#balance-feedback-discussion

1 messages · Page 350 of 1

hasty coyote
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Yeah if the carno starts running, then I just keep bashing it

frail flicker
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Fair, I'm just bad at playing carno so I usually play Utah

hasty coyote
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And carno side should be: “well you can either try to limp it down and risk more injury, or just leave it be”

alpine plover
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absolutely

frail flicker
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Ye

wise sparrow
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If pachy was solely forced to fracture and run carno would be in no real danger hunting one. And that's not what carno needs atm

hasty coyote
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The issue is, both sides have the opposite of what they should, pachy can’t run because of tracking and the carno doesn’t have to care about the limp

wise sparrow
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I've seen people thinking pachy should fracture and run from utahTI_Yikes

frail flicker
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Yikes

hasty coyote
wise sparrow
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I wonder how dilo will survive the hard headed heathen

stray venture
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unless its at night or something

hasty coyote
stray venture
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how fast will dilo be

frail flicker
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Yk, a group of 6 pachies hit me with a ram and they all kept trying to hit me again, sadly I had a leg fracture but I was able to weave around em and bite em still, I died but it was hilarious to see em miss XD

wise sparrow
hasty coyote
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I have been mid ram and a carno just taps D and I miss

frail flicker
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I think they were just bad because atleast it wasn't lagging too much for me, but it coulda been on their end

hasty coyote
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Here are the current ways I have seen ram just not work:
Point blank it just misses for no reason

I hit a small Dino on my side, watch them fall over, and lose stam, but they just slide away and act as if they never got hit

Phasing through carnos after hearing the hit sound and losing stam.

Phasing through the front half of carno and end up hitting its legs.

alpine plover
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when you say slide, do you mean they do the topple animation but move away -- sliding across the ground during the animation -- as if they werent hit?

hushed robin
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It sounds like high ping, but I might be wrong. It is the isle after all.

verbal owl
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@solemn sequoia Thought about something similar, but there is still a problem. People can abuse that to make other player weaker (or a whole group), then kill with the rest of the team ... To avoid that, you would have to affect the whole team/specie with the one that is close range in order to make it dissuasive :/ And what about a long hunt ? they can take easily more than 5-10 min (you would have to stop that debuff timer by actively hunting the prey/defending something by hurting/biting etc.). I'm not being mean in anyway cause I really like that idea, just I can't see a mechanism that helps against mix/overpack without giving an opportunity to players to abuse it.

half girder
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#balance-feedback message they should eat grass and die, why play the game as an aggressive dino? they should sit around on the dam or rock and play defense, why be aggressive even when its in their nature?

hasty coyote
alpine plover
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@mortal island skill issue

mortal island
alpine plover
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I can agree desync/bugs invalidate Utah's existence

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But in proper form, if you master the movement/acceleration mechanics. Nothing could ever hit you

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You can kill Pachy's/Teno's/Stegos solo

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Carno is a bit more tricky cause of stam regulating, but still doable

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Utah does about maybe 1000 blood damage from a pounce once that bar is accumulated from blood loss by keeping them moving

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I would be in favour of speeding up the process of blood loss somehow though. It sometimes feel too close as something akin to poison

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With bucking all you gotta do is press E and the pounce is gone, not sure where the counterplay is there other than a "No" button

hollow canyon
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it gets oneshot by all those dinosaurs you've listed there

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And it is a skill issue because Pachy is significantly slower than you therefore you shouldn't have allowed them to get close to you.

hollow canyon
frail bobcat
hollow canyon
frail bobcat
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Its not sunny outside my window :(

hollow canyon
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Shall we make some more random statements that have nothing to do with what's being discussed?

frail bobcat
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Sæd

white cove
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@alpine plover not saying pounce isn't broken but isn't 9 uitahs taking on a single stego with 4 losses not horifically unbalanced

half girder
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utah just needs its pounce actually fixed

dusky surge
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Why do people all of a sudden want pachy nerfed lmao

mental roost
dusky surge
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I've heard people say its alt-bite and ram should be nerfed on seperate occasions

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like my man, it's really not that strong

fresh laurel
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Think when desync and fps issues are improved on that pachy wont be seen as op to people since improving those would make dodging and hitboxes seem better and easier

half girder
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i find it hard to play pachy with desync and shit lol

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full charge just to miss even though i hit on my screen

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minus like 10% stam

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carno is the only dino that works rn lmao

hollow canyon
old hull
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i dont think most players issue with stego hunts as raptor is the fact that stego can destroy you the second you make 1 little mistake , its more the pounce being so unreliable that its a gamble whenever you attack a stego , regardless of how good of a utah you try to be sometimes the game will just say fuck you go back to the select screen

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not even just stego either , teno and carno fights can feel the same its just with those 2 you can usually survive 1 hit and live so the dumb game screwing you over stings less

somber sphinx
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They need to nerf stegos blood pool, fix pounce and make it so that utah dosen’t take 2 years to get back up

hollow canyon
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It's just so baffling seeing comments about how Pachy should be nerfed and buffed one right after another

slim dragon
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Because devs are carnivore biased
Except when they are herbivore biased

dusky surge
slim dragon
hollow canyon
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The devs are neither, they just sometimes don't necessarily foresee the consequences of their actions and swing the pendulum either one thing or the other too much.

slim dragon
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Yeah I know that very well
I was being sarcastic

hollow canyon
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I know you were, but multiple people nevertheless claim it one way or the other

hollow canyon
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@pure veldt My guy, there's a 6 hour slowmode in that channel, you aren't sending that message, you'd better edit the previous one.

pure veldt
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hold on a sec

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ty btw

hollow canyon
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You're welcome

pure veldt
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done

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please look at that

white cove
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I get that I need to put in effort and not make mistakes to kill a stego without dying, sure thing

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I'll bait the swing and avoid the turns

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but pouncing then just hanging in mid air awkwardly is just

old hull
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pretty much , why bother trying to improve at hunting a stego when you will almost guarantee bug out your pounce atleast once during the hunt , and once is all it needs to get you killed

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also people are asking for pachy nerfs again?? pachy is barely viable as it is , nerf it more and it might as well be a dryo

twin oar
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@desert tundra I said pretty much the exact same thing a few days ago & it was heavily downvoted, the people on this discord can't make their minds up 😂

hollow canyon
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"Utah" and "hours of growth" don't go in the same sentence.

old hull
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eh i would still rather be the utah in that fight , you are faster more agile and you only have to hit it with a pounce once and the pachy is history

twin oar
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that'll do more damage than a single carno bite to a Utah.

old hull
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i have many times , its not that difficult

hollow canyon
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People need to stop saying that Pachy dies from a single pounce, it's just not true

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I've lived through 3 pounces and still won the fight

twin oar
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Its Pachy players way of saying its fine vs Utah xD

hollow canyon
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or more so - they have no idea how to vs Utah

twin oar
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My only problem with Pachy is that alt attack, remove the stun & its fine vs Utah.

azure crescent
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what about my idea? it would mainly be for large targets and it would promote coordination for utah players

old hull
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well its also hard to say for sure how many pounces will kill anything since it depends on how much they move around after being pounced

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so your average pachy wont survive much more then 1 pounce

azure crescent
half girder
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pachy is anti utah

hollow canyon
old hull
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yeah i dont see the problem with pachys alt , it eats up a decent chunk of stam and its range is really small , utah can easily just avoid it

half girder
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supposed to counter it

twin oar
azure crescent
hollow canyon
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...unless we increase the damage of Pachy's alt while removing the stun

half girder
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bait the alt bite and pounce or cry about it

old hull
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then just wait till the dumb spammer runs out of stam , it dont take long since pachys stam is shite

azure crescent
half girder
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the stun is fine its ur fault u got hit

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cry about it

azure crescent
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just keep getting hits out of it and let it waste stam

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then its pretty fucking vulnerable because shitty bite

twin oar
half girder
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people also crying utah miss penalty

old hull
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and even if you get hit by pachys alt , you will survive through majority of the time

half girder
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ffs this community cant understand balance

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my carni isnt op wtfff wtfff

azure crescent
hollow canyon
half girder
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they need to optimize the damn game

old hull
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well they all came from years of legacy where you need 0 skill and are spoonfed till adult on every carnivore , naturally they are all lazy whinny lil shits lol

twin oar
azure crescent
azure crescent
azure crescent
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only like slightly faster than carno alt bite i think

old hull
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its not even instant , it has a pretty predictable windup

half girder
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its not, makes it easier to land a pounce

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tbh

azure crescent
twin oar
half girder
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yes

azure crescent
old hull
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sorta , its not click and deal dmg theres a delay between starting the attack and actually connecting

twin oar
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if it does its like 0.5sec, annimation will take longer than you can react

old hull
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of all the things that ive struggled to fight pachy with , utah was never one of them in my experience

half girder
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i often bully pachys

old hull
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same in reverse , im always more concerned about good utahs (once a blue moon) then carnos

half girder
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get behind them and nibble their tail, bait the alt bite and pounce

azure crescent
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alt bite is the way for killing pachy because it is good and has better damage than normal bite

half girder
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the little stop before the initial pounce is annoying, i feel that really screws utah over, the flow needs work

old hull
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my way to take out pachy as utah was a simple get the jump in , pounce it and then wait it out till they die , get a bite in here and there not much to it

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your average pachy will start panicking pretty quick after they get pounced

azure crescent
half girder
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game is just very clunky rn

azure crescent
old hull
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yuuuup

hollow canyon
old hull
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it used to be even worse , now you keep a lil momentum going into it , back then you completely stopped and then pounced

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which made pouncing moving targets a nightmare xD

hasty coyote
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I think we can all agree that pachy and utah are just buggy atm, fix their main bugs and they should be better if not fine in combat

fresh laurel
twin oar
# hollow canyon ...unless we increase the damage of Pachy's alt while removing the stun

double the damage & remove the stun, would be more balanced imo

If they hit you with an alt attack as utah, they get another 3-4 free hits on you whilst you're stunned aswel as the teno they're probably mixpacking with.

It's easy to avoid the alt attack yea, but ONE mistake as Utah shouldnt be so punishing, when other dinos can afford to make so many mistakes all the time.

fresh laurel
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ngl Utah stam usage seems a bit much for running...

versed rune
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@half girder please explain your reasoning sir

mint rain
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Utah is trash. Game decides my pounce doesn't work and I lose a little bit over an hour of my life. Even when it does work I have to blow my stamina. After that I dismount and since they took away Utah's ability to run right after I get frozen in place right next to whatever I pounced. The icing on the cake however is I then get hit with a single move by any other of the main roster and I'm either dead or stunned forever.

wise sparrow
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Welcome to the isle

mint rain
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my favorite is " well utah is stronger in packs" like yea so is everything else in the game

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4-5 pachys vs 8-9 utahs and my money is on pachy all day

wise sparrow
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Depends on who's ability breaks the most

mint rain
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hahaha

wise sparrow
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Will the utah's pounce send them to the backrooms?

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Or will the pachy's ram decide it just doesn't feel like it?

versed rune
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i dont even bother with utah rn because of how crap it is

mint rain
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I've played basically only utah since day 1 it's all I know

versed rune
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utah's supposed "prey item" teno can literally clean 1 shot him with kick, and carno's turn is too tight for its own good so utah can hardly weave around him

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it's wacky

mint rain
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Bring back u2/u3 utah, when it actually felt like I did something

versed rune
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update 3 utah was a bit much, 130 bite damage was wild

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id advocate for 500 health utah, 80 bite damage, remove pounce delay

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then buff pachy up to 600 hp to compensate

mint rain
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I dont even mind the delay on a miss pounce, I need the acceleration back on dismount

versed rune
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yeah dismount is still crap even after it was sped up

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it freezes you for a good second

mint rain
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just let me run right after again

golden coral
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it's just a roster issue when it comes to utah at this point, that and pounce having its usual issues

versed rune
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yeah doesnt exactly help when there's no hadrosaurs to hunt

wise sparrow
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Honestly hadrosaurs wouldn't be the easiest hunt for utahs

golden coral
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Hadrosaur, ceratopsid, sufficiently big and open, would help so much

wise sparrow
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If they get trample utahs will have a tough time

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ceratopsids however are just begging to be bullied by utah

golden coral
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If they can juke a carno, (and at least people say they can), then I'm sure they can avoid being trampled relatively easy

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But yeah, as long as said hadrosaur and ceratopsid is on the bigger side, it'd be good targets

wise sparrow
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I just hope hadros aren't walking lunch boxes

golden coral
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Well no, not saying they should be, but I do think at least some of utahs issues comes less from stats or even mechanics, bugs aside, but the fact that almost all of the roster is "anti utah" in design

versed rune
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this is a real hot take, but i think maia should have a shorter growth time than teno. maybe as long as utah, about an hour. encourage large herds of them and use them as a "get strong quick" option that can deal knockdown damage, but lack the power to go on outright murdering sprees.

golden coral
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And well, dryos aren't that common.. :p

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I could see it honestly, depends a bit on how big maia gets, but teno has more interesting options, if we get more semiaquatic parts of its life and it is absolutely more designed to fight well, or should be.

versed rune
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so basically if you play maia or any similar size hadros, its essentially signing up for low commitment and a lot of confrontation with a variety of predators

golden coral
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So yeah, maia could be a rather "quick and easy" option, especially if it is socially oriented

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Good animal for people that enjoy those bigger herds and just wants to stick together, and is bigger and more impressive than being a dryo or such :p

versed rune
golden coral
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Hadros do have that potential of getting bigger groups without becoming impossible to touch, unlike ceratopsids that can potentially be very tough to take on if they get enough numbers

versed rune
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as for para, just follow the same trend as maia except stronger + longer growth, cuz bigger, but still not a huge time commitment

wise sparrow
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As much as I fanboy over hadros I do admit that they will likely be a big supporting factor to the food chain for lots of predators. However they should not be easy prey in any capacity considering most of them provide quite a feast

versed rune
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the problem with legacy hadros is that the time commitment was so long, so it discouraged people from playing them, especially since legacy hadros are food trucks

wise sparrow
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Maia should be the most flight oriented of the hadros

versed rune
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it made their populations super rare

wise sparrow
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shant should be primarily fight, and para should be a good middle ground

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As for cory, fuck him.

golden coral
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Is cory still a thing? :p

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I vaguely remember a model that I think was that critter..

versed rune
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thats why i think maia and para should have incredibly quick grow times relative to their size. 1: create herds, 2: provide prey items

golden coral
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I could see para be a bit slower, but then I do want something fancy with it sounds as mechanic so there is that

versed rune
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and the low growth = less worry about death, and just grow another within an hour or so.

golden coral
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It also works since I'm pretty sure most people expect herds of those animals, which lends itself well to being able to be around a lot

wise sparrow
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Basically
Maia: easy grow, flees most encounters.
Para: easy growth compared to it's tier. fights solo mid tiers like allo and alberto and runs from packs of them while trampling those who pursue
Shant: Fuck everything in my general vicinity

versed rune
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yeah. i just hate this mentality of "its bigger, therefore its more of a bitch to grow." generally speaking that rule is fine but it just doesnt work for prey items

golden coral
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Growth should perhaps be less about size and more about ability in game, and in general less about time and more about difficulty really

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And of course the ever lasting issue of making growth fun at that :p

wise sparrow
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I made a suggestion about growth in general feedback, is that a good example of what you mean?

versed rune
golden coral
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Sounds so very fun :p

versed rune
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big problem with growth is that they made subadults so terrible that there's absolutely no reason to run around the map as them and try to play

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a 95% carno is NOTICABLY worse than a 100% carno stat wise

wise sparrow
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Growth is less of a challenge and more of a luck of the draw for lots of animals

half girder
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doesnt need more dmg, most of that comes from ram, one ram is a kill for small game.

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its turning is absurd with its turn rate plus the accel in speed, it can easily come to a stop and still have great mobility which is insane

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carno is suuuuuper easy to grow as well

versed rune
half girder
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pachy teno utah

versed rune
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i agree with the utah one. the only issue there on carno's end is carno turns too well. the rest of the issues are utah. if pachy is affected at all, it's also because of carno's crazy good turn. otherwise pachy vs carno is fine. as for teno, teno's attack damage values literally make no sense currently, and he doesnt have enough stam to attack effectively. that's not a carno issue

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the only true issue with carno right now is its sprint turn which i acknowledged in my balance post

wise sparrow
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Teno vs carno 1v1 is fine, aside from the questionable hitboxes.
However teno has fucking amnesia and cant walk 3 steps without being exhausted so against any more than 1 teno ccan't fight nor run. Which is honestly more of a teno problem

Utah is fucked in every way shape and form due to funni pounce bugs and latency

Pachy got absolutely gutted and while herds can function in some capacity, solos are fucked because of poor turning and, once again, questionable hitboxes

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I find it funny that every other animal gets screwed over by hitboxes and carno benefits from it like crazy

half girder
wise sparrow
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wdym both ways?

half girder
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bugs

wise sparrow
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ah

golden coral
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Where do tenos tend to die to carnos, most often? What part of the map, if any of you have a clue?

wise sparrow
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Anywhere with enough room for carno to charge, which isn't much

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It also happens to be the only types of places half of teno's diet spawns

golden coral
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Hm.. even around the swamps? I figured most of the issues would come from up NW

versed rune
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lol most tenos that die to carno are at NW cuz they try to camp that stupid rock then get fucked

wise sparrow
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I loathe that rock with every fiber of my being

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It was funny as fuck when I grew a stego, walked up there, and just vibe checked everyone on it.

versed rune
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also pachy is in a spectacular place rn. anyone who says carno craps on it is just lying. a solo pachy can cripple a carno and GTFO and multiple pachys have no issue taking out idiot carnos, as they should be able to

wise sparrow
hasty coyote
wise sparrow
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Pachy casually having the worst trot of the non apexes

versed rune
wise sparrow
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Also legbreak healing while walking go brrrr

hasty coyote
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break a leg, they are the same speed now but pachy has less stam. break ribs, you have to hope the carno runs out of stam before you do and you're able to juke it enough. Break a skull, carno just spam bites anyways and runs you outta stam

wise sparrow
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Pachy has like 2 issues but they end up destroying the whole animal

hasty coyote
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i just made a post that explains my opinions on the matchup, if you disagree with any of it tell me

hasty coyote
golden coral
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Can pachy crouch and avoid tracking that way, or does that no longer work?

wise sparrow
wise sparrow
hasty coyote
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and crouch might as well be sitting its so slow

versed rune
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oh that's another carno issue actually. too much bleed and not enough raw power

hasty coyote
half girder
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ye

golden coral
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Yeah, pachy needs a better trot. And carno might need to do less bleed yes. Tracking just needs a rework, though at least bleed isn't quite as much of a gps line as tracks, or is it?

wise sparrow
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Thing is if carno has too much raw power, utah and pachy will feel even more like paper Mache

hasty coyote
golden coral
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I never really got into pachy, I tested the trot, realized I had to go between swamp and harbor, and went "no thanks.."

wise sparrow
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Carno was honestly the worst choice for the current roster

golden coral
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Since I prefer to save my stam for you know, fighting or running, and not traveling. So I made all of two trips back and forth and then gave up.

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So I have very little experience with pachy

half girder
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pachy is just.. maan idk

golden coral
half girder
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stego player poggers

versed rune
golden coral
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Should go be a teno more often, now there's a well designed critter!

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@versed runeI know you prefer to buff everything rather than nerf, I'd like to add, look to teno for being a well designed animal and fun to play and fight as and all, and give everyone else the same treatment!

wise sparrow
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I'm tempted to grow a teno but the fact that if a single carno megapack forms im dead really makes me hesatate

hasty coyote
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granted, these carnos were smart and the herbies were not the best, but that tracking is busted

golden coral
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I'd still say the footprints are worse than the bleed, with the extra fancy glow and "wall hack"

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But I'd also like to compare one vs the other, which we can't since they come together.. :p

hasty coyote
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plus they can track WHILE SPRINTING

versed rune
golden coral
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Trotting, right, not sprinting?

hasty coyote
half girder
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yes we were sprinting

hasty coyote
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they trotted for 1-2 secs, then just ran it down

golden coral
# versed rune only real issues with teno right now are that his kick is too strong, tail slam ...

Eh, I get what they're going for when they changed the kick and tail, even if I think the goal to combo those two are not the best, since I don't feel it works well together. But my point was more so that teno is a well designed animal overall, and it's fun to fight as and so on. So even if the tailslam might need less stam drain, and so on, I think it's a good critter to look for in general for what makes a fun playable.

half girder
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yeah playing teno was so fun but the stam on the thing is ass

golden coral
hasty coyote
golden coral
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So if you want to track carefully, you'd walk more, if you are very confident, you can run and risk making a mistake or something.

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And yeah, teno seems fine, the issues I've seen mostly is the slam costing a bit too much, and the kick hitbox being iffy

hasty coyote
golden coral
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I'm not sure on the goal to make slam and kick work together, but if that's what they want to do.. :p

hasty coyote
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slam: good range, moderate damage, and higher stam
kick: short range, good damage, lower stam, and bleed

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so slam is better as a start up for claws or for slamming utahs
while kick is good for dps against carnos

golden coral
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Yeah, but I think they sort of want you to first use slam, then kick, which feels a bit awkward due to the range. If you use slam with the range, you need to turn around to get within kick range, and if you wait, then you might as well just kick since it also stuns, last I know at least.

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While comboing slam + claw works a bit better since you turn with the claw swipe and then just attacks in front. At least it feels a bit more natural than running up to turn and then kick.

hasty coyote
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i dont think they are supposed to be used in conjunction, they are for different situations. tail slam is a good start up for claws or to kill smalls. But kick is better for doing high dps against things chasing it like a carno

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but I could be wrong, I'm just basing it off of what I have seen and mildly done as teno

golden coral
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Possible, I could have been misreading what people meant, but I'm sure I've at least seen a few people say that they'd liked both to be used, just one after the other. Personally I agree with you, they are better on their own and for different situations, at least more often than not.

hasty coyote
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you can definitely slam then go for a kick, its just not as efficient as just clawing them.

keen plover
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Carno doesn't need a damage buff in any category. Nor does it need a movement nerf. All it needs is a tracking and bleed damage nerf. With 'buffs' to other playables. As well as all playables taking longer to heal fractures while moving.

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Teno is an almost perfect playable for what it is imo. It just needs the obvious tailslam cost reduced.

tranquil pawn
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@alpine plover your comment is quite daft. everyone can clearly see you are a carno main who wants carno to be an op apex.

  1. Carno irl was not as fast as it is generally portrayed in games so it did not "evolve" to be fast and hit like a truck but it is a game it fills a niche that is good and viable.
  2. The turning radius for an especially fast creature does not make sense and is very stupid, and anyways the turning radius is super unbalanced, also carno is the fastest creature in the whole game and I think it will remain being the fastest as that is its nieche, utah, pachy and teno are slower than it.
  3. ok this is fair enough, large creature = large blood pool but atm its abysmally large even for its size and weight, especially considering its the animal that fills the "fast" niche.
  4. so overall hitboxes are cursed and bad so carno being able to hit much farther than the creature actually is could be due to lag but that needs to be fixed in any case.
  5. you are right here, the stamina is good for the niche it has and isn't too much, it depletes a good amount considering the charge and run are the fastest movement in the game.
    6.By this the person means it can bite stupidly fast when he says there is no cooldown, and he's right, the biting speed of carno is so stupid and dumb that there isn't even a use for the charge when you can spam bite and deal massive damage with no particular skill.
    7.you're right there again, carno was and should be a small game hunter that can also take down larger creatures like stegos if it has skill and such but what this person is getting at is that because carno atm is so op it should have larger things on its diet or make it an actual fair fight for the creatures that are on its diet.
  6. not really no unless there is a rock or forest nearby, and even then a carno can still traverse a forest perfectly fine and they will just wait for you to come down from the rock for food or smth.
old hull
#

its funny how the realism bs is used to excuse carnos speed and dmg output but then they completely ignore how carno irl could not do any sharp turns at all without falling over

#

its almost like they dont actually care about whats accurate or not and just use them as excuses to fit their narrative

alpine plover
#

Let's just forget realism for now

#

I can kinda agree that the current Carno is just fine, other than tweaks to tracking/bleed/hitbox and juvie growth

#

The competition needs adjustment too

old hull
#

or forget it entirely , because i have no doubt in my mind the devs do not give a damn about whats accurate or not , the dinos in this game are just classes to be played , they get the stats they get based on what role they are supposed to fill

#

thus why magy irl is a useless midget , the devs want something else so they changed magy to suit their needs

alpine plover
#

Well ofc

#

Irl Utah would be extinct within days

old hull
#

irl about 90% of the roster would share that fate too

#

but we aint doing that because this is a videogame

alpine plover
#

Then let's get on with the point

#

Realism being moot has been discussed ad nauseum

old hull
#

its also really confusing how unlike most other games , when you talk about balance most cant accept that the playables are just classes in a videogame and not animals

#

like the amount of people asking for dryo to get more dmg or better attacks , dude its class is a low tier herbivore who runs away and hides from all threats and thats it

#

if you dont like that playstyle then just pick something that can fight , dont see me picking deinosuchus and complaining that i cant run down a tenonto

#

they pretend its not but their point is really im a selfish child who wants my favorite dino to do all the things!

#

you dont pick a healer in overwatch and then complain its not good at killing the enemy lol

alpine plover
#

What point do you have contention with?

old hull
#

the dumb suggestions i keep seeing like give dryo more bite force or new attacks , or give utah better swim speed

#

suggestions that make 0 sence given the intended use of the dino class they picked

dusky surge
#

yea, those suggestions are always dumb

old hull
#

do agree with what you said about carno tho , as much as i hate the damn thing a curbstomp nerf is not whats needed

#

just some small tweaks here and there

#

except the buffing its bite thing , with how fast and easy to spam it still is im not a fan of that idea unless it was added alongside something like slowing down their attack speed so punish spam or having a stam cost

dusky surge
#

yea, i dislike the whole "make carno unable to fucking walk 10 feet without being stricken by breathing problems" style suggestions some people have

old hull
#

true tho i can understand why so many feel that way , carno has been a plague since it was added and so many months after it gets pretty infuriating

#

to this day my biggest gripe with carnos kit is that unlike the rest of the roster , it doesnt fully rely on its gimmick as its primary attack and has 175 very easy to land and highly spamable dmg source at its disposal at all times

#

and yeah the charge is very useful , but unlike utah or teno if you neglect use the gimmick you can still kill most of your prey items , try only using left click on utah or teno and your either gonna die to take about a year to kill anything

dusky surge
#

im not exactly upset by an animal not relying on its gimmick

alpine plover
#

I think he's saying that there's a correlation between playables being based around specialized mechanics being simply outclassed by a more simple general playable

#

Both the need of skill ceiling, or method process of employing the special ability is unneeded for Carno, yet it's power remains. As it is unnecessary for it's viability

dusky surge
#

true, but i feel the issue is that carno fails to have a specialised weakness to compliment its specialised strengths. It's not only a decent generalist but has powerful specialist abilities, such as its great speed

alpine plover
#

While in contrast, the opposite is true

dusky surge
#

the inability to track well at all would be a decent weakness

alpine plover
#

I wouldn't say so imo

dusky surge
#

Why not? It compliments carno's intended gameplay well

alpine plover
#

Maybe only in the case of just running off in jungles completely disengaging, which would help in that situation as a weakness.

dusky surge
#

Also helps with hiding in bushes

alpine plover
#

Hm

#

Looking at it, the specializations help the other playables "punch up" which garner very interesting playable mechanics. Making small tiers pretty much the most mechanically indepth out of every possible creature in the roster.

#

I'm concerned about how the more "Generalist" playables power creep the roster though. As for the sake of tweaking balance, it'd suck to compensate the specialized abilities to higher degrees

#

Such as losing a Teno to a Utah pouncing less than a second

#

To circumvent this, it'd might be more appropriate to have future mid tiers possibly be more specialized in mechanics. Not looking to Carno as an example for the rest.

native berry
#

@hasty coyote you can cancel pachy ram by looking down and releasing right click, its really fast and easy to do 😉

alpine plover
# keen plover Any examples for that <a:aPES_Think:493353113332219924>

Cerato's possible defensive ability. It'd being able to defend/lockdown areas stationery at the threat of consequence or damage.
If implemented, it'd support Cerato's bully playstyle without making it slow Allo chow, while not running around mowing other playables down with insane damage to compensate

keen plover
#

Yeah seems likely from what we've seen

alpine plover
#

Allo is rumored to have a grapple ability
Alberto..??

#

You get the trend here, it's likely in the best interest of the game's balance to move away from generalist approaches to creatures

#

Maybe except for Apexes in that regard, have the mechanics not designed for "niches" but outfitted to combat other Apexes
Considering there's not much to explore for hunting given the absurd stats of them

placid reef
placid reef
placid reef
#

yea

#

well spino is a bit hard to say rn with the limited knowledge

#

but a good guess can be acquired

alpine plover
#

They’d all have general trends of high damage, high health, cumbersome mobility in one way or another. Rex needs one bite to land and 90% of the small to mid tier roster is gone. Doesn’t need additional special mechanics to aid it in that

#

What’s left are other Apex sized creatures. Gigas, Spinos, Deinos, Stegos, Trikes, Shants, other Rexes

#

It’ll need some mechanics to deal with those specific creatures and vice versa

placid reef
#

thats what i was going for

#

ofc stat wise they will all have the same similarity

alpine plover
#

True, but they’re all tied together in the trend of high health/damage. Notice how all of their mobility will be restricted

placid reef
#

then somewhere into this sucho, alberto and acro will come into play... somehow...

alpine plover
#

Even besides that. Rex is gonna need mechanics to combat other Apexes regardless. With locational hitboxes, it’ll be nigh impossible for a Rex to kill a Trike. Therefore Rex needs help in that regard.

placid reef
#

true

#

maybe some grapple mechanic but thats streching it

#

but i'd really see rex going way more for shants and gigas for trikes

alpine plover
#

You think so? I think with current bleed. Gigas are going to have a terrible time with hunting Trikes

placid reef
#

perhaps, havent played like att all in soem time so not sure how currently values are

#

taken it more logically from a theory standpoint

alpine plover
#

With locational hitboxes, they’ll get worse trades, have to move more often, Trike can be more stationary. Possibly have more hp/blood pool to spare

#

Trike could possibly take on 3 Gigas at bay

#

It might be necessary to rework how Apexes combat each other to level the playing field

#

Essentially create mechanics specifically for dealing amongst each other. At a kaiju battle esque approach

alpine plover
#

and i like how you changed the word stupid to daft

#

@dusky surge i completely agree with ur feedback

#

i actually like that idea a lot and thats a rework that i can get behind.

dusky surge
#

im glad sigma carno agrees with my carno feedback

alpine plover
#

im jus saying cuz ppl think im biased cuz of my name

wispy kite
alpine plover
#

and pachys are kinda broke atm

wispy kite
wispy kite
hasty coyote
unborn iris
#

I feel like with fixed pounce and bonk, the utah and pachy are doing pretty good, maybe some tweaks on the leg breaks.. either seems like impossible to get like the previous update or you are breaking legs every time, like right now.
Wavepoole/mr cerato pretty much nails the carno's needed adjustments.
And Teno feels pretty good right now. I honestly think with less stam usage on the tail slam, like has been previously suggested, it would be a little busted.

dusky surge
#

@alpine plover with all due respect that stego looks like its limping lmao

#

id rather our current anim

#

also pretty surprised that people actually agree with my take on not actually nerfing carn stats lmao

#

since people have been begging for nerfs for ages

unborn iris
#

People will always beg for nerfs. Easier than learning and practicing how to counter things.

#

A lot of people don't realize playing something is the best way to learn how to counter it, as well.

dusky surge
#

i dont even play much carno or stego, i just know game design principles and that you cant solve every issue by nerfing it till it doesnt exist

hasty coyote
#

If they buff pachy to be able to trade speed for mobility, then I’m fine with carno. But the fact that carno can sidestep after I released my ram and I miss then be able to tail ride is annoying.

unborn iris
#

Wait.. balance around you missing your ram?

dusky surge
#

i mean... for some reason people are suddenly saying pachy is OP

#

despite it absolutely not being OP

unborn iris
#

Right now, the bonk has almost as many issues as the pounce.

dusky surge
#

I do reckon that pachy SHOULD be punished for missing, but I also think it needs to be rewarded more for actually hitting

#

make it fucking hurt

hasty coyote
#

If I miss then I miss, but I literally already released the ram dead on, then they teleport 2 feet left and I miss. My main issue is that they can tail ride after the fact, even if I get them off I don’t have enough time to turn and ram.

unborn iris
#

I like the idea that pachy needs situational awareness. If you get caught out you can die very easily. If you miss a ram in the open, you can easily die. On the same hand, if you catch a carno not paying attention you can end him pretty easily with a leg break.

hasty coyote
#

Before the ram nerfs I used to be able to 180 ram a carno behind me, now I have to shake them off and hope I hit and the game doesn’t just say “nah”

unborn iris
#

And since the recent patch, I haven't had as much issues juking carnos as either pachy or utah.

#

I don't know if they reverted turn buffs or just bite radius. But something changed.

#

Juke until you can get in a bush or forest.

#

You shouldn't just be brawling carnos in the open.

hasty coyote
#

They changed the ram hitbox, so it prioritizes legs rather than ribs

unborn iris
#

Yeah, I could tell that one. You definitely get leg breaks easier now.

hasty coyote
#

It’s sooo much better now. But I still have the issue of a speed demon with bad agility tail riding a prey an entire weight class below

alpine plover
alpine plover
placid reef
azure crescent
dusky surge
#

pachies are not OP

azure crescent
#

^

#

they’re not awful but they could be in a far better position

alpine plover
#

u literally cant

dusky surge
#

how do you not know this

#

pachies are very easy to hunt and kill as carno

solemn sequoia
#

Aren’t pachy like 2 bites for carno to kill?

dusky surge
#

3 but yes very easy

alpine plover
#

dont lie

dusky surge
#

what is 175 times 3

alpine plover
#

literally takes more than 3 bro

dusky surge
#

175 times 3 is 525

alpine plover
#

sure the math says 3 but its not

#

dude ive never killed a pachy in 3 bites unless i charged them

dusky surge
#

pachy has 500 HP

alpine plover
#

yea ik

dusky surge
#

therefore it takes 3 bites

#

because carno does 175 damage

alpine plover
#

yeah no shit. but for some ungodly reason, pachys take more than 3 bites.

dusky surge
#

if you want to kill a pachy in 3 bites probably should aim for the body instead of the head or tail, since those areas take reduced damage for a pachy

alpine plover
#

yeah ik but still

dusky surge
#

so the issue isn't pachy takes more than 3 bites, it's that you're biting the wrong areas.

alpine plover
#

yea lemme land a perfect body shot every bite

dusky surge
#

Also what's one extra bite matter?

alpine plover
#

ive bit a pachy 7 times before😐

dusky surge
#

Carno can bite for days, there's no stam cost or penalty to movement

#

literally how

alpine plover
#

dont ask me ask the devs

dusky surge
#

you'd have to literally bite it on the tail tip repeatedly

alpine plover
#

well i didn’t

#

so idk. desync and lag prolly.

dusky surge
#

so how is pachy OP if your problem is caused by lag and desync, which are entirely disconnected from balance

azure crescent
azure crescent
hasty coyote
azure crescent
#

carno mains when pachy can defend itself and isnt a walking buffet

dusky surge
#

i like how somehow we've gone from "pachy is underpowered and carno is OP" to "carno is fine and pachy is OP" within a single update

#

despite no changes to these animals

azure crescent
#

either way nerfing is not the way

placid reef
hasty coyote
#

I have gone to Carno is fineish and pachy needs help

alpine plover
#

💀

azure crescent
#

i wish carno got the drift nerfed like in original 4.5 bug

hasty coyote
#

the main thing i need nerfed is tracking and maybe carno turn, but buffing pachy's turn in exchange for speed instead is preferable. Like standing still/walking makes you not get the turn speed nerf

hasty coyote
azure crescent
# alpine plover 💀

carno mains irl when they walk up to a pachy and it doesnt just let them kill it for free

hasty coyote
#

plus, idk where yall think pachy is op from, they can break your legs, yes, but you're still nearly as fast and can dodge them because of the delay in ram and position makes you teleport 2 feet to the side instantly for the pachy. also, a single pachy does not even have enough stam to kill a carno, 2 have a much higher chance, but at that point it evens out because those 2 pachies have more total hours growing than the carno

dusky surge
azure crescent
#

so true

dusky surge
#

like dude, i understand your name is sigma carno, but the legit fact that you GENUINELY believe pachy is overpowered is absurd lmao

azure crescent
#

Imagine failing to kill a pachy as carno in 4.75

placid reef
#

man the topic to balance has changed a lot in these few months but glad the spirits' the same as always lmao

dusky surge
#

lmao true

#

if pachy really was OP, you'd see a LOT more of them in servers. Carno def is the overtuned one atm, not pachy

placid reef
#

haven't looked that much in the server so idefk what has changed but at least it feels like home still

hasty coyote
#

I understand liking carno and not wanting it nerfed, I dont want the game to just be nerfing everything until they feel terrible to play. But thinking pachy is op while the carno to pachy ratio is like 5:1 is absurd

dusky surge
#

*carno to pachy ratio

hasty coyote
placid reef
#

god TI really is like D2 but in dino form, especially for balancing

hasty coyote
#

its just that they take too long to balance out major issues, if they did a balance + bug fix patch every month people wouldnt be as heated and the game would be a lot more balanced

azure crescent
alpine plover
dusky surge
#

(you kinda do)

hasty coyote
placid reef
azure crescent
placid reef
#

there will always be something new to complain about

hasty coyote
azure crescent
alpine plover
hasty coyote
#

lmao i knew it

azure crescent
alpine plover
azure crescent
#

you irl

#

imagine losing to something a third of your size as literally the most powerful animal and land carni in the game as of now

hasty coyote
#

imagine not having a valid argument and instead relying on just being toxic. If you have a good reason to nerf pachies, then I would listen, but the main issues you have brought up are either not issues or just bugs

dusky surge
#

i really like when people don't make arguments and instead use overused memes because they don't want to prove their point and just want to exhaust the other guy

#

favourite part about the internet 100%

alpine plover
placid reef
hasty coyote
alpine plover
dusky surge
#

sigma carno, with all due respect, you've given us literally zero reason to believe that pachy is OP, nor have you given any sort of indication of how you'd change pachy WITHOUT it being free food, you've just kind of thrown out half-assed insults to anyone who mildly disagrees with you

placid reef
#

when i see someone start using memes and not giving any points i just leave knowing i won the argument

azure crescent
alpine plover
azure crescent
#

🤓

hasty coyote
alpine plover
azure crescent
#

and how much dmg does it do?

alpine plover
#

it fucking breaks my leg you dumb cunt

hasty coyote
dusky surge
#

im legit baffled lmao

alpine plover
#

theres no momentum behind it

#

how tf can that break bones

hasty coyote
dusky surge
#

It's launching its fucking skull at you with all the force in its body what???

placid reef
#

and whats stopping you from biting? you are more than 3 times its size

hasty coyote
alpine plover
hasty coyote
#

what else is a pachy supposed to to?

#

other than be a fat dryo

azure crescent
alpine plover
placid reef
dusky surge
#

so if a pachy isn't running around 24/7 it loses the fight

azure crescent
dusky surge
#

also it does have momentum legit just look at the anim

azure crescent
hasty coyote
dusky surge
#

have you ever actually played pachy

alpine plover
#

its abt balance not the animation

dusky surge
#

??????

alpine plover
#

yes

#

its easy asf

azure crescent
alpine plover
dusky surge
#

this man is living in the fucking phantom zone

alpine plover
#

bet

azure crescent
#

and its already mechanically dine, the more you hold it the more dmg and fracture

azure crescent
#

that is momentum

hasty coyote
azure crescent
dusky surge
#

remember kids

eat grass and die

alpine plover
dusky surge
#

okay how does the pachy defend itself against a carno if it needs a fully charged running ram every time in order to stun/break a carno's bone

alpine plover
#

doesn’t need to be fully charged

#

just needs a lil run up imo

hasty coyote
dusky surge
#

So running tap ram is fine but fully charged standing ram isn't

#

for some reason

alpine plover
dusky surge
#

(because they're trash solo but yea)

alpine plover
#

yeah exactly

#

hes talking like their solo dinos

#

they’re*

dusky surge
#

wow its almost like the herd animal having herds makes them better

hasty coyote
dusky surge
#

you realise you can just run the fuck away from a pachy herd if you see one, right?

#

you are a carno

placid reef
#

its almost like you cant just punch your way out of everything

hasty coyote
dusky surge
#

and hes gone

#

BET HE CALLED ME A SLUR LMAOOO

placid reef
#

welp...

dusky surge
#

i got a ping and he's gone

placid reef
#

and there goes the circle of life in the Islecord

hasty coyote
#

well im going to say one last thing and hope he reads it, if not then I dont care, but I need to make this said

covert cave
#

That guy got laid out lmao

dusky surge
#

he did

covert cave
#

Was lurking this whole time

dusky surge
#

apparently my point about running away from the animal that's slower than you is stupid

alpine plover
#

I was just watching all of it, entertaining lmao

dusky surge
#

he didnt explain how it's stupid but he did indeed inform me that it was stupid

#

im assuming he would say something like either
A: Why should I run away from a pachy, I'm a carno
B: I can't run away with a leg break
C: Pachys can hide

In which case
A: Because you're outnumbered and they're slower than you, and you don't automatically win a fight due to being a carnivore
B: Don't get to the point where you have a broken leg
C: Stop walking near areas where entire fucking herds of pachys can hide easily for an ambush

azure crescent
#

LOL dude got sent to the shadow realm

alpine plover
#

Got reduced to atoms

placid reef
placid reef
#

he's charging up the BFG 10000

dusky surge
#

already dead but gotta burn that corpse

placid reef
#

gotta delete every molecule like its the zombie virus or some shit

hasty coyote
# alpine plover hes talking like their solo dinos

EVERY dino needs to be viable solo in some capacity If a dino isnt viable solo, then less people to play it since they NEED to find a herd, which means smaller herds, which means less people play, and this just compounds constantly. I dont mean "they should be able win a 1v1 to the death" with literally every dino, but they should have an option. "Cant run? fight. Cant fight? Run." that is the general balance of this game. At the moment, a solo pachy has to Fight to break a bone on a carno, then Run. its a fun playstyle, but it doesnt work currently because A its hard to break a bone. B bone breaks are not impactful enough. C you cant run after the fact. So currently, a solo pachy has to be like 5x better than the carno and the carno needs to make mistakes for the pachy to be able to run, but if the pachy makes a single mistake it dies. It should not be an easy fight for the pachy, it should be more like a 50/50 for pachy breaks and runs or carno kills. So pachy can not survive alone currently because its main strategy doesnt work.
One thing I also hate is that "just herd up" mentality doesnt work, carnis can do the same thing. If you need 3 of a herbie to survive a single carnivore, then why dont those people all go carnivore and make a massive swarm instead? and thats exactly what we see with carno currently. So you should be scared of herbie herds, especially pachies, they will kill you if they break your leg.

hasty coyote
#

great memes for the name lol

half girder
#

yeah, would be nice if solo pachy was viable

native berry
# hasty coyote EVERY dino needs to be viable solo in some capacity If a dino isnt viable solo, ...

I am getting so sick of the just herd up comments, people tend to play more carnivores then herbivores so even if you go in a group of 20 pachies its just a matter of time you are fighting a pack of 20 carnos. This comment only works when less people play carnivore then herbivore but because how they designed diets and other stuff most player play carnivores so herding up is only a counter argument if you find a way to balance the population and that's only possible by making the experience of carnivores worse then herbivores

hasty coyote
#

If you see a herd, you should generally back off unless you have a pack, not just try to pick one off and die, then complain that herds are too strong.

native berry
#

even then you can wait and sneak around until 1 slanders from the pack

hasty coyote
#

That’s why I said generally, if you manage to see one slacking, then you can try, but if you die it’s your fault

placid reef
half girder
#

some are

dusky surge
#

are most?

spare badger
#

There are like, almost 30 playables that could probably be cut and not many would care

half girder
#

if they weren't going as big as they want rn the game would be done in like 3 years

#

going AAA as an indie company

#

game will never be done, unless they go smaller

placid reef
#

Game already is AAA level

#

which already is impresive enough

#

well... for the most part

dusky surge
#

@alpine plover honestly that seems really cool and somewhat interesting. I wouldn't even be opposed to having it have a greater stam drain and more speed as long as the button is held, for ambushes

alpine plover
#

The epiphany hit last night

#

Stego was on a slight lopsided hill

dusky surge
#

Also, having a custom anim means people will know your intentions

alpine plover
#

Whole ass pack of Utahs were just sitting there

#

I watched as they could do nothing

#

Thought "huh, pounce doesn't really work on hills or terrain don't it?"

dusky surge
#

Honestly it does seem interesting and would fit utah well for both ambush and pursuit

alpine plover
#

Aside for the higher skilled players

#

It'd make Utah more of a proper threat to the majority of the playerbase in the current ecosystem

#

For an average Teno or Pachy, Utah in numbers of 2-4 would actually be a bit more scary

placid reef
#

@alpine plover i think i had a very similar idea a long time ago, but i do like the telegraphy you added for charged

dusky surge
#

it's also not just an outright stat buff, it actually makes it more mechanically interesting and capable

alpine plover
#

Ofc, for sake of reliability, you risk the opportunity for counterplay

#

While for the leap, you risk outright death quick for more unpredictable pounces

dusky surge
#

i actually really do like this

alpine plover
#

Yeah, instead of waiting about to punish a missed pounce, you'd might have to be looking more intently for Utah's in closer vicinity, making them more alike the intelligent unpredictable-sporadic creatures they're portrayed as

#

High skilled players can still kill them like fodder, but the added element adds some nerve to the encounters

#

Hunts would look more natural too, similar to wolf/lions hunting

#

You wouldn't have to be as sweaty as me or QA to play Utah too lol

#

Since right now, it's pretty much an obsolete pick to most players.

tranquil pawn
#

@fallen vale Perfectly agree, also love your vids, I think I remember watching one of your vids when you faced a whole utah pack against another streamer and they kept using baby utahs to reopen your bleed wounds, anyways yeah that is a large problem with the current spawn system.

fallen vale
tranquil pawn
#

interesting

#

sounds epic

#

but also oof

fallen vale
#

Sometimes that one bleed refresh means life and death as you fall under the 50% and start not regening your stamina properly. It also means big utahs don't need to take risks to keep bleed on. Or burning your stam to get them off can end up costing your life. Their pounce also can cancel important life saving actions

#

It's overall a complete 100% built-in game mechanic that is there for Grieffing only

tranquil pawn
#

its almost brutal how salty players can completely screw you over when you used skill to take them down

stable quest
frail bobcat
#

I think many players just want the person dead after they got killed

#

No matter how dirty the tactics are

#

I am new and everytime i get killed i am looking where my mistake was and i nearly always find it

hasty coyote
#

Yep, people want revenge and there’s nothing we can do to stop them from being mad. So we have to just not allow them to cause more damage

frail bobcat
#

But sometimes you cant do anything about your death

hasty coyote
stable quest
#

I got chased by 2 or 3 pachys and a carno as my teno

#

Talk about overkill lmaoo

frail bobcat
hasty coyote
#

Pachies teaming with a carno? Ewwww.

frail bobcat
#

They should bonk each other

#

Not bonk things together

stable quest
hasty coyote
stable quest
#

I honestly shouldve just ran when I had the chance the pachys were kinda messing me up haha in used to fighting utahs and carnos

#

The carno got me though so I dont feel too bad about my death

hasty coyote
#

Personally, I play on a unofficial server where mixpacking is common because I like the chaos, but mixpacking on official is aids

frail bobcat
#

I dont know tho why mixpacking is so big, everybody hates it and it still exists. I never saw a mixpacker in chats

stable quest
stable quest
#

I havent played in a bit tho official is just better for me, no 12 packs of carnos on there like the zoo

hasty coyote
stable quest
#

Mixpacking is okay in certain situations like free grows, ur gonna come back in an hour or 2 so why cry about it? But if ur growing on official and die to mixpacking its understandable

frail bobcat
hasty coyote
#

Yeah mixpacking on official is not right, unofficial it’s fine if everyone there is chill about it.

frail bobcat
#

But its shit on official where people want to have the dinosaur feeling

stable quest
#

Official is just a guessing game at this point tho I've been finding a lot of cannibals or mixpackers idk who to trust

frail bobcat
#

And not "Fuck i cant attack this dryo as a utah because it has three teno and two carnos by its side"

hasty coyote
keen plover
#

Yeah lack of content

stable quest
#

^

frail bobcat
#

I think the new update will bring more joy to the game

stable quest
#

Yeah I feel like I need something to do besides growing and fighting

#

I like doing that but not many other options

dusky surge
#

honestly, as much as i hate the "add mor dinos 4 game 2 be good!!!" mindset, i do hope they do follow up on what they said they'd do and start throwing in a few new additions to the roster as time goes on

#

adding a new animal means new interactions, hunting, surviving and so on

#

pachy simply existing literally changed the whole-ass game you cannot deny this

hasty coyote
frail bobcat
#

With actual cool abilities and stuff that makes sense (not looking to magy)

dusky surge
#

they said they'd add a few animals in-between now and troodon

dusky surge
keen plover
#

Hopefully cera and galli

stable quest
frail bobcat
dusky surge
frail bobcat
#

Its just weird

dusky surge
keen plover
#

iirc

hasty coyote
#

I can’t wait for cerato to be in the knock down weight of pachy TI_Troll

keen plover
#

Knockdown weight needs to be reduced to like 800kg or something lol

dusky surge
#

never

keen plover
hasty coyote
dusky surge
#

y'all pussies

hasty coyote
#

But it’s 1.5 tons atm

dusky surge
#

i fully accept the king of knockdown

#

its EXTREMELY funny

hasty coyote
keen plover
#

Not fun to receive though. Although I love to do it as pachy

frail bobcat
#

And if you are 1,5 tons heavy and get rammed by a thing that is 1 ton heavy, that shit hurts

dusky surge
#

okay but is it not amazing to see a fresh-adult carno get fucking slaughtered by a roided up skull junky

stable quest
#

Lmfaoo

keen plover
#

It is

hasty coyote
frail bobcat
#

Bruh

keen plover
#

500kg

hasty coyote
#

Or is raptor 450?

keen plover
#

450kg utah

frail bobcat
#

Then it makes not so much sense

dusky surge
#

Raptor 450kg

hasty coyote
#

Ah, close enough

dusky surge
#

More importantly how long you out here thinking pachy a whole-ass ton

frail bobcat
#

THEN WHY DOES IT NOT FALL DOWN WHEN A UTAH POUNCES IT?

#

It makes no sense

dusky surge
stable quest
#

Pachys r kinda scary now they're like 30% babies can come out of no where and break ur leg at full adult

dusky surge
#

therefor it wins

hasty coyote
stable quest
#

No ones safe

frail bobcat
#

I dont say pin

#

I saw at least let it fall over ir something

#

But come on

hasty coyote
frail bobcat
#

Then at least slow it down

hasty coyote
#

And uses stam to buck, and does massive bleed

frail bobcat
hasty coyote
#

A utah pounce is almost as good as a pachy ram.

hasty coyote
frail bobcat
#

K

hasty coyote
#

And then you have to run around and chase the raptor or it just nips you with pachy’s terrible bleed heal

frail bobcat
#

But when you buck i think you cant run, or how does this work?

hasty coyote
frail bobcat
#

K

hasty coyote
#

I have had 3 main fights with utahs, if they land a pounce it’s basically a death sentence

frail bobcat
#

And if you land a ram they are dead

#

Or what

hasty coyote
#

I norm alt swing and break them while they’re down

#

Instantly ends the fight

frail bobcat
#

So a body and head break just bans them from the fight if there is a pack of em

#

So pachy and utah have a balanced match up or what?

hasty coyote
hasty coyote
keen plover
#

Even then, land an alt attack to knock them down and just fracture them. Or aim for the head after ramming to kill them

hasty coyote
#

Pounce decides to miss, free ram. Ram decides to miss, free bite and wastes stam.

keen plover
#

Keep alt attacking on the head after a charge and they'll die

hasty coyote
keen plover
#

Pretty much, if a good pachy has you down once- you're dead

hasty coyote
#

Well, the issue is landing the ram first, I norm just go for alt into ram since it’s more consistent

#

Plus, I generally don’t care for fully killing the raptor if I don’t have to, hitting the ram is good enough for me lol

keen plover
#

Fair, I just like ending them so they don't multiply later

thin mantle
#

@analog mirage I’m actually baffled by how controversial your feedback post is, it’s undeniable that Carno easily has the agility to dance around a teno and the damage to contend, especially with how it lacks tenos conditions of having its damage hitboxes placed behind it or stationary when attacking.
Your change doesn’t even make it impossible for carnos to kill tenos, the main change is that they can’t approve the fight as they would as a Utah, which is kinda what they do now, or at least what they’re capable of doing.
That’s one of the primary factors causing Carno to be generic and boring to me, it’s far too versatile, which is hilarious as it’s meant to be one of the most specialized specialists stat wise of all the critters. But anyway that’s just my brief two cents on the matter.

analog mirage
#

Yeah one big issue with Carno is it’s able to choose its fights and control a good chunk of said fight which is a bad idea for the literal fastest creature

#

I already knew some people wouldn’t like it as they think Carno is fine for what it is.

frail bobcat
#

Carno wont be as dominant when cera gets added

analog mirage
#

How?

golden coral
#

That however, does not make carno more fun, or interesting, to play as

#

Which I believe was at least in part Saltys point

analog mirage
#

Compared to how Carno functions rn things like Dilo and Bary will have a bigger stakes and different ways they need to approach fights, they won’t always have one sided fights against others and.

Carno on the other hand rn is to put it simple “run, bite, repeat” and doesn’t really have any uniqueness in the way it’ll fight or face opponents.

dusky surge
# frail bobcat Carno wont be as dominant when cera gets added

i agree, but not for the reason you probably think. I actually think the only reason carno won't be as dominant is that it'll be another land predator to play. Literally, the act of adding another land predator will weaken carno's chokehold by giving players more avenues to try out their carnivore playstyle without automatically jumping to carno

analog mirage
dusky surge
#

frankly im quite excited for cerato simply because I'd like a more diverse ecosystem. One thing I hope for is for certain animals to be added, then a niche, low-played dinosaur suddenly finds it's got a hefty advantage against the new guy, so people start playing it to fuck with the newbie

analog mirage
#

But basically the reason I made those changes is so you simply can’t run in all guns blazing and hit like a truck.
If you do with my changes it’ll most definitely lose a fight.

Make it rely on a good ambush to get a ram and bites in while encouraging more skilled players to not run in since they know how to exploit the creature to how it was never intended to play

slim dragon
#

With cerato I might finally be able to play a land predator without feeling useless or cringe

dusky surge
#

I don't like it personally, I just dislike the idea of nerfing stats again for no reason, especially since current carno feels legit fun. I'm still all for nerfing juvi buffs, tracking and bleed before nerfing things like turn

analog mirage
#

I also raised the stamina for Carno because it allows for players to feel like they can run for a while without needing to stop every 10 seconds

#

It’s better for the whole “fast paced gameplay” while balancing out the worse turning

dusky surge
#

personally also not a fan of increased stam for carno, idk

analog mirage
#

I just don’t feel that fast paced gameplay when I have to stop for my stamina all the time

dusky surge
#

it already has one of the best resting stam regens in the game

analog mirage
#

I’m not complaint about that. It’s that it runs out way too quick

dusky surge
#

I disagree, I think it works fine how it is tbh

#

It's a burst sprinter

#

The best way currently to escape a carno is to out-endure it

#

Take that away and we're fucked

analog mirage
#

It’s fine for now yes, however in the future who will really wanna play that when there’s more interesting options like Allo or Alberto, even Bary

#

Just becomes more generic and less interesting in terms of gameplay

dusky surge
#

its literally the fastest animal

#

idk how thats generic

#

it quite literally has the title of "fastest animal"

analog mirage
#

I think for people (like me) who want fast paced gameplay, sure they want it to be the fastest. But they also wanna enjoy the time of sprinting and feel they can go everywhere. Which is why a lot of people liked Legacy Carno

Some people didn’t like it cause they felt it wasn’t very strong and wasn’t worth playing. While others simply played it because of how fast and good it felt to sprint

dusky surge
#

also i still dislike this new concept of "carno HAS to be as mechanically in-depth and skill-based as animals like utah and teno!"

No it doesn't. Not every single animal needs to do some crazy shit all the time to be a good playable. Sometimes, being fast, charging faster and biting hard is all you need for a fun time. Some animals in nature are basic as fuck. Carno is that animal. Let it be that animal. It's a simple beast for people who just want to run and bite, having it do some crazy shit that doesn't fit it to meet some skill-quota does nothing but make carno weirder and clunkier

dusky surge
analog mirage
dusky surge
#

i quite literally had an entire debate with a friend playing legacy carno while we waited for our stam to regen

#

we watched night turn to day and our stam still wasn't full

analog mirage
#

You could say the same for how I don’t wanna play a fast animal when I can barely have time to be fast

dusky surge
#

i dont want to play a fast animal and spend literally over 10 minutes sitting my ass still and watching nothing happen

analog mirage
#

Sounds like a personal opinion

dusky surge
#

I run fast, I tire fast, I rest fast, I run fast

#

Speed is key in all facets of my existence

analog mirage
#

I never said it needed a long ass stam regen. Obviously it would be balanced to not be super long but not be quick like we have rn

#

Legacy “balance” is irrelevant. I’m merely talking of the perspective of how the creature felt

dusky surge
#

okay but why tho, carno doesnt need to be an endurance predator when it has a move to instantly knock down and kill a small opponent

#

its quite literally built perfectly for ambushing and killing within the first 10 seconds

analog mirage
#

I think a pursuit hunter who goes after things like Utah, Gali, Dilo, anything smaller than it and trying to hit a ram in a fast paced pursuit while also dealing with a turn that allows for some sense of challenge is much more interesting than sitting in a bush waiting for something to come by so I can ram it

#

However it should rely on ambushes against larger prey

dusky surge
#

the ram is quite literally useless in a pursuit unless your target is dumb

#

especially against smalls

#

it is entirely countered by simply stepping to the sides of the charge's trajectory

analog mirage
#

Instead of spam biting in a pursuit, you have to land one ram to knock them over and end the pursuit instead of “ I’ll get lucky, bite you then wait for you to bleed out or get more bites”

analog mirage
dusky surge
#

i really dont think carno is, or should be, a pursuit predator

#

i always liked the whole "tire it out" way of dealing with it

analog mirage
#

Then we agree to disagree. We both have our visions of how we wanna play Carno and that’s fine

dusky surge
#

carno is more like an adrenaline predator, and the prey should feel the adrenaline rush and try its damnedest to get the fucker off its back and tire it out

golden coral
analog mirage
#

Yes

#

My point

dusky surge
golden coral
#

No

#

Thats endurance, or persistance

analog mirage
#

Have you ever watched a car chase

analog mirage
#

Endurance hunter

dusky surge
#

why alberto lmao

analog mirage
#

Why not

#

Brawler/endurance hunter

#

Slower but harder to get off you

keen plover
#

I don't see the issue with carno 'brawling' a teno- which even then, a good teno can still beat on you. It's like the only playable in that size range it can brawl anyway.

#

Diablo and Kentro won't allow carno to brawl it

analog mirage
#

Idk, we will see as more playables come in ig

keen plover
#

Carnos main issue is that it's so common. We just need roster additions. Apart from that, it should keep its movements since this is an enjoyable carno

analog mirage
#

Depends who you ask ig. Some people prefer this Carno while other like legacy Carno

keen plover
#

OmegaMonka legacy carno?

analog mirage
#

The pursuit hunter

keen plover
#

Only thing that made it good was no collision, bleed stacking and godly stam. Everything else was garbage

analog mirage
#

Definitely Wasn’t perfect, but had a good feel

keen plover
#

It turned like shit though

#

Horrible creature

golden coral
#

To be fair, legacy carno could run for pretty long, not really a well made pursuit hunter either, and it also had the whole bad turn radius which doesnt mesh well with hunting the usually more agile smaller critters :p

analog mirage
keen plover
#

You still ran and bit. It just took 20 billion years to actually land a hit on a semi competent player. Feel like that's the reason it had so much stam lol

#

It was still as mindless as now

analog mirage
#

Yeah. It was fun for some, not for others

#

I just feel Carno might be a bit overshadowed from others in the future

keen plover
#

I mean yeah. Depends how long it takes to grow larger mid tiers. If most players are diablo, kentros, maias, allos etc. Idk how well carno will fair outside of eating AI and dunking on utahs

#

Although kentro and diablo are smaller*

#

but are hard carno counters

analog mirage
#

A larger roster will most definitely help out Carno so we wait I guess

keen plover
#

I see it as the opposite

thin mantle
#

Still wish carno wasn't so generically versatile...

analog mirage
#

It’ll help Carno figure out it’s place I guess. And see if it needs changes or not

keen plover
thin mantle
#

?

analog mirage
#

You mean how it’s able to turn so quickly

#

When standing at least

keen plover
#

Teno is, if we're being real, a 'fleshy' target. It doesn't have any armour to it- so a carno should be able to brawl it. Imo anyway. Diablo and Kentro will likely just dunk on a brawling carno TE_Shrug

#

That's like the only herbi in that size range that carno can brawl anyway. (idk about magy)

analog mirage
#

Magys it’s own shitshow

#

I can see Carno being careful but going after Maia. Depending what size we get

thin mantle
# analog mirage You mean how it’s able to turn so quickly

Well it's a combination of:
Highest Speed
Competent Stationary Defense via alt bite and it's standing turn
Good bleed
High Damage
High comparative HP when considering the ratio of it's other stats

Teno being a fleshy target shouldn't be the deciding factor in carno's ability to brawl it, I'm not even talking about it's ability to do so or not, just how competent it is, which rn is far too high

analog mirage
#

Just make the standing/walking turn worse, change its bleed value. Maybe that’ll help

keen plover
#

Bleed value change on carno and teno stamina cost on slams should be enough imo. I'd even argue giving teno light fractures on kicks whenever severity is a thing TE_Shrug

#

Same with carno charge

analog mirage
#

Idk why kick doesn’t do slight fracture……. Oh wait it’s cause scaled fractures don’t exist

thin mantle
#

I'm also coming to realize how clunky teno's damage balance is between it's two main attacks.... kick is an incredibly silly main damage dealer when it can't be used in tandem with slam, you can't follow up a slam with more than 1 kick 90% of the time, the investment just isn't worth it when you can get off 3-4 slams and deal even more damage than you would've if you attempted a reposition

analog mirage
#

Kick should be made used to make larger targets not be able to come after you as well (with lighter fractures) and Tailslam to stun creatures with a heavy attack. Probably used for smaller things like Dilo or Utah

keen plover
#

Idk if that's a good thing though lol

analog mirage
#

That sounds fine

thin mantle
#

I generally discourage adding fractures to most animals.... I'm perhaps fine with it, although I'd render the fracturing a slam only thing to compensate for the high bleed of kick...
I'd want to see it tested, I wanna see how that is to play

#

Not sure how I feel about it but I wouldn't mind seeing it implemented for evaluation

analog mirage
#

Fractures shouldn’t go to everything. However most hadrosaurs maybe outside Maia should deal fractures

#

Teno, para, shant, Pachyrhino, Pachy, Anky, Deino, Rex are the main things I see having fractures

keen plover
#

I feel like fractures should be common. Yeah some things deal insane fracture damage (pachy, rex, alberto) but some things should deal less

analog mirage
#

Alberto, ehhh it doesn’t really need them but sure

old hull
#

carnivores with fractures just gives me legacy ptsd , not a fan of that idea

keen plover
#

Like an allo chasing a para and gets kicked? light fractures to reduce speed by 10-15% idk something like that

old hull
#

deino? why

keen plover
#

I mean, I expect alberto to have it in some capacity

analog mirage
#

Look at it, it’s literally a giant crocadile. That thing lunges you, your legs are broken

old hull
#

but if it lunges you , you get drowned

analog mirage
#

Also helps it fend off against stegos, and ensure death with things it can drown

keen plover
#

But then that leads to deinos brawling things rather than drowning

old hull
#

i dont think fractures would affect their fight with stego at all , since stego doesnt need to move

#

just keep swinging

analog mirage
#

If a deino fractured the head maybe

old hull
#

even if head fractures completly blinded stego , you know where the croc is they cant exactly maneuver

#

just swing and it will die

analog mirage
#

However deino players can’t brawl on land anyways due to water drain and VERY POOR turn

keen plover
#

It would change the matchup a decent amount and since it has fractures, it could get the stegos leg

analog mirage
#

Like I said, meant to more fend them off not win them fights

keen plover
#

It would probs be deino favoured actually

#

which sounds stupid since it shouldn't brawl on land

old hull
#

seems pointless then , when does deino have to fend off a stego

#

you either jump out and attack one , or you dont fight it at all

analog mirage
#

When they come to drink and defend every single Herbi drinking

old hull
#

well in that case you either choose to risk it and lunge , or cut your losses and dont

analog mirage
#

You know how opportunistic deino is right

#

It’s survival insists on things coming to drink

old hull
#

like i dont disagree with croc being able to kill stego im all for it , i just dont think fractures is the way to go about it

analog mirage
#

All just ideas and speculation

old hull
#

i played quite a bit of stego back when it and deino were about 50/50 in a fight and i quite enjoyed it , and in reverse having stego as a prey item for croc is fun

analog mirage
#

Just think, Deino is able to drown Alberto

old hull
#

yeah so?

keen plover
analog mirage
#

Imagine you spend 4+ hours growing a Alberto only for you to be drowned by a deino

keen plover
#

3-4 hours probs and yeah- stupid since deino is 5 easy hours

old hull
#

its always a risk , but its not like deino doesnt have any counterplay

#

they cant hold their breath for very long so if you really want to be persistant you can wait one out

analog mirage
#

No it’s just the idea of it being able to drown it

old hull
#

or just watch the water from the woods for a bit before just going to drink

analog mirage
#

It’s just a weird idea to think about

old hull
#

i mean rex could do the same thing to every midtier back on legacy

keen plover
#

tbf, you can see a rex coming

#

although you could use common sense to avoid a deino

dusky surge
#

yea but rex could also leave the forest without being useless

keen plover
#

Deino is a non-issue since it's garbo

#

well the map is

old hull
#

i just dont see it as an issue even if the map was good , now if we wanna argue that its not fair for a deino to be so easy to grow and have that power im with you 100%

#

supposed to be the hardest one to grow , yet you can watch entire movies during its hunger decay lol

#

imagine if deino was actually quite difficult to grow , suddenly when you do get lunged by one your gonna be more like damn that guy actually grew one of those and got me , gg on him

#

instead of ffs that asshole just sat in the swamp watching anime and then ended my life in 1 click

keen plover
#

I don't see deino ever being hard

#

Well in the current game, since it literally has waters all to itself

old hull
#

same , but i would be nice if it was

hasty coyote
#

Less fish, much, much less fish

old hull
#

one suggestion ive seen is remove elite fish from its diet entirely past 50% , and force them to cannibalize their own to have their 1 nutrient

analog mirage
#

Austro and bary will help kill them off

#

Sucho too ig

old hull
#

that way if they wanna kumbaya in packs of 20 and be anti cannibal idiots they will be very weak

analog mirage
#

(The smaller ones at least) Bary and sucho go after the bigger ones that aren’t full grown

analog mirage
#

Cannibalism is good at encouraging them to kill each other…..it’s also good at keeping mega packs alive

keen plover
#

Honestly, I want it to be harsh like that

#

It keeps utah alive currently

#

and they're not 'cannibals'

analog mirage
#

Lol

keen plover
#

cannibalism is not a ready system

old hull
#

cannibalism by itself cant prevent megapacking , we gonna need something else

analog mirage
#

Cannibalism isn’t good for the small roster

slim dragon
#

@twin oar You know why Pachy can charge while being stationary ? That's because it's a defensive animal and shouldn't be encouraged to run after its prey
It's dsigned so it can wait for the enemy to come at it, and punish them

old hull
#

so for carnos its a safety net whenever they get desperate , not something they have to do

analog mirage
#

Cannibalism is forced (Carno on Carno diet)

keen plover
#

No, since you can eat utahs

analog mirage
#

You want nutrients. Gotta kill others

keen plover
#

And there is A LOT of utahs

analog mirage
#

If you can’t find any, your next best bet is just other Carnos

dusky surge
old hull
#

sadly with the current carnivore diets , you dont really care if you only got the 1 nutrient

old hull
#

so as a carno you will never feel like you have to cannibalize , its just a bonus you got

#

so naturally , carno megapacks everywhere

twin oar
slim dragon
twin oar
slim dragon
old hull
#

you gotta be very careful when changing pachys agility , its gonna have to content with utah almost constantly so slow it down too much and its fodder

twin oar
#

If we're going for hyper realism & breaking bones from a standstill is realistic, why does carno not "charge" & knock things over without having to move?

twin oar
dusky surge
#

its not a charge, its a ram

#

its literally referred to as a ram

slim dragon
slim dragon
hasty coyote
twin oar
#

Well, if that's true it's not working correctly. I just took a standing "ram" as Utah & left with around 40% hp & broken legs.

hasty coyote
#

Plus, then what is a pachy supposed to do to a carno after it misses its first ram?

twin oar
hasty coyote
slim dragon
twin oar
#

Survival game isn't it? Make a mistake get punished... 😂

hasty coyote
hasty coyote
twin oar
hasty coyote
twin oar
twin oar
hasty coyote
twin oar
hasty coyote
slim dragon
#

Why would even ram, a defensive tool, require to be sprinting to be used
That's basically removing it from existence unless you expect pachy to actively run down other things

twin oar
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It's got it's alt attack with a knock down, why not use the knock down to reposition for a ram with some momentum?

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Alt attack that's instant & 360 also

hasty coyote
slim dragon
hasty coyote
twin oar
hasty coyote
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If you’re fighting a pachy, here’s a massive tip: they have absolutely terrible bleed regen. Just bite it, make it run, and bite again. You don’t kill them with raw damage.

hasty coyote
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It has some bad range, run at it and turn away, pachy will waste an alt. Then go attack it and run off again.

twin oar
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Off out for food, so my last reply.

Pachy is in need of some nerfs in areas & buffs in others from my experience. But to say it's all buffs required is completely wrong in my opinion.

hasty coyote
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I just think you’re approaching the fight wrong and nerfing the wrong areas.

twin oar
hasty coyote
twin oar
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You run it low in anyway it's on the dam or rocks at NW camping it out which is where the instant ram becomes an issue. I've played alot of Utah & some Pachy & plenty experience battling between.

wise sparrow
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Pachy vs Utah is
Utah gets a pounce? Utah wins.
Pachy gets a ram? Pachy wins.

And both moves are almost equally buggy lmao

hasty coyote