#balance-feedback-discussion

1 messages · Page 347 of 1

lapis wave
#

Yea that needs fixing

fresh laurel
#

Kinda think the whole tail as a whole needs more dmg negation

alpine plover
#

Hot take, nerf damage by 50% for Carno's normal bite. Have it be used as a utility to slow down afflicted prey based on weight.
Alt biting being the main damage attack

#

You'll see a lot less Carno's sprinting in fields killing things en mass. More methodical play required

alpine plover
#

I think 200-300? Need one of the stats bros to confirm

fresh laurel
#

dont think it was 300 for sure...

#

else Carno is 2 shotting pachy pretty easily to the body

lapis wave
#

I think croc is in the 2-300

fresh laurel
#

Deino is 500

#

700 for alt bite or something

lapis wave
#

Oh shit nevermind then

fresh laurel
#

lmao 200 or 300 for deino is too low

#

you did notice Deino one shotting Utah and Pachy right?...

#

also Carno mains will hate me for this but fix Carno bite hitbox to be the actual model :D

lapis wave
#

I always just dragged ‘em underwater only thing I ever bite as croc is other croc

alpine plover
#

I don't disagree there

fresh laurel
#

Carno can land bites so easily that its like legacy Rex

#

abuse that weird bite hitbox...

alpine plover
#

I think Carno's would be a bit more concerned when most of it's competitors doesn't go down in 2-4 normal bites by zipping around

#

It'd have to actually use timing, positioning to get that damage with it's alt bite

fresh laurel
#

Also can we please see tail hitboxes not be the killing blows?
Like I think they should just purely cause reduced turning the more its hit but not be the killing hit ever...

lapis wave
#

When allo or other things are hunting the carnos it’ll be different

#

they’re just the biggest right now is all

fresh laurel
#

like Carno should just run away when a Allo pulls up... sure it could kill it if said Allo is really bad

#

heck any mid tier bigger than Cera

lapis wave
#

That is what I mean, rn carno is big man on campus but when allo comes it’ll be diff

fresh laurel
#

I mean if Carno in the Cera reveal ran from that size mid tier then imagine a Alberto showing up or something

fresh laurel
#

I dont wanna deal with Allo megapacks

#

I mean sure it would be easier to escape ig

alpine plover
#

Depends

#

The interesting thing about this game is how players interact with players

#

The issue is how to achieve that

#

Because right now, Carno could be much more interesting

fresh laurel
#

I think Carno is fine is stats just maybe make it harder to turn again while fixing its hitboxes and desync

alpine plover
#

I think the turning is fine actually

#

It's too easy to dish out the damage it can do in unison with it's mobility

#

It makes it high speed x high damage

fresh laurel
#

eh Carno should turn like a tank and not try to engage in pvp only ambush...

alpine plover
#

That's the issue

#

Do you know what Carno's niche is?

fresh laurel
#

plain animal that ambushes its prey

alpine plover
#

No, it's small game predator

#

Effective at dealing with small prey using it's speed

fresh laurel
#

thats what it targets lmao

#

its hunting style is a ambusher

#

you know... the reason why it has a charge

alpine plover
#

Yeah, and if you nerf the turning. It becomes incapable at dealing with small prey

fresh laurel
#

Carno biggest prey is Teno so far

#

and it should really be only to kill one by charging one

#

but rn Carno can turn pretty well to just have a biting fight

alpine plover
#

Charging is a specific utility for ambushing, and an ambush isn't always guaranteed

#

Carno struggled at pursuit due to poor turning

fresh laurel
#

Ambushing doesnt require the best turning

fresh laurel
alpine plover
#

Then if you'd nerf the turning. You'd need to make a compensation. Giving Carno even greater speed

fresh laurel
#

and Carno shouldnt be pursuing prey

#

if it fails the ambush then it could try to chase but in the end the prey has won the escape

alpine plover
#

Question

#

What is Carno's habitat?

fresh laurel
fresh laurel
#

not forest thats for sure

alpine plover
#

How can it ambush as viably in the plains with less cover?

fresh laurel
#

or thanks to the new camera system it can try ambushing a prey looking away

alpine plover
#

Far and few between, with significantly less foliage

fresh laurel
#

Are you trying to say it should be a forest hunter?

alpine plover
#

No

fresh laurel
#

Carno has a pretty good time ambushing rn

alpine plover
#

I'm saying having an ambush predator in the plains without a substantial amount of cover is flawed

#

If Carno was an ideal ambush predator, it'd be in the forest. Not the plains

fresh laurel
#

yet it works rn

#

new camera system helps ambushing work better too

alpine plover
fresh laurel
#

no...

#

Charging works pretty well

#

I have yet for desync to make me die away from carno

#

Though I do know Carno could get its weird growl when starting to charge removed

#

it already thumps like hell

alpine plover
#

The only example I can think of is charging being good against Teno

fresh laurel
#

but I find Carno ambush to work best when prey is eating or laying down

fresh laurel
#

it also does headshot multiplier dmg that almost one shots raptors

alpine plover
#

Charge should never hit Raptors unless out of desync or just terrible player inadequacy

#

Regardless, bite shouldn't be this effective for Carno

fresh laurel
#

Charge should be able to hit anything as long as Carno can align itself well and if said prey isnt being very aware

#

Carno lands charge = dead prey
Carno misses = better luck next time

#

not try and pursue prey

#

Though I would wait to see how smalls do when Carno bite gets fixed in its hitbox

alpine plover
#

I agree, if that's the case for Teno in that situation
Unless the Teno is terrible, or you're a good player.

fresh laurel
#

I just want my point to be that Carno rn likes to brawl most things thanks to its decent turning and bite dmg when that shouldnt be the case. It should try to charge the prey to do the huge dmg chunk and knock down

alpine plover
#

nerfing the bite damage would help it stop brawling

#

while keeping it effective at hunting small agile prey

fresh laurel
#

yet it would make charge kills harder to do

alpine plover
#

Not neccesarily

fresh laurel
#

charge something and dont have the bite power to end it

alpine plover
#

You can use alt bite

fresh laurel
#

That would be too much stamina to use than its worth so not sure...

#

Also doesnt alt bite scale with normal bite?

#

like change one and the other changes

alpine plover
#

Alt bite can mow a raptor down in two hits

#

Used stam for an ambush, for alt bite.
That's cost for a quick kill used

fresh laurel
#

yes but I want Carno to be in a spot where if it charges Teno then the fight is decided while not being able to pursue or brawl prey

#

Carno should rely on charge as hard as utah relies on a fixed pounced

#

remember charging itself costs some hefty stam

alpine plover
#

Nerfing bite reduces it brawling at max speed, drifting about
Keeping alt bite as the main way to deal damage forces Carno's to be selective at using it's attacks, while leaving it open to be countered by Teno's tail slam/kicks

#

This would make Carno hunting Teno's very methodical if the ambush isn't acheived

fresh laurel
#

hmmmm...

#

I think I see what you're getting at

#

Maybe have carno base bite be the lowest of its tier while being the biggest of the smalls

alpine plover
#

Right, imagine this
Carno lands a charge, knocks a Teno. Then moves to get in two alt attack on the head. Good amount of stam spent, for a great amount of damage, barely leaving in time right before the Teno is able to counter back

fresh laurel
#

also reduce Carno bleed gosh dang

#

Wait I think reducing dmg reduces bleed anyways

alpine plover
#

There you go

#

Three birds one stone

fresh laurel
#

And with fixed bite hitboxes so carno isnt biting things 1251581265198 meters away...

#

while nerfing tracking for Carno...

#

I can see Carno not demolishing smalls

alpine plover
#

It solves:
Carno's high bleed
Carno boxing/brawling in gangs at high speed
Puts emphasis on charging/combo'ing. (Smarter play)

fresh laurel
#

90% of Carno users would still spam bite sadly

alpine plover
#

But not without consequences

#

Not gonna get away with that with Teno/Pachy anymore

#

Or large Utah packs. Can't mow them down in short minutes

fresh laurel
#

Pachy still needs its old charge turning just reduced run speed imo

#

Like instead of nerfing that things turn when holding rmb have it reduce speed...

alpine plover
#

True

#

Though this would force Carno's to be smart to get it's results
Combo'ing to get high damage rather than spamming

fresh laurel
alpine plover
#

Carno would have to counter with alt bite

fresh laurel
#

Alt bite too slow for Utahs sadly

alpine plover
#

Say it's running in a line, break checks. Alt bite to the side to sweep

fresh laurel
#

So carno is stuck to basic bites until Utah messes up

alpine plover
#

Aka combo'ing

fresh laurel
#

I can see that only working on bad Utahs ig

#

But at the same time Utahs should be very scary if they all are good

alpine plover
#

You can still mow them down with alt bite or charge

#

Just not favourable to outright brawl in fields

#

You'd avoid the Utah packs, until they're all sitting down and not noticing you

fresh laurel
# alpine plover You can still mow them down with alt bite or charge

If we have your change in the game (plus bite hitbox fix)
then you got Carno being forced to use its brain more in combat
Carno having longer down times after a kill
Smalls have more room for mistakes
Carno isnt gonna mow down Utah packs as easily
Teno is gonna have a easier time dealing with Carno if a charge was not landed
Pachy still dies LMAO

#

Seems right

alpine plover
#

We all know Pachy needs some help

#

Though you understand what I'm getting at mostly

#

Because if you think about it

#

Every other creature is using combo's right now to be effective
Other than Deino/Stego/Carno

fresh laurel
#

Though one thing Carno should get nerfed in is tracking...
This thing lets a plain hunter be able to keep a hunt going in forests...

alpine plover
#

Tracking is just busted, not worth getting into

fresh laurel
#

Stego could use a option of having a faster swipe that is weaker dmg
while making the main swipe no reach the head

#

I still think Swipe front range should be reduced so Stego has to turn more often but eh

alpine plover
#

You mean the jab?

fresh laurel
#

The jab idea that went around back when Stego sucked yea

alpine plover
#

I think a tail sweep should be in, while the jab costing more stam

fresh laurel
#

I just want Stego frontal swipe range nerfed in range

#

thats legit it

alpine plover
#

Or slow it down

fresh laurel
#

maybe higher stamina consumption but Stegos need to feel more like their head is very unsafe to have carnivores around

alpine plover
#

True, Stego is nearly omni directional

#

When it's supposedly flank defense

fresh laurel
#

I mean nerfing the range of swipe to the head would force Stego to have to turn

#

Stego range makes it feel like a Trike in terms of body protection

#

Can protect its head and tail and sides (sides make sense but head??)

fresh laurel
alpine plover
#

It was flexible enough to reach the head

#

It's tail irl

fresh laurel
#

heh neat

#

Feel bad for Allos but neat...

alpine plover
#

Though sweeping up to it's head is another thing

fresh laurel
#

Like how it is ingame?

alpine plover
#

Yea

fresh laurel
#

Also Wouldnt Stego tail swipe lose dmg by the end of the animation realistically? or...

alpine plover
#

Game says no

#

Max damage at all areas of swing

fresh laurel
#

So many ways to balance the damn thing in Evrima... you know the mode that has only smalls and 2 bigs being Deino and Stego

#

Deino is water locked so thats fine

#

Stego though...

alpine plover
#

Stego infests the game

#

Body camping, just general assholes no one can do about

fresh laurel
#

Stego legit unkillable in a herd which makes it sadder

#

Like Teno herds its easier to attack them since they dont have a big dmg attack for the head protection

alpine plover
#

Stego isn't killed by raptors because of pounce

fresh laurel
#

but Stego its a 360 1k dmg all around

alpine plover
#

it's bugged

fresh laurel
#

Diets doesnt help

#

since you can be punished for eating Stego in the long run

#

You know... only filling one nutrient and junk

#

Like imagine working your ass off for one nutrient...

fresh laurel
alpine plover
#

Yeah, not taking into account that other Stegos could be around to body camp a hard earned kill

fresh laurel
#

The one where the Utah player watched its own death happen like it was in the shadow realm

#

all because of pounce...

alpine plover
fresh laurel
#

I think Utah pops really only lowered due to people not wanting to make use out of the nerfed Utah when they could go brain dead carno

alpine plover
#

It's an apex, nothing much until better predators come through
Fixing pounce is one step
Making Stego bleed like a fruit, take much longer to grow, reduce the tail jab speed near the head. Slight increase in headshot vulnerability

fresh laurel
alpine plover
#

Ehh

#

Increasing the cost of jab can quickly leave it defenseless

#

As much as I hate Stego, you gotta keep it balanced for it's weight class

fresh laurel
#

aka make Stego not mindlessly spam jabs and have some skill

alpine plover
#

Then give it the sweep for an alternative

bright cargo
#

Stego is fine the way it is. The swipe is slow and easy to bait out. Just fix pounce and add more predators + other mid tier herbies. You won't see many stegos around

tall bronze
versed rune
#

4.25 ton stego with 1300 tail swing damage would be balanced

dusky surge
#

so stego with basically the same damage but less weight

alpine plover
#

i knew i would catch hate

#

lmao

versed rune
versed rune
alpine plover
#

You mean 6 whole bites of a stam costless attack that would be repurposed at catching prey. Rather than using the alt attack

dusky surge
#

what

alpine plover
#

smh

#

people didnt even read

versed rune
#

yea im not gonna lie i had a stroke reading that

#

were you referring to like, overhauling primary bites to where they're used for biting and holding rather than dps??

dusky surge
#

also imagine having carno's alt-bite be its main damage source dear lord

alpine plover
#

did no one read the feedback other than the title

dusky surge
#

i did, didn't make me like it any more

versed rune
#

what are "catching" and "harassing" supposed to mean

#

it's a bit vague

alpine plover
#

"To compensate: You could implement a new stagger type affect: slow
By inflicting a brief "slow" you could retool normal bite as a utility for catching or harassing prey. This could be the norm for all carnivore predators as a tool for normal bite."

versed rune
#

ok but what does that mean exactly

alpine plover
#

briefly reducing movement, slowing sprint, trot, etc.

dusky surge
#

You know, carno already has a tool which applies a stun, but also does damage.

#

Charge exists

alpine plover
#

A universal rework to the normal bite

versed rune
#

yeah,, and contrary to what seems to be popular belief, carno shouldnt exactly have a low damage output either...

dusky surge
#

The concept of only charge/alt-bite being the things carno can actually ATTACK with is kinda lame

alpine plover
versed rune
#

carno's alt attack is cringe tho

dusky surge
#

It really is

versed rune
#

zero personality + tryhard strat

alpine plover
#

It should still oneshot the small targets it can trample with it's normal bite

alpine plover
#

If anything, it could be a conditional benefit to Carno

versed rune
#

nothing but how is that a combo

alpine plover
dusky surge
#

why cant people leave the extremely simple "run and kill" animal as the extremely simple "run and kill" animal. Not every animal needs to be a combo king imho

hasty coyote
#

the issue with carno is not how simple it is imo, we do need simple dinos for newer players. The issue is that the herbies are facing like 3 different issues that then compound

alpine plover
#

What's wrong with broadening the tool sets of carnivores?

dusky surge
#

Why not make an animal that's better suited for the job of being a combo carnivore?

#

Why does the FASTEST ANIMAL IN THE GAME need to SLOW

#

EVERY ANIMAL IS SLOW COMPARED TO CARNO

versed rune
hasty coyote
#

Herbies got garbo diets, worse stats than carno, tracking is busted, and all of this causes carno megapacks, which is yet another issue

versed rune
#

me when i advocate for small game hunter (i also think the small game should be able to kill the small game hunter)

hasty coyote
#

the issue isnt carno's pressure, its that everything else is broken

alpine plover
#

Why not have most playables have wider varied/mechanics tool sets as the trend
Pachy/Teno/Utah should be an example

versed rune
#

carno is the most balanced dino rn everything else is just dogcrap

dusky surge
#

Because the stinky monkey brain animal should exist, and making every animal do different shit with their primary bites isn't new player friendly

#

Let carno be stinky monkey brain

hasty coyote
dusky surge
#

I love carno's stats rn but HATE the tracking

versed rune
#

mega nerf

#

what does mega nerf mean

alpine plover
minor zealot
#

the stupid arrow pointing tracking system is op

versed rune
#

true

minor zealot
#

if ppl cant tell where a dinos toe footprint is pointing then its their fault for losing its prey

hasty coyote
versed rune
#

current tracking is nauseating and the fact that they even thought of changing it from the original is ridiculous

dusky surge
versed rune
#

wait so how are we supposed to nerf carno's tracking tho?? its the exact same as everything else

alpine plover
minor zealot
#

just remove the arrow pointing mechanism from carno. thatll be the "nerf"

hasty coyote
#

plus, making a slow on the bite just makes getting it off of you even more aids. pachy already has trouble getting a carno off its tail, now imagine it cant run away once it has to turn.

dusky surge
#

Because good game design should imply that there are some entry-level or simple playable to help the player become accustomed to more complex systems, rather than throwing the new guy into the deep end in the hopes they'll learn

versed rune
dusky surge
#

If everything is complex and annoying, new players will drop the game because all the dinosaurs are complex and annoying

minor zealot
versed rune
#

also i wouldnt really call carno simple to play.

i mean. i guess its simple. but itll function very differently from other carnivores in its weight class.

#

carno's just the default rn so theres really no reference points

minor zealot
#

regular tracks should stay. its the damn blue track thats cringe\

hasty coyote
alpine plover
dusky surge
versed rune
dusky surge
#

Its speed makes it safe and more forgiving, which makes it better for newbies

alpine plover
#

pls dont talk about tracking, its a waste of time when its busted all around

versed rune
#

its like an irony sort of thing

alpine plover
#

Okay

#

How would it's playstyle vary if this change were implemented

#

How would it play differently then it currently does

hasty coyote
hasty coyote
versed rune
hasty coyote
#

it cant do hit and run attacks

dusky surge
#

Not to mention that, again, a slow is literally the least useful stun a carno could apply

#

Since carno doesn't need things to move slower, it's the fastest animal on land

alpine plover
versed rune
#

im in favor of buffing every dino except for the giant ones, who could honestly also use small damage buffs, just hp nerfs would have to be included.

dusky surge
versed rune
#

this idea of "carno shouldnt fight lole!!!!" is wacky ngl

like this is a survival game why do people insist on making it so a large carnivore isnt able to fight

alpine plover
hasty coyote
alpine plover
versed rune
alpine plover
#

I'll start counting

versed rune
#

how is that a strawman 💀

hasty coyote
versed rune
#

bro if you want primary bites to cost stam you're literally advocating for BoB ability. which means that the moment you run out of stam you're LITERALLY dead

#

thats ridiculous no matter what dino u are

minor zealot
#

regular bite shouldnt cost stam. ofc they do decent amount of damage, they are huge

dusky surge
#

My man, halving carno's attack damage and making it into a slow-tool defeats the whole-ass point of carno. Why would it need to slow as the fastest damn animal I literally do not understand

hasty coyote
#

you can say a lot about a lot of abilities, doesnt mean their weaknesses dont exist either

alpine plover
# dusky surge Yes

That's a multi purpose ability that has a lot of bang for little buck
It's already a utility based on bleed alone, let alone the damage included which allows to deal a substantial amount and zip out with little commitment

versed rune
#

worse than kick in every way

alpine plover
dusky surge
minor zealot
alpine plover
hasty coyote
dusky surge
#

Exactly

versed rune
#

honestly, id rather see 1650 hp teno with 300 tail slam damage and 200 kick damage, and cut his stam cost on attacks in half

meanwhile do 1850 hp carno with 300 charge damage and 200 bite force, with a slight reduction in sprint turn

#

so basically carno can mow through a teno's hp if he gets the charge but teno has the ability to not tire out quick and can match carno's damage, but on a defensive scale

alpine plover
#

I don't have an issue with non committal options
They can provide utility for catching, tracking, harassing prey on it's own
I have an issue with non committal options capable of significant damage on top of that.

minor zealot
#

mmmm a tenos dmg and hp doesnt need to be touched(just stam and hitbox needs to be fixed). 1v1 a teno does rlly good (if they know how to play teno)

alpine plover
#

And no, I'm not gonna argue that the bite shouldn't kill a juvie. Inb4 the strawman

hollow canyon
#

Pursuit predator running down smaller things that encounter it out in the open. Ambush is literally antithetical to what Carno is supposed to be doing. It wants to have you out in the open with as little obstacles as possible, anything that gets in its way(which is pretty much everything that would allow other predators to ambush their prey) should be a problem for it.

We will have a tonne of ambush predators in the game, we don't need Carno to be yet another one.

half girder
#

pachy main? how's pachy in your opinion?

rapid flicker
#

Right now pachy has just too many downsides

golden coral
#

Wouldn't faster trot be nicer for pachy, isn't that rather slow as it stands?

rapid flicker
#

They walk just as fast as a stego

half girder
#

its pretty damn slow, so is the crouch

golden coral
rapid flicker
#

yes it is, incredibly slow

half girder
#

i would say reduced stam drain on sprinting

rapid flicker
golden coral
#

Eh.. I'd prefer to make the trots good over all

#

Better to travel, than running everywhere

rapid flicker
#

The thing is, because they walk so slow they have to use more stamina for running and also use stamina for attacks on top of that

#

and without stamina pachy is a sitting duck

half girder
#

less stam drain would make the hit and run play work alot more better

rapid flicker
#

Oh and dont forget. pachy is the only dino that also uses stamina for eating

half girder
#

downward headbutt is pretty good

#

something in ur hitbox ez knock down and fracture

#

stam cost is alot but its fine tbh

#

and the turning is just awful, maybe a lower radius, not like up4 but abit better, a good carno would just dodge

rapid flicker
#

I dont think pachy needs tighter turn. carno just needs a wider one

half girder
#

pachy turns like up2 carno

#

its awful

rapid flicker
#

I guess we are talking about the charging turn yes?

half girder
#

yes ofc

rapid flicker
#

holding the ram while turning

#

only time you are gonna use that is against carnos

#

but its unusable on them because they turn too sharp

#

Against utahs you are better off using ALT attack

half girder
#

maybe if they didnt which they should it would

#

tail riding should not be a thing but as of this update it sure is

rapid flicker
#

Carno should never be allowed to tailride anything

#

Turn radius should be its main weakness

#

Straight line speed god with bad turning

half girder
#

well, hopefully some wishes come true so pachy can feel faster and more fluid like up4

rapid flicker
#

In my opinion U4 pachy was fine. The only problem was oasis and stunlocks

#

but yeah carno got buffed. so now pachy needs some aswell

#

Even the most skilled pachy doesnt stand a chance against the worst carno player in a 1v1, the way things are balanced now.

half girder
#

but pachy isnt supposed to be 1v1ing a carno in a video game 🤓

rapid flicker
#

carno should win most of the time

#

not all the time

half girder
#

a bad carno that doesnt have good movement and cant predict should be punished, but its hard to turn on them lol

#

its really hard hitting them with this visual bug too

rapid flicker
#

Its not even about movement or anything. You just dont have enough stamina to get enough hits in to kill the carno

half girder
#

i mean, honestly, solo im fine with running, but in groups pachy with tap fracture is just too ez

#

still dont fully know if its a bug, def helps with 1v1ing a carno but damn

rapid flicker
#

Yeah i dont know what is currently happening with tap ram

half girder
#

pachy is abit busted with that lol

rapid flicker
#

After every update you have to figure things out again

#

After update 4.5 Alt attack suddenly does 1/2 dmg of a charge

#

while it used to be 1/5

#

But you dont see those things in the patch notes

half girder
#

yeah, shadow buff and nerfs are annoying

#

fighting utahs rn its just absurd as pachy, wasting stam thinking you landed a headbutt, i just dont even want to play rn

rapid flicker
#

true

#

But utah has his own problems aswell

somber sphinx
#

@slender kettle cera wont have a better health pool than a carno bc weight=health and if that were the case then we would have a cera pop problem

#

Cera prob will have a simular dmg to carno or Worse

golden coral
#

While ceratorex was fun in it's own way, I don't think we want that back. The very high resistance to bleed/assorted effects, sure. But the raw health/damage, not so much.

unborn iris
#

What can it possibly have to not just be a carno with no speed? Turning isn't really going to cut it.

somber sphinx
unborn iris
#

I'm genuinely asking, I've been curious about this.

#

So a brawler with less health and damage than a carno? How does that work?

#

Carno picks that apart.

somber sphinx
unborn iris
#

That's easy to say.. but how, with less damage, health, and speed.

somber sphinx
#

agility and cera wil have a spesial attack that we dont know about

unborn iris
#

Yeah

#

It will be interesting to see how they do it.

somber sphinx
#

but if they wanted to make the dinos realistic as possible then cera would be weak as hell

somber sphinx
# unborn iris Yeah

but remember that if we were to get a cera that has better bite force and health than a carno then we would just get the carno problem again but with cera

#

So bringing back ceratorex is a bad idea

rapid flicker
#

then both fill a different niche

somber sphinx
#

Yes, carno should turn like a buss while cera would be wery agile, but if we are going back to ceratorex then every carnivore player would play cera bc its stronger and better

somber sphinx
craggy trench
#

you can just crouch in forest

#

tracking is wallhack when you are at middle of plains, you can easily lose carnos in a forest by making distance and crouching and running again after some time

#

Well stego and teno cannot crouch but they stealth

#

Some herbi players still can not understand the full potential of crouch

#

They just run around in plains..

#

If you are teno and cannot crouch you can use rivers and your OP swimming to lose tracks

#

Carnos swim like how cars swim

hasty coyote
craggy trench
#

And both of this tactics work too well for me that I would think tracking nerf is unnecessary. Its just punishment for wanderin lone herbis.

hasty coyote
hasty coyote
craggy trench
# hasty coyote Herbies have to be viable solo too

I dont think it is certain death when you are solo. I play solo pachy. For example when Im solo pachy at MIDDLE of plains the risk increases as the land carnivores can track me until I hide in a forest. I am still viable solo. Its just the balance.

#

You may not agree Its my opinion that its easy to dodge carnis tracking when you know what to do.

#

but its still punishing when you dont know what to do. So I would think its kind of balanced

hasty coyote
#

I have had a perfect situation that makes me really hate the current tracking. I was drinking as a solo pachy and a carno rammed me, but somehow didnt kill me because he didnt bite while i was on the ground. I then break his ribs and skull in 2 bashes and ran deep into the forest right next to me. He managed to catch up to me before my stam had regen, and he still had a broken face and ribs. I managed to escape still because he was bad, but the fact that I can literally cripple someone and play pretty well but still be found is insane

craggy trench
#

Oh yeah its one of those situations

marsh lion
#

Could I also add this, I think not having river wallowing or even other wallowing spots also make it even harder to lose a carnivore trying to get you

craggy trench
#

Maybe carnos cannot track when their face is broken? How about that_?

#

It makes sense in a way

#

I can maybe post it in feedback

marsh lion
#

I like this too☝️

hasty coyote
#

personally, I want carno to be more of the plains dino and not have too good tracking, so if you manage to get to the forest, then you are likely safe.

marsh lion
hasty coyote
#

granted, these carnos are actually smart, but they can go through thick vegetation while sprinting to find that pachy

#

how was that pachy supposed to escape? crouching doesnt stop the bleed tracks, and these carnos can sprint while tracking through thick vegetation

marsh lion
#

True

hasty coyote
#

if they allow carnis to track through vegetation this easily, they should have to stop and smell, not just smell for 1 sec then sprint them down

marsh lion
#

Plus there is no place to wallow either which also sucks

craggy trench
craggy trench
marsh lion
#

👍

craggy trench
#

I just got the urge to get up and run but I kept on crouching they literally walked right past me

#

but if youre bleeding... thats scary

hasty coyote
#

I may have exaggerated with "wallhacks" but its honestly still broken af if the carnos are smart

craggy trench
marsh lion
#

I mean I understand both you guy's points on the tracking. I personally like the tracking but I also think that not having a lot of places wallow to hide cover your bleed and tracks is the main problem for it to be overpowered.

hasty coyote
craggy trench
craggy trench
hasty coyote
hasty coyote
#

it also allows herbies to throw them off the trail easier

craggy trench
#

But maybe with few tweaks the tracking would be much better

#

it isnt obv perfect rn so yeah

hasty coyote
#

yeah I just also have some bias as I mostly play pachy and it already has trouble escaping with its bad stam. If they make the pachy more easily able to run after a break I wouldnt mind tracking, but if they keep pachy's stam low after a fight, then it needs to be able to throw a carno off its trail

craggy trench
#

I think one of the reasons pachy's stam is low is because its actually meant to be in a group

#

if the stam is tweaked so a solo pachy has easier time would make groups too OP

#

they are OP even now..

marsh lion
#

Yeah Pachy stam is fine, you just gotta learn how to manage it

hasty coyote
#

honestly, if they balance it to force it in a group, that would be aids. A solo pachy needs to be able to escape. Also, a group of anything its terrifying, pachs of utahs would be 10x more scary if their pounce wasnt Russian roulette. Plus, a group of carnos can murder quite a lot, just look in the vid i sent above. The issue with hordes of pachies is when the carnos are not coordinated enough and get leg broken and bashed to death.

hasty coyote
# marsh lion Yeah Pachy stam is fine, you just gotta learn how to manage it

its not too bad honestly, just very hard to escape from something faster and has more stam than you that can track you through a forest. If they allow pachies a way to throw off carnos, bash easier, have better stam, or make the breaks they get more impactful, then solo pachies have a chance to survive a carno attack

old hull
#

pachy having such a terrible trot speed indirectly makes its stam feel even worse too because you basically have to sprint constantly , trying to trot mid fight vs utah or carno is just asking to die

#

ive seen a few people saying just reduce how much stamina gets eaten up by pachy just sprinting and that could do , wont make them any stronger since they still waste a ton of stam ramming

hasty coyote
old hull
#

dis guud

marsh lion
# hasty coyote its not too bad honestly, just very hard to escape from something faster and has...

Idk, I still think you can throw off a Carno if you pull it off well enough, and the bashing imo is fine but the hitbox in which a pachy tries to hit something and it doesn't register is really broken and needs fixed. The better stam, I still think it's in a good spot. Making the breaks more impactful, do you mean like say if someone has a broken leg they get slower the more they try to move around with it type deal? Wouldn't mind that tbh

hasty coyote
# marsh lion Idk, I still think you can throw off a Carno if you pull it off well enough, and...

those are just some of my ideas, I dont want ALL of them to happen, just like 1 maybe 2.

By making breaks more impactful, it would just depend on the break. For legs id say make them unable to heal or take WAY longer to heal if you keep walking/sprinting. For ribs, id say using stam makes them take longer to heal or make regening stam slower too. And for skull, make biting cost more hp, that way you cant just run down people still and spam bite like you dont care, it should be risky to spam bite with no skull. Any of those changes would normally end the fight after the first break, and continuing fighting be VERY risky.

marsh lion
somber sphinx
#

@vagrant plover carnos Max group limit is 3. before it was 4-5

vagrant plover
minor zealot
#

Having only 2 carnos in a group will literally do nothing

vagrant plover
#

Utahs would have a chance. a pack of utahs can win against 2 if they are lucky. but 3 carnos just kill everything in their path except stego group.

minor zealot
#

Yet again 2 carno grp limit won't change anything

#

10 carnos already stick together with the 3 grp limit

#

Stegos don't follow grp limit aswell. No one does

vagrant plover
#

that's why we need a mechanic that does damage to the players when the group is too big to fend off something like that

slim dragon
#

Doing damage to players when there's too many of them is too extreme

#

In survival games, only that which could realistically kill you should deal damage

vagrant plover
#

like 7 full grown carnos ?🤨

#

many do not play naturally. and if they did, the mechanics wouldn't bother them

slim dragon
#

It's not a matter of playing naturally or not
It's the fact that except guinea pigs, animals don't die from stress alone

#

Also as many people often said, proximity-based debuffs are a terrible thing

#

Especially if they affect health

vagrant plover
#

dozens of animals can die from stress

slim dragon
#

Only in very extreme cases
Plus, it's a game

indigo vigil
#

who said it effected health

#

I thought it could be that youd get a debuff on stam

#

if theres like 30 carnos in 1 spot

slim dragon
#

Still has the problem of being a proximity-based debuff

#

It would work better as a griefing and trolling tool than for balance

indigo vigil
#

its not a stress factor though, its a competition

slim dragon
#

Same thing
Your dino doesn't think, you're controlling it.

#

Also people should stop afking for situational buffs and debuffs, this game isn't a MMORPG or a MOBA

solemn sequoia
slim dragon
indigo vigil
slim dragon
indigo vigil
#

since I think we call know carnos/pachys are overpopulating

indigo vigil
slim dragon
# indigo vigil how would u suggest it then

There are several options
First one ould be balancing out creatures and ecosystem so megapacking is not efficient and end up in members ending up starving. Also the hardest one to accomplish

#

Second one is improving the already present megapack scent cue to make it more obvious and more useful for potential prey so that they don't run into the megapack
But it doesn't fix carno megapacks since they're faster than everything else

indigo vigil
#

yeah, it doesnt fix it

solemn sequoia
slim dragon
indigo vigil
#

yeah ^

#

water maybe though?

#

or health regen

slim dragon
#

Another solution, which sadly a lot of players wouldn't hate would be to have a larger map, and lots of AI including dinos so that even if all 100 players on a server are playing carno (or even rex) it doesn't ruin the ecosystem nor other people's experience.

indigo vigil
#

still a lot of carnos by that, though

#

and theres too much fps lag to do that

slim dragon
# indigo vigil or health regen

These two wouldn't work
Water is an infinite resource
Health regen only affects the ones who get hurt, but the point of a megapack is to win every fight with no resistance

indigo vigil
#

or possibly they have the cannibal effect due to being near too many carnos

#

make them snap around like rabid dinos haha

#

but thats a far stretch

vagrant plover
#

maybe another mechanic that focuses on cannibalism when there are too many. that they only get nutrients of the same kind

slim dragon
#

That kinda doesn't make sense

vagrant plover
#

Like mega packs

indigo vigil
#

OR make it that a whole ONE option of the carnos diet would be only another carno, no ai alternative, no utah. So that their forced to munch each other

#

since carnos are cutting down the only other land carnivore 24/7 instead of each other which thats what devs wanted to do

slim dragon
#

Changing dinos diets based on having too much of your same species around is a very specific, doublty useful and unjustified mechanic

indigo vigil
#

how?

#

you cant have a full realistic approch to megapacks

slim dragon
#

A lot of people say that in videogames, gameplay matters over everything else
But it's a lie
Coherence matters over gameplay

indigo vigil
#

sometimes you JUST HAVE TO look at it mechanically

slim dragon
#

I'm not saying it should be realistic, I'm saying it should make sense

indigo vigil
#

and yeah, carnos are cannibals

#

~makes sense~

solemn sequoia
#

yeah, and megapacks that go over the pack limit should be punished for doing so

slim dragon
#

Yeah they're cannibals and it makes sense
But try applying it to something else, like Utahs who aren't cannibals

indigo vigil
#

yeah so dont apply it to utahs lmao

slim dragon
#

There's a lot of other utahs around them, so suddendly their body adapts so they have to eat utah meat and ONLY utah meat ?

slim dragon
solemn sequoia
#

again the suggestion was that each dino would get a debuff that would affect them the most

indigo vigil
#

dont make it a change? make it so day 1 u can only fill up that meter with other carno bodies

spare badger
#

Oh hi alter

indigo vigil
solemn sequoia
slim dragon
#

At that point might as well wait until there are more playables and see if the problem persists instead of trying to fix something that is mostly due to the fact the game is still in its early stage of development

vagrant plover
#

yes, let's wait a few years

indigo vigil
#

More playables would work, sincea lot of big rex mains are going to carnos bc they want their little strongest dinos, yet still carno overpacks are an issue

indigo vigil
slim dragon
# indigo vigil and what are the biggest megapacks atm

You're not getting the problem here
The problem doesn't come from carnos themselves, it comes from the players
They don't want to play carno, they want to play the strongest thing around with no consequence
So if megapacking as carno comes with consequences, they will still megapack, but as something else

solemn sequoia
#

to be fair even in legacy megapacks are an issue, people just swarm the strongest dino

indigo vigil
spare badger
#

It seems like a non-intrusive way of dealing with large packs, depending on what is debuffed and how exactly it would work

slim dragon
#

In legacy magapacks are even more of an issue because they are extremely easy to sustain, there are no group limits and there is no balance

solemn sequoia
slim dragon
spare badger
#

Overpack scent it a good start, but we need more than that

slim dragon
#

Why not return to the root of the problem, get out with this "debuff idea" and look at what causes megapacks, why they are so bad, and find solutions to this ?

indigo vigil
#

utah - speed debuff if over populated
carno - cannibalism if over populated
pachy - no control of the player headbutt debuff if over populated
tenonto - random attacks debuff if over populated
Stegos - random tail swings

#

lemmy write this out

slim dragon
#

Look
People megapack as carno because it's what gives them the highest chances of survival
Because nothing can fight a carno megapack, and even if they could, they can run from anything
Being in a megapack also allows them to get pretty much infinite amounts of free food

indigo vigil
#

at minimum itd make the species space out / make it easier to kill off the lone ones

slim dragon
indigo vigil
slim dragon
solemn sequoia
indigo vigil
slim dragon
#

If megapacks can still form, although they get debuffs and would quickly die, they can still form. So the problem is unsolved. It just becomes something that is only present temporarily

indigo vigil
#

bc ur pointing out the problems
not giving the solutions

indigo vigil
slim dragon
indigo vigil
#

so the devs can think on it and make their own solution

solemn sequoia
#

thats litteraly what this chat is for

indigo vigil
#

plus if it doesnt work, they can take it out

solemn sequoia
#

also you can't stop mega packs from forming but you can sure as hell make it hurt if people do form them

slim dragon
#

I don't have a solution right now
But if I worked among the dev team and was tasked to find one, I would spend a few days listing every thing that causes the problem, measuring its severity and the influence of each one of them, then I would spend weeks finding as many solutions as I can and trying to get what the side-effects of all of those would be, then I would come up with a potential solution, put it to test, realize it doesn't work, and start over again, but with a little more insight

spare badger
#

It's a hard thing to fix

slim dragon
#

exactly

indigo vigil
#

thats why its a suggestion

solemn sequoia
#

and thats why its a suggestion, it can be tweeked by the devs if they like it

slim dragon
#

Could also take example from other games and see if/how they can apply to The Isle

indigo vigil
#

mhm

#

so it should be seen as a good thing, to test

slim dragon
indigo vigil
#

Im not saying DO IT AND DONT EVER CHANGE IT - Im saying test it out, if it works to make megapacks less likely to form/ more easily killable, itd be ccooool.

slim dragon
#

Sure
But maybe it has already been tested internally with QA

solemn sequoia
slim dragon
#

Not as a definitive fix anyways

spare badger
#

But the many suggestions show that the community wants something to change, so hopefully the devs can figure something out

indigo vigil
#

like dont we want small things to change big things like a domino effects?

#

so, itd be reasonable, add small things to turn into a big thing

slim dragon
indigo vigil
#

like diets - they worked. they made people travel and yet they dont.. NEED to

solemn sequoia
#

the issue with megapacks is that its not dino specific, its player specific, so long as there isn't a mechanic to discourage it chances are we'll see the same thing where the strongest best dinos will be overplayed to a point megapacks will form, its an issue in legacy despite the variety of creatures so why would more creatures resolve this issue?

slim dragon
#

Because

  1. It gives more variety of things to play. Right now, for people who want to play a land carnivore, there's tiehr carno or Utah. But utah is weaker, smaller, slower and more buggy than carno. So it already explains 75% of the megapack issue.
#
  1. Eventually in the roster there will be nothing that can't be challenged. That's why we have an apex trio, and not just rex. Currently carno is unchallenged because it is both the strongest and fastest predator in the game.
solemn sequoia
slim dragon
#
  1. There is nothing to do but run around and fight rn. So once you're a full-grown carno, joining a megapack and fighting until you die is the only thing to do, just like stegos corpseguarding.
slim dragon
#

Also apexes are just stronger than the other species in legacy

solemn sequoia
#

like why play an allo when you can play one of the big 3 in a megapack?

slim dragon
#

I wasn't finished tho
4. A lot of people seem to forget this, but humans will probably do a very good job at reducing the megapack commonality and power

hollow canyon
slim dragon
indigo vigil
#

humans arent a priority

solemn sequoia
#

and are going to be squishy and actuall good weapons will be hard to come by

slim dragon
indigo vigil
#

bru

#

their not being polished now yes?

#

so they arent priority

hollow canyon
#

As for the point that legacy had multiple apexes and yet the Rex was the strongest - while that is true Rex wasn't actually the only apex played.

slim dragon
#

Work on humans is pretty advanced already

hollow canyon
#

I'd pick Giga over Rex any day of the week

#

while it performed worse in a 1v1 it had other things going for itself

indigo vigil
hollow canyon
#

and most of all - it was just much more entertaining to play

indigo vigil
#

everythings pretty advanced already, but not gonna be added very soon most likely

slim dragon
#

Also what I mean is that a lot of players who just want to run around and fight things will probably switch over to humans, since they are low commitment(no growth) and I doubt a group of 20 humans will ever be as oppressive as a group of 20 carnos

indigo vigil
#

yeah but they wont come by now

#

and its be cool to have shit now, wouldnt it?

#

not 3 years later

hollow canyon
indigo vigil
#

plus u urself said u think megapacks look for the strongest thing to get, so humans wouldnt be strongest to pick so they wouldnt pick them

slim dragon
#

So this discussion just revolves around the same thing and loops back to its first point. I don't see implementing and balancing a mechanic that we know will probably be temporary worthwile.

indigo vigil
slim dragon
#

So it loops indeed

indigo vigil
#

making u go into a circle, get anxious and start saying "oh its not worth doing on now"

#

Bc its the fix my guy..

#

maybe not 100 fix, but its a fix, to a point

solemn sequoia
indigo vigil
#

thats why its so wide spread..

#

so it fixes all ur problems (possibly)

#

and thats why it should be put in, to TEST THAT. If it doesnt work, dont do it

solemn sequoia
#

even in progression days there were megapacks, and your telling me adding some dinos will fix that?

slim dragon
indigo vigil
#

delete it from the code if it doesnt work

indigo vigil
slim dragon
indigo vigil
#

doesnt change the fact megas are still there

slim dragon
#

Of course they are
I explained why several times already

indigo vigil
#

so u just shot back against ur comment

#

ur looping it urself

slim dragon
#

I have no choice, you're not trying to make any progress here

#

We could go on like this for hours if you want

#

But actually we wont because I'm gonna go to bed soon enough

crude garnet
#

Wasn't there a token system planned to unlock apexes and other mid/large carnivores?

crude garnet
#

Well last thing i want is to be in a server where 80% of the players are trying to grow the big boys, it's gonna be legacy PTSD all over again

golden coral
#

Someone had that idea, not sure if the devs ever decided on it. In any case, Necro has the right idea up there. If you want to solve it, you need to first figure out all the reasons why what you're trying to solve exist, and work from there.

crude garnet
#

Someone made a really good sugestion to unlock apexes a while back, about you have to complete the life cycle of several carnivores to be granted a token to unlock an apex

slim dragon
crude garnet
#

Then again if people want to play their fav dinos, sandbox would still be a thing

golden coral
#

Yeah, not a fan myself, don't like having to play critters I may not like to get to play one I do like

crude garnet
#

People will always gravitate towards those dinosaurs, and the ecosystem will never be balanced that way

solemn sequoia
slim dragon
#

First reason being, either it's server-locked and you gotta do the entire process of unlocking every carnivore for every server you play on
So if the server you unlocked rex on is full, well too bad for you, play velo instead
Either it's not server-locked and people can just do their grows and an empty server to unlock rex, and it accomplishes nothing
Except preventing people like me from ever playing rex because I don't have hundreds of hours to waste on dinos I don't want to play

solemn sequoia
#

and encouraging them to fight so popullation isn't 80% big

crude garnet
#

If they aren't locked somehow then id rather them not be playable at all, hopefully they learned from legacy

slim dragon
#

Also do you know why everyone played only the big guys on legacy ? It's because smalls had literally nothing going for them
They weren't fun in the slightest (assuming anything in legacy was actually fun)
No mechanics, no abilities, no specificities... only dryo had the marvelous ability of "afk in a bush, but you're literally impossible to find"
Which is already different in evrima

#

So the "apex plague" is much less likely to happen

crude garnet
#

Well one thing is certain

#

They will be alot easier to counter in this version of the game

slim dragon
#

Also legacy had some mechanics which favored apexes over everything else balance-wise

fresh laurel
fresh laurel
keen plover
#

In legacy, apexes could quite literally just alt turn and never have to worry about dying. Bad AI fed them when they were in a pinch and ambush mechanics let them catch their prey. In evrima, it won’t be surprising if Utah packs killed an apex. There might not be free AI for them like legacy and they will likely be slower than most things with no mechanic to help them ‘ambush’.

#

These few changes alone will bring down carni apex population

#

Also food values and hunger time leading them to needing a sizeable kill

fresh laurel
#

Legacy balancing was so dumb at the same time lmao. Rex face tanking Trike...? The Herbivore that has a armored face and is slower

keen plover
#

You could potentially kill a Rex in groups of smaller carnis. Gigas??? Good luck

fresh laurel
#

Giga you needed to out number like crazy to even try

#

but a pair is gg

keen plover
#

They also had a chokehold on a lot of playables due to that trot. However all bipedal creatures can crouch, so that won’t be a risk for them at least

fresh laurel
#

Me as Giga trotting down an Allo that out stams me and out speeds

keen plover
fresh laurel
#

yet they could of made sure in stats that Rex couldnt beat a Trike by face tanking lol

keen plover
fresh laurel
#

like Trike having higher hp to take more hits while rex takes sheer attack dmg and bleed dmg at the same time

keen plover
#

Trike having a 250n swing

fresh laurel
keen plover
#

Yeah I hate that thing man

fresh laurel
#

Ikr

keen plover
#

What’s wrong with fine control???

fresh laurel
#

I try to do faster trots as Utah to avoid being out walk speed by some playables yet I go into a full sprint losing more stam...

#

like bruh

keen plover
#

I get the reason above, but also who cares? You’re still using your own stamina and regen to your advantage

#

(As in the reason I have with allo)

#

Like if I tap shift once every 5 seconds, what’s the issue?

#

It was essentially a system where you run slower and in turn have more stamina. I wish we had a system where you go from a jog (trot??), run and a sprint.

fresh laurel
#

like it might seem helpful to some people that they can just tap shift to run instead of hold but then you ruin the fast trot technique

keen plover
#

Yeah. Me personally, I’ve been in a fight and tapped shift and ran a bit into something. I’m not sure what dev stance is on this and whether it was completely intentional and something they plan to give options for

fresh laurel
half girder
#

pachy headbutting charging is already dogshit, wdym more like carno's??

#

@gloomy robin

#

its a small not a damn truck dude

keen plover
#

So people are able to escape? 🤨

#

Fodder pachy vs Utah next TE_Pog

hasty coyote
#

imagine playing a pachy and having less agility than a dino who is stronger than you in every way and their main weakness is agility

spiral girder
#

@gloomy robin pachy doesn't need to have that change. You need to change how you fight it as a teno. Teno has decent bleed on their claws and pachy has crap bleed resist. Dodge their headbutt and claw the crap outta them, they'll die before you.

dusky surge
#

Takes 4 claws to basically kill pachy.

#

If they don’t die, they’ll be on the brink

#

And they’ll bleed like crazy

hollow canyon
dusky surge
#

@late bobcat i personally dont see what the issue is with cerato turning fast but we have no way of telling it it'll stay that way when it's added

dusky surge
hollow canyon
#

I guess you could argue that the small herbivores weren't played much but to be perfectly fair - Pachy was goddamn awful and could be soloed by a Dilo while taking longer to grow than a MAIA which was a far better animal. Dryo was locked on most servers because it could break the game and that left us with Galli as the only small herbivore that was good.

#

Also what's up with people wanting to turn Cerato back into Torvosaurus that it used to be before its rework?

#

If I'm choosing Cerato I want to play Cerato not a completely different animal.

#

Speaking about suggestions like @slender kettle 's

slim dragon
hollow canyon
#

They could kill anything

#

it depended on the numbers and the situation

slim dragon
#

I haven't played legacy a lot, but all I saw was rexes and utahs
And when I watch videos it mostly includes rexes

hollow canyon
#

Well... if you didn't play it a lot then why are you making comments about it?

slim dragon
#

I only learned recently that carno and cerato were playable in legacy

hollow canyon
#

What you're saying simply isn't true

slim dragon
#

Also were acro and alberto in survival ? Cause I've never seen them either

hollow canyon
#

No

#

they were not in survival

#

both were broken

#

Acro was like a smaller Giga on steroids

#

it ran as fast as Utah and its ambush allowed it to catch every animal that wasn't Carno/Galli or an ambushing Utah

#

it also trotted faster than Giga

#

Alberto ran as fast if not faster than Dilo

#

these animals would've needed a general rework before being added to survival

#

Alberto was so not-ready that it couldn't even nest

#

iirc it was the last animal that was added to the game before the devs decided to create survival as a game mode

late bobcat
hollow canyon
#

Not if that bigger animal is slower

#

Carno will likely be turning slower than Allo/Alberto and there's nothing wrong with that

dusky surge
late bobcat
# dusky surge Thats hardly true at all. Carno will very likely be outturned by animals far lar...

thank you for reply! I don't think cerato is defensive animal at the isle. I played the isle long time but I saw many ceratos make group and killing carno, allo, utah. so Cerato's advantage is still guarded by grouping and bite force. giving them high turn is too enough. and There is still no bigger carnivore like rex right now. This is applies to all animals but if there is no big carnivore(rex,giga,spino etc), devs should give dinos status with according to it.

dusky surge
#

thats legacy

#

evrima cerato is advertised as a very different kind of animal

#

that scavenges, steals and defends corpses

hollow canyon
# late bobcat thank you for reply! I don't think cerato is defensive animal at the isle. I pla...

I mean... you could have Dryos group up and kill stuff too that wouldn't mean their offensive capabilities were good. Legacy Cerato was absolute trash at offense, borderline non-existent ambush and bleed coupled with atrocious bleed resistance. Really anyone dying to this animal in legacy should rethink their choices in life. Allo murdered Cerato, with alt turn you could probably take on more than one Cerato at a time as an Allo. If Carno died to Cerato that the definition of a skill issue.

#

Same goes for Utah really, the only situation where you can die to a Cerato as a Utah is if you're the one hunting it and it stays on the defensive.

#

If you die to it with Cerato attacking you - skill issue again

late bobcat
#

I still don't know how cerato status in detail dev decided so this is why I'm saying it

keen plover
#

I'd love to say that cerato is only a small tier bully, but from the trail cam video, I'm not so sure- since something about it made carnos move off a kill.

hollow canyon
#

we will see what Cerato does in the game, with that size difference it shouldn't be trying to mess with a Carno but if it has something that makes you not want to fight it like idk some septic bite or w/e else then it could be understandable why larger animals wouldn't want to mess with it.

keen plover
#

Idk if a septic bite would stop a carno from steam rolling a cera quickly

hollow canyon
#

it wouldn't but it could make it not worth fighting one

#

if the consequences you'd have to then suffer were bad and long-lasting enough it could make you just want to get the hell out in the first place

keen plover
#

True, but this would also imply that the cera player would be risking their life in hopes the carno player does decide to run off

#

Since yeah it's risky for the carno, but it can probably survive while you'll likely die

#

I still think we may get a larger cera

hollow canyon
#

It just wouldn't be worth it for Carno

#

There are also ways of making Cerato fight a Carno even if it's smaller but I think they might be too far into the development of Cerato for me to be throwing those ideas around

keen plover
hollow canyon
#

I disagree, I don't think they should be similar in grow time at all

#

I think Carno should have a far more hefty growthtime than Cerato

keen plover
#

Utah is currently 75 minutes tbf. I can see cera at 2 hours

#

carno is like 2 hours and 30 minutes I think?

hollow canyon
#

I'd personally put Carno at 2h30m with a perfect diet(the way it used to be back in the day) with Cerato being around 1h40m

#

Utah should be down to 60m, I think it was even meant to be at around that mark at some point not sure if that was changed or not

keen plover
#

Idk about lowering utah grow time, since its ability to punch up so much aPES_Think

#

It could be fine though?

hollow canyon
#

It's not that awfully good at punching up atm, if it performs too well in that department after eventually getting it fixes it can always be nerfed or just tinkered with.

#

I think it's way too pounce-centric

#

and I'm not a fan of it being a bleeder tbh but oh well

#

well to be perfectly honest I'm not a fan of Evrima's bleed in the first place

#

I think bleed should just lower hp, the idea behind legacy's bleed was good, it's just that the numbers were utterly ridiculous and awful

#

as in - each animal applied way too much bleed and they healed it way too slowly

#

this way the fights turned into - get the jump on your opponent, throw this many attacks at them then back off and wait for them to bleed out, instead of being long, endurance hunts where you'd have to repeatedly apply the bleed onto your opponent to weaken them enough to eventually bring them down

#

Having said all that I think that Utah should simply maul its opponents and go after their HP

keen plover
#

Yeah, I personally don't know how to feel about current utah. Short grow, bleed focused, big packs, high speed, agility, yet it being squishy is what stops it from being OP. The current playables are all kind of anti-utah, which makes it seem weak.

#

In the future with some ceratopsians and hadrosaurs, I can see utah being really good

half girder
#

for sure

#

pachy should take longer honestly

#

or utah take less

rapid flicker
#

@late bobcat Even a Puertasaurus should turn faster then carno

dusky surge
#

pue is not being added to EVRIMA :)

late bobcat
#

brachi might be added

hollow canyon
#

I mean Pue might not be the correct example but I think that pretty much all the theropods should turn faster than current Carno.

dusky surge
#

that'd be fair honestly

slim dragon
#

I'd like to point out that neither brachi or pue are theropods

hollow canyon
#

I spoke about the theropods because I do think that certain other dinosaurs should perhaps turn slower than Carno - including some of the sauropods

slim dragon
white cove
slender kettle
half girder
#

brachi will do nice as free food

#

unless they don’t give it a slow ass stomp

dusky surge
#

ain't nothing killing an adult brachi so easily lmao

half girder
#

surely

#

me n my boys will shred it

#

dw mr cera in 2064 you’ll see us take it down once it’s added

dusky surge
#

massive doubt lmao

#

the HP alone on that thing would far destroy the biggest carnivore

half girder
#

pfffft

dusky surge
#

could probably trample a rex lmao

half girder
#

it def can

#

should be able to

dusky surge
#

nothing is gonna kill it so easily, unless it's literally a genetic monstrosity

half girder
#

😈

dusky surge
#

sauropods irl were literally fucking unkillable gods once adult lmao

#

you'd LITERALLY need a hypo or some shit

#

especially since brachi is almost 40 tons, compared to rex's 9 tons. Brachi would fucking destroy it simply by being

half girder
#

growth better be 10hrs

#

nothing more

somber sphinx
dusky surge
#

10 hours sounds like perfect diet for a sauropod lmao

half girder
#

and maybe

#

nvm

dusky surge
#

the entire point of sauropods is killing them before they essentially reached godhood

slender kettle
half girder
#

ye

#

elder brachi…

#

1000hrs

somber sphinx
half girder
#

jungles are awful rn

somber sphinx
#

It was unbalanced as hell

half girder
#

like walking in poop

somber sphinx
#

Yeah jungle needs some love

half girder
#

really hope they edit the current map, why not just go small i don’t get these devs

#

thenyaw was so goooood

somber sphinx
#

Or just let jace rework the current map

dusky surge
#

thenyaw was bigger than this current map lmao

#

by a massive mile

half girder
#

it wasn’t perfect

#

not too big not too smol

#

ez 200 player map

#

imagine the volcano eruption

#

fffffuck

dusky surge
#

that would fucking suck

#

BoB-type bullshit

half girder
#

it would but it’d be dope

slender kettle
dusky surge
#

"lost my animal because extinction event"

half girder
#

lmao

#

why not lose 50hr elder to it?

somber sphinx
dusky surge
#

BoB sucks and the weather system is a clear example of how you can fuck it up. Losing an animal to an RNG lightning strike, and the only ways to counter it is either staying completely still in a single area or investing in the "don't die instantly" perk is so cringe

half girder
#

true

#

went on the game with the new update

#

got bored just after spawning in

slender kettle
somber sphinx
half girder
#

this game needs more devs to speed up the development

#

best spot on the map is at swamp tbh, i went there today and it was so pretty

#

a cool towering rock in the center of a lake

#

great spot for ptera nesting tbh

somber sphinx
#

Wish there were more fish at the swamps

half girder
#

true

#

need more kinds of fish tbh

#

big ones like deino eats

somber sphinx
#

Or what sucho and spino would eat, like saw fish

#

That would be hostile to juvis

half girder
#

yes

hollow canyon
#

It's actually more tanky and deals more damage than Carno, that doesn't change the fact that it's a useless piece of garbage.

#

Because those aren't the only things that decide whether an animal is good or not.

hollow canyon
#

The numbers for it are less scuffed than the ones for legacy though but that doesn't matter - the numbers for legacy's bleed got messed up with time, they haven't always been the way they are now.

hasty coyote
#

@twin oar The reason pachy's attacks are so punishing is because they have to be. A single utah pounce could be enough to bleed out a pachy. Even then, you generally need 2 raptors to kill a pachy. The alt attacks generally just end the fight right then, alt into a bash gives a free bone break and spam swinging does over half a utah's hp. If a utah can hit a single pounce and just make the pachy chase it, then the pachy bleeds out. So pachies need a way to force the raptors to back away with a single attack. Lastly, the balanceing of the game is "Cant fight? Run. Cant run? Fight." pachy belongs to the latter, it has less stam and is slower than a Utah, so it has to be able to fight off a utah or 2.

twin oar
twin oar
hasty coyote
hasty coyote
twin oar
twin oar
hasty coyote
hasty coyote
#

plus, are you trying to 1v1 a pachy or do you have a pack to back you up?

twin oar
hollow canyon
#

1v1 Pachy kind of just stomps Utah, even if you pounce it - it won't really matter if Pachy knows what it's doing.

hasty coyote
twin oar
hollow canyon
#

While testing this match up(probably the most buggy match up in the game btw, I don't remember a single fight where something didn't bug out). I've been pounced three times in one round and still won the fight.

twin oar
hollow canyon
twin oar
#

Look at it this way, Pachy lands 1 alt attack, then spams you whilst you're down. You'll be left with around 50% hp at most.

You get bit once by an adult carno, biggest* land predator we've got RN, & you'll have more than 50% hp left.

hasty coyote
#

i was that wrong then, havent checked the stats of utah much myself, but I have played the matchup as pachy

hollow canyon
#

Base growth times of both animals are the same and the weight difference is 50 in favour of Pachy(realistically probably solely so that Pachy doesn't get instagibbed by the pounce).

twin oar
hollow canyon
#

Not exactly - Pachy only deals more damage than Carno by utilising its ram, alt attack deals less damage than Carno

twin oar
#

not exaclty blow for blow, but since you're stunned on the floor unable to do anything, its free hits

hollow canyon
#

but yes it won't CC you with each bite

half girder
#

one pounce can heavily bleed a pachy

hasty coyote
#

my main point is that a utah can nearly kill a pachy with a single pounce and has the agency in the engagement, the utah can run whenever it likes, but pachy can not. So pachy needs a way to force the utah to stop attacking quickly.

half girder
#

even if it bucks, and if it run bucks thats more bleed

hollow canyon
#

As I said - I've survived 3 pounces during one fight before killing a Utah(ended up on 8% blood).

twin oar
#

Well then until Pounce gets some serious fixes & lands more consistently, I believe Pachy alt attack vs Utah should be nerfed.

#

Because Pounce just doesnt work half the time

hollow canyon
#

Getting pounced is bad but not as bad as getting hit by Pachy's attack as a Utah

half girder
#

fr? i rem bleeding out a pachy as a sub utah with 1 pounce and like 2 bites

hollow canyon
#

Note that I was fighting 1v1

half girder
#

he was, so was i

hollow canyon
#

Yea well that's its issue

half girder
#

he played very offensive

hollow canyon
#

if Pachy gets pounced it has to stay on the defensiv

hasty coyote
hollow canyon
#

Well there's your answer -- he was just really really bad

half girder
#

pachy is built for anti utah so its understandable

twin oar
#

Problem is, landing that pounce is so difficult & risky compared to just hitting alt attack

hollow canyon
half girder
#

2 utahs easily kill 1

hasty coyote
hollow canyon
half girder
#

well its fact ig

hollow canyon
#

You're not really outrunning a Utah as a Pachy in the first plae

#

and you shouldn't want to be running away either way

#

I'm not saying this match up is bad

#

I have no opinion of it and idc tbh

half girder
#

leg fracture utah still has a chance, dodge headbutts and itll be out of stam

hollow canyon
#

both are so buggy that they aren't worth playing imo

half girder
#

very true

hollow canyon
#

The kinds of stuff I've seen while testing Utah vs Pachy was just insane

#

I've ran this fight like 10 times and there was not a single time when something didn't bug out

half girder
#

utahs are super strong in groups pachy keeps them in check

hollow canyon
#

it was either the pounce going mental, Pachy's ram not landing at point blank range or Utah teleporting around

half girder
#

there a desync bug going on

#

where youd hit something but it doesnt reg

hasty coyote
half girder
#

as pachy u literally waste ur stam and as utah you just float

hasty coyote
half girder
#

pachy was over nerfed this patch for no reason

hollow canyon
#

They've buffed Pachy this patch if anything

half girder
#

its a bug

hollow canyon
#

that doesn't change its bugginess

#

I don't think the tap ram is a bug

half girder
#

hypno told me

#

its a bug

hollow canyon
#

Fair enough then

half girder
#

maybe something went haywire in the files and old ones replaced some

#

while they were testing ue5

hasty coyote
hollow canyon
#

well stuff like this just keeps on happening in this game's development

half girder
#

bring back old pachy and keep stun window, it was so fun

hasty coyote
half girder
#

orrr keep current and lower stun window

#

i mean everyone complained about that

#

its way better now, sort of.

azure crescent
hasty coyote
#

Heres the issue with pachy:
anything you do to improve its defense will likely improve its offence.
anything you do to make solo pachy viable will make it stronger in packs and mixpacks

hollow canyon
#

Idk what you mean by "using the bleed right"

azure crescent
hollow canyon
half girder
#

stego shouldnt even be in but..

hollow canyon
#

they repeatedly pounced me because I wasn't bleeding out

half girder
#

idk

hollow canyon
#

You just can't move much as a Pachy if you get pounced but as long as you stay still for the most part you can live for quite some time

azure crescent
#

my bad

azure crescent
#

my mistake

hasty coyote
# half girder very true, but look at carno

yeah, I can kill carnos atm with a leg break, but thats because the carnos are garbo and I know what I'm doing. I would have no chance against a carno that actually knew what it was doing. Also, carnos are almost never alone, which makes escaping them impossible as a solo pachy

half girder
#

yeah, really wish solo was more viable, why should i always have to group to play the game, before i was fine but now its just unfun

hasty coyote
#

thats just kinda the issue with pachy, its either way too scary in a group, or unviable as a solo. However, id prefer groups to be scary because anything can just run from pachies

twin oar
#

Keep the Pachy attack damage etc the same, just reduce the stunlock duration. Especially vs Utah

Vs Carno its not so bad, because carno can tank the hits more.

half girder
#

its anti utah.

#

its supposed to shut them down

twin oar
#

everything is anti utah

azure crescent
half girder
#

i mean

#

yeah but..

twin oar
hasty coyote
azure crescent
#

the average utah should not be able to win against the average pachy

half girder
#

utahs can fight a stego pachy cant

#

pachy keeps them in check

#

in the future this utah will fight rexes, pachy will always run

half girder
#

maybe since pachy will hard dom smalls its growth time can be increased idk

azure crescent
#

2 utahs and 1 pachy is more fair but still kinda on the pachy's side

#

3v1 the pachy is dead

half girder
#

rn the game is so server sided

azure crescent
#

^

half girder
#

like theres no skill involved much atm, its rng lol