#balance-feedback-discussion
1 messages · Page 347 of 1
Kinda think the whole tail as a whole needs more dmg negation
Hot take, nerf damage by 50% for Carno's normal bite. Have it be used as a utility to slow down afflicted prey based on weight.
Alt biting being the main damage attack
You'll see a lot less Carno's sprinting in fields killing things en mass. More methodical play required
whats Carno current bite?
I think 200-300? Need one of the stats bros to confirm
dont think it was 300 for sure...
else Carno is 2 shotting pachy pretty easily to the body
I think croc is in the 2-300
Oh shit nevermind then
lmao 200 or 300 for deino is too low
you did notice Deino one shotting Utah and Pachy right?...
also Carno mains will hate me for this but fix Carno bite hitbox to be the actual model :D
I always just dragged ‘em underwater only thing I ever bite as croc is other croc
I don't disagree there
Carno can land bites so easily that its like legacy Rex
abuse that weird bite hitbox...
I think Carno's would be a bit more concerned when most of it's competitors doesn't go down in 2-4 normal bites by zipping around
It'd have to actually use timing, positioning to get that damage with it's alt bite
Also can we please see tail hitboxes not be the killing blows?
Like I think they should just purely cause reduced turning the more its hit but not be the killing hit ever...
When allo or other things are hunting the carnos it’ll be different
they’re just the biggest right now is all
carno shouldnt even be bothering to fight allo... if it does then something is wrong
like Carno should just run away when a Allo pulls up... sure it could kill it if said Allo is really bad
heck any mid tier bigger than Cera
That is what I mean, rn carno is big man on campus but when allo comes it’ll be diff
I mean if Carno in the Cera reveal ran from that size mid tier then imagine a Alberto showing up or something
Im just worried all Carnos move to Allo cus funny power
I dont wanna deal with Allo megapacks
I mean sure it would be easier to escape ig
Depends
The interesting thing about this game is how players interact with players
The issue is how to achieve that
Because right now, Carno could be much more interesting
I think 50% for bite dmg is too much and would probably make ending a recently charged prey a bit too hard
I think Carno is fine is stats just maybe make it harder to turn again while fixing its hitboxes and desync
I think the turning is fine actually
It's too easy to dish out the damage it can do in unison with it's mobility
It makes it high speed x high damage
eh Carno should turn like a tank and not try to engage in pvp only ambush...
ambusher m8
plain animal that ambushes its prey
No, it's small game predator
Effective at dealing with small prey using it's speed
thats what it targets lmao
its hunting style is a ambusher
you know... the reason why it has a charge
Yeah, and if you nerf the turning. It becomes incapable at dealing with small prey
Carno biggest prey is Teno so far
and it should really be only to kill one by charging one
but rn Carno can turn pretty well to just have a biting fight
Charging is a specific utility for ambushing, and an ambush isn't always guaranteed
Carno struggled at pursuit due to poor turning
you mean the prey that have to be ambushed to even be killed?...
Ambushing doesnt require the best turning
thats what balances ambushing
It all depends on your prey awareness
Then if you'd nerf the turning. You'd need to make a compensation. Giving Carno even greater speed
and Carno shouldnt be pursuing prey
if it fails the ambush then it could try to chase but in the end the prey has won the escape
that literally doens make sense
How can it ambush as viably in the plains with less cover?
bushes
or thanks to the new camera system it can try ambushing a prey looking away
Far and few between, with significantly less foliage
Are you trying to say it should be a forest hunter?
No
Carno has a pretty good time ambushing rn
I'm saying having an ambush predator in the plains without a substantial amount of cover is flawed
If Carno was an ideal ambush predator, it'd be in the forest. Not the plains
Only because of desync, and bite being too universal at hunting/boxing
no...
Charging works pretty well
I have yet for desync to make me die away from carno
Though I do know Carno could get its weird growl when starting to charge removed
it already thumps like hell
The only example I can think of is charging being good against Teno
but I find Carno ambush to work best when prey is eating or laying down
it works well on anything it hits
it also does headshot multiplier dmg that almost one shots raptors
Charge should never hit Raptors unless out of desync or just terrible player inadequacy
Regardless, bite shouldn't be this effective for Carno
Charge should be able to hit anything as long as Carno can align itself well and if said prey isnt being very aware
Carno lands charge = dead prey
Carno misses = better luck next time
not try and pursue prey
Though I would wait to see how smalls do when Carno bite gets fixed in its hitbox
I agree, if that's the case for Teno in that situation
Unless the Teno is terrible, or you're a good player.
I just want my point to be that Carno rn likes to brawl most things thanks to its decent turning and bite dmg when that shouldnt be the case. It should try to charge the prey to do the huge dmg chunk and knock down
nerfing the bite damage would help it stop brawling
while keeping it effective at hunting small agile prey
yet it would make charge kills harder to do
Not neccesarily
charge something and dont have the bite power to end it
You can use alt bite
That would be too much stamina to use than its worth so not sure...
Also doesnt alt bite scale with normal bite?
like change one and the other changes
Alt bite can mow a raptor down in two hits
Used stam for an ambush, for alt bite.
That's cost for a quick kill used
yes but I want Carno to be in a spot where if it charges Teno then the fight is decided while not being able to pursue or brawl prey
Carno should rely on charge as hard as utah relies on a fixed pounced
remember charging itself costs some hefty stam
Nerfing bite reduces it brawling at max speed, drifting about
Keeping alt bite as the main way to deal damage forces Carno's to be selective at using it's attacks, while leaving it open to be countered by Teno's tail slam/kicks
This would make Carno hunting Teno's very methodical if the ambush isn't acheived
hmmmm...
I think I see what you're getting at
Maybe have carno base bite be the lowest of its tier while being the biggest of the smalls
Right, imagine this
Carno lands a charge, knocks a Teno. Then moves to get in two alt attack on the head. Good amount of stam spent, for a great amount of damage, barely leaving in time right before the Teno is able to counter back
And with fixed bite hitboxes so carno isnt biting things 1251581265198 meters away...
while nerfing tracking for Carno...
I can see Carno not demolishing smalls
It solves:
Carno's high bleed
Carno boxing/brawling in gangs at high speed
Puts emphasis on charging/combo'ing. (Smarter play)
90% of Carno users would still spam bite sadly
But not without consequences
Not gonna get away with that with Teno/Pachy anymore
Or large Utah packs. Can't mow them down in short minutes
Pachy still needs its old charge turning just reduced run speed imo
Like instead of nerfing that things turn when holding rmb have it reduce speed...
True
Though this would force Carno's to be smart to get it's results
Combo'ing to get high damage rather than spamming
Utahs might be able to get away with much more mistakes too so that either might be good or very bad for carno side if a good few Utahs show
Carno would have to counter with alt bite
Alt bite too slow for Utahs sadly
Say it's running in a line, break checks. Alt bite to the side to sweep
So carno is stuck to basic bites until Utah messes up
Aka combo'ing
hmmm
I can see that only working on bad Utahs ig
But at the same time Utahs should be very scary if they all are good
You can still mow them down with alt bite or charge
Just not favourable to outright brawl in fields
You'd avoid the Utah packs, until they're all sitting down and not noticing you
If we have your change in the game (plus bite hitbox fix)
then you got Carno being forced to use its brain more in combat
Carno having longer down times after a kill
Smalls have more room for mistakes
Carno isnt gonna mow down Utah packs as easily
Teno is gonna have a easier time dealing with Carno if a charge was not landed
Pachy still dies LMAO
Seems right
We all know Pachy needs some help
Though you understand what I'm getting at mostly
Because if you think about it
Every other creature is using combo's right now to be effective
Other than Deino/Stego/Carno
Though one thing Carno should get nerfed in is tracking...
This thing lets a plain hunter be able to keep a hunt going in forests...
Tracking is just busted, not worth getting into
Deino deserves a tug of war mechanic lunge
Stego could use a option of having a faster swipe that is weaker dmg
while making the main swipe no reach the head
I still think Swipe front range should be reduced so Stego has to turn more often but eh
You mean the jab?
The jab idea that went around back when Stego sucked yea
I think a tail sweep should be in, while the jab costing more stam
Or slow it down
maybe higher stamina consumption but Stegos need to feel more like their head is very unsafe to have carnivores around
I mean nerfing the range of swipe to the head would force Stego to have to turn
Stego range makes it feel like a Trike in terms of body protection
Can protect its head and tail and sides (sides make sense but head??)
How does that tail bend far enough anyways to reach the head?
Though sweeping up to it's head is another thing
Like how it is ingame?
Yea
Also Wouldnt Stego tail swipe lose dmg by the end of the animation realistically? or...
So many ways to balance the damn thing in Evrima... you know the mode that has only smalls and 2 bigs being Deino and Stego
Deino is water locked so thats fine
Stego though...
Stego legit unkillable in a herd which makes it sadder
Like Teno herds its easier to attack them since they dont have a big dmg attack for the head protection
Stego isn't killed by raptors because of pounce
but Stego its a 360 1k dmg all around
it's bugged
Even then it takes a hell of a time to kill a Stego that Utahs dont really bother unless they are bored or no other food
Diets doesnt help
since you can be punished for eating Stego in the long run
You know... only filling one nutrient and junk
Like imagine working your ass off for one nutrient...
Remember the dimension video?
Yeah, not taking into account that other Stegos could be around to body camp a hard earned kill
The one where the Utah player watched its own death happen like it was in the shadow realm
all because of pounce...
i think i seen that
What change would you say Stego or Utah needs to encourage Utah keeping Stego pops lower
I think Utah pops really only lowered due to people not wanting to make use out of the nerfed Utah when they could go brain dead carno
It's an apex, nothing much until better predators come through
Fixing pounce is one step
Making Stego bleed like a fruit, take much longer to grow, reduce the tail jab speed near the head. Slight increase in headshot vulnerability
What if we keep it simple and...
Increase swipe stamina cost
Reduce its all around body range especially at the head
Ehh
Increasing the cost of jab can quickly leave it defenseless
As much as I hate Stego, you gotta keep it balanced for it's weight class
1k dmg m8
most things die before you run out IF YOU MANAGE YOUR JABS RIGHT
aka make Stego not mindlessly spam jabs and have some skill
Then give it the sweep for an alternative
Stego is fine the way it is. The swipe is slow and easy to bait out. Just fix pounce and add more predators + other mid tier herbies. You won't see many stegos around
The fact we have to balance an ecosystem of what's supposed to be smalls around something that weighs 6 t o n s is angering
4.25 ton stego with 1300 tail swing damage would be balanced
so stego with basically the same damage but less weight
i think it does 1200 right now?? but yea steg should have his weight cut down by a fair margin
my brother in christ carno would need 6 whole bites to kill a raptor what alternate outcome were you expecting
To dish out heat
You mean 6 whole bites of a stam costless attack that would be repurposed at catching prey. Rather than using the alt attack
what
yea im not gonna lie i had a stroke reading that
were you referring to like, overhauling primary bites to where they're used for biting and holding rather than dps??
also imagine having carno's alt-bite be its main damage source dear lord
did no one read the feedback other than the title
i did, didn't make me like it any more
"To compensate: You could implement a new stagger type affect: slow
By inflicting a brief "slow" you could retool normal bite as a utility for catching or harassing prey. This could be the norm for all carnivore predators as a tool for normal bite."
ok but what does that mean exactly
briefly reducing movement, slowing sprint, trot, etc.
You know, carno already has a tool which applies a stun, but also does damage.
Charge exists
A universal rework to the normal bite
yeah,, and contrary to what seems to be popular belief, carno shouldnt exactly have a low damage output either...
The concept of only charge/alt-bite being the things carno can actually ATTACK with is kinda lame
Yeah, the alt attack should be pretty hard as it currently is
carno's alt attack is cringe tho
It really is
zero personality + tryhard strat
It should still oneshot the small targets it can trample with it's normal bite
What's the issue with incorporating combo's in Carno's tool kit
If anything, it could be a conditional benefit to Carno
nothing but how is that a combo
Having an additional tool of "slow"
Emphasis on synergizing multiple mechanics for success
why cant people leave the extremely simple "run and kill" animal as the extremely simple "run and kill" animal. Not every animal needs to be a combo king imho
the issue with carno is not how simple it is imo, we do need simple dinos for newer players. The issue is that the herbies are facing like 3 different issues that then compound
What's wrong with broadening the tool sets of carnivores?
Why not make an animal that's better suited for the job of being a combo carnivore?
Why does the FASTEST ANIMAL IN THE GAME need to SLOW
EVERY ANIMAL IS SLOW COMPARED TO CARNO
Nothing's wrong with it but not like that
Herbies got garbo diets, worse stats than carno, tracking is busted, and all of this causes carno megapacks, which is yet another issue
me when i advocate for small game hunter (i also think the small game should be able to kill the small game hunter)
the issue isnt carno's pressure, its that everything else is broken
Why not have most playables have wider varied/mechanics tool sets as the trend
Pachy/Teno/Utah should be an example
carno is the most balanced dino rn everything else is just dogcrap
Because the stinky monkey brain animal should exist, and making every animal do different shit with their primary bites isn't new player friendly
Let carno be stinky monkey brain
teno, literally just needs minor adjustments. carno needs a tracking overhaul/mega nerf
I love carno's stats rn but HATE the tracking
It can still oneshot the small prey with it's speed
the stupid arrow pointing tracking system is op
true
if ppl cant tell where a dinos toe footprint is pointing then its their fault for losing its prey
that way we have a balanced hard/easy dinos. Teno, pachy, and utah are hard, but rewarding. While stego, deino, and carno are easy to learn, but dont have much variety and can be skill issued by a good player (generally)
current tracking is nauseating and the fact that they even thought of changing it from the original is ridiculous
Leave me my smelly baby brain carno. Nerf the tracking on carno, make it primarily a sight-based predator which can't track in forests for shit, buff the other animals that contest it, change basically nothing else
wait so how are we supposed to nerf carno's tracking tho?? its the exact same as everything else
Though why should Carno be simplistic when there's a clear trend of broadening tool kits supporting playstyles
just remove the arrow pointing mechanism from carno. thatll be the "nerf"
plus, making a slow on the bite just makes getting it off of you even more aids. pachy already has trouble getting a carno off its tail, now imagine it cant run away once it has to turn.
Because good game design should imply that there are some entry-level or simple playable to help the player become accustomed to more complex systems, rather than throwing the new guy into the deep end in the hopes they'll learn
every dino has that tho. just remove it from all of em cuz tracking is cringe
If everything is complex and annoying, new players will drop the game because all the dinosaurs are complex and annoying
yea ngl I wish they just removed it. too annoying
also i wouldnt really call carno simple to play.
i mean. i guess its simple. but itll function very differently from other carnivores in its weight class.
carno's just the default rn so theres really no reference points
regular tracks should stay. its the damn blue track thats cringe\
heres what i want for tracking, carno has their tracking gutted, cant smell prints much, cant smell blood much. Utah should have slightly worse blood smell than now (just make the timer between blood pools longer) and the cone removed.
Carno can still do that though
Easily nabbing up small prey with it's bite in oneshot
Running away from bad encounters
While leaving room to get accustomed to more potential when the newcomer learns the buttons
carno should, imho, have a simplistic and easy to learn kit. The complexities come from other animals and the matchups between them, but otherwise, players shouldn't be trying to learn when best to utilise 4 different attacks like with tenonto, they should pick up the basics on carno quickly
that doesnt solve the issue of tracking is unfair as hell. it just makes it so carno cant utilize a mechanic
Its speed makes it safe and more forgiving, which makes it better for newbies
pls dont talk about tracking, its a waste of time when its busted all around
yea pretty much. easy to learn how to use but the matchups vary wildly because its playstyle is so simple
its like an irony sort of thing
Okay
How would it's playstyle vary if this change were implemented
How would it play differently then it currently does
honestly, i dont play carnis often, so im just basing what I know off what I have seen and experienced. If yall got better suggestions on how to fix it then im all ears.
tail riding pachies so much easier
it doesnt matter because the devs have already gone on record saying that primary bites will be staying as is for the foreseeable future
it cant do hit and run attacks
"foreseeable"
Players will very likely move towards the simplest move in their kit first, the bite. If you have a bite that's utter dogshit, and instead of using your simple kit to move VERY fast and bite your prey, and you do nothing with that, it's going to be awful
Not to mention that, again, a slow is literally the least useful stun a carno could apply
Since carno doesn't need things to move slower, it's the fastest animal on land
Okay, so what exactly is bites purpose atm
Catching prey? Combat?
bring carno up to 200 damage, charge up to 300, nerf his normal sprinting turn, alter the stats of other dinos accordingly
im in favor of buffing every dino except for the giant ones, who could honestly also use small damage buffs, just hp nerfs would have to be included.
Both. It's a simple tool that's easy to use in pursuits, ambushes and face to face combat. It's efficiency varies in all of these scenarios, but it's still extremely accessible and at least somewhat impactful regardless of where you use it
this idea of "carno shouldnt fight lole!!!!" is wacky ngl
like this is a survival game why do people insist on making it so a large carnivore isnt able to fight
So right now, bite is a zero stam cost move, that does good damage, that you can hit and run with, that does bleed for tracking, which also wears out opponents, and is for catching prey.
im not saying how to fix carno, im saying how to fix tracking. Carno's stats arent too bad atm. Pachy just needs help getting breaks and making them more impactful, but then running away is nearly impossible because of tracking and its low stam. Teno v carno isnt in a bad spot atm either from what i have seen
Yes
Carno should fight, I never said it shouldn't
i dont think you want to go down the route of arguing in favor of the beasts of bermuda ability meter system
Strawman x2
I'll start counting
how is that a strawman 💀
pachy's headbutt is a knockdown/stun, does solid damage, can be charged up while moving, can completely cripple a dino, and is used for both a starter and a finisher.
bro if you want primary bites to cost stam you're literally advocating for BoB ability. which means that the moment you run out of stam you're LITERALLY dead
thats ridiculous no matter what dino u are
regular bite shouldnt cost stam. ofc they do decent amount of damage, they are huge
My man, halving carno's attack damage and making it into a slow-tool defeats the whole-ass point of carno. Why would it need to slow as the fastest damn animal I literally do not understand
you can say a lot about a lot of abilities, doesnt mean their weaknesses dont exist either
That's a multi purpose ability that has a lot of bang for little buck
It's already a utility based on bleed alone, let alone the damage included which allows to deal a substantial amount and zip out with little commitment
teno vs carno just suffers from this issue that tail slam is literally useless rn
worse than kick in every way
It's to slow it down for the alt attack as a finisher
Deino also has that but that's apparently not an issue. That's how carnivores work in this game, the bites are the easiest non-committal options
tail slam isnt useless its actually rlly good. its the kick that sucks due to its hit box being extremely small that it misses 70% of the time
When did I say it's not an issue?
it isnt too bad still, all they need to do is reduce the stam cost of tail slam a bit and maybe extend the kick hitbox a bit. then teno is golden
Exactly
honestly, id rather see 1650 hp teno with 300 tail slam damage and 200 kick damage, and cut his stam cost on attacks in half
meanwhile do 1850 hp carno with 300 charge damage and 200 bite force, with a slight reduction in sprint turn
so basically carno can mow through a teno's hp if he gets the charge but teno has the ability to not tire out quick and can match carno's damage, but on a defensive scale
I don't have an issue with non committal options
They can provide utility for catching, tracking, harassing prey on it's own
I have an issue with non committal options capable of significant damage on top of that.
mmmm a tenos dmg and hp doesnt need to be touched(just stam and hitbox needs to be fixed). 1v1 a teno does rlly good (if they know how to play teno)
And no, I'm not gonna argue that the bite shouldn't kill a juvie. Inb4 the strawman
Pursuit predator running down smaller things that encounter it out in the open. Ambush is literally antithetical to what Carno is supposed to be doing. It wants to have you out in the open with as little obstacles as possible, anything that gets in its way(which is pretty much everything that would allow other predators to ambush their prey) should be a problem for it.
We will have a tonne of ambush predators in the game, we don't need Carno to be yet another one.
pachy main? how's pachy in your opinion?
I think with some reduced stamina on attacks or faster walking animation and with a nerf to the carno turn radius it should be solid.
Right now pachy has just too many downsides
Wouldn't faster trot be nicer for pachy, isn't that rather slow as it stands?
They walk just as fast as a stego
its pretty damn slow, so is the crouch
They do? I don't think I ever used walk much, but I felt the trot was terrible for travel.
yes it is, incredibly slow
i would say reduced stam drain on sprinting
no more on attacks
Eh.. I'd prefer to make the trots good over all
Better to travel, than running everywhere
The thing is, because they walk so slow they have to use more stamina for running and also use stamina for attacks on top of that
and without stamina pachy is a sitting duck
less stam drain would make the hit and run play work alot more better
Oh and dont forget. pachy is the only dino that also uses stamina for eating
downward headbutt is pretty good
something in ur hitbox ez knock down and fracture
stam cost is alot but its fine tbh
and the turning is just awful, maybe a lower radius, not like up4 but abit better, a good carno would just dodge
I dont think pachy needs tighter turn. carno just needs a wider one
I guess we are talking about the charging turn yes?
yes ofc
holding the ram while turning
only time you are gonna use that is against carnos
but its unusable on them because they turn too sharp
Against utahs you are better off using ALT attack
maybe if they didnt which they should it would
tail riding should not be a thing but as of this update it sure is
Carno should never be allowed to tailride anything
Turn radius should be its main weakness
Straight line speed god with bad turning
well, hopefully some wishes come true so pachy can feel faster and more fluid like up4
In my opinion U4 pachy was fine. The only problem was oasis and stunlocks
but yeah carno got buffed. so now pachy needs some aswell
Even the most skilled pachy doesnt stand a chance against the worst carno player in a 1v1, the way things are balanced now.
but pachy isnt supposed to be 1v1ing a carno in a video game 🤓
a bad carno that doesnt have good movement and cant predict should be punished, but its hard to turn on them lol
its really hard hitting them with this visual bug too
Its not even about movement or anything. You just dont have enough stamina to get enough hits in to kill the carno
i mean, honestly, solo im fine with running, but in groups pachy with tap fracture is just too ez
still dont fully know if its a bug, def helps with 1v1ing a carno but damn
Yeah i dont know what is currently happening with tap ram
pachy is abit busted with that lol
After every update you have to figure things out again
After update 4.5 Alt attack suddenly does 1/2 dmg of a charge
while it used to be 1/5
But you dont see those things in the patch notes
yeah, shadow buff and nerfs are annoying
fighting utahs rn its just absurd as pachy, wasting stam thinking you landed a headbutt, i just dont even want to play rn
@slender kettle cera wont have a better health pool than a carno bc weight=health and if that were the case then we would have a cera pop problem
Cera prob will have a simular dmg to carno or Worse
While ceratorex was fun in it's own way, I don't think we want that back. The very high resistance to bleed/assorted effects, sure. But the raw health/damage, not so much.
Wouldn't that just be a worse carno?
What can it possibly have to not just be a carno with no speed? Turning isn't really going to cut it.
not really, cera is a scavanger/brawler while carno is an ambusher
I'm genuinely asking, I've been curious about this.
So a brawler with less health and damage than a carno? How does that work?
Carno picks that apart.
here is the thing that would work, carno would win against cera in an open plains while cera wins agains a carno in a dense forest
That's easy to say.. but how, with less damage, health, and speed.
agility and cera wil have a spesial attack that we dont know about
but if they wanted to make the dinos realistic as possible then cera would be weak as hell
but remember that if we were to get a cera that has better bite force and health than a carno then we would just get the carno problem again but with cera
So bringing back ceratorex is a bad idea
Thats why carno needs to turn like a bus and cera needs to be agile but with much less speed then carno
then both fill a different niche
Yes, carno should turn like a buss while cera would be wery agile, but if we are going back to ceratorex then every carnivore player would play cera bc its stronger and better
Yes, carno should turn like a buss while cera would be wery agile, but if we are going back to ceratorex then every carnivore player would play cera bc its stronger and better
you can just crouch in forest
tracking is wallhack when you are at middle of plains, you can easily lose carnos in a forest by making distance and crouching and running again after some time
#balance-feedback message
you can just crouch too
Well stego and teno cannot crouch but they stealth
Some herbi players still can not understand the full potential of crouch
They just run around in plains..
If you are teno and cannot crouch you can use rivers and your OP swimming to lose tracks
Carnos swim like how cars swim
heres the issue with that
A: tenos cant even crouch
B: i play pachy, i already have a hard enough time getting a carno off my tail, i cant just crouch to get away
I understand that problem. To cope with that when Im playing teno I just jump to a river and swim like a croc to lose carnos on my back. To cope with that as a pachy I just dont wander too far from forest line when Im in plains. I always have plan B
And both of this tactics work too well for me that I would think tracking nerf is unnecessary. Its just punishment for wanderin lone herbis.
I always keep an escape plan as a pachy as well, whether that be a forest or a rock nearby
Herbies have to be viable solo too
I dont think it is certain death when you are solo. I play solo pachy. For example when Im solo pachy at MIDDLE of plains the risk increases as the land carnivores can track me until I hide in a forest. I am still viable solo. Its just the balance.
You may not agree Its my opinion that its easy to dodge carnis tracking when you know what to do.
but its still punishing when you dont know what to do. So I would think its kind of balanced
I have had a perfect situation that makes me really hate the current tracking. I was drinking as a solo pachy and a carno rammed me, but somehow didnt kill me because he didnt bite while i was on the ground. I then break his ribs and skull in 2 bashes and ran deep into the forest right next to me. He managed to catch up to me before my stam had regen, and he still had a broken face and ribs. I managed to escape still because he was bad, but the fact that I can literally cripple someone and play pretty well but still be found is insane
Oh yeah its one of those situations
Could I also add this, I think not having river wallowing or even other wallowing spots also make it even harder to lose a carnivore trying to get you
Maybe carnos cannot track when their face is broken? How about that_?
It makes sense in a way
I can maybe post it in feedback
I like this too☝️
personally, I want carno to be more of the plains dino and not have too good tracking, so if you manage to get to the forest, then you are likely safe.
Actually make it for all carnivores in general to not be able to track with a broken face
that is a bit weird that they still can, but I can understand why they have it.
THIS is what I dont want: https://youtu.be/XkiDgZ4NEp4?t=140
#TheIsle
#Evrima
#Dinosaurgame
#Utahraptor
#Carnotaurus
granted, these carnos are actually smart, but they can go through thick vegetation while sprinting to find that pachy
how was that pachy supposed to escape? crouching doesnt stop the bleed tracks, and these carnos can sprint while tracking through thick vegetation
True
if they allow carnis to track through vegetation this easily, they should have to stop and smell, not just smell for 1 sec then sprint them down
Plus there is no place to wallow either which also sucks
I posted in feedback
at the same place when I was a pachy earlier, I succesfully hid from 5 carno pack
👍
I just got the urge to get up and run but I kept on crouching they literally walked right past me
but if youre bleeding... thats scary
thats might also be why you managed to escape, most the carnos in those hordes are not the best at tracking, or the game in general. i have managed to hide from 2 carnos after i traded with one because the other pachy I was with ran across the river and the carnos followed them instead.
I may have exaggerated with "wallhacks" but its honestly still broken af if the carnos are smart
youre right yeah. but there arent many smart carnos lol
I mean I understand both you guy's points on the tracking. I personally like the tracking but I also think that not having a lot of places wallow to hide cover your bleed and tracks is the main problem for it to be overpowered.
they either need to make it less impactful (which i prefer personally) or make more areas to wallow
Okay Im just gonna give u a little hint I learned earlier. I always had an urge to not crouch when carno is checking right next to me but when I resisted and stayed at same place it is literally impossible for the carno to see you. Pachy is a very short dinosaur regarding its size so trust in your crouch more thats all I have to say.
Yeah maybe make the blue marker showing the next tracks much wider so they need to explore a little more, spend a little more time
yeah it is hard for carnos to see you, when im being tracked through a forest, the carnos still dont see me when im crouched. but a smart carno will find me.
honestly, i have seen this suggestion a few times: just remove the marker. That way you have to look at the tracks to tell where they lead and have to guess where they went
it also allows herbies to throw them off the trail easier
no, sometimes when the herbi changes directions after it left the last footprints, the footprint direction and where its gone can differ so much
But maybe with few tweaks the tracking would be much better
it isnt obv perfect rn so yeah
exactly, that way you are able to throw a carno off your trail easier in a forest, and if they dont find the tracks fast enough you escape.
yeah I just also have some bias as I mostly play pachy and it already has trouble escaping with its bad stam. If they make the pachy more easily able to run after a break I wouldnt mind tracking, but if they keep pachy's stam low after a fight, then it needs to be able to throw a carno off its trail
I think one of the reasons pachy's stam is low is because its actually meant to be in a group
if the stam is tweaked so a solo pachy has easier time would make groups too OP
they are OP even now..
Yeah Pachy stam is fine, you just gotta learn how to manage it
honestly, if they balance it to force it in a group, that would be aids. A solo pachy needs to be able to escape. Also, a group of anything its terrifying, pachs of utahs would be 10x more scary if their pounce wasnt Russian roulette. Plus, a group of carnos can murder quite a lot, just look in the vid i sent above. The issue with hordes of pachies is when the carnos are not coordinated enough and get leg broken and bashed to death.
its not too bad honestly, just very hard to escape from something faster and has more stam than you that can track you through a forest. If they allow pachies a way to throw off carnos, bash easier, have better stam, or make the breaks they get more impactful, then solo pachies have a chance to survive a carno attack
pachy having such a terrible trot speed indirectly makes its stam feel even worse too because you basically have to sprint constantly , trying to trot mid fight vs utah or carno is just asking to die
ive seen a few people saying just reduce how much stamina gets eaten up by pachy just sprinting and that could do , wont make them any stronger since they still waste a ton of stam ramming
that honestly one of the main fixes i want, even put that im my suggestions lol
dis guud
Idk, I still think you can throw off a Carno if you pull it off well enough, and the bashing imo is fine but the hitbox in which a pachy tries to hit something and it doesn't register is really broken and needs fixed. The better stam, I still think it's in a good spot. Making the breaks more impactful, do you mean like say if someone has a broken leg they get slower the more they try to move around with it type deal? Wouldn't mind that tbh
I do like this as well
those are just some of my ideas, I dont want ALL of them to happen, just like 1 maybe 2.
By making breaks more impactful, it would just depend on the break. For legs id say make them unable to heal or take WAY longer to heal if you keep walking/sprinting. For ribs, id say using stam makes them take longer to heal or make regening stam slower too. And for skull, make biting cost more hp, that way you cant just run down people still and spam bite like you dont care, it should be risky to spam bite with no skull. Any of those changes would normally end the fight after the first break, and continuing fighting be VERY risky.
Ok the way you explained it here, I understand it clearly now and these are some good ideas
@vagrant plover carnos Max group limit is 3. before it was 4-5
I'm sure there were 2 in update 2. But I might be wrong.
but it should be like this now.
Having only 2 carnos in a group will literally do nothing
Utahs would have a chance. a pack of utahs can win against 2 if they are lucky. but 3 carnos just kill everything in their path except stego group.
Yet again 2 carno grp limit won't change anything
10 carnos already stick together with the 3 grp limit
Stegos don't follow grp limit aswell. No one does
that's why we need a mechanic that does damage to the players when the group is too big to fend off something like that
Doing damage to players when there's too many of them is too extreme
In survival games, only that which could realistically kill you should deal damage
like 7 full grown carnos ?🤨
many do not play naturally. and if they did, the mechanics wouldn't bother them
It's not a matter of playing naturally or not
It's the fact that except guinea pigs, animals don't die from stress alone
Also as many people often said, proximity-based debuffs are a terrible thing
Especially if they affect health
dozens of animals can die from stress
Only in very extreme cases
Plus, it's a game
who said it effected health
I thought it could be that youd get a debuff on stam
if theres like 30 carnos in 1 spot
Scroll up 10 messages
Still has the problem of being a proximity-based debuff
It would work better as a griefing and trolling tool than for balance
its not a stress factor though, its a competition
Same thing
Your dino doesn't think, you're controlling it.
Also people should stop afking for situational buffs and debuffs, this game isn't a MMORPG or a MOBA
to be fair the idea was to prevent megapacks
I know and there's been plenty of ideas like yours. The version that only affects dinos of the same species is the least bad imo, but it doesn't mean it should be implemented.
thats why u gotta FORCE them to not megapack
Yeah, but not through buffs or debuffs
since I think we call know carnos/pachys are overpopulating
how would u suggest it then
There are several options
First one ould be balancing out creatures and ecosystem so megapacking is not efficient and end up in members ending up starving. Also the hardest one to accomplish
Second one is improving the already present megapack scent cue to make it more obvious and more useful for potential prey so that they don't run into the megapack
But it doesn't fix carno megapacks since they're faster than everything else
yeah, it doesnt fix it
so with the debuff idea make it so megapacks starve quicker from being close together so they either starve or kill each other for food
A food-related debuff would be the only thing I would like to see in-game
But it might have unwanted effects, like making megapacks rampage the entire map even more instead of culling them
Another solution, which sadly a lot of players wouldn't hate would be to have a larger map, and lots of AI including dinos so that even if all 100 players on a server are playing carno (or even rex) it doesn't ruin the ecosystem nor other people's experience.
These two wouldn't work
Water is an infinite resource
Health regen only affects the ones who get hurt, but the point of a megapack is to win every fight with no resistance
or possibly they have the cannibal effect due to being near too many carnos
make them snap around like rabid dinos haha
but thats a far stretch
maybe another mechanic that focuses on cannibalism when there are too many. that they only get nutrients of the same kind
Uhhhhhh
Yeah no
That kinda doesn't make sense
Like mega packs
OR make it that a whole ONE option of the carnos diet would be only another carno, no ai alternative, no utah. So that their forced to munch each other
since carnos are cutting down the only other land carnivore 24/7 instead of each other which thats what devs wanted to do
Changing dinos diets based on having too much of your same species around is a very specific, doublty useful and unjustified mechanic
A lot of people say that in videogames, gameplay matters over everything else
But it's a lie
Coherence matters over gameplay
sometimes you JUST HAVE TO look at it mechanically
I'm not saying it should be realistic, I'm saying it should make sense
yeah, and megapacks that go over the pack limit should be punished for doing so
Yeah they're cannibals and it makes sense
But try applying it to something else, like Utahs who aren't cannibals
yeah so dont apply it to utahs lmao
There's a lot of other utahs around them, so suddendly their body adapts so they have to eat utah meat and ONLY utah meat ?
So that's an andit-megapack mechanic that only applies to carnos
again the suggestion was that each dino would get a debuff that would affect them the most
dont make it a change? make it so day 1 u can only fill up that meter with other carno bodies
Oh hi alter
and what are the biggest megapacks atm
hi dino
At that point might as well wait until there are more playables and see if the problem persists instead of trying to fix something that is mostly due to the fact the game is still in its early stage of development
yes, let's wait a few years
More playables would work, sincea lot of big rex mains are going to carnos bc they want their little strongest dinos, yet still carno overpacks are an issue
as this guy said, too much time too
You're not getting the problem here
The problem doesn't come from carnos themselves, it comes from the players
They don't want to play carno, they want to play the strongest thing around with no consequence
So if megapacking as carno comes with consequences, they will still megapack, but as something else
to be fair even in legacy megapacks are an issue, people just swarm the strongest dino
yeah so make it a debuff on ALL CREATURES who over pack
It seems like a non-intrusive way of dealing with large packs, depending on what is debuffed and how exactly it would work
In legacy magapacks are even more of an issue because they are extremely easy to sustain, there are no group limits and there is no balance
thats why its up to the devs
The idea was that every dino would get their own debuff for megapacks so that if any dino does so they get a debuff that hits them hard for doing so
Then it has to be a debuff that works on every creature
Cause cannibalism won't work on herivores
Overpack scent it a good start, but we need more than that
So you'd have to balance a mechanic that is there to fix a balance problem
Why not return to the root of the problem, get out with this "debuff idea" and look at what causes megapacks, why they are so bad, and find solutions to this ?
u dont need only cannibalism to fix that though
utah - speed debuff if over populated
carno - cannibalism if over populated
pachy - no control of the player headbutt debuff if over populated
tenonto - random attacks debuff if over populated
Stegos - random tail swings
lemmy write this out
Look
People megapack as carno because it's what gives them the highest chances of survival
Because nothing can fight a carno megapack, and even if they could, they can run from anything
Being in a megapack also allows them to get pretty much infinite amounts of free food
at minimum itd make the species space out / make it easier to kill off the lone ones
It is among those line that there is a problem that should be fixed
and I already gave u a way to combat that
No, you're looking to late in the course of events. You're looking at way to disable megapacks after they've form, while the solution would be to have them never form.
hence why there should be a heavy downside for doing so to discourage people from going overt the pack limit set by the devs in order to keep things balanced
better to have a way to quit them after it happens, rather than nothing
If megapacks can still form, although they get debuffs and would quickly die, they can still form. So the problem is unsolved. It just becomes something that is only present temporarily
bc ur pointing out the problems
not giving the solutions
its to make the 3rd parties that are attacking them kill them or drive them to seperate
Ofc why do you think balancing takes months or even years ? It needs deep tinkering, not 3 random people throwing around random ideas and instaalty choosing one for lack of a better one after 30 minutes
thats why the message is wide spread
so the devs can think on it and make their own solution
thats why its in balance feedback
thats litteraly what this chat is for
plus if it doesnt work, they can take it out
also you can't stop mega packs from forming but you can sure as hell make it hurt if people do form them
I don't have a solution right now
But if I worked among the dev team and was tasked to find one, I would spend a few days listing every thing that causes the problem, measuring its severity and the influence of each one of them, then I would spend weeks finding as many solutions as I can and trying to get what the side-effects of all of those would be, then I would come up with a potential solution, put it to test, realize it doesn't work, and start over again, but with a little more insight
It's a hard thing to fix
exactly
thats why its a suggestion
and thats why its a suggestion, it can be tweeked by the devs if they like it
Could also take example from other games and see if/how they can apply to The Isle
It would be better to provide solutions that devs don't have to rethink in their entirety if we want to be of any use to them
Im not saying DO IT AND DONT EVER CHANGE IT - Im saying test it out, if it works to make megapacks less likely to form/ more easily killable, itd be ccooool.
Sure
But maybe it has already been tested internally with QA
we don't know hence the suggestion
And I'm pretty sure it wouldn't work, hence the debate
Not as a definitive fix anyways
But the many suggestions show that the community wants something to change, so hopefully the devs can figure something out
it better be it a small spike into megapacks rather than nothing
like dont we want small things to change big things like a domino effects?
so, itd be reasonable, add small things to turn into a big thing
Honestly, I would prefer nothing for now since there are a lot of incoming changes that might cull the issue without needing to do anything on top of that. For example, the addition of cerato and troodon
like diets - they worked. they made people travel and yet they dont.. NEED to
the issue with megapacks is that its not dino specific, its player specific, so long as there isn't a mechanic to discourage it chances are we'll see the same thing where the strongest best dinos will be overplayed to a point megapacks will form, its an issue in legacy despite the variety of creatures so why would more creatures resolve this issue?
Because
- It gives more variety of things to play. Right now, for people who want to play a land carnivore, there's tiehr carno or Utah. But utah is weaker, smaller, slower and more buggy than carno. So it already explains 75% of the megapack issue.
- Eventually in the roster there will be nothing that can't be challenged. That's why we have an apex trio, and not just rex. Currently carno is unchallenged because it is both the strongest and fastest predator in the game.
ok, but even in legacy the issue exists despite the presence of 3 apexes with trike giga and rex
- There is nothing to do but run around and fight rn. So once you're a full-grown carno, joining a megapack and fighting until you die is the only thing to do, just like stegos corpseguarding.
But legacy is very poorly balanced, and neither trike nor giga can match a rex
Also apexes are just stronger than the other species in legacy
and your telling me evrima will be balanced enough so apex megapacks won't exist?
like why play an allo when you can play one of the big 3 in a megapack?
I wasn't finished tho
4. A lot of people seem to forget this, but humans will probably do a very good job at reducing the megapack commonality and power
cause Allo can do things that the apexes cannot do
I you don't believe evrima can ever be balanced, I don't know what you're even doing here
humans arent a priority
and are going to be squishy and actuall good weapons will be hard to come by
They aren't to you
But they are as much part of the final game as any dino
As for the point that legacy had multiple apexes and yet the Rex was the strongest - while that is true Rex wasn't actually the only apex played.
Work on humans is pretty advanced already
I'd pick Giga over Rex any day of the week
while it performed worse in a 1v1 it had other things going for itself
u can literally see nests rn are the priority
and most of all - it was just much more entertaining to play
everythings pretty advanced already, but not gonna be added very soon most likely
Also what I mean is that a lot of players who just want to run around and fight things will probably switch over to humans, since they are low commitment(no growth) and I doubt a group of 20 humans will ever be as oppressive as a group of 20 carnos
yeah but they wont come by now
and its be cool to have shit now, wouldnt it?
not 3 years later
What he said there doesn't imply he believes Evrima cannot be balanced- it obviously can, he seems to be more so saying that it won't be well balanced
plus u urself said u think megapacks look for the strongest thing to get, so humans wouldnt be strongest to pick so they wouldnt pick them
So this discussion just revolves around the same thing and loops back to its first point. I don't see implementing and balancing a mechanic that we know will probably be temporary worthwile.
Depends on how you look at it
we are always shooting back fixes at u while u go to another topic to win against to lol
You're always shooting back the same fix over and over
So it loops indeed
making u go into a circle, get anxious and start saying "oh its not worth doing on now"
Bc its the fix my guy..
maybe not 100 fix, but its a fix, to a point
and your litterally just saying no its not important even if its an issue isle has had for a long time
thats why its so wide spread..
so it fixes all ur problems (possibly)
and thats why it should be put in, to TEST THAT. If it doesnt work, dont do it
even in progression days there were megapacks, and your telling me adding some dinos will fix that?
I would rather have devs use their time to work on what's gonna be really useful for the game instead of something that we know will become obsolete with more game development
delete it from the code if it doesnt work
everythings useful. You shouldnt bypass an issue because this one other things cooler
It's not the same game
Tailriding was a problem for the entirety of legacy's existence, and it was eliminated with evrima's very first iteration
In evrima there actually is something to balance instead of just changing the creatures' speed and damage
doesnt change the fact megas are still there
Of course they are
I explained why several times already
I have no choice, you're not trying to make any progress here
We could go on like this for hours if you want
But actually we wont because I'm gonna go to bed soon enough
Wasn't there a token system planned to unlock apexes and other mid/large carnivores?
Not afaik
Well last thing i want is to be in a server where 80% of the players are trying to grow the big boys, it's gonna be legacy PTSD all over again
Someone had that idea, not sure if the devs ever decided on it. In any case, Necro has the right idea up there. If you want to solve it, you need to first figure out all the reasons why what you're trying to solve exist, and work from there.
Someone made a really good sugestion to unlock apexes a while back, about you have to complete the life cycle of several carnivores to be granted a token to unlock an apex
Literally legacy progression mode
I'd personnally hate it
Then again if people want to play their fav dinos, sandbox would still be a thing
Yeah, not a fan myself, don't like having to play critters I may not like to get to play one I do like
People will always gravitate towards those dinosaurs, and the ecosystem will never be balanced that way
hence why the idea is nice, we're not stopping people playing the dino they want we're just limiting the amount of a certain dino in an area over the pack limit
First reason being, either it's server-locked and you gotta do the entire process of unlocking every carnivore for every server you play on
So if the server you unlocked rex on is full, well too bad for you, play velo instead
Either it's not server-locked and people can just do their grows and an empty server to unlock rex, and it accomplishes nothing
Except preventing people like me from ever playing rex because I don't have hundreds of hours to waste on dinos I don't want to play
and encouraging them to fight so popullation isn't 80% big
If they aren't locked somehow then id rather them not be playable at all, hopefully they learned from legacy
Also do you know why everyone played only the big guys on legacy ? It's because smalls had literally nothing going for them
They weren't fun in the slightest (assuming anything in legacy was actually fun)
No mechanics, no abilities, no specificities... only dryo had the marvelous ability of "afk in a bush, but you're literally impossible to find"
Which is already different in evrima
So the "apex plague" is much less likely to happen
Well one thing is certain
They will be alot easier to counter in this version of the game
Also legacy had some mechanics which favored apexes over everything else balance-wise
I can see someone liking Utah pounce gameplay with packs over lets say Rex solo ambushing gameplay now in evrima
what were those?
I mean you wont see bary trying to kill a apex for sure
In legacy, apexes could quite literally just alt turn and never have to worry about dying. Bad AI fed them when they were in a pinch and ambush mechanics let them catch their prey. In evrima, it won’t be surprising if Utah packs killed an apex. There might not be free AI for them like legacy and they will likely be slower than most things with no mechanic to help them ‘ambush’.
These few changes alone will bring down carni apex population
Also food values and hunger time leading them to needing a sizeable kill
Oh yea I did forget about alt turn servers... How the game was intended to be played. Yea I can see how just being faster isnt enough to make you not play the big powerful carnivore
Legacy balancing was so dumb at the same time lmao. Rex face tanking Trike...? The Herbivore that has a armored face and is slower
Yeah. Don’t get me started on giga alt turn. Dear lord. Rexes weren’t even that bad to deal with, it was the god damn gigas
You could potentially kill a Rex in groups of smaller carnis. Gigas??? Good luck
They also had a chokehold on a lot of playables due to that trot. However all bipedal creatures can crouch, so that won’t be a risk for them at least
Me as Giga trotting down an Allo that out stams me and out speeds
Tbf, it’s not like they didn’t want ‘armour’ it’s just that the game had no locational damage and collision
yet they could of made sure in stats that Rex couldnt beat a Trike by face tanking lol
and it’s not like allo had a bad trot either. A bit cheap but I always tapped shift vs gigas as an allo to have a ‘faster’ trot without losing stam
like Trike having higher hp to take more hits while rex takes sheer attack dmg and bleed dmg at the same time
Trike having a 250n swing
In Evrima I find that harder to do since for some reason devs dont give you the option to turn off auto tap sprint
Yeah I hate that thing man
Ikr
What’s wrong with fine control???
I try to do faster trots as Utah to avoid being out walk speed by some playables yet I go into a full sprint losing more stam...
like bruh
I get the reason above, but also who cares? You’re still using your own stamina and regen to your advantage
(As in the reason I have with allo)
Like if I tap shift once every 5 seconds, what’s the issue?
It was essentially a system where you run slower and in turn have more stamina. I wish we had a system where you go from a jog (trot??), run and a sprint.
I think its more of an oversight on how the new control would affect pvp
like it might seem helpful to some people that they can just tap shift to run instead of hold but then you ruin the fast trot technique
Yeah. Me personally, I’ve been in a fight and tapped shift and ran a bit into something. I’m not sure what dev stance is on this and whether it was completely intentional and something they plan to give options for
hopefully it can be asked one day
#balance-feedback message lmao wtf is that feedback
pachy headbutting charging is already dogshit, wdym more like carno's??
@gloomy robin
its a small not a damn truck dude
imagine playing a pachy and having less agility than a dino who is stronger than you in every way and their main weakness is agility
@gloomy robin pachy doesn't need to have that change. You need to change how you fight it as a teno. Teno has decent bleed on their claws and pachy has crap bleed resist. Dodge their headbutt and claw the crap outta them, they'll die before you.
Takes 4 claws to basically kill pachy.
If they don’t die, they’ll be on the brink
And they’ll bleed like crazy
I swear I've been playing a different game than all the people who say this.
Do you really think that Dilos and Utahs weren't played in the legacy? Because in my experience they were played a tonne. Utah might've been either the most common dino in the game or one of the most common ones.
@late bobcat i personally dont see what the issue is with cerato turning fast but we have no way of telling it it'll stay that way when it's added
also yea, dilo and utahs were everywhere
I guess you could argue that the small herbivores weren't played much but to be perfectly fair - Pachy was goddamn awful and could be soloed by a Dilo while taking longer to grow than a MAIA which was a far better animal. Dryo was locked on most servers because it could break the game and that left us with Galli as the only small herbivore that was good.
Also what's up with people wanting to turn Cerato back into Torvosaurus that it used to be before its rework?
If I'm choosing Cerato I want to play Cerato not a completely different animal.
Speaking about suggestions like @slender kettle 's
They were played because they could kill apexes
I haven't played legacy a lot, but all I saw was rexes and utahs
And when I watch videos it mostly includes rexes
Well... if you didn't play it a lot then why are you making comments about it?
I only learned recently that carno and cerato were playable in legacy
What you're saying simply isn't true
Also were acro and alberto in survival ? Cause I've never seen them either
No
they were not in survival
both were broken
Acro was like a smaller Giga on steroids
it ran as fast as Utah and its ambush allowed it to catch every animal that wasn't Carno/Galli or an ambushing Utah
it also trotted faster than Giga
Alberto ran as fast if not faster than Dilo
these animals would've needed a general rework before being added to survival
Alberto was so not-ready that it couldn't even nest
iirc it was the last animal that was added to the game before the devs decided to create survival as a game mode
because Cerato is bigger than Utah. Bigger animal turns faster than smaller animal even it has stronger bite force is hell unbalance.
Not if that bigger animal is slower
Carno will likely be turning slower than Allo/Alberto and there's nothing wrong with that
Thats hardly true at all. Carno will very likely be outturned by animals far larger than it, and that's fine. Utah is far more focused on an aggressive hunter playstyle whereas cerato is a slower, more defensive animal. It having a high turn radius to help guard its flanks would make perfect sense
thank you for reply! I don't think cerato is defensive animal at the isle. I played the isle long time but I saw many ceratos make group and killing carno, allo, utah. so Cerato's advantage is still guarded by grouping and bite force. giving them high turn is too enough. and There is still no bigger carnivore like rex right now. This is applies to all animals but if there is no big carnivore(rex,giga,spino etc), devs should give dinos status with according to it.
thats legacy
evrima cerato is advertised as a very different kind of animal
that scavenges, steals and defends corpses
I mean... you could have Dryos group up and kill stuff too that wouldn't mean their offensive capabilities were good. Legacy Cerato was absolute trash at offense, borderline non-existent ambush and bleed coupled with atrocious bleed resistance. Really anyone dying to this animal in legacy should rethink their choices in life. Allo murdered Cerato, with alt turn you could probably take on more than one Cerato at a time as an Allo. If Carno died to Cerato that the definition of a skill issue.
Same goes for Utah really, the only situation where you can die to a Cerato as a Utah is if you're the one hunting it and it stays on the defensive.
If you die to it with Cerato attacking you - skill issue again
yea, I agree to it. but In most cases the Playstyles between just Dino and Player who control this dino will be diffelent things.
I still don't know how cerato status in detail dev decided so this is why I'm saying it
I'd love to say that cerato is only a small tier bully, but from the trail cam video, I'm not so sure- since something about it made carnos move off a kill.
we will see what Cerato does in the game, with that size difference it shouldn't be trying to mess with a Carno but if it has something that makes you not want to fight it like idk some septic bite or w/e else then it could be understandable why larger animals wouldn't want to mess with it.
Idk if a septic bite would stop a carno from steam rolling a cera quickly
it wouldn't but it could make it not worth fighting one
if the consequences you'd have to then suffer were bad and long-lasting enough it could make you just want to get the hell out in the first place
True, but this would also imply that the cera player would be risking their life in hopes the carno player does decide to run off
Since yeah it's risky for the carno, but it can probably survive while you'll likely die
I still think we may get a larger cera
sure but if the growth of Cerato is relatively much easier and faster than the growth of Carno then the Carno player might want to not risk this fight at all. Especially if this effect stacks up and the more you get bitten by Cerato the more sick you get.
It just wouldn't be worth it for Carno
There are also ways of making Cerato fight a Carno even if it's smaller but I think they might be too far into the development of Cerato for me to be throwing those ideas around
Assuming juvi carni diets change though, since they will likely be similar in difficulty in growing and grow time. (although juvi carno being more viable since it's pretty much immortal to other species since speed).
I disagree, I don't think they should be similar in grow time at all
I think Carno should have a far more hefty growthtime than Cerato
Utah is currently 75 minutes tbf. I can see cera at 2 hours
carno is like 2 hours and 30 minutes I think?
I'd personally put Carno at 2h30m with a perfect diet(the way it used to be back in the day) with Cerato being around 1h40m
Utah should be down to 60m, I think it was even meant to be at around that mark at some point not sure if that was changed or not
Idk about lowering utah grow time, since its ability to punch up so much 
It could be fine though?
It's not that awfully good at punching up atm, if it performs too well in that department after eventually getting it fixes it can always be nerfed or just tinkered with.
I think it's way too pounce-centric
and I'm not a fan of it being a bleeder tbh but oh well
well to be perfectly honest I'm not a fan of Evrima's bleed in the first place
I think bleed should just lower hp, the idea behind legacy's bleed was good, it's just that the numbers were utterly ridiculous and awful
as in - each animal applied way too much bleed and they healed it way too slowly
this way the fights turned into - get the jump on your opponent, throw this many attacks at them then back off and wait for them to bleed out, instead of being long, endurance hunts where you'd have to repeatedly apply the bleed onto your opponent to weaken them enough to eventually bring them down
Having said all that I think that Utah should simply maul its opponents and go after their HP
Yeah, I personally don't know how to feel about current utah. Short grow, bleed focused, big packs, high speed, agility, yet it being squishy is what stops it from being OP. The current playables are all kind of anti-utah, which makes it seem weak.
In the future with some ceratopsians and hadrosaurs, I can see utah being really good
@late bobcat Even a Puertasaurus should turn faster then carno
pue is not being added to EVRIMA :)
brachi might be added
I mean Pue might not be the correct example but I think that pretty much all the theropods should turn faster than current Carno.
that'd be fair honestly
I'd like to point out that neither brachi or pue are theropods
Pretty goddamn perceptive, ngl
I spoke about the theropods because I do think that certain other dinosaurs should perhaps turn slower than Carno - including some of the sauropods
Yeah I'm exceptionnally smart
evrima bleed's is certainly closer to your desired bleed usage, moreso than I personally think any number balancing could turn hp go down bleed into
though I understand your point
Because the current Cerato is absolutely useless and if it's slower and less maneuverable that Carno's and Utah's, it needs a way of fighting back.
ain't nothing killing an adult brachi so easily lmao
surely
me n my boys will shred it
dw mr cera in 2064 you’ll see us take it down once it’s added
massive doubt lmao
the HP alone on that thing would far destroy the biggest carnivore
pfffft
could probably trample a rex lmao
nothing is gonna kill it so easily, unless it's literally a genetic monstrosity
😈
sauropods irl were literally fucking unkillable gods once adult lmao
you'd LITERALLY need a hypo or some shit
especially since brachi is almost 40 tons, compared to rex's 9 tons. Brachi would fucking destroy it simply by being
Just make it so that whoever wins is decided by where they are, like carno having the advantage in the open plains while cera has the advantage in the jungle. Lets not make it so that one of those animals win in both areas
10 hours sounds like perfect diet for a sauropod lmao
the entire point of sauropods is killing them before they essentially reached godhood
The problem is that no one like being in the jungle.
Dosent matter, we should def not bring back ceratorex
jungles are awful rn
It was unbalanced as hell
like walking in poop
Yeah jungle needs some love
really hope they edit the current map, why not just go small i don’t get these devs
thenyaw was so goooood
Or just let jace rework the current map
it wasn’t perfect
not too big not too smol
ez 200 player map
imagine the volcano eruption
fffffuck
it would but it’d be dope
Unless you give it a nasty bite and some decent resistance to bleed, it'll be a pushover, and nothing will keep the Cano's from overpopulating. No one wants to be an animal that can't fight nor escape.
"lost my animal because extinction event"
I just want cera to have better turn, bleed resistente and a decent bite so that it can fend of from carnos
BoB sucks and the weather system is a clear example of how you can fuck it up. Losing an animal to an RNG lightning strike, and the only ways to counter it is either staying completely still in a single area or investing in the "don't die instantly" perk is so cringe
That's what I'm trying to say. I don't want it to dominate, but I want it to make Carno's and Tenato's think twice before attacking.
And from the video it seems cera would have a spesial attack to make carnos think twise
this game needs more devs to speed up the development
best spot on the map is at swamp tbh, i went there today and it was so pretty
a cool towering rock in the center of a lake
great spot for ptera nesting tbh
Wish there were more fish at the swamps
yes
Current Cerato is useless for completely different reasons than turn rate.
It's actually more tanky and deals more damage than Carno, that doesn't change the fact that it's a useless piece of garbage.
Because those aren't the only things that decide whether an animal is good or not.
it's not because it works on a completely separate "hp" pool.
The numbers for it are less scuffed than the ones for legacy though but that doesn't matter - the numbers for legacy's bleed got messed up with time, they haven't always been the way they are now.
@twin oar The reason pachy's attacks are so punishing is because they have to be. A single utah pounce could be enough to bleed out a pachy. Even then, you generally need 2 raptors to kill a pachy. The alt attacks generally just end the fight right then, alt into a bash gives a free bone break and spam swinging does over half a utah's hp. If a utah can hit a single pounce and just make the pachy chase it, then the pachy bleeds out. So pachies need a way to force the raptors to back away with a single attack. Lastly, the balanceing of the game is "Cant fight? Run. Cant run? Fight." pachy belongs to the latter, it has less stam and is slower than a Utah, so it has to be able to fight off a utah or 2.
If you compare Pounce AKA the buggiest thing in the game to Pachys alt attack though. Ones wayyyyyyy easier to land & sooo much more consistent.
Landing one, instant 360 super stun that barely costs any stamina, shouldnt be game over. Not balanced imo
theres a difference though, pounce is just bugged so we cant base balance off of bugs. Also, alt swing isnt a 1-shot, the raptor still has a chance to kill the pachy or run away. A pounce forces the pachy to kill the utah or be bled out
it costs a decent amount of stam, especially if you can bait the pachy into swinging.
If they land the alt attack, then hit you a few more times whilst you're super stunned. That gives you a leg break, then they can chase you down & kill you anyway.
Even if you do bait them into swinging, 1-2seconds later they can use the alt attack again.
only the bash does break damage, but I do understand that the leg break is very punishing
then just bait them again until they stop swinging and pounce, very easy to bleed from there
plus, are you trying to 1v1 a pachy or do you have a pack to back you up?
Pachy can afford to make so many mistakes vs a Utah, but Utah can barely afford any. With same weight & grow time.
1v1 Pachy kind of just stomps Utah, even if you pounce it - it won't really matter if Pachy knows what it's doing.
they do not have either of those, utah has a shorter growth time and is much ligher, utah is 250 while pachy is 500 iirc
nope 450kg & 500kg, almost the same
While testing this match up(probably the most buggy match up in the game btw, I don't remember a single fight where something didn't bug out). I've been pounced three times in one round and still won the fight.
& if it is shorter, it isnt by a huge amount
this is complete nonsense btw
Look at it this way, Pachy lands 1 alt attack, then spams you whilst you're down. You'll be left with around 50% hp at most.
You get bit once by an adult carno, biggest* land predator we've got RN, & you'll have more than 50% hp left.
i was that wrong then, havent checked the stats of utah much myself, but I have played the matchup as pachy
Base growth times of both animals are the same and the weight difference is 50 in favour of Pachy(realistically probably solely so that Pachy doesn't get instagibbed by the pounce).
essentially, blow for blow vs Utah, carno does less damage than a Pachy with that insane stunlock.
Not exactly - Pachy only deals more damage than Carno by utilising its ram, alt attack deals less damage than Carno
If they land 1 alt attack, then spam alt whilst you're stunned it'll be around 50% hp left (so 1 stunlock from 1 alt attack)
Carno bites you once, you'll have more than 50% left
not exaclty blow for blow, but since you're stunned on the floor unable to do anything, its free hits
Oh you mean the full combo vs a single bite from Carno, then yea that's true but Pachy is defensive and can't really run at you and get you down on the ground if you're watching you're back. Carno meanwhile can and will get to you and murder you out in the open.
but yes it won't CC you with each bite
one pounce can heavily bleed a pachy
my main point is that a utah can nearly kill a pachy with a single pounce and has the agency in the engagement, the utah can run whenever it likes, but pachy can not. So pachy needs a way to force the utah to stop attacking quickly.
even if it bucks, and if it run bucks thats more bleed
As I said - I've survived 3 pounces during one fight before killing a Utah(ended up on 8% blood).
Well then until Pounce gets some serious fixes & lands more consistently, I believe Pachy alt attack vs Utah should be nerfed.
Because Pounce just doesnt work half the time
Getting pounced is bad but not as bad as getting hit by Pachy's attack as a Utah
fr? i rem bleeding out a pachy as a sub utah with 1 pounce and like 2 bites
Those Pachys have had to be running around quite a lot
Note that I was fighting 1v1
he was, so was i
Yea well that's its issue
he played very offensive
if Pachy gets pounced it has to stay on the defensiv
utah can still run (unless it gets its legs broken) after an alt swing. Pachy can not
Well there's your answer -- he was just really really bad
pachy is built for anti utah so its understandable
Problem is, landing that pounce is so difficult & risky compared to just hitting alt attack
wdym? Alt swing gets you knocked down? How are you running while being CCed?
2 utahs easily kill 1
i mean after it does the combo while you are down
This is said about literally every animal
well its fact ig
If you don't get your leg fractured but I don't see what that has to do with anything
You're not really outrunning a Utah as a Pachy in the first plae
and you shouldn't want to be running away either way
I'm not saying this match up is bad
I have no opinion of it and idc tbh
leg fracture utah still has a chance, dodge headbutts and itll be out of stam
both are so buggy that they aren't worth playing imo
very true
The kinds of stuff I've seen while testing Utah vs Pachy was just insane
I've ran this fight like 10 times and there was not a single time when something didn't bug out
utahs are super strong in groups pachy keeps them in check
it was either the pounce going mental, Pachy's ram not landing at point blank range or Utah teleporting around
After an alt swing, you can then bash the utah while its on the ground and get a leg break, which is a death sentence for the utah unless it has a pack.
My main point is the balance rule of this game "Cant fight? Run. Cant run? Fight." The pachy can not run in this battle so it has to fight off the utah.
as pachy u literally waste ur stam and as utah you just float
pachy is still very fun personally, but thats because landing a break is just WAY too satisfying
pachy was over nerfed this patch for no reason
They've buffed Pachy this patch if anything
its a bug
Fair enough then
maybe something went haywire in the files and old ones replaced some
while they were testing ue5
its mainly that they wanted to fix every issue people had in the begining up4, but in doing so it removed all the benefits to playing pachy and many herbivores
well stuff like this just keeps on happening in this game's development
bring back old pachy and keep stun window, it was so fun
i have said what I wanted for pachy many times (just look in balance feedback), and surprisingly some of it happened. they actually fixed the hitbox of ram
orrr keep current and lower stun window
i mean everyone complained about that
its way better now, sort of.
this is because the utah wasn't using bleed right, as it is a patience game, and it doesn't act on the spot
Heres the issue with pachy:
anything you do to improve its defense will likely improve its offence.
anything you do to make solo pachy viable will make it stronger in packs and mixpacks
Idk what you mean by "using the bleed right"
because they didn't wait (i assume) for your blood pool to go down and just kept on trying to attack you
very true, but look at carno
No they waited for quite some time, this fight did last quite a bit
stego shouldnt even be in but..
they repeatedly pounced me because I wasn't bleeding out
idk
i was wrong then
You just can't move much as a Pachy if you get pounced but as long as you stay still for the most part you can live for quite some time
my bad
yeah most pachy players don't manage their blood right so i assumed you were on the offensive too
my mistake
yeah, I can kill carnos atm with a leg break, but thats because the carnos are garbo and I know what I'm doing. I would have no chance against a carno that actually knew what it was doing. Also, carnos are almost never alone, which makes escaping them impossible as a solo pachy
yeah, really wish solo was more viable, why should i always have to group to play the game, before i was fine but now its just unfun
thats just kinda the issue with pachy, its either way too scary in a group, or unviable as a solo. However, id prefer groups to be scary because anything can just run from pachies
Keep the Pachy attack damage etc the same, just reduce the stunlock duration. Especially vs Utah
Vs Carno its not so bad, because carno can tank the hits more.
everything is anti utah
it's supposed to counter utah
xD
the issue with that is we only have 2 types of cc, knockdown or stun. Stun is way too short and would make utah only take 1-2 hits from an alt swing
the average utah should not be able to win against the average pachy
utahs can fight a stego pachy cant
pachy keeps them in check
in the future this utah will fight rexes, pachy will always run
yeah
maybe since pachy will hard dom smalls its growth time can be increased idk
2 utahs and 1 pachy is more fair but still kinda on the pachy's side
3v1 the pachy is dead
rn the game is so server sided
^
like theres no skill involved much atm, its rng lol
