#gtfo-related-questions
1 messages · Page 8 of 1
I didn't even realize there are multiple objectives lol
B1 is super easy wdym ???
Oops - I meant the other way around
do you think it's a better idea to go thru all the yellows first and then go back or will that make the earlier non yellows feel too easy in comparison
not all levels, but click one it will tell you if it has multiple
B1 was easier than C1 but B2 and B3 are harder than C1
I thought B2 was on par with B1 actually, its just longer
But then, I only did all objectives - never ran through main alone
Nah B1 is definitely easier by a factor of 10 compared to B2
B3 PE is fun
B3 PE is harder than C1 though for sure
yeah absolutely
B3PE is super fun tho, you are right
where do you see the other objectives listed? When I click on any of the missions I only see one
unless I'm looking in the wrong place
click on B3
You can see them in game or in the rundown
It will say specifics on the level
if he clicks on B3 he will see it. 🙂
oh I see, it doesn't say what the mission is, just that they're there
yea
thanks!
yeah
no problem man
bot biotracker. mwah.
Sometimes he starts scanning in the worst time which is fairly funny
Or frustrating
But its worth it
how do you kill the scouts from stealth? Can you not one shot them in the head with melee
Thanks
if you're using bat or knife you need to hit the back of the head with a full charge, front of the head wont kill them
if enemies are in that pulsing / convulsing state and no one moves is there a chance they wake up?
we seem to be alerting enemies without moving and are confused why they're waking up
crouching, not moving, flashlights off
Desync
The glow/convulsions prob showed up later for other players but they kept moving thinking it was fine
Which is really fucking annoying
is that a common issue? really makes it feel like it's just up to luck whether or not we can clear rooms quietly
Not really(atleast for me)
Depends on distance and connections with the host iirc
But I could be wrong
So I'm sorry if that's the case
only happen if the person have massive ping
Was there any news during gamescom if GTFO was going to do something about the matchmaking issues?
lol no
😂
It's LFG or suffering m8
Supposedly because too many steam reviews were like:
"
online coop
no matchmaking
Conclusion: game bad.
"
Now they don't have an excuse anymore, they'll have to actually criticise it in depth and everyone too lazy for that.
That's fair but still just hate goin through lfg
Too used to matchmaking like most of the world cause me like being lazi
Yeah, I know... Had to go through that phase too.
But it's either that or effectively dead game in the library.
I guess I'm just more aware of it? But I'd use the shit out of the LFG back in D1
I was like 14 at the time
do the bots utilize thermal vision in any way or should I be using a different weapon for them?
i've always been running assault rifle and heavy assault rifle on them and it seems to work
Bots cheat at whatever they're doing, when they don't bug out
Bots shoot through fog and darkness as if it is not there. whatever weapon you give them
okay thanks
Hello everyone, returning player here, I wanted to ask if I did the A1 and A2 rundown in the past, should I do them again now? I heard they changed a lot
Is there a way to kill the scouts without making alot of noise?
Bonk
Full hammer charge to the head (assuming normal scout), if you're from the sides/behind them, try either aiming a bit higher or jumping before the bonk
ok thanks
Every rundown, it's completely new missions. So current A1 (R7A1) is a mission you never played and this rundown (R7) has no A2
he's asking about old rundown coming back
Not sure, seems to me there is a misunderstanding of the rundown system
Thanks a lot ! Did A1 again and its awesome
No problem man
Pls read your last comment back on gtfo spoiler chat 😏
update counter please 😂
😏
how do i join a friend lobby?
stand naked in your room, make a lot of noise, when someone comes to look wtf is going on scream at them: GTFO!
you will be in your friends lobby by then
Or you know: steam invite
Reject humanity, return to sleeper
lvl D1 how to use knife kill mother does anybody know
ty@fierce nebula
knife kill a mother, you won't have enough c - foam man 😅
Hammer would work tho right?
Cuz from my experience with meleeing tanks
A fully charged hammer hit or 2 pops a tumour
That sounds correct. My friend and I had to melee a tank to death on R6 D1
WE CAN KILL 1 MOTHER WITH C-F AND Hammer
with hammer yes
@icy cave do bots shoot shadows that aren't pinged also? haven't tested that
Not sure, I mostly play without bots
me too, but saw you answer a question about bots in this chat, so thought I'd ask you
maybe someone will see this question and have an answer
If there is an enemy in the way it'll shoot that one so yes
Like how it will shoot you if you get in it's way

how long is each level of the rundown? like, I wanna play B1 rn but idk if i have hours of time available
need more info: how many players, knowledge of the game etc etc ?
full group, played 2 or 3 matches so far. can use terminals etc. estimate? 1 hour, 2?
B1 if you play slow is 1 hour to 40minutes
pretty much. with a full team, 1 hour. 1.5 hour tops for a first try
so there you go
when i get downed i cant use the e key for anything any way to fix this
That's a bug just restart your game and that'll fix it
Any load out recommendations for C2
One of a each kind works well. Many team prefer second sentry over mine/c-foam.
C-foam
2 sentries
Bio(I swapped that with mine sometimes)
why c foam on that expedition, C2?
Make 2nd/3rd ventaliation easier and make overload easier
sniper turrets?
Overload sector.exe
ogeii ty
Good luck
charger scouts as well
XDD sniper religion
How do I get the robot leg?
Random
Sniper sentry is amazing and overall the best
For c2 I just find double burst to have a longer hmm
To last longer
Y
double sniper d2 feelsgoodman
whats a good tool setup for D1, just like 3 turrets+bio?
if you want to do the ||Class X charger alarm|| yes it will work, else take a C-Foam launcher ||for all the chargers scouts|| and 2 turret + bio
D1 is no fun if you are not saying hi to mom and dad
I like saying hi to them, not on overload runs tho
We're on a timer, and it's not about expending resources on Snatchers, we're super fine
it's about "when will the run kills itself for everyone due to bugs"
We ran overload with going into mom AND dad. it took 1.5 hours and honestly it was very very doable, we were stocked on ammo all the time. The side zones have so many resources !
And ofc we did Error as well
Yeah as I said it's not a resource issue 
The room starts disappearing, flashlight doesn't follow you, one guy crashes, one guy becomes allergic to terminals, chaos ensures
Ah the famous D1 bugs
am stuck between wanting to find out myself and asking
nvm ill find out through pain
asked a question about R7B3 but decided i didnt want the answer
does the new event have a gasmask cosmetic or is it just color + vest, pants and backpack?
No mask
oki cool
is it possible to farm cosmetics or no?
Nope. You only get the ones for completion milestones and that's it. Once you've done all Mains, Secondaries and Overloads at least once (PE not required) - that's it, you're done with this rundown.
Ah shiii aight ty, really hope I can get the mask I want then 🫡
May RNG be on your side
how can you get through rooms (like c1) that have 3 scouts on diffirent locations?
kill the scouts
easy
like
theres a big guy right there
and they can get thier long arms and get alerted
kill the big guy later
you can sync-kill the big guy
or just cfoam him
the problem is the scouts
cfoam them instead then, then just SMACK on the head
spear, hammer, or bat with 20% damage booster
also you dont have to kill anything
you in the zone 23, right? to turn off fog?
just find the terminal and get out
ok
or even easier full charge bonk them with the hammer on the head. scout ded
oh yeah, forgot about the charger scouts, cleared that zone with a guy I met on LFG just by timing it and hitting them in the back together, since we didn't bring c foam lol, but now I know it's possible with the right partner
but most teams, yeah, take the c foam too, I got lucky that we got the hang of it pretty fast
Damn
I still havent gotten a sync kill on a charger scout yet
I have shamed the sledge
question regarding the soon ending event
Can i run A1 a bunch of times before it ends in a few hours to get more stuff or similar to rundown cosmetics is it 1 per mission?
you can run the same stage
Nice
I've completed 9 expeditions and still dont have bone relic pallete color for the event
bone relic isn't from the event
you're supposed to get the crimson
yeah, bone relic in the preview image had me confused too
but it's literally just an example of what you can do with that camo set
unfortunately majority of colour scehemes do not have the same profound effect
yo, i believe im missing a default helmet, can anyone help?
could anyone help me learn the game?
Bots are still broken for R7C2...
Impossible to solo with bots. They refuse to enter the scans!
most likely a sentry is very close to the scan circle, and bots avoid sentries like plague
Tried no sentry run
.. yum, toes munch munch
would like to know the logic of no-scan-bots sometimes, our worst was in r6dx, few rare cases in r7 and The Sentry One
Yea,in dx the bots would refuse to stand in the first scan
God bless triple sentries tho,made up for their stupidity till they decided to scan
Happenes in a lot of levels too, always was curious about that bug
I assume its just that some scans are coded differently in game and they refuse to enter them sometimes (kind of like extraction scans) but if that would the case it would reproducible
as far as I understand, it can be caused by bots getting stuck into wanting to enter a scan, but being unable to find it...or something along those line
I think it is probably a path finding issue with the bots because they go to like the standard formation away from the person they are folllowing.
literal workaround is to just make the bots follow you completely out of the room and back while the scan is active lol
are enemys alerted when you C-foam them and they start to defrost?
If you hit them in the meantime, yes iir c
If you let them without touching them I think they stay asleep
Not entirely sure cause when I foam em I wack em
well scouts don't wake up if the c-foam melts
They do if you hit it but did not kill it
yeah but if you didn't hit all they just go about
I thought so as well yeah. 👍
good to know to kill fully before c foam melt ;3
Sleepers do become bio tracker ping-able after being foamed.
Probably intended
allright thanks
Sleeper: Gets foamed
Also sleeper: freed from foam I go back to sleep
Foamed sleepers:
-Considered alerted (knife stealth multiplier is disabled, biotracker can ping)
-If attacked, they will fully wake up after the foam wears off
-Else they will go back to sleep
-They can be refoamed
me who permafoamed a striker on A1 because I could
Meaby he liked it 😏
OR he was so mad he was foaming from the mouth.
foaming from his ass 

bruh keep that between you and your (probably 2D) partner. Thank you
can i get sum help on the D1 alarm. why is it soo long?
Take a look at objective messages in your HUD, the expedition provides two side objectives if you find tackling class X alarms is too much.
oh its supposed to be that hard? bruhhhhhhh
but does it unlock the main objective immediately?
Doing class X is a direct way to progress main objective, you can detour and do the optional objective to progress main ignoring class X alarms.
Error alarm route leads you to one of the side objective to shut down the shadow class X, yes
I believe you're talking about "sliding" which is a mechanic provided by game. Pre R6 sliding boosts your speed a tiny bit, since R6 sliding technically doesn't make you faster but you consume less stamina when sliding while keep the same velocity of sprint. Also sliding allows you to perform several actions that's prohibited during sprint like reload/shoot so can become an advanced moving mechanics.
You can do it using default key bindings, just tap crouch during sprint. If you don't feel comfortable just switch to whatever key/button you like.
aites
has anyone ever killed an immortal?
It would take ingame weeks, no , hammering the immortal 100.000.000 times
||They have way too much hp, which makes it impossible to kill them||
bruv
well based on calculations you would need...
44 million melee hits from a max charge spear
this doesnt factor in the armor yet
it does, but it gets negated to the point where it deals virtually nil
so like
yes but technically no
It's technically yes but no
yno
yno
yno
When hammer would've done more damage but use spear

precision
math was done with precision in mind
That's tumors
if you want no precision just multiply the hits with 13/10
havent seen any cheater that killed pablo yet
there was the one earlier who completed every level but E1 in one day
died to pablo
Really sucks the best they can do is potentially ban (if it even happens) from discord

Doesnt even record recently played with on steam
Ask the hacker in gtfo chat
Klas Henriksson ^^^
Hello I've been thinking about buying the game but I don't how lively the servers are so can you give me some information ?
Check local LFG channels and see how often they get new posts.
Ingame mm is worthless.
It's fairly lively IMHO. Squads fill up relatively quickly.
likelihood of finding a match there Is very small. And even then you have increased chances of finding hackers in Matchmaking

hmm
Majority and old experienced players have always used the discord LFGs
misinformation
LFG is simply not for me I'm afraid
matchmaking 24/7
I wanted to play the game with complete strangers and experience the diffficulty of communicating and hardships the game has got
Imean it's the same with discord LFG just not automated in-game
However in terms of experience. You'll probably wanna find other new players
Otherwise a group of friends if you have them
lel
If I've had a group of friends that would play the game with me I would not have a problem but as I most likely will play the game solo (or with the matchmaking) , I wondered how was the game's current status
in-game MM is just chaotic
LFG is quite friendly and you'll still find the hardships of playing with randoms
LFG is like matchmaking but better
LFG doesn't mean you find a permanent group, it's only for one mission, but then you can decide whether or not you want to play with the same people again for a different mission
LFG is what you are looking for, as long as you group up with new players like you
Making an LFG post that reflects that should provide the experience you are looking for
Statistically less than MM
once in a while for a laugh. Altho that laugh soon dissappears.
It's also pure logic
fake
Ofc
but yeah LFG doesn't mean the people you find there are permanent
your choice if you want to keep playing with them or not, and vice versa with them

Am i missing something in C2
there arent enough cells for all the gens or am i supposed to do them in a weird order
did i just softlock myself out of overload
one of the generator hides a cell behind, it's meant to be optional but required to get the bulkhead key
Basically you have 8 cells and 8 generators
2 cells per main area (3), for the 6 generators
but in the first area, you have a generator to go in the side area that will get you back a cell but also contains the bulkhead key
then within overload you need to bring a cell to get into the objective area, and it will give you back the cell again
The idea is that you have to take a detour and tank fog to be able to run Overload
sounds like you softlocked yourself out
you’re not supposed to put all 6 cells into the generator before doing overload
overload requires a cell to operate the door
time to off myslef and hope the checkpoints are kind i guess
you put in a cell to go through overload and receive a cell afterwards i.e you trade off like you do for the first cell to obtain bulkhead
doing overload you only put 5 in and just RUSH 
yeah cus i thought
SURELY the devs let me vent the area and then i go for overload
they wouldnt make me do a overload in fog right?
:)
What a wonderful game
you can just do overload during cell 5/6 instead of 3/4 so you dont have to deal with fog and waves
Bug due to restarting at Checkpoint. the legit way is in the fog
its always morally correct to abuse the bugs
Did you forget overload?
You put in last cell?
Do the scan
Way ahead of that
it would be nice if the game told me i had to look for the matter wave device
or if it was listed on a terminal but you know
No?
AND it is listed in terminals
at least it was in R6
List matter
yeah but it shouldve appeared in the full list
also pretty sure the objective says something about the matter as soon as you get in secondary
if you look in #gtfo-media
I only knew cus i saw the socket thing on the pad so i looked for shiny
oh my lord
?
😂
go go go
that is why you always ffin query
pretty sure it says under progression, I think I had the text
as soon as I entered sec
Not for me i guess
Meaby I 'm wrong
have not done C2 this week yet
Anyways open the blood door and get that thing 😅
Happens sometimes, game not giving info
I like how even though its harder over all, the later expeditions have easier 
underwhelming
C3 coulda been a good prisoner efficiency but they turned the lights off
and they used those tiles with the required ladders

massive copium
You can just jump on the pipes and then up instead of using the ladders no?
Does prisoner efficiency give apparel?
nope, only main sec ovl
ty
Where in gods name is z457 in E1
It's to the west of the first stealth zone (2 charger scouts & 1 mom)
Z451
There's no Z422 in E1
ok so turns out the hud lied to me but there was a nav beacon that saved me
It's likely you just misread..
No the objective thing said go to z422 which is spawn but then i saw the evac beacon at z559
But at that point the audio in my game was glitching so i dunno
Spawn is Z442, though
Im going to re install my game
Fam, that's vanilla problems.
shoot em
Hi everyone! I've been trying out the pistol and the Hel revolver, and I like the pistol better by a fair amount.
Pistol has 1 shot stagger on chargers, 1 hs + 2 cs for a striker kill, 5 strikers per mag (if I land them all), great hipfire accuracy, able to shoot in quick succession, isnt too punishing when I miss.
Hel revolver also has 1 shot stagger on chargers, 2 shot for striker kill, 4 strikers per mag, pretty good hipfire accuracy, recoil makes it kinda hard to shoot multiple, kinda sad when I miss.
However, it seems like the consensus is that the Hel revolver is better than the pistol.
What am I missing on the Hel revolver that makes it better than the pistol? Is it that I just need to get good and miss less? Is it the range? Is it better at bigger targets?
it can penetrate and hit multiple enemies
I feel like that doesnt really come up too often. And it only penetrates one, isnt it?
Hel revolver is already good when not penetrating anything, so any penetration hit is just bonus and you can deliberately align your shot by learning the map.
But as you said, it's not like any primary weapon is extremely superior than others
You can stick with pistol if you like it, and the best (primary) weapon is the weapon you use best
With the mystical art of leaving everyone else as bait while u go slam the command at the end of the desert

Yep, I know the best weapon is the one I'm the most used to. I'm just trying to figure out if there is a use case where the HEL Revolver excels, but I just havent encountered it yet
any spot that happens to have a long sightline where enemies run straight at you really ramps up the ammo efficiency (due to overpen), also at least for me it drops strikers very reliably with a HS
also its cooler than the pistol
can you funnel yes/no
if funnel, then Hel
if no funnel then other weapon
You play by the weapons strenght
Hel weaponry penetrates so you want to funnel as much as you can to get the most value
Thanks! I'll try a few more runs with it, try to get enemies in a straight line and see how it feels
Anyone knows what up with D1's command in the end? It said VERIFY_TIMED_CONNECTION in the terminal and it never work for my squad
Ir gives you a terminal. Find it and do the verify
yeah we did find the numbered terminal
and we typed in the correct command and it listed as incorrect
then you get 20 sec to put in another command in the Middle terminal where baby is
The HUD lies to you about the command in D1, sadly.
Type in VER then hit tab, it will autocomplete
WTF
The actual command is different in the terminal, use <tab> to auto-complete or use commands
With using TAB you always know that you got the correct one
always type VER tho, it needs something to autocomplete 😅
Oof
Smh. D2 objective text
fun fact, when you beat the reactor in E1, it tells you to go to the start zone, 442, instead of 459, the exist
this is because they literally wrote "0" instead of "1"

so everyone's actually cheesing the level
instead of doing the intended way
unbeatable level

if (exit_tile) { wincondition = 1; }
if you have an exit tile it literally always makes the extraction forward regardless
the wincondition is just to set the objective text
since its too hard to make the wincondiiton literally the same factor that determines if the scan spawns in an exit tile
its fun to notice the typos and bugs ~everywhere, [KEY_MAP] is always elevating
, (SECONDARY)
i sent like a dozen of them to calle when E1 dropped
smol indian company
smol indian company
🇮🇳
HAHAHA
Just deal with both armored fliers... The rest is pretty easy. You can shoot all of the small or just run past them if you stay on the left...
Or you can just run n gun shooting those who get too close
Maybe, who knows
put on better Nike's and there's even no need to shoot when Entering destination the first time
1 mom and a couple of fliers is not hard
Mom is meh.
Particularly the scan section afterwards
But could also just be my group is trash at killing flyers
But regardless that section is fun
Shooting too hard 🤪
Also secondary isnt just flyers
:p

It is + a blood door mom
We're also a 3 man 1 bot
This doesn't change much
The dimension section has flyers and sleeper waves no?
Nope
That is high
It's a "sneak peak" of what extreme is... But it ia tied to high objective
The First Time you go yes the 2th only flyers
Yes. So it is tied to high
Regardless the other dimension scans are part of extreme
The 1st teleport is tied to finishing the main team scan of generator cluster when powered up. It starts a timer that warps you
Main obj is only the generator cells. you wont do it otherwise.
It is not tied to opening the bulkhead of extreme
a SLOW man
Doesnt it warp you once you get a certain distance to extraction?
i always finish first
Or is it just times perfectly to match the timing you get close
Poor girl
lol
I know the first teleport happens with main. I mean is that you never do the 2nd teleport unless you do extreme hence the other dimension scan section with waves and flyers
2nd teleport is ONLY fliers
They've changed it then
Whut
Nope. You just bugged the level
the first time you get a mix during the run
its only flyers on second teleport
the 2nd time you get fliers only once the stealth scans start
First teleport we only got waves
2nd we got flyers and waves
You bugged the level.
dont play unintended way!
Regardless it was harder than intended
You can bugged the level to a point where the extreme won't be counted even if you finish it
ok elitist
Wesley really gotta be like that
I didnt meant it that way.
Tired when you troll shit like that
But whatever
Also which way did you do the overload if it was easier then extreme? Only fog or during erorr alarm... Or the fun way.. do everything during the error alarm
Overload fog
So the lame way got it
3 man 1 bot so eh
Bot are op
Your point about making extreme harder basically just got nullifies by what you did say for overload
Overload has different ways of doing it so no
If you pay attention you would notice that the fog rise slower during the error wave portion... So it is highly intended to do overload during that time
And then come back with the infection starting to affect you
If we had 4man and if our 3rd was up to par. We could do it error way but otherwise we did it just fog
we arent trying to do it error method like R6D3 Overload waking tank room.
Most wouldnt do it Error method anyhow.
C2 extreme was just kill mom and move in circles during the destination scans
Overload was painful cuz spitters
We had a bug with waves and flyers in the scan section
Bruh wtf
I wouldn't put myself through overload during error alarm
One of those fuckers would get through and scream,alerting the scouts
D3 pe flashbacks 
Still the intended way when you consider everything. The fog rising slower. The cell being at the same location. The room layout making it so that you need to defend else you risk pulling the 2nd part of overload. The astronomical quantity of fog repellers for the way back.
The other way has everyone at 1 hp... The only reason it is possible is because of how much meds are in the level to begin with
There more then 50 uses of meds in c2
When you only need 4 to go back to 100%... That's a lot of full heal
Given you have multiple ways of doing it to begin with. Its hit or miss but point is. Most dont do it that way.
One just boils down to
Can you not fuck up stealth and sneak past the spitters
Spitters are eh
Stealth isnt an issue for us
Its the spitters if they're in a terrible spot
Like i said. The 2nd way is only possible because of how much meds there are in the level to begin with
Like right above a doorframe with multiple chargers nearby
Sorta,you can save fogs from earlier and do the flyer scan with around 15%
You do realise that armored fliers spawn there and the alarm is less threatening because they get stuck in walls most of the time right
Meh. That way isnt required unless you want a more difficult experience but otherwise I wish overload had more to it besides the pitiful scan/cscouts/chargers
They get stuck in walls, or trying to even enter the room sometimes 🤣
Ngl I wish it had a tank or smth
Because even with error. Just have a team defending back
It's to drain your ammo
Good luck meleeing that one flier that spawns randomly
Just throw your hammer
When is boomerang a thing
As you've said they get stuck walls and etc there
Armored ones yes. Normal one no
Not as common since they are smaller and there is plenty of room for them to spawn ok.
Not like spawn alarm where they make them spawn inside props
At least it isnt giants/Hybrids spawning ontop of boxes and being stuck there
Actually,now that I remember the shocker did get stuck
But not in a wall or floor
It got stuck dead centre above the massive pit in overload
Only once tho

Yes and this is why your 15% hp thing is still "viable"
Cause the big threat get stuck
How much hp do shockers have actually?
Enough to survive 1 sniper sentry shot
They were never common enough for me to check
Sniper sentry does 45 or smth dmg iirc
I've tried the error route before
Seems fun but I ended up doing the 4 pes the other way
To the back or eye?
48.1, for 150hp
so a little bit of sentry damage can allow them to oneshot shocker
Both
not really worth the booster slot tho
Hm multi on eye/back
x3
Random ass question
How do sniper sentries even kill the big ones from the front when they arent charging
Doesnt the armour reduce the dmg to 0
Or sumthin
sentry cheats
There is a small gap
because there's a gap between the armour
The teeth?
you can kill it with your own guns even if it's closed
I thought they would also reduce it 0 dmg
Good to know after finishing the rundown
🤡
it'll be for extended or R8 dw
I dont think theres gonna be an extension for this one
Check the roadmap
on it rundown x.x
D1: Mother, will outlive you
R7 is R6extext
If you have a cp and leave does it restart the mission if you go back?
you gotta do it from the start
It works
Its gonna run dry real fucking fast
Thus burst might be better
But you could always bring 3 sentries and c-foam(if doing overload) or mines

ty
no bio tracker?
1 bio 2 sentry 1 mine could work too
If its sniper sentries. Bio helps with ammo efficiency on them
Iirc you can potentially yield 57 shots? Vs 40 base. But that's assuming all their shots are hitting bio tracked targets
hmmmm
so in the long run
sniper sentries are still viable?
very viable this rundown
okay, ill try it out thank you!
They just consume tool faster then before... By killing a lot quicker
o/
I'm currently wondering should i buy GTFO. Can I play it like payday? I mean without verbal communication. And how beginners are treated in community? Thanks for answers o7
beginners are treated nicely
without verbal communication there is a chat you can type in and if you can hear your teammates you don't have any problems (unless the group you are joining is a bad and toxic to mute ppl group in that case good that you are not joining them cause its most likely going to be a bad time)
it's much better/easier with comms
also there is a lot of players that will wait for a new player to ask for help
and than go and teach them the game
(damn scavengers)
but anyway any other questions? @tiny salmon
No, you gave me perfect answer. Thank you o/
np
E1 keeps kicking my ass, how do I get good at kiting?
😂
🔂
just dont kite.
guess I'll give the immortal a lil kissy while enjoying the sounds of bots taking damage
Ah you play with bots.
rip
if I was better at kiting, I would do it without them
😂 no cheese for you
okay, I can see you have yet to try the level
there is an immortal enemy following you
which means you have to move away from it
what are you expecting? a guilde on how to solo E1. do you know how small the portion of the community is that have done it?
I asked a specific question, which was how to get better at kiting
No one guy keeps him busy the rest of the team does the level
I did not ask for a guide on the level
sounds like cheese
Strat is above
At least it's not moldy cheese
I retract my question, I regret interacting with you
And I enjoyed every second of it 😏
brb gonna go kite while walking
He won't believe you anyways
How doable is C3 with just bots? Or with just two people?
I mean long kiting exists, but what's something else
very doable, if you make sure you get to the 2nd checkpoint in good condition
that's a good idea, thanks
or mess with spawns until you get a kitable army of sleepers
shadows are easier to kite as they are slower but you'll need a biotracker at all time
But it won't help you on E1
I did it without bio, but I did have pdw
That's good too
E1's first scan room is sort of a kiting place too, same with the next set of thing to do
idk kiting is a whole different thing, not really doable on normal enemies
but it's kinda different at the same time and also not realistic alone
or you know.. use your ears and flashlight
I think the shadow waves and immortal are somewhat interchangeable
the issue is that "kiting" the immortal alone is a joke and doesn't require much training
it's dealing with the other stuff around that's an issue
yeah seems to be the whole gimic of the level
deal with hoards while big fella breathes down your neck
if they really want to know how to solo kite it they can check out the 3 people that solo levels
maybe more
but T-nepi, Mr. Bhop, and Hinoki (Sorry for spelling issues) are all really good and probably serve a good example on how to do the level
Also bots on E1 are a liability
it's literally easier without them, or at least by dropping them in and out carefully
removing and then adding bots back without them being bugged is pretty cringe

did any weapons get nerfed or buffed from rundown 6 to 7?
sniper/HAR got nerfed, chokemod/revolver/smg/MG got buffed, check #patch-notes if you need details
ty ty
so based on this, is there a new tier list of what guns are strong? we all know not every gun is created equal
i want to make a guess it's still hel revolver and now also machine gun
high cal
Yep, the two guns you mentioned indeed meta guns
high cal is pretty op too, until you miss a shot from these side strafing fake football defenders
hel gun getting removed was an indirect buff to a lot of guns
I don't think that's how that works
hel weaponry > every other guns
What's regenerating bio mass?
cocoons
they respawn enemies in the room they're in after you're 2 rooms away
does bots hack with the bio tracker? it seems like they have perma uptime LOL
yes
a lot
and with a lot of range
though the bio doesn't really "hacks" anything
Bot is just chad gamer if you can’t get same results it is a skill issue
unless you are using mods 
and changed zone
you can be in a zone with 5 rooms and the won't respawn as long as you are still in the zone
Cant be that small right?
I know of 3 guys
U can add me to it
But then again, ofc I don't know everyone.
Oh wait solo nvm then
fair: 4
Scratch that
😂
You thought just complete E1? yeah I have done it and know a lot of folks 😅
No true solo E1 I know of 3 guys, one used the door cheese. So actually only 2
Thats why i said "cant be that small"
I think it justifies as "small portion"
Nah this is the easiest E1 ofc it's not gonna be that small.
No i mean i didnt read the "solo" first so i thought it was about who completed E1 which is what i meant with cant be that small
How long did the cosmetic event last?
2 weeks iirc
Or a week I could be wrong
Yeah it was 2 weeks
August 24th - September 6th
They're limited time ones too so no other way to obtain them anymore unless they have another event or implement it into the normal cosmetic pools
weapons your team are comfortable using for an extended period of time
is there "hard" modes of each mission? if so, how do i trigger them?
Yes you have to reset at a checkpoint and bug the game heavily
oh yeah my team managed to do C1 cause the ranged kept "missing" despite hitting us. it was the only reason we cleared i think
Isn't gtfo made in Unity?
yes
and compiled with il2ccp
Most weapons will work
I think bio is a must
C-foam launcher (despite it seeming like you dont need it due to half the level),mines,and a sentry
I just rocked ar and lmg or hel shotty+lmg

😔
is there a keybind to use bioscan without putting away my gun and being vulnerable
s key
is the charger room in D2 meant to have aggro no matter what? no matter what we do it keeps aggroing
no
so we stealth kill the enemies in the first room, and then the second room aggros anyway
why
the waves can spawn in those inner rooms, maybe thats whats happening?
aw man
that
yea
They can come from the sidezones
Do the waves aggro the guys inside those rooms
depends,if they scream inside then yes
So its just luck? Or is there a strat
IT's especially funny when the waves spawn from the sidezones further ahead in the level

not really
If u hear the roar of the wave from the sidezone
split the party into 2 groups of 2
also for later on do you think we should choose the mother or the tank room
most pubs I play with say tank
But alot of people recommend mother(I don't know why)
I'll take a tank over 21 baby strikers anytime
Tank is generally easier to deal with imo, as long as you have a good sniper and someone knows that they have to draw aggro away from the sniper player
Oh yea,sniper is great for D2
hybrids get fuckin yote to oblivion if u land ur headshots
how does sniper fare against big chargers?
I don't think we could use all of it if we tried
ye
It's always fun to see the wave spawn in the tank room and then you have like 3 or 4 tanks on you
god help you if that amount of mothers wake up

Alright cool
it's rare but has happened to me a few times
Any advice on cell finding?
3 defend 1 search
maintain a good distance from the entrance doors or the tanks/mothers inside will hear gunfire
should be a few terminals inside so shouldn't be too hard
I rarely go cell hunting tho
so we should have 1 sniper and 3 machine guns?
I just put 2
Cool
Cuz sniper person has to delete the hybrids
do i have to beat all of the levels before E1
how hard are the PE's no spoiler
C3PE is the hardest one this rundown
hardest level or harder PE?
C2PE is more long than anything else
C3PE is the hardest PE for sure and might actually be hardest level as well
It 's a toss up between E1 and C3PE
so B3PE and C2PE shouldnt be that hard
C3PE E1 is more RNG based and AI RNG based on some parts
I will say tho: in the grand frame of GTFO both C3PE and E1 are not very hard. We have had WAY worse
so depending on when you started etc you might actually go through comfy
i start last rundown im afraid
I would say C3PE is the hardest this rundown
it is
Ah well then both will probably be your biggest challenge yet 😃
B3PE?
B3PE
B3PE is really not harder than E1, I disagree on that one.
B3PE is just a bit challenging on the end
E1 is chore but B3PE is real test of team
but nothing that some shooting can't fix
at least thats what i learned from LFG channels (save me)
I see most LFG E1's fail because lack of teamwork
E1 doesn't need teamwork tho
it only needs 2 ppl that kinda know the level and 2 mindless slaves(advanced bots/players that don't know what they are doing)
and some shooting
R7B3PE is easy until the Overload run to the extraction which tbh isn't even THAT hard with people who kinda know what they're doing imho
Funnily enough,secondary for that level is where I've died mostly
The overload bit is ok
Just 2 peeps shooting
I did everything with bots until the Overload part
I did pe with those fuckin bots
Bonding 101

Abuse the fact that they cant be infected
How 2 bot simulator
Exactly
I would say E1 is harder than B3PE
not harder than C3PE tho
The mere fact that E1 has no checkpoint would make it harder than B3PE where you can just try the "hard" part over and over
E1 kinda made it refreshing that there was no checkpoint
Wish restarting from checkpoint changed enemy positions and stuff but apparently that would be too difficult to implement
Or sumthin
And it should stay that way, checkpoints have nothing to do in E tier
That would fix a lot of the problems with checkpoints tho
I know
I just want to save time cuz my friend group is real busy
So getting through a boring or tedious part over and over kinda kills our free time
Granted the solution is git gud
But alas

It would
And I wish that was done
Tho I cant say that since I've used checkpoints in c3 pe to just rush the terminals after learning where they are
Personally I feel that's more of a level building/designing issue than a checkpoint one
I really hated how in R5C3 you had to redo all the tedious stuff before the double terminals
^
and would have vastly preferred to have at least a double terminal at the start and one at the end
especially since it was the first time seeing them and had 0 idea how they worked
I've probably said that 200 times but I'm ok with checkpoints as along as they don't become an excuse to have super long levels
That and randomizing whatevers beyond them per restart
If people want to massacre themselves with 10 checkpoint restarts who cares

all 3 of c3 pes come back to haunt me
Overload got us killed so often

which C3 are you talking about just out of curiosity?
C3 PE wasn't that bad
R5C3 had no Overload?
R7
ah
My bad
it was alright
Valid
Yea
all of my clears were mostly pubs tho :,)
Same
either 2 or 3 randoms per first clear
C2PE was the worst for me
infection be damned
Just to understand, for pubs you guys mean people found with ingame MM or discord MM?
discord mm
Discord
ah ok
Ingame mm has been awful
never touched actual mm

I booted it up unironically once for e1
Cue to a game where I just see dead enemies throughout half the level
Decide it's time to leave

I guess one of the players somehow one tapped everything from spawn
homie just built better
Gudder gaming chair
could kill a tank with a cold stare
God I miss the scattergun







