#celeste linux on nintendo switch thread
4165 messages · Page 5 of 5 (latest)
so we don’t have to worry about that?
with the assumption that mods also wouldn’t
i wouldn't make that assumption

there exists c# bindings for FMOD core already right
so nothing really needs to be created from scratch, save new features
did you download and run a windows executable on ios
I downloaded the Linux tarball
which for some reason iOS has support for inflating! yay
was just trying to make sense of the source lol
wait we can get the new features from the API too
so it’s just all rewriting
cool 
okay here’s what I’ll do
devs, discuss if/when/how this should be done
check with Maddy and Noel if you feel they have something to say
if everyone gives the go ahead I’ll start my work
I’ll put this in modding_dev
👍
im reading modding-dev
is my silly little request gonna end up as an actual feature in the game

It’s always been a thing people have been discussing
It’s just that there’s been a lack of people actually working on it
oh

after all my exams this week + once I finish my composition for secret Santa collab, I’ll probably be able to give you a simplified version that does most of the basic things
actually it wasn't possible until recently
holy fuck i am so lucky
i still need to learn how to ram overclock tho game runs like ass even with cpu + gpu overclock
does run better tho ill give it that
I meant FMOD2 in general 
swapon -s to see your swap space
wait a minute.
a swap file expands
oh to a max size ok that makes more sense
remove and recreate your swap with a bigger size if you wish
but continue to call it /dev/zram0 like the screenshot you sent
where the wiki says /swapfile do /dev/zram0 I think
@copper bane can you download another copy of celeste??
from itch?
like call the celeste folder celeste-everest or something
and make a new one called like celeste-vanilla
I would like to test something
yeah i have basically infinite celeste copies as long as i have the email
cool
500 Celestes.
One Thousand Celestes
do like cd Celeste-ARM64
./patch.sh ../celeste-vanilla/Celeste.exe
and then I want you to play a B-side
OH do be aware the saves will (?) conflict between both copies
@upper hound since it like saves in the same location does it just read the existing files
yea
well this is gonna take a while
it should
apparently there's a ✨b-side audio bug✨ as discussed in #modding_dev

so if you play a b-side the b-side music will not end
I wanna see if that's fixed
you're still running fmod 2.02 on celeste-arm64, and the latest is 2.03
so idk
just to confirm, everest does not have sound right
nope
nope as in "yes it didn't have sound" or "no it did have sound"
@silver merlin did your everest install have sound? i assume no
yes it didnt have sound
only pure, depressing silence
of course nope
im making a comment on this issue https://github.com/pixelomer/Celeste-ARM64/issues/22
and the sound of my button clicks
alright, thank you
I used no sound dummy shim so expected behavior
aarch64 fmod 1 does not exist so
vanilla's also fmod 1
huh
that celeste-arm64 has shim + dllmap to make it use fmod 2
i thought it used fmod 2 for- yeah thats what i mean
ik vanilla itself is fmod 1, i meant the arm64 project
yep arm64 uses fmod 2
did that not work on everest or did you just not try?
no dllmap on modern dotnet so...
oh right
doesn't work™
would you like to be mentioned on the gh comment i'm about to make on the issue
sure!
glumbsup
I don't have any major thing going on rn after porting and cleaning up koreader to my remarkable paper pro so
@manic tinsel folders location: Videos
names: celeste-vanilla / celeste-everest
what next
cd Celeste-ARM64
and like
./patch.sh ../celeste-vanilla/Celeste.exe
yk?
oh
um question how do i make the patch.sh in documents affect the celeste in videos
copy it over
oh like
ig
oh okay the music is in the menu now
lmfao
@manic tinsel
i suppose this is expected
rip
technically
i can keep playing c sides
and keep stacking songs on top of other songs
creating an amalgamation of sound

tomorrow
no that's just my voice box modification
it's implanted onto my chest
or else my voice wouldn't even be hearable OR understandable
possible fix for the b-side music cleanup found
celeste-wasm v1 was running the cleanup thread sync while celeste-wasm v2 and regular everest run it async
nevermind it makes the game extremely slow lol
Yeahhh I don’t think that’s it
ok b-side music stops if stopmode.immediate is forced
it does get set to STOPPING state but it just never finishes stopping
might just be an upstream fmod bug
actually It takes about 1000x (I guess) time to completely fade out
when i'm testing, i set fade out time to 20ms, it took about 20s
must be upstream fmod bug anyway
should be not that bad to trace through at least the wasm build since the ar archive has separated objects + symbols
gemini seems to have fixed it with this
this makes all the other transitions super fast though
if anyone wants to report this to fmod i have a bunch of very verbose logs and an agent log
attempting to upgrade everest in-game causes it to say "starting installer failed", or something similar to that
i'll send the log soon, i need to get discord to work on my switch
linux on nintendo switch thread
celeste linux on nintendo switch thread
the packaged executables are all for x86 so they fail to start

