#gtfo-chat
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I took one through E1
why though
Also pretty sure Zidane has done R1 and R2
To see if we could
yes but didn't complete R2E1
bro every c tier level be harder than anything except r2d2 / e1
Completely stocked with resources. when the alarm is off list them
Also they might be behind the charger doors
d2 honestly aint hard if you just got someone who can stealth with gunfire in the background
and are competent enough to use a terminal
or just shoot the side zones like a chad
still you better have someone that knows what it's doing on r2D2
R7D2 they talking about
r7d2 tho def a hard ass level at first but damn its a fun level
r7d2 is a heavy shooting level with some stealth in it
very fun level
not long either unlike most r7 levels
if the checkpoint was removed i think the level would still be balanced
checkpoints can be removed from the whole of R7 and it would still be balanced
There are no long levels in R7
balanced for blind runs is more what im thinking
don't say that
a level is significantly harder blind
checkpoints negate having to do a lot just to get back to where you where
Just wait till you play R5 ๐
R1A1
ok im doing with bot
been waiting for player
but it seems no one wants to play that level
use the lfg in disscord, people are welcoming of new players
dont use matchmaking
c3 and d2 are the only levels i think are really short enough for blind runs
of r7
other than early levels ofc
R7 has zero need for checkpoints just like R6 did not need them
b3 isnt bad either
blind run = stage newbie run?
blind run means going in with no knowledge of what to bring or what is going to be in the map
confirmed
a run is basically blind until you google the level or beat it / practically beat it
yes sir check #how-to-matchmake #lfg-north-america #lfg-beginners
i just disagree, i dont like abusing checkpoints but they are absolutely necessary
esspecially for players slower at stealth
How did you do R2E1?
or R2D2/R2D1
People need to learn that blind runs are only hard not because of the level but becausse the objective set that there is
aint played it cus me and my group got bored with r2d2
map is so damn memory based we didnt feel like investing time into it at the time
but that just applies to people who play this game daily
yeah the levels are not hard if you know the maps and how to play at a decent standard
no map knowledge
djdna missing the whole point of what im saying
just objective wise
There is no level longer than 1.5 hours in R7. checkpoints are useless and are just a crutch that new players desperately hang on to PROLONG their time spent on beating a map
happens all the time
damn
๐
i deserve that 
most levels took longer than 2 hours for my groups and without checkpoints easily could have taken 10-16 hours worth of sessions dying to shit we could not have known without using a guide
replaying levels they are faster but first run they are significantly slower
And that is the point
and thats why there are checkpoints
That's why checkpoints are useless
the duality of gtfo players....
Eternal duality
so you dont have to replay some massive chunk of a map just because some tiny thing you couldnt have prepared for
this just tells we truly need an update
checkpoints can be useless if not used correctly
remove checkpoints and suddenly now people start using guides for levels
That's what makes the game great.
thats what makes games shitty
replaying content for no reason is not gameplay its boring as hell
No thats is when players without a good mentality understand they would be better off on another game. OR you know power through
no people will swap to guides
replaying levels for shit out of your control is frustrating and shitty
its not good game design
Where is there shit out of your control?
nobody can play my game
Exactly
not knowing what is coming is out of your control
exept only the finest of toxic and tryhards
games like this are meant to be esport like
It's the base of any game m8. You don't know what is coming, you adapt or you die
I think you both are two extremes
other games are predictable and there is a lot more freedom to adapt
im not extreme at all
i think less checkpoints is better
but outright removing them is shit game design
Nah cause what I actually want is to limit checkpoint use to 3 so new players can't abuse it to the point where it becomes negative
this game you die your set back upwards of 2 hours and most of the time you dont even know why you died
checkpoints nullify that setback
That's BS cause the new attempt you'll be where you was in 15 to 30 min
maybe its not so important that you were set back, but that you learned and improved along the way ๐ ๐งโโ๏ธ
some high ass expectations for newer players
i mean you dont wanna treat them lik r3 ta r ts either
r1 and r2 levels are like a hour long at most
r7 levels esspecially the ones with pe are long as hell by comparison
I don't think this game is for you if dying so much is a problem. The description quite literally, tells you to get fucked
missing then point
Yes I have higher expectations for new players than them spending 6 hours on the last room of R6C1 cause they don't want to just replay the start
checkpoint nullify that setback, proceed to spent the next 6 hours on checkpoint
you both have seen me agree with the implementation of 3 use checkpoint rules
R7B3 PE, 1 hour. R7C2 PE 1.5 hours, R7C3 PE 1 hour
wrong answer
Then what are we arguing about?
You already on my team
you are the one who said they are not a needed mechanic
Whi h is true
which
But I also know they'll never remove em
They are not necessary
how did we play R4 and R5 ????
because they are better game design
these levels are longer/as long as R7. no checkpoints
they have the same game design...
brute forcing maps if you where inexperienced probably watching guides
And harder than R7
Heavy disagree. Never played multiplayer, only single and I've hardly played the game (only 20 hours) and I have completed a full rundown.
This is a skill issue my friend, learn to use terminals and get better with stealth.
r1 and r2 dont need checkpoints the maps are literally 20-30 minutes long except a few longer ones
wait wait wait there m8. if it was R1 that's just the tutorial rundown
No no no, I mean ALL of them in R6

That's the second tutorial rundown 
Am I wording it wrong?
yeah was gonna say im pretty sure r6 levels where actually pretty easy based on what i remember
I think so
also a long ass time ago so i dont really remember
And R7 is not MUCH harder
R6 is still leagues harder than R1
didnt get far into r6 because lack of a decent pc
got like 10fps in most levels which was big sad
sadge
Yeah R6 was so optimised ๐
got down to d tier levels and quit after beating d1 because the lag was unplayable
you guys realize that their streamlining the difficulty of this game with the alt releases right?
so r5 its not gonna be the long ass levels it was
How tho
probably going to work checkpoints in lmfao
Like take R3 how they gonna boost it above R2
you didnt notice all the clear level design changes
they added new content to r1 and r2
They said no che kpoints on Alts
But how do you make R3 harder than R2 when R3 is full focused on A and B tier
Hmm not sure how to word it here, a year ago there was a rundown that had about 13 levels? I beat all of them solo.
streamlining the game its not making anything harder
so r6
i believe r6
their just making a baseline difficulty so it plays like a campaign
it had a lot of levels iirc
No but you are talking about the difficulty gradually increasin no?
sounds like bringing everything to one level
What I've seen is minor level changes. That's pretty much it
so its easier and more cohesive to play
you'll see
i already put my tin foil hat that their doing this to remove checkpoints
because its most likely a pain in the ass to fix
checkpoints do be a buggy mess
In R6 then cause the rest did not have em
and R7 is not getting reworked
levels around the length of c3 and d2 are honestly perfect for checkpointless levels
d2 is a bit short tho
hard part > checkpoint
quite short tbh im not really sure why it has a checkpoint lmfao
the ending can be cheesed if one person stays behind and inserts the chip aswell
But ok lets go with what you say. So R5C1 for example what do they do with it?
They just remove the Sec?
theyre gonna change it
bro racing to the memory stick was fun as hell seeing who would be the dumbass to try and go to fast
what are theyre gonna change i have no clue
why is jack ass blocked
maybe r5a2 its gonna have a less cancer respawn room
discord moment
I don't doubt it but if it is one room flipped in one of the side zones it's not gonna change a lot
maybe r5c1 respawn room will be just 1 hub instead of 2
maybe they will change the shitty second terminal uplink
on extreme
also man b3 was so much easier to do pe now then it was when i first did it
because it was literally just time sink
Remove mommy and put a single big charger in it?
i remember the overload gave us hell when we originally did it
mom was overload
this time we died only once on the overload
Gonna overload on the mother
First Alt R3
What's Alt R3
wait does r3 only have 7 fucking levels
Correct!
damn i was looking forward to something more like r2
But basically you think they'll remove unnecessary stuff
kinda wish the map was flipped with 3 d tier levels and 1 a tier level
R3 is 7 levels only and 3 of them are A tier
So calculate how long it's gonna last
okay he edited lmfao gotcha
They will tho
but unlike "the good old days" we actually got another 4 rundowns to play
But yeah R4 is where the fun starts
uh yeah with that r3 will prob take like 4 hours max sad
i can barely believe this was all the game content for a long ass time
me and the boys will probably do all the levels in less than that assuming we all free that day

yeah 4 hours is probably generous considering a tier levels take 20 minutes max
one afternoon on R3 is enough I think
but i rather do full clears and have fun than speedrunning that shit
b tier levels take 30 minutes max without sec / ovl
At least it will have a couple fun missions to redo with new players
if I get a committed team together I'll get it done in a day
probably only need one other person right
if your not pulling both alarms in r3b2 your not playing the level correctly
I've already done C1, C2 and D1, I imagine the remakes will be easier
Get it done in 3 hours and then a day later Calle will get 1000 messages asking when R4
in r7?
r3
they will be harder if you arent playign with bobo
gotcha

i dont see a c2 on the r3 map on the wiki so i was lost
depending on the difficulty of the lover levels me and my team will prob melee only most of it
according to the wiki
must have been b2, c1 and D1 then
idk wasnt around at the time of these maps
r3c1 and r3d1 are the only d and c levels of r3
are the levels closer to r1 or r2 in difficulty
cus r1 me and one other dude did in like 3 or 4 hours
i wouldnt really compare it
r3 its short but more action pack
you do actually shoot a lot
like
a lot.....
thats not reassuring for someone like me who likes stealth sections lmfao
when r3 drops Iโm going for 100 d1s at least
if you can get 5 a day you can probably do it in under a month
honestly sounds pretty doable
35 min adventure
I entertained the idea of getting 100 a3s but I think Iโd actually go insane
unless they bring mom bug from back then
100 r7c3 completions to become god at killing giants and hybrids
R5e1 duo gave me enough practice killing bigs so no ty
kek
everyone hyping up the diff of r4 and r5 which has me quite happy because r1 and r2 are way to easy and i want more hard content rather than easy content
if you want harder content, just play "kwtd mics only" lobbies in lfg
Iโm actually curious what the pubs are gonna be like
Idk man if they keep hel weaponry and bc untouched itโs gonna be just as easy
Now that people canโt just crutch on kiting as easily lol
Filled with beer, most likely
just hel weapon spam
not after Iโm done with them
you need to update
5 pen hel revo
kiting gets me killed more than it ever helps
Ah, a challenger approaches?!
2.3 stagger
prob just really bad at it
5 pen primary weapon surely was a good idea
armor multi makes any level with mom really hard
well i look forward to the harder rundowns because the hard levels all being in r7 is honestly pretty boring at this point because ive done just about all the game content
Yea badger told me it affects armor Multi
im starting to feel like most of you nerds
It was B2 ๐
badger badger its that you
no but he told me about your 2k hours but still managed to get the concept of armor multi wrong
when are secondary and overload introduced btw
R4
2.3 k hours
gamer
Based
aight looking at the size of r4 and r5 now i am quite excited for there drop
The biggest rundowns
it'll drop just in time for you to play with your grandkids
beautiful, really
Bold of u to assume I'll last that long
Or will procreate.
wonder how late they will be lmfao
๐
damn bro now im sad we getting r3 and not r4
Trust in the double drop
They're releasing all of them trust
๐
R5 R6 and R8 too!
gonna be nice having some new hard levels when that drops
once my group finishes up pe for r7 c2 and c3 we are basically just waiting for r3
D1, D2, E1?
I think it's safe to say R6 Alt will be the HARDEST rundown ever seen
not doing overload for d1 and d2 i might return to
No overload for D2 so you're all set there ๐
Wait why? R7D1 ovl is totally balanced
poorly worded sentence
Oh nvm I see
not doing overload for d1, and i might return to d2
No E1?
the level gave me gtfo fog infection irl
Just do it !!
dont tell him about r5e1
Do the deconnection thingy
It "fixes" the bug
the level takes like 4 minutes to reload man i dont wanna do that shit
shhh
to impatient
Iโm sure theyโll love playing that level
No you don't have to restart to fix the bug lol
Yet you prefer the stealth parts ๐ง
You just have people leave while host puts command in
will it count if they play on the build at r7 launch where u can just start overload at the end
๐
why R3
trust me it shows in the stealth parts aswell
Maybe the real reason they haven't fixed the bug is they're saving it for R7 ALT 
esspecially when i have 20% hp
Ok so why no E1?
just aint played e1 yet and honestly idk why
You can't be stopping at C tier, right?
we are doing everything except d1 overload
because A. I dont wanna do it, and B. My friends dont wanna do it
I dont think i could even convince them if i wanted to
If they haven't fixed D1 bug, maybe the most notorious in R7, since it released last June, I really don't see them fixing it now
there are other bugs in that level that bothered me a lot but the overload bug is the worst
I kinda like that level tho ๐ญ
It's ok
I like the level design of giving you a choice in the first half and I really like the last bit with the uplinks
the level is good without the bugs altho the overload is basic as hell but its still different
But everything else feels like a slog to me
you can make everyone DC then rejoin once the error starts
which is lame as fuck
but it works
1 snatcher is really very doable
yeah and i just refuse to do it because that level refuses to load faster than 4 minutes
It's almost as if the mission does not change
i also did not like the ending of d1
i liked watching the baby go through the conveyor belt
cool concept but god i cant be assed to spend so much time searching for terminals
was literally faster to write down terminal locations
we only finished d1 to unlock e1
Oh well I'm curious how many attempts E1 will be before you guys are like: f this
I take it back, r7d1 is the best level made and this is why
and then the first attempt they make it to code 4, the charger scout alert bug happens

Well as it does not have checkpoints, it is less buggy
Yeah that one tho ....
i would say that bug alone makes it more buggy than d1
dont care for the checkpoints its a e tier level its supposed to be hard
because at least you can do something to account for the d1 bug
Basically on all the runs now we close doors
just dont like difficulty coming from bugs
You can tho, closed doors will not trigger it, it only triggers on open doors
Not a huge deal if it happens on the way out
Or am I hallucinating
or bugs that are annoying as hell
last i read, i think bd tested it for a long ass time and their conclusion was its a postiion desync bug, not anything to do with doors
if your position is desynced in the same room as the scout it will trigger whether the door is closed or not
desync in this game is fucking wild
@sharp siren if you'r still here
Guess my group doesn't have a lot of desync then
so i dont misquote you guys
I thought they always triggered on doors
the game overall is pretty smooth multiplayer even on my shiternet but god damn there has been some funny ass desync moments
what happend
it will happen regardless i think
i do believe its just hardcoded into the level
it always happens at the end
also he asked if you guys have a good pestilence build
the name of the level its chaos
Maddening Chaos
but in all honesty its kind weird that they made it trigger by touching something invisible rather than well
i had one run where scout woke up pmom in big room as we were sneaking to reactor, we stabilized, then as we were in reactor looting those scouts screamed again and pmom round 2
a sound trigger
I definitely lost my pants in that E1
Considering I never seen how fast that damn PMother ran
someone wanna give me the rundown on the bug?
ok thats fucked
lmao
we did not win
so the game wants you to be punished despite doing nothing wrong and to lower the win rate
I think Alpha also tested it and got it to work on other maps tho
the scout bug 
do scouts just go off in the map is that what im understanding
Just like the Uplink Staircase of Hell in R6DX
I still despise the mid section tho
So damned cramped and difficult
There is one zone on that map where a random scout going off has occurred to many groups enough times that its been singled out as a bug for that map
sounds like a feature to me
it wasnt necessarily difficult per say what mostly kill me and my people it that we go from 60 fps to 21 
Nah its not supposed to do that
if it actually ran good it would be duable
XD
joking ofc
Could very well be a feature implemented to make the ending more hectic
Iโll admitโฆ I did feel like my fingers was debuffed from that level too
fixing bugs doesnt happen to this game as far as i can tell so any bug that shows up is just a new feature to the game
But why there are reports that they activate before the ending tho ๐ค
Bug
To make a hell of a escape from R7 into the Alts?
Because 10CC?
After allโฆ thereโs still that off feeling post warp
do you think if the other players stayed out of the zone and let the one player go kill it alone that would prevent it
Can't argue with that
Why they "fix jittering" but add sniper melee
And then do nothing about it for I forgot how long
Charger scout
was thinking with cfoam
I mean if you have the time, sure
is it????
might not even be worth it
no
ryk prove wrong with the most unfair shit i ever read in this game
our host is incapable of killing scouts but manages to kill charger scouts almost 100% of the time
strangest shit
Lol!
You managed repro on other maps no?
we conclude it as "player desync"
i do need more info on void bug (the bug where you pass the door and VOID)
i mean if its desync it shouldnt happen with 1 player and bots right
could run a few test and if it dont happen then its prob desync
you never know since there isn't any indicator
you not even gonna get to that part solo with bots ๐
ping counter???
Ive communicated calle about, havent heard of it
Or door cheese everything
just have the other 3 leave the game and have the host see if it happens
i can guarantee
it will never happen
i locked myself with dragon over there

for hours
people leaving the game or the desync with one man
so it def is a desync issue
like i said could prob just have the other 3 players leave
that's why i need more info on void bug
but void bug is like, near 0 info
"funny void after walk through a door"
my group has a ton of desync and we get void bug all the time but it did happen way more on d1
not really sure how the game hosting works so i dont really know
only happens to one person so it must be client side
it "client" side
as in, everyone can trigger the void bug to happen
but only happen on their own screen
yeah but it doesnt happen to everyone at once and its wacky
ye and that's the only info we have
"funny void bug"
that door on R7E1 have that bug
is it like d1 where it just never goes away tho
no
it just, you need to stand on a specific spot on the door for it to happen
and when you moved out, it gone instantly
it happened a lot in b3 for me today but it only lasted like 2 seconds
only ever happens when a door opens
there is a spot on a door frame you can stand on for it to happen
but still, "funny void bug"
i don't think it would be the void bug that make "player position desync" to happen
but you never know
if it was player position you would think every room just goes void aswell
what does lf in the matchamking chats mean?
Look For
gotcha thx
alpha void bug its just game renderers not processing the one milipixel between rooms
ye, is there more
then funny void bug
its just literally that
then there you go
is there something that causes it to be permanent or requiring a rejoin on d1 unlike everywhere else
nope
cel bug requires rejoin
R7E1 got more QA then R7D1
oh nvm i misread
but true
still need to get cell bug to test

maybe with this internet, i can get cell bug to happen
pretty funny bug because you have to rejoin every time you fail the checkpoint
R3 isnt real
Especialy slower stealth players suffer from it cuz they never improve their stealth that much when checkpointing
They can be helpful (see r6c1 end, dx end, d1 end) but never necessary
r6d4 checkpoint is there so that players totally cant just run into mom zone to find the cube
once a level hits over a hour and a half its necessary imo

Failing doesnt mean a level takes long
People have failed for months on r6d1 with daily attempts (yes ive seen that happen)
but i dont really think multiple for any level is necessary
comeon man
people failed r6d1?
that much atleast
my group cleared it in like 6 hours and at the time we all had like 15 hours experience
and i had 10fps in the kraken fight
4fps sometimes lmfao
Most levels dont even remotely take that long
even on a blind playthrough where you go safe all the time the longest should be 2 hours
R1 itself is like an hour long
idk the pe levels typically take quite awhile for my group
b2 with secondary and b3 with pe took my group 2 hours on a replay for both of em
not counting resets
altho i dont really think the checkpoint is necessary for either of those levels but they definitly are good for newer players who would be playing those levels
b3 overloads ending even with a bunch of resources was hard for my group the first time we did it and redoing the checkpoint def made us improve a lot
You're forgetting that not everyone instantly has 1k hours and have to learn stuff
they shouldnt be abusable but they are absolutely necessary to this game
Well I'm not sure I agree with checkpoints being necessary
They are not "necessary" ๐คฆโโ๏ธ
People managed the two hardest rundowns just fine without checkpoints
can say not necessary all ya want but it does not change the fact that longer levels are not playable for any group who doesnt have hundreds of hours to sink into a single rundown
That was mostly a jab at comparing r1 and r2 completion times 
And I am telling you that new groups did clear R4 and R5 and those levels were harder than R7 and no checkpoints
So what you say is just factually incorrect
They are not "necessary"
and im telling you it was likely a lot more time consuming and less enjoyable than if well placed checkpoints had been littered through the harder levels
i wonder how many premade groups that started in r5 actually managed to clear e1 with that same group without 1 carry player
Yeah R5 didn't have checkpoints and honestly those levels were longer and harder than current day rundown levels
You have to remember. The game doesnt intend for a first timer whos new to first time complete a hard mission lol
so resetting back to lobby is supposed to be a thing
it also adds that you feel better once you clear it if you got reset back to lobby vs checkpointing a dozen times
cant imagine how many players decided game wasnt for them early because they didnt have time to sink into replaying the same stealth beginning map 6 times
Ah but you see. you're saying more time consuming. It's not impossible
yes and its necessary if the game wants to reach a broader audience
that ship has sailed
If the games not for you then it's not for you. it's supposed to be hardcore
That's just a player seeing the obvious. sometimes a game just is not for everyone
Wonder how many players stopped playing the game because they got used to checkpoints and then found they were respawning with cells in their hands ๐
"hardcore" means nothing when its just elitism

Devs have said multiple times they know this game is niche and will stay so
if they cant replay the โsameโ beginning multiple times then they wouldnt get past the harder one later on either
rimworld is hard because the game is hard not because its time consuming
You havent seen people try r6 because of checkpoints
they spend way more time
for way less fun
mate, gtfo levels arent that long
oi mate
Most of GTFO's difficulty is artificial; lack on information, lack of access to learning things
gtfo is hard because you die and lose a hour and a half of progress to something you didnt expect
Gtfo levels are on average 1 hour
its literally all of the difficulty
on average what a beginner plays will take around what 1-2 league matches would take
Gear does not display stats. Enemy detection is host sided so inconsistent if you play as client
thats definetly not true lol
knowing what to take into a level already gives you such a large leg up
3 of the 4 melee weapons are vastly inferior to 1
rimworld has reloading for players who like reloading
How come there are sooo many teams that first clear levels then
Not knowing where to go is the biggest issue. The garbage contrast with the red warden intel text on black rooms is awful so 90% of players don't even see or read the text
its a necessary artifact of the game for most people to enjoy it
If you go into levels expecting to beat them first try then the game isn't for you
but the game is still unreasonably hard without ruining the experience
If you understand the structure of how levels are laid out, you don't need to know the map
If you know how to easily dodge or manipulate enemy attacks, there is no challenge to avoiding death in most cases
imo failing and then succeeding after actually having to restart felt way way better
than checkpoint clears
Giant shooters can't even down you on 20%. Strikers + shooter combo doesn't kill you on regen cap
especially as a beginner
it removes so much tension
which is something that gtfo is supposed to have a lot of
People with checkpoint clears will have a harder time on deeper levels
Cause they aren't ready
Checkpoints often lead to brick walling into a failed run
because they have less hours in the game by default
No cause because bashing you head against a wall until it breaks instead of learning the game
same tbh
i am still of the opinion that rare, specifically placed checkpoints can be a good addition. Not to make it easier but less tedious at times
imagine if r6 only had checkpoints for c1, d1 and dx (and only 1 before the suprising/hard part)
then limit uses
and bam
which i agree
Just limit to 3 uses. After that the game literally puts up the image of a middle finger and boots you back to start
its shitty for a beginner to get suprised by say the teleport at the end of dx
i dont like the checkpoints in most levels
but why have 5 in D1???
d2 checkpoint is fuckin stupid
this really
its literally 2-3 minutes before the end of the map and everything before it is 30 minutes
unless your a tard and cant read terminals like me
they never were necessary, they never will. Unless R8 is somehow insane
which I doubt
7 D levels, 3 E levels
1 A tier
no B no C
with all the alt rundowns done i dont see why they wouldnt make r8 really hard
you either go ham or go home
1 A tier, starts with an constant error immediatly
no ammo
Most of the difficulty new players experience is the shitty default 55 fov where you can't see, so you get hit and aim punched into the ceiling and there's no hit indicator for the direction the enemy was
no tool
anyone who is experienced enough to beat all other 7 rundowns should be ready for really fucking hard levels
unironically. I want a level like r7c3 but for A/B tier
camera shake lookin ass
change your fov then
So you get aimpunched to death by shooters because you can't see. Literally raise your fov to 90 and all the difficulty of enemy positioning fades away instantly
People don't though lmao
Who doesnt check settings???
I play on 110. I am never confused as to why I got hit because I can see
i still play on like 60 fov its the only game i like the fov to be small
its 55 for the cinematics
Open GTFO twitch

EVERYONE lol
I KNOW 
Literally everyone on twitch uses 55 FOV
esspecially when most games start you out with motion blur
90%+ of players do not check settings
I play on 360 fov
GTFO twitch is something else
The default settings are shit in this game
Back in r6 i got nearly every streamer to up their fov
I am convinced its mostly steam discussions players there
khepri played on 55...
Not that bad
forever missed ๐ญ
where checkpoints introduced in r6?
yes
It just feels rude to tell them to up thier FOV but like, they complain they can't see what's hitting them and they wonder why lmao
A friend of mine plays on 55, he also doesnt shoot ๐
You can see around you, you can navigate fog, you can see the enemies, you can see your teammates
guessing thats why they spammed checkpoints
I usually just explain. Hey, base fov is 55 and shit. Check out if you wanna change that and maybe motion blur
In default you are literally zoomed in
Fucking looks like you are looking through a cardboard box
I too love the default Unity Camera
It also helps in possibly learning game mechanics due to key binds and settings
yeah
anyways only levels i think need checkpoints in r6 are honestly b3, c1 end, c2 is questionable and d1 before the reactor
I feel like the biggest issue with checkpoints was, that the people who would cry the loudest for them used them in the worst way (litteraly 6-10 hour r6c1 attempts, not clears, attempts) or 4+ hours r6d1 etc etc
basically only levels that end in major hard parts
Im gonna learn unity and make my own gtfo,
Dx
the last one before teleport
and im gonna use il2cpp x2
That are a suprise*
double the pain in the ass
i only use checkpoints on parts like that personally anyways
If 55 is zoomed in, what's not zoomed in or zoomed out?
c2s checkpoint before the overload was good
before the reactor doesn't need one
but the one in the secondary is dumb
Around 80-90
before the end maybe
between 70-100 generally
Above that will start to fish eye from zooming out
I recommend 90. Above that is for gamer mode
imo the reactor is the only part of the level that really has any team wipes and at that point its a pretty massive setback
- the unexpected tank
the reactor is a joke compared to the final alarm imo
no it just turns the lights on
and the sudden suprise boss fight thats actually a challenge for newer people first try
i probably am hold on
Hotbox% ๐
if you hear it sizzling you doin it right
the one right after the class x charger scan is the one im refering to
or class v if you do the stealth
r7d1?
yeah
did you mistype r6 instead of r7
for r7
i can see checkpoints for C2 pre overload choice maybe
c1 before snatcher part is good
B3 before ending is ok
thats it
you mean standard
b3 ending is wild first time you do it esspecially since your probably not used to having one or two people carrying shit
the end of d1 gave my group more trouble then probably any other shoot sequence
c3 ending is nowhere near hard enough to justify a checkpoint considering how hard the rest of the level is
Tbf. You arent โexpected/supposedโ to do overload on your first try basically
The problem with checkpoints is that teams brick wall at them trying the same thing over and over, restarting at the beginning gives the run value and makes you think about your strategy
so you would learn the ending normally
I've seen it happen many times
if you do pe you should basically have 100% res by the time you reach the end
People get stuck for hours
i think the checkpoint is good shooting practice and fog practice in general though
checkpoint is like a save file
not really a resource strict level
with bad save file, you would think to just remove it
but i think pub thought like, "we spent a lot of time we can't restart the entire thing"
This happened so often on r6b2
yeah if im coming up to the b3 checkpoint with basically no resources ima be like "We are almost definitly going to fail and unless we are literally extracting when we go down we probably should reset"
30-ish minutes to get back to the checkpoint vs 1 hour of attempting to get to extract
20 min into the level at worst
they need someone in the team to tell them that, "this save is so shit, we need to restart"
kek usually its me and almost every time i do we end up playing worse
I'll leave a pub if we checkpoint more than once or twice
the curse of playing at night is getting cold hands and tired man
it's not a speedrun guys, stop doing the exact same thing

a little cheeky, i'm sorry
its not the same, the speedrun guys reset before they even wipe when they get the wrong seed

there is only one time i remember abusing a checkpoint and it was def the last checkpoint in d1
once we died i was like aight right down terminal numbers fuck this shit
that level was so painful i genuinely did not ever wanna go back through it
and that still is my opinion
i would like to do some more r7d1
why
i can make the level more curse with my internet
just hop back on r7d1 with bot for some clips
honestly i have enjoyed everything in this game except d1
maybe i can make it more enjoyable
go with Alpha and get the 4 snatcher experience
i dont like being vored by tentacle monsters
the bug happen when the command got triggered multiple time
and what causes it to trigger multiple times?
you combine it with
Packet loss, can't transfer data to host
desync
"Can't transfer data to player XXXXXX(host)"
Even if the host triggers it?
ye
is this bytes or bits
it's peer to peer
would that make any different
a byte is 8 bits
bits would be 8 times slower
nice
big B is bytes little b is bits
you could be getting 2.8 megabits per second afterall
Vietnam connecting to Hongkong
or 0.04375 bytes lmfao
yeah thats dog tier
good lord your provider is doing you dirty
brother
we have 7 cables oversea
4 of them is broken
2 of them are inactive (not finished)
kek well atleast you can kinda vc on discord lmfao
we are now running on 1
with 0 bar
"can you show me how many ping i have in vc discord???"
discord: "Can't"
have you ever, click in a server, "oh there's chat happening", click to that channel, wait 30 seconds -> 1 minute
AND THEN it show you the chat
whats funny is your upload is actually 1/3rd the speed of my internet
your download is like 1/500th the speed of my internet
it's not 7pm yet, so i'll chat as much as i can
that's when i can't even load youtube

you poor guy
reminds me of back in the day
i used to use utorrent to mass download anime at night
because downloading from a browser would just fail
7pm hit
me: #gtfo-spoiler-chat message
and streaming was impossible even at peak hours speed
unplayable key*
i miss having to run to key box just to reset anyway

i have like 1-2k hours in xbox diablo 3 and xbox 7 days to die because i didnt have internet for 3 years
so i just played the games i had
Provider A: "So, are we gonna fix the cable??"
Provider B: "No"
i also remember having a bunch of youtube videos downloaded and i would just rewatch them a lot
back when i was like 11 years old
welp, i have to wait til April
look on the bright side you will have r4
and decent internet if thats what comes april
IF they are not late ( the cable)
which they absolutely will be
"omg, there is a storm coming"
*delayed for 2 more weeks
There's no way we get R4 by April
if they keep the every 2 months thing going
there's no way we get r4 this year
then supposedly r4 is some time in april
So true
hi brandon
Sup
but i doubt it lmfao
if r3 isnt here yet, r4 won't be in by april
if r3 is already running late i dont see much hope in r4
yeah pretty much my thoughts
they're working on r3 and r4 rn so there's less release time between them right? 
i can wait tho ive been waiting for geometry dash 2.2 for 6 years just about and we are still getting sneak peaks
meanwhile minecraft takes a year and a half to update and usually adds 30 minutes of content
we are now hitting the time frame where if r3 doesnt come its dissapointing (contrary to r2 which was completely fine)
2 1/2 months - roughly half a month for vacation is 2 months which imo is bordering on the limit unless its r4/5
not a good measurement like 20 blocks and maybe a revamp to biomes
This is still so crazy to me
On god
they're too busy working on bug fixes 
thats more unrealistic than them releasing all rundowns together
dont be crazy now
anyways 5 am i gotta get some sleep
gotta be up in a few hours lmfao
R3
R3
R3
R3
What's ironic is that r3 is the weirdest rundown to simp over
- Of a rundown that showcases the lab environment it has two lab levels out of its SEVEN
- Half of its levels are repeat content (a2 a3 c1)
- The development of r4 took almost 7 months which practically killed the player base
- Featured 3 instances of a birther, the final of which was able to be killed so fast the music just abruptly stopped
- Featured no new objectives
But I guess it had the rifle and that's all it takes
if R3 was out we'd be saying R4
New content
New ๐ฅน
๐ฅน
I never played the first rundowns I win ๐
seriously just grab some friends and play modded rundowns
This is why the double drop is going to come in clutch
Can anyone tell me if checkpoints are optional because I've been redoing the stage completely every time haha, not that it bothers me
Just skip rundown 3 alt
entirely optional
Awesome, I can make my friend suffer even more!
Don't be silly
Rundown 5 isn't going to be released because they're giving up on gtfo

I've been personally told so (LEAK)
Implying they're not dropping all the alt rundowns at once

Would be a shame if they abandoned the game. Fun hidden gem of a game
Only glitch I've seen so far is rooms disappearing for a second if you stand in a doorway
one time that happened to me and i walk into a sleeper and my heart stopped
was rlly funny lmao
we also simp for rundown 5
a rundown that when release got shit on by a lot of people because there was literally 0 new enemy
are there only r1 r2 and r7 right now?
yea
what happened to 3-6?
At the time every time a new rundown was added the previous one would be removed
They were updating a lot of the core game mechanics and adding things that would have made the older ones pretty awful to maintain
are they planning on bringing them back?
gotcha, trying to decide if i want to attempt to solo through the remaining R1 that i have...randoms will make me get even more gray hairs ๐
If you've started soling through you already know its difficult
Its not gonna get any easier
i have been playing with one other friend. this game is so niche none of my other friends will even try it
Ah well with one other friend and some bots you can get a lot more done
very true, still working on a way to kill the giants without breaking stealth
If you have your friend with you you can smack off body parts alternating hits
First person hits the head, second hits the giant just before its stagger wears off (on the arm or leg), etc
interesting, will have to try that
Yeah but do not use the knife for that. Hammer best I think.
there arent any in R1-R5 so don't worry bout it
R1 can be soloed, this will not be true for everything
I think most people simp for the extension rather than just r5
Boosters my beloved ๐ฅฐ๐ฅฐ๐๐
R4 was hilariously bloated with optionals that mostly just consisted of error alarms or reactors
Wait a minute
All the rundowns were fucking awful
Why do we want them back???
Rather they just have kept content continuing from rundown 7
So you'd actually have new rundowns with new content
But that'd they development time away from cyberheisr ๐ค
They just keep putting hybrids everywhere
"why can't we play old rundown", "give it back"
people would listen to a guy who "figure out" how to fix sniper melee is to make it 3x worse
Sniper melee was fixed
Truly a great mind of our time
Just make it worse
and blame your internet connection
Truly a very good fix

he has a degree, he knows what he's talking about
I'd hope the devs would have fixed their level generator so it doesn't just reroll already existing levels as they redesign the old ones
Maybe that's why they're so ill inclined to update or fix levels
tldr: fix 1 thing may break other thing, fix a big thing might break another big thing
they fixed jittering and give you sniper melee for example
LIVE EXAMPLE

I don't see how that might affect something like level generation
That or they've been trying for months to actually fix the checkpoint related bugs
But last update we got on that was literally "we can't recreate the issue"
So now the known issues portion of the discord is dead
I assume it's because the only person in charge of that was asked to leave because he caused so much discourse within the community
So here we are, given zero information about upcoming content or rehashed older rundowns because people were surprised about a release date for content that had already come out
Simply a player issue
cyberheist addresses these issues
So I showed a new guy around yesterdat, on terminal, R7A1. Few people joined. R7A1, full of chargers. "Oh that bug happens." No it does not. I know it was not the green leaf. I know it as not me. Can I check who it was?
Cyberheist will reuse the pouncer model for their Happy
unless you remember who else was in the vc with you, there isn't really a way to know
I wonder if the fiddler will make a return ๐ซฃ
deep lore
The ingame names were SHOES and Jelsh but the Discord ones, not sure.
Yeah its likely you won't find them again
Okay next time I will screenshot Discord over the game screen.
It happens a lot lately and is gettng rather annoying.
I also had a guy who claimed he was new
It's time to avoid new players ๐ข
screenshot your vc, evidence of ingame shennanigans, and send it over to modmail. they'll probably just come back on alt accounts, but its the best we can do atm
