#balance-feedback-discussion
1 messages · Page 350 of 1
Fair, I'm just bad at playing carno so I usually play Utah
And carno side should be: “well you can either try to limp it down and risk more injury, or just leave it be”
absolutely
Ye
If pachy was solely forced to fracture and run carno would be in no real danger hunting one. And that's not what carno needs atm
The issue is, both sides have the opposite of what they should, pachy can’t run because of tracking and the carno doesn’t have to care about the limp
I've seen people thinking pachy should fracture and run from utah
Yikes
Oh no, I just knock them down with an alt, then break their legs while they’re down, then they learn their lesson as I cave their skull in
I wonder how dilo will survive the hard headed heathen
I dont think it will
unless its at night or something
*bonk “oh I gotta run NOW”
how fast will dilo be
Yk, a group of 6 pachies hit me with a ram and they all kept trying to hit me again, sadly I had a leg fracture but I was able to weave around em and bite em still, I died but it was hilarious to see em miss XD
They were either bad or the isle was showing off its amazing performance
Yeah that another issue for me, ram is inconsistent. It can be countered by WASD and half the time just doesn’t register
I have been mid ram and a carno just taps D and I miss
I think they were just bad because atleast it wasn't lagging too much for me, but it coulda been on their end
Here are the current ways I have seen ram just not work:
Point blank it just misses for no reason
I hit a small Dino on my side, watch them fall over, and lose stam, but they just slide away and act as if they never got hit
Phasing through carnos after hearing the hit sound and losing stam.
Phasing through the front half of carno and end up hitting its legs.
when you say slide, do you mean they do the topple animation but move away -- sliding across the ground during the animation -- as if they werent hit?
It sounds like high ping, but I might be wrong. It is the isle after all.
@solemn sequoia Thought about something similar, but there is still a problem. People can abuse that to make other player weaker (or a whole group), then kill with the rest of the team ... To avoid that, you would have to affect the whole team/specie with the one that is close range in order to make it dissuasive :/ And what about a long hunt ? they can take easily more than 5-10 min (you would have to stop that debuff timer by actively hunting the prey/defending something by hurting/biting etc.). I'm not being mean in anyway cause I really like that idea, just I can't see a mechanism that helps against mix/overpack without giving an opportunity to players to abuse it.
sounds about right
#balance-feedback message they should eat grass and die, why play the game as an aggressive dino? they should sit around on the dam or rock and play defense, why be aggressive even when its in their nature?
yep
im not sure if its ping or not, it norm happens when theres lag in a area, like a lot of bodies or people. but it also happens normally, and for everyone else it just looks like i barely missed
@mortal island skill issue
I was hiding in a bush. Not attacking them. So how is that a skill issue? Even if it was, which it wasnt, a Utah can be one shot by pachy, carno, stego, and teno. What other dino can say the same.
I can agree desync/bugs invalidate Utah's existence
But in proper form, if you master the movement/acceleration mechanics. Nothing could ever hit you
You can kill Pachy's/Teno's/Stegos solo
Carno is a bit more tricky cause of stam regulating, but still doable
Utah does about maybe 1000 blood damage from a pounce once that bar is accumulated from blood loss by keeping them moving
I would be in favour of speeding up the process of blood loss somehow though. It sometimes feel too close as something akin to poison
With bucking all you gotta do is press E and the pounce is gone, not sure where the counterplay is there other than a "No" button
Pachy actually
it gets oneshot by all those dinosaurs you've listed there
And it is a skill issue because Pachy is significantly slower than you therefore you shouldn't have allowed them to get close to you.
idk about that
If somebody jumps onto your side slashes you with a knife multiple times you are dead.
Water is wet, salt is salty, it's sunny outside of my window
Its not sunny outside my window :(
Shall we make some more random statements that have nothing to do with what's being discussed?
Sæd
@alpine plover not saying pounce isn't broken but isn't 9 uitahs taking on a single stego with 4 losses not horifically unbalanced
utah just needs its pounce actually fixed
Why do people all of a sudden want pachy nerfed lmao
Because: eat grass and die, even if the animal is buggy and wonky in its mechanics(ram seems to be getting the most attention.)
I've heard people say its alt-bite and ram should be nerfed on seperate occasions
like my man, it's really not that strong
Think when desync and fps issues are improved on that pachy wont be seen as op to people since improving those would make dodging and hitboxes seem better and easier
i find it hard to play pachy with desync and shit lol
full charge just to miss even though i hit on my screen
minus like 10% stam
carno is the only dino that works rn lmao
Tbh I don't think it is all that unbalanced. Stego is probably the worst apex for Utahs to engage and I think they should expect at least such losses while trying to take on apexes.
i dont think most players issue with stego hunts as raptor is the fact that stego can destroy you the second you make 1 little mistake , its more the pounce being so unreliable that its a gamble whenever you attack a stego , regardless of how good of a utah you try to be sometimes the game will just say fuck you go back to the select screen
not even just stego either , teno and carno fights can feel the same its just with those 2 you can usually survive 1 hit and live so the dumb game screwing you over stings less
They need to nerf stegos blood pool, fix pounce and make it so that utah dosen’t take 2 years to get back up
It's just so baffling seeing comments about how Pachy should be nerfed and buffed one right after another
Because devs are carnivore biased
Except when they are herbivore biased
thats a very nothing statement
also what does this have to do with devs
That's what a lot of people complain about
They either say devs have always been carnivore-biased, or they have always been herbivore-biased
The devs are neither, they just sometimes don't necessarily foresee the consequences of their actions and swing the pendulum either one thing or the other too much.
Yeah I know that very well
I was being sarcastic
I know you were, but multiple people nevertheless claim it one way or the other
@pure veldt My guy, there's a 6 hour slowmode in that channel, you aren't sending that message, you'd better edit the previous one.
You're welcome
hard fkn agree
I get that I need to put in effort and not make mistakes to kill a stego without dying, sure thing
I'll bait the swing and avoid the turns
but pouncing then just hanging in mid air awkwardly is just
pretty much , why bother trying to improve at hunting a stego when you will almost guarantee bug out your pounce atleast once during the hunt , and once is all it needs to get you killed
also people are asking for pachy nerfs again?? pachy is barely viable as it is , nerf it more and it might as well be a dryo
@desert tundra I said pretty much the exact same thing a few days ago & it was heavily downvoted, the people on this discord can't make their minds up 😂
"Utah" and "hours of growth" don't go in the same sentence.
vs Utah they're super viable.
eh i would still rather be the utah in that fight , you are faster more agile and you only have to hit it with a pounce once and the pachy is history
not true
try landing that once pounce though how it is. Pachy have a 360 instant super stun
that'll do more damage than a single carno bite to a Utah.
i have many times , its not that difficult
People need to stop saying that Pachy dies from a single pounce, it's just not true
I've lived through 3 pounces and still won the fight
Its Pachy players way of saying its fine vs Utah xD
its pachy players way of saying they have no idea how to pachy
or more so - they have no idea how to vs Utah
My only problem with Pachy is that alt attack, remove the stun & its fine vs Utah.
what about my idea? it would mainly be for large targets and it would promote coordination for utah players
well its also hard to say for sure how many pounces will kill anything since it depends on how much they move around after being pounced
so your average pachy wont survive much more then 1 pounce
pachy vs utah is supposed to be more pachy sided, and its supposed to make all of the pachys attacks VERY punishing for the utah
pachy is anti utah
Pachy would be heavily disadvantaged vs Utah if you removed that stun
yeah i dont see the problem with pachys alt , it eats up a decent chunk of stam and its range is really small , utah can easily just avoid it
supposed to counter it
standing still holding alt waiting to left click is abit too much anti Utah though.
^ its supposed to be countering utah
...unless we increase the damage of Pachy's alt while removing the stun
bait the alt bite and pounce or cry about it
then just wait till the dumb spammer runs out of stam , it dont take long since pachys stam is shite
that's literally the point
it's supposed to be a utah's nemesis
also just use altbite and dont go for pounces a lot
just keep getting hits out of it and let it waste stam
then its pretty fucking vulnerable because shitty bite
the stun does more damage than a carnos bite. "cry about it" how old are we? xD
people also crying utah miss penalty
and even if you get hit by pachys alt , you will survive through majority of the time
islecord when they get punished for doing something the wrong way (it's clearly unbalanced)
tbh, I was one of the main people who have argued to introduce this penalty but idk if it's necessary atm. Utah was much stronger back then
they need to optimize the damn game
well they all came from years of legacy where you need 0 skill and are spoonfed till adult on every carnivore , naturally they are all lazy whinny lil shits lol
yes you'll survive it mostly, but with less hp than a carnos bite will do.
bro its a a 500 kg animal throwing itself with its 23 cm thick skull first towards you
instantly, in a 360 radius
and? just fucking play better, it's on you for getting punished
actually a full 360 degree alt headbutt isn't that fast
only like slightly faster than carno alt bite i think
its not even instant , it has a pretty predictable windup
yeah its only instant if its facing forwards
the alt attack has a windup?
yes
when facing 90 degrees or more it has quite the noticeable one yes
sorta , its not click and deal dmg theres a delay between starting the attack and actually connecting
if it does its like 0.5sec, annimation will take longer than you can react
of all the things that ive struggled to fight pachy with , utah was never one of them in my experience
i often bully pachys
same in reverse , im always more concerned about good utahs (once a blue moon) then carnos
get behind them and nibble their tail, bait the alt bite and pounce
yeah dont go to far from a pachy if its alt attacking so you get time to go for a bite
alt bite is the way for killing pachy because it is good and has better damage than normal bite
the little stop before the initial pounce is annoying, i feel that really screws utah over, the flow needs work
my way to take out pachy as utah was a simple get the jump in , pounce it and then wait it out till they die , get a bite in here and there not much to it
your average pachy will start panicking pretty quick after they get pounced
pounce should have momentum to it
game is just very clunky rn
i love seeing when players start getting the black screen and just try to go crazy and attack everything
yuuuup
funny thing is - that didn't use to be a thing, they've introduced that for... whatever ungodly reason
it used to be even worse , now you keep a lil momentum going into it , back then you completely stopped and then pounced
which made pouncing moving targets a nightmare xD
I think we can all agree that pachy and utah are just buggy atm, fix their main bugs and they should be better if not fine in combat
Would ruin realism kinda...
double the damage & remove the stun, would be more balanced imo
If they hit you with an alt attack as utah, they get another 3-4 free hits on you whilst you're stunned aswel as the teno they're probably mixpacking with.
It's easy to avoid the alt attack yea, but ONE mistake as Utah shouldnt be so punishing, when other dinos can afford to make so many mistakes all the time.
ngl Utah stam usage seems a bit much for running...
@half girder please explain your reasoning sir
Utah is trash. Game decides my pounce doesn't work and I lose a little bit over an hour of my life. Even when it does work I have to blow my stamina. After that I dismount and since they took away Utah's ability to run right after I get frozen in place right next to whatever I pounced. The icing on the cake however is I then get hit with a single move by any other of the main roster and I'm either dead or stunned forever.
Welcome to the isle
my favorite is " well utah is stronger in packs" like yea so is everything else in the game
4-5 pachys vs 8-9 utahs and my money is on pachy all day
Depends on who's ability breaks the most
hahaha
Will the utah's pounce send them to the backrooms?
Or will the pachy's ram decide it just doesn't feel like it?
i dont even bother with utah rn because of how crap it is
I've played basically only utah since day 1 it's all I know
utah's supposed "prey item" teno can literally clean 1 shot him with kick, and carno's turn is too tight for its own good so utah can hardly weave around him
it's wacky
Bring back u2/u3 utah, when it actually felt like I did something
update 3 utah was a bit much, 130 bite damage was wild
id advocate for 500 health utah, 80 bite damage, remove pounce delay
then buff pachy up to 600 hp to compensate
I dont even mind the delay on a miss pounce, I need the acceleration back on dismount
yeah dismount is still crap even after it was sped up
it freezes you for a good second
just let me run right after again
it's just a roster issue when it comes to utah at this point, that and pounce having its usual issues
yeah doesnt exactly help when there's no hadrosaurs to hunt
Honestly hadrosaurs wouldn't be the easiest hunt for utahs
Hadrosaur, ceratopsid, sufficiently big and open, would help so much
If they get trample utahs will have a tough time
ceratopsids however are just begging to be bullied by utah
If they can juke a carno, (and at least people say they can), then I'm sure they can avoid being trampled relatively easy
But yeah, as long as said hadrosaur and ceratopsid is on the bigger side, it'd be good targets
I just hope hadros aren't walking lunch boxes
Well no, not saying they should be, but I do think at least some of utahs issues comes less from stats or even mechanics, bugs aside, but the fact that almost all of the roster is "anti utah" in design
this is a real hot take, but i think maia should have a shorter growth time than teno. maybe as long as utah, about an hour. encourage large herds of them and use them as a "get strong quick" option that can deal knockdown damage, but lack the power to go on outright murdering sprees.
And well, dryos aren't that common.. :p
I could see it honestly, depends a bit on how big maia gets, but teno has more interesting options, if we get more semiaquatic parts of its life and it is absolutely more designed to fight well, or should be.
so basically if you play maia or any similar size hadros, its essentially signing up for low commitment and a lot of confrontation with a variety of predators
So yeah, maia could be a rather "quick and easy" option, especially if it is socially oriented
Good animal for people that enjoy those bigger herds and just wants to stick together, and is bigger and more impressive than being a dryo or such :p
yeah, even tho teno is significantly smaller, since it's a fighter i feel that it would warrant a longer growth time than maia, since teno should just inherently deal more damage than maia
Hadros do have that potential of getting bigger groups without becoming impossible to touch, unlike ceratopsids that can potentially be very tough to take on if they get enough numbers
as for para, just follow the same trend as maia except stronger + longer growth, cuz bigger, but still not a huge time commitment
As much as I fanboy over hadros I do admit that they will likely be a big supporting factor to the food chain for lots of predators. However they should not be easy prey in any capacity considering most of them provide quite a feast
the problem with legacy hadros is that the time commitment was so long, so it discouraged people from playing them, especially since legacy hadros are food trucks
Maia should be the most flight oriented of the hadros
it made their populations super rare
shant should be primarily fight, and para should be a good middle ground
As for cory, fuck him.
Is cory still a thing? :p
I vaguely remember a model that I think was that critter..
thats why i think maia and para should have incredibly quick grow times relative to their size. 1: create herds, 2: provide prey items
I could see para be a bit slower, but then I do want something fancy with it sounds as mechanic so there is that
and the low growth = less worry about death, and just grow another within an hour or so.
It also works since I'm pretty sure most people expect herds of those animals, which lends itself well to being able to be around a lot
Basically
Maia: easy grow, flees most encounters.
Para: easy growth compared to it's tier. fights solo mid tiers like allo and alberto and runs from packs of them while trampling those who pursue
Shant: Fuck everything in my general vicinity
yeah. i just hate this mentality of "its bigger, therefore its more of a bitch to grow." generally speaking that rule is fine but it just doesnt work for prey items
Growth should perhaps be less about size and more about ability in game, and in general less about time and more about difficulty really
And of course the ever lasting issue of making growth fun at that :p
I made a suggestion about growth in general feedback, is that a good example of what you mean?
me on my way to afk grow my 764th carno surivving solely off the goat spawns at south
Sounds so very fun :p
big problem with growth is that they made subadults so terrible that there's absolutely no reason to run around the map as them and try to play
a 95% carno is NOTICABLY worse than a 100% carno stat wise
Growth is less of a challenge and more of a luck of the draw for lots of animals
carno is op rn. simple.
doesnt need more dmg, most of that comes from ram, one ram is a kill for small game.
its turning is absurd with its turn rate plus the accel in speed, it can easily come to a stop and still have great mobility which is insane
carno is suuuuuper easy to grow as well
which matchups is carno OP in
pachy teno utah
i agree with the utah one. the only issue there on carno's end is carno turns too well. the rest of the issues are utah. if pachy is affected at all, it's also because of carno's crazy good turn. otherwise pachy vs carno is fine. as for teno, teno's attack damage values literally make no sense currently, and he doesnt have enough stam to attack effectively. that's not a carno issue
the only true issue with carno right now is its sprint turn which i acknowledged in my balance post
Teno vs carno 1v1 is fine, aside from the questionable hitboxes.
However teno has fucking amnesia and cant walk 3 steps without being exhausted so against any more than 1 teno ccan't fight nor run. Which is honestly more of a teno problem
Utah is fucked in every way shape and form due to funni pounce bugs and latency
Pachy got absolutely gutted and while herds can function in some capacity, solos are fucked because of poor turning and, once again, questionable hitboxes
I find it funny that every other animal gets screwed over by hitboxes and carno benefits from it like crazy
goes both ways for pachy and utah
wdym both ways?
bugs
ah
Where do tenos tend to die to carnos, most often? What part of the map, if any of you have a clue?
Anywhere with enough room for carno to charge, which isn't much
It also happens to be the only types of places half of teno's diet spawns
Hm.. even around the swamps? I figured most of the issues would come from up NW
lol most tenos that die to carno are at NW cuz they try to camp that stupid rock then get fucked
I loathe that rock with every fiber of my being
It was funny as fuck when I grew a stego, walked up there, and just vibe checked everyone on it.
also pachy is in a spectacular place rn. anyone who says carno craps on it is just lying. a solo pachy can cripple a carno and GTFO and multiple pachys have no issue taking out idiot carnos, as they should be able to
based
"a solo pachy can cripple a carno and GTFO" tracking system go brrrrrrrrrrrrr
solo pachy cant just break and run, you just get tracked down easily, and thats if you can even get a break
Pachy casually having the worst trot of the non apexes
i mean personally ive been playing pachy more recently and had little issue. plus that's not a carno problem, thats a BS tracking system problem
Also legbreak healing while walking go brrrr
break a leg, they are the same speed now but pachy has less stam. break ribs, you have to hope the carno runs out of stam before you do and you're able to juke it enough. Break a skull, carno just spam bites anyways and runs you outta stam
Pachy has like 2 issues but they end up destroying the whole animal
i just made a post that explains my opinions on the matchup, if you disagree with any of it tell me
i like mountain goat pachy and getting on rocks, but that one rock in particular is not good for the game at all
Can pachy crouch and avoid tracking that way, or does that no longer work?
Honestly I'd also give pachy a far better trot. It needs to run so much to get anywhere that extra running stam might not do much
bleed
One base of the tail bite from carno has pachy bleedin like a mothafucka
and crouch might as well be sitting its so slow
thats another good option
oh that's another carno issue actually. too much bleed and not enough raw power
it has enough raw power, just nerf the bleed
ye
Yeah, pachy needs a better trot. And carno might need to do less bleed yes. Tracking just needs a rework, though at least bleed isn't quite as much of a gps line as tracks, or is it?
Thing is if carno has too much raw power, utah and pachy will feel even more like paper Mache
oh it is, ill bring up a clip that makes me HATE it
I never really got into pachy, I tested the trot, realized I had to go between swamp and harbor, and went "no thanks.."
it is lmao
Carno was honestly the worst choice for the current roster
Since I prefer to save my stam for you know, fighting or running, and not traveling. So I made all of two trips back and forth and then gave up.
So I have very little experience with pachy
pachy is just.. maan idk
Alright, please do! Been a while since I had to run with bleed, but then I also play stego, so you know, running isn't really on my mind :p
stego player poggers
200 bite carno and 300 damage charge, buff pachy hp to 600 and utah to 500
Should go be a teno more often, now there's a well designed critter!
@versed runeI know you prefer to buff everything rather than nerf, I'd like to add, look to teno for being a well designed animal and fun to play and fight as and all, and give everyone else the same treatment!
I'm tempted to grow a teno but the fact that if a single carno megapack forms im dead really makes me hesatate
#TheIsle
#Evrima
#Dinosaurgame
#Utahraptor
#Carnotaurus
granted, these carnos were smart and the herbies were not the best, but that tracking is busted
I'd still say the footprints are worse than the bleed, with the extra fancy glow and "wall hack"
But I'd also like to compare one vs the other, which we can't since they come together.. :p
plus they can track WHILE SPRINTING
only real issues with teno right now are that his kick is too strong, tail slam is too weak, and he has much too little stam to attack efficiently. tires much too easily
Trotting, right, not sprinting?
watch, they were sprinting
yes we were sprinting
they trotted for 1-2 secs, then just ran it down
Eh, I get what they're going for when they changed the kick and tail, even if I think the goal to combo those two are not the best, since I don't feel it works well together. But my point was more so that teno is a well designed animal overall, and it's fun to fight as and so on. So even if the tailslam might need less stam drain, and so on, I think it's a good critter to look for in general for what makes a fun playable.
yeah playing teno was so fun but the stam on the thing is ass
Ah, right. I'm too tired to think clearly, but yeah, sniff then run of course. Sorry! And yeah, maybe tracking should be less reliable the faster you go or something.
personally, its pretty good atm from what I have heard and seen, just reduce the tail slam stam
So if you want to track carefully, you'd walk more, if you are very confident, you can run and risk making a mistake or something.
And yeah, teno seems fine, the issues I've seen mostly is the slam costing a bit too much, and the kick hitbox being iffy
or what I would do, make the prints disappear if you start sprinting. and just remove the cones that point directly at the dino
yea i def agree
I'm not sure on the goal to make slam and kick work together, but if that's what they want to do.. :p
slam: good range, moderate damage, and higher stam
kick: short range, good damage, lower stam, and bleed
so slam is better as a start up for claws or for slamming utahs
while kick is good for dps against carnos
Yeah, but I think they sort of want you to first use slam, then kick, which feels a bit awkward due to the range. If you use slam with the range, you need to turn around to get within kick range, and if you wait, then you might as well just kick since it also stuns, last I know at least.
While comboing slam + claw works a bit better since you turn with the claw swipe and then just attacks in front. At least it feels a bit more natural than running up to turn and then kick.
i dont think they are supposed to be used in conjunction, they are for different situations. tail slam is a good start up for claws or to kill smalls. But kick is better for doing high dps against things chasing it like a carno
but I could be wrong, I'm just basing it off of what I have seen and mildly done as teno
Possible, I could have been misreading what people meant, but I'm sure I've at least seen a few people say that they'd liked both to be used, just one after the other. Personally I agree with you, they are better on their own and for different situations, at least more often than not.
you can definitely slam then go for a kick, its just not as efficient as just clawing them.
Carno doesn't need a damage buff in any category. Nor does it need a movement nerf. All it needs is a tracking and bleed damage nerf. With 'buffs' to other playables. As well as all playables taking longer to heal fractures while moving.
Teno is an almost perfect playable for what it is imo. It just needs the obvious tailslam cost reduced.
@alpine plover your comment is quite daft. everyone can clearly see you are a carno main who wants carno to be an op apex.
- Carno irl was not as fast as it is generally portrayed in games so it did not "evolve" to be fast and hit like a truck but it is a game it fills a niche that is good and viable.
- The turning radius for an especially fast creature does not make sense and is very stupid, and anyways the turning radius is super unbalanced, also carno is the fastest creature in the whole game and I think it will remain being the fastest as that is its nieche, utah, pachy and teno are slower than it.
- ok this is fair enough, large creature = large blood pool but atm its abysmally large even for its size and weight, especially considering its the animal that fills the "fast" niche.
- so overall hitboxes are cursed and bad so carno being able to hit much farther than the creature actually is could be due to lag but that needs to be fixed in any case.
- you are right here, the stamina is good for the niche it has and isn't too much, it depletes a good amount considering the charge and run are the fastest movement in the game.
6.By this the person means it can bite stupidly fast when he says there is no cooldown, and he's right, the biting speed of carno is so stupid and dumb that there isn't even a use for the charge when you can spam bite and deal massive damage with no particular skill.
7.you're right there again, carno was and should be a small game hunter that can also take down larger creatures like stegos if it has skill and such but what this person is getting at is that because carno atm is so op it should have larger things on its diet or make it an actual fair fight for the creatures that are on its diet. - not really no unless there is a rock or forest nearby, and even then a carno can still traverse a forest perfectly fine and they will just wait for you to come down from the rock for food or smth.
its funny how the realism bs is used to excuse carnos speed and dmg output but then they completely ignore how carno irl could not do any sharp turns at all without falling over
its almost like they dont actually care about whats accurate or not and just use them as excuses to fit their narrative
Let's just forget realism for now
I can kinda agree that the current Carno is just fine, other than tweaks to tracking/bleed/hitbox and juvie growth
The competition needs adjustment too
or forget it entirely , because i have no doubt in my mind the devs do not give a damn about whats accurate or not , the dinos in this game are just classes to be played , they get the stats they get based on what role they are supposed to fill
thus why magy irl is a useless midget , the devs want something else so they changed magy to suit their needs
irl about 90% of the roster would share that fate too
but we aint doing that because this is a videogame
its also really confusing how unlike most other games , when you talk about balance most cant accept that the playables are just classes in a videogame and not animals
like the amount of people asking for dryo to get more dmg or better attacks , dude its class is a low tier herbivore who runs away and hides from all threats and thats it
if you dont like that playstyle then just pick something that can fight , dont see me picking deinosuchus and complaining that i cant run down a tenonto
they pretend its not but their point is really im a selfish child who wants my favorite dino to do all the things!
you dont pick a healer in overwatch and then complain its not good at killing the enemy lol
What point do you have contention with?
the dumb suggestions i keep seeing like give dryo more bite force or new attacks , or give utah better swim speed
suggestions that make 0 sence given the intended use of the dino class they picked
yea, those suggestions are always dumb
do agree with what you said about carno tho , as much as i hate the damn thing a curbstomp nerf is not whats needed
just some small tweaks here and there
except the buffing its bite thing , with how fast and easy to spam it still is im not a fan of that idea unless it was added alongside something like slowing down their attack speed so punish spam or having a stam cost
yea, i dislike the whole "make carno unable to fucking walk 10 feet without being stricken by breathing problems" style suggestions some people have
true tho i can understand why so many feel that way , carno has been a plague since it was added and so many months after it gets pretty infuriating
to this day my biggest gripe with carnos kit is that unlike the rest of the roster , it doesnt fully rely on its gimmick as its primary attack and has 175 very easy to land and highly spamable dmg source at its disposal at all times
and yeah the charge is very useful , but unlike utah or teno if you neglect use the gimmick you can still kill most of your prey items , try only using left click on utah or teno and your either gonna die to take about a year to kill anything
im not exactly upset by an animal not relying on its gimmick
I think he's saying that there's a correlation between playables being based around specialized mechanics being simply outclassed by a more simple general playable
Both the need of skill ceiling, or method process of employing the special ability is unneeded for Carno, yet it's power remains. As it is unnecessary for it's viability
true, but i feel the issue is that carno fails to have a specialised weakness to compliment its specialised strengths. It's not only a decent generalist but has powerful specialist abilities, such as its great speed
While in contrast, the opposite is true
the inability to track well at all would be a decent weakness
I wouldn't say so imo
Why not? It compliments carno's intended gameplay well
Maybe only in the case of just running off in jungles completely disengaging, which would help in that situation as a weakness.
Also helps with hiding in bushes
Hm
Looking at it, the specializations help the other playables "punch up" which garner very interesting playable mechanics. Making small tiers pretty much the most mechanically indepth out of every possible creature in the roster.
I'm concerned about how the more "Generalist" playables power creep the roster though. As for the sake of tweaking balance, it'd suck to compensate the specialized abilities to higher degrees
Such as losing a Teno to a Utah pouncing less than a second
To circumvent this, it'd might be more appropriate to have future mid tiers possibly be more specialized in mechanics. Not looking to Carno as an example for the rest.
@hasty coyote you can cancel pachy ram by looking down and releasing right click, its really fast and easy to do 😉
Any examples for that 
Cerato's possible defensive ability. It'd being able to defend/lockdown areas stationery at the threat of consequence or damage.
If implemented, it'd support Cerato's bully playstyle without making it slow Allo chow, while not running around mowing other playables down with insane damage to compensate
Yeah seems likely from what we've seen
Allo is rumored to have a grapple ability
Alberto..??
You get the trend here, it's likely in the best interest of the game's balance to move away from generalist approaches to creatures
Maybe except for Apexes in that regard, have the mechanics not designed for "niches" but outfitted to combat other Apexes
Considering there's not much to explore for hunting given the absurd stats of them
hey at least its better thna dryo
nah i'd wager even Apexes are not that generalist, each having their own thing going on
For hunting?
yea
well spino is a bit hard to say rn with the limited knowledge
but a good guess can be acquired
They’d all have general trends of high damage, high health, cumbersome mobility in one way or another. Rex needs one bite to land and 90% of the small to mid tier roster is gone. Doesn’t need additional special mechanics to aid it in that
What’s left are other Apex sized creatures. Gigas, Spinos, Deinos, Stegos, Trikes, Shants, other Rexes
It’ll need some mechanics to deal with those specific creatures and vice versa
yet rex is slow but hits like a truck and has good endurance, whatever it can catch is its game, giga is more agile, weaker but can fight in less direct manners via bleed or reliance on another giga... and spino... spino seems like it doesnt know whar it wants to be
thats what i was going for
ofc stat wise they will all have the same similarity
True, but they’re all tied together in the trend of high health/damage. Notice how all of their mobility will be restricted
then somewhere into this sucho, alberto and acro will come into play... somehow...
Even besides that. Rex is gonna need mechanics to combat other Apexes regardless. With locational hitboxes, it’ll be nigh impossible for a Rex to kill a Trike. Therefore Rex needs help in that regard.
true
maybe some grapple mechanic but thats streching it
but i'd really see rex going way more for shants and gigas for trikes
You think so? I think with current bleed. Gigas are going to have a terrible time with hunting Trikes
perhaps, havent played like att all in soem time so not sure how currently values are
taken it more logically from a theory standpoint
With locational hitboxes, they’ll get worse trades, have to move more often, Trike can be more stationary. Possibly have more hp/blood pool to spare
Trike could possibly take on 3 Gigas at bay
It might be necessary to rework how Apexes combat each other to level the playing field
Essentially create mechanics specifically for dealing amongst each other. At a kaiju battle esque approach
i dont wanna carno to be an OP apex. i personally think it’s balanced the way it is rn.
and i like how you changed the word stupid to daft
@dusky surge i completely agree with ur feedback
i actually like that idea a lot and thats a rework that i can get behind.
im glad sigma carno agrees with my carno feedback
im jus saying cuz ppl think im biased cuz of my name
You said that Uthas can outrun Carnos and that Pachys are too op for your Carno. It’s not just your name.
never said utahs could outrun them bro. they can outturn and use their agility to escape.
and pachys are kinda broke atm
I just used the search function to find your comment. It’s still there.
Just because they can counter a Carno, meanwhile one pounce by a Utha and it bleeds out.
I know and I do it, I just got character limited so I couldn’t say “rather than staring at the floor and back up” plus. I think a left click cancel is just easier
I feel like with fixed pounce and bonk, the utah and pachy are doing pretty good, maybe some tweaks on the leg breaks.. either seems like impossible to get like the previous update or you are breaking legs every time, like right now.
Wavepoole/mr cerato pretty much nails the carno's needed adjustments.
And Teno feels pretty good right now. I honestly think with less stam usage on the tail slam, like has been previously suggested, it would be a little busted.
@alpine plover with all due respect that stego looks like its limping lmao
id rather our current anim
also pretty surprised that people actually agree with my take on not actually nerfing carn stats lmao
since people have been begging for nerfs for ages
People will always beg for nerfs. Easier than learning and practicing how to counter things.
A lot of people don't realize playing something is the best way to learn how to counter it, as well.
i dont even play much carno or stego, i just know game design principles and that you cant solve every issue by nerfing it till it doesnt exist
If they buff pachy to be able to trade speed for mobility, then I’m fine with carno. But the fact that carno can sidestep after I released my ram and I miss then be able to tail ride is annoying.
Wait.. balance around you missing your ram?
i mean... for some reason people are suddenly saying pachy is OP
despite it absolutely not being OP
Right now, the bonk has almost as many issues as the pounce.
I do reckon that pachy SHOULD be punished for missing, but I also think it needs to be rewarded more for actually hitting
make it fucking hurt
If I miss then I miss, but I literally already released the ram dead on, then they teleport 2 feet left and I miss. My main issue is that they can tail ride after the fact, even if I get them off I don’t have enough time to turn and ram.
I like the idea that pachy needs situational awareness. If you get caught out you can die very easily. If you miss a ram in the open, you can easily die. On the same hand, if you catch a carno not paying attention you can end him pretty easily with a leg break.
Before the ram nerfs I used to be able to 180 ram a carno behind me, now I have to shake them off and hope I hit and the game doesn’t just say “nah”
And since the recent patch, I haven't had as much issues juking carnos as either pachy or utah.
I don't know if they reverted turn buffs or just bite radius. But something changed.
Juke until you can get in a bush or forest.
You shouldn't just be brawling carnos in the open.
They changed the ram hitbox, so it prioritizes legs rather than ribs
Yeah, I could tell that one. You definitely get leg breaks easier now.
It’s sooo much better now. But I still have the issue of a speed demon with bad agility tail riding a prey an entire weight class below
well if i said that i didn’t mean it lol
pachys are OP bc they can stun things 3x the size of them when they are babies and their charge without any ramp up time whatsoever. the ram also doesn’t take hardly any stamina unless you actually carry out the headbutt.
but where is muh big numbers going down change yadayadaya... 
bruh you can literally facetank pachies as carno because of stun immunity
pachies are not OP
theres no way ur serious
u literally cant
Aren’t pachy like 2 bites for carno to kill?
3 but yes very easy
what is 175 times 3
literally takes more than 3 bro
175 times 3 is 525
sure the math says 3 but its not
dude ive never killed a pachy in 3 bites unless i charged them
pachy has 500 HP
yea ik
yeah no shit. but for some ungodly reason, pachys take more than 3 bites.
if you want to kill a pachy in 3 bites probably should aim for the body instead of the head or tail, since those areas take reduced damage for a pachy
yeah ik but still
so the issue isn't pachy takes more than 3 bites, it's that you're biting the wrong areas.
yea lemme land a perfect body shot every bite
Also what's one extra bite matter?
ive bit a pachy 7 times before😐
dont ask me ask the devs
you'd have to literally bite it on the tail tip repeatedly
so how is pachy OP if your problem is caused by lag and desync, which are entirely disconnected from balance
you just go for the head and tail LOL just get better and go for bodyshots
🤓
“ive never killed a pachy without hunting them the right way”🤓
the first 2 things are just bugs, a baby carno can break a pachy's ribs with the charge and ram interaction but that doesnt make carno babies op. The last one isnt op at all, pachies already have terrible stam and lose even more stam from actually landing the headbutt.
carno mains when pachy can defend itself and isnt a walking buffet
i like how somehow we've gone from "pachy is underpowered and carno is OP" to "carno is fine and pachy is OP" within a single update
despite no changes to these animals
either way nerfing is not the way
If you expected anything less from The Isle idk what to tell you

I have gone to Carno is fineish and pachy needs help
💀
i wish carno got the drift nerfed like in original 4.5 bug
the main thing i need nerfed is tracking and maybe carno turn, but buffing pachy's turn in exchange for speed instead is preferable. Like standing still/walking makes you not get the turn speed nerf
that was an interesting time, didnt get to use it much, but it was interesting
carno mains irl when they walk up to a pachy and it doesnt just let them kill it for free
plus, idk where yall think pachy is op from, they can break your legs, yes, but you're still nearly as fast and can dodge them because of the delay in ram and position makes you teleport 2 feet to the side instantly for the pachy. also, a single pachy does not even have enough stam to kill a carno, 2 have a much higher chance, but at that point it evens out because those 2 pachies have more total hours growing than the carno
carno mains when a herbivore fails to eat grass and die
so true
like dude, i understand your name is sigma carno, but the legit fact that you GENUINELY believe pachy is overpowered is absurd lmao
Imagine failing to kill a pachy as carno in 4.75
man the topic to balance has changed a lot in these few months but glad the spirits' the same as always lmao
lmao true
if pachy really was OP, you'd see a LOT more of them in servers. Carno def is the overtuned one atm, not pachy
haven't looked that much in the server so idefk what has changed but at least it feels like home still
I understand liking carno and not wanting it nerfed, I dont want the game to just be nerfing everything until they feel terrible to play. But thinking pachy is op while the carno to pachy ratio is like 5:1 is absurd
*carno to pachy ratio
u right 1 sec lol
god TI really is like D2 but in dino form, especially for balancing
cringey asf
its just that they take too long to balance out major issues, if they did a balance + bug fix patch every month people wouldnt be as heated and the game would be a lot more balanced
lol thats your only reply
and urs is saying i want pachys to be free food.
(you kinda do)
then what do you want pachies to be?
fair point, but i have learned from Destiny that even with that there will never be peace for such communities
i mean you’re complaining that they’re not free food
there will always be something new to complain about
who?
probably not, but there would be less
you
asked. stfu dumbass.
lmao i knew it
you
🤓
you irl
imagine losing to something a third of your size as literally the most powerful animal and land carni in the game as of now
imagine not having a valid argument and instead relying on just being toxic. If you have a good reason to nerf pachies, then I would listen, but the main issues you have brought up are either not issues or just bugs
i really like when people don't make arguments and instead use overused memes because they don't want to prove their point and just want to exhaust the other guy
favourite part about the internet 100%
you irl
the internet ever since social media has been created lol
lmao the watermark
i can send the full vid
sigma carno, with all due respect, you've given us literally zero reason to believe that pachy is OP, nor have you given any sort of indication of how you'd change pachy WITHOUT it being free food, you've just kind of thrown out half-assed insults to anyone who mildly disagrees with you
when i see someone start using memes and not giving any points i just leave knowing i won the argument
ok
exactly what a carno player would say
thats a good one
🤓
nah, id rather hear an actual reason for why pachy is op that isnt a bug or not an issue
the thing can literally break my leg from a stand still. no momentum required. thats dumb.
and how much dmg does it do?
it fucking breaks my leg you dumb cunt
thats the point of the move though?
im legit baffled lmao
he literally jumps forward during the animation, there is momentum
It's launching its fucking skull at you with all the force in its body what???
and whats stopping you from biting? you are more than 3 times its size
balance and its cool
the fact that i just got headbutted💀
tap charge does like no dmg and fractures, while a hold charge does actual damage
it’s throwing its full body weight right into you with its 23 cm thick skull
have momentum behind its rams?
it broke your leg not you godamn mouth
so if a pachy isn't running around 24/7 it loses the fight
have you ever seen the animation
also it does have momentum legit just look at the anim
its literally throwing itself at you
it does, it throws its body forward, but you said pachies shouldnt break, if they cant break then what are they supposed to do?
have you ever actually played pachy
its abt balance not the animation
??????
but it literally has momentum
not rlly
this man is living in the fucking phantom zone
bet
and its already mechanically dine, the more you hold it the more dmg and fracture
bro the anim has momentum, it moves forward and throws itself
that is momentum
how so? when is a pachy ever standing still around a carno? We already get a worse turn from holding the charge, so i dont see an issue here
ah yes, a pachy not being able to defend itself, perfect balance
remember kids
eat grass and die
ur literally exaggerating my words bro💀
okay how does the pachy defend itself against a carno if it needs a fully charged running ram every time in order to stun/break a carno's bone
even then, I want to know what is the impact of a leg break? you run slightly slower than a pachy now, but a single pachy cant kill a carno, they dont have enough stam
they’re almost always in packs. theres never just one.
(because they're trash solo but yea)
wow its almost like the herd animal having herds makes them better
thats a bug currently, and the little run up is it raising its head like a goat. they have the same momentum with the charge whether they used it standing or sprinting.
you realise you can just run the fuck away from a pachy herd if you see one, right?
you are a carno
its almost like you cant just punch your way out of everything
because they cant survive solo, and thats the issue I have. unless you got like 5 pachies, you cant survive.
welp...
i got a ping and he's gone
and there goes the circle of life in the Islecord
well im going to say one last thing and hope he reads it, if not then I dont care, but I need to make this said
That guy got laid out lmao
he did
Was lurking this whole time
apparently my point about running away from the animal that's slower than you is stupid
I was just watching all of it, entertaining lmao
no no no, you dont get it, thats not neuron activation
he didnt explain how it's stupid but he did indeed inform me that it was stupid
im assuming he would say something like either
A: Why should I run away from a pachy, I'm a carno
B: I can't run away with a leg break
C: Pachys can hide
In which case
A: Because you're outnumbered and they're slower than you, and you don't automatically win a fight due to being a carnivore
B: Don't get to the point where you have a broken leg
C: Stop walking near areas where entire fucking herds of pachys can hide easily for an ambush
LOL dude got sent to the shadow realm
Got reduced to atoms
not yet, Repdex is gonna see to that lmao
he's charging up the BFG 10000
already dead but gotta burn that corpse
gotta delete every molecule like its the zombie virus or some shit
EVERY dino needs to be viable solo in some capacity If a dino isnt viable solo, then less people to play it since they NEED to find a herd, which means smaller herds, which means less people play, and this just compounds constantly. I dont mean "they should be able win a 1v1 to the death" with literally every dino, but they should have an option. "Cant run? fight. Cant fight? Run." that is the general balance of this game. At the moment, a solo pachy has to Fight to break a bone on a carno, then Run. its a fun playstyle, but it doesnt work currently because A its hard to break a bone. B bone breaks are not impactful enough. C you cant run after the fact. So currently, a solo pachy has to be like 5x better than the carno and the carno needs to make mistakes for the pachy to be able to run, but if the pachy makes a single mistake it dies. It should not be an easy fight for the pachy, it should be more like a 50/50 for pachy breaks and runs or carno kills. So pachy can not survive alone currently because its main strategy doesnt work.
One thing I also hate is that "just herd up" mentality doesnt work, carnis can do the same thing. If you need 3 of a herbie to survive a single carnivore, then why dont those people all go carnivore and make a massive swarm instead? and thats exactly what we see with carno currently. So you should be scared of herbie herds, especially pachies, they will kill you if they break your leg.
great memes for the name lol
yeah, would be nice if solo pachy was viable
I am getting so sick of the just herd up comments, people tend to play more carnivores then herbivores so even if you go in a group of 20 pachies its just a matter of time you are fighting a pack of 20 carnos. This comment only works when less people play carnivore then herbivore but because how they designed diets and other stuff most player play carnivores so herding up is only a counter argument if you find a way to balance the population and that's only possible by making the experience of carnivores worse then herbivores
Even then, oasis had lots of carnos still around. Most people enjoy large carnivores or just carnivores in general. So there will always be a lot of carnivores, generally the same or more than herbivores. Then, if you force herbivore to herd up, then they are just gonna mix pack and mega pack, so we have the oasis problem again.
If you see a herd, you should generally back off unless you have a pack, not just try to pick one off and die, then complain that herds are too strong.
even then you can wait and sneak around until 1 slanders from the pack
That’s why I said generally, if you manage to see one slacking, then you can try, but if you die it’s your fault
would be nice if most of the roster would be viable
some are
are most?
There are like, almost 30 playables that could probably be cut and not many would care
if they weren't going as big as they want rn the game would be done in like 3 years
going AAA as an indie company
game will never be done, unless they go smaller
Game already is AAA level
which already is impresive enough
well... for the most part
@alpine plover honestly that seems really cool and somewhat interesting. I wouldn't even be opposed to having it have a greater stam drain and more speed as long as the button is held, for ambushes
Also, having a custom anim means people will know your intentions
Whole ass pack of Utahs were just sitting there
I watched as they could do nothing
Thought "huh, pounce doesn't really work on hills or terrain don't it?"
Honestly it does seem interesting and would fit utah well for both ambush and pursuit
Aside for the higher skilled players
It'd make Utah more of a proper threat to the majority of the playerbase in the current ecosystem
For an average Teno or Pachy, Utah in numbers of 2-4 would actually be a bit more scary
@alpine plover i think i had a very similar idea a long time ago, but i do like the telegraphy you added for charged
it's also not just an outright stat buff, it actually makes it more mechanically interesting and capable
Ofc, for sake of reliability, you risk the opportunity for counterplay
While for the leap, you risk outright death quick for more unpredictable pounces
i actually really do like this
Yeah, instead of waiting about to punish a missed pounce, you'd might have to be looking more intently for Utah's in closer vicinity, making them more alike the intelligent unpredictable-sporadic creatures they're portrayed as
High skilled players can still kill them like fodder, but the added element adds some nerve to the encounters
Hunts would look more natural too, similar to wolf/lions hunting
You wouldn't have to be as sweaty as me or QA to play Utah too lol
Since right now, it's pretty much an obsolete pick to most players.
@fallen vale Perfectly agree, also love your vids, I think I remember watching one of your vids when you faced a whole utah pack against another streamer and they kept using baby utahs to reopen your bleed wounds, anyways yeah that is a large problem with the current spawn system.
Thanks! Yes I always edit out many parts of the fight. That one particular fight actually lasted around 20+ minutes and the video is like 5 mins long. There was A LOT of baby utahs spamming and the pachy managed to escape the big ones and got baby utah spammed to death for like 5 mins as he was low on everything
Sometimes that one bleed refresh means life and death as you fall under the 50% and start not regening your stamina properly. It also means big utahs don't need to take risks to keep bleed on. Or burning your stam to get them off can end up costing your life. Their pounce also can cancel important life saving actions
It's overall a complete 100% built-in game mechanic that is there for Grieffing only
its almost brutal how salty players can completely screw you over when you used skill to take them down
Can agree, I had broken my leg as a teno and was in a pretty bad spot and how do I almost die? One adult utah and 2 spam pouncing babies coming back to keep my bleed going because the game allows them to.
I think many players just want the person dead after they got killed
No matter how dirty the tactics are
I am new and everytime i get killed i am looking where my mistake was and i nearly always find it
Yep, people want revenge and there’s nothing we can do to stop them from being mad. So we have to just not allow them to cause more damage
But sometimes you cant do anything about your death
Yep
Getting run down by 5 carnos as a pachy is not fun 
Nah this is natural selection, you did a clearly do something wrong 
Pachies teaming with a carno? Ewwww.
Yeah happened the other day, I got one of the pachys because they just happened to run through a bush I was hiding in trying to look for me so I came up behind them and kicked them to death
Get them mixpackers
At least you got one of them
I honestly shouldve just ran when I had the chance the pachys were kinda messing me up haha in used to fighting utahs and carnos
The carno got me though so I dont feel too bad about my death
Personally, I play on a unofficial server where mixpacking is common because I like the chaos, but mixpacking on official is aids
I dont know tho why mixpacking is so big, everybody hates it and it still exists. I never saw a mixpacker in chats
Yeah I play on tje zoo sometimes just to relax cuz it's free grows who doesnt want free grows, and mix packing isnt hurting anyone but official servers is just annoying
Same server I play on lol.
I havent played in a bit tho official is just better for me, no 12 packs of carnos on there like the zoo
Because a lot of the mixpackers are friends or are other people who like mixpacking, so they just kinda clump up at certain spots easily. The people who hate mixpacking are generally mad about it and come here to yell about it.
Mixpacking is okay in certain situations like free grows, ur gonna come back in an hour or 2 so why cry about it? But if ur growing on official and die to mixpacking its understandable
Its understandable if your friend likes to play carno and you like teno, you still want to play together
Yeah mixpacking on official is not right, unofficial it’s fine if everyone there is chill about it.
But its shit on official where people want to have the dinosaur feeling
Official is just a guessing game at this point tho I've been finding a lot of cannibals or mixpackers idk who to trust
And not "Fuck i cant attack this dryo as a utah because it has three teno and two carnos by its side"
People just starting to get bored, so they want to fight new things, and a lot of the normal players are leaving til next update
Yeah lack of content
^
I think the new update will bring more joy to the game
Yeah I feel like I need something to do besides growing and fighting
I like doing that but not many other options
honestly, as much as i hate the "add mor dinos 4 game 2 be good!!!" mindset, i do hope they do follow up on what they said they'd do and start throwing in a few new additions to the roster as time goes on
adding a new animal means new interactions, hunting, surviving and so on
pachy simply existing literally changed the whole-ass game you cannot deny this
If we only get troodon by update 7, this game is likely going to lose a lot of players
With actual cool abilities and stuff that makes sense (not looking to magy)
they said they'd add a few animals in-between now and troodon
oi, magy is just as valid as everyone else
Hopefully cera and galli
Better watch the bushes..
Its nothing compared to its real life counter part, the biggest predator on there island was a PTEROSAUR
cera was deconfirmed for update 5 iirc
Its just weird
my brother in christ i literally do not care i still want magy
Punch said nothing will come in update 5. Maybe update 5.5 or 6
iirc
I can’t wait for cerato to be in the knock down weight of pachy 
Knockdown weight needs to be reduced to like 800kg or something lol
never

Yeah I’d say 1 ton to 750kg should be max
y'all pussies
But it’s 1.5 tons atm
Oh I definitely will, I’d love to completely body cera. But I want ceras to bash lol
Not fun to receive though. Although I love to do it as pachy
And if you are 1,5 tons heavy and get rammed by a thing that is 1 ton heavy, that shit hurts
okay but is it not amazing to see a fresh-adult carno get fucking slaughtered by a roided up skull junky
Lmfaoo
It is
its 500kg
Pachy isn’t a ton, it’s 450
Bruh
500kg
Or is raptor 450?
450kg utah
Then it makes not so much sense
Raptor 450kg
Ah, close enough
More importantly how long you out here thinking pachy a whole-ass ton
Pachy has 50kg
Pachys r kinda scary now they're like 30% babies can come out of no where and break ur leg at full adult
therefor it wins
It’s 50 kg more, utah can only pounce same size and smaller
No ones safe
That’s just pin and literally just ruins the matchup
Then at least slow it down
It already stops ram
And uses stam to buck, and does massive bleed
Oh yeah sorry i forgot, a pounce is a basic one shot for the pachy, is it?
A utah pounce is almost as good as a pachy ram.
If you buck, it takes like 1/4 of your bleed
K
And then you have to run around and chase the raptor or it just nips you with pachy’s terrible bleed heal
But when you buck i think you cant run, or how does this work?
You can still run, bucking just costs stam
K
I have had 3 main fights with utahs, if they land a pounce it’s basically a death sentence
Depends on the break you get, if it’s a leg break they die because you outrun them. Anything else and they have to run away.
I norm alt swing and break them while they’re down
Instantly ends the fight
So a body and head break just bans them from the fight if there is a pack of em
So pachy and utah have a balanced match up or what?
Basically, they can tank 2 rams and live. Ribs cripples their stam so they can’t chase or pounce, and head break cripples their damage
Currently it’s pretty good, pachy has the advantage, but not by much. A good utah can kill a mediocre pachy. But it’s basically a bug contest, whoever has less bugs happen to their main abilities win lol
Even then, land an alt attack to knock them down and just fracture them. Or aim for the head after ramming to kill them
Pounce decides to miss, free ram. Ram decides to miss, free bite and wastes stam.
Keep alt attacking on the head after a charge and they'll die
That’s generally what I try to do
Pretty much, if a good pachy has you down once- you're dead
Well, the issue is landing the ram first, I norm just go for alt into ram since it’s more consistent
Plus, I generally don’t care for fully killing the raptor if I don’t have to, hitting the ram is good enough for me lol
Fair, I just like ending them so they don't multiply later
@analog mirage I’m actually baffled by how controversial your feedback post is, it’s undeniable that Carno easily has the agility to dance around a teno and the damage to contend, especially with how it lacks tenos conditions of having its damage hitboxes placed behind it or stationary when attacking.
Your change doesn’t even make it impossible for carnos to kill tenos, the main change is that they can’t approve the fight as they would as a Utah, which is kinda what they do now, or at least what they’re capable of doing.
That’s one of the primary factors causing Carno to be generic and boring to me, it’s far too versatile, which is hilarious as it’s meant to be one of the most specialized specialists stat wise of all the critters. But anyway that’s just my brief two cents on the matter.
Yeah one big issue with Carno is it’s able to choose its fights and control a good chunk of said fight which is a bad idea for the literal fastest creature
I already knew some people wouldn’t like it as they think Carno is fine for what it is.
Carno wont be as dominant when cera gets added
That however, does not make carno more fun, or interesting, to play as
Which I believe was at least in part Saltys point
Compared to how Carno functions rn things like Dilo and Bary will have a bigger stakes and different ways they need to approach fights, they won’t always have one sided fights against others and.
Carno on the other hand rn is to put it simple “run, bite, repeat” and doesn’t really have any uniqueness in the way it’ll fight or face opponents.
i agree, but not for the reason you probably think. I actually think the only reason carno won't be as dominant is that it'll be another land predator to play. Literally, the act of adding another land predator will weaken carno's chokehold by giving players more avenues to try out their carnivore playstyle without automatically jumping to carno
Yea. It’ll spread out carnivore players so it’s not all just Carno
frankly im quite excited for cerato simply because I'd like a more diverse ecosystem. One thing I hope for is for certain animals to be added, then a niche, low-played dinosaur suddenly finds it's got a hefty advantage against the new guy, so people start playing it to fuck with the newbie
But basically the reason I made those changes is so you simply can’t run in all guns blazing and hit like a truck.
If you do with my changes it’ll most definitely lose a fight.
Make it rely on a good ambush to get a ram and bites in while encouraging more skilled players to not run in since they know how to exploit the creature to how it was never intended to play
With cerato I might finally be able to play a land predator without feeling useless or cringe
I don't like it personally, I just dislike the idea of nerfing stats again for no reason, especially since current carno feels legit fun. I'm still all for nerfing juvi buffs, tracking and bleed before nerfing things like turn
I also raised the stamina for Carno because it allows for players to feel like they can run for a while without needing to stop every 10 seconds
It’s better for the whole “fast paced gameplay” while balancing out the worse turning
personally also not a fan of increased stam for carno, idk
I just don’t feel that fast paced gameplay when I have to stop for my stamina all the time
it already has one of the best resting stam regens in the game
I’m not complaint about that. It’s that it runs out way too quick
I disagree, I think it works fine how it is tbh
It's a burst sprinter
The best way currently to escape a carno is to out-endure it
Take that away and we're fucked
It’s fine for now yes, however in the future who will really wanna play that when there’s more interesting options like Allo or Alberto, even Bary
Just becomes more generic and less interesting in terms of gameplay
its literally the fastest animal
idk how thats generic
it quite literally has the title of "fastest animal"
I think for people (like me) who want fast paced gameplay, sure they want it to be the fastest. But they also wanna enjoy the time of sprinting and feel they can go everywhere. Which is why a lot of people liked Legacy Carno
Some people didn’t like it cause they felt it wasn’t very strong and wasn’t worth playing. While others simply played it because of how fast and good it felt to sprint
also i still dislike this new concept of "carno HAS to be as mechanically in-depth and skill-based as animals like utah and teno!"
No it doesn't. Not every single animal needs to do some crazy shit all the time to be a good playable. Sometimes, being fast, charging faster and biting hard is all you need for a fun time. Some animals in nature are basic as fuck. Carno is that animal. Let it be that animal. It's a simple beast for people who just want to run and bite, having it do some crazy shit that doesn't fit it to meet some skill-quota does nothing but make carno weirder and clunkier
legacy carno literally spent an hour regenning stam lmao i'd rather this
That’s not the point
i quite literally had an entire debate with a friend playing legacy carno while we waited for our stam to regen
we watched night turn to day and our stam still wasn't full
You could say the same for how I don’t wanna play a fast animal when I can barely have time to be fast
i dont want to play a fast animal and spend literally over 10 minutes sitting my ass still and watching nothing happen
Sounds like a personal opinion
I run fast, I tire fast, I rest fast, I run fast
Speed is key in all facets of my existence
I never said it needed a long ass stam regen. Obviously it would be balanced to not be super long but not be quick like we have rn
Legacy “balance” is irrelevant. I’m merely talking of the perspective of how the creature felt
okay but why tho, carno doesnt need to be an endurance predator when it has a move to instantly knock down and kill a small opponent
its quite literally built perfectly for ambushing and killing within the first 10 seconds
I think a pursuit hunter who goes after things like Utah, Gali, Dilo, anything smaller than it and trying to hit a ram in a fast paced pursuit while also dealing with a turn that allows for some sense of challenge is much more interesting than sitting in a bush waiting for something to come by so I can ram it
However it should rely on ambushes against larger prey
the ram is quite literally useless in a pursuit unless your target is dumb
especially against smalls
it is entirely countered by simply stepping to the sides of the charge's trajectory
Instead of spam biting in a pursuit, you have to land one ram to knock them over and end the pursuit instead of “ I’ll get lucky, bite you then wait for you to bleed out or get more bites”
That’s the challenge of hunting. It shouldn’t always be easy I run up and ram you win for me
i really dont think carno is, or should be, a pursuit predator
i always liked the whole "tire it out" way of dealing with it
Then we agree to disagree. We both have our visions of how we wanna play Carno and that’s fine
carno is more like an adrenaline predator, and the prey should feel the adrenaline rush and try its damnedest to get the fucker off its back and tire it out
... isn't that what pursuit is all about?
a pursuit predator means its VERY hard to tire out or does not tire easily
Have you ever watched a car chase
Alberto
Endurance hunter
why alberto lmao
I don't see the issue with carno 'brawling' a teno- which even then, a good teno can still beat on you. It's like the only playable in that size range it can brawl anyway.
Diablo and Kentro won't allow carno to brawl it
Idk, we will see as more playables come in ig
Carnos main issue is that it's so common. We just need roster additions. Apart from that, it should keep its movements since this is an enjoyable carno
Depends who you ask ig. Some people prefer this Carno while other like legacy Carno
legacy carno?
The pursuit hunter
Only thing that made it good was no collision, bleed stacking and godly stam. Everything else was garbage
Definitely Wasn’t perfect, but had a good feel
To be fair, legacy carno could run for pretty long, not really a well made pursuit hunter either, and it also had the whole bad turn radius which doesnt mesh well with hunting the usually more agile smaller critters :p
Felt better when you had to pursuit prey and didn’t just run it and bite
You still ran and bit. It just took 20 billion years to actually land a hit on a semi competent player. Feel like that's the reason it had so much stam lol
It was still as mindless as now
Yeah. It was fun for some, not for others
I just feel Carno might be a bit overshadowed from others in the future
I mean yeah. Depends how long it takes to grow larger mid tiers. If most players are diablo, kentros, maias, allos etc. Idk how well carno will fair outside of eating AI and dunking on utahs
Although kentro and diablo are smaller*
but are hard carno counters
A larger roster will most definitely help out Carno so we wait I guess
I see it as the opposite
Still wish carno wasn't so generically versatile...
It’ll help Carno figure out it’s place I guess. And see if it needs changes or not
The thing is to that
?
Teno is, if we're being real, a 'fleshy' target. It doesn't have any armour to it- so a carno should be able to brawl it. Imo anyway. Diablo and Kentro will likely just dunk on a brawling carno 
That's like the only herbi in that size range that carno can brawl anyway. (idk about magy)
Magys it’s own shitshow
I can see Carno being careful but going after Maia. Depending what size we get
Well it's a combination of:
Highest Speed
Competent Stationary Defense via alt bite and it's standing turn
Good bleed
High Damage
High comparative HP when considering the ratio of it's other stats
Teno being a fleshy target shouldn't be the deciding factor in carno's ability to brawl it, I'm not even talking about it's ability to do so or not, just how competent it is, which rn is far too high
Just make the standing/walking turn worse, change its bleed value. Maybe that’ll help
Bleed value change on carno and teno stamina cost on slams should be enough imo. I'd even argue giving teno light fractures on kicks whenever severity is a thing 
Same with carno charge
Idk why kick doesn’t do slight fracture……. Oh wait it’s cause scaled fractures don’t exist
I'm also coming to realize how clunky teno's damage balance is between it's two main attacks.... kick is an incredibly silly main damage dealer when it can't be used in tandem with slam, you can't follow up a slam with more than 1 kick 90% of the time, the investment just isn't worth it when you can get off 3-4 slams and deal even more damage than you would've if you attempted a reposition
Kick should be made used to make larger targets not be able to come after you as well (with lighter fractures) and Tailslam to stun creatures with a heavy attack. Probably used for smaller things like Dilo or Utah
I'd honestly give slam a reduced cost, increase the cost of kicks and give them fractures (light to medium??) so that a follow up would deter carnos from engaging for a while and limit their ability to brawl you 
Idk if that's a good thing though lol
That sounds fine
I generally discourage adding fractures to most animals.... I'm perhaps fine with it, although I'd render the fracturing a slam only thing to compensate for the high bleed of kick...
I'd want to see it tested, I wanna see how that is to play
Not sure how I feel about it but I wouldn't mind seeing it implemented for evaluation
Fractures shouldn’t go to everything. However most hadrosaurs maybe outside Maia should deal fractures
Teno, para, shant, Pachyrhino, Pachy, Anky, Deino, Rex are the main things I see having fractures
I feel like fractures should be common. Yeah some things deal insane fracture damage (pachy, rex, alberto) but some things should deal less
Alberto, ehhh it doesn’t really need them but sure
carnivores with fractures just gives me legacy ptsd , not a fan of that idea
Like an allo chasing a para and gets kicked? light fractures to reduce speed by 10-15% idk something like that
Only Deino and Rex.
deino? why
I mean, I expect alberto to have it in some capacity
Look at it, it’s literally a giant crocadile. That thing lunges you, your legs are broken
but if it lunges you , you get drowned
Also helps it fend off against stegos, and ensure death with things it can drown
But then that leads to deinos brawling things rather than drowning
i dont think fractures would affect their fight with stego at all , since stego doesnt need to move
just keep swinging
If a deino fractured the head maybe
even if head fractures completly blinded stego , you know where the croc is they cant exactly maneuver
just swing and it will die
However deino players can’t brawl on land anyways due to water drain and VERY POOR turn
It would change the matchup a decent amount and since it has fractures, it could get the stegos leg
Like I said, meant to more fend them off not win them fights
It would probs be deino favoured actually
which sounds stupid since it shouldn't brawl on land
seems pointless then , when does deino have to fend off a stego
you either jump out and attack one , or you dont fight it at all
When they come to drink and defend every single Herbi drinking
well in that case you either choose to risk it and lunge , or cut your losses and dont
You know how opportunistic deino is right
It’s survival insists on things coming to drink
like i dont disagree with croc being able to kill stego im all for it , i just dont think fractures is the way to go about it
All just ideas and speculation
i played quite a bit of stego back when it and deino were about 50/50 in a fight and i quite enjoyed it , and in reverse having stego as a prey item for croc is fun
Just think, Deino is able to drown Alberto
yeah so?
stupid, but yeah
Imagine you spend 4+ hours growing a Alberto only for you to be drowned by a deino
3-4 hours probs and yeah- stupid since deino is 5 easy hours
its always a risk , but its not like deino doesnt have any counterplay
they cant hold their breath for very long so if you really want to be persistant you can wait one out
No it’s just the idea of it being able to drown it
or just watch the water from the woods for a bit before just going to drink
It’s just a weird idea to think about
i mean rex could do the same thing to every midtier back on legacy
yea but rex could also leave the forest without being useless
i just dont see it as an issue even if the map was good , now if we wanna argue that its not fair for a deino to be so easy to grow and have that power im with you 100%
supposed to be the hardest one to grow , yet you can watch entire movies during its hunger decay lol
imagine if deino was actually quite difficult to grow , suddenly when you do get lunged by one your gonna be more like damn that guy actually grew one of those and got me , gg on him
instead of ffs that asshole just sat in the swamp watching anime and then ended my life in 1 click
I don't see deino ever being hard
Well in the current game, since it literally has waters all to itself
same , but i would be nice if it was
Less fish, much, much less fish
one suggestion ive seen is remove elite fish from its diet entirely past 50% , and force them to cannibalize their own to have their 1 nutrient
that way if they wanna kumbaya in packs of 20 and be anti cannibal idiots they will be very weak
(The smaller ones at least) Bary and sucho go after the bigger ones that aren’t full grown
BUT CANNIBALISM IS BAD
Cannibalism is good at encouraging them to kill each other…..it’s also good at keeping mega packs alive
Honestly, I want it to be harsh like that
It keeps utah alive currently
and they're not 'cannibals'
Lol
cannibalism is not a ready system
cannibalism by itself cant prevent megapacking , we gonna need something else
Cannibalism isn’t good for the small roster
@twin oar You know why Pachy can charge while being stationary ? That's because it's a defensive animal and shouldn't be encouraged to run after its prey
It's dsigned so it can wait for the enemy to come at it, and punish them
i also think the problem is cannibalism atm is an option , not forced
so for carnos its a safety net whenever they get desperate , not something they have to do
Other way around
Cannibalism is forced (Carno on Carno diet)
No, since you can eat utahs
You want nutrients. Gotta kill others
And there is A LOT of utahs
If you can’t find any, your next best bet is just other Carnos
bold to call pachy's opponents prey and not "things that will utterly fuck it up if it doesnt land a headbutt"
sadly with the current carnivore diets , you dont really care if you only got the 1 nutrient
You know what I mean
so as a carno you will never feel like you have to cannibalize , its just a bonus you got
so naturally , carno megapacks everywhere
It doesn't make sense from a realism point of view or a balance point of view.
It does for both. Look at pachy's animation, it's moving like a hammer. As for balance, I just explained to you why it does.
Can charge while stationary, the clues in the title. Charging requires momentum
That's why pachy rears up before charging, and doing so increases its damage
you gotta be very careful when changing pachys agility , its gonna have to content with utah almost constantly so slow it down too much and its fodder
If we're going for hyper realism & breaking bones from a standstill is realistic, why does carno not "charge" & knock things over without having to move?
Log in as Pachy & tap RMB, it's instant. Can't even see the rearing up it happens so fast
Because we're not going for hyper-realism AND carno is a carnivore, there's nothing wrong with it running down its prey
And it has the same result as punching without winding up so yeah
Taping rmb does not do nearly as much as charging, and running while ramming do makes it deal more damage I believe.
Well, if that's true it's not working correctly. I just took a standing "ram" as Utah & left with around 40% hp & broken legs.
Plus, then what is a pachy supposed to do to a carno after it misses its first ram?
Get punished for the mistake like it should be
If you force it to gain momentum, then missing its first ram is just death.
What if you hit but don't kill the carno then ? You don't deal enough damage to kill it, and now you cannot ram anymore
Survival game isn't it? Make a mistake get punished... 😂
I’m not sure about that one, that sounds like a charged running ram to me.
Make a mistake and instantly lose 2 hours of progress?
Can 100% guarantee it wasn't, was on dam at swamp.
Did you fall off the side?
Miss one pounce & lose 90 minutes, what's the issue?
No, take my word it was from the ram. I'm not lieing about it, it's what happened.
The issue is that utah can run instead of fighting, pachy is slower than all of its predators. Plus pounce has its own issues
Ok what if you miss a pounce Vs Pachy? Now your legs are broken because ram is instant with no preplanning & you're being chased down.
I’m not sure about that one then tbh. But making pachy require momentum is literally just going to put pachy in the same spot as dryo and hypsi.
Why would even ram, a defensive tool, require to be sprinting to be used
That's basically removing it from existence unless you expect pachy to actively run down other things
It's got it's alt attack with a knock down, why not use the knock down to reposition for a ram with some momentum?
Alt attack that's instant & 360 also
1: pachy has the advantage in that fight
2: utah can run instead of fighting and pachy has no way to escape
3: you can pounce the pachy if it misses a ram, which basically dooms it if it can’t catch you
4: that is IF the pachy gets a leg break. Anything else and you can just run away
Cause it's way less effective and doens't allow you to reposition if the thing in question (namely carno) doesn't get knockdown ?
It isn’t instant either, it has a wind up. Just juke it and land a bite or pounce.
How longs the wind up, 0.5sec at most? 😂
If you’re fighting a pachy, here’s a massive tip: they have absolutely terrible bleed regen. Just bite it, make it run, and bite again. You don’t kill them with raw damage.
You can also just bait it out
It has some bad range, run at it and turn away, pachy will waste an alt. Then go attack it and run off again.
Off out for food, so my last reply.
Pachy is in need of some nerfs in areas & buffs in others from my experience. But to say it's all buffs required is completely wrong in my opinion.
I just think you’re approaching the fight wrong and nerfing the wrong areas.
Yes you can juke it, still doesn't change its OP when or if it lands Vs Utah & Pachy can get juked so many times with minimal punishment.
It’s stam is pretty bad, you run it out of stam and it dies quickly. Land a few bites or a pounce and keep it moving, easy bled out from there as they start to panic
You run it low in anyway it's on the dam or rocks at NW camping it out which is where the instant ram becomes an issue. I've played alot of Utah & some Pachy & plenty experience battling between.
Pachy vs Utah is
Utah gets a pounce? Utah wins.
Pachy gets a ram? Pachy wins.
And both moves are almost equally buggy lmao
That’s just a map issue, those rocks and dam mess up every fight.
