#gtfo-chat
1 messages · Page 94 of 1
knife is just too much fun for me it'll never not be my favorite
hammer is defo most used still
but i love knife
pretty much same here
Everything its usable since he had to buff everything due to powercreep
i run hammer because knife is worthless in any level with a few sleeping giants
you know its bad when even hel gun gets a buff
but in my heart im still knife gang
except combat shotty and hel shotty got nerfs lmao
Yeah its goofy as shit
@silver spade
I keep telling him but he dont wanna listen 😔
the reason most people dislike spear is you cannot sprint while charging it
Or the the fact that it consumes stamina on shove
Or any action
that and less stagger
OH that’s a spear thing? What the hell, I was wondering why I could see people with hammers moving WAY faster while charging
do not harrass sam please, he will nerf max frames in next map
so true
yeah but mind you, you use a lot of stamina if your sprinting around swinging a hammer like a mad man
I have not used spear in ages
the last time I used it was while playing randomizer and it just felt super restrictive
i cant use it without waking everything up
I imagine that lets you clear clusters a lot more reliably though
most players with over 200 hours can kill 1 or 2 awake giants with hammer without taking a hit of damage
I like the slow gameplay
its just to damn consistant
And pray to god i get a pen kill lineup
knife needs spear hitbox, bat and spear get occi 1 tap
just be inside the scout when you attack a scout with knife
Same, spear is so good for picking through rooms solo
not even memeing its actually consistant as fuck with knife if you just play hyper aggressively
gotta go for the hammer double kills
hes probably talking about for normal guys
oh yeah i know
its still funny tho just how good knife can be at killing scouts
still tho it will never match hammer
its fine yeah
it's over for you, the jish brain rot has taken over
it really has
scouts are to janky for consistent occuiput hits
I play with my squad and I just see them now
its joever for chill dude...
hes gonna be talking about the "new tech" to his friends from now on
everyone in my squad are convinced that a mere group of 6 strikers is light work with hammer alone
180 hits will always be mine
despite definitely not being the first person to check if it worked
it always ends same way with someone severely damaged but its never not funny
hitting an enemy thats behind you with sledge by looking straight up
oh
i didnt even know that was possible
I need to record a limb break giant solo with only those hits sometime
it will be funny as shit
prime example
shit i need to learn how to do that so i can say "damn this desync actin kinda weird" as im fuckin popping heads behind me
it works on every standing enemy
thats fuckin wild
I have not tried it on hybrids
/crouching shadow giants
but I think theyre tall enough
and it does not break back multiplier
i cant believe that works at all ive had my hammer go clean through scouts heads on multiple occassions and still land body shots
How did I not see this when it first dropped
I need to build this into my play
And I double hit
strats for r7d1?
suffer
thanks
pray that you dont get atleast 10 major bugs while playing the level and then you might just taste victory
Do error then pull charger rooms scan then go pull class 10 then deactivate all the alarms
Pretty simple
speaking of that intended feature can you just leave someone in the room with the terminal to deactivate alarms while you activate the class 10
so you can deactivate charger alarm?
its been a year since that bug existed atleast as far as im aware so its a feature
yes, that is what jish's strat is
Take the pr
just like rooms in that map being invisible
Be good
cheesy
and desync ruining ovl
has r7d1 been buffed since 2022?
No
but u need all players to start scan?
It has been nerfed
that terminal is far
how do I see videos with like almost no monsters at all
What do you think the terminal does
random question
does deactivate alarms cheese work in r6||c1 tall room thing||
I understood that you said, you start charger alarm, then one player deactivates alarm from terminal?
It would but the door doesn’t open till you finish the error
the terminal at zone 191?
Yeah
Correct
I mean 199
id say do it legit but honestly that level is such a fucking mess than cheesing it is a better alternative than doing it legit
that same terminal to lower first alarm x to lvl 5?
Yup
ah then maybe i just have a misunderstanding of how that stuff works then
i thought for some reason the command worked multiple times
but how about the first alarm then, you have to make it legit? because in that situation you would have to deactivate 2 alarms in one game
Run with the charger alarm to zone 199 👍
@old wadijust a heads up the hard part of the level is the end section past the class 10 charger alarm
3 actually
You can kite shadows tho to make it easier
literally had to map out the terminals on that shit
sounds fun to run with chargers and shadow guys to turn off alarms from zone 199
Easiest way to clear the level
shadows run slower right
IF I HAVE TO HEAR ONE MORE TIME, "hey guys check out this new tech", IM GONNA GO INSANE
It is called ladder foam
so summarized, you clear scout room, do class x alarm to open door to charger hallway. You start charger alarm, then run to error alarm and start it also. Then you rush to zone 199 through class iv alarm, and deactivate all alarms from zone 199 terminal, is that right?
Sounds about right you did add a step in their
But I will let you firgure out which one
I cant fidure out which step I can skip
he missed the part where one of the 4 people have a bug which makes a room invisible or the part where you laugh at a box spawning halfway inside a wall
Firgure it out and it will be pretty easy
But tbh idk how much I can trust you to find correct information
so first you deactivate alarm, and then you lower the alarm for next door. I cant understand how you skip charger alarm with this strat
That is the fun though
Why do it in that order
@mystic moss should I tell him about the scout solf lock method
It could be funny
nah I'd rather have someone knowledgeable about the game explain it
🤓
I figured it out, but you basically have 3 waves of enemies from different alarms, when you deactivate. It can be crazy to clear em out
gl
yes shadows are slower
is anybody doing R1B2 ? im new and require help
id say quite a boring rundown, lacks chargers, i like chargers except when i dont
#lfg-beginners may have someone tryna run that
ik but idk how the clipboard code join thingy works lmao
thinking.emoji
:thinking
just copy the code and go in the game
a red button will appear
says join (user)
tried it when i joined no one was there n-n
must have been a bug 🤔
is this game worth im thinking about getting
there is plenty of content to keep you busy for like a 1000 hrs or so
even more enjoyable if you have a dedicated group
if not u can find people here in lfgs
Oh ok just don’t wanna get bored with it
You will fail at levels and have to play and learn from your mistakes again and again
If that sounds unappealing it might not be for you
sometimes the lobby code changes when they start the level so if it doesnt work ask for a new one too
there are 68 lvls you can play currently and half of those have optional objectives
🤨
My head already hurt can’t just download the game an game in lobby 🧐🧐
don't worry about the lobby code slendi was speaking to someone else
Ohh
the main thing is either you have a group to play the game with or you are happy to match with people on the server here
playing it alone isn't as fun
and some content will be impossible for you
theres bots to fill up spaces btu some missions require that cooperation
having one bot on scanner is always nice since they have like 4x range with it for some reason
and you can shoot him in the back of the head at extract 
at the cost of hearing them repeat the 5 something lines throughout the entire expedition
like it's great and all but

yes Bishop there's a scout 3 rooms away yes
just turn off dialogue volume
how does one make a "link" to a vc?
go into the vc u want, right click, 'copy link' and then u should b able to paste it
k thx
and when u send ur message the lil box sayin 'JOIN' should appear
this game is better play on controller or with mouse and keyboard ????
hello, way better with mouse n keyboard
theres some stuff that u cant do on a controller, like use terminals or some keybinds
unless u like, put em on other buttons i guess
Unless you're super good with controller aim
but still better with keyboard :]
Does this game even support auto aim?
what
its pc only so id assume it doesnt
even if gtfo was in xbox im sure it wouldnt have the option for it lmao
Right. Mouse it is then unless you're super pro with controller.
i remember one of the dev wrote on twitter that for now they has no plan to release GTFO on consoles, i was dying to play this game, but i only had a ps4 fat
Eww
I have GTFO on my steam cart right now, along with Sons of The Forest, and
and...??!!
Bro don't keep me in suspense any longer
sorry haha Total warhammer 3
from what I understand, total Warhammer is only a fantastic if you buy every version and expansion
thank you 😌
Hey Wheat what is your favourite board game?
man its been over a year since we got any new content for this game. Im hoping r8 is an absolute banger
aim assist you mean?
Yes.
That thing you see in every AAA FPS project gameplay preview.
Where the guns ever so slightly get glued to the targets.
good lad
nah immortal empires is now for everyone that has WHIII, after that you just buy the races you'd like to pl;ay form WH1 and II
I dont think there's aim assist
WHIII
I mean alt rundown 5 just came out, I dont know how much is different between the normal rundowns and their alt counterparts but it's more levels 
They change a little bit
But it's very little
thwy add a few new rooms, some random props, and sometimes a new enemy or 2
that would be brain dead tbh
Fwiw it makes sense to a degree on consoles because you're just not capable of the same level of accuracy with a stick that you are with a mouse
Major updat just a few days ago
And considering that it takes them this long to re-release old content means that either they are working on something else, or may be burnt out with development.
thats what I said
how many people work there anyway?
Skeleton crew
thats fair but some assists from what i experienced are too good even pc players cant compete
Most people are working on new scifi heist game
yea i heard about that
but we dont know really anything
go on
Oh yeah, fully agree. It can definitely be way overdone
i understand taking 2-3 months to release a completely new rundown, with brand new levels, enemies and objectives. But they added nothing new in these rundowns. Sure they updated them with stuff currently there, but it shouldn't take this long. Unless of course, they are putting more effort into a different title
It's been over a year since we got anything new
I mean it's also not super common for a dev to continue to update a game with no DLC/"games as a service"-type stuff after release with major content
i´m new here, we can talk about other games or not ? haha
Sorry, my grammar was horrible there, but I think you get what I'm trying to say
yea i get what you mean, but they have only had 2 "story" rundowns (6 and 7). They deffinitley are going to release 1 or 2 more before they stop development
I'm just wondering what's taking so long
yeah its fine
If they are working on a new title, then i hope its more mainstream, allowing the dev team to get more funding for future development. While i love gtfo, it's playerbase is small, so i get why it's difficult to continue working.
I don't think i've ever seen an admin/mod tell someone they are using the wrong channel.
just say whatever
i think thats mostly cuz the admin/mods are sleeping
is R5E1 hard because you get ||100% infection from the start||?
No
The fog is the problem
so you just hang around 85% to 100% infection?
85% cause human immune system can stop it from staying at critical rate (or mask)
But fog is exceptionally a dick in this
Was curious if you get any disinfection packs
Cause it literally burns you
You do alarms to get disinfectant stations
sweet
That's part of it. You solve that issue later, the game will double down on everything else instead.
So if one scout scream other on if in deeper of the room wont be triggered
are mines needed for R5E1?
Yes
Maybe
any blood doors?
One of each tools is very good for this level
Alot
And they are exceptionally hard
Cause they can have a very interesting guest sleeping inside
scout, tank, mother?

Cyberpunk Payday title. All that is known about it. So not mainstream I guess. Time will tell.
Thats not even the road block
The scout after surge V alarm makes you and your team tread on thin ice
Cause it wont be smalls
both cyperpunk and payday are a lot more mainstream than GTFO
It will be giants on giants also accompanied by 1-2 hybirds
Had to wait to play because videocard busted and just got a new one. Seems like I got quite the road ahead for D and E.
@empty tide move to #gtfo-spoiler-chat to ask more
Cyberpunk 2077 is. Cyberpunk titles in general, not so much. Payday is quite wellknown but not Horizon or COD known.
I'd say it depends, if that new game is GTFO hard from the start, it will be a cult like thing. If it is easy to access and play, it will get more people interested.
charger alarm
i don't like sniper without a bot on bio
get bot on bio then
but ya, don't bring pee shooters like the PDW then, try to make your primary a pistol type weapon

Whatchu say bout my boi pdw?
probably not the best weapon for charger alarms lol
Long range pistol (rifle)
nah PR is long range pistol
uhh its great, maybe overrated, but still very good
adding stamina broke it, they said it was an accident, they never fixed it
they just kinda screwed the movement, not sure if anyone knows any motivation
and yea that too
somehow stamina broke it, I don't think anyone knows how or why
well there is a modder who fixed it, they might know what happened under the hood.
big maybe though
Oh lol
Thought they removed it cause I guess some super sweats could solo things
i mean dodging isnt necessary either, u can evade all enemy attacks with good enough timing or stagger
or cover
Yeah but it was nice for the sake of the game
generally speaking people don't like having their movement restricted
more movement give more options. options are pretty cool
mh i guess thats true
😎 follow me for more mindblowing game dev tips from a non developer
What was the long dodge exactly? The little shaffle when you smack sprint button while moving sideways?
hey that's my opinion, get your hands off it
yes, it used to be a sizable side step, but now it is a stupid stamina spend
you could bhop with it to go pretty far actually
especially backwards
Hm. Good thing I wasn't there.
i will lick you
Based individuals used dodge for shooting
as opposed to mouse?
wanna have a lan party for minecraft, sleepover, and maybe play spin the bottle?
boys will be boys
boys will be boys
are r7d1 terminals always same spot and same numbers. last area
and if it is so, does someone have map
i dont think its the same numbers, think those change but the terminals r in the same spots
yee, numbers on terminals change though
Terminals are same spots, but codes might not be.
uhh so just try to remember 1 of 15 terminals
You can always use query / pings to pin point them.
I heard R7D1 is notorious solo exactly because of this.
i write them in chat
WEST 345 789 248
MID 901 74 742 691
thanks
Damn, this reminds me. I forgot to check if it actually used stamina
It doesn't
Just keep in mind, that icon for the terminal on the far left side of zone 196 is incorrectly placed. the terminal is upstairs in the second room on that wall, not the first room
It's useless anyway now that it got changed to be 0.0001m
You can use it to start b hops in any direction but that is it
True, but you could also just start running in that direction as well lol
Yeah just for style
Shame cause it did used to be useful
backwards dash is still incredibly good
Yeah was really fun to learn about the for it to become useless in a week
it really isn't
yaaa, i was wondering how lol
it rly is
you gain massive momentum immediatly combined with a hop
for picking up objective items?
And for spacing giants
But that is about it
Yeah but you said it's incredible
ahh, there it is
and for getting out of stealth aggro range immediatly without making a sound
R7C3 is bullshit mission and doesn't respect your time. I'd understand if it was just the wave in itself as one, but everything else on top of that is just plain dogshit mission design.
honestly, the above and when picking up items is when i use it the most
Hm 
No artek, stay!
i thought R7C3 was quite good
Kinda a hot take, but I can sympathise.
R7C3 first half gets pretty tedious after a while tbf
It's unnecessarily tedious.
second half is cool if you dont only do main
Gtfo is a game that is designed to waste your time
Less so in some missions.
Have you by any chance played R5 D1? Or R4 C3 PE?
I would argue you currently have it better than we did a year ago
Yes, everything up until R7 right now is even worse.
R4C3pe doesnt waste your time that much
R5D1 tho loool
We couldn’t join in progress check point
Or start an uplink incorrectly without soft locking
Huh, how so
Lack of checkpoints, level design is inferior to that in R7.
Checkpoints suck ass most of the time anyhow
Don't know, id still take one
The checkpoints in r7c3 are pretty goood tho
At least it helps you avoid wasting time.
level design is arguable
R7 has very nice design. But it pales due to the whole of r2-r5 having a few banger levels
Wiping on minute 150 is pretty dogshit experience
Honestly. Not rly
sometimes ye, sometimes it wastes a ton
are r7d1 terminals all around the map, it can go to the spawn for example?
No…
ok good
Only 194 195 196
great
See R2E1, R3D1, R4A2, R4C3, R4D1, R4D2, R4E1, R5A2, R5C2, R5D2, R5E1
I've no clue what you're getting at
Gtfo waste time
Veterans have their own veteranic tastes and their understanding of good level design is pretty specific
Yeah it does, that's why we stopped trying to play anything before R7
Ah yes thats why i say r4a2 :|
i feel like thats more checkpoint based than level design honestly from how you reacted to my answer
I have no idea what that means, I don't even remember the level
It's a combination of things.
Cringe artek veteran not remembering an A level

I just don't care anymore to complain about it. It'll be a waste of time in itself regardless.
I will agree that not bringing checkies to old rundowns was a cringe decision. Some levels could really fucking use one. Just one.
the levels in R7 i think are well designed are B3, C1, C2, C3 (tho first half sucks ass once youve done it 5+ times), D1 if no bugs and D2
E1 only latter half
It would make the time drag even worse artek
Not necesserily.
Where would you place them artek?
R7 is a weak rundown imo
And replaying the whole thing wouldn't?
Give me an example and ill try to critique if possible
What is your reasoning?
Makes it more exciting when you finish and more dreadful when you dont
It's irrelevant if it wastes time and by the end of it you're just glad you've finished the tedious mission instead of being excited.
Checkpoint clearing is awful
Thats a you thing then
Theres been 1 time i had that feeling (funnily enough r7c3 cuz 2 of my teammates were throwing it a bit too much for lulz)
If you want more "excitement", they can just add checkbox to remove checkpoints
Yes, limited uses, which we dont have
"muh immersion"
Can't you just not use them if you don't like them
Muh need easy mode?
Just reload the whole game if you don't like checkpoints when you die.
Or you lack self control?
i mean im not purely anti checkpoint
No bugs and limited uses to stop throwing newbies heads against brickwalls would be sick
I think a use limit would be good
but ive seen more 10 hour attempts/clears than good checkpoint uses for beginners
What's the point of checkpoint limit? People will just stop playing the game instead of keep trying.
For harder levels I do like this idea for a teirs let them eat cake
No, it gives you a chance and puts pressure to keep your run, it also makes it so you don't feel like you were cheated out of a long run
Forces people to just not keep brickwalling on a doomed run
Otherwise people use a checkpoint, alert a scout and go "Eh just use the checkpoint again"
if someone quites the challenging strategy game because they cant throw themselves against a wall instead of changing strategys and rethinking then thats on them
This, this this
Nobody tries after using a checkpoint then people just start to give up more
Lack of checkpoints makes it feel like you've got cheated out of a run.
D7C3 is already a slow tedious drag up until the wave.
Then in the 20 minute wave you die at any point, gotta restart 20 minute shit all over again.
It's a fucking slog.
Find better people to play with who don't brickwall.
I agree the forced 20 min wait is lame
What's wrong with reloading on a fuckup instead of having to re-do everything?
R4 C3 - main bulk door leading to BBC area.
Small chance of people saving at the worst possible moment R7 C3 style, but I'll take it - replaying that secondary was cringe.
R5 D1 - either the door leading to reactor as to avoid replaying the "Family reunion" stealth section, or maybe even the stealth scan door leading to 2nd half of secondary, if we're allowed doing that (I don't want to redo spooky section either).
Probably rector is more fair - you get to replay the most fun part of the level and make a call to just commit to main only.
R4 D2 - uhhhh... Let me remember... Hmmmm. Probably one of the alarm doors, one of the later ones. Maybe the one before a choice to go for fog turbine, so change you decision on that if it doesn't work.
How do you get cheated out of a run??
It more ties into the limited uses thing I was talking about
Could have probably been a 15 min wait
like its on you dying, not the game being cheesy
You spend all this time going through a long run without checkpoints, then die at the very end. Whole progress lost.
It's terribly unfun.
Just not your type of game then really
Eh. Sometimes the game throws so much bullshit at you - it just feels unfair.
Would help if NPCs didn't hit you from behind walls and glitch in to walls when you're going melee on them. There are issues beyond mission and level design that plague this game.
id say if you add one do it inside the overload before opening the hsu zone. Thats the only ok spot thats meh to abuse and feels fine on a good run. Also doesnt do much for main only runs which dont need one
That's okay like you can have that opinion
Case and point - my painful D1 wipe yesterday.
why the fuck those scouts summon chargers
R5D1, leads to brickwalling 100%. R5D1 is ass tho so honestly 
Hard disagree on r4d2 btw
Not normals, not even shadows. Chargers. The worst grunt enemy type.
yeah there very much is a lot wrong with the game
So you dying is the games fault?
I wont disagree on that
Sometimes it is
Sometimes
Giant audio calling it a good example
Jish. When (that isnt a super specfic or desync bug)
get use to it
Just a day ago, I got fucking sniper melee'd by an obviously staggered giant
water bug
Giant audio culling
and how do you completely wipe of that
It kills me then pubs can’t recover
chargers punching you troguh the air because they clipped trough a wall as a client
Silent enemies (specially giants) due to audio been on camera
lobby breaking
Thats one of the rare ones tho (and actually seems to be pc related, cuz i know people that get them a dozen times while others never)
its also not necessarily immediatly run ending. But it sucks ye
shitty mine hitbox
We had giants using their tongues while frozen.
:U
Bots not stepping scan
Just don't play with bots honestly
Bots 
thats just them getting stuck
They're so not worth it
The spot in r5d2 where you get stuck in the middle of the room
LOL
wesley incident
Jish. And how many runs (%wise) actually end due to those bugs?
then people would need to hate on nearly all games like they do here often
Well I would argue lots of my serious runs don’t end unless something werid happens
lemme pull a number out my ass to support your statement real quick
but they dont

lmao
like obviously game ending issues exist
but they are so much less common than everyone here wants to make you think
like mf nobody trackas that
Enemies spawning ontop of players which isn't a bug but is bad code lmao
True
bad code?
Prepostrous
that just how the game spawning system works
There's not a lot you can do about 8 chargers spawning ontop of you and immediately attacking lol
the game assumes sometimes all 4 of you gonna be together
not on like 13 different zones
I feel like I have a hunch to why this happens
But I don’t know the specifics
the only time i had enemies spawn on top its because i was far away from the place i should be
Like from elevator Id 6
Well it assumes wrong.
They pretty much never use from elevator
There are no hunters or smokers here making sure no one separates.
Yeah but it is the one I know the Id of so just checking it is that vaule
Lol crazy
Anyhow, there cant be anyone here that thinks the games level design is ass due to lack of checkpoints
lol
I feel like the system also doesn’t look for rooms it can’t spawn in and looks for “valid” rooms. Which any rooms without a player in between is valid
Checkpoints can be done well, but commonly arent
But that is just a hunch
I was all for checkpoints
but then its been like what
a year and some change
no fix to it
remove it
why the fuck would the last 3 rundowns
gonna have them
Over 1 1/2 years now
by the time you reach r8 you should have a decent understanding of the game
I feel like it might just be the grab all valid rooms and then choose one at random I would. And they count rooms more than once
Yeah most likely
No, it's just ass. Every so often I have to walk through 3-4 zones too many for no good reason and I'm like "whyyyyyy?"
Cause I have had it spawn on host and on the majority
But could have just been a fluke
It happens super often when players are split 2/2
R5B1 had reactor
Yeah and you do have to be two rooms away from each other
Please respect my RAM, thank you.
GTFO could use some optimizations
Where :0?
It is coming
Cap
theres some cases artek, dont get me wrong lol
my man gonna say low spec
I can't remember. It's like an optional A - B reactor, I think it even counts as overload.
Time has something else in the pipeline
you could cut secondary main in half and it would be much better. Just hand out more stuff in those shortened paths
A little bird told me something
Secondary is not the problem in R5B1
its tedious
especially due to inf fog
its not hard
its just boring after the high that overload is compared to it
Yeah overload brings the mood down because it sucks
Secondary is fine imo
and main is like 5 mins lmao
True
Overload used to be pretty fun in the original R5 but the amount of fog they pumped into the alt version of it just makes it incredibly annoying to do anything on the bridge
Chonk
the run towards overload is so tedious aswell
for beginners its cool i guess
but god, i dont care about stealth after main and before shooting reactor
filler zones
what level is this for?
nvm had to reread like 3 times
im a little challenged
i just want an optimized plant zone... set.. thing. i forget the name.
i like the pretty labs and plant tilesets
fuck the mines
what tools for r7d2
1 mine, 1 bio, 2 sentry
what sentry
honestly, r7d2 suprisingly works with a bunch of tool loadouts
you will not fail the level because of resources you will fail because of incompetency. sniper or burst.
you are pumped to the fucking max with resources
I really feel like it adds nothing to the map tbh
ty👍
and I really mean nothing
Neither does overload
Too many sectors in R5 feel like padding imho
It does by the virtue of what you said before: main is 5mins
😏 🫃
Sure but then we go into the avenue of: Sectors could just be extra levels
Secondary adds more to the level than overload does imo
Which dont get me wrong I think it'd be fine, really
Secondary is unfun padding
let's put it this way
Sectors are supposed to add onto the challenge and neither of those objectives do that
I kinda feel the same about R5C2's Extreme
A lot of sectors could be completely cut out
It just feels flat, even moreso since Main there is actually "juicy"
i propose the alternate pill, friends. we're jaded assholes and been veterans for too long. it is time we enter the retirement home.
I would have liked for sectors to be like R5A2's
😦 I'm not jaded
Yeah that's what sectors should be
i see your walker gramps
it is lame and ain't SHIT.
my cane has flames on it
Dr. House
real shit we could talk level design all day, but face up and face it we play 4 man red light green light and at the end of the day the newbies WILL 4 man co-ordinate a 2 sleeper takedown, play for 3 hours, then go to the next game
real
not at all, no. game had hype in 2019-2020. they needed to do more then. they didn't
Although a lot of people here aren't constructive either
we just gotta be here until its final moments, kissing their forehead as r8 releases and we pass into a peaceful tomorrow
if R8 even happens 
my guy dont jinx it
i want R10

you will not be getting it lol
10cc = 10 minutes of work
i think the best timeline is we get insane mod support like l4d2 has
true
like, INSANE
hackett as busty anime girl mod when
complete with full jiggle physics
boi do i wonder when
i have a 2006 playboy wallpaper on my wall with a gasmask nailed over it
i pray to it every night
good fortune upon gtfo
OI
WHY IS THAT AUTOMODDED
i dream of the same deal every time i close my eyes
I SAID
and let those foolish wishes to rest
(THIS IS A JOKE I CANNOT AFFORD A GAS MASK OR)
(ADULT CONTENT IN WHICH I CAN ENJOY. I AM POOR)
synonyms
hell yeah
You can probably commission for stuff like that but it will cost you a lot
i wonder if i'm in the lead for the most unintentional auto mod message triggers. i'm on like, 5 or 6 now
lead for what now...?
automod
whats that
now you got my interest
when you penetrate twice it is called..?

i'm not trolling
yes
did you get the red message saying you can't say that?
but i also have no idea what that is
its not even sexual i was just trying to discuss HEL guns
but auto mod thought i was being thirsty
pene-island?
penelope
catalope
anyone else feel kind of... good when they force their fully infected friend back down into the pits of despair to fetch the coveted fog turbine?
i feel.. powerful.
yes
to quote Andrew Ryan
A MAN CHOOSES, A SLAVE OBEYS
and i am choosing for my homie to get pneumonia
holy shit bioshock came out eons ago
im old
omg scatter actually says smth that isnt mumbo jumbo :o
also yea bioshock is scarily old
GTFO would make for an amazing show
Which level has the biggest map?
nuh-uh
most of the E's are up there
fo you mean most zones, most rooms, or square foot-age?
I reckon r5d1 with extreme is top 3 if not the biggest in length
But that's not total map size
likely
idk R6
but R7 probably only contenders are C2 and D1 in size
if tp zone counts R7C2 might take it in a land slide
3
R5B2 was not big but rather long
That goddamn pipeline for one of optionals
Just forward and forward and forward and forward
we could make calcs based on the grid texture on the background of the map being universally to scale
i would put work into that lol
i checked how r2a1 is the smolest map in the game, maybs i could do it for the biggest one, its not exact science but
eh :b
m8 you old .Accept it
there are some levels that you’re supposed to run through with low enemy density. Cover a lot of ground in a short amount of time. Something like R4D2 or R4E1 is quite big
R5B1:
I was mostly curious about which level has the most ground available
right, so the amount of tiles then?

Me 2. Me2..
It's crazy how old games back in the day are now.
R7D1 the largest map
bigger than R7C2 for sure ya?
I completely forgot what's happening after that class X scan
but the optional side rooms are goddamn massive
might also just be the thing with Garden tileset - all of garden's rooms are giantic
But C2 feels like a contender as well... Lots of big, open, super-rooms, almost every single one of them including the gen room, the cat walk hell and the donut. And then there's the secondary... I know it doesn't actually utilise any of it, but like... That's a lot of square meters
do not ask questions
ok
I have been told r7d1 is a large map
With a lot going on
bugs, class X skip, Ovl broken, solo is rng
sounds like a lot to me
god i should write a FAQ on topics
nahh
R7C3 is already way bigger
than R7D1
R6D3 also kinda big
noice
by clearing them once and never playing them again
I can take them on
Ez
R4D2 biggest so far
so handling a big level, you can do it one by one
All at once
is there anyone, who could handle two of these monster levels, at once?
🥵
how many could you fun at once? i figures you would need a team, but you think you could handle the whole level , all the way to the end??
only one person could do it
👀
are there... videos of them doing it that i could watch?
ask gen chat
streams but u have to watch 10 ads first
good, we should respect and pay our se- GTFO workers
I could do it

Hello all, I am new here and to the game. any tips I should know about?
use hammer for melee
Umm, ok.
hi :]
umm i would say try out every gun cause each of em has a place n such, they all can b useful in their own situations so b sure to give em all a try
do the tutorial when ur startin, TRAINING, its a solo mission so no worries about gettin people
annnnd are u gonna search for teams here?
General rule the game doesnt make obvious is A tier is easier than B tier and B tier is easier than C tier and so on and so forth
If you get stuck on a c or d tier map try a different rundown
ask questions, too much to learn in just a couple tips, tons of tech in this game
not so much a tip as a priority, play around with the terminal in R1A1, learn how to list and ping resources in your zone
Doesnt make obvious
what
you cant be serious
he is
narrator: "He was."
they were
General rule the game doesnt make obvious
When you shoot your guns you actually use ammo. So you need to refill them
Doesn't training starts you with 0 ammo and forces to consume an ammopack or die doing solo defense
Thank you.
The guy does kinda have a point. Its not immediately obvious how this system works.
Its like... You beat A1 and now you have A2 and B1... What does it mean? How do those two compare? Hell if i know, there are no rules.
Kinda, I'm also looking for a new friend group to join, i just moved to pc last year and need to find friends that play pc.
I will occasionally spot the devs trying to sort of trying to do mini-tutorials within As. Like giving you a lonely solo-scout, etc. But its a rare event and pretty much stops at C and onwards
Average darkeva moment
Precisely
you know the early day speed strat was not taking ressource :?
That's irrelevant to this conversation. Are average players speedrunners or something?
Theres a difference between me going a little troly on r3b2 discussions cuz i consider the class 5 way less of a hassle (and there being an actual argument to be made tbf) while accepting that class 3 is a lot more chill overall
Vs it being ultra obvious that B1 is harder than A1 by idea (same for B1 over A2 btw)
Something actually relevant to the conversation
The reason it gives you ammo is cuz it starts you at 0 so you dont just shoot the sleeping enemies before the alarm. While not expecting you to melee it without ammo once youve cleared that stealth part
do i lack the skill issue to understand this skill issue?
That sentence need improvements, i lose the line of thought after "before the alarm..."
Better artek?
If you're saying it gives you 0 ammo to force you to melee something, THEN gives you ammo to show how much better your guns are - yes, that's a great tutorial moment.
I still wouldn't shoot a sleeping enemy of course.
I surely didn't back when i solo'd my R6A1. Well... Attempted to.
it doesnt give you ammo to teach you guns are great
It takes away your ammo before that to show you that melee is needed. Its actually very freaking different
Have a migraine after work and i couldnt care less to argue about how well the game structures difficulty
Its not always instantly obvious so its good to let people know
Oh and bots are there too, reminding you to not wake up the sleepers. That's neat.
if that bothers you ok ¯_(ツ)_/¯
i must say tho. It actually baffles me when i see the rare 1/1000 player that doesnt understand how guns work when trying to play a hardcore coop shooter
Its rare, but fascinating
I did had to come up with difficulty classifications for out little alphabet system. People are always like "oh, that's easier to understand, thank you"
It seems very intuitive to me but maybe I'm just very smart
Its also not terribly uncommon for some people to struggle more on a higher tier level which might set a incorrect precedent
To be frank (haha funny joke n all yy)
Honestly, a lot of the issues that get asked are actually blatantly obvious. Its a common thing irl too. People just often dont think.
Im not talking about stuff like stealth mechanics or how scouts work yadda yadda.
But actual basic stuff that somehow just flies by for some people

nah, just seemed a pretty small note to give out, but it is helpful to get the scale of a B3 relative to a C1 sorted out as far as expectations go
see my last comment
Basically that.
Its the same as people not understanding guns in this game after having played other shooters or not understanding that shooting = waking up stuff
or that reading is helpful after pulling the alarm door for the third time (1st and 2nd can legit happen)
sorry about your migraine man, o hope you get some good rest tonight!
tells them wasd movement and flashlight triggers enemies and about the 3 phases of sleeping.
still edges wasd movement and wakes them up

Took some meds the rain combined with massive building had my head rattling for multiple hours
But yeah b3 vs c1 r7 is a very good example
What was R7 B3 again?
One with the overload that has 2 people carrying shit in a error alarm through fog for extracr
also this btw
no crouch fog in floodways
honestly the only reason i typed was on how it was said
Something that might not be necessarily obvious to everyone is…
is a lot different to „the game doesnt make it obvious“
Its definetly nitpicky on my side. But 
I personally found b3 harder than c1 but thats because a error in fog was rough as a newer player
Also something i will praise R6 on - that one tried very well to do the tutorial thing, without the training being a thing yet.
A1 - giant empty room to sell you on the immersion, 3 doors. 1 requires a key. It tells you to terminal for it. Bam, you now understand (hopefully) the importance of terminal scanning.
B1 - a lonely scout in a perfectly isolated room, all yours to play around with and test his limits. Also some fog. Thick one.
B2 - green fog. I think? The secondary uplink was kinda brutal though for new players.
C1... Uh... Oh! Error alarms and the importance of "Just fucking go".
And the tutorial thing just ceases after that. I barely remember C2 except for spitters, hybrids and a random german running out of his Koning bullets to keep the hybrids down.
...
What was R6's shadow tutorial? Were there even shadows? There were somewhere, right? Like in D2 or D3 or something.
Am I the only one who thinks its not obvious that enemies have a back weakpoint?
Oh, absolutely
Thats probably the one vital piece of information I was missing for a long long time
C1 imo was just a stopgate since you needed it to progress to other C levels and Beyond
How the fuck would you ever figure it out
for main only r7c1 is generally still harder. But B3 ending still can be rough ye
In PE its an obvious diff tho
not looking at guides or wikis or discord or anyhting
No custom hitbox, they don't even make a custom sound
i feel like people are arguing a moot point because as i have said in the past the game has had an identity crisis on if they should design future a/b levels based on the assumption people have played previous rundowns and not take so long to acquaint players to mechanics or if they should start from scratch and take just as long to introduce mechanics, then suddenly have to scale up the difficulty of c/d/e because now the veterans are bored and they need to introduce the new content of the rundown. this has become more muddied with the introduction of "lore levels", but mildly alleviated by introducing old rundowns again, just far too late. all we can hope for now is a good r8.
it is not communicated in their visual design at all
Me and my group actually had no clue thats how the system worked until someone saw it here
When the tutorial doesn't even teach you weakpoint/back bonus

We just assumed b2 was more or less equivalent to c1 and b3 to c2 and so on
we pray for a swan song that doesn't screech
tl;dr difficulty too inconsistent and wonky as you go down the line
This ye
I only figured it out with random testing like 3-4 hours in back in r4b1
Pretty much the ending is the only reason. Shooting in fog during the stress of a error was rough
Is matchmaking working? Trying to start R1D1 and there is noone connecting
use the disc matchmaking gets you foreign cheaters
or just cheaters
use this servers lfg, not in game matchmaking #how-to-matchmake
we need a bot command for why matchmaking is not very useful or something
but mostly foreign cheaters with 400 ping
Or just make matchmaking good
Crazy idea ik
10cc moment
I'm so glad they added in game matchmaking though 🙃

yeah a lobby browser would be nice
but i'm still not sure it'd be better than the up-front communication you get here
like what objectives you intend to do
i am so glad the removed the dead feature! 😀
I'm amazed you made it to D1 with MM
I mean it could say the leve, region, and whatever the lobby creator wanted to say in a title.
A lobby system would atleast mean you can see tf people doin
sorry for slow response, but in that case
more advice >:]
use the LFG channels to search for people, always ask to not be carried, make sure that everyone joinin ur lobby joins ur voice channel
aaaand start on rundown 1 since its the simplest one !
Wont fix people hacking and ruining games tho
That one experienced that monkey stealths every sleeper regardless
kk
(vote?) kick/ban would
well
i guess not entirely
Could help
yeah for sure
Lobby creator can already kick tho
show the class how

about 99% sure that doesn't work lol
I thought it did
I only play with my group so never needed to do it
Kinda goofy if it dont
yes
It doesn.t
Anyone who's already in can only leave out of their own free will
That and i dont host because my provider is shit
Had a cheating guy i wanted to do something about
Even if you set it to "closed" - he's still there
No idea, but probably doesn't work either
gotta make a new lobby
It sucks
then again
it would suck even more ingame
since yes you could kick trolls
but trolls could kick you/others
yeah it'd prob shift more to host doing that stuff lol
nvm lol
didn't realize the vote part you mentioned just then xD
It would make random parties a cluster fuck at worst
Reach the ending of R5E1
tho gtfo prob isnt big enough to have the big pvp community treatment
Get kicked in extraction scan
where it starts being toxic wars to flame and vote kick one guy
Its all about which poison we pick
Well regardless ill still never play a pub
Unless you programm some sort of a system that prevents kicking after a certain point
chargers are probably the only way you would find out intentionally
in which you will probably assume its specific to them
Would lead to people waiting to ruin a lobby
gotta do it to see how you fare against others
Just have a fucking log
In like R1B1 or something
I dont care for pubs
I dont play pvp games for same reasons
Just not fun to deal with children online
absolutely no one would notice except veteran lore enthusiasts
I've had good experiences so far with GTFO groups tbh
uuhhhhhh something something sleeper biology arranged their body in such a way that its more thick to the front as a natural selection thing, but in return attacking from behind doesn't meet as much resistance
Rib cage?
No, like their tissues are specifically more tanky when pressured faced on
I.e. stabbing a needle from the front is like penetrating a wild animal's hide, but from behind its like butter
Isnt normal human biology just weak to the back cus our spine and where it connects to the head
Wacky
That too, albeit to a lesser extent.
But then again how many games gave backstab mechanics that aren't just actual backstabs
Killing Floor, L4D...
Well ig a sledgehammer swing from a deranged schizophrenic would prob kill you no matter where it hit
Although in L4D there is actually a backstab mechanic - you oneshot zombies if you shove them from behind (breaking their neck, presumably)
The opportunity to do it is rare though and means nothing
I mean this schizophrenic blows these things legs clean off to the bone
Not your average schizo
just put it into the tutorial
then wonder why they still dont learn cuz listening/reading hard somehow
Actually this






