#balance-feedback-discussion
1 messages · Page 346 of 1
The only animal Utah can’t solo rn is deino due to water. It’s one of the most powerful animals in game due it’s insane bleed damage and is only held back by bugs related to pounce and Carno’s busted hotboxes. You’re reading the word nerf but not reading about what that is a nerf to, which is it’s tracking, which has nothing to do with its combat balance.
I think that herbies should be more careful on being spotted rather than hanging around like in a beach party call spamming right and left. then complaining of being tracked
when I play Hypsi or Dryo I often fall bored and start looking for predators hoping they will chase me
I.. don't think that's what people have as an issue with how the tracking system works... no matter if people do that or not, it does not make the tracking system we have better or worse, for other reasons..
rarely they get me strategically using bushes and forests even though my tracks
Then they’re terrible players, tracking is a borderline gps
utahs at the moment can be easily killed by almost everything, but hipsi and dryos
as soon herbies stay in a herd is impossible for utahs not losing players in their pack and still killing nothing
sorry my english
Good, Utah is a glass cannon, it dishes out the most bleed damage in game by far and can solo everything aside from deino if you’re a good enough player. It’s only drawback is it’s low hp, if that’s not a counterbalance you’re a fan of I’d suggest maining other animals.
But anyway, what does this have to do with tracking? Once a herbi is in a herd tracking is irrelevant, they’re pretty obvious.
Btw your English is incredibly legible, don’t worry you’re understood just fine
with tracking I can kill (being a utah's fanboy) a solo herbie. nerfing tracking this become nearly impossible.
I mean, if you already have pounces on a solo herbi as a Utah, I doubt they would want to move around much
Unless this is stego
Well… I can’t imagine why tracking would even be relevant with hunting herbis as a Utah. Land 1 bite and follow the bleed. Plus heavy bleed makes moving a very poor decision, few would take it if attacked by a Utah since most know that a single mistake can end a Utah, so that’s what they count on.
Well, tracking, vs fighting and killing something is not quite the same.. and current tracking is just dumb, no matter what playable you are
how can I pounce them if I can't see them in the middle of the Jungle? I often tried to kill tenontos, they have so much blood that simply can invest it byrunning in the most unthinkable places of the jungle and lose them. It is tough to kill them also as a pack.
Tracking wouldn’t help you aim your pounce, it doesn’t give you any idea of the exact position or orientation of that animal and pouncing based upon the footprints you see is a bad move. If the prey item has reached a location that you don’t think is a viable place to attempt pursuit or continue to hunt then that’s simply a failed hunt. Carnis irl or otherwise have many of those, killing other players is supposed to be quite hard to do
Based Erik
the isle is so huge if at least the entire map would be used by players, then tracking system is the only way to find a prey. it is just the start of hunt.
Well, you're not quite supposed to solo a teno, 2-3 utahs is a better chance at that I think. And that still does not excuse being able to track them as easily as it is right now.
And really, a teno that doesn't use the water to escape.. I wish they'd swim more often :p
Or you can spot them, learn where hotspots are, learn where teno diet locations are, etc
Tbf no teno should be running for its life from 2 utahs
oh I met them, smart players using everything to survive 😄
If you can also learn the things that they know, I think the whole process will become a whole lot easier and you won’t even need tracking nearly as much as you do now
imagine a wolf without being able to track its prey...
I.. don't think anyone said remove tracking
Just, maybe change it to more like old legacy rather than the current, just broken tracking
I love the sheer extreme here
"The tracking is too strong"
"Can't believe you want to remove tracking"
That's just how Islecord does it! :p
I have just nothing to do and I am having fun here
Very late to the convo, but I agree scent should keep the "seeing" scented stuff through obstacles thing in order to actually feel like you're using your sense of smell and not just "sight but worse".
But I also agree current scent (specifically with tracking) is way too good and needs to have varying accuracy/effectiveness. So like Utah for example could scent prints more accurately, whereas something like Carno would not only just have poor range and such, but the accuracy would basically be "okay....something walked in this general area.....probably"
Bruh wasnt there a 10 second timer that prevents u from getting stunned from a pachy hit?
So u dont get stun locked?
yes, its still in too
it gives carnos 10 seconds to just do whatever they want after they tank a hit from a solo pachy
They are already, getting fracture from tap headbutt is enough of a buff id say
personally, i think they should just keep it stun immunity, but not break immunity. because it seems to block break damage too
tap charge shouldn’t be a thing
i dont think the tap was intentional, and i want it gone too
Also the pachy self mini stun after headbutt is inconsistent af
smalls it’ll still fracture ofc
it should do fracture to stuff like utah, but it shouldnt fracture or even stun the carno
i’m fine with not getting stunned, i hit my headbutt i don’t deserve a bite
but tap is just broken rn
If u hit a fully charged headvutt u should get a mini stun, not when only tapping rmb, and again, tap headbutt shouldnt fracture a teno hit on the half of its tail bruh, also teno gets stunned 3 sec while the pachy just glides around
Remove charging mechanic or remove headbutt tap or fix the damn thing make it work properly
Everyone would agree on third option
yeah they will
everyone just wants the tap to not fracture bigger things, and honestly i think its a bug
want to know another kool fact
or unintended at least
pachy actually becomes immune to a carno charge when standing up

how so? you mean it doesnt get knocked down?
no lol
That AND it dosent get damaged
do you mean when they trade with the ram+charge interaction. or is this a completely different one?
no
no trading
the pachy and carno doesn’t take anything but the carno gets stunned for a bit allowing the pachy to move to the side and leg fracture
the pachy is immune
Carno charging at pachy-pachy stands there waiting for carno to get close-carno comes closer and closer while charging, pachy holds RMB to charge headbutt-carno collides with pachy, carno gets stunned, pachy unharmed
oooooooh, well then, time to test that out
have fun lol
Works from all angles
doesn’t work for pounce or teno
man, im gonna be called a hacker lmao
lmao
Ye, i thinks thats because carno has a special hitbox while charging
His whole body becomes a different hitbox
Bcuz if u headbutt a charging carno from the side u get body break as a pachy, u dont have to headbutt it head on
i mean yeah
Also pachys hitbox properties also change whike u hold RMB
i believe it could be a mix between the trading interaction and the joust mechanic. I think if a pachy rams another pachy that is charging but hasnt rammed, it cancels the damage as if they hit each other, but i havent tested it too much.
Thats what the parry mechanic is based on i think
yeah it seems like a funky interaction between funky hitboxes
Ye
welp, im gonna test that before using it in practice lol.
"Thats the Reason why i dont want Herbivores be able to 1 v 1 a Carnivore if its bigger or the same Size. Most Herbivores live in Herds and are only strong together but if everybody wants every Herbivore to be able to 1 v 1 every Carnivore its getting Impossible for Carnivores to even get one out of the Herd. Herbis should be weaker then some Carnivores and should always look for a Group or a Herd to survive or have better Chances to survive. And for Herd Herbivores it should always be a Death sentence if they are alone against a Bigger Carnivore or Multiple smaller ones"
TL;DR:
"Eat grass and die"
Oh god, this again with the herd bullshit and ignoring the power of solitary herbivores, or not caring about actually having fun as herbivores. 
yep
Pain just pain.
AI, corpses from other battles, skill, smart hunting strategies, nah
Carnis > herbis
Herbivores = food
Solo play should in my opinion, always be viable to some capacity. If Herbivores have to be in herds to be viable, then carnivores should fail 50-70% of their hunts, and suffer severe injury more frequently, which would be straight up AWFUL to play.
Eat grass and die is not a fun, or engaging system to balance around, especially when you have brawlers who are built to fight back(not like Pachy can outrun Carno anyway).
i really like how feedback so easily tells you who does and doesn't play herbivores
people HATE the idea of picking a carnivore and not getting the epic cool hunt where they kill the helpless herbivore
Reminds me back when carnivores being the only playables and herbivores as AI was being tossed around.
Might've just been a rumor though, but it really reminds me of that.
carni mains seething at the diablo concept art
i say this as someone who prefers carnivore but gives both a try
Ideally, both sides should be fun to play, and offer variety(with maybe some stuff to push for herbivores, as most players are going to be biased to carnivores anyhow due to their popularity... which usually isn't a stable ecosystem but this is a video game.)
"herbivores live in herds" yea and dont carnivores stay in packs? i mean its not like there is the issue of 10+ carno packs running around at times
no thats not real shut up
Remember. Herbivores should eat grass and die.
eat grass and die
yes master
time to become a cow
"I'm angry that my T.Rex died in a fight against a Triceratops because it wasn't in a herd and still killed me."
pls balance game devs i facetanked a trike as rex and died
"T.Rex should be able to bite a Triceratop's horns and break it so that the Triceratops can't fight back anymore."
-I don't want to know if that's an actual suggestion made at some point
Don't tell me the truth
It's been made
Several times iirc
Also there was someone who said once that utah should be able to one-shot anything up to the size of a para when pouncing its neck
Carno holding stego's tail in its mouth so it can no longer swing, whike another carno kills the helpless herbi
Why did you tell me. 
Faith in humanity damage taken:-19 points
Herbis being unable to deal damage to carnis until they took damage themselves, to prevent KOSing
I've seen some shit
Pretty sure I saw that one awhile back myself, rip.
450 kg Dromaeosaurid wannabe one shots 4.6-11 ton hadrosaur 
They do in JWE :D
The most realistic dinosaur experience ever
Why should herbivors not be viable in 1v1 ? Herbivors can group BUT so can carnivors! Makes no sense. On top of that, whenever i log in and 1 call to find any other herb response, I have a higher chance of finding a carnivor these days and I'm basically ringing a dinner bell.
After reading back the chat a bit, I see we are all in the same direction on this one 🙂
Ofcourse herbis should 1v1, especially if the carni is faster. I dont wanne play rex and say oh look a trike alone, free food.
Why? I think is the best, like how a teno can win 1vs1 to carno most of the times
Now I get why you're not QA anymore
You're too much carnivore-biased
U said said herbis shouldn't win 1vs1 against carnivores of the same size or bigger, I need no context
oh my fucking god
someone else tell him, or just wait for him to figure it out himself
This channel is called "balance feedback discussion"
This is the only clue I'm gonna give
Dinofan is a hero
when tap charge is removed solo pachy will be more annoying than scary, gonna miss it tbh
Yes and?
i'm actually able to maintain stam to some degree while in a 1v1
really hard to land a headbutt everytime
And nothing else, you'll have to figure out yourself why mr cerato is so pissed using only this one hint
ping, fps, visual bugs, the game is so rng rn lol
What ping do you get
i dont think he's ever going to figure it out
So what you mean is he was quoting the carni cryers of balance feedback?
Ok well makes sense you’re not landing hits accurately wtf
sometimes its 120 tho
I play on NA and get 200-300 ping. So I never play pachy on officials
dinofan, i put the message in quotation marks, why do you think i did that
holy shit lmaooo
AU servers are dead 
sadness
Agony
Will AU ever live 
When we get minmi
Minmi 
With minmi patriotism will fix au servers
I can probs see AU servers boom when the games near completion mechanically and takes over legacy
I hope something does it
do you guys think pachy should take longer to grow then utah?
It does
does it really?
Pachy is 500kg utah is 450kg, also pachy can't get full diet untill 50% because it can't knock down coconut trees
yes it can, coconuts fall down naturally
Just the way carni diets currently are, utah is both an easier and shorter grow
some say it should take longer even with 3 diets cuz its way more powerful than utah
It should take longer, but not by too much imo
its 1:15 rn like utah right
75min yeah
80-85min (might be that now?) but even so, current pachy grows longer anyway so it's fine
Current pachy feels like a 90 min + grow
im fine with 10 more minutes
Last time I played pachy, coconut fell every 3 years
maybe it is late to enter the discussion, but as carnies player fun biased, I consider 1vs1 against herbies for a carnivore has to be tough. where is the fun if not? but I think that a deino should be able to grab the head of a stego and drown it. because this is what every players have to risk everytime the need to drink.
love hitting a headbutt only to allow a carno to spin in a circle and turn fast
The Pachy is not easy to play, it requires skill. Carno doesn't ask for it, he's so easy to play. I think the Pachy doesn't deserve any nerfs, it's been nerfed enough already.
dont think you understand
im saying when you headbutt a carno it bugs the carno out and allows it to moonwalk, run faster and turn quick
I agree on this point of view, we are on the Deino which has the Stego diet but it is impossible to hunt an adult alone or in pairs. Moreover the contacts that I had with Stego being Deino, it is that they are masters of the rivers whereas it is supposed to be the Deino. The Croc ends up in a weak position if a Stego approaches water and it's ridiculous
its gonna get fixed cuz we have footage but damn
I don't think a stego should be drowned by a deino, A 5 hour investment which is harder for stego compared to easy game deino is an unfair difference
I was talking about @Crash. suggestion!
sorry!
Np! Its all good
Agree also from this point of view, but in this case, it would be necessary to balance the forces so that the Stego is not the master when it is at the river. We too often see the Stego crossing the water knowing that there are Croc without caring about it or even Stego who put their tail in the water to kill the Deino, it's not normal, they should "logically" to be afraid.
Balance the forces.
Remove Stego from the Deino diet.
Give the Stego something to be afraid of water.
Charge Bite to do a lot of damage.
It's just ideas.
I get the idea, but the precedent of deino being able to make stegos fear water would mean any other playable should
Like at what size is the cutoff
and what's the counterplay
well they may decrease the time spent of growing a stego if this is the problem. but everybody must die against an ambush croc. otherwise there is no mean to play croc.
atm stegos are the carnivores as I see
I believe that many apexes fun player turned out to play stegos on Evrima 😄
Nah, deino should not have this chokehold on all the large playables. I actually dislike how it can even drown carnos and tenos- yet I accept it due to how easy it is to move around as them to get easy water
Eh.. I think that's a bit extreme.. you mean everything? Like.. trike.. rex.. brachi?.. I mean, sure we can decrease stego growth, but I don't think that'll match up with the other apexes then, so not sure on that one. You know spino will probably shit on deino in water as well, as might cheirus for all we know. You're not the be all end all, you have your own limitations on your capabilities.
well we do not have rexes, trikes, brachi yet
If you lower stego growth, everyone plays as one
well not everyone, but you'd see a shit ton more
It's fine as is. Deino barely starves anyway, so who cares?
no I would see playing croc become funnier again
the evrima maps is huge, it will allow herbies to move more in the maps rather than stuck on NW
stego is not a trike, it has the head as a weak point, so an ambush croc, at least in the future when there will be more herbies, has to be more dangerous for stegos. I am not talking for trikes that probably the head won't be the weak point.
True but the main point was more so, that there'll still be critters you can't hunt and that will chase you down into the water, maybe you can just accept that for now, stego is one of them and treat it that way?
I accept that now we have what we have. but the game is in development
To me, deino is like the carno of the water: absolutely bodies anything smaller than itself, but struggles against things larger. Deino is already a major threat to literally everything in the game except an adult stego. An adult stego is a major threat as well, but stegos are not ambush predators who camp an area where everyone has to go to eventually. If we nerf stegos, then deinos get free reign on the land and future large carnivores will murder stegos. If we buff deino, then it will be a problem for even large dinos. I can tell you right now, people are going to hate losing 5+ hours of progress because they drank in the wrong spot.
I have 30 min with nothing to do. pls start some discussions i can throw myself into
Deino and stego should be removed.
Go off
@hasty coyote Point A: I agree the 10 seconds of immunity should be fixed. Make it like 2- 3 seconds. I mean if a carno is dumb enough to be mass rammed by a herd of pachy's he deserves to break every bone in his body
Removed or fixing. Those 2 animals are just way to big for the roster that we have now. They were gonna put in dinosaurs from small to big, in that order, but those 2 are apexes and dont belong with the current roster of small creatures. If im completely honest I dont even think carno should be here either.
Deino is limited to water so that makes it somewhat okay for it to be here
The only reason deino doesn't waltz onto land is because stego exists.
If stego gets nerfed, deino has to get nerfed.
If stego gets removed, deino has to get removed
Good point. But if stego gets nerfed carno needs a nerf too. since thats the only herbivor stopping the carno from going full server wipe
@hasty coyote Point B: What exactly do you mean with "holding a ram would reduce the dmg" ? If you mean the longer you hold ram the lesser the dmg it does then I would disagree. Holding should always increase the dmg else whats the point of holding it?
@fast violet don't get me wrong I feel pachy is under powered, but something almost 3x smaller than myself that can knock me down is just ridiculous.... why not tell me I (6ft1 210lb) can be knocked down by my 70lb Niece...... Pachy needs a buff but this is silly.
I mean, if my 35kg rottweiler comes jumping at me full speed without me bracing myself, I fall down aswell. so.....
If you're comparing yourself to a carno, you should rather compare pachy to a hammer
Like a 10 kg hammer
Even if it's much lighter than you, if you get bonked in the head, you're gonna fall down hard (and probably never get up)
Exactly! If someone takes a 10kg sledgehammer and busts my kneecaps I dont just fall down. I'll never stand up again.
Our pachy ramming something is literally like getting hit with a whole ass cannon ball. Even if its lighter than a person, it still fucking hurts
Size isn't the end all be all of any fight
People dont bat an eye when utah kills shit like stego or teno
"B-But Herbivores shouldn't be able to defend themselves unless in a herd!"
Velociraptor soloes stego easily in JW... so imagine a predator that is 20x the weight of velo
It makes perfect sense
If I’m correct, there’s a sweet spot where you can time a charged ram for maximum damage. So holding a ram for a while will be a bit less damage than a well timed ram. However, if I’m wrong about that sweet spot then oh well, doesn’t change my argument much.
And personally, I do agree that the carno should be punished, but without the immunity from multiple pachies, a single ram could cause a leg break, which is death if there are 3+ pachies. Then the carno mains cry and pachy gets nerfed again.
That’s why I emphasize that the immunity should be shorter for a single pachy, but not a horde.
Ah yes what an oversight on my part. If it happened in JP obviously its gonna happen in the isle 
(And the saddest part is that's kinda true
)
Please don't mistake JP with JW tho, they're not the same franchise in my heart
JP depicts dinos like actual animals, tries out good things with speculative reconstruction, and although carnivores are always on the front stage they're not as much "epic big villain" as they are in JW
Yea that's fair
JW just has the worst villains ever.
They could have depicted those corporations as the main bad people but they keep making "hee hoo big carnivore!!!"
Giga joker momento
@hexed sorrel They are both "nerfed" for the roster. Not sure what you're trying to say, but both stego and deino is not at full power/ability if we look at how they could be designed and given stats and all. Unless you want them both to go down to 4T or something, and both have nerfed damage or something so neither of them oneshot a utah or similar on basic attack or similar (in which case they both need to be seriously rebalanced to keep their own matchup the same).
so your saying steg owill have more than 1000 damage?
I mean Stego's 1000 damage honestly seems fine, even if they add apexes tbh, but deino have 500? its supposed to bite a LOT harder than even REX, so why tf give it such a low bite force and give stego such a high attack? im not saying it shouldnt one shot utah, maybe give deino a bite force of 650~ OR nerf stegos damage to 800-850 for the time being
I don't know about the damage, but I would expect health/weight to be upped when the other larger apexes are out yes. As well as new/different attacks, including a moving attack, and so on. Things that'll allow it to survive handling a rex or giga, since it's not likely it'll outrun them. Honestly, I would rather make stego slightly less of a vunerable "glass cannon" and lower the damage, but that's just me.
As for deino, I think it's supposed to kill with the whole grab/lunge, and this means you can't give it too much bite, because if you do, then why would you bother grabbing? You can just "lunge" and go nom instead. At least that's how I think the reasoning is there. If you give deino proper bite power, it'll just use that, instead of drowning stuff. Which you can already do with utah or pachy as it stands.
Deino can't lunge stego (unless that's changed)
so stego only has to worry about getting bit which would be equally risky for the gator
@hexed sorrelMy main point was more so that both critters are "nerfed" in comparison to what they might be when the rest of the ecosystem is there, so they are in a sense adjusted to what we currently have. Both of them in slightly different ways and for different reasons, but if they were both done with full power/properly, then nothing would be able to touch them at all. Deino would be even more invunerable than it is, and stego would be as invunerable as current deino is, if not more so as well.
Only problem with buffing deino to match stego is nothing would keep it in the water if you think a pack of carnos or tenos can you either suck at deino or haven't fought a deino with half a braincell.
Once something like allo, Alberto or later apexes come in it can be buffed without hurting the balance of the game.
I dont have a problem of one stego being able to take on a deino, but I feel like maybe deino should be given a chance to fight back against a stego in water, maybe a lunge attack, if the devs dont do that the only way is buffing deino and or nerfing stego so that 2 deinos could take em on. and no, 2 deinos cannot take on a fully stam, fully healed stego.
Yes they can, although Stego will probably just run away lest it has scobs for brain.
Deino doesn't need buffs to its combat abilities
One of the easiest things to grow that also roflstomps almost the entire roster having one losing match up.
if 2 deinos cannot take on a fully stam, fully healed stego then one (1) of them is a bad deino
if not both
at least one
No 2 ways about it
Pretty much although as I said if Stego has at least one functional brain lobe it will just tuck its tail and run in land leaving Deinos biting the dust behind it
yeah, it's really a two way street
Deino will never die to stego if it doesn't want to, stego will never die to deino if it doesn't want to
^
Do the lunge stun a stego that is swimming? Anyone tried that?
Idk if it would matter much tbh
nope
you cant be a fucking bad deino, all there is too it is alt biting
You can "nope" me all you want, I've literally done it
That's not true either, you can absolutely be a bad Deino
what your gonna dodge all those fuckin swings with you 18 km/h and youe 8 ton body
please
I've clapped every single Deino I fought as a Deino so far, they are all trash
I would LOVE to see you 2v1 me when im a stego
Maybe it wouldn't, but it would be interesting if a deino could do that, cause then a solo deino should be able to take a swimming stego pretty easily.
I wanna see those fights, lovely skill on holding alt and spamming bite
That's not how you fight as Deino at all
I'm a bad deino.
Depends on what you're fighting
all you can do in a deino 1v1 and stego 1v1 is alt bite
Two deinos working together can "stun lock" a stego and if not outright kill it, make it run away crying.
not true
im talking about deino and stego
are you EU?
Deino vs Stego you don't want ot just spam alt biting it
I don't have my PC
or show me a vid prove me wrong
what matters the most is how you position yourself
if you clip yourself under Stego you can even 1v1 it
wtf bro a stego could EASILY just run around and swing your brains out
I've done it before
you lsoe like 20% stam in like 2 seconds how are you going to get under a stego if it could just walk away then ur fucked
the stego was bad
Game mechanics: Hey you probably shouldn't be trying to 1v1 a stego
unless you get free headshots, there isnt a way you can kill a stego with 2 deinos
I mean it's not going to walk away - it would die if it tried that but as I said it can run away
im saying 2v1
there's nothing you can do about that
UnstoppableInk: Jesus fucking christ it's so bland when you 1v1 a stego
I must've misread this part where you said 2v1 mb
2v1 is relatively easy although one Deino might die, most times when I did it both Deinos lived but
2v1, if you mean two deinos, you can take a stego yes. 1v1 is pretty much going to be a stego win unless you pull some shenanigans or the stego is played by an actual stego maybe.. :p
bruh I legit alt bit my friend in my server til I died just to see how much damage it did, deadass took 25%
u cant tho
You absolutely can.
How in the world do you deal just 25% of Stego's health before you die as Deino?
yeah 2v1 "just alt bite" is objectively wrong lmao
What in the world are you even doing?
tell me another way, show me a vid of a stego who actually knows what they are doing
I mean, if that's the way you think it really circles back to "one of you is a bad deino"
im not joking lmao
Well that really says it all if you're not joking
oh
I think we've found the reason but I don't think you're going to like it
@hexed sorrelI had literally 1% left of my health on my stego, after two deinos coordinated lunges and thus kept me at the shoreline long enough to get all the bites off. I did kill one, because I managed to move away and they followed one after the other, but if they had come at me together, or the second one had been close enough for just one more bite, I'd have been dead.
ill make sure to record it next time my friend is online
if you deal just 25% of Stego's health as a Deino before you die then that's the very definition of a skill issue
LMAO, LUNGES
I'd say that's plenty close to show that two deinos that work together can make a stego really regret going near their part of the shoreline.
must've aimed for the tail
lunges stun the deino longer than the stego lol
that would mean you've landed 3 bodyshots before dying
that's just outright incompetence
are you sure you're even landing your bites?
If it does, then it surely didn't work there. But even so, you can coordinate with another deino and still pull what I just said. Since it did happen.
you do know that stego can just turn and you cant do anything but bite its hind legs therefore doing less damage
plus I swear they like 4-5 headhot you
shot*
Makes sense, sounds like unstoppable is aiming for the tail so he probably got 4-5 bites off while getting headshot the entire time
not if you clip under it
are all of you on EU servers
im gonna open up my server
or isnt positioning right and literally sitting on the shore spam biting while the stego turns around
2 of you can try and kill me I DOUBT you will even get me below 30%
NA
how much ping you go EU?
again: I am a bad deino, I dont think I can 2v1 but not because of the mechanics, because I am bad
I don't even play any longer, due to both being utterly bored of the game, as well as performance (what I get for having a laptop..). But what I'm talking about happened before any changes that I know off, so it should still work, unless they have changed something in this matchup.
so your bad at pressing right click. ok
I don't try to run around and headshot the steg because it involves me leaving the water, and I don't like to do so
lovely everyone backed down
thats impossible
since they nerfed deino speed yet again
I can totally 2v1 you when I have the conditions to do so
No but if that's your mindset then it sounds like you just may be
not sure when that's gonna be though I'd assume like in a week?
I'm currently moving across the country so I need to get my internet connection set up and get my PC
@white cove
Suh
how about you just try and tank bites on me
see how much damage you do
ill show you about that 25%
Deino mains when they have one bad matchup:
I know how much damage it does
ive legit played deino like 4 months ago and never fought a stego but ok.
500 to body lmao
alr cool, you can do simple maths
but hind legs doesnt register as body
^
Well, you two can try it out vs Blank, see how it goes. But if you're not lunging, then I could see it not work very well. But if you can shut the stego down, you get some nice hits. Have one of you lunge, have the other then immediately go for the attack, or just attack at the same time, so the stunned deino gets some cover by his friend.
-One shots the rest of the roster
-gets mad when something poses a slight threat
why the fuck you aiming for its hind legs
they do register as body
You probably need to plan it out, coordinate, and time it well. Can't just go solo on the stego, need some thought behind it and all that.
that's next to the tail it can quickswing easily
if your bite lands on the legs at all they are going to count as he bodypart that got hit
I think you got the wrong dino 🤔
Well, both of them oneshot, one with damage and one with fancy mechanic :p
BRUV its a fucking stego tail you can just run around a stego lmao u aint a utah
The locational in this game is just trash unfortunately but there are still ways around it
Tbh both apexes are like that
But deino tends to be the worst offender
also I'm pretty sure we're talking 2v1 where one of you has to go towards head to box it in
Deino overall far superior to stego :p
im sorry but 18 km isnt getting you anywhere
500 damage isnt that much lmao
and if the stego just sprints away then you've won the fight anyways
You can possibly use the lunge to get distance if you need.
no you havent lol
it could sprint and readjust
I don't disagree that Deino is too slow to effectively fight it on land, if Stego runs away the fight is just over and there's not much you can do
Though it's a little less useful these days, but it's still a start + then moving while the stego is stunned
Right click instantly deletes everything but stego
if it stands and tries to duke it out with 2 Deinos though it just dies
It needs to come back to water eventually, and you aren't a Trex that should be equipped to chase said stego
oh you mean t he right click that lunger 2 cm?
And that's the point here, isn't it? That two deinos can and will kill a stego, possibly with losses, but if they plan it out, they can probs both survive.
and wasted 80% stam even tho your grabbing something 1/5 ur size?
says a lot about deino mindset that the one dino they cant 0 counterplay drown throws them into a tailspin
Why tf are you lungeing at shit like teno on land?
drowinging
@hexed sorrelWhat?.. Since when does the lunge cost that much to use, unless you're on land and not in the water?..
drowning*
I mean after you drown
There has to be some tradeoff for deleting 2 hours of progress
... But at that point you've killed the target?
yeah the trade off is having the SLIGHT possibility of actually having the teno not see your fatass ripples, having enough stamina, and it not drinking at shallow water
I love listening to your piss ant soldiers trying to talk tough. They make me laugh. If Matrix was here...he'd laugh too.
Without it being able to fight back at that :p
isn't the only shallow water at like 2 spots in swamp rn
and the glitch spot at NW
even so, deino lunge barely moves
You are not a rex. You are not a big bad movie monster. You are just another playable. Like any other playable you have a bad matchup. Deal with it. Its one playable that can kinda threaten you
dam
glicthed spot
isn't dam...swamp?
Literally swim away if the stego is so scary
glitched spot I meant
oh, right
Maybe they've made it worse, but then you have to be a bit creative. You can still use it to stun the stego and move while it's stunned, to position to make it have to either turn or take extra bites.
yeah ima just ignore its on my diet and its a game
Deino has all the agency for every matchup
You could.. try for smaller stegos that you can grab :p
kill 'em while they're young. That's the best counter to stegos tbh
they have like 3.5h minimum of being terrible and slow
you fr gonna act like they arent gonna drink at shallows
-
Eat smaller stegos
-
Just because it's a game doesn't mean you get to roll over everything as the big bad carnivore
No, but you want me to say anything about people using glitched areas? I think we all want those to be fixed.
I don't ?
and shallows are normally terrestial hotspots, where smaller stegos get murderized by any adult carnivore with their monitor on
I dont mind stego killing deino 1v1, but 2v1 deino should clap stego with minimal problems
And as far as we know, they do
With a bit of thought behind it, you do clap that stego, not with minimal problems, but plenty fair enough for the deinos
minimal problems
why? They shouldn't even be "fighting" since 1 is a terrestial and one is a semi aquatic
even tho I dont think they can
Considering it's a whole ass croc on land. No. It should not clap a stego with no problems
even in water
In water stego cant even attack
what DIFFERENCE does deino have on water besides having a fucking cloak ability, stego can stand on shore and 2 deinos cant do 2 fucks about it
Which means.. what exactly then?
idk maybe losing 95% hp or dying, just minor problems
correct. But if damaged the deino can swim away with no fear for its safety and if damaged the stego can walk away with no fear for its safety
Shore is still land. The advantage you have is the ability to go in the water while the stego cant give chase
seems fine to me since only one of them will need to come back and drink
Minor problems for hunting an apex, I don't know, maybe if pairs of deinos were really rare and only happened during very specific circumstances then.
Except for like the...ya know....20 other Deinos waiting to Cannibal you
yall arguing but no one wanna 2v1 me 👍
Pairs of deinos dont exist.
Its always 4 or more
yeah you know what, ur right I 100% agree with you.....
As they should. And last I heard, stegos apparently "cannibalise" each other too xD
Some of us have a life outside of playing a dumb river worm
that doesn't sound like a stego problem
I actually dont, I just see 1 stego dipping 80% of its body in water and deinos cant do shit aboutt it
hey take that back
crocodiles are cool as shit
Irl Crocodile = cool
The isle deino = cringe
funny thing is 80% of this can be fixed if they give stegos swing reduced damage in water AS IT SHOULD
I think stego v deino is a relatively minor problem as even if deino is buffed to be able to "easily" 2v1 stegos, then stegos will just walk away instead of fishing anyways
I think Aken agreed, when he has the possibiltiy. I'm sure he can bring someone else who's capable to help him out. I've not played deino for very long, so I'd need some practice, and I really have little interest in the game as long as stego is.. well, not a well designed stego, since it's my favourite herbi.
what is a major balance concern is that stupid rock at northwest that stegos can stand on
You know, I'm fine with making everyones attack reduced if they are in deep enough water to walk. That'd work for you?
Hilarious thing is, deinos can get up there too xD
it would work for DEINOS yes.
Just like the dam. It's.. very odd :p
Sure, I'd be happy to give it a shot, the issue might be finding that other person and me being able to actually play the game.
As long as it's applied to every terrestial and not just stego, I'm fine with it. I don't think it'll solve your issues though, becuase most stegos don't stand in deep water, or they won't , just to drink.
Stego actually literally has to have a good matchup against deino as it is the only thing preventing then from ruling the la6
ok but can someone try 1v1ing me as deino and me stego just to showw yall how much fucking health I have left
Nah, we can just give them 5 min water retention xD
It makes my laptop hyperventilate and last I tried to play it on the PC it butchered FPS dropping it down to 15, I swear Evrima performs worse with every goddamn patch.
Though I feel that'd be less fun, deinos should have to be on land and be vunerable if anything
Can someone just go and bite him a couple of times?
Non-issue
realistically a lunge to the head would be death to a stego, but obviously its a video game so they cant do that, so how about giving deino a hold on mechanic, or if 2 deinos lunge a stego they can drag it down, something like that so it can be more viable in water
I think Deinos SHOULD be on land
I've declined because I know I'm bad at deino v stego (as a deino), so you'd probably end up with as much health as your buddy did when you 1v1'd him as a deino.
Which should speak volumes but you can't read between the lines
You mean for like nesting right?
Like shorelines... right?
That said, I also just swim away from the tails sticking in the water like fishing lures because I am smarter than a trout.
No, I mean for travelling and moving around, they shouldn't get to sit in the water 24/7
They should a longer water drain and be faster on land
why I've never seen a croc migrate in my life
Yeah, and realistically, a thagomizer to the head would kill the deino, so there is that. And well, could work, but I doubt we get any fancy mechanics, just look at how pounce/buck works. You could do something similar, but.. it'd not be very fun for either side really. I think it's better to just treat stego like any other apex, it's off limits. Nothing really wrong with that.
and be FORCED to go on land if they want to move from one body of water to another
Amp the fuck out of deino's stamina pool but make it need to be on land to regen stamina. like bird
Well I mean yea they should have to crawl between water sources if the one they are in doesn't feed them. But they should be hella vulnerable while doing so
while also being sufficiently buffed on land to actually be able to do that
heavy handed solution but I'm open to others
deino is an apex aswell tho.
Basking ftw!
They should be vulnerable enough but nothing too crazy
that's very questionable
Yeah, oasis had its issues but one thing it did right was encourage deinos to migrate
Yes, but not an apex designed to hunt other apexes. And therein lies the main problem here. You have a mechanic that can't let you hunt big animals.
We know Deino is supposed to be getting clapped by at least 2 apexes
Stego would still shit on a deino far from water
what hwo tho xD it weighs 8 tons and bites a LOT harder than a fucking REX
It doesn't bite harder than Rex
im gonna ignore that.
@white coveA, make deino regen stam only by resting on land, basking. B, make them have more stam, be faster, and add lakes, where they have to migrate on land to, and thus be vunerable to being found not just by stegos, but by carnos, utah packs, and so on.
saw a lot of crocs walking from center river to oasis
Deino is more of a fat psuedo apex.
not just not "a lot harder", it doesn't bite harder at all
im about to have brain cancer
I mean you can ignore it, doesn't change the reality
why are you so confident on whats wrong? where do you get your info
I think it's because people confuse sheer force with impact, or how to phrase it :p
Deino players gonna be in a tizzy when real life bite force N != game damage and most terrestial apexes end up having more than them
Even if deino bit harder than rex, that won't happen In game
More knowledgeable people, Deinosuchus doesn't even have the highest biteforce among the crocodillians
Exactly. Because deino is designed with a very specific mechanic that doesn't have anything to do with biteforce like that. Though you could argue the biteforce is there, in their ability to grab and hold things like that.
We have evidence of what its bite did to the animals it had bitten
never said that, I was saying rex.
"we" are you a fucking paleontologist
Yea and Rex is contesting the aforementioned crocodillian for the highest biteforce
amont the terrestrial animals that is
PLEASE tell me where you get the info
EVERY google result says ur wrong mate xD
there should be at least one no?
I mean, if I were to use google then I guess my results would indeed be wrong
Let me guess you found the 102kN biteforce for Deinosuchus while googling
Ok send me ur info
what
The one from Gignac and Erickson?
Google is not reliable for dino information.
Anyway, deino, while technically an apex, is not designed to hunt bigger animals, due to the focus on grab and drown. A mechanic, that due to lack of counterplay, is probably not the best to give the ability to kill larger things that take more time and effort to grow. And giving it higher biteforce, will only make said mechanic less needed and useful for the proper sized prey, as well as allow deinos to just.. "pack" together and bite the shit out of things, instead of being solitary and using a mechanic that does not require another deino at all to get kills successfully.
That paper is from 2012, literally everyone quotes it without reading the actual paper
I have read the thing
the authors themselves say that their estimates for Deinosuchus are tenuous at best due to large differences between the extant crocodillians and the Deinosuchus itself
Idk where you're getting 8000 pounds from
Deino's lower estimate is around 4t indeed
upper goes to about 6t+ iirc
-Calls you out for your lack of a source
-doesn't provide any valid source themselves
Oh
.
I am slow at typing 
I mean
?
It's not about the time
The paper would be fine even being that old, the issue is the methodology
Wheres the reasoning?
By your logic of that ss I could say
Teno could kill rex no doubt
what.
A, paleotalk. B, irl is secondary to game balance anyway. Deino, no matter if it did go nom for real or not, in the game it's not designed to do that.
It just says something with no evidence
The way you achieve those absurd biteforces for Deinosuchus is by taking a modern crocodile and upscaling its biteforce relatively to the size of Deinosuchus
bro I just. ok.
It's a scientific paper, I'm pretty sure there are reasons for those values although it's beyond me why any scientist would express those in "pounds"
Science uses metric system for a reason
bros writing an essay
The reason why we know that Deinosuchus didn't bite that hard is simply because we have the bones of animals that got bitten and they are not in a state they'd be in if they were to get compressed with such forces
oh
Meanwhile the poor groundsloth that got bitten by Purussaurus had its femur literally implode when the croc bit it
Estimating biteforces of animals is difficult, especially of those that are extinct, everyone used to be convinced that Deinonychus didn't have a very high biteforce until we found remnants of animals whose bones were bearing bitemarks of this dinosaur suggesting that it could bite through bone.
Btw I'm not disagreeing that Deino's bite on Stego's head would likely kill the latter
irl that is, but as you've mentioned - game
Also excerpt from the study where the figure of 102kN(aka 23000 pounds) comes from:
"(Note: the upper bound bite-force estimate for Deinosuchus riograndensis is more tenuous since the largest known fossil crocodilian specimens greatly exceed the neontological size range studied here.)"
Having said all that - I do think that Stego vs Deino should be a closer fight but I'd rather just nerf Stego(by decreasing its damage while maybe increasing its bleed to compensate for the nerf), Deino doesn't really need any direct combat buffs.
I'd maybe at best buff its running speed, idk why it was nerfed in the first place.
thats funny
Isn't stego tailswing just enough to headshot carnos though?
It is
why?
.
ignore that
U2 Stego v Carno 
a LOT harder than rex
Stego deals more damage than 1k just fyi
in the beginning I wanted stegos damage to be reduced...
1250 iirc
oh great
or 1200 idk
I genuinely don't know what you're getting at
Carno's trash at dealing with Stego
carno could kill stego with tailbites, tailbites used to actually do damage lol
Stego not headtapping carno leads to every carno and their mother trying their luck at attacking stego because if they fuck up they just walk it off
that was patched tho
I know but they no longer do that and Stego got significantly buffed more than once since then
headshot on tail
so?
U2 Stego v Carno 
yeah lmao utah could kill a whole stego with like 9-11 bites to the head
now utah bite is fucking useless
U2 Stego was trash, it had much less hp, turned like a bus and its thagomizerhad an absurd damage multiplier, what are you even talking about?
ight ima go to bed, cya
The matchup working like that had nothing to do with the fact that Carno could survive a headshot from Stego
Stego didn't lack the damage
it lacked literally everything else
Just think there's merit to stego being able to headtap carnos is all, otherwise it becomes a stego v carno all day erryday
No it doesn't even if Stego can't onetap Carno with a headshot that doesn't make Carno good at dealing with Stego, it would still be trash at that
If it comes down to damage nerf/buff I'd prefer they hit deino bite with a damage buff
Gods... no
'tis why I don't want it to come down strictly to a damage nerf/buff
hopefully a number of other solutions (swinging in water, HP balance, map design) are attempted first
That said, I don't even think stego v deino matchup is a real issue because just swim away but if something must be done then I'd hope it's something in the second message first
I mean... it's not the match up that's the real issue, the real issue is the existence of these two playables in this game atm
hard fkn agree
remove deino, replace stego with kentro
not happening, those aren't realistic solutions
I know 
The devs aren't going to remove "fully implemented" playables
I know 
Ngl still didnt like that change to utah bite
I mean how low it got... not the actual idea of nerfing bite
Wasnt stego moveset based on being ai thus making it not feel as fleshed out as normal playables?
I haven't seen any confirmation of that tbh but tbh that's how it felt to me
and I don't disagree that Utah's bite is useless
I think it should get buffed, Utah is just such a one-trick pony atm, entirely reliant on one of the most buggy mechanics in the game.
75n bite doe... would that kill balancing?
It wouldn't not that I consider balancing as the biggest issue with the game atm.
I just outright stopped playing it because it performs so badly.
I think utahs deserve more reward for landing a bite for their size and hp
I say size since it can make you not be able to bite something head or do a hit and run easily
The clip of that one person utah being sent to another realm makes me feel like returning to legacy until pounce works for real this time
I think you're gonna be waiting until ~update 9

Man 3 years from now?
What happened to after update 3 updates will be waaay faster
We do a lot of goalpost shifting here
Humans were supposed to be "in" by the end of 2021 and a secret test branch with flashlights was enough - skins were supposed to be U5 and now they won't even come with patterns
not #balance-feedback-discussion but relevant I guess
ive stopped an impenetrable wall from growing, utah for da win
thats how you do it
they 9 bite a pachy wym
and do pretty good bleed
Pachy has low bleed hp of 500 compared to utah 450 bleed hp
Also pachy normally wouldnt let a utah 9 bite them if they can time better
Also utah targets bigger animals so...
i mean a dumb pachy would lol
rem killing two cuz i sat in the mud and all they could do was pinch me
Welp my thing is utah bite just feels like its there only because utah eats meat and not exactly to be rewarding
well it’s a bleeder so
can’t have it doing too much
only with its pounce ofc
well not only but
I feel like they did something to carno in these patches, I can't tell if it's less acceleration (Doesn't feel like it, playing carno), or maybe they just reduced the bite radius. Feels a lot easier juking them.
huuuuuuuh
legacy
playing with a controller?
@fast violet This is a general issue with CC for some reason it works on things larger than it should. This is a thing with Carno itself too - this animal is actually capable of stunning animals larger than itself with its charge for some goddamn reason even though it's supposed to be a small game hunter. The devs should scale down the upper limits of what can be CCed by most animals I'd say.
Carno should be an ambusher
It most certainly shouldn't
And charge should take much more stamina because they can just spamm it
fucking yes! if at 99% I weigh 1,799kg and I charge a 100% carno at 1,800kg not only can I not knock him down it literally take damage yet something 3x smaller than me a pachy knocks me down? anyone with any sense knows pachy needs buff right now and fixing this would "technicall" nerf it but it makes no sense it has to change.
My guy at 99% you could(almost) stun an Allosaurus.
it kind of depends on how large they make Allo
but in general Carno can stun things up to 2.7t
not right now it can't
you charge something that's even 1kg heavier than you and you're fucked
Perhaps they've finally changed it with the patches but before that you could actually stun things up to 1.5x larger than yourself
if they are 1kg heavier than that you get stunned though
pachy is not just stunning but knocking down things 3x it's size it's silly it makes no sense pachy NEEDS buff it's pathetic but this is not the way to do it.
Just for the record - you weren't a fully grown Carno when that happened right?
like I said in my message, I'm 6ft1 210lbs I could run with everything I had against a 300+lb man and I could bring him down but if I charge some 7ft 600lb dude I'd break my back long before I'd bring him down there is a line and right now it's waaaaaaaaay off
I was 1,300+kg I can't remember the exact weight I just know it was over 1,300 pachy is 500kg
we're talking an almost 3x deficit
Yea cause fully grown Carno is more than 3 times larger
either way this looks like a bug
I'm not saying pachy shouldn't bring down carno but there is a line of how big of a thing you can bring down
@Crash you should read this
Pachy's not a hammer
what in the world are you even talking about?
It has nowhere near the momentum to bring down something 3-4 times bigger
we're not talking about fracturing Carno
we're talking about it knocking it down
It literally is
It's something hard propelled at you with all of its weight
hammer that transfers weight + velocity into a large head that travels down a body into a tiny pin head point to cause penetration someone familiar with physics knowledge knows this is a not only a silly but dumb comparison
Yes, now - if you've ever hit yourself with a hammer has the force behind that send you flying and falling onto the ground?
Cause tha's not how hammers work even if we go with this ridiculous comparison
hammer will break your bones not send you flying
neither will the bullets unlike what you see in cinema
Does pachy send carnos flying ? Just falling down from the impact is enough
hammer into nail causes penetration not sheer kinetic energy this is a silly argument discuss it all you wish I will entertain it no further
it's too much, it has nowhere near the momentum to cause Carno to drop on the ground
when does carno fall at what growth stage?
exactly
Subadult/young adult it seems
That like that video of a cow and a goat charging each other
It's not just a matter of weight but how sturdy your head is
1300kg+
Carno isn't getting hit on the head in this scenario
I never mentioned nails
Hammer into head causes knockdown
the cow got a concussion from getting hit by that goat
I was body hit
we're not talking about headshots
Ah then it's different
I didn't know pachy kso knocks down carno on body hits
Mb
watch the video that's being discussed
wait
you haven't even watch the dam video!
@slim dragon#balance-feedback message
ikr
the one that sparked this discussion???
and yet you speak like we should care about what you think
that's beyond me, go watch the dam video!
It's a discussion I've already had in the past, I thought it was the same topic
WATCH THE VIDEO
not gonna sit here and act like there is a valid argument as to why something almost 3x smaller than me can knock me down.
That might be a bug because I'm on phone but the link doesn't send me to a video
I will dm it to you
But last time I had this conversation it was about pachy knocking down carno head-on, which I think makes sense
if it sends you to a message then the video is below that
I dm it to him
Ok I've seen it now
The knockdown (and knockback) does look a bit extreme, but not that silly in my opinion
I respect that you have an opinion. I still believe if I'm 3x you're size you're not knocking me down. Go watch the nfl if you need more proof
The animation is just terrible and makes it look like the carno was hit by a 10 ton wrecking ball but I believe if it lost balance and fell down instead it would look better
As for the balance side of the question, idk what would change if it was removed
again, I'm done with this argument. 3x the size the idea that you could bring me down is just silly. have yourself a lovely evening 😄
It's just outright immersion breaking and stupid looking
not that Pachy should even be relying on CC, its main tool should be fractures - if they aren't enough, the solution is simple - just buff them
Pachy shouldn't knock down anything larger than itself, well maybe something up to Dilo's size
anything larger - stun at most
Its looks cool and is fun gameplay wise. I see nothing wrong with it
Just dont mess with a pachy when you're not full adult carno
"stun at most" I mean if you want the stun removed aswell then what chance do pachy's even have...
Oh and btw, stun has the same results as knockdown (its both an animation lock) it just looks less cool.
No, the length is different
you have more time to do stuff when you knock something down than when you just stun it
also the head of the target is far more vulnerable when it's down on the ground
and lastly "stun at most" because it shouldn't be stunning every thing larger than itself
Carno is fine-ish, Allo though? Alberto? If pachy tries to stun either of those they should just get to borderline ignore it
Lets take for example a carno. If pachy doesnt stun it everytime it goes for a charge, it has a 2 second recovery time after. Meaning the target can get free dmg in. The stun is what keeps the target from trading hits.
Else pachy would be dead in an instant
I mean it sounds like the issue is the recovery time(not that it's my first time saying this)
Recovery time becomes a problem when you remove stuns
thats the only reason pachy is not attacking deino, stego etc
because they cant get stunned
Which is exactly how it should be so it works just fine
I'm saying Pachy has no business stunning things larger than Carno
If you try that against any larger animal you should be getting a one way ticket to the character selection screen
Whenever allo gets in it should be stunnable tho
Else pachy has no chance of fighting back
Deino and stego are slow, so it wont matter to them and im fine with the way things are balanced around it now
lol
Pachy isn't meant to be fighting Allo
That thing is a behemoth in comparison
The only escape pachy has. is fracturing their hunter
It needs to attack to fracture
No, it's running in this case
You literally just have to run, if you try to fight an Allo you should just die
If you let it get to you - you should also just die
If allo has worse speed then pachy, then its balanced fine
If its faster. It needs to get stunned on attack
Still think the knockdowns and stuns in game are fine as they are now though
I mean... if Allo is faster than Pachy then we have some big issues
yep only in that case
There is probably a set parameter for the animations
<1.5 tons = knock
<2.5 tons = stun
2.5+ tons = nothing
There is a set parameter but it's different on every animal
I believe it's more likely that the parameters don't work with flat values like you wrote above
but instead create a comparison between the attacker's weight and the target's weight
otherwise we'd have juvenile Tenontos stunning Carnos
same goes for Pachys although that was a thing at one point
I've seen juvi carno's knocking down full adult pachies though
juvi...
Yea cause the values for Carno are also just ridiculous
Carno needs a nerf with regard to that too
yes as in, fresh spawned
stunning or knocking down?
knocking down
Does it work on adult Carnos/Tenos?
because that sounds like a bug
you should report that, a fresh spawn Carno has no business stunning an adult Pachy
I dont know about that. All i know is that ive been rammed as pachy by a small little carno baby
not to mention knocking it down
and got knocked down
Well, try to test it then
I can't currently as I don't have my PC but that's obviously a bug
or some omission on the side of the devs
or QA perhaps
I dont have a private server to test on anymore, would love to find one again
You could try using Taco Island
I will try to ask someone to test it and see how it goes
can utah pounce in bushes
Carno ram animation is weird as hell anyway. Hitting it on the side while its doing its charge results in you getting knocked anyway
since I can't really run Evrima atm, my laptop just starts fighting for every breath
Ill try that one out, thanks!
Yes.
without falling?
I mean, bushes have no collision. why wouldnt it be able to?
it was liek this some time ago
Utahs could also be knocked off by trees, but thats fixed.
Never seen the bush problem before thought but i rarely see utahs pouncing in bushes. Thats for vision reasons i guess
I would say that pachy should only stun up to 1.8T but also at the same time- it would depend how fast larger carnivores around 1.9T are. Although currently stunning and fracturing decently up to 2.7T is a lot
In the current game though, it has no business stunning anything larger than Carno
There are no carnivores at 1.9t on the roster
Yeah
also - the 2.7t value is how big of an animal Carno can stun, it's not about Pachy
Idk what the cut off point for Pachy is
No pachy can do it as well
Are you sure it cuts off exactly at 2.7t for Pachy?
I would need to test again, but I’m confident. At the very least, I was a 60% stego
And either way, it can 100% attack stegos in the 2T range
Yea I don't doubt it can stun things below 2t
below 2T? I meant above
Oh, I thought by 2t range you mean things up to 2t. I might test it at some point when I get my PC back to check what the upper limit is but either way - it's too high atm
Ok, I'll try to send a video soon of the exact weight.
I mean just test what the cut off point is, I will believe you, dw
I just need an exact value
Ok
check how heavy 60% stego is, then check if you can stun a 65% one, if so try a 70% and so on
yeah will do
Personally, pachy should stun anything that can outrun it and knock over things of similar size.
I still wonder fast "carno-lite" allo will be. They wanted it to be able to run down smalls. Although maybe things have changed since then, and not like allos being developed 
If it's pachy speed, I guess pachy can stun it. However that would be stupid for allo to be that fast
I just can’t wait to see what the cera matchup will be, because it might be in the size range to knock over.
lol that would be funny
Depends on the weight. Cera should be less heavier then carno and a carno can be knocked at around 1.5t? i guess cera is gonna way less then that. Allthough im fine with the way carno's get knocked over at that size I dont want to see pachies knocking full adult cera's over.
If Cerato is gonna be a brawler type I don't see it getting knocked down by Pachy
I hope it doesn’t get knocked down, but it would be very funny
Pachy shouldn’t even be knocking down carnos that large in the first place
The way it is, it’s going to be knocking down dilo as well
which is fine imho lmao
Not really imo, it’s already going to be fracturing it
It already stuns things larger than it, so it will definitely be able to get a second hit in
I’m not 100% sure on dilo compared to pachy size wise but I know it’s a bit bigger. If pachy is unable to run from them, then pachy should knock down to be rewarded for hitting them. It’s likely going to be a similar fight to a raptor, you have to go for the kill.
Especially if the venom from a single bite is impactful, it would force pachies to go for the kill.
Dilo is around 700kg iirc compared to pachys 500kg. I'm not completely against knockdowns though at that range. Although I would prefer pachy to not knockdown things larger than it
Personally, I think the limit for knock down should be at 1.5x pachy weight, which puts dilo right at the limit
I mean yeah should be fine, but knocking down iirc a 1T carno at 75% growth is something pachy shouldn't do
Yeah that’s a bit much
"Nerf carnos its ridiculous they are everywhere. Make it so they turn around slower or have lower stam but nothing can beat it in a 1v1 with equal skill (besides stegos and deinos but they are to slow to really do anything) only way to kill them is to group up on them or to be really skilful with terrain but in open field you are just doomed. This all wouldnt be a problem if there where a few and if it was hard to grow but thats clearly not the case because on most servers its 50% carnos and 50% others. So making it harder to grow would also help solve the problem through making it that the juviles dont get a stupid grow boost by just eating they should also run around the map. And with the AI being plenty babies dont have to struggle to kill other babies for food or find other carnos that killed something that they are wiling to share. To many carnos was always a problem but now its just getting extreme. (I am not suggesting this all should happen but at least 1 or any other way so the carno pop gets reduced). Just my thoughts as a herby main so I am a bit biased 😛
Shorter version: Carno are to easy to grow and to keep alive for how strong they are and because of that there are way to many of them (most servers I play on 50% of other dinos that I see are carnos, last night I was sitting on a rock with 2 other pachies and there where 20 carnos circling us on a 100 pop server)."
I dont get why people downvote this post. Carno's are a problem
Most of carno's being OP comes from other dinos' issues.
Utahs would destroy carnos with a working pounce. Pachys can destroy carnos. Tenos can destroy carnos.
Carnos just require a little less skill than the others, for the most part.
The main issue is it's really easy to grow, I think.
So in short.. I don't think carno needs a nerf, just carnivore diet should go to like 25% for no diet or something.
Right now you can eat at 50% and make it past 90% with perfect diet. At 25% that would drop closer to 65%. A lot of growing left with diet requirement.
Would kind of make up for the hour you spend extra as an herbivore getting your diet.
Lets not do the "If everything is OP, nothing is" instead, just nerf carno.
Yes teno & pachy CAN destroy a carno. 95% of the time they end up dead
I disagree.
And i agree growth is an issue
I guess we have different experiences.
I would take teno over pachy any day in a 1v1.
But like I said, the teno needs to be skilled. vs an equally skilled carno.
You dont really mean that you would pick pachy vs carno in a 1v1?
bruh current pachy would be rolled by update 4 carno
this would even be a 50/50
carno is just that strong compared to pachy
Coming from someone who plays only pachy btw
2 pachys is enough for a carno. Yeah the carno can still win, but you should win a lot more of the encounters as a pair
Problem with pachy is it requires a lot of map knowledge and positioning. There is a pretty big skill gap for utah, teno and pachy.. which is why these issues come up.
I mean yes. Carno is super noobfriendly. All you need to do to avoid any danger is run away and nothing can catch you
Yep.
juvi speed is already 40kmh
Pachy's charge turn radius is what screws you though. Once a carnos behind you, it takes a bit of work to get another attack off
I feel like they should buff the other playables in certain places first and see what else they should change with carno.
My personal opinion. If I had to put money on the fight I would take teno over carno, 2 pachys over carno, and with a working pounce 2 utahs over carno.
This 100%. plus the stamina drain on attack and the slow trot speed
i dont play the other dino's so I have no opinion of this, but pachy stands a chance 2v1 yes. 1v1 its doomed
I feel like you should have a decent chance getting away 1v1 as a pachy, as long as you don't put yourself in a position where you're stuck out in the plains and get caught.
My main complaint is, they nerf a playable and then buff others to make a big gulf in class. Then it takes 5 years for a balance to fix it which then repeats the same mistake and the cycle continues
Like I said.. map awareness is needed.
the only time you get away is if you find a rock to jump on. other than that = dead
Not from my experience.
If carno has just a tiny bit of tracking skills. he will find you and kill you.
Carno in the woods vs a pachy?
100% carno wins that
If you are not making that carno want to get out of those woods, you're not a good pachy.
Period.
Have you ever tried ramming on uneven terrain?
I play pachy a good bit.
which most jungle is filled with
Sure flat surface in woods = ez pz
but most jungle is on hills/ mountains. has tiny rocks (which you cant see)
all messes with hitbox
Back to topic -> carno nerf needed
What nerfs though
Turn radius 100%.
which ones though, standing, trotting, running?
running ofc
You could also say that carno is easy to grow and give some more difficulties early on, but that might be overkill
think turnradius is fine for now
@hollow canyon So I found out that you can head fracture stegos at 75%, 3.5T
with a pachy
So it can either be light head fractures that heals instantly, or the fully dark screen ones
I didn't get leg fractured, but body fractured at 70%
Nah, I'm talking about stunning not fracturing. You can fracture a fully grown stego same goes for Deino.
Ah!
one second then
2.9T is the cutoff for stuns. At 3T you can swing instantly
so a 70% + stego can't be stunned
After a bit more testing, I can confidently say that 70% appears to be the cut off, which is 3T something. Since 69% is also 3T
Damn, that's waaay too high
I guess it doesn't matter all that much in the current game tbh, the only animal for which it would matter is Stego pretty much but still
this will definitely have to get changed
So currently, pachy pairs could technically hunt allo sized playables
Pachy stunning the likes of Allo, Maia and Alberto is just... a joke
it probably won't really matter in the foreseeable future to be perfectly honest
Yeah
we're not getting any such large animals in within presumably the next two years
but it still seems to be done with a complete lack of foresight
Do you really think the devs use any foresight?
you know what's funny, let me send it in a bit
ok so 0% carnos can charge a pachy head on and although die, body fracture the pachy. While at 20% (158kg) you can survive the head on charge as juvi carno while fracturing the pachy
Although you have a head fracture
and about half health
Why in the world does Carno fracture anything in the first place is my question
Don’t forget that interaction can also break both of their legs, which is instant death for the pachy
Personally like the interaction, it’s a trade. Rewards carno for hitting charge and pachy for hitting ram. You both lose your attacks and normally ends the fight. But if you’re alone, then it’s bad because you also have less stam and the carno can run you down with a broken face still.
Remember how the devs were so exited to tell us how fractures wouldn't be RNG?
And how cool and in depth the diet system would be?
And how after update 3, updates would come much faster?
And how we were promised redwoods and an entire new region of the map for U4?
I'm starting to see a pattern 
if you rewind back to the beginning of evrima to now , i would say about 90% of what the devs told us were straight up lies
if anything 90% is too low
Like I dont want to be overly negative but, I honestly dont see this game going anywhere at this rate
remember when deinosuchus was supposed to cator to the "hardcore players" and it was gonna super difficult to grow and play , litterally the easiest thing to grow in the isles history
its not even being negative its just being real , we have every right be distrust their word and their ability to give us a good game
but hey , prove me wrong cuz nothing would make me happier lol
Mfw a small group of people working on their first game pump out 2 major, actually quality updates in the time it takes TI devs to release 3 hotfixes
its amusing to me that BoB is the laughing stock of the dino games when they have the most consistant update times and their updates are almost always fully functional
BoB only struggles with a horrid community. But even that is getting better
I put an X on it because in the second sentence they want nothing to 1v1 it. If it’s just poor wording and they mean nothing can 1v1 it currently, then I’d put a check. If nothing can 1v1 carno, then what are we supposed to do? Tenos have no way to escape other than fighting off the carno. Pachy should be using the break and run strat, but even that is nearly impossible alone. If the carno is competent, then it’s gg ez pachy dead
i still dont get what people hate about pachy being able to kill a carno , why does it have to run , if the carno plays like an idiot and gets his leg broken , by all means let the pachy finish it
for sure ya , ive done it plenty but theres a group of people who just haaate that pachy can even kill carno at all
they want it nerfed so badly that it has no choice but to always run away
That's stupid then
Mostly because the devs have a dumb system of "fracture or no fracture". That means that pachy either never hits a fracture or almost always does which leads to fights either being heavily in the pachy's favor or the carnos
if you're on the same "skill" level, the carno should win in a fight to the death
Using 'skill' in this game like it's a shooter lol
the fracture really is wonky as hell , i would prefer it to less rng bs and just be a solid amount of hits = fracture
like if you want 2 pachy rams to break a carno leg 100% , not just swinging and pray you break its leg randomly
it being random makes it annoying for both parties , carnos will feel like its unfair when it happens in 1 hit , pachys will feel its unfair when they ram it 3-4 times and still no broken leg
The fracture is not random, it is locational. That patch they made actually did help pachies break legs on carnos a lot more consistently. I would HATE for it to be just dumbed down to X hits means Y break. Completely ruins any skill I have built up aiming for the head and legs.
Personally, I understand both sides. I mostly play pachy and love to kill bad carnos. But I would hate to be a carno and get killed because the pachy landed a leg break first. I do like it being a “break and run” in a 1v1, but if the carno doesn’t know how to fight well, then a pachy can skill issue it to death
It’s just that the “break and run” doesn’t work currently because a break can be hard, it isn’t impactful enough, and you can’t run
pretty much yeah
@cyan radish maybe just make Z walk not leave tracks?
saves team from making new anims
Yeah that would work too!
btw would you have a clip by any chance?
Ty
all good
He means nothing can beat carno in a 1v1.
@hollow canyon If Carno shouldn't ambush, how should it hunt as a predator
Like a cheetah
uhhh
a Cheetah is an ambush predator
It's got about 20-30 seconds of run time before it gasses out
ambush when you have the opportunity but mostly run things down and ram them to stun then kill them
Carno is only Dino in evrima that has acceleration from crouched stance. Hide until your close enough then launch and chase them down
most players don’t though, they mostly runaround in the open shouting here I am
Yea they sort of bite downwards. I try to line up prey at the bottom of the neck and usually it hits
Right now, Carno can move at maximum speed/drifting while zipping by doing damage
This makes hit and run tactics work, but they shouldn't be as effective as they are in terms of raw damage. This is why Utah's normal bite was nerfed. With proper timing, you could solo Teno's just from headshots
I believe normal bite should be reworked on average for carnivores as a utility to "catch" prey rather than be super effective as the main source of damage, or be outright useless like Utah's
The quick bite should inflict a "slow" effect briefly on targets. Meant for catching or harassing prey in hunts
so wait they nerf Utah bite this heavily due to hit and runs yet let Carno the fastest mid tier bite be this good for hit and runs?
I could get behind that for some Dino but they all have different builds and intended play styles
True, some types like brawler carnivores could keep a "crushing" bite as it is now for ambush hunting purposes
I mean though if it were up to me I would let biting be a main source of dmg for some carnivores while making their rmb or something complement said bite like venom for troodon
Yeah, I imagine it was because of Utah's optimizing the mechanics too well
but Carnos can technically do it better due to speed right?
I mean you would probably hit the tail only because of Carno size
Carno does high bite damage, with zero stam cost, with high speed
but against Utah I found a bit easier to deal with hit and runs at times
Carno can’t turn for shit so makes some sense that when it connects it should do decent dmg
Carno main dmg is ramming and not exactly biting though
ramming?
But I think we can agree on nerfing carno bleed a bit so it doesnt bother bleeding things out instead
I thought it was obvious but I mean charge lol
Zig zag and frequent direction change makes it pretty tough for a carno

