#gtfo-related-questions
1 messages · Page 14 of 1
this is ❤️300❤️
not surprising from them
too real
ima spoiler cause its D2 but whatever ||is there a way to turn off the error alarm? i thought it said to find a local terminal or was that just to open the door.||
||the terminal command turns off the error for around 2 min i think it says 140 seconds? and only if everyone is in that room. the waves will also start again early if someone leaves that room||
thanks 👍
Anyone know the (likely) end game of GTFO? Remastered compilation of select rundowns, or just final rundown
We're currently in phase 2 and thats all you need to know.
whats phase 2
they should announce that when they release a new rundown, imo
Did we get any information on what's next besides the phase 2 announcement?
Roadmap being untouched since June kinda sucks too
Nope
Sadge
just that R8 may come out in December or January
No new announcements? 🤨
radio silence from devs?
First time?
Just another day at the office GTFO Discord server
Watch it be an underwhelming announcement too since they like "surprising" the players
KEKW
Orange glowstick for 2 weeks again... But wait! There's more! A cosmetic set that is a reskin of an existing one again! With orange color palette
Oh and the info they were suppose to give us 2 weeks ago apparantly
That's all i am expecting this month... But it wouldn't surprise me that we will get less to nothing
swedish
is there a way to get rid of the "can't drop heavy item" bug?
the what
if its from checkpoint nope
you are stuck with it until the end of the game
or restarting the lobby
if they leave and you replace them with a bot they should be fine when they rejoin again
will try this is we encounter it again
easy fix that will guarantee you to never encounter this bug ever again. just don't use checkpoint 😉
Truly one of the Swedish dev studios
lol you are not wrong. and honestly most elite people would agree.
It does suck that it is still an issue but If your run is having you constantly use the checkpoint(maybe cause rng or mess ups early in the run) you should probably just reset anyways
Last night when I was giving C2PE a go, we kept having to use the checkpoint. Whenever we did it would drag the people across the ground really fast to get them from where they died to where they should respawn
Which for some reason set off the scout a lot before the security door even opened
i am sorry, i wish that imagery wasn't hilarious
checkpoint gaming
were unintended stuff will always happen
no refunds! enjoy your bugs!
Hello y'all. Do we know if there will be any free weekends in the future for GTFO? say, around halloween? I have some friends that don't have the game and I want to get them into it, but they aren't exactly liquid 🥲
Huh, well
We got our first free weekend with a new rundown release. So most likely Rundown 8 will have one, too.
I wouldn't count on a free weekend every rundown
So rundown 8 next year I guess
So far that was the 1st time
do we know if there will be more rundowns after r8?
We do not know
okay, figured as much
so with the new revisit thing, is the intended order of playing the rundowns, to experience the lore, the numerical order or 7 first?
Well have to wait and see to confirm that one.
Possibility 1: it's a fucked up retelling version from the characters' PoV or some sort of interdimensional "alternate history" thing. In which case numerical order it is.
Possibility 2: we actually go back for some reasons or another under Schaeffer's command, which means that will be new story. And you'll have to start with 7.
For now though everything points towards the former.
1 to 6 took place before 7 and it very likely remain that way
They will just add more lore to it
Since they barely had lore except they were all linked in some ways
OR: the rare lore that was there will be shouted to you
WHAT ARE YOU DOING?! GRAB THE MEMORY STICK
With old rundowns you gonna see Hard drives
I guess our questions were answered today. xD
gotta Hunt those SSD's
Maybe this rundown theyll finally add character voice lines like when they kill stuff or deploy sentries

more voice lines that aren't "now open the door" or "place the HSU in the thing" are welcomed
Simon said "voicelines bad, it kills immersion"
meanwhile other coop games having good voice lines be like:
🗿
real
There is a mod for it i think
shhhhhhh
excuse me
is this simon a developer?
Alright, now you've converted me. Now i shall join the "game bad" bandwagon.
voicelines ruin immersion
coughs violently
one of the 3 devs working on the game 
The way i see it is : it would be nice for the first few hours.. but often you'd probably want to have your characters shut up to be able to hear enemies in dark/fog room which are 80% of this game :)
"That's a Pilot! Now the odds are in our favour!"
"Are there any pilots in the area!?"
blame the testers, they were probably the ones who gave them that feedback 
(please do not harass testers, this is just a joke retarbs)
"Have i ever told you about my buddy Keith?"
I mean that's basically confirmed now since we're not getting new content for the next a year or so
Nah, it's just skill issue + veteran developers btw
❤️ we love this game
Probably 7 first. And have some basic understanding of the current lore
Arent most of the voicelines on youtube typically during gunfights
I guess having a dialogue volume bar would prevent any issues for those who dont want to hear the characters
isn't we had a dialogue setting that literally make everyone silent?
Dauda knows stuff but he is the least develop character. Even his lore terminal back in r5 was lackluster
make him the imposter
With this announcement maybe a roadmap update? Would like to see how far development is considering last roadmap update was r7 release. IMO just adding rundown 8 as a thing to click and having all of the icons be yellow for in progress would help.
what would be the point of that when there are 6 rundowns to be release prior to r8
woah there. you are asking too much mister 🙂
@primal flame hey man, you will want to check out #how-to-matchmake , they have all the instruction you will need to make a post and jump into a game!
that or you browse posts in #lfg-beginners and find a lobby already started with an open spot!
if you want, i can start a lobby for you, but i won't have time to make the jump with you
@primal flame you can still hang out in VC while you do EVAL, i ain't busy lol
@primal flame alright, I am hopping onto a game with some others, catch you later
what's the most efficient way to kill big strikers with a shot gun?
how many shots should I be using on it
Two shotgun shells to the center back should do it iirc
anyone know if the rundowns will do another consecutive cycle from 1 to 7 then 8 (rundowns disappear when next one releases)? Or will all rundowns remain indefinitely?
from what we know from now on were keeping all the rundowns were getting and all the ones prior to now are getting a directors cut edition
They remain
@shadow flower is a completion of R7 required to play R1-R6?
That would be evil
or 2 scout with a room full of giants
I’m guessing that’s what was in the old rundown, curious do they make some rooms to be so insanely difficult and requiring near perfect gameplay just to see how long it takes the community to beat it?
back then, we're just dumb
we don't know the mechanic and stuff
so we just... play the game
you can search markiplier gtfo rundown 1 video
do shadow graphics effect how clear it is to see shadow enemies?
yes
Even on Low you should be able to easily see them
Red room lighting is a different story though. Cause even on highest graphic those rooms make shadows almost completely invisible.. you look at the ground for their shadow instead to see them in those rooms
just use bio tracker 
Learn to live without one :)
But 4 sentries meme that kill everything is funny to see
is it true that you get a cosmetic for every 3 completed normal main levels ? and does count on already completed levels ?
cuz then it could be farmed
oh ok thank youu
so there's no way to farm once you've did all the challenges in a rundown basicaly
nope
kinda sad bout that cuz i have to wait for the next rundown before getting another chance to unlock the mask with the hood :(
join the "waiting for new content" group
So, a lot has changed since I last played this game, and I was wondering if anyone would be willing to walk me through the finer details that I may have missed since... Rundown 3? I think?
Yeah, 3.
Can I get a TL;DR?
you hgonna play r3 again in the future :]
Look dude, I'm sensing a bit of snark, and I'm not digging it. If you do in fact have 20000 hours, I'm sure you can explain a few mechanics to someone with 18 hours total.
kekw
you had to be more specific then
i tought you wanted to know the game news
there was a announcement saying that old rundowns are coming back
I'm trying my best, man.
theres bots, stamina that limits movements and a new enemty
3 other melees for niches in the game
and thats pretty much it
the rest its just the same sit in a circle and shoot
Yeah, I figured that out, but what are boosters? And what do they do?
buff you
easy mode
Ya win some
Ya lose some
But in some cases when you get +65% efficiency with packs you lose nothing

Oh, cool. So it's basically: Find funky polyhedra, get better stats.
Myes
I wish the devs did perks intead of that 😢
I'm being called an addict after spending 300
when it was been developed
took a whole year vacation one time!
Bruh
clown.jpg
what is an ae-chief-mint?
Is it possible to do a 100% stealth run without killing/alerting anything?
probably
though it likely also depends on level
most strats I've seen on pacifist runs consist on calling enemy spawns with shooters
Okay, last time I played they introduced the forced alarmed doors and turned the game from a stealth game to a shoot it up game, and haven't played it since but I have a friend who was wanting to play that kind of style game so I was curious if they changed it
no
game would be a lot more boring-ish if it was full stealth
since most people here already have enough knowledge to just full stealth any level
I really enjoyed it for the ability to play full stealth, yes it took a lot longer but it was much more nerve wrecking
well, if you play the game a lot, you'll get more experience
and more experience mean you can fully stealth any room faster, imo
the whole game is also a big puzzle and the alarm that force loud is part of the puzzle
if the level has any sort of alarm this is not possible at all
I don't think there are any without alarms soooo 
I want to play that gtfo
Cuz as far as i remember theres no level that doesnt have an alarm
Okay thanks, I was hoping that they added a method to go full stealth mode by like finding a code and entering it into a terminal to turn off the alarm, "to me" it ruined the horror aspect of the game forcing stealth gameplay into just a wack a mole game. I just remember playing before the alarms came out. Thanks 🙂
well, in stealth, you wack a mole more than you do in loud
and there was no level in this game have no alarm, since Alpha version
Lol, true- and yes I played in alpha
a good example of full stealth would be the first half of C3
all be an alarm eventually goes off but gives insight
well, full stealth level tho
People who did r4e1 main only be like
I would be surprised if we see anything in R8 left turn from the Survival Horror identity its aiming for, into a traditional Horror game.
Survival horror tends to be defined by, "yes we can just shoot this guy, but then we can't just shoot the next thing" and its resource management being the origin of the horror.
if you want a traditional run/hide horror game, you can't really hitch your wagon onto a game that gives you guns
next update they will bring back R1B1 for you!
you only have one forced alarm for the rest you can choose to do stealth areas
the alarm is a class 2
now I'm curious if a level that can be fully stealthed would be not boring
i honestly thought c3 would be better if it didnt force that crescendo after the uplink
thought it really wouldve been more interesting if it was just a stealth level basically
and i mean an actual stealth only cuz every level has crescendo events even if its minimal
guess that would kinda mean not having the blood door too
but thats just me
if anyone want a full level stealth, just record yourself playing a stealth section in this game, and then repeat that 10 times
lol just reload the level when you get your first resource pack in C3
dmr heaven
how is it possible to pass the c1 group scan in the fog, this shits impossible
the hybrids are curving their shots around the wall in front of me, we can't shoot them but they can shoot us, and to kill them i need to step out
the first alarm on C1?
ye
you can remove the fog
In zone 23 there is a terminal where you can make the fog go down and you'll have a whole lot easier time to do the group scan
when you go into that room the warden gives you a notification to go to a zone to type a terminal command that removes the fog
okay will try, thank you
you're welcome!
were there any clues that would lead you to zone 23 to know there was an air filtration thing present, or do you have to just know
are you looking for the security door for zone 23 still?
no I am in zone 23
like i said, when you enter the room where the scan is the warden gives you a message telling you to go there to do the terminal thing, and then it leaves a message under your objectives
im just wondering for like a new player like me, like if there were any clues present before you enter the room
like how do we know we were supposed to go into 23
not before you enter the scan room no
The terminal is to the left once you enter and through some zone
gotcha
under your objectives in the top left of your screen there should be an optional objective that the warden gives you. The objective in this case was to turn off the fog with the terminal located in zone 23
yeah but how do I know I was supposed to go into zone 23 before I went into 23
like is that something you have to figure out by trial and error
no the message appears when you go into the room where the SCAN WAS
not where the TERMINAL IS
^
when you open the security door for the s-scan, the optional objective should of appeared then
tbf its a bit of an innocuous message its fairly easy to miss it
it happens sometimes, just make sure to look at that once in awhile to makes sure you're not missing anything
looks no different from when the warden reminds you of what your objective is
i remember they did something similar in R6D3 when there was an error you had to shut off and we didnt know it was a shutoff error cause they forgot to label it that way on the door
np! lmk if u need help with anything else
can you kill a charger scout with 1 shot from high cal? thats what the guys im playin with are sayin
if so i didnt know that i guess
im just uncertain bout that
you could
<8 meters in the back
huh
Be quite close to the back
Commit shoot
yeah just watched em do it
just wanted to make sure that was true
High cal has some funky dmg drop off
chargers dont take hs multi
That's not my question
yeah it has a less than one crit most weapons in the game do
right, so i'm a bit confused on how it can one hit a charger scout in the back with HCP
they have 60 HP and the back mult is 2x
Because back dmg doesn't use the crit multi in its calculation. In this case it's literally just: 30.1 x 2
ohhhhhhhh ok
so it's only headshot mult that cares?
(and to that extent occiput mult?)
Thank you
I think tumor multi also is multiplied by precision multi
If 1 sniper shot pops a tank tumor, then yeah I think it is
40.01 times 3 is less than the tumor's health
but if you add the 2.0025x precision multiplier than it most definitely is more than the tumor's health
yes
i know a spicy meatball's mouth counts for the 2.0025x
for the sniper
(lol i like calling it spicy meatball, i like that word, spicy)
Is it some pellet shenanigans or am I bad at math
Or pump doesn't 1 shot mom tumors
Oh so tank is 3x mom is 5x?

so if a sniper can pop a untouched tank tumor with one shot, then tumors do count for crit mult bonuses/penalties
Ye
Yes, tumors are precision spots
yea and pellet based weapons work differently between clients and hosts
so you can consistently pop 7 tumors and kill mom with shotgun/choke mod
but you need to pop all 8 for host

cuz mom 1k hp, shotgun does 150 dmg per tumor for clients, so you pop 7 and she dies
Wha
but for host, pellets that exceed tumor hp gets wasted
so you do 126 dmg
which means you need to pop all 8 for her to die
hes truthin
i am so confused
tldr pellet based weapons does more dmg on tumors for clients than for host
there
or you could explain it lil more for our friend
i did
ik but it just is confusing why
oh ok
who asked
deez nuts
Joe Rogan
she asked
Me actually
anyone have any idea why everything is awake in c3
its because you're making everything awake
i mean even behind secondary door and security doors
do you mean that one blood door?
no the door for shadows
they dont wake up unless you wake them up
we weren't moving and everything in the other rooms woke up and we have no idea why
perhaps
someone in your team is trolling
probaly
they have a mod/cheat that can make everything awake
or
or i could say, he toggled
the game might just be broken


no this happen before
if you use MM to play, it will happen quite common
i dont think ive ever ran into someone with that
yet.
i dont use mm anymore so 
Hmm stuff behind doors waking up has only happened for me upon checkpoint restarts
We respawn and the checkpoint door hasnt even opened but we hear like 2 charger scouts go off and 2 zones worth of big guys rush us

big step intensifies
it happened to me once, but after a checkpoint didn't open the checkpoint door like it should be
which is in C1 after the first cell
but cmineder said it's in C3
and it was everything not just 1 area
ayo
how do i unlock the b2 SEC_DOOR_911
at the end of b2?
There is a terminal to the left of the door with a special command to open it.
yeah i typed "UNLOCK SEC_DOOR_911"
and it said not recognized command
You can check the exact command by typing 'commands'. It should be at the bottom of the list. You can also type the first few letters and autocomplete with Tab.
oooh i see thank
Question (newer player), what would be a good general tool loadout for a team (just tools)? Is a bio tracker a must?
Bio tracker with sniper sentry is really good on all levels
bio tracker is best when you are learning a new level and new encounter types for sure
|| or when visibility is extremely low for some reason 👀 ||
1 of each, basically.
Biotracker, cfoam, miner and a sentry (sniper preferably, if biotracker guy will ping consistantly), but burst is fine too.
Just don't bring shotgun, that thing is very quirky right now.
Basically you want to be ready for any tactical possibilities.
Cfoam + miner combo can turn any door into a wave deleter.
And sniper sentry (shotgun too, but whatever) enjoys increased fire rate and lock-on speed when targets are pinged by the biotracker.
Once you start getting familiar with specific levels you can start improvising and adapting to their specific layouts. Levels that don't have many doors are not as good with miner or foam (unless used tactically to cover up some tight corridor that enemies will come from).
For example in previous rundown 6 we had a level where the finale section could basically be brute-forced with 4 sentries, because enemies only came from 1 direction. So you put 4 turrets looking in that 1 direction and the entire horde just got mowed down by the sentries.
^^though i will add that for some levels you can drop either mines or the foam for an extra sentry
it's never really worth running triple sentries since you won't have enough tool to keep them up, and the bio is universally useful for stealth + pings + sentry symbiosis
Thank you for the very in depth and awesome info!
anyone know how to beat the Fog part at the beginning of C1? with the alarm door
Go to Zone 23 To lower the fog and have a sniper sentry or two + biotracker for symbiosis. You could also have some good big killers on hand like one guy with a sniper.
Easy.
Pretty much, though C-Foam on the doors can be funny especially if you get the furthest spawns in the previous rooms cuz then you only end up having to face like one wave during the entire scan. 
Thx for the help from both of you
there's always enough tool to have 3 sentries, you just need to not put all 3 at once
I remember watching videos when the game first came out, and items couldn't stack even if you had room. Is this still the case?
yes
okie ty
nothing changed about that lol
i wanna stack 10 c foam grenades in my inventory so i have to bring c foam launcher

I miss when you could have upto 3 c-foam nades in your inventory at any time
Those things are relatively small
Lemme keep em

Indeed
Tbf that level is absolutely fucking loaded with c-foam nades so you dont need the stacks
me climbing a ladder with objective item hooked into my backpack
yet I cannot do that when standing 
you know what would be nice, since there's stamina, why can't i run with items
stamina is a resource anyways
it makes boring sections faster (r7c1 cell transporting) and wouldn't be so op on error sections because your stamina is capped
honestly make that a game suggestion. might of been suggested before an i did not read but sounds good
it removed 1 player from the team to shoot enemy, that's the reason why they didn't let you put the cell/fog turbine on your back
the "i can shoot while carrying objective item" is already a thing but scrap idea
A better idea which I posted on the suggestion channel a very long time ago: allow bashing enemies with objective items similar to the push attack on melee weapons.
well, that's more interesting idea than "i'm carrying this heavy stuff but it's not matter"
POV: Your 4th picks up the Fog Turbine, smashes a sleeper's skull in with it, and the fog turbine sputters and gasps until the whirling fans inside slooooowly peter out:

Noooo moreee turbine
lol
why is this funny

Hey question about how the logs work. Do you just have to go to a terminal on the level or a specific terminal.
@glad grove Specific terminal, as @dry pumice said. They don’t change.
Ok thx
hey can anyone give me advice for completing C1 Monster?
what point are you struggling on? the level is kinda in three parts
Bio scanner+ 2 sniper sentries
im at the part with the new monster, like is there anyway to silence the alarm once you finish the giant scan?
we can get past it but the alarm continuing is just too much
The alarm keeps going you have to run to extraction
yeab but theres like 4 full rooms before that
this is an error alarm, they stop on unusual/undefined cues
this one only stops once you finish extraction scan
You just need to run
you will will have enemies spawning behind you as you go through those four rooms, guaranteed
and then we just kinda dont have enough ammo to deal with them all
You should use sniper sentries plus bio to minimize your ammo consumption
are snipers just always better/
best advice for that run i can offer is
- try to clear the current wave that spawned behind you before you open the door
- once you start going through, don't sprint at first and try to melee the ones that wake up in your way
- once the room does wake up, start running and close doors behind you to try to buy a little time
Sniper sentry yes cuz it 1 shots all basic enemies
and staggers big bois
And bio makes it go semi auto
and if you are comfortable scraping by with only 1 turret + 1 bio or no bio + 2 turret, the last section is very easy if you c-foam and mine every door behind you
Usually there are foam nades in the 2nd and 3rd part so no need to bring foamy boy
thats perfect! in that extraction run there are three doors you can close behind you
Minimum of 3 cfoam nades drop
Or save the nades for the last door and perma that for the efficiency
Then you can drop 100% mine deployer on the door
it’s 2 chargers/wave for the main terminal
Just hammer em
^^
U get like 20 cfoam mines in the level if u wanna goo em first
might be best to save them for later tho idk
i’ve saved mines for scouts and giants but you get a plethora of cfoam so using a few on chargers for health conservation isn’t really detrimental
I just get 2-3 people to instagib them as they come through the door
Can someone give me a quick idea on what weapons are meta rn? i'm enjoying the Revolver and hel shotgun for now
machinegun
I think right now all guns are pretty much equal in terms of strength, just use what you are comfortable with
hel shotty + revolver is strong, if a bit esoteric 👍
typical mains right now are hel revolver, pdw, maybe dmr or carbine or pistol
but most mains are trying to do more-or-less the same thing and do it more-or-less interchangeably
the only bad main right now is bullpup, and it's not as bad as some of the worst mains from previous rundowns
for specials, mg is consensus overtuned waveclear gun, revolver is a fine alternative, pump shotty if you want damage and waveclear up close, hcp or choke shotty if you want shotgun damage but want to trade some waveclear for some range
sniper is very niche in r7, har is okay but the recoil nerf has been poorly received
some people vouch for the precision rifle but I'd stick with the revolver if you want that kind of weapon
overall guns are mostly balanced but there's not a lot of exciting stuff happening, hel shotty is maybe one of the only interesting guns in the current mix
personally I've mostly been playing duos with almost always hel revo + hcp, it kinda just does everything reasonably well
10cc kinda put every flavour of enemy into almost every level in r7, which has kinda made my loadouts very samey and all-encompassing
i just bought the game and havent played it. Anyone got some quick tips
play the eval level
there's kind of a lot to learn, so when you ask for quick tips, far too much springs to mind
alright, sounds good. ty!
any tips for the escape protocol for C1 , and how to get thru the rooms after it? also do the enemies infinity spawn still after the escape protocol is complete?
how long do games usually last?
depend on player
if you're new (also your team), it could last between 1 - 4 hours
and it also depend on mission
it's still depend on player
i havent bought the game yet but im sure i will
because some player, like veteran, can beat a level in less than 30 minute to 1 hour
so why do they take so long? what do you have to do
Because the level itself is long already
There's nothing you can do about it
Unless you're a veteran
the level isn't too long
Oh right, A1 isn't long.
B level isn't long, except b3
C2 PE 
beginners are more likely to take a painstakingly long time stealth-clearing rooms
whereas experienced players understand how to stealth clear quickly, can handle room wakes better so often won't bother maintaining stealth in minor rooms, etc
deciding what to do with discovered resources and how to set up for alarms and objectives can also involve a fair bit of time sitting around in a level talking things out with the team
Planning and preparing.
Yesterday I've beaten B3 PE (all optional objectives) first try and it still took 90 minutes.
Most of the time goes into stealth-clearing rooms and searching for precious loot, then you prepare for a horde, fight it for like 2 minutes and it's back to stealth and looting.
There's also getting lost, trying to understand what your objective even is, etc.
1 hour level
@lapis storm the scan speed doesn't change by more ppl in it
so 3 defend and one does scan
so sure
you already got 2 ppl
so i let you guys figure it out
Are the unlockable cosmetics from rundown 7s missions all still available? I dint get round to finishing them off and am wondering if I've missed out on some cosmetics.
So to clarify, are the original rundowns available as they were originally released, or is it only the no-checkpoints versions that are back (And will be permanently available)?
no checkpoint
Yes, they are still available.
Only the event cosmetics are the ones that you wont be able to acquire once the event ends afaik, but all Rundown stuff will staying from this point on - including cosmetics
do the event cosmetics include the ones you unlocked by completing secondary's and overloads? as i don't think i see the unlocks anymore.
Did you select R7 from the Rundown select screen? You should see the unlocks there
Yeah, events are like halloween, gamescom stuff...etc.
But you will be told that these are limited via news posted by the devs on various platforms
i have selected rundown seven and i see the complete 10 main sectors unlock but not those for secondary's overloads
event cosmetics are the gold trim mask, tigris mask, and the Gamescom red camo set
and more probably to come later? hard to say since it's up to if the team wants to do another event
Someone else had this issue too, looking into it!
Can you still play rundown 7?
have they still fixed the fov settings, so that it doesn't zoom back to default fov when you aim?
now something i've always been curious about, i've wanted to know if we'll ever see a return of the mission from the 2019 alpha
R3c1
uhh guys? I finished R1A1 but R1B1 didn't unlock for me...
Anyone else has this problem?
The new dev announcement is addressing this, here u go! - #community-news message
What’s like a good setup for c1 monster? I’m having trouble after the security scan with the new enemy’s, they aren’t hard but the proceeding like 3 rooms make it impossible
it's a final dash to extraction, having mines is helpful to close door behind you and kill off the wave. two turrets for extraction also make the scan a lot easier to handle
it's really just about getting to extract as fast as you can, if one person falls behind/gets down it's pretty much a wipe because of the door scan mid-zone
funnily enough, you don't really want to kill the wave because there's no spawn bias from the error
Yeah we found that out, what’s spawn bias?
so they can and will spawn the room in front of you if you're unlucky
some error alarms are programmed to spawn from elevator side
And does bio scanner actually buff your turrets?
so in theory they never spawn in front of you
but r7c1 error after the arena scan doesn't have a spawn bias
so if you nuked a wave with mine, they have a chance of spawning a wave in the room in front of you
from example, the error alarm during the glp hunt has a spawn bias, that's why they never really spawn ahead of you
Ah gotcha, I just hate how the alarm keeps going after like already doing 50 difficult areas
it's not too bad, have someone hold a med or two and run fast
if you have a cfoam nade, just foam the door behind and don't mine it
Yeah we’ll have to change up our whole strategy just because of the end part
ye they lock onto scanned enemies and shoot them faster
So which turret is like the best?
Does sniper sentry still shoot corpses with symbiosis
probably not. they slowed it down
patch note says it was slowed down
they probably reverted it and made the symbiosis the speed it was when unping when it was too fast
no longer does it
why is the new helmet bad again. how hard is it to make a good looking helmet for doing all expeditions.
The mods I get during a mission aren't being saved. Does anyone knows what could be the reason?
I just checked and it actually said that the mission I just did is tagged as "not completed"
Sounds suspicious. Solo? Friends? Randoms?
I was playing with a few randoms here in this server
Was I supposed to complete all 3 missions of the same level back to back?
Either something bugged out or a modder screws up mission completion.
I see
Tbh yesterday I played the first mission with my bf and I also lost the mods I got next time I logged in
mods?
Boosters yeah
That's what I meant x3
Sorry I just started playing the game yesterday
Noob Q- If I go into a mission with 2 or 3 people will it auto balance, or remain balanced for 4?
The latter.
Its like dark souls difficulty, but backwards.
lol
Dumb question, but is rundown 7 still available? I haven’t been on for a while
Yes. Nothing will get removed from now on.
Thank you friends
Greetings all. Quick question:
I just convinced my 3 friends to buy the game and play with me for the first time the other night. We completed A1 (I think that's a level, right?). We went into B1:Cargo and we failed at the end. No big deal, we'll try again.
Question:
If one of our team of 4 cannot play on a given night, and 3 of us go back to B1: Cargo and complete it, does this now lock our absent team member from continuing on and playing "deeper" missions?
No.
People can get "taxi'd" to levels they don't have access to and i believe it even counts the completion.
awesome, thank you for this! 🙂
the hell does r mean on an lfg post? been a while since i've been on
oh nevermind
alt rundown
lul
If more than twenty unique boosters are acquired in one category, the most recently earned boosters are automatically discarded, prompting a notification when returning to the lobby. for boosters does this mean if i get more after having twenty it will discard all the one's i earned? or will it give me a prompt to drop some boosters to make room for the new ones earned?
It just discards any that you would have earned by completing said level for the respective full category
Can I play 2 player online co-op?
yes
With bots even
It does grant completion although I don't think it gives the cosmetic until you unlock it. But I could be wrong about the last part.
is the arbalist exactly like the stats currently on the wiki say?
cause the stats shown on the wiki look like it'd be a straight downgrade
I mean, honestly they could've kept the stats it had on R1
But they decided to keep it on its R5 state
uh, is r7b2 supposed to be find a depressurizer objective? Thought it was supposed to be a uplink objective. picture refrence in media
@shadow flower could you check if R7B2 objective is broken? I believe the objective should be a uplink 2 terminals, but it has switched to find a hydrostasis. #gtfo-media message
Sorry for the ping, just saw the known issues
We are working on a fix for that
Am i the only one who cannot find a single lobby/player? I've waited 1-2 hours of search for just 1 player to appear
what level? also its night time for most
so that could be the reason
I tried different time zones, trying alt rundown rn, its happening even before the update, i just thought cuz its new everyone gonna play it
did you just do one post and let the flood of other lfg messages cover it up?
.
Imagine using mm
No one uses MM, forget about that immediatly
When did infectious fog or infection in general come out?
r2
oh dang pretty early then
So what do people use now that high cal is bad now?
you're not going to cover all of the same bases with another special, so it depends
but possibilities include choke shotty, mg, and pump shotty, depending on the aspects of the deagle you want most for the expedition at hand
if you're using it post-nerf, you're probably better off moving over to mg or revolver imo
its uptime is sus for the kind of more waveclear emphasis they seem to have pushed it towards
Hey question from a GTFO beginner, do you lose the remaining ammo in your clip if you reload early?
no
you do lose ammo from refills if you're not reloaded and happen to fill beyond your reserve capacity though
so reload whenever you have downtime
Oh I see, so always fully reload whenever possible, copy!
ya
I kinda expected it would've 😛
The vibe in this game though, love it. Can't wait to play some tonight. Ty for the replies!
Have fun <3
Hey all,
I’ve not played GTFO in probably a couple of years. I love most things about the game, but sneaking through rooms with tonnes out of sync sleepers was kinda tedious.
Has the game changed at all in that respect?
you could always sync them, if you mean their "breathing" or whatever its called
stealth is nearly identical to how it was
if you hated it back then i don't think you'll enjoy the game still
Yeah, desynced sleepers still there. You need to sync them yourself.
Hate is a strong term. I just played with my idiot friends who kept partially alerting and de-syncing them.
Do do a quick flashlight blast across the room, bam.
Do they also refuse to crouch?
I swear so many people adamant on just walking.
Often 🤣
They usually also sprint out the door at the end and close it behind them 🤷♂️
sounds like you need new people to play with man 
Bots!
lmao sounds like a team issue ye
Perfect stealth companions.
stealth is not usually very painful
Silent like a soft breeze, even even spraying lmg across the room.
Imean more experienced players yeah. Typically new players see this and try to replicate it.
I understand power walking with murderous intent towards a single sleeper.
I don't understand stomping all over a 4+ tight cluster.
I always tell new/visibly inept players to try taking it slower and/or crouching and get the hand of it first
Just making it harder for the rest of the team to get in position.
I dont mind IF they can handle it
Otherwise yes. It's just a hassle to the team
Just having 1 other person be in constant sync with you stealth killing though is a god send
(In terms of monkey stealth not the slow approach stealth)
Being my one friend I trust to sync a double charged hit to the back of a Charger Scout
Told him the charge times for occi/head hits on shooter/Strikers (hammer)
And we just started multi killing rooms like nothing
Strange how we met on gtfo and this synergy has appeared between us in several different games as well
Single common brain cell or something
Something like that
Hi Everyone, im a new player to the game and have only gotten to about half way through rundown 7 so far. With the announcement of rundown 1-6 can someone elaborate how it differs from rundown 7 for those that played them?
Are there new areas? New types of missions? New enemy types? A breakdown of each rundown would be appreciated from the vets. Im excited to try them out
well R1 is out so you can see for yourself
But basically rundowns are like campaigns
meaning that R7 was the 7th campaign in the story line/ Now they re add the previous ones remastered
nothing new no. it's all old content. so there will be less differences in objectives overall.
he started in R7 so for him its technically new
yes but still different levels
and the rundowns have lore themes, but i don't think they have mechanical ones. at least i can't think of one for R7 or R1
there is in R1C1 as he is only halfway R7
reactors are part of r7. it's not a "new objective"
r1 contains 4 objective type.
hsu, collect, reactor, reacvtor shutdown
he asked how they differ, I told him its different levels. there you go mr
Damn its like once all rundown releases we gonna have a progression of objective, enemies and such
i know right.
Shiiiiiiieeeet
old content is old content. it's not gonna add new stuff into the game in itself. people will just experience it for the 1st time that's it.
campaings, seasons whatever you wanna call it
new to the person asking the question and new to the game probably isn't a hair worth splitting in the context of this question
it is for them
We still in EA you dont know it
Im ok if its the same types of objectives or even enemies. Im hoping atleast though that the levels are really unique in some way though.
oh i reread it, you rite
Mandatory to always say this out loud
I did
With a deep voice
I would honestly just prefer to scrape my balls with a cheese grater
the world needs more vtubers
why am I not surprised
a
this
thats a pretty good vtuber gimmik
i think this could be big
We need a shirtless Hackett vtuber.
Simps
Try it out m8 😅
no no, its your idea, i couldn't steal your thunder 😂
how often are they gonna unlock an old runedown why not just unlock them all at once?
- not announced
- tbh idk
Unlocking all at once would mean taking longer to work on all of them to be ready at the same time.
there already done my dude what do you mean?
most of us have already beat all ther old runedowns
The levels aren't stored in a file anywhere.
They also are fixing problems with having multiple rundowns out, so it’d probably be pretty chaotic to release it all at once
Only seeding info and zone parameters.
They making slight changes and in some cases its lot more
You can't just port them into the current version w/out some of them breaking or at least feeling completely different.
They did a hotfix earlier today bc of some problems with multiple rundowns
gues there wont be anything new for a long time then'
- to drag out content as long as they can
- they're recreating all the levels essentially
I mean, it's literally just the same w/ a few tiles rerolled.
Idk it might be once every week considering how fast r1 been done (tho it has 4 less expeditions)
||Hybrids|| aren't really all that new an interesting, that's not a redux.
r1 didnt look the same as the originbal
That's...
Yeah, keep in mind they said several weeks for this rundown, and it took 6 days
and it keeps the community on the same page/ talking about/ playing the same stuff, instead of adding 500% of the current level count at once. which would divide the new rundown surge crowd A LOT
That's the point, not z copy paste
it would be copy and paste
Aren’t they new to R1
for example you can go back to previous rundowns via modded, but it would look relatively different
The levels have witnessed changes so no
its not like the devs purposefully changed the level layouts; its generated on their own
thats why its been mentioned that they did their best to try to make it at least similar to the original expeditions; they arent making it by hand. It's essentially generated
Yes, a handful of 1 enemy type is nothing to write home about.
Ik ik
yeah but you don't generate a level then call it a day
i mean
outside of level layout, there's what, 2 actual tiny gameplay changes and then a few sound changes?
Still not copy paste
it is mostly copy paste
It's not, tho?
it isn't lmao
I assume the level data is copy-paste.
there's no reason why they would remake everything by hand
But the layout itself is heavily tuned.
that's what i mean
it's not entirely by hand
and at the same time they got to make sure it works
map changes that weren't intentional
They had to tune some enemy groups as well I believe.
Like, the original C2 used populations, but this one is using the existing groups to distribute enemies.
So you don't get a charger/shooter mix, and strikers actually spawn past a certain point.
Doesn't matter really
I don't think you have mono-striker zones either.
it does
Copy paste would be the exact same layout, the change removes plenty of useless side rooms or weird passages
it wouldnt be
if you try to mod in the old rundowns right now, it would look relatively different
Other way around
the more accurate the layout is, the more they would have had to tune it.
^
its why, again, even the devs apologized for it not being 1:1. It would have taken a fuckton of work to actually make it identical
Or LG-tuner
I'm so confused what we are arguing about now lmao
Fair enough 🤔
but yeah R1 took work to make and it wasn't a full copy paste
i'm arguing that r1 is essentially copy and paste; there's small changes here and there, but its something that shouldn't have taken 4 months to make
not so much that it is copy paste
but more that it should've been much sooner to release
i would have liked to see some alarm changes considering they mentioned several times that r1 was going to be harder than it originally was
but something something "it wasnt introduced yet so it wont be in this rundown"
Don't remember them mentioning it being harder
I suspect that they don't actually have good tools for recreating layouts
Like LG Tuner
It looks like they're hard rerolling for the tiles they want.
and markers be damned.
However... I don't doubt it'd be pretty easy to throw together this R1 remake together in maybe a week.
the announcement mentioned it had "sharper teeth and tougher challenges"
then in the email today they mentioned how:
We are committed to continuing to add on the available expeditions at any given time — while at the same time shining new light on the dark parts of The Complex,** giving you even more extreme challenges. **
and
When you revisit the six expeditions you will realize that things have changed down in The Complex — and not for the better.
they should really just design a level to be impossible and see if anyone can beat it
At least 10 pablo
Yeah, the messaging is a bit leading.
I do hope that R1 is intended to be the newbie rundown and that R2-6 are a lot harder
I mean R6 was supposed to be friendly to new players
R1 is easy because R1 was always easy, it's literally the same difficulty as it used to be.
^^^
Just better players
R2 should be pretty challenging just by virtue of R2 being pretty challenging.
it wont
i 100% garauntee they will make it post nerf
Not that hard because no optionals, but it has its challenges.
Iirc it was 11 pre nerf
^
ah
ah i see
well didnt play the first rundown so cant tell if difficulty was altered
It's basically the same.
C1 has some extra hybrids, C2 has been reworked and had a very minor alarm change, and D1 has had one alarm get significantly harder.
Extra scout, too.
So D1 was the main level that got harder, and it's barely changed.
Same resource distribution, too.
Ray do you know stats wise the carbine buffs?
Dunno new damage, but it's not 1-burst.
Even with head it isn’t a one burst
It feels a lot punchier, tho
subjectively.
Seems to have better chip, and 2-burst is super easy
vs. tryhards only
I tried it and yeah 2 bursting is pretty easy, but not sure how it felt pre-buff cuz never used it
But 6 kills per mag with that reload speed is kinda nutty
It was already pretty strong in R7
just hard to use
Didn't need a buff, lmao.
You can nearly 1-mag bigs
They live w/ like 5 health.
Honestly I kinda think carbine getting. Less % per shot would have been more impactful
Like carbine 2bust is just sorta inefficient pre % pre kill idk about its stagger
lol, my duos partner was already a carbine main
he's pretty disgusted by the buffs
I'd say it was like 4th best main pre-buffs
they need to bring back burst cannon
Unironically, though, they're going the Legacy route.
Instead of nerfing weapons that are really strong
they're bringing the weaker weapons up to the power level of the overtuned ones.
I'm surprised Sniper hasn't been re-buffed at this rate.
Sniper in legacy had 4 in a mag, scatter had 3 in a mag
I think it was reduced though
Sawed off buffs 
Is Legacy HEL Gun even buffed?
Or is it in the BC/HEL Revo camp of "yeah, the R4 ver. seems balanced"
It was vanilla hel gun afaik
Whens R2 coming out
So how does the rundown system work? Is it like, every body who ever plays the game will have access to Rundown 1 or is it a seasonal thing
Everyone who ever plays.
Like, the current R1A1, I would always have access to that, even if i started playing in like 2018 or whenever this game came out?
That's a pretty weird question, but I'd say yes.
Alright
I was just wondering because i got the implication from rule 13 that it was a seasonal thing
Well, the full story is it used to be seasonal but now they are making it not seasonal
R1 was out for a few months, then R2, R3 etc
After getting to R7 now they've started re-adding old ones
Is there an overarching story from R1 to R7?
Not much of a story. There is what you can glean from terminal logs from R1 to R5 as well as whatever you'd infer from the objectives you are given
Alright
R6 and R7 they put the story a bit more central with lore scans and people talking while you're going through the level
So basically it doesn’t really matter what order you play in
If you are interested in the story and lore you can check out #gtfo-lore
The story of the discord drama with modding is more compelling than the game story tbh

Not that important what order you play it I guess
The story is pieced together from the breadcrumb trail of terminal logs
So just focus on killing sleepers
there is but its not that big of a thing
Some variation of "weird shit happen" on the path to achieving some unknown future goal.
basically:
r1: getting into r2
r2: getting into a freezer to get a neonate hsu
r3: waking up the neonate hsu
r4: collecting items for future neonate hsu's
r5: waking up lots of prisoners
r6: downloading a genome database to make neonate hsu's immune to certain diseases
r7: ||waking up another neonate hsu and growing it||
it really doesnt need to
when r2 start?
mid december or late january is my guess
The Neonate to Surpass Metal Gear
what do you get for beating E1
A mask
its 10 mains not e1 only
i didnt get to e1 yet but i got the mask for doing some rundown 1 maps
You could bypass that though by joining someone with it unlocked
It's a variant
Red boi
what happened to the backpack you get for doing 3 overload on rd7
i swear it was there last time i played
Don't know for sure, but now all drops are just tied to mains. Might have affected R7 drops
oh ok
Kind of a stupid change but for people who are bad they can now get the cosmetics easier
so having some weirdness with the bio tracker. sometimes sleepers appear as a tiny red dot, and now im seeing a scout appear as a moving red dot that i cant tack. is this a known issue?
and now its suddenly working. not sure what changed
u can only ping moving objects
so scouts are moving and there can be pinged
tiny red dots are a bug they'll go away sooner or later !
is van auken or carbine better?
which one is van auken
nice, jsut annoying when my sleepers are hard to see dots and i cant track scouts
yeah it fixed itself eventually
unrelated question how do you query or list bulkhead keys
like we found the door for b1 and the terminal to insert the bulkhead key, but what command do you use to find the key
query bulkhead
aight im just stupid, its [command] bulkhead_key

ive defiantly had this convo before where im just convinced you cant search for the bulk keys lol
Does any one want to play
That's an old issue with the bio, an annoying one but it fixes itself eventually
what are the pros and cons of each MG if the user has a good recoil handling? techman arbalist V vs techman veruta XII
are we ever gonna get the rundown specific guns back?
i mean like, available for every run down
like the double tap rifle
autopistol
sawed off shotgun
forgive me if they are back in and i just didn't realise
i'm still new, i'm just combing the wiki
not sure
probably will rotate in and out occasionally
with R1 we got combat shotgun bacc
and slow lmg
so probably will rotate as time goes on
really hope they stay in instead of rotating, i wanna try out all these weapons cause even after my first 8 hours i have no idea what guns i like
itok
the carbine's pretty cool
all weapons are supposed to make u feel uncomfortable
I imagine arbalist/combat will stay but only specific to R1 or other rundowns they appeared in.
On the rotation
or they may completely rework weapons selection, who knows
main focus is releasing the ALT rundowns now anyway
what are those?
i know, just tryna find what weapons make me the least uncomfortable
gonna try out the high caliber pistol tomorrow because rifle and pistol are tried and true
if that doesn't work out i'll probs go back to rifle and shotgun
gtfo is rereleasing all the old rundowns
so before we would only be able to play the current rundown
but now that they're near the end of development they release the old ones
but they dont want to delete content so they're altering the older rundowns and adding them permanently
exactly!
ah i see
last time R1 was out was 2 years ago






oh no