#balance-feedback-discussion

1 messages · Page 346 of 1

supple basin
#

Utah is in a week spot en can only be very dangerous toward dryos and hypsi. A good utah thought can play with the bleed on group but I don't think this animal need a nerf rn

thin mantle
native bridge
#

I think that herbies should be more careful on being spotted rather than hanging around like in a beach party call spamming right and left. then complaining of being tracked

#

when I play Hypsi or Dryo I often fall bored and start looking for predators hoping they will chase me

golden coral
#

I.. don't think that's what people have as an issue with how the tracking system works... no matter if people do that or not, it does not make the tracking system we have better or worse, for other reasons..

native bridge
#

rarely they get me strategically using bushes and forests even though my tracks

thin mantle
native bridge
#

utahs at the moment can be easily killed by almost everything, but hipsi and dryos

#

as soon herbies stay in a herd is impossible for utahs not losing players in their pack and still killing nothing

#

sorry my english

thin mantle
# native bridge utahs at the moment can be easily killed by almost everything, but hipsi and dry...

Good, Utah is a glass cannon, it dishes out the most bleed damage in game by far and can solo everything aside from deino if you’re a good enough player. It’s only drawback is it’s low hp, if that’s not a counterbalance you’re a fan of I’d suggest maining other animals.

But anyway, what does this have to do with tracking? Once a herbi is in a herd tracking is irrelevant, they’re pretty obvious.

thin mantle
native bridge
#

with tracking I can kill (being a utah's fanboy) a solo herbie. nerfing tracking this become nearly impossible.

keen plover
#

I mean, if you already have pounces on a solo herbi as a Utah, I doubt they would want to move around much

#

Unless this is stego

thin mantle
golden coral
#

Well, tracking, vs fighting and killing something is not quite the same.. and current tracking is just dumb, no matter what playable you are

native bridge
#

how can I pounce them if I can't see them in the middle of the Jungle? I often tried to kill tenontos, they have so much blood that simply can invest it byrunning in the most unthinkable places of the jungle and lose them. It is tough to kill them also as a pack.

thin mantle
# native bridge how can I pounce them if I can't see them in the middle of the Jungle? I often ...

Tracking wouldn’t help you aim your pounce, it doesn’t give you any idea of the exact position or orientation of that animal and pouncing based upon the footprints you see is a bad move. If the prey item has reached a location that you don’t think is a viable place to attempt pursuit or continue to hunt then that’s simply a failed hunt. Carnis irl or otherwise have many of those, killing other players is supposed to be quite hard to do

native bridge
#

the isle is so huge if at least the entire map would be used by players, then tracking system is the only way to find a prey. it is just the start of hunt.

golden coral
#

And really, a teno that doesn't use the water to escape.. I wish they'd swim more often :p

thin mantle
thin mantle
native bridge
thin mantle
native bridge
#

imagine a wolf without being able to track its prey...

golden coral
#

I.. don't think anyone said remove tracking

#

Just, maybe change it to more like old legacy rather than the current, just broken tracking

dusky surge
#

I love the sheer extreme here

#

"The tracking is too strong"
"Can't believe you want to remove tracking"

golden coral
native bridge
#

I have just nothing to do and I am having fun here

tall bronze
#

Very late to the convo, but I agree scent should keep the "seeing" scented stuff through obstacles thing in order to actually feel like you're using your sense of smell and not just "sight but worse".

But I also agree current scent (specifically with tracking) is way too good and needs to have varying accuracy/effectiveness. So like Utah for example could scent prints more accurately, whereas something like Carno would not only just have poor range and such, but the accuracy would basically be "okay....something walked in this general area.....probably"

mild basin
#

Bruh wasnt there a 10 second timer that prevents u from getting stunned from a pachy hit?

#

So u dont get stun locked?

mild basin
#

Jesus christ man

#

U mean "it soposed to be" its inconsistent af

hasty coyote
#

it gives carnos 10 seconds to just do whatever they want after they tank a hit from a solo pachy

half girder
#

still think it should be slightly lowered

#

making pachy groups terrifying

mild basin
#

They are already, getting fracture from tap headbutt is enough of a buff id say

hasty coyote
#

personally, i think they should just keep it stun immunity, but not break immunity. because it seems to block break damage too

half girder
#

tap charge shouldn’t be a thing

hasty coyote
half girder
#

like fracturing

#

it should just do dmg

#

depending on the creature size

mild basin
#

Also the pachy self mini stun after headbutt is inconsistent af

half girder
#

smalls it’ll still fracture ofc

hasty coyote
#

it should do fracture to stuff like utah, but it shouldnt fracture or even stun the carno

half girder
#

i’m fine with not getting stunned, i hit my headbutt i don’t deserve a bite

#

but tap is just broken rn

mild basin
#

If u hit a fully charged headvutt u should get a mini stun, not when only tapping rmb, and again, tap headbutt shouldnt fracture a teno hit on the half of its tail bruh, also teno gets stunned 3 sec while the pachy just glides around

#

Remove charging mechanic or remove headbutt tap or fix the damn thing make it work properly

half girder
#

they’re fine, just shouldn’t be fracturing

#

tap i mean

mild basin
#

Everyone would agree on third option

half girder
#

yeah they will

hasty coyote
#

everyone just wants the tap to not fracture bigger things, and honestly i think its a bug

half girder
#

want to know another kool fact

hasty coyote
#

or unintended at least

half girder
#

pachy actually becomes immune to a carno charge when standing up

mild basin
hasty coyote
half girder
#

no lol

mild basin
#

That AND it dosent get damaged

half girder
#

u stun the carno and can get a leg fracture

#

same for pachy lol

hasty coyote
#

do you mean when they trade with the ram+charge interaction. or is this a completely different one?

half girder
#

no

#

no trading

#

the pachy and carno doesn’t take anything but the carno gets stunned for a bit allowing the pachy to move to the side and leg fracture

#

the pachy is immune

mild basin
#

Carno charging at pachy-pachy stands there waiting for carno to get close-carno comes closer and closer while charging, pachy holds RMB to charge headbutt-carno collides with pachy, carno gets stunned, pachy unharmed

half girder
#

if you headbutt right after doing it you’ll get fractured tho

#

yes

hasty coyote
half girder
#

have fun lol

mild basin
#

Works from all angles

half girder
#

doesn’t work for pounce or teno

hasty coyote
#

man, im gonna be called a hacker lmao

half girder
#

lmao

mild basin
#

Ye, i thinks thats because carno has a special hitbox while charging

#

His whole body becomes a different hitbox

#

Bcuz if u headbutt a charging carno from the side u get body break as a pachy, u dont have to headbutt it head on

half girder
#

i mean yeah

mild basin
#

Also pachys hitbox properties also change whike u hold RMB

hasty coyote
mild basin
#

Thats what the parry mechanic is based on i think

hasty coyote
#

yeah it seems like a funky interaction between funky hitboxes

mild basin
#

Ye

hasty coyote
#

welp, im gonna test that before using it in practice lol.

mild basin
#

Have fun

#

I sure did not

dusky surge
#

"Thats the Reason why i dont want Herbivores be able to 1 v 1 a Carnivore if its bigger or the same Size. Most Herbivores live in Herds and are only strong together but if everybody wants every Herbivore to be able to 1 v 1 every Carnivore its getting Impossible for Carnivores to even get one out of the Herd. Herbis should be weaker then some Carnivores and should always look for a Group or a Herd to survive or have better Chances to survive. And for Herd Herbivores it should always be a Death sentence if they are alone against a Bigger Carnivore or Multiple smaller ones"

TL;DR:
"Eat grass and die"

mental roost
#

Oh god, this again with the herd bullshit and ignoring the power of solitary herbivores, or not caring about actually having fun as herbivores. TI_Unamused

dusky surge
#

yep

mental roost
#

Pain just pain.

dusky surge
#

AI, corpses from other battles, skill, smart hunting strategies, nah

#

Carnis > herbis

#

Herbivores = food

mental roost
#

Solo play should in my opinion, always be viable to some capacity. If Herbivores have to be in herds to be viable, then carnivores should fail 50-70% of their hunts, and suffer severe injury more frequently, which would be straight up AWFUL to play.

#

Eat grass and die is not a fun, or engaging system to balance around, especially when you have brawlers who are built to fight back(not like Pachy can outrun Carno anyway).

dusky surge
#

i really like how feedback so easily tells you who does and doesn't play herbivores

#

people HATE the idea of picking a carnivore and not getting the epic cool hunt where they kill the helpless herbivore

mental roost
#

Reminds me back when carnivores being the only playables and herbivores as AI was being tossed around.

#

Might've just been a rumor though, but it really reminds me of that.

dusky surge
#

carni mains seething at the diablo concept art

#

i say this as someone who prefers carnivore but gives both a try

mental roost
#

Ideally, both sides should be fun to play, and offer variety(with maybe some stuff to push for herbivores, as most players are going to be biased to carnivores anyhow due to their popularity... which usually isn't a stable ecosystem but this is a video game.)

minor zealot
#

"herbivores live in herds" yea and dont carnivores stay in packs? i mean its not like there is the issue of 10+ carno packs running around at times

dusky surge
#

no thats not real shut up

minor zealot
#

lmao

#

idk why ppl want herbis to be weak

mental roost
dusky surge
#

eat grass and die

minor zealot
#

time to become a cow

mental roost
#

"I'm angry that my T.Rex died in a fight against a Triceratops because it wasn't in a herd and still killed me."

dusky surge
#

pls balance game devs i facetanked a trike as rex and died

mental roost
#

"T.Rex should be able to bite a Triceratop's horns and break it so that the Triceratops can't fight back anymore."
-I don't want to know if that's an actual suggestion made at some point

#

Don't tell me the truth

slim dragon
#

It's been made
Several times iirc

#

Also there was someone who said once that utah should be able to one-shot anything up to the size of a para when pouncing its neck

#

Carno holding stego's tail in its mouth so it can no longer swing, whike another carno kills the helpless herbi

mental roost
#

Faith in humanity damage taken:-19 points

slim dragon
#

Herbis being unable to deal damage to carnis until they took damage themselves, to prevent KOSing

#

I've seen some shit

mental roost
#

450 kg Dromaeosaurid wannabe one shots 4.6-11 ton hadrosaur TI_DeinoBruh

slim dragon
#

They do in JWE :D
The most realistic dinosaur experience ever

rapid flicker
#

After reading back the chat a bit, I see we are all in the same direction on this one 🙂

obtuse ocean
#

Ofcourse herbis should 1v1, especially if the carni is faster. I dont wanne play rex and say oh look a trike alone, free food.

alpine plover
dusky surge
#

holy shit

#

context clues please

#

please read them

slim dragon
#

Now I get why you're not QA anymore
You're too much carnivore-biased

alpine plover
dusky surge
#

oh my fucking god

#

someone else tell him, or just wait for him to figure it out himself

slim dragon
keen plover
#

Dinofan is a hero

half girder
#

when tap charge is removed solo pachy will be more annoying than scary, gonna miss it tbh

alpine plover
#

I can't see thro all the sarcasm of the comment

#

Not yours bran

half girder
#

i'm actually able to maintain stam to some degree while in a 1v1

#

really hard to land a headbutt everytime

slim dragon
# alpine plover Yes and?

And nothing else, you'll have to figure out yourself why mr cerato is so pissed using only this one hint

half girder
#

ping, fps, visual bugs, the game is so rng rn lol

keen plover
#

What ping do you get

dusky surge
#

i dont think he's ever going to figure it out

half girder
#

160

#

on NA like wtf

alpine plover
keen plover
#

Ok well makes sense you’re not landing hits accurately wtf

half girder
#

sometimes its 120 tho

keen plover
#

I play on NA and get 200-300 ping. So I never play pachy on officials

dusky surge
#

dinofan, i put the message in quotation marks, why do you think i did that

alpine plover
#

Yeah

#

I got it

keen plover
#

AU servers are dead TI_Succ

half girder
#

sadness

keen plover
#

Will AU ever live desolate

alpine plover
keen plover
#

Minmi husk

alpine plover
#

With minmi patriotism will fix au servers

keen plover
#

I can probs see AU servers boom when the games near completion mechanically and takes over legacy

keen plover
half girder
#

do you guys think pachy should take longer to grow then utah?

half girder
#

does it really?

alpine plover
#

Pachy is 500kg utah is 450kg, also pachy can't get full diet untill 50% because it can't knock down coconut trees

dusky surge
#

yes it can, coconuts fall down naturally

keen plover
half girder
#

some say it should take longer even with 3 diets cuz its way more powerful than utah

keen plover
#

It should take longer, but not by too much imo

half girder
#

its 1:15 rn like utah right

keen plover
#

75min yeah

half girder
#

so

#

how much longer would you make it

keen plover
#

80-85min (might be that now?) but even so, current pachy grows longer anyway so it's fine

#

Current pachy feels like a 90 min + grow

half girder
#

im fine with 10 more minutes

alpine plover
half girder
#

lmao true

#

either that or hope an adult hit one down

native bridge
#

maybe it is late to enter the discussion, but as carnies player fun biased, I consider 1vs1 against herbies for a carnivore has to be tough. where is the fun if not? but I think that a deino should be able to grab the head of a stego and drown it. because this is what every players have to risk everytime the need to drink.

half girder
#

love hitting a headbutt only to allow a carno to spin in a circle and turn fast

turbid needle
#

The Pachy is not easy to play, it requires skill. Carno doesn't ask for it, he's so easy to play. I think the Pachy doesn't deserve any nerfs, it's been nerfed enough already.

half girder
#

dont think you understand

#

im saying when you headbutt a carno it bugs the carno out and allows it to moonwalk, run faster and turn quick

turbid needle
half girder
#

its gonna get fixed cuz we have footage but damn

keen plover
#

I don't think a stego should be drowned by a deino, A 5 hour investment which is harder for stego compared to easy game deino is an unfair difference

turbid needle
half girder
#

sorry!

turbid needle
#

Np! Its all good

dusky surge
#

stego shouldn't be ez stomped by deino

#

its fine how it is

half girder
#

deino is so so sooo much easier to grow

#

so its fine imo

turbid needle
#

Balance the forces.
Remove Stego from the Deino diet.
Give the Stego something to be afraid of water.
Charge Bite to do a lot of damage.

It's just ideas.

keen plover
#

I get the idea, but the precedent of deino being able to make stegos fear water would mean any other playable should

#

Like at what size is the cutoff

#

and what's the counterplay

native bridge
#

well they may decrease the time spent of growing a stego if this is the problem. but everybody must die against an ambush croc. otherwise there is no mean to play croc.

#

atm stegos are the carnivores as I see

#

I believe that many apexes fun player turned out to play stegos on Evrima 😄

keen plover
#

Nah, deino should not have this chokehold on all the large playables. I actually dislike how it can even drown carnos and tenos- yet I accept it due to how easy it is to move around as them to get easy water

golden coral
native bridge
#

well we do not have rexes, trikes, brachi yet

keen plover
#

If you lower stego growth, everyone plays as one

#

well not everyone, but you'd see a shit ton more

#

It's fine as is. Deino barely starves anyway, so who cares?

native bridge
#

no I would see playing croc become funnier again

#

the evrima maps is huge, it will allow herbies to move more in the maps rather than stuck on NW

#

stego is not a trike, it has the head as a weak point, so an ambush croc, at least in the future when there will be more herbies, has to be more dangerous for stegos. I am not talking for trikes that probably the head won't be the weak point.

golden coral
native bridge
hasty coyote
#

To me, deino is like the carno of the water: absolutely bodies anything smaller than itself, but struggles against things larger. Deino is already a major threat to literally everything in the game except an adult stego. An adult stego is a major threat as well, but stegos are not ambush predators who camp an area where everyone has to go to eventually. If we nerf stegos, then deinos get free reign on the land and future large carnivores will murder stegos. If we buff deino, then it will be a problem for even large dinos. I can tell you right now, people are going to hate losing 5+ hours of progress because they drank in the wrong spot.

rapid flicker
#

I have 30 min with nothing to do. pls start some discussions i can throw myself into

wise sparrow
#

Deino and stego should be removed.
Go off

rapid flicker
#

@hasty coyote Point A: I agree the 10 seconds of immunity should be fixed. Make it like 2- 3 seconds. I mean if a carno is dumb enough to be mass rammed by a herd of pachy's he deserves to break every bone in his body

rapid flicker
# wise sparrow Deino and stego should be removed. Go off

Removed or fixing. Those 2 animals are just way to big for the roster that we have now. They were gonna put in dinosaurs from small to big, in that order, but those 2 are apexes and dont belong with the current roster of small creatures. If im completely honest I dont even think carno should be here either.

#

Deino is limited to water so that makes it somewhat okay for it to be here

wise sparrow
#

The only reason deino doesn't waltz onto land is because stego exists.
If stego gets nerfed, deino has to get nerfed.
If stego gets removed, deino has to get removed

rapid flicker
#

Good point. But if stego gets nerfed carno needs a nerf too. since thats the only herbivor stopping the carno from going full server wipe

#

@hasty coyote Point B: What exactly do you mean with "holding a ram would reduce the dmg" ? If you mean the longer you hold ram the lesser the dmg it does then I would disagree. Holding should always increase the dmg else whats the point of holding it?

#

@fast violet don't get me wrong I feel pachy is under powered, but something almost 3x smaller than myself that can knock me down is just ridiculous.... why not tell me I (6ft1 210lb) can be knocked down by my 70lb Niece...... Pachy needs a buff but this is silly.
I mean, if my 35kg rottweiler comes jumping at me full speed without me bracing myself, I fall down aswell. so.....

slim dragon
#

If you're comparing yourself to a carno, you should rather compare pachy to a hammer
Like a 10 kg hammer
Even if it's much lighter than you, if you get bonked in the head, you're gonna fall down hard (and probably never get up)

rapid flicker
wise sparrow
#

Our pachy ramming something is literally like getting hit with a whole ass cannon ball. Even if its lighter than a person, it still fucking hurts

#

Size isn't the end all be all of any fight

wise sparrow
#

People dont bat an eye when utah kills shit like stego or teno

mental roost
slim dragon
hasty coyote
hasty coyote
#

That’s why I emphasize that the immunity should be shorter for a single pachy, but not a horde.

wise sparrow
#

(And the saddest part is that's kinda trueTI_Trollge)

slim dragon
#

Please don't mistake JP with JW tho, they're not the same franchise in my heart
JP depicts dinos like actual animals, tries out good things with speculative reconstruction, and although carnivores are always on the front stage they're not as much "epic big villain" as they are in JW

wise sparrow
#

Yea that's fair

#

JW just has the worst villains ever.

They could have depicted those corporations as the main bad people but they keep making "hee hoo big carnivore!!!"

golden coral
#

@hexed sorrel They are both "nerfed" for the roster. Not sure what you're trying to say, but both stego and deino is not at full power/ability if we look at how they could be designed and given stats and all. Unless you want them both to go down to 4T or something, and both have nerfed damage or something so neither of them oneshot a utah or similar on basic attack or similar (in which case they both need to be seriously rebalanced to keep their own matchup the same).

hexed sorrel
hexed sorrel
golden coral
# hexed sorrel so your saying steg owill have more than 1000 damage?

I don't know about the damage, but I would expect health/weight to be upped when the other larger apexes are out yes. As well as new/different attacks, including a moving attack, and so on. Things that'll allow it to survive handling a rex or giga, since it's not likely it'll outrun them. Honestly, I would rather make stego slightly less of a vunerable "glass cannon" and lower the damage, but that's just me.

As for deino, I think it's supposed to kill with the whole grab/lunge, and this means you can't give it too much bite, because if you do, then why would you bother grabbing? You can just "lunge" and go nom instead. At least that's how I think the reasoning is there. If you give deino proper bite power, it'll just use that, instead of drowning stuff. Which you can already do with utah or pachy as it stands.

lapis wave
#

Deino can't lunge stego (unless that's changed)

#

so stego only has to worry about getting bit which would be equally risky for the gator

golden coral
#

@hexed sorrelMy main point was more so that both critters are "nerfed" in comparison to what they might be when the rest of the ecosystem is there, so they are in a sense adjusted to what we currently have. Both of them in slightly different ways and for different reasons, but if they were both done with full power/properly, then nothing would be able to touch them at all. Deino would be even more invunerable than it is, and stego would be as invunerable as current deino is, if not more so as well.

stray venture
#

Only problem with buffing deino to match stego is nothing would keep it in the water if you think a pack of carnos or tenos can you either suck at deino or haven't fought a deino with half a braincell.

#

Once something like allo, Alberto or later apexes come in it can be buffed without hurting the balance of the game.

hexed sorrel
#

I dont have a problem of one stego being able to take on a deino, but I feel like maybe deino should be given a chance to fight back against a stego in water, maybe a lunge attack, if the devs dont do that the only way is buffing deino and or nerfing stego so that 2 deinos could take em on. and no, 2 deinos cannot take on a fully stam, fully healed stego.

hollow canyon
#

Deino doesn't need buffs to its combat abilities

#

One of the easiest things to grow that also roflstomps almost the entire roster having one losing match up.

white cove
#

if not both

hollow canyon
#

at least one

white cove
#

No 2 ways about it

hollow canyon
#

Pretty much although as I said if Stego has at least one functional brain lobe it will just tuck its tail and run in land leaving Deinos biting the dust behind it

white cove
#

yeah, it's really a two way street

#

Deino will never die to stego if it doesn't want to, stego will never die to deino if it doesn't want to

hollow canyon
#

^

golden coral
#

Do the lunge stun a stego that is swimming? Anyone tried that?

hollow canyon
#

Idk if it would matter much tbh

hexed sorrel
#

you cant be a fucking bad deino, all there is too it is alt biting

hollow canyon
#

You can "nope" me all you want, I've literally done it

#

That's not true either, you can absolutely be a bad Deino

hexed sorrel
#

what your gonna dodge all those fuckin swings with you 18 km/h and youe 8 ton body

#

please

hollow canyon
#

I've clapped every single Deino I fought as a Deino so far, they are all trash

hexed sorrel
#

I would LOVE to see you 2v1 me when im a stego

golden coral
#

Maybe it wouldn't, but it would be interesting if a deino could do that, cause then a solo deino should be able to take a swimming stego pretty easily.

hexed sorrel
hollow canyon
#

That's not how you fight as Deino at all

white cove
hexed sorrel
#

thats the easiest way to kill lmao

#

what else do you do

#

dodge em bites yeah? xD

hollow canyon
#

Depends on what you're fighting

hexed sorrel
#

all you can do in a deino 1v1 and stego 1v1 is alt bite

golden coral
#

Two deinos working together can "stun lock" a stego and if not outright kill it, make it run away crying.

hexed sorrel
hexed sorrel
hollow canyon
#

Deino vs Stego you don't want ot just spam alt biting it

hexed sorrel
#

I wanna 1v1 you legit rn

#

I have a server if you are EU

hollow canyon
#

I don't have my PC

hexed sorrel
#

bruh

#

tell me one other way

hollow canyon
#

I'm on a laptop atm

#

you want to get under Stego

hexed sorrel
#

or show me a vid prove me wrong

hollow canyon
#

what matters the most is how you position yourself

#

if you clip yourself under Stego you can even 1v1 it

hexed sorrel
#

wtf bro a stego could EASILY just run around and swing your brains out

hollow canyon
#

I've done it before

hexed sorrel
#

you lsoe like 20% stam in like 2 seconds how are you going to get under a stego if it could just walk away then ur fucked

hexed sorrel
white cove
#

Game mechanics: Hey you probably shouldn't be trying to 1v1 a stego

hexed sorrel
#

unless you get free headshots, there isnt a way you can kill a stego with 2 deinos

hollow canyon
#

I mean it's not going to walk away - it would die if it tried that but as I said it can run away

hollow canyon
#

there's nothing you can do about that

white cove
#

UnstoppableInk: Jesus fucking christ it's so bland when you 1v1 a stego

white cove
hollow canyon
#

2v1 is relatively easy although one Deino might die, most times when I did it both Deinos lived but

golden coral
#

2v1, if you mean two deinos, you can take a stego yes. 1v1 is pretty much going to be a stego win unless you pull some shenanigans or the stego is played by an actual stego maybe.. :p

hexed sorrel
golden coral
#

You absolutely can.

hollow canyon
white cove
#

yeah 2v1 "just alt bite" is objectively wrong lmao

hollow canyon
#

What in the world are you even doing?

hexed sorrel
white cove
#

I mean, if that's the way you think it really circles back to "one of you is a bad deino"

hollow canyon
#

Well that really says it all if you're not joking

hexed sorrel
#

oh

white cove
#

I think we've found the reason but I don't think you're going to like it

golden coral
#

@hexed sorrelI had literally 1% left of my health on my stego, after two deinos coordinated lunges and thus kept me at the shoreline long enough to get all the bites off. I did kill one, because I managed to move away and they followed one after the other, but if they had come at me together, or the second one had been close enough for just one more bite, I'd have been dead.

hexed sorrel
#

ill make sure to record it next time my friend is online

hollow canyon
#

if you deal just 25% of Stego's health as a Deino before you die then that's the very definition of a skill issue

golden coral
#

I'd say that's plenty close to show that two deinos that work together can make a stego really regret going near their part of the shoreline.

white cove
#

must've aimed for the tail

hexed sorrel
#

lunges stun the deino longer than the stego lol

hollow canyon
#

that would mean you've landed 3 bodyshots before dying

#

that's just outright incompetence

#

are you sure you're even landing your bites?

golden coral
# hexed sorrel LMAO, LUNGES

If it does, then it surely didn't work there. But even so, you can coordinate with another deino and still pull what I just said. Since it did happen.

hexed sorrel
#

plus I swear they like 4-5 headhot you

#

shot*

white cove
#

Makes sense, sounds like unstoppable is aiming for the tail so he probably got 4-5 bites off while getting headshot the entire time

hollow canyon
#

not if you clip under it

hexed sorrel
#

im gonna open up my server

white cove
#

or isnt positioning right and literally sitting on the shore spam biting while the stego turns around

hexed sorrel
#

2 of you can try and kill me I DOUBT you will even get me below 30%

white cove
#

NA

hexed sorrel
#

how much ping you go EU?

white cove
#

again: I am a bad deino, I dont think I can 2v1 but not because of the mechanics, because I am bad

golden coral
# hexed sorrel are all of you on EU servers

I don't even play any longer, due to both being utterly bored of the game, as well as performance (what I get for having a laptop..). But what I'm talking about happened before any changes that I know off, so it should still work, unless they have changed something in this matchup.

hexed sorrel
white cove
#

I don't try to run around and headshot the steg because it involves me leaving the water, and I don't like to do so

hexed sorrel
#

lovely everyone backed down

hexed sorrel
#

since they nerfed deino speed yet again

hollow canyon
#

I can totally 2v1 you when I have the conditions to do so

white cove
hollow canyon
#

not sure when that's gonna be though I'd assume like in a week?

hexed sorrel
#

uff dm me when you get ur pc

#

stego just claps 2 deinos no problem

hollow canyon
#

I'm currently moving across the country so I need to get my internet connection set up and get my PC

hexed sorrel
#

@white cove

white cove
#

Suh

hexed sorrel
#

how about you just try and tank bites on me

#

see how much damage you do

#

ill show you about that 25%

wise sparrow
#

Deino mains when they have one bad matchup:

hollow canyon
#

^

#

Isn't even that bad

white cove
#

I know how much damage it does

hexed sorrel
white cove
#

500 to body lmao

hexed sorrel
#

but hind legs doesnt register as body

hollow canyon
#

^

golden coral
#

Well, you two can try it out vs Blank, see how it goes. But if you're not lunging, then I could see it not work very well. But if you can shut the stego down, you get some nice hits. Have one of you lunge, have the other then immediately go for the attack, or just attack at the same time, so the stunned deino gets some cover by his friend.

wise sparrow
#

-One shots the rest of the roster

-gets mad when something poses a slight threat

white cove
#

why the fuck you aiming for its hind legs

hollow canyon
#

they do register as body

golden coral
#

You probably need to plan it out, coordinate, and time it well. Can't just go solo on the stego, need some thought behind it and all that.

white cove
#

that's next to the tail it can quickswing easily

hollow canyon
#

if your bite lands on the legs at all they are going to count as he bodypart that got hit

hexed sorrel
golden coral
#

Well, both of them oneshot, one with damage and one with fancy mechanic :p

hexed sorrel
hollow canyon
#

The locational in this game is just trash unfortunately but there are still ways around it

wise sparrow
white cove
golden coral
#

Deino overall far superior to stego :p

hexed sorrel
#

im sorry but 18 km isnt getting you anywhere

hexed sorrel
white cove
#

and if the stego just sprints away then you've won the fight anyways

golden coral
hexed sorrel
#

it could sprint and readjust

hollow canyon
#

I don't disagree that Deino is too slow to effectively fight it on land, if Stego runs away the fight is just over and there's not much you can do

golden coral
#

Though it's a little less useful these days, but it's still a start + then moving while the stego is stunned

wise sparrow
hollow canyon
#

if it stands and tries to duke it out with 2 Deinos though it just dies

white cove
#

It needs to come back to water eventually, and you aren't a Trex that should be equipped to chase said stego

hexed sorrel
golden coral
hexed sorrel
#

and wasted 80% stam even tho your grabbing something 1/5 ur size?

white cove
#

says a lot about deino mindset that the one dino they cant 0 counterplay drown throws them into a tailspin

wise sparrow
hexed sorrel
golden coral
#

@hexed sorrelWhat?.. Since when does the lunge cost that much to use, unless you're on land and not in the water?..

hexed sorrel
#

drowning*

wise sparrow
golden coral
hexed sorrel
lapis wave
#

I love listening to your piss ant soldiers trying to talk tough. They make me laugh. If Matrix was here...he'd laugh too.

golden coral
#

Without it being able to fight back at that :p

white cove
#

isn't the only shallow water at like 2 spots in swamp rn

and the glitch spot at NW

hexed sorrel
wise sparrow
#

You are not a rex. You are not a big bad movie monster. You are just another playable. Like any other playable you have a bad matchup. Deal with it. Its one playable that can kinda threaten you

white cove
#

isn't dam...swamp?

wise sparrow
#

Literally swim away if the stego is so scary

hexed sorrel
#

glitched spot I meant

white cove
#

oh, right

golden coral
# hexed sorrel even so, deino lunge barely moves

Maybe they've made it worse, but then you have to be a bit creative. You can still use it to stun the stego and move while it's stunned, to position to make it have to either turn or take extra bites.

hexed sorrel
white cove
golden coral
#

You could.. try for smaller stegos that you can grab :p

white cove
#

they have like 3.5h minimum of being terrible and slow

hexed sorrel
wise sparrow
golden coral
white cove
hexed sorrel
golden coral
#

And as far as we know, they do

#

With a bit of thought behind it, you do clap that stego, not with minimal problems, but plenty fair enough for the deinos

hexed sorrel
white cove
hexed sorrel
#

even tho I dont think they can

wise sparrow
wise sparrow
hexed sorrel
#

what DIFFERENCE does deino have on water besides having a fucking cloak ability, stego can stand on shore and 2 deinos cant do 2 fucks about it

golden coral
hexed sorrel
white cove
wise sparrow
white cove
#

seems fine to me since only one of them will need to come back and drink

golden coral
#

Minor problems for hunting an apex, I don't know, maybe if pairs of deinos were really rare and only happened during very specific circumstances then.

lapis wave
hexed sorrel
#

yall arguing but no one wanna 2v1 me 👍

wise sparrow
#

Pairs of deinos dont exist.
Its always 4 or more

hexed sorrel
golden coral
wise sparrow
white cove
hexed sorrel
white cove
wise sparrow
hexed sorrel
#

funny thing is 80% of this can be fixed if they give stegos swing reduced damage in water AS IT SHOULD

white cove
#

I think stego v deino is a relatively minor problem as even if deino is buffed to be able to "easily" 2v1 stegos, then stegos will just walk away instead of fishing anyways

golden coral
# hexed sorrel yall arguing but no one wanna 2v1 me 👍

I think Aken agreed, when he has the possibiltiy. I'm sure he can bring someone else who's capable to help him out. I've not played deino for very long, so I'd need some practice, and I really have little interest in the game as long as stego is.. well, not a well designed stego, since it's my favourite herbi.

white cove
#

what is a major balance concern is that stupid rock at northwest that stegos can stand on

golden coral
golden coral
hexed sorrel
golden coral
#

Just like the dam. It's.. very odd :p

hollow canyon
golden coral
# hexed sorrel it would work for DEINOS yes.

As long as it's applied to every terrestial and not just stego, I'm fine with it. I don't think it'll solve your issues though, becuase most stegos don't stand in deep water, or they won't , just to drink.

wise sparrow
#

Stego actually literally has to have a good matchup against deino as it is the only thing preventing then from ruling the la6

hexed sorrel
#

ok but can someone try 1v1ing me as deino and me stego just to showw yall how much fucking health I have left

golden coral
hollow canyon
#

It makes my laptop hyperventilate and last I tried to play it on the PC it butchered FPS dropping it down to 15, I swear Evrima performs worse with every goddamn patch.

golden coral
#

Though I feel that'd be less fun, deinos should have to be on land and be vunerable if anything

hollow canyon
#

Can someone just go and bite him a couple of times?

hexed sorrel
hollow canyon
#

I think Deinos SHOULD be on land

white cove
wise sparrow
#

Like shorelines... right?

white cove
#

That said, I also just swim away from the tails sticking in the water like fishing lures because I am smarter than a trout.

hollow canyon
#

No, I mean for travelling and moving around, they shouldn't get to sit in the water 24/7

#

They should a longer water drain and be faster on land

hexed sorrel
golden coral
hollow canyon
#

and be FORCED to go on land if they want to move from one body of water to another

white cove
wise sparrow
hollow canyon
#

while also being sufficiently buffed on land to actually be able to do that

white cove
#

heavy handed solution but I'm open to others

hollow canyon
hollow canyon
white cove
#

Yeah, oasis had its issues but one thing it did right was encourage deinos to migrate

golden coral
hollow canyon
#

We know Deino is supposed to be getting clapped by at least 2 apexes

wise sparrow
hexed sorrel
hollow canyon
hexed sorrel
golden coral
#

@white coveA, make deino regen stam only by resting on land, basking. B, make them have more stam, be faster, and add lakes, where they have to migrate on land to, and thus be vunerable to being found not just by stegos, but by carnos, utah packs, and so on.

white cove
#

saw a lot of crocs walking from center river to oasis

wise sparrow
hollow canyon
#

not just not "a lot harder", it doesn't bite harder at all

hexed sorrel
hollow canyon
hexed sorrel
golden coral
#

I think it's because people confuse sheer force with impact, or how to phrase it :p

white cove
#

Deino players gonna be in a tizzy when real life bite force N != game damage and most terrestial apexes end up having more than them

wise sparrow
#

Even if deino bit harder than rex, that won't happen In game

hollow canyon
golden coral
#

Exactly. Because deino is designed with a very specific mechanic that doesn't have anything to do with biteforce like that. Though you could argue the biteforce is there, in their ability to grab and hold things like that.

hollow canyon
#

We have evidence of what its bite did to the animals it had bitten

hexed sorrel
hexed sorrel
hollow canyon
#

amont the terrestrial animals that is

hexed sorrel
#

EVERY google result says ur wrong mate xD

#

there should be at least one no?

hollow canyon
#

Let me guess you found the 102kN biteforce for Deinosuchus while googling

hollow canyon
#

The one from Gignac and Erickson?

wise sparrow
#

Google is not reliable for dino information.

golden coral
#

Anyway, deino, while technically an apex, is not designed to hunt bigger animals, due to the focus on grab and drown. A mechanic, that due to lack of counterplay, is probably not the best to give the ability to kill larger things that take more time and effort to grow. And giving it higher biteforce, will only make said mechanic less needed and useful for the proper sized prey, as well as allow deinos to just.. "pack" together and bite the shit out of things, instead of being solitary and using a mechanic that does not require another deino at all to get kills successfully.

hollow canyon
#

That paper is from 2012, literally everyone quotes it without reading the actual paper

#

I have read the thing

hexed sorrel
#

bruv it says 8000 pounds

#

thats like less than 4 tons 0.0

hollow canyon
#

the authors themselves say that their estimates for Deinosuchus are tenuous at best due to large differences between the extant crocodillians and the Deinosuchus itself

#

Idk where you're getting 8000 pounds from

#

Deino's lower estimate is around 4t indeed

#

upper goes to about 6t+ iirc

hexed sorrel
wise sparrow
#

Oh

hexed sorrel
#

.

wise sparrow
#

I am slow at typing TI_TenontoCry

wise sparrow
#

How tf is that valid to you?

hexed sorrel
#

I mean

wise sparrow
#

?

hollow canyon
#

It's not about the time

#

The paper would be fine even being that old, the issue is the methodology

wise sparrow
# hexed sorrel

Wheres the reasoning?
By your logic of that ss I could say
Teno could kill rex no doubt

golden coral
#

A, paleotalk. B, irl is secondary to game balance anyway. Deino, no matter if it did go nom for real or not, in the game it's not designed to do that.

wise sparrow
hollow canyon
#

The way you achieve those absurd biteforces for Deinosuchus is by taking a modern crocodile and upscaling its biteforce relatively to the size of Deinosuchus

hexed sorrel
hollow canyon
#

Science uses metric system for a reason

hexed sorrel
#

bros writing an essay

hollow canyon
#

The reason why we know that Deinosuchus didn't bite that hard is simply because we have the bones of animals that got bitten and they are not in a state they'd be in if they were to get compressed with such forces

hexed sorrel
#

oh

hollow canyon
#

Meanwhile the poor groundsloth that got bitten by Purussaurus had its femur literally implode when the croc bit it

#

Estimating biteforces of animals is difficult, especially of those that are extinct, everyone used to be convinced that Deinonychus didn't have a very high biteforce until we found remnants of animals whose bones were bearing bitemarks of this dinosaur suggesting that it could bite through bone.

#

Btw I'm not disagreeing that Deino's bite on Stego's head would likely kill the latter

#

irl that is, but as you've mentioned - game

#

Also excerpt from the study where the figure of 102kN(aka 23000 pounds) comes from:

"(Note: the upper bound bite-force estimate for Deinosuchus riograndensis is more tenuous since the largest known fossil crocodilian specimens greatly exceed the neontological size range studied here.)"

#

Having said all that - I do think that Stego vs Deino should be a closer fight but I'd rather just nerf Stego(by decreasing its damage while maybe increasing its bleed to compensate for the nerf), Deino doesn't really need any direct combat buffs.

#

I'd maybe at best buff its running speed, idk why it was nerfed in the first place.

white cove
#

Isn't stego tailswing just enough to headshot carnos though?

hollow canyon
#

It is

hollow canyon
white cove
hexed sorrel
#

a LOT harder than rex

hollow canyon
#

Stego deals more damage than 1k just fyi

hexed sorrel
#

in the beginning I wanted stegos damage to be reduced...

white cove
#

1250 iirc

hexed sorrel
#

oh great

white cove
#

or 1200 idk

hollow canyon
#

Carno's trash at dealing with Stego

hexed sorrel
white cove
#

Stego not headtapping carno leads to every carno and their mother trying their luck at attacking stego because if they fuck up they just walk it off

hexed sorrel
#

that was patched tho

hollow canyon
white cove
hexed sorrel
#

now utah bite is fucking useless

hollow canyon
hexed sorrel
#

ight ima go to bed, cya

hollow canyon
#

The matchup working like that had nothing to do with the fact that Carno could survive a headshot from Stego

#

Stego didn't lack the damage

#

it lacked literally everything else

white cove
#

Just think there's merit to stego being able to headtap carnos is all, otherwise it becomes a stego v carno all day erryday

hollow canyon
#

No it doesn't even if Stego can't onetap Carno with a headshot that doesn't make Carno good at dealing with Stego, it would still be trash at that

white cove
#

If it comes down to damage nerf/buff I'd prefer they hit deino bite with a damage buff

hollow canyon
#

Gods... no

white cove
#

'tis why I don't want it to come down strictly to a damage nerf/buff

#

hopefully a number of other solutions (swinging in water, HP balance, map design) are attempted first

#

That said, I don't even think stego v deino matchup is a real issue because just swim away but if something must be done then I'd hope it's something in the second message first

hollow canyon
#

I mean... it's not the match up that's the real issue, the real issue is the existence of these two playables in this game atm

white cove
#

remove deino, replace stego with kentro

hollow canyon
#

not happening, those aren't realistic solutions

white cove
#

I know TI_Succ

hollow canyon
#

The devs aren't going to remove "fully implemented" playables

white cove
#

I know TI_Succ

tall bronze
#

Could just add sandbox, swap em in officials and keep them in sandbox

fresh laurel
fresh laurel
hollow canyon
#

I haven't seen any confirmation of that tbh but tbh that's how it felt to me

#

and I don't disagree that Utah's bite is useless

#

I think it should get buffed, Utah is just such a one-trick pony atm, entirely reliant on one of the most buggy mechanics in the game.

fresh laurel
hollow canyon
#

It wouldn't not that I consider balancing as the biggest issue with the game atm.

#

I just outright stopped playing it because it performs so badly.

fresh laurel
#

I think utahs deserve more reward for landing a bite for their size and hp

#

I say size since it can make you not be able to bite something head or do a hit and run easily

fresh laurel
hollow canyon
#

I think you're gonna be waiting until ~update 9

fresh laurel
#

Man 3 years from now?

#

What happened to after update 3 updates will be waaay faster

white cove
#

We do a lot of goalpost shifting here

#

Humans were supposed to be "in" by the end of 2021 and a secret test branch with flashlights was enough - skins were supposed to be U5 and now they won't even come with patterns

half girder
#

ive stopped an impenetrable wall from growing, utah for da win

white cove
#

thats how you do it

half girder
#

and do pretty good bleed

fresh laurel
#

Also pachy normally wouldnt let a utah 9 bite them if they can time better
Also utah targets bigger animals so...

half girder
#

i mean a dumb pachy would lol

#

rem killing two cuz i sat in the mud and all they could do was pinch me

fresh laurel
half girder
#

well it’s a bleeder so

#

can’t have it doing too much

#

only with its pounce ofc

#

well not only but

unborn iris
#

I feel like they did something to carno in these patches, I can't tell if it's less acceleration (Doesn't feel like it, playing carno), or maybe they just reduced the bite radius. Feels a lot easier juking them.

half girder
#

huuuuuuuh

keen plover
#

what

#

What patch are you playing aPES_Think

spare badger
#

legacy

hollow canyon
#

@fast violet This is a general issue with CC for some reason it works on things larger than it should. This is a thing with Carno itself too - this animal is actually capable of stunning animals larger than itself with its charge for some goddamn reason even though it's supposed to be a small game hunter. The devs should scale down the upper limits of what can be CCed by most animals I'd say.

vocal minnow
#

Carno should be an ambusher

hollow canyon
#

It most certainly shouldn't

vocal minnow
#

And charge should take much more stamina because they can just spamm it

fast violet
hollow canyon
#

My guy at 99% you could(almost) stun an Allosaurus.

#

it kind of depends on how large they make Allo

#

but in general Carno can stun things up to 2.7t

fast violet
#

not right now it can't

#

you charge something that's even 1kg heavier than you and you're fucked

hollow canyon
#

Perhaps they've finally changed it with the patches but before that you could actually stun things up to 1.5x larger than yourself

#

if they are 1kg heavier than that you get stunned though

fast violet
#

pachy is not just stunning but knocking down things 3x it's size it's silly it makes no sense pachy NEEDS buff it's pathetic but this is not the way to do it.

hollow canyon
#

Just for the record - you weren't a fully grown Carno when that happened right?

fast violet
#

like I said in my message, I'm 6ft1 210lbs I could run with everything I had against a 300+lb man and I could bring him down but if I charge some 7ft 600lb dude I'd break my back long before I'd bring him down there is a line and right now it's waaaaaaaaay off

#

I was 1,300+kg I can't remember the exact weight I just know it was over 1,300 pachy is 500kg

#

we're talking an almost 3x deficit

hollow canyon
#

Yea cause fully grown Carno is more than 3 times larger

#

either way this looks like a bug

fast violet
#

I'm not saying pachy shouldn't bring down carno but there is a line of how big of a thing you can bring down

hollow canyon
#

Pachy's not a hammer

#

what in the world are you even talking about?

#

It has nowhere near the momentum to bring down something 3-4 times bigger

#

we're not talking about fracturing Carno

#

we're talking about it knocking it down

slim dragon
#

It literally is
It's something hard propelled at you with all of its weight

fast violet
#

hammer that transfers weight + velocity into a large head that travels down a body into a tiny pin head point to cause penetration someone familiar with physics knowledge knows this is a not only a silly but dumb comparison

hollow canyon
#

Yes, now - if you've ever hit yourself with a hammer has the force behind that send you flying and falling onto the ground?

#

Cause tha's not how hammers work even if we go with this ridiculous comparison

#

hammer will break your bones not send you flying

#

neither will the bullets unlike what you see in cinema

slim dragon
#

Does pachy send carnos flying ? Just falling down from the impact is enough

fast violet
#

hammer into nail causes penetration not sheer kinetic energy this is a silly argument discuss it all you wish I will entertain it no further

hollow canyon
#

it's too much, it has nowhere near the momentum to cause Carno to drop on the ground

vocal minnow
#

when does carno fall at what growth stage?

hollow canyon
slim dragon
#

That like that video of a cow and a goat charging each other
It's not just a matter of weight but how sturdy your head is

hollow canyon
#

1300kg+

hollow canyon
slim dragon
hollow canyon
#

the cow got a concussion from getting hit by that goat

fast violet
hollow canyon
slim dragon
hollow canyon
#

watch the video that's being discussed

fast violet
#

you haven't even watch the dam video!

hollow canyon
hollow canyon
fast violet
#

the one that sparked this discussion???

#

and yet you speak like we should care about what you think

#

that's beyond me, go watch the dam video!

slim dragon
#

It's a discussion I've already had in the past, I thought it was the same topic

fast violet
#

WATCH THE VIDEO

#

not gonna sit here and act like there is a valid argument as to why something almost 3x smaller than me can knock me down.

slim dragon
#

That might be a bug because I'm on phone but the link doesn't send me to a video

fast violet
#

I will dm it to you

slim dragon
#

But last time I had this conversation it was about pachy knocking down carno head-on, which I think makes sense

hollow canyon
fast violet
#

I dm it to him

slim dragon
#

Ok I've seen it now

#

The knockdown (and knockback) does look a bit extreme, but not that silly in my opinion

fast violet
#

same I was 1316kg

#

I knew it was somewhere in the 1300s couldn't quite remember

fast violet
slim dragon
#

The animation is just terrible and makes it look like the carno was hit by a 10 ton wrecking ball but I believe if it lost balance and fell down instead it would look better
As for the balance side of the question, idk what would change if it was removed

fast violet
#

again, I'm done with this argument. 3x the size the idea that you could bring me down is just silly. have yourself a lovely evening 😄

hollow canyon
#

It's just outright immersion breaking and stupid looking

#

not that Pachy should even be relying on CC, its main tool should be fractures - if they aren't enough, the solution is simple - just buff them

#

Pachy shouldn't knock down anything larger than itself, well maybe something up to Dilo's size

#

anything larger - stun at most

rapid flicker
#

Its looks cool and is fun gameplay wise. I see nothing wrong with it

#

Just dont mess with a pachy when you're not full adult carno

rapid flicker
#

Oh and btw, stun has the same results as knockdown (its both an animation lock) it just looks less cool.

hollow canyon
#

No, the length is different

#

you have more time to do stuff when you knock something down than when you just stun it

#

also the head of the target is far more vulnerable when it's down on the ground

#

and lastly "stun at most" because it shouldn't be stunning every thing larger than itself

#

Carno is fine-ish, Allo though? Alberto? If pachy tries to stun either of those they should just get to borderline ignore it

rapid flicker
#

Lets take for example a carno. If pachy doesnt stun it everytime it goes for a charge, it has a 2 second recovery time after. Meaning the target can get free dmg in. The stun is what keeps the target from trading hits.

#

Else pachy would be dead in an instant

hollow canyon
#

I mean it sounds like the issue is the recovery time(not that it's my first time saying this)

rapid flicker
#

Recovery time becomes a problem when you remove stuns

#

thats the only reason pachy is not attacking deino, stego etc

#

because they cant get stunned

hollow canyon
#

Which is exactly how it should be so it works just fine

#

I'm saying Pachy has no business stunning things larger than Carno

#

If you try that against any larger animal you should be getting a one way ticket to the character selection screen

rapid flicker
#

Whenever allo gets in it should be stunnable tho

#

Else pachy has no chance of fighting back

#

Deino and stego are slow, so it wont matter to them and im fine with the way things are balanced around it now

hollow canyon
#

Pachy isn't meant to be fighting Allo

#

That thing is a behemoth in comparison

rapid flicker
#

The only escape pachy has. is fracturing their hunter

#

It needs to attack to fracture

hollow canyon
#

No, it's running in this case

#

You literally just have to run, if you try to fight an Allo you should just die

#

If you let it get to you - you should also just die

rapid flicker
#

If allo has worse speed then pachy, then its balanced fine

#

If its faster. It needs to get stunned on attack

#

Still think the knockdowns and stuns in game are fine as they are now though

hollow canyon
vocal minnow
rapid flicker
#

There is probably a set parameter for the animations
<1.5 tons = knock
<2.5 tons = stun
2.5+ tons = nothing

hollow canyon
#

I believe it's more likely that the parameters don't work with flat values like you wrote above

#

but instead create a comparison between the attacker's weight and the target's weight

#

otherwise we'd have juvenile Tenontos stunning Carnos

#

same goes for Pachys although that was a thing at one point

rapid flicker
#

I've seen juvi carno's knocking down full adult pachies though

vocal minnow
#

juvi...

hollow canyon
#

Yea cause the values for Carno are also just ridiculous

#

Carno needs a nerf with regard to that too

rapid flicker
vocal minnow
#

stunning or knocking down?

rapid flicker
#

knocking down

hollow canyon
#

because that sounds like a bug

#

you should report that, a fresh spawn Carno has no business stunning an adult Pachy

rapid flicker
#

I dont know about that. All i know is that ive been rammed as pachy by a small little carno baby

hollow canyon
#

not to mention knocking it down

rapid flicker
#

and got knocked down

hollow canyon
#

Well, try to test it then

#

I can't currently as I don't have my PC but that's obviously a bug

#

or some omission on the side of the devs

#

or QA perhaps

rapid flicker
#

I dont have a private server to test on anymore, would love to find one again

hollow canyon
#

You could try using Taco Island

#

I will try to ask someone to test it and see how it goes

vocal minnow
#

can utah pounce in bushes

rapid flicker
#

Carno ram animation is weird as hell anyway. Hitting it on the side while its doing its charge results in you getting knocked anyway

hollow canyon
#

since I can't really run Evrima atm, my laptop just starts fighting for every breath

rapid flicker
rapid flicker
vocal minnow
rapid flicker
vocal minnow
#

it was liek this some time ago

rapid flicker
#

Utahs could also be knocked off by trees, but thats fixed.

#

Never seen the bush problem before thought but i rarely see utahs pouncing in bushes. Thats for vision reasons i guess

keen plover
#

I would say that pachy should only stun up to 1.8T but also at the same time- it would depend how fast larger carnivores around 1.9T are. Although currently stunning and fracturing decently up to 2.7T is a lot

#

In the current game though, it has no business stunning anything larger than Carno

hollow canyon
#

There are no carnivores at 1.9t on the roster

keen plover
#

Yeah

hollow canyon
#

also - the 2.7t value is how big of an animal Carno can stun, it's not about Pachy

#

Idk what the cut off point for Pachy is

keen plover
#

No pachy can do it as well

hollow canyon
#

Are you sure it cuts off exactly at 2.7t for Pachy?

keen plover
#

I would need to test again, but I’m confident. At the very least, I was a 60% stego

#

And either way, it can 100% attack stegos in the 2T range

hollow canyon
#

Yea I don't doubt it can stun things below 2t

keen plover
#

below 2T? I meant above

hollow canyon
#

Oh, I thought by 2t range you mean things up to 2t. I might test it at some point when I get my PC back to check what the upper limit is but either way - it's too high atm

keen plover
hollow canyon
#

I mean just test what the cut off point is, I will believe you, dw

#

I just need an exact value

keen plover
#

Ok

hollow canyon
#

check how heavy 60% stego is, then check if you can stun a 65% one, if so try a 70% and so on

keen plover
#

yeah will do

hasty coyote
#

Personally, pachy should stun anything that can outrun it and knock over things of similar size.

keen plover
#

I still wonder fast "carno-lite" allo will be. They wanted it to be able to run down smalls. Although maybe things have changed since then, and not like allos being developed TE_Shrug

#

If it's pachy speed, I guess pachy can stun it. However that would be stupid for allo to be that fast

hasty coyote
#

I just can’t wait to see what the cera matchup will be, because it might be in the size range to knock over.

keen plover
#

lol that would be funny

rapid flicker
#

Depends on the weight. Cera should be less heavier then carno and a carno can be knocked at around 1.5t? i guess cera is gonna way less then that. Allthough im fine with the way carno's get knocked over at that size I dont want to see pachies knocking full adult cera's over.

lusty berry
#

If Cerato is gonna be a brawler type I don't see it getting knocked down by Pachy

hasty coyote
#

I hope it doesn’t get knocked down, but it would be very funny

keen plover
#

Pachy shouldn’t even be knocking down carnos that large in the first place

#

The way it is, it’s going to be knocking down dilo as well

dusky surge
#

which is fine imho lmao

keen plover
#

Not really imo, it’s already going to be fracturing it

#

It already stuns things larger than it, so it will definitely be able to get a second hit in

hasty coyote
#

I’m not 100% sure on dilo compared to pachy size wise but I know it’s a bit bigger. If pachy is unable to run from them, then pachy should knock down to be rewarded for hitting them. It’s likely going to be a similar fight to a raptor, you have to go for the kill.

#

Especially if the venom from a single bite is impactful, it would force pachies to go for the kill.

keen plover
#

Dilo is around 700kg iirc compared to pachys 500kg. I'm not completely against knockdowns though at that range. Although I would prefer pachy to not knockdown things larger than it

hasty coyote
#

Personally, I think the limit for knock down should be at 1.5x pachy weight, which puts dilo right at the limit

keen plover
#

I mean yeah should be fine, but knocking down iirc a 1T carno at 75% growth is something pachy shouldn't do

hasty coyote
#

Yeah that’s a bit much

rapid flicker
#

"Nerf carnos its ridiculous they are everywhere. Make it so they turn around slower or have lower stam but nothing can beat it in a 1v1 with equal skill (besides stegos and deinos but they are to slow to really do anything) only way to kill them is to group up on them or to be really skilful with terrain but in open field you are just doomed. This all wouldnt be a problem if there where a few and if it was hard to grow but thats clearly not the case because on most servers its 50% carnos and 50% others. So making it harder to grow would also help solve the problem through making it that the juviles dont get a stupid grow boost by just eating they should also run around the map. And with the AI being plenty babies dont have to struggle to kill other babies for food or find other carnos that killed something that they are wiling to share. To many carnos was always a problem but now its just getting extreme. (I am not suggesting this all should happen but at least 1 or any other way so the carno pop gets reduced). Just my thoughts as a herby main so I am a bit biased 😛

Shorter version: Carno are to easy to grow and to keep alive for how strong they are and because of that there are way to many of them (most servers I play on 50% of other dinos that I see are carnos, last night I was sitting on a rock with 2 other pachies and there where 20 carnos circling us on a 100 pop server)."

I dont get why people downvote this post. Carno's are a problem

unborn iris
#

Most of carno's being OP comes from other dinos' issues.

#

Utahs would destroy carnos with a working pounce. Pachys can destroy carnos. Tenos can destroy carnos.

#

Carnos just require a little less skill than the others, for the most part.

#

The main issue is it's really easy to grow, I think.

#

So in short.. I don't think carno needs a nerf, just carnivore diet should go to like 25% for no diet or something.

#

Right now you can eat at 50% and make it past 90% with perfect diet. At 25% that would drop closer to 65%. A lot of growing left with diet requirement.

#

Would kind of make up for the hour you spend extra as an herbivore getting your diet.

rapid flicker
#

Lets not do the "If everything is OP, nothing is" instead, just nerf carno.

Yes teno & pachy CAN destroy a carno. 95% of the time they end up dead

unborn iris
#

I disagree.

rapid flicker
#

And i agree growth is an issue

unborn iris
#

I guess we have different experiences.

#

I would take teno over pachy any day in a 1v1.

#

But like I said, the teno needs to be skilled. vs an equally skilled carno.

rapid flicker
#

You dont really mean that you would pick pachy vs carno in a 1v1?

unborn iris
#

Should pachy 1v1 a carno?

#

I would take 2 pachys vs 1 carno any day, though.

keen plover
#

bruh current pachy would be rolled by update 4 carno

rapid flicker
#

carno is just that strong compared to pachy

#

Coming from someone who plays only pachy btw

keen plover
#

2 pachys is enough for a carno. Yeah the carno can still win, but you should win a lot more of the encounters as a pair

unborn iris
#

Problem with pachy is it requires a lot of map knowledge and positioning. There is a pretty big skill gap for utah, teno and pachy.. which is why these issues come up.

rapid flicker
#

I mean yes. Carno is super noobfriendly. All you need to do to avoid any danger is run away and nothing can catch you

unborn iris
#

Yep.

rapid flicker
#

juvi speed is already 40kmh

keen plover
#

Pachy's charge turn radius is what screws you though. Once a carnos behind you, it takes a bit of work to get another attack off

#

I feel like they should buff the other playables in certain places first and see what else they should change with carno.

unborn iris
#

My personal opinion. If I had to put money on the fight I would take teno over carno, 2 pachys over carno, and with a working pounce 2 utahs over carno.

rapid flicker
rapid flicker
unborn iris
#

I feel like you should have a decent chance getting away 1v1 as a pachy, as long as you don't put yourself in a position where you're stuck out in the plains and get caught.

keen plover
#

My main complaint is, they nerf a playable and then buff others to make a big gulf in class. Then it takes 5 years for a balance to fix it which then repeats the same mistake and the cycle continues

unborn iris
#

Like I said.. map awareness is needed.

rapid flicker
unborn iris
#

Not from my experience.

rapid flicker
unborn iris
#

Carno in the woods vs a pachy?

rapid flicker
#

100% carno wins that

unborn iris
#

If you are not making that carno want to get out of those woods, you're not a good pachy.

#

Period.

rapid flicker
#

Have you ever tried ramming on uneven terrain?

unborn iris
#

I play pachy a good bit.

rapid flicker
#

which most jungle is filled with

#

Sure flat surface in woods = ez pz

#

but most jungle is on hills/ mountains. has tiny rocks (which you cant see)

#

all messes with hitbox

#

Back to topic -> carno nerf needed

keen plover
#

What nerfs though

rapid flicker
#

Turn radius 100%.

keen plover
#

which ones though, standing, trotting, running?

rapid flicker
#

running ofc

#

You could also say that carno is easy to grow and give some more difficulties early on, but that might be overkill

#

think turnradius is fine for now

keen plover
#

@hollow canyon So I found out that you can head fracture stegos at 75%, 3.5T

#

with a pachy

#

So it can either be light head fractures that heals instantly, or the fully dark screen ones

#

I didn't get leg fractured, but body fractured at 70%

hollow canyon
#

Nah, I'm talking about stunning not fracturing. You can fracture a fully grown stego same goes for Deino.

keen plover
#

Ah!

#

one second then

#

2.9T is the cutoff for stuns. At 3T you can swing instantly

#

so a 70% + stego can't be stunned

keen plover
hollow canyon
#

Damn, that's waaay too high

#

I guess it doesn't matter all that much in the current game tbh, the only animal for which it would matter is Stego pretty much but still

#

this will definitely have to get changed

keen plover
#

So currently, pachy pairs could technically hunt allo sized playables

hollow canyon
#

Pachy stunning the likes of Allo, Maia and Alberto is just... a joke

keen plover
#

Yeah, and it does it well

#

Literally multiple free hits within that frame as a group

hollow canyon
#

it probably won't really matter in the foreseeable future to be perfectly honest

keen plover
#

Yeah

hollow canyon
#

we're not getting any such large animals in within presumably the next two years

#

but it still seems to be done with a complete lack of foresight

keen plover
#

It needs a nerf next patch

#

Since hunting such large stegos isn't fair

wise sparrow
keen plover
#

you know what's funny, let me send it in a bit

#

ok so 0% carnos can charge a pachy head on and although die, body fracture the pachy. While at 20% (158kg) you can survive the head on charge as juvi carno while fracturing the pachy

#

Although you have a head fracture

#

and about half health

hollow canyon
#

Why in the world does Carno fracture anything in the first place is my question

hasty coyote
#

Don’t forget that interaction can also break both of their legs, which is instant death for the pachy

keen plover
#

really???

#

WTF

#

This game lol

hasty coyote
#

Yeah, it’s random too

#

It’s like uneven ground and lag

hasty coyote
wise sparrow
#

Remember how the devs were so exited to tell us how fractures wouldn't be RNG?

#

And how cool and in depth the diet system would be?

#

And how after update 3, updates would come much faster?

#

And how we were promised redwoods and an entire new region of the map for U4?

#

I'm starting to see a pattern TI_Trollge

old hull
#

if you rewind back to the beginning of evrima to now , i would say about 90% of what the devs told us were straight up lies

#

if anything 90% is too low

wise sparrow
#

Like I dont want to be overly negative but, I honestly dont see this game going anywhere at this rate

old hull
#

remember when deinosuchus was supposed to cator to the "hardcore players" and it was gonna super difficult to grow and play , litterally the easiest thing to grow in the isles history

#

its not even being negative its just being real , we have every right be distrust their word and their ability to give us a good game

#

but hey , prove me wrong cuz nothing would make me happier lol

wise sparrow
#

Mfw a small group of people working on their first game pump out 2 major, actually quality updates in the time it takes TI devs to release 3 hotfixes

old hull
#

its amusing to me that BoB is the laughing stock of the dino games when they have the most consistant update times and their updates are almost always fully functional

wise sparrow
#

BoB only struggles with a horrid community. But even that is getting better

hasty coyote
# rapid flicker "Nerf carnos its ridiculous they are everywhere. Make it so they turn around slo...

I put an X on it because in the second sentence they want nothing to 1v1 it. If it’s just poor wording and they mean nothing can 1v1 it currently, then I’d put a check. If nothing can 1v1 carno, then what are we supposed to do? Tenos have no way to escape other than fighting off the carno. Pachy should be using the break and run strat, but even that is nearly impossible alone. If the carno is competent, then it’s gg ez pachy dead

old hull
#

i still dont get what people hate about pachy being able to kill a carno , why does it have to run , if the carno plays like an idiot and gets his leg broken , by all means let the pachy finish it

keen plover
#

You can still kill bad carnos

#

Depends what bad means though tbf

old hull
#

for sure ya , ive done it plenty but theres a group of people who just haaate that pachy can even kill carno at all

#

they want it nerfed so badly that it has no choice but to always run away

keen plover
#

That's stupid then

wise sparrow
keen plover
#

if you're on the same "skill" level, the carno should win in a fight to the death

#

Using 'skill' in this game like it's a shooter lol

old hull
#

the fracture really is wonky as hell , i would prefer it to less rng bs and just be a solid amount of hits = fracture

#

like if you want 2 pachy rams to break a carno leg 100% , not just swinging and pray you break its leg randomly

#

it being random makes it annoying for both parties , carnos will feel like its unfair when it happens in 1 hit , pachys will feel its unfair when they ram it 3-4 times and still no broken leg

hasty coyote
#

The fracture is not random, it is locational. That patch they made actually did help pachies break legs on carnos a lot more consistently. I would HATE for it to be just dumbed down to X hits means Y break. Completely ruins any skill I have built up aiming for the head and legs.

hasty coyote
#

It’s just that the “break and run” doesn’t work currently because a break can be hard, it isn’t impactful enough, and you can’t run

old hull
#

pretty much yeah

white cove
#

@cyan radish maybe just make Z walk not leave tracks?

#

saves team from making new anims

cyan radish
#

Yeah that would work too!

hollow canyon
hollow canyon
#

Ty

keen plover
#

all good

rapid flicker
alpine plover
#

@hollow canyon If Carno shouldn't ambush, how should it hunt as a predator

lapis wave
#

Like a cheetah

alpine plover
#

uhhh

#

a Cheetah is an ambush predator

#

It's got about 20-30 seconds of run time before it gasses out

lapis wave
#

ambush when you have the opportunity but mostly run things down and ram them to stun then kill them

#

Carno is only Dino in evrima that has acceleration from crouched stance. Hide until your close enough then launch and chase them down

#

most players don’t though, they mostly runaround in the open shouting here I am

alpine plover
#

Okay

#

I think the issue is just how the normal bite functions in this game

lapis wave
#

Yea they sort of bite downwards. I try to line up prey at the bottom of the neck and usually it hits

alpine plover
#

Right now, Carno can move at maximum speed/drifting while zipping by doing damage
This makes hit and run tactics work, but they shouldn't be as effective as they are in terms of raw damage. This is why Utah's normal bite was nerfed. With proper timing, you could solo Teno's just from headshots

#

I believe normal bite should be reworked on average for carnivores as a utility to "catch" prey rather than be super effective as the main source of damage, or be outright useless like Utah's

#

The quick bite should inflict a "slow" effect briefly on targets. Meant for catching or harassing prey in hunts

fresh laurel
lapis wave
#

I could get behind that for some Dino but they all have different builds and intended play styles

alpine plover
fresh laurel
#

I mean though if it were up to me I would let biting be a main source of dmg for some carnivores while making their rmb or something complement said bite like venom for troodon

alpine plover
fresh laurel
#

but Carnos can technically do it better due to speed right?

#

I mean you would probably hit the tail only because of Carno size

alpine plover
fresh laurel
#

but against Utah I found a bit easier to deal with hit and runs at times

lapis wave
#

Carno can’t turn for shit so makes some sense that when it connects it should do decent dmg

fresh laurel
#

Carno main dmg is ramming and not exactly biting though

alpine plover
#

ramming?

fresh laurel
#

But I think we can agree on nerfing carno bleed a bit so it doesnt bother bleeding things out instead

fresh laurel
lapis wave
#

Zig zag and frequent direction change makes it pretty tough for a carno

fresh laurel
#

Except for tail hits being so weirdly high

#

You can still kill stuff from pure tail shots sadly

#

like aim for the base of the tail to do decent dmg...