#gtfo-related-questions

1 messages · Page 14 of 1

neon plaza
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deal

quartz ice
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kinda sus

distant axle
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this is ❤️300❤️
not surprising from them

neon plaza
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too real

opal charm
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ima spoiler cause its D2 but whatever ||is there a way to turn off the error alarm? i thought it said to find a local terminal or was that just to open the door.||

mossy aurora
minor idol
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Anyone know the (likely) end game of GTFO? Remastered compilation of select rundowns, or just final rundown

verbal zinc
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We're currently in phase 2 and thats all you need to know.

verbal zinc
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I have no clue but I'm hyped anyway!

vital sierra
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they should announce that when they release a new rundown, imo

verbal zinc
lean adder
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Did we get any information on what's next besides the phase 2 announcement?

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Roadmap being untouched since June kinda sucks too

lean adder
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Sadge

fierce nebula
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just that R8 may come out in December or January

dapper nimbus
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No new announcements? 🤨

neon plaza
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radio silence from devs?

neon gust
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First time?

thorny creek
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Just another day at the office GTFO Discord server

dapper nimbus
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Watch it be an underwhelming announcement too since they like "surprising" the players

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KEKW

wary linden
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Orange glowstick for 2 weeks again... But wait! There's more! A cosmetic set that is a reskin of an existing one again! With orange color palette

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Oh and the info they were suppose to give us 2 weeks ago apparantly

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That's all i am expecting this month... But it wouldn't surprise me that we will get less to nothing

dry pumice
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swedish

grizzled stream
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is there a way to get rid of the "can't drop heavy item" bug?

distant axle
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the what

wooden osprey
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you are stuck with it until the end of the game

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or restarting the lobby

grizzled stream
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damn

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the guy left the expedition and rejoined but nada

wooden osprey
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yeah

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its sad

jagged shore
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if they leave and you replace them with a bot they should be fine when they rejoin again

grizzled stream
wary linden
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easy fix that will guarantee you to never encounter this bug ever again. just don't use checkpoint 😉

dapper nimbus
fathom jolt
median forge
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Last night when I was giving C2PE a go, we kept having to use the checkpoint. Whenever we did it would drag the people across the ground really fast to get them from where they died to where they should respawn

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Which for some reason set off the scout a lot before the security door even opened

winged turtle
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i am sorry, i wish that imagery wasn't hilarious

wary linden
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checkpoint gaming

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were unintended stuff will always happen

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no refunds! enjoy your bugs!

karmic briar
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Hello y'all. Do we know if there will be any free weekends in the future for GTFO? say, around halloween? I have some friends that don't have the game and I want to get them into it, but they aren't exactly liquid 🥲

dapper nimbus
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Huh, well

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We got our first free weekend with a new rundown release. So most likely Rundown 8 will have one, too.

distant ice
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I wouldn't count on a free weekend every rundown

uneven rapids
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So rundown 8 next year I guess

dense prawn
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do we know if there will be more rundowns after r8?

rigid sinew
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We do not know

dense prawn
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okay, figured as much

lavish estuary
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so with the new revisit thing, is the intended order of playing the rundowns, to experience the lore, the numerical order or 7 first?

dry pumice
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Well have to wait and see to confirm that one.

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Possibility 1: it's a fucked up retelling version from the characters' PoV or some sort of interdimensional "alternate history" thing. In which case numerical order it is.

Possibility 2: we actually go back for some reasons or another under Schaeffer's command, which means that will be new story. And you'll have to start with 7.

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For now though everything points towards the former.

icy cave
wary linden
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They will just add more lore to it

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Since they barely had lore except they were all linked in some ways

icy cave
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WHAT ARE YOU DOING?! GRAB THE MEMORY STICK

dry pumice
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That would be nice

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More memory sticks

icy cave
karmic briar
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I guess our questions were answered today. xD

icy cave
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gotta Hunt those SSD's

dusky tiger
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Maybe this rundown theyll finally add character voice lines like when they kill stuff or deploy sentries

fierce nebula
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more voice lines that aren't "now open the door" or "place the HSU in the thing" are welcomed

neon plaza
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poor dauda with like no voicelines

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I feel bad for him

dapper nimbus
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Simon said "voicelines bad, it kills immersion"

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meanwhile other coop games having good voice lines be like:

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🗿

neon plaza
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real

weary plaza
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There is a mod for it i think

neon plaza
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shhhhhhh

dusky tiger
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How would a bunch of lunatics having fitting voice lines ruin the immersion?

dry pumice
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is this simon a developer?

wary linden
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The guy working on the story.

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He has the final say on it i believe

dry pumice
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Alright, now you've converted me. Now i shall join the "game bad" bandwagon.

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voicelines ruin immersion

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coughs violently

fierce nebula
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one of the 3 devs working on the game PirateSimon

wary linden
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The way i see it is : it would be nice for the first few hours.. but often you'd probably want to have your characters shut up to be able to hear enemies in dark/fog room which are 80% of this game :)

dry pumice
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"That's a Pilot! Now the odds are in our favour!"

fierce nebula
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"Are there any pilots in the area!?"

rigid sinew
dry pumice
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"Have i ever told you about my buddy Keith?"

dapper nimbus
dapper nimbus
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❤️ we love this game

shadow flower
dusky tiger
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I guess having a dialogue volume bar would prevent any issues for those who dont want to hear the characters

vital sierra
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isn't we had a dialogue setting that literally make everyone silent?

distant axle
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dauda has the least voicelines

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kinda sad

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justice for my boy dauda

vital sierra
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make him speak sciency voiceline and make everyone feel like an idiot

wary linden
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Dauda knows stuff but he is the least develop character. Even his lore terminal back in r5 was lackluster

vital sierra
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make him the imposter

distant axle
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sadly

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and considering his backstory youd think thered be more to him

tender root
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With this announcement maybe a roadmap update? Would like to see how far development is considering last roadmap update was r7 release. IMO just adding rundown 8 as a thing to click and having all of the icons be yellow for in progress would help.

wary linden
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what would be the point of that when there are 6 rundowns to be release prior to r8

tender root
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true

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then roadmap for those PepeShrug

wary linden
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woah there. you are asking too much mister 🙂

tender root
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i know i know

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updating the roadmap would take at least a month of development time

winged turtle
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@primal flame hey man, you will want to check out #how-to-matchmake , they have all the instruction you will need to make a post and jump into a game!
that or you browse posts in #lfg-beginners and find a lobby already started with an open spot!

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if you want, i can start a lobby for you, but i won't have time to make the jump with you

winged turtle
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@primal flame you can still hang out in VC while you do EVAL, i ain't busy lol

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@primal flame alright, I am hopping onto a game with some others, catch you later

viral solstice
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what's the most efficient way to kill big strikers with a shot gun?

jaunty bear
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@viral solstice The back.

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Just blow it's parts off.

viral solstice
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how many shots should I be using on it

full sundial
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Two shotgun shells to the center back should do it iirc

minor idol
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anyone know if the rundowns will do another consecutive cycle from 1 to 7 then 8 (rundowns disappear when next one releases)? Or will all rundowns remain indefinitely?

gentle oracle
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from what we know from now on were keeping all the rundowns were getting and all the ones prior to now are getting a directors cut edition

sage belfry
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@shadow flower is a completion of R7 required to play R1-R6?

shadow flower
sage belfry
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well you guys evil enough to put 10 scout in a single room XD

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good to hear that

sage belfry
spark lantern
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I’m guessing that’s what was in the old rundown, curious do they make some rooms to be so insanely difficult and requiring near perfect gameplay just to see how long it takes the community to beat it?

vital sierra
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back then, we're just dumb

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we don't know the mechanic and stuff

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so we just... play the game

vital sierra
wary linden
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They will freak out in r4d1. :)

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Now that was a fun room

spark lantern
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do shadow graphics effect how clear it is to see shadow enemies?

craggy pier
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yes

wary linden
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Even on Low you should be able to easily see them

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Red room lighting is a different story though. Cause even on highest graphic those rooms make shadows almost completely invisible.. you look at the ground for their shadow instead to see them in those rooms

distant axle
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just use bio tracker PirateSimon

wary linden
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Learn to live without one :)

distant axle
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no

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im a bio tracker addict

vital sierra
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1 sentry is enough either way

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more free tool for mine/sentry/cfoam

wary linden
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But 4 sentries meme that kill everything is funny to see

ivory sonnet
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is it true that you get a cosmetic for every 3 completed normal main levels ? and does count on already completed levels ?

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cuz then it could be farmed

distant axle
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nope

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if you complete a mission you cant get rewards out of it again

ivory sonnet
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oh ok thank youu

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so there's no way to farm once you've did all the challenges in a rundown basicaly

distant axle
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nope

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kinda sad bout that cuz i have to wait for the next rundown before getting another chance to unlock the mask with the hood :(

wary linden
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join the "waiting for new content" group

distant axle
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it will be futile

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next rundown will never come PirateSimon

wary linden
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r8 2024

weary turret
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So, a lot has changed since I last played this game, and I was wondering if anyone would be willing to walk me through the finer details that I may have missed since... Rundown 3? I think?

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Yeah, 3.

weary turret
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Can I get a TL;DR?

neon gust
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you hgonna play r3 again in the future :]

weary turret
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Look dude, I'm sensing a bit of snark, and I'm not digging it. If you do in fact have 20000 hours, I'm sure you can explain a few mechanics to someone with 18 hours total.

neon gust
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kekw

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you had to be more specific then

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i tought you wanted to know the game news

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there was a announcement saying that old rundowns are coming back

weary turret
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I'm trying my best, man.

neon gust
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theres bots, stamina that limits movements and a new enemty

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3 other melees for niches in the game

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and thats pretty much it

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the rest its just the same sit in a circle and shoot

weary turret
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Yeah, I figured that out, but what are boosters? And what do they do?

neon gust
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buff you

digital surge
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easy mode

neon gust
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depending on wich one you get they might have negative attributes

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health regen etc

dusky tiger
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Ya win some
Ya lose some

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But in some cases when you get +65% efficiency with packs you lose nothing

weary turret
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Oh, cool. So it's basically: Find funky polyhedra, get better stats.

dusky tiger
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Myes

neon gust
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I wish the devs did perks intead of that 😢

dusky tiger
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20k hours

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Jesus christ

neon gust
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yes

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ive been playing the game since 2015

dusky tiger
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I'm being called an addict after spending 300

neon gust
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when it was been developed

dusky tiger
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Sounds like a time

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Of many vacations between rundown

neon gust
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took a whole year vacation one time!

dusky tiger
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Bruh

rigid sinew
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clown.jpg

dapper nimbus
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Kek

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Remember achievements in GTFO? Me too.

rigid sinew
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what is an ae-chief-mint?

tiny laurel
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Is it possible to do a 100% stealth run without killing/alerting anything?

rigid sinew
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probably

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though it likely also depends on level

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most strats I've seen on pacifist runs consist on calling enemy spawns with shooters

tiny laurel
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Okay, last time I played they introduced the forced alarmed doors and turned the game from a stealth game to a shoot it up game, and haven't played it since but I have a friend who was wanting to play that kind of style game so I was curious if they changed it

vital sierra
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game would be a lot more boring-ish if it was full stealth

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since most people here already have enough knowledge to just full stealth any level

tiny laurel
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I really enjoyed it for the ability to play full stealth, yes it took a lot longer but it was much more nerve wrecking

vital sierra
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well, if you play the game a lot, you'll get more experience

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and more experience mean you can fully stealth any room faster, imo

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the whole game is also a big puzzle and the alarm that force loud is part of the puzzle

fierce nebula
neon gust
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I want to play that gtfo

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Cuz as far as i remember theres no level that doesnt have an alarm

tiny laurel
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Okay thanks, I was hoping that they added a method to go full stealth mode by like finding a code and entering it into a terminal to turn off the alarm, "to me" it ruined the horror aspect of the game forcing stealth gameplay into just a wack a mole game. I just remember playing before the alarms came out. Thanks 🙂

vital sierra
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well, in stealth, you wack a mole more than you do in loud

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and there was no level in this game have no alarm, since Alpha version

tiny laurel
fierce nebula
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all be an alarm eventually goes off but gives insight

vital sierra
neon gust
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People who did r4e1 main only be like

winged turtle
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I would be surprised if we see anything in R8 left turn from the Survival Horror identity its aiming for, into a traditional Horror game.

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Survival horror tends to be defined by, "yes we can just shoot this guy, but then we can't just shoot the next thing" and its resource management being the origin of the horror.

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if you want a traditional run/hide horror game, you can't really hitch your wagon onto a game that gives you guns

spark wolf
fierce nebula
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now I'm curious if a level that can be fully stealthed would be not boring

distant axle
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i honestly thought c3 would be better if it didnt force that crescendo after the uplink
thought it really wouldve been more interesting if it was just a stealth level basically

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and i mean an actual stealth only cuz every level has crescendo events even if its minimal

distant axle
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but thats just me

vital sierra
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if anyone want a full level stealth, just record yourself playing a stealth section in this game, and then repeat that 10 times

winged turtle
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lol just reload the level when you get your first resource pack in C3

dusky tiger
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Hammer the error alarm

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No witnesses = stealth amirite

viscid wolf
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wait

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if they bring back R1

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then

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shooter only level?? DGcuteFlushed

wary linden
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dmr heaven

civic shore
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how is it possible to pass the c1 group scan in the fog, this shits impossible

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the hybrids are curving their shots around the wall in front of me, we can't shoot them but they can shoot us, and to kill them i need to step out

gentle oracle
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the first alarm on C1?

civic shore
gentle oracle
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you can remove the fog

rich mountain
gentle oracle
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when you go into that room the warden gives you a notification to go to a zone to type a terminal command that removes the fog

civic shore
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okay will try, thank you

rich mountain
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you're welcome!

civic shore
# rich mountain you're welcome!

were there any clues that would lead you to zone 23 to know there was an air filtration thing present, or do you have to just know

rich mountain
civic shore
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no I am in zone 23

gentle oracle
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like i said, when you enter the room where the scan is the warden gives you a message telling you to go there to do the terminal thing, and then it leaves a message under your objectives

civic shore
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im just wondering for like a new player like me, like if there were any clues present before you enter the room

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like how do we know we were supposed to go into 23

gentle oracle
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not before you enter the scan room no

rich mountain
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The terminal is to the left once you enter and through some zone

civic shore
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gotcha

rich mountain
civic shore
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like is that something you have to figure out by trial and error

gentle oracle
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no the message appears when you go into the room where the SCAN WAS

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not where the TERMINAL IS

civic shore
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ohh

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guess we just missed it

rich mountain
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when you open the security door for the s-scan, the optional objective should of appeared then

gentle oracle
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tbf its a bit of an innocuous message its fairly easy to miss it

rich mountain
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it happens sometimes, just make sure to look at that once in awhile to makes sure you're not missing anything

gentle oracle
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looks no different from when the warden reminds you of what your objective is

civic shore
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welp

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thanks guys

gentle oracle
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i remember they did something similar in R6D3 when there was an error you had to shut off and we didnt know it was a shutoff error cause they forgot to label it that way on the door

rich mountain
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np! lmk if u need help with anything else

gentle oracle
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can you kill a charger scout with 1 shot from high cal? thats what the guys im playin with are sayin

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if so i didnt know that i guess

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im just uncertain bout that

vital sierra
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<8 meters in the back

gentle oracle
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huh

neon gust
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30.01 damage

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shoot back

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charger scout deda

dusky tiger
gentle oracle
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yeah just watched em do it

dusky tiger
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So what alpha said,closer than 8m

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Sori

gentle oracle
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just wanted to make sure that was true

dusky tiger
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High cal has some funky dmg drop off

earnest compass
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Doesn’t it have a <1.00 crit multiplier though?

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Or is that only like headshots

neon gust
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chargers dont take hs multi

earnest compass
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That's not my question

past mesa
earnest compass
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right, so i'm a bit confused on how it can one hit a charger scout in the back with HCP

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they have 60 HP and the back mult is 2x

desert falcon
earnest compass
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ohhhhhhhh ok

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so it's only headshot mult that cares?

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(and to that extent occiput mult?)

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Thank you

mossy aurora
earnest compass
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If 1 sniper shot pops a tank tumor, then yeah I think it is

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40.01 times 3 is less than the tumor's health

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but if you add the 2.0025x precision multiplier than it most definitely is more than the tumor's health

mossy aurora
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Is tumor multi 3x?

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Because I'm pretty sure pump shotty can 1 shot tumors

earnest compass
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yes

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i know a spicy meatball's mouth counts for the 2.0025x

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for the sniper

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(lol i like calling it spicy meatball, i like that word, spicy)

mossy aurora
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Is it some pellet shenanigans or am I bad at math

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Or pump doesn't 1 shot mom tumors

earnest compass
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mom tumors are 126 health with 5x mult

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so a shotty can

mossy aurora
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Oh so tank is 3x mom is 5x?

earnest compass
#

yes

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at least that's what the wiki says

mossy aurora
earnest compass
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so if a sniper can pop a untouched tank tumor with one shot, then tumors do count for crit mult bonuses/penalties

mossy aurora
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Ye

turbid horizon
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Yes, tumors are precision spots

craggy pier
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yea and pellet based weapons work differently between clients and hosts

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so you can consistently pop 7 tumors and kill mom with shotgun/choke mod

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but you need to pop all 8 for host

turbid horizon
craggy pier
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cuz mom 1k hp, shotgun does 150 dmg per tumor for clients, so you pop 7 and she dies

turbid horizon
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Wha

craggy pier
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but for host, pellets that exceed tumor hp gets wasted

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so you do 126 dmg

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which means you need to pop all 8 for her to die

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hes truthin

turbid horizon
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i am so confused

craggy pier
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tldr pellet based weapons does more dmg on tumors for clients than for host

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there

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or you could explain it lil more for our friend

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i did

turbid horizon
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ik but it just is confusing why

craggy pier
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because gtfo netcode is amazing

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you just said what it is

turbid horizon
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oh ok

fierce nebula
#

who asked

craggy pier
fierce nebula
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Joe Rogan

craggy pier
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she asked

turbid horizon
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Me actually

wise thicket
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Leave the boy alone

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I was the one who asked

rain falcon
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anyone have any idea why everything is awake in c3

distant axle
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its because you're making everything awake

rain falcon
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i mean even behind secondary door and security doors

distant axle
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do you mean that one blood door?

rain falcon
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no the door for shadows

distant axle
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they dont wake up unless you wake them up

rain falcon
#

we weren't moving and everything in the other rooms woke up and we have no idea why

distant axle
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maybe a desync or something?

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idk

rain falcon
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perhaps

vital sierra
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someone in your team is trolling

rain falcon
#

probaly

vital sierra
#

they have a mod/cheat that can make everything awake

distant axle
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or

vital sierra
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or i could say, he toggled

distant axle
#

the game might just be broken

vital sierra
distant axle
vital sierra
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if you use MM to play, it will happen quite common

distant axle
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i dont think ive ever ran into someone with that

vital sierra
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yet.

distant axle
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i dont use mm anymore so PirateSimon

dusky tiger
#

Hmm stuff behind doors waking up has only happened for me upon checkpoint restarts

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We respawn and the checkpoint door hasnt even opened but we hear like 2 charger scouts go off and 2 zones worth of big guys rush us

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big step intensifies

vital sierra
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it happened to me once, but after a checkpoint didn't open the checkpoint door like it should be

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which is in C1 after the first cell

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but cmineder said it's in C3

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and it was everything not just 1 area

modest lark
#

ayo
how do i unlock the b2 SEC_DOOR_911
at the end of b2?

desert falcon
modest lark
#

yeah i typed "UNLOCK SEC_DOOR_911"
and it said not recognized command

desert falcon
#

You can check the exact command by typing 'commands'. It should be at the bottom of the list. You can also type the first few letters and autocomplete with Tab.

modest lark
#

oooh i see thank

craggy gale
#

Question (newer player), what would be a good general tool loadout for a team (just tools)? Is a bio tracker a must?

wooden osprey
winged turtle
#

|| or when visibility is extremely low for some reason 👀 ||

dry pumice
# craggy gale Question (newer player), what would be a good general tool loadout for a team (j...

1 of each, basically.
Biotracker, cfoam, miner and a sentry (sniper preferably, if biotracker guy will ping consistantly), but burst is fine too.
Just don't bring shotgun, that thing is very quirky right now.

Basically you want to be ready for any tactical possibilities.
Cfoam + miner combo can turn any door into a wave deleter.
And sniper sentry (shotgun too, but whatever) enjoys increased fire rate and lock-on speed when targets are pinged by the biotracker.

Once you start getting familiar with specific levels you can start improvising and adapting to their specific layouts. Levels that don't have many doors are not as good with miner or foam (unless used tactically to cover up some tight corridor that enemies will come from).

For example in previous rundown 6 we had a level where the finale section could basically be brute-forced with 4 sentries, because enemies only came from 1 direction. So you put 4 turrets looking in that 1 direction and the entire horde just got mowed down by the sentries.

steel valley
#

^^though i will add that for some levels you can drop either mines or the foam for an extra sentry

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it's never really worth running triple sentries since you won't have enough tool to keep them up, and the bio is universally useful for stealth + pings + sentry symbiosis

craggy gale
steel chasm
#

anyone know how to beat the Fog part at the beginning of C1? with the alarm door

viscid wolf
#

lower the fog first

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in the bacc

icy nacelle
#

Go to Zone 23 To lower the fog and have a sniper sentry or two + biotracker for symbiosis. You could also have some good big killers on hand like one guy with a sniper.

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Easy.

viscid wolf
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i'd suggest 2 sniper sentry 1 bio 1 mine!

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clears wave for u AlfaThumbUp

icy nacelle
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Pretty much, though C-Foam on the doors can be funny especially if you get the furthest spawns in the previous rooms cuz then you only end up having to face like one wave during the entire scan. lul

steel chasm
#

Thx for the help from both of you

craggy pier
#

there's always enough tool to have 3 sentries, you just need to not put all 3 at once

craggy pier
#

I remember watching videos when the game first came out, and items couldn't stack even if you had room. Is this still the case?

fierce nebula
#

yes

craggy pier
#

okie ty

fierce nebula
#

nothing changed about that lol

vital sierra
#

i wanna stack 10 c foam grenades in my inventory so i have to bring c foam launcher

dusky tiger
#

I miss when you could have upto 3 c-foam nades in your inventory at any time

#

Those things are relatively small
Lemme keep em

craggy pier
#

me foaming 3 big bois at the same time on r7c3

#

will be very balans

dusky tiger
#

Indeed

#

Tbf that level is absolutely fucking loaded with c-foam nades so you dont need the stacks

fierce nebula
#

me climbing a ladder with objective item hooked into my backpack
yet I cannot do that when standing ihavenofacebutiwillstillscream

craggy pier
#

you know what would be nice, since there's stamina, why can't i run with items

#

stamina is a resource anyways

#

it makes boring sections faster (r7c1 cell transporting) and wouldn't be so op on error sections because your stamina is capped

long ember
#

honestly make that a game suggestion. might of been suggested before an i did not read but sounds good

vital sierra
#

it removed 1 player from the team to shoot enemy, that's the reason why they didn't let you put the cell/fog turbine on your back

#

the "i can shoot while carrying objective item" is already a thing but scrap idea

nimble summit
#

A better idea which I posted on the suggestion channel a very long time ago: allow bashing enemies with objective items similar to the push attack on melee weapons.

vital sierra
#

well, that's more interesting idea than "i'm carrying this heavy stuff but it's not matter"

verbal solar
#

Noooo moreee turbine

#

lol

cobalt pollen
#

why is this funny

fierce nebula
glad grove
#

Hey question about how the logs work. Do you just have to go to a terminal on the level or a specific terminal.

dry pumice
#

Which logs

#

Lore logs?

#

Specific terminals.

jaunty bear
#

@glad grove Specific terminal, as @dry pumice said. They don’t change.

glad grove
#

Ok thx

hasty forum
#

hey can anyone give me advice for completing C1 Monster?

winged turtle
#

what point are you struggling on? the level is kinda in three parts

craggy pier
#

Bio scanner+ 2 sniper sentries

hasty forum
#

im at the part with the new monster, like is there anyway to silence the alarm once you finish the giant scan?

#

we can get past it but the alarm continuing is just too much

craggy pier
#

The alarm keeps going you have to run to extraction

hasty forum
#

yeab but theres like 4 full rooms before that

winged turtle
#

this is an error alarm, they stop on unusual/undefined cues

#

this one only stops once you finish extraction scan

craggy pier
winged turtle
#

you will will have enemies spawning behind you as you go through those four rooms, guaranteed

hasty forum
#

and then we just kinda dont have enough ammo to deal with them all

craggy pier
#

You should use sniper sentries plus bio to minimize your ammo consumption

hasty forum
#

are snipers just always better/

winged turtle
#

best advice for that run i can offer is

  1. try to clear the current wave that spawned behind you before you open the door
  2. once you start going through, don't sprint at first and try to melee the ones that wake up in your way
  3. once the room does wake up, start running and close doors behind you to try to buy a little time
craggy pier
#

Sniper sentry yes cuz it 1 shots all basic enemies

winged turtle
#

and staggers big bois

craggy pier
#

And bio makes it go semi auto

winged turtle
#

and if you are comfortable scraping by with only 1 turret + 1 bio or no bio + 2 turret, the last section is very easy if you c-foam and mine every door behind you

craggy pier
#

Usually there are foam nades in the 2nd and 3rd part so no need to bring foamy boy

winged turtle
#

thats perfect! in that extraction run there are three doors you can close behind you

craggy pier
#

Minimum of 3 cfoam nades drop

craggy pier
winged turtle
#

truuuu

#

esp if ammo is a big concern

craggy pier
#

Then you can drop 100% mine deployer on the door

vital hawk
#

at the uplink terminal in C3

#

are u meant to fight with no ammo? or run?

coral girder
#

it’s 2 chargers/wave for the main terminal

distant citrus
#

Just hammer em

coral girder
#

^^

distant citrus
#

U get like 20 cfoam mines in the level if u wanna goo em first

#

might be best to save them for later tho idk

coral girder
#

i’ve saved mines for scouts and giants but you get a plethora of cfoam so using a few on chargers for health conservation isn’t really detrimental

distant citrus
#

I just get 2-3 people to instagib them as they come through the door

civic trout
#

Can someone give me a quick idea on what weapons are meta rn? i'm enjoying the Revolver and hel shotgun for now

spark wolf
#

machinegun

long ember
silver fable
#

typical mains right now are hel revolver, pdw, maybe dmr or carbine or pistol

#

but most mains are trying to do more-or-less the same thing and do it more-or-less interchangeably

#

the only bad main right now is bullpup, and it's not as bad as some of the worst mains from previous rundowns

#

for specials, mg is consensus overtuned waveclear gun, revolver is a fine alternative, pump shotty if you want damage and waveclear up close, hcp or choke shotty if you want shotgun damage but want to trade some waveclear for some range

#

sniper is very niche in r7, har is okay but the recoil nerf has been poorly received

#

some people vouch for the precision rifle but I'd stick with the revolver if you want that kind of weapon

#

overall guns are mostly balanced but there's not a lot of exciting stuff happening, hel shotty is maybe one of the only interesting guns in the current mix

#

personally I've mostly been playing duos with almost always hel revo + hcp, it kinda just does everything reasonably well

#

10cc kinda put every flavour of enemy into almost every level in r7, which has kinda made my loadouts very samey and all-encompassing

proper condor
#

i just bought the game and havent played it. Anyone got some quick tips

silver fable
#

there's kind of a lot to learn, so when you ask for quick tips, far too much springs to mind

proper condor
#

alright, sounds good. ty!

steel chasm
#

any tips for the escape protocol for C1 , and how to get thru the rooms after it? also do the enemies infinity spawn still after the escape protocol is complete?

vital sierra
#

infinitely spawn

#

either speed through it, or work as a team

stark crypt
#

how long do games usually last?

vital sierra
#

depend on player

#

if you're new (also your team), it could last between 1 - 4 hours

#

and it also depend on mission

stark crypt
#

a 3rd of my day gone just to do one gtfo mission

#

nice

vital sierra
#

it's still depend on player

stark crypt
#

i havent bought the game yet but im sure i will

vital sierra
#

because some player, like veteran, can beat a level in less than 30 minute to 1 hour

stark crypt
#

so why do they take so long? what do you have to do

sage belfry
#

Because the level itself is long already

#

There's nothing you can do about it

#

Unless you're a veteran

vital sierra
#

the level isn't too long

sage belfry
#

Oh right, A1 isn't long.

vital sierra
#

B level isn't long, except b3

fierce nebula
#

C2 PE PirateSimon

silver fable
#

whereas experienced players understand how to stealth clear quickly, can handle room wakes better so often won't bother maintaining stealth in minor rooms, etc

#

deciding what to do with discovered resources and how to set up for alarms and objectives can also involve a fair bit of time sitting around in a level talking things out with the team

dry pumice
# stark crypt so why do they take so long? what do you have to do

Planning and preparing.
Yesterday I've beaten B3 PE (all optional objectives) first try and it still took 90 minutes.

Most of the time goes into stealth-clearing rooms and searching for precious loot, then you prepare for a horde, fight it for like 2 minutes and it's back to stealth and looting.

#

There's also getting lost, trying to understand what your objective even is, etc.

craggy pier
#

1 hour level

wooden osprey
#

@lapis storm the scan speed doesn't change by more ppl in it

#

so 3 defend and one does scan

#

so sure

#

you already got 2 ppl

#

so i let you guys figure it out

wise plover
#

Are the unlockable cosmetics from rundown 7s missions all still available? I dint get round to finishing them off and am wondering if I've missed out on some cosmetics.

marble arrow
#

So to clarify, are the original rundowns available as they were originally released, or is it only the no-checkpoints versions that are back (And will be permanently available)?

vital sierra
#

no checkpoint

modest nest
#

Only the event cosmetics are the ones that you wont be able to acquire once the event ends afaik, but all Rundown stuff will staying from this point on - including cosmetics

wise plover
dry pumice
#

I don't think that counts, no.

#

Events are shit like tigris mask

modest nest
#

Yeah, events are like halloween, gamescom stuff...etc.

#

But you will be told that these are limited via news posted by the devs on various platforms

wise plover
#

i have selected rundown seven and i see the complete 10 main sectors unlock but not those for secondary's overloads

fierce nebula
#

and more probably to come later? hard to say since it's up to if the team wants to do another event

modest nest
buoyant obsidian
#

Can you still play rundown 7?

covert lake
#

have they still fixed the fov settings, so that it doesn't zoom back to default fov when you aim?

magic pumice
#

now something i've always been curious about, i've wanted to know if we'll ever see a return of the mission from the 2019 alpha

magic pumice
#

elaborate

#

oh

#

rundown 3 c1

#

huh

#

didn't know that

#

i guess we will see it back

dapper nimbus
#

uhh guys? I finished R1A1 but R1B1 didn't unlock for me...

#

Anyone else has this problem?

modest nest
hasty forum
#

What’s like a good setup for c1 monster? I’m having trouble after the security scan with the new enemy’s, they aren’t hard but the proceeding like 3 rooms make it impossible

coral girder
#

it's really just about getting to extract as fast as you can, if one person falls behind/gets down it's pretty much a wipe because of the door scan mid-zone

craggy pier
#

funnily enough, you don't really want to kill the wave because there's no spawn bias from the error

hasty forum
#

Yeah we found that out, what’s spawn bias?

craggy pier
#

so they can and will spawn the room in front of you if you're unlucky

#

some error alarms are programmed to spawn from elevator side

hasty forum
#

And does bio scanner actually buff your turrets?

craggy pier
#

so in theory they never spawn in front of you

#

but r7c1 error after the arena scan doesn't have a spawn bias

#

so if you nuked a wave with mine, they have a chance of spawning a wave in the room in front of you

#

from example, the error alarm during the glp hunt has a spawn bias, that's why they never really spawn ahead of you

hasty forum
#

Ah gotcha, I just hate how the alarm keeps going after like already doing 50 difficult areas

craggy pier
#

it's not too bad, have someone hold a med or two and run fast

#

if you have a cfoam nade, just foam the door behind and don't mine it

hasty forum
#

Yeah we’ll have to change up our whole strategy just because of the end part

wooden karma
hasty forum
#

So which turret is like the best?

grizzled widget
#

shotgun and sniper

#

in your loadout screen they both read "biotracker synthesis"

wary linden
#

THE worst sentry.

jagged shore
#

Does sniper sentry still shoot corpses with symbiosis

wary linden
#

probably not. they slowed it down

#

patch note says it was slowed down

#

they probably reverted it and made the symbiosis the speed it was when unping when it was too fast

craggy pier
grizzled widget
#

why is the new helmet bad again. how hard is it to make a good looking helmet for doing all expeditions.

languid magnet
#

The mods I get during a mission aren't being saved. Does anyone knows what could be the reason?

#

I just checked and it actually said that the mission I just did is tagged as "not completed"

dry pumice
languid magnet
#

Was I supposed to complete all 3 missions of the same level back to back?

dry pumice
#

Either something bugged out or a modder screws up mission completion.

languid magnet
#

I see

#

Tbh yesterday I played the first mission with my bf and I also lost the mods I got next time I logged in

tacit zealot
#

mods?

neon plaza
#

prob meant boosters if it was their first mission

#

or apparel

cyan flume
#

apparels are the... cosmetics

#

they might be talking about the boosters yeah

languid magnet
#

That's what I meant x3

#

Sorry I just started playing the game yesterday

static kestrel
#

how do u play the r1 remake

#

is it jus in the game

#

nvm

low lantern
#

Noob Q- If I go into a mission with 2 or 3 people will it auto balance, or remain balanced for 4?

dry pumice
#

Its like dark souls difficulty, but backwards.

low lantern
#

lol

wary kiln
#

Dumb question, but is rundown 7 still available? I haven’t been on for a while

viscid wolf
#

yes !

dry pumice
wary kiln
#

Thank you friends

viscid wolf
#

enjoy !!

crimson barn
#

Greetings all. Quick question:
I just convinced my 3 friends to buy the game and play with me for the first time the other night. We completed A1 (I think that's a level, right?). We went into B1:Cargo and we failed at the end. No big deal, we'll try again.

Question:

If one of our team of 4 cannot play on a given night, and 3 of us go back to B1: Cargo and complete it, does this now lock our absent team member from continuing on and playing "deeper" missions?

dry pumice
crimson barn
solid hedge
#

the hell does r mean on an lfg post? been a while since i've been on

#

oh nevermind

#

alt rundown

jaunty bear
#

lul

spark lantern
#

If more than twenty unique boosters are acquired in one category, the most recently earned boosters are automatically discarded, prompting a notification when returning to the lobby. for boosters does this mean if i get more after having twenty it will discard all the one's i earned? or will it give me a prompt to drop some boosters to make room for the new ones earned?

rigid sinew
#

It just discards any that you would have earned by completing said level for the respective full category

stuck slate
#

Can I play 2 player online co-op?

fading tangle
#

yes

brittle mural
#

With bots even

weary plaza
jagged shore
#

is the arbalist exactly like the stats currently on the wiki say?
cause the stats shown on the wiki look like it'd be a straight downgrade

thorny creek
#

I mean, honestly they could've kept the stats it had on R1

#

But they decided to keep it on its R5 state

long ember
#

uh, is r7b2 supposed to be find a depressurizer objective? Thought it was supposed to be a uplink objective. picture refrence in media

#

@shadow flower could you check if R7B2 objective is broken? I believe the objective should be a uplink 2 terminals, but it has switched to find a hydrostasis. #gtfo-media message
Sorry for the ping, just saw the known issues

vital sierra
shadow flower
fervent river
#

Am i the only one who cannot find a single lobby/player? I've waited 1-2 hours of search for just 1 player to appear

wooden osprey
#

so that could be the reason

fervent river
wooden osprey
#

did you just do one post and let the flood of other lfg messages cover it up?

brittle mural
#

Imagine using mm

icy cave
earnest compass
#

When did infectious fog or infection in general come out?

vital sierra
#

r2

earnest compass
#

oh dang pretty early then

soft crater
#

So what do people use now that high cal is bad now?

vital sierra
#

high cal

silver fable
#

but possibilities include choke shotty, mg, and pump shotty, depending on the aspects of the deagle you want most for the expedition at hand

#

if you're using it post-nerf, you're probably better off moving over to mg or revolver imo

#

its uptime is sus for the kind of more waveclear emphasis they seem to have pushed it towards

atomic blade
#

Hey question from a GTFO beginner, do you lose the remaining ammo in your clip if you reload early?

silver fable
#

no

#

you do lose ammo from refills if you're not reloaded and happen to fill beyond your reserve capacity though

#

so reload whenever you have downtime

atomic blade
#

Oh I see, so always fully reload whenever possible, copy!

silver fable
#

ya

dapper nimbus
#

No realistic reloads

#

It would've been.. interesting if the game had that

atomic blade
#

I kinda expected it would've 😛

#

The vibe in this game though, love it. Can't wait to play some tonight. Ty for the replies!

dapper nimbus
#

Have fun <3

boreal barn
#

Hey all,
I’ve not played GTFO in probably a couple of years. I love most things about the game, but sneaking through rooms with tonnes out of sync sleepers was kinda tedious.
Has the game changed at all in that respect?

sour fable
steel valley
#

if you hated it back then i don't think you'll enjoy the game still

dry pumice
#

Yeah, desynced sleepers still there. You need to sync them yourself.

boreal barn
#

Hate is a strong term. I just played with my idiot friends who kept partially alerting and de-syncing them.

dry pumice
#

Do do a quick flashlight blast across the room, bam.

#

Do they also refuse to crouch?

#

I swear so many people adamant on just walking.

boreal barn
#

Often 🤣

#

They usually also sprint out the door at the end and close it behind them 🤷‍♂️

sour fable
#

sounds like you need new people to play with man facepalm

dry pumice
#

Bots!

steel valley
#

lmao sounds like a team issue ye

dry pumice
#

Perfect stealth companions.

steel valley
#

stealth is not usually very painful

dry pumice
#

Silent like a soft breeze, even even spraying lmg across the room.

soft crater
dry pumice
#

I understand power walking with murderous intent towards a single sleeper.

I don't understand stomping all over a 4+ tight cluster.

soft crater
#

I always tell new/visibly inept players to try taking it slower and/or crouching and get the hand of it first

dry pumice
#

Just making it harder for the rest of the team to get in position.

soft crater
#

I dont mind IF they can handle it

#

Otherwise yes. It's just a hassle to the team

#

Just having 1 other person be in constant sync with you stealth killing though is a god send

#

(In terms of monkey stealth not the slow approach stealth)

#

Being my one friend I trust to sync a double charged hit to the back of a Charger Scout

#

Told him the charge times for occi/head hits on shooter/Strikers (hammer)
And we just started multi killing rooms like nothing

#

Strange how we met on gtfo and this synergy has appeared between us in several different games as well

dry pumice
#

Single common brain cell or something

soft crater
#

Something like that

slate zodiac
#

Hi Everyone, im a new player to the game and have only gotten to about half way through rundown 7 so far. With the announcement of rundown 1-6 can someone elaborate how it differs from rundown 7 for those that played them?
Are there new areas? New types of missions? New enemy types? A breakdown of each rundown would be appreciated from the vets. Im excited to try them out

icy cave
#

But basically rundowns are like campaigns

#

meaning that R7 was the 7th campaign in the story line/ Now they re add the previous ones remastered

wary linden
icy cave
wary linden
#

it's all objectives he can see in r7 though

#

but LESS

icy cave
wary linden
#

he asked about new enemies, new objectives

#

so no nothing new

winged turtle
#

and the rundowns have lore themes, but i don't think they have mechanical ones. at least i can't think of one for R7 or R1

icy cave
wary linden
#

reactors are part of r7. it's not a "new objective"

#

r1 contains 4 objective type.

#

hsu, collect, reactor, reacvtor shutdown

icy cave
neon gust
#

Damn its like once all rundown releases we gonna have a progression of objective, enemies and such

wary linden
#

i know right.

neon gust
#

Shiiiiiiieeeet

wary linden
#

old content is old content. it's not gonna add new stuff into the game in itself. people will just experience it for the 1st time that's it.

neon gust
#

Its like the rundowns where campaigns all along

#

Shiiiiiieeeeet

icy cave
winged turtle
#

new to the person asking the question and new to the game probably isn't a hair worth splitting in the context of this question

neon gust
#

We still in EA you dont know it

slate zodiac
#

Im ok if its the same types of objectives or even enemies. Im hoping atleast though that the levels are really unique in some way though.

winged turtle
icy cave
#

its in the game

neon gust
icy cave
neon gust
#

With a deep voice

icy cave
#

no twitch revenue for me

neon gust
#

Just be a vtubber

#

No one can tell the diffrence

icy cave
spark wolf
#

the world needs more vtubers

icy cave
spark wolf
#

a

turbid horizon
winged turtle
#

i think this could be big

icy nacelle
#

We need a shirtless Hackett vtuber.

dry pumice
#

Simps

icy cave
winged turtle
#

no no, its your idea, i couldn't steal your thunder 😂

craggy pier
#

how often are they gonna unlock an old runedown why not just unlock them all at once?

minor fractal
craggy pier
#

there already done my dude what do you mean?

#

most of us have already beat all ther old runedowns

minor fractal
turbid horizon
#

They also are fixing problems with having multiple rundowns out, so it’d probably be pretty chaotic to release it all at once

minor fractal
#

Only seeding info and zone parameters.

craggy pier
#

They making slight changes and in some cases its lot more

minor fractal
#

You can't just port them into the current version w/out some of them breaking or at least feeling completely different.

turbid horizon
#

They did a hotfix earlier today bc of some problems with multiple rundowns

craggy pier
#

gues there wont be anything new for a long time then'

turbid horizon
#

They also aren’t just totally copy/pasting the levels

#

Got a nasty surprise on C1

fierce nebula
minor fractal
#

I mean, it's literally just the same w/ a few tiles rerolled.

craggy pier
#

Idk it might be once every week considering how fast r1 been done (tho it has 4 less expeditions)

minor fractal
#

||Hybrids|| aren't really all that new an interesting, that's not a redux.

craggy pier
#

r1 didnt look the same as the originbal

craggy pier
turbid horizon
#

Yeah, keep in mind they said several weeks for this rundown, and it took 6 days

winged turtle
#

and it keeps the community on the same page/ talking about/ playing the same stuff, instead of adding 500% of the current level count at once. which would divide the new rundown surge crowd A LOT

fierce nebula
#

WHAT

#

NO

craggy pier
fickle mulch
turbid horizon
fickle mulch
#

for example you can go back to previous rundowns via modded, but it would look relatively different

craggy pier
fickle mulch
#

its not like the devs purposefully changed the level layouts; its generated on their own

#

thats why its been mentioned that they did their best to try to make it at least similar to the original expeditions; they arent making it by hand. It's essentially generated

minor fractal
turbid horizon
#

Ik ik

fierce nebula
#

yeah but you don't generate a level then call it a day

fickle mulch
#

i mean

#

outside of level layout, there's what, 2 actual tiny gameplay changes and then a few sound changes?

craggy pier
#

Still not copy paste

fickle mulch
#

it is mostly copy paste

minor fractal
#

It's not, tho?

fierce nebula
#

it isn't lmao

minor fractal
#

I assume the level data is copy-paste.

fickle mulch
#

there's no reason why they would remake everything by hand

minor fractal
#

But the layout itself is heavily tuned.

fickle mulch
craggy pier
#

Objectives are same obviously

#

Map changes count

fierce nebula
#

it's not entirely by hand
and at the same time they got to make sure it works

fickle mulch
#

map changes that weren't intentional

minor fractal
#

They had to tune some enemy groups as well I believe.

#

Like, the original C2 used populations, but this one is using the existing groups to distribute enemies.

#

So you don't get a charger/shooter mix, and strikers actually spawn past a certain point.

craggy pier
minor fractal
#

I don't think you have mono-striker zones either.

fickle mulch
craggy pier
#

Copy paste would be the exact same layout, the change removes plenty of useless side rooms or weird passages

fickle mulch
#

it wouldnt be

#

if you try to mod in the old rundowns right now, it would look relatively different

minor fractal
#

the more accurate the layout is, the more they would have had to tune it.

fickle mulch
#

^

#

its why, again, even the devs apologized for it not being 1:1. It would have taken a fuckton of work to actually make it identical

minor fractal
#

Or LG-tuner

fierce nebula
#

I'm so confused what we are arguing about now lmao

craggy pier
#

Fair enough 🤔

fierce nebula
#

but yeah R1 took work to make and it wasn't a full copy paste

fickle mulch
fierce nebula
#

not so much that it is copy paste
but more that it should've been much sooner to release

fickle mulch
#

i would have liked to see some alarm changes considering they mentioned several times that r1 was going to be harder than it originally was

#

but something something "it wasnt introduced yet so it wont be in this rundown"

craggy pier
#

Don't remember them mentioning it being harder

minor fractal
#

I suspect that they don't actually have good tools for recreating layouts

#

Like LG Tuner

#

It looks like they're hard rerolling for the tiles they want.

#

and markers be damned.

#

However... I don't doubt it'd be pretty easy to throw together this R1 remake together in maybe a week.

fickle mulch
#

then in the email today they mentioned how:

We are committed to continuing to add on the available expeditions at any given time — while at the same time shining new light on the dark parts of The Complex,** giving you even more extreme challenges. **
and
When you revisit the six expeditions you will realize that things have changed down in The Complex — and not for the better.

grizzled widget
#

they should really just design a level to be impossible and see if anyone can beat it

turbid horizon
#

At least 10 pablo

minor fractal
#

Yeah, the messaging is a bit leading.

turbid horizon
#

I do hope that R1 is intended to be the newbie rundown and that R2-6 are a lot harder

grizzled widget
#

r2 has the class9

#

i have faith

fierce nebula
#

I mean R6 was supposed to be friendly to new players

minor fractal
#

R1 is easy because R1 was always easy, it's literally the same difficulty as it used to be.

fierce nebula
#

^^^

turbid horizon
#

Just better players

minor fractal
#

R2 should be pretty challenging just by virtue of R2 being pretty challenging.

fickle mulch
#

i 100% garauntee they will make it post nerf

minor fractal
#

Not that hard because no optionals, but it has its challenges.

turbid horizon
#

Iirc it was 11 pre nerf

fickle mulch
#

it was 9 pre nerf

#

7 post

minor fractal
#

^

turbid horizon
#

ah

minor fractal
#

🙏 for pre-nerf

#

But good odds that'll be a naw.

craggy pier
#

well didnt play the first rundown so cant tell if difficulty was altered

minor fractal
#

It's basically the same.

#

C1 has some extra hybrids, C2 has been reworked and had a very minor alarm change, and D1 has had one alarm get significantly harder.

#

Extra scout, too.

#

So D1 was the main level that got harder, and it's barely changed.

#

Same resource distribution, too.

mossy aurora
#

Ray do you know stats wise the carbine buffs?

turbid horizon
#

8 extra in clip

#

Thats all i know

minor fractal
#

Dunno new damage, but it's not 1-burst.

past mesa
minor fractal
#

It feels a lot punchier, tho

#

subjectively.

#

Seems to have better chip, and 2-burst is super easy

#

vs. tryhards only

mossy aurora
#

I tried it and yeah 2 bursting is pretty easy, but not sure how it felt pre-buff cuz never used it

#

But 6 kills per mag with that reload speed is kinda nutty

pastel quartz
#

Can only compare it with R6

#

It’s a lot better

#

Notably the increased range

minor fractal
#

It was already pretty strong in R7

#

just hard to use

#

Didn't need a buff, lmao.

#

You can nearly 1-mag bigs

#

They live w/ like 5 health.

past mesa
#

Like carbine 2bust is just sorta inefficient pre % pre kill idk about its stagger

minor fractal
#

That's the point, tho.

#

Always been a bursty weapon.

silver fable
#

lol, my duos partner was already a carbine main

#

he's pretty disgusted by the buffs

#

I'd say it was like 4th best main pre-buffs

fickle mulch
#

they need to bring back burst cannon

minor fractal
#

Unironically, though, they're going the Legacy route.

#

Instead of nerfing weapons that are really strong

#

they're bringing the weaker weapons up to the power level of the overtuned ones.

#

I'm surprised Sniper hasn't been re-buffed at this rate.

mossy aurora
#

Sniper in legacy had 4 in a mag, scatter had 3 in a mag

#

I think it was reduced though

#

Sawed off buffs Prayge

minor fractal
#

Is Legacy HEL Gun even buffed?

#

Or is it in the BC/HEL Revo camp of "yeah, the R4 ver. seems balanced"

mossy aurora
#

It was vanilla hel gun afaik

minor fractal
#

Based?

#

It really does deserve that top slot placement.

strong aspen
#

Whens R2 coming out

grand bone
#

So how does the rundown system work? Is it like, every body who ever plays the game will have access to Rundown 1 or is it a seasonal thing

grand bone
#

Like, the current R1A1, I would always have access to that, even if i started playing in like 2018 or whenever this game came out?

minor fractal
#

That's a pretty weird question, but I'd say yes.

grand bone
#

Alright

#

I was just wondering because i got the implication from rule 13 that it was a seasonal thing

latent obsidian
#

Well, the full story is it used to be seasonal but now they are making it not seasonal

#

R1 was out for a few months, then R2, R3 etc

#

After getting to R7 now they've started re-adding old ones

grand bone
#

Is there an overarching story from R1 to R7?

latent obsidian
#

Not much of a story. There is what you can glean from terminal logs from R1 to R5 as well as whatever you'd infer from the objectives you are given

grand bone
#

Alright

latent obsidian
#

R6 and R7 they put the story a bit more central with lore scans and people talking while you're going through the level

grand bone
#

So basically it doesn’t really matter what order you play in

latent obsidian
#

If you are interested in the story and lore you can check out #gtfo-lore

mossy aurora
#

The story of the discord drama with modding is more compelling than the game story tbh

latent obsidian
#

Not that important what order you play it I guess

#

The story is pieced together from the breadcrumb trail of terminal logs

minor fractal
#

^ Non-linear.

#

Mission story is linear, but also extremely minor.

grand bone
#

So just focus on killing sleepers

fickle mulch
minor fractal
#

Some variation of "weird shit happen" on the path to achieving some unknown future goal.

fickle mulch
#

basically:
r1: getting into r2
r2: getting into a freezer to get a neonate hsu
r3: waking up the neonate hsu
r4: collecting items for future neonate hsu's
r5: waking up lots of prisoners
r6: downloading a genome database to make neonate hsu's immune to certain diseases
r7: ||waking up another neonate hsu and growing it||

neon gust
outer agate
#

when r2 start?

fickle mulch
outer agate
#

BlhajSleep oh no

#

i already finish r1 yesterday

#

getting bored

soft crater
autumn dagger
#

what do you get for beating E1

weary mesa
#

A mask

craggy pier
#

its 10 mains not e1 only

weary mesa
#

I mean you have to beat every other level to get access to E1

#

So it's the same thing

autumn dagger
#

i didnt get to e1 yet but i got the mask for doing some rundown 1 maps

weary mesa
#

You could bypass that though by joining someone with it unlocked

#

It's a variant

#

Red boi

autumn dagger
#

what happened to the backpack you get for doing 3 overload on rd7

#

i swear it was there last time i played

weary mesa
#

Don't know for sure, but now all drops are just tied to mains. Might have affected R7 drops

autumn dagger
#

oh ok

weary mesa
#

Kind of a stupid change but for people who are bad they can now get the cosmetics easier

autumn dagger
#

yea

#

i had 1 overload left

#

but i saw that it was gone now

#

thanks for the help

weary mesa
#

No problem

#

GL

scenic thunder
#

so having some weirdness with the bio tracker. sometimes sleepers appear as a tiny red dot, and now im seeing a scout appear as a moving red dot that i cant tack. is this a known issue?

#

and now its suddenly working. not sure what changed

viscid wolf
#

u can only ping moving objects

#

so scouts are moving and there can be pinged

#

tiny red dots are a bug they'll go away sooner or later !

grand bone
#

is van auken or carbine better?

viscid wolf
#

which one is van auken

lavish kestrel
#

smg i assume (both smg and carbine are van auken)

#

but imo carbine better

scenic thunder
viscid wolf
#

o scout u cant tack

#

sometimes the range isnt enough

#

just move ur mouse around

scenic thunder
#

yeah it fixed itself eventually

#

unrelated question how do you query or list bulkhead keys

#

like we found the door for b1 and the terminal to insert the bulkhead key, but what command do you use to find the key

viscid wolf
#

query bulkhead

scenic thunder
#

aight im just stupid, its [command] bulkhead_key

viscid wolf
scenic thunder
#

ive defiantly had this convo before where im just convinced you cant search for the bulk keys lol

frosty moat
#

Does any one want to play

brittle mural
wraith drum
#

what are the pros and cons of each MG if the user has a good recoil handling? techman arbalist V vs techman veruta XII

grand bone
#

are we ever gonna get the rundown specific guns back?

#

i mean like, available for every run down

#

like the double tap rifle

#

autopistol

#

sawed off shotgun

#

forgive me if they are back in and i just didn't realise

#

i'm still new, i'm just combing the wiki

viscid wolf
#

not sure

#

probably will rotate in and out occasionally

#

with R1 we got combat shotgun bacc

#

and slow lmg

#

so probably will rotate as time goes on

grand bone
#

really hope they stay in instead of rotating, i wanna try out all these weapons cause even after my first 8 hours i have no idea what guns i like

viscid wolf
#

itok

grand bone
#

the carbine's pretty cool

viscid wolf
#

all weapons are supposed to make u feel uncomfortable

tranquil arch
#

I imagine arbalist/combat will stay but only specific to R1 or other rundowns they appeared in.

#

On the rotation

#

or they may completely rework weapons selection, who knows

#

main focus is releasing the ALT rundowns now anyway

viscid wolf
#

im guessing they're gonna keep the weapons across all rundowns

#

and just rotate them

grand bone
grand bone
#

gonna try out the high caliber pistol tomorrow because rifle and pistol are tried and true

#

if that doesn't work out i'll probs go back to rifle and shotgun

viscid wolf
#

so before we would only be able to play the current rundown

grand bone
#

but now that they're near the end of development they release the old ones

viscid wolf
#

but they dont want to delete content so they're altering the older rundowns and adding them permanently

grand bone
#

ah i see

viscid wolf
#

last time R1 was out was 2 years ago