#balance-feedback-discussion
1 messages · Page 324 of 1
Utah just needs bug fixes
Utah cant pounce in bushes
And pounce in general is still finicky at certain ping
also utah cant pounce something in mud pits, it just falls right beside the animal, usually seen carnos abuse this makes them impossible to attack without dying
also sometimes when sprinting and you click pounce you will do it in place instead of doing the leap with it
This happens no matter whether you're sprinting or not, it's about how you position the camera. If you look even slighyl downwards it will cause you to pounce in place because... reasons I guess?
Trying to distract people with eating grass isnt going to solve their aggro behaviour
It literally emphasizes on one of the reasons they are so aggro, because the only other thing they have to do is hold e next to a plant
Also constant eating is actually really boring lmao
Herbi diets are boring as shit idk how anybody thought it would actually be engaging and distract people from brawling
Sure grazing on low quality foliage might possibly work for some animals like anky, but just slapping it on as a half-assed solution to a class that people play aggro with is an awful solution
It wont solve anything
I mean i see stego as the cow of the isle to be honest...
I think the suggestion was more so about perhaps having a fast hunger drain while keeping the current nutrient drain. Meaning that you'd actually have to graze to stave off starvation while your nutrients still remain high. At least that's I'd try to justify that suggestion. Then again - pressing "e" on grass is, well let's just say that I can think of more interesting ways of spending my time - like watching paint dry for example.
Yeah it still boils down to “killing people is more fun than holding e next to grass” so it doesn’t really fix anything
That is kind of the issue with herbivores and their gameplay though, if we want to be all realistic they'd spend the majority of their time just eating, meanwhile carnivores would spend the majority of their time just sitting on their butts saving their energy and that makes for some truly thrilling gameplay.
Afk gameplay from legacy
I'd say that in this case it would divide the time spent on murdering the hell out of people by short sessions of pressing "e" on grass.
Just sit in a field eating bushes or sit under a tree until some easy food spawns
Either way idk, The Isle in general needs to figure out what it wants to be and what it wants its core gameplay to be. This is the biggest underlying issue with this game - the core gameplay is absolute hot garbage.
So stego could hold e while he body guards a dead utah or hold e instead of just sitting tabbed out in a megaherd waiting for a fight to happen
The problem is that this approach of trying to have this game being a very... visceral survival horror experience, let's call it - get's in the way of it being actually fun.
Even better, it could do what I used to do in update 2 and 3 and graze over their bodies as a form of teabagging the enemy that it killed.
Lol i used to do that a lot when i played teno
Same, I did that specifically on Teno
Only thing i used graze for
yea well in update 2 I also used it to get food cause I was too lazy to look for bushes as I was constantly fighting people until I'd die
so I just grazed a bit and went on to fight whomever I could find
I didnt go out of my way to start fights but if i won them i was an ass about it lol
I occasionally use it to get like 10% hunger while looking for diet food now but ig thats its purpose
I absolutely went out of my way to start fights, I also bodyguarded and did all kinds of morally questionable things but idc, Tenonto is good at killing stuff so that's what I'm going to use it for
I personally only bodyguard if the other party was also being toxic because i'm petty, which is on occasion
I don't, I do it just because I like fighting
I mean - typically I did it when I fought a couple of carnivores and killed them
But i cant really blame people for doing it because it starts fights and fights are about the only entertainment in game for a lot of people
I don't group with other people when I play a herbivore so there's not really anything I could bodyguard per se
although honestly if I saw some carnivores having a body I'd absolutely trot over to them and stand on top of it
whatever gets me into a fight
Its entertaining to get people to chase you as a hypsi at times or send people in to a rage as ptera but fighting is just the purest form of entertainment the isle has at the moment even with the ecosystem and oasis problem
^
Fighting is literally the only good thing about this game
which makes it painful when devs try to limit it by introducing some dumb mechanics like diets and locked health
The isle remains a deathmatch with timer attachments that do very little
anything that decreases the amount of time I can spend chomping other dinosaurs is bad in my book
unless idk, they'd introduce something fun to do but I can't think of anything really
I wish theyd just drop sandbox already because people already play with the same recklessness as they would there lol
I think they just want to prioritise other things + they might just be scared that people would drop survival completely
tbh at this point I probably would
Even their little mating dances dont look engaging or distracting enough to make me want to do that instead of camp kill some fresh spawn juvis
Evrima's just so bad that I wouldn't want to waste my time playing its survival, I'd just log in and every now and then, have some fun on sandbox and leave
Yea, unfortunately courting and what not is just... kind of a filler? It doesn't count as real content in my book
I mainly play small animals and troll in ev because stego and deino are boring as fuck and nothing is worth the time input when youre likely to just die to a cheater or mega/mix pack in a laggy onesided fight
True, when i played it I mainly abused Tenonto
I don't play small animals cause they aren't really my thing
Courting so far also seems pretty low engagement and underwhelming. Do a little dance… where are the dominance fights? Tenonto looks fucking stupid doing a mating dance, j wanna arm grapple for dominance not play ballerina on what is supposed to be a brawling animal
Yea, we could really use some idk playfights or something
they could rely on using up stamina instead of actually messing up the health of the participants
then again there should be a reason to even do that in the first place
Not to mention the animations on the bald leather jp raptors that look like theyre supposed to be showing off something they dont have
I just don't know how this game could be fixed it has some serious underlying problems and the devs need to ask themselves what they want the core gameplay to be about
Yea these two courting animations are probably the most questionable
even these two don't really bother me though
they are w/e, most courting animations are w/e as far as I'm concerned
Hypsi one looks the best imo
Very little thought seems to be put in to the courting system animations so far, it's like the devs themselves aren’t even that interested in it
Carno's ok, Dryo's ok, Deino's ok, Tenonto's looks a bit oof, Utah's look off
Dryo is okayish and hypsi is nice but im sick of dances already. Its a lame little animation with no engagement or player input
Its not gonna add that much flavor to the game if its like this when it hits live
Well I said on a couple of occasions that as far as I'm concerned we could do with a nod, these animations bring next to nothing to the game and there are far more pressing matters
People are probably gonna use it to dance on bodies while they corpse guard or something
More than their actual purpose
but I guess most people on this discord prefer to make some tier lists of the courting animations and mald over Tenonto's head going too far back or whatever rather than having animals actually get fixed
That's a neat idea
Although I think we might be required to have another dinosaur of our species to trigger the courting animation
Maybe they’ve lost hope in the isle actually fixing balance, i myself have at least
When devs hear “this needs a nerf” they destroy the animal, “this needs a buff” leads to an overbuff or them completely breaking one of the animal's mechanics. Shallow water hot spots are a problem for so long, food values for carnis are a consistent problem
Yeah...
I think this is potentially caused by the fact that they introduce balance changes so rarely
the complaints keep on piling up which leads to them overblowing the nerfs and buffs
Yeah its probably a contributing factor
inb4 Stego gets nerfed into a state worse than update 2
Inb4 pachy reverts to legacy state
Its a shame because theyve come up with good ways to balance some trickier animals like deino stat wise, but then mess it up with something else
Then again if it gets the bugfixes I think it should be better
Currently Pachy is still weaker than it would be if it worked properly
the bugs bring it down quite a bit
Solving the foliage hacker epidemic and server lag would be nice at least but thats been a problem forever too
well maybe the damage cancel helps it out although tbh I don't think it has that big of an influence
The damage cancel seems to do pachy more good than bad
From what I've read apparently people can get rid off the foliage by tinkering with the .ini files
Yea it does, but body fracture not working at all really does it a lot of bad
Mfer is parrying heavy attacks from animals 2.5+ times its size
I can't even imagine how powerful it would be if bodyfractures actually did anything
Body frac is hot garbage and hitting the leg of an animal just to apply body frac, and the pounce bug are the only two bugs hindering pachy that i can immediately think of
I still find it funny how people said they do too little when in reality it turned out they didn't do anything
Body frac is hot garbage because it effectively does nothing atm
Body frac only applies a stance animation change from what i see
someone's finger seems to have slipped while they were inputting the data
Yea that stance change doesn't do anything it was supposed to be a visual representation of the animal being body fractured but since the fracture doesn't do anything it's kind of... useless?
It basically is just an indicator of “you missed the leg/head”
Well it's not true that it does "nothing" but it does so comically little that it can be ignored outright
In general - body fractures were supposed to increase the stamina drain on the animal
by 100%
That would effectively halve the runtime of the animal affected
imagine how strong that would be, meanwhile atm it does... nothing
as in - it does increase the stamina drain but it does so in such a marginal way that you won't even notice it
I personally wish theyd put a stam cap scaling with severity. Kinda like knocking the wind out of somebody
Either one would be better than what we have
I think the idea is alright, halving the running time would be extremely powerful it's just that somebody must've put in wrong numbers
I remember that that was what the body fractures were supposed to do
but tbh the devs never really outright wrote it down in patch notes or anything like that
so it's just guess work
perhaps this isn't a "bug" but a "feature"
The lack of clarity in how this game is supposed to work leads to all kinds of weird bugs
I've found quite a couple of them were I just malded over a mechanic being absolutely inane and then it turned out that it was just bugged
because the devs don't give us the data lest we create a meta with them or something
For goodness sake it's a game in such an early access that it barely counts as an alpha right now, why would you try to hide the stats from the community?
We keep on having weird situations where something doesn't work as intended for a long time because nobody knows how it's actually supposed to be working.
i still want body fractures to actually do what they're meant to lmao
same, I think that could help Pachy out a lot
...which admittedly this animal doesn't need any help, but then it could actually have some of its more overpowered aspects nerfed about it
true
@languid tundra
I know KOS is one thing, but they wanted to push contesting for bodies, if im not wrong in remembering, and being i was eating one...
It's not incompatible
also thats from 2021 so who knows if the view has changed
If you were attacked while eating a body, well, too bad but that's part of the game
As long as they didn't say anything we can assume they still stand by it
assumption makes an ass out of you and me, as the saying goes, may as well mention and get current feedback answers than relying on information that may no longer be in the same line of thinking as now
Well you can ask Punch again if you want
thats why its there ;>
That feedback doesn't looks like "Hey Punch, do you still consider that KOS isn't a problem in the game ?"
But I might have misread
I mean, its all about how you read it i guess, i didnt specifically type it like above, but I have mentioned disincentives for certain conditions of killing
namely, when theres so much food, get it eaten up, then go back to the bullshittery of KOS
And I gave you the last answer a member of the dev team gave to this kind of feedback
But if you don't want to believe it, I have nothing else to say
Youre misconstruing me my guy, im not saying i dont believe, youre trying to make this an argument that doesnt need to be
I mean, I also agree with Punch here
I don't consider KOS to be an issue in that kind of game, it's part of its point
I get it sucks, but nobody is here to just chill out and watch others live their lives without interacting
Or if they are, they chose the wrong game
^as above, im not saying KOS is something that needs to be hammered onto, im saying circumstantially there are times its not beneficial for anyone and at those times it may be a good idea to steer people into a different direction for a brief time, because i dunno about you but playing and ending up in an area that feels like im playing through powerpoint because theres so much carnage even the scavenger ai cant clean it up, isnt all that fun
and thats from either a carni or herbi side
because i play all the dinos
I agree, it's the word "disicentive" that triggers me
just change it to a word that is less triggering LOL, yeah I dont mean remove the fun of being a mass killer
I see many suggestions whining about KOS, and killing others in any form. If lag is you're problem, you're absolutely right.
just, give some sort of like "woah now my guy, theres lots of food here, time to dig in"
A lot of things need to be done, not against KOS specifically, but about why it happens and its consequences : lag, hunger, hotspot camping...
lag is 95% the problem though I would be lying if i said it wouldnt be nice if people would just eat the food for once instead of kill kill kill, i get its fun but come on
food is a good mention tho because lets be honest here, the food water drain is too damn fast for dinosaurs that went long long times between food and water
Yes, food drain and food values (especially for carnivores) are absurd
id love to vibe anywhere but oasis but theres just not enough food for either side and if you loose track of the water with shit nutrition, youre screwed
Carno is like hypo carno but without the strength atm
Hopefully someday all of this will be fixed
Current diets implementation is really lacking
pachy is hypo rex but its head is the teeth LOL
Once the bugs pachy abuses are fixed pachy will be fine imo
april fools patch, makes pachy do a U-turn when they try and ram any baby herbis ;>
Honestly I dont feel bad for baby herbivores that die to other herbivores. It's kinda on you for trusting a random herbivore while you were still weak
Although you do probably have some self esteem issues if you do that regularly
its not even trusting herbs, pachy will be like some sort of homing missile, they spot a baby from the edge of view and its game over, ive seen em do it like, fam, go fuck up a carno or somethin
Pachys like to relog to see through all the foliage to kill babys
Hey Punch, are ya lurking?
#balance-feedback message
I like this idea of a debuff of some kind for herbivores when they spend too long around corpses.
Why are people SO opposed to incentives to not waste food or bodies. I understand player freedom but don't you want a smooth game economy? Is the experience of DPSing the entire map to death with a mixpack clan really that special that we need to sacrifice not only food and player economy but increase lag and FPS drops by tenfold? Such a fun game design for the 5 people packing together with the most powerful combo of species no matter the diet lol I'm convinced anyone opposing this is simply babied by diet mixpacks
@hasty coyote I mean the reason it feels like that is because most if our animals are ment to end fights quickly. Like that's the entire point of ambushes. The only endurance hunter we have is utah atm. This will be fixed by a larger roster
Also path of titans did the same thing and now their fights are just slug-fests that last ages
I disagree with Stego not needing to be in game
@alpine plover
If Stego is gone then Deino will simply go rogue
I love how people say the stego needs to be in game in order to keep the Deino in check like they can’t run from it lol it’s Stan sucks
And yes I already know:
"But Deino is waterlocked"
Tbh..eh?
Like, it can still stay on land indefinitely because they can also just go and drink like anything else, only that they have to do so more often.
Well, the same argument goes for Stego tho
No because nothing can kill a stego at all not even Deinos
You can just run from a Stego, can't you?
The thing doesn't run at Mach 10
And nothing can really kill Deino except Deino either.
8k HP, bleed resistance, 100% escape to water, still high dmg
Deinos come out of water because the map is shit and nothing comes to the water lol that’s a entirely different thing
The only thing you'd do is put Deino into a time-out until they finished healing
That is hardly my point
You literally just complained about Deinos being in land and stego needs to be in game to counter that
Yeah, exactly
So how was that not the point
Because you argued that Deini only comes out on Land because of the map
It does what you mean dude
No
Nothing goes to the water because of oasis
I mean: If Stego wasn't in the game Deino could be out on land indefinitely
There for Deino has no choice but to come out
That isn't my point
No it wouldn’t the food on a Deino is insanely good but the thirst is where it has to go to water or drink
Everyone goes to Oasis because
- Massive "safe spot" because Deinos can't properly hunt there(which is true) but also because there are thousands of Stegos there that regulate the bastard from coming on Land and bullying everything
- Mud pools
- Food distribution
If Stego weren't there, Deino can still come out and go bully absolutely everything, which it can't do because well..stego.
Yeah Deino needs to drink rather often, but it can still drink, can stay on land indefinitely until something actually comes and kills it.
And if something does ever come close to killing it they can simply retreat back to water and be untouchable literally, which stego can't do.
So Stego is needed to regulate Deino.
If you were to remove Stego, then you need to remove Deino.
Or replace them with 2 better fitting animals(Bary & Kentro)
Stego a bully everything themselves they don’t need the Deino to bully anything
Wtf are you even talking about
If almost the whole discord is finding a problem with stego then there is a problem period
I am saying: If you get rid of Stego, hardly anything will change because then Deino will take its spot of bullying everything
And I'm not even saying Stego isn't a problem. I hate the fucker too.
But if you remove 1 then the other should be removed too since he will just take its place
Don’t get rid of it but it definitely needs a nerf
It needd changes, yes
It need definite and major changes
I have a few ideas to make it better
Honestly, I dislike stego a lot and want it removed- but at the same time. By changing the map and having diets elsewhere, you could incentivise playables to not be around each other.
i mean... would stego need a nerf if the playerbase was better split? I feel like stego's power is directly attributed to the fact that everyone is at one spot at all times
^ yeah pretty much
stego is primarily a defensive animal
in most cases, you can leave it alone and it can't really do anything to you
I do believe Stego could use a small change
Just to make its combat have abit more thought instead of: "Rmb go brrr"
Exactly, the only thing that annoys me about stego is not even just stego. It's the mixherds. It's a slight annoyance that would change with different areas for herbis
Nerf the damage or stamina
Front Jab: 1.25 K dmg, 10% stam cost
Side jab: 900 dmg, 7,5% stam cost
Side-Back jab: 825 dmg, 5,5% stam cost
Back-Jab: 750 dmg, 5% Stam cost
wtf
This already makes Stegos put more thought into their swings
i'll be honest
i dont like the idea of making stego need more thought
the thing is literally one of the dumbest dinosaurs in history
I disagree, I think it needs to have some more thought
having it be a fucking head empty animal makes perfect sense
Yes, but we are not heas empty animals.
Inconsistent damage numbers fucking suck dude
If I use RMB, I want that RMB to do the same shit
Damn, my camera was facing the wrong way, guess I lose a ton of stam and miss haha
So then make Pachy tap and charge ram deal exact same fracture and dmg
Except that's not the same
Make teno kick and tail slam have the exact same stam and dmg
Because that relies on movement and charge, which is more dependent on the player than the position of the opponent
Having systems where I can abuse areas where the stego does less damage, is frankly, dogshit
Eh
Boy wow these are not at all comparable to what you are suggesting
In both cases you mentioned, the animal is in control of what attack they are throwing out and the opponent has no say in it. In the stego scenario, the opponent can directly control your stam drain, damage output and more based on position
Stego side jab would still 2 shot a Carno, Teno and 1 Shot Utah and Pachy, nothing changes on that front only that they can't spam it as much.
In return their attack is alot faster and still has very high dps
That's not requiring more brainwork from the stego, just gives the opponent more ways to fuck with them
Also, that UTTERLY nerfs stego for no good reason
I disagree.
Like in the worst possible way of nerfing it
I still disagree
The worst way you can nerf something is to make it outright feel worse to play
This would not be more fun for the stego player
Hardly anything would change
It would be utterly infuriating
10% stam and the opponent HAS to be in front of you in order for you to do the previous 1.25K damage? That's a huge change
When you could do 1.25K damage in any direction for 5% stam before
And the front swing takes literal fucking ages
I understand you dislike stegos but having their gameplay outright feel worse in combat ain't it chief
Side jab: Still 2 shots Carno, Teno.
1 shots Utah and Pachy
Still has high DPS, but takes abit more stamina now.
Front jab: slower but longer reach, higher damage. Still 1 shots Utah and Pachy, 2 shots teno and carno
1 shots them to the head still.
You realise how vulnerable this makes it to deino, right?
How? It still out-damages Deino with the side jab.
So? It also has 2K less health
And?
Stego is like,, god with no consequences rn,,
It needs to be vulnerable to something. Sure, edit the numbers of that suggestion or smth so it’s fair but like. Stego vs anything isn’t fair rn-
Actually, it probably CAN'T outdamage deino with the side-jab after that
You still kill the deino much faster with your swings than he would with their alt bite WHILE he can do that very same action way less already than you
Eh
No, I'm fine with nerfing stego, but not like that
That's legit just super icky
Stego having 1.25 K dmg with a SUPER fast attack that also barely takes any stamina just makes it fucking brainless to play
It's only fast with the side-jab
Exactly
The front and back-jab are super slow
Extremely fucking fast
So suggest to slow down the side-jab instead of fucking with stam and damage in an extremely unfun way?
Stego has the highest DPS in the game, and even with that nerf it would STILL have the highest DPS
Oh fuck off with that
What should have the highest DPS if not a fucking stego
"It's a Deino so it should obviously 1 shot the stego to the head as that is an almost 9-10T bite down on that tiny head"
I genuinely don't know who would have the best DPS if not a stego
Why are you offended by the concept of the stegosaurus having good DPS
Stego has:
Extremely high HP/Blood pool
Variety of attacks that have different functions but for some reason still have the exact same massive dmg + low stamina drain
Hyper rex
Literl brainless combat
We aren't talking for the far future lmao
Again
How is that any more fun than:
"I have these different attacks that do different things"
It's a stego. I genuinely don't know why you want it to be doing fucking mathematical formulas while fighting
Because brainless fighting is still hardly fun for both the opponent and the defender
BTW, it's not making the stego gameplay smarter
I agree with wavepoole tho, having the same attack do different things depending on which direction you look at is terrible, and that's the reason Teno's controls have been remade
The stego gameplay still boils down to point and click in the direction of predator
I play Stego myself and I made these changes because I actually think they'd make it more fun and thoughtful
All this changes is how absolutely fucked a stego is against a deino and how much other players can exploit it
Unless you can control where your enemy is, all this would do is make your attacks inconsistent at best and unusable in certain situations at worst
Stego getting a nerf to the jab and additionnal attacks to do other things ? Sure. Changing jab's damage and stamina cost depending on the direction ? Just wtf.
^
Here's my suggestion:
Up the stam of the tail jab and animation time. Maybe make it an alt-attack, since it fits the bill pretty well
Maybe add a tail swipe as the new RMB that only covers your backside but you can use while moving
Let's just agree to disagree
That way you have two seperate attacks that do two different things without having them all bound to the exact same input but with wild inconsistencies depending on direction
So what you are saying is
Alt + rmb + direction = Side jab
And that way you could change numbers and stam
Alt + LMB or alt + RMB. Either works
What?
Omni-directional jab, not just side
The jab would remain the same
Just be rebound and with more stam and longer anim
Everything stego does rn is jab
Yeah? So I don't see what you are saying
What the fuck do you want to do? If you want the stego to do more than just jab, give it a move that isn't jab
I never said that?
^
Yeah? I know I said that, and I didn't mean it in a negative way
If the stego isn't outright in complete control of the damage they're doing and the stam they're draining, that's a bad change. And don't say they are because in that scenario, they are not
So then how about this:
Default RMB = Front / Back jab dependant on where your camera is
Alt + RMB = Side jab, dependant on which side your camera is
This one does 900 dmg and takes 7.5 % stam
Default LMB? Why? Just leave it as bite
I meant rmb fuck
Ehhhh, man, idk. Having two jabs bound to two different keys sounds... Wrong
Welp, I give up
With the teno, the RMB kicks, allowing you to continue motion but lacks range, whereas the alt-RMB renders you stationary, but you can better control where you're aiming. With this, it feels like you're segmenting one attack into two binds
It leads to a clunky experience
Why not slow down the side-jab to better keep them in line with the other jabs?
Well, I thought if there's 1 dino who should have the highest DPS it'd be stego.
Like I said, agree to disagree
bro how about make stego deal 500dmg that way its equal to Deino
and maybe decrease it's health a bit cuz nothing can kill it, things should be able to die no matter what animal it is
Stego deserves way higher damage than deino
not that high
500 damage would make it straight out unviable, that's more than halving its damage
maybe 900 max
there is no reason why it has 1200+ damage when nothing can kill it in game
Why shouldn't stego have damage that high ? It's supposed to be able to defend itself against apexes
Right now nothing is made to be able to kill stego, except utah
there arent any apexes beside stego in game currently
even a mega pack of utahs cant kill a stego
And reducing stego's damage wouldn't change anything with the utah matchup
it would give deino a fighting chance and give the stego a reason not to chase down or stand in the water and attack deinos
at that point thats not defensive its aggresive
If deino can beat stego on land, then it becomes unbeatable and turns into the new toxic unkillable dino
im not saying a deino should kill it on land thats insane but it should at least have a chance to but rn it gets slaughtered
That was literally mentionee in the above conversation, stego rn is the only thing that stops deinos from going freely on land
the ONLY reason deinos even go on land is cuz of oasis, people love to say just eat fish like thats a solution
Why should it have a chance ? It's literally going out of its environment to attack something that it shouldn't prey upon
it literally has to leave its environment to get food what are you saying
it has no choice but to go on land
oasis and mudpools made the deino literally unviable
Deino is supposed to ambush dinos who go for a drink
anytime someone says nerf stegos people go ape shit
nothing gets a drink because of oasis
I know right now it has few opportunities to do so, but making it able to kill stegos is not the solution
so stegos shouldnt die to any dinosaur huh lol talk about balance
utah packs get slaughtered and carnos are a easy target
That's chaning the entire game around a gameplay problem instead of fixing that one problem, and is not the way to go
stego is a apex in a game with no other apexes it needs its stats nerfed till other apexes release
Stegos should die to utah packs and terrestrial apexes
Maybe allo packs too
bro what other apexes are there and i keep repeating utahs are useless against stegos with its broken pounce
three allos can easily kill a stego and a solo allo can kill a sub and below stego but allo isnt even close to being in the game
stego is a god in this game and no one can do anything except other stegos
I'm more for fixing bugs and issues before nerfing or buffing things like hell
the only thing i can thing of is give utah further distance when coming off a pounce and then yeah utahs can kill stegos
Once there are no more issues, or at least the only ones left are manageable, we can take a look at balance
with the current distance of a dismount utahs lose every time
But balancing around bugs and broken mechanics is just stupid
Then it's Utahs who need a buff, not stegos who need a nerf
i mean they say they are working on bug fixes and balance changes so i hope they solve these issues
Especially not a damage nerf
so you saying a deino shouldnt damage and kill a stego cuz it definitely should as well as give fractures
Why should it ?
why should something with a stronger bite than a rex deal fracture damage hmmm i dont know maybe cuz it just makes sense
plus it would make things like stego be able to get killed while keeping its current stats with no nerf
it makes no sense why a deino wouldnt deal fracture damage, if you survive that strong ass bite there needs to be a chance of a fracture at least a 50% chance
I'm not talking about fracture damage, I'm talking about the reason why it should kill stego
Also fractures aren't chance-based anymore
cuz stego is not invincible and it needs to be killed by others what are you even saying
thats stupid to make stego unkillable
Do you forget things right after you read them or what ? We agreed that Utahs are the things that are supposed to be killing stegos
also if it isnt chance based then thats even more of a reason to deal fracture damage
so deinos should just get killed by stegos lmaoo yeah ok
if a deino is basking a stego runs up at it it needs to be scared not have the deino run away
It might be nice for it to have a way to ambush a stego and drag it into water, but deino definitely shouldn't be able to bite stegos to death
No, if a deino is caught basking by an apex, it better has to run
yes it should wtf
You literally want deinorex ?
stego is not some god teir thing that only a utah should be able to kill
That's the definition of apexes and apex killers tho
And deino is none of them, it's an ambusher
both the deino and stego need to think twice before crossing each other instead of stegos running around oneshotting everything
Yes, that's why it would be fine for deinos to have a way to drag stegos into water
so its ok to have a apex in game without having a apex killer? utah is not a apex killer
That way deinos can't go on land and bully stegos, and stegos can't go in water and bully deinos
stegos already go in the water and bully deinos lmaoo
It literally is. What do you think pack tactics and pounce are for ?
bro the pounce doesnt work against stegos lmaoo what
You do forget everything right after you read...
no what you are saying is utah is the only that should kill a stego and thats not right
something as big as a deino should not have to cower in fear of a stego
they both should avoid each other is all im saying
In water ? No. On land ? Yes.
and if deino can deal fracture that would ensure that
in water no it shouldnt deal fracture but on land yes and it would allow a deino to properly defend itself from a spam killing stego
No, I'm saying deino shouldn't fear a stego in water but it should fear one if it's on land
In no world should fracture damage be dependent on wether you're submerged or not
im done cuz we clearly see two different perspectives
Why tf would a deino need fracture on land and not in the water
Its not a land animal smh
why tf shouldnt deino deal Fracture in the Water? No matter where its Biting if its in the water or on land it always will fracture.
y'know now that I'm thinking about it maybe Troodons are meant to be Stego killers, that's assuming the venom of a large pack is actually potent
Stego can literally 1 shot troodon with its BITE
So is deino bite weaker in water or...
Cus i dont how land or water changes its bite
It doesn't
In the context of modern animal composition, yep crocs will munch down, do a twist and snap goes the bone of, i dunno, a zebra? but here we are talking about a deino vs dinosaurs, for sure some dinos would be folded over a deino knee, but at the same time, there are things that it wouldnt be able to do that to, balance wise, stegs should be strong, as should anky and trikes, the whole evolution of theirs was to be hard to kill, to be attacking one, especially a healthy one, should be a life or death risk if youre not a dedicated predator for it, now juvi stegs sure, munch away as a croc, and yes stegs do hit hard as hell but they arent impossible to kill either, you rarely see a modern croc killing a big game animal solo, like 5 crocs will roll up and take the victim down together. tldr, your fave doesnt have to have all the cool kill people quickly things, you need ups and downs just like everyone else, and this isnt the finished game so chill.
Rex has a stronger bite than Deino
no it doesnt lol
It does though
we have the bones of things bitten by Deinosuchus
They aren't crashed nor pulverised
Deino's bite came short off the real heavy hitters like Tyrannosaurus and Purussaurus
It's a big croc but being big isn't the only thing that determines how damaging the bite of something is
and T.rex's bite was more damaging than that of a Deinosuchus
Meanwhile Purussaurus caused a femur of one of its victims to outright implode upon being bitten.
Deino in general shouldn't have fractures lest everything is given fractures all of a sudden
which I don't think should be the case
agreed, not everything needs to be a bone breaker
Deino's approach to hunting isn't at all reliant on bonebreaking things either way so idk why it would need a bonebreak all of a sudden, if you mess up your ambush and run out of stamina causing your prey to escape that's on you, you shouldn't be given a bonus of a fracturing bite so that the thing you couldn't drown now can't escape you because you also got to break its leg.
Deino, Carno and Utah are the last animals that need fracture in this game.
Oh god
Utah with fractures
Yea, I was just throwing out the most obvious terrible candidates for applying fractures with their attacks
But..
Not that I think Tenonto or Stego should have fractures atm
Wow utah breaking legs lmao
Like imagine your dilo breaking its leg to utah
Still would be nice to sense the blood levels your prey has
people be like "steggo op steggo op" but no ones mentioning the dryo whos only goal in life is to spam 1 and die, also utah with break would be cancerous
Like darker blood drops mean almost done bleeding out
Thought that was ptera but ye
well, ptera can get high ground
I remember dryo release when its bite could allow it to 1v1 utah lmao...
dryo be condemned to the life of fodder
Stego is kind of too strong in the current game but I mean... it's Stegosaurus among a bunch of midgets and a big croc that isn't meant to be fighting things its own size anyways
So can utah 
bruh i dont see no utahs on the massive cliffs tho ;>
But if anything I'd just tone down the damage output of Stego
I think deino should be able to kill stego with a good ambush
But in open just nope
damage stay the same, swing speed reduction in water to deter water camping
That will never be happening most likely unless idk they nerf Stego into the ground
Cause worst case scenario Stego will just run away from Deino
To be fair thats just u2 stego
Well update 3.5 Stego was getting butchered by Deino relatively easily
True
as in, ok it wasn't "easy" per se, but a good Deino could kill Stegos without much trouble
Deino shouldnt be able to take out a steggo easily, injured or poor diet steggo, make that something good to do, but in saying that, right now, you can kill them with deinos
Actually you didnt need skill
You just spammed alt bite
It's not so much about the skill
it's more so about how you start the fight
that fight was kind of 50/50
if your deino head isnt in the steggos ass, youre trading til one goes down
otherwise, you die to spikes
if Deino didn't get a good headstart with headbites and didn't kill Stego fast enough it was just dying
Or to head
the fact that the health pools of both increased caused the match up to go more in Stego's favour, that coupled with the changes to how locational works
Deino having a tug of war mechanic for anything pass its 4ton lunge limit could work
ive had that ^
Like a sick adult would lose stam faster than normal
full steggo, the deino grabbed on and shuffled me about
Meaning dein could kill a sick apex if it got the jump
But if a full stam or healthy giga or something pulled up...
i just feel like, if youre a deino and youre taking on a full steg thats perfectly healthy, you better be good and better be committed with strategy.
I think the whole deino should kill apexes easy came from hope trailer
if on the ground that is
A sick stego should beg to desync lol
But a tug of war mechanic wouldnt need deino stat changes if you think about it...
I mean, its easy to not be killed by stegs, dont take them on LOL, and we have like 1/4 of the dino lineup so you want a dino that can smash stegs? wait til its released :>
stegs cant kill you when swimming unless youre afk for 2 hours while it bites you to death, and its very easy to outrun as a ground/flyer dino

imo, the more troublesome dino is buggy pachy, they need a little ironing out
but that also could just be that they have popularity right now so its hard to find pachys that arent in kill squads

Its really just pachy bugs
Also why the heck does alt attack do cc
why the heck indeed
@wanton hedge It doesn't
I think when you hit a dino with pachy u BUMP in to the dino instead of going through it [ Legacy ]I have a 6 hour cooldown on suggestions ;-; 
God another cringe and highly abusable vicinity debuff suggestion
Do people stop and think for 2 seconds about how disastrous their suggestion would be
Even if you might not agree with a suggestion I don't think that calling it cringe helps anything. If anything I think it would just discourage people from posting suggestions at all if what they get posted gets called things like that.
I don't know if i'm allowed to suggest balance ideas for the future but could galli's kick create mild fractures to creatures the size of it or at least a small stun, ( i know i know, that would be annoying ) otherwise its only tactic against something like a utah is to run, and look at the size of its leg, a good kick to the head would give it something of a fracture, i don't think it should do body and leg fractures however
Imo galli should be faster than utah anyway but a bit slower than carno. It generally shouldnt be fighting a utah
Would make sense for its kicks to do something like frac/cc to smaller animals though
Or even a momentum kick = fracture but it stops the galli's acceleration. Standing/walking kick = rapid attack like a cassowary that deals a good amount of bleed for its weight class
Quite frankly speaking it would be better if suggestions that are not very thought were to not be posted at all. There's a tonne of basically worthless spam in the feedback channels that brings nothing to the discussion and offers no actual solutions(or terrible solutions).
the "debuff mix packers" and "debuff body guarders" and "debuff megapacks/herds" has been posted a million times in the feedback channels, and yeah it is obvious that very little thought is put in to it because of just how obviously exploitable it is
getting rid of mega packs is easy as you just have to limit their chats more to where they can't talk to people outside of their group if the group is full
however this can be countered with people just hanging around eachother anyways like mixpackers do or just using discord calls
no, so many people use discord for mix packs anyway and those are very common
if outside chats can be used so often for mix packs they can be used for mega packs
especially since we basically just have local chat now
yeah which is the main problem, there isn't really a way to stop mega or mix packs since chat limits can just be avoided with discord and every counter people come up with is abusable
unless of course it just kills everyone in the area, a nuclear implant in every dinosaur that causes them to explode when they're near a different species for too long 
nobody wins
things like that unfortunately are probably best left to moderators
would be funny as hell if there was just a massive wipe explosion when ever the game deemed there was a mega/mix pack though
a meteor just wipes a whole group of allos because some dryos follow them around for a hit job
you're just a deino chillin' in a river and you hear a massive KABOOM and look in the distance and see the classic mushroom shape of a nuclear explosion at oasis
not together
cross faction mix packs are awful. mix packs within the faction can be fine on less ofensive animals
I don't really mind mix herds, it's the mega packs and mix packs I hate, especially the cross factions
but bypassing balanced downsides by mixpacking different predators together, or by mixing high damage herbis with fast herbis to track victims is nasty
all dinos have a better chance of surviving by mixpacking, that's why they do it
like in legacy where diablos and maias would keep tabs on a targeted victim while trikes would catch up. or utahs mix packing with a rex that counters the rex's low stam which made it balanced, creating a disaster kill squad
para and acro are not useless at all
para should be able to cc and flee, hadros in general should be CCing and hauling ass
magy though, yeah magy sucks
magy can just die
don't mixpack with magys, just let them die
bait magy for a mix pack then kill it
yes
playing magy is double suffering
you're already playing the isle, but now you're playing magy
i wanna break magys shins and leave it to die
pachy squad breaking all 4 of magy's legs
how would they eat a magy? it tastes bad remember
make steam achievements for killing magy, one for every other playable and also one for magy so even magy has a reason to kill magy
that'd give magy some use
possum magy niche: nocturnal, plays dead and smells like rotten corpses, hope the predator doesn't risk it and eat you alive
after killing a magy on every playable you unlock a special magy slayer skin for dinos and a magy skin leather jacket for mercs
skunk magy that sprays in your face and turns you in to a putrid scent cloud and prevents you from using your scent ability
wrong opinion
if you kill every playable with magy then you unlock an edgy black and yellow skin for every dino even mercs
indoraptor utah in evrima
indoraptor colored magy
"Well, sure that a good half the roster in this game are entirely fictionalised genetic monstrosities inspired by the irl animal which have drastic modifications for the sake of gameplay but there's absolutely no way the Isle devs could make magy viable."
IDK maybe they could make it something that isn't a 1-1 copy of irl magy
jokes aside thats not really the point since we can see magy, he has no adaptions that wouldnt look outrageously stupid and immersion breaking to survive an allo or alberto attack
unless they go with skunk magy
or... sea cucumber magy
tasting bad will save magy from everything guys
i love how in magy's concept he's giving cera a little shove, then in ceras concept he straight up fucking decapitates magy. lowkey even the devs know
I mean, they're already adding diarrhea so
You could easily give magy decent bleed resist, a tail-whip with decent damage and CC and body slams
god domt remind me
yeah cause a magy tail whip is gonna break an albertos leg
that proves nothing. They always give the predator an "awesome kill" moment in the concept art and the herbis never really get that.
what will any of that do to save him from THE ALLOSAURUSUS (epic dino) (based dino) or albertosaurus, or sub rex, or any mid tier+ endurance predator
I don't think magy should be a plains animal firstly. Allo should be.
don't forget, how will that save magy from pachy
Like no reason for magy to be in plains honestly
so magy should rely on allo players being bad at moving around some trees and be stuck forever in the forest or he will die on sight to any fast mid tier or pack animal like utah that can thive in the forest
I reckon magy should have bleed res honestly
make magy resistant to all damage, now it's viable
give magy a big skateboard so he can escape allo
give magy a driving license 
I mean it has osteroderms so I wouldn't doubt it...
some scutes on the neck isn't going to stop an alberto or troodon or dilo from biting its fat sauropod ass
magy's channeld rmb attack begins as he inhales deeply, inflating the skin on his neck, before releasing a chemical blast from his mouth that ignites in a hot white flame when it comes in contact with oxygen
DMG reduction
Doesn't mean it's gonna survive a hit tho
dg reduction on a below tenonto sized animal against a mid tier that is faster than it
if you hold the air for too long you explode, bringing us back to my dinosaur implosion idea to prevent mix and mega packs
an admin spawns in the middle of a mix or mega pack and explodes
spontanious combustion magy explodes and ignites himself and anybody else within his blast radius
true horror game
tbh best viable magy suggestion to date
how to make magy viable:
skunk magy
sea cucumber magy
nuclear magy
unironically and jokes aside i'd take skunk magy because it looks plausible enough and is a good deterrent
that animation would look cursed though, especially since to my knowledge there is no footage of how a skunk sprays, meaning the isle devs would likely have to improvise 
you're welcome
make it spin its tail like a hippo and just release a spray cloud
when you said that I imagined its tail spinning like a boat propeller
new viable magy option
it speeds through rivers at rapid speeds to escape predators like a motor boat
baja, amarga or shuno moment
look up hippo poo in the gifs idk if id get in troubel for posting it lol
I wheezed
magy needs this lmao
isn't its tail too long
nahhh nahh its fine
I'm pretty sure how skunks spray is they do a handstand and fire
in the isle shitting update, if a magy had diarrhea, it reaches its tail into its... I think you know where this goes
oh no
the odd smelling mud
recycled mud
if you know the elephant video im speaking of
I think I do
lmao
aggro herbis camping the mudpool? not a problem with the isle's new feces update! eat a certain plant to have diarrhea and wallow in it! you can now be smelled but your footprints are invisible and you're just plain nasty to eat
imagine what'd be done with modding and shit in the game at once 
or someone adds their own sound files into it...
dog shit 
PPPppPppPpPpPppPppPSHSHSHHSHSHSHSHHHHHHHHSSSSSSSSSSSS
5 minutes on loop and when it's over a flush sound
you're a carno trotting around and hear in a bush "PPPPPPppPpPppPpSHAHHSHSHSHHSHhSHSHSHHSHSHSHSHHHHHHHHHHHHHHHHHHHHHSSSSSSSSSsssssssssss" as a dinosaur 4 calls
the fact this is a possible future for the isle 
it is all unfortunately isle related 
begins magy conversation, directs conversation to skunk magy and shit, refuses to elaborate, leaves 
I remember hearing once that magy would be able to eat berries out of other dinosaurs reach and that's how it'd taste bad
how would a theri not reach those berries
maybe magy can jump super super high to get the most toppiest of top berries
51 feet up, just higher than a brachi can reach, then it deploys its parachute to land safely
as it should
Magy can grow it's body parts at will
It can give itself really long legs and stuff
now its jump serves as both an epic aquisition of delicious fruits and all your pain and suffering caused by clicking magy in the selection menu is brought to a relieving end
that one guy whose favorite dino is magy
I mean, realistically speaking, magy having bleed resist and maybe a bit of damage resist wouldn't feel unrealistic with it being covered in thick skin and osteoderms
yeah it wwould make sense for it to have light resist to incoming damage/status effect applications BUT not enough to save it from things as big as allo and alberto
that would just look dumb, its few and far in between scutes fending off the claws or jaws of the mid tier carnivores
carno just rams magy over lmao
I think a carno would have to ram a magy's head to knock it over
Magy seems like it would sport more passive defence to teno's active defense. Both are around the same weight, but I'd say magy is harder to kill.
Teno has no passive defences, it's entirely actively defensive
magy wouldn't crush you to the ground with its tail that makes up 2/3 of its length, because its tail ain't that long
yeah but would a minor passive defense really compare to the powerful active defense of tenonto? a bit of bleed resist+damage resist only prolongs your suffering unless you can eliminate or drive off your threat
Magy could have a tail whip tho, which is honestly something I'd really like to see from it. Covering a good angle, able to stagger/knockdown creatures behind it depending on weight and size.
Could be used while moving also
all youre saying is an afk magy might last longer than an afk tenonto
or be shat on by them
Well, yes, which isn't something that's necessarily bad
tail whip with that wimpy noodle vs the powerful blunt weapon equivalent to guts sword that tenonto wields
Magy's tail does not look wimpy lmao
compared to tenos, yes it does
it doesnt exactly look strong compared to tenonto either
Teno has a fucking massive tail that almost defines the animal, it's not comparable
also isnt magy lighter weight than tenonto as well
1.65
Teno and magy are around the same weight. Only 50kg difference
Literally under what proof
In the Isle? lmaoooo
nova's chart has magy at 1,325 if the devs dont have an official weight stated, which i havent seen but idk i dont keep a close eye
lmao
i gues ill wait for the devs to say if hes heavier or lighter than teno before dunking on magy's weight in comparison for now lol
yeah im still gonna dunk on magy's other... 'features' or lack thereof
remember when kissen said it was gonna be fast lmao
im salty that these two BADASSES were overlooked in favor of magy
Teno is the fastest quadruped according to the devs
sadge
but also we saw magys run reel and it was laughable
next to allo's
magy looks like hes probably mouthbreathing so loud when he runs
just wheeze wheeze wheeze everyting in a half mile radius can hear it attempting to flee for its life
emphasis on "attempting 
I can see bajad being chosen, shuno while cool is a bit small though
it's bajad but with the spikes pointed in a less effective way
magy's just there for shits and giggles
Still a beautiful representation of magy's inevitable fate
amarga or baja are both cool, baja's forwar facing mohawk is more badass imo
maybe with an ambush headshot? idk
idk but you'll be lookin' like swiss cheese when it's over
also inevitable lol
id assume kentro will be awful against bleed itself, so hitting it on the head with a bite and baiting is probably the best shot
also what was magy's first mainstream appearance
kentro friendly fire 
kentro will likely be as awful against bleed as every other animal but deino lmao
i think he was in a documentary
lmao poor magy getting dunke don by a pterosaur, humiliating
well many hatzegs, I wish we got to see an adult get bullied by the hatzegs
quetz, magy top predator in isle
magy gets ptsd when it sees a quetz
make quetz get all 3 nutrients from a magy
make magy lose oxygen when it runs so it can kill itself easier and pick a better animal
i had a dream where quetz had trash and other quetz on its diet last night
now i refuse to believe there is any other ideal diet for it
trash cannibal bird lessgo
quetz dining from merc dumpsters
"it's delicious, what is it?"
"an empty gallon of milk"
"fascinating"
quetz eats enough toxic waste and unlocks the type G strain
If carno can swim, magy can
"one mans trash is another mans... food?"
semiaquatic sauropod return
imagine if brachi's courting animation is ptera's courting animation
"UGH WHAT KIND OF DANCE MOVE IS THAT!?"
"I saw a bird do it once..."
human nesting with graphic egg laying
Nova only made Magy larger when Cerato was supposed to be getting larger based on that tooth, Magy doesn't weigh 1.6t
Pretty sure it won't weigh that much in the game either
the devs specifically wanted a small sauropod
It would be just a complete joke to pick a small sauropod because it's small and then upsize it just because
Look like small sauropods to me
1kg sauropod
oh shuno's bigger than I remembered
Apparently they wanted something smaller
Magy's been getting consistent upsizes on Nova's chart to salvage this animal
They shouldn’t even bother salvaging it at this point, they should just maximize on its meme potential
Just put it in, give it an easy growth, make it all about hiding and not being seen and there you go - a difficult animal to play all around for some hardcore players
I mean, no dinosaur is its accurate size in the isle, so who knows what'll happen with magy
If this animal ends up being op it will make this game a joke tbh
This isn't true
God
well not none but most are undersized
How are they undersized? The only undersized one in the current game is Deinosuchus.
Carno is accurate, Dryo is accurate, Stego is(kind of) accurate
stego and utah (utah is barely undersized though)
Utah isnt very undersized stat-wise but appearance-wise it definitely is
idk how you can even compare it when it has the anatomy of a completely different and fictional animal
Stego is alright, it's just that it's kind of outdated
Utahraptor and stego both lack a lot of visual bulk
Depends. Stegos upsize was very recent yet 6 tons is still accurate, same goes for deino. Carnos size range is 1.8-2.1 tons so it’s fine. Teno was upsized from 900kg, ptera was also upsized weight wise a bit, etc. Utah isn’t really a Utah plus it’s very funky weight wise.
I was talking more about their visual size
Stego's visual size is alright
it's just not up to date
but when it was being released on Evrima that's how big the largest Stego was
carno in update 2 
wasn't carno ridiculously large for a while?
It was initially the size of an Allosaurus
it got eventually made smaller to fit its irl size
Update 2 carno was literally on steroids
eh it wasn't really OP, it was a little buggy and for its size it wasn't strong, it had the stats of an accurate sized carno but was b i g
nah, he's just referring to the size i think lmao
yeah definitely
update 3.5 (or update 3 I don't remember) carno though was terrifying
yea that was the dark age for anyone that wasn't carno
much weaker than update 2
??? update 3 and 3.5 Carno didn't come even close to update 2? What are you even talking about?
it was getting clapped by Tenonto, Deino and did decently-ish vs Utah
no but they were fucking amazing in comparison to most animals at the time. Carnos were fucking everywhere in U3
That's... completely not true
I remember barreling through utah packs solo and killing nearly the entire pack before dying on update 3-3.5
Update 3 Carno was meh compared to update 2, much worse agility, pathetic stamina in comparison to update 2
you clearly didn't fight against one or as one
You could do that on most updates, entirely down to Utahs
idk what game you played but U3 had carnos fucking everywhere
I've wiped packs of 10 on update 2
then almost died to 2 Utahs when I ran into competent players
so did update 2 and 3.5
just about every update had a lot of Carnos
doesn't change they were pathetic in update 3 vs update 2
in update 3 the only way utahs could have a chance of killing a carno was if it didn't buck
update 2 Carno was the be all end all animal
update 2 was different because utahs were fucked lmao
??? What?
Update 2 Utah was disgustingly op too
it got a bunch of nerfs for a reason after that
exactly. They were fucked
Update 2 Utahs took down Stego in ~30-40 seconds
Absolutely broken lmao
Carno was also much stronger at the time
both these animals got nerfs upon nerfs after that
doesn't change the fact that Carno was really only overpowered in update 2
Mainly its stamina pool was just disgusting
It had a couple of minutes of run-time at a speed of 61.7km/h
350N biteforce
charge that barely used stamina(admittedly was a bit weaker at the time)
the only overpowered thing about carno was stamina ish and the fact there was a bug where it could turn on a dime if it rammed to the left
Update 3 Carno was ok, it was a decently balanced animal, I think its biteforce was too high but it was justified by the bloated HP pools of literally everything
Yea, that bug was pretty disgusting
I feel like update 4 carno though is kinda just there
well, a lot are there
it's stats are good, only problem with it is its pitiful stamina
the stamina carno has in update 4 doesn't even feel like it lasts a minute
i think its around as short as it was before in Update 3. I really haven't felt it be much shorter
that's the least of its problems
The stamina pool is alright, the stam pools of everything went down
the issue is - it wouldn't be able to turn its way out of a wet paper bag
...which would be fine if that was the case in terms of its running turn rate
but it can't turn while walking and standing either
its damage is obviously also subpar
overall a really underwhelming creature
I don't really have a problem with the bad turn radius, that's one of the things that's actually accurate about the carno's gameplay
Carno gets fucked over by its food drain imo
That isn't true at all
yeah the food drain is another issue
Abelisaurids, including Carnotaurus could turn decently well, not quite as well as Tyrannosaurids but quite well compared to most other theropods
they struggled with turning at high speeds
Carno needs
- better standing/walking turn
- less food drain
^
I'd also say that its acceleration should be better
the animal should just go full into what it was irl
a missile that aims itself at things and then moves at them fast
Other than those 2 things carno is in the most balanced state I've ever seen a large carnivore in
it would be a nice combination with its special ability and it would just make sense
real carnotaurus had a thick and muscular tail to help it with balance while running after prey, so they'd basically have to run at their prey in a straight line to get a guaranteed catch
but I've never actually noticed the slow turn while standing or walking
All the turn rates of Carno were nerfed for some reason in update 4
If carno gets leg fractured pachy has a WAY to easy time killing it
the animal just looks as if it was stuck in a tarpit
it visible struggles to turn around
I'm all for pachy being able to kill a bad carno but rn its kinda dumb how poorly carno can defend itself
it looks hideous and unnatural
remember the update 3.5 carno alt bite speed that turned super fast
Carno should work like this.
It sees prey and gets into an ambush position. Then it charges out in a straight line and tries to ram its prey. if that fails and a chase ensues the carno should run in a straight line and attempt to cut its prey off. if it fails to cut it off the first time, it stops running and makes an adjustment and then tried again. this would go on until he carno killed the prey or the carno was out of stamina
i didnt like the quick turn radius carno simply because that fucker was essentially cerato mixed with carno and it was awful. Can't beat it running and can't beat it standing stll
yea i still think its standing and walking turn should be bad. but not so bad it cant chase anything at all
like it should still get fucked in a brawl
@alpine plover wait how would kentro get the mangos off trees?
yea, that was the only time when that ability was actually of any use
Magy doesn't seem like it'd want potatoes. It was specifically mentioned it'd use it's longer stature to reach higher foods
Tbf we don’t have a lot of “high” food
mangoes are pretty high
also i dont see magy with a high enough swimspeed to justify eating water-based foods like potatoes
I mean it’s not going straight into the water. Just near rivers
Idk it’s all speculation
teno has potatoes and mountain ash because he vibes around swamps and has good swimspeed
I just went off of “what does it look like it would eat”
I’m also still debating if omnivores should just have a mixed diet or two completely different ones they should follow or what
I wonder if egg eating omnivores would be physically able to eat carcasses, even if it is a bad food are they able to?
cant see weak jawed omnis like galli, ovi and beipi picking apart carcasses without it looking stupid
Humans doe
And galli just eating a dead rex sounds and looks wrong lmao
true true
i mean lets all just take a gander at all real life "herbivorous" animals and birds that be out here eating corpses, its all about dem nutrients man, even deer eat bodies LOL
yeah though for game balance it would be beat to keep plants to herbis and meat to carnis/omnis
maybe it would be fine to let herbivores chew on stripped bones
and medicinal plants that both factions can take advantage of
I was just chuckin that toward the omnis side not saying actual game herbis do it

imagine a stego eating a utah it was bodyguarding lol
as far as the omnis go though, it is the structure of their mouth that would determine if they can eat form carcasses too large to swallow whole
looking at a galli, i think it would look downright silly for it to strip meat and sinew with that flimsy little beak of his
I mean, its not like they are out here rippin flesh, some animals just like.... gum the bones?
yeah things like deer and giraffe just gnaw on the bones, but they have feeth and chewing jaws
a gallimimus beak is like...
anyway, beak bois, they got beaks, sure they wouldnt be eating a body in a rush but id say they could probably get some fatty bits like innards
something like a ceratopsian i could easily see making a supplemential snack of some bones, but animals like gallimimus would be best off just eating things he does not need to chew
omnis always gonna be grey since well never really know what they would have done
well, chickens dont chew... they omnivore
oviraptor too, i cant see this guy munching on a bone like a candy bar
i said gum not munch, think cigar not french fry
kekeke
anyway, im not here to stand on any hills, i just think its a funny idea
if we got an omnivorous ceratopsian, even an omnivorous iguanadont or hadrosaur would have an easier time taking advantage of extra nutrients from sucking on bones
it is a funny idea tbh
would be funny if galli or something could like pick up a detached bone and just carry it around like a prize
dryo with bone cigars
maybe galli can wield bones with those arms of his
bruhhh
galli has bigger fish to fry, holding the handlebars for that bicycle kick
bone holding hands
maybe he can kidnap hatchlings with them and throw them in the river
be like the egg snatchers from land before time
i want to kidnap a hatchling and throw it off a cliff in front of the parents

Oh god yes, steal em, and drop the just before the cliff and kick them into oblivion, I hope the kick has knock back and or minor fractures for smols, not raptor size, like hatchies and juvies
parents get up for 30 seconds, galli just runs up to the nest, kicks the hatchlings 10 yards, runs away while the slow ass parents are helpless to stop it
i think about that when a Deino snaches a small Stego right next to an adult. it's like "Damn, Momma was right there and now all she can do is watch. thats dark. lol"
lmao ive seen that, grabbing a baby and the adults just run to the shore to try swinging when the deino is on the other side already
also ran in to some deinos carebearing a baby stego, i baited the baby as a teno and tail slammed it and the deinos tried to chase me
i hope galli is the ultimate baby killing machine
@grim pulsar that would cripple pachy's ability to defend itself and turn its ram into something that could only be used on offense. Just because it has a weapon on its head, doesn't mean it needs to function almost exactly like carno
All you'd need to do to counter it would be "move to the side 2 inches"
I only just read, and yea, why does this shift pachy into such an offensive-oriented animal
Literally just carno but with the forbidden head swing
Sounds like he wants pachy to specialize in ambush hunting and then die if anything attacks it first lmao
Its like giving it the hypsi problem where hypsi's special ability is shit for defense and only good for trolling
aka he wants pachy to do the thing its supposed to do badly and the thing it's currently hated for as it's only viable form of combat
Basically
Dont think he even plays pachy or herbivores at all yet he is making a drastic gameplay change feedback on it
Hes also asked for some crazy buffs to carno. He literally wants then to be long running endurance hunters that can kick off a utah by pressing e once
I'm pretty sure hes said that utah should be a strictly ambush predator and carno should be running long distances (?)
Tbh rn everything beside stego and teno are ambush predators
Well they can't kill anything tho
Beside babies I guess
Yea but wants utah to have worse running stam and carno to have utah levels of stamina
Incredible
Yeah no Utah should really be the type of animal to fight in the open and have high stamina to drag out fights for bleed, carno is a 1 shot fight making it very difficult especially alone
Bro he had to have been playing at the bottom of the fucking ocean or something lmao
i remember when pachy came out picking utah and going on a pachy killing spree so great i had 300% of the pachy nutrient and literally nothing else
Release pachy turning was agony
Ah
The one released on the official U4
Yea. It's easy to bully people who pick the new dino cause no one has practiced on it yet
But if pachy was losing to a single Utah... that's just a skill issue
So, I have a hot take. Everyone agrees that diets definitely need a rework and Carno vs Pachy is not a favorable fight for the Carno. As such, Pachy should be removed from the diet roster with it being replaced by a stand-in for something faster. aka Carnos are fast. They should hunt fast things that pose little risk to them. Diet options should remain as they are with the exception of Pachy but something like a Teno should be a bit more of a stretch to expect Carno to hunt.
As one would expect, this is something for down the road and not a more immediate change.
nerf desync
Think its just tail hurtbox
He wanted carno to go back to being able to 1v8 utahs like nothing...
Ballerina carno spinning around face tanking literally everything
Pretty much what he wanted
While also being faster than light
true
Does anyone know if utah will be getting anything next update? In terms of balance
think pinning might let you fight back
not sure tho
if you mean stat changes then at best maybe something to do with stam or something
In general - Pachy should absolutely be on Carno's diet. It's the exact optimal size prey item for Carnotaurus, that's for starters.
Secondly... you seem to be having a completely wrong idea of what Carnotaurus is as an animal. This theropod is not "lithe" at all. Most abelisaurids aren't. I'm not entirely sure about a direct comparison between Carno and Majunga but I would lean towards Carno being the heavier built animal out of the two, having a deeper chest and generally being more robust, while also being much larger(Majunga indeed does have a relatively broader - albeit not quite as deep - skull though).
This is a picture of the most up to date skeletal of Carnotaurus sastrei. This animal isn't a T.rex in terms of robustness for sure but that is still pretty hefty for a theropod.
Abelisaurids are typically more robust no?
They are one of the more robustly-built families of theropods, yea
Makes sense
Carno at the same length as Allo would be heavier than it
None of the papers published online suggest that Carno hunted large game. Only Bakker pushed the idea that they hunted sauropods, of all things.
It makes sense that anything smaller than it can be knocked over by it
Yea, that's true but... we know next to nothing about what Carno hunted irl
We know very little about what it coexisted with
We only have 1 carno fossil
so really it's just a complete guesswork
I think we know outright nothing or next to nothing about its ecosystem
It's almost completely intact. It's not guesswork.
That's not the point I'm making
Take this to #paleotalk if you want to continue with someone else.
We know little about it's ecosystem
Little about what it hunted
The carno we have doesn't have any injuries from hunting
And that doesn't really matter in game does it?
In game it's supposed to hunt small sized animals
Also - I don't see why the fact that Carno is currently pretty garbage at hunting Pachy should mean that it shouldn't have it on its diet
Based on its diet and charge's function
Pachy is kind of overtuned and seemingly it's getting some minor nerfs
I'd argue that 1v1 Carno wins atm most of the time if Pachy wants to fight it
Pachy turns too fast when doing it's rear-up attack
That's about it, besides the glitches
Which is what they're fixing
Well... I do think its stun is overtuned atm but we will see how it does past the changes shown in the devblog
This dev blog was definitely the best so far
Especially since we got best boi bary
Carno is a weird dino to balance around
The devs are doing the right thing about it imo
faster turn rate while moving slower and faster acceleration
Slow turn while running and fine turn while slow should work well
Anything trying to escape can do so easily with agility
And it's not too shit at fighting with the turn radius being changed
The biggest balance issue with carno is the pseudo mid carnis
Being bary and cera
Cerato is supposed to be a scavenger that looks to be good at fighting
And bary is a jaguar that's good at fighting
Yet carno is kinda big so it throws a wrench into that
Pachy can just leg break and run
Bary and Cera are harder to balance
https://www.tandfonline.com/doi/abs/10.1671/039.029.0313
If you want to view the full article, you'll have to pay to get access. I don't think it would be too far-fetched for Carno to knock down smaller prey and then dispatch them as to keep the use for the headbutt mechanic but it's a bit of a stretch for attacking Teno and Pachy. The impact would kill it.
However, you are correct in the changes being made to Pachy probably making it a more ideal candidate for Carno to prey upon. I would also note that I wrote my suggestion before the dev-blog and plenty of people seemed pretty cool with the idea.
The idea of hunting smaller prey also forces Carno into a tighter niche and allows some relief for herbivores as more carnivores are added. Not only that, but spreading the food sources out away from the 'goat hill' would make the population density of Carno players more sparse. This is a far more enjoyable scenario than meeting another Carno with much higher frequency with the outcome being "If he bites me first I die."
Pachies have their food sources close to the hill the goats spawn on, and not only is this a major inconvenience for people playing Pachy but it further enflames the issue of Carnos being in one location. Hopefully with the rework of where the herbivore foods will be, that scenario will also be fixed.
Now, all that would need attention is increasing goat spawn frequency and spreading out those spawns. Filling their diet categories with greater ease will allow some relief from being pigeon-holed into looking for Utahs or goats all the time.
I feel there should be more alternatives aimed at Carno's IRL and in-game biology of running down fast prey. Most dinosaurs have a unique feature attributed to them and Carno's speed clearly causes it to stand out. That defining feature gives it a very clear niche in comparison to the rest of the dinosaurs that are currently playable.
We also know quite a bit about its paleobiology- and Dondi and his team have done an excellent job at trying to model Carno's gameplay into it. I just wish we had a section of beach that the plains was able to transition into.
However:
The patch might make everything I've said null and void with the changes making Carno making them much more enjoyable to play and hopefully spreading them the hell out along with giving them better opportunities to achieve perfect diets.
I also want to say: I hope to GOD the absurdly long list of playables shrinks. Trying to balance that many dinosaurs unless similar animals are basically reskins of one another with different animations is going to be insane.
wait what are you referring to when you say this?
I just feel like utahs are going to be so garbage to play with most of the forests being removed and carnos being buffed in areas where they will be superior in going up against even a pack of utahs. Teno is another story but equally important. Their tail slam still hits you even if youre at their hips. A splash damage tail hit! Gotta love that. Now theyre going to make tenos harder to hunt as utah when theyre back kick is probably going to be equivalent to getting rammed by a pachy. I dont get it, the two dinos that are on a utah diet is a whole dark souls boss to kill and it sucks because it seems like every time utahs are doing great and doing what their supposed to do which is pack hunting, the discord goes wild and calls for nerfs against utahs. One pounce(if it connects) you have less stam and you get run down and 2 tapped. Or 1 if you get locked in a CC or stun that last ages. Even a pounce will stun you! lol what? Ever see a predator like a cheetah or lion go for a jump and miss and then proceed to do some B movie "hero-esque" movie landing before being able to move again. Yeah...me niether. Now it will be worse with the carno speed buffs and more open fields. Again for all the people that are dumb and ask, "wHy aRe yOu hUntIng CaRnOs As A uTaH?" . Play utah get to 50% and look at the diets. It just seems like utahs have been getting the bad end of the stick for so long for dumb reasons. Its really sad that pachy is a better ambush predator than a utah at the moment lol. Hopefully that changes but when i see deino players asking for a buff to be able to pull big stegos in the water i can see theres bigger priorities! (sarcasm) LMAO
i mean
its not like any of the current animals are really ideal utah prey items lmao
so many of the game's balance problems boil down to "shitty ecosystem"
it feels like not much thought was put in to what animals were being added and why
Stego is one of the best-suited apexes to utah fights, deino is basically unkillable unless it's a juvi and legit stupid, carno outright preys on utah, teno invalidates utah's mobility/flanks and can attack from range, pachy has stuns and fractures which fuck utahs up bigtime, so on. It's really not got a roster in favour of utah
while i think the future map will favor carno compared to current, utahs can just jump over rivers effortlessly, getting rid of carnos as they see fit
utah also may still be getting that dumb momentum climb which would help it against carno
One of the poorest swimmers in the game not being able to rely on shallows to pass those pesky rivers could prove this update favours carno somewhat in the statistic department, but while deinos jump at the opportunity of new water sources, carnos do not
Water is quite literally a carno weakness
Second slowest swim + highest stam drain for swimming = quite bad
And that river running through plains looks quite large compared to most rivers we've seen
Plus, it majorly limits where carnos will be. If a megapack of carnos decides to live on side A of the river, side B will be more safe from the speedy bastards
something i'm a bit concerned regarding next map is that its mostly open space right, and grass bushes render quite poorly at the moment, which means that hiding away in such environment especially as a juvi or sub would be difficult, i dread for herbi especially
Carnotaurus is thought to have hunted similar sized prey
And making it a small tier only killer wouldn’t really do it any justice
But there’s always like 30 of them anyway
yea because utah is fun
(also if an ACTUAL utah prey item came in it'd be fucking destroyed because utah has been balanced around animals that destroy it)
honestly i think troodon should be utah food
Come to think of it if there’s no cap limit on them then maybe that’ll be it
Troodon would be dead in one bite from a utah, likely would be slower and its venom isn't enough to prove very fatal to a utah unless in larger doses
I think small carnivores and ceratopsians will be fine for Utah
Well yea
It’s being buffed eventually
Just me or should Utah's pounce have less Stam drain, I could be wrong but it think it's a bit much to be seeing it plummet like it was never there in the first place, also I agree I think ceratopsians should generally be good for Utah's to hunt
That would probably be the result of bucking
Is that true?
I think so yes
