#gtfo-chat
1 messages · Page 67 of 1
they'll defend that one use disinfect pack with their life
bots should only automatically give you stuff if you're on 40% or lower, BUT the whole "I need ammo/health/etc" should actually work
because they ignore the commands
That’s when I intentionally infect myself
yeah the "commands"
So they use it
It should be <70% outside of combat
Nah
that's the thing though
Bc some guns overfill between 70 and 60
I'm too lazy to run across the entire map just to sit in the fog for 5 seconds
Like sniper?
most guns give more than 30% special
Bruh how are you in an infect level with no fog near
Tbh I also hate when I have resource efficient
that's nice at least that they don't force the ammo upon you if it will overfill
I think MG, scattergun, Burst can
prove me wrong though cause I haven't had it to me at least
Just steal it first
yeah just take it
with bots carrying ammo is your number one priority
them taking meds can be shrugged off and when they take tool refill it's not bad since you're the one calling out when to use the certain tool
This
Ammo > tool > disinfect > meds
I'd put the disinfect lower than meds imo
it's at least nice that they use the disinfect when another pops a medi on you and the infection will chip away at your health
It’s situational imo
yeaaah
Disinfect can be higher prio than tool for me
Idk last time I needed disinfect really badly was on
I needed it for R7C2 iirc
R3C3 I think?
Bc I was trying to do it without bugging it for once
Nah i’m not talking 5/6
I mean the one where R7B3 deletes infection fog in other levels
:3
It’s pretty funny
Die during a teleport for secondary
most of the bugs are funny I noticed
All fog in your next level is replaced with alpha fog
I accidentally did it the first time I dropped R7C2
The second time I did it I was so confused bc there was suddenly infection
yeah a funky bug it is
the only time I had a bug occur to me
or at least I think it was the only time
was on R7B1 when I died with a friend and when we respawned at checkpoint on the door when you have to put the
collection case was it called
and when we respawned the door was neither open or closed and he spawned with the case in his hands
Lol, fun fact for you
couldn't drop it, insert it or anything else
GTFO is always bugged
even when downed he was still holding it lmao
Heat bug
I've noticed some little ones
I hate that bug
There’s a bug with the way enemies spawn
I don’t entirely understand it
It’s something with Boss/MiniBoss status in waves
No, it’s related to like enemy spawn weights
I mean like what enemies spawn in a wave
oH
And how waves with variance can break
Idk how it works
Mr BlackDragon understands it
I do not
It’s not like super noticeable
it happened that many times I just started ignoring it
From what I understand
🤓
or took it as normal
so what happens is they way the game decides what sleepers to spawn is from the wave population data block. there are 5 roles 4 of which work
Yeah Boss is broken
weakling standard special and mini boss
these roles have % chance to spawn based on the role
but there is a built in protection that you dont role 100 min bosses in a row.
that system is called heat and basically when things spawns in it becomes more likley everything else will
and it will become less likely it spawns it again
but the math is wrong!
if you play long enough mini boss special and standard will become void
it depends on teh wave
huh ok
Nah endless weakling
Ah
all other % go to zero
so if you do r4e1 on a first lauch
the first few scans can spawn hybirds and bigs
wait is heat cross level?
Huh
My brain is struggling here since I wasn't at start of convo
Kind of sounds like 7dtd heatmap for enemy spawns
but if you change a 1 to a 25
it works perfectly
LOL
that is the only thing wrong wit the system
How does this game have so many long time bugs if the root cause is already known.
Same with the liquid on facemask bug
Making vision dark

is thr liquid one known
when devs speak about it they say is very hard to replicate
SawedOff + HAR new favorite loadout
that couldve been hel shotty,.,..,,.,.,.
That's still decent too, but it just lacks the OOOMF of deleting a biter with a single shot. Pump action for primary, basically.
Henlo!
helu
hoi
Watcha all up to?
being in the gtfo chat :D
a daring task for any mortal soul
idk seems easy rn
Good thing they are immortal!
why does early access color scheme make me look like a construction worker
maybs u are a santonian miner :D
Construction workers are awesome though
yeah i guess youre right
Hey guys! I just found this game - huge fan of Co op type games like Darktide and such. Is there matchmaking in this game? None of my friends play. And is it still being updated?
Also I realize this game is more Stealth oriented.
there is in-game matchmaking but theres some things to keep in mind about it, if there hasnt been an update recently, matchmaking across the board really dies down, and the in-game matchmaking in particular tends to be where the less cooperative/helpful/communicative players will tend to go, so its often hard to get a good game in there
you can try in-game matchmaking, but the discord is where youd probably want to get games
bruh, matchmaking sucks so now im here
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
just some advice!
be sure to do the tutorial first [Training], start on rundown 1 since its the simplest one, ask to not be carried and make sure that everyone joinin ur lobby joins ur voice channel
thank you champ
its okii
good luck findin people!!
its a grueling long level thats for sure
the tutorial is grueling too, holy cow
yes it has been done
The pe run can get a tad fucked on the hold section before first double uplink
u mean the blood door part?
ah
After first uplinks you get to skip the wave it becomes easy
yes since i dont get an explosive trip mine half the time
do you mean the sealth blood door?
just place like 10 c foam trips
does the bioscan speed booster increase biotracker speed or the door scan speed?
bioscans, for the tracker i think it was 'tracker CPU speed'
if u hover over the booster
itll tell u what it does in more detail
hover with the mouse over like the text that says what it does i mean
ooh okay thank you
its okii
Ig the gist of that part of the level is use cfoam generously
any advice for r2c2?
Only 3 ids can spawn in a single zone you need seven and there are 9
bro i been struggling so much
with what part
idk just the whole mission its self
people
"people"
Any particular part that's holding you up?
Just for general tips the biggest one is if you think you can do the alarms without the resources from the side rooms then do the alarm before opening them. You can still get the resources after but doing it that way forces them to only funnel from one direction. And for this level one person with a precision rifle can be the difference maker for the final objective
Are you playing alone with bots or with friends or lfg
Thx
lfg stands for looking for a group
Is useful for me just try and it works
Lfg is waaaay better than bots, you play with actual people
Here:
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
what do u guys think about heavy smg?
- we have too many smgs in the main slot
- its a shittier pdw
it lacks bullets
but then you would have pdw 2
oh yea, we do have a billion main smg
since they basically identical
just slap it in the special slot more damage and more bullets
you can run double smg's now
10cc literally buffing everything but the regular smg for some reason
double smg sound fun
would be nice to have something more cqc aside from shotguns and hcp
So...the HAR 2?
har with more bullets than har
Ah, so Machine gun 3
"shorter machinegun"
on c2 over
yes
i believe its %
hmm
when we fast scan(with boosters) creeps spawn faster?
dont know
i dont run boosters that often
just play it normally
just prepare for mom at the end
we have 2 c foam grenade
yeah thats nice
if shes on cooldown or waiting on a room besides you just wait for a scream to push her
and foam
nah
time
you might even get away with using scan boosters and getting no mom at all
scan boosters also great for end of level
defo worth using
aight
let me try this tutorial
its A1 right?
@signal plaza sorry for ping
but can you help me get started
like what level is the tutorial
it should be called "training"
click on rundown 1 it will appear there
should be on the left hand side of the screen
from any rundown screen, maybe even the rundown select menu
A1?
no there will be a button that says training
are you in a lobby?
post in #gtfo-spoiler-chat
no
i posted
?
T is the tutorial
it says training
after that R7A1 is the easiest level but I recommend you go into #lfg-beginners and ask someone to teach you the basics
there’s a lot of great players around who are willing to get new players started
they’ll pick a level and all of that so dw about that
grAH
Are we suppose to start off playing in R1A1?
u arent really supposed to start at a certain point, r1a1 and the whole R1 is very simple so i say its usually better to start with it, but r7a1 is usually considered a bit easier, tho it introduces lore and new stuff all around very fast
so its kinda whatever u wanna do
u could start at r5a1
tho its prob not, i wouldnt recommend it
kinnnda
its really not consistent since all these were made like, on their own
but yeah usually from easiest to hardest its r1, r3, r6, r2,r7, r4, r5
or somethin like that
Let's say it's more or less like that but R6 and R7 have checkpoints while all the others do not
Debatable if it's better for newbies to start on R1 or R7 but I'd personally pick R1
same
One of the things that stands out right now IMHO is how big of a gap there is between R1 to 5 and R6-7
Some R7 maps are still challenging even with a checkpoint but fuck R4 and R5 really are on another level compared to everything before spare probably R2E1 and R2D2
i mean is just kinda how r1 to r5 keep just goin up and up and up cause there was just no rush to stop
and then r6 kinda hit and it was the startin point of a ton of people so they just made it easier and then r7 kinda wanted both
i think r7 is prob like the most inconsistent rundown in difficulty
we have a1 which is the easies a1 ever maybe apart from r6s one
and then c3 PE which is the pain of every r7 player
and e1
R1-3, R4-5, and R6-7 are really completely different eras of level design.
Yes and it kinda shows
not much you can do about it unless you want to completely change alt1-5 to match r6/7
It'll feel so bizzare even not speaking challenge-wise
R7's lore is Schaeffer talking through intercom and shit
All the stuff previous is way way more subtle
R6-7 was the story focused level design era
I'm not going to lie, from that point of view R6-7 seem more polished
They used more interesting story plot points which imo makes 6/7 appear more involved
R4 lore: The Warden needs chemicals for their meth lab.
R7 story wise was good, gameplay wise, not so much
You wildin' if you don't think R7 is more polished.
Don't get me wrong...
There's some real problems in R7.
But it's way more refined than R4 or R5.
gameplay wise its fantastic, yeah some problems bugs lore difficulty curve
but like the level ideas and such?
their, amazing
R4 was just a shitfest of objectives
R7D2 was really cool
it is, fr one of the best levels qwq
R7 had me hooked with the interactive elements but the gameplay did leave something to be desired
It's just that it's so much of a striking difference
Like, you start R1 and it's all silence and warden commands with some logs here and there
R7? Bang, Schaeffer talks at the very first sec door
idk i think its nice
theres some, eh levels, like in every rundown really, but b3 c1 d1 d2 c3 are all very great in ideas and fun to play when they arent foldin and breakin
even e1 has cool ideas, b1 has some funk elements, b2 has a differentiator, even if i think its not that great, and c2 optionals are gold
If you had been playing since R4, you wouldn't find schaeffer talking to you very surprising, since he's been there since R4B1 at least
wasnt he in logs
Yes
I started in R4 was he was in logs
there u go KMSDKM
That's different from literally approach door and have him talk
my favourite alt r5 moment is the resist terminal not having a log
True, but R4/R5 is basically us doing warden shit + chasing after schaeffer, since we were always a few steps behind. Once we caught up he could talk to us directly
R6A1 is my answer
I'm the kind of guy that never bothers with lore, logs and stuff, but it's just jarring
Ngl, I think R7 levels are just way better to play than most of R4 and R5.
Fr
R6 and R7 look like they were made with a different idea of the game in mind
R7D1 just kinda ruined it bc of how buggy it was
Ah for sure, especially since R5 IMHO is super bloated of sectors
absolutely, but if it wasnt it would b great gameplay great ideas great level one of the best for sure
At least R5 sectors are most interesting than R4 sectors.
R5 was actually pretty good with sectors
But yeah, maps are huge.
r5d1 xd xd xd
And lots of stuff can feel a bit uninspired.
Cutting down from 7 PE. to 5 PE for example
Meanwhile, R7's C-tiers...
R7C3 is one of the best levels hands down
Banger, banger, banger.
They blend in a bit better whereas R5's to me look like they could be a different map altogheter (R5B1 is way too much of a slog)
ik, i was thinkin it while doin ov, i was like 'this is just ||r1c1|| al over again'
some parts different
I think it also hurts R4 and R5 (and this happened to R2 as well) that there's tons of minor nerfs.
but not a lot
And they're the kind of nerfs that end up just making levels feel empty and boring.
give me an example?
There's just 0 respect for the original level design.
if they say b1 alarm from IX to VII im throwin a hissy fit
That isn't an OG -> Alt nerf.
AltR2 should've buffed B1 :^))
but keep writin the example sorry
guys i have a doubt how can i make my friend join my lobby by the clipboard method
Have you looked at #how-to-matchmake
hoii, u create a lobby, u click the right button that says 'copy lobby code'
u send ur friend the bunch of numbers [293293081029102 for example]
it seems confusing, english is not my first language
Ah
they copy it, and then when they open gtfo, a button the left should appear sayin 'JOIN LOBBY'
What language do you speak
ok will try
tamil
very interesting 👀
-R2C2, 117 is just free vs. class I.
-R2E1, third error zone is completely out of fog.
-R4C2, basically every random scout is gone, and there are even less forced scouts in some places.
-Some S alarms in R4 spawn smaller waves (R4B3 and R4E1).
-Shadow scouts in R4 and R5 spawn in half number.
-R4E1 has significantly more ammo across the first three zones behind reactor.
-R5C2's thunderdome spawns fewer tanks, and likely fewer enemies in general.
-R5D2 has had an entire alarm and zone removed (arguably not an uncommon wipe, either).
the r2c2 doesnt break the entire level
I really cant speak much for R5, but wasn't R5C2 nerfed in terms of how many tanks spawned even when it was released? Cause I remember doing it a bit after release and it had a fucktillion which then got reduced
There's also lots of accidental nerfs that are due to random tiling having a massive impact on difficulty. Extra doors on alarms, very strong funnels where there weren't before, enemies spawning very far away, etc.
It was nerfed to 2.
It is now 1.
ONLY 1?
It doesn't necessarily break it, but it makes it a lot less interesting.
I remember doing it OG and having some shit like 3 or 4 or more
I feel like this especially is true tbh
But I dont think it was intentional
Like, for some zones being fogless (R2E1) is that actually intended
?
R2e1 third error zone as already out of fog?
Wait....
R2.....
Not r5.....
Bruh moment
Which I guess is inevitable.
R3 was unironically the highest effort Alt, it felt like.
And there are changes in R4 and R5 that I think are really good, there's not 0 thought going in.
There's just a lot that makes me feel like "fuck, I wish I were playing the OG rn."
I get what you mean but, personally, I feel like saying the maps are now "empty and boring" is probably too much?
i mean if ur a nostalgic
u gonna look at r1a1
see the first zone after the first alarm
and say the whole lvele is shit cause its not the same room
im not sayin the changers ur sayin arent bad, no they do can detriment the view of a player that went through em
but players that saw the levels and maybe didnt played em too much
i dont think the changes wll affect them as super hard as a pro player that remembers all the tiles
They might not notice...
But a lot of that is going to be skill issue.
I feel like especially for the hardest content, which vets want to return to, it should never be nerfed.
And hell, maybe my actual problem is that I think they needed to buff things.
I feel that on R5D2, actually.
Third reactor wave...
Felt pretty hectic in OG.
But the exact same wave, unchanged, is a joke rn.
It's a comfy solo hold worth of enemies.
new guns idk if its a new tileset but maybe new upgraded tools it all adds to it
also like, take into account
idk when u started playin, maybe og r1 in such case wow
but from og r5 to alt r5
its 6 rundowns of practice
its like a year skill gap
so not only it is nerfed as a level and buffed the guns in generals
its also ur just better at the game
I'm like 50/50 on that.
It has felt harder on replay than the alts have.
But also, I've made a lot of progress as a player shortly after the last time I've gone back to revisit things.
the fact that alt R5 still offers difficulty compared to the other alt rundowns shows how hard it was for its time before
imo
no yeah, its not a black and white 'ur just better at the game thats why ur piss'
its a whole combination of things, maybe its skill growth like 30 40%, guns 30% and then the level the rest
compare any R5 level to its counterparts in other rundowns
usually the R5 level will be harder
yeah it was just kinda that above and beyond
and its really funny that on this rundown
there ISNT the hardest e1 :D
cause many people still say r4e1 is harder
lmao
r4e1 got a bigger nerf than r5e1 tho
R5E1 is harder imo, just tbh I didn't really feel it until now.
And yeah, R4E1 has gotten heavier nerfs than most levels.
yeah thats fair, idk how r they on alts
the stealth after the first portion is a joke compared to original
original was like 6-8 scouts per zone and guaranteed to be in pairs
now it’s 2-4
and no pair guarantee
And you get a lot more ammo post-reactor.
And code hunter(s) has significantly less ammo constriction.
And code 6 is way more rushable.
true this one
also boosters exist now
Technically, I guess.
and provisions are always broken so anyone can beat e levels these days
although we did get stamina
I think a big part of reactors feeling easier is the fact that sniper was useless in R5
original
or well: it was good, but it was statistically bad
Eh, it's literally the same.
compared to now
The only change it got is 30->40 damage.
P sure 2-mag was R4 only.
hmm
you might be right on that one, not sure
R6 sniper was op
that’s for sure
21 ammo? I believe?
I'm definitely willing to grant that R4 and R5 had weird weapon balancing.
4/5 per refill
Basically every weapon was kind of meh if you weren't playing uber-sweat.
true
R6 saw some huge gunplay buffs
6 per refill.
damn
It was ludicrous.
How are the updates?
Ok.
Roped a friend in maybe playing ut
they called me a madman for using it and nobody believed me when I said just how insane it was
I still use sniper on 75% of my runs
I love sniper
so im new to the game and like playing with my friends but am utterly facinated by attempting to play solo and ive been trying to get r1a1 solo for like two weeks nonstop for like 50-60 hours at this point but have never been able to get it and i was so stupidly close just now. I brought the c-foam launcher and relied on finding trip mines to place to take out a good chunk of the first wave so i could finish scans and I managed to find two, not ideal but way better than none, and kept c-foaming the door during the second alarm until i got all but two of the scans done so i ran, used my healthpack while i ran and went through the entire other zone closing doors behind me and i got the scans done but missed a door button because i forgot to hack both sides of a door and got overwhelmed and died... it was tragic, heroic, valiant event, but nevertheless, 'twas for naught
6th attempt of R5B1 with bots
the main difficulty in solo r1a1 comes from holding the alarms
what would be a good primary to use for R5B1 anyway
improving your holding is quite useful really, good mission to practice and push yourself
you can't get help with it right?
some connection issues if I remember correctly
yeap
well that sucks
for main only I just go hel revolver
got a recommendation from someone to run assault so im doing that rn, mainly for the part after ||error||
hel rifle is good
||isn't there just nothing after error?||
yeah just extract
I managed to do the extraction with cube with like 10% on both weapons
wait
and me killing the bots
isnt there a class 4 cluster?
no
why would there be?
R5B1
R5B1
MY FUCKING DUMBASS
has an extract at the begining
||after main objective you return to the point of entrance||
what did you do?
alto where did you go
i focused so hard on "hey this door is in lockdown, im sure it will unlock once i do the HSU, meaning extract is probably there, and i gotta hurry cause error is probably not gonna end"
...the west door
💀
west door?
yeah.
is that not optional?
it is
most literate player
it is
like bulkhead
yeah
so rip
you dont need bulkhead to open it
and you should be good
or if you're good with bonking scouts just go whatever
yeah
theres regualr giants too it works fine against
i use hel rifle for the angry boys
if it works fine against chargers it works fine against regular big boys
but whatever works for you
already dropped
you will be fine
fuck
good luck
good luck then
don’t you dare to bail
hangon
be a god gamer
you did what to a scout
how does one do that
i dont know
ah
i once shot a scout
with a precision rifle
scoped
scout below me
no pressure
and i missed
g r a v i t y
I DID IT AGAIN
Rip
ok, at the room before the fuckening now
yes
good
also make sure to ping the hsu
of course
you got this
shit, east door again
last time i just got lucky.
ok, i have placed down 8 mines
and opening the door now
worst is done
ok and here
we GO
yeah two turrets was a good idea
fucking finally
Goal was just doing the level anyway
I'll sacrifice some other level
I already have most of the important drip anyway
Like the prosthetics
Yeah the first alarm is a piece of cake with c-foam or mines the second alarm though is a very different story and it’s pretty easy to get overwhelmed especially when I’m yet to master animation canceling and don’t have the best aim yet but I’ll get there I’m sure
mhm, as long as you have time to grab consumables you should be able to get the mission down, when speedrunning it the second alarm can be kinda nasty
first alarm might be possible without mines at all
the left side of first alarm has a tight hallway right? you could stand, fire, and begin moving towards it
you avoid using any consumables which would be extremely useful for 2nd door
While that’s true the harder part is taking care of enemies and doing scans I’ve only ever managed to do one, I can stall long enough to get the scans done but by that point the sheer quantity of enemies regardless of the spawn cap is hard to take on by myself
I think if I had three mines instead of two I could’ve done it I put two on the door if I had another to put in that hallway and then kite them through there and place it only after I complete the scans I’d be able to do it
what setup are you running in terms of weapons/tools?
The burst smg, i think it’s the auken maybe(don’t quote me on that lol) and the maltak heavy assault rifle for special although I’m considering using the hel shotgun as primary instead to handle the hordes better although I’ve noticed I really struggle with the first alarm when I use it because I get overwhelmed by the individual enemies that I can’t manage to line up well enough and I was previously using mines but in recent runs I switched to c-foam since I manage to find mines a lot more than c-foam and having consistent c-foam to stall out for the scans is what I’ve had the most success with and I usually use knife but in solo I run spear for scouts
Okay thanks
also iirc there is 3 guns with the manufacturer name Van auken
also multiple weapons with Malatack
That’s why I specified the burst
I just gave what I remembered the exact weapon names to be I’ll keep that in mind for future reference
mhm
there was a certain someone who refused to call the guns by the shortened/simple names
funny
and caused a bit of an uproar awhile back
that person has several of us blocked funnily enough
and they dont chat in other channels anymore
i think i might know who it is, but not sure ksdmk
burst as in carbine maybe? idk
Yeah the carbine
most speedruns use carbine + combat shotgun + burst sentry, I've also run with the DMR in place of the carbine
carbine has one of the fastest if not fastest/easiest ttk on smalls
ye
All my runs I’ve done with sentry have just flumped so hard on the first alarm I’ve experimented with different kinda and different placements they just aren’t working for me on R1A1 ig
i mean machinepistol is higher i think but its true that its too hard to use for that
im gonna see
ah thought the wiki had it lmao
it's fast but I wouldn't put it as easy
I thought about trying the machine pistols and experimented with revolvers and shotguns for specials but I never ended up trying it due to the fact that I don’t think the damage would be able to keep up with the sheer number of enemies I’d be dealing with alone
And the shotguns I’ve gotten easily overwhelmed using with the lower mag capacity, the high damage is nice for big guys but I can manage them with a full clip from the HAR and a couple shots anyway so it’s not a detriment and I have more success against the brunt of the waves with it
I can’t manage to find the heads fast enough for the single shot pistols or revolvers to work for me too well either
Another thing I have to work on
Interestingly enough, I somehow can clear waves better with the high cal pistol compared to HAR or either of the MGs.
I see
I might give it a shot then
I wish there was a burst special other than the clunky one that I can’t stand because of the charge fire and ridiculous recoil
burst cannon is most certainly not a special you should be taking for r1a1 solo
Yeah I’m just not a fan of the charge shot guns they don’t feel good to use although maybe that’s something that I jsut have to get over by using them
Yeah fr
That’s why I don’t take it lol
I was just saying I wish there was a burst special that felt better to use for shorter range but still had the kick of a special weapon
I can recommend using HAR with single shots or controlled bursts
Yeah that’s what I’ve landed on as my favorite special for solo
Or just grab the high cal pistol and delete small sleepers with each shot.
I’ve tried the revolver but not the high cal pistol yet
revolver**but yeah, need to aim for heads

Yeah, but for soloing levels the high cal is better for dealing with larger enemies as well as having the ammo supply to be used almost all the time
In a team I use DTR + Revolver, but when I am soloing levels I bring DTR + High Cal.
Revolver can still be rapid fired into giant threats :/
but of course
And I do like the "aim anywhere on the enemy" forgiveness of the high cal pistol
that is assuming the player can handle the recoil of rapid firing it
Lol just pull down
as your name is. some people have that
The problem is the capacity it screws me over during alarms and In a team I usually use the carbine with a sniper for bigs and scout’s because I like being the one to snipe the four big guys in the next room so we don’t get obliterated by their bodybuilder arms
I've heard some newcomers say normal AR has horrible recoil
Now that I think about it, why would anyone pick the pump action shotgun over high cal? Sure, two shots more each mag, but the range is much more limited and there's less ammo.
you can unscope/rescope for each shot
faster reload, higher mag size
better uptime
faster reload/more uptime
shotgun is better if you can be Mobile with it
Time and place for dealing with enemies upclose
Just discovered the narly reload cancel on buckland 870, I'll need to give this thing a try
the question is. are you swap cancelling? or bash/shove cancelling?
Also the power slide reload to not lose momentum
I discovered reload canceling earlier today but haven’t had the chance to try it because every time I need to reload I’m y’know, dying
Is one better than the other? I swap cancel
shove cancel is faster
Positioning is important
Swap cancel has higher uptime if using your other gun is viable
swap cancel is better if you intend to use your other weapon to fire immediately
Hopefully we'll see "removed reload cancel on all weapons" on patchnotes eventually
Otherwise shove
Eat my butt
if you're firing one gun, both methods performed optimally should be the same timing iirc
but shoving is often easier to time
Honestly I like the skill based mechanics, as long as we have viable weapons that don't rely on cancels
technically yes but if youre swapping and then swapping back it's slower
that's where shove cancel is faster
I see shove canceling to be especially useful in close quarters as well dual utility with the reload as well as a melee stagger
ironically you hardly ever see it used to actually stagger
it's a power ability given if it's used effectively
then again the strongest stagger is death
casually swings through multple sleepers bashing their occi's with my hammer
Lol
I like the knife personally
Being able to kill three close proximity sleepers on my own is pretty sweet
With any other weapon it’d be a risk of waking the room but with the knife it feels like a casual walk in the park lol
other weapons it's takes a degree of knowledge to kill 3 close sleepers
without alerting
the room*
spear is technically the easiest for stealth since you almost never want to be sprinting anyways
And I find the knife to be more viable in going melee instead of wasting ammo when rooms are alerted
And yeah that’s why I use it for solo
Not very viable against giants, but other than that...
But when I have my friends they usually bring spear or give me the option to bring a sniper for scouts so I have more freedom to not
I always have an option for big guys regardless if I don’t have a spear it means not only someone else does but I’m also more than likely capable of blowing his head off three times before bro can even wake up
That too
We've been pestering devs about the spear for ages but they just don't sober up
this conversation is giving me the urge to try get a faster time on solo r1a1 but I am refusing to launch the game
I need to go to sleep but now I’m thinking about the game again and I’m now afraid if I sleep now I won’t wake up in time for work✨
And don’t just casually say that I’ve been trying to do this for weeks😭
ok, so both this game and work sucks, but work gives you money
this game gives you nothing, go sleep my guy
It’s too late I fear
As someone who keeps going to work with only 6 hours of sleep time - don't do it
Its horrible, its painful and makes you wanna die, actually
But what if the thing you need to melee is a giant?
There’s zero chance I’m gonna go to sleep now and wake up in 4 hours without a hinch
Because death is a form of sleep with no consequences such as "how dare you fall asleep at your work station"
Stealth the entire rest of the room then shoot it
so long as you can get some rest, it's something
No like you misunderstand
I question my literally ability to wake up and get to work
I sleep like a r o c k
I set several alarms
Sometimes not even they awaken me from my slumber
Same
So I’ll jsut power through and get a good nights sleep when I get home I do t work for long anyway
My sleep has an HP bar of 2 and only gets destroyed by a 2nd alarm
Just from 4:30-9:30 5 hours is no biggie lol
So we are new do we just start doing the first expeditions and keep going up through them all?
I’m fortunate enough to be an 18yo masquerading as an adult and not having to work full time at the moment with is nice but also means I have more free time with which to brood over the fact that I can’t beat R1A1 solo
Sure
I mean you could start in may rundown but you have to progressively beat the levels in each one
I personally chose to start in r1 because I’ve wanted this game for years and managed to build my first gaming pc last summer after being enamored by markiplier playing it as well as the game itself
And being the markiplier fan I am have decided to go on a crusade of solo play
(The crusade being of my sanity, that shit is gone)
Its advised to the the TRAINING mission first, its basically solo player tutorial to get the basics of basics.
AFter that yes - you just start from Rundown 1 - A1 Expedition and work upwards from there
Once missions start getting too brutal might consider switching to other rundowns
A = Easy
B = Normal
C = Advanced
D = Hard
E = Very Hard
I probably should come up with better classification later... Done
like solo-solo or with bot-buddies?
Attach a knife to your alarm
It doesn't stop stabbing you until you turn it off
oof
true solo if you will
good luck then
ty im already in and i mildly regret it a little bit
@wispy bluff thanks
So the game has zero fomo battle pass shit which is very nice. Curious if the updates add sick content
the updates add a rundown and the guns attatched to it, so in this update we got 3 guns and 13 lvls
If you haven’t played through the game there is a decent amount of content especially if you don’t play in this discord and stick with friends
Wow 13 new maps?!?!
Yeah we are completely new. We love horde shooters and shit so this game seems like it'll be the stealth? Version of that.
R5C1 got me a lil' fr*cked up
I'm doing triple sniper sentry for the first alarm
Should I do something else
if nothing changed from the original, it's probably just "hold better lol", the alarm is meant to take away your resources
Yeah tell that to Hackett dauda and bishop
Mfers pulling out their melee and shit
Just shoot 'em
How u gonna be a robot with perfect aim yet still shoot me in the back of the head 😠
The real uprising isn't against the warden
It's against the players
Least unhinged #gtfo-lore theory
i'm pretty sure bots can't ff you when they follow you
it seems the problem ive encountered is i need only one mine for the first alarm but loads of c-foam for the second which is inconvenient because i have to rely on rng either way :/
Does boosters stack in GTFO?
but yeah 3 sniper sentries works well enough with 3 bots for this level, just be sure to put 2 sentries on the left side (when looking at spawn) for the first alarm as that's where most ennemies come from
yeah, if u get one muted and one bold booster of like melee dmg, they stack and u will do the both numbers combined of more melee dmg
Are the numbers calculated per booster, or added cumulatively?
percent boosts are usually additive
Right, ok. Thank you vm
theyre not multipliers therefore therye additive
Multiplicative boosters would be busted
Imagine that with sentry CPU speed
yeah lmao
Brrrrzzzzzz
:D
and the first alarm done without a hitch, mines are a wonderous thing
:DDD
nice
life would be so much easier if utility items showed up on list
so i could know if i should just restart or not and not spend 30 minutes clearing the next zone hoping for three mines and maybe a c-foam nade if im lucky
you rly dont NEED them
They are helpful yea, but theres a multitude of strats (and also just getting better) that makes it doable
im ngl im in r5a2 solo rn and im at the class 3 cluster
im scared im gonna die 2 it lol
ya got a sentry or mines?
mines
welp
Reject "I hope I get lucky"
prep as best as you can
Embrace "fuck it we ball"
needs mines tho
?
shoot it 
sentrys never feel like they really do anything when im doing alarms ._.
at least by myself the difference is insignificant
which sentries are you taking
1 burst sentry does a lot if well placed. 2-3 will completely stop waves
now two sentrys thats a party
1 sentry significantly weakens a wave (by either killing a few or dmging a ton of them) making it easier to shoot
and ive tried a couple different strats but usually burst or shotgun
mostly burst
since theyre the "best" overall sentry atm
wish me luck
i fuckin died lol
i had to reload both my guns man fml
that class 3 cluster sucks ass
much fog but usually with a snetry it works decently
are u duoin
nah it was just me
pain
well u got pretty far thats nice tho
its my favorite when the keys in the room connected to 51 and theres no scout in there
yippeeeee
lmfao
wow i found another mine and ive not even gotten to z51 yet this is pretty nice
niiice
if you get any after the final alarm you can use it if you wake up a whole room or place it high when you escape (damaging giants)
Reminder: the mission can't hurt you but I sure can if you interrupt your run to type in discord
listen okay im contractually obligated to give reports to hq on my progress
quick question tho is it worth it to put two mines on one doorway or should i just move on to a different door
Different door
unless its like ALL giants
and even then its kinda eh
(or a blood door that has a lot of hybrids)
revolver one shots scouts in the head right?\
i just speared him i was thinking about trying to shoot because id been trying to comit to the kill for like 5 minutes but i finally got it he was in the small room at the back of z50 and just kept walking up and down the same open hard to approach area
🥴
i hate everything it was so perfect and i fumbled it so hard lmao
So do you get cosmetics and rewards for doing missions?
yup
when completin a rundown u get a helmet, that u can see on the apparel tab on the rundown screen
when u complete a mission for the first time, u get a random cosmetic
a helmet, some pants, a vest, a color palette, all that
yes
Nice.
just cosmetics require unlocks
That's a dope system
the new fog sucks
new?
new?
think its been the same fog system since r6, if not, since r2 or so
r6/r7 lighting makes fog look different iirc
depends on the level
more like all the expeditions
I'm so glad people still play this I've had it in my library for awhile and just now checking it out looks dope
nah this game fucking sucks
its manageable difficulty that can be handled with enough experience
gameplay's neat too, tons of replayability with levels
the learning curve is... steep, granted
skill problema
play b4 and tell me you're not bored as hell
boy I sure hope c3 isnt just 3 alarms and then an uplink
r2b4 is a banger habilidad issue
I meant r5b4 but they're both pretty snoozer tbh
R5B4 literally has a "wait at the door" timer tbh
u didnt specified problemas habilidosos
It doesn't get any snoozier than that
r2b4 is what? 2 or 3 alarms and a turbine carry?
yes, not even a scout unless I misremember
Shouldn't you go into the side rooms
TO get resources
no
no?
you go to the side rooms to have more doors
We did go through them but whatever it's like spare change enemies
thats it
density """fix"""
If you just stick at the first door for the countdown won't you just run out of resources?
Team I was with we did at our first try and we were fucking around, I was the only one that knew what to do and my instructions were basically "get cell for one of the doors then whatever"
We didnt even abuse door+mines much
thats why you go in a side room and mine a door every 2 minutes
i feel like if I say one more thing about the amount of sleeping enemies I'll be the equivalent of "men were tougher back in the day"
or you can just melee most the waves
Men were tougher back in the day
But they also couldn't do integrals
lmao fucking idiots
Were they? Didnt people use to be short in ancient times?
you underestimate what random european men could do in the 14th century
I'm 6ft3 but you bet anyone with more muscle mass than sandpaper would be able to beat my ass no problem
they'd just cough on you and you'd die within 48 hours honestly so
It's a Giant Striker. BONK HIM
whose the REAL strong man
Ok let me rephrase that, do you think they had people as strong as some strongmen that there are right now?
And all the equipment they have now to train and stuff?
Well now you're just comparing bell curves
Not to mention the chemicals but whatever
Is this Bell hot?
Since she has curves
Unpolite and rude 😦
4 more missions and i finish Rundown 5