#balance-feedback-discussion

1 messages · Page 353 of 1

azure crescent
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yes

hasty coyote
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Shant is scary tbh

azure crescent
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speaking of which do you think that tap is working on its art

hasty coyote
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It’s like an elephant, too big for basically anything to hunt

azure crescent
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^ but one that can actively run after you

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since shant can chase things unlike sauropods

hollow canyon
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Shant's main worry should be Giga

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It's like a Sauropod cosplaying as a hadrosaur so

azure crescent
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really any apex pair or like 20 utahs

azure crescent
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its true lol

fresh laurel
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but how

azure crescent
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its like 14 tons

fresh laurel
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ayo?

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seesh

slim dragon
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Utah could be a base unit for creature strength in The Isle
Utah is 1 utah strong
Teno is 3 utahs strong
Rex is 16 utahs strong
Shant is 20 utahs strong
Brachi is 80 utahs strong

azure crescent
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or 12 cant remember

fresh laurel
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anyways so you guys expect giga to abuse bleed on shant?...

azure crescent
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or flesh grazing

fresh laurel
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I mean would shant have an easier time defending itself with evrima turning

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wait is flesh grazing giga really confirmed?

slim dragon
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no

azure crescent
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i mean herrera will do it

fresh laurel
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thats what I thought...

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wait will rex be heavier now than giga in evrima?

slim dragon
slim dragon
azure crescent
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its in the concept

fresh laurel
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Wonder how utah pack vs shant would go

slim dragon
# azure crescent its in the concept

And utah climbs in its concept
Pteras fight in the air and one forces the other to drop a fish
Spino flips an anky
Magy wins
It's concept art, not confirmed mechanics

fresh laurel
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MAGY WINS LMAO

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auto correct moment

azure crescent
slim dragon
hollow canyon
# azure crescent or 12 cant remember

depends on who you ask, the lowest estimate for it that I've seen was 12t, the GDI gave it a weight of 16t and I believe there's some speculationg about it being 18t based on some femur or something.

azure crescent
fresh laurel
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ptera killing itself in this many hits rn is kinda funny to me ngl

azure crescent
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pteras can kill eachother in 3 hits on body

hasty coyote
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I think there needs to be canni fight mechanics for certain Dinos, like how pachies can clunk heads together and cancel the damage. Otherwise it’s whoever bites first wins.

azure crescent
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make stegos be able to lock their tails together and it becomes a death sentence until something bites their union point to seperate them

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carno too but not locked together

thin mantle
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@twin oar all of this could be fixed by simply making kick and slam take prio over ram, as it should both logistically and for balance….

twin oar
thin mantle
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It absolutely should be

tall bronze
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Severities will also help with fractures a lot

golden coral
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@mint rain More accurately, roster sucks for utah. As you said, most of the things in the roster are things utahs should approach with caution or don't approach at all, prett much all "anti utah" in design. We need more of the kind that isn't as capable of handling a utah to see how it works out.

quick latch
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it could just be me or should adult utah have a slight stam boost?

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I had full stam ran through a jungle for a bit and ran out of stam got killed by carno i mean it was a full grown carno vs 1 kinda stupid utah player but i mean i jumped maybe 1/2 times but compared to juvie utahs stam it just doesnt seem too good

thin mantle
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A juvi carno can deadass CHARGE across the entire map if set in a straight line

quick latch
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even though i do think jumping especially full growth should take a good chunk of stam

hollow canyon
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Stamina pools of animals according to my tests:

Utah - 105 seconds
Pachy - 105 seconds
Dryo - 120 seconds
Carno - 60 seconds
Tenonto - 90 seconds(iirc)

thin mantle
# quick latch makes sense but it seems to me a full grown utah should have more stam then a li...

Giving utah stam buffs like this would DRAMATICALLY shift the balance of their fights... dryo would then need it's stam nearly doubled, teno would need stam buffs to deal with how long utahs are able to bait for, pachy would need stam buffs as well, since a utah at that point can easily outstam most if not all pachy players using baits, and the utility of investing stam into other abilities becomes negligible since you need so little stam to continue fighting or running.
Rn utah only consumes around 5-7% stam when jumping, 10% for a pounce, and can be bucked off in roughly 4 seconds, utah can also run for over a minute without stopping, I don't think it's really that needed, especially when utah can jump to higher locations

hollow canyon
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well technically those are the runtimes

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I honestly wouldn't be opposed to buffing the stam pool of Pachy, Utah and Dryo

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it really wouldn't hurt imo

thin mantle
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if that were the case and slam was brought down to 5% stam I'd be cool with it

hollow canyon
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I'd probably buff Tenonto a bit too

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Nah, slam should go down to like 7-8% imo, kick should be brought down to 5%

thin mantle
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Oh really? Kick costing less than slam? That's new

hollow canyon
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I don't think tailslam should have a lower stamina cost than kick

thin mantle
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makes logistical sense

hollow canyon
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I mean... kick costs less stamina even now

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but if you were to decrease slam's stamina cost to 5% then it would cost less than the kick

thin mantle
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It's currently 10 right?

hollow canyon
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For slam? Yea

thin mantle
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so reducing it to 7-8 gives you....uggh I suck at math xD

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about 12 slams

hollow canyon
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I mean that would give you the same number as the kick atm

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depends on whether you go with 7 or 8%

thin mantle
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yeah with 7 it's around 13

hollow canyon
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current cost of the kick is 7%

thin mantle
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14 nvm

hollow canyon
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nah, you can use it 14 times assuming you don't run around

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yea

thin mantle
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Sounds better than 10 :D

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which is realistically 9-8

hollow canyon
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Yea that's sensible for the tailslam, kick should go down to 5% too imo

thin mantle
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Yeah

hollow canyon
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and buff up the runtime by some 10 seconds if you ask me

thin mantle
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The cost of kick in tandem with slam really offsets my perception of slams cost I think

quick latch
thin mantle
hollow canyon
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reducing that does nothing

thin mantle
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Remove it entirelyTI_Troll

quick latch
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lol

hollow canyon
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Tenonto has the highest swimtime in the game

quick latch
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deino

thin mantle
hollow canyon
quick latch
hollow canyon
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Tenonto outendures Deino many times over in the water

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yea Deino's swimming time is a joke compared to Tenontos

quick latch
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fish ai 👀

umbral wasp
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I'm sorry to bother but does anyone know which channel to go to to ask for help for servers not showing up (evermina). I know I have to talk to the admin

hollow canyon
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those are your best bets just describe your problems there and people might be able to help you

umbral wasp
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sure thanks 🙂

hollow canyon
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Evrima troubleshooting might be better out of the two

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GL

thin mantle
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Make teno gain stam in water when sprinting TI_Troll

alpine plover
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@mint rain True, Utah is just shafted by it's own ability and miniscule margins of errors.

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Utah is only moderately competent among higher skilled players. When as a baseline for average players it should already be moderately competent.

native berry
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@pallid igloo context?

hollow canyon
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whoever deleted that - you were too slow, I've already managed to lose some iq points reading that essay

alpine plover
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What they say

hollow canyon
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You don't even want to know, I'm not getting back my brain cells after reading that, there's no reason others should suffer as I have

half girder
alpine plover
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Ehhh

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I think Pachy should get nerfed offensive behaviors
With defensive behaviors buffed to compensate.

fresh laurel
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Wonder what yall think of Pesky balance idea

golden coral
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Are those supposed to be temporary stats?

fresh laurel
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Not sure

golden coral
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Because if temporary, then maybe. If permanent, absolutely not.

fresh laurel
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here is his reasoning

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though video is a bit long

golden coral
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I'm watching, so far I'm not impressed at all

fresh rover
golden coral
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I think he's missing the point of an ecosystem, and trying to turn this into a deathmatch, which is not at all what I want from the game so

fresh rover
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they just seem to make sense

fresh laurel
golden coral
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Oh, nvm. He wants carno to hunt stego, that's immediately a no go. By no means should carno hunt an apex.

fresh laurel
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he said carno pack

fresh rover
fresh laurel
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as you know currently is possible anyways lol

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Just really hard

golden coral
fresh laurel
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its a no but thanks to skill its going to happen

golden coral
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Unless you want 5+ carno packs

fresh rover
golden coral
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And I don't think carnos should come in more than trios at most

fresh laurel
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He didnt specify how big of carno packs but I assume the limit?

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Really depends Ig? he said Carno should have reduced running turn radius and less bleed so it would be tougher to fight stego

golden coral
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Doesn't matter

fresh rover
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@raw wind lol we both had the same idea

bronze wasp
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He specifical said he is not advocating for them to attack them, he just wants it to be possible which i think is reasonable

golden coral
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Carno is the smallest/most fragile and fastest of the "mids", it does not hunt apexes, none of them. Not even acro or parasaur really.

fresh laurel
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thats solo carno

fresh rover
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what makes it the most fragile?

fresh laurel
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A carno pack depending on skill can take on more things

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also isnt carno pretty heavy compared to the mid tiers too?

golden coral
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Not from what I know, though I guess that depends on what we count as mid tier?

fresh laurel
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I think the limit is alberto?

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as in alberto is the biggest mid tier

bronze wasp
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stego is also not truly a apex. if it where a trike, yes theres no chance for a carno

fresh laurel
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^ that too

golden coral
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Ironically, trike would be easier than a stego

fresh laurel
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actually I would disagree there?

golden coral
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How come?

fresh laurel
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Trike would have an easier time protecting its body by turning

golden coral
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When it comes to smaller/faster pack hunters, trike will always be weaker than stego

fresh laurel
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And carno turns kinda dog water

golden coral
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Meanwhile stego does not need to turn at all

bronze wasp
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if a trike is given a reasonable turn in place it should be able to keep facing the carno

golden coral
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Well if a trike can, then a stego would be even worse

fresh laurel
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trike can also put its butt in a wall ggez

golden coral
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Which was my point

fresh laurel
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Trike and Stego have their own pros and cons with their good or bad matchups

golden coral
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Stego is designed to deal with pack hunters, trike is designed to deal with solo targets

fresh laurel
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But then you gotta remember the other herbivores

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Some will give both things a run for their money I assume

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Like Anky (hopefully)

golden coral
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Possibly, but both stego and anky has the "area" defense, and anky has armor on top of that. Making them both good vs smaller/weaker animals relying on speed and agility and all. Meanwhile, trike/shant would be better off vs solo big targets, but struggle immensely vs utah packs and other hunters like that.

bronze wasp
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you also have to take into account the sheer health of trike will give it alot more leniance to defend from groups

golden coral
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And if Pesky argues otherwise, then he just.. doesn't understand how the animals are designed

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Yes but health doesn't matter if you can not prevent the attackers from getting you very well

golden coral
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Stego should be "untouchable" vs utahs, due to their flanking pounce and stego negating that due to tail reach

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Meanwhile, trike can not defend flanks/rear at all almost vs something smaller

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Thus making utah packs a massive threat due to not having the ability to counter their pounces

versed rune
golden coral
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Will it take a bit longer to take the trike out due to more health/blood, yes. Is it many times safer vs a trike, yes.

bronze wasp
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i think that thats okay to have howerver. trikes should defenitly have weakness. have a group will also help defend your flank

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if utah becomes to easy to kill trike, then it would be a problem

golden coral
fresh laurel
golden coral
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Such as?

fresh laurel
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like how deino bite or utah?

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wouldnt make sense tho

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just putting it out there as its possible

bronze wasp
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Bottom line, Trike will do much better against say a giga, while stego would have a harder time. Stego can deal with groups much better. but would have a harder time against apexs

golden coral
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And mind you, I'm not saying trike should just die to carnos or utahs. I'm saying that compared, stego and anky are "anti small/pack" and trike and shant are more "anti one large target"

fresh laurel
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Im just saying EACH HERBIVORE HAS THEIR OWN GOOD AND BAD MATCHUPS

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wait as we get more playables to see ig

golden coral
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Stego sees acro + and wants to walk away. Stego sees allo-, and just takes them on. Trike does the opposite, it sees a rex and goes "finally, a worthy opponent", while when it sees a utah pack, gets worried.

bronze wasp
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even if trike gets a alt turn its not gonna be an instant turn so it will not be op

bronze wasp
fresh laurel
bronze wasp
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so long as it dosnt tip to the point where you auto die if met with your oppisite

versed rune
golden coral
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But this is why I do not agree that carno should hunt stego. Yes, it can bite the head, which should have armor for that matter, gular armor was a thing. But also due to stego having flexibility and reach, having an easier time to hit the carno. Meanwhile trike would struggle, and while hitting it's rear might take some time to take it out, it'd be safer and far more doable.

fresh laurel
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Though you gotta remember that if trike somehow ends up hitting anything thats not a aex then that victim should be out of commission for a while

golden coral
fresh rover
bronze wasp
golden coral
bronze wasp
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it shouldnt be a regular or easy thing, just possible

golden coral
fresh laurel
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I dont think we should speak allo vs stego if we dont even have a hint at what allo ability will be XD

golden coral
versed rune
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oh yea thats another thing, as more carnivores are added, carno population will dip, so carno vs stego will be less relevant in the grand scheme of things

fresh laurel
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^

golden coral
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Not to mention that stego will need to be ramped up to match the other apexes in the long run at that. While carno is probably going to be fine doing what it currenly does. Though I do agree it should be a bit more dps and less bleed for the carno.

fresh laurel
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though hopefully smalls stay relevant

versed rune
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and i do think carno should have limits. like i said para is his prey size limit, with the exception being stego, since stego itself is already an outliar and functions very differently compared to trike, shant, theri, or even anky

golden coral
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It really doesn't though, anky and stego does the same thing, or very similar. Except one has better armor :p

fresh laurel
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So uh can we talk about Pesky idea for the Utahraptor?

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80 bite what yall think

golden coral
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And I think para is too big for carnos as well, keep in mind even maia is big.

bronze wasp
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The reason i say "skill" is due to carnos optimal playstyle. you should not just walk up to the stego and strat attacking. it needs more stratagy

versed rune
fresh laurel
golden coral
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I'd say maia or similar size is probably upper limit for carno packs, just like they might be able to harass an allo. But that's about it.

golden coral
fresh laurel
versed rune
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fair argument, but i think for the sake of the game, hadrosaurs should have decent strength, low growth times, and be able to be hunted by most carnivores. quick and easy grow with minimal loss and decent power to encourage more people to play as em. the more hadro players we get and the more we diversify the amount of animals that can hunt them, the more herds we get

golden coral
# fresh laurel 80 bite what yall think

65-70, but honestly, I would rework the utah before changing stats. Same goes for stego really. Their issue isn't so much stats as it's.. a strange design at times. I do agree with Pesky that it would be nice if they had to use more than one ability in combat. And I also want more "abilities" in general for larger dinos too. Stego is just.. meh :p

fresh laurel
versed rune
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when i saw low hadro growth times i mean 1 hour for maia and maybe the same time as teno for para

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maybe 30 minutes longer for para

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shant ofc is an exception cuz.... yk. kaiju

fresh laurel
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Also how would you rework Utah?

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I mean I want it to not be a one trick pony thats for sure

golden coral
# versed rune fair argument, but i think for the sake of the game, hadrosaurs should have dece...

Yeah, I think I agreed with you on that one. Pretty sure we agree on the whole growth being determined by more than just size. I still think para would simply be too big, if it can somewhat handle allo, then yeah, I'm not sure carnos should go near honestly. And I don't see carnos coming in bigger numbers than allos, sorry. But that could be personal preference from legacy where I used to run in carno trios and it always felt just perfect :p

fresh rover
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damn eveyone's putting pesky's video in balance feedback

golden coral
fresh rover
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im starting to feel bad like im spamming lol

fresh laurel
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Pesky says Carno should 11 shot Stego based on pure head shots but also mentions how Stego would still one shot Carno to the head and has the ability to dodge said bites a bit

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(Im still watching the video XD)

golden coral
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I'm trying to watch it to the end too xD

fresh laurel
versed rune
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hmm yes give me watch time

fresh laurel
fresh rover
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lol

versed rune
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watch time = the funny thing that gives youtubers ad rev

fresh laurel
golden coral
golden coral
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@versed runeFor the video, I'll just say, slow down a little. And give a bit more explanation perhaps. Though I'm not done so maybe you explain it a bit more in the end.

fresh rover
fresh laurel
golden coral
fresh laurel
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Though I think it would still allow Utah to be helpful in a fight even with somewhat lower stam

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As in you have enough stam to do things but not do anything meaningful with pounce

golden coral
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You'd have that in my version too so that sounds okay.

fresh laurel
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Or make pounce have a damage ramp up

golden coral
fresh laurel
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Starts small damage... then over time starts doing noticeable damage?

golden coral
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This would also allow you to save a pinned friend if you react quick enough perhaps. But yes, that's why you need to weaken the target so it can't buck, because as long as it can, you're never gonna get any actual damage done. Hence the bleed bite harassment during most of the fight, then when the target is weak, you can shred it.

fresh laurel
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like one raptors doesnt require much stam to buck but 4....

golden coral
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It does already

fresh laurel
golden coral
fresh laurel
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doesnt help that with timing you can hit utah mid dismount

golden coral
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That's fine, more or less, that's just a matter of bad roster and thus bad targets :p See earlier trike vs stego example and so on.

twin badge
golden coral
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Why Pesky thinks acros would struggle vs stego.. acro would be one of those a stego would be concerned about due to size and power.

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But then, if stego got a proper rework, that might help solve that

fresh laurel
golden coral
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Yes but it's still a big and powerful critter far as we know I think. Albertos hunting stegos, not sure, allos, same. They're like the.. lower end of what should comfortably go up against a stego. Stego is the "glass cannon", yes. But it's still a large apex. I think Pesky is kind of missing the point that the others all start at 8T and get larger, while stego is at best 7T, possibly a touch more.

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So no matter how you look at it, every other apex is much tankier, that doesn't make stego "non tanky".

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So unless you want to lower the "size" of rex, giga, shant, trike and others to about 5-6T health/bloodwise, then I'm not sure how that reasoning goes

dapper sedge
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In fairness stats tend to be changed on balance, and less on what they would actually be, like deinos bite force not actually being it's bite force, and just the damage it deals

golden coral
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Yes but they've stated that we're getting accurate sizes and all, more or less. But yeah, I guess we can have much "smaller" apexes in general.

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Well, halfway through video. I can say I disagree with what carno should be in general, and I disagree with the sentiment of "closing the gap", since we're lacking almost the entire roster. It's fine if there are things you just never mess with, far as I'm concerned. Also making stego/deino matchup closer is a bad idea. Deinos can already take down a solo stego in pairs, and that's fine. Deino has it's design for drowning, not for biting stuff. It should not really be able to hunt stuff it can not grab.

dapper sedge
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Agreed on deino, the problem with it right now is Stego is just far too powerful and can often times kill 3 or so deinos with little to no risk. And while that's too strong, i think making it an almost near equal 1v1 would be really bad

golden coral
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It can only do that due to deinos not quite getting how to approach the match, to be fair.

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I keep seeing deinos do the whole, bite, retreat, take damage on retreat, and taking turns. That's.. not ideal when you're taking on something like a stego.

dapper sedge
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I think there's a lot of ways to make Deino vs stego matchup more interesting than just buffing the biteforce and making it a wanna-be rex

golden coral
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No doubt. Though most of them requires new mechanics or reworks.

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@versed rune So, let's make stego vs stego even more trash than it already is. I.. don't know how you're thinking there, but I'd rather we make it more interesting instead.

fresh laurel
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hot take though lunge should do fracture dmg TI_Troll

dapper sedge
fresh laurel
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I think deino should beat stego with a water ambush

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thats really it

dapper sedge
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Yeah idk, fracture wasn't really what i had in mind but TI_HypsiShrug

mighty tree
golden coral
mental roost
golden coral
mental roost
fresh laurel
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hot take reduce utah growth time

mighty tree
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how would stego survive if a "stronger" than it acro comes? Well it definitely wouldnt outrun it and "wouldnt kill it" so i dont see a point in stego being weaker than acro

golden coral
# mighty tree how would stego survive if a "stronger" than it acro comes? Well it definitely w...

That's why stego might need a bit of a rework. But how I would have it go down? You survive by walking away, keeping the predator at bay by mobile swings, and turning enough to keep it from getting to your head. The idea would be to prevent it from getting to your head long enough to stack up enough damage or bleed that the predator have to back down or risk it's life if it keeps going for it. It's not so much that you can't kill it, more that if you stand and fight, you'll die, but if you can get out of there while keeping yourself safe and potentially stacking up damage, you'll probably survive.

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But a stego should by no means want to stand and fight vs something it's own size or bigger, it wants to go away and preferably make the thing after it go the other direction. Unlike trike who will probably go right at the predator more often than not. :p

alpine plover
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Tbh, I do agree that Stego should have less hp overall

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Adding non collision hitboxes to Stego's backplates would make Carni Apex matchups more favourable for Stego

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The statistical gap between Apexes and the rest of the roster was always a fundamental issue. Even if Stego is the only terrestial "Apex" it should not be congregating mass herds at this current rate. While at the same time being mostly uncontested.

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The diet system has failed in this regard

golden coral
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Why should stego have less hp, it's already the "smallest" of the apexes? Don't plates already not take damage, that won't really save it, there are other issues, and other solutions to that. Not that the matchup should be all that favourable, apexes should be the threat to stego, unlike smaller stuff. And sure, stegos should not come in herds, no apex should, pairs at most, but that's a different issue. I would agree that the diet system seems to be doing all the things it shouldn't and none of what it really should. And honestly, there were far greater issue than any statistical gap, that if anything was okay, apexes are supposed to be well, apexes after all.

sonic flame
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What are yall talking about atm?

hollow canyon
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Stego already has less hp

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Stego has very little hp for what it could have and what the apexes in general are supposed to have

alpine plover
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I mean that you could add the backplates as collision hitboxes(Stops bodyshots if the plates are first hit) to reduce damage.
Essentially if a Rex bites down the base of a Stego. The damage could be significantly reduced. Allowing for fair trades.
While the general lower hp makes the matchup more palpable for Allos/Acros at the same time

golden coral
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Ah okay. I guess.. but I would imagine they'd all go for the head as it were. So I'm not sure that'd fix most of the issues really. Also seems a bit strange, since you'd hit the plates on the neck if you bite down there. And well, neck is a good target too for a rex or acro. I think acros would be fine honestly, especially our.. well padded acro. :p

alpine plover
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Mainly the backplates, kind of hard to count the neck ones considering headshots against Stego are pretty much vital.

golden coral
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Besides, I do want stego to be vunerable to the big things, and less vunerable to the small ones so while I acknowledge there are issues, I much prefer if stegos approach is "I will walk the other way, and stack damage/bleed (preferably) on you if you insist on following"

alpine plover
golden coral
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It's not a terrible idea to be fair, I think I just would look at attack reworks and stuff first, and I do think that might solve the issue honestly.

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A stego should not want to "stand and fight" vs something that can actually fight back after all, it's not a trike.

alpine plover
hollow canyon
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6k seems low for an apex imo

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I think apex hps will likely be lower than where they could be

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if the devs went full on irl stats 11k hp rex

golden coral
# alpine plover Of course, with the backplates reducing the damage in trades, stacking damage bl...

I suppose. I'm not against the idea, I'm just not sure on it I guess. But you could make it so plates do negate a bit of the damage perhaps, and even if it does over the neck, I would imagine neck is still vunerable due to being well, the neck. (and that's still counting potential gular armor since I do not doubt that the big guys will have plenty of power (or I'm down for nerfing stegos damage a bit, I'm not the biggest fan of the "extreme weak/extreme damage", but that might just be me)

alpine plover
golden coral
#

Would depend on how big the rex is as well I think? Though I doubt those plates would do that, keep in mind we have anky, who has actual armor.

#

So I'd say let anky be the "nullifier" and stego be more of the "I can hit you while I go away, so don't try to get past me"

#

It'd be very strange if stego somehow had better armor than an anky after all :p

alpine plover
hollow canyon
#

wdym with armour?

alpine plover
#

The inclusion of Anky implies the existence of armor mechanics or hard/soft sides with hitboxes.

hollow canyon
#

idk about that but I am definitely hoping we get a dedicated armour mechanics

golden coral
#

It's an idea to keep in mind, I'm just not entirely sure on how effective or suitable it would be. But making both the gular armor and plates be some sort of armor is doable, no doubt about that. I'm not sure what'd be more armor like, the plates or whatever it had on the neck/throat. I guess it'd keep the neck safe both on top and bottom, making headshots all the more vital I suppose.

alpine plover
#

I am too

hollow canyon
#

I'm afraid anky and what not will just be just more locational snoozefest

#

while a potential armour mechanics has so much to offer

alpine plover
#

That would just suck if it was only locational
Basically a Stego v2

sonic flame
#

Armor is neat to think about, but potentially unneeded

alpine plover
#

Fracture edition

sonic flame
#

Cause like, you really can just do the exact same thing with locational damage stuff

hollow canyon
#

I think armour offers so much potential and could introduce a tonne of nuance to the game

alpine plover
alpine plover
#

Not really yeah

hollow canyon
#

with armour I believe that certain animals should just handle it better or worse

sonic flame
#

Okay so what could an armor mechanic exactly do, outside of just damage resistence

alpine plover
#

Armour you can add lots of potential mechanics, and it can come in different forms
Example, spike damage for Kentro

hollow canyon
#

so what I have in mind is that

sonic flame
#

because damage lowering can already be done by 2 existing mechanics

sonic flame
hollow canyon
#

we have some animals that are better at dishing out dps and some animals that are better at getting through armoured opponents

sonic flame
#

Like I'd imagine there'd be a shared "armor" mechanic, and then Kentro just has a spike recoil thing slapped on top of that

alpine plover
#

Use similar coding, or a fundamental as a mechanic that could relate to Anky

hollow canyon
#

armour would be what's stopping something like Giga from thinking aobut approaching something like Anky or Trike

#

or even Rex for that matter

#

Giga dishes out a lot of damage and bleed and therefore cuts through animals with large hp pools well

#

but it can't apply that damage to something that is armoured

sonic flame
#

So out of curiosity

#

what exactly makes your armor prevent giga from dealing that damage to it?

hollow canyon
#

so even if it gets an ambush on something like Trike or Anky it would generally lose the fight in a long run

alpine plover
#

Armour can also have it's own temporary "hp" as well for a mechanic.
Say an Anky shrugs off Rexes bites in an area until at certain period it could "break" leaving a vulnerable zone to exploit to dish out damage to.

sonic flame
#

Cause if I'm understanding it correctly, you are proposing armor has special interactions with a few other mechanics aside from just less raw damage?

sonic flame
hollow canyon
#

so for example a difference between a Giga and T.rex in a confrontation against Trike is that

alpine plover
golden coral
sonic flame
sonic flame
#

Like "if this strikes an area that otherwise takes reduced damage, it deals normal or increased damage instead"

#

So then you have something that can counteract the flat damage reduction of locational modifiers, allowing you to punch through a target that is armored that way

hollow canyon
#

You could maybe do that although I think that there's potential to introduce more stuff to that armour breaking/penetrating

#

like for example injuries(well really fracture or a subtype of fractures I should say)

sonic flame
#

I initially scrapped my own armor proposal because I was thinking "How do you visually communicate to players that armor hp is depleted"

golden coral
#

Anyway, let me read up here and I'll see if I have something to say about armor as well :p

alpine plover
#

armour would open a new can of worms to introduce mechanics
similarly like fractures was

sonic flame
#

like you could do white scarring over the armored body parts or something

hollow canyon
#

where you can disable armour of an animal for a specific time due to the fracture they received

hollow canyon
#

You think of it as a second hp bar, right?

#

That's not what I have in mind

sonic flame
#

It was more complicated, but to a degree

#

the second hp bar would deplete based on incoming damage type as well as severity

#

but you'd still be able to see the armor is clearly on the model, so it wouldn't make much sense

hollow canyon
#

I mean

#

that could work pretty well tbh

sonic flame
#

I'll shoot my old write up in here

#

maybe you can glean a few ideas

hollow canyon
#

this would also help with some match ups like Giga vs Rex

alpine plover
#

A visual and audio cue for broken armour could definitely work as a second hp bar

hollow canyon
#

I think both of them should have armour on their faces at least some degree of it

#

with Rex having a higher armour penetration it would be able to stomp a Giga in a facetank

sonic flame
hollow canyon
#

but the situation would be changing dramatically if Giga was to get a jump on the T.rex

#

as the back wouldn't be armoured

alpine plover
hollow canyon
#

armour would also borderline stop bleeding

#

pls tell me it's no that video from Pesky again

alpine plover
#

With "soft armour" for Apexes, you could have Apexes generally have less Hp as well.

sonic flame
#

It's the pesky video again lol

alpine plover
sonic flame
#

I actually found it quite interesting, gave me some neat ideas

hollow canyon
#

I didn't exactly think of of apexes having armour in general

sonic flame
hollow canyon
#

what I mean is that they should have armour on their faces

#

so that in an encounter the one with the higher armour penetration would be winning a facetank

golden coral
alpine plover
hollow canyon
#

Do we talk about Pesky video now?

alpine plover
#

Just threw in a comment

hollow canyon
#

I can throw in a comment too

sonic flame
#

Carno HP buff may not be needed, see Deino changes. Bite damage fine, Charge does different damage on stagger and knockdown. What about alt bite?

Deino alt bite damage increase to limit land based brawling, base bite remains unchanged, health remains unchanged. Possibly lunge dmg vs stego increased?

Dryo & Hypsi: Damage even needed? TBD based on discussion

Pachy hp remains the same, means Deino base bite dmg doesn't need to change

Ptera HP buff may not be needed, discuss alternatives. Perhaps wings provide a sort of 'armor' with a low damage zone buffer between it and the utah

Stego head and neck multiplier increased further, base hp remains unchanged, aim for front for good damage. Damage increase may not be needed?

Teno why swap kick and slam stuff? Stam look at more

Utah HP buff may not be needed, bite buff TBD, what about alt bite?

golden coral
sonic flame
#

my thoughts on it

hollow canyon
#

"Carno and Tenonto become gods, Pachy becomes utter trash, Utah remains trash, Stego goes from godlike to meh if not outright bad, Deino regains its position from u 3.5... is a short rundown of what this would do. Idk and idc for Ptera Dryo and Hypsi since - meme animals and scouts.
"

#

that's pretty much what those changes would accomplish

#

I only saw the tl;dr version, I don't feel like watching the video atm

alpine plover
#

I think the issue is that it's based only from a stat point of few
It doesn't take into account for the special abilities

hollow canyon
#

yea

#

it is, I'm not taking into account all that because can't be bothered with watching 40minute long video atm

sonic flame
#

It provides some interesting discussion imo, I wouldn't go about most of the proposals the same way tho

alpine plover
#

Same tbh

sonic flame
#

like instead of a flat hp decrease to stego, you could do the same by increasing the modifiers on the head and neck

golden coral
#

Since I disagree with his fundamental ideals, I don't think there's much more to say for me

sonic flame
#

still provides more damage vs stego, but you don't get it for free

dusky surge
#

personally, with the pesky video, i was REALLY thrown off by the massive weight nerfs given to stego and deino. Yes, I understand it makes it better for the CURRENT ecosystem, but Pesky repeatedly refers to allos, acros and albertos when discussing stego with no mention of reverting the weight to 6k, which would mean apexes as a WHOLE would have to be significantly lighter across the board to account, and thus, overall weaker

hollow canyon
#

having said that - increasing Deino's biteforce is just baffling to me, Carno doesn't need a biteforce buff either, halving the stamina cost on Tenonto's attacks is just a "wat?" decision

golden coral
#

Such as making stego more vunerable to carno, just no. Carno should not hunt stego, end of story there.

#

And yes, his ideal of making things more .. closer in capabilities, does not mesh with my idea of how an ecosystem should be done, so..

dusky surge
#

also carno fighting stego was a massive "ehhhh" for me

sonic flame
#

TBF he did make Stego a very specific niche case

#

So I can see the merit in what he was saying

golden coral
#

I don't think it should be a specific case

sonic flame
#

as opposed to the slew of "just turn it into kentro"

hollow canyon
golden coral
#

Ironically, trike would be better suited for a carno than stego anyway

hollow canyon
#

it's low for an apex animal as it is

sonic flame
#

I can def see the value in having Stego's glass cannon aspect pumped up more

golden coral
sonic flame
#

as long as you don't just do it bluntly

dusky surge
#

just seemed more like a way for carnos to "get back" at stegos rather than anything really founded on mechanics, and just kind of seemed like he wanted a ton of carnivore (utah, carno, deino, allo, alberto, acro and probably other apexes) to be great at fighting it

golden coral
#

Not when you have high "return time"

#

You don't want playables that take a long time to get, to die quickly. That's fine for the things that grow fast perhaps

alpine plover
#

Currently
I'd soft rework current Pachy
Soft remove the missed Pounce
Generally add more utilities for Carni's attacks to be more tool orientated.
Have Apexes or so on a tighter leash.
Rework diets again

sonic flame
#

Reason I think an increased modifier works better is because stego remains just as tanky, as long as it can protect its head

dusky surge
#

stego i think has enough on its plate without worrying about a "carno pack" (which already kinda defeats the point of the 3 carno groupings)

sonic flame
#

so keep butt pointed to them, big damage, and enough hp to sit out a seige

#

keep face pointed at them, bad time bears

golden coral
#

That'd work better if we had proper stego attacks to be fair, then I would agree to consider it

sonic flame
#

It's not like the jab doesn't work for that imo

golden coral
#

But currently even facing something, aside from deino, should not really be a bad time

sonic flame
#

because it spins you, and attacks at once

hollow canyon
alpine plover
#

Jab is very stationery though
It may pose an issue unless it deals a stun

hollow canyon
#

if I understand what you're tring to say - that decreases Stego's attack rate down to... a lower value than Deino's base bite iirc

alpine plover
#

Personally the jab shouldn't be it's primary attack either
I was always fond of it being a sniper ability instead
High damage, high stam

golden coral
#

@sonic flameI think the issue here is that even if you made stego "weaker", carno should just not attempt it. There's nothing smaller than an allo (in packs) that should really attempt a stego or anky. Just like it should be "opposite" for the trike and maybe shant. So while an increase in multipliers could be argued, that should be in relation to the apexes and others that can and should make use of the "go for the head" strategy.

#

Like, the reason Pesky argues for the nerfs is because he wants carno to hunt stego, as he made a case for, and I disagree with that sentiment entirely. Carno should not really hunt anything much bigger than itself, maybe up to twice it's own size if we want to go that far.

alpine plover
golden coral
#

Not really. Stego, anky, deino (unless you find it miles inland possibly), spino (similar situation) (aside from sauropods) should never be approached by a utah pack. They're all animals that either due to their own abilities, armor or tail reach, or environment (cant pounce if you're swimming), are not prey for utahs at all. If you want utahs to hunt large animals, shant, trike, rex and giga are there for that. All animals that can not defend flanks and can't just go into deep water and ignore the threat all together.

alpine plover
#

Yeah, aquatics are generally invincible in that regard. But the semi aquatics far enough inland are general fair game

golden coral
#

Yeah, I put bary, sucho, pachy, kentro, teno, and maybe some others as "hard but doable" targets for utahs.

alpine plover
#

Cherry is just a gigantic hitbox to land pounces on imo. Doesn't seem to be too mobile as a Para or Shant would either

golden coral
#

Due to some envrionmental advantages, and otherwise fighting capabilities. Bary/sucho/cherry possibly as semiaquatic, and pachy/teno/kentro due to design otherwise. And then you got the rest being perfectly fine prey, with some exceptions that I'm not remembering right now :p

alpine plover
#

Though take a dip in water, and you have nearly nothing to worry about

golden coral
#

Cherry I don't know, I keep forgetting we have one xD

#

But since it can go into water, I'd put it with sucho or bary in envrionmental advantage, unless it goes like spino and just.. dips entirely.

alpine plover
#

Cherry, I imagine will probably be one of the most "safe" Herbi Apexes in the game

golden coral
#

But yeah, I class stego/anky and deino/spino for now as the borderline untouchables, and then some others as doable but tricky for utahs, due to their pounce and flanker abilities. That still leaves most of the roster as pretty good matchups I think at least.

#

And even the worst matchups could change due to circumstances. You find a stego or anky mauled by a rex, or a spino recovering from taking on some deinos, yeah, that'd be perfectly acceptable targets most likely.

alpine plover
#

Circumstantial I suppose

#

With the diets on the backburner, and Stego/Deino being the showcases for "Apexes"
I'm really not a fan of this being a possible foreshadowing of how Apexes are again, gonna powercreep the balance of the game like legacy

golden coral
#

@alpine ploverI do think utahs should be a bit more limited honestly, and maybe a bit more capable individually and so in smaller packs. Mostly cause if it can take pretty much everything bar a sauropod, it feels a little.. edgy you know? Tryhard? Like this is the one critter that just.. kills everything else sort of xD

#

I still think this is the perfect time to figure out how to limit apexes due to food scarcity and similar, and encourage the compeition between them.

#

Also because it might put some light on those terrible mirror matches :p

#

Still beyond me who thought "Ah yes, stegos should come in herds"

alpine plover
golden coral
alpine plover
#

Ehhh, if other Apexes grow in a trend like Stego currently does. The ecosystem will surely be powercreeped to hell

#

Full of Rex trios once again

golden coral
# alpine plover I'm not against that status if it takes so little margin of error to accomplish ...

Eh.. I think it comes down to the ecosystem balance view for me. I just dislike it because it does sound a bit like "if you want to kill everything, go this critter" and that shouldn't really be a thing in an ecosystem. Even if you make "excuses" for it, I still dislike the basic concept there I think. I'd rather make utah more of a new player friendly animal (it really should be, poster boy for doing things with the pack after all, should be good for new players looking to find others to learn the game with), and limit its punch up potential more.

golden coral
#

Surely there should be a way to limit stegos and deinos without having something else kill them off, envrionmental reasons, food, competition (since they can kill their own, terrible as the matchups are...), and so on.

alpine plover
golden coral
#

Hard to grow (well, difficult, but fun, growth is an issue all of its own), and hard, or again, better yet, difficult to maintain more importantly.

alpine plover
golden coral
#

I think I'd rather have them reach adult more often, but also fail to stay alive more often, than the other way around. And honestly that might go for most things.

alpine plover
#

Cause a poor diet Stego can still destroy the entire roster no matter the number almost effortlessly

golden coral
golden coral
#

Which is perhaps less relevant, but might be more so in the future if the encounter rate goes up

#

So being wounded in general is a bad time

alpine plover
#

I think it should be more based on vulnerability, So you're very easy prey as a poorly maintained Apex

#

I'd be fine with the super stats Apexes have if they're always on the grind for it.

#

Slip up, and you're chow for the majority of the combat capable roster

#

It should be identifiable through scent or visuals as well
So predators can selectively target the weak.

golden coral
#

I think I can agree with the basic sentiment, not sure on the exact values, seeing as I still think an apex is and should be an apex, even a weak one. But it could be interesting if you had the choice between a healthy but bad diet rex vs a badly wounded but perfect diet one as a target. And we first need more vunerabiltiies around for more often. And I think we're getting ways to identify stuff better. (also hopefully tracking changes while we're working on our sniffers :p)

#

Though with current diets.. well, I dislike using diets for movement, but that's down to me preferring to be territorial. I want to just roam center as a stego, but diets says no, run back and forth or else! :p

alpine plover
#

Basically: Lower blood pools, Lower bleed hp, Significant amounts of locked Hp, Drains more Hp on attacks, Lower Stam regen
(Only applicable to Apexes)

golden coral
#

And yes, I know even one diet makes me plenty powerful, but I A, like the recovery boosts since I'm not the best fighter, and B, survival me says to not be stupid and to play to the best so you know, I have to get the diets!

golden coral
#

I dislike anything that is for apexes, or anything else, specifically. And I don't see why other things should not also have to struggle with diets, it's just that their struggle is well, not much of one, compared.

alpine plover
#

I think for Apexes you shouldn't really get leeway to play loosely and roam
Maybe temporarily if you've well kept them. But soon enough you'd have to get back into the grind yet again.

golden coral
#

If we had good and bad "territories" I'd say depending on where you chose to settle, and if you can keep that spot. :p

#

But then we come back to diets and well, not much time to roam right now, unless you count going back and forth from NW to Swamp :p

#

But I think I agree in general, if not on all your specifics

#

And I should probably go to bed now, before I actually start ranting about how much I dislike current diets and their purpose.. :p

alpine plover
#

If you claim areas of abundant food for yourself, sure
Though fighting should be encouraged among Herbivores
While for juvie herbivores should have their own separate food sources.
Along with juvie carnivores

golden coral
#

Think I pretty much agree with all of that :p

sonic flame
#

We'll disagree there, and I think that's fine, though I would like to see how something like that would fair for a bit

#

Hopefully the stress test will allow up to try some different things out in terms of balance

alpine plover
#

I hope there's updates on diets, and for the relative apexes as well

drowsy wasp
#

It should still be possible if you have a group of carnos who really know what they're doing, but if there's a single mistake then somebody's getting dropped

golden coral
#

@sonic flameSeeing as a stego at 1200 or less health (20%) is 3 or 4 shot on head by current carno, I'd say that can happen already. So that occurence can already be a thing, without needing any changes at all. And yes, I do sincerely hope the team can test out all kinds of changes, from stats to spawn rates and attacks and all. @drowsy wasp Yes, and given a sufficiently weakened stego, you can take it on in a trio of carnos (and I don't think carnos should come in higher numbers, they're not a pack animal really). See example, carnos can already kill stegos, and I don't see a reason for it being easier or more common if it's supposed to be so rare.

sonic flame
golden coral
#

Since at that point, unless you get headshot, you can more or less trade with the stego and kill it.

drowsy wasp
#

Stegos just shouldn't be able to roll over everything with pretty much zero competition, cause that's what's happening currently, at least from what I've experienced. That might change once other dinos get added, but we're probably gonna be elderly by then so it'd be nice to have some more balance with the current dinos.

golden coral
#

Same as carnos being able to kill a deino on land, it's also doable, if the deino is sufficiently weakened and low on stam.

golden coral
#

@sonic flameI think my issue with most of these takes is that it's opposite of how the animals should function. And since we have nothing else to compare with, we get these sort of balance issues to contend with.

sonic flame
golden coral
sonic flame
#

You'd think, and yet, we have such radical disagreements on how X animal is meant to function all the time

golden coral
#

Because people.. aren't always thinking things through..

sonic flame
#

if things were truly so clear cut, there wouldn't be nearly as much discourse, and at the end of the day, this is a video game in development, so an animal's role has ample time to change if wanted

golden coral
#

Like, objectively, form follows function and function follow form

sonic flame
#

That's only to a point tho

golden coral
#

And yes, but also no. Again, design says something. See speed for animals. We can only make them move so fast before it just.. doesn't work out very well. Unless we throw looks and realism and everything else to the side I guess.

sonic flame
#

For example, objectively, and from a design point of view, Ptera running take off and skim dumb and bad, and yet

drowsy wasp
#

Just hoping cerato drops soon, that way there's something that can actually pose a threat on land to stegos, which would let carno focus more on what it's supposed to be.

sonic flame
#

Like there are very clear design aspects for both of those features, and Ptera has like, the opposite of both

#

well developed hind limbs for running take off, and a knife-thin lower beak for skim

#

compared to Ptera's tiny back legs and a lower jaw the same width as the top

golden coral
#

That does not however, change the objective status of the critter and how it should function if done properly.

sonic flame
#

or Hypsi's high jump, when Hypsi doesn't have anything physically to make you think "huh it should jump 12 meters vertically"

#

doesn't even bend its legs while charging the jump either lol

golden coral
#

Well, I can't explain someones lack of reasoning.. :p

sonic flame
#

or for another example, Carno's charge not breaking its neck when slamming into Stegos and stuff lol

#

like I don't think "fuck you video game" is really a point that can be safely ignored here

golden coral
#

Yes and carno charge is also dumb :p

sonic flame
#

Sure Stego as a real animal isn't meant to be any more of a glass cannon than other 6-8 ton animals

#

but it's also not supposed to gallop, or eat grass

#

or look the way it does, since ours is based on outdated stego lol

golden coral
#

I don't think we're ignoring it? I'm not saying you can't make the critters do this or that, I'm saying it's objectively wrong and thus shouldn't be done, and that you can't argue that "yes this critter functions like this". You can just say "but game says it does", but that still means you're objectively wrong on how the critter actually functions.

sonic flame
#

If the animal functions like X, doesn't that make me right that that's how the animal functions?

golden coral
#

You can make the rex breathe fire in the game. You can't say "this is how a rex functions" because its not, rex didn't breathe fire (that we know of at least).

sonic flame
#

Oh, you're attempting to apply realism

golden coral
#

Not if we're talling about being correct about how something physically works.

sonic flame
#

Fair, to a point, that line was crossed on launch tho

golden coral
#

Not even realism, but model even :p

#

You can make a model in game do stuff that it .. physically does not support doing :p

sonic flame
#

Physicality doesn't apply to our game, Pounce doesn't make sense for Utah since the claws aren't serrated or razor thin

#

Teno's breaking its tail with quite a few animations, the tendons would snap from a tail slam, and the real animal was a biped

golden coral
#

Wait, it was bipedal? :p

sonic flame
#

Yeah

golden coral
#

Missed that when I looked it up somehow xD

sonic flame
#

most people restore it quad in media

#

which isn't supported atm

#

But yeah, you can't point to a single one of The Isle's animals and say that it obeys the rules you're trying to place on Stego here

golden coral
#

And yes, I know we can make stuff do whatever we want in the game, I just say that it's wrong to say it works like that when it doesn't. :p

drowsy wasp
#

I got the impression that it was mainly a quadruped, but could run on it's hind limbs if it wanted to. Interesting.

sonic flame
#

they all make concessions for video game stuff, and in the case of a hypothetical glass cannon stego, you could even justify it with the model

golden coral
#

So unless you specifically mean in the setting of the game, then I don't think it's a proper way to look at it, nor argue like that.

sonic flame
#

given that you know, head smaller than utah's probably isn't the most resilient to damage

#

not helped by our stego seeming to lack throat armor

golden coral
#

I'm sure you could and I don't disagree with that sentiment based on reality, I disagree with it based on it being fun in the game. But it's not quite the same as being able to physically do something it shouldn't :p

#

Though I doubt it was that weak for real or stegos would have just died out :p

sonic flame
#

and likewise, pointing to stego and saying it shouldn't function like X because of the animal being clearly designed for Y kinda falls apart when you look at our carno, a pretty good reconstruction of the animal, being a small game hunter, when irl carno was one of if not the largest carnivores in its formation iirc

#

I mean if a real Allosaurus grabbed a real stego by teh skull, probably wasn't a great time to be that stego

#

tho a real stego is way more agile and flexible than in game

#

and a real allo would probably hesitate to attack an adult anyway, because animals don't deathmatch for fun lol

golden coral
#

And here I thought it was the opposite, and our stego was made more flexible and agile :p

golden coral
sonic flame
#

Nah, IRL stego wasn't as chunky, and likely had the sort of fine motor control over its tail we can only hope for

#

Players won't care if they are set to 1 hp with a 15 hour heal time, they'll jump into a fight anyway for the lolz

golden coral
#

Except maybe climbing rocks, like everything else.. :p

sonic flame
#

like, Carno may not have the sheer mass of an Allo, but its got a big enough mouth and strong enough bite, and should the two have crossed paths, a Carno irl likely could've taken Stegosaurus time to time

#

unlikely as Stego is the larger animal, which has a massive impact in who survives encounters, but it's not unfeasible to think a 2 ton theropod could take a stego

golden coral
sonic flame
#

I mean I'm sure Trike will get an alt attack

#

and we did see it's turn in place, quite literally hopping

golden coral
#

Which is what I was originally referring to with the whole making critters into opposite of how they should function

#

Yes and I find it very strange

sonic flame
#

I personally think of stego more like a lancer

golden coral
#

You take an animal that has clear weaknesses, and turn it upside down, in both cases :p

#

Which was my point on how they function

sonic flame
#

it's got the ability to thrust its tail with pretty good accuracy a huge distance, something trike can't do without moving in that direction

golden coral
#

We're making stego weak vs what it would be good vs, and trike good vs what it'd be weak vs. Or so it seems at times :p

sonic flame
#

Imo that is part and parcel of making animals more interesting

#

adding or subtracting weaknesses to get the intended effect

golden coral
#

I mean, you're.. kind of adding a step instead of going with the base animal

#

Why add or subtract when they baseline have that difference

sonic flame
#

The kind of things Stego's jab is great for are incautious smalls and large animals that it can keep at a distance, Trike is better in close quarters

golden coral
#

It makes no sense what so ever to me

sonic flame
#

I think you need to stop thinking of the base animal and start just treating it like some random video game character

#

a lot of the design choices make more sense when you stop thinking "but IRL X can't do that! And our model doesn't support that either!"

golden coral
#

I guess, but considering the whole ecosystem and niches and you know, all of that, it just seems like a very strange approach to then throw it all out.

sonic flame
golden coral
golden coral
sonic flame
golden coral
#

Except I guess.. what long range attacks?

sonic flame
#

Well Trike is built to take the largest of the large carnivores

golden coral
#

See, you're making them both strong and weak to the same things?

sonic flame
golden coral
#

Alright

sonic flame
#

so it doesn't matter if the rex gets into your range as a Trike, you are built to fight it at that range

#

if a rex gets into Stegos range, rip

#

Likewise, if something like a spino or a sucho is using their long necks and heads to snap at you from a distance, that works for you, since you can retaliate with your strongest attack at range, something Trike can't do without fully turning around and giving up vital positioning

#

and against small animals, Trike is dangerous because it can turn rapidly, but only ever has one direction it is dangerous in, Stego is dangerous because it can cover everywhere at once, until it attack, which leaves it vulnerable

#

so the smallest animals can exploit both in similar, albeit unique ways

#

however Stego is by far more equipped against mid tiers, and trike against apexes

golden coral
#

Which.. is kind of what I mean when I say you make them the same. Also.. I don't know what kind of reach you're expecting for a sucho or spino.. but .. I don't think they'll be able to stay out of a trike reach while attacking.

#

Meanwhile I think trike should be good vs everything on the larger side, stego good vs everything on the smaller side. Rather than making them both good and bad, but in slightly different ways.

#

Because if you make them just the same but "different", then they get hunted by the same things, which I don't think should be the case. I prefer clear cut "prey range" I suppose.

sonic flame
#

I mean logistically speaking, damn near anything could gank either animal

#

See I'm not a fan of doing things so cut and dry, I think it takes a lot of the player agency away when it doesn't add much to the gameplay

#

like "Oh man I'm an Allo, so I just... can't deal with stego, but I'll fuck up a trike because they're weak to me!"

#

instead of each animal have more general good vs bad matchups

golden coral
#

Well yes, that's why we have such a varied roster, the playables being the "class" rather than what you equip. And sure, you can have it a bit more general, but there should be a clear difference at least to me.

sonic flame
#

To each their own there, I'd rather characters be more similar if it makes each one more fun, than introduce differences for the sake of differences

golden coral
#

That's.. kind of the point to me of the whole ecosystem and choosing your playable. It depends on what you want to do, or not have to do.

#

I'm not sure how it makes it more fun honestly, because it takes away relevance of choice for your playable.

#

Same with why you'd choose rex or giga, it would depend on what you want to hunt, since they'd be good vs different kinds of targets

#

See earlier discussion on armour and stuff

sonic flame
#

and personally, when I play a character, I just want them fun, I don't need to feel quirky or special compared to other characters

#

it's like, if you offer me 20 flavors of chocolate ice cream, I won't be mad that they are too similar, they're all chocolate ice cream, what's not to like

#

I'll still have my favorite of course, and I wouldn't touch the coconut ice cream, but I've got a nice range of "good, but slightly different"

#

instead of having one flavor I like in an ice cream shop of 60 flavors

golden coral
# sonic flame It makes your animal able to handle a wider range of situations, and reduces the...

Not that there should be any "guess I'll die" in the first place. But I'm not sure.. that's relevant here. And sure, it should be fun, but well, fun is very subjective. But to me the choice should come down to "what do I want to do in the ecosystem" and that determines, to a large degree, my playable choice. And it's not like I'm opposed to somewhat "general" choices, but your example of trike vs stego just doesn't work for me. If they are both weak and strong vs very similar choices, then one of them might end up being the better, and then why be the other.. (also I don't like ice cream, sensitive teeth says no thank you! so go away with that stuff!) But if I were to use that example, I'd choose base on what I'm looking for, like.. different juice, which depends on what I'm in the mood for rather than there being a favourite and then the rest is just no good like in your example.

#

Maybe I'm more varied in my taste and thus don't mind more "locked" choices because I'll inevitably try them all (or most at least), while you're more selective and prefer most things be close to said preference? :p

sonic flame
#

I mean for perspective, I like Kirby games

golden coral
#

That tells me absolutely nothing

sonic flame
#

going somewhere

golden coral
#

I.. vaguely know what a Kirby is, I think.. :p

sonic flame
#

every Kirby copy ability is unique in its own way sure, but they share lots of simple features, that make it easy to swap between them, or pick up new ones if you've never touched them before

#

so while you might have a unique interaction here, or a special attack there, they are largely the same

#

there are over 60, and I love them all, despite each fundamentally having the same 2-3 thing repeated over and over

#

the combinations of those things, and the special flavor is what makes each feel special to me

#

rather than each needing to be wholly distinct

golden coral
#

Okay, I think I get it, and yeah, that.. seems slightly opposite to how I would react yes.

#

I'd probably go "but I'm doing the same thing just.. x instead of y.. what's the point?"

sonic flame
#

another example would be pokemon lol

#

the grand majority, when you get into it, are just copy pastes of each other, but have enough small uniqueness's to set them apart

golden coral
#

Considering I tend to favour a set team of the six favourites for any new gen, I think I still apply my own approach there, seeing as they are often varied enough in theory (in the game, sure they're all just slightly different stats and so on, but I'm a roleplayer, I can assure you I have my own take on them in more.. anime/live style I guess).

fresh laurel
#

ngl one thing that bothers me is how close utah and stego bites are in damage to each other

#

I mean one has the teeth and jaws made for biting and the other eats plants with a tiny head...

golden coral
#

Stego go nom! :p

fresh laurel
#

But

#

But

#

Utah made for eat meat TI_TenontoCry

golden coral
#

Well it does do bleed so there is that! Though I think there was a bug that made stego bite do bleed as well..

#

But yeah, honestly, some of the herbis having bites is a bit odd

fresh laurel
#

even then ONE HAS THE JAWS MADE FOR BITING AND THE OTHER DOES NIPS

golden coral
#

I get the idea for a basic attack but still

fresh laurel
#

how does one end up with such similar damaging bites...

golden coral
#

But I guess that's why, since it's the basic, no stam drain, attack, it has to be useful

#

Dryo can get away with it, cause well, dryo run! (also dryo can gank juvies as it stands so there is that). Stego, well, if it can't use the bite, then why is it even there I guess.

#

But that would be the reason, game balance over realism here.

fresh laurel
#

the nips of death

golden coral
#

Possibly, not sure how that works out. But it'd have to somehow catch the pachy first xD

fresh laurel
#

I say stego only has its nip because people would be pretty mad if stego only had one move

golden coral
#

Though with pachys head taking less damage, and stegos taking more, maybe a few pachies could facetank a stego to death in a bite battle xD

fresh laurel
#

I wonder if stego could bite teno to death though....

golden coral
#

What does teno do in bite damage?

fresh laurel
#

Idk tbh

golden coral
#

Same, otherwise we could calculate it

fresh laurel
#

you use taco server?

golden coral
#

Not often, I dislike the whole discord jumping through hoops to play there. I get it but.. :p

#

But I should have a grown teno somewhere, so I can check, well, after some sleep and all

fresh laurel
#

alr

#

just saying though... utah and stego shouldnt have such similar bite damage lol

golden coral
#

Eh, realism wise, not at all. Balance wise, maybe they should, I don't really know. :p

fresh laurel
golden coral
fresh laurel
golden coral
#

It was more so just me pointing out that it also has a bite, even if it doesn't make that much sense. And well yes, if stego couldn't use it's bite, it'd be no point in having it. And since every other attack takes stam, or is.. well, rather bad for protective purposes, the bite does have a function.

fresh laurel
#

so why does something that doesnt need to use its bite at all (that has lots of hp and a 1k dmg dealing move) compare with a carnivore that actually has to use its bite

golden coral
#

You don't exactly want to swipe at the utah pouncing your baby.. :p

fresh laurel
#

but at the same time bite wouldnt one shot the utah lol

golden coral
#

I think that's another reason for those bites

#

No, but it might get it off, I guess? I don't really know to be honest, I'm just pointing out reasons I think make some sense

fresh laurel
#

so if a utah pins your baby at that point you should of been more watchful since theres no saving them then

golden coral
#

I guess it's useful vs smaller utahs and stuff

fresh laurel
golden coral
#

Like troodons perhaps

fresh laurel
#

the problem with that is stego will get trample soon so troodon will be pretty easy unless they get some sort of pounce

#

I mean how would troodon even land bites without dying to being stepped on...

#

keep in mind collision will be improved on

fresh laurel
golden coral
golden coral
fresh laurel
#

Pretty sure it was said somewhere that they want to find a way to improve collision since you can still walk through areas of dinosaurs

fresh laurel
#

I would say buff Utah bite but not sure how people feel about that

golden coral
#

A little bit of a buff might work out, but as I said somewhere way earlier, I'd rather rework it.

#

But I also think we shouldn't care too much about the values but rather how it works out in game and for the purposes it's meant to do

#

Even if it does at times look a bit weird :p

fresh laurel
#

Devs intend for Utah to rely on pounce but I dont think they had to nerf the bite this hard to do it

golden coral
#

Perhaps not. Maybe with the stress test team, things can be tested, change for change, easier. Less of these massive changes and more smaller ones.

#

That would probably help out a lot in general for balance, both stat wise and in other cases such as diets and stuff.

fresh laurel
#

Not sure if Utah bite is on the development radar but hopefully it can be

#

With how risky trying to a land bite is, I kinda expect said bite to at least do something noticable

#

I hope you dont think I want Utah to go back to being able to just bite everything to death quickly without using pounce like in update 1

#

Think its possible to get Utah to have a more impactful bite without changing its reliance on pounce

golden coral
fresh laurel
#

phew

golden coral
#

I don't think utah should rely only on pounce, I think they should use both bites and pounce

#

The key is to make it so that one without the other isn't going to end the hunt

#

At least with how I'd like utah to function

fresh laurel
#

Problem with Utah only relying on pounce is that it can get quite predictable in a fight

golden coral
#

Though with current bleed, that might be a bit of an issue

#

Stupid health bar bleed.. :p

fresh laurel
#

Kinda like how carno is?

#

Cant exactly always kill without using ram

#

but can still use bite effectively

golden coral
#

Sort of I guess. It's way late here now and I'm goddess be damned tired, but if you're around at a better time, I can explain my idea for utah if you'd like.

fresh laurel
#

Alr gn

golden coral
#

Bordering on too tired to think clearly by now xD

fresh laurel
#

sleep bruv

tranquil pawn
# golden coral But yeah, honestly, some of the herbis having bites is a bit odd

well technically bites from herbies friggin hurt, a horse has the same bite as a carnotaurus irl and even the bite of smth as small as a parrot if it gets a good grip is really damn painful lol. balance wise i get it but... y'know they need an attack that doesn't take stam, every herbivores good attacks (excluding hypsi and dryo) takes stam so if they're out they need a better alternative than wait for stam or don't lose stam.

fresh laurel
tranquil pawn
fresh laurel
#

Im fine with stego having a bite

tranquil pawn
fresh laurel
#

just not fine with it being close to utah bite this much

#

💀

tranquil pawn
dusky surge
fresh laurel
dusky surge
#

utah is specialised in clawing with its GIANT claw toe

#

i really have never thought of utah as specialised in biting

half girder
#

@alpine plover

alpine plover
#

I never died to a utah

#

utahs are easy to kill as pachy im just primarily pointing out how fractures feel underwhelming against certain creatures like carno

half girder
#

pachy is super powerful rn its nuts

#

up4 pachy was so perfectly balanced

alpine plover
#

it really isn't if you played with all the animals to have a great understanding of each and every one of their stats

fresh laurel
alpine plover
fresh laurel
#

U4 pachy still had some things to adjust

dusky surge
#

remember when people called pachy underpowered when U4.5 came out and nothing has changed with it since then lmao

half girder
#

tap charge is so balanced

dusky surge
#

its always had that

fresh laurel
#

tap ram was never really changed

#

iirc

alpine plover
#

besides dying to a carno, utah, and just every other dino able to kill you isn't skill issue it just depends on the condition of both players and how the fight is going based off landing the most hits while avoiding deadly attacks

half girder
#

they took it away tho cuz it was op then added it back lol

alpine plover
#

so I dont know what you mean by "skill issue" just to be a troll or ignorant

#

tap charge doesn't do much damage its great for stuns but can still be hard countered

half girder
#

none of the above, learn to maintain ur stam as pachy

alpine plover
#

trust me pachy stamina is not great wether you agree or not

half girder
#

it doesnt stun tho

#

not atm

alpine plover
#

🤦‍♂️

half girder
#

tap ram doesnt stun..

#

hope they bring back up4 pachy man, this one is soooo clunky and boring

alpine plover
#

look I ain't tryna start a big debate all im saying is pachy needs more stam because as an animal to defend itself from incoming danger it needs the ability to sustain itself to either escape or hold on into battle without dying because all my stamina is non-existent after 4 headbutts...

half girder
#

solo pachy isnt viable always play with a fren if u want to live

#

dont really have to worry about stam cuz the carno will run after fractures

alpine plover
#

carno will most of the time win I get but still stamina should be increased just for better manageability idk whats so hard to understand that...

alpine plover
#

and don't even get me started on head fractures

half girder
#

how about

#

they make solo pachy viable

alpine plover
#

pachy is solo viable, you just have to just the right opponents

half girder
#

against a super bad carno sure

alpine plover
#

pachy with groupmates you extend your chances of survivability and offensive power like all other groups in-game

half girder
#

but theyre always in grps

alpine plover
#

its rare finding a solo carno

half girder
#

pachys have been killing each other more than carnos lol

alpine plover
#

I agree with that

half girder
#

we have amazing kill lists

#

i see ur name u die

#

pachy is clunky, op, unfun.

#

bring back up4.

dusky surge
#

they actually nerfed tap ram latest patch

half girder
#

no shot?

#

fracture levels with current pachy... omg

#

legacy mode inbound

alpine plover
old hull
#

i just really hope carno gets those dumb buffs reverted , they used to have some moments of vulnerabily that pachy and utah could exploit , now they turn so fast you have no opening

#

carno was doing just fine in the previous patch , if anything it was still too good then too

alpine plover
#

True

dusky surge
#

or you can nerf what SHOULD be nerfed about carno, which is its tracking, bleed and broken good juvi stage, rather than making it less good and less fun in stats it doesn't need to be nerfed in

alpine plover
craggy trench
#

@quick latch what are those stats about? Can you give me a brief explanation

#

Okay no need anymore

half girder
quick latch
#

Lol yea they are from pesky’s video the video links got taken down because it was viewed as advertising

hasty coyote
#

Pachy’s tap ram breaking carnos is a bug iirc, only a charged ram should stun and break a carno.

However I really dislike the “just find a group” or “they’re always in groups” mindset for dinos, everything should be viable solo (either able to run or fight). Pachy’s issue solo is that it needs to break and run, but breaks aren’t impactful enough and you can’t run because of tracking. This means solo pachies just die, but groups survive. So you only see them in groups because the solos are all dead. Plus, we can’t balance a Dino to force them in groups to be viable. Here are may main arguments against it: #balance-feedback message

old hull
#

by that logic lets curbstomp nerf carnos because they are always in megapacks ;)

dusky surge
#

i fail to see how that's at all what's implied

#

"Pachy shouldn't be forced into groups to survive" = "nerf carnos to the ground because they megapack sometimes"???

old hull
#

just poking fun at people who do think pachy should stay shit because its always in groups

dusky surge
#

ah, okay

#

yea, i also think that mindset is stupid

#

(also carnos can just run from pachies pre-headbutt and i really don't know WHY they get so pissed over them)

#

every time I've SEEN a carno beaten by a pachy herd, it's almost always the carno that is the initial aggressor

old hull
#

pretty much , but its the typical dummy carnivore player mentality , i should be able to curb stomp everything because i picked big chompa dino

hollow canyon
dusky surge
#

pachy probably has the best power scaling with numbers, even more-so than utah

#

i can acknowledge that

#

i dont think any animal is as good a pack animal as pachy is rn

hollow canyon
#

tbh I think Pachy's just broken it will be either bad or good with how it currently is, it needs some slight changes imo to be more enjoyable to both play and play against

dusky surge
#

although, this reliance on groups is a weakness. The moment a pachy falls behind the herd or is picked off, the every pachy in that herd is weaker for it

#

pachy is just so weird

#

its either awful or amazing

old hull
#

with the expection of teno , both carno and utah can still just avoid combat with a big pachy group entirely so they are not that good

wispy valley
#

I honestly don't agree with nerfing Deino's health in Pesky's video.. It's an 8 ton animal and mildly armored, so it should be naturally tanky. Maybe not 8000 health, but maybe 7000.

half girder
#

pachy is ass but op, weird

#

up4 was viable solo and balanced in groups

wispy valley
#

But I feel devs should at least take a look at the balance of this game and take into consideration what they can fix.

half girder
#

i miss it so much

wispy valley
#

Like, ACTUALLY crunch in damage and numbers and include combos

half girder
#

nerf carno movement or revert pachy

wispy valley
#

Carno needs a turn radius nerf while running and more drift.

half girder
#

cuz up4 pachy against this carno would be so much fun ngl

wispy valley
#

But carno weighs 3x as much. Pachys shouldn't be dominating carnos all the time.

#

Yeah, two pachys against one carno, I would book it.

half girder
#

thats if the carno is bad man

#

its not rocket science to presss a or d

#

and then fracture levels are coming with current pachy so solo is a death wish

#

its sad

#

ill take it with up4 pachy but current? literally legacy mode

hasty coyote
#

I’d instead say to rework the way ram works slightly, so it’s better defensively than offensively. 1:make ram canceled with left click, 2: make a charged ram last infinitely unless you’re sprinting, and 3: make ram turn faster while not moving.
These should keep pachy able to go on the offensive, but much better at defending itself. It’s not just a stat buff and shouldn’t make groups too much more powerful unless they are on the defensive.

Then also see what fracture severity does and what we need to change, please make fractures get worse if you keep using them. I don’t want carnos walking off a leg fracture.TI_HypsiPlead

old hull
#

pachy was more then fine before , carno was and is alot faster so if the carno player lets pachy break his leg then thats his fault

#

just like if a pachy isn't paying attention and gets pounced by a raptor , his fault so he dies

#

carno players just want more get out of jail free cards even tho being the fastest is already just that

fresh laurel
half girder
#

no lol

fresh laurel
#

pretty sure it was

half girder
#

carnos were just bad at the game and oasis was insane

fresh laurel
#

You could avoid oasis

#

Carno are still bad at the game

half girder
#

i had no prob killing pachys

fresh laurel
#

probaby because people were getting used to pachy?

#

I mean did you see tenos on release?

half girder
#

months after it released it was still pretty easy

hollow canyon
half girder
#

hitboxes are odd, leg fractures can happen from the front or even head, leg is super easy to hit plus tap charge insta fracture

hasty coyote
#

Only difference is that rib breaks are actually good

hasty coyote
half girder
#

its not rare

#

i do it alot lol

unborn iris
#

On carnos?

half girder
#

and again this pachy with levels of fracture isnt going to go well

#

forcing players to play in packs with certain dinos is balls

#

yes on carnos.

hollow canyon
#

I am not sure whether that was before the last patch or after it

#

btw just a reminder that update 4 Pachy could use tapram to stop the attacks of every animal in the game

#

idk I think that's something that's hard to compete with

half girder
#

up4 with a slightly lower stun window and for now, depending on how charged the headbutt is has a timer, somewhat like pot on that certain part of the body, heads ofc take 2x so lets say u charge for 1 second, that can be a 30 second leg break, a 2 second charge 1 minute and full 3 minutes, hitting that same spot would reset the timer, feel like its a cool way to stop pachy kos if the other player is good with movement

hollow canyon
hasty coyote
#

Head on seems mostly random due to lag

hollow canyon
#

It was on live build too

#

that thing went live

half girder
#

the fractures or stun?

hollow canyon
#

the thing where Pachy cancelled the attacks of Stegos and Deinos

half girder
#

ahhh that bug ok

#

yeah i never really did that so..

hollow canyon
#

it was really powerful if used correctly

#

although it was an obvious bug, good thing it got fixed

half girder
#

yeah that would be aids

hollow canyon
#

but idk, Pachy's just broken and will likely remain this way for the foreseeable future

half girder
#

yeah sadly, unfun fast

hollow canyon
#

it has the most easily applied hard control in the game so

half girder
#

up4 was legendary

hollow canyon
#

balancing that out to work in a sensible way without being oppressive will be difficult

half girder
#

soon pachy will feel like legacy pachy anyway

hollow canyon
#

what's coming soon that will make Pachy so bad?

hasty coyote
#

Pachy is going to end up in the garbage smalls pile like dryo and hypsi

hollow canyon
#

I doubt it

hasty coyote
hollow canyon
#

I do see them quite often whenever I play the game unlike the other two

hollow canyon
#

Ah, an optimist I see

#

I doubt that's going to be added this year

#

I'd be absolutely shocked if it was

half girder
#

well pachy will be so bad when it does come

hollow canyon
#

a hundred things might change by the time the devs release that

hasty coyote
half girder
#

no idea.

#

i hope they do it where a full charge is instantly a medium fracture putting the dino down 25% of its speed

hasty coyote
#

I just hope they do something to help pachy, I don’t want 2 playables to be nonexistent, and another 2 be buggy messes, utah is bad enough.

half girder
#

and level 3 max puts it down 50% like now

hasty coyote
#

I hope max is much more for carno

#

Limping carno is nearly the same speed as pachy

half girder
#

2 second charge will do maybe 15% and 1 second 7%?

#

cant be too harsh and again they want pachy to always run even in groups, immersion nice, gameplay and fun bad

hasty coyote
#

1 sec is max charge atm

hasty coyote
half girder
#

mhm

hasty coyote
#

Plus, if you never need to worry about a pachy killing you, then there’s no reason to not fight them, and they can’t avoid the fight.

half girder
#

carnos need to get gud at ambushing tbh

#

i do it all the time

#

ez kills

#

and pachy cam being literally on its ass is pretty annoying with the slow turning

old hull
#

i like peskys ideas almost 100% , if i were to add something to it is reduce carnos bitespeed since you gave it back the dmg , and reducing it would stop the brainless playstyle most carnos do of just w + left click spam

#

that or just bluntly make left click bites for everything take stamina , because no creatures in this game should just be allowed to brainlessly spam bites and win fights

drowsy furnace
old hull
#

same reason it takes stamina to lift my legs and kick lol

#

example , in peskys stat suggestion carno can dish out the exact same dmg as tenos kick with a bite that he can use on the move , and it costs nothing

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meanwhile tenos kick is tricky to use and if you miss you lose stam

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it just bugs me that every other dino in evrima has this tricky to use high stam cost ability that they NEED to use to get kills/defend themselves properly , and carno gets to just ignore his and have 175 free dmg at anytime with no punishment for missing

drowsy furnace
old hull
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you guys focus too much on weights , have you ever played a videogame? having more health should not equal a guarantee win

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and if you wanna go with the realism bs , irl rn majority of predators hunt prey much heavier then they are , and they manage

drowsy furnace
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or a teno's kick

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I mean I agree with you that the brainless people are annoying but why give carno something dumb?

old hull
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to punish said brainless playstyle

drowsy furnace
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think about it tho

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a brainless carno usually loses fights

old hull
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even so , you still dont have to use your ability to win fights as a carno , you can kill everything except stego and deino with just bites and its not even that difficult

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while every other dino has been changed so they cant do that without it being painfully inneficient

drowsy furnace
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what are you even complaining about? what is allo, cera, alberto, rex, and even giga gonna do then?

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not bite?

old hull
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i sure as shit hope not , thats legacy trash gameplay

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they established that evrima will give dinos abilities so they can do what they are supposed to do , and carno is no exception , its charge is hyper lethal when used properly but you dont HAVE to use it while litterally everything else does

drowsy furnace
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bro.. it has a charge and a bite... tf is it gonna do? spam charge?

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teno's best move is tail slam.... so people spam tail slam

old hull
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yeah an attack which you need to aim and if you miss it costs stam so you get punished for poor timing

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does carno get punished for missing a bite? fuck no

drowsy furnace
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yea.... that's it's secondary ability... when you left click no other dino gets punished for left click

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what about deino and stego? what punishment they got?

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I'm sorry carno's main attack is it's bite?

old hull
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because the other dinos left clicks were either always weak or have been nerfed heavily (utah)

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carnos bite should be a finisher , something you use to do extra trash dmg to an already injured opponent

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not its main fucking weapon with a charge as an extra

drowsy furnace
drowsy furnace
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carno's ram is used for maybe 2 extra bites... then they SPAM BITE.... tf they gonna do after the ram?

keen plover
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wait

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carno bite taking stam??

old hull
drowsy furnace
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bc that's dumb

old hull
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you would obviously still bite after a charge , but if you did what i suggested then carnos cant just w + left click spam pachys to death as effortlessly as they do rn

drowsy furnace
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it's supposed to be easy to kill a pachy

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it's like 4 feet tall

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and besides pachys can just dodge it

old hull
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pfft , have you played pachy?

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and you now established that you are one of those legacy morons that thinks duuh im bigger so i should win by default so im done wasting my time on you

drowsy furnace
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?

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pachys shouldn't win against carnos

drowsy furnace
drowsy furnace
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well... what it should do

drowsy furnace
dusky surge
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one problem i have with pesky's video, he doeesn't mention altbites

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despite the fact that altbites do indeed do different amounts of damage a lot of the time

drowsy furnace
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you mean like how easy abilities are to use?

dusky surge
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what

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im talking about alt bites

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not abilities

drowsy furnace
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oh I thought you mis spelled abilities T_T

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mb

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he did for the useful ones tho... like teno's claw... Idk if he mentioned any others tho

dusky surge
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headswing, utah claw, carno alt, all have generally higher damage than base bite

fresh laurel
fresh laurel
old hull
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teno and pachy have all of their useful attacks cost stam too lol why is carno so special

fresh laurel
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their lmb is a bite like Carno

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Plus how do you expect Carno to keep spamming its ram while chasing after prey if needed

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You cant exactly use ram as freely as a tail swing or headbutt

old hull
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you act like the left click costing stamina means you just cant use it anymore

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the only difference it would make is punish braindead gameplay from carnos , and make them actually make their bites count

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no more spam left clicking and more precise bites

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bad tenos get punished for spamming kicks and slams , carnos should also be punished for braindead spam

hollow canyon
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and ngl... I think that if Carno was to get a CC on its bite it would be pretty broken even if it did cost stamina(or perhaps not on bite but on the... what was it that people were suggesting for it? A headswing or something?)

old hull
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oh god no , pls dont give that thing anything else

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its already beyond busted as it is xD

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man do i wish the carno was broken in one of these updates and just stayed broken for a good 6-7 months , we have had many where utah and pachy dont work lol

hollow canyon
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Idk what kind of thinking that is, I'd rather have Utah and Pachy finally get fixed than have another dinosaur added to the list of the broken ones that do not work

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Then again them being broken is not really surprising since they rely on more complex mechanics and are just far more complicated in terms of their design, no wonder they are more broken than the likes of Carno and Stego

old hull
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in a perfect world these damn dinos would work and be balanced , but we are very far from that so best i can hope for is for the game to break in ways that actually benefit us indirectly

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too many months of nothing but braindead carno megapacks thinking they are actually even semi decent at this game , i would love a change of pace