#gtfo-chat
1 messages ยท Page 59 of 1
why does no one care about my tier list ๐ ๐
where
Where does one find the lobby code mid game
thank you so much
keeps saying waiting for master then kcicks me back to the rundown
does your friend have an open slot?
yes there's 2 bots
do the slots say bots only or players and bots?
cuz it needs to be the latter for you to join
I can join anyone
any hot single gtfo players in the area where is my gtfo dating channel
i'm here honey โค๏ธ
ew german
๐
who do you see?
:D
cuz thats not me 
YOUR FLAG LOOKS LIKE STINKY POOP
if you scatter
can you still see?
you want us to return to an older flag :^ )?
iunno
yo @robust gull you american should not say that
lets see it
HAHAHAHHA
lmao
:D
i am not feigning ignorance
wtf what is this?
@digital haven i just realized smth
if scatter doesnt like the german flag then he must hate gtfo on speedrun.com 
you think i try to read speedrun records?
website kinda sucks ngl
like a bajillion buttons and dropdowns feels like i'm operating a space machine
its honestly very scuff
they rly need to push the update they wanted to do a year ago
not much you can do about it honestly but its just crazy rofl
its rly bad with gtfo due to
Rundown
Levels
Category
Sub category
Solo-full team
Filters
ye
if they push the update
That was promised
its
category
Rundown (with set levels)
Sub category
Filters (includes solo/duo etc)
doesnt work rn
so the current set up is the cleanest sadlyโฆ
i was jk before i was just trying to turn down rey by making it about his country
please accept my apology o mighty darkevA!!!!

yes
:o
he said hot
bruh
sorry I am unable to leave an easy joke just lying there
i understand but bruh
but to recomfort you I also do not meet one of the two reqs from his post
fair enough
no problem m8. as a married guy I do not fit the single req. ๐
r6 when ๐คซ
R5 bruh
๐
full charge hammer wait for him to finish tentacling then go for it
make sure hes alone so u dont get interrupted
depending on the weapons yes
hammer is great. knife and bat must be back of the head but still the same
what about spear
spear will one shot the scout but it is such a handicap to the player its not worth taking
also only melee to use stamina on a shove .....
ok
for startin u can also like walk to it, or let it walk to u and u hit it
then when u kinda have that done u can practice runnin to it
but i think u have that dont u ksmdkm
u were sayin u dont shoot scouts
The best way to kill a scout is to shoot it
Love killing scouts this way
Big fan of the weapons
very cool big bullets
P sure hammer has a stam cost on shove?
it does
its just a simplified way of saying that it doesnt stop stamina regen
while spear shove does
Knife doesnโt
Spear shove does?
it does yes 
yesyes
cant even shove while standing without capping
i remember when he tested it live in this chat i was there ksdmk
Tbh idk why they made spear
Wait wtf
@pine root can ya join hsu channel?
This is some BS
why not :]
Imagine testing it in-game
when you can just read the DataBlock for a True/False flag
just imagine the results dont open gtfo
Did I missed another spear-shit-throwing-session?
somethin like that
spear solos
but bat :3
:3
:3

i found a very rare scan in r4a2 
finally that platform has a use :D
is r5 coming out this month?

absolutely huge scan spot
very cool very amazin
idk its funny i wish i got it ksdmkm
Any tips on how to handle that first door scan on R2E1?
best advice i can give is to pray
might be able to use sentries facing towards to the middle of the room but thats about it really
Cfoam the ladder
And then pray sleepers will attempt to use it
cfoamed ladders slow down sleepers big time - one of them starts climbing and freezes and the rest just get stuck behind him unable to move forward
otherwise - just shoot and try to get scans done as quickly as you can
rare occasion where auto sentires might come in useful - they will break waves apart by stunlocking chosen individuals
Thanks a bunch
gl
Surge alarms will keep spawning enemies up to enemy cap on a very short timer, so the general strategy is to rush the scan, shoot enemies to stagger them and avoid taking damage, and then get to the next scan and repeat
chances are you'll want to do a little bit of running around/repositioning to manipulate enemy between scans though, which saves on shooting them and using resources, it's a lot easier if everyone is on the same page
I am not going to advocate for using so much tool refill on that alarm when you can handily get by without using any via repositioning
this wont rly happen for the first surge
also dont recommend ladderfoam 
Got me a clear, didn't it? Its the single "easiest" way to handle tha level. Straight up fighting surges is... A 6/10 experience, at best.
And it only gets you through first 80% of the level anyway to then completely fails and kill you on the last scan anyway

Wha
Foam legit can solo carry every alarm but the first one (where its meh) and 2nd one where its hit or miss
the answer is to jsut shoot better tbh
you and your team
game is balanced around like 40% accuracy or something anyways rofl
kill good
especially on r2e1. you feel it when your teammates are not doing their fair share of work
solo the level
considering the level features shadows and strikers only a good thing to consider isj ust like, 3-4 high cals
18-24 insta kills is pretty fucking strong without reloading
HEL shotgun is funny just to sit at the edge of the surge scans and shred the wave as it comes
what does an artifact heat mean?
How much % artifacts give you when you pick them up. Lower heat, less progress towards booster
What makes Hel Rev better than DMR?
a few things
Ammo efficiency, reload speed with cancel, penetration
why does this server not have a drip channel to post and judge outfits
came to this mild realization amidst a different discussion that i now have 400 hours in this game and i've yet to beat r2e1 (currently working on it), any level in r3 after a2, and all of r4
(though i did get through all mains in r7 except for e1)
still so behind despite what feels like a very large amount of time being put in
how did you rack up so many hours? Replaying levels or just grinding for wins?
replaying levels mostly
main issue is i'm not a big fan of pugs
me neither
so i get a group
play with them for a while
the group stops playing together for one reason or another
then eventually find another group that's further back and start again
thats quite relatable
me getting more and more friends to buy this game all at seperate times so i've beaten r1 like 10 fucking times
- a decent number of playing stuff in solo whether it's trying (and largely failing) to solo vanilla levels or solo m0ds
2 people in my static are pretty consistent but then we've had a lot of different 4th players so replaying the content with them quite a few times
worst case scenario you can pay hookers to do it
$50 for an hour? plenty of time to do R1A1
i have no money becuase i didnt buy gtfo when it was on sale.....
R5D1 
thats a great foundation for a youtube video
oh jesus.
first group was my brother sister and a friend of brother
then sister just didn't want to a couple times so we got another brother friend
then everyone was busy with work and school so that group just hasn't actually existed for a while
played a few pugs when a/r1 came out, had some decent experiences and a couple really not enjoyable ones
then joined a guy who was advertising a regular group to play with in here and went through most of r7 with them
then idk i guess he got either too busy with work or just a bit burnt out
then i played with like 5 different streamers and thus far only one has actually stuck with thus far
starting to get a little worried about that one though
what is a brother sister?
commas are a sin
imagine puncutation as you see fit, Ryk
image. puncation as! you see? fit, ryk
replaying levels is 10x better than those that just progress after clearing each level once imo
why?
i dont think you can develop the knowledge and skillset to adequately carry your weight in the later levels by only playing through the easier levels once
I think that depends on if you play in a static or not
and if you are the player on your team doing the heavy lifting or not
i can see that, but also, making progress through levels is a good feeling
dont think ive ever replayed a level of my own volition
only if one of my friends needs to complete it
actually a few times
but not often
i think statics are a bit different because most of the time players will be of a similar skill level and will only clear the level once they've improved enough as a team
If a new player clears Rundown 1 in a day playing with pubs I wouldn't have confidence in their ablities
you never know man
because I would assume they just got carried. I guess that is simialr to the gist you are going for?
I have a buddy who had 20 hours in game and was our 4th on R4E1 + secondary
but the amount of players who attempt r2e1 in pugs who are like "this is my last level to clear r2" who absolutely do not have some of the fundamentals to carry their own weight was way too high
I mean if they have a team around them its okay I guess but I imagine you have to keep telling them what to do?
guy had the fundamentals down and that was honestly it
if they can 1. shoot good and 2. follow instructions, most levels aren't a problem
dude was on reactor defense with veruta and biotracker
are you saying this because you think you are better than them?
even before that he was good to be honest
AWOL, I think that's r7d2? was his third level
I'm saying this because I played R1 in a static when I got the game and it took me comparably much much longer to beat R1 than a day
And I'm gonna use the assumption that its not because my team was abysmal
And that its because the new player may be playing with people who are much more experienced and taking them through the content
yeah it depends, an all-fresh team is going to take a lot longer
if im playing with a new-player friend I'd go slow too though
thats enough for the maps we have available though. as long as you aren't doing anything that's actively hurting your team like friendly fire, waking things up, most of the maps allow for one newer player to be absolutely carried
they learn nothing and it just kinda ruins the vibe if you rush through it
I think there is a bias in that scenario and your personal experience should not be the baseline for assumptions
how do i find people to play with
that's the thing though, we weren't carrying him
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
r4e1 reactor is solo holdable
Do you have a counterpoint?
I mean playing with experienced players you will surely learn more quickly
there is also a consideration that alt rundown 1 has much stronger tools and that players can in fact breeze through it even with the lack of experience, there is also a potential that the player is a fast learner
but grongus if you say he was holding his own weight then absolutely great job on his part
for having that little time in the game
for example I have learned solo takedowns in killing floor 1 and 2 in just under 2 hours
and can do them consistently under 6 player hell on earth scenarios
sorry I don't play kf so that doesn't mean a lot to me
But I can understand the point you are trying to make
i'm sure that would sound impressive if i had any idea what you're talking about /j
game hard
You get more map knowledge that way but it really depends on how far you push yourself
So I guess what caused my team to take so long was mainly that we were insular and didn't get strategies externally, whereas people playing pubs will hear and learn a lot as they start playing
So yes I'll concede that good players can take a lot on board and make use of it when they play
And it also depends on if you basically played once and cleared it or failed 300 gazillion times beforehand
double edged sword tbh, you have a lot of crazy ideas floating around in pug land
๐ค
But just in my experience people that I've played with that have even cleared a lot more content than R1 are constantly waking rooms up when trying to stealth which is gonna gate them out of a lot of content
but yeah most of my gtfo learning was through other more experienced players
sounds like they need some Knife in their life
I missed the "hit the giants in the legs!" trend that seems prolific right now
this true but it's a bit of a slippery slope statement not gonna lie
honestly when I started I thought they operated on dead space rules, and that dismembering was the easier way to kill them
it's not that far off tbh
its nice for stagger but like... hit the head for starters please, and in the back...
shoots leg with sniper rifle
kneecap 'em. target eliminated
GTFO's final update will be making enemy's legs dismemberable and they crawl at you
What Grongus says about bringing someone new to R4E1 etc has validity, especially on the aim part, but it really holds true as along as the rest of the team knows what to do and you dont give them TOO complex tasks
yeah, I wasn't about to have him stealth through that horror show for verif. codes
too risky
I dont mean complex as in hard to do but as in tasks that you'd need some experience to have a decent chance
r4e1's almost easier than most because you spend just about the entire level fighting
suck at stealth? doesn't matter much
More than fair, but you realize that this does kinda give A BIT of validity towards the "getting carried" point Ellda was making (at least that's what I gleaned from his comment I may be wrong)
yeah some people i was playing with also decided to just throw a newbie into r2e1 with us and honestly they picked up on the basics pretty dang fast with it, we were stealth clearing all together pretty well with it
playing alongside vets can make a player better really quickly
but it depends on the player
some just shut off and walk with them not learning
i feel like carrying someone means they can't really do much at all
I feel like the difficulty at the start is just doing a bunch of stuff quickly. Kill the tank, find the ammo, move up the cells, clear the sleepers, ping the resources, get to the alarm door. And the more people that can't prioritise tasks and get on them right away the longer it takes and more it costs the team
I've had a "newbie" Apex Predator and it was like playing with an actual killing fucking machine for alarms, compared to average pubs
dude was just fine holding off reactor and dealing with the tanks / broodmother and tank at the end
But if exp players can micromanage them then its offset
and all the shadow rooms inbetween
That inevitably helps A LOT
the only thing playing with vets doesnt rly do is make you able to figure out spawns and setup ideas by yourself when you play without them (unless they sloooowly take you through it for the first thing)
NGL if he had veruta "dealing with tanks" means not getting hit I guess ๐
yeah lol
me and a buddy had snipers and the tank strat was basically "You two fuck off and keep going, we'll deal with it"
The way I like to think about it is as such: vets that have knowledge but aren't good at aiming, in a team, their presence has dimishing returns
oh for sure
I think a team with 4 vets with decent aim will probably have the same clear rate as one with 3 vets and 1 newbie that aim really fucking well
Or something along those lines
yeah
i cannot wait for alt r6d3 pubs i hope they add 2 more tanks to that room
Whether this means "getting carried" or not it's probably up to debate
if you'v played shooters before it's not that bad
๐
dont say anything and wait for their decision to pull it 
I think most pubs stealthed that section (spoiler alert, I did)
generally speaking this whole debate depends on level
reactors for example, i legit do not have time to hand hold
go find your own damn ammo
4 vets win every time
Does it?
We're talking about 3 vets in the other case
yep they did, but the amount of people unable to stealth at a decent speed was concerning. mainly though becuase up until that map stealth errors were not run-ending
there are three dominant reactor levels in my mind in the current open levels. r2d2, r4e1, and r7e1
I'll be honest with you, I've no idea how much time they got cause I always was on bonking wave duty for Overload and on stealthing duty for the cell
And on bonking duty it really didnt matter to me if I was bonking for 5 or 10 minutes
you do have like, two in r1 and a secondary in r4b1, and those are fine with 3 vets and 1 noob
oh im not talking about the guy who shuts off the alarm. its the bonkers when they are stealthing to regroup
like i said before though, level-specific
sometimes would take 5+ minutes
Well Grongus specifically talked about r4e1 secondary
So we can chalk that off
r4d1 not a standout reactor to you?
and R7E1 you can have the non-vet just defending tbh
depends on the guns for r4e1
if the noob defending has precision rifle auto pistol im killing myself (in game)
one of my friends (not the new one) had the precision rifle (for shadow scouts) and used it to defend the r4e1 reactor, and his reaction afterwards was "Wait, I actually kinda like this gun"
It's assumed that you tell them vaguely what to do (stay here kill monsters then follow me)
couldn't believe my ears
It's fantastic for that map
Cause long ranges/low visibility and shadows
because it is a good gun
it really is
lemme read a lil just to make sure i'm not making a fool of myself before i continue gimme a sec
are we viewing the entire level up to that point or r4e1 secondary in a vacuum?
Itโs fine in the other parts too
if it's a vacuum, then 3 vets 1 noob is just fine in clear rate, but hot damn that first part becomes
so resource intensive
if 2 or even 1 guy is a little lackluster
you must now take autopistol precision rifle into your next r4e1 to test this out
casually mag dumps 2 clips into one giant
awh yeah this baby has the stopping power i love to see in guns!
protester friendly rubber bullets for the dangerous bad guys
surely 100 alt R6D3s when it releases?
omg im offended you put the number so low...
pubs ofcourse
duo pubs count right?
surely
And so, conspiracy time for those who are like crazy waiting for the next update. Rundown 4 came out 55 days after Rundown 3. They put a scheduled broadcast on Twitch 10 days before the announcement. They have now scheduled the broadcast for June 15, which is 49 days after Rundown 4 came out. Since the fifth is closer to the actual code, it will probably be released sooner. Also, it's July vacation, and they want to release Rundown 5 6 days earlier so there's time for patches. From that, the probability of releasing ALT://Rundown 5 - June 15 is 87.6%, with the remaining 12% coming in late June, and 0.4% that they'll bail and release R5 after the vacation. Everything is calculated down to the tiniest of probabilities
June 15 is a Thursday. Rundown 4 came out April 27 is also a Thursday. Rundown 3 came out on Thursday, too. I FIGURED OUT THEIR SECRET, I KNOW THE RELEASE DATE.
You might be right
He's actually done it
what's the probability of double drop
As small as my FPS at the end of R6 DX
ok you fucking griefed us

Then I'll be back to unravel a new pattern
If you can keep picking up on the pattern and predicting it they might never release R5
someone make a bingo card
mandatory slots
carbine buff
precision rifle nerf
combat shotgun buff
unchanged sawed off
unchanged heavy smg
yes
I'm voting for unchanged guns. Not really sure about anything else.
Dahell is a mandatory slot?
They want those things on the bingo board
Punctuation do be important like that
Hm?
how the fuck to kill mum
?
scared the shit outta me
it hid in the corner and i bumped onto her
๐ญ๐ญ๐ญ
Probably belongs to #gtfo-spoiler-chat but whatever.
Shoot bubbles on her back.
If you're asking how to actually get a shot on her... Well..
The single most important mechanic to know about mothers - they only do the thing if they directly see any of the prisoners.
Hide around corners and bait her into coming to you, then just jump her and try to kill her as fast as possible.
oh really? my bad wrong channel. too much chaneel
In stealth situations - it's usually preferable to simply not bother with killing them and just sneak past. Just ain't worth the trouble.
Run up to her, have one or two people shoot the babies as she births, and have the others shoot the tumours
If she runs away after that you can just hammer to finish her off while she is facerubbing the walls
Yeah a cfoam grenade will foam her up
You could before, but I think they nerfed it.
If not - not only you can, but you should.
I don't think so Artek? Not that I'm aware of anyway
It's the single best way of dealing with them.
You can kill her before she does anything that way.
Probably the R3 one
i am the spoils man but i dont think that really counts, the spoils channel its 2 weeks after a new rundown comes out and if ur with a newie u just dont mention it
r4b2 elda
Almps guessed it
cool cool, in that case if you trust your teams ability to stealth I'd clear the rest of the room first, then surround her, cfoam grenade and blast ๐
we are in it rn
Even if you don't have a cfoam grenade you can blast her before she gets a chance to do anything with the right weapons
try our luck
Good luck ๐
Maybe in 4 hours if you'll ping me at 22:00
I'd be down to play some time, but I'm not sure how well our timezones line up
Most weeknights I only have a narrow window
Didn't know you were scottish ๐
Scot ish
Hi, I need help please.. I am having issues where my GTFO keeps crashing while I am in game.. I can load up the missions fine but once I usually open the first door the game crashes.
I have verified my files, uninstalled the game and deleted the temp files, I have modified the grahpic settings, I have updated my graphics drivers (Radeon RX 6600 XT) and I have tried truning it off and on again.. I don't know what else to do
Have you tried checking if you have log files ?
I dont know what that is
If you go in your appdata/locallow/10 chambers collective/GTFO folder, you should find logs
They might give you insights on why the game crashed
ah
I found what you are talking about but i cant find anything that helps me find out why I am crashing
theres #1049599987878723635
u could find other posts about ur issue and maybe like a solution
and if u dont try makin a post and like puttin the log file in there to see if someone can maybe help
Hey, how do I unlock R2E1? We've done A1-D1 so far. Do we need to do all other levels?
yep
yes
all the levels of r2
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
k so in r4e1 final room we used 2 sets of 7/8 mines in separate locations of the area. placed them in the exact height of the wall we used to kill over a dozen tanks in the start of the mission with mines and they worked. tonight those mines didn't work on the final tank despite him running through both sets of mines(as i seen through my recording on my biotracker). not only did he not die but he also didn't even take any damage.
don't count on this method working if you're doing this mission
damn guess we have to use our guns
Sounds like the same issue as r4c3 overload
wonder if itโs the tanks themselves or something else
killing tanks with stacked mines can be inconsistent due to the angle they are running at sometimes the mines will hit their armor
Their armor also wraps around their body more in terms of their actual hit box than it looks, right?
the hit box is so scuffed im not even sure
frankly we have no idea why it didn't take damage/die. but we killed it with this method dozens of times at start of e1 to make sure it works with the way we do it. the final tank just doesn't care i guess. someone told me tanks have to sprint but that wasn't the case either. walking or running they always died.
the mines hit the armor part and not the tumors
its just not a consistent way to kill them, it works sometimes and doesnt others regardless of exact same mine placement
we even watched it charge face first into the mines tho(the ones we killed)
i gotta type the same thing for a third time?
places mines within a tesseract thereโs no escape
Suggestions for R4E1
Loadout
Burst cannon not being an option physically cripples me
And Secondary fucks me and my mates up
Wat do?
Code hunters go for tank killing weapon like chokemod/sniper. Defenders can pick wave clear weapons like hel gun/machinegun. If no bio in the code hunting group then thermal can be helpful for code 4/6.
any tips for defending surge alarms? i've been trying to beat R2E1 for weeks now and my randoms and I get wiped at the end every time
the surge alarm during the error?
Do you have repellers for that part
ive tried saving them for the end but im not always successful
Having a 4stack fog repeller from the first zone and holding it until that part can be really helpful
Also what tool setup are you running
1 of each
2 sentry can really help make the waves more of a trickle so it's more easily shootable on scans
Most groups like 2 sentry cfoam bio or 2 sentry mine bio
Rarely do you get a good spot to mine in r2e1 I'd rather have cfoam
That last surge you have 3 very good doors you can use mines for
And get you 2 free scans
Not last surge, fog surge I mean
don't ask:
a man his salary
a woman her age
a sawed-off+scattergun player their ammo
What is your salary? while I'm asking. What is your age and Sawedoff-Scattergun Ammo doing?
How do you use soundboards?
But not much use early and mid lvl
if they are making it through the early and mid level just fine, then it doesnt matter that mines have little use during those parts. if it helps them get through the part they keep dying then its worth considering
Foam just the tip
69$
69
69%
69%
- surge, decent for the door
Blood door
2nd surge, 3 doors
useful in error to stop waves without shooting/waiting to shoot
Also good for ressource zone blood door
And then decent for both error surges
you guys know that scout bug that happened a few times in r7d1 overload? with all the enemies freezing or whatever?
has anyone seen that happen elsewhere?
i dont think so
i uh
had that happen in r3a3 earlier

the reactor? were there more than one scout in the room?
don't think so, was just the one
in 434a
yeah the spikes are NOT accurate, it blocks way more than it should
oh i just saw a comment on scaler's video saying they had it happen on (r7 presumably) c3 a few times so i guess it wasn't exclusive in the first place, sad
Were you hosting?
hersey
hey
hey
yo
is it cuz kids want a to go sleeper?
how can i join people to play with ?
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
#how-to-matchmake in particular describes how to join and create lobbies
It's funky, but it's the only way
Hey, so really new to GTFO, Not actually played a full game, done the tutorial like twice maybe, any tips/tricks to getting into it and learning how to play better? or is it just play more to learn more ?
btw, not looking to join a game rn, just asking for future when i go to play tomorrow or something, busy day today >.<
- Don't move if you hear an enemy near you throbbing, and if an enemy is glowing when you kill a sleeper nearby it has a chance to wake up
- Enemies take double damage from behind
- Spend some time on the first terminal you use and learn how to use basic commands like list with filters, query, and ping
Rog. o7
There are plenty of other things but besides what I've said I'd just play the game and see how it goes. Learning basic stealth and terminals are very important, and then preparing for an alarm after that
Coolio, Thanking much
Will definitely be looking into some games tomorrow since i know im free all day basically
Mostly it's just playing and figuring things out, that's the intended way.
The only noteworthy tip is that during alarms waves almost always (exceptions are arbitrary) spawn 2 rooms away from you.
You are in room 0, any room next to it is room 1 and any room next to room 1 is room 2 where enemies will spawn.
You can use this knowledge to predict where to expect enemies from and prepare accordingly.
@rough robin 
Much obliged!
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
yeh like u see we have lfg channels to post or join lobbies n stuff !
just some advice
ask to not be carried and make sure that everyone joinin ur lobby joins ur voice channel
thanks
No, I wasn't host
shoot everything and everyone ๐ช
Can we all agree that R2E1 is really hard
Like very very very hard
harder than R3D1
kinda expected?
r2e1 is a brutal wall for newer players
yeah its a lot harder than R3D1
R2E1 is the point when you realize you cannot complete every level ;p
Huh?
better start booster farming
you can clear every level if you bridge the skill gap
problem is most people are not quite there
I would say superiority issue, but you, thats just me opinion ๐

mayb but it is tru, i oculdnt beat r1c2 for the life of me, i did some stuff of r2
and then i went back and i did it
aham
Iirc it is a bit of RNG at the end
On which side the key spawns in
I don't remember if it was zone 98 or 99 that have chargers mainly for their class 2 scan
not really they both kinda the same the problem is the alarm tied to the key, the class IV i think it was
You do the class 4 regardless for extract
But the key only spawns on one door and one of them have regular enemies for waves or the other with Chargers
Unless it's been changed since I last did it
I just don't remember which door has which waves
think 98 its chargers but thats not really the problem, its a class III, but the class IV usually is wher epeople die
also cause
u got a new spawn point
and thus its harder to defend
I say that one because most beginners around their first time playing aren't used to handling a full wave of chargers
Vs a wave of regular enemies
But technically yes. The class 4 is harder
there is another class II [?] before so
also u got ladder on that middle one
idk i think the other two r kinda more dangerous
one introduces em the middle is kinda the same thing and the final is bigger n two entrances
class3 full charger alarm yea
with imo a way worse tile set (and lighting) to hold chargers in than the class 3 for 98/99

whats a superiority in their statement o.O
You can. Only problem with the "git gud" answer is that, being a team game, you need 4 people to be "there" skill-wise to have a solid chance. Of course some people do those maps DUO-TRIO-SOLO but IMHO that goes a bit behind the "git gud" territory
Whether you are there or not yet, I cant tell
Gonna disagree that it's not a skill issue for anything other than solo.
Solo is the only low-man category where you can't always play normally.
Not really sure what you mean
Let me rephrase what I meant
No matter how good you are, there's no carrying certain people in certain levels
For solo carry maybe, but you can always duo carry.
Your teammates have to actively throw, rather than merely fail to contribute, for duo carry to become unfeasible.
That's behind the "skill issue"
duo carry is a lot easier as long as your team doesnt actively fuck you over (shoot and kill you, trigger stuff while low on ressources that shouldnt be triggered), being afk outside of teamscans etc
There's skill issue and there's "become t-nenpi"
but then again
I dont consider myself that good at all and i easily carried 2 people through blind r2e1 first try
Since he was talking about himself I was given for granted that I dont consider him part of the equation, but sure, if 2 people are incredibly good they can carry 2 who are incredibly bad
yes you wont have an experienced vet that knows the level. But you also wont have to first try with 2 blind people
Considering the amount of shit you speedrun using you as a meter becomes a bit too much eh
But I assume you know that
just comparing it to the t-nenpi thing
im not saying im average, tho i do feel like i play worse after speedrunning since it plays so different at times
i was honestly just confused cuz pachi didnt just say โgit gudโ
But just a legit โall levels can be cleared if good enough, most people just arent good enough yetโ
aka they can if they improve
7,2 more hours

high cal. choke mod.

eh
Unless you're constantly in close quarters
also imagine if they removed reload cancelling. the hel revolver's uptime is fucking insane
god damn
imean. There are some people who struggle to hit the body to begin with
And I did say a degree of aim. It hurts more to miss shots with high cal than a Machine gun
my brother in christ
if you miss with the high cal there never was hope for you anyways
you can hit the foot and still kill
High cal feels more aim intensive than shotgun to me.
Choke is also fairly aim intensive situationally.
Since you sometimes want all pellets to land.

scatter youre literally the one who says the game is balanced around 40% accuracy
am confused
dont use my words against me
im better than you
jk, but seriously, wrapping back around the original statement was about lazy guns
which there is some overlap but my point is you can kill a striker by aiming anywhere with these guns, while you need to hit a much smaller head with say a revolver
my point is i suck with revolver now because i used a high cal too much
I feel like you could just say carbine as lazy gun at that point
Since it's not like it requires aiming at much, really
Me when I want SMG to be good but it just ain't. So I use Carbine
hm, it gets a little muddy when you get to mains because most of them perform pretty similarly
If your premise is missing then you're gonna miss anyway
become one of the ppl that uses hel shotty and says it doesnt kill anything
(Or pdw but it ain't the same)
So just use as an example a weapon with more error margin
๐
Rifle is pretty forgiving too, imho?
fast to reload, staggers a bit, decent magsize
Me when someone told me not to use helpp
i'd consider a lazy main something like, either carbine or something fully auto
Okay, but helpp actually doesn't kill anything.
i could use a hel revolver like a normal person and reload cancel, or i can channel my inner boomer and hold m1 with assault rifle
ah you mean hel autopistol
Even most auto mains take some attention to use well.
(Tbf the people who told me that were trying to kill things with it vs staggering hordes)
Carbine is just left click
gotta magdump the 1 guy in front instead of staggering the horde
3rd highest dmg per mag technically 
well yes everything takes attention to use, my point is im holding m1
like 3 clicks per mag versus 8 on a hel revolver
me hold down left click
kill the bad guy\
I don't think the amount of times you click is a good metric for skill required.
but it's not about skill it's about laziness
i'm saying i don't feel like clicking 15 times with a pistol
i got old man hands
So... with full auto guns you just hold once?
naw, you hold three to four times realistically
I feel like times clicked is a bad metric for "lazy"
I'm thinking like, how much effort does the weapon take to use.
You don't have to click much on PDW, but the pull down is pretty precise.
aye you're right about that, but i feel like but both factors are important
whats highest kill per click?
Hel shotgun and combat shotgun?
10 enemies in line with hel rifle
doesnt pen that far
combat shotgun can also kill 12 per click theoretically
me on the 7th story of my apartment complex. 0 clicks, 1 death. seeya virgins
ah right verutas also there
also i'd like to add i'm not shitting on weapons for being lazy, it's like, my own opinion, and what i use when i'm not feeling sweaty. kinda like wearing pajamas the entire day irl
so everyone's opinion might be a lil different
i'm identifying weapons as lazy as in they are my go to when my ape brain is off
except if you use machine pistol you are a sociopath who is not ready to join society
straight to jail
i personally love fat veruta on charger levels tho on said lazy days
the slow dakka dakka
I really like the Arbalist's... feel, whatever you call it
fat veruta*
It just has larger bones
imagine using that baby in stealth instead of a hammer
like just absolutely crushing a striker with a 90lb machine gun or whatever it weighs
looks heavier than a sledge
@wicked solstice (continuing from #gtfo-media message)
yes but still there has not been another client patch since then lol
Flashbacks to the last time we had a release, patch, and break
R7D1 is still not fixed
After basically a year
Iโd rather they drop it after break, take the time up to break to polish it (and maybe fix some of the bot bugs that have occurred since alt releases)
as long as the game-breaking stuff is fixed i don't personally care all that much
and 2 weeks should be enough for that
it's pretty bad that r7d1 still hasn't been fixed over a year later though
Real
what if it was intended all along
It's not getting fixed, I think
I'm sure they would if they could, but they literally don't know how
...
something something big something lot something on something
Small chance they'll prank us with surprise ALT/R7
i hope not
Where they cut D1 in half and fix it that way
i don't want yellow glowsticks in r7 too
GTFO fact of the day pls
gtfo stands for "get the freak out"
inspired by the gtfo media post about doing r4d2 pe with bots, i can't help but wonder how doable it'd be honestly
do bots behave differently when they arent pinged?
its not that bad rly
you'd probably need supply efficiency boosters, given the lack of perma foam on scan 6 and extra waves because bot scans are kinda poopy
real issue i think is the class 6
but like, the huge wipe factor is infection (if not going fast enough) and shadows at the end because most pubs panic
which one is class 6 again? fog bridge?
Y
wide scan area (bots be useless then) and fog
also door far away
can easily perma foam class 5 and 7 (well 5 depends on scan rng)
You might aswell skip foam tho
I feel like you would be quite alright shooting a couple of the scans, bots are pretty ammo efficient
also another problem that comes to mind is bots are slow as fuck to place anything
yeah you could skip foam, or hold it yourself maybe to permafoam the 7
i think the class 7 is the only concern without foam
iunno its probably definitely possible i just can't help but wonder how much of a pain would be
You gonna have to play around it
because i have seen a r2e1 with bots video and holy moly did it not look fun'
honestly I'd give it a shot if I wasn't committing to grinding something else
yes bots ARE op in fog
I mean its not like theyre design to play solo
thankfully
and yeah, bots would make the cargo carry a joke
theyre just filler for people who bought the game with a friend
doubt it
i see a vid 2 bots 2 humans
inmortal will kill them by the time finish first alarm
and also if you have biotracker on bot it will slow things down
since it will try to ping inmortal every single second
kek
also the double tank fight
maybe the giga brain move is to leave the bots down after each scan and long kite
play pseudo solo
becausue 10cc decided to make like a 0.5 sec bioping instead of just not been a pingable enemy
(very fun!)
too much work
they'd probably break something
tbh i dont get that decision
dont think its realistically doable
i guess you could brute force first alarm then do it like a solo?
we need our strongest virgin on the case, germany. our strongest virgin with intellectual disability bordering on insanity to loop around on the spectrum to being a super genius
dunno how youd go about the reactor tho
do we know of such a being?
wtf
sorry the voices took over im back
OOOOOOooooooOOOOOOOOoooooooOOOOOOOOOoooooooo threatening enemy, hard to tell where it is in the darkkkk
apart from you can just use audio queues/gamesense, biotracker, or thermals
like I don't know maybe they just wanted to create the most authentic fairground haunted house experience possible
audio, pablo goes silent ahaha funny bug
sliding silent pablo is ???
*Immortal
*Immortal
You can tell direction well, elevation not so much. Makes me a sad panda.
i said this before and i'll say it again the r7e1 would be a masterpiece if pablo just spawned when you inserted the keycard and did the scan, not while finding the keycard
too much babysitting and shit
1st pablo is such a bummer and boring
would love to have it just a tiny bit later
yeah they probably could've
get rid of 1st snatcher while you're at it. it's not difficult it's just padding
find some way to make it a lockdown door that opens, and have a damn loud scream like r3c1
not very, although it's worse if you're using a weapon like hel revo
at the end of the day it is simply babies
howdy everyone
Its possible but the issue is holding off waves and the 2 tanks even tho tanks can be dealt with the 3rd code is bit of an....
hoi
i think the problem is pablo at ur butt
the 2 tank will took a lot of time to kill if bots decide to not waste ammo on them
idk if the first alarm+kiting pablo while making sure that pablo cant hit the bot is possible or not
why is the bat so good holy shit
blunt force trauma my beloved โค๏ธ
bat is underrated
Laceration my dearest
honestly that isnt an issue at all i have made it all the way to the reactor on my last run before they decided to nerf the sniper sentry to the ground and now cant make it past the charget full zone scan thing
the 2 tanks u just gon have to let the bots die and kill em yourself
Your reactor speed game would need to be on point tbh.
Should be possible, just exceptionally hard, especially if you don't have much spare ammo.
Thats evil
But to be honest, they have no point living
every bullet and med count i aint risking good runs
will have to get the ammo n tool on the code zones otherwise may fall short quickly
There is (almost) none, lol.
the 3rd one with the charge scout has iirc
the only issue is code 3 1-2-4 arent that bad
You can spawn block with your bots
Might be useful for charger stealth path
If only we could make bots stay in one spot
You can by killing them
I mean that is a different issue
Aside from having them assigned to someone who stays behind
if anything prolly the shadows one
is it true that you can change your name color by begging the devs
Yup you have to get on your hands and knees and beg doc red to change your name colour
He changed my to gold ๐
Not enough that is for sure
more than me probably : ((
perhaps I will ask him about that someday
I think with only one rundown completion, I am unworthy right now
You do you man I am sure you will be a good gtfo player
aye aye
dont let your memes be dreams, JUST DO IT
cat
@wicked solstice where do i report hackers
dm @foggy plank
also fyi editing a message to include an @ doesnt actually ping that person/role
okay got it
ive reported
have a nice day soy

sorry for ping but the hacker was under your name
its time for a good ol' fashioned witch hunt, boys!

clue
they like to appear at last extraction
where ppl dont have time to Alt+f9
Just Kick them from the lobby
aha
and how do you consider one should do that

detect the hacker before that then kick them first just before the extraction scan
well
literally just kick them
by?
they joined as soon as we were at extract
stop trying to imply something
ok
...
sorry honey, i'll shut up now
either you are trying to explain something and not doing so
or you are trying to make a funny (troll)

You can kick people easily by turning off their internet
:// Intel_
Funny necessary for more contextualization for the current conversation. Prisoners sent to locate the funny in quadrant D. Vision limited for unknown reasons. Collateral resource loss acceptable.

I LEFT THE GTFO COMMUNITY (FR FR NO CAP)
Remember me not for my good deeds but for my overwhelming toxicity
its been a pleasure gentlemen
dies
it has ! o7

Vcs are extra dead lol
the sub 24 piece is real!
i want this on my gravestone
Holy shit R2C2 is hectic but fun
love when bishop runs halfway across the map for no reason
actually kinda active given how long it's been since a rundown came out
think it's proving that having access to all rundowns means average play time increases
always have been
we have rule 7 breakers so you guys can all be free
im going to rule 7 break into your lobby and then freeze myself so you can never finish
i would like that
so much
you should join beths lobby rn and do it
I just tried a solo game with bots
tbh, its WAY slower than with ppl but meh, it's still cool, I noticed some stuff such as monsters not reacting to bot's movements
yup
all based on you
Is it normal or it's a bug?
A lot of ppl seem to be worring a lot about if they die or not, is dying having a big effect on the game?
a bit like in Tarkov
umm?
idk about tarkov but if u go down
well u, cant do anythin until someone gets u up
its unlimited, u can always get revived
but
u know 2 people down and a wave gets significantly harder
sinde thats 4 guns that arent being used anymore
in the harder levels, like c/d/e, getting downed may have a pretty big impact depending on whats going on
like what?
so is smg a balanced recoil?
what are you even talking about ?
an alarm for example
SMG honestly has very little recoil
um somethin like that, it is not as nonexistent as carbine or bullpup but it is not like heavy assault rifle or machinegun
i mean balanced...
idk what to think of that word
error alarms / โmoreโ scans, blah blah
guns
specific scenarios would be spoilers ๐
errors r already an spoiler arent they
well
i guess not
im sorry
like r7a1
im thinking like
the specific end part of r3
that clusterfuck lol
the end beginning part of r3
werent u warping reality a few months ago
no
I'll get back in the meme sweatshop
I got sum goodied in stores that we can make

played a game with some friends
first time in r2b2 i think or something
saw 4 scouts in one room and tried to take them all down. 3 get alerted and we wipe instantly ๐ช
have u tried not alerting the scoots
dont shoot them, just take ur time melee them, kill anything near them while not touching the tenticle and not wake anything near up
but usually in that room, we would find the cell holder while dodging tenticle, put cell in then go back, kill anything in your way
when GTFO add option to change gloves
please
but why do that? ๐
greatly appreciated
yeah just awkward aiming sledgehammer at times. used to overheads having a longer range thanks to a game called vermintide. slowly but surely learning one fail at a time
almost linearly so does the fun that leads up to the fail
109775242729802335
do you not have locked slots?
It sucks on slopes but on flat ground it is fine.
bring 3 sniper sentries and a bio
make sure to ping as often as possible
bring resources with more than 3 uses closer to you
What? There are too many to do that right?
yes, but it is still worth to bring those that you can
I mean using sniper turrets, there are too many people coming too fast
they are fine
with bio symbiosis they will keep up
just make sure to space them out so they donโt shoot the same enemies
Sounds good ๐
also donโt go too far during brakes between waves
cause then enemies will all come at once, and one person will have to go back sooner or later
You probably need to shoot better if this is a problem.
R1C1 requires a higher contribution from players in combat than any other R1 level.
It's generally better to strain your ammo consumption rather than run out of tool by later waves.
And triple burst sentry tends to run low as early as wave 6 sometimes.
Oh boy is that another C1 filter moment?
that is true, when i was doing it today with some people we were using plenty of ammo
It might be better to stick to burst sentries but be smarter about how you use them.
Probably don't place all 3 until way later.
Literally just make your shots count and use free time to loot far away rooms, that mission is relatively easy
for me 3 snipers did really well, but we saved the third one for the 5 wave and forwards
Sniper sentries aren't bad, but they're not as cracked as burst rn.
Tool refill Is #1 priority, burn any X2-x3 packs you find in first rooms and carry the X4 with you all the way to reactor itself.
I find it that it's always the sentries that run out, people's ammo is fine most of the time
And you won't have opportunities to spend ammo.
It's legit a planning issue.
People will have triple burst down the entire time...
Without realizing they're screwing themselves in the long run.




