#gtfo-related-questions
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๐ญ
Precision rifle is troll vs giants
Fucking ๐
Won't stop PuGs from comparing it to Sniper.
yep
If it looks and sounds like one - it is one.
Love it when i see peeps saying โlet me headshot itโ with a precision rifle. And the sniper then body shots it once, then kills it with bullpup
The rest is on the developers for inconsistant visual design
It's still pretty good for shadows, but literally only because of their 0.8 movespeed. Turns out +2 bullets is not worth it for that reload.
ye
Imho they overnerfed it bad
worst special by far rn
They could at least speed up reload to compensate
But nah. Can't have good things in garganta.
It was fine before, and tbh a 10 mag might be playable.
I wouldve made it unique (even if it needed balancing then). Increase the mag to like 14+, increase reload time
IF i had to change it
like it wasnt the best before either
Should've removed full auto mode, increase recoil and decrease fire rate
it was decent vs smalls and good vs mom/dad but took a lot longer than pump or choke/sniper)
We're not allowed to have fun guns.
I mean
idk why the fuck
they fucked the HAR
how to make a gun feel like garbage
give it shit ass random recoil
Too casual, we're not allowed to have fun guns.
and this might just be me not having played it in a while. But it doesnt feel like you can reload cancel it as well anymore
"Hmmm, something doesn't feel right...
Carbine needs more range!"
At least the HCP is still playable.
it got shanked but is at least fine-ish
It might legitimately be buffed for the sorts of people that were often running it before.
Because for those people it's basically just low skill revo.
Yeah, and it doesn't help that they probably don't know the new breakpoints/aren't weapon switching on chargers.
Same as revo tbh.
revo at least is super insane vs smalls once mastered
but current high cal is just low skill revo
btw Ray. Do you know why or HOW new players always tend to choose the worst stuff?
r5 - burst sentry spam
r6 - auto sentry spam
r7 - shotgun sentry spam
Also, rn bullpup, precision rifle and spear
in paper they all sound cool, thats why
- New players don't have the knowledge or desire to min-max, they're just going off of weapon feel and aesthetic.
- Confirmation bias.
they legit switch to the worst stuff tho 
like why go from r5 burst to r6 auto and then r7 shotgun
It's basically a 50/50 on which weapons/tools they choose, and when they pick really bad options it stands out.
New player here, what should I be looking to do as just starting off?
not dying, thats about it
and, readin the objectives
Observe things, try to learn patterns
Don't forget R6 Scatter players.
use everything available to understand it (dont just run stuff like 4 sentries immediatly and never look at terminals)
Two-shotting the giant strikers
nah. Killing 2 smalls with 1 mag
Trollge
Huh? 2 shots are not optimal?
Scatter overkilled them massively early on. And even after nerf was a straight 1 shot
Scattergun is the coolest looking gun in the game that I just couldnt find use for
Except the shotgun sentry. do not use it, do not touch it
i mean using it to understand why its bad is a good idea @icy cave
but most players just stick with it until they tilt in a challenging level
THEY SHOULD JUST TRUST US
PR is a slick thermal sniper, which people think is cool (same reason you'll get Sniper players that either can't aim for shit or dump loads of ammo on swarm enemies). Spear is has good range, which feels nice, and new players don't value sprint nearly as much as they should.
For sentries specifically, I think it's probably confirmation bias, but it might also be that you have good odds of having at least 1 good player in the lobby, and they'll pick a good sentry. So, when a newer player sees that, they think "I should take something we don't have," which will likely be one of the weaker sentries, especially since auto and shotgun are more easily perceived as "support" sentries.
It's ok, I m calm
never, im usin bullpup uh shotgun sentry and spear from now on, only those three
From you. I expect no less ๐
dont forget precision rifle
If you actually get close, it's a oneshot (128 damage, iirc, vs. 120 health).
Even if it doesn't kill, they should be at such low health that you can just quickly DPS with your Main.
scatter pre nerf was a giant killer and boss killer. It was also good at insta killing bunched up smalls
Pre nerf it lost a bit of all of that but was still mom killer easy mode
but how do you use it against small though
When they are bunched up in a choke
like on small doors that they just broke through
A group closes in on you? BAm it's gone
a scatter was a good way to get a main gun reload off and thin out a wave (when you had it for another reason in a level)
Usually you'd wait for a bunch of enemies to bunch up approaching you, then you'd walk to the side of them to get a nice multi-shot.
iirc i ran some of my r6c2sec duos with sniper + scatter
Even post-nerf, it wouldn't kill that many of them but it was very good chip damage if they survived.
Hm
Should've tried combining it with normal pistol
Could make for an interesting combo
i mean it was fine with any main but sawed off (and maybe bullpup)
I really just did not like the scattergun ๐คฎ
Scatter was nice tbh.
Sniper was better, though.
And I just in general don't like playing titan killers.
R6 sniper was nice to bring yeah
its hard to judge how good post nerf scatter actually was with giga op sniper in the game
I don't think I even bothered bringing sniper once. since R7 release
It was still the optimal weapon for moms and BBCs, so it had a niche at least.
But it's not like you couldn't bring other weapons for them instead.
ye
but i mean most enemys have multiple guns good vs them
well see how good it is once we get into (alt?) r6 
then we can test it in alt r5 and 4
NGL, BC is probably going to take the cake in most situations just because it's so much more versatile that the other options.
Depending on if and how it gets rebalanced.
i mean if they take away its abitlity to be burst cancelled then it becomes a more interesting competition
I mean even w/ that, though.
not even in d2?
Oh yeah
I just mean with burst cancel it would need hefty nerfs
Has very good damage for giants, very good damage for moms, a fairly safe range for tanks, and you can even get some mileage out of a full burst on smalls with some practice.
D2 sniper sucks lol
True.
Nope
Would y'all suggest using a controller or keyboard?
It's good on D2 tbh, just not necessary.
Keyboard m8.
Not even close
And if you're in a PuG, Sniper is kind of rough since you might need to wave clear.
iffy vs shadows. Bad vs chargers tho
Keyboard
You'd mainly run it for Tanks.
i feel like if you cant burst cancel the thing that you need 2 shots for giants and chargers is gonna be rough
like yes you can do the thing you do vs smalls
but quite often its gonna be wasting shots
just take both 
I mean, I've played it w/out knowing how to cancel on R4C3 Main+Overload, and tbh it's not bad.
Felt like I could get a lot of mileage out of it.
I legit picked it up after we got hardstuck on that stupid meme run.
just think its gonna be not as good then as some people might think
like. Whats its exact โstrengthโ then?
its technically not good vs smalls or chargers
Strength would just be that, compared to Scatter and Sniper, it's more versatile as a "kill big shit" weapon.
The giant thing can be worked around with a main easily to be fair
It doesn't have the same blindspots that the other two have.
i feel like the 3 might actually posses completely different nieches once they are in again
Maybe.
Then again i didnt play burst cannon in a while
Admittedly, BC is generally worse at specific targets than Sniper and Scatter, it just has better overall coverage.
What's bc again
Once im back at pc im gonna compare burst cannon to scatter/sniper
(Number wise and practicality)
Actually interesting
r4 special @dry pumice
well r3 and r4
only gun to perfect solo a mom :)
scatter be like LOL
try host
i mean you could still double tap + finish with 1 hel revo mag
.
3 but yes
Not that hard to get the DPS as host, you just have to aim it correctly and finish off w/ your Main or someone helping.
she has 40 hp after 2
thats far from perfect
I can run a calc, but I'm pretty sure Scatter has the damage to two-shot on client.
But post nerf with lucky/correct aim you can 2 tap + main it
as host
as client it was just a dump twice then dump main
gl with bottom tumors
i love how talkative you are
As host
as client?
as client you dont care
as host yes? but same thing with burst when she has shitty leg tumors
4.01 * 32 * 0.7333 * 5 = ~470.5
So you do need to deal an extra 60 damage, but that's not very hard to do.
isnt that 2-3 hel revo bullets?
I was a scattergun enjoyer. R6 was a 3-4 special rundown though, and scattergun was like special number 5 on a good day.
So basically never got to use it again when focus shifted to duos
Before nerf it easily top 3
ya talking post nerf for sure
and even post nerf it was an easier way to deal with moms imo
2 shots, yeah. 60 damage on mom is 12 precision damage from any weapon.
Which is p easy to achieve.
lol, when I was a noob I offed 3 mommies that spawned together in the first room of the first mommy zone in d2 with scattergun
wait is there only rundown 1 & 7 available. I beat all of 1 but still dont have 2 unlocked
R1 re-released a bit under a month ago.
R2 isn't re-released yet.
ohhh got it, so for right now it's just 1 & 7
Yeah.
I still don't really understand people who were against scattergun on principle because it trivialized bigs or whatever
4 rounds of pump shotty also trivialize bigs, as far as combat difficulty is concerned
Shotgun is a much lower TTK, and you spend half of a refill to do it.
oh I know scattergun fights giants more efficiently
As opposed to killing 5-6 with a big shit killer.
but like, so does sniper?
it's more you get some weird vets coming out of the woodwork saying, "giants shouldn't be one-click to kill, even though this gun is hard specialized towards that at the expense of other roles"
The problem was (1) it was trivializing bosses, not just big enemies, and (2) sniper was in a similar position at the time due to its absurd ammo.
Scattergun is more for like an error level and something is in your way, it a "get the fuck out of my way" weapon
as host math wise burst cannon shouldnt kill mom unless you only need to kill 6 tumors?
I'm also not defending pre-nerf scattergun, which was actually busted in performance
Not sure I remember these people tbh, I mostly just remember that Scatter had maybe a bit much ammo and deserved a nerf alongside Sniper.
yeah, I might be arguing against strawmen
client 14 bc
I'd probably look to tone down scattergun's refill rounds, more-or-less in line with the sniper nerf, if I were making the balance decisions approaching alt r6
3 (1) -> 2
1 (2) -> 3 (3) -> 1
2 (4) -> 3 (5)
3 (6) -> 2 (killed)
since host doesnt get overkill on tumors but 150 this shouldnt kill mom no? so it would need its whole mag to kill mom and that with insane spread control
Tho i might have wrong stats for burst cannon and or how mom works
what was burst cannon prec amplifier?
20.1 * 20 * 0.734 * 5 = 1475.34
0.74 or smth
0.734
It does two-shot tumors, so it should be a 16 shot kill doing a bit over 1k damage.
^
๐
Still think its too practical to hit 3 tumors per burst lol
idk i do it 100% of the time
just takes lots of practice
duo r4d1ex very cool
BC is p slow, though, compared to Scatter.
Scatter's just boom boom, then either reload or primary.
reload bad
BC you can do it in one mag but it takes 4 bursts, or 3 + some help.
Also, both weapons are bad baby killers.
because we don't have main weapons, basic wait for mom scream before killing her or let her bang door then open and kill her
also 4p
also cfoam nades
Okay, but in 4p and w/ c-foam scatter is probably faster.
in 4p, she dies in 3s normally anyways
1s*
true
you guys have never seen an average party lol (not new guys nor vets)
they may kill mom
but god do they take their time
Still why I prefer playing baby killers to mom killers.
(or just play Shotgun and do both).
Current hammer against mom why even waste ammo
because i'm wasting stamina
yea we should worry about armour multi with pellet weapons instead
i love shooting tank tumor through tank front
Considering that jerries are a thing now - honestly would be a welcome addition.
what the fuck is a jerry
The pouncer
but how will pellet based weapons interact with armoured enemies
It pops the tumor then the rest hit the armor
Shotguns are not very good at dealing overkill damage right now
he still believes that
What, was it fixed?
he doesn't know
Nope, don't see it in the patch notes. You will have to educate me on this one.
Affirmative
Pellet boog?
when is this rundown gonna close/end? my friend group and I are making our way down but we dont know when it started or when its gonna end
just picked the game back up and we're loving it
the rundown concept has been thrown out the window
AltR1 started October 20th. Rundowns are no longer being removed. The current ones are R1 and R7, R2-6 will be added in the future
all rundowns will stay and old rundowns will return
Yes
Don't worry, the changes happened all of the sudden
my buddy tells me that 'the warden' tells us how many players finished the rundown, and with it being there fully will there be no more message?
i was hoping to clear it with them and be one of the few but i was always doubtful that folks couldnt clear the rundowns
I'm pretty sure 10c stopped with showing the completion percentages of each level
dang
when did the changes happen btw, i think we picked it back up maybe 3 weeks ago
finished rundown 1 and then just completed r7c1 last night
Early October they just told us out of the blue that old rundowns were returning and nothing is going to be deleted
They don't delete rundowns anymore
Then they said AltR1 was coming out in a few weeks, only to release it less than a week after the post
man i was sorta feeling a bit of FOMO (good kind tho) of having to beat the rundown before it closes
109775242071593373
is he ok
Yeah
Well at the very least, you'll be able to have that feeling of getting all 7 rundowns fully completed before R8 launches
71 levels once all rundowns are in
Yes
No, they are adding R2-6 before R8
fantastic
Once all 7 rundowns are in the game, then R8 will be released
i aint gonna ask whats in it, the fun is finding out
But a minute? Try a year and a half at least
yeah a hot minute
My rough estimate is summer 2024
no one knows what's in R8 ๐
Yeah you'll find out
well i did look at dev leaks and it seems to me theyre working on the next rundown already
i reckon it takes a lot of effort
code a new monster or something like that
well thanks for answering some questions i had!
see ya around
There's nothing new in R2, trust me
Everything that r2 had is in r7
Just some returning weapons
yeah bs on that one
R7 doesnt have a sick reactor
R7 doesnt have a real fog level
R7 doesnt have a surge afair
R7 has no sleeping big R2E1 enemys
R2 no charger moment
R7 has every non flyer enemy sleeping sir
ah true R7D2
tho id still stand by the point that they arent a major point of the levl
I didnt see any sleeping scouts. Only sleeping charger scouts :p

hey guys, been playing with my friend and we've been noticing the two team AI run out of ammo really quickly with the weapons we have them use. What weapon loadout works best for the AI currently we have them both set to Sledgehammer, Bullpup, High Cal Pistol and Burst sentry.
i personally give em bat, so they can stagger, or a kinfe sometimes tho i dont know how good they are with it
and the bullpup its ok, maybe somethin that recharges a bit faster
and the high cal, maybe somethin with more ammo, if u want power maybe a shotgun or a heavy assault rifle, or if u want to clear hordes, machineguns
again this is all about how i play so maybe ur searchin other things
Melees on bots don't matter they all do 16 damage flat
Full autos are usually good on them AR Machingun
HAR is fine
oh well, can they run with spear tho i think they cant
or, maybe they dont run at all when usin meele
i gotta look into that
literally nothing new coming to the game until R8 
Cosmetics BATCHEST
I got a bit of a noob question
I can see under a completed mission [1,-,-,-]
what does this mean ?
are the "-" denoting maybe optional objectives? We completed R7B1 but didn't really see any option to do other stuff
it stands for main, secondary, overload and prisoner efficiency. b1 only has main.
Thanks!
Are these secondary objectives hard to find ?
is there maybe a guide on which tools / weapons are best to bring to each mission? I don't want the whole mission spoiled, but I also don't want to get mid-level only to realize we should have brought X instead of Y
depends on the mission tbh
but mine-scan-c-foam or sniper turret-sniper turret
is good
c-foam depends on the mission and how many good doors are there to foam
but the rest work good all around
ye
also keep in mind that secondary and overload are bonus obj
while prisoner ef. is doing both of these in a single game
so you dont get confused
oh good to know!
also... whats the difference between the turrets?
we dont really know which to choose
how they function
sniper fires slow but accurate and heavy damage hits
shotgun works like a shotgun
(dont use it btw)
Hey guys, so I see in the FAQ that they are working on restoring previous rundowns to the game; do you guys know if that is strictly in the form of the ALT rundowns, or as they originally were?
so burst for little 'uns, sniper for big 'uns
and the bioscaner makes turrets more accurate
so make sure you spam it
when a horde comes
really??? cool
we dont really take it ever
we always chose 2 turrets, c foam and mines
Bioscanner is by-far the most useful tool in the game imo
yeah
I would never run without it on the team
you could say that but sniper is overall the best pick
burst is meh
and shotgun is just a bruh moment
in my experience at least
so should we take cfoam, scanner, sniper turret, sniper turret ?
or cfoam, scanner, sniper turret, mines?
yeah
yeah I was wandering if there was a list of recommendations for each mission
Do you know the answer to this Straz?
... That's cheeks, ngl
it largely depends on the enemies present
Really dumb that I would like to have experienced the rundowns with the story elements and more interesting objectives (and checkpoints???) But I'm just sol
if there are alot of giant/high hp enemies its good to bring high damage weapons like high caliber pistol/snipers
if enemies are invisible-PDW since it has a thermal scope
I even tried playing earlier rundowns but my old PC couldn't run the game well-enough... Now I've got a better PC but I'm still fucked
alot of hordes-high ammo crowd control
but its good to have each teammate to have some other guns
just in case
sounds rough
it'll be ALT rundowns
well technically you can just run the game modded
yeah
to play old ones
there are servers for modding
Great to know. I will keep that in mind and look into it
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
Thanks for that, really took a weight off my heart ๐
:D
Still can't understand why they wouldn't be added back in an official capacity, but as long as there is this, I am happy
The ALT is basically the same as OG for just small differences. they did not have checkpoints back then as well. (Thank god)
Totally did at one point, I played 2 missions on Rundown 1 and we got checkpoints at certain Security Doors
Bro checkpoints were introduced in rundown 6
R1 to R5 never had them
Maybe it was 6 then idk
But I am certain that when I tried playing it originally and my PC was melting, we did get checkpoints
That was 6
ALt are just the dame as OG except a little easier and with slight (very slight) lay-out change
And hybrids on C1 added
I was almost certain it was 1.... maybe just cause I didn't know where to look
I got recordings of OG R1 and of Alt R1 . so You can compare m8
There were never checkpoints
I believe you, just was really convinced I was on R1
I Did OG R1 one week before ALT came just so I could see the differences and have it fresh in mind
Imma try to find what Rundown I was playing
The changes are slight. It basically is R1 with R7 mechanics and weapons. Very slight lay out changes. Added lore. Hybrids on C1. Lighting changed to R7 style (it's brighter)
And I am glad they don't add checkpoints to ALT rundowns. (ALT R6 probably will have them tho) . Keep them clean
Yeahhh it totally was R6... I don't know exactly why I thought it was 1, maybe cause I just assumed they were all entirely sequential...
I think because R6 was the full release rundown. (version 1.0 of the game)
Could be
So don't worry about missing anything. You'll get them back going forward
ALT R6 gonna take a while tho
When I played R6 B1 after we loaded a checkpoint I ended up glitched so that I couldn't drop the Matter Wave Projector. When I tried, one would drop but it was still in my hand. If someone else picked up that one, I lost mine, but once they dropped it it was back in my hand lol
Yep that bug is still in the game
But not on Alt R1
Ah, great to hear lol
No it's literally cause the game is not build for Checkpoints and they were forced In with R6. And now a year later all checkpoint bugs are still not fixed. Probably cause they can't be
I see. No checkpoints just means my bro gotta stop throwing
all of the repro people give was inconsistence
Fact is: Alt R1 is more stable than R7
it do be satisfying beating level without checkpoint
Don't worry the whole of R1 is only 2.5 hours
it's not even the stable part
There should be no problems
Yeah we just did R1 B2 and all died at the Evac lol
that bug can only be fix by rework the entire checkpoint code, again
But we weren't playing well up to that point cause homie was tired
Great opportunity to limit them as well then
since rundown is not going to be removed, just take your time
that bug happen so random as well
i saw a guy not grabbing the heavy object get the bug, that guy has a lot of desync, so i thought desync issue
and then i saw a guy with 0 desync and get that bug even though they didn't TOUCH the heavy object
so i changed my mind as the bug isn't a desync related
people said pick up item and do checkpoint scan give you that bug, didn't happen to me and my friend
I know it happens random. BUT it is only present in rundowns with checkpoints.
Hey so since I'm here anyway, is it actually possible to stealth-kill Scouts? or are my buddy and I not actually trash?
yes
full hammer/spear to head
knife and bat need to be back of the head, at the back
thought so, we are just trash 
also with a jump
to not have some hit box fuckery
Hey, does anyone know if the HSU in R1B2 can spawn in anything but room C for each of the zones?
Or rather, did anyone have it spawn somewhere else?
Is there any reason I should use a Revolver over the High Cal?
Way more ammo, higher RoF, much faster reload (especially when cancelled).
In general, Revo is one of the strongest weapons rn while HCP is just okay.
HCP is very easy to play, though.
Revo can be very aim intensive, and Shotgun is a slightly riskier weapon.
hmm
you probably dont have a video of that do you : ( ?
im resetting like 100 times now and didnt see a single non C spawn
sadly no
how many seeds are there
idk
i have gotten all 4 different C hsus a lot
i know that theres i 3 B HSUs for 21 and 2 B for 20 + 1 A for 20
But they dont seem to actually spawn
their spawn weight also seems to be 0
๐ค
Did the R7 revo changes just affect hip-fire, or is the spread recover generally better?
can anyone explain how to use the c-foam launcher on the mother?
@devout cargo See your stream chat 
you can only using cfoam grenade or cfoam tripmine
Despite using Revolver a lot in R7, I'm not too sure compared to how it was before
really? dang full chafe c-foam launcher doesn't do it?
No, sorry yes it does but you need to hit everything
You can c foam launch a mother tho
Used to in R3
its lot of cfoam and refills to just catch a mommy
also time consumin
he said you can "only" lol
being cautious
i love misinformation
i dont want anyone running around trying to cfoam a mom with launcher
mom cfoam tolerence 50
1 blob of cfoam is 3
to foam regular mom, you need 17/18 blobs, if you're desperate you can and it's sometimes not a bad idea
such as r3b2
is it really worth the trouble?
no
i think it's a good alternative if you don't have a nade on some levels
you got to be very desperate to do it
such as r3b2 x2
It can be for some fucked rooms especially when other options arenโt really possible
also sometimes i will do it if there's mom on room c in r7e1 when i solo code
because i can just kill her solo with choke mod
wouldnt it be better to cfoam the babies then just kill mother asap?
what
so you want opt for the worse option
This is from stealth
It sometimes is required fucked rooms be fucked
Just kite it tbh
having mom in room c with someone being able to spawn cancel and when you do the runback
true, just like how people say r2-5 was balanced around kiting!
Exactly
offer it money
honestly if someone was nice enough to take me out flying kites, i wouldn't birth 10-20 baby strikers on them. this sounds like a solid strat
๐
Whatever you do m8 you will have a hard time giving birth
@icy cave let's move here to respect the channel
is there a way to ear more cosmetic btw ? 
Yes R7 will give you some
Sadly
i see
Before Alt R1 you would get some specifically for secondaries and overloads but from what I heard it's gone
Cause too hard to change the code ...... or something.
fuck
well i had my fair share of angry rant earlier today so i'm no't gonna even bother
i will wait for r2
Yep that's the next drop moment for the rest of us as well
Wrong message ๐คฆโโ๏ธ
Oh well you get the gist
but , is there more cosmetic than actual way to have them or nah ? since my buddies and i seem to have random reward each time , by the end of r7 will we have all the same ones ?
No loot Pool is way bigger than what you get
move to New Mexico, work in the complex, get Nam-v, get parasite, don't get killed by the protagonists. sounds pretty ez to me
So you won't have all same drips
a hard truth for a completionist like me
i wanna have everything
Pretty sure mothers are infected women
whyyyyyyyyyyy
Meaby when R8 is out? we can have everything. But your guess is as good as mine
I have been getting drops for 3 rundowns and I still have not the flower backpack ๐ญ (granted it was added in R7)
lol that the 1st cosmetic i got
looks so good
FFS !!!!!
but i just want pant's
because has of now i receive 2 identical helmet only one mark 1 and the other no , and same for torso

Well guess I just need to cross fingers when Alt R2 comes out
Rip
Or are we not allowed to assume this kind of stuff anymore???๐ค๐ค๐ค
hmmmmm okay instead, time travel, die, reincarnate...
Ok I'll allow that
thats a developer decision, you are in the clear lol
Thats a legitimate concern ๐ฌ
BTW @finite fern When you make it to B3 overload. I'll be curious to know what you think about that zone. Cause imo that is one of the cooler zones there are. Lots of environmental storytelling ๐
Yes on this discord I'm constantly wondering when I'll get banned

Sir yes sir
Finally done with B tier (for you guys)
will keep in mind
altho R2 C tier is not gon be too complicated
This calls for a celebration
may i introduce myself into the conversation , are you making a custom map ? or am i too new to understand lol
Rule 13 m8.
Im still learning

๐ฅบ
He got it
i don't i think , but if what i understand is correct then i will not push the subject further
Lets just say that waiting is not necessarily the only option
You got it champ
ok so i guessed right
thx
R2 C tier was like the make or break back in the day. I remember a lotttt of people being stuck on either level. But now? I have a feeling that R2 is going to be another 1 session clear ๐
Yes probably, I said we'll see cause my other 2 players have not yet played it
Have they played other levels or are they new new
They have done R6, R7 OG R1, Alt R1
R2 up to B3
It should be a cakewalk.
R2D1 and D2 are more of my concern
Yeah nah ๐
If T-nepi can do it, you can do it too ๐
I can help teams through levels, but I can certainly not solo shit
Yeah me neither
5 hr R5E1 run les go !
I've duoed up to C tier before but I am no where near good enough to solo anything past B tier lmfao
Man it is hard enough depending on the randoms you can get. I am not even thinking of Duo or solo
You gotta yourself some pals my guy. I only ever do LFG when they are all busy and I happen to be free and I'm itching to play
Otherwise I'll just run bots
I've beaten like half of R6 solo w/bots, and a few levels of R7 w/bots
all of r6 can be done with bots
r7 all except e1
All levels can be done without bots 
although there was a glimmer of hope but things changed
Breaking news: veterans who put an unholy amount of hours to learn the game discover that older rundowns are easy
On other news: we cannot catch lighting in a bottle again, we all dead on the inside

Update: It hurts
life is short make do with what you got
Life is short: make it shorter by playing gtfo
๐ค
(nods intensely)
Class X
Already have that
I woudlnt mind
Now for class IX
Round that up
Class XI when?
Class L ๐
That's still class 9
Class X but oops, all tanks and queen mothers
Class X pablos only ๐ฌ
Make the room a maze so you cant get behind them
Nah. Just make it a tight corridor
Fog to the ceiling, an unknown anomaly has disabled snipers and high calls
Sentries shoot at you instead of sleepers 
PR ๐
Btw warden forgot to Mention, there's a 20 minute time limit and the only 4 use ammo pack in the entire level is in the middle of a room surrounded by 15 charger scouts
Sentries get x10 damage aswell
H a v e f u n
never late to melee a tank i suppose
Oh I did, with the regular team almost everything has been done except late R4 and R5
mEleE tHe sNaTcHErs 
its possible tho
In all seriousness, they have to make due on their promise and make the older rundowns harder
At least R2-3
Switch up enemy spawns
Better yet, just remove all resources
Jk
Make it easier by making every enemy the regular striker and shooters
new guns being available doesnt help does it
Yeah the current arsenal is cracked
What's the hardest enemy in your guys opinion?
being experienced with the game i'd say non
very context dependent tbh
Yeah
in some situations a mom sucks to encounter in others shes a piece of cake
giant chargers are probably the most dangerous imo but there's still situations where theyre not hard to handle
i consider them dangerous when they swipe 7 meters away
Giant chargers probably are the most dangerous enemy in the game, especially in groups with little to no cover
Pretty much, altho a surprise awake mother can be run ending for a lot of teams
Thing is it will only be a surprise once
Still, if you have cfoam it can be trivialized
And yes . I feel R4-R5 are at a good spot.
Foam nade yes, but foam launcher.....
You guys are overanalizing it tbh
The difficulty scaling frok r1 to r5 its perfectly fine
From r6 to t8 are the ones you wanna tweak
my team (friends, including me) are all braindead, how beat first level
Assuming rundowns are mini campaigns (like they always were) its just make sense
I rather jus thave the EA levels not tweak to be harder but to fix the issues many of them had (1 room away spawn that you can see, shitty errror alarms that are wayy to rng etc)
And thats what theyre doing

I'm fine with the Alts not being tweaked difficulty wise.
You point gun at enemy and you click
any idea if the dev have plan to let us unlock all the cosmetic ? i want something to unlock by replaying missiong ect , not just a congrats message
Shoot gun enemy die
See no R8 yet. Point gun at mouth ๐
Altho when R8 released in CS:GO that was a huge mess. meaby it's better like this
I mean most older rundowns will probably get made easier (better guns/tools/less rng on error spawns and co) and slightly harder (stamina/no occi 1 tap on strikers, no uber broken burst cannon (prob?))
Truly a shame we traded no charge occi for GIGA stagger
Lemme fucking kill this mom with just hammer real quick
Can birth when you on the floor!
How much better are the current guns actually? (Not a rhetorical question, I started in R5 so I don't know)
what does 'supply efficiency' apply to?
ammo and tool
does it affect only me regardless of who uses it, or only when I use it?
they are a lot tbh so read patch note
if you have the ammo/tool pack, you will give more ammo/tool
but only the person have that booster can do that
I expect the mains are a lot more pushed since the early days, since I've watched them mostly get buffed (and in the case of something like carbine, way overbuffed) since R5.
But the specials seem to have peaked with the likes of burst cannon, R5 hel rifle/hel gun, and R6 sniper/hel gun.
R7's token overtuned weapon is the veruta, and from what I've heard, overtuned machine guns wouldn't've been out of place at times in earlier rundowns
most of the special isn't that weak, except combat shotgun i guess?
I'm not saying they're weak, just not remarkably strong
i think that was the point, for most gun that's not "rundown specific"
The point I keep hearing is "the guns are stronger now"
yes
but if I had to pick three mainstay specials in the current build of the game, it'd probably be veruta, pump shotty, and choke shotty
and the shotguns aren't that strong
and veruta is tame by "overtuned special" standards
you know what
like yeah I want a nerf for it
back then we don't have weapon stats like now
we only use the FF damage stat but that's only for people that's really into stat
my understanding is that earlier balances of pump shotty were actually better
is this game purely p2p or is it hosted on one of the player's machines?
p2p
9 rounds per clip, no pellets lost on limb break, no sway bug
I've also heard peope talking about strong machine guns in earlier rundowns, so idk
the slow one
but we have head bug
so we can do headshot without a head
it's impossible to solo any lower level without capping enemy
technically any level can be done solo 
Hard to say, but the main difference is that we've gone from a handful of power picks to almost every weapon being quite potent.
CS was consistently good R1-R3, R1 MG and R2 MG were both quite strong in their respective primes, and pump shotgun was at its peak in R2.
Most of the power creep has been in ammo or damage.
MGs are the worst offenders, getting huge DPS ups on top of their enormous ammo pools.
revolver nerfed ๐
shotgun nerfed ๐
r1 mg ๐
r4/5 dmr ๐
r4 hel rev ๐
Well when you solo a game not meant to solo. you might get those kind of surprises
r2 mg ๐
r1-2 shotgun sentry ๐
r2 burst rifle ๐
then again r2mg is weird because it excels when efficiency doesn't matter and alarm spawns are super close (why i loved using it in r2e1)
there's not really that many situations in r7 so the buff is pretty pointless
technically possible, just extremely rng dependent
I can kinda get on-board with this, but it... doesn't seem to support the "guns these days are powercrept to death" narrative?
This, for sure
But all the worst offenders feel like they're kinda vying for the same role in the team, i.e. waveclear
And they're not the kinds of nutty specials we've seen throughout R5 and R6
Pump shotty is unique in its role, and (ignoring the bugs) it's perfect
Choke is kinda on an island too, and the closest I get to thinking it may be overtuned is when looking at its efficiency into tanks
lol, scattergun was fine
(post-nerf)
You'd tune its ammo down in light of the sniper ammo nerf, though
pre nerf scattergun ๐
i dont even think that you have to do that too much
if they have the same efficiency then scatter gun still trades the range and safe 1 shot on head vs having to go melee, smaller mag size and being more useful vs mom
scatter also is a lot worse vs chickens and hybrids than sniper since the dmg nerf
i actually think the current d2 being a perma wave rly makes it feel bad that giant shadows and chargers mostly show up there
since you dont rly want a gun that only kills them well. Just take a machine gun or smth and keep spamming with limitless ammo
Yeah a slight adjustment to scattergun ammo is about all I'd do
Giving both scattergun and sniper 4 rounds per refill seems about right to me
ye
man i wish they reverted HAR
Dunno why they made it a shitty machine gun
Considering we have 2 now
give us back r6 HAR spread/recoil
just get lucky with the 2 terminals out of 10
you have 4 chances anyways
yeah pretty much
wdym? I couldnt get from the terminal back to neonatal in 10 seconds even if I ignored the enemies
thats why its rng
and obviously the level is not meant to solo. some have done it cause they had the patience
it's within the realm of possibility that you get 2 terminals close enough to eachother
i mean r1-4 vs r5-r7
20 per refill vs 18.xx current
r4 revo was peak
then r6-7 recoil is just ass
I mean, it's getting 18 per refill in exchange for very potent chip damage.
Also, the recoil is just visual, and its hip-fire was buffed in R7.
It's literally just the same weapon or better.
i ads a lot
hipfire doesn't matter that much because i only hipfire for first shot perfect accuracy
i love when a gun kicks upwards and covers the enemies
man r6 recoil is just so ass
Literally just a skill issue.
also, you can just recoil cancel by switching in and out of ADS.
thats even worse
yes but practicality is a lot worse than just lining them up to headshot level in r4r5
i mean i shot r4e1 reactor wave 1-6 with revo and we still had 20 uses ammo left
but sure it's a skill issue
sounds like one
yea just like pellet weapons hitting armour multi
revo really aint that bad
did i say it's bad?
complaining like it is
i think reading comprehension is too difficult for some people
this is true
W8, wtf is actually the difference besides mild visuals?
R5, gun kicks up and returns to resting position. R7, gun kicks up and returns to resting position.
???
r7 kicks up and blocks 1/4th of the screen
guess i'll do another comparsion just like pr vs revo reload
Objective permanence is hard for some people, I guess.
makes the gun more unpleasant
you're saying as if i don't ever use revo since r6/7, but i literally main the gun on most levels except r7c3/d2
Ok
r7e1 too if i'm cfoam or bio
revo in e1 pretty epic for wave 2 and 3
unepic for wave 4
It just kind of sounds a lot to me like you're attached to the weapon feel, and that there's not actually much if any practical change.
idk i'm pretty sure pre r6 revo recoil resets faster
The recoil doesn't matter, just learn to aim
I barely use it but when I do I consistently get headshots in quick succession
oh no
i mean i solo held r4c1ex 12 code uplink with revo
but yea i need to learn to aim
also did a few r6 solos with revo
but yea i need to learn to aim
enemies shoving each other while your gun is blocking the entire funnel
aim better i guess
also did r6d3pe with a few lads sawn off revo only
but yea i need to learn to aim
just take it and move on
serves you nothing to rub it in others faces
yep you should also do r3b2 without killing mom
you should just get good and go pass her
Ok
cool beans
wdym
just get good and avoid the mother why kill
i said cool beans
it's not like there's a class 4 you need to do
you're just being inconsiderate
and for what?
a minor game issue
if its an issue
you're just being inconsiderate
and for what?
cool beans
@craggy pier ๐คก๐คก
I feel like this is someone i know
He talks in such a peculiar way
๐ค๐ค๐ค
Something something ager
Uuhhh..
i think they're just mad
Bro, you appear to be malding.
think he lost his mind
i'm in an e1 run so i needed something to pass time while waiting
this is good entertainment for me
you're welcome
you're not part of it
you're welcome then
do u guys think they will add stamina for sleepers in rundown 8
would it be fair for the sleepers?
its Badger Alt nr 69
who?
Theres a spy amongus
Will they bring back the commando apparel? I missed that event, pretty bummed about it
Probably not.
He is everywhere
I will have to live with a gym shorts existence
I was told gtfo will be "complete" after rundown 8 and will stop there. I don't believe this but if it's true can someone confirm or debunk?
I believe it's confirmed that the story will be complete.
Calle has been iffy on whether or not the game will continue to be supported after that, but with the direction they're taking things and Calle talking about how the game can't be supported forever, the writing is very much on the wall for GTFO.
Plus they are actively developing their next game, which further increases the likelihood that R8 will be the conclusion to the story
As far as support after R8, most likely just cosmetic events
now the big question left is how are they gonna handle "post-completion of the story" content.
GTFO SEASON PASS 2 FOR 40 DOLLARS A NEW SET OF RUNDOWNS DEVELOPED ACTIVELY WITH NEW IMPROVEMENTS (bare minimun) TO GAMEPLAY, NEW COSMETICS INCLUDED AND IF YOU PRE ORDER A NEW HELMET (Reuse helmet that we already had but with different texture) WOW
or they could just stop making it
Just wanna know.
As of today, players can experience ALT://Rundown 1.0 Deviation and Rundown 7.0 Rise permanently โ with Rundown 2.0 to 6.0 being released one-by-one leading up to the release of Rundown 8.0 that will encapsulate the complete GTFO storyline.
https://drive.google.com/drive/folders/1dfO4cgOWg_eQAx27GHL9Dprhh9MzRudJ
https://www.reddit.com/r/GTFO/comments/x3a3ed/comment/imujapv/?utm_source=reddit&utm_medium=web2x&context=3
This mediaspeak from Calle on this whole situation really put me off.
"We already said that we're bringing the story to an end, we couldn't possibly be more clear than that. What don't you understand?"

This is basically what we were trying to suss out. Hard to tell through the gaslighting, but it seems "end of story" is a euphemism for "end of expedition content".
they are mutual concepts in some sense
if story ends, expeditions end
if I wanted expeditions without much sense I would just play a modded rundown
Not that expeditions often made much sense
For a game like this story ending definitely shouldn't imply that the game's ending because the story has 0 impact on gameplay apart from being annoying
Man how would i have ever played R1 in 2019 without all that amazing story content it had
And in the past they talked about other subplots or whatever that rundowns could follow
it sounds like they're planning on it being both the final rundown and the story ending
like fnslvr said, there's a ton of mediaspeak going on
several times, calle has heavily implied that r8 is the final rundown
but hey, there could be an r9, r10, etc
wouldnt be the first time 10cc changes their mind
I'm not saying i expect more rundowns
I'm saying the way they say it is stupid and they're calling us stupid for it
And the reason for rundowns ending being that story ended is bs
Community knows all the crap devs have said better than the community manager
I already figured out a sniper shot cant kill 2 scouts with a double headshot, however, can I double tap them without the other triggering?
I think they have a very small window between both being shot without them calling reinforcements. If you back out the room the scout is in, and I mean as far back is possible, you should be able to snipe one without triggering the other. It seems the sound doesn't trigger them when you are far away. I haven't really tried testing this with two scouts close together and sometimes its not always possible to be far enough away from them due to bad angles
Ahhhhhhhh I see, it's the sound that triggers them, not the ally getting shot. Also I'm pretty sad that a double headshot doesn't work. I got a good clip of me landing one, but sadly it didn't pierce both heads. Would be an awesome reward.
theres weapons with pierce. They have a โhelโ before their base name
see hel revolver
Hel shotgun
there also were a hel gun and hel rifle
I use to do sniping with scouts because at first it was easiest and felt less threatening, but I find that just creeping up to them, using objects to block their tentacles from touching me. Once I'm close enough I just hit them in the head with either the sledge for a one tap kill.
hel rifle could kill 5 scouts if lines up
charge and sprint like a mad man 
hahaha, everything you said but the sprint lol
wait the rifles can one shot the scouts?
precision rifle, choke mod shotgun, and hel rifles I think do
possibly the heavy pistol
Normal shotgun aswell (obviously closer)
Combat if to the back of the head
high cal can do it yes
ive killed scouts with choke mod right to the front of their face lol
it doesn't have to be the back
I just type choke instead of combat
ah
you could always try slapping the scouts wrist and giving them a firm, "NO"
You can also do the funny and just hug the scout
If you hug it it wont hurt you (until it will)
Can you melee a scout in the same room as another scout and will it trigger?
You can and no it won't depending on distance and if they are doing their thing
wait, their thing being the tentacles?
Yes.
Pretty much. If the scouts aren't hugging each other and you melee one, they won't trigger.
You charge up a sledge hammer or spear, and then hit them in the head
I was trying it multiple times
Also, just to make sure: If it doing the thing I no no shoot it, right? Because then it always triggers
Hammer is better since you can get that running start up.
I love spears, the range is too forgiving
If you shoot it in the head with a high enough damage weapon while their "activated", it will kill them.
Precision rifle, sniper, and heavy pistol are good for it.
For the most part it is, but if you shoot in a room with a scout, it'll also do the alarm.
I was always dealing with scouts with thermal sniper rifle
But melee
One fully charged hammer is enough?
Lol
Another thing, if there are 2 scouts in the room and I kill 1. Does it only trigger 1 wave? Or does it not matter how many scouts there are in a room, the wave will always be the same?
ok
Scouts only scream if you:
- dont insta kill them
- touch them
- shoot close enough
- a sleeper screams in their room
- something is killed close enough to them (doesnt matter when)
- something wakes up SUUUPER close to them
- you touch the tentacles (this take 1.5 seconds tho)
each scout scream summons 1 wave
if 1 dies it doesnt scream
Scouts are a lot more lenient than they seem, fully charged hammer or spear in the head anywhere or fully charged bat or knife in the back of the head.
Can they detect you running while they are walking?
If you kill one, and there's 2 in the room - only the one you didn't kill is triggered.
Yes, theyll stop and extend
Running sets them of into tentacles
Smth to note is touching the tentacles isnt an instant game over, you can walk through them and have a decent bit of leeway before they scream
you can kill a scout always, UNLESS it just started a scream/screamed
So how when you get close to them for melee hit
Just walk up to them

