#balance-feedback-discussion
1 messages · Page 351 of 1
Agreed but the fight is more favorable to pachy alt is stronger and easier to land than utahs whole kit
Really you shouldn’t fight a pachy alone unless you’re capable
@onyx surge I do agree that teno v carno isn’t in a bad, but spot have a few issues with your argument:
1: you can’t balance pachies around being in groups(I will link you a message where I already explained why not because it’s too infuriating to explain again)
2: leg break is not a “get out of jail free card” carno is almost as fast and has more stam since it costs a lot for pachy to ram
3: nothing can outrun a carno, you might have less stam but you can cover more distance than any other dino, you can kill them before you run out, and other herbie’s attacks cost a lot of stam.
4: running on a rock only delays the inevitable, only teno can cross rivers to escape effectively and its built to do so, and hiding in the forest doesn’t work because of tracking
Pachy is also a longer grow and far slower. Pachy has every right to stomp a utah into the dirt
Yeah the fight is pachy favored and it should be. Pachy can’t run from the utah so it has to be able to fight it.
This is why dinos need to be viable solo and can’t be balanced around having a group.
#balance-feedback-discussion message
I dont disagree
do agree that teno v carno isn’t in a bad, but spot have a few issues with your argument:
1: you can’t balance pachies around being in groups(I will link you a message where I already explained why not because it’s too infuriating to explain again)
You have to because they are meant to be in groups if you buff to where it’s capable of handling a carno alone how do you think it would play out when they are in groups of six
2: leg break is not a “get out of jail free card” carno is almost as fast and has more stam since it costs a lot for pachy to ram
Almost still can’t catch it which is problematic for carno considering pachys are usually in packs
3: nothing can outrun a carno, you might have less stam but you can cover more distance than any other dino, you can kill them before you run out, and other herbie’s attacks cost a lot of stam.
You beat a carno by draining it that’s why I mentioned out run
4: running on a rock only delays the inevitable, only teno can cross rivers to escape effectively and its built to do so, and hiding in the forest doesn’t work because of tracking
Not the inevitable safe logs is very common when they do that and when you run into jungle you can find water and cross that which will keep you safe I’ve done it many times very easy to escape
I’ve read it and I understand they should be able to somewhat handle it alone but think about the players that grow a 3 hr Dino Only to lose to one drastically smaller than them you have be considerate in the most plausible way
Really the problem is the roster is too small but buffing Dino’s won’t fix that
these dudes saying ram has no momentum when standing but they ignore the fact that the pachy literally throws itself against you 💀
if you think pachy is OP then you actually genuinely literally have a skill issue
like unironically
I don’t think anyone does they are just very strong in a pack
it's almost as if it's supposed to do well in groups
yeah and i agree
I don’t think you got the point of most of what I was saying. If pachy is balanced only in groups, then why not just play carno? Plus, carno isn’t “losing to a drastically smaller dino” that drastically smaller dino is running away. I don’t want a solo pachy to kill a carno, and it can’t, but it needs to be able to run. Otherwise you just die the moment a carno sees you
yeah and it's not impossible, as a single carno it's possible if you get the jump on them, which is quite easy if they're near SE
a single pachy doesnt do enough dmg to kill carno before it runs out of stam
you'd see more solo pachies if they were viable solo
It can run its very easy to get a leg fracture and escape this is also a survival game you can’t go wherever you want without repercussions
I just think if you buff pachy to where it can handle a carno do the same to any Dino relative to its size
And eventually people will see the problem
1: you don’t bother them in a group. A single carno or even a small group shouldn’t be able to just slaughter 2x more pachies. These pachies have no way of running, and carno can easily just avoid them.
2:still can’t balance in groups, a leg broke carno can just run down a solo pachy.
3:you die before you can drain a carno’s stam
4:can’t deny safe logs, rivers shouldn’t be the only escape, and carno’s are plains hunters and shouldn’t be tracking you down through a forest.
Handle a carno and kill a carno are very different. I just want pachy to be able to run after it gets a break. A good utah can kill a carno. Plus the general balance of this game “can’t run? Fight. Can’t fight? Run” makes stuff like pachy (which are slow glass cannons) forced to fight their predators.
If carno starts losing a fight, it just runs off. If carno sees a fight it can’t win, it just runs off. If pachy sees anything other than an apex or large dino, it has to fight because it can’t run.
- They have a way to run 2. It’s the best possible way to balance it 3. If you are alone and you don’t understand your Dino 4. It’s in the game people will take advantage of it
not to kill, just to be able to make the stun-and-run strat work
pachy shouldnt kill carno, yes, but it should get away safely from a solo encounter
Explain to me then, why is it best to make solo pachy unviable, and balance it around groups is the best way to balance it?
It can run if you can’t escape I’m pretty sure you don’t know what to do in those situations I’ve never had a hard time escaping a carno as a Utah or pachy
no because it ends up having worse stam than carno because the initial ram wastes like 10%
The thing is it isn’t it has many opportunities
if you're caught in open fields you're done if you're alone
solo pachy is indeed unviable, all because of carno
You know, where all it’s diet is and what 90% of the map is
if the carno has 2 braincells it will usually kill the pachy
first you've got the fact that the first charge probably WON'T hit its leg
which makes carno end up have more stam
because of the stam wasted from ramming
Then the carno just tail rides and makes each next hit 10x harder to land
Near jungles which is an escape doesn’t take long to reach it
and takes even less for a carno, which has like the same turn radius
If tail rides you don’t know what you’re doing
Tracking system go brrrr
Doesn’t take long to die either, and tracking negates the cover of jungles
Water
also ^ how the fuck can a carno tailride a pachy
Deino
Lmao you’ll cross before it gets you
if you go for the leg of the carno it leaves your back pretty open for it
I’ve done many many times
I'd honestly rather take my chances with a carno than get 1 shot by the invisible water worm
When your in a jungle goal it to get to water literally your best and smartest choice
Can it fight? If no, then run, if yes, then fight.
Pachy can’t run, and can’t fight solo against a carno
and it shouldn’t
but the thing is the diets for pachy are like in the MIDDLE of the plains, not near the jungle
I dont know if triborg is just fighting the dumbest carnos in existence, or is just the most godly pachy in existence
and it can’t run either if its going for a perfect diet
considering how carno players are prob the first
I’m not impressively good I just know the map
bruh
^
1 carno sees a solo pachy, pachy is almost instantly dead
2 carnos, that's just an instant death sentence to almost every solo herbivore
The nerfs and buffs you guys are taking about just aren’t gonna stick because at the end of the day this game is directed towards groups
^ its more common to see carno groups than pachy groups
and carno groups can take pachy groups so easy
Yeah and they never last long
pachies literally NEED the dam to survive like 2 carnos
I've seen 5 carnos sustain themselves for hours because of funni defenseless dumb ai
Yeah I’m not saying anything toward that you guys might be misunderstanding me
Then you can’t balance them around pachy in a group and carnos being in a smaller group, a 1v1 is carno win, and a 6v6 is a carno win, so less people play pachy, so pachies have smaller groups, so less people play pachy, and this repeats until we get even larger hordes of carnos than we do now
Like I said the problem is also a small roster do you want this game to be focused mainly competitively?
No, I really don’t. Every time I try to explain that pachy should survive alone for XYZ, you just say: but carno shouldn’t lose.
Because your point doesn’t only apply to pachy it applies to all Dino’s relative to it
No, but every Dino needs a way to survive, or they end up like dryo and hypsi
Honestly carno either needs to be heavily reworked or removed. Current carno will be impossible to balance
I’m meaning pachy specifically because it’s slow and a glass cannon. Utah is agile and a glass cannon. Dryo is just very agile.
The pachy can survive on its own never said it can’t ?
Huh?
Current Carno is meh, it has issues but nothing major.
I don’t believe that either, teno v carno is good, pachy just needs buffs and tracking needs nerfs
It’ll probably just get overshadowed from other playables in the future unless it gets a rework
Look man you’re clearly misunderstanding me I’m saying pachy is fine and it doesn’t need to be buffed and if you do buff it to that degree you literally have to change the opproach of the game
If the carno has more than 2 brain cells and pachy isn’t godly, then it struggles to survive way too much. You have to get a leg break first ram to guarantee an escape. If you don’t, then you get tail ridden, waste more stam trying to hit, and eventually get tracked down even if you do manage to break them.
I’m saying pachy is in a bad spot atm, so it needs help.
You carno can’t tail ride a pachy this isn’t legacy ?
It really isn’t the roster is small and the game is buggy
Yes you can shake them off, but it’s difficult and then makes hitting the ram 10x more difficult because of the turning. During the oasis times (when pachy was broken I admit) you could 180 ram a carno that tried to chase you. It was a great way to stop them from just w m1
That’s why I personally want a way to trade speed for turning. If you stand still, the turn nerf doesn’t happen.
Not really the carnos turn is very bad compared to pachy
Yeah I think that would be fine trading the rams speed for turning
Pressures the player to be more defensive which should be the approach for pachys
I don’t want to just gut carno or make pachy a god, I just want hitting and escaping to be more reliable.
the thing is it already is you’re most likely to get a leg fracture rather than a body which will create an opportunity for the pachy
My issue is not the fracture I get, it’s about actually landing a hit against a carno that understands how to dodge and running after getting the break.
Yeah and if that carno knows how to dodge that carno is very good you don’t really dodge it they just miss from a miss read
My main issues and what I would like are in this message. I just want pachy to be more reliable, that way it’s viable solo, but isn’t overbearing in a horde. However, you should still likely avoid pachies if they have a big group.
#balance-feedback message
Yeah I’ve read it before and I feel the same towards the ram
@wise sparrow a side to side swing for carno, maybe? Use its head and neck as a battering ram. Could also be a means to fight other males for mating rights. Sauropods do this with their necks. Carno may be able to do that too with its long ass, thicc neck
Don’t give carno pachy’s alt swing pls. Unless it’s not supposed to be used in combat, and more cosmetic or for in-fighting
@alpine plover it already breaks pachy bones if it rams you at the same time
bro ima be fr with you every time ive ever gone head on with a pachy hes kicked my ass
and that shouldn’t be the only instance a charge breaks bones this is nearly a 2 ton animal running at 55kmh
i think charge is like 60 kmh lmao
No that would make carno unapproachable to anything smaller
@alpine plover there are a lot of problems with carno doing fracture.
It's the fastest animal in the game. Giving it the most powerful ability is dumb
What fractures would it do? Head fractures would just practically be instant kills, body fracture would also be an instant kill considering every animal other than carno physically cannot function without stamina, leg fracture is also basically a death sentence because nothing short of an apex is able to tank bites from carno. They all need agility to have a fighting chance, leg fracture removes that.
Carno is strong enough as is. It doesn't need a giant buff like that
Not to mention if carno gets fractures it would only be fair to give teno some too which would be equally as busted unless it was only head fractures. Not to mention that would also remove all of pachy's identity
or maybe ppl should just be aware of their surroundings and not get charged? the charge is meant to be an absolute death sentence.
and no you wouldn’t have to give teno fractures
The sheer damage and bleed and stun charge applies is more than enough. If you lose a fight after landing a charge I think you need to find a new main
i feel like ur talking abt balance while im talking abt realism
Balance should always be put over realism
@alpine plover are you a troll?
ight how abt carno charge breaks bones on anything smaller than a teno, assuming it doesn’t kill whatever it charges on impact.
Ah yes because clearly pachy and utah need to be even more fucked after getting charged
You can kill pachy and utah before they even recover from the stun
Why make Carno even more powerful than it needs to be and every thing smaller than a teno gets killed by charge alone lmao
Is it realistic? Yes
Is it balanced in any form? Not by a long shot
Not to mention carno chargeing in the first place isn't realistic
ok so ur talking abt balance while im talking abt realism
If we’re actually being realistic carno was thought to use it’s head as a club, Troodon doesn’t even exist, and Oviraptor doesn’t steal eggs.It’s a game dude
So why put it in the balance feedback??????
the point is abt making the charge realistic smart one
where else would i put it?
mechanics ig
Also if you wanna get super realistic teno would effectively one shot carno with a kick to the head and fractures would last for weeks
my apologies. god forbid i accidentally use the wrong feedback channel.
It’s a game and again carno uses its head more as a club with its teeth so idk what you’re trying to say with realism
You didn't use the wrong channel
then take it up with the devs. as of right now at this very moment, carno charges, so at least make the charge effects make sense.
It should be in no channel tbh, dumb idea
plz stfu already ur adding nothing to the debate
Is not knocking down creatures that weigh tons good enough?
its fine. for the 100th time im talking abt realism.
What debate?This is balance feedback discussion and it’s public, ik you’re a bit slow with reading but it’s ok lil bud😢
idec abt the bone breaks anymore. im jus trying to get my point thru ur thick skull.
Of what?
The game isn’t about realism as I just pointed out Troodon doesn’t exist and oviraptor doesn’t steal eggs dumbasa
fun fact troodon and oviraptor arent even in the game
I understand you are talking realism, and yes, charge dealing fractures is realistic.
However this is the same game where carno can walk off a shattered femur. Realism is secondary, if it will ruin the balance, things will get fictionalized
They’re being implemented in the game you “realistic”
alright i see ur point. thank you for having a coherent discussion with me.
Like devs literally said this week Troodon is being worked on rn
they’re gonna be in by the time the games dead lol
Yes because dumb ideas like yours are brought up.Honestly not surprising
fuck the realism then.🤷♂️
and thanks for having an extremely respectful discussion
Yup if it makes the game idc about it as much
No problem😁👍🏾
Dryo needs a buff 🗿 btw im biased
I will never understand why they nerfed dryo
Seriously tho
Isle devs let small herbivores have fun challenge (impossible)
Same...I can understand lowering it's bite force, but... just why make it so much worse. It was perfectly fine being just a little faster than Utah.
Yeah, they literally took the only thing that could make it a little bit of fun since it doesn’t have burrowing rn
||Avid burrower Dyro hater. I just think it's dumb, and it'd be better to make Dyro more social and maybe even nocturnal.||
It’s teriible atm the dodge is horrendous
It should get a move that gives it a burst of speed
It will.. because they apparently can't think of anything more unique that also makes sense.
😩 I would die for burrows
Nothing about Dyro makes it look like a burrower. N o t h i n g.
It has long legs, large eyes, a aerodynamic body, cute design, and generally pretty vocal. You can do so much more with that than a borrowing ass burrower that'd be better given to animals that fit the role better in terms of design and gameplay.
We already have
Minmi
Proto
Homalo
Presumably ava
Megalaina to a degree.
We dont need MORE burrowing animals
Protoceratops can work as a burrower(shield to block the entrance and deny invaders entry)
Proto actually has proof of living in burrows so he gets a pass
Would also simultaneously reward it due to its short but muscular limbs, low to the ground body plan, and slower mobility that'd given it a genuine reason to use burrows.
Homalo would be sick if it got complex burrows...Just saying.
Pt should have a grab mechanic I wanna snatch eggs and juvis
Quetz.
Pt…..
No. Pt is far to light and front heavy to grab juvies
😔 but grab fun tho
Also intruding on Quetz's turf a little too much(whenever the hell it'll get added that is).
Probably when Johnny Siverhand becomes a reality.
^POV: Quetz just got added to the Isle
That will be an amazing day when it comes
My taxes.
isnt quetz 500 pounds?
250 lmao
How would they even make quetz function with such size though
imagine dying to something in like 4 hits before you could even see it hitting you lmao
just saying man... Quetz size with such low hp seems a bit unviable
imagine ptera bumping into it in the sky XD
I guess Quetz could have some range on its attacks?
Yea
Quetz peck better pack some power to it ngl
wait could quetz just punch things to death?
Dunno
feel like it would hurt a lot
punch for raw dmg and peck for bleed?...
Oh man just realized how quetz will die to headshot hits
if it tries to peck you, you could just bite and trade which would be horrible for quetz more than it is you lol
Beak takes reduced damage. 
--This is a joke-
Ik this convo died hours ago but I thought megalaina was a burrow raider so would it really be a burrower?
realistically carno's neck would fucking break if it tried to do that charge irl
My man would be laid out 💀
utah wouldnt even be able to out run carno in any way lol
@fleet torrent I'm replying here instead of mechanic feedback because your suggestions is about balance
I agree with what you're saying for the most part, but changing pachy to need a run up before ramming and limiting the turn even more will just make its ram useless. The turning nerfs are already allowing carnos to just tail ride since pachies have a hard time actually turning around to bash them. It will also hurt the pachy v utah balance because pachy could easily rely on hitting an alt swing, then hitting a ram while they're down to get a bone break and end the fight. This would force pachies to only use alt attacks to win the fight, which they still can dont get me wrong, but it just limits their options for the fight.
Personally, I would do the opposite, allow pachy to trade speed for agility. If you are standing still or walking, the turn nerf while charging would not go into effect. Also, just as a minor convince, allow pachies to hold their charge indefinitely and cancel it with left click. These should make pachy much more defensive rather than chasing down their predators and allow them to not just be juked by WASD. And as an added bonus, you can see pachies rear up in a defensive position when they see a threat, which is just kinda cool.
@alpine plover was that a joke or a serious suggestion?
hes entirely serious
hopefully you have an aneurysm over how ridiculous it is

I personally don't mind if carno has fractures eventually on its charge. Not pachy fractures, but something to change the outcome of the fight to favour you greatly. Whenever there's more roster options + fracture severity
if there are more dinos that counter carnos it would be fine yeah but at this point of time it would straight up kill the game for me
Yeah it would be way too much currently
id be fine with a perk for it
less damage/more stam on charge but you get fracture damage
Oh yeah, perks. That could work out well actually
should i put this in a message im gonna put with perk ideas when i get home? i’ll credit for the idea of course
i would love that
yes
@inner lynx. This new scent system is much better and can / will be fine tuned. The old scent mechanic was horrendous. Yes they pumped it from The hunter, game studios pump each others ideas all the time. There's no need to re-invent de wheel everytime either when something does what you want, just take that. Chillout
"much better" is a bit generous, and the older scenting mechanic had more complexity to it and room to grow. I wouldn't call the old scenting system horrendous at all. It might have tanked FPS, but that's partially to poor optimization. Pumping a purely PvE hunting mechanic into a PvP game isn't a good call, and it shows. Actually, I might be hypocritical because I am in full support of the Wolfquest has a scenting system. It works to where each animal has a passive scent trail that follows them, and it can be picked up on when sniffing. Winding mechanics are also a thing, so it would add more dynamic encounters where a hunter would want to keep their scent downwind of their prey to avoid being detected. Something similar could be given to The Isle as it is simply more fitting. And offering your own ideas to be taken into consideration for the game as I see fit is the exact idea of feedback, so what's your point?
You sounded outraged and accusatory last night, you didn't like the reply you got and sound outraged and accusatory again today.
I think it just needs some major adjusting, I do agree with the PvE argument side of it but as long as it's toned down to make it fair the system is a lot better
herbivores should be able to smell footprints or at least lredators though.
How did I sound outraged?
Making valid points and disagreeing with a Dev is not being outraged.
Yes, I don't know, I published my opinion where I thought it was correct.
Let's see, I like the opinion but as I said I personally consider that the pachy is well above the carnotaur having the possibility of having better movement when doing his special ability, it is not just giving the carnotaur an advantage since i also mentioned things that They should be seen in it, for example the "spam bites", etc. But balancing the fighting quite a bit would not be bad at all. Obviously we can't balance (for example) a stego to a carno, the stego will be 100x better (in my opinion), it's stronger, a lot more health, stamina, full tank only slow, but what I'm going for is that things are very unbalanced right now, sometimes I notice that it becomes frustrating to play like this. Not only me, when I play with randoms in "packs" they also comment that something bothers them. But hey, we'll see how everything goes in UPD5 
for the record ive seen your comments on the new tracking and im 100% with you , devs as per usual have the i know better attitude and how dare we question their wisdom right
even if the mud was added to the river banks it still would not make this tracking system any better , its so damn easy to track anything it honestly ruined that part of a hunt/being hunted , i mean cmon its litterally a blue arrow pointing to where your target is lol
I think the devs always had issues thinking over design philosophies and what the macro effect they could potentially have starting from the micro
The little arrow pointer, and the see through foot prints separate in a vacuum mean little.
Together though, then we have a near inescapable, unavoidable tracking system when they're coupled together in unison
Also mentioning the fact that apparently the system comes from a pve game
An entirely different set of mechanics geared to favour the single player leverage in their environment
This could be apparent in several other concepts we've seen in this game, such as roster niche overlap(apexes-bloated roster) that detract from ecosystems, the inclusion of humans that do not benefit the roster, the abundance of mashed other concepts all under the same hood of the current game(hypos, mutants, cannibals, tribes, mercs). It's common in design/storytelling to scrap ideas(even good ones) to pick a premise for realistic standards or goals to hit. All of those other concepts can easily be vaulted for another future project.
I completely agree, I don't think they have any realistic foresight for this game. Their whole plans for hypos, tribals, and fleshed out merc gameplay just seems overtly-ambitious. Our average wait for title updates has been around 5 months, and even then, the content is minimal (this doesn't mean that the work put into it should be discredited, but the content in updates quickly becomes boring after a couple days or weeks of play time). The Devs always seem to put attention to working on their ambitious ideas for existing mechanics "for the future". It's probably most things I see Punch say in regards to upgrading or rebalancing an existing mechanic or animal in the game, and it feels a bit negligent. If you question it, you're spoke to as if you're an ignorant child that knows nothing about how this game is developed. They'll preach the whole "this is early access" or pull the "it's in development" card, but that doesn't excuse poor management for game development. At this rate, the teasing for mercs, tribals, and strains feels like a marketing scheme rather then a promise. This game will have it's 7th anniversary this year, and after all these years of human emphasis in the game, we still have not seen any except very simple iterations that lack any complexity or interaction with the environment besides killing/being killed.
@fossil sun No
isle player moment
i dont understand why people are fine with it lmao
Cause it makes teno something else than a one-trick-pony
If tailslam is better than kick in everything, why does kick even exists ?
People only spammed tail-slam and nothing else bc it gas everything: long range and hight damage
It was pure cancer
isnt its tail slam its main ability and defence...
It was still unbalanced and it was no skill
you say that yet people spam kick most of the time now you are making an attack thats supposed to be its big attack worser then its alternative attack
People use combos now, now u use the tail for stiunning then kicking them in the face
not every dinosaur needs to be mega skill... and plus it isnt that op atleast you cant move around whilst tail slamming since you are stuck in position so its possible to dodge and punish the teno player
It stuns the oponment, has an insane reach and high damage
def unbalanced
then fix the range
or just make it that you cant be stunned if hit by the tip of the tail and only at the base of the tail
Fix the kicks hitbox and stam for teno is the only thing it needs
theres no fucking need for a damage change
Theres no need to go back to u3 teno
teno's kick is supposed to do less damage but an easier move to hit oppoments
I'd be fine with the tail slam doing more damage but having lower DPS and being less efficient than the kick. It'll always just feel wrong in a sense, that an animal's primary feature is not being used to its full capacity, despite being: the signature trait of the animal, and realistically its most devastating form of defense.
I'm not particular to either. I prefer old Teno staying truer to what the animal's design is and following up on it.. New Teno doesn't have that but makes use of its kit better, while simultaneously feeling like it's missing something or its lost something as a result.
I'd be much more intrigued to see other potential avenues on how to change things while taking what's been learned from U1-U4 Teno and what's been learned from U4 5 Teno.
Old teno was easy to play and had no skill
Old Teno was basically just timing, stamina management and hoping lag didn't screw you over. New Teno is more engaging but still feels... hard to describe it, but: not as efficient or as good as it could be as a full on design, accounting for both how the animal looks, sounds, wields and plays.
It's a combo brawler, so it should be using all of its kit depending on situation and circumstance... but I still feel that the tail's been nerfed in a way that's left more to be desired. Sort of the feeling that: you're on the right path and there's more potential to be explored and built upon.. yet no push to actually go down that path.
You could modify stun mechanics, stamina, wind ups, and potential combo tools and kits--although I'd be concerned about current game balance as it'd all be experimental and trying to make sure it's not going too far, but not being too afraid to dive deeper into new possibilities.
Because if you give tail dmg too it just turns Teno into a "one attack only" creature which is not what it's supposed to be.
It's supposed to use everything in its kit to brawl. Not one singular attack that trumps everything
Only thing tail slam needs is better stamina.
And imo kick range is fine. I just think that instead of bleed it should have fractures
Teno with high tail slam dmg is just flat out boring. Sorry.
The only skill involved in it is timing and that's it.
"Oh no, I hit my attack once! Time to now spam it 3 more times and that = the death of my opponent". Yes, very skillful and fun gameplay
I would probably just make tail slam do more damage but just fix the range like it wont stun or do a ton of damage by the tip or the end of the tail and the stun can only work if hit at the base of the tail
So then why have all the other attacks
then why have stego bite
It's actually pretty useful, believe it or not
kick= easier to hit things claw=bleed
Lmao
Did you actually just say kick is easier to hit?
wtf how...
Baiting, dealing quick dmg
Stego's bite isn't exactly slow. While it's only 50 N it racks that dmg up pretty quick
And just the slightest bit of dmg taken from the opponent makes the tail even more devestating
and its kick is also less costly
fair ig
I still don't think kick should have bleed, but rather fractures
Anyways. Did you make the suggestion because you have troubles fighting Carno in 1v1?
yea thats bs
why does kick do bleed
Well
I dont think it really needs fractures it should just be a base damage
It's not "bullshit". It does actually make sense. I just think having fractures on it is better
because balance probably or it was an isle dev moment
ye makes more sense then bleed
Teno rn is pretty balanced. Aside from tail being too costy it's the most balanced creature imo
ok you have to admit that that tail move looks more devestating lmao
hm I suppose
I dont play evrima alot lol I just hope it doesnt do good bleed damage otherwise that would be stupid
fair but it shouldnt do alot of bleed damage
This is ideal teno to me:
Tail: 2nd least stamina consumption, lots of range, stuns the opponent
Kick: High dmg dealer, most stam consumption, fractures, short range
Claws: Omnidirectional, decent dmg, high bleed, little stamina
Bite: Quick little nip to stack abit of dmg / use for chasing
here is how I would fix teno slam: more damage then kick,nerf the range and it can only stun and do alot of damage to you if the base or the start of the tail hits you and it doesnt stun you at the tip of the tail and make it more costly. just my opinion after all feel free to disagree
tbf kick's hitbox is actually good and synched with the animation and I never actually had a problem with kick not hitting when it should've
the only time when I have problems with kick is when you knock down a sub carno; when it's on the ground and you try to kick its head it wont register even if you're right on the carno so you have to go for body/tail shots
All that Tenonto really needs atm is just lowered stamina cost on both kick and tailslam
imo they both cost too much
Kick is fine stamina wise it just needs a functional hitbox
You have to be conservative brawling as Teno, making it too forgiving turns it way too effective, when it already has the stats to escape engagements too
Tail slam though... wtf were they doing?
I like the new tail slam(aside from stam cost)
It's a ranged stun tool, to punish carelessness and combo it with your kick which is the damage dealer.
Here's an example of properly using the tail slam/kick combo
Some clips from my twitch channel that I gathered over the last 9 months playing Evrima. Quality could be better but this is what I get from downloading VODs from my twitch account.
Our LOW RULES server will relaunch with update 5.0. We have an exclusive bot offering features such has kill-feed, heatmaps etc that no other servers can offer at t...
Tail being the damage dealer was a mistake just because of how long range it is
I think it was the better play to reorient tail slams purpose rather than adjusting the entire stun system to accommodate it
Although for some reason they kept it's old stam cost
Since Aken did mention that in prior updates, you could possibly stun lock Carno's into death with constant tail slams
Depends if there's counterplay, stuns/grabs work well when there's layers to it
Both of them are dumb mechanics that lock you in place with no player agency. Grab being the bigger offender
Because I sure do love being punished for playing anything under 4 tones

I do dislike current knockdowns in this game
You're on the ground for way too long
Way too forgiving for the defender
haven't checked with the isle in some time, has tenos tail slam been changed?
You should be able to scramble around while downed. Still enough to heavily fuck you over, but enough to give some way of survival
Tail slam does less damage
Kick's been buffed
Kick is now the main damage dealer and slam is so expensive it is nearly obsolete
aha... so slashes are still pretty redundant ig
Sprawl, burns stam to get up from a knockdown
wasnt stuff like this beeing suggested even months ago for like failed pounce and the sorts?
I think for the current iteration of knockdown should be a new version which is "concuss"
If you get hit in the head, you could be knocked down without the ability to sprawl. With your screen briefly in a hardly visible blur
so pachy and ones similar to it would be immune?
Say if a Teno knicks you on the body/base of the tail as a Utah, you should be able to sprawl from that, Teno only having brief time to dish out another attack.
If a Teno gets a headshot though, it deserves the long knockdown to punish.
Tons of ideas have been suggested for month but never even get acknowledged 
ikr, suggested a Utah kick like six months ago lol
I think Pachy/Ceratopsians deserve immunity given their combat style
Face forward
Ever since it came out the diet system was called awful. And yet not a single tweak at all
no no no... they removed oasis 
No tweaks at all which is concerning
Given it's a universal system affecting everyone
true, and anky
And then you complain the devs never listin, they come over and say they do, and then never speak/acknowledge feedback after
And when it's in this state, affecting growth, stats, gameplay loop
They should've doubled down on tweaks, balance, updating this system throughout all these months
has anything happened with mud pools or are they as useless as always?
Still just used as a get out of jail free card for carnos
got on a hypsi yesterday to see how the game has been and went through north river which was dried up and the fact you couldnt wallow in it... shame
The Isle: 1 step forward, 2 steps backwards
It does have a functional hitbox, it's one of the more reliable hitboxes in the game. Its cost is too high though, that's for sure the same is the case with tailslam.
The kick's current cost is more or less what tailslam's cost should be
the kick should have a lower stam cost than that
The only reason why Tenotno's kick seems to have a bad hitbox is because every single goddamn attack in the game has an ACTUALLY bad hitbox that extends and hits stuff that is not in the actual range, this makes the kick seem worse than it actually is.
In other words - among all the broken attacks, the one attack that works as it should might appear broken.
you say that, but you can miss point blank with a pachy ram still 
like you literally have to position so that the tip of your head hits the edge of their body, or you phase through half the time.
Not sure what that has to do with my point that Tenonto's kick is one of the few attacks with a reliable hitbox that actually works as it should?
you said that EVERYTHING that has a terrible hitbox extends too far, im giving you an example that doesnt. Personally, the only hitboxes that are too big are carno's bite and steg's swing.
id have to see what they do to tail stam, but a carno can just bite the base of tail and not get hit by the kick, so teno is forced to slam, which uses way too much stam.
Well yea it was a bit of an exaggeration.
Pretty sure every bite works the same as Carno's bite
just btw
I was informed it's a global issue for obvious reasons most noticeable on Carno
I havent seen people test the others, but I remember the test you posted in here a while ago about carno's bite, and that was just aids
It is
and apparently that's the case for all the bites from what I understand
something to do with how they're coded iirc
@alpine plover the main reason deino has a much weaker bite is to force it to use lunge on smaller dinos. Otherwise it can basically just 1-shot a teno by biting instead of having to drag it underwater. Also, deino suffers from carno syndrome, it bodies things smaller than it hard, but loses to most things the same size and larger.
@limber delta and also make it grow as fast as a dryo
y'know you could just ask to nerf carno rather than sarcasm that isnt actually constructive feedback lmao
nah thats to hard and evident
tbf this one gets more reactions and attention, til it gets deleted that is....
They deleted it so they clearly know what the issue is with carno, they just need to actually do something about it
Honestly. I think the main issue isn’t actually Carno itself, rather a lack of other playables to balance out Carno competition and interaction
Every carnivore main basically only has Carno and Utah to play. Plus there’s nothing to really compete with Carno so adding Bary, Cerato, Dilo will help with that.
Other playables like Diablo and Kentro will make Carno think twice and it will try to either be extremely cautious with them or not go for them at all
dilo would be more for utah i feel like
Yes and no
Dilo isn’t much during day time, it’s kinda forced to fight whatever sees it in sight but at night it can definitely help kill things like Carno
dilo is still 250kg heavier than utah
also the beggining of night dwelers is more of a sign we just need to have hiding spaces, like caves, logs, overhangs, we've seen them in concept arts so many times, small relatively safe places to rest
Yeah
Like I said, more competition = more things Carno has to contend with plus spreads out Carnivore players
I’m sure not everyone will wanna play Carno once we have a more spread out roster
I feel like the herb on herb combat wasn’t thought through when matching up pachy against teno, unless there’s a rock or water the the teno is almost always wrecked by leg fracture. And tenos never have the stamina to escape a pachy. When I play teno I shouldn’t be chasing carnos and running from pachies, and when I play pachy I shouldn’t be wrecking everything but full stegs, carnos, and deinos
I disagree with most of this.
tenos have more stam than pachies while sprinting, so all a teno has to do is keep running and just kick/tail slam the pachy when it goes in for a ram. A slam or kick knocks pachy to the ground and is normally a death sentence for the pachy. Pachy also doesnt have enough stam to fully kill a teno in one go, they need to sit and regen which gives you a chance to kill them. 2 might have enough stam, but just keep running from them and you should be good. 3+ you just need to run from and are at least slower than a pack of carnos.
The rest is just the balance of the game "cant fight? run. cant run? fight." Pachy doesnt have the option to run from anything other than stego or deino, so it needs to be able to fight them.
When I play pachy tenos never stand a chance, once I break their leg it’s usually nothing but 4 calls and them trying to zig zag through bushes. I was completely unaware that pachies had less stam then tenos because when I play as teno im usually out stammed or when I’m pachy they they all seem to be burnt out because they resort to biting. I don’t think it’s pure skill that I keep out fighting tenos it just seems like they’re just a bad match up because as a teno it feels like I’m just fighting stronger Utah’s that traded bleed for bone break.
This is all 1v1, if there is multiple tenos they can usually keep pachies at bay even if they’re out numbered
i havent 1v1 tenos too much, but the times i have its a hard battle. I norm run out of stam before i can kill them and have to run off and regen then come back, even when i hit every ram. However, a pachy isnt just a stronger utah with break, pachies are much less agile, more predictable, and have far less stam. A single kick or slam gives you enough time to either claw them or just slam/kick again to kill them.
Also, im like 80% sure that pachies have less stam than tenos while just running, i havent directly tested it, so if im wrong then my bad. However, if a teno misses a few tail slams or kicks, then thats a lot of its stam gone right there. And pachies use a lot of stam for their attacks too (10% on a hit ram 5% on a missed i believe) plus they have to basically constantly sprint since their walk and trot are terrible, especially compared to teno's amazing trot
3v4ed tenos that used cuddle rock, teno be free food
thems some really bad tenos
baiting the tail and abusing the fact that teno takes pretty good tail damage is pog
teno takes the same amount of tail damage as everyone else as far as i know lmao
also the point still stands that the tenos are bad at the game lmao
That trot is what kills pachy as a design.
I don't think it kills the design. Not everything is meant to have a good trot. Pachy is mainly a defensive animal that when need be can fracture and run. Other systems like tracking need to be changed to allow them to actually run away
ye but it has a much larger tail so it's easier to hit and it's hard for the teno to do anything about it
it literally has a tail slam
you can't tail slam if you already tail slammed before
so bait and then bite the teno's tail
it can literally walk off the rock and fight rather than trying to do whatever those tenos were doing
i still stand by the fact that those tenos were dogwater
true
I'm also growing my first carno since the patch and oh boy they are super easy to grow compared to tenos ar pachies
If a carno is smart, 2 kicks should be more than enough for them to run off
4
4 is getting really low
I wouldn't risk 4, especially with the risk of healing all that health
well just don't make another mistake, the teno literally can't touch you if you don't make a mistake
I guess that makes sense, but won't work for me. 200-300 ping 
then play on a server you have less ping on 😄
unless you can't
AUS is dead 
poor guy
Friday night 28/100 
I have 130-180 ping on eu servers and 300 on na
gonna try to play on an NA server just to know how it feels like
oi its better than normal
we're literally doing out best to revive it
OOF
how do you revive a dead server?
by getting people on
got on ti in a morning here in eu and 1 server was almost full, and im 1-2h ahead of most of europe
30/100 
economical monopoly 
@inner lynx you do realize that this game is a major wip
that's the problem, no-one wants to get on because most players are in NA or Eu and they have 200-700 ping on Au so why would they get on it?
I mainly meant AU players, since I've seen a lot on NA specifically
Issue is, they have playables in most other servers so they play on that first
- most likely to be full but yeah
dont they have like 500+ ping on NA?
why would they play there?
200-300 for NA. Like 300-400 for EU (for me anyway)
Also, oddly enough. You don't really feel ping unless you're playing something like a pachy
or utah
I play carno and teno, so I can afford to take a hit so it's fine. Although you do get screwed as something small
yeah that as well, and dryo lol
Who plays dryo?

XD
excuse me
@faint robin i think the solution to that second problem you mentioned about carnis tracking too easily would be to bring back old wallowing basically. Removing the ability to wallow on riverbanks is what makes it so hard to hide from predators now when bleeding
Idk if it is true because when you are running with carno or utah on your tail there is no time to wallow
If you have a carno or utah on your tail they're not tracking you. They're just chasing you.
^
back when we could wallow on riverbanks it was actually super helpful to go and sneak a wallow in the moment you were alone
rn with mudpits being so spread out it feels like a forgettable mechanic
it doesnt feel, it is a forgettable mechanic
yeah xD
Either way, it would be a lot better than your options now. Mud pits are just bad design. Bring back river wallowing. Delete mud pits. Not being able to do anything but bite in there is kind of broken.
agreed
Carno can just facetank a stego in a mud pit.
idk why river banks cant be brought back at least just to cover foot prints and slow blood drips by a good margin
i could see mudpits in the future being like.. a better alternative to a riverbank if you happen to find one, but all in all riverbanks are still better rn
i wish they'd atleast make certain areas of riverbanks be muddy and other parts be more rocky or sandy, that way its not absolutely everywhere but still a lot more accessible than mudpits
i'd just make it dynamic in a way
Honestly even if river wallowing stopped your tracks, blood included, but you still bled like normal.. it would be nice.
like we have dried up rivers but you cant do shit at them, you can get out of water but that wouldnt make a temporary muddy spot
I'm not sure how much sense that makes.. but just that river wallowing wouldn't be as good, somehow.
maybe just reduce the amount of visible blood, instead of every 10 cm, its like every 5 m
Yeah, something.
I do
same bleed, just visually changed so its harder to track
like riverbanks would be used to cover tracks, sort of a temporary solution, and mudpits would be used for properly clotting the wounds and such?
Exactly, if that's what they want.
basically
thatd be nice yeah
mudpits do everything, but riverbanks just help to against traking
itd also help a bit with deino gameplay too, since removing muddy riverbanks removed half of the reason anyone would go to rivers
But remove the inability to use alternate attacks in mud pit. Should be able to do anything in a mud pit.
yeah thats dumb
just the other day i was a carno fighting a utah in a mudpit and it couldnt pounce me there, makes no sense
if anything thatd be the best place for utahs to ambush something
Yeah. If something goes in there, utah may as well give up or be ready to wait for them to get thirsty or something.
yeah
Not really, since carno moves quick in mud and utah can't really use its agility there
Well quick compared to utah
Even if you could pounce, it isn't worth the risk
So mud pit should just be a free get away from utahs?
well regardless its still weird that things cant attack properly in mudpits
Nah
You use to be able to pounce in there.
With directional dismount, you have a good chance to get away.
it should be left up to the player's skill not the game preventing the attack alltogether
Especially with multiple utahs attacking.
i know some players out there would be skilled enough to pounce and escape
ofc, thats when it comes down to brains
Yeah, obviously old oasis is just a carno playground. But that's part of the problem. All you can do is bite in the mud. Doesn't really make sense.
Nothing can do anything except bite.
wacky
That's literally it, for any dino.
I agree with that, especially as a teno when you go in to heal and utahs chase you in lol
and just turns into a bite fest mess
i can imagine the deeper mudpits would kill your stam usage, but you should still be able to do the attacks
I feel like the only issue with going into one should be slower movement. Stam cost should be the same
have you ever seen those documentaries where something gets stuck and dies from exhaustion?
im talking like... the ones that go up to your dinos chest kind of deep
i hope so, thatd be a cool thing
tarpits, the forbidden mudpits
now the real questions:
Mudpits for sauropods
Dear lord
Tarpits?
both tarpits and mudpits can do that but yeah basically
but tarpits would kill you?
i think? tho i was just talking ab deep mudpits
live events 
Sauropod herds would be cool to watch (slow, but cool)
all the collective 3 that got on the server 
I hope they don't make it stupidly long
god, in time, server size will really be a big problem
maybe technology will have evolved enough by then
they had 200 in legacy, they ran like shit but they existed
by the time the need for a bigger server comes it should be pheasable
but there will prob be a need for a more diversified or rotation set in place
bc even 200, on a map around this size with all that will be added...
It did run like shit, nycta especially (I think it's 200???)
But yeah, I'm worried the official server roster might be a lot
So players may be too spread in playables + a big map to further spread them out
i had an idea for when they get more maps in
And that is justification for laziness how?
@elfin ginkgo Why?
Not laziness, prioritization
They prioritize adding new content rather than fixing the already poorly-made/not functioning mechanics?
Sounds like a bad priority.
@full fiber deino can prevent this from not being land croc
You...do know that crocodilians can slap their predators in the water, too, right? And what will stop animals from coming up and attacking you while you are regaining stam on the shore in the sun (like the devs plan)?
Walk back into the water with your monstrous health pool
Assuming you can.
u realize they cant fix everything at once right?
Wouldnt the old mechanics become game breaking?
Like do you really think the devs should leave utah pounce and game hitboxes how they are rn?
Just so you can play as some apex or something that will die to said broken mechanics
Like imagine they didnt fix the all seeing nametag bug... like revenge killers would go ham
Yes? But to ensure that every mechanic functions as intended and is balanced is kind of important. Otherwise, putting it off is just negligible.
I don't, and I never advocated in favor of that.
I think what you're doing is the definition of barking under the wrong tree, CowboyCharles is saying exactly that they SHOULD fix this stuff first before moving on to add new things to the game.
Yea I noticed earlier lmao sorry
@foggy magnet tbf there was the sound cue
ye but it was very soft
Ehh
That video is a literal definion of a skill issue
It was loud enough, just turn up the game volume
and wow you reacted fast btw
Uhh yeah, kinda hard for people with good awareness to let a Carno snooping about to ambush them
In open plains
i was standing there wondering what was going on bc the other utah just killed another utah so wasnt realy focusing on backgroung noises
so i geuse i could have been more attentive
Yeah
Yea, you definitely could've
Maybe watching upping the volume and looking around every once in awhile would help
i was always looking around, why would i look around when there is a cannibalistic utah who might want to kill me
i8 would look at him
Because there could be a Carno
And it's open plains, you'd spot it a long while away
i was behind bush i couldnt see behind me
If it was a jungle or forest with foliage than it'd be understandable, not everyone has tuned reflexes. But not in this case, it was the plains
i can show little bit of before that if want proo
proof*
and i did hear the carnos before and knew of them but they were figthing stegos so there was constant noise(and the video is busy uploading about he bush thing)
The sound cue of the carno charging can be heard for roughly 1 second, and it's a pretty audible purr
So you were hearing carnos but weren't watching and thus you got killed, so the solution would be to increase the noise they make when they run ?
In this situation, it was due to negligence that you've died, as you did stand out in plain open. 
by little and like i said i was focusing on the cannabilistic utah
There were even heavy footsteps carno leaves as it's charging.
I hate to say it but it really looks like a skill issue
lmao
Not saying I wouldn't have died in the same situation. But I'm not an exceptional player either
I heard 3 audible footsteps, and the charge cue, before you were forced to commit non-alive.
as you go back over footage is seems easy to say it but when in game it is not that easy as watching footage
Well as you said you also were watching a movie at the same time
Sometimes you gotta admit that when you lose, it's your own fault
I often play carno, and fight other carnos, I can hear from a good distance when they charge, and have enough time to react.
i know i guese that could have massive effect
and yes it is my fault i dont want to continue figthing so im just going to up my volume if not already max
the video failed to upload so just trust me that there was bush
@red seal I main an adult Stego and Deinos have a stun that when played right will eventually lead to Stegos being knocked down in health to about 50% within 2-4 seconds. We put our tail in the water or stand sideways along the shore to minimize the amount of potential damage from an adult Deino while drinking or protecting others that need to drink. It doesn't always work because a lot of skilled Deinos can come at us from an angle to inflict maximum damage. It feels pretty balanced on my Stegos at least.
@reef viper Stegos come to the river just beacuse they want to kill deinos for fun. Stegos should be scared of deinos and not the other way around. Deinos can't even go out of the water without getting attacked by a stego. That is just not how things are supposed to work.
If deinos can go out of the water without fearing stegos, what prevents them from going out of the water and ruining the entire land ecosystem ?
deinos should be able to rest on land without getting attacked by a stego for no reason.
They already can
Rest in a place that isn't easily accessible to stegos (there are some on the map)
Or rest in a place where you can see things coming from afar and get back into the water if someone comes in to attack you
Herbies are not supposed to be this agressive... I have a clip of a stego running at me from a mile away the second i got out of the water. And when a stego can kill 3 deinos very easy, the stego deserves a nerf.
The stego is too strong for the dinos you can play at the moment. It is just way stronger than anything else rn.
was waiting for that
Same as deino I guess ?
yes
you're welcome
kentro / bary replacement
Well, depends on the stego. You also have to remember that each individual player has their own unique style of play. You'll have some aggressive ones and others will be defensive. Just avoid adult stegos for now. They may be weak when the bigger dinos come in.
And then you'll have others to complain about. xD
A stego/deino matchup should be more like "do I really risk my life fighting a stego/deino". You know, like activly attacking the other and staying in the fight even after the stego left the river to drink. And it shouldnt be that a stego group can just block entire rivers.
#balance-feedback message i think the penalty is fine considering it’s a very strong attack, this creature is meant to be played in a pack so a miss should be very punishing for that member, as for bucking i do think it could use a slight nerf in terms of draining a utahs stam in seconds.
@alpine plover
@native berry yes Deinos survive pretty easy just from fish. But most of the time I only play Deino and i wish to that we could hunt more of the "Bigger" Dinos But every part of the River had to be Wider and a good bit deeper in my Opinion. Crocs normaly dont stay somewhere where its to shallow. And shallow spots mean Hotspots for every other Dino.
true true
i mean it would be nice if there were a few shallow spots but we are Humans playing as Dinos and we know where its safe and where its not safe. Thats why there are always these Hotspots. A normal Animal would only see the Water and that its thirsty.
on the other side its not fun to lose a full grown dino just because you had to drink and got eaten by a deino. Because if you cant see it comming its not really your fault and you could do nothing about it what makes it so bad. I think there should be safe drinking spots but they need to be obivious and only a few so there would be a lot of land carnivores around
They could also make the “safe” spots to drink shallow enough so that a croc moving around can be easily seen by the ripples, but a croc staying still on the edge is not noticeable. That way crocs still have a chance to kill, but the prey has the counterplay of keeping an eye on the water or waiting 5 mins to make sure there isn’t a croc waiting for them.
Isn't stego bloodpool pretty chunked by pounces
Like, their numbers work together well enough that 1 or 2 pounces wont kill it, but it's just such a risky ability to use
Thought i feel like ive been ~6s pounced and had it deal like 10% blood
Idk, been a while since i played
the audio for the footsteps is sometimes off and even if you hear it the carno wont miss by then
I agree there should be tradeoff, keyword is “reduce”
It’s not
it is tho
Elaborate, I wanna hear it
its a pack dino, reducing it will only give that member a better chance to get away with more hp
only things id say is removing the pause after a dismount and remove the stupid delay before the pounce
other then that i dont see the issue
obv the bug which will hopefully be fixed
So do you agree with the current high risk it takes to land pounce?
yes
I see, then to retain the skill gap, you’d have to appropriately compensate the reward for landing your pounce
Essentially buffing pounce in one way or another
less stam drain when bucking for sure
Again, this is a solution thought of because of bucking the reward for pounce is always moderate, therefore reducing the risk to moderate would be fair on the Utahs part
Though you might be the players interested in retaining high skill gaps
So we’d instead have to tweak bucking and add an alternative way to counter it by maybe sprinting.
Players can be good, there just not being compensated appropriately for being good
i mean there is tho
Water?
a double pounce even with a buck or running buck which speeds the bleed would almost kill a carno
standing buck, dead carno
i mean kinda
i never really fight utahs cuz i normally run into carnos
as carno and pachy
last i ran into a pack they just ran off when i was solo carno
i stopped playing utah recently cuz the bug makes it boring
carno is op its boring too
True, but that’s a specific combo trading off an exorbitant amount of stam. That had to be achieved methodically
not really if your pack knows how to play the game
its rare to find good utahs tho so
they all cannibalize and die to carnos
That’s still a skill gap achieved by knowledge and landing a pounce where missing is likely death
not really, ive missed loads of times and made it out alive?
i dont see the issue tbh
u missed thats on u
its only an hour to grow lol
utah is super super easy to regrow
but tbh grow a carno, much more fun and balanced
I really think your idea of balance currently is coming from a place of the top 10% of players. Is it good that the skill gap exists? Absolutely. But just because you can pop off with a mediocre sniper doesn’t mean that reflects the general performance of it’s capability as a well tuned pick
But balance is done from the best, since that is what people can and will pull off in the end. You can't balance from middle ground, because then you'll get potentially unexpected results when you run into the really good players.
Anyway, for pounce/bucking interaction, there's probably a good few versions that can be done, depending on what the interaction is meant to be, and if buck is supposed to be a proper counter to pouncing or not. And if not, what else aside from terrain they might come up with, on both sides. I would also agree with removing the "stop" before pounce, though I've never personally had much issue with it, but maybe I'm just good at leading my pounce. The dismount needs some work, I honestly think it looks very bad the way the utah currently "shoots" off. And you could exchange the stun on miss for extra stam drain, as long as it has the effect of preventing pounce upon pounce, which at least to me is what the primary purpose is.
If the best can only achieve adequate/moderate results. While average players achieving minimal results. It’s not a good reflection of the general balance. It leads to the current state of Utah where it’s only moderately viable to the players with high skill gaps.
I'm.. not sure I would say they only achieve moderate results. But that might come down to what we think is adequate in results for any given matchup, so hard to judge.
But far as I can tell, when utah does work without bugging, it's fine.
If the margin of error is so small, it’s strenuous. Yet the effect once achieved is there still exists tradeoff where you gain an limited amount of possible bleed. This makes it a strenuous ability where you achieve a small amount of your possible output. While losing stam in the process
But you do achieve more the longer the battle goes on, due to the defender losing stam as well and so on. Sure, in the beginning it's slow, but that's kind of how bleeders work currently. You get more out of it if the target is low on stam, health, food and water. So you wear them down. And well, I wouldn't say the margin of error is small, at least not when pounce is working properly, but that is just my experience with it.
But what else would you do? Lower stam drain, and also lower bleed/damage output? So it just drags out the fight longer but feels better for the utah since it's staying on longer? Or remove bucking but make the full pounce much weaker, so you always stay on but you just need to repeat many more times?
I guess the issue is that a full pounce is plenty lethal, so you can't let that happen unless the defender messes up, or things will just die to utahs.
Hence why bucking is so quick at removing the utah.
Nerf bucking by making it cost more stam, add an alternative to bucking by sprinting to removing a pounce, with minimal stam lost between both parties, at the cost of attaining more bleed.
But you can't nerf the defenders abilities without also nerfing the pounce, since as stated, a full pounce is lethal. Otherwise you're getting closer to killing quickly as opposed to the attrition bleed is supposed to be?
You can nerf a defenders ability when it’s overturned and takes minimal effort to ward off the aggressor. You press one button.
Would probably be better if they added a proper counter, then you could work on making pounce quicker or more effective in some manner.
Except.. buck is not a proper counter
It delays, it does not prevent.
Adding layers of multiple counter-play circumvents this
I'm all for making the interaction between pounce and buck more interesting than just pressing a button. But I also want a proper counter, and not just something that you have to do to not die "immediately" and that only works to delay the threat anyway.
Sure you could add other ways, we did have the whole knocking utahs off via tree after all. Maybe if we get that back as well.
But that doesn't really make bucking more interesting
Why should there be a proper counter to pounce when landed? There isn’t any when Pachy lands it’s headbutt, pr Teno landing a tail slam.
It’s ability doesn’t payoff too unless the target is moving or enough time is passing where you haven’t died in the attrition
So you'd rather add more hoops for the utah to land a pounce to where it can be countered by some measure then?
But I would imagine we have bucking because it would be odd for an animal to just.. sit there while something is hanging on to it and attacking it. But if pounce were more of a direct contact latch, that might solve it. But then it wouldn't be a pounce..
indeed
Also, pounce is a continous attack, as opposed to tail slam or headbutt or charge. So I'm guessing that has to be part of the equation too.
I guess that'd be another option, instead of hanging on, the utah just pounces on, inflicts a certain amount of bleed, and jumps off again. Rinse and repeat that instead more times or something.
bro what
True, Full Utah Pounces are downright busted
Though because of buck it’s never feasible
Well, I think those two come together
Full pounce is too good, which means buck has to delay it sufficiently, or things just die. As for how to fix it.. not sure
I know I want the utah to utilize both bleed and damage in turn to take something large out
But then that'd require a bit of a "rework" as well as a change back towards old shredder utah
yeah its really hard to balance it tbh
but the more utahs the easier the hunt
even through bucks youre still applying the bleed with a full buck pounce
all comes down to skill at that point
Tbh I miss old evrima Utah when it took more than one ability to achieve success
its a bleeder, work hard great pay offs
I think the dependence on pounce edges it much more meticulously balanced than any other playable that has or will ever come to Evrima
itll just be legacy then
You could still make utah a bleeder even if pounce did damage, more or less
As long as we mean "you bleed the prey to make it weak and vunerable before you kill it", it'd work
Pounce is just such a problem child on almost every level I think.
But I'm pretty sure we could rework the utah a bit to make it use both bites/claw swipes and pounces for a succesful hunt against larger targets
To start
Alt bite could use a rework
A defensive stationary attack doesn’t benefit Utah at all for its niche
Same can be said for Carno
I don't know, I could see a use for the alt bite vs troodons honestly, if they're capable of taking on a utah that is (and if they can take a teno possibly, then I guess a utah is doable?)
Nacen idk why but you have the best Utah suggestions I've ever seen 😂
The trick is to sleep on it

Didn't read the entire conversation,but Utah's alt-bite isn't starionary. It's the opposite, it's a perfect tool for quickly changing direction while sprinting
At least, that's how it was last time I played
I dont see Utahs alt as a defense tool, but as an offensive one for it a good offensive is its defense
it's amazing for attacking the head of stegos since it moves so fast
it's one of the few alt attacks not meant to be defensive
@sonic needle You.. do realize that stego is still a large and tough animal. Yes, it is "fragile" compared to the others like anky and trike, and honestly, deino would not even touch them. And yes, 20-30 min sounds reasonable, and I would imagine it would take a bit longer for something as big as shant, if that's even on the menu for a utah pack. There's most likely going to be some kind of "upper limit" to what you can reasonably hunt, no matter what you play as. Or lower limit in the case of the apexes perhaps.
also its 6 headshots by deino not 8
I think the comparison is a bit odd as well. Yes stego would at least be vunerable in some way, though I'd still say it's well beyond deinos prey range, but a trike, or anky? ... One is fully armored to a degree even a rex would struggle with, or should be at least, and the other will most likely see a rex and go "charge" at it. Not exactly something I imagine a deino would even attempt. And then there's shant..
^ shant isn't even armored and it's tough as fuck, the same applies for stego since most of its body is just dense enough to shrug off most attacks
Lunging a stego and biting does wonders, but deino is meant to be this untouchable apex slayer(if you really wanna do it, two deinos can with fairly decent success)
Especially when it's grab outright secures a victory against over half of the planned roster
We have utah to deal with stegos, when pounce works ofc
Deino basically only has itself, as it has the wonderful ability to just, swim away from any threat
So stego being it's literal only bad match up right now is fine.
yeah it should be a bit Tanky but not almost invulnerable. Stegos shouldnt be able to stand in the water and go fishing for Deinos. And i mean the Head is rly rly Small compared to the rest of the Body and a bite in that little thing should probably rly hurt the Stego. I mean it would be fine if it was a 50/50 so both need 4 Hits or 6 or whatever but right now its an invulnerable walking Tank. The only enemy are other Stegos atm at least. yeah and Stego can just put its tiny head inside a tree and swings 180 degrees around itself 😄
Deino can also just, swim away or sit at the bottom of a river and never be touched
Like don't get me wrong, I think deino and stego were horrible choices for the current roster
you literally have every choice not to fight stego as deino
deino can choose not to fight every member of the roster besides itself
Like I said, stego being it's only bad match up is fine
When pounce worked, utah packs absolutely screwed a stego, key word being pounce working 🗿
not only having the best health and bleed pool/bleed resist in the whole damn game, it also has the best environmental defences
And deino can just.. well, swim away. If you play smart as deino, the only thing you'll die to is another better/bigger deino, or outnumbered. So no different from stego there really, except that stego would be more vunerable to the rest of the things, like utah and carno, than deino is. And sure, tiny stego head, but it did have some form of armor it turns out, and even so, with how deino is designed, it seems like it's not meant to hunt larger things, unless they up the grab ability, or just go with letting it bite stuff to death I guess.
Well, part of the deino fishing issue is the fact that you can actually see rhe outline of deino underwater too
Big bug
I'd also argue that deinos breath is a bit laughable, but other than that
Ehh?? It's easy as hell to sustain food wise, it autowins against the entire roster minus other adult deinos and adult stegos
Well, if stego had a little rework on its current attacks, it could be made much harder for the stego to "fish", and even fight on land somewhat
If rivers were well designed too
@desert tundra about your point with carnivores having it easy to grow is more bc they dont have a preferred food until sub adult they might need to make it so it starts as a juvie but then again it can be hard to find food early when you dont know where to look
i kinda like the idea you have to stop mixpacking but i dont think it can be something for big groups as well and it might end up messing with raptors too since they need to bleed out most stuff theyre hunting and with how long it can take it might just discourage them from hunting stegos all together
oh and the mixpack stuff would probably make it so people dont play hypsi or dryos since they rely on stego or teno protection rn
I mostly say It because every hervivore i see seeks protection on the stegos, and i say this as a Teno player myself
I get your point though
Yeah I like the idea bc I tend to play as a raptor and yeah I'd love to see people more separated but I also don't want some dinosaurs to be borderline unplayable
I don’t think any mechanic that directly impacts mixpacking like that will work out well. It will always have unintended consequences. It will either allow people to abuse it, like a raptor follows a steg til it gets debuffed then the pack attacks, or it’s not impactful enough and doesn’t change anything.
That type of mechanic has been asked for a LOT, but there’s too many issues with it.
But don’t delete it, it’s a good message to the devs that we still don’t want it
Oh well lol
Yeah we just kinda have to find a good way to stop the mix packing idk how far apart stego food is from other herbis food but I think even if it wasn't close to each other they'd probably still follow the stegos
Or when you attacking a lone hervivore and some randoms from different species pop Up to defend it
Like why
I think the opposite needs to be true, give them the same food and limit it much more. That way stegs don’t want to protect others because they will eat the stego’s food.
Yeah there probably isn't really a way to stop that either though
Actually that might work they'll still mixpack but it'll force the numbers down a lot
Yeah mixpacking will likely always be a thing, the key is limiting it and creating competition, because herbivore have no reason to hurt each other atm
Dryo shares food with other herbivores atm, but it’s so small and there’s so much food that there’s no reason to kill them.
Yeah the only time you see herbis killing other shit is if they mixpack with a carno or if they don't trust pachys
wasnt that when pounce was dmg over bleed?
didnt someone test and found out a solo utah could kill a stego in like 1 min or some shit if he got a full pounce or two
@limber delta Stego already takes additionnal damage on its head compared to other dinos
Pachy already takes reduced damage to the head
And I disagree with the rest, there is no real balance reason to back them up, especially deino with base damage resistance everywhere, like it isn't tanky enough already
Dont think thats possible
I am aware of the first points, I’m saying to increase the intensity of them in those cases.
Other cases: Stego has plates and keratin on its tail, and the balance reason is to dissuade attacking from poor spots and further encourage head baiting. Additionally it gives deino a better chance against it
Carno: Dissuades attacking where its charge is located and encourages attacking its leg, where small/mid tier dinos such as pachy and utah hit it most
Deino: It’s huge, it deserves to be more tanky except against its own weight class and above. And you failed to mention the weakness I gave it which would make it even more vulnerable on land, so less body stealing, overall stronger in water, weaker on land
that would mean 4 utahs pouncing stego until half stam would just be ez claps
might be teno im thinking about, its been some time
think thats carno
basically the same, 200 kg dif
its hard damage? or like how much it bleeds?
pure dmg
i think 130
think bleed would be a inconsistant measure
but a full pounce one shots utah itself
Stego already takes literally 0 damage on its back plates and tail spikes
And I don't think carno deserves damage reduction on its head, sure it uses it to charge but see it as a risk/reward situation for the carno
Exposing its head but dealing massive damage
I mean even Crocs nowdays Hunt larger things. But they dont grab them at the torso. They grab them at the neck or Leg and drag them into the water.
pounce bleed i just remember a 3%, every other bleed is 1%
what kind of utah?
full grown utah? we only have one utah lol
utah could mean juvie, sub
And I see no reason for carno to take additionnal damage to its legs, unless you're a pachy trying to do a break, it isn't really something you can target, and even if you could, it doesn't make a lot of sense, unless carno has a second brain inside of its legs
still utah
no one uses a lower growth version of a dinosaur when talking stats normally
fair, so the moment you land a pounce on a utah it just dies?
Same goes for deino's tail, it's not any more muscly or less protected than carno's or tenonto's
it dies to a almost full pounce/pin
instantly or like soon after?
during the pin? you dont know how easy it is to kill a utah as utah with pin?
havent played utah in some time, nor have i seen or fought one
havent really played the isle in some time lol
plus you could stop pouncing/pinning early to let utah bleed out really quick
but just knowing pin does insta ~130, thats like 1/3 of utahs health
I mean this issue has been a thing since release
and may do some damage over time but idk about that
Utahs biting, pachys charging, tenos kicking/slamming ect
And it does make sense, carno’s legs are built for speed and damaging them can cause huge overall damage, it’s like focusing a cheetah’s legs or a bird’s wings
Plus, like deinos tail, it DOES have lots of muscle, and is internally vulnerable, especially in the blood loss aspect
when used on other Utahs pretty sure it just does dmg over time
i mean, utahs dont have much health and bleed is not kind to low health stuff, still remember before the bleed change of 3.75 a short pin from a teammate almost killed a utah
last time I pounced a utah this update it took almsot all my stam to kill them so...
interesting
I already said, deino's tail is not different from teno's or carno's. If anything, teno's tail probably has a lot more muscle and internal blood vessels. Also muscle isn't what makes something take more damage. It literally serves as armor to boars and bulls. I don't know if you have ever noticed, but cheetah's legs and bird wings are exceptionnally thin, and thus they are very susceptible to fractures. But remember raw damage is literally killing an animal through attacking a set position. I don't think carnos should be more at risk of suddedn death from having their legs bitten, same for deino's tail.
Anyways would be cool if depending on where you latch onto something as utah that pounce bleed would differ
like pounce the ribs for bleed increase compared to the tail
And no, deino doesn't deserve to be "more tanky except against its own weight". It has no reason to be so, no justification neither balance-wise or logically-wise.
i did have a few ideas to add more spice to pounce, notably a kick
I have 2 ideas for pounce
bracing against buck
and swapping sides of your target when pouncing
pounce needs more counterplay against things and just more action instead of just hold rmb
1st one i saw a few times around but 2nd, you mean if pounce the right side you could switch to the left side at the cost of more stam?
yea
hm, interesting idea
you see your target running to a tree? swap sides
plus it would help with targets camping shallow water to make you land in water
I don't see how one would animate that
Unless utah gets some spider-like climbing abilities
utah could do a jump motion kinda and slide down to the other side
https://discordapp.com/channels/401464048610312193/401481371249541120/913858736890716211 this is the kick idea i mentioned
also another idea i had for pounce https://discordapp.com/channels/401464048610312193/423939730544132096/977654478524268674
its possible to animate it without looking silly
That wouldn't work if the prey is moving in the slightest
utah: titanoboa edition 
make animation fast and dont over think it cus its game mechanic
honestly, that would be very hard as we have so many dinos all with dif widths
that second idea sounds neat
so like pouncing a pachy's left side would make it turn more to the left?
crocodilians use tails for propulsion and thus are among the most heavily muscle dense tails, and muscle dense material is very prone to blood loss and damage, unlike keratinous material, bone or even fatty material. It’s actually way more dangerous for a ripped man to be stabbed or struck hard than a fat man for this reason. Carno’s legs are also thin for its size, they are very lean and muscular with little fat to protect it. Unfortunately we can’t include locational damage beyond fractures and overall health pool, so your realism fails to apply in that regard (especially since dinos already suddenly die from leg damage lol, even the game disagrees with you)
By your logic for deino, anky should also not have this property, and should be able to be significantly damaged by tiny predators simply because the only determinable factor for that as of yet is weight.
That's the thing, I'm not ure it would be very beneficial as a game mechanic either
So it would be only useful for when someone can scrape utahs off a tree, so that mechanic would come back, but then it'd be useless since utahs can basically just move around their pounced prey like acrobats and ignore it ?
I mean you could make it not be on dinos with spikes such as Stego or Kentro
yes, cant buck, but costs more stam to pounce, so you can balance it out but they can buck, more counterplay and more interesting for a pack
You never mentioned armor
And I never mentioned realism
You decided to do irl comparisons, I gave you other ones
true you got a point there
god i hope it wouldnt have been on those lol, swish kebab
My ‘comparisons’ are biological features, yours are denying game mechanics such as leg damage
lord please make an animation where a full grown utah pouncing pachy doesnt look silly with pachy moving speed showing no pain
And you probably forgot that teno uses its tail for propulsion too, and carno literally has the thickest and most mucled tail of any dinosaur
can we like add animations for when a utah latches onto dinosaurs?
I'm not denying game mechanics
But dinos dying from leg damage is already stupid enough to not make it happen more often
Teno swims using its tail?
you think its worth to post that in general feedback?
Yep, that's why it swims so fast
hell yea
It doesn’t. The animation barely has the tail moving, show me a video of a tenonto being a torpedo
hot take
when dinosaurs get pounced by utah they slow down a bit
Do you think I have a folder of random Isle videos lying around ?
based on how many utahs i'd say
bc if 1 utah slows down a stego...
I have never seen a tenonto swim like a fish. This may because it is not an aquatic animal 🗿
That might be terrible for balance, a full pack of utah could already be extremely strong if pounce worked properly, imagine if it slowed down targets on top of that
fair
It's water-oriented in its lifestyle
As long as Pachy isnt running full speed while something almost as heavy as it is, is on it then its fine
but it is not aquatic and hasn’t adapted its tail for millions of years to become a biological torpedo. You are literally arguing that a land based herbivorous dinosaur compares to a near fully aquatic reptile
what are yall even arguing about?
Well, yes ? You sound kinda biased towards deinosuchus tho, I don't see what's so exceptional about it that would warrant the things you mentioned
Initially, rool's suggestion in balance feedback. Right now, who has the most muscly tail between teno and deino
do you think my idea with adding a balance mechanic to pounce is too utah sided?
I would say Deino has the more muscly tail ngl
It's purely Utah sided. It gives benefits to utahs but none to the prey. So, considering the actual strength of a working pounce, yes.
Unless it comes with nerfs to base pounce efficiency
it also increases stam cost and lowers output for pounce
I mean buck rn solves all issues lol
when they are not balanced on the dino, when there are utahs equal on both sides it works like normal
Would be funny to make your prey turn to the edge of a cliff and fall to their death as utah
I argued that deino, being a crocodilian, has one of the most muscular tails in the animal kingdom due to using it as a primary tool for movement, Bubulblu then argues that tenonto, a land based animal that uses its tail as a balance and sometimes a weapon, somehow compares
So basically it would increase the skill floor and skill ceiling of Utah. I'm not sure it needs it. If the goal of your ideas is to do so, you'd have to justify why utah should require more skill to play (and why it should require more skill to play against utah)
If it's supposed to buff Utah, I would say it's just not necessary, wait for a pounce fix and see.
its more an interesting addition to make pounce less boring and add more teamwork and coordination incentive
I mean to swim as something as heavy as deino you would need some crazy tail power
Now that's a personal opinion, but I think everything in videogames should remain as simple as possible. If pounce has to be made less boring, I would rather do it through changing and adjustic current mechanics rather than adding new ones.
I think Utah pounce could use some more things to make it feel more fun to use ngl seeing as utah is a one trick pony
Additionally, crocodilians don’t use their legs to swim forward, they only use their tails for propulsion. It’s like a motor boat
also how would you make pounce more fun without adding more things?
Would you rather get hit by Teno tail or smacked by Deino tail? hmmm
idk, I don't play Utah a lot. And when I do, I never land my pounces. Some equalizing between bite and pounce damage could be a good start, so that Utahs could alternate instead of always going for the pounce
It should still remain the best option dps-èwise, but not the only alternative
deino’s tail is so big and heavy that it can’t even lift it on land lol, but if it could, it could finally kill a stego 😂
Also, I would completely remove the bucking mechanic and base Utah's stam drain on the pounced creaturee's movement. Stego's bucking animation would be moved to its jump button, and teno... it's literally the kick anim.
So you'd have to pounce when the enemy is not moving too much as to not waste stamina
I agree there
bite needs to be more useful instead of always making Utah rely on a situational move (situational because you need the prey to be in perfect position)
I would wait to see how Utahs do witha fixed pounce then see how improving bite works
Like Utah has a super cool and fluid alt-bite, but it's not used much because your only real option is pounce
give utah a proper claw attack ayo?
It instakills everything smaller than you when you would need between 2 and 10 bites
idk alt bite is great for dealing with multiple smaller guys
as the only alt that doesnt lock you in place
its bite might see way more use when we get more smaller tier dinos
Utah bite has so much risk thanks to your hp with such low reward ngl
it doesnt even help keep your bleed game going that much
I don't think Utah's bite should deal a lot of damage either, but... eh balance is super finicky in this game
if it were up to me I would make bite 75n or just increase the bleed a bit
honestly, it might just need better bleed, to be used as a tool to keep its pounce bleed going
If you increase Utah bite damage it might end up murdering carnos with no possible counterplay
If you increase its bleed, it might become super oppressive to everything and terrible to play against
tbf if a Carno is losing to Utah in bite only that Carno might need to practice
Most Carnos rn are pretty horrible and only live this long because of how easy their growth is rn lmao
its bite if straight up buffed stat wise, which is ehh, shouldn't be by much as it can have unforseen outcomes
I'm talking about hypothetical balance changes, we don't know what 5N of biteforce might change
It may be way more intense than you would expect
oh no! 5 extra damage!
now how will my Carno blitz Utah
I can see 10 and up actually changing balance
You've never seen a MOBA patchnotes have you ?
Where a 0.5% increase in a character's damage can instantly become game-breaking
The Isle isn't that extreme, but balance has to be handled carefully the same way
he isnt even comparing them, just saying that it uses its tail in the swim anim, which it does, though not as well as deino
Destiny moment 
Except when you consider all the dinosaurs hp and such how exactly does 5 more damage make utah start blitzing the roster
5 more damage may just make killing smalls easier but thats really it
No, that's on large opponents that it would be the most effective
If something has 5000 health, you switch from needing 50 bites to kill it to 40
May not seem that much but on a PvP setting, it can really change everything
I'm not saying it will, but you'd never know
Dont see how one would even be landing 50 or 40 bites without getting one shot at some point
but I see your point ig?
Utahs are essentially playing Dark Souls rn, never underestimate these fuckers
Bite just needs to be worth using more and I think increasing its bleed a tad could be a start after seeing how fixed pounce does

doesnt need more bleed on its bite, pounced needs to be fixed
Bite needs to be more rewarding
plus I just said after we see how a fixed pounce fairs lol
bite bleed is fine
legit does nothing
doesnt do meaningful bleed
just bite more than once?
ofc a single bite does very little, it's just one
once the bites stack after a while the bleed is pretty good
the risk needed and the amount needed to stack anything meaningful is just eh
i dont find it hard to land bites on stuff unless its a teno
idk man 5 bites is already pretty damn good
its really not unless you were pouncing heavily and at that point its really just the pounce bleed
5 utah bites deal nearly as much bleed as 2 carno bites
and 2 carno bites deal a hefty anount of bleed
also bite isnt even supposed to bleed targets out lol
yet look at carno
bite is mainly for harassing large prey
we are not talking about carno
just mentioning carno bleed
carno’s bite should do less bleed, but that’s not a reason to make utah bite deal a lot of bleed
i mentioned carno bites because it currently is busted and i wanted to show you the impact a few utah bites have
again gl landing all 5 bites to a player that can time its attacks
anyways Ill do some testing to see myself
i mean if you’re not skilled enough to land 5 bites on the average isle player that’s probably not a balance issue
specially with alt bite, which is like, the third best alt attack
Think thats more so the players you are fighting being bad
Had you seen most Carno players rn?
yeah, still not a balance issue tho lol
also biting carnos simply does not work in this patch
wdym
you can bite tenos to death but carnos? nope
only a braindead carno would die to utah bites in this update
How many pure bites does it take to kill teno?
on body?
yea
and for the head?
how many pounces to bleed a teno?
lets say Teno is being idle playing defensively
is the utah solo?
does that really matter when the question is how many pounces?
yeah cuz if two utahs do it at the same time the bleed is like 3 times better
oh then how many for one
and for 2?
if both do it at the same time they really just need to keep the teno moving for it to die
Time to grow another one
