#gtfo-chat
1 messages · Page 727 of 1
at the end of the day, we all love the same game. this is one of my favourite games. met some of the best people through this game im still friends with to this day
Bruh
Can we normalize being diverse in our list of games we’ve played
you can play whatever you want
i'm not saying it's wrong lmfao what the fuck
i'm just saying that just by watching his steam library you can tell he likes stealth, he's not gonna fast stealth and that shit
Fairs but I think you shouldn’t judge based on one game they’ve played
he plays like spiff did back then
I'm judging by the comments he's made and and i'm judging his playstyle based on his favourite game, it's not that deep
Fairs on most games, not one game
Ait mb thought you meant cuz he plays RoN he’s gonna play a certain way
i do love stealth in most games yea
yeah see
let the man be
the people that he'll "teach" anyways won't join any lobbies with faster people so it's fine lmao
nah its my fault. really just wanted to help people out and enjoy the game haha. didnt mean to start all this. its honestly the last thing i wanted
the issue stemmed from this comment you made " I don’t like speedrunners nor do it myself"
Most convos here kinda start that way, at least the memorable ones 🥴
next time just avoid that
just wanted to attract similar people is all lol
cause you obviously didn't play with any speedrunner, you just played with an average player that went a normal pace
you just go at a lower place than normal, that's all and that's okay
people play their own way
just don't bash on other people that's all
Just say ” if y’all want we can go slow” and I think most slow paced people would appreciate it
no
ill just leave the lobby
fair then 👍
Then prolly figure that out
Then you could be civilized and be like ”o shiiii our playstyles don’t match”
And leave it at that lol
i think the issue frosty saw, or at least that i saw aswell was that he's willing to teach new players the way he likes to play the game, which inherently is slow and just wrong imo
Yeaaaaaaaaa kinda, you do need a mix of being quick but also not wasting resources where you can’t
Imo timed levels are the only levels where you need to quick stealth
the first thing i used to tell newer players in a lobby is just stop crouching and fast stealth
Arguments to be made about infectious fog levels too
ain't nobody got time to waste 3 hours on a level crouching
Fairs
the advantage with playing faster is u actually get through the game in a reasonable time and dont see the 7 hour r6d1 clear
Uhhhhh I do 😭 different story on my R4B1 clear lol
you also get to learn from mistakes far better if u play faster
^
Fairs fairs
that would've been my issue with his message
Cuz you do more mistakes per hour type stuff
Fairs fairs
i do feel like fast stealthing, which is not even close to speedrunning, is the correct way to play the game
Maybe I’m forgetting how bad slow stealth is lol
”The correct way is to have fun” 👆 🤓
you get to see what the limit is, it's just basic limit testing: u get to see how many enemies u can handle at once, how fast u can stealth a group of enemies, and all of this works with the fact that if u have a section where u have issues getting to it in 20minutes rather than 1 hour feels much better
slow stealth is insanely slow
that is true though you're right
Fairs, what’s the normal like ”sleeper” limit for a person?
there is so much critique of this game being "too long or tedious" which all stems from a fundamental missunderstanding that this game is supposed to be played only slow
^
Yeaaaa but I feel like fast stealth will attract more people tho lol
i'd say that it attracts the right people
how many people that slow stealth do you see that get past r3?
whenver i pub i'd say 0 lol
Yea I mean I did tell my friend that it can be quite long but I think I got him into quick stealthing early enough
Lol
depends on the player, loadout: for example me with hel gun, sawed off i can confidently solo a whole wave, others can do it with even worse loadouts, others can do half a wave
Also how would one count how many rundowns you’ve done if they’re spread out? Cuz if I was playing with friends I feel like I’m past R3 excluding R2E1
I kindaaaa meant melee only hammer lol
fast stealth it also depends based on enemy positions, orientations
Fairs
if stealthing infinite if you know how long range, proxy, forcing long range works
but currently: every enemy solo is stealthable except bosses
so as long as u can isolate bigger enemies u can stealth any room
^
Ok but the like sleeper wakes up cuz I killed someone near it, I kill that sleeper which doesn’t wake up others thing, how does that work?
and using forced long range aggro this is doable
Aight
long range can't chain long range
that's how you kill small things near a giant for example
Is that long range?
you force long range on the sleeper near the giant and you can kill him without proxying the giant
if u dont kill the enemy u wake up the chance for a long range aggro is 100% and thus u can force any long range aggro by walking into a small enemy (aka waking it up) and then immediately hammering it
Is it wait until smol is on stage 2, giant is in stage 1, then kill a sleeper decently far away and the smol wakes up type thing?
Ooooh ok
I dont want to sound rude but here's a single consideration: at this point the game has more people who can help/teach then people who want to be helped/teached
this is an example of abusing that mechanic
the shooter can't wake up mechanically
ye ik, i just enjoy doing it a lot haha. also helps solidify my understanding of the mechanics
It's also true that actually teaching this game is sometimes grueling (I've a 2 hour run of R2C1 where I teached 2 guys terminal, uplink, how they work, bonking scouts and all that jazz) and to be honest it's a bit of a chore.
forcing long range works with nearest enemy
not stage of alertness
Ooooh ok
long range in general works that way
that's why sometimes you may be wondering "how did that guy wake up and not this guy", the "this guy" wasn't alerted that's why
So if a sleeper is woken up and I kill it, there’s 100% chance the closest sleeper will wake up?
no
Yea lol
Oh ok
the way you force long range is by waking up the sleeper you're about to kill
that way you force long range
if anything is alerted
Im tryna wrap my head around this lol
Would be surprised if he didn’t lol
Has it got nothing to do with states?
?
the way it works: if a sleeper is sleeping and u wake it up it triggers short range aggro check, if the check fails then it can trigger long range aggro check which has a max of 1 enemy. Here it has a chance to wake it up which ranges based on: enemy state after wake up and way it woke up. (for example which melee u hit it with)
what? referred to moth message
If u wake it up and it is not dead, no matter how u woke it up the odds it triggers long range aggro is 100%
and long range aggro wakes up the closest glowing enemy within 15m
Like stage 2 sleeping is glowing
But then this contradicts it no?
On the stages don’t matter part
it's really not that hard to grasp
stages matter on the enemy u WANT to force long range aggro on
yes
It's one of those cases where people mean different things with "stages" "waking"
not on the enemy u use to long range aggro
This is what I meant lol mb
ify ou're asking if alerted or throbbing matters
no, what matters if it's sleeping or the other two
that's what matters
you want to force? just flash him and wake up the enemy you're killing
that's all
you want nothing to be woken up? flash everything and wait till everything is asleep and kill
it's that simple
really not that deep
Ok wait so if I got this correctly, let’s say there’s a giant with a sleeper next to him, then there’s a sleeper close to me and the sleeper close to the giant is closer than the giant to me than the giant. When the sleeper close to the giant glows, I wake up the one close to me and kill it, the sleeper close to the giant wakes up and I kill it, leaving the giant sleeping
yes
yes
Ok got it lol mb
the reason is -> chain long range is not allowed
(Also no I think it’s more that I didn’t comm which one was in stage 2 or not lol)
which is very nice
I though you watched Evas stealth Guide multiple Times LMAO
Yea it is
I watched it once
See it like this: enemies that wake up due to long range do not make any noise when killed
And now I’ve forgotten lol
literally the only important thing about eva's stealth guide
Yeyeyeye i got it now lol
in vanilla you may use it like
almost never
probably 3 or 4 times if you really look for it
? No I feel like this could be used quite a lot?
I'm not going to lie: it's handy to know so you dont RUSH to kill something that woke up due to long range, since that can actually wake more shit up than just killing the sleeper
But that's it.
that trick is not tied to slow stealth
No?
or for cases where you really want something close to something small not to wake up
Number is slightly off
wait what is the actual range?
why is there so many messages
cause you suck
to annoy you
and im waiting for nickle to play minecraft
I’d say this is a goated Strat idk why you wouldn’t use this like a decent amount of time
thank
Check the litteral stealth guide :^ )
GTFO Server being alive? 
you just dont when fast stealthing
ok this is a nice quip
this place was a desert like an hour ago
Its 13
good job
i came
Fairs ig, tbf most stuff I’ve been thru has been with bots so
that's what happend
I saw
All the europeans woke up
all over the chat????
oya fair
someone posted something in lfg-beginners about not wanting to speedrun but wanting to teach
Wowowowowowoww lakana wat
oh yeah happy late easter
😭🙏
And to explain this
Melee hits that dont kill do not have 100% long range aggro chance
Saw that
or something along those lines
ya I saw that
and I was like
average
and went back to sleep
So bump and kill and kill the woken up if it was glowing
Chad
Sleep is nice.
oh wait
who would've guessed this guy likes sleep
”Give a man a level, he’s fed for a day, teach a man fast stealth and he’s completed the game” type stuff
Looking for 3 players for a slow, methodical run – not rushing, not speedrunning.
Planning to clear room by room, communicate, and handle situations strategically.
Perfect if you're into stealth, coordination, and surviving over brute-forcing.
Mic required, patience preferred.
New or experienced – doesn’t matter as long as you're chill and down to take it slow.
DM if you're in.
10 lines?
Its not about how you enjoy the game (tho there might be some lil quips) but about the things you said such as:
- speedrunners are extremely annoying in the community
-> I doubt you actually ever played with a single one - Speedrunners thinking their way is the only way to play
-> all speedrunners I know are extremely aware that speedrunning is distinctly different from normal gameplay.
Also you were saying your way is the only way to play, which was pretty hypocritical
Yea I was about to say essay long message
chatgpt goals
patience preffered is funny lol
That is how you can trigger long range aggro off of an awake enemy (if it wasnt killed it retriggers the chance on every hit after basically)
For the sake of the conversation I was once tricked into joining an half-serious R3D1 speedrun attempt that wasn't marked as such about a year ago or more
Brazil Strat is req for every clear of R7E1
ohhh
Lol
I mean I was told once I was in the lobby so it's okay
Chat if anyone wanna speedrun this #discord-announcements message and get a shit time so I can submit just hmu
what was the endscreen time
Fairs fairs
I cant remember but the people in it was like "at least it's sub something less than 20 but I dont remember"
😭🙏
is aight
average
does that imply u wanna participate
I think fastest I ever did was something around a quarter of hour with tru and other 2 people
Yes I actually do but I’m too pub to lol
it's a skip angle for u prob
we had 3 good players who know the route carry an admin
Was it soy?
took like 4 runs and last one was 33 mins
literally the only active admin yes
ye
W’s honestly
point is u need 3 vets prob
i believe with some good players you can cell skip sub 33
at least you actually play the game opposite to soy
times are
50 25 20
It's going to be like R3D1's contest where 3-4 people do multiple runs with multiple groups
prob
probably
and multiple people get the prize
Don’t have the rep for that lol
sub 20 is way easier to get than sub 11 though
Lol
no rng involved really
ye
r3d1 was a snoozefest into a 1 minute adrenaline rush
Now it’s just vet finding lol
any group can get sub 50 prob
Chat anyone a veterinarian?
eh idk about way easier
it was fine yeah
Wait but what’s the diff between them?
imo rng
like
everything has to go wrong for that pmuch
speedrunning i believe it's also a mental thing
running over and over just to fail to rng and charger room
it slowly gets toyour mental lmao
it was aight
🗣️🔥we quitting GTFO with this one
charger room and its rng mostly is giga fked and main reason why i think sub 11 is harder, that said sub 20 cs still requires a good bit of skill
r5e1 is just fun to speed
Ait
striker because hes male
but what about big striker
same thought
@gaunt nacelle sry fam got some stuff to do. gtg
npnpnp
the hit rundown
Surely I won't troll this time
my r2mm broke lol i can't launch modded anymore
Unfortunate
Getting 33 was kinda sad unfortunately
We got sub 25 first try with a random pub who hadn't played the level before with me Ray zed
epic embed fail
me when i need to make my 20th samdown profile @silver spade
omg now play occlusion
or Madness
or
i mean tbf u had like 15 ppl interrupting u every now and then
so is aight
we did waste a lot of time and got no early ammo in hub zone
ye
slander
did a misinput
by that i mean i forgot to give a warning about the everyone ping to the mods so im giving them a few hours
should've stopped at miscalculated
womp womp
Nah not really
r5e1 is a much more dangerous level
higher resource burden and less likely to find resources too
A sub 20 with chill Strat still is not easy
i mean u just roll d key
Sub 11 r3d1 is not that difficult
and it's free no
did u run much ytd
yea exactly
is is scatter hel rifle into chargers or double scatter
it's much more accessible prob
it's probably just everyone into chargers
like u clear A
u kill wave
and u just go in and blast
fair
me finding out just now that r3 has logs on c1 and d1 that actively help for gameplay

what the fuckl
The low time is ensuring split strat isn’t forced
For split?
Double scatter
nah
In every other strat except split everyone goes in yeah
checks out bbc and and tanks scary
so no point staying out
Yeah
Scatter is just busted
I really like split strat though
id be willing to bet there's some wack bias towards one side that's also influenced by where host is
charger guys hardly get any waves spawns at all
yee
until cell gets closer
yeah
before cell comes
and the potential time save is pretty seductive
you can go all the way if you make it
aight
in an ideal world cell is the time gate
is it full send B to get scans pulled and game out atp
or can you still like, partial/full pull into mine and have time
highly variable
typically you play for mines and whichever door breaks first gets funneled to
so you use that to get door pull then clean up
tank is in B a lot of the time so this gives time for him to move to the middle of the room which is a good spot to kill him
we phased out sniper so its double scatter charger zone now and it seems good
im ngl tru doomposted it a bit much, I kinda like getting cell
and when cell is good its very hard for you to miss a lot of hub
triple scatter hel rifle?
like typically pushers are gonna get stopped around C in hub
since thats the slowdown point
ye
ggs the sawed off scatter is coming for everything
yup
meta is doomed
byeah we made that change, slotted frosty instead of jish
ran split strat
and we got WR pace within 30 minutes
runs just not that optimized
surely giant alarm means hel rifle won't be replaced by scatter (clueless)
yeah no you always need some long range
sniper unfortunately doesnt cut it
cuz that was the original thought
sniper 3 scatter
you rly need scout kill for giant zone
and range is good for both surges and giant alarm
(and even class 3 in split strat since you dont get to foam it all the time)
also makes scout waves less punishing
byeah split strat not as unfun as I thought it was, but I still definitely prefer not doing it
playing as 4 the whole run is just better and also has 0 rng requirement
lot less wipe conditions
and it's hel rifle because sniper reload is too shit it's tragic
yeah, its agood level for both guns but unfortunately hel rifle is S tier and sniper is not
not unfortunately actually
that's a crazy take i think but maybe it's indivative of me being bad at playing pen
what's the time save on split strat roughly?
like 2-4 min?
hard to tell, probably 3 minutes max
its an overlap split so its very hard to judge timesave
the other strats for the level are built around E key so you get a lot of time save off of that alone
kinda makes sub-20 very tight without split, no?
although idk which one is harder tbh
no bc good split strat is like 15 minutes
perfect split strat at least
weve already ran non split a lot with different groups to get a good idea and sub 20 has been very low rng requirement
I have no idea how to do that
frosty can probably already get a good one from last night
but its gonna be naive splits as per usual
and we rolled 0 C cells
actually now that I think about it I dont think we played a single H key either?
we were only resetting for D second keys
you rolled the B key i trust
and it tells u ur theoretical
sky the time will be off if they run different strats
I dont have our original runs so this will likely only be last night + the test runs
it takes the personal best between door opens
but if you run strats where door opens arent linear (or run multiple strats) then it gets borked
yeah
you mean "segmented"?
frosty you did the "fun" role
speedrunner btw lel
the role I did before so I only got to hear that the other role was bad
pushing yea
ye
i do wanna point out: last i checked in r5e1 splits get fucked anyway cause of cell movement, so it is even harder to actually pull a useful theoretical best out of it
so missing hub is "bad"
yeah it would need to be done manually
i'd assume theoretical is sub 15
I dont think weve had a single good C cell grab -> giant alarm split anyways
because of how much u move cell u basically have to look at difference between the error alarm start all the way to the 2nd last alarm door open
bhop cell all the way, save 1 min surely? 😎
sub 15 is definitely possible but its very rng
actually glitched would look funny
i mean, so was r3d1 sub 11 for the most part
das glitched
diff breed
ig that's kinda how speedrunning gtfo goes at a very high level
i mean in a general sense
our 16:55 lost 1.5 mins in charger because we had a double down from second room enemies and had to get revived by cell people. also had a down after surge at the end
how many keys is that
res rng is also very high on r5e1
because you need to find most res in every start split
nah, r3d1 sub 11 is somewhat consistent: u get that in like 1 hour of runs if u dont troll
sub 15 is very much possible
2 keys a cell
also we had a K key
good hub
no not really
sub 15 r5e1 is... insane rng compared to sub 11 r3d1
H key (rare), D key (not too bad but still under 50%), C cell (really bad), good ammo spawn positions in a lot of zones
good surge and class 3 scans
i assume split strat is clearing moms, finishing team scan for next zone, doing class 3 then splitting? or is it smthin else?
class 3 can lose so much time from bottom splits
D close cell does seem fine from what I Experienced last night
class 3 first
then clear mom
but is still like 5-10 seconds
but what if e key?
you dont run E key
reset
reset lmao
fair enuf
hence why it sucks
split strat runs d key
FUCK resetting
chill i think this is a partial reason you don tlike split
where as for me idc about resetting
why warning? will a lot of people just come to the server?
what we did last night was fine
which was only resetting for second key
my limit is when we start resetting for both keys
im not 0 tolerance, just low tolerance
there's 1 point of rng in r3d1 - charger zone (key is just logs + reset so doesn't count). r5e1 has cell, key and ammo spawns. way more rng but the premise is the same
i'm not comparing them at face value
for wr you dont need to reset for both keys
i'm just saying that both runs at some point come down to just rng
and obv we dont reset when cell is bad we just play it out
skewed a bit towards e
yeah
nah, you can somewhat consistently get a sub 11 r3d1 every hour, sub 15 r5e1 we maybe get 1 ever....
because if you game out the time loss isnt as big as charger
like ever
if charger plays super well you are always positive
sub 15 r5e1 is like
that doesn't refute my point... :P
nah
r5e1 surely is worse
keep in mind we had the rng for sub 10:20 r3d1 in less than 3 hours
r5e1 is worse
mmm yeah you probably right
it is worse, but both are rng-dependant.
genuinely might be a sub 10 thing
sub 11?
I could see it
ye
honestly im not fully sure on how much time is lost to scan rng on the alarms in r5e1
I know class 3 and surge get pretty bad
giant alarm is fairly consistent
sub 11 is not that rng dependent
but it still matters
I'm saying the rng is so far worse for r5e1 that u just cant compare. There's a massive difference in between a 30hour grind to get the rng for a run and then loose it cause one person made 1 fuckup vs spend 1 hour in r3d1 and get it. And you know you will get it because it is giga free
^
it matters in every level
not really
these days? yeah it matters on a lot of them
unless you count logs reset as rng
is failing the third mission 5 times a bad win rate?
which i don't, it's barely a time loss
on easier levels you just run through
it's like saying "sub 4 r1a1 is rng" because u can in theory get a worst key + worst hsu
even without logs, every level has rng
there aren't many mistakes you can make
on r5e1 getting downed can be a huge time loss
but on like some a-b level
you're practically never getting down
if you play right
can confirm getting downed in r3d1 is a ~35sec timeloss xdddddd
oof
to a fucking charger scout
charger scouts are scary man
the threat on A-B tier is not downed, it is loosing time cause of an unlucky spawn or some shit
i actually didnt know their punch was actually dangerous
I know from r7d2 mainly
i thought it was like 4% lol
bc everyone ignores them when they get pulled
what unlucky spawns other than like keys can there be that matter that much? 🤔
scans
enemy rng
scans is fair
r4a3 for example has insane enemy rng
idk about enemies
then you havent speedrun enough
brb going to class
charger scouts are very dangerous because they deal psychic dmg since they look like bbcs, causing misevaluation of threats
TRUE
their punch does 12
double punch is a whole ass giant lick
i've watched a lot of speedruns and on all the a-b missions it doesn't seem like enemy spawns matter that much unless they're like totally atrocious and you can't run through normally
and they punch twice
Watched the actual records or the process of getting them
they always seem like that when u just watch, but playing it and seeing a hybrid on the terminal u need to sit on knowing full well u cant just go on it since u will get insta downed and cant shoot either... is cooked
"i watched a lot of speedruns" ie the runs that actually made it through the rng filter
Good way of putting it
and that run never gets posted: cause the player died and run is 1min behind if they kept goin
charger zone is rng for survivial, not speed really
theres also noticeable scan rng
The tolerance is generally higher on e tiers cuz dying is expected
But the timeless is the same
that's fair. i didn't watch just the wr's but it will feel different to actually run it for sure
There is simply less rng checks, correct
yeah, that one is kind of tough
this 100%
theres so so many runs that just die
post a like 10 mins vid on just "how the run ended" type stuff
watch our r8c2 speed and tell me what rng you think there is
lol
watching and actually doing is much different
i did watch that one
but you're wrong
it has a shit ton of enemies, that's true
is basically what im saying
team what's the argument
well its supposed to be a C tier
RNG isnt that large in A-B tier
but just look at R7A1 (meme level difficulty normally)
speedrun has 4 giants on path? well fuck neonate mover
for speedruns
i can't believe
well obv
it's less rng
for best time
but there still is
depends on what u define as best time
A-B's usually get less rng checks
if it is theoretical best yes
also saying "without logs" is like taking away 80% of rng
if it is world record no
"r1a1 without logs has no rng" FUCKING WHAT
then yea cause less rng checks
if i dont look it doesnt exist
me resetting cause 1 scan decided to go front on the class 4
and we only had best key and D hsu
yeye
r1a1 has scans and hsu 50/50 
some rngs are still fucked
r1a1 is a great example
it depends on a level honestly
tho i will say: that is comparing to wr
because if we compare to theoretical: r1a1 is ~30s behind, (i think, eva can confirm?) while r5e1 is probably 2minutes and a half at least
honestly r5e1 could be more
So the argument is its easier to optimize easier levels
cause theoretical keys are mental
?
do more runs fail due to bad enemy rng or bad rng of other things? (scans, keys, cell pos)
tgb theoretical A second key is a 1/150000
get close to absolute theoretical best? get close to humanly possible?
enemy rng
by far
absolute time diff? relative time diff?
fail as in "slower than WR", not just death?
there's not really a way to compare optimizing different levels in between eachother
enemy rng is cooked
just look at optimizing r1a1 vs optimizing r8e2 as the biggest opposing sides
in r8c2?
although ig one would have to analyze how much of a time sink bad enemy spawns do
they are literally almost different games
a-b missions
at least when speedran
ye
okay theres 10 seconds gone
I still despise door breaks ngl
R5A1 stam on a single surviving enemy is probably the worst rng for a single weak enemy
One of my least favorite parts of speeds
they can be used strategically and the break is sick in itself
why
i was thinking specifically enemy spawns but that's also a fair point lmao
especially if it's stuck on a box somewhere
tbf that is enemy spawns
where they spawn decides what will wake
honestly i like having to figure out which doors u afford to break and which u dont
yes
thats speedrunning
Ye
speedrunning was never close to normal gameplay
am i the only one who views speedrunning this game as a resource management simulator?
unless the game was made for speedrunning
with resetting?
yea thats always fun
especially if its with stam management
hp, ammo, tool
it's pretty intuitive, no?
and time
stamina, time, probably more
space, stam, reload
space is fair
stam is fair
reload is just time
some stuff just correlates in interesting ways
risk* is just lack of resources
reload is different from time because sometimes you have downtime where reload doesn't matter
if you rly wanna break it down
R8C2 is a good example
we do approach some stiff in a safer manner, dropping time
but we safe res, safety and later down the line, time
nah look r3d1 charger zone for example our playstyle (10:35 vs a 10:50) that pulls slower the charger zone and doesnt full gamba
downtime = time surplus
so you are spending time (reloading) when you have a surplus of it
This is where the blackhops come in
so true
yes !!
Spending stam over time
R2B2 is a good example of risk but no lack of resources
risk (hp)
gain (time)
the issue for them being that they only use the stam once you stop
Risk is just heightened resource spending in general
the most interesting risks imo are risking time, for time
isn't that just trading hp for time? it's not like risk is a separate resource but the act of taking risks is an act of managing resources
but i'm getting pedantic
risk is the chance to spend more resources for gaining time usually
well you dont intentionally trade hp in r2b2
which resource u spend depends on situation
but its honestly semantics
ehhhh
yea maybe this is correct
you don't intentionally loose hp when you melee enemies but shooting them is generally safer so you're trading potential hp loss for ammo
yeah summin like that
probably 1 week again
i'm gonna cry
Should be plenty
2 at best is stretching it
it might be 1
Frosty is trained up already
I mean im down to run it at some point for DA TIME
but you know we have unoptimized stuff left
R5C1, R5D1 and such
just like r3d1 right??? - anyway imma go cry in the shower
how long would the competition have to be for you to have time for more runs
2 weeks xD
yea 2 weeks... we are cooked for a while
hmmm
our group has to meet in our mornings and australian evening. But im busy during the whole week at that time
but its fine @worn kiln we should get it
and if we dont then we just skill issued
i wish it started like a month later 😭
i mean theres no reason for it to be one week specifically
it was just the time period i decided when i first did one
really it could be a whole month
soy whens the next speedrun event after this one?
june
might be able to send in a time for that one
a months is less FOMO, bad for business
yeah i wouldnt actually do that
fair

but it would work in theory
oh wait
yk what i mean
I read that as challenge as a whole
lol
2 weeks prolly fine right
oh yea i just mean speedrun
there will be a non speedrun comp in may
and no sneak peeks im guessing
we can try two weeks for this comp and see how people find it
yeah but only because i dont have an idea for it yet lol
lol
even tho theres like 80 votes
True
i wanna run it but i need an avengers level team lol
Id guess 3 true teams
some fill ins
and then maybe some trying to get carried
(me on that last one)
tbf, r5e1 is a spike in difficulty compared to r3d1
so way less people will be competent enough to run it without getting carried
I think we've done ok building interest
theres always gonna be less people running when it comes to an E tier
interest is not an issue as much as required skill level
plus the first one probably had more people running cuz it was the first time, and it was to comemorate speedrunning channel shutting down
from what ive heard that would be miserable to run for
Speaking of which why did it shut down?
if it was like an a/b/c level speedrun, there'd be way more people even attempting most likely (assuming the time threshold is reasonable)
but also not as fun most likely
cuz it wasnt getting used
it will almost always appeal to either newbie speedrunners or veteran speedrunners, hard to appeal to both
Sub 15 would actually be 1-2 groups
this is why i said one POV isnt really great
I mean
thats not quite true
I personally would enjoy it a lot
PPOV?
well, you're already doing that by making multiple roles tbf
so you'd enjoy running an A tier?
Lol
it could also be a different kind of challenge (with specific loadouts / restrictions)
LOL
thats legit the only A tier record I dont have
I am probably one of the mentally deranged people whod do that
yeah but funny roles in a server thats slowly dying can only be so much of an incentive
make the funny roles have funny colors
they do
heeh?
but im limited on colour options
yea you have the small role
see your second part represents why it would be somewhat hard
Most of us plebs are
R1A1 specifically is just not great
challenge veteran is uncoloured
theres great A or B tiers for general runs
challenge sage and the new role are coloured but limited time
yeah but to a new speedrunner who doesnt know stuff like that, it would probably be just as fun as any A tier
anyway, moot point cuz who cares
i dont really care about appealing to everyone
appealing to everyone never works
R2B2, R3B2, R4A2pe, R4B1sec, R5A2pe, R6B1, R8B2, R8A2sec, R8B4 (altho tbf, the last 2 here are rly C and D tier)
yesnt
theres better choices. Trust me
I know this
R1A1 has very very stupid rng
ranging from a 2:30 to 4:00
other levels have far smaller and less bs (also in % for rng) differences
say R3A1
or R8A1
the latter even has a small lil trick at least
tutorial, because the bat is wacky
R5A1 100%
i think I got a 4:17 but I was fighting the bat mechanics more than anything else
what's tutorial rng
fuck that
frames
enemy position rotation (marginal)
box res spawns (marginal)
ye
me because the bat is goofy
Secondary is truly something special for optimal circumstances
.t lfg
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The R5E1 lurkers have awakened
guys the admin pinged eveeryone what thee fuck
cry about it
gtfo speedrunning channel will be open, he said
Can I submit a run >50 mins?
😔
But not docs
but for the comp it wouldnt really make sense to allow them cuz there wouldnt be any role given
i also made a question which you have to answer with "sub 50" "sub 25" or "sub 20" so youd hit a hurdle with that
im sure you can find a team to get sub 50 with
if i can do it, anyone can
ask in the speedrunning channel or in the speedrunning discord
Fairs
Which basic enemy would make the best chef? :3
10
18
3
Scout

:3
I want nitro just for that tbh
Thank you ;3
W
@gaunt nacelle when are we doing R6BX
Uhhhhhh not rn
Am kinda eepy
But uhhh like 16 hours¿
Tbh I might be busy with the speedrunning thingy unless it’s in like 16 hours
fair enough the speedrunning takes priority
Yea we are still getting a team together
when sub 15
when R5A1 100%
Lemme get the precise number rq
(When you and co carry me)
So yea 16:00 for my time which is in 15 hours
I don't need a carry perse, just cant do the level solo. I can most likely reasonably contribute in a team
Yea we will pub it most likely
But ik my way around it
At least the part before checkpoint
After that
Might be a bit 🥴
pubbing a sub 15 of R5E1 sounds like a bad time
we can duo R6BX
If you want




