit zealot
#

charger's dont have multipliers, the other guy is trolling

lunar rain
#

They have a back one donโ€™t they ?

tacit zealot
#

yes, however 1 hammer isnt enough

#

if you and frend do it at same time, it is good but hard timing

#

also, if you find Yellow Colour Syringe, it will boost your hammer damage to Kill

#

(must be back for both above)

latent obsidian
#

P sure hammer can kill from the front with yellow syringe?

fierce nebula
#

hey I'm the one supposed to gas light new players

lunar rain
soft crater
#

Yellow syringes 3x a single melee hit within the duration of 8 seconds

#

Also known as IIX Syringes

bold atlas
#

no

ocean spindle
#

maybe

soft crater
vital sierra
#

For R7D1, do you guys just spam sentry like R1C1?

#

since i was thinking: "there isn't that much door to mine/c foam"

#

or "there isn't that much use of mine/c foam in R7D1 either"

tardy ingot
#

i feel like going through error with cfoam + mines is easier florkShrug1

vital sierra
#

well ye

#

but then after that, it just sec door after sec door

floral acorn
#

w/o error it's a class 10 with a single door, with error it's a free pass into the corridor.. there it's also a v or x, single door

#

so sentry yeses

vital sierra
#

for objective wise, it looked more in favor of sentry

tardy ingot
#

cfoam and mines generally are better if you dont opt for double class x

floral acorn
#

code-entry-alarms, sentries and one shooter holding enemies with 1 assisting and doing the near terminal

tardy ingot
#

tbf you only need 1 person to run for terminal either way

floral acorn
#

true

vital sierra
#

but it still in favor of sentry

floral acorn
#

my modus operandi would be sentries in favor of cf/m

vital sierra
#

since c foam and mine will be good for 1 time only (for terminal sequence)

tardy ingot
#

cfoam for that alarm + c scouts

floral acorn
#

but cf definitely would do the job in skillfull hands

tardy ingot
#

mines for that alarm + pulling rooms

floral acorn
#

== counts me out ๐Ÿ™‚

tardy ingot
#

id have to try sentrys for the alarm in error

#

i just rarely play r7d1 either way

floral acorn
#

charger scout can be skipped with any luck (moms/tanks)

tardy ingot
#

like how does that alarm feel with like 3 sentries (mix of sniper and burst)

vital sierra
#

or just snipe it and deal with mom/tank

floral acorn
#

error alarm just leave bottom door open, sentry it up

vital sierra
#

how many enemy spawn in error alarm btw?

#

since people just speed through that section

#

haven't stopped and look at it myself

tardy ingot
#

i dont know the exact amount

#

but it felt like a pretty big amount

floral acorn
#

the charger scout when downgrading charger x to v, we got lucky and it went downstairs with terminal upstairs

tardy ingot
floral acorn
#

ahh mybad

tardy ingot
#

its the ones after cp door and the ones in the 2 rooms before terminal

#

also possibly in tank zone

#

tbh if sentries can hold the alarm in error well in anyway

#

then just do sentries + bio

floral acorn
#

yeah, cf can definitely help with those, unless long and arduous mega stealth

vital sierra
#

so now we're more in favor of c foam then mine

#

mine do help

tardy ingot
#

try out the alarm in error with 3 sentries

#

if thats easy

#

sentries

floral acorn
#

that error class something door is mega annoying with the stairs

#

longest traversals of scan lines ever

vital sierra
tardy ingot
#

i mean you could even do funsies and take foam + 2 sentries and bio

vital sierra
#

since we can split 2 - 2, 2 sentries with 2 players are good enough

tardy ingot
#

and just perma foam the door

vital sierra
#

man

#

i wanna shoot enemy but my teammate keep on cooming

tardy ingot
#

iirc overload usually has a explosive mine

floral acorn
#

mines could be good when doing the cheesy downgrade+deactivate combo, the first wave will spawn

tardy ingot
#

so you could bank on that

vital sierra
#

you could also make the wave go to you REAL slow by activate class X

floral acorn
#

my beloved โค๏ธ

vital sierra
#

and run over to error and start error

#

now the wave are super slow AND you just need to foam 2 doors

floral acorn
#

shadows do be kinda inert

icy cave
floral acorn
#

if i try "well", it'll go badly ๐Ÿ™‚

icy cave
floral acorn
#

experience dictating what to even attempt

#

typo on the command in the critical second, charging hammer with hel-rev in hand.. etc

#

"oops"

icy cave
#

ok just do it regular ๐Ÿ˜…

floral acorn
#

for that particular, do alarm_to_class_v_or_whatever, wait for doors+waveroar, deact<tab><enter> alamoooo

tardy ingot
#

dont have to wait for wave roar

icy cave
#

instant hit command

#

BOOM

#

Babeh!

floral acorn
#

i thank you gentlemen (or ladies, who knows) for the tip

#

somehow remembered from r6 that u had to let the first one roar, gtk

lilac ledge
#

what does the yellow outline over some of the missions in r7 signify?

craggy pier
#

"story" mission

dry pumice
lunar rain
#

Meaning you canโ€™t hear a god damn thing

rich yarrow
#

R7B3, did 2 data cubes, then went and grabbed turbine and some resources to head back for third data cube. Turbine after completing third data cube didin't come back with us. Is this normal? or a bug?

turbid horizon
#

You have to be holding it

rich yarrow
#

shame. thought it would be like your sentries

turbid horizon
#

Nah, not something you start with

#

In inventory

vague bridge
#

i need some r2d2 help tips (2 bots)

#

we have 2 burst sentries(1 plr 1 bot), a sniper sentry (on me), and a biotracker (bot)

#

we typically camp out at the bridge for every wave with a burst and sniper sentry pointed towards the entrance and the other burst pointed towards the reactor

#

i wield a sniper, bullpup, and knife
the rest of the team generally has machine guns, hel revolvers, and automatics

#

we typically find ourselves low on tool and ammo around test 7

mossy aurora
#

You aren't thoroughly looting the side zones then

vague bridge
#

im not going to enter the 5 scout zone

#

thats the only restraint

#

we get the code and get the fo

mossy aurora
#

If you are facing the reactor, the first zone on the left has a ton of resources you might be missjng

#

That scout zone also has like 8 uses of ammo

vague bridge
#

oh bjeez

#

so for each high intensive test, is the bridge the optimal spot?

#

there might be 2 fronts, but moving elsewhere may distance us more from spawns and lose us on time

mossy aurora
#

Bridge is a fine spot to hold, some like holding in the side rooms though

vital minnow
#

i preferred hiding in the room on the right of the reactor i think? door with like a platform and stairs infront of them, they can only come from the door or from behind and you can be on the platform. cannot describe it better

lilac ledge
#

should i just go straight to r7 after completing r2? or should i just wait fro r3? it just feels like a significant jump in difficulty

jagged shore
#

rundowns are not ordered by difficulty

ocean spindle
#

eh no but r7 its harder than r1 and r2

#

but

#

we dont know when r3 is gonna come out

#

so u can maybe poke around a bit

jagged shore
#

that also
but also i thought the general consensus was r3 was easier than r2 anyway
but i could be wrong on that

lilac ledge
lilac ledge
#

how long do we reckon ittl take for r3?

hardy grotto
#

who knows

ocean spindle
#

i think itll be ends of this month or beginnins of the next one

jagged shore
#

a common assumption i think was something this month, but we're approaching the back half now with no news so

hardy grotto
#

probably not that much longer tho Copium

ocean spindle
#

its 14 for 28 days

jagged shore
#

approaching

verbal zinc
#

give them some time. it takes a lot of effort to recreate 7 maps with no layered difficulty!!

craggy pier
#

R3 will be this month right? right??

ocean spindle
#

R I G H T

#

god i hope they fix some bugs with this update

#

they got time

craggy pier
vital minnow
#

are the hel shotgun and choke mod shotgun any good?

ocean spindle
#

yep :D

#

no guns bad guns

willow dragon
lilac ledge
#

is the apparel you get after completing a new mission randomised or set?

ocean spindle
#

certain rundowns when finished can give u a mask
but apart from that everythin is random

#

u can check the predetermined rewards on the apparel section when u enter a rundown

icy cave
#

Also R7 is harder than R1 and R2 but not the hardest we've had.

soft crater
#

Me waiting to see if they keep R4/R5 difficulty

#

or nerf it to the ground

past mesa
#

Guys it will take more time to release alt r3 than r3 idk what to talk about than that

soft crater
icy cave
soft crater
#

based

#

copium that they have a reason not to

craggy pier
#

we're gonna get R4 this year AngelCopium

soft crater
#

most importantly they better stick to their word about no checkpoints

craggy pier
#

I doubt they would, adding checkpoints means more work

soft crater
#

it's because checkpoints opens avenue for the skill issue players to cope harder and actually play

#

but yeah they would = more work

#

my duo partner's other friends that bought the game with him. only stayed with the game because checkpoints became a thing

craggy pier
#

duo partner Gigachad

past mesa
soft crater
#

they only played early R6 really

past mesa
#

And they donโ€™t care about checkpoint bugs

soft crater
soft crater
craggy pier
#

lolol

craggy pier
soft crater
#

otherwise it's just the chad players and we just move in with hammers

soft crater
#

lately it's been R6 siege with those other friends that don't touch gtfo like us

soft crater
#

dead space 3 just happened to be a small size as well

soft crater
ocean spindle
#

what would be a support weapon? like for example the autopistol for stagger helps ur teammates to finish enemies
what would be another example of that?

noble cape
#

where can u find data on how much dmg each weapon does?

noble cape
#

how updated is it?

ocean spindle
#

very, all weapons

#

it has some spoilers tho

#

so if u wanna learn weapons more... naturally

#

i recommend u just use em

#

and if u wanna know somethin specific, like why hel shotgun is nice or why machinepistol works

#

ask it

jagged shore
ocean spindle
#

... i guess
cause dmr leaves strikers at nothing health
... but one shot shooters so

#

maybe?

#

idk

noble cape
#

tyvm

neon gust
#

Dmr just swap heads

#

Now you can just two shot limbs and get a stagger too

#

Auto pistol/machine pistol for obvious reason

ocean spindle
#

but machinepistol doesnt have stagger does it? its only close quarters combat

neon gust
#

And you good

#

You can fuck up bigs pretty badly with it

#

But everything can be a "support" weapond as long as you play to your weapons strenght

ocean spindle
#

i mean no a shotgun is more to kill things one shot
but
eh machinepistol too

neon gust
#

You can thin a wave of shadoes with pr

#

Regular revo for normal enemies yo save your team ammo

#

Cs for those close quarter data center clusterfucks

#

Finding out "support" weapon its just kinda pointless

#

I always try to compensate for when the team its missing some firepower

#

You see 2 machineguns and a revo i bring sniper

#

I see 2 chokemods and a sniper i bring combat shotgun

#

Etc etc

lusty bramble
#

just bring yourself ๐Ÿ˜

ocean spindle
#

... ah its not there but ill add autopistol

#

thanks

neon gust
#

Makes more sense and makes a bigger impact as a whole in tbe team

neon gust
lusty bramble
#

if i see a hel revo burst cannon i bring a hel revo burst cannon

neon gust
#

I know they will not change any of the hel weaponry and burst canon

#

And im sad

#

๐Ÿ˜”sad

lusty bramble
#

15 damage burst cannon

neon gust
#

19.8

#

Hel gun goes back to its r3 state

lusty bramble
#

so faster charge up, less ammo, and has to three shot chargers

mossy aurora
#

was hel rifle damage the same in r3?

lusty bramble
#

no it did 20 damage instead of 30

neon gust
#

Hel rifle can stay at 30

mossy aurora
neon gust
#

Just make it 4 in the mag and make the charge up matter

lusty bramble
#

yeah lowering the damage would probably axe it completely

neon gust
fierce nebula
#

4 and this is deep

soft crater
#

LF> Hel Machine pistol

ocean spindle
#

lf: lookin for

lofty vine
#

do sentry's target biotracked shadows?

craggy pier
#

biotrack on shadows lasts less than on normal enemies

#

I could remember wrong but I think it's around 8 seconds

soft crater
#

that's the bio tracker cooldown

#

otherwise you'd be able to ping them again the moment they effectively disappeared

#

bios is more 8.5 seconds

#

shadows are tracked for 7 seconds

#

given around 4-5 seconds their ping begins fading

woeful summit
#

At the end of expeditions there's always the "Prisoner Evaluation" screen but what do the stats actually mean, like the "mental status" or "NRV probe reaction"?

ocean spindle
#

funky funky filler text

woeful summit
#

huh so its just random

ocean spindle
#

yeah pretty much
it doesnt matter for anythin
the only thing u could like get info from is the health, medical condition think its called or somethin

woeful summit
#

oh ok

#

I dunno I just thought it could mean somewhat relevant info like "mental status" was like how many enemies you killed or something

#

would be kinda cool tho

soft crater
#

only the infection/health are relevent ye

woeful summit
#

alr thx

vital sierra
#

anyone know if there is any giant spawn in the first zone of R7D1?

soft crater
#

I wanna say they can spawn there but rarely

#

but I don't think so

#

I know overload area can. I'm not 100% in the first area

vital sierra
#

ok

winter viper
#

Did they buff the carbine recently? Cause I saw a video and it had quite a bit more ammo then I remember.

vital sierra
#

they buff it last rundown

winter viper
#

Ah cool I will look at those rundown notes. Thanks!

craggy pier
#

I haven't played since they added the grabber thing, have they added anything else new since then?

neon gust
icy cave
#

You can go back to slumber

neon gust
#

so no actual new content until rundown 8

icy cave
icy cave
neon gust
#

its called context

craggy pier
#

Alright, thanks

icy cave
icy cave
neon gust
#

r7 its the spoiler

#

if someone already played r7 you pretty much seen the entirety of this game

icy cave
bold atlas
#

rundown 69 when

lusty bramble
past star
#

I can see theyโ€™re really putting a lot of time and effort into ALT://R3 by waiting close to 3 months to release it (longer than the original release)

#

At least we have the beephop

past mesa
#

72 days

bold atlas
#

;-;

#

I nEED CONTENT TO SURVIVE

winged turtle
#

hm

#

Jesus went 30 days without food. how long can you go without content?

bold atlas
#

30 seconds

vague bridge
#

i don't think thats humanly possible

#

there is no way someone can go a month without food or water

lusty bramble
#

Jesus did ๐Ÿฅฐ๐Ÿฅฐ๐Ÿ™๐Ÿ™

winged turtle
#

Jesus starved so i could eat 3 KFC Double Downsโ„ข๏ธ for lunch

willow dragon
winged turtle
#

3 hours w/o social media

vague bridge
#

i never read the bible but im pretty sure nobody came over and gave him water

#

so

lusty bramble
noble cape
#

what's the hardest level ever released?

weary mesa
#

R4E1 main only

winged turtle
#

secondary makes it easier?

weary mesa
#

50+ ammo for an easy reactor

#

yes

winged turtle
#

huh. neat.

ocean spindle
#

also ive heard r5e1 was
hard

#

:]

winged turtle
#

no ovl GG EZ

#

can't be harder than R2C2

devout nimbus
#

Are the melees truly balanced? I hear it all the time but I only ever seen people use hammer, or the occasional knife.

ocean spindle
#

i think so

#

but people dont agree

#

if u want the honest opinion, hammer is the most efficient melee

#

and the other ones have strengths but weaknesses

#

the knife cant do big people, the bat just is kinda nice but doesnt really have a lot goin for, the spear is super great for learnin but very slow

devout nimbus
#

I don't really understand the upside of spear, it just seems like babies first melee before they learn how to melee better and use hammer

#

Like once yk how to stealth whats the point of using it

ocean spindle
#

well spear has great range, which for quiet levels is great, it has a bit more dmg than hammer on precision hits
so for slow burn levels and if u dont wake up rooms, spear is nice

#

but if u like to run around killin things

#

hammer

ocean spindle
#

or knife

#

or bat

#

bat is my fav

#

praise the bat :]

soft kiln
#

bring back spear multi hit

ocean spindle
#

never

#

it never existed

#

stop pretending fakers

#

/j

#

dont stop writin cmon

devout nimbus
#

o

#

uh the spear having an overpenetrating feature would be fire if it were more intentional

#

Instead of like hitting one enemy and than brushing the tip of your spear against another and their head explodes

arctic marten
#

it was supposed to have a proper penetration mechanic, but they couldn't make it work and gave up

devout nimbus
ocean spindle
#

yeah was supposed to only hit like two in line not be able to hit to the sides right?

arctic marten
#

yeah

mossy aurora
#

๐Ÿ˜ฌ

past mesa
#

Lol

#

Everything is working perfectly no bugs

past mesa
mossy aurora
#

nope, i am unaware of that quote

past mesa
#

I will find it at some point

mossy aurora
#

nvm i found it

past mesa
#

Thank you

ocean spindle
#

whatcha want it for

vital sierra
pallid yacht
#

this is probably a dumb question but im kinda new so...whats the tool/resource comp to beat R1/C1 Reconnect

#

i've been paying with my bro and 2 bots so that could be the issue

craggy pier
#

3 sentries 1 bio

#

Burst or sniper w/e u prefer

#

Someone should take sniper for hybrids and giants

#

Otherwise just pick long range weapons that can kill smalls fast

ocean spindle
#

and someone else the scorpio mask for no specific reason /j

pallid yacht
#

right..ive tried that. kinda hard to get bots to use their resources sadly. ill give it another shot

pallid yacht
craggy pier
#

I recommend playing with real people

#

Bots are pretty ass

ocean spindle
#

let em have another thing

pallid yacht
pallid yacht
ocean spindle
#

and try to kinda keep up with what resources are on some points

#

cause ur gonna be searchin more for tool and ammo

#

and if u wanna take it slow
try to take the resources of the first room u appear to the very end

pallid yacht
#

ive been taking the first room packs and filling everyone up and then holding the highest value packs from later rooms..is that wrong?

ocean spindle
#

no
but i mean like if u find a 6 use ammo in the first zone, and a two use in the final zone, swap em

#

of course it needs quite some time to do

#

but could increase ur chances

pallid yacht
#

right right, yeah ive been doing that

ocean spindle
#

yeah
if u still struggel then yeah u can hit the lfg

#

:]

#

jst ask to not be carried n stuff

pallid yacht
#

okay thanks!

ocean spindle
#

okii good luck

devout nimbus
#

HOLY JUST BEAT R7D2 DUO NO BOOSTERS THAT SHIT TOOK SO MANY RETRYS HOLY

craggy pier
#

nice work man thumbsupani

fierce nebula
#

skill issue

#

it's a fun and easy level

devout nimbus
#

I beat R7D1 and D2

#

but E1 is locked

#

what do i do

#

to fix this

#

Do i need to beat side obj or something?

craggy pier
devout nimbus
#

I havent done D1 overload obj though

winged turtle
#

nuh-uh

craggy pier
#

idk then tbh ๐Ÿคทโ€โ™‚๏ธ overload/secondary is not required

devout nimbus
#

bruhb

winged turtle
#
  1. there is a mission that is incomplete, or 2. you need to uninstall and reinstall your game because you have unlocked a brand new bug
#

been weeks since we got a new bug though

devout nimbus
#

bruaiusyrgbhaklj;k'l;

winged turtle
#

or just turning the game off and on

#

welcome to basic trouble shooting

ocean spindle
#

if u do a mission that u havent unlocked, like d2 when ur on b1, does it count?

winged turtle
#

we have never heard of this

sturdy glen
#

main as in yellow missions or main as in the main objective of every level

ocean spindle
#

ah then idk

winged turtle
#

doh! what Chill Dude said

devout nimbus
winged turtle
#

when we say every main, we mean a completeion of the Main objective on every single mission

ocean spindle
#

ah nonono

craggy pier
#

there's ur problem xD

sturdy glen
#

you need main of every level in r7

ocean spindle
#

u need every mission

devout nimbus
#

HUH

#

Ok then

ocean spindle
#

:]

sturdy glen
#

yeah the primary objective in every level is called main

#

that is the confusion

devout nimbus
#

But the C2 bug makes me want of off myself

craggy pier
#

which bug

winged turtle
#

which one? KEKW

devout nimbus
#

I do it with friends and we like die to something than when we respawn at checkpoint they are stuck with a battery

craggy pier
#

uhm

winged turtle
#

classic

sturdy glen
#

try to do it without the checkpoint

devout nimbus
#

and i try to solo but the bots lokey dont pick stuff up when it goes loud

sturdy glen
#

itll prepare you for e1 anyways

craggy pier
#

yeah that's a bad one idk wat to say other than maybe wait a minute before checkpointing? I assume it happens because u checkpoint right after putting some cells in and then there's some big desync?

ocean spindle
#

when u have an object stuck to a players hands, have em disconnect, put a bot, die again, restart checkpoint and add em again
the item will be on the floor

winged turtle
#

Having a two minute gap between when you put a carry objective item down, and when you start the checkpoint scan, it will strongly reduce the chance of you getting that bug

craggy pier
#

doing it with no checkpoints is the simple solution but it's harder obviously

devout nimbus
ocean spindle
#

yeh they keepin the stuff on their hands hurts

sturdy glen
#

the dc also just fixes it for that checkpoint usage

#

if you die again you have to redo the trick

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(its very tedious, if only the bug would just get fixed)

winged turtle
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we GTFO players will never stop dreaming

ocean spindle
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i never sleep so i dont dream

winged turtle
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i don't dream either. i just call it like i see it

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like the R3+4+5 trippple drop

ocean spindle
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thats not dreamin thats being delusional :]

sturdy glen
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lmfao

ocean spindle
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btw some people have said r3 came out faster than altr3
...
how did gtfo old players did r2 in such a short time? wasnt that rundown like a very high difficulty jump?

vital sierra
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people know when the rundown is dropped

winged turtle
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ya, but that difficulty jump was fresh new and exciting, so i assume it was mind blowing and an open call out to add an E mission

vital sierra
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so we just clear the entire day

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just to play video game

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fucking no life this shit

upper ginkgo
vital sierra
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and rundown 2 was out for about 2 months

upper ginkgo
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plus i think shotgun sentry was still busted

vital sierra
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shotgun sentry dealing x4 damage

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  • double damage to the back
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  • sentry always aim for the head
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now do the calculation

ocean spindle
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i wouldve guessed the amount of players completin the whole thing was smol compared to like r4 or r5 right?

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even if

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r4 hardest level n stuff

minor fractal
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It's very hard to say how R2E1 would have gone over if it were available at release.

vital sierra
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r4e1 was hard if you do main only, but if you speed through, you have enough ammo for everything

ocean spindle
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and, d2?

minor fractal
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Basically.

vital sierra
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warden restriction

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beat D1 1000 times

ocean spindle
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well i didnt know that
AHH RIGHT THAT EXISTED

vital sierra
ocean spindle
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i forgot

vital sierra
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idk if it is 100 or 1000

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but we do get E1 late