#balance-feedback-discussion

1 messages · Page 352 of 1

fresh laurel
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so 2 induvial pounces does smaller bleed than 2 utahs pouncing at the same time?

azure crescent
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yeah its weird

fresh laurel
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doesnt make sense?

azure crescent
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it stacks like crazy

azure crescent
fresh laurel
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why would it differ depending on the amount of raptors

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compared to number of pounces

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Seems to only benefit duos but I guess thats what Utah is suppose to do?

azure crescent
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i guess so

fresh laurel
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just seems to make solo fighting a bit sad

azure crescent
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true haha but a full normal pounce is still pretty good

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can deal a solid 500 bleed or more if prey moves

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not % of course lol

fresh laurel
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500 bleed one shots pachy noice

hasty coyote
fresh laurel
azure crescent
fresh laurel
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for 2 raptors?

azure crescent
azure crescent
hasty coyote
fresh laurel
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though back when it didnt get the turn nerf while ramming it was a bit scary ngl

azure crescent
hasty coyote
fresh laurel
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I remember seeing 3 Pachys jump a Carno and kill it

azure crescent
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once me and someone else were fighting a pachy and it missed a ram, we both pounced it at the same time and it died within the same minute i think

hasty coyote
hasty coyote
fresh laurel
hasty coyote
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The issue is that both their main abilities basically 1-shot each other, both have a lot of end lag after a miss, and both bug out a lot.

fresh laurel
hasty coyote
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Poor guy lol

fresh laurel
azure crescent
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1 vs 1 is pachy sided
1 vs 2 is equal but slightly pachy sided
1 vs 3 and more is a dead pachy
(assuming all players have the same skill level)

azure crescent
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yes

desert tundra
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👍✨

hasty coyote
hasty coyote
azure crescent
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most pachy players panick if outnumbered but if its a smart player they will be defensive and therefore will make the utahs hesitate more

hasty coyote
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Otherwise, sounds about right. That matchup is good once the abilities work.

hasty coyote
azure crescent
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i would love the ability to control how long your ramming stance lasts depending on whether you move or not

hasty coyote
fresh laurel
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man carno hitbox might be on legacy rex levels

hasty coyote
fresh laurel
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and also can we see adjustments to small dinosaurs tail hits? they do a weird lot of a dmg

hasty coyote
azure crescent
fresh laurel
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I hope update 5 fix that carno hitbox doe

fresh laurel
azure crescent
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i’m assuming its because of their low max hp

fresh laurel
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and killing with pure tail hits is quite funky to me ngl

azure crescent
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cause the dmg reduction is like the same

fresh laurel
azure crescent
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no idea

fresh laurel
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like does it look like a stego swiping utah tail would hurt as much as it does now?

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or a better example
getting rammed on the tail for some reason is pretty damaging

wispy valley
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Thoughts?

frail bobcat
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Carno is good currently, its a threat and when more dinos get added to the rooster there will be less problems with mega packs

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But a charge rework would be cool

golden coral
# wispy valley Thoughts?

If anything, carno should be more damage and less bleed. Drift I could see, simply cause it makes it a bit more interesting. And no fractures for a charge, we've tried that, it was not a good time.

wispy valley
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How would ramming into something with the weight of a car at 35 miles an hour not cause fractures?

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Nani

golden coral
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Balance in game before realism, at least to some degree. And I think if carno charged like that, it'd be more likely to break it's own neck than do what it does in the game anyway. Aside from that, like I said, carno charge had fractures, it wasn't good or fun. So no thank you on that one, unless you can make it so one charge isn't just death due to said fractures.

tall bronze
# golden coral If anything, carno should be more damage and less bleed. Drift I could see, simp...

To be fair, when Carno had fractures, that's with the current no-severities fractures. When you get a fracture right now, it's just "you're either fractured or not."

But once severities come, we can have things like "A Carno charged you and gave you a mild body fracture!" so it's not as bad and has variability. Once those come, I can see Carno (and many other things) getting fracture potential. Plus fractures need to not be considered a "special" thing, just an injury

golden coral
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Possible, but then that would be for when that is the case, and thus not something to be changed as of now. But it's not really needed anyway due to carno knocking things down or stunning, which is plenty effective on it's own. Same why teno tailslam does no fracture I would imagine, there's no need, you knock things down or stun them so you have useful CC as it stands.

tall bronze
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Oh yeah right now fractures for more stuff would be bad 😛

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But in the future I definitely think it should be similar to bleed where many things can do it, just certain things focus on it. And yeah, even if you don't need it per se, it could still help deter 24/7 fighting since injuries would be more severe. As long as it makes sense for it to happen. (eg; Teno kicks a Utah in the face, that's obviously a fracture :P)

golden coral
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True, I've seen some people thinking stego swing should also do fractures, which I guess make some sense as well then.

tall bronze
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It definitely should in the future 😛 It's massive spikes being rammed into ya. Don't like it? Be more careful then >:D

wintry mountain
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Still trying to figure out why people think that the walk turn buff also meant its sprint turn was buffed(Carno)

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Can agree on the major points of hitbox and bleed, both of which are far to overtuned on Carno specifically

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but reducing its turn any further kinda undermines the whole point of a threat to smalls, as now there's no thought required in escaping one in its own element

azure crescent
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carlos, teno is more than 3 times bigger than utah

spare badger
wintry mountain
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Walk and Turn in place

spare badger
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Is it he acceleration that makes it worse?

wintry mountain
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acceleration again doesnt mess with those values

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just means it hits top speed faster

spare badger
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Yea
So it can stop, turn and chase faster, making it feel like carno turns better

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Even tho it doesn't

wintry mountain
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pr much

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We could mess with the drift more, but that's a slippery slope in of itself

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I'd like to see the hitbox toned back first

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and ofc bleed

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We've seen time and time again that these massive all in one changes dont work well, often over nerfing or buffing

spare badger
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Yea
But the devs seem to prefer big updates rather than incremental ones, which makes balancing a lot harder

dusky surge
thin mantle
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@subtle berry The last thing teno needs is for it's kick damage to be nerfed to compensate for the fact that utahs are small and weak, ffs teno's hind legs are nearly the same size as utahs whole torso, getting kicked in the face by 1 of those should fucking end you, it's moreso unrealistic that it doesn't already, but for balancing purposes it requires 2 hits, which is perfectly fine

subtle berry
thin mantle
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You make it seem like it’s a problem that Utah is that vulnerable to teno’s combos

subtle berry
# thin mantle Why

Because that makes Utah in a real bad and weak place while facing a teno...

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And Utah os supposed to be a little bit strong

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Is*

thin mantle
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Utah has greater agility speed and acceleration than teno along with being much smaller, it also has pounce, it’s options are immense

dusky surge
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teno is designed to be good at dealing with utah

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if it wasnt, it'd just die to them

thin mantle
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Getting stunned should guarantee your death if the teno can’t get distracted in time

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Especially since you’re being smashed by a tail bigger than you are, you’re a dromeosaur made of paper machete and needles, even proportionally you’re designed to be light and weak

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This kinda reminds me of when people thought Utah should be able to tank a single hit from a stego, as if that doesn’t radically alter their dynamic negatively

subtle berry
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Yeah, you are right, I agree, but the problem is that if you kicked, your chances of surviving is pretty much 0 and is a little bit unfair. But ok, you are right. No need to nerf teno.

thin mantle
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That’s kinda the point, getting hit by an attack that ends your life should reduce your odds of survival to 0, but yeah good chat

dusky surge
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the best way to survive is move in packs. Distracted tenos give opportunities to either flee or attack, depending on what the teno prioritises and your current situation

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if a teno is trying to follow up on a kick for a kill confirm, he isn't bucking

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if a teno is bucking and trying to get rid of utahs attacking it, it isn't following up

hollow canyon
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@vale harness

I generally agree with pretty much everything you said there - although to be perfectly honest I wouldn't be opposed to mountain ash BEING in that swamp, we generally just need every plant to be present in more places on the map rather just in one particular spot - however I have to point out that according to what I've seen and tested before Tenonto's kick hitbox works as intended(one of the few attacks that work as intended).

I'd say that every other attack should be brought in line with Tenonto's kick hitbox, as most if not all of them are bugged in one way or another. Tenonto's kick seems like it's bad only because it has a worse attack socket than all the bugged attacks like Carno's xenomorph jaws.

vale harness
# hollow canyon <@693917353498509333> I generally agree with pretty much everything you said t...

tenos kick goes plenty high. however, it seems to be shaped like a upside down ramp starting from tenos tail, finishing at the bottom of its feet. cause i've pinned carnos, then had my feet go through their head but not even hit.

but i do agree. most animals should have their hitbox's re-evaluated. honestly the only part i really care about with fixing carno, is fixing the fact that they can snipe me from a ways away with their hitbox.

hollow canyon
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This is an absolute menace while facing a Carno and severely disadvantages Tenonto as it can just get bitten from outside of the range of its kick.

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I think these two animals would be pretty decently balanced if it wasn't for this(although I'm still in favour of reducing the stamina cost on both the kick and the tailslam).

hollow canyon
wintry mountain
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Disadvantages simply by being a reasonable attack hitbox

hollow canyon
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@alpine plover Idk where in the world you got that idea from. Carnotaurus irl had a pretty beefy bite for a theropod of that size. It bit harder than a same-sized Allosaurus and significantly harder than an Alligator. Its low biteforce in the game is more so due to the fact that it has to be balanced in some way(in general an accurate Carno would be extremely oppressive to large chunks of the roster).

hollow canyon
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I actually completely agree with this, if you don't know something just beware of talking as you just end up spreading misinformation.

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Allosaurus having a biteforce of 33000N is just... absurd

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Idk where you're getting those values from, that's a higher biteforce than a Giganotosaurus and it rivals tyrannosaurids

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That's pretty much exactly the biteforce estimate of Daspletosaurus torosus

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We're talking about a specimen of tyrannosaurid that reached in excess of 3t which makes it a larger animal than any confirmed Allosaurus fragilis.

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The biteforce of Carnotaurus according to Rowe, Snively et al. from last year was estimated at 10kN+. Also its mandible shows a great degree of stress resistance that surpasses most theropods.

The same study estimates the biteforce of Allosaurus(UUVP 6000=DINO 2560) at some 8kN+, this specimen is roughly the size of Carno holotype, perhaps slightly smaller.

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How in the world do you know that? Carnotaurus is the only confirmed animal from its formation at its stratigraphic level. We really don't know what animals it co-existed with.

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Allosaurus also very likely wasn't an "apex" due to the fact that it co-existed with theropods larger than itself such as Torvosaurus and Saurophaganax.

tranquil pawn
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Ok do whatever the heck you want but if you want realistic carno, slow it down and remove the charge, this is a game and the fast charge knock down niche creature shouldn't have a strong bite force, huh?

hollow canyon
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Carno most definitely shouldn't have a strong bite in the game

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Also realistically it likely was indeed slower than in the game.

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then again most dinosaurs were and it would be really silly to try to make them as fast as irl

tranquil pawn
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Ok so what's the debate about?

hollow canyon
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About the misinformation he is spreading.

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Carno's biteforce is where it should be in the game

tranquil pawn
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For its niche isn't it too much?

hollow canyon
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It is threeshotting Utahs and Pachys exactly as it should

tranquil pawn
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Realistically idek but for example let's say it is realistic in bite force, for its niche it should have a weaker bite

hollow canyon
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It needs some 10 bites to kill a Tenonto assuming its landing bodyshots which is also exactly where it should be.

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Its bite is perfectly fine for its niche.

tranquil pawn
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I disagree, it's quite a bit too strong

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Rn carno players don't even use charge because they can bite down their victims

hollow canyon
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Charge is just bad

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I don't use it either because it's kind of a trash very niche ability

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Most of all - charge is an absolutely awful pick for a small game hunter

tranquil pawn
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Too bad, that's the animals niche, ambush predator that runs down its prey and knocks them over

hollow canyon
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it just doesn't fit Carno's niche

tranquil pawn
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Too bad

hollow canyon
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Carno's not an ambush predator and charge isn't a tool designed around ambush hunting

tranquil pawn
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If it has the charge niche it needs a weaker bite

hollow canyon
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Good cause it doesn't have "the charge niche"

tranquil pawn
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Irl maybe not but it has the fastest sprint ingame with the charge mechanic

hollow canyon
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I'm not talking about irl

tranquil pawn
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And what it should be doing with that niche is bushing it's prey

hollow canyon
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Carno has the charge niche to the same extent that Dryo has the dodge niche

tranquil pawn
hollow canyon
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You don't, you just run your prey down and kill it out in the open where there are no obstacles that it could use to get away from you

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If you're getting ambushed by Carno... I mean idk what to tell you? Stop watching youtube while playing the game I guess?

tranquil pawn
hollow canyon
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Well no, they're not dead

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I've gotten away from Carnos out in the open on multiple occasions

tranquil pawn
hollow canyon
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Yea

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A tiny bit though

tranquil pawn
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Have you seen the range of that bite? It's twice the length of its body

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It's the fastest thing and now has the ability to absolutely screw utahs

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With its agility

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And even stegos get easily killed by them

hollow canyon
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I've played Utah vs Carno just fine, the only thing that eventually got me killed was the pounce bugging out.

tranquil pawn
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To play carno rn requires literally 3 braincells

hollow canyon
tranquil pawn
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Stego is just nasty

hollow canyon
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Do send the video of you killing a Stego as a Carno though

tranquil pawn
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I don't take videos Bucko

hollow canyon
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Cause idk... you either have to be dying to Carnos as a Stego or killing Stegos as a Carno

tranquil pawn
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I'm not a YouTuber if you couldn't tell

hollow canyon
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You don't have to be a youtuber to make a video what are you talking about?

tranquil pawn
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Ok we're getting off topic

hollow canyon
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I'd say we're done with this topic

tranquil pawn
tranquil pawn
hollow canyon
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To provide some evidence for the absurd claims you're making

tranquil pawn
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Ok I can't- this is why i try to stay away from balance feedback, it's the most controversial and opinionated and judgemental place on islecord , I'm out dude.

hollow canyon
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In general what you're saying is just... wrong, there's a grain of truth in certain parts of what you're saying but you greatly exaggerate it for one reason or another.

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e.g. the bite hitbox that you're talking about

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I'm the one who's made the videos about it(and no, that doesn't make me a youtuber)

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Carno's hitbox extends roughly 1 yard in front of it

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It needs a fix badly

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as I've pointed above if you scroll up

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this is a big issue because it screws over a lot of animals, especially Tenonto that ends up getting bitten from outside of the range of its kick

hollow canyon
tranquil pawn
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U do U bud

hollow canyon
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I wish I could say the same

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but for the sake of the game - don't

tranquil pawn
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It's quite a ton coming from you but I'll let that slide

hollow canyon
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This is from the study I spoke of before

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the last value is the force that the masseter muscles could produce while biting

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the second from the right is how it compares to an American Alligator

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the next one to the left is the mandibular ramus length

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that's... old

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like 20+ years old

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my guy, I'm showing you a study from last year

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that thing is from the 90s

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yea things change, especially in paleontology

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I'm showing you a study that was dedicated to studying the biteforces of theropods

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one that was conducted last year, using contemporary methods and estimating von Misses stress upon the maxilla and mandible of theropods

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What year is the book from?

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What's the title?

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Sure go for it however honestly you might want to DM me about this and note that I'm going to work in a second so I will likely respond in a few hours when I'm back, we probably shouldn't continue this conversation in this channel

noble wave
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How are you supposed to survive as tenonto once out of stam? Once you're out you literally can't do anything whereas carno can just spam bite

golden coral
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How many carnos were involved?

alpine plover
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@stark knoll i dont have the clip but earlier and pachy did a 180 on me and right clicked me and broke my legs

stark knoll
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So it turned in place and tap rammed you?

alpine plover
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yes

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but the tap ram turned it

stark knoll
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Yea, you can turn while charging it

alpine plover
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nah what i mean is i was literally behind him standing still and he was still too when all of a sudden he phases through time and space and instantly 180 tap rams me. maybe it was desync, maybe it was lag. all ik is that it was BS.

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im guessing it was lag or something but it was horrible

versed rune
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just read the whole biteforce discussion. Even putting all scientific papers and analyses aside, i fail to understand who in their right mind would come to the conclusion that an animal that evolved to be a literal mouth on legs while ALSO having a short, rounded skull would have a weak bite force

alpine plover
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they’re just carno haters bro. thats literally all there is to it.

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Balance Feedback is just ppl wanting to buff the dinos they like and nerf the ones they die to due to their incompetence.

alpine plover
fresh laurel
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yup thats the alt attack

alpine plover
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alt attack breaks bones?

fresh laurel
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apparently

alpine plover
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since when?

fresh laurel
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ok fr though describe the animation

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like how did the pachy turn to hit you?...

fresh laurel
alpine plover
fresh laurel
alpine plover
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ye fr

azure crescent
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tap charge can turn you like 90 degrees

noble wave
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Anyone think that there should be something to stop carno from just being able to run away when it's low on health? Tenontos don't have this option, especially when fighting multiple carnos

golden coral
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You do have some options, such as using terrain (water especially) and so on. And if you're solo vs multiple carnos, you're.. kind of not meant to handle that all too well.

keen plover
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Also that would just make things more tedious and would probably translate into other species of such a thing was done

native berry
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getting so sick of dying because you met a few coordinated carnos

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there is nothing you can do against it

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@raw cypress they nerfed dryos?

raw cypress
native berry
raw cypress
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They didnt dominate the map

native berry
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:p

raw cypress
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It was just balanced

native berry
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I know it was sarcastic but almost nobody played dryo in the past and almost nobody is playing it today

hollow canyon
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Old update 3.5 Dryo was completely broken

golden coral
raw cypress
hollow canyon
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Is it by the fact that they make such ridiculous statements as you do?

native berry
# golden coral As what, if I may ask?

pachy or tenno, most carnos post no threat to me but some are coordinated and charge me so I barely cant dodge it and when 1 hits they all go on me and insta kill me

raw cypress
hollow canyon
native berry
stark knoll
hollow canyon
raw cypress
golden coral
hollow canyon
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What I said there was a fact

native berry
hollow canyon
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you have no idea what you're talking about

hollow canyon
native berry
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I just checked and everything got nerfed

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from blood hp to speed

hollow canyon
native berry
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steam updates

hollow canyon
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the devs basically equated the weights and hp pools at the time

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blood=hp so that was also nerfed

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again - on every animal

native berry
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but do you think its in a okay spot right now?

hollow canyon
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nobody played it when it was broken level of good either

native berry
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I can agree on that

hollow canyon
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well a handful of people that actually knew how the game worked and how oppressive this little thing could be in the hands of a competent player did

native berry
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I mean it can still kill all the babies except stegos

hollow canyon
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It can kind of but at the time you could maul adult stegos with it

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It was just absurd whenever it was handled by a player that could actually utilise it

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there were like 3 such people aware of how absurd this animal was at the time

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you just spawned in, sat it in some bush and went afk for 30 minutes to get back to a fully grown animal that was quite capable of killing stuff

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didn't have to eat, didn't have to drink, just fresh spawn to full adult in a single go to get an animal that never died unless you were afk or actively looking for death

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while also being quite capable of killing stuff if you wanted to do that

native berry
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yeah that wasnt right then

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but right now its not capable of surviving except hiding behind other herbies

hollow canyon
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The animal is just not very well implemented but that isn't a reason to make it what it shouldn't be

hollow canyon
native berry
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raptors or carnos that are deticated

hollow canyon
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Carno shouldn't be able to touch a fully grown Dryo

native berry
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carnos is not the biggest problem no

hollow canyon
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Utah is the same speed while having a lower stamina pool

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admittedly the tracking is way too good atm and kind of screws the escaping animal over but

native berry
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utah is faster

hollow canyon
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I really don't think Dryo should have much trouble surviving a Utah currently

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What's Dryo's speed now?

native berry
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dont know out of my head but I get out ran by raptors

hollow canyon
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I just checked it right now

native berry
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on wiki?

hollow canyon
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both Dryo and Utah are the same speed

hollow canyon
native berry
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they feel faster tho

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atleast I cant out run them for to long until I have to start turning

hollow canyon
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They're the same speed

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Dryo's speed hasn't been touched in... forever

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like over a year

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Not sure about the stam, it wasn't touched directly but the devs did tinker with the stamina pools of all the animals in general at one point so Dryo might've(most likely) had it lowered along with all the others

native berry
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it goes down quite fast cant run from nw rock to north center forrest

hollow canyon
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Let me do some testing really quickly, I haven't bothered with Dryo's stamina while testing other animals so I don't recall its runtime atm

native berry
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its longer then raptor but they always seems to catch up with me after a while

hollow canyon
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it has 120 seconds of runtime

native berry
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and raptor?

hollow canyon
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less than that for sure

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let me check how much exactly

native berry
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I know I am just curious

hollow canyon
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iirc 110 seconds from top of my head but I might be recalling wrong

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either way the difference should be larger if you ask me

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Dryo used to dwarf all other animals stamina-wise iirc but it seems that it got hit pretty hard during that global stamina nerf

hollow canyon
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@native berry

native berry
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aight

hollow canyon
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Iirc Pachy is also 105, Tenonto is something like 90 and Carno 60 or around that

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The reason why you're likely getting caught by Utahs when you play a Dryo is that

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the animal that gives chase is in a way by default faster... kind of

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every time you make a turn it puts you at a disadvantage against the person who's chasing you

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so in a case like that you technically want to move in a straight line

native berry
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true its maby that I get caught by more then 1 and some can safe some stam and take over the chase or something but most of the time if I see a few utahs I am doomed the tracking doesnt help either

hollow canyon
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could be

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I don't want to say what the reason is, I do think that the stam gap between the two is too small to be perfectly honest

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Dryo was just ok when it was slower than Utah tbh(but then again, tracking was nowhere near as oppressive at the time and Dryo had a divine levels of stamina)

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atm I'd definitely buff its stam levels

native berry
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before the tracking it wasnt a problem indeed

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you could just run in a bush do some weird stuff and they had to go at a slower pase to see where you went

hollow canyon
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but the animal itself likely won't see much people playing it just because of how the game is right now and how little it has to offer

native berry
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it really needs the borrow and nesting

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I wouldnt have played as much galli if I couldnt nest

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its not fun running around doing nothing but raising babies or having a underground chill lounge makes it more fun

hollow canyon
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I personally think that the thing that hit it the hardest was the diets

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that mechanic in its current state is just really bad for small herbivores

native berry
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I find it quite easy to get full diet for dryo

hollow canyon
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it exponentially increases the time investment you need to make into growing one

native berry
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all its diets spawn in center

hollow canyon
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Yea but the thing is that you only really start growing after getting those nutrients

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on an animal that you want to play quickly, with very little effort I'd say that wasting time running between the different plants kind of makes it a waste of time

native berry
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yea I can understand that

hollow canyon
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I wouldn't touch Dryo because I could just grow a Tenonto with a similar effort

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well maybe slightly higher but for a much better return if that makes sense

native berry
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yea thats a problem I find aswell only really fun thing right now is pvp

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I think dryo suffers from that even more

hollow canyon
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yea I don't have a problem with that, I play this game pretty much solely for the PvP aspect but it does make certain animals such as Dryo less than ideal

native berry
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but nesting will fix that problem tbh

hollow canyon
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idk something will have to be done about Dryo to give it more flavour so that people can play it

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Idk, maybe, I don't care for nesting

#

Dryo just needs some additional stuff for sure because even when it was good at pvp there was just a few people playing it

native berry
#

I used to play a lot of galli on legacy and everybody that I knew that played it said the only thing that was fun was the adraline from running and raising babies

#

I think dryo would be fine in the future but atm it really needs some changes until then or push those changes so its playable faster

hollow canyon
#

The devs don't have any plans for it in the near future, it's not the priority they said that much so far

native berry
#

bruh

hollow canyon
#

It might get some more stuff at some point but it's hardly the priority

#

same goes for all the other playables that are already in the game really

#

although that wasn't said directly but that's what I'd expect

#

The part about Dryo was stated up front when someone asked about it recently

native berry
#

I mean besides some bugs or broken tactics I think the rest is quite fine really

hollow canyon
#

Arguable

#

I think Carno, Utah, Tenonto, Pachy are fine-ish

#

Pteranodon and Hypsi - idk, Hypsi probably not so much but w/e meme animal

#

Stego and Deino imo are a misunderstanding in their current form and need some drastic changes in the future

native berry
#

yeah true true, also pteradon has a way to long growth (only 15 minutes less then a raptor if I am correct, old info tho)

#

but on the other side its the most fun to grow

hollow canyon
#

It used to be 15 minutes less than Utah but idk what it is now after diets were introduced, it's one of the animals I didn't care to test

keen plover
#

Like Aken said, diets screwed over dryo population even more than 3.75 did. Hypsi being full grown automatically- meaning dryos one purpose- short grow- is worthless for those who want a small playable. Even Ptera took some of the dryo players who wanted it for a quick grow and it navigates the map easier. Only time I saw a shit ton of dryos was when they had their old damage and when it first came out.

thin mantle
#

@deft holly Utah is supposed to be bad at hunting stegos, I thought this would be self evident but I guess it needs clarifying. Few animals can effectively guard their flanks as good as stego and anky (will be able to), them utilizing strategies that force dismounts that put the utah within their attack range is simply that player using their environment intelligently, its not something many animals can capitalize on, certainly not as effectively. This will become much more prevalent when hadrosaurs and ceratopsians are in game. It's best not to punish the second most competent flank defender in the roster for using it's tools well, it's a circumstantial issue not a balance one

deft holly
thin mantle
#

It is one of the few animals that prioritize defending it's flanks, that's where utahs attack from and dismount off of

#

It's silly to balance utah to be especially effective against the 1 animal that's specifically designed to counter their advantages, that just puts utah in a position of being FAR too competent against any future inclusion without stego's advantages, that encompasses most of the future animals

deft holly
#

you must be trolling right?

#

@keen plover you readin this bruh

keen plover
#

Why'd I get tagged lol

thin mantle
deft holly
#

look im gonna say this in the nicest way possible, i dont know if you know what youre talking about my guy

deft holly
keen plover
#

What's wrong with it

#

Stego is anti flank?

thin mantle
#

Very much so

#

It's attacks specifically gaurd it's flanks

#

@deft holly Anyway where were we? How am I wrong exactly?

deft holly
#

utahs kit is for killing stego anc things like it

#

its meant to kill it

thin mantle
#

What is it meant to kill specifically

deft holly
#

large herbivores or things slower than it and not very agile

thin mantle
# deft holly large herbivores or things slower than it and not very agile

Every single one to great effect? Seems inaccurate, especially since certain large tanky herbies are optimized to combat utahs tactics, why must it decimate an entire size category and not have specific matchps in that size category where it excels in whilst also being deficient in others? That's like saying that carno should hunt literally everything smaller than it because it's a "small game hunter" despite the existence of animals like ptera and kentro, animals that are borderline anti carno or just completely inaccessible. This game doesn't utilize generalizations that way, and if it did that'd be a point of criticism, it shouldn't be used as a defense as it's an incredibly simplistic way to view balance

#

Stego is one of the few animals that have attacks oriented towards utah's point of entry for using it's only relevant attack against it, it is categorically one of the hardest large animals to kill because of that alone, something like trike would struggle to the point of irrelevancy with utah's current balance, it'd have almost no tools to defend itself from them aside from terrain

#

So balancing utah to be a reliable predator for stego's is disregarding the bigger picture, that's a gratuitous overcompensation for a poor roster decision

keen plover
#

Stego is like the best anti-pack dino

thin mantle
keen plover
#

I have a new proposition. Make teno equally as fast as pachy 🥺

mental roost
hasty coyote
#

Utah has difficulty attacking stegs, and id say it’s in a decent spot atm. The issue is just that pounce is broken, slopes, trees, and water ruin it, and sometimes it just decides not to work.
However, utah and crocs are the only things capable of killing stegs atm.

hasty coyote
mental roost
#

A h

keen plover
#

No

#

40.5km vs 41.8km

mental roost
#

I'm fucking blind

keen plover
#

Teno can't run from a pachy

thin mantle
keen plover
#

and those things fracture you and fuck with your ability to fight back

hasty coyote
thin mantle
hasty coyote
keen plover
#

well yeah

#

but pachy just cancels your attack

thin mantle
hasty coyote
#

Also, teno’s can literally hit 1 stun and kill a pachy. Or just outrun them because they have more stam

keen plover
#

Pachy has more stam actually

#

and is faster

#

I see no issue with teno and pachy being the same speed. Look at utah and dryo TE_Shrug

hasty coyote
#

I’d have to test it, if pachy can outstam then yeah something needs to be done.

thin mantle
hasty coyote
keen plover
#

TE_Shrug Doesn't change the balance decision on it

dusky surge
thin mantle
deft holly
thin mantle
# deft holly he edited it

I literally changed "none" to "non" because of an autocorrect spelling error, why is this so important to you :l

hasty coyote
keen plover
thin mantle
dusky surge
#

also yea stego is absolutely one of the worst apexes for a utah to hunt

thin mantle
thin mantle
keen plover
#

I'm not saying a pachy shouldn't fracture it, I'm saying the teno needs options to avoid the fight. Same speed would help with that

#

Also changes to priority? is it a bug idk

thin mantle
thin mantle
#

That's "by design"

keen plover
#

Stupid...

hasty coyote
thin mantle
#

Makes some sense, but it should be selectively applicable. Ram should take prio over kick, but not in the conventional sense, it should be a charge esq trade

thin mantle
deft holly
#

utah is meant to kill stego i dont get why you dont think not

hasty coyote
thin mantle
thin mantle
deft holly
thin mantle
deft holly
#

what???

thin mantle
#

You're inviting conversation

deft holly
#

no im not

hasty coyote
keen plover
thin mantle
deft holly
#

because i disagree i havent refuted things because i dont wanna argue bro 💀

thin mantle
keen plover
#

Killing tenos as a pachy isn't even hard

thin mantle
#

Just saying this should be expected that's all

deft holly
#

when i finish my game ill refute everything just let me finish

hasty coyote
thin mantle
keen plover
#

Nobody as pachys fights tenos because it's hard. They do it because it's easy. Heck I do it as well.

thin mantle
thin mantle
#

typically in games, I like it when I have to tryTI_LUL

hasty coyote
thin mantle
#

Always a good thingTI_ParaBaby 👍

keen plover
#

I wouldn't mind pachys as much if the rivers were actually something you could use. I'd love to just swim to avoid them lol

#

I mean, at least you can jump across

thin mantle
hasty coyote
#

That’s also why I generally want them to do mechanical changes rather than just buff stats, pachy’s stats are good (except stun ranges, those are hilarious) maybe slight running stam increase at the cost of increased ram cost.

thin mantle
#

as well as charges being able to be held indefinitely

#

with a tradeoff being a minor stam drain, and I do mean minor

hasty coyote
thin mantle
#

Maybe us teno's could...yknow....survive

hasty coyote
keen plover
#

There's been a lot of pachy mobs on lately lol. They don't play fair, just attack whatever moves- which is fine. However balance sucks when you're playing solo teno and there isn't a good reason why it shouldn't be the same speed as a pachy

thin mantle
thin mantle
hasty coyote
thin mantle
#

Just to see if we notice any changes

hasty coyote
keen plover
#

The mobs don't let you group up. They literally kill whatever

#

TE_KEKWLAUGH I love saying mob

hasty coyote
thin mantle
# hasty coyote Yeah, if they just allow pachy to play more defensive, it will be much better wh...

That was my main concern with pachy being added in the first place, that it'd be far too much of a traveling battering ram that finds things and breaks their shins at it's whim, which for any primarily fracturing dino, shouldn't be the case. Fracture's are an incredibly powerful and fate defining status effect that dramatically shifts the balance of any engagement it exists in, fracture proficiency shouldn't be given out so flippantly, especially to dinos that are relatively fast, which pachy is. Hopefully pachy undergoes some changes to both render it functional under that standard and more viable than before, at least that's my hope, and I think the changes we've presented here would go a long way in doing that. But that's enough optimism, time for bed TI_dryoAAA

thin mantle
mild fractal
#

havent played in a while. is utah still shit

deft holly
#

@waxen lance

hollow canyon
#

@analog mirage

It's not faster than utah's

#

each bite in the game aside from Deinosuchus has the same speed

#

matter of fact this is the case for most attacks in general

analog mirage
#

They definitely do not

#

They might seem similar but Carno is able to bite faster

hollow canyon
#

Not true

#

They might SEEM different

#

but I literally counted how many times you can attack in the same timespan

#

almost every attack got the same result

#

unless by "bite faster" you mean that the foreswing of the attack aka the anticipation phase is shorter in Carno, that could be true, I haven't tested that

analog mirage
#

What I mean is the dps being faster

hollow canyon
#

Dps can't be "faster", it can only be "higher" or "lower".

DPS stands for "damage per second" and yea Carno will have a higher dps just by the virtue of having a much higher attack value

#

What you seem to be trying to say is that it has a higher attack rate which isn't true as I stated above, both animals bite at the same rate even if it may not seem that way

dusky surge
#

why do we keep suggesting nerfs to carnos turning

craggy trench
#

why not

#

Tell me im curious of your take on it

hollow canyon
dusky surge
craggy trench
sonic flame
#

Imo all the other juvis should be buffed to carnos level

#

Buffs are always better than nerfs when possible

hollow canyon
#

^, especially when it comes to juvies

sonic flame
#

And for the juvis, they could desperately use the help

hollow canyon
#

Yea I'd nerf tracking, bleeding and fix the xenomorph jaws

#

juvie Carno should stay the way it is and the other juvies should be brought up to that level... in some way

sonic flame
#

Faster run animations is a good start imo

#

Did some side by sides, theoretically you could get most of the juvi animals moving at a similar speed to hypsi

craggy trench
#

Imo carno is still a little op in close range fights. It shouldn't be. It should try its first shot on creeping up and charging. If it fails or misses it can catch up to its prey using its high speed and try to land bites OR if its not a prey but competition or another carni like utah, it can use alt-bites close range to wound the other which is running around you trying to outmaneuver

#

Tbf, idk about whats the true intention of the devs, I just try to triangulate their true intention by paying attention to what the carno's skills are.

#

and nobody uses alt bites. there must be something wrong with that am I right?

#

Imo it should be like a motorcycle with a jammed steering wheel which has an omni-directional lance lol

hasty coyote
analog mirage
#

I think peoples main issue with Carno rn is it’s too good at close range combat which it shouldn’t be

frail bobcat
#

I think the carno should feel like a cheetah. Very fast ambush, runs very fast for short amounts of time and needs some time to regen stamina after it fails an ambush. And if the carno is tired then its weak.

fresh laurel
craggy trench
#

if the carno can spam click fast maneuvering smaller dinosaurs, it is unbalanced.

analog mirage
sonic flame
fresh laurel
sonic flame
#

Relative to their size yes

fresh laurel
#

would be helpful so that juvie utah doesnt just die to its adult

keen plover
#

Sub playables should be faster as well. Sub teno should be speedy

#

Make it old teno speed lol

hasty coyote
#

That’s one of the issues with growing, there’s a long stage of “too slow to run, too weak to fight”

#

Pachy has the best juvie imo, but that’s because ram’s stun limits are way too high. I have seen a 30-50% pachy knock down a utah and break it’s leg

fresh laurel
keen plover
#

You can break another pachys leg at 70kg iirc

#

at like 100-200kg, you can solo a full grown pachy if you ambush them

fresh laurel
#

at this time...

hasty coyote
fresh laurel
#

they should readjust how big you have to be in order to stun or break something legs

hasty coyote
#

An adult pachy can stun anything up to 3 tons and knock down up to 1.5 tons

fresh laurel
#

bruh

#

and its only 500kg?!

hasty coyote
fresh laurel
#

utah is 450

hasty coyote
#

Or was utah 450?

fresh laurel
#

pachy is 500kg lol

hasty coyote
#

Yep, got them mixed up lol

fresh laurel
#

XD happens to the best of us

#

a 500kg Utah... imagine

fresh laurel
hasty coyote
#

Plus, that stun test wasn’t even the limit (if I remember correctly). The guy I got this from was bashing a stego in the face, it could get a light skull break on the first hit up to 4.5 tons.
However don’t fully quote me on this one, I’d recommend testing to see if this is true lol

keen plover
#

Pachy should be hard capped to 1800kg

hasty coyote
#

Maybe move the upper limit on stun depending on if it needs to defend against something large for whatever reason.

#

Also, cera is about 1.2 tons, so pachy could currently knock down a cera TI_BigBrain

keen plover
#

Balanced

keen plover
#

Just keep it at 1800kg, it has no business fighting anything larger

fresh laurel
hollow canyon
#

Pachy knocking down things larger than itself is about as sensible as Utah pinning things larger than itself.

frail bobcat
#

No actually not, because when a twentyfive kilogramm stone ramms against my knee, imma fall down

keen plover
hollow canyon
keen plover
#

Yeah, pachy would topple over

#

Pachy already has fractures and stuns, it shouldn't need to knock down something larger than it

frail bobcat
keen plover
#

Also reduced damage on its head which it attacks with

#

It has the overwhelming advantage in its weight class. It shouldn't also knock them down

keen plover
#

Dilos matchup with pachy is already one sided, but knockdowns cements that

#

An assumption, dilo could be busted^

#

Anyways, another point. Why is dryos stam so bad for what it is?

calm ibex
#

if all herbs shared diets you'd get even more mixing rather than competition since they'd all be in same place,

#

Having no diets and friends is stronger than diets and solo

random prairie
#

You make a good point. Carnos and deinos are both cannibal, yet for some reason it's "toxic" to go after your species. (Carno mega packs still exist even with carno being cannibal) Same could be same said with herbivores rn. If pachy kills a teno, for some reason people will call that pachy a "canni" or a mean "koser". I guess this could be more people's mentality more then anything else.

azure crescent
hollow canyon
azure crescent
#

i’m aware, i’m just saying that if you’re significantly larger than something it isn’t pinning you down

hollow canyon
#

Yea but that's irrelevant to my point

#

Pachy isn't much larger than Utah

azure crescent
#

that is true

hollow canyon
#

if we're going full on realism Utah would likely pin a Pachy and Pachy would very likely cause things larger than itself to drop on the ground

#

I don't think either of the two should be a thing though

azure crescent
#

also true, i feel like something like pachy would be the largest pinnable thing a utah could attack

#

but even then, going with realism, a pachy would struggle a lot

slim dragon
#

It's actually a weird case where Utah can't pin things larger than itself because of balance but pachy can knock down things larger than itself because of realism. The problem is the inconsistency between the two. On the other hand, I can see utah pinning things larger than itself extremely OP, while pachy not being able to knock things larger than itself might become a massive disadvantage

#

Unless pinning damage is drastically reduced so anything 450 kg or higher isn't one-shot by a full pin

frail bobcat
#

Or pin would become "buckable" to a certain point

#

Would be also cool to defend from canni utahs if you could buck them off and then kill them

slim dragon
#

I don't think it should. That would require making two pinned animations for every dino, one where it actually struggles and one where it does nothing. And since there is no point in not bucking when you're pinned... just tweak the stamina cost of pinning so it feels like the pinned animal is struggling.

slim dragon
frail bobcat
#

But a utah being able to defend a pounce would be also cool

slim dragon
#

I guess pouncing another utah could do some damage back to the attacker

frail bobcat
#

Because the other utah can just go stab with its own talon

slim dragon
#

Yes, but doing so is much less efficient if you can't put your weight into it

frail bobcat
#

But at least that a pounce isnt a free kill for the attacker

slim dragon
#

So pouncing another utah would serve as a finisher when you already have the advantage, or a surprise initiator to give you said advantage (but leave you out of stam) but would not be a free kill

#

And pouncing a full-health utah when you're low on health yourself would simply be suicide

#

And taking damage while pouncing could also be implemented with other playables as a mechanic, like we see bary clawing a pouncing utah in its concept art, maybe bary's bucking could not be as efficient stam-wise to dismount the attacke,r but deal damage instead

frail bobcat
#

I hope that bary will be restricted to its territory so it cant prey on utah and utah cant prey on bary

slim dragon
#

Well if bary is slower than utah (very likely) then it probably won't prey on it
And if it can deal damage back to a pouncing utah, then utah probably won't hunt it either

#

Although I see nothing wrong with bary hunting utah

dusky surge
#

i just dont want another thing added that shitstomps utah lmao

slim dragon
#

Bary is a perfect animal for shitstomping utah tho

dusky surge
#

how

slim dragon
#

Bigger, able to defend its flanks, lives in an environment that disadvantages utah, seems both fast and agile enough to deal with one or several of them

dusky surge
#

idk i just dislike how every damn animal added needs to be a utah counter

#

even the herbivore apex they added was the one best designed for killing utahs

#

besides anky ofc

slim dragon
#

Not all of them, but bary definitely would work well as a utah counter
Much more efficient than cerato or carno, for example

dusky surge
#

carno's pretty efficient at it ngl

slim dragon
#

It's too much for what it should be

#

A utah shouldn't be trying to go toe-to-toe with a carno imo, but carno shouldn't be hunting utah that much either

dusky surge
#

why not?

slim dragon
#

Because Utah is specifically suited for dealing with bigger, but less agile animals
They both kinda counter each other

dusky surge
#

except carno's agility isn't a problem when it can literally just run

#

carno is very well designed for killing/scaring off utahs

#

especially with a well done ambush

fresh laurel
slim dragon
#

That's what I say, they both counter each other
Ofc a carno should be perfectly able to kill utah with an ambush

#

But imagine them both trying to face off each other out in the open, there should be no winner

frail bobcat
#

bary and utah should only meet when utah has to drink, there should be no more interaction to be honest. Some animals can just exist together and rarely interact with eachother

slim dragon
#

yep
Although I don't think bary should be locked to water
It seems capable enough as a terrestrial hunter
not saying it should hunt utah, but Utah should just move along whenever it sees a bary, wether it is near water or not.

alpine plover
#

Bary seems fairly nimble

#

And the terrain advantage for it's environment does give it a strong edge

#

I would say Bary would be a soft counter

#

Landing a half pounce or so could decimate it

#

Similar place as Teno, except without Teno's crazy damage output

#

Teno in my eyes isn't even a "Utah Counter"
Just Pounce in general is the counter to Utah which is why the matchups feel that way

hasty coyote
#

Just read the previous conversation about utah pin/pachy knockdown. And I can tell you right now, if utah can pin a pachy, then the fight is much more utah sided. Pachy takes longer to grow and can not run from a utah, so it does and should have the advantage in a 1v1. The fight atm is in a decent spot, it’s pachy sided in the 1v1 but a good utah can take out most pachies. Then 2v1 is utah sided, and a 3v1 is generally a death sentence for pachy.

A full pounce can basically 1-shot a pachy, even a bucked pounce does like 1/3 of your bleed, which is basically a death sentence if the utah can still fight. Also, if I remember correctly, utah pounce stops abilities, so pachy is basically pinned but can move and buck.

While pachy can not 1-shot utah, the most it can do is get a lucky leg break and run it down from there. But if pachy runs it down, then it’s open to attack and making its bleed even worse. Any other bone break or spam alt attacks just generally end the fight there, utah has to run away and pachy can’t catch it.

However, I do agree that pachy’s knock down ranges are absolutely massive currently, and should be nerfed. Then they can alter them as more Dino’s are added.

alpine plover
#

I did suggest two forms of knockdown

#

One being like the current knockdown, but you can trade off stam to get up quicker. This being the default knockdown

frail bobcat
alpine plover
#

Then concuss knockdown
This is achieved through headshots. You're vision is blurred, and you're knocked on without the ability to sprawl up quickly. Essentially the current iteration of knockdown.

frail bobcat
hasty coyote
frail bobcat
#

Yeah

half girder
#

thought about pounce slowing something but that’d be pretty op

#

makes way for a utah to easily get another pounce, bite the tail of the pachy or even the body

#

logically very realistic but realism usually kills balance

fresh laurel
#

plus most of the time you wouldnt be alone so...

#

not saying you have to group to live

half girder
#

i mean with pachy you do..

fresh laurel
#

current pachy

#

if they balance its ram turning and fix the hitbox

half girder
#

makes the creature almost feel.. none enjoyable, rn its just awful

fresh laurel
#

imo they should of made ram make pachy move slightly slower or something but nope

#

can counter ram just by moving a bit to the left or right rn lmao

half girder
#

game is just everywhere rn..

#

especially utah, tping around the map lmaooo

fresh laurel
half girder
#

pounce bug

fresh laurel
#

lol

#

ngl

#

I wonder how Utah is going to fair against other things its size

hasty coyote
#

yeah both pachy and utah are suffering from bugs, and the changes are hurting pachy a lot (tracking, diet, and nerfs). personally i want only 3 changed for pachy ram: 1. you're able to cancel it with lmb instead of looking at the ground, 2. you can hold the charge infinitely but cant regen stam while charging a ram, and 3. make it so you turn normal while holding a charge and not sprinting. this should buff pachy's defensive capabilities, but not just be a stat buff or an offensive buff. plus it has the added benefit of pachies "stancing up" for a fight, which just looks cool.

fresh laurel
#

Think it would benefit newer players more since veterans might just know from testing

hasty coyote
#

the lower percentage you have, the faster you drip

fresh laurel
#

fax but to elaborate on what I had in mind. The lower your blood bar is the darker the blood trail would be for bleeders tracking it

fresh laurel
fresh laurel
#

smort people think alike

hasty coyote
#

both are viable options, we just have to see what the devs decide to do next update.

fresh laurel
#

If they do it next update (Update 5)

hollow canyon
#

Just going to point out that Pachy is technically supposed to have the same growth time as Utah

#

it effectively grows longer because diets are a thing but their base growth times were set up to be the same iirc when update 4 came out

fresh laurel
#

ain no way you expect Utah to hunt a very tiny portion of the roster once we get like over 50 playables

#

sure ai but like I think devs would expect player interactions as your main interactable

keen plover
#

Although if it's smaller, I see utah killing it. Anything larger and they have the advantage

fleet sigil
#

I think every nutrient should have a AI in its group for carnivores because having to rely on someone playing said Dino kinda sucks

keen plover
azure crescent
#

how in the hell are people saying pachy is op 💀

dusky surge
#

lol true

azure crescent
#

@analog mirage ram only manages to kill a carno if either the carno is actual dogshit or if the pachy is in a group

#

otherwise i find it difficult to actually kill a carno

#

a solo pachy would run out of stam before killing a carno with ram

analog mirage
#

It’s very easy to die to a group of pachys as a Carno. If you got for one you are bond to be hit by at least one. Then it’s basically over

slim dragon
#

Well I don't think a herd of pachys should run from a single carno either

hasty coyote
#

personally, if you run into a horde of pachies as a carno, thats kinda your fault. the horde is much slower and cant catch up, so you should just avoid them.

#

if all of those pachies were instead carno, you wouldnt be able to run from them and would just die. If they were utahs, many people wouldnt have a problem if they killed things larger than them that cant run. So i dont think dying to a group of pachies is too much of a bad thing because they cant run from anything and are forced to fight, if someone decides to run into a horde of pachies its their decision. However, teno is the only one who suffers from pachy hordes because its slightly slower and pachy ram has prio over all of teno's attacks.

dusky surge
hasty coyote
#

@deft holly ram leaves a decent opening and costs a good chunk of stam, and any longer time would allow carnos to get potentially 2 bites in. So i would like to hear your 2 cents on why pachy should be punished harder for using its main ability?

thin mantle
#

EO where are my debunksTI_HypsiPlead

deft holly
deft holly
deft holly
hasty coyote
# deft holly Look at something like Utah, Utah whenever it misses a pounce has the longest pi...

the difference is that utah is also much more agile and fast, pachy has almost no choice in what it fights because its slower. but honestly the missed utah pounce is a bit too long personally anyway. If we nerf pachy's ram delay, it mostly impacts the carno matchup because most pachies dont really ram while fighting utahs, alt attacks are much more efficient. also 2 tail bites from a carnos is still about half your health as a pachy, so that would mean you go from missing 4 times is death, to missing 2 times is death, which would make pachy extremely weak.

frail bobcat
hasty coyote
frail bobcat
#

because its a fricking 80 year old when it gets up

deft holly
# hasty coyote the difference is that utah is also much more agile and fast, pachy has almost n...

I have to disagree on the tail bite part, that doesn’t make sense carno bite force is 175 pachy has 500 hp meaning 4 bites would count as body hits so that’s not right. Also pachy when it missed a ram just gets to spin around and then hit a carno again, a singular pachy can also roll a single carno not kill it but make it impossible to kill the pachy and a 2v1 as pachy is still very much in the realm of possibilities I’ve done it a lot. Pachy does not really have a down time on when it can be attacked a small tweak would be great to it. But yeah that tail bite thing does not make sense my guy

hasty coyote
frail bobcat
#

yes

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the utah is even more fragile

#

so 3 times as scary

hasty coyote
# deft holly I have to disagree on the tail bite part, that doesn’t make sense carno bite for...

ok then, it would go down to 3 misses instead of 2, ill give you that, but its still very punishing. Also, pachies can't just "spin around and hit a carno again" it needs to shake the carno off its tail and then hope it made enough distance for the ram to hit. the turn nerfs made pachy much worse at getting a carno off its tail, then we also have to deal with the fact that WASD counters ram, all the carno needs to do is tap d and it will teleport 3 feet to the left and make the pachy miss the ram. So a pachy can roll a carno, but that carno would need to be bad and the pachy would need to be good, and again for 2 pachies, a mediocre carno can easily kill 2 mediocre pachies.

golden coral
#

The tail issue could be due to carnos extendable jaws and thus passing by the tip/tail.

hasty coyote
frail bobcat
#

yes his bite extends a bit

#

if they fix it carno will be much weaker in close combat

hasty coyote
#

and if they fix pachy ram it should be a lot better too, id say half to 1/3 of my rams just dont do anything

deft holly
# hasty coyote ok then, it would go down to 3 misses instead of 2, ill give you that, but its s...

Pachies very much can, by the time the carno sees the missed ram it begins drifting to get a bites, the pachy has already gained distance and is ready to face the carno full on, also with that WASD tap D and go to the left thing is not true if you’re missing a ram in that situation it’s your fault for being careless either way you will still get Merked. Also remember if a carno is drifting that’s the easier bone break of your life. Seriously you overestimate how fast carno can turn either way predicting where a carno would go to is good aswell. But seriously you miss a ram and keep going that’s how it is currently. If someone is dying in these situations they are taking terrible rams or missing terribly

#

How much ping do you have btw rapdex you seem to have said point to high ping

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Also I’m going to bed I need to

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But I’ll leave you with that

hasty coyote
#

im not sure what ping i have honestly, but its not too high. it normally happens when the server decides to lag or the target is fast and small like utah. i hit most my rams on carno, maybe like 1/10 to 1/5 dont hit and its mostly when i hit them perpendicular, but like half my rams do nothing on utahs, but it acts like i hit them on my side (i lose stam, see the animation, they fall over, but then they slide across the ground and get up like nothing happened)

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plus, idk what type of carnos you're fighting, i cant tell if you're just godly at pachy or fighting the dumb carnos (which i agree are easy to bully), but i normally fight carnos who have managed to find their 3rd braincell and can actually fight. And i can make them drift, but by the time i spin around i norm have barely enough time to ram and then most the time they change directions abruptly after i already let go of my ram.

alpine plover
#

@mint rain why shouldn’t carno swim faster than pachy?

fresh laurel
alpine plover
#

well carno should swim faster than pachy. it just makes sense.

fresh laurel
alpine plover
#

they use their legs and tail

fresh laurel
#

Plus we dont exactly do realism in the isle

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balance over realism

alpine plover
#

cringe

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i hate that aspect

fresh laurel
#

I mean realistically Carno wouldnt be charging at things

alpine plover
#

yeah ik

fresh laurel
#

Utah would be slower but heavier

alpine plover
#

carno needs a diff moveset

#

charge is dum

fresh laurel
#

eh

#

I like it relying on charge

#

Its a plain hunter and charge is an attack that suits it

alpine plover
#

imo take away charge and some of its speed and make it a brawler that uses its club head for huge damage.

#

make the head slow and heavy but a decimating strike

fresh laurel
#

you know... the one that hunts smalls

alpine plover
#

did you not see what i said abt speed?

#

well according to you the isle doesnt do realism anyway

fresh laurel
#

you said slow

alpine plover
#

i literally said take away some of carno’s speed

fresh laurel
alpine plover
#

okay so?

fresh laurel
#

so theres no reason to make Carno a brawler when you got other mid tiers that could do it better

alpine plover
#

like what?

#

cerato?

fresh laurel
alpine plover
#

ehh

#

idk

fresh laurel
#

I just dont think brawler fits Carno

spare badger
#

If carno was a brawler it would be broken cause it would be fast and strong

#

Other animals in its tier are supposed to be able to outbrawl it since they can't run away

hasty coyote
#

personally, i think carno is ok balance wise, almost everything else is just broken or weak. id rather them buff/fix other dinos, then seeing if carno needs nerfs still. I dont want balance to constantly be a swing between what is broken and what is strong. Update 4.5 already just swung balance the opposite way too hard.
However, the mechanics make it WAY too strong, scent makes escaping them impossible, carnivore diets make it too easy to grow them compared to their prey, and theres enough food to keep them all fed in megapacks. Honestly, theres just too much food in general, anything can megapack and be fine.

hollow canyon
#

The only nerfs Carno needs are a nerf to its bleed and fix to that goddamn hitbox. The rest of the animal is exactly where it should be, it's a major threat to small animals as intended, especially in the plains where it can run them down. All those other animals in question though could use some changes to potentially fix their interactions between one another and with Carno.

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Tenonto's attacks should be given priority over the attacks of most other animals. It could also use a lower stamina cost on both its back-attacks(yes, that includes the kick, which costs quite a bit more stamina than it should imo).

#

Utah needs to have its pounce fixed but I really wouldn't be opposed to buffing its bite slightly.

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Pachy - I would probably change a couple of things about how it works.

Increase the blunt damage on its ram attack, decrease the stamina cost and the actual damage it deals(I'm not sure if blunt damage=attack damage but if that's the case it should change). I'd also change the way its CC works so as not to stagger Carnos, instead I'd suggest to "disarm them" for perhaps even a longer time than they currently get staggered for.

This would result in Carno being unable to punish Pachy after the little guy runs into it while also not being just repeatedly CCed over and over. We could then also do away with the CC-resistance to Pachy's ram attack while doing that.

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This is just what I'm currently thinking about these three. Pachy would probably receive the most radical changes with what I'm proposing here but to be perfectly honest - I really think it needs that, I think its current design is rather problematic(and will in effect always make this animal either really bad or way too good).

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It would also be really nice if the locational damage worked in a more reliable way but I don't see that getting fixed anytime soon.

mental roost
#

^ honesty kind of agree with these changes,.. though maybe doing something with the Ram hit box on Pachy wouldn’t hurt( supposedly it’s a little wonky). Being stun locked to death, repeatedly isn’t exactly a good design philosophy.

hollow canyon
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Yea but it's also necessary so that Pachy doesn't get turned into minced meat after landing its attack. What I'm proposing there could perhaps give us some form of a middle ground where neither party gets screwed over too much.

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As for that ram hitbox - I've mentioned that in the last paragraph but... I really don't think it will be that easy of a fix.

mental roost
#

It’d also be nice to have fracture severity levels…If carno plays dumb, it should be punished by becoming increasingly crippled. But ultimately having the choice to disengage before things get that bad( player choice of:” is this really worth it?”

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No idea if we’re still getting those though, or when.

hollow canyon
#

I agree, idk what's up with the fracture severity levels - those were meant to be a thing but at this point Idk if we're getting them at some point in the future or if fractures are now considered done

stark knoll
#

Severities are still planned

hollow canyon
#

Is it confirmed by the devs?

stark knoll
#

Yup

hollow canyon
#

I mean you're a QA member so I guess if you're saying that they must've said so at some point themselves.

#

I probably just missed it

stark knoll
#

Punchpacket was asked recently

hollow canyon
#

oh, I see, fair enough, yea I missed that

mental roost
#

Good to hear that.

hasty coyote
# hollow canyon Pachy - I would probably change a couple of things about how it works. Increase...

those are some good changes, but personally i just want 3 things to make pachy more defense and stand-your-ground oriented rather than "i get the first hit or i likely die"
1: make the turn nerf only go into effect when sprinting and charging a ram, so holding a charge and walking doesnt nerf your turn.
2: make ram canceled with left click instead of looking down.
3: allow ram to be held infinitely, but you cant regen stam while holding and holding for a long time reduces the damage slightly (like 60-75% of a well timed charged ram).

hollow canyon
#

I'm not opposed to any of those changes in fact I thought about some of them too but I wasn't sure how they'd work if combined with what I proposed above so I'd first try doing what I describe up there and then introduce the things you've mentioned now

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Well I'm not entirely sure how I feel about 3 I'd have to give it some thought

#
  1. is definitely a good idea
hasty coyote
#

yeah if they keep pachy offense-only, its much less forgiving and finding a middle-ground is difficult. Thats why i want them to allow pachies to play defensively with ram, so pachy has more options rather than "im gonna run at you, you either dodge or the fight is over"

hollow canyon
#

just a QoL change

hasty coyote
#

canceling it with left click is just something that should be present, unless ram canceling is a bug in the first place. Also, if you juggle it right, you can basically have an infinite ram currently, its just difficult to do consistently.

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main thing with infinite charge is that it should be just to allow pachies to have the ability to use ram defensively, and not a great option offensively. Maybe even change it so that sprinting too long auto-cancels the ram too.

alpine plover
#

Tbh Pachy is too offensive orientated in it's design for it's own good

#

It's become a much better carnivore pack hunter than Utah is currently in the ecosystem

#

The staggers or stuns do support it in combos, multiple hits for herd members in offensive capability.

#

While fun, it can be frustrating to essentially at times be doomed. Pachy's ability needs to be orientated for better defensive purposes.

hasty coyote
#

personally, thats what i hope for too, but pachy will always be dangerous in groups, leg breaks are very powerful. If leg break isnt strong enough, solo pachies have no chance to escape. If they're too strong, a leg break in a pack is a death sentence.

#

maybe make a loud sound que for pachy's ram so they cant easily ambush in groups. However, they also have no option other than to fight because they are very slow compared to other things their size

alpine plover
#

Hmm

hasty coyote
#

so groups of pachies will and need to be threatening

alpine plover
#

How about holding a ram while sprinting burns more stam

#

They always did look a bit ridiculous doing it
But using it in more "offensive" fashions would quickly become a concern for stamina.

hasty coyote
alpine plover
#

Of course there'd be compensations for doing so

#

Like mentioned above

hasty coyote
#

plus, stamina is not an issue, solo pachies dont have enough stam to kill a carno. 2 can if they dont miss a lot.

alpine plover
#

Offensive - you can still do it, but for significantly less effectiveness
Defensive - there's more help and some added buffs for using Pachy in this way.

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I don't think Solo Pachies should really kill mid tiers or even around psuedo mids either

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To thrawt off or getaway unscathed from encounters

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Though I do think heavy fractures should leave longer lasting affects that can develop to be more dangerous overtime
So a Pachy could technically "kill" a Carno for wounding it with fractures. Essentially an "Assist kill"

hasty coyote
#

depends, solo pachies dont, but groups should. otherwise most people wont go pachy, why not just go something like teno and actually be able to kill? Also, if they struggle to kill a few carnos in a group, a group of carnos will wipe pachies. Then we run into my main issue with grouping with balancing around grouping, why not just go something else thats stronger in groups?

alpine plover
#

You can still have the best of both worlds by making Pachy more "escape-like" while still being highly dangerous to it's predators

hasty coyote
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solo pachies shouldnt kill one, break and run. 2 can kill one if theres a skill issue, and 3 will kill one

alpine plover
#

I believe instead of outright killing it's predators, they should be dealt with from fracture severities doing the killing instead.

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Or aiding in it's demise

hasty coyote
#

my issue is that if they cant fully kill 1-2 in a group, they run into other major issues. If a group cant kill 1-2, how is a solo supposed to escape from 1? If a group cant kill 1-2, what happens with the predators also pack up?

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plus you have to face the fact that people want to kill each other, not just wound. A wounded predator can come back later. If the fracture are so severe that it basically cripples the predator for a long time, then randomly getting hit and being fractured will anger many, many people.

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people already get mad with the leg break that lasts like 2-5 mins and they can literally walk it off, imagine having a leg fracture for like 10-30 mins

alpine plover
#

The issue is with how fractures work, they're much too short term, and should be thought of differently as a status effect.
A group could kill 1-2 in a group as pachies. But it's much more inclined to inflict them with fractures which inhibit the performance and possibly worsen overtime. Of course there'd be avenues to deal with this mechanically.

hasty coyote
#

in a 1v1 or an even matchup, a break and run strat should be the better choice. However, it should not be the only choice.

alpine plover
#

I don't think I can see a world where Pachy won't kill a Utah in a few hits with a charged heabutt

hasty coyote
alpine plover
#

The alt headswing is fairly effective at swarming them off too

alpine plover
#

There'd be light-medium-heavy fractures.

hasty coyote
alpine plover
#

A much more longstanding status affect compared to the normal or lighter fractures afflicted.

hasty coyote
#

carno v pachy 1v1: break and run
carno v pachy 1v2: break and run, maybe kill if theres a skill issue
carno v pachy 1v3+: carno should likely not engage unless it can pick one off easily, leg break is death

against utahs, should be fairly even but pachy sided. Based on who hits first

alpine plover
#

This serves to not fuck over people who just got bush ambushed from a Pachy that headbutted it = light fractures
While actually fucking over players who refuse to disengage pursuing a Pachy. = heavy fractures

hasty coyote
# alpine plover A solo Pachy can inflict potentially heavy fractures by continuously breaking up...

eeehhhh, people will HATE that, i can tell you now. It would likely mean pachy needs to be balance where it cant kill anything without a skill issue, so most people would just run them down anyway. Then carni players will hate that a single fight they had 30 mins ago got them killed and cry for pachy nerfs, they already cry that pachy groups are too oppressive, imagine dealing with the after effects long after you disengaged.
Essentially, i dont think making bone breraks a long-term impact would be a good thing for either party. They should generally be short-term or last only a little while after the fight.

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i think the impact should be great, not the duration

alpine plover
#

I think the trend of short burst herbi brawlers isn't healthy either for the ecosystem
Given the soon incoming abundance of them.
Increasingly engaging with Pachies repeatedly should result in those long term consequences. And Pachies, or even groups of them surely have more then enough opportunity to disengage an already retreating foe. They simply move in to kill it for entertainment, when the desired affect has already been achieved

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Teno's abilities are very defense orientated. Which circumvents players from treating it the same way as Pachy is currently treated.

hasty coyote
#

the issue is that most the predators are also short-burst. Carno 4-shots pachy and kills it with ram, utah can deal like 30% of pachy's bleed in a single pounce(with buck) and losing 50% is death, and deino is deino.
If you force the glass cannon small to be in an extended fight to win against things that can kill it easily while being unable to run from said fights, its not going to end well and would require a complete rebalance of the dino.

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most the smalls are short-burst. I assume many of the larger dinos will have more extended battles. Pachy v utah is based on who hits first, while teno v carno is a longer brawl.

alpine plover
#

Well winning isn't also essentially killing either
Hate quoting a dev, but getting out of the situation safely unscathed seems like a win in my book. Especially if you leave a consequence for your pursuer to make it more difficult for them that effects their survival.
Though the concept of slowly ramping up fracture severity could be saved for the addition of Anky as well, specifically for dealing with stubborn Carni Apexes

hasty coyote
#

Honestly I can’t think of any more arguments because this is just kinda looping between 2 opinions.
“breaks aren’t enough”
“Breaks are enough”
Was a good argument tho

alpine plover
#

I didn't think of it too much as an argument, just discussing the idea of how to rectify a current balance issue

hasty coyote
#

We gonna argue about this too now lmao. Was a good discussion then.

alpine plover
#

It's great that Pachy can defend itself appropriately. But how it achieves that could be an issue. Especially when it's no longer just about defending itself. They're "hunting" now in the ecosystem which I find not the best representation of how Pachy should be balanced.

#

I know there was a dude in the server all for herbivores going around "stomping" carnis
Though with a concrete visual example of how it's playing out. Turns out it isn't panning out too well

hasty coyote
#

It’s an issue with every Dino atm because they’re controlled by people. Everything kills for spot. Hopefully future mechanics should give people other things to do.
But pachy is more prevalent because it runs on the foundation of “the best defense is a good offense” so it goes on the offense because people find it fun, and it’s kinda forced to.

alpine plover
#

Even if other mechanics were given to have player "have other things to do" it does not rectify players engaging in nearly careless forms of combat without consequence other than hitting a timer again for growth

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If players had "more to lose" or if there were more complex health systems punishing stubborn players

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Which is why the mentioned "players upset from a fight 30 mins ago" isn't such a bad deal given they must've been consistently engaging recklessly to a point of near death in a hunt.

thin mantle
#

@pallid igloo it isn’t deino’s job to make stegos fear for their lives, stego is the only animal deino doesn’t threaten, which makes sense given deino’s purpose

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And ofcourse, this is outside the context of Duo’s, which can easily take a stego down when coordinated

half girder
#

deino gon be free food for spino

raw cypress
#

imagine

#

if they dont let Spino swim Deino is gonna thrash it

sonic needle
#

@twin oar your point right there with the "buged" water Spots and being able to see Deino move underwater and his O2 and etc. is just the reason why i stoped playing this Game 3 Months ago. Sadly they lose more and more Players and dont do anything about it

half girder
#

#balance-feedback message at the cost of stam sure, if a full charge headbutt hits you, you sure as hell wouldn’t be able to get up fast unless you use stam, knockdowns do need work with alt swings tho

mental roost
#

Eat grass and die... of course. Also fun fact: Triceratops is generally believed to have won majority of the time, not Tyrannosaurus Rex. Majority of hunts fail in nature, because the prey is either too fast and escapes, or fights back and isn't able to be put down. That's why predators prey on the weak, sick, young and old. Because healthy herbivores are significantly harder to bring down, even alone.
The same really goes for any heavily armored, combative herbivore. They'll generally always beat out their predators in a head to head fight, let it be due to size difference, or weaponry(horns that can break through some bones, and puncture directly into the body, alongside a crest to protect the only real weak point.. that being the neck).

In either case, on a both gameplay and realistic standpoint: Triceratops should be holding the advantage in a fight, the majority of the time unless the Rex is able to pull off a sufficient ambush--same goes for any animal really. Getting an ambush drastically boosts your odds of success, let them be a fast runner, or heavily armored opponent.

-Sidenote: I know that's not the main point of the message, but I still felt like doing this because boredom and attempting to clear up a few things.

hasty coyote
#

@sonic needle im just going to send you this: #balance-feedback message

That arguemtent is made way too many times, the "just herd up" mindset doesnt work.

#

its never always a 1v1, but its never always a 1v3 either. Just look at the current game, carnos alone outnumber most the herbies in the game, if you balance the herbies to not be able to defend themselves while they cant run either, then theres no point in playing them.

sonic needle
#

true your right with that. I just mean that you see it nowdays with Zebras and buffalos. If they were a bit smarter they would notice that they are 10 or 20 Times the Numbers of theyre Predators and could attack but they are not going to because they are weaker. The only Option is for them to Run and the sick and old get captured and probably killed. I mean for a Game its quiet difficult to balance it right. But still its just annoying to see Stegos being able to camp the waters with a Group of 5 and nothing is able to do anything about it. Same with the Carnos now but Stegos and Deinos are still able to kill them or skilled Pachy players. But Stegos in a big group cant be killed and thats what bothers me. Its just Weird atm and idk if Adding more Dinos would make it easier to balance or Harder.

golden coral
#

Limit stegos to two adults, just like deinos. Of course, something that actually "enforces" a group limit would be needed too, but still. There's no reason for stegos, being an apex, to come in groups of more than two adults. Nothing of that size and power should come in more than pairs really, be it carni or herbi.

hasty coyote
#

Honestly, the issue with stegs is that nothing we have in the current roster SHOULD hunt them, but that doent mean they cant. Crocs body anything smaller than them but are weak to anything around thier size and larger. And steg is like the 2nd(only to anky) worst thing for utahs to hunt, it 1-shots them with wide and long attacks. Stegs were just not a good dino to add in atm because nothing can hunt them.

So I would decrease their food MASSIVELY, so they have much more competition and limit their own numbers. Maybe nerf their blood pool a bit too so utahs can have an easier time.

Lastly, we cant balance the game off real life. Real life isnt fun or fair (we're playing a videogame instead of hunting animals for a reason lol) and these dinos are not controlled by animals, they're controlled by people who act very differently.

thin mantle
#

See Rap gets itTI_ParaBaby^

slim dragon
#

I wake up
I see a Eat Grass and Die suggestion
Day ruined

slim dragon
#

@sonic needle I feel the need to correct you on how animals, especially zebras, behave. They're not as stupid as you may think, they just don't have the same mindset as us humans, and be aware that a lone zebra can perfectly kill one, maybe two lions. But when a pack of 4+ lions come by, no matter the size of the zebra herd, they all run away. Because none of them want to risk its life fighting them off, and if one turns around to fend off the attackers, they don't trust the others to join them. And they're right, because if someone sacrifices for the herd, better take the opportunity to run away rather than sacrifice yourself as well. But you should know that in nature, "prey" animals are often stronger than their predators, even when alone. But if run is an option, they're always gonna run, because it seems less risky. An animal, as opposed to us humans, does not know what it can or cannot kill before trying it out. So since your suggestion was revolving around trikes, do you think a trike would realistically run away from a rex ? It's an animal that has two swords, a shield and a knife on its face. Rex is also faster than a trike. In that situation, trike is like a rhino. Do you see rhinos running away often ? No because they can't. But that is the reason they can kill any predator (except humans) without taking much risk. So trike beats rex 1v1. And if you're not okay with that, try to think about how predators manage to kill prey irl. Think. Ambush. Outsmart. Don't suicide yourself on something that is clearly stronger than you.

mental roost
#

The predator with the highest hunting success rate today is the African Wild Dog(this is excluding dragonflies)... who is only at around 60% of their hunts, on even solo targets. Lion prides? One in four hunts actually secures a kill. Mesozoic era, it'd follow a similar idea no doubt. Majority of hunts fail. Whatever dinosaur would have the highest hunting success chance though, I have no clue though, you'd have to probably do some digging on that--with no real accurate conclusion being plausible.

slim dragon
#

Actually the predator with the highest success rate is the domestic cat, with around 80%
But cats are cheaters
And I thought african wild dogs were around 30% ? (which is already enormous, considering the average in nature is 10%)

mental roost
#

Last I checked, their success rate was 60%, which is really good. -Also yeah, domestic cats casually causing extinctions of native wildlife moment.

#

Dragon flies had a success chance in the 90's or some shit though. Didn't want to include them though, because well.. insects; insect warfare is a unique topic all around.

slim dragon
# frail bobcat Why are cats cheaters?

Because they can wall-run, they emit pheromones that confuse their prey, they have 9 lives, they have one of the best nightvisions of any animal, and they literally have antennae

mental roost
#

And are protected and bred further by humans, so they have a safety wall on top of that.

tranquil pawn
hollow canyon
#

I don't want to get into the whole herbivores vs carnivores argument because tbh people on both sides in this thread have been just spouting utter nonsense with regard to that so I will just focus on one thing - that Ankylo is NOT smaller than that Spinosaurus.

#

matter of fact the concept art Spinsoaurus seems to be quite a bit smaller than I expected the animal to be

#

This Ankylosaurus would likely outweigh it by quite a bit

old hull
#

i would not even give that art any thought , chances are spino wont be able to do that to anky at all

#

just look at deinos concept , it shows it eyeballing stegos and biting a tenontos head , neither of which you can actually do

hollow canyon
#

This idea of Spino flipping Anky has been mentioned by Dondi before from what I recall

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so it very likely might be something that makes it into the game

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as for Deino and Stego - of course you can bite Stego's head as Deino

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the one thing that I wouldn't pay much attention to when it comes to concept arts are the sizes of animals

old hull
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yeah but dondi and the devs say many things , many of those never make it into the game

hollow canyon
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they aren't necessarily representative of them in the game at all

old hull
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that is true

dusky surge
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the isle is SHOCKINGLY open about its long term plans

hollow canyon
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I'm mainly getting at the argument that the Spino is "bigger" than Anky there, it actually isn't

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Ankylosaurus is at the very least the same size if not outright larger than Spinosaurus on that concept art

old hull
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is that what people have a problem with?

hollow canyon
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" I mean just look at the Concept art with the Spino and the Anky. I mean first of Spino is a lot bigger then Anky but if that Anky was in a group of 2"

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my point is that Spino isn't a lot bigger than Anky

old hull
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size looks fine to me , if anything im surprised its that big at all

hollow canyon
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it's probably the other way around - that Anky is larger than Spino most likely

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in general speaking in terms of realism - lest that Spino has bones made of titanium it isn't flipping that behemoth of an animal

old hull
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true but it is a game , if the devs think it should flip it , then it will flip it

hollow canyon
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assuming Spinosaurus is more or less 14.5m long which is the common irl estimate for it then that Ankylosaurus is likely the largest animal in the game barring Shant and sauropods

dusky surge
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personally, i honestly would not care if spino got that "anky flipping" mechanic removed

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it just seems dumb and EXTREMELY specific

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it's like how the concept art shows bary slamming deino's mouth shut

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it's unnecessary as a mechanic that only serves to fuck over one playable so another can seem cooler in comparison

hollow canyon
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I personally don't think that Spino has any business approaching Anky in the first place

mighty tree
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Saying a trex would win a 1v1 against trike most of the time is like saying a single lion would kill a buffalo most of the time

hollow canyon
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depending on what specimen of each you use

mighty tree
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also except triceratops has it easier to impale a trex with front facing horns

hollow canyon
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Which makes your comparison with lion and buffalo all that much more ridiculous?

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The two scenarios are just completely irrelevant to one another

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For any other person that has a bright idea of trying to state which of the two won against one another - just stop, we have barely any evidence of how interactions between these two animals went. Unless you pull out a time machine from somewhere, travel back to Cretaceous and get some statistical data about the interactions between these animals don't use irl for your argument. It just makes you look like you have no idea what you're talking about and isn't relevant to the balance of the game either way.

dusky surge
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let alone spino having any form of advantage

hollow canyon
# dusky surge entirely agreed, these animals were the last two i thought of ever facing off

I think that T.rex should be the only apex predator capable of threatening an Anky in a 1v1 scenario. It's literally designed to do just that and I think that apex herbivores should mainly be threatened by specific predators that are designed around countering them in one way or another. E.g. a T.rex should fare very poorly against a sauropod and Giga should just walk past Anky without even thinking of bothering itself with it.

dusky surge
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100% agreed

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Giga likes sauropods, stegos and shants, rex likes trikes and ankys, spino likes deino and... deino

hollow canyon
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I'd generally want an armour mechanic to be introduced into the game but idk I guess I'd have to create a feedback on how that should work.

mighty tree
hollow canyon
mighty tree
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no

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its speculative mostly,

hollow canyon
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You don't say...

mighty tree
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but afterall if something gets stabbed with a 3 foot long sword made out of keratin it would most likely die

steady current
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Or belly

alpine plover
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Trike is an actual tank and can solo rex

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Unless there was a rex pair like spinex said

mighty tree
alpine plover
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Think trike against a rex like a lion vs cape buffalo

alpine plover
hollow canyon
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I think I said that in my first message - I don't want to engage in this pure cretinism of one ignorant know it all claiming that "but mah trikeratop stabby stabby the trex" and another clown shouting "but me trex go crunch your trik". There's very little palaeontological evidence to how the encounters between these animals went.

steady current
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Well rexes were probably hunting in packs

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As far as we know

hollow canyon
mighty tree
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tail slap it?

alpine plover
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Bite it?

mighty tree
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perhaps even fart on it

alpine plover
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Or kick it 👴🏻

mighty tree
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ornithopod

hollow canyon
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But my suggestion is - if you have no idea about palaeontology, don't mention it in your video game arguments? It's literally irrelevant anyways, if the game was meant to be based on realism 3/4 of the roster would just go extinct almost immediately.

hollow canyon
# alpine plover Bite it?

Wanna show some more evidence of how little of an idea of what you're talking about you have? Triceratops bites were absolutely devastating.

alpine plover
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This man rlly said

mighty tree
hollow canyon
mighty tree
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💀

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alr

hollow canyon
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It's irrelevant for the game balance anyways

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If T.rex is faster than Trike(which it will be) the confrontation between the two shouldn't be in T.rex's favour

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otherwise Trike will be just bad

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this whole argument of "bu...bu-but in real life" is completely irrelevant to the game's balance, if the game was balanced around how the interactions between these animals went, almost all the carnivores on the roster would go extinct very quickly, because T.rex would just outcompete them

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a large part of the herbivore roster would also be literally unplayable

hollow canyon
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@azure crescent Better yet - make all the apexes solo-only animals.

azure crescent
fresh laurel
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I mean it would seem like Rex would have the easier time with stego

golden coral
azure crescent
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i can see pairs during mating

fresh laurel
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so if you use realism trike still should have that advantage

golden coral
hollow canyon
fresh laurel
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Wasnt meaning it like that XD

hollow canyon
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BUT

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size comparison between a Trike and T.rex

azure crescent
hollow canyon
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the grey silhouette Trike is fragmentary, it might've gotten that big but it's not certain

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the T.rex is complete

fresh laurel
hollow canyon
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Does that make it clear why the comparison between these two and a lion vs buffalo is just pure absurd? We don't know how the "fights", "hunts" and what not between these animals went

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and it's completely and absolutely irrelevant to the game's balance

azure crescent
fresh laurel
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pretty sure devs dont want that again

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Trike shouldnt just die in a face tank if its slower

azure crescent
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thats what i said

hasty coyote
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Here’s my idea for the fight in-game, if trike can keep its face to the Rex, it wins. If the Rex gets behind or ambushes it, then Rex wins.

hollow canyon
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I think it should be a skill match up where the use of special abilities dictates who wins with Trike having an advantage over T.rex. Trike should also dumpster Spino and Giga. T.rex should be it's most difficult match up

azure crescent
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anky should cause rex some problems too

hollow canyon
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yea naturally, both Trike and Anky should be mainly concerned about T.rex but also have a bit of an advantage over it because they're slower than it

fresh laurel
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Rex should probably have a great advantage if it lands a ambush with a bone crushing bite

azure crescent
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i think the worst non sauropod herbivores a rex can hunt is shant and cheirus

hasty coyote
slim dragon
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I can't see a solo rex reliably killing a shant

azure crescent
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that’s what i said

slim dragon
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Oh so by "can hunt" you mean in an extreme case

azure crescent
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cheirus rivals rex’s size and shant is just bigger