#balance-feedback-discussion

1 messages · Page 357 of 1

tranquil pawn
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concept art head is much more pog

somber sphinx
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Thats what i meant, this one looks much better

tranquil pawn
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yeah

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which part?

alpine plover
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head

tranquil pawn
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chest do look thin I agree

tranquil pawn
alpine plover
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yea

somber sphinx
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Tbh, i really like austro’s design

tranquil pawn
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concept art austro is giga chad, maybe thicker chest though

alpine plover
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i dont like the fact that they have originial designes mixed with jp ripoffs

alpine plover
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utah, rex...

tranquil pawn
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I'm messin with ya ik you mean utah

alpine plover
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lol

tranquil pawn
alpine plover
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it kinda does

tranquil pawn
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this is this quite different

alpine plover
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very similar

tranquil pawn
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the head has very noticeable difference and TI rex looks more... good

tranquil pawn
alpine plover
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idk it just doesn't look right, utah and rex dont belong with the original models they've made

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2 different worlds

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im gonna go have lunch

celest copper
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But they are

unborn iris
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Carno charge does the same or less damage than teno's normal attacks.

dusky surge
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it does do a lot of damage, but it's also super telegraphed if you see it coming

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it also melts stam like crazy

spring dawn
unborn iris
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He went through your head apparently.

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That's the only way he's doing anywhere near 30% damage.

spring dawn
# unborn iris Why.

Because there's no way a carno wouldn't fall flat on its face running into a four legged creature almost its weight class

unborn iris
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If he hit your body you would stop him and he couldn't. But he aimed it and you were unaware enough and he got you in the head. Both of you.

spring dawn
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Hitting the body doesn't stop him though

unborn iris
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Hmm, yeah I think you're right. Carno will because it doesn't get knocked down.

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Maybe that's what needs changing, the threshold where you flatten with charge.

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But even then.. teno vs carno is pretty teno sided already.

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Charge is not very hard to avoid unless they get an actual ambush.

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Or you are not paying attention.

spring dawn
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This was 6 carnos vs 3 tenos :)

unborn iris
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Then that's a megapack issue.

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Teno can have what.. 8 tenos in a group?

spring dawn
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So, if they decide to take turns charging into you, then you're toast.

unborn iris
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Carno group size is 3.

spring dawn
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No carno group size is 6 ...

unborn iris
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So you are complaining about damage, in reality it's another issue.

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No it's not. It's 3.

spring dawn
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Do you play the game?

unborn iris
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I do.

spring dawn
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Are you a carno right now?

unborn iris
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If you have 6 carnos in a group you are in stress test with growing carnos. Or it's a bug. Carno group size is 3.

spring dawn
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That's even worse. But there will always be more than 3 carnos in a group - I very rarely ever see only 3.
Regardless of that, charge is still broken as all hell. Great mechanic for small prey hunting, stupid that it can be utilized without backlash against a teno, only 200 kg from the carno's weight

unborn iris
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Your teno attacks are essentially better than charges.

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You can literally cancel a carno charge with tail slam and stun him to get 2 kicks to his face

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Which is doing much more than 1 charge.

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Megapacks are a problem. But teno requires skill to use right. So a bad teno is going to get facerolled by carnos because it's easier to use.

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But.. 6 carnos is definitely a hard fight.

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There's a reason they capped the groups at 3.,

spring dawn
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There's also a reason why the cap doesn't work

unborn iris
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Exactly. And it's not because charge is OP.

spring dawn
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We'll just have to agree to disagree on the charge

unborn iris
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That's fair.

eternal quiver
dusky surge
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carno def has a group size of 3 lmao, not 6

spring dawn
eternal quiver
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goofy ahh ptera player

spring dawn
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goofy ahh ptera mains

eternal quiver
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goofy ahh ptera gets stuck in rock until baby pachy admin joins

spring dawn
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man that's even goofier than the charge

eternal quiver
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not goofier than getting pounced by a baby raptor as an adult ptera, flying up and breaking all bones in mid air after the utah gets off

dusky surge
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this whole discussion is goofy

eternal quiver
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cant wait for the new utah pounce teleport feature when update 5 drops

spring dawn
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so many more rocks to get stuck in

carmine apex
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i just want the utah to get buffed

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feels bad

hasty coyote
# carmine apex i just want the utah to get buffed

I dont think utah should be buffed or nerfed yet
Pounce is just broken, so its kinda hard to assess what it needs. Pounce can end up dealing too much bleed, and a buff could make it op. Or it could end up still being weak and a nerf could ruin it.

frail bobcat
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They need to wait for the pounce to be fixed

carmine apex
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yeah wait 2030 for pounce to get fixed

hexed sorrel
dusky surge
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i honestly dont think the bite is that bad

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if it was better, it'd defeat the point

tranquil pawn
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yeah and besides it does its job fine, you can kill pachies solo with bites alone if you dodge well and considering pounce is broken, it's a good way to keep up the bleed

hexed sorrel
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I dont mean the damage, I mean the bleed of bite needs a slight buff. right now, you cant bleed anything with it, you can only damage kill stuff

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Idk, in my opinion I feel like people should have a choice to either bite bleed, which would obviously be a lot harder but still possible rather than just bleeding things with pounce. right now you cannot bleed things out with bite, you can only kill by damage

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If utah can only do pounce it would be very predictable

frail bobcat
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They should nerf the damage and heavily buff the bleed

dusky surge
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why tho

obtuse ocean
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Totally agree bleed needs buff

frail bobcat
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Because the bite is useless in combat against animals that you wont do enough damage to kill it with raw damage, you will bleed a teno out and not kill him

obtuse ocean
# dusky surge why tho

Lets say you need 3 or 4 bites to kill a sucho as allo, if your in a group of 4 allos. You can just trade bites and win.

dusky surge
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what does sucho or allo have to do with this discussion about utah lmao

obtuse ocean
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It was an example of why bleed needed a buff

dusky surge
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bleed is fine as-is, and we were talking about specifically utah

obtuse ocean
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So your fine with just trading bites when bigger guys comes ?

dusky surge
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utah's pounce bleed is fucking insane and can kill any animal with enough pouncing

dusky surge
obtuse ocean
dusky surge
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i... don't see what your point is here

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combat isn't meant to be one and done

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it's meant to be dynamic based on player skill

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all abilities in the Isle EVRIMA have SOME relevance to an animal's playstyle

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no one is going to just ignore them

frail bobcat
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But a bleeder should make more bleed than raw damage

obtuse ocean
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You dont see my point ? If you are sucho and we are 4 allos, and we need 4 hits to kill you. We can trade hits with you. Cus im not gonna die when your attacking me.

frail bobcat
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And id rather have a low damage/good bleed bite on utah

golden coral
frail bobcat
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Then give the altbite good bleed but bad damage

golden coral
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But why?

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You have an attack with good bleed, you have an attack with decent bite force but less bleed. If the target needs to be bled out, you pounce. If you can kill it quickly with raw damage, you bite. Why add another bite that just does pounce but worse?

frail bobcat
dusky surge
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a bite isnt useless

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utahs can, and have, felled tenos and stegos with only bites

golden coral
# frail bobcat But a bite shouldnt be useless in a battle, its your primary attack after all

What part of "If you hunt x prey item, bite is good. If you hunt y prey item, pounce is good" means bite is useless in a battle? It just means different prey, different tactics. Instead of biting and pouncing them all. You're better off biting something small and fast moving, because it can be hard to land pounce, you're better of pouncing something slow and big, because you'll take ages to bite them down, as you should.

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Utah is still a primary bleeder due to it hunting things with pounce more often than not, but it should still be able to hunt smaller stuff on it's own, which is where the bite fits in better.

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Bleeder does not have to mean every single attack does that, just that your primary attacks do it and that your main prey items are handled that way.

dusky surge
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i agree, the bite has its uses. Utah is agile and quick enough for it to be an extremely non-committal damage/bleed move, and even with its low damage, it still seriously racks up in packs or over time

keen plover
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buff bite troll

hexed sorrel
hexed sorrel
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if something knows all you'll do is pounce then its just wayy to predictable

dreamy fiber
hexed sorrel
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what?

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36 to the body?

dreamy fiber
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That's utah v stego yes

hexed sorrel
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no

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it takes 55 bites to the head

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basic math

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stego head bite multiplier is 2x

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55x2 is 110

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6000/110...

calm ibex
hexed sorrel
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55 bites to the head it takes

dreamy fiber
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Mm 🤷 never done it myself, came from the people that can. I'll check when I get home. Can't right now

hexed sorrel
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its really not that complicated. stegos head damage multiplier is 2x, every other dino is 1.5 except pachy. since its 2x, you do 2x55 which is utahs bite force, the health of stego which is 6000 divided by utahs headshot to stego which is 110. the result is 54.~ which is 55 since you cant do half a bite or less.

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maybe even around 60 since the stego will heal during the fight

alpine nest
dusky surge
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two days ago

alpine nest
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did you try to kill a adult stego or a adult teno only with bites i'm sorry but if you realy did that the stego or teno would be a absolutly noob who did no attacks or where afk

dusky surge
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i never said i did that

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i physically can't since I am forced to play on 100 ping whenever I play

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but I've seen it happen, and the tenos and stegos weren't stupid, the utahs were just way smarter

alpine nest
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i'm playing utah really often and the last time it was possible to kill stego or teno only with bites where 1 year ago when stego and carno where released i don't know where you got that this is still possible

dusky surge
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watching people do it

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thats where i got the idea

alpine nest
dusky surge
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no, competent utahs facing off against tenos who are doing their best to kill using a variety of attacks

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utahs are just more competent and know how to dodge/weave and attack

alpine nest
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but if you got hit 1 time you would take a lot of time to get up and the teno could attack you 4 times while you lay down

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the utah just need to much time to stand up

dusky surge
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this is true

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that's why the utah is agile and fast

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so it can NOT get hit

alpine nest
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i want to see you trying not to get hit

frail bobcat
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But a utah bite is not very good in combat against larger animals

dusky surge
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i wish, but I'm an Australian who can't play on AU servers because they're dead

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so it's pretty tough for me

dusky surge
frail bobcat
dusky surge
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you know what IS effective against larger animals? The pounce

alpine nest
dusky surge
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... and?

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you think a utah should be BITING a stego to death?

frail bobcat
dusky surge
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the bite has its uses against smaller, quicker prey, whereas the pounce serves the purpose of felling larger prey

dusky surge
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if the bite is a bleed machine, it'll just fucking kill every smaller animal utah hunts. Dryos will literally run themselves to death because of utah's bleed

somber sphinx
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@pale wyvern we dont know what troo’s venom would do plus the isle’s wiki is outdated and dont use it for sources, its really bad

frail bobcat
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I even made a suggestion about utahs alt bite being changed

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It solves the problem

alpine nest
dusky surge
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this is how competent utahs engage their prey

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they bait the attack, then punish

dusky surge
frail bobcat
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I think he knows how to play utah, he has a raptor as his profice picture

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Look at the suggestion

alpine nest
dusky surge
dusky surge
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i have seen it literally so many times on this discord

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to the point where it's a literal running joke with some mates

frail bobcat
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Im not saying that the alt bite is too weak

dusky surge
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i LIKE utah, I DON'T like utah being fucking OP

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@frail bobcat why would an attack which utilises utah's claws and mouth do LESS damage than a standard bite lmao

alpine nest
frail bobcat
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It does more bleed then

dusky surge
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utah is already one of the best animals in the game, the worst part about it is the buggy pounce. Fix that and the utah might be fucking OP

dusky surge
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like, current utah is pretty damn good if the pounce WORKS

frail bobcat
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Just good

dusky surge
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yes, OP. Utah is fucking nutty atm

frail bobcat
dusky surge
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the only issue with it is the godawful bugs

frail bobcat
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I wouldnt consider a small tier predator with a good predator and its main ability being linked with a huge cooldown, op

alpine nest
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utah also should get up faster if getting hit by a teno tail or a pachy bonk! did you see wild dogs which getting hit by a zebras hoofs and got up pretty fast?
why does the utah take so long to get up after got hitten?SeizaThink

slim dragon
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I'd say because utah is 450 kg and not 30

frail bobcat
dusky surge
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Great running stamina, great stamina regen, great jump height, great turn speed, great speed, INSANELY GOOD bleed, awesome endurance, good alt-bite

And next update it's getting buffs to missed pounce recovery and other pounce stuff, making it even better. This animal only has bugs holding it back from becoming god-tier

alpine nest
slim dragon
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I think Utah's get up animation wouldn't feel so long if it was simply more dynamic, like in Monster Hunter or the wolves in Elden Ring (that second example is just something I noticed while watching videos, when a wolf is knocked down it flails around and bites at the air which extends the time it takes getting up without looking like it's lethargic)

frail bobcat
dusky surge
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i know you want your epic awesome Blue raptor that can kill a trike with great ease like in JWE2 but a pack of competent utahs without bugs will just be fucking insane

dusky surge
frail bobcat
dusky surge
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utah is good, it doesn't NEED nerfs, it needs bugfixes, and it ABSOLUTELY does not need buffs

dusky surge
alpine nest
dusky surge
frail bobcat
dusky surge
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the thing had NO pounce cooldown, INSANE damage on pounce, teno was missing a good few of its attacks, good bite damage, so on

dusky surge
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The one good thing about this argument is that it does prove my belief that every single raptor pfp wants raptor to be fucking insanely strong

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i literally would call my "main" dinosaur utahraptor. Still don't want it to be super fucking strong tho

alpine nest
dusky surge
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my favourite animal to play is utahraptor

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which is why i hate its bugs

frail bobcat
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Im maining utah and the only thing I want is this alt bite thingy, but thats not entirely necessary

dusky surge
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so goddamn much

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because the bugs make an otherwise very strong animal fucking dogshit, and in the worst way

frail bobcat
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Fixed utah will be interesting in the new update, if they fix it

dusky surge
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you get punished as utah for doing the right thing in combat, and it's such utter ass

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this does NOT mean utah needs a buff, mind you, it means utah needs to stop being the buggiest animal in the game

dreamy fiber
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Other than the bugs, utah is fine. The only thing in the game that I fundamentally disagree with in its balancing is stego.

I don't really main anything though tbh, I just play whatever I feel like at the time tbh

alpine nest
hasty coyote
# frail bobcat I normally need 3 pounces to kill a pachy

A full bucked pounce should generally do 1/3 to 1/2 of pachy’s bleed. Which is basically a death sentence because it can’t run and has terrible bleed regen. And if pachy hits a ram, it forces utah to run, and a lucky leg break is death.

So pachy isn’t going to be op (unless they changed more things I haven’t heard about), the matchup is just based on who hits first and is slightly pachy sided because it can’t run from utah.

inner lynx
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@pale wyvern Ever heard of pit vipers?

carmine apex
frail bobcat
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You can get up again

hasty coyote
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you won't survive a teno hit, but its easy to bait out those hits and they have a lot of start up and end lag where they are predictable and vulnerable respectively.
And unless a pachy hits a charged ram headshot and alt attacks your head while you're down or gets a leg break, you will live a pachy attack.

carmine apex
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well then i think my game is bugged,got hit by teno back attack,stunned couldnt get up and dead,got hit a by a carno head attack,stunned then dead,got hit by a pachy head attack,stunned dead

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should i be spamming space bar or something to get up faster? cause if u fail pounce(90% of the times its cause its bugged) you are dead 80% of the time

hasty coyote
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carno ram and steno slam are death, but you can generally avoid them with your mobility. Pachies can not 1-shot you though unless you were already hurt prior.

frail bobcat
carmine apex
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and it counts at failed which gets me stunned for 5 secs

hasty coyote
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yeah thats just pounce bugging, I tend to not take that into consideration with balance, because there are many other bugs that can do stuff like that. hopefully update 5 will fix it.

carmine apex
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yeah lets hope it does,cause it makes me pretty mad when i die cause the pounce gets bugged or for example if u are able to connect a pounce,sometimes when u decide to jump out you stay on the for example stego tail

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or sometimes u get bucked instantly while you were full stam etc...

hasty coyote
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yepTI_Succ
I even got bugged by a utah before, the utah was stuck floating and the game constantly thought I was being pounced, so I couldnt ram, sit, or even eat. All I could do was move and buck. I managed to fix it, but it took a while lol.

devout acorn
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@dreamy fiber 23 herbivores that like to body guard downvoted your feedback. They are so obnoxious & it just reminds me how a large portion of the playerbase for this game are actual school age children.

hasty coyote
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you defend your nest from a baby carni? well now you get sick because theres a dead body there
Killed a utah that tried to hop on the rock you're hiding on? guess you're sick now.

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didn't know a body was in the bush? guess you got worms.

frail bobcat
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No mechanic that prevents bodycamping is not abusable

hasty coyote
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Many people have suggested stuff like it, but its either too strong and abuseable, or too weak and will only hurt people in niche situations.|

the main issues is that there is nothing else to do except combat and we don't have a full ecosystem. If something can kill stegos, then they will likely body guard less. Also, don't go into a herd of dinos expecting to just kill one and be good, these are people, and people have spite and vengeance.

dreamy fiber
carmine apex
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the body guard sucks,im now on EU3 as utah,im starving and 3 tenos are guarding a dead hypsi

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so yeah,something should be implementedf

hasty coyote
dreamy fiber
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Let alone that you brought up the issues that were pretty much resolved already.

hasty coyote
devout acorn
# hasty coyote No, its just that this mechanic can cause many, many other issues

That makes sense I suppose I can understand that. But there has to be some other mechanic that can be implemented to detur herbis from body guarding because as it stands herbis are bigger bullies than carnivores. & I am impartial to both since I play all different dinos. I think a lot of it has to do with a good portion of the playerbase being actual school children. Not all, but definitely a good portion.

dreamy fiber
# hasty coyote Yes but they way you had it would likely not do anything except hurt nesting and...

already resolved nesting and combat issues. Herbs can just move if they're not in combat. Over-eating is a niche situation and the game still tackles it. It doesn't have to be a 10 minute timer. I proposed very little, because I don't intend and never intended to work out all the details given that it's a suggestion. If it was something considered further, I'd sit down more on it. But I have no intention of spending 3/4 hours brainstorming the perfect body guard illness for a suggestion on discord lol

I expect that those that read the suggestions be reasonable and realise that, and discuss it in this channel and engage me more if they consider something an issue. It's a big topic with a lot to discuss. That said,I won't run circles around issues already considered and resolved to a standard I'm personally happy with. Does the timer have to be 15-20 mins? no.
Does nesting have to protected with a buffer? No
Does combat have to factor? No
Do all dinosaurs even need to be affected? No
Does it just have to just be herbs affected? No
Basically everything can be swapped and changed. It's not an absolute idea. It's a bare-bones one with a lot to grow, and one that's specifically suggested to combat a problem in the game without restriction the freedom of players to choose to continue to do it if they so desire, but to their disadvantage. I really dont see anything wrong with a bodyguard sickness if it's handled carefully.
It's all relative to what is considered a workable solution which I am not a participant in making because it's an initial spit-ball suggestion. But considering that we all came within reasonable agreement and then it's suddenly not okay at all, idk what to say.

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If it's slap-dash and someone removed their brain before implementing it, yeah lol
But I don't think that's gonna get past the drawing board

inner lynx
# pale wyvern no

Well, they can use their venom as a tracking agent. Most snakes have incredible olfactory systems and have acute senses of smell.

pale wyvern
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ok but regarding troodon do you think that will help ? most probably he will usless since track is little of help, since they will do around 30 bite force.

EDIT:
I suggest that venom will do something i stated on balance feedback!!

alpine plover
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@ionic glacier It was diets growth that killed the Dryo playerbase, not the current stats. They were still people playing Dryo in worse cases

tranquil pawn
somber sphinx
hexed sorrel
obtuse ocean
somber sphinx
obtuse ocean
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Ok, i tho the poison would do something about what you see and hear.

tranquil pawn
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Pretty sure that's Dilo right? Dilo got the hallucinogenic venom right?

somber sphinx
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Well dilo wil kinda be able to do that

tranquil pawn
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Hehehe, got it first Boi!

somber sphinx
tranquil pawn
dusky surge
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galliclaw wins

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one point for galliclaw

somber sphinx
obtuse ocean
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Why do they then refer that to troodon : P

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if thats dilos venom

tranquil pawn
somber sphinx
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Mabye bc it was refering to its mimic or somethingTI_HypsiShrug

obtuse ocean
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No, mimic is refferd to later on

tranquil pawn
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Besides in concept art Dilo clearly has the hallucinations venom and troodon does something like weakening or smth

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Idk but that teno isn't dying of seeing shit, it's a weak mf

obtuse ocean
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Darn guys, you guys know more then the devs : P

tranquil pawn
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Also even if troodon had hallucinogens it would be useless since its bite would prolly be really weak on base damage

tranquil pawn
dusky surge
obtuse ocean
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Significantly larger than the Troodon, the Dilophosaurus is a predator that favors nocturnal hunting. Equipped with exceptional night vision and a nasty venomous bite, which if inflicted after sunset will leave you wondering what's real... and what's not.

tranquil pawn
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Oh hello Mr troodon

obtuse ocean
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This nimble critter, while not particularly dangerous on it's own, can become quite problematic for a wide variety of creatures when operating in a coordinated group through the use of their venomous bite. Keep your wits about you. Believe half of what you see and none of what you hear. This creature is known to mimic certain noises.

tranquil pawn
tranquil pawn
tranquil pawn
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Le proof

obtuse ocean
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yea i dont know what the venom will be, but according to that. They will have some sort of venom that will make you wondring whats going on : P

tranquil pawn
somber sphinx
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«Belive half of what you see and none of what you hear» sounds like that you need to be carefull if you hear a dino bc it could be a troodon but idk

tranquil pawn
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< Half of what you see

somber sphinx
tranquil pawn
tranquil pawn
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Never know with the isle

tranquil pawn
obtuse ocean
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Well if we start discussing stuff thats not on the trello, we have no clue what we are talking about : P then its 100% speculation

tranquil pawn
obtuse ocean
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I have no clue either, but reading from that. It looks like it will affect what we see and hear in some way : P

tranquil pawn
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I hope not because that would be useless for troodon lol, the reason Dilo would have it is because its bite base damage would actually be useful 😂

somber sphinx
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Dilo kills with bite/bleed and use halucination to confuse the prey 😎👍. Troodon kills with venom😎👍

obtuse ocean
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lol true, but i got beaten by a few pachys the other day as carno. I could barly see anything at the end : P If i saw that little the troodons could prob bite me 40 times and nothing i could do : P

tranquil pawn
somber sphinx
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People often say that dilo and troo are wery simular but the only thing they have in common is that they are nocturnal

somber sphinx
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That too Yeah

obtuse ocean
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nocturnal is that night hunting ?

slim dragon
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yes

obtuse ocean
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Wonder if they will fight eachother at night : P

slim dragon
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probably not
Since dilo will most likely be around 14x troodon's size, if not more

obtuse ocean
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yea, but as it said. In groups they can take down alot of dinos : P

fresh laurel
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ngl I find it really weird how pachy gets more power in groups than Utahs

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anyways thats just what I wanted to say

slim dragon
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You're not going to take down something that can see you clearly in the night, is probably almost as fast as you and may even be immune to venom

somber sphinx
somber sphinx
obtuse ocean
slim dragon
somber sphinx
obtuse ocean
#

ahh yes, if we are talking about counters i totally agree. I was thinking about size wise

golden coral
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@stoic dawnWhere do you get this idea from that the deino will rival the rex? It's been said it will swim away from a spino more often than not, and you imagine it will what.. go up on land or hunt rexes successfully? Also, irl biteforce is irrelevant, as is irl brainpower, since for the first, game balance, and the second, we're all human minds in dinosaur bodies or however the lore go, not actual dinos so there is that

somber sphinx
#

Pluss deino is supposed to go after mid’d and run away from apexes,

#

U know, i think the best solution is to nerf deino’s weight so that people dont think its supposed to go after apexesTI_Trollge

golden coral
#

I just want to know where this whole "deino vs rex" thing comes from, because that does not seem all that plausible

somber sphinx
#

People go «big gator its supposed to go after apexes»

golden coral
#

And you could, 4T deino could grab and kill everything in the roster just fine, bar stegos that it already can't grab. But then you'd have to nerf stego power, since otherwise a deino caught even for a moment on land just dies.

#

As it stands, even if it can't "fight" a stego, it can take sufficient hits to move around and away

somber sphinx
#

Yes and i feel like if people want to be bigger they gave to earn in thought elder and they could go up to 8 tons but they cant sustain on fish and it would be Harder to hunt bc they need to be in wider rivers or big waters to hunt than their 4 ton counterpart

golden coral
#

Deino is fine being plenty heavy, in that much sense, it is an apex and not something current roster should hunt. And it can still oneshot everything but too big stegos, which two deinos can hunt if they have to.

stoic dawn
# golden coral <@707949362465996830>Where do you get this idea from that the deino will rival t...

i heard that it would take on rexes, that was months ago they could've changed it but no need to attack me for a simple misunderstanding, i know that irl numbers and stuff wont be put into the game, that'll just cause more inbalancement issues, and I'm fairly certain i put in brackets that's not what i expected for the game, just the comparison of what would actually go down and stated I don't expect that to change for the accuracy of how thinsg wouldve really been, the fact that they most likely had millions of years inbetween them. i get that brainpower and the lore and what not is just how the game is functioned. its just nuts that the stego can repetitively hit a deino while it struggles on the edge of water while the blood thirsty stego has half its body in the water for the kill the 45 degree turn for deino usually for me keeps it in that place where it gets absolutely punted into the ground. im just saying i feel the power that the stegos tail does is too much, if it takes 12 bites for a deino to kill a stego and 4-5 hits for a stego to kill deino i feel is a bit much, i personally think it could be more evenly matched. it often takes more then 2 crocs to take just one stego.. im just saying for my personal opinion that it's a tad bit unbalanced thats my rant and explanation done i shall no longer talk about this to avoid further conflict, thanks for your time.

stoic dawn
jagged mauve
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For me it would make sense for dieno headshots to be fatal if it can fit your head completely in its mouth

stoic dawn
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and for how bloody fast that stego can move its head out the way just helps keep its head out of the way

slim dragon
#

Nothing should one-shot a 5-hour growth dino

somber sphinx
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I agree that stego shouldnt be able to go fishing for deinos but like we said, deino isn’t supposed to go after apexes or atleast animals bigger than 4 tons

jagged mauve
#

It doesn't need to be a oneshot then, just headshots should count

#

Like a concussion at least

stoic dawn
jagged mauve
#

That would be good too

#

Best solution I think

somber sphinx
stoic dawn
somber sphinx
#

Here’s How you could win against a stego…swim the other way

stoic dawn
jagged mauve
#

I have a question, is the stego on the dieno's diet?

stoic dawn
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i believe so?

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i think maybe

jagged mauve
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Hmm,,

golden coral
stoic dawn
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i think hypsi is not on the diet and that is all

jagged mauve
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If it is, and the matchup currently exists like this, the only way you can get it is by snatching a baby
Which is fine
But if you're not fast enough the parents will clap you
And I feel like they would go out of their way to kill you in revenge, especially if there's more than one stego

#

Not much of a point I'm just thinking

stoic dawn
#

why have a water creature that can go on land if it'll get bullied if it's meant to be an "apex"

somber sphinx
golden coral
#

Because it's not really meant to go on land, and if it does, it's meant to be vunerable? Imagine if you had to migrate between lakes, and you run into a trike or rex or something..

#

That would be a proper vunerability if anything, since nothing bar spino or cheirus can touch it in the water really

#

Point is more so, a deino can go up on land yes, but that should be risky, unless it's right by the shore so you can just turn around and retreat should you need it

#

But going too far inland should absolutely be a bad idea for a deino if there's big enough things around that can pose a threat, or enough numbers of something

stoic dawn
#

anyways I've had my rant, you've had yours. most definitely entertaining for the moderators, just a baby cry fest at this point, I get what you're saying going inland very bad yes, disaster. croc one shot everything but 50% + stego op, carnivore stego 4 hit kill giant croc while it turns to retreat while on the waters edge hmm op, mm yes balanced indeed.

tranquil pawn
#

*gator

somber sphinx
stoic dawn
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fat reptilian

tranquil pawn
dusky surge
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stego should beat deino, otherwise we end up with U3's water rex all over again

#

and god knows I don't want that

tranquil pawn
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stego should beat deino *on land

tranquil pawn
stoic dawn
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funny thing is, it can still kill deino with hal it body in the water, thats the unbalanced thing

dusky surge
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the only situation a deino should be winning is if the stego is like, 50% submerged

tranquil pawn
dusky surge
#

i mean...

#

on one hand, yea, that kinda sucks

#

on the other, the deino can 100% avoid it

stoic dawn
#

it'd die either way if it's starving

#

i'd rather attemp the kill then die starving

tranquil pawn
tranquil pawn
stoic dawn
#

I mean I hadn't played for months but I remember them not filling you up much

tranquil pawn
#

yeah nah they upped food values for all carnis, you can survive entirely on elite fish now

stoic dawn
#

neat

somber sphinx
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A 8 ton gator shouldnt be able to sustain itself on fishTI_Trollge

stoic dawn
#

yeah.

tranquil pawn
#

^

golden coral
dreamy fiber
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No, you can't do that. It only takes the stego focusing on the land one and that plan is squashed

golden coral
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The stego would not be able to survive all those bites. And if it tries to turn to aim for the one now in front, it only leaves it's head open for the one in the water. That plus the lunge stun, I really don't see how the stego would make it back on land alive at that point.

pale wyvern
# somber sphinx How do you know that? We dont Even know what troo’s venom would do

in teory the wiki say's Venom will be a track, the statment reference is said from kissenkitty developer with a screenshot https://isle.fandom.com/wiki/Venom_Branch

The Isle Wiki

Some of the dinosaurs in The Isle after the Recode will have Venom. Dinos with venom will be able to track prey easily by biting them, and its possible using venom will be separate ability rather than just a passive ability while biting. Such as that of a Komodo dragon. Dilophosaurus Troodon Unknown (May not even be a 3rd candidate any longer, b...

tranquil pawn
#

yeah the wiki is pretty inaccurate, devs change their mind + this was a while back

tranquil pawn
somber sphinx
#

^

#

Plus the tracking sounds more fiting to Mega

tranquil pawn
#

mhm

#

would be so useless because the bites are so weak anyways

somber sphinx
#

I mean it could Also get something else with it like How komofo’s venom work + it could smell the prey it bit

hasty coyote
dreamy fiber
golden coral
# dreamy fiber Well the only problem with that is that the stego absolutely can survive all tho...

It takes 6 headshots (well, 6 + one other bite anywhere) for a deino to kill a stego so.. no, it can not "tank" two deinos like that, not if one is biting the head/neck and the other biting the side. If two deinos can not kill a stego that is standing that deep, that they can almost swim around it rather than having to crawl on land, then either there's something else going on with how hits work, or those deinos are just outright terrible. Especially since they can just swim lunge/stun at that, in this case, giving at least one of them an extra free hit or two.

ionic glacier
dreamy fiber
# golden coral It takes 6 headshots (well, 6 + one other bite anywhere) for a deino to kill a s...

I feel like we'd see a whole lot more dead stegos by the water if this was functioning as intended. You'll often get gangs of large deinos just picking at stegos. 3,4 even 5. As it stands, they literally bait deinos at the side and nothing results from deino lunges. Some are willing to sit in the water to test for deinos.

This shouldn't be the case.

Let alone that imo it should be less than 6 head shots. It's head is tiny and if you can't protect it you should be punished. 6 gives too much breathing room. It's pretty easy to not get that many landed on you as a stego, so while the intention for stegos to be weak with their head is there
Functionally, its failing. I don't think it's actually broken but more of a small hotbox is hard to hit situation, which results in them just never getting punished.

I mean this is to the point where I've literally never seen a dead stego outside of a juv.

#

It's silly

golden coral
# dreamy fiber I feel like we'd see a whole lot more dead stegos by the water if this was funct...

That's because the deinos are bad players and not thinking things through. What I said with how many hits it takes is true, so.. that's down to the deinos not playing very well. We'd see many more dead stegos by the water if the deinos played better, and if they played smarter, we'd not see any dead deinos since they can escape stegos in the first place.

Deino isn't really meant to punish stego, but they can, as stated. Making it less headshots would only encourage more facetanking, especially in stego vs stego, which is already a terrible matchup. If anything, both playables need more options during combat, more push and pull, so it's not just get close and spam attack.

#

I mean.. I can't explain it better, the stego is plenty vunerable, it just requires coordination, teamwork, and actually commiting + having a plan in the first place. Far too many times I've seen deinos go in one at a time, trade a bite or two for a swing, then retreat, taking another swing and then they have to sit on the other side of the river to heal. No wonder the stegos get away if they think the approach is to trade bites one at a time and nothing more to it...

#

If you have three deinos, and the stego is that far into water, there's no way it should survive unless the deinos are just bad at it. The sheer numbers say the stego would run out of health before all three of them do, and that's counting the stego getting almost all of the quick jab angles, and not "wasting" any attacks.

dreamy fiber
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Imo if they were plenty vulnerable we'd see more go down. As it stands only the best can really do it but it's hard work and dedication on their part. That does seem plenty vulnerable. They're treated like a darned dark souls boss battle which would be fine except for the fact that it just doesn't fit the roster. It's not like deinos should be the only one taking them on either. Imo, they shouldn't for the most part. It should be a terrestrial predator.

And nothing stacks up well except a gang of deinos
Even a body shot from a deino should be significant - not dooming, but felt - tbh and its just not.

golden coral
#

I would agree that deino shouldn't really go after prey it can't lunge and thus drown, since that's it's main mechanic. Issue here then is that the current terrestial predators we have, aren't really good at taking on a stego, and in some cases, not good at taking on anything else really (utahs suffer from this a lot). And yeah, deino bites aren't really felt that much, but that's not so much on the stego but the deino having it's drown mechanic to prioritize. Which means you can't give it too good biteforce, or it'll just use that and well, that would not be the point of the deino then.

We do need a better roster, some hadrosaurs and ceratopsids for the utahs to go after (and more dryos, however that's to be achieved..), and then something properly big for the stegos to contend with. But the second issue has it's own problems, the risk of replacing carno with said bigger predator, and it's potential lack of food aside from stegos, if it's that big.

#

I also think a part of the issue for the deino/stego matchup remains the hotspot at NW, at least that's where I usually see things go down, which is it's own problem due to not being ideal for deinos to escape from there, unlike the bigger rivers where they are way more untouchable.

dreamy fiber
#

Pretty much. I honestly just think stego was a fat error in behalf of the devs to introduce without a real predator on equal footing with it. Not to beat it, but something to keep each other in check.

Deino feels considerably more stand alone than stego does, and even when it's not you playing it it adds a constant environmental hazard that I enjoy.

Stego, though, has overall had a negative impact on a lot of players experience of the game in its current state and it looks like it won't have a real predator for a while tbh

golden coral
#

It sort of was, especially since it does not feel like stego is a developed playable, but that could just be me. Both deino and stego suffers from rather boring combat, far too.. legacy like I suppose (aside from the lunge, but then that is a questionable mechanic in it's own way due to no counterplay except to just go where deinos can not, which in turn entirely negates the deino as a playable).

dusky surge
golden coral
dusky surge
#

idk, utah is pretty strong as-is, its greatest weakness imho is its awful bugginess

golden coral
#

But it would at least be more fun for the utahs, if their pounce worked properly!

dreamy fiber
#

That is true. I think the lunge is supposed to be worked on again eventually.
It ahoud probably be more like location and stamina (of deino and prey) result in a thrashing contest. If the deino wins, fine. If they lose, the should be stunned for a few seconds to allow escape.

#

And yeah utahs are okay at hunting them but it's largely pretty risky for the and the pounce is a major. Issue

#

And probably always will be..

golden coral
#

Yeah.. the pounce is a bother, but hopefully at some point it can work well enough

dreamy fiber
#

I mn dbears hunt was wild, but the stego even tried to safelog and he totally could've if he'd done it earlier

#

And thats with a really good hunt on the utahs end tbh

dusky surge
#

honestly, if i WERE to nerf stego, i'd only do one major thing, which is increase the stam for tail swings (at least for now)

#

i believe you can do like, 20 tail swings before running out of stam

dreamy fiber
#

I'd agree tbh
And.. Get rid of safelog during combat haha

dusky surge
#

you cant really sleep if something is constantly attacking you

calm ibex
#

only thing i'd "nerf" about stego is double check hit registration for head hitbox.
I happened to witness a while ago stego that wanted to die and fed itself to croc, croc landed seemingly perfect headshots and it took 10 bites

golden coral
dreamy fiber
#

Exactly. Get rid of it. It's stupid things can safelog in combat.

golden coral
#

And the problem with interrupting log is well, you can just harass someone and prevent them from logging.

dreamy fiber
#

Find a better place to log

dusky surge
#

i mean, stego's stam regen is pretty dogshit all things considered

#

i think it has the worst stam regen in the game

golden coral
#

That argument won't hold Frost, what if I need to go and you're a single utah just following me. You get to keep me in the game forever then?

#

Or you just happen to come across someone logging, which also can be a thing.

golden coral
dusky surge
#

in the current game, i don't think it NEEDS 20 attacks

#

When the roster expands, absolutely

golden coral
#

So.. 15 or something then?

dusky surge
#

But this is a game where most animals can be one-tapped by the thing

dreamy fiber
#

It's a niche situation and pretty irrelevant. Don't log with a predator nearby, or anyone. Ever. Let alone that people dc all the time and pose stuff. I'm not gonna cry or be upset about someone who can't time themselves lol

dusky surge
#

i believe it takes 5% stam atm, so you could just make it take, like 6-8%

golden coral
# dreamy fiber It's a niche situation and pretty irrelevant. Don't log with a predator nearby, ...

No, it's not irrelevant. Adding a feature that allows someone to harass someone else, preventing them from logging out, is kind of bad, no matter if it's a predator nearby, or another fellow herd member, or just an irritating ptera or dryo or troodon that doesn't actually stand a chance at killing you, but can still just prevent you from logging, or force you to just disconnect and then stand there vunerable.

golden coral
hasty coyote
#

They could make it so that if you take X amount of damage while logging out it auto wakes you up.

golden coral
#

But I suppose 15 or so hits would work, 10 I think was tried and it's just way too low.

hasty coyote
#

so they can make it like stegos won't wake up if a pt is pecking them, but if a pack of raptors are pouncing it and biting, it would wake up.

dreamy fiber
#

So below 50% or something

golden coral
# dreamy fiber If they were so small you cl Ould just choose not to safelog and be fine, let al...

So I should be forced to stay in game vunerable because.. no good reason? Besides, you can't combat log anyway, since you have to lie down and rest. Meaning you are fully vunerable, if that's not enough to kill, then you shouldn't be messing with the thing in the first place really. No matter how you change it, at some point it can be abused and you can harass people, which is just a bad idea, and there's no reason to add that. And it's not just a matter of finding a "safe place", like I said, what if someone just follows you. Not like you can prevent that if you're the bigger and slower target.

#

Not all playables have the luxury of having out of reach spots they can abuse :p

dreamy fiber
#

Tbh most people re reasonable to leave themselves time already since you need to account for if you're attacked by a legitimate threat already. If you let yourself be tracked and followed I mean, that's part of the game. Should've left yourself time. I ha e zero sympathy for people who can't leave time for themselves, it's a player error.

And the problem is that everything is killable but people try to log in desperation and can succeed. They shouldn't.

#

And, say, which. I hate having to cover every little detail but, if something like a hypsi attacked a stego and there was a 50% threshold, it's never. Gonna get there.

#

If it can get there, it's a significant threat. And shouldn't have been ignored in the first place

golden coral
#

And how would you fix playables that can just reach some place where the hunter can not and log safely from there?

dreamy fiber
# golden coral It has nothing to do with time. But I could say the same then, I have zero sympa...

But it's nothing to do with being bad. A difficult and hard fight in TI can drag on for 30, 40 minutes. There's nothing bad about taking time, it's being careful. Lol

Its purely unsportsmanlike and rude to log after like, 15/20 minutes of fighting someone because you're losing.

Moreover, it's not like combat logging is unique to the Isle ice played lots of games with it. Never had an issue, and with one with considerably more problematic systems that the one proposed here.

furthermore idc about creatures being able to get to inaccessible locations by their hunter. If they knowhow to get there and cab achieve that, they deserve the escape.

#

It's fundamentally a part of the games design that some creatures can tackle obstacles others cant

golden coral
# dreamy fiber But it's nothing to do with being bad. A difficult and hard fight in TI can drag...

But in both cases you lose the target you worked hard to get. You might not care, but I would most likely be just as unhappy in both cases. And it does have to do with you being bad and not choosing a good target, at least partially. There are very few hunts that would take that long, and in almost no case can the target just lie down and safely get out during such circumstances. So it's not really an issue in the first place if it does happen once in a blue moon.

If you can come up with a way to "fix" it while still letting people log as they see fit and not be forced to stay in game or be extra vunerable, by all means go ahead. But saying that you shouldn't be able to log because someone happened upon you, or decided to follow you after a battle or something, does not sound fun at all to me, nor a useful mechanic for an issue that doesn't really exist anymore (unlike in legacy where you could actually argue that you could just log during combat more or less safely).

#

@dreamy fiberYou know, there's one way to handle it. Make it so that if you have achieved lethal levels of bleed, you can log, but your character just dies. Lethal leves as in, no matter what you do, be it immediate wallowing + resting, you're going to bleed out anyway. That's the only circumstance that would also need it for that matter.

dreamy fiber
# golden coral But in both cases you lose the target you worked hard to get. You might not care...

No. Its not a bad pick. Some people pick these targets specifically because they're hard and tat is part of the audience of the Isle. They exist, and even without them people shouldn't log for a 10 or 5 minute fight either. That's just the extreme. So it's not a once in a blue moon scenario, it's an extreme example from a small portion of the player base who'd benefit the most.

But no, if you're combat logging you're a jerk and your should be vulnerable. I haven't played a single game where combat logging punishments have not improved my experience, I doubt the Isle would be different.

And frankly, the people who suffer most from combat log issues aren't people paying attention. They're usually people who have no control and who d/c, but if this is an issue specially squared on safe logging, I don't have any issues.

So, yeah, my opinion is that if you're combat logging you should be vulnerable. I don't intend to think of a solution where you wouldn't be, because safe logging is by nature making you vulnerable anyway.

#

And to be honest moast combat logging solutions don't allow you to correct yourself. This rendition is pretty nice. If you're really stuck you'd just have to not safe log and quit, by that's dependent on the player.

#

(most are active punishments. Time out, remove progress etc)

golden coral
# dreamy fiber No. Its not a bad pick. Some people pick these targets specifically because they...

It's very much a once in blue moon that something logs like that, much less pulls it off, so that would be a bad pick. Well, I don't know what kind of games you've played, but clearly we disagree on the issue there. I don't think "combat logging" especially in the Isle where you can't do so without being extremely vunerable, is an issue. And what you want is already in, if you're lying there, sleeping, how is that not vunerable to you? You very much are vunerable, so then there should be no issue here even for you. Also sounds like most of those solutions are rather terrible honestly. Maybe they work for a game with less investment of time and effort. If you don't want to think of a solution that prevents harassment and stopping someone from logging at all, then you're fine with letting someone prevent someone else from logging entirely. You don't want vunerabilities, you want to control what someone else does.

#

You're arguing for vunerability while logging, which is exactly what safelogging is. And if you just disconnect, you're standing there for 5 min, perfectly vunerable to everything that should even attempt to attack you in the first place.

#

So yes, your "someone can safelog and survive" is very much a rare case if they're trying to do so while in combat or even close to it. Unless you regularily try to take on things you shouldn't take on by yourself and somehow let them lie there and just log on you?

dreamy fiber
#

Someone can safelog in combat and survive. The intended purpose of safelog is not for you to use it to escape combat. I would gladly have it so that if you use safelog to combat log you lose your Dino, but I think being woken is considerably fairer. (with th 50% health threshold, or even 25%).

But the reality, as it stands, is a stego can and could get away from utah packs. That's a threat and safe logging should not be used while your getting attacked. This problem will become bigger as larger and tanker playable are introduced.

Can you reasonably be harassed with a health threshold? To some extent. You'd have to already be hurt, but there's pros and cons to doing everything. I don't expect perfection.

Why is some form of combat log solution necessary? Because the primary gameplay loop revolves around sustaining yourself with food and water. Ignoring the extreme scenarios for now, allowing combat logging to deny someone your death actively deprives them of the resources they require to continue which rocks the foundation of the game. It is therefore a significant problem and should be addressed more harshly. I view the solution proposed as very light in comparison to similar games, but better .

Into the extreme example. Do i play this way? No. ButI will gladly stick my neck out and say those who do go for a challenge deserve as much respect as any other player in this topic. Just because they pick a challenge does not mean they deserve to be ignored or logged on. This is a way some people like to play, and I personally prioritise people who are playing that way respectfully over someone who might get upset that they couldnt escape by just exiting the game.

So yes we can fundamentally disagree. But any game with a heavy combat focus needs to address combat logging aptly. There's loads of variations already out there, but blocking the use of safe log is pretty appropriate for the Isle.

golden coral
#

No matter how you put a threshold, it can and will be abused. It will not work out, because there are circumstances where you will be able to harass someone at those points. And like I said, you can not log "in combat" and survive unless it's vey specific, once in a blue moon circumstances, where you're trying to attack something you really should not. I expect solutions that does not allow for players to harass others, and I'd take the extremely rare "combat log" over more likely harassment more often. And no, a stego can not, not from a utah pack. I counted the damage, and if it just lie down and starts to safelog, it will most likely not survive, unless it's somehow wedged itself in a position where you can not get to it, and I'd consider that fair, like jumping on a rock or similar. Even deino if it just lies down to safelog woud be killed by sufficient amount of utahs before it actually gets out. And that's with utahs rather "poor" damage.

Also how would you even figure out when a safelog is used "for combat" for that matter. That seems like one of those "stress system" issues honestly. There is no need for a solution to a problem that does not exist, or does not exist in any noticable manner. Not to mention like I said, using terrain can do the same thing. Allowing something to reach an for others unreachable spot does exactly the same thing, this sounds more like one of those "it feels okay in this case, but not in that case", but that's not logical. No, going for a challenge is .. not exactly ideal in a survival game, if you want to risk it, fine, but that's just it, you're risking something. You might want to favour "stupid" players like that, I prefer to favour "smart" players I suppose, logging or no logging.

#

And you can call your solution "light", or whatever, but it's still a bad solution as far as I'm concerned. Any mechanic that allows for players to control someone else and their ability to play/leave the game like that is bad, simple as that. And the game is survival before combat, so.. again, if this was a common occurence and an actual issue, then maybe, but it's not. And no, blocking logout is never good. You're also not taking situations into account such as protecting someone until they log, and so on. So far I've yet to see any "variation" of combat log that can't be abused or misused in some way, shape, or form.

And again, you can not "combat log" in the Isle. You have to lie down and be extremely vunerable to safe log, and if you don't, you just stand there for 5 min and can do nothing at all cause you're out of the game entirely. That is plenty enough vunerability to avoid any but the most rare, extreme circumstances, and that's plenty good enough, without a doubt.

#

And if it's a matter of utahs and their bleed vs a stego or deino, then I offered a simple fix for that. Just make it so that if a playable has accumulated lethal bleed (as in no amount of wallowing + resting will save you, you will die no matter what), and you log, your playable dies. There you go, now there's no reason to add anything else, because anything that can't kill the sleeping thing in 30-50 seconds by raw damage on the most vunerable parts, should not be going after it.

golden coral
#

Larger and tankier playables should perhaps not be hunted by smaller and weaker ones. There could be a limit to that after all. And for the whole "denial of food", this can be done in a few ways already. Not to mention you can still have the whole jump on a rock before bleeding out or down somewhere where the target can not get to you without dying themselves and so on. Can't see how that's any more fun to deal with, but maybe I care more about the results than you do.

thin mantle
#

No Erik, you’re simply wrong. I as a Troodon player should force an Anky player to stay in the game as long as I’m still alive… otherwise it’d be unfair food denial

golden coral
#

Because that makes sense to you? Look, if there's a need for a "fix" for bleeders, that can probably be arranged. But there's no need to add something like "you can't safelog during combat", however that's supposed to be measured, because you can protect a fellow player while they log, you can just make enough distance (such as a carno or something) and then log, and so on.

#

If you can't kill something lying there, completely open, then you chose the wrong target.

thin mantle
#

@alpine plover Stego can’t fish for deinos, this is not a possible behaviors unless the deino is completely unaware of the rest of the river it’s in. If you lack the skill to solo that stego or you think that stego is too good, or has group mates, or you lack group mates…. Swim…. Away. You have the entire river system at your disposal in which you cannot be detected or tracked unless you’re bleeding horrendously, you can also just cross the river and rest there if you’re bleeding, then go back to the rivers when you’re undetectable.
The mistake is assuming that deino should be a 1v1 matchup with stego on equal footing. Stego already does become massively disadvantaged in water, when it’s swimming. If it’s swimming it physically cannot attack you, if you have 3 deinos you can make a kill box with your own hitboxes and deny the stego any escape route, you can bring a friend and have one of you lunge stun the stego while you get 2 of your 6 necessary headshots, then rinse repeat till the stego dies….

So many options for deinos, and I can’t stress enough how “simply leaving” is a totally reasonable and viable option.

golden coral
#

I do think making stamina cost doubled if you're deep enough to be affected by the depth (can only walk or slow run), could be helpful. That way you can also remove that for things like teno or semiaquatic stuff, giving them a defensive advantage if you try to go after them there instead of wating for them to come further inland. Could also add more than just "swim" as a method of counter.

alpine plover
#

herbs shouldn't be so aggressive, they need to be punished for that

dusky surge
#

someone post the gif

alpine plover
#

exactly

dusky surge
#

i dont think he got the joke

thin mantle
#

Irony...

alpine plover
#

im not stupid

#

im just being serious

thin mantle
#

So then I'd ask, why should herbivores be punished arbitrarily for simply being aggressive

#

That's not at all out of character

alpine plover
#

because its fucking annoyinh

#

indeed it isn't

thin mantle
alpine plover
#

you'll never know

#

it doesn't make sense to me

alpine plover
thin mantle
# alpine plover indeed it isn't

Hippos, Moose, any species of Buffalo, elephants, etc....there are many examples of it absolutely being a common and consistent part of their behavior

alpine plover
#

its a game

thin mantle
thin mantle
alpine plover
thin mantle
alpine plover
golden coral
# alpine plover its a game

It is, and we're humans playing as dinosaurs. You can't apply animal logic, since players will do as they see fit more often than not.

alpine plover
thin mantle
golden coral
alpine plover
#

stegos can't just go invade and rule deino's natural habitat like that

thin mantle
alpine plover
thin mantle
alpine plover
#

no

thin mantle
#

If you swim 4 meters to the left or right they can't even see you

#

Stego's aren't a threat unless you allow them to be

alpine plover
#

its not about escaping

#

its annoying to see

thin mantle
alpine plover
#

if you really wanna talk about animals in real life elephants and hippos dont go randomly chasing after stuff, unless you're invading their terrotory they wont touch you

thin mantle
#

and it's just a gameTI_Troll

golden coral
alpine plover
thin mantle
# alpine plover seriously?

Yep! It's future threat removal, although moose and hippos just do it for the shits and gigs, happens around here all the time with the former

golden coral
#

But anyway, deinos can handle stegos, especially if the stegos "invade" the water, they just need to approach it correctly.

thin mantle
golden coral
golden coral
alpine plover
thin mantle
#

So this isn't an issue

golden coral
thin mantle
alpine plover
thin mantle
thin mantle
#

It isn't a problem that stego is able to make it's primarily weakness difficult to reach against single targets

thin mantle
alpine plover
golden coral
alpine plover
thin mantle
#

No it's not, but it can be done.

alpine plover
#

and most of the times there are atleast 2 stegos

thin mantle
#

Then don't attack them

golden coral
thin mantle
#

That's just a bad idea

golden coral
#

Plan generally also means you have something figured out before you attack, and you can certainly talk that out

thin mantle
#

Pre-established strategies :D

alpine plover
thin mantle
alpine plover
thin mantle
golden coral
# alpine plover most people ignore what you say, atleast in my experience

Well.. I can't really help you there. I was mostly pointing out that you can, especially as deino in the water safely, talk with the other guy, plan out an approach, and so on. And you don't need someone to tell you in VC "go", you can have already agreed that when you lunge, the other guy goes in for an attack from this angle. And so on.

alpine plover
thin mantle
alpine plover
thin mantle
alpine plover
#

i never said deino should be stronger than stego, if deinos go on land, stegos have the upperhand, same thing if a stego goes in water, instead stegos could just go in both water and land and still have the upperhand

thin mantle
#

It only has it's 40 dmg bite

alpine plover
thin mantle
alpine plover
#

doesn't matter if you swim or not, you're in water, you're invading deino's territory

thin mantle
#

Why must deino have it's sacred holy ground

alpine plover
#

im not saying they shouldn't invade their territory, BUT they should get punished for that

alpine plover
thin mantle
alpine plover
#

have you ever tried to kill a stego?

thin mantle
thin mantle
alpine plover
#

lying is a sin

#

god's watching

thin mantle
#

Well...ok...not doing that so we must be good. Moving on

alpine plover
#

moving on to what

thin mantle
#

Moving onto whatever point you're trying to make

#

Because I'm still confused why this isn't something you can just fix by....swimming to the left or right

thin mantle
#

Deino doesn't have to fight stego, and you can effortlessly escape them, so it is balanced

alpine plover
#

deino is still in disadvantage whether its in water or ground while stego in in advantage in both cases

alpine plover
thin mantle
thin mantle
#

One of the few rules of balance in this game

alpine plover
thin mantle
#

You're not forced to stay in a stegos range

alpine plover
#

you keep bringing up "it can swim away" I KNOW THAT, what im saying the creature has advantage in both cases when it shouldn't

alpine plover
#

cuz its a fucking LAND animal

#

not a fucking hybrid

thin mantle
#

And that matters why?

#

Again, it's still standing, it's not swimming

alpine plover
#

you say "why" way too many times

thin mantle
#

Because you don't give reasons, so I have to keep asking

alpine plover
thin mantle
# alpine plover "not a reason"

It's not a valid one, I have literally no idea what about stego being a land animal means that it should be disadvantaged when wading at a depth it can still ground itself

#

Especially since a swimming stego has no defenses

hasty coyote
#

I'm just going to put this out because its what started the conversation: most herbies need to strike first.
I'm mainly looking at pachies, if they get hit first, they will likely lose the fight.

thin mantle
#

It's deciding whether you can do so without dying or substantially injuring yourself which is what keeps you from doing that to all potential threats

hasty coyote
#

I understand its annoying when people go out of their way to chase you down and kill you, but they're people. Carnivores over hunt as well.

thin mantle
#

Appraising the situation, etc

hasty coyote
#

And stego "fishing" will be fixed when stegos actually have a threat. They only do it because they're bored and they can.

alpine plover
#

and they shouldn't

#

they made stego become an apex at this point

hasty coyote
#

no, but the opposite of crocs being able to consistently win would be worse

hasty coyote
golden coral
thin mantle
alpine plover
#

FOR NOW

thin mantle
golden coral
#

You know, when we got things like rex and other terrifying stuff in

golden coral
#

And it has some room to be buffed for that as well

alpine plover
thin mantle
alpine plover
#

as of now stego is pretty much an apex

I’d put it as more of a pseudo once bigger stuff is added, if it’s initial weight is kept of course

golden coral
# alpine plover it isnt

Except it is. No idea why you'd think it's not. It can come in at 7-8T, that's plenty large enough.

alpine plover
#

at max stego is a low high tier

hasty coyote
#

yes, but its better to have 2 apexs and one stomps the other, than to have 1 apex that stomps literally the entire roster and is unavoidable.
Stegos you can always move away from, but you are FORCED to go to the water with crocs

hasty coyote
alpine plover
#

for now

hasty coyote
#

acro and alberto are the top of large

thin mantle
golden coral
# alpine plover for now

No, they are. Just because there's other even more powerful stuff doesn't mean they're not apexes..

alpine plover
#

im gonna go have lunch

#

nice conversation

thin mantle
hasty coyote
# alpine plover for now

no, it is just considered an apex. Along with rex, trike, shant, giga, and anky(i think) and there are likely more i can't remember.

thin mantle
hasty coyote
#

oh yeah, forgot about spino lol

eager ledge
verbal zenith
# alpine plover for now

I hope they keep deino as a apex. Direct carni water apexs of Spino and Deino while land carni apex would be gigas and rex's. Helps with balancing cause if a spino can flee into water (which they likely will cause better swim) but insures that the water wouldn't be a guaranteed safe.

#

just a check and balance

golden coral
#

From what's been said, spino would be the stronger apex, with deino being better off swimming away more often than not.

eager ledge
#

Typo

golden coral
hasty coyote
#

So hopefully they will finish the smalls soon and work up the food chain.

eager ledge
hasty coyote
stark knoll
#

@obtuse bison Legacy won't receive any balance updates

dusky surge
dusky surge
#

what's sad about that lmao

harsh lark
#

power creep PogBlue

dusky surge
#

how?

#

how is stego and deino being apexes = power creep? Wouldn't them being large-tiers mean more power creep when ACTUAL apexes come in?

harsh lark
#

idk how you can miss the point and loop logic that hard so let me just illustrate it to you

alpine plover
#

Talk to em

harsh lark
#

Everyone else _____power gap Stego/Deino_______________power gap_______Spino/Rex (Apexes confirmed to be able to take on Steg/Deino with ease)

dusky surge
#

why the fuck would they add rex and spino and let them "take on [deino/steg] with ease"? That kind of defeats the point of an ecosystem if another animal fucking destroys them

harsh lark
#

are you dense?

dusky surge
#

it's not like steg is outrunning rex my good man

harsh lark
#

the devs have literally said "Deino would rather swim away from spino"

#

and spino/rex are both larger than stego/deino

hasty coyote
harsh lark
#

there is going to be a confirmed power gap between Stego/Deino and Spino/Rex

frail bobcat
#

A utah would rather run away from a carno too

dusky surge
#

doesn't mean it has to, nor does it mean it consistently loses. It means the engagement itself is not ideal, and the deino can easily choose to evade the spino rather than take an unnecessary fight

harsh lark
#

which means there will be an ENORMOUS gap between Spino/Rex and everyone already below Stego/Deino

#

A deino can already walk into a meat grinder and shrug it off, imagine what a spino will do lmao

dusky surge
#

how the fuck can you balance a power gap between stego and rex? Stego can't outrun or outswim the rex, so what's it going to do, eat grass and die?

hasty coyote
dusky surge
#

you'd have to make rex literally crippled speed in order to allow it to be an "apex" to stego

#

which frankly, would fucking suck for rexes

hasty coyote
#

and before you say it, dont you dare say "herd up"

harsh lark
#

stop and think for a second instead of typing out outrage posts like im saying something too shocking to comprehend.

#

even if you ignore what the devs have said

dusky surge
#

which im not doing

frail bobcat
#

A dino needs to be viable solo, if its just better in a herd, it is what it is

harsh lark
#

based off the current weight=hp balancing you can already see that Rex/Spino will weigh more than Stego and Deino, which means being more tanky

frail bobcat
harsh lark
hasty coyote
dusky surge
frail bobcat
#

Spino had the most health in legacy too. Guess whos the best apex in legacy?

mental roost
#

I kind of feel like saying it's an "enormous" gap is a little bit of an...exaggeration?? It's theoretically possible to avoid huge power creep; just difficult to do so I guess and something the team should look out for.

dusky surge
#

how i see the spino vs deino matchup going is that neither animal will have much desire to do anything with each other. Deino's high bite force, water speed and bleed resist vs spino's high weight and health pool make them frustrating for the other animal to face, so I'd just see them generally not paying much heed to each other, rather than spino somehow "hunting" deino

harsh lark
#

why are you people so caught up on X VS Y DUEL WHO WINS it's baseless theory crafting. My point is that Stego/Deino are already practically unstoppable ingame as is, and yet the devs intend on adding things which will make even them turn tail. Thats the textbook definition of power creep, if this game ever gets to the point where it adds something like shant, you will see Teno players once in a blue moon.

dusky surge
#

any apex is going to make another apex turn tail

harsh lark
#

Forget the individual X vs Y balancing, it doesn't matter, because the games entire power scaling as a whole is fucking itself up big time

dusky surge
#

thats how apexes are

slim dragon
#

Stego and deino aren't "op" per say
They just have no contenders

mental roost
#

-The ecosystem of the game in general is well for the future and even right now.....weird.

frail bobcat
dusky surge
#

there's not going to be some insane power gap. Spino and rex will have their perks, deino and stego will have theirs, there is nothing stating that one of these apex pairs always stomps the other

mental roost
#

Also still worries me how long Troodon will actally be played unless the mechanics are enjoyable enough to make up for it

harsh lark
# frail bobcat Do you know difficult it will be to grow apexes when other apexes are out and th...

not again with the "this will be balanced by how hard it is to play!!!" that has never worked since progression was made 5 years ago.
Apexes are not hard to get in Isle, not hard to get in BOB, and not hard to get in POT, and they will never be difficult in any of them. People grew Hypo Rexes when they were in progression, they grow 3.0 apatos in BOB and in POT they grow enough spinos to fill the whole character select.

If you make Apexes a free ride once they get to adult they will inevitably fill up and take over a server, because no matter what growth initiation frying pan you throw them into it can always be bypassed.

dusky surge
frail bobcat
dusky surge
#

stego is already really hard to grow imho, to the point i've just given up trying and played less punishing animals, so I think the Isle honestly stands the best chance of actually having difficult growth on apexes

hasty coyote
# harsh lark why are you people so caught up on X VS Y DUEL WHO WINS it's baseless theory cra...

that is the issue of this game, most people will gravitate owards the larger dinos. However, there are many ways to combat this. My favorite 2 would be to give smaller dinos much more interesting mechanics and attacks and to make apexes hard to sustain.

hypsi is getting climb, spit, and super jump. Meanwhile stego just gets a tail swing. So, hypsi is smaller, but much more interesting to play.

To make apexes hard to sustain, just limit their food much more than other herbivores. Pachies should be able to feed a full herd of 8, maybe scuffle over who gets the last melon. On the other hand, apexes like stego would be fighting over who gets the pumpkin and who has to keep searching.
Carni apexes would also require a lot more food to fill them. A kill on a stego could feed an entire raptor pack for days, but a rex would need to kill a stego just to feed a pair for a day.

harsh lark
frail bobcat
#

Just make them have diet from the start on and there gonna be much harder to grow

harsh lark
#

No??? Its really not a "do it and done" easy fix solution, otherwise this problem would have been solved years ago.

frail bobcat
harsh lark
# hasty coyote that is the issue of this game, most people will gravitate owards the larger din...

You hit the nail on the head with apexes being hard to sustain. Unfortunately no game accomplishes this and Apexes just tend to be an easy ride once they hit adult, being EASIER rather than harder to sustain of all things. Diets really should of done this for Isle but the plant spawns on Spiro are way too lenient. The only time we ever encountered serious resource scarcity was during the update 4 stress tests.

harsh lark
obtuse ocean
#

If its gonna be hard to grow a carni apex and substain it, you need make it really hard to be in herds aswell. If a rex kills a trike, in can prob get one shotted by a pachy after that fight. So noone wold attack anything.

hasty coyote
frail bobcat
#

And a apex maybe is a thing you wouldnt want in your herd, simply because of how much it eats

obtuse ocean
#

yea, they need to nerf the food. I hope we dont see big groups of rexes etc. Cus they need to be that many since herds are big

harsh lark
#

TI_HypsiShrug its hard to truly limit apexes with food because we're not forced to stay ingame until we starve to death. If someones working with a discord group they can just log off and have their pack/herd tell them when food respawned/arrived. Basically what people did with Hypo rexes when those were in Prog.

frail bobcat
obtuse ocean
hasty coyote
frail bobcat
#

A apex should be a kinda rare sight to see

frail bobcat
hasty coyote
frail bobcat
hasty coyote
frail bobcat
#

Maybe that the northwest diet of teno get moved to east

hasty coyote
frail bobcat
#

Already upvoted it, lol

obtuse ocean
#

who knows they might kill eachother alot : P

frail bobcat
#

Because the teno/pachy mixherding is really op, that needs to change

#

They will make it fair by giving them in different niches

#

I doubt that the rex will hunt sauropods

#

But I also doubt it that a giga wil go after a trike

hasty coyote
#

main complaints I have heard so far was that stego diet shouldnt be spread out as far, because just walking far distances isnt difficult, its just hard. But that would require new mechanics that make getting a diet difficult, which I can't personally think of lol. Also that pachy's diets should be moved North West to allow more space for teno.

frail bobcat
#

But it cant stay how it is now

hasty coyote
#

yeah, I dont think all of the apexes should be exactly equal, some should run from each other, and some are better at fighting others. However, they should generally be able to put up a good fight against each other.

obtuse ocean
#

Yea they will, deino gonna be running if it sees a spino etc : P

eager ledge
obtuse ocean
#

death roll, dont they use that on a dead body ?

dusky surge
obtuse ocean
#

I agree , that would sux : P

#

deino will prob kill tons of spinos while they are trying to grow, but a full grown. You leave : P

eager ledge
dusky surge
obtuse ocean
#

Thats like having legacy rex same speed as giga, noone would be playing giga

eager ledge
dusky surge
#

so... deino kills literally every animal in the game if it comes near the water cool

#

that sounds REALLY enjoyable for everyone

eager ledge
dusky surge
#

so the deino can ONLY die if it does something dumb and goes up on land, otherwise it can kill anything that dare touches its sacred water

#

nothing can contest it in water and it never has to go up on land

#

explain to me how this is at all balanced or fair

#

you ALWAYS win near water, so the only way to die is literally trying to purposely kill yourself by running as far from water as possible and just letting an apex stomp you, since mid-tiers or lower don't stand a chance and you can just tank large-tiers

eager ledge
dusky surge
#

Explain why a deino should be killing a spino consistently in the spino's natural habitat

#

Just because deino lives in water doesn't mean spino doesn't

#

If anything, the spino v deino confrontation should have both sides wanting nothing to do with it. Spino has a better chance on land, deino has a better chance in water, so when they confront each other, they just kind of move to their winning environment and enter a stalemate and simply leave, or wait for the other to become overconfident and go for the kill. These animals will be bumping into each other a lot, so giving a tool to deino to ONE-TAP the biggest apex predator in the game might not be the greatest idea

obtuse ocean
eager ledge
# dusky surge Explain why a deino should be killing a spino consistently in the spino's natura...

Dienos have one the highest biteforces for it being a tiny bit land creature also spino may be able to swim but that doesn’t mean would or should be able to take down a dieno in water since dieno is manly biult to stay in water meaning it would have more maneuverability over spino and would probably do more damage than spino to since it has twice the bite of a rex spino would have the upper hand tho in shallowish water because it feet would touch the ground so it would have the high ground so in that instance it would win

obtuse ocean
#

Spino is not better in water then deino, its just a power house. Deino can choose to leave

dusky surge
#

i feel like you are forgetting the fact spino has massive claws

#

also i never disagreed that deino should be better in water

eager ledge
slim dragon
#

Deino one-shotting everything under 4 tons is already far-fetched... so in what universe should it one shot an apex that will probably weigh over 10 tons ?

#

Also if we wanted to go the full realistic route deino might not even be able to deathroll

dusky surge
#

8 ton animal baybee

slim dragon
eager ledge
slim dragon
#

It's not only a matter of head shape
It's also a matter of weighing 8 tons

eager ledge
dusky surge
#

yea and deinos are 8 times that

eager ledge
slim dragon
dusky surge
#

the biggest issue with deino deathroll is why the hell would it even need such a move?

#

it already has a great attack that allows it to easily dispatch anything below half its weight

#

that in itself is already an extremely valid and powerful hunting method

slim dragon
#

Yeah lunge is already as OP as it is
Imagine growing an alberto to adult only to get snatched and instakilled by a deino...

dusky surge
#

that will happen, which I'm personally fine with, but it very much illustrates where the deino's niche should lie

eager ledge
dusky surge
#

that doesn't change anything

#

the only thing that matters is the deino's stamina

#

if the deino runs out of stamina or lets you go, you can go

#

otherwise, you can't

eager ledge
#

Crap me got to sleep its 1:43am good night guys we shall agree to disagree on the spino dieno thing

azure crescent
#

i sure do love deino players not knowing their place as an animal

#

elaborate on the X @dusky surge

dusky surge
#

the concept of hypsi wrestling a deino is ridiculous to me

azure crescent
#

itd have like a minimum weight threshold

dusky surge
#

you did say ALL animal sizes

azure crescent
#

like 700 kg or smaller its just the current lunge

azure crescent
tranquil pawn
dusky surge
#

also, WHY

#

just seems like a way to add tedium to the system

azure crescent
#

more interactive

tranquil pawn
#

I assume its for the stego X deino interaction in lunges

azure crescent
#

no

tranquil pawn
#

really? ok then

azure crescent
#

its just to make lunging more fun

#

because the enemy can now actually struggle depending on their size

tranquil pawn
#

but if the deino has full stam it won't matter

dusky surge
#

idk how failing more lunges is fun for the deino

azure crescent
#

failing? deino still wins by default if the victim is 4 tons or lighter

tranquil pawn
#

if lunge hitboxes worked maybe though

dusky surge
#

mud idea is cool tho

azure crescent
#

i never had issues with lunge haha i didnt know it was bugged like that

azure crescent
dusky surge
#

i mean

#

droughts aren't THAT fast

dusky surge
#

the water levels would likely drop slowly

azure crescent
tranquil pawn
#

what would deinos do in a drought though, stegos gonna kill them like its hunting season lol

dusky surge
azure crescent
#

true

dusky surge
#

its like AFKing in a forest then being surprised when your animal dies to forest fires

tranquil pawn
#

mhm

azure crescent
#

makes sense

dusky surge
#

speaking of I REALLY want cool niches related to forest fires

tranquil pawn
#

but srsly what would deino do in droughts?

tranquil pawn
dusky surge
#

it'd actually be harder to avoid deinos during drought

#

since the limited water will likely also contain deinos

azure crescent
#
  • with the mud idea you can’t even be that safe when near mud too
tranquil pawn
dusky surge
#

then every single animal will die of thirst

#

so that doesn't seem very logical

tranquil pawn
#

true

azure crescent
#

laughing in proto

tranquil pawn
#

has proto salt drinking even been confirmed or only from this one pic?

dusky surge
#

i'd love to see a species with little fleshed out niche to have something like a dietary option that only appears in post-fire

tranquil pawn
azure crescent
#

charcoal for anky

tranquil pawn
dusky surge
tranquil pawn
tranquil pawn
#

trike eating clay TI_Perfect

azure crescent
#

i love the idea of biomes n shit but the current map size doesnt allow very much

tranquil pawn
#

if we get a megamap, herbis should have some diets in every biome but each biome should be a massive part of the map so it wouldn't be the same as rn like Dam and NW

azure crescent
#

true

#

i want biomes like desert to be their own map where stuff like velo would thrive

tranquil pawn
dusky surge
#

Well, actually, I had a diet idea for herbis. Herbis get 2 diets per nutrient, one is a general nutrient (common, easy to obtain, no special pre-requisites) and another is a specialist option (harder to attain or rarer, or only appears in certain scenarios). For example, teno can attain a divers perk with perks to reach the waters floor and eat aquatic plants, or wait for drought to utilise the opportunity to reach this rarer food. This would be for all herbivores, so you can build a perk build specifically for reaching a certain nutrient and significantly change your playstyle, or stick with safer, more consistent meals.

Weather, perks and more would all play a part in what you can have in your "specialist" diet, and would mean certain circumstances create certain survival niches for species

tranquil pawn
azure crescent
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unironically amazing idea

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also diving teno perk lets go

tranquil pawn
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actually that's a friggin awesome idea

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Post it BOI!

azure crescent
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do it

tranquil pawn
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prolly in general feedback though

calm ibex
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its good idea, if you dont have to sacrifice another perk to get it

azure crescent
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why would you need that

calm ibex
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about choices, other wise everyone has all perks eventually

tranquil pawn
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I mean I would assume there would be a limit to perks so you don't get them all

azure crescent
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some perks will be more specialized and therefore have higher requirements but in general perks shouldn’t punish you

tranquil pawn
calm ibex
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and that is the issue, if there is a perk that is more beneficial then that sees more use

azure crescent
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its not about being more beneficial

tranquil pawn
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specialized or generalized don't mean more or less beneficial

calm ibex
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survival game, make choices that improve your chances

azure crescent
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its just if you like the playstyle it offers to you, you might have to give up something else

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survivability remains the same

tranquil pawn
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stat changes like bite force, speed or stamina shouldn't be in perks because that's dumb

calm ibex
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anyway, its a good idea
i'm just being pessimistic about perks in general til we see actual footage of it

azure crescent
azure crescent
tranquil pawn
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I now love the pog emoji

azure crescent
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i can tell

tranquil pawn
azure crescent
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i sure do love when people use 2 kav videos to show something is unbalanced even though they havent experienced it yet

tranquil pawn
dusky surge
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everyone who's been complaining about U5 balance over the past few days

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despite not actually being in the stress test

azure crescent
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@minor condor all your numbers are wrong

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it takes 6 alt bites to a stegos head to kill it and 4 headshots from a stego to kill a deino

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and 7 bodyshots for you as a deino to die to a stego

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you are tanky enough to take a hit or two, face the other direction and swim away from the stego entirely

inner lynx
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Like, utah doubling in size and gaining almost half of its current damage in just 10% is a bit extreme.

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I'd prefer if growth in size could be a bit more linear, or growth speed would decrease as an animal ages.

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Since sub-adult utah is inherently worse than adults excluding stamina and hiding capability (size), it just promotes people to stow away their animal somewhere safe to grow until full adult.

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I suppose it's also an issue that a lot of sub-adult and juvenile animals are just inherently worse then their adult variant.

frail bobcat
inner lynx
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Otherwise we'd have a lot more adjustments to balancing then we do now.

frail bobcat
inner lynx
frail bobcat
inner lynx
frail bobcat
inner lynx
frail bobcat
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The stresstest has patches too

somber sphinx
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So pesky wants U2 balance back…great

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The only thing i SLIGHTLY agree on is reducing deinos weight but thats it

jagged mauve
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damn a dryo can clap a hypsi XD

flint quartz
somber sphinx
flint quartz
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I don’t know just get that aura from u

somber sphinx
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TI_Frown but i dont, didnt we have a convensation about anky not being a semi-aquatic?

flint quartz
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Idk

somber sphinx
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Yep we did so i win😎

flint quartz
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There isn’t an argument to win

dusky surge
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he wins

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congrats warden

flint quartz
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Yeah but what you know what nvm

alpine plover
dusky surge
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im saying making huge scenes over if something has been nerfed into oblivion or not despite knowing very little of the full picture is ridiculous

alpine plover
flint quartz
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Hippo mode

flint quartz
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@lament cloak may u plz explain ur reaction to my opinion

lament cloak
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"here is my hot take and if you disagree you're biased"

flint quartz
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I mean u have to be rlly bias towards rex to think it can survive 3 anky head shot tail swings

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Key word head shot

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Also its not a hot take a lot of other people think the same

lament cloak
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counter point: video game

flint quartz
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Sorry ur right new opinion. Rex should 1 shot anky and anky don’t stand a chance

lament cloak
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where did i say that?

flint quartz
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Ur implying it

lament cloak
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no?

flint quartz
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Ok what do u think anky should be able to kill if ur right

flint quartz
azure hinge
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i mean im very much a realism type person but also, its a video game

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rex should be able to step on anky and break its spine

flint quartz
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💀

verbal zenith
azure hinge
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i mean im just messing around, but im very much for balance i dont mind rex being strong but i wouldnt mind it being taken down by other smaller things

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but i just something like that isnt balanced

flint quartz
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Yeah anky aint exactly paper thin

azure hinge
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its never fun to get hit by something and get 1 shot

hasty coyote
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@flint quartz Although anky should probably break a rex easily and deal decent damage, you do realize how much rex weighs right? Anky would be doing more damage than stego to 2-3 shot a rex to the head, and stego is supposed to be doing some of the highest damage of the apexes. If anky can deal fracture AND too much damage, its just op.

azure hinge
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so even if its 50% of its health thats not fun basically a 1 shot

flint quartz
hasty coyote
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Rex should be anky's worst matchup, but neither of them should be damn near 1-shotting each other

hasty coyote
flint quartz
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A a lot of studyiny B i said its a game im aware

hasty coyote
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Plus, apexes will not be just 1-shotting each other. Look at deino v stego, they have to hit each other 4+ times in the head and stego has some VERY high damage. Anky should not be dealing much raw damage, but rather break other apexes and force them to run.

flint quartz
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Bro it should break apexes

dusky surge
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rex should just end the fight fractured to hell, or continue and die horribly

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its a fracture machine

flint quartz
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Yes

dusky surge
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it shouldn't be 2-3 shot to the head

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that would make anky have literally some of the highest damage in the game

flint quartz
hasty coyote
lament cloak
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anky doesnt need fractures if its going to be doing that much damage

flint quartz
mental roost
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Anky definitely shouldn't be doing low damage.. although I wouldn't mind if it had lower damage than some of the other apexes: on body hits.
-Bring in special damage types, so that blunt weapons have additional damage on the head on top of the headshot multiplier. -Or something like that.

hasty coyote
# flint quartz How many then?

Well, we don't know the exact stats of either, but I'd probably put it around 10. However, that would also require the fine tuning of the devs.

dusky surge
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A rex would likely clock in at AROUND 8000-9000 health, with a headshot multiplier of the base 1.5x. This will mean the anky would have to be doing AT LEAST around 2000 damage per swing in order to be 3 tapping a rex, and MUCH MORE to 2-tap.

lament cloak
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2000 damage. thats how much damage anky needs to be doing to 3 shot rex to the head. that is way too much damage, why even have fractures if you are just going to kill your target instantly

dusky surge
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Anky, imho, should be doing at most 1000 damage per tailswing, with the blunt modifier which allows it to fracture

lament cloak
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3000 damage if you are going to two shot it. thats way more than double what stego does

flint quartz
hasty coyote
# flint quartz 10 headshots

If you break a rex, its likely going to take much more to actually be able to kill you. However, as I said, that would require me knowing how much hp both of them have and the damage of rex, as well as the balance testing.

mental roost
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2000 damage is insane...the only thing I can imagine doing that much is Shant, and the large sauropods.
-Nightmare fuel

flint quartz
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No body knows anything about there stats

lament cloak
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that is an extraordinarily unnecessary amount of damage

dusky surge
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Honestly, I'd feel comfortable with 750 damage anky, provided it comes with HEFTY fracture damage

hasty coyote
flint quartz
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Well i mean the heaviest ankys were like actual tanks

lament cloak
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depending on how armour works anky might be the most tanky animal on the roster excluding sauropods, combined with the most devastating fracture tool in the game, it definitly should be on the lower side when it comes to dmg out put compared to the other apexes

hasty coyote
mental roost
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I don't really want or enjoy the idea of a situation where a T. Rex can keep on an Anky and keep eating hits due to its high health and anky's "low" damage, even with fractures, because unlike Pachy who can run fast(slow for its size though); anky is a tub of lard. That's my primary concern that could come about, if the fractures don't prove severe enough to deter such an instance.

Not saying it'll happen but it is a concern; but also depends on what's done with both Rex, and Anky so.....we got 20 years to wait and found out.

flint quartz
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At least size to weight ratio

woeful star