#balance-feedback-discussion

1 messages · Page 318 of 1

slim dragon
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Deino made the worst choice of its life

fresh laurel
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Lol

fresh laurel
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Maybe even will challenge juvie giga life

slim dragon
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I wonder how it will be balanced
Cause irl juvie rex was estimated to be around 50 km/h fast, but that would completely ruin the rest of the roster

fresh laurel
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Would be funny seeing juvie rex challenge cera XD

slim dragon
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Yep, they're the reason medium-sized carnivorous dinosaurs didn't exist at the same time and place as rex

fresh laurel
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Since you could actually have fun

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Fun makes time fly sooo...

slim dragon
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That wouldn't solve the problem of making cera, carno, allo and ablerto irrelevant

fresh laurel
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Alberto would clap juvie rexs pretty sure

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Well its good rex is far enough away for devs to make juvies fun

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Ngl rex is waay too good in irl

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How did it not kill shit to extinction besides trike

slim dragon
fresh laurel
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Yea it wouldnt

fresh laurel
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We know agility in this game helps a ton now

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So allo out moving a rex its size to win could be neat

slim dragon
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We will see
I kinda hope alberto gets something going for it other than stats tho

fresh laurel
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Or have shit stam

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Anything to stop legacy allo vs alberto

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Legit allo getting run down by alberto?

slim dragon
fresh laurel
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Thing is

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How would allo avoid alberto

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Alberto could just track down allo

slim dragon
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So basically it needs to pump up its stamina to 100% before any fight, then it can kill pretty much anything of its size-range and smaller, but if the enemy survives the first onslaught alberto is tired and unable to fight

slim dragon
fresh laurel
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Meaning more hp?

slim dragon
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Yes

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According to Nova's charts Allo is bigger and heavier than alberto

fresh laurel
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If you want alberto be fast it must be less agile

slim dragon
fresh laurel
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I gotta see this

slim dragon
spare badger
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Yea you did

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Alberto has always been larger

fresh laurel
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Yup..

slim dragon
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Oh well lookis like I was wrong

fresh laurel
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Allo should be more agile then lmao

slim dragon
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Or maybe I mistaken Allo and Acro or something

spare badger
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Allo will definitely have higher stamina

fresh laurel
slim dragon
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The Allo-Alberto balance problem is really a tough one
The Isle has too many large carnivores

fresh laurel
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Allo could be agile with good stam and great bleed

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Alberto being more tanky ig

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Cera well is cera

spare badger
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Alberto would only have 200 more health

fresh laurel
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Yup

spare badger
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It would focus on speed and raw damage

fresh laurel
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How fast is irl alberto

spare badger
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Cera is gonna be a brawler like teno, have fast water speed so will be easy enough to balance

fresh laurel
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Hold up...

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Cera vs teno in the water TI_Troll

spare badger
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Have you seen the concept art?

fresh laurel
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Its been awhile

slim dragon
spare badger
fresh laurel
spare badger
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There's a reason carno is seen as a small game hunter, it's cause of the concept art

fresh laurel
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Ik

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But cera using its crest TI_Troll

slim dragon
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I doubt cera's crest would be very effective at fighting

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But well, Carno slams other creatures with its chin so I guess it's fine

fresh laurel
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Would be a stantionary head butt ig

spare badger
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Found the art

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In 3 images cera is doing stuff in water

slim dragon
spare badger
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Are the crests strong enough for that though

fresh laurel
slim dragon
fresh laurel
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To do majorndmg maybe not

fresh laurel
slim dragon
fresh laurel
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Ye

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Utah pounce rework when

hollow canyon
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All those people seem to be convinced of that but they wouldn't be able to quote that dev if you asked them who it was... because it didn't. It was more so a coping mechanism of the community roughly ~~a year ago when Deino's biteforce was first shown off on stream.

hollow canyon
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Alberto got an upsize not long ago(a couple of months back really?)

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Allo more or less stayed the same

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so Alberto is larger out of the two now

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...unless you count NMMNH P-26083 as Allosaurus in which case Allo would be monstrous, dwarfing Alberto and suprassing Sucho's size.

hollow canyon
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Around the speed of Baryonyx all around

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Faster than both Sucho and Allo

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And sry for the ping, I forgot to turn that off

fresh laurel
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Damn alberto fast

hollow canyon
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Yea Tyrannosaurids are fast in general

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T.rex juvie was likely even faster than its cousins

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Someone above mentioned it running at a speed of 50km/h - it likely ran faster than that

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it's possible it exceeded 60km/h

fresh laurel
hollow canyon
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Juvie carnivores can be made good rather easily

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pretty much all of them

fresh laurel
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how do you make juvie utah and carno good lmao

hollow canyon
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it's the herbivores that are problematic

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Carno juvie got nerfed so many times that it's become trash

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it was absurdly good in early update 2

fresh laurel
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juvie utah tho

hollow canyon
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juvie Utah was good too

fresh laurel
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after update 3.5

hollow canyon
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in update 2 I've been killing most things with it

fresh laurel
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update 3.5 gave it pounce which was best balance change for utah

hollow canyon
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I'm not going to comment on that, juv Utah is much worse now with pounce than it was in update 2 without it

fresh laurel
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how come

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ik old utah was fast as hell but

hollow canyon
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it's much slower and easier to hit now

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old juv Utah could abuse most animals by being a complete menace

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due to its absurd agility and speed

fresh laurel
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loved those times ngl

hollow canyon
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I could 1v2 relatively grown juv Carnos with a fresh spawn Utah on update 2

fresh laurel
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but old utah in general had great agility soo...

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before the weird turning update

hollow canyon
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the inertia update?

fresh laurel
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yea

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never liked how it affected utah

hollow canyon
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I mean - I'm just saying that both of those juveniles were good at different points

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I'm not saying that was balanced

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or that it should be brought back

fresh laurel
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what would be a balanced way to make them fun lol

hollow canyon
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I don't know

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I'm just saying that they can be made fun and viable with ease

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it's a different matter altogether if it's fair to make them that way

fresh laurel
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well climbing is a good starting point

dusky surge
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woke up to a Frosty the Icewing feedback. Good day

sinful cove
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The return of the king

fresh laurel
dusky surge
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look in balance feedback its there

fresh laurel
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legit makes me cringe

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he wants pachy headbutt to be a perfect block only?

sinful cove
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Not surprising from a serial herbivore hater TI_LUL

fresh laurel
hollow canyon
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Idk why anyone would want to make Pachy's ram as useless of a mechanic as Carno's charge. Pachy might be too good right now but the solution isn't to make it hot garbage.

fresh laurel
hollow canyon
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I'm generally just not going to comment on that suggestion, I haven't read it very carefully.

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Goodness sake it really needed some structure, dividing it into paragraphs would've made it much more digestible.

dusky surge
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its frosty

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he has always made comedically horrid suggestions

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very carnivore favoured every time

sinful cove
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Remember “turn troodon in to sinornithosaurus because herbivores keep going in to the woods when i attack them”

dusky surge
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lmao yea

sinful cove
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“Slow stego swing by 70% or nerf its damage by 45%”

dusky surge
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i love the percentage value feedback

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every time someone makes a percent value, it's always something absurd

sinful cove
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Where did he pull those percentages out of lmao

dusky surge
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like giving utah 60% more stam

sinful cove
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His intellect is clearly beyond our comprehension

fresh laurel
fresh laurel
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for he knows how this game shall fall

spring dagger
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Wewlad

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Give pachy no charge and reduce its bleed pool by 45% so that 1 utah bite will kill it

dusky surge
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the ultimate change

spring dagger
hot lintel
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@versed rune again with the fucking headswing. Why would you give Carno an attack that invalidates both Pachy and Utah? What's Pachy's main way of defending itself against a Carno? Ramming it to cause some type of fractures, aka getting in range of the swing. What's a Utah's main way of hunting Carnos? Pouncing it, aka getting in range of the swing. If Carno had a stationary stun then how in the hell are low tiers supposed to approach it? If Utah pounce or Pachy ram take priority over the headswing than why even have it in the first place since the dinosaurs it's supposed to be effective against, aka low tiers can simply override it. Carno headswing is a dumb idea that would just waste time and resources and it would make Carno op. Alt bite works just fine, why tf people keep asking for it to be a bigger better faster stronger Pachy I'll never understand. Not to mention, stationary stuns at the cost of stamina is Tenonto's whole theme and main way of dealing with Carnos, it sure sounds like an amazing idea to give Carno literally the exact same thing, especially when there's already so many stuns in the game and so many other ones planned for upcoming dinosaurs. Carno doesn't need another stun and it really doesn't feel underdeveloped, it has a bite, an alt bite and a special ability, the exact same as Utah, Pachy and Deino and you don't seem to be complaining about those dinosaurs being underdeveloped. I know you love your Primal Carnage Carno with its headswing attack but The Isle really isn't the place for it. Stop asking for useless bullshit just cause you think it'd be cool to have it.

spring dagger
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Utah, Pachy and Deino all have functionality with their alt attacks and are actually able to use them. Carnos ALT meanwhile is fucking useless and only serves to sap you of stamina and if you get hit by the ALT from a carno then i'm afraid thats just a skill issue

Carno's ALT is a fucking stationary attack on a pursuit predator. It has to have something different since the ALT doesn't fucking fit the theme of the animal.

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With Pachy ALT it is a cancel and a stun, Deino is already weighty and can turn on a dime with ALT to reposition and counter butt-riding, Utah can bait attacks and ALT into them for quite a hefty amount of bleed.

Carno is just hur dur fucking stationary alt that is so slow that it is punishing to use it and has such a high stamina cost relative to the others that (Regen wise, and the fact the stamina pool for carno is so dreadful atm) it just cannot afford to use it.

dusky surge
# hot lintel <@210756361955311616> again with the fucking headswing. Why would you give Carno...

i'll be ENTIRELY honest, and having the small game be countered by the small game hunter doesn't sound that bad lmao. Also, very simple, as I said, make the headswing have good startup but bad endlag. You miss, you open yourself up for attack and get punished. You don't miss and you've done well in the fight.

Also alt-bite for carno is literally one of the most functionally useless attacks in the game and fails to have the purpose that other alt-attacks have
Utah's is mobile with better damage and can be used to do a quick moving attack and keep moving
Tenos does good damage and bleed for low stamina
Deino's is incredibly fast and can protect its flanks easily for a high stamina cost
Pachy's has both stun and damage

Carno has nothing in alt-bite, it's slow, clunky and functionally does not assist it's core purpose in hunting shit that's meant to be smaller than it as the devs stated

spring dagger
dusky surge
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the fact that your primary concern is utahs and pachys being invalidated by something that's over 3x their size and literally designed to be hunting them is silly

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it would stop pachys from being so utterly cocky to carnos since the fuckers could actually do something to get them off their ass, and would actually encourage pachys to leave the carnos the fuck alone after fracturing

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The headswing should by no means allow the carno to
A: Play effectively in a brawl scenario
B: Punch significantly higher than themselves

A headswing should really only be doing its most significant impact to creatures half its weight or smaller. For animals sized around or above the pseudo-mids, like cerato or teno, headswing would be largely ineffective.

hot lintel
spring dagger
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Just rework stuns....? They're already too strong as it is and why is it that carno should be fucked over when everything on the roster with the exception of utah (in most circumstances) and deino fucks carno?

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As you said, more stuns are coming so what the fuck does it matter giving carno an option to defend itself from smalls?

hot lintel
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The stunning headswing is esecially a bad idea when you consider that 95% of Carno players opt for face tanking like morons instead of using the dinosaur properly, so having a damaging stunning alt attack that's stationary is only gonna encourage that style of gameplay even further

spring dagger
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And most carno players DIE facetanking.

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Meanwhile a pachy can play super aggressively into a carno and the carno dies if it gets a lucky fracture, the stunlocking is still a problem.

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Cause carno doesn't have a reliable way of brawling against a brawler intensive roster

hot lintel
spring dagger
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Then the teno is playing it wrong. you die in 3 tailslams to the head as a carno from a teno.

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You are stunned for fucking 2 seconds give or take.

hot lintel
spring dagger
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Yeah, it can't.

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And it should knock over pachys and utahs with an actual USEFUL attack

hot lintel
spring dagger
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Its a 1.8 tonne animal that cant deal with pachys that swarm it.

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"Just run away" only holds up if you're not stunlocked, if you get the leg broke you're fucked.

hot lintel
spring dagger
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You're predictable.

hot lintel
spring dagger
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Carno wouldn't be part of a problem, you shouldn't be going up to a small game hunter that will absolutely destroy you as a pachy or utah if you misplay.

hot lintel
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Give Carno a longer stun immunity after being stunned, make leg fractured animals more resistant to incoming stuns, so many ways of dealing with stun locking but no, make Carno a bigger Pachy, that's gonna solve the problem

spring dagger
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There is no reliable way a fucking carno can defend itself if it needs to from swarms of a defensive orientated animal.

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You want it to ALT attack? yknow that insanely long wind up and low hitbox attack that only does abit more damage?

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The head being close to the ground also leaves it vulnerable to fucking head fracture

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Theres literally no reason to fucking use it.

hot lintel
spring dagger
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I have only because they're assassins and snuck up on me, i didn't die though but the point stands.

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There has to be another attack for carno, it shouldn't be at the mercy of fucking smalls that swarm it since it is a SMALL GAME HUNTER and it can barely fulfil this role

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if at all.

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I've had an easier time hunting tenos than pachys as a carno

hot lintel
spring dagger
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In what way would buffing a small game hunter destroy the game.

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When you have teno, stego and pachy in their current state.

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The only negative impact i can see is utah, and that poor bastard needs work anyway

hot lintel
spring dagger
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Yeah absolutely but pachy is fucking too strong for it's own good, it still hard bodies utahs, it still fucking mercs carnos provided they're unseen and use bushes

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Its not fucking hard to stay in cover and wait for shit to come to you afterall.

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It has too much damage, too much CC and not enough counterplay.

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Carno on the other hand has a wind-up CC that is insanely hard to hit if you see it coming.

hot lintel
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That will surely solve the problem

spring dagger
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It will.

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Or even just a fucking stagger

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Why should a pachy be able to hunt down a 1.8 tonne animal reliably enough to the point where there are mixpackers dedicated to the erradication of pachys on EU servers now

hot lintel
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Literally just nerf stun locking and chill the f out with the number of bishes in plains and Pachy will feel a lot less oppressive, no need to make Carno batshit broken

spring dagger
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Carno wouldn't be broken with an ALT headswing....

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It would be broken if it could use it as an offensive tool.

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But there are ways and means to outplay a stationary attack

hot lintel
spring dagger
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... Have you even been playing the fucking game mate?

hot lintel
spring dagger
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.... It's a stationary attack

hot lintel
spring dagger
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I cant fucking run with it, i'm not exploiting my speed as a carno which is my main advantage

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It's not going to be spammable unlike pachy ALT either

hot lintel
spring dagger
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Would it stun a fucking teno?

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You're overexaggerating here.

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I'm talking about pachys and utahs

hot lintel
spring dagger
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In which they should absolutely be stunned.

hot lintel
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I don't think it should have any stationary stun period

spring dagger
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So your fine with no counterplay being available to an animal with a broken leg?

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Utah atleast has groups and has relative speed and maneuvarbility

hot lintel
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The very reason people like playing Pachy is because they can be aggressive to it, remove that factor and half the people that play it ill stop playing it

spring dagger
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Or people like playing pachy because it's top dog and absolutely bodys everything comparitively

hot lintel
spring dagger
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Oh great, what the fuck is that still going to do; you've got no way to space them.

hot lintel
spring dagger
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You have no HARD punish with your kit

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If you bleed out for 4 seconds of a pounce then you're playing it wrong.

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It bleeds out in a full pounce and 2 half pounces.

hot lintel
spring dagger
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Well yeah, but pachys aren't alone are they most of the time.

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They can yknow, coordinate

hot lintel
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If we're talking about multiple pachys then why shouldn't a Carno that messed up and got its leg broken not die to 3 Pachys?

spring dagger
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It should, but it should be a hard fight given its a fucking 1.8 TONNE animal

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right now it's too easy to fucking kill a carno with LB and 3 pachys with you

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it is literally the matter of just using multiple angles and taking turns

hot lintel
spring dagger
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Yeah, the animal that has no punish aside from a useless ALT

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it's not hard to just tap RMB for 1 second and run into the guy, thats not fucking skillful.

hot lintel
spring dagger
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So Carno charge isnt skillful?

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The hardest move to hit in the game if your enemy has a brain.

hot lintel
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The point is, if they make stun locking less efficient and get rid of majority of the bushes, it'll be harder for Pachys to set up ambushes and 1v1 Carnos by stunning them, which are literally the only 2 problems with Pachy rn, the fact that it can use bushes way too efficiently and once it gets a stun off it can combo something to death

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But no, give Carno a broken ass mechanic that impacts way too many matchups and doesn't need to exist

spring dagger
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.... All small game match ups will be effected by it, as it should...

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Carno is a small-game hunter.

hot lintel
spring dagger
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It absolutely is skillful.

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Thats like saying Arena shooters dont require skill because your enemy moves around alot and is actively dodging your fire.

hot lintel
spring dagger
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Utahs shouldnt be in a middle of a field in the first place what.

hot lintel
#

Just because it's a small game hunter doesn't mean it should be a fucking boogieman to evrything under its weight class

spring dagger
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It absolutely fucking should be.

hot lintel
spring dagger
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That's not so much the animals fault as it is the diet spread

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which is already being addressed

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But utahs should be in cover and not sat there stood in fields RPing, i dont know what you expect

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If you die to a carno like that then thats on you.

hot lintel
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Utah should absolutely be in the plains, where tf else is it gonna stay, in the woods where it can't pounce?

spring dagger
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Places where there is cover to get away from the speed-demon of the plains....?

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and not in the middle of a open field with no dependable cover or refuge points...?

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Again if you die to a carno as a utah in the open then thats on you.

hot lintel
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You don't have to be in the middle of the plains to get chased down and killed by a Carno, you can be near the treeline, it won't give a shit, it will track you down through the forest and kill you just as fine

spring dagger
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Then be unpredictable? go find a rock or some cover that you can jump up on? the only way you die to a carno in a forest is if you run in a straight line, theres plenty of terrain features for you to exploit

hot lintel
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Because the "plains hunter" apparently can just track you down perfectly and kill you in the middle of the woods cause that's fair and balanced

spring dagger
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Theres been plenty of instances where utahs have escaped, its not as hard as you make it out to be.

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Logs can trip you up, going inbetween trees will get a carno stuck for a few seconds and bide you some time

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Hell, jumping across rivers is a viable strategy

hot lintel
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The broken tracking system is probably a bigger part in that but still, Carno doesn't get countered by forests nearly as much as it should be

spring dagger
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It does though...

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The mobility decrease with the turn really does fucking show.

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Especially if you use narrow cover and exploit your advantage of being a smaller and nimbler animal in comparison to carno

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Logs, gaps in trees, rocks, stumps, cliffs, indentations in the land, etc

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If you get bit though you're just fucked unless theres cover near you

hot lintel
spring dagger
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Then be unpredictable

hot lintel
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Because tracking is just that broken

spring dagger
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It needs work for sure.

hot lintel
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Cool shit

spring dagger
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If you're going in one direction then you deserve to be caught up and die.

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Switch shit up abit, confuse the guy; had plenty of instances where i've been chased and i've got away just fine

hot lintel
spring dagger
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Bleeding should allow you to be tracked better, you got hit. Thats the consequence of it.

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Regardless of the animal type

dusky surge
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Here's my prospect:
Headswing only staggers, doesn't knockdown, and the stagger only works on animals half a carno or lower. This would be everything in small-tier and below, the highest adult to be attacked being an adult dilo, the largest of the smalls. Decent damage on the headswing, 250 would be decent, have a good startup but extremely poor endlag, mid stam drain and absolutely stops the carno in its tracks. If used in a chase, this attack is literally less than useless. If in a scenario where you're trying to brawl pseudo-mids or higher, you get fucked, because you have no stun on the attack and it just leaves you open. It primarily exists as a "get off my ass and respect me" against smalls getting cocky.

hot lintel
spring dagger
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Its stupid easy to get a bite on a utah that isnt right next to it and is using cover and trees..?

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With desync i will agree but god

hot lintel
dusky surge
spring dagger
#

^

hot lintel
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I will never understand why people refuse to play carno as an ambush hunter and keep asking for stupid shit that would make it more of a face tanker Rex wannabee than it already is

dusky surge
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It's almost like it perfectly plays directly into carno's entire gimmick of not running in a straight line. If you run in a straight line towards a carno, you get fucked. If you run in a straight line away from a carno, you get fucked. If you play to utilise your agility and dodge, then you DON'T get fucked

spring dagger
#

^

dusky surge
spring dagger
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Ambush carno is the way to play it but for fucks sake there has to be alot more to it's kit.

hot lintel
spring dagger
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I can't be expected to just bite spam into 5 pachys when they can hit me without consequence.

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If i have a broken leg that is

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And if they constantly chase me which they will

hot lintel
spring dagger
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Charge.

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1 charge + 2 bites and thats a dead pachy

hot lintel
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As any solo mid tier really

spring dagger
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I'm not solo.

dusky surge
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I reckon an allo would fucking melt 5 pachys if it ran into them lmao

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i'll be purely honest here, pachys are fucked

hot lintel
dusky surge
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carno is tiny for a mid

spring dagger
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2 is enough.

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Even still, if you get the leg broke you're fucked and you have no reliable way of defending yourself

dusky surge
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carno is barely not a pseudo-mid

spring dagger
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having an ALT that makes it so they have to think twice and offer out-play potential and actually relying upon other herbivores to dish the damage out and finish you is fine to me

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Its another incentive to have a herd

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but RN all it is, its just swarms of pachys and the rare tenonto and stego bullwarks

hot lintel
spring dagger
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Why the fuck shouldn't you as a 1.8 tonne animal?

dusky surge
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i don't want brawler carno, but the carno's horrid turn radius (along with a slow-paced alt-attack with good openings and largely ineffectual impact against larger creatures) would make it anything but. All the headswing would be is a carno's last defence if its too low on stam to effectively escape or needs the small threat killed quick

hot lintel
dusky surge
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And the best part about the headswing?

You can counter it by literally walking away

hot lintel
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You already mentioned you're not solo, if you have group mates they can easily defend you if you have a broken leg

dusky surge
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Since it's stationary, you literally win by not being near the carno

hot lintel
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Why should a single Carno be able to run into multiple Pachys, get its ankles broken, and still come out on top?

dusky surge
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It wouldn't

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The pachys can just fucking leave

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you realise this right

spring dagger
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Because its a fucking 1.8 tonne animal. Should it just disintegrate like paper? It should still die but the pachys shouldn't be able to murder it like they do

hot lintel
spring dagger
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It dies so fucking quick with no counterplay

hot lintel
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And leave it to heal its fracture and come back

dusky surge
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You can be well away by the time that leg heals

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The entire point of pachy was literally hit and run

hot lintel
dusky surge
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It fractures and it leaves

dusky surge
spring dagger
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But what the fuck does that matter if it can't fucking hit them, it's turn is shocking and if you have guys coming at you from multiple angles you have no reliable way of counterplaying them.

hot lintel
spring dagger
#

3 pachys should still fucking struggle against a carno

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5 should struggle less, but there should still be struggle.

dusky surge
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also, i still think you haven't realised that headswing is meant to PUNISH WHIFFS. If you MISS the headswing, you get fucking hit

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Its got low range and bad endlag

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It leaves the carno far more open than just bitespam

hot lintel
dusky surge
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It just makes no sense that "oh heavens, my bone has broken, I guess I'm just not shaken by these small beasts ramming into my body anymore"

hot lintel
dusky surge
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okay but hear me out

hot lintel
dusky surge
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the alt-bite is useless offensively

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it's ONLY good defensively

spring dagger
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Its not even good defensively.

#

The current one anyway

hot lintel
#

If they don't add a stun resistance (not immunity, resistance) there's nothing stopping Pachy swarms from stun lockings to death, which is the exact thing y'all are complaining about

dusky surge
#

Or, hear me out, an attack that stuns it first

#

Why not just give it headswing if the attack is so useless in your eyes. See how it turns out

hot lintel
#

The way y'all are describing it makes it sound actually useless and an actual waste of money and animators' time

spring dagger
#

Would you rather the useless ALT that carno has now?

dusky surge
#

More useless than current alt lmao

hot lintel
#

So if the windup is that high why would you even use it, any player with 2 braincells is gonna move out the way and snap your ankles in half

dusky surge
#

Windup isn't high, windup is fast

#

Endlag is high

hot lintel
dusky surge
#

If you whiff, you get punished by losing distance, opening yourself up and wasting stam

hot lintel
dusky surge
#

it isn't at all

#

windup and endlag are very different

hot lintel
spring dagger
#

The stun wouldn't fucking invalidate low-tiers if they play it right

dusky surge
#

It'd be a good tool against smalls but wouldn't invalidate

spring dagger
#

That's all you fucking will accomplish if you buff the ALT, ALT's imo should be more utility based or spacing moves

hot lintel
#

Y'all are betting everything on the chance that its hitbox isn't gonna be broken, desync won't turn it into the most op shit ever and that people won't just misuse it

dusky surge
#

also carno alt-bite is so fucking stupid looking lmao

spring dagger
#

People already abuse tap-charge with pachy. Why even fucking full wind it up? Theres a bug with utah pounce that people have been exploiting to get cheap kills. Carno doesn't have any of that aside from a shitty charge which anyone with half a brain can just dodge it

#

Atleast an ALT head swing will give carno some much needed defensive move, it's all offense and it cant do shit if shit is swarming it.

#

When it absolutely should be able to do something and make the matchup more complicated rather than o look tap RMB or o look pounce spam, you can't do shit lol

#

It'll make people think twice about approaching a 1.8 tonne animal.

hot lintel
spring dagger
#

Animals that are small.

dusky surge
#

RMB is useless in a scenario when you're fighting something else head to head. Might as well have a substitute in that scenario so carno fights aren't just W+M1

spring dagger
#

^

#

Playing carno is not fun at all. Bottom line it needs a complete kit rework

#

The charge is so hit or miss i only really use it if i am guaranteed to hit the guy which is usually most of the time admittedly since they're chatting or dont pay attention

#

It's not even satisfying to fucking land the charge since you cant guarantee the kill

hot lintel
hot lintel
spring dagger
#

Or the fact they're just playing with their group.

#

I absolutely should kill something thats on the ground if i hit it and they dont pay attention.

#

That's on them.

hot lintel
spring dagger
#

Did i say i hit a herbivore?

hot lintel
#

Why should you be able to charge at 5 people at once and still come out on top?

spring dagger
#

Because i fucking hit the hardest move in the game to land and it's entirely predicated on player behaviour

#

If you play like an idiot you get hit, if you dont then you're good unless it's a desync

hot lintel
#

And even then, if you charge a Pachy or a Utah even in a large group the rest are probably not gonna react in time to save the guy cause all it takes after that is 2 or 3 bites which you can spam

spring dagger
#

Yeah, but all it takes for pachy is 1 hit and you are in a stun train with a seemingly random break of parts.

#

I got hit in the tail and got my leg broke once for fucks sake.

#

All it takes is 1 hit and you're done pretty much most of the time

hot lintel
spring dagger
#

Which i dont.

#

I kill the guy and move on

hot lintel
spring dagger
#

The fact that i have no fucking move to get the guys off me if i do get broke and i have to rely upon a slow ass ALT that is completely fucking useless

#

Like we have been discussing this whole time.

#

Or my regular bite god fucking forbid with my GOD AWFUL turn

hot lintel
spring dagger
#

I dont fucking see them, as i've stated before.

#

And the fact they can TAP and STILL DO FULL FUCKING FRACTURE DAMAGE.

hot lintel
#

Which is why you should stay the fuck away from large bushes at hotspots

spring dagger
#

Like what the fuck is that

#

So how the fuck do i ambush then, walk me through it.

hot lintel
#

Together with my suggestion that bushes should be cut down in numbers and size

spring dagger
#

Great. that really helps me ambush.

#

You can't just get rid of the bushes it'll be too predictable to know where people are gonna come from.

#

Its a double edged sword you haven't considered

spring dagger
#

Cut down in numbers and size.

#

That is getting rid of bushes as we know them

hot lintel
spring dagger
#

I never said that.

hot lintel
#

You can;t deny that there's too many bushes in plains and too big, even a full fucking Stteg can hide in them

spring dagger
#

Thats what makes the game interesting.

#

Whilst also being a problem

hot lintel
#

You can cut some of them and make them all smaller and still have Carnos able to set up ambushes

spring dagger
#

From predictable locations....

hot lintel
#

Right now there are bushes that can hite multiple Carnos in one bush

spring dagger
#

Oh gee theres 4 big bushes here and a bunch of small ones

#

where the fuck is he gonna be i wonder.

hot lintel
spring dagger
#

You still can't use that as a argument point, the game becomes stale and fucking repetitive to set up ambushes from the same area.

#

Its just the same shit with different outcomes, those being you hit the guy and kill him or you dont and you miss.

#

Or you hit him and his group comes immediately because they're in VC

hot lintel
#

You can completely fuck up an ambush and still get the kill on a Pachy or a Utah, without a bs stationary stun

spring dagger
#

If they are fucking stupid yeah

hot lintel
spring dagger
#

In the middle of a field without support and no cover.

#

Which said cover is significantly diminished through your suggestion

hot lintel
spring dagger
#

It can grab plants and bring it back, eliminating risk; you can have groups go out

#

Even still. Reducing cover hurts herbivores and the gameplay in general.

spring dagger
#

OFC they can

#

They just have to grab more

hot lintel
#

Not to mention getting stuck in eating animations no matter if you hold e to eat or just picking things up

spring dagger
#

I agree with that but even still, just go out in a group

#

whats the guy gonna do if you've got a buddy or two

hot lintel
spring dagger
#

The element of suprise which is reduced by the reduction of bushes and usable cover.

#

Thereby making it impossible to both approach them as a carnivore, and escape a carnivore thats on your tail.

#

Your solution is a detriment to the game at large, cover needs to be that dense imo

hot lintel
spring dagger
quaint merlin
#

would be cool if the big field bushes were removed entirely and instead fields and forests are more equally spread out and smaller

spring dagger
#

If they get rid of all the big bushes, the game is predictable

#

If they dont, the game is a jumpscare simulator

hot lintel
quaint merlin
#

so ambushing occurs from the forest into the field, and not from the large fucking bushes which just make forests something to be avoided

hot lintel
#

They've always liked putting a bunch of cover in the plains and they won't stop doing that

spring dagger
#

We will see, there was barely any cover in update 2's map aside from the trees so.

hot lintel
quaint merlin
#

like forests rn are also designed bad

crimson dune
#

We need more bushes in oasis, the ones that are already there are only good for pachys prepared to ram anything they see

hot lintel
#

Also just make more herbivores not plains animals cause it's fucking stupid

quaint merlin
#

super dense and those fucking logs hamper movement even more

quaint merlin
hot lintel
#

Like it's so obvious that the whole reason they made Pachy a plains animal is to interact with Carno, cause if you play Pachy around the forests you'll see it literally feels better as a forest and jungle animal than a plains animal

#

It's like the animal naturally fits in one biome yet they forced it into the complete opposite

#

Not to mention Teno being a swamp animal yet being able to live just fine in the fields near oasis

crimson dune
quaint merlin
hot lintel
#

Devs need to chill tf out with bushes not add even more of them wtf

quaint merlin
#

delete bushes entirely and just use forests for cover

crimson dune
quaint merlin
#

Like in legacy the map was designed so there were no big plains areas

#

And the forests were less dense but there were still ambush opportunities

crimson dune
#

Evrima fforests are dense cause they are a jungle

#

I think the more you get to center of the map, the more it should look like legacy's map

quaint merlin
#

Doesnt matter if its a jungle the forests can be made less dense and cluttered and still look like a jungle

#

But yeah pine forest needs to come back

crimson dune
#

Jungle is supposed to be there for night dinos like troodon but we Don't have any yet

quaint merlin
#

Large part of the map to take up for 2-3 dinos that are already stronger with the night but ok

hollow canyon
#

We really, really don't need to give Carno a stationary attack that would CC other animals.

hot lintel
hollow canyon
#

Yea that sounds like it would either be overpowered or worthless, I think that it's a better idea to just give alt bite a buff.

#

I'd personally just buff it to its old-state where it was really fast and then ramp-up the stamina cost.

hot lintel
#

I just think it'd be really dumb to have Pachy, the dinosaur that's supposed to go in, break something and run away, have to also be considerate of the mf stnning it and then spam biting it to death

hollow canyon
#

Yea I think it would specifically be really bad for Pachy

#

Utah can kind of disengage a bit after pouncing but Pachy would likely be dead the moment it uses its ram on a Carno.

hot lintel
#

Especially considering that would probably fit a lot better on Cerato, that's the dinosaur that should have a counter to ram, not Carno

dusky surge
#

you can buff the alt-bite all you want, it still doesn't fit carno's kit in any capacity

hollow canyon
#

I'm not a fan of giving animals hard CC like that. I'm already really critical of Pachy having that, I think giving that to Carno would be 10 times more cancerous.

#

Yea, but alt bite should just be a defensive tool.

hot lintel
hollow canyon
#

I do agree that offensively it doesn't make much sense for Carno

dusky surge
#

headswing isn't proposed to be an offensive tool in any sense

hollow canyon
#

but at the same time giving Carno a CC on an attack other than charge sounds like an awful and cancerous idea that would make the animal broken.

hot lintel
dusky surge
#

it keeps carno in its lane of fighting smalls while actually giving alt-bite utility rather than just being a worse bite

dusky surge
hollow canyon
#

its the utility that's the problem here

dusky surge
#

if the altbite locks you to a stationary position

hollow canyon
#

Carno stunning stuff like that while stationary is a recipe for a disaster

#

I think the animal is severely undertuned right now but that would make it an absolute cancer of the game

hot lintel
#

At that point what's the purpose of the charge if the alt attack does the same thing much closer?

dusky surge
#

i would rather either see headswing or do a stego and just don't give carno an alt-bite. The current alt-bite is ridiculous, serves absolutely no functional addition or purpose to carno's kit and is just a worse version of already existing attacks. Unless there's another option for an alt-bite alternate

dusky surge
placid reef
#

so its basically the later of what you described, it here but it does nothing in return acting like stego with no alt

#

so we are already in that stage except the alt exists when it changes nothing if it didnt

hot lintel
dusky surge
#

i disagree with knockdown personally

#

not enough momentum to knockdown and would make it frustrating instant death move

#

only a stagger

placid reef
#

and i disaggree with stuns and the integration of the other 2 stuns in the game

#

the 3 stuns rn are either an awfull idea or implemented very poorly

hot lintel
# dusky surge only a stagger

That would still be as close to an instant death as possible, against something that was literally forced to get in range of the headswing to break the Carno's leg so it can get away

dusky surge
#

couldn't you bait the headswing then go for the hit, then just run the fuck away while the poor idiot is stunned

hot lintel
#

And no, "just bait it out" isn't a valid argument as that just sounds like annoying extra stepts

dusky surge
#

what's the third besides stagger and knockdown

placid reef
dusky surge
#

stagger is stun

hot lintel
dusky surge
#

there's no third stun

dusky surge
placid reef
dusky surge
#

if it can just spam-bite to death when you go in

dusky surge
#

there's really no more complexity than that

hot lintel
#

Ik I misspelled that but I'm gonna keep it that way cause Varno sounds funny

hollow canyon
placid reef
#

fair

hollow canyon
#

Pachy's just bugged, in more ways than one, when it gets fixed it should be fine-ish

#

Carno just needs a faster alt bite and either some more agility or a faster acceleration so that it doesn't take forever before it can start charging

#

then it should be fine

dusky surge
#

honestly, at this point, just remove alt-bite on carno lmao. It's so fucking stupid and people don't want an alternative. Alt-bite doesn't fit carno in its current state, buffing it just makes it even more stupid and I really can't think of anything else that would work in this scenario

hollow canyon
#

Pachy needs no changes aside from removing that attack cancel and fixing the body fractures with maybe a slight tone-down of the stun that it applies but I would probably wait with that last one

hollow canyon
hot lintel
#

The reason people keep asking for the broken ass Carno headswing is cause Pachys can apparently stun lock carnos to death (never happened to me while playing Carno cause I'm not a dumbass who runs into 4 Pachys with no plan) but instead of, Idk, maybe changing the way stun works so Carnos can't get stun locked for 4+ seconds anymore they're just asking for even more broken ass annoying op stuns on even more dinosaurs that don't need them

dusky surge
#

have you seen it

hollow canyon
#

You just make it faster to make it more usable

dusky surge
#

it looks utterly absurd and doesn't fit carno in any capacity

hollow canyon
#

Yea I've seen it buffed, it was good then, just had too little stamina cost

dusky surge
#

just "here's your standard running bite but better in case you need to brawl something big close range"

#

like why

#

its fucking useless against smalls

#

its only good on brawling tenontos, which it does horribly rn (for good reason since carno doing that shit is so fucking dumb)

hollow canyon
#

idk in what world alt bite is useful for brawling tenontos

#

or was for that matter

dusky surge
#

well then

#

what's its purpose

hollow canyon
#

fighting off smalls like Utahs

dusky surge
#

it can't hit smalls and it fails in brawls

hollow canyon
#

it should be hitting smalls

dusky surge
#

so like

hollow canyon
#

it doesn't because it's just too slow, just make it faster

dusky surge
#

a headswing but worse and more dumb looking

#

if its faster it looks even dumber

hollow canyon
#

yes, it is a worse headswing, because it doesn't CC stuff

#

which it shouldn't do

dusky surge
#

you know the best way to deal with smalls is to make them stop moving right

#

because a small's primary tool is generally its speed

hollow canyon
#

yes and that's too good

dusky surge
#

hence the whole small-game hunter thing

hollow canyon
#

yes, that's exactly why I don't want that - that's too good

#

you threeshot those smalls, you shouldn't be able to have a stationary attack that stops them in tracks, that sounds just way too good

dusky surge
#

all the headswing changes is niche cases where the utah/pachy are on the offence. The playable most hurt by this is pachy since it generally wants to get close before it makes distance with fractures

#

try getting hit by a carno alt-bite in a chase as a utah, then tell me how viable headswing will be in hunts

hollow canyon
#

yea, it's honestly completely screwed over unless it can hard CC Carno to stop it from using the headswing... which it also shouldn't be able to do

#

adding more cancerous hard CC to the game isn't the way to balance out the cancerous CC that's already in the game

dusky surge
#

except this is a rare case where CC would actually help the animal do the job its meant to do without making it entirely oppressive since the alt-bites have usually always been only been viable defensively, unless you're like utah or teno who either have fast animations or can move using altbite

hot lintel
placid reef
#

pachy has cc when it shouldnt and we all see how that turned out, either give it to everybody or only allow select few to get it as part of their identity, carno already has an indenity

hot lintel
dusky surge
#

my main point is that carno's alt-bite literally fits nowhere in its kit. It's horrid in all conceivable scenarios, from visual to actual in-game application

#

speeding it up just doesn't fit carno and leads to the alt-bite spammers actually being rewarded for their ape gameplay

#

since all alt-bites (besides deino) have more damage than base bites, so the faster the alt-bite, the better it can out DPS standard bite

placid reef
dusky surge
#

couldnt utahs just abuse pachy without that alt-bite stun

#

just tank the damage and pounce

hot lintel
placid reef
#

i said it should knock pounce...

dusky surge
#

the ram is far too slow and clunky to hit the utahs so the pachy just dies

hot lintel
#

I've never seen why people keep asking for alt attack stun to go away, it's quite necessary

#

Pachy alt attack without stun would be just raw damage (that doesn't even do that much damage) with no bleed, no fracture, no stun and that uses up stamina and locks the guy in place, what would be its purpose at that point?

hollow canyon
#

because the idea that Pachy should get to just alt lmb a Utah that's pouncing to knock it down on the ground is broken?

hollow canyon
#

like it is on... almost every other animal

hot lintel
#

Pachy's alt attack should stun, it should just not last as long as it doesn now, the stun I mean

hot lintel
#

Making the alt attack useless

hollow canyon
#

If you're being pounced by Utah you should either have to use the ram to counter the pounce or just get out of its way and dodge it

hot lintel
#

Pachy alt attack should stun Utah for like a second giving the Pachy time to go for another alt attack or a tapped ram, so it can punish the Utah for trying to dance around it when what it should be doing is bait it out or ambush it with pounce

dusky surge
#

Removing stun from alt-bite would drop pachy straight to trash tier

hot lintel
#

A Utah just dancing around the Pachy with no care in the world is just stupid, and no, the ram is not a valid option to counter pounce most of the time cause it's slower and half the time doesn't take priority over the pounce

#

I've had multiple instances where I rammed a Utah that tried to pounce me, the ramming sound came up but the Utah was tp-ed on my side and I was as good as dead

#

Just nerf the alt attack stun, don't remove it

hollow canyon
#

I've noticed that the ram just doesn't register when you use it when your opponent is too close

#

which is... really questionable I'd say

hot lintel
hollow canyon
dusky surge
#

Honestly, change alt to a stagger instead of a knockdown on Utah sized animals and we’ll see a stark difference in how one-sided the matchups feel

#

I still have no problems wiping out adult pachys as Utah atm but everyone says they’re basically gods so I guess they are

hollow canyon
#

I think it's entirely down to how good those Pachys are

hot lintel
#

Yeah Pachy has a decently easy time against Utah but that's literally how it's supposed to be, the devs have said that's gonna be the case months before Pachy even came out

#

That ties into how Evrima is supposed to work, just because something is within your weight class doesn't mean it's automatically a fair fight

placid reef
#

in fairness, before we start adding or removing stuns, stuns in general need to be changed, reducing duration, effect etc, maybe even dino specific

hot lintel
#

Like imagine if Teno's tail slam didn't stun, you'd have to etiher buff the shit out of its damage values, which would be just as cancerous as the stun, or watch it get face tanked to death by Carnos cause it can no longer punish them for going in like morons

fresh laurel
#

It would just be like update 1 teno

#

Or u2

hot lintel
fresh laurel
#

Not really

#

Back then there werent many dinos

hot lintel
#

"A Utah just ran into your ass and you landed a tail slam right on his head? Too bad, he just gets to run away"

hollow canyon
fresh laurel
#

Plus shallows...

#

And pounce didnt work on teno back then properly

versed rune
# hot lintel <@210756361955311616> again with the fucking headswing. Why would you give Carno...

I’m not gonna stop advocating for something that fits perfectly in carno’s moveset, sorry.

And pachy/utah can approach it by attacking when the carno misses its attack or they catch it off guard. It’s pretty damn simple.

I’m quite sick of this “carno is OP lole” mentality, where in reality all you gotta do is pay attention so you don’t get ambushed and have good enough jukes to outlast it for its 80 seconds of stamina

placid reef
#

"just attack once it misses", that statment is the same for pachy yet here we are

#

any cc alt attack brings huge issues for balancing

hot lintel
hot lintel
#

It would however be op if it could just press a button and completely invalidate the 2 dinosaurs that need to get in range of that stun to even do anything to it

#

And if the punishment for missing the headswing would be that severe why even fucking have it in the first place? Who in their right mind is gonna use an ability like that and open themselves up against the other 2 Pachys or Utahs that are nearby? The only situation where it would even be effective is in a 1v1 against a Pachy or Utah, where Carno already has the upper hand in every single way anyway, so why tf add it?

versed rune
#

because it’s cool and fits in its kit

spring dagger
#

If the speed was adjusted it would be fine

hot lintel
#

Not to mention, imagine you just pounced a carno and it just happens to time the headswing right and stuns you on dismount and kills you. As if Utah doesn't already have to worry about getting sniped by Tenos, Pachys and Stegos on dismount, Carno would join that club too

hot lintel
#

The only 2 things it would be good at is shitting on 2 dinosaurs it already shits on or making the Carno even more vulnerable when attacking something

versed rune
#

Wait so is a headswing OP or is it going to make carno vulnerable when using it

#

You’ve been saying that it’s going to trash it’s opponents but now all the sudden it’s going to detriment carno...???

hot lintel
#

Oh right, "cause it'd be cool"

versed rune
#

Yeah you’re pretty much right on the money.

#

If it fits the animal then why not add it? Focus on fun first, then balance it after you have the idea.

hot lintel
hot lintel
versed rune
hot lintel
#

Carno is the dinosaur I've played the most in Evrima's runtime and never have I ever felt like a headswing stun would help my gameplay

versed rune
#

I do thing deino should have a grapple against stego that it can use to get into a tug of war match with it

hot lintel
versed rune
#

And dare I say, because it’s cool and fits the animal

versed rune
hot lintel
versed rune
#

I don’t get this mentality of “small animals are allowed to do crazy shit to things 3-4 times bigger, god forbid carno can damage something 100lbs bigger than it we need 4 nerfs”

placid reef
#

just buff its acceleration or turning, thats in a nutshell the only thing carno needs rn

versed rune
#

The problem is that carno is weak as hell and predictable af

hot lintel
placid reef
#

not for something that needs to ambush to succeed and waits 60 years to reach full speed, to start an ability that makes a big af roar so everybody knwos you are coming, and you turn worse than a yacht on land, i wonder why its predictable...

hot lintel
versed rune
placid reef
#

carno is just predictable bc it either turns way to slow or takes to long to reach itsspeed, also the fact it makes a loud af noise, when it needs to ambush... in plains...

hot lintel
versed rune
#

So is carno the “expert small game hunter” or not

versed rune
#

So what’s the problem with it saying fuck you to smalls with a headswing

placid reef
hot lintel
#

If you're having trouble hunting Pachys and Utahs in the middle of the field that's on you

versed rune
#

It would literally only apply if the smalls are trying to FIGHT it

#

Very rarely would a headswing come into play in a chase

hot lintel
placid reef
hot lintel
hot lintel
# versed rune So literally juke it.

As if juking the spammable bite that does a third of your health isn't enough already, you also have to juke a bs stun that's gonna render you dead

versed rune
#

Again

#

How in gods name is a stationary directional headswing going to make carno op while chasing

placid reef
#

we already have pachy with just juke it and we see how that goes, now take that and turn it to 11 and makes it 4 times heavier...

versed rune
#

Yeah but pachy turns on a dime and is a tiny target? The same logic doesn’t apply

placid reef
hot lintel
versed rune
hot lintel
#

"Just juke the Deino lunge bro"

versed rune
#

Karen that analogy makes zero sense

placid reef
hot lintel
versed rune
#

What

#

I was saying your name so didnt have to tag u bro

#

Chill

hot lintel
#

People are already calling for stuns to be reworked/removed cause of how annoying they are to deal with

#

I guess the solution is to just put them on everything

#

That surely will solve the problem

versed rune
#

And I agree with that, they’re total BS for the most part

#

Utah specifically

#

He just lays there for 5 seconds

placid reef
#

then stop wanting them on everything untill we see how they end up in the future, bc rn they are garbage

#

yes if stuns were good rn, or down the line it'd be cool to want more dinos to have them but rn its not the time

versed rune
#

Wdym bro teno being able to spam its power move while everything else has to combo into another attack is fair and balanced

hot lintel
versed rune
#

You’re missing my point again

placid reef
#

teno is by no way designed as good as it can be, solely by how you put it spams its sole attack, teno needs to combo just as much as the rest, having 1 trick pony move is a boering way to design smth, like utah

hot lintel
#

You can kick a carno right in the scrotum and it won't do shit

placid reef
#

imo kick should stun and tail fracture or other way around

hot lintel
versed rune
#

If I had my way stuns wouldn’t exist and knockdowns would be the only thing, and they’d be much less punishing than right now

placid reef
hot lintel
#

You got hit by a tail slam once, guess you're blind for the next 10 minutes

versed rune
#

Stuns just feel so much more unfair than knockdowns

hot lintel
placid reef
#

i dont like knockdowsn that much either with how you just plop to the ground like some cartoon

#

well i like it for teno bc it makes sense for its slam

hot lintel
#

A Carno just face tanks your ass, you can't shake it off, can't stun it, it just sits there and downs half your health before dying to the raw damage, sounds fair

versed rune
placid reef
#

imo keep staggers for the dinos like teno, and the rest that just get it as a bonus give them a knock

hot lintel
placid reef
#

so stagger is part of the identity and knocks are for dinos that get stuns as a bonus like pachy and carno

versed rune
#

Granted I’m just spitballing ideas here too

#

Because most things would be better than what we got currently

hot lintel
versed rune
#

So increase the hitbox?

hot lintel
hot lintel
placid reef
#

teno has just a bit to much damage for slam but other thna reducing that just bring more incentive to use kicks too/ combo

versed rune
#

The issue is that stuns are objectively bullshit

#

Especially when they don’t actually hit you which with teno is like 50% of the time

hot lintel
#

You only have to deal with them if you run into a Teno's ass which you're never supposed to do

#

Broken hitboxes and desync aside of course

#

I'd be ok with buffing Carno charge damage, making it take less time to get the momentum, even getting its bite back to 200, but the bite speed needs to be nerfed and don't give it a bs stationary stun cause that's just stupid

placid reef
#

map/ diet design forces people to fight 24/7, the revelation

#

more dinos wont change that the map and diets rn are designed like garbage, before they start adding more they need to fix these 2 aspects

#

its just adding more fuel to the fire

hexed sorrel
#

@vocal gorge sounds like the playerbase problem not the actual devs fault

vocal gorge
#

I see your point- however

#

When I play ptera I don’t have this consistent competition. Pteranodon doesn’t have any main competitors, just has to be wary of where it lands. With its niche it doesn’t have to directly compete against other creatures to survive, making gameplay a lot less tense

hexed sorrel
#

to be fair, ptera isnt on the main carnivores diets. so there is no real point of killing them, not fun because they cant fight back aswell

#

by main carnivores i mean terrestrial like utah and carno because ain't no way a deino catching a ptera.

half girder
#

roster and map ruin the game atm

#

i saw some really really questionable stuff sent in another cord and it made me laugh

wheat ridge
#

all the balance issues are bizzare, its still a minority who plays herbis even in there current state ( quite good ) and people want them to be nerfed and even carnis buffed, all this will lead to ( just like in legacy) 95% carni population, seems like even if you make herbis really powerful, barely anyone plays them and if you nerf them they barely exist + designing them in the first place seemed pointless, im really curious how the devs will fix this issue

spring dagger
#

Still a minority? all i've seen is herbis consistently on EU1 and EU2

#

Herbis are in such a good spot atm so people gravitate to what is strongest, mainly pachy and stego

wheat ridge
#

idk i always see a ton of crocs , carnos and uhtas and maybe 10 herbis at oasis

spring dagger
#

On NA?

wheat ridge
#

EU

spring dagger
#

huh

#

Weird, i was just on there and there were like 30 gorillion herbis there

haughty summit
#

I'm a ptera on EU2

wheat ridge
#

its werid, people only paly herbis when they are really good, as soon as they are slightly weaker than same tier carnis, people stop playing them, maybe because everyone just thinks carnis are cooler

haughty summit
#

the majority of the gaming community will always gravitate to what's the strongest 🙂

wheat ridge
#

ye but as soon as herbis are the srongest people cry

haughty summit
#

That's because nobody wants to loose 🙂

wheat ridge
#

ye probably true

haughty summit
#

despite herbi's having a better arsenal of "weaponry" to defend themselves with

wheat ridge
#

well im really curious how the devs will fix this, ignore the issue and just release more interesting and new dinos or nerf herbis and go back to the old the isle of carnis

kindred estuary
haughty summit
#

Depends on how they want their game to feel I geuss 😦

haughty summit
kindred estuary
wheat ridge
#

ye im hyped lol, tbh i play both sides but carnos hunger drain is cancer, i would play it way more if this wasn a thing, i just want more herbis to exist because legacy was crap when it came to herbi population and hunting herbis was almost non existent

wheat ridge
kindred estuary
#

I am even pumped for cerato.

#

I guess im just a big theropod simp.

wheat ridge
#

tbh i pumped for everything that isnt he current roaster xD

haughty summit
#

I'll spit in all you're faces as a hypsi and cackle while running circles as you struggle to regain vision

kindred estuary
#

I really like hypsie tbh.

#

Its the games tomfoolery setting.

wheat ridge
#

you barely can see anything as hypsie, i hope they so something with the camera

placid reef
fresh laurel
#

or even utah vs pachy

kindred estuary
fresh laurel
kindred estuary
#

Herbies should be strong. If they are not, they will disappear.

spring dagger
#

Herbi's biggest strength is the groups they can form tbh

#

Diets also is heavily herbivore favoured atm

kindred estuary
#

Slight advantage is all im advocating for herbies.

spring dagger
#

I do agree, having herbis be stronger than carnivore contemporaries is a good thing; but this night and day difference is fucked.

#

The only thing that can hunt a teno is a carno.

kindred estuary
#

Yeah, agreed.

spring dagger
#

Stego is unkillable, Pachy is too strong for it's own good and needs a fucking nerf.

#

And it got one tbf

#

But even still, the ALT still does a little too much damage when it should be a utility move, the charge is fine though i would like to see the tap charge COMPLETELY removed from the game but that's just my own personal bias since i've hated it since MT

#

Generally i think the jist in terms of dietary needs should be this:

Herbis are stronger but require 2 diets to not incur any negatives.

Carnivores are weaker, can go for longer periods of time without food and have to get 1 diet to not incur any negatives.

#

That way there is an actual incentive to migrate, even with diet spread there is no incentive to actually keep to your diet since the negatives are non-impactful

kindred estuary
#

I would like it if carnivore could go a bit longer without food.

spring dagger
#

Ye

placid reef
placid reef
fresh laurel
#

teno has a too easy time with carno

placid reef
#

1 utah should have very small chances against a pachy

#

2 should be where its fair for both

#

2 utahs v 1 pachy i mean

#

same would be for minmi, proto, you would need more of the equivalent carni to have a fair matchup

#

as they are built to fight/ resist to what would hunt them more

fresh laurel
placid reef
#

320~

#

around austro or less

fresh laurel
placid reef
#

around the same

#

maybe 250

fresh laurel
#

ngl

#

really wish I could fight back against pounces

#

when I get pinned by a utah my own size and stuff

fresh laurel
#

just figured out frosty is a undercover dev

sinful cove
#

Dondi's secret alt account

fresh laurel
#

maybe seeing how dumb we really are if we vote yes

barren oracle
#

Frosty always has the best suggestions

spare badger
#

@alpine plover I see where you're coming from but that would totally destroy teno, since it would take much too long to kill a single carno.
Teno fights by punishing the attacker with a stun then doing a lot of damage. Without a good way to do damage teno would be as useless as in the MT patch.

While I agree teno is a little too good nerfing it's punish potential is definitely not the way to do it

#

Maybe nerfing the stun duration slightly could work but increasing the endlag of slam would be quite devastating imo

hollow canyon
#

@alpine plover
It's the exact opposite of what you're saying - giving Tenonto a cooldown on its tailslam would cause Carno to absolutely butcher it. Tenonto simply needs to have the damage nerfed, it's as simple as that.

#

In general you got the two reversed - decreasing the damage of the tailslam is a sensible way to balance it out as it doesn't outright invalidate the animal. If anything you can also decrease the stamina cost for it causing it to deal less damage but be available at a lower cost. Meanwhile putting a cooldown on this attack would outright make the animal hot garbage.

#

I also don't know about tinkering with the stun duration, it might be one way of going about it but I don't understand what's so hard to grasp in the idea that the issue with Tenonto is the absurd damage output that it has on this attack. This is the third most damaging attack in the game, it's the only attack on the animals other than Stego and Deino that HASN'T had its damage toned down when all the smaller animals got hit with the balance patch 3.75.

It simply needs to be put in its place like all the other attacks were.

unborn iris
#

Yeah, thought it was kind of crazy they reverted the damage back to original after the nerf. From 360 to 200, which was too weak.. so instead of trying something in the middle they put it right back to almost double again at 360.

hollow canyon
#

Yea, that's exactly the issue

#

Although to be fair I think the nerf only lowered it to 250

#

then again the issue there was that it still kept the same stamina cost

#

You can't have this attack that takes this much stamina deal much less damage and keep the stamina cost the same, idk what they were thinking

#

just decrease the stam cost to idk 5-6% and it will be fine

#

I'd personally make it higher than 250 but I think it could work even with that much damage since Carno's damage output was also nerfed

#

The longer the fights between roughly same-sized animals last the better it is in my opinion

#

with Carno it works neat because you have to charge a Tenonto multiple times before you actually kill it

#

it should be the same for Tenonto, rather than having it so that one kills the other with a single hit of the special ability or vice versa

unborn iris
#

I feel like there's just a lot of bad carnos too, though. I've never had trouble with tenos as a carno. Not that I just kill them every time, but if you get caught 95% of the time you're not dead and can just go away and heal up to try again.

hollow canyon
#

I mean... a good Tenonto will almost kill you if they land a CC on you

#

they can take out some ~1500 health if they play it correctly

unborn iris
#

That works nicely in a vacuum. But most of the time a teno isn't landing all those headshots like that.

hollow canyon
#

Also - just for the record

unborn iris
#

I'm sure it happens. But not in-practice so much.

hollow canyon
#

Gaming Para and Dashark are probably the most notorious Teno and Carno players on this discord

#

they went from being 50/50 in 3.5

#

to Tenonto not losing a single fight now after the changes

unborn iris
#

Interesting.

hollow canyon
#

So yea I'd say that there's definitely some issue balance-wise

barren oracle
hollow canyon
#

Nah, that was with headshots

#

I assumed it would hit 3

#

that leaves Carno with some ~~180 health I think?

barren oracle
#

4 if da stun is a headshot

hollow canyon
#

If it hits 4 the Carno just dies

barren oracle
#

Which isn’t too hard at this point

hollow canyon
#

you don't always get to hit 4 but yea, in general it's possible to 100-0 a Carno

barren oracle
#

What’s the carno gonna do? Turn? Pfffft

hollow canyon
#

it doesn't always happen, it's not even that common

#

but still that shouldn't be happening at all

unborn iris
#

It is definitely possible. And I haven't played a whole hell of a lot of carno. But it's never happened to me and I have the most fun with the carno teno matchup.

hollow canyon
#

I feel that the devs decreasing the damage output of both animals were on the right track, it's just that Tenonto needed some compensatory buffs

barren oracle
hollow canyon
unborn iris
#

Maybe they've altered the charge vs tail mechanic.. but it was pretty easy to just charge a teno over and over.

barren oracle
#

They always play out the same

hollow canyon
#

Then again - I barely touch Carno on this patch because it's just... not good

barren oracle
#

Maybe perks will be able to change that, like a perk that lowers carno charge damage while adding fracture damage

unborn iris
#

When I played carno in mechanic test, the teno had to not get hit with the charge at all for it's tail to count.

hollow canyon
#

No, please, no fracture on Carno's charge

unborn iris
#

Otherwise the carno charge cancelled it.

hollow canyon
#

I don't want that in the game again

barren oracle
#

That was awful

hollow canyon
#

In general atm avoiding the charge is really easy and even if you get hit with it it doesn't really matter all that much

#

Carno has to charge you multiple times to kill you

barren oracle
#

Charge is irrelevant rn smh

unborn iris
#

How is it irrelevant.

hollow canyon
#

It's not per se irrelevant but a good player won't let you land the charge on them enough to where it will matter

barren oracle
#

Never see it used

hollow canyon
#

it is relevant because it's the only chance Carno has vs Tenonto

unborn iris
#

Because carno attracts some pretty bad players.

barren oracle
#

People kinda dodge it and it’s just not used in the rest of the fight

unborn iris
#

And that's why they think carno is so bad.

#

That's the problem, people try to brawl with carno. You hit and run.

hollow canyon
#

but nevertheless if it messes up once you can either send it to its grave or have it go heal up for the next 10 minutes or so

#

Nah, Carno is just bad

barren oracle
unborn iris
#

Ok?

barren oracle
#

He has peak suggestions

hollow canyon
#

Carno has one thing going for itself atm - it's the speed

barren oracle
hollow canyon
#

the issue is that it has multiple downsides accompanying that

unborn iris
#

Right now I think carno's main issues are food consumption.

hollow canyon
#

it needs either a buff to its acceleration or a buff to its turn rate

#

it definitely needs a buff to the walking/standing/trotting turn

#

Idk why those were even nerfed in the first place

#

Like sure - it shouldn't turn well while charging or running

#

but why should it take forever to turn while it's just standing?

unborn iris
#

To stop them from just standing there and brawling as easily. You could fight off multiple utahs before just by standing your ground and spinning with them.

hollow canyon
#

Carno should be beating Utahs though

unborn iris
#

The only reason I don't play carno right now is because every second of your time is spent finding the next meal. Like literally no break, it's tedious as fuck. But I really like how carno feels right now.

hollow canyon
#

idk what's so surprising about that

unborn iris
#

But not like that.

#

Now the utahs have some kind of chance.

barren oracle
#

I just want more carnivores ™️

hollow canyon
#

Carno feels like hot garbage atm, I've played it for a bit and it's just ooof

#

Idk why anyone would choose this animal over Tenonto/Pachy or even Utah

#

each one of those played much better

#

I mean yea - the Utahs have some kind of chance because they got fixed after however many months of being hot garbage

barren oracle
hollow canyon
#

if a Utah dies to a Carno now they should seriously consider uninstalling

#

how you can get hit by that thing now is absolutely beyond me

unborn iris
#

I feel like we may be playing a slightly different game. But to each their own.

hollow canyon
#

Yea I definitely feel like we're playing a slightly different game

#

The hunger drain is really just a nail in the coffin

#

I probably wouldn't mind it all that much if the animal was actually good

#

if something is good but demanding then that's fine with me

#

when it's hot garbage and also a complete vacuum cleaner that needs to eat its own bodyweight every 45 minutes or so then that's a problem

#

I also think that your impression of it being ok now might be based on the fact that it's bad Utahs that you're playing against or bad Tenontos, just like you're speaking about most Carnos being bad

#

Tenonto is definitely a far more demanding animal skill-wise just by its design

#

it's currently carried by its damage being overloaded so even a pretty bad player can pull it off but in normal circumstances this shouldn't really be a thing

frail flicker
#

i do think the food drain for carno wouldnt be as bad if bodys actually gave decent amounts of food, it feels like you constantly have to shovel food into your mouth playing as anything its absurd

spare badger
hollow canyon
#

360N - same as it does now

#

Tenonto is the only animal that hasn't been hit with the damage nerf on 3.75

alpine plover
hollow canyon
#

...or should I say - the tailslam is the only attack that hasn't been hit with it

spare badger
#

I see

hollow canyon
alpine plover
#

No it was horrible then

spare badger
#

That was MT

hollow canyon
#

No, it wasn't, you're confusing 3.75 with MT

spare badger
#

In MT it was like 250

alpine plover
#

Oh wait yeah

hollow canyon
#

3.75 Tenonto had the same damage it has now

#

on MT it was bad because its damage got nerfed while its cost remained the same

#

it should be obvious that if you nerf the damage all across the board for all the animals then the ones that have a stamina cost should get a lowered stamina cost

#

idk what's so hard to grasp about that

#

Even then I'm not arguing to lower it quite that much

spare badger
#

All the damage values got nerfed preceding the health = weight change correct?

hollow canyon
#

I'd put it at... 290 probably?

hollow canyon
#

it all happened over that one patch - the health changes and the damage changes, all of it simultaneously

#

Carno lost 40% of its damage output, Utah something like 60% iirc, Dro lost the vast majority of its damage

#

so did Pteranodon

#

Tenonto is literally the only one that got out of that patch "unscathed"(damage-wise, it got certain other nerfs)

alpine plover
#

I think another problem is Teno has such a good turn radius you can’t get any bite in without being stunned by Tailslam

spare badger
#

That's not a problem at all

#

Unless you stop running

#

Or are too obvious

#

If slam was nerfed in line with the rest
Like 290 ish
Maybe reduce the stam cost a little but otherwise it should be alright

alpine plover
#

Then again Carno has such a long body it gets hit on the tail and takes lots of damage

#

The tail needs its own section to take less damage

spare badger
#

It already does

#

Base of the tail and tip of the tail

alpine plover
#

Doesn’t really feel like it

spare badger
#

Probably desync then

#

The problem with carnos hunting tenos alone is that they aren't agile enough to avoid tenos attacks most of the time
Which is why in pairs or groups carnos fair a lot better since the Tenonto's attention is on both at once

#

Kinda like in the concept art

hollow canyon
#

It's quite simple, Tenonto needs to have its damage toned down and Carno needs some QoL buffs, what exactly? That's up for debate

#

Tenonto is a really clear cut-case though, it does too much damage with the tailslam

#

it shouldn't be either oneshotting Utahs nor 4shotting Carnos

spare badger
#

I'm fine with it oneshotting Utah with a headshot

#

Honestly I dislike teno knocking over things less than its weight
I feel that it should be lower than that
Tenonto knocking cerato over doesn't feel right

alpine plover
#

For QOL Carno I would say slightly more stamina a little bit more health and maybe slightly less damage

spare badger
#

I would say give carno more stam and a better turn when stationary/trotting

hollow canyon
#

Higher stamina could be alright I guess but I'm not exactly in favour of that either

#

Making Carno go out of stam should be one of the ways of defending against it

#

I'd just give it a better trot so that it doesn't have to run around from place to place if anything

#

Imo the thing it needs the most is either better turn rate or better acceleration, potentially a mix of both

spare badger
#

I wouldn't touch carnos running turn radius, carno turning like a bus while running is fine

#

That's the design of the animal they seem to be going for

alpine plover
#

For what it should

spare badger
#

Carno has 1800
It's quite a lot

#

Carno does not need to be heavier

hollow canyon
#

It has the highet health out of all the... let's call them "not big" animals

alpine plover
#

Probably just tenos high damage

spare badger
#

Carno is in a fine size range

alpine plover
#

Carno does need tweaking but what is for debate

spare badger
#

Not it's health that's for sure

#

Carno is fine balance wise imo
It's just surrounded by very tough herbis

alpine plover
#

True

spare badger
#

Carnos main food sources are supposed to be things like dryo and galli

#

And medium dinos in pairs

alpine plover
#

I think a main problem for carnivores in general is that herds are basically immortal

#

And we don’t really have anything that hunts herds