#balance-feedback-discussion

1 messages · Page 315 of 1

hollow canyon
#

Does Pachy still cancel attacks?

#

Does it have its juvie animations?

placid reef
hollow canyon
#

No, it's definitely not

#

That's a bug, I know that for sure

placid reef
#

did the devs say that?

hollow canyon
#

note - canceling attacks and stunning

#

are two different things

#

wait, I think I will need to find that video, becaue you seem to be unaware of what Pachy can do

placid reef
#

oh wait, are our refering to overriding abilities or smth else bc i was thinking of the former

hollow canyon
#

Basically - if you use the ram at the right time you can stop a Stego from attacking in the middle of its tail whack

#

and receive no damage

placid reef
#

ahh, isnt that what happens in that teno v pachy video?

hollow canyon
#

same goes for Deino - it's lunging/biting you and you just cancel that completely making it go yahooooo

hollow canyon
#

it's the reason why Pachy doesn't get splattered on the ground by Tenonto's tailslam if that's what you're asking

#

as it was intended during the MT that Tenonto would dumpster Pachy

#

the change was supposed to make it so that tailslam is prioritised over the ram

#

but it doesn't work like that

#

or hasn't last I've heard/checked

placid reef
hollow canyon
#

that's what I'm talking about with "canceling" ^

#

"This" is not intended

#

no matter how Pachy-lovers put it and what kind of mental gymnastics they commit to to defend this abomination

#

it's getting nerfed, the question is when

#

...and yes that's a juvie Pachy stunning and cancelling attacks of a fully grown Carno there

alpine plover
#

tbf no animal should have an outright advantage over another animal

placid reef
placid reef
hollow canyon
#

Tbf a tonne of animals should have outright advantages over other animals. Pachy is not one of those animals though unless we're talking about it having an advantage over Dryo/Hypsi

alpine plover
#

perhaps there should be a bit of unfairness towards carnivores to make hunting something that takes some skill, but there still should be balance

hollow canyon
#

Why though? Carnivores are required to kill stuff to stay alive(and they have to kill a lot of it as it is)

#

it should be perhaps slightly in favour of herbivores in most cases

placid reef
#

carno should by no means get stunned/ stopped by pachy in no condition except if carno is stationary and pachy is running charge

hollow canyon
#

but just slightly

placid reef
alpine plover
#

but like hunting should take skill rather than blind pouncing or whatever

hollow canyon
#

This game has pretty much never been about blind pouncing though

#

in general I'd say that carnivores are more or less in an alright-ish spots

#

it's herbivores that need nerfhammer coming their way

#

all of them for different reasons

placid reef
hollow canyon
#

well yes

#

I'd argue that there's hardly any animal in the game that is well designed right now

placid reef
#

tho there was one suggestion for carno that i really like and might just be it for carno, and utah... i persoanlly made plenty of suggestions for this poor bastard

hollow canyon
#

in Evrima that is

placid reef
hollow canyon
#

No, it's really not

#

it's probably around the top of awfully designed animals as far as I'm concerned

placid reef
#

it supposed to sit there and just wait to lunge, and it does that, diets and map fuck it over so it cant do that

hollow canyon
#

going by that logic Tenonto is a well designed creature because it's supposed to CC and tailslam stuff to its death and it does just that

#

Utah's supposed to pounce stuff and bleed it and it does that too

placid reef
#

well teno would be way more complex, deino doesnt have much going for it... but ye, fair

#

when you have to be stationary to survive bu default you are just the most basic designs

spring dagger
#

feels good to obliterate herds as a carno now tho

#

c:

placid reef
#

so they only fixed tap charge?

spring dagger
#

Yeah from what i gathered

#

the ALT is still borked

placid reef
#

well 1 down, a thousand more to go...

spring dagger
#

I think the ALT change would mean that pachy is balanced but i really like the changes to it's tap for carno, so many braindead idiots still thinking its OP

#

just murdered 10 pachys on EU1 with a mate just now

placid reef
#

glad that they are taking a more agreesive stand to balancing/ fixing, o more 2 updates till next update for now

#

also that u5 beeing a much simpler update they can do this

hollow canyon
#

Riiight... "much simpler"

placid reef
#

its just skins and nesting (which already has finished all the courting anim)

#

also ik they will find a way to make it 4 months TI_Troll

spring dagger
#

Ok so just to tally up the kills we got:

We killed 9 pachys
1 teno,
1 stego
2 utahs

as two carnos

#

All at mud pond

placid reef
spring dagger
#

One full charged and stunned my mate for 3 seconds which almost got him killed, the rest tap charged

#

The tap STILL does fracture and damage but it doesnt stun, which is fair

placid reef
spring dagger
#

Yeah it is very balanced against carno atm. They just need to fix utah

placid reef
spring dagger
#

Nah it still takes two headbutts to fracture a carno, but it does a metric ass tonne of damage now

#

Like 1/4 with every hit, give or take

placid reef
spring dagger
#

I literally walked into the face of 4 of them and they didnt do shit to me

#

Other than body fracture, partly because one guy just hit me and the others kept hitting eachother

placid reef
spring dagger
#

Yes and no

#

They were in the open plains bit near mud pond but i was body fractured and the stam usage is pretty bad with body fracture and carno in general.

#

I feel the matchup is pretty fair overall. If you facetank a carno you deserve to die but you can sitll put out damage

placid reef
#

right, so idealy their diet would be more in forests/ small plains and maybe have to migrate trough a large plain from time to time for the shortest route or just go forest and spend more time

spring dagger
#

Yeah, Pachy would be restricted to forests

placid reef
#

forests and small plain pockets like in some forests

spring dagger
#

ye

#

Overall i think its fair. I dont have any complaints aside from ALT spam but thats it

placid reef
#

but imo every small should need to migrate trough large plains for 1 diet, for carnos sake

#

maybe not hypsi and a few others

spring dagger
#

Doesnt work on carno anymore

#

Unless it's a full charge which is fine

fresh laurel
spring dagger
#

The match up between pachy and utah is what i was referring to

placid reef
#

alt for one...

spring dagger
#

The ALT should deflect pounce but an animation plays where you throw them to the ground for massive damage and stam cost

#

idk, its abit contentious

#

ALT just stunning you and then fucking you over like that is stupid and not fun

#

Could even just be like a bucking thing where like you throw them and the utah lands on its feet but you still do the dmg to them

#

Making bleed less redundant through my proposition could also work though

fresh laurel
#

And bleed being slighly faster ig

placid reef
#

wdym? utah already bleeds pachy like theres no tomorrow

fresh laurel
#

Ahem le stego...

#

Not sure on carno

placid reef
#

it doesnt scale, stego just has more blood pool

fresh laurel
#

Teno bleeds good

placid reef
#

also stego is inherent anti utah too

placid reef
#

i wonder why...

fresh laurel
placid reef
#

i mean rn its the best one for that but realistically def not, utah is a thorn for ceratopsians

fresh laurel
#

If carno cant beat them then utah since dies to well... carno

fresh laurel
#

What would make utah pack vs trike better than stego

wise sparrow
#

Stego has a huge tail to protect it while trike has its head. Nova will have a way easier time with trike

fresh laurel
#

I wonder if utah could pounce trike back...

placid reef
#

stego is a reverse trike (trike for the sake of simplicity) its main form of defense is at its back on its tail, it inherently has the best flank defense bc it can swing the most damage in the game, trike is the other way, its damage is on its head, heavy, bulky and good large game brawlers, but their flanks are notoriously weak

wise sparrow
fresh laurel
#

Me too

scenic flame
#

generic the best way to deal with stego.....just walk away there is an entire map

sinful cove
#

a good 90% of stegos are all bunched at one spot on the map almost every time anyway. easy to avoid, i always do

#

the one good thing about oasis is it quarantines most of the isle's cancer players

scenic flame
#

yeah and if your another herbivore there are other places to get food you dont need to stay near oasis

calm ibex
#

i dont recall stego being such a "issue" before this patch even though its been in the game for quite a while, which is why i think its more of a diet / map issue than playable

sinful cove
#

diet is one of the big factors

#

since the devs thought it was a good idea to put every herbi food at one spot, a spot that also has shallow water and a wallowing pit

#

herbivore food should be distributed randomly all over its biomes, rather than in clusters

alpine plover
#

I think Stego was always an issue in terms of overall balance, but it’s tremendously worse now because of the diet locations and map layout

sinful cove
#

the oasis invites easy mix packing and other toxic behaviour

placid reef
sinful cove
alpine plover
#

It’s quite literally impossible to play utah or carno right now due to the mixherding situation

#

Center pond is a big part of that problem

sinful cove
#

rather than "i gotta go to one of these specific spots on the coast to find coconuts"

#

i play utah without issue, but unfortunately i dont get a lot of good player interactions because of oasis

alpine plover
#

usually have to wait for a herbivore to leave center pond to actually fight it

#

or else you’ll get like

3 fps

sinful cove
#

idk if im just lucky but i can usually come across boars or juvie carnos when im on utah

calm ibex
#

i would not use word "impossible", i've been able to play both without issues however i tend to play on the eastern river and swamp
(the map border lag around mud pool at oasis is just unplayable)

placid reef
sinful cove
#

without visiting the cancer that is oasis, but sadly it means i rarely get to have actually enjoyable fights

alpine plover
#

carnotaurus has it worse than utah as well

Constant starvation

sinful cove
#

i feel bad for deinos lol

alpine plover
#

Deino is just

placid reef
#

i feel bad for carnis

alpine plover
#

it’s there

placid reef
#

except ptera, he's spectator mode not carni

alpine plover
#

Ptera just does whatever

calm ibex
#

however if stego is removed would it not be only fair to downsize deino to 4tons too, now it can still lunge rest of the roster without being unkillable (also remove bleed resist so utahs are not useless) 🙂

sinful cove
#

we pteras got it easy because there's always fish and it literally cant die of thirst unless the player controlling it is actually braindead

placid reef
calm ibex
#

lets say stego was not in atm, what do you think would happen at oasis mudpool? it would be guarded by same players using crocs

alpine plover
#

so essentially, the ecosystem currently is one massive pile of garbage

carno constantly starving 24/7, deino sitting in the water waiting to die by another deino, utah scavenging like the little rat it is and herbivores just sitting in one area till the end of time

also ptera

#

ptera is there I guess

wise sparrow
#

Just ptera

#

It's a thing.

sinful cove
#

ptera is the least problematic animal

alpine plover
#

he can fly

wise sparrow
#

...and?

alpine plover
#

and has a cool beak

#

and a neat 2 call

wise sparrow
#

Oh and he can fly!

sinful cove
#

pt's gameplay is swallow fish and spam call because nobody can stop you

alpine plover
#

Yes

calm ibex
#

ptera should be encouraged into interacting with rest of the roster, being reduced to fish sim which it is right now is lame

alpine plover
#

Increase pteras damage 🙂

placid reef
scenic flame
#

idk why you think carno starves it has access to food away from oasis if you starve its because you are hanging around where you dont have access to food

calm ibex
#

i had some of the most fun in evrima as ptera hunting juvies before that shit got nerfed 😿

alpine plover
#

you can’t really hunt anything when everything is at the pond defending each other

sinful cove
#

fish, hypsi which makes 0 sense, and rabbits which also make no sense. maybe in the future he'll get eggs on his diet, and i know carcasses are supposed to be a thing for pt too so he'll have more runins if he isnt cautious

alpine plover
#

I barley managed to survive with my carno, luckily there was a teno by itself in the plains

scenic flame
#

go eat deer that on a carno diet

sinful cove
#

pt can still kill juvie carnos is the juvie carnos are too confident

alpine plover
#

Mini quetz

wise sparrow
scenic flame
#

they spawn near the swamp

sinful cove
#

idk why carno doesnt have boar on its diet. bastards are everywhere

scenic flame
#

i find them all the time

alpine plover
#

diets as of now are

wise sparrow
#

By the time you catch one and eat it you will have lost more than you gained from the last

alpine plover
#

Carno megapacks

#

Gotta love em

#

Just attack everything until they all eventually starve out one by one

#

In the never ending cycle of torment

scenic flame
#

i mean you can still eat what you kill just wont get nutrients

sinful cove
#

honestly theyd probably starve a bit slower if they stopped broadcast spamming so every solo player knows where not to go TI_LUL

calm ibex
#

i never understood people who take part on it like, "lets wipe the server and spam 1 call and starve"

wise sparrow
alpine plover
#

Victory roar!

sinful cove
alpine plover
#

Carnos still not knowing that you can’t charge a stego

#

Had like 3 other carnos die because they tried to charge a stego

sinful cove
#

carnos coming to the feedback channels after charging a stego and dying "i was hungry so i should have been able to kill it"

sinful cove
#

why i usually go solo

alpine plover
#

this 1.8 ton animal that’s supposed to suck at killing things larger than itself died to this 6 ton monster tank with swords on its tail

alpine plover
sinful cove
#

leader says "tenonto", the only word uttered before the whole pack runs single file towards the tenonto and each of them is tail slammed to death

#

it was hilarious as fuck i felt like i was watching ai

alpine plover
#

Most intelligent utah player

placid reef
sinful cove
#

it was on live during the diet qa

alpine plover
#

I feel as if tenonto isn’t as deadly as it used to be

wise sparrow
#

Early qa teno TI_Trollge

sinful cove
#

i dont touch packs now cus of that and other experiences lol

placid reef
#

ah, last time i really played ti was in u2 and honestly i barely found dumb utah players, like all above average

alpine plover
#

Update 2 was carnorex hell

placid reef
#

except 2 that decided to jump one by one in a stego even after i told them not to

wise sparrow
#

U3 was deinorex and carnorex hell

alpine plover
#

Update 4 is pachyrex hell

sinful cove
#

era of the beyblade gator

wise sparrow
#

U4 is stego and pond hell

placid reef
alpine plover
#

Yeah I don’t remember carnos really using the charge back in update 2

#

Was just easier to run in and bite while doing 4 billion damage

placid reef
wise sparrow
#

I remember hitting a carno 6 times with my tail in early qa, eating all my stam, just to get killed by the 7 carnos I was fighting off and hearing a million carno roars as I respawned

sinful cove
#

carnos probably have the same playerbase as the gigas in legacy who killed juvies on the beach and broadcasted after

alpine plover
#

Victory roar

wise sparrow
#

I remember fighting a giga for 10 fucking minutes as a juvi dilo on nycta because he was so bad he kept missing all his bites. Missing bites. On fucking legacy as an apex

alpine plover
#

Most skilled nycta player

sinful cove
#

lmao i had an incident like that with juvi diablo vs a rex. its so easy to grow on legacy that most of the apexes are bottom of the barrel players

placid reef
#

isle nycta

#

honestly, im glad now growth is longer, now only if it was fun

sinful cove
#

yeah if only afk wasnt preferable to the diet system

#

i was never an afker but when the game wants to force me in to certain regions i lose interest in travel

wise sparrow
#

I tried to grow as a cera and got rushed down by 2 rexes. They ran at me and every time they were about to catch me they'd try to be cool and 3 call, then I'd turn behind them, repeat until the rexes were out of stam

#

I was a juvi

alpine plover
#

B-but it’s badass !

sinful cove
#

lol you sure they werent trolling

#

i had 2 allos do that to me as juvie utah, just harass me and move on

wise sparrow
#

They were trying to bite then bitched in chat that I was "stam and speed hacking"

sinful cove
#

i know some rex players are that dumb though they want to live out some jp fantasy

#

juvi cerato was surprisngly good considering how mediocre its adult form was

wise sparrow
#

Gotta love how juvi rex was the only slightly viable juvi

sinful cove
#

juvi rex was definitely the only good apex juvi, though some other juvies were viable

#

carno juvi was fine

placid reef
#

trike juvi TI_RIP

wise sparrow
#

Juvie dibble

#

Juvi paraTI_Troll

sinful cove
#

trike was so bad its entire growth and the end product wasnt even worth the suffering

sinful cove
placid reef
#

pachy

sinful cove
#

pachy juvie was one of the less shitty ones but its adult form wasnt worth it

wise sparrow
#

Any herbi aside from dibble and galli

sinful cove
#

maia adult was good shit

wise sparrow
#

Oh right maia

sinful cove
#

maia, diablo and galli were the holy trinity of survival herbis

#

the fact that they said tenonto will be the fastest quad makes me worry for evrima maia

wise sparrow
#

Isn't maia a biped?

alpine plover
#

Maia was OP

sinful cove
#

idk it kinda swaps

alpine plover
#

the devil

sinful cove
#

maia was op because it could chase and attack

#

if they remedied that then it could still be a speedcow

alpine plover
#

wonder if evrima Maia will be similar

#

Don’t think it should be faster than utah though

sinful cove
#

i hope evrima maia, along with hadrosaurs in general, focuses more on cc than fighting

wise sparrow
#

I remember being so pumped for jwe2 and the fact that they said herbis would be stronger. Only for trike to be destroyed by cera

alpine plover
#

That game was a disappointment

sinful cove
#

lol doesnt brachi get bodies by 2 raptors in jwe2

placid reef
#

maia had bulk, speed and attack, thats busted, here it looses one, we dont know which

alpine plover
#

a game I wasted 60 dollars on and I regret my decision

sinful cove
#

maia having speed and bulk is fine but its attack potential should be heavily toned down

wise sparrow
#

And gallis to just stop at full stam to let the carni catch up

placid reef
#

happy i didnt get it, gonna spend it one some good shit, PK

sinful cove
#

pk looks hot

wise sparrow
#

I wanna find a mod that like makes the herbi stats make sense

alpine plover
#

Maia should just have attacks that stops the thing attacking it, not downright killing it

placid reef
#

pk has rhino and micro so i buy

alpine plover
#

Maia trample

wise sparrow
#

Pk is great cause it doesn't jerk off carnivores 24/7

sinful cove
#

maia attacks should just be shoulder checks, a back kick and its headbutt should make it lose its momentum so it cant chase you while spammign headbuff

wise sparrow
#

And the models are TI_Hot

sinful cove
#

hadros in egneral would probably do best using trample as their biggest weapon

#

otherwise its cc the attackers and get out

placid reef
#

all ik is that i like it

alpine plover
#

unless it’s para (remove para)

sinful cove
#

para sound attack wen

alpine plover
#

para sound attack that instantly makes every animal blow up

sinful cove
#

para giving people tinnitus

alpine plover
sinful cove
#

para horn causes so many vibrations that everything in its radius combusts in to flames

alpine plover
#

looks like that silly allosaurus won’t be hunting the para any longer

sinful cove
#

it's allover

alpine plover
#

has pathetic bleed while the mighty para has mighty sonic booms that can destroy the planet

alpine plover
sinful cove
#

hey now dont be so fragillis

alpine plover
#

now you’re getting cancelled by magy

placid reef
#

you think thats a pun... TI_Wheeze

spare badger
alpine plover
#

then slams it head in the ground cracks its dome to show how much of a crackhead he is

aight ill take myself out...

hollow canyon
#

Just going to point out that the whole discussion/argument about how the diets have caused Stego to be such a menace now are null and void really.

The only reason why Stego wasn't such a menace before was because... you simply didn't notice it being a menace like it is now. Stego was hot garbage until the August patch came out. I outright soloed them with a Carno before it. A good Utah could probably pull it off 1v1 too. It was only from 3.75 when it received a big buff and all the smaller animals got hit with nerfs that it became such a powerhouse... and that was the patch that introduced the logout bug which decimated Evrima's playerbase effectively making the branch outright unplayable, especially to animals with a 5h growthtime like Stego.

#

In other words - Stego's been this strong for a long time, they just didn't have much of an occasion to be oppressive until now.

#

Having said that all the herbivore diet plants around the oasis making it the best spot on the whole map is an issue that definitely doesn't help it but the point stands.

spring dagger
#

Spreading the plants out won't remedy the issue either, there's bound to be diets available to which they can just subsist of 1 diet and sit there

#

There's no negatives to diets which there absolutely should be

wise sparrow
#

Having 1 repetitive nutrient should start to cause debuffs. Say you've had coconut for like 30 minutes and nothing else, unless you get something else, you will start to suffer diet debuffs. As your diet is not varied at all and there for not a balanced diet which is unhealthy

hollow canyon
#

I completely and utterly disagree with that

#

if people want to keep their diet at good let them

wise sparrow
#

Then they just camp at one spot and never move once adult

#

Diets atm only make juvi life hell and dont effect adults in the slightest

hollow canyon
#

Because diets are trash in general

#

they are an even bigger nonsense for carnivores

#

I've only now cared to grow a Carno

#

and when I saw how nonsensical its diet is

wise sparrow
#

Ok for carnivores that idea won't work

hollow canyon
#

it just left me speechless

#

I genuinely don't believe that there's a single person who's capable of consistently maintaining a perfect diet on Carnotaurus right now

wise sparrow
#

"Hmm yes I have an entire stego corpse here... I dont want it cause I dont feel like it"

hollow canyon
#

or Utah for that matter

#

Utah might be outright worse out of the two

wise sparrow
#

Carni diets are the worst

hollow canyon
#

in general it's a joke how strongly the game caters to herbivores currently

#

and then there are still people who claim that carnivores are easy because they get all nutrients prior to adult

#

when herbivores are 10 times easier and require borderline 0 effort to grow

#

and yet we still get feedbacks like this one:

alpine plover
#

could only really hunt down other carnos and the occasional utah for nutrition

#

pachy and teno is a no go because for some reason they didn’t exist at the time and if they did they were all at center pond

calm ibex
#

if you think removing stego alone will solve the issues you'll be mistaken,
instead of stego you just get deinos doing the same camping. or just carnos. hotspots really highlight inbalances and which animal on average performs the best

alpine plover
#

nobody plays dryo and deer gives you nothing so there’s that

hollow canyon
#

Even when they do exist any half-competent Tenonto should clap you with ease

#

then again half the people in this game are such brainlets that they might just forget they can turn so you might be able to kill some halfwit

#

just by charging him repeatedly while he moves in a straight line

alpine plover
#

that’s exactly what I did too

#

tenontos are..

#

Haven’t seen a competent one in awhile

hollow canyon
#

I honestly don't see very many of them altogether

#

it's mainly Pachys and Stegos

alpine plover
#

not sure why, tenonto is extremely powerful

#

then again a good majority can’t play it properly

half girder
#

yeah, just died cuz of stun lock and op stego

#

pachy this pachy that barely any teno convos going on, yeah its a hard creature but the thing kept me still so i can get one shot by a damn stego

#

i think there should def be a window to get out instead of being stuck in the hitbox still the stuns stop

fresh laurel
#

2 tenos are gods to mid tiers and below

hollow canyon
#

I've been saying this animal is overpowered currently for quite some time, it's just that not that many people play it so it's not that noticeable

#

Just play it yourself and you will see

alpine plover
#

If you make one mistake as carno while fighting a teno you’re probably going to be sent back to the selection screen

#

in a matter of seconds too

#

stuck in that stun lock and there’s no way out

#

as for utah pretty much the same thing

#

you get kicked or tailslammed? No escaping unless it just decides not to finish you off when you’re stunned

#

Teno is pretty much the ultimate punisher

spare badger
#

You cant kill a carno off 1 stun

#

2 yes
1 no

#

The carno gets stun immunity afterwards
So you can't instakill a carno

fresh laurel
#

i miss utah doing funny teno solo

alpine plover
#

2 utahs can actually bleed a teno out pretty easily, thats if the teno is even alone

#

very situational circumstance

#

idk u4 balance is.... can't really find a word to describe it

fresh laurel
#

what are the chances utah would find anything solo

#

diets rn arent what they are meant to be

#

avoid huge packs or have more solo players wandering the map

#

utah is doing a good job at small game ig

#

but ngl u4 stun locks feel unfair

#

alot...

alpine plover
#

u4 as an update feels kinda unfair

#

feels a lot more frustrating compared to the previous updates

#

u3 wasn't that bad, u2 was probably the best state of evrima, super enjoyable and not much to say about u1

fresh laurel
#

carno could go 50 50 with teno where if teno makes a mistakes then gg

#

or carno makes one then gg

#

stego i forgot

alpine plover
#

i feel like every dinosaur was good in u2 except for stego

#

stego would get shredded by utahs in like

#

30 seconds with the pounce

#

not even

sinful cove
#

was u2 the time where dryos were soloing stegos

alpine plover
#

probably, haven't tried it out myself but i would believe it

sinful cove
#

i dont remember which patch it was where dryo had overtuned damage but i almost soloed a stego until its backup rolled in lol it was pathetic

#

stego was indeed fodder back then

fresh laurel
sinful cove
#

huh? it did get nerfed lol

fresh laurel
#

ik

#

but im saying why do u3.7 mega nerf

#

when we could go back to u2 balance

#

I think utah was perfect in u2 imo

sinful cove
#

the issue is that stego was so bad that dryos could solo it, but it wasnt dryo exclusive. utah soloed stego with just bites

#

stego is just a difficult animal to balance in this stage, it shouldnt be there at all but eh its too late now

fresh laurel
sinful cove
#

it was any stego that wasnt hugging a tree which i guess you could call bad but tree/rock hugging is a boring tactic that shouldnt be needed

#

its swings were incredibly easy to avoid

fresh laurel
#

back in u2 people kept suggesting a faster swipe with weaker dmg as a alternate attack for stego

sinful cove
#

yeah it does need more moves, quite a few animals could use mor emoves

fresh laurel
sinful cove
#

stego could use a larger sweep with lower damage and more bleed focused, utah could use more variation on its pounce, carno could use a swing

fresh laurel
#

i just wish we could go back to u2 balancing

sinful cove
#

hypsi is apparently getting expanded on in the future at least

fresh laurel
#

#bringbacku2

sinful cove
#

for the most part u2 was better yeah, but we also didnt have pachy and diet oasis

#

oasis is a big issue

#

because even if animals are balanced, if they are encouraged to mega/mix pack at one spot they become problematic

fresh laurel
#

simple

#

bring u2 balancing and fix diets and bring pachy

sinful cove
#

herbi food needs more distribution. right now it is like chunks of cold butter on toast, it's in chunks. it should be like warm butter spread in its respective biomes

fresh laurel
#

i know that diets felt rushed

sinful cove
#

no cancerous hotspots. oasis has a problem not only with food, but it has shallow water and a wallow pit. it's a package deal

#

a few food hotspots might not be such a bad thing as long as they arent also by shallow water and wallowing pits and whatnot, and diet food is well distributed otherwise, but i dont think there should be hotspots with foods for all sorts of different animals like what oasis has

fresh laurel
#

ok what im saying is u2 was evrima peak at fun

sinful cove
#

yeah it was pretty good

fresh laurel
#

then add diets with gore

dusky surge
#

i'll be honest, bleed utah seems cool but needs a few QoL changes. Bleed feels way more impactful as a receiver than the actual bleeder. Kinda wish the animal's model would get bloodier and bloodier the more bleed the animal took (without wallowing/taking a swim), that way you would know how low their blood is

fresh laurel
#

or go the lazy route and let utah smell your blood levels

dusky surge
#

atm, if you get bled by a utah, you FEEL that shit much more than the utah

#

a single pounce hop on and off a stego does shocking amount of bleed, even if the stego is stationary

fresh laurel
#

we could upgrade utah bleed resist?

dusky surge
#

if a pack of utahs manage to run a stego out of stam then pounce spam, dear god it's fucked

dusky surge
#

why would utah even need bleed res

fresh laurel
dusky surge
#

yea

fresh laurel
#

stego shouldnt be spaming swings

#

or else utah pounce will rip it apart

fresh laurel
#

any other qol ideas you got?

dusky surge
#

quality of life

fresh laurel
#

i know what it means lol

dusky surge
#

you very much phrased it like you didn't lmao

fresh laurel
#

sorry XD

#

#bringu2balance

dusky surge
#

i disagree

#

update 2 worked in a vacuum. You can't expect it to work nearly as well in U4 isle

#

U2's DPS raptor was cool when it was like, the smallest thing around, but it would be utterly insufferable to face as a Pachy

#

Balancing around U2's choices at this state in the game would be a horrid idea. We'd have to account for deino, ptera and pachy, and since HP didn't equal weight, things would just become extremely over-complicated

fresh laurel
#

adjustments could be made

dusky surge
#

then it's not U2 balance

fresh laurel
#

well to be fair pachy would have to be adjusted to fit in

#

we cant take a u4 pachy into u2

dusky surge
#

frankly, I find update 4 balance good, my primary concern is with the hotspots more than the animals themselves. Stego seems oppressive because literally all activity is centralised to one core location and a defensive dino generally prospers if its defending a single locale

#

i have yet to see a pachy one-cycle me to death

#

and haven't had as much issues with stegos as many say

#

my core issue with these animals becomes more apparent when they try and guard key locations and get away with it because where the fuck else do people go

hollow canyon
fresh laurel
#

whats that lmao

dusky surge
#

attack once and use that attack stun to kill

fresh laurel
dusky surge
#

apparently also to carno

fresh laurel
#

yup...

dusky surge
#

even tho it's never happened to me

#

and i've killed a lot of pachys

hollow canyon
#

Tenonto also claps an adult Utah 1v1 even when it's not fully grown, I had a... "pleasure" of fighting one when I was only some 60% grown, Utah died in a blink of an eye.

fresh laurel
#

I dont like growing for 1 hour 15 to get stun locked by something in my tier doesnt feel right

fresh laurel
#

i barley made it out

hollow canyon
#

Yea Teno just murders stuff

#

it's all just about whether you can land the tailslam

dusky surge
#

had the joy of encountering a hacker teno yesterday

hollow canyon
#

ngl I'm bad at landing tailslams

fresh laurel
dusky surge
#

albeit, the teno sucked ass, but it could perfectly track my juvi utah mate through a dense foliage no problem

hollow canyon
#

the game still makes up for me playing like a dumbo by virtue of handing me the third highest damage output in the game

dusky surge
#

mf kept running forward and biting, it was bizarre

fresh laurel
hollow canyon
#

Tenonto is probably not the optimal animal for the hackers tbh

dusky surge
#

i rarely throw out hackusations since i find sometimes there are coincidences but this mf was essentially an AI

#

he was the weirdest encounter I've ever faced

fresh laurel
#

i think stun needs to be reduced in this game heavily imo

spare badger
#

Tenos can't kill stegos
Sad

dusky surge
#

perfect tracking, but always ran in pure straight lines and bit the air

fresh laurel
#

thats when i can be fine with combat

dusky surge
spare badger
hollow canyon
#

Yea Tenos can't clap Stegos

#

they can clap 50% stegos though

dusky surge
#

nah, saw some dude try to do that on stream then whine the game was unbalanced when he rightfully got clapped by an adult stego

hollow canyon
#

relatively well at that

spare badger
#

Or apparently it was a cannibal stego and killed a stego that someone in my herd was friends with
5 tenos died lmao

hollow canyon
#

meanwhile the same 50% Stego dumpsters Carno

dusky surge
#

he picked a fight he shouldn't have, got fucking destroyed and said "game bad" lmao

hollow canyon
#

There were some tests done on one discord I'm on - we were betting on who will win between 50% grown Stego vs adult Carno

spare badger
#

I haven't even gotten to fight carnos or Utah's they all run away bruh

hollow canyon
#

I was quite confident Stego would take it

#

but tbh I didn't expect that Carno wouldn't win even once

spare badger
hollow canyon
#

Basically - it's all about locational

#

If you open up with a tailslam to the head

#

they carno will almost certainly go down

spare badger
#

I see

hollow canyon
#

it just catches another two followups and the next attack kills it

spare badger
#

The stun lasts long enough for 3 headshots total?

hollow canyon
#

the way I did it was - kick to the head into three tailslams and Carno died before it could go away

#

no, you don't need 3 headshots if you already landed one

#

you only need like ~180 dmg or so

fresh laurel
#

lol my first time playing teno i legit stun locked a carno to death

hollow canyon
#

basically - first headshot lands on the head and stuns the Carno, then you land another two

fresh laurel
#

legit it couldnt run away

hollow canyon
#

the last tailslam just goes w/e and Carno keels over

spare badger
#

Alright so thats just headshots then that's not too bad
Stupid but not the worst

hollow canyon
#

if you don't open with a tailslam it might depend on how fast Carno can start moving, they did sometimes get away from me but sometimes they did die

fresh laurel
#

so uh stun nerfs? because I dont think stuns work in a game where it takes hours to make some good progress

hollow canyon
#

It just kind of depends, it's doable but

#

ugh, hard to pull off

#

I'm pretty trash at Tenonto so I only know that it can be done

#

It's not something that I ever did consistently

spare badger
#

You shouldn't be hit once and garunteed death essentially
The fact teno stuns isn't the problem, the stun mechanic works in theory, get a stun, do enough damage and they run away with their tail between their legs

hollow canyon
#

Oh no, it's not Tenonto's stun that's the problem

#

it's that absurd damage output

#

it just needs a nerf to the damage of the tailslam coupled with a decrease in stamina cost

hollow canyon
#

There are some alternatives to that but

fresh laurel
#

i frames...

dusky surge
#

i kinda have to agree. I'd keep the stun and add maybe fractures if they just... Reduced the damage. 250 would be a fine amount, right now I think it does as much as a carno charge, which is a much harder move to set up and pull off.

hollow canyon
#

in general 1.6t iguanodontid has no right to deal 360N with any attack

hollow canyon
#

admittedly Carno was stronger there

spare badger
#

That's too low

dusky surge
#

give it ACTUAL fractures

hollow canyon
#

I think it could be done

#

if you decreased the stamina cost too

dusky surge
#

it was meant to have fractures in the MT but the damage was set so unbelievably low

hollow canyon
#

that's 5 headshots to take out a Carno

spare badger
#

With fractures and decreased stam drain maybe

hollow canyon
#

imo there's no need for fractures

#

just buff the stamina

#

it was laughable that it could only use the tailslam 10 times while doing that damage

dusky surge
#

Claws and kicks just don't even come close either which is sad

hollow canyon
#

buffing stamina would make the fights last longer

#

which is always a good thing

spare badger
#

300N ish?

hollow canyon
#

claws are alright-ish, it's the kick that's awful

fresh laurel
#

wow

hollow canyon
spare badger
hollow canyon
#

Yea, it's only good for running people down

#

which isn't what this animal should be doing

dusky surge
#

Claws can be combod and they are a decent spam move since low stam, mid damage, good turn and hitbox, and bleed

hollow canyon
#

Yea I mean... you can facetank a Carno with claws

spare badger
#

They removed bleed from the kick which made it worse

hollow canyon
#

ngl I never used the kick for the bleed

#

it was just a setup for the tailslams to me

spare badger
#

I did
Getting a kick slam combo was my bread and butter

hollow canyon
#

I mean yea - that's what kick is for

dusky surge
#

the kick, iirc, does like 250 damage. Which is good but like, tail is just... infinitely better.

Frankly, give kick the better knockdown, like a horse kicking its foe and tail slam the better stun

hollow canyon
#

Yea tail is just a better attack

#

it's much stronger, much easier to land, has a better range

dusky surge
#

Kick should be doing more knockdown imho, but it doesn't

hollow canyon
#

just nerf its damage and buff stamina and it should be alright

#

I'd even buff the damage on the kick

dusky surge
#

even tho its exactly the move you'd use if you were knocking something down

hollow canyon
#

true

spare badger
#

But would it be able to knock a carno down tho

dusky surge
#

no lmao

spare badger
#

So what matchup does it change

hollow canyon
#

tenonto? maybe?

#

I think kick already knocks it down though

#

but I'm not sure, I've never tried it, I only know that tailslam applies a knockdown in a mirror match up

dusky surge
#

kick actually knocks down less things than tailslam atm

hollow canyon
#

in general though, Tenonto can get nerfed and remain just fine atm

hollow canyon
dusky surge
#

i'd actually prefer to see a shift in power rather than an outright nerf

hollow canyon
#

Tenonto is probably the most... versatile(?) animal in the game

#

at least I think so

#

it's just really good in every aspect

dusky surge
#

teno has 4 attacks and one is just better than every other one

hollow canyon
#

yea true

#

that is an issue with its design

spare badger
#

Imo increase the kick hitbox, remove stun from slam and give it fracture
Give me a reason to use kick

dusky surge
#

claw has it's niche of being a cheap stam to damage cost

#

but its outshined by the quick DPS of tailslam

spare badger
#

Claw is Utah repellent
Bite is for trolling
Kick is for not much rn
Slam is the mvp rn

dusky surge
#

kick allows for stuns while moving and takes less stam

still outshined by tailslam's high range and good damage and better stuns

hollow canyon
#

but there is a tiiiiny issue with increasing kick's range

spare badger
#

That being?

hollow canyon
#

you see - unless you change the animation people will be getting hit by attacks that seemingly don't connect

#

that would be kinda... lame?

dusky surge
#

very lame

hollow canyon
#

I mean if something doesn't connect then it shouldn't affect you I believe

spare badger
#

Idk rn it seems like it misses when it's supposed to hit
The hitbox is just kinda crap

hollow canyon
#

if we could have the animation modified then sure but that might be a bit hard

#

I mean that would be for the QA to check, I genuinely have no idea, never checked it(Wavepoole get on it!)

#

on a serious note if it doesn't connect when it should

#

then that is a problem

#

I might ask some people who have access to Taco Island to check it, I'm unlucky enough to be in a position where I can't access that server

#

for some reason I can't connect to NA servers at all, well most of them anyways

spare badger
#

I should have gotten the hit on at least 4 kicks today and none registered even tho the foot was right on their face

hollow canyon
#

might be lag, it has to be checked in a controlled environment I think

spare badger
#

I think the hitbox fizzles out too quickly

slim dragon
#

@sinful cove Instead of giving diminishing returns for Pachy's stuns only, I would make it so dinos get increasing stunning/stagger resistance as they get stunned, that lasts for a few seconds

sinful cove
#

just adding a cc diminishing return by default can remove future balance issues when they add more CCers

slim dragon
#

Yeah but you wrote "Pachy"
Also I feel if should be tied to the attacked rather than the attacker
Diminishing returns = the more you stun people, the less you stun
Stagger resitance = the more you get stunned by anyone, the less you are stunned

sinful cove
#

pachy has the issue the most rn i think so i put it in his category, i added clarification in the suggestion tho now

#

and yeah thats how it would work. similar to how old jump used to drain more and more stam as you spammed it, cc would become ineffective as it is spammed until a timer that starts after the last application is reset

quick anchor
#

I agree bilbo

dusky surge
#

@sinful cove i'd just give deino a vertical lunge and give that a much higher weight cap. Since vertical lunge can't ambush people on the shores, it'd only really be useful for either catching flyers or grabbing someone swimming.

#

do agree with fracture bite tho

#

good for making people leave you alone

dusky surge
#

vertical lunge is planned

#

weight cap thing isn't

fresh laurel
#

fracture bite for deino will be fun ngl

#

maybe can stop water camping stegos...

spare badger
#

Imo having water half weight would be pretty shitty for things like sucho...

sinful cove
#

Thats why i specified terrestrials, sub aquatics could be spared or face reduced effects tbh

#

Though sucho doesn't look like a swimmer anyway, looks more like a wader, hard to tell what the devs gonna do with it lol

dusky surge
#

I think sucho will be def found in more shallow waters

#

the animals that would really need to worry about deino already could be dragged/killed without the bonus drag parameters (beipi, austro, bary, etc) or would be too heavy to even drag (spino)

sinful cove
#

It would mainly be a deterrence tool against land apexes who act too cocky

#

Like stegos do rn, and other large animals will do if they know they can get away with it

dusky surge
#

honestly, thinking about it... would anky even be ABLE to swim?

#

like, would it be a reasonable weakness for anky to just fucking sink

#

because look at everything about anky and tell me it could even brave any form of deep river

sinful cove
#

Anky would look stupid af swimming lol maybe hell just have a better oxygen pool so he can hippo run

#

Even new mammal anky would look stupid swimming

dusky surge
#

anky is near immortal to everything outside a rex, so having it being unable to swim doesn't even sound that farfetched as a downside

#

like, sure, it struggles to migrate as easily, but that just means it needs to seek shallow crossings or land/man-made bridges

#

carno seems pretty ridiculous swimming, but it has an abysmal swim speed and swim duration to make up for it. Anky doesn't even look like it could float if it tried

sinful cove
#

Or simply require water travel a lot less. Anky makes sense as an arid animal

#

Eating extra large quantities of abundant and low quality food

dusky surge
#

Yea

#

Honestly, it seems natural to have some hydrophobic animals for reasons outside of "deino"

placid reef
placid reef
sinful cove
#

Not like anky is built for travel anyway, it caters to a more stagnant playerbase who would be fine spending long times in one region constantly eating junk food in open plains

fresh laurel
#

what we talking about guys

placid reef
#

ye like it would migrate rare, and when it does it mostly waits for a drought

spring dagger
#

Fracture on a deino bite isn't a good idea, we would literally end up with a bootleg rex 2

#

All your other points are solid though. Deino's should not have buffs to their main attack given they are currently unkillable unless they're severely incompetent or stego

placid reef
#

deino cant follow his prey unlike rex

dusky surge
#

We wouldn't tho since those fractures are based on chance and reduce the prey to outright walking speed, and rex has the speed to carry up

#

In this scenario, deino can't follow up nearly as efficiently

spring dagger
#

I still dont think a playable which relies upon its 1 shot grab for anything below around 4 tonnes, to also get a fracture is a good idea.

dusky surge
#

4.6? It's just 4

spring dagger
#

I just woke up, mb.

#

If they were to give it fracture they'd have to change its grab so it isnt braindead like BOB's Mosa

#

Because what about semi aquatics that get grabbed? you're bone broke and then what, you're just fucked.

placid reef
#

fractures would only be usefull for prey larger thna 4t

#

also fracture could be just for the bite and not lunge?

spring dagger
#

Yeah but for anything that isn't larger than 4t theres no counterplay available to them now. Not like there was anyway but still, giving more avenues to deny counterplay is just a bad idea

dusky surge
#

grab wouldn't do fracture, only bite

#

also you can easily modify the fracture damage count

spring dagger
#

I think there just needs to be fundemental changes to the grab, you grab shit and it's weight is not reflected at all, it's like they just jump into your mouth

dusky surge
#

it's a good way to get people to get the fuck out of your space

spring dagger
#

It's still a braindead mechanic.

#

You press and hold RMB and they die. woo, so playable.

dusky surge
#

How would you even change the lunge

spring dagger
#

There has to be counterplay available, i propose that there be a tug of war mechanic, in which if you grab something they can try and fight you off but if they fall below a stamina threshold they get grabbed and it barely costs you any stamina to keep them held in your mouth.

placid reef
#

if smth less than 4t has counterplay for a an 8t croc we have other problems

dusky surge
#

lmao very true

#

imagine a utah tug of warring a deino lmao

spring dagger
#

O god no

#

LOL fuck, I mean a carno could maybe do it for a little bit but not for long, there should just a small margin to escape, i dont want to have to worry about instantly losing my progress because of BOB v2.

placid reef
#

austro... might be what helps with deino for 4t or less dinos, if you see an austro just chilling in water then you know its safe, but if you see one yeeting out of there you know whats to come

dusky surge
#

also apparently people think beipi will be deino fodder as if the thing wouldn't have good water vision

placid reef
#

also makes people want to keep austro alive and around

#

as the only one that can sense from land whats in water

dusky surge
#

basically put, i feel that beipi and austro populations will always be where deino populations aren't

#

no austros by the water and no beipis swimming? bad sign

placid reef
dusky surge
#

i doubt it'll have water sense

placid reef
#

and that makes larger dinos want to keep them around

dusky surge
#

just good water vision

#

also yea, people should just leave austro alone lmao

placid reef
#

as seeing it is the sign, beipi has to be spotted swimming

dusky surge
#

oh, austro has good water vision above water, beipi has good water vision under

#

imo, that'd be an interesting thing for both sides

#

austro is a warning, beipi is reactionary

placid reef
#

thats a nice way to be, if you see a beipi running out of water si a bad sign and not seeing an austro near water is a bda sign

#

then comes minmi, lets just allow minmi to get moss while in water to camouflage TI_Troll

dusky surge
#

minmi is the best

spring dagger
#

Minimi is cute

placid reef
spring dagger
#

so innocent and brave

spring dagger
#

Austro can just pair and bait, deino comes out and bang you're dead

#

Infact i see people doing that more than actually fighting eachother

dusky surge
#

who actually gives a shit

#

i refuse to account for losers

spring dagger
#

Because they're going to ruin a fun thing as per usual?

#

And make it super fucking exploitable and easy. Especially coupled with a 1 shot grab move.

dusky surge
#

i think that'll be less frequent than you assume

#

idk, i think assuming "x player" will ruin something is just boring

spring dagger
#

It is a boring philosophy yeah, but if you give people an inch, they will take a mile and this is true with pretty much everyhting

dusky surge
#

i rarely even see that much mixpacking in the game honestly

spring dagger
#

I see it pretty often

alpine plover
dusky surge
#

also you should know by now that mixpackers NEVER go small harmless animals

dusky surge
alpine plover
#

Sadly, not being featured in any concept art about fixing water ways and water sources- adding new water flora- means I doubt Minmi will be added any time soon

dusky surge
#

yea

alpine plover
#

especially seeing that it's literally one of the ONLY animals able to do that

dusky surge
#

i kinda hope minmi cant even swim and just prances on the bottom of the water merrily

slim dragon
#

I'd prefer minmi to be able to swim AND prance merrily on the bottom of the water
Cause a semiaquatic that cannot swim is kinda fucked, since it needs to go back on the shore to breathe
Thus making it less viable in water than fully terrestrial animals

placid reef
placid reef
slim dragon
#

There is a reason there are no animals in nature that must breathe air, can't swim yet live in water

placid reef
#

that would mean it came after minmi got in water, and with the idea that minmi can moon jump in water (and we have 3rd person cameras) it cant go to a bit highr ground depending on depth and just jump to get a glimpse of whats outside?

#

also... hippos

#

babies do swim but not adults

dusky surge
#

@barren oracle i'd prefer dryo is given anything but biteforce tbh, tired of every animal needing to fight and i find fighting with dryo the weakest part to it

placid reef
#

dryo is getting a dodge rework and god knows what else they think to give it, just make it not a runner but an evasive style

slim dragon
#

Idk why so many people believe hippos can't swim

barren oracle
dusky surge
#

turn radius

placid reef
hollow canyon
#

Dryo should most certainly not be dying to Carno... of any size

#

If it is then that's an issue with a Dryo player

#

2 fresh spawn Carnos should most certainly have a pretty good chance of a taking a Dryo down, I don't know what's surprising about that

barren oracle
#

There is 0 chance of dying

#

You can legit just leave whenever

#

But like. I don’t like being bullied away from food

hollow canyon
#

Well... then you know what I'm about to say

spare badger
#

Dryo needs to be a nocturnal animal

barren oracle
#

@spare badger as much as i like increasing the skill cap isnt it already hell to figure out how to play teno

#

Thats not even counting utah...

spare badger
#

Maybe I'm biased cause I've played teno since day 1 but it's not that hard to learn

barren oracle
#

I mean its got slam

spare badger
#

Right now it's 'stun with tail slam and kill with tail slam"

barren oracle
#

thats already confusing enough to figure out the existence of

#

Nvm utahs skill level

#

you gotta learn how in fucks name bleed works, find a pack to play with or bring friends, find a lone dinosaur away from oasis, and land pounces without dying

spare badger
#

I feel evrima is meant to have a much more in depth combat
And yea it can be hard to learn at first but there are so many places to ask/videos to watch on how to play the game

#

Brb

hollow canyon
#

Tenonto is difficult to play by design but it's current stats make it a good pick even for people bad at the game

#

even if you're bad at this animal the damage output carries you easily

barren oracle
#

All herbivores are a good pick

#

all carnivores are bad picks

hollow canyon
#

Yea but Tenonto specifically is in this golden spot where it has no real weaknesses and downsides

#

it has a good growth, easy diet and plays nicely, having a strong adult, it's good at moving around and has a great pvp potential

#

Pachy has the issue of having a trash juvenile and its diet being annoying prior to 50% due to coconuts

#

Stego just... takes a long time to grow

#

and its juv is also rather slow so travelling for diet might be annoying, Tenonto suffers none of these issues

#

Really I'd say that Tenonto is in a good spot as an animal aside from the fact that it needs a nerf to its damageoutput(and a potential buff to stamina usage)

spare badger
#

I just think slam is overused and too good and want kick to be useful

hollow canyon
#

Pachy and Stego both need more work than Tenonto does really

#

Yea slam is overused because it's overpowered

placid reef
#

ngl lowering its slam damage and mopving some of the effects from the slam to the kick and giving slam fracture would be great

quasi grove
#

Yeah Tenonto is hard carried by how beefed its tail slam damage and attack speed is
Kick is effectively useless in the face of tail slam and claw attack is pretty slow if you arent using the forward variant
(Bite is also literally useless as it does garbage damage)

But when nerfing or changing it you have to keep the stamina cost in mind, especially on something that cannot run away from most of its significant threats on land

spare badger
#

My thinking is that a body fracture makes long fights harder, which is what tenonis designed for

placid reef
hollow canyon
#

Yea the lack of a stamina compensation was the reason why Tenonto turned out so garbage during the MT. You just can't nerf an animal like that without giving it some compensation.

#

And while Tenonto cannot outrun most things on land its really good at avoiding anything and everything when it uses the water. E.g. if you have a Carno on you you can just swim across a river and then wish that Carno gl in chasing you. If it does you can just wait for it to come to the other shore and slam it as it enters your range.

placid reef
quasi grove
#

I still dislike that water reliance due to Tenonto being completely helpless if caught swimming by any legitimate semi-aquatic

hollow canyon
#

which we have a whole of... 1 in the game right now

#

and that's the number we will likely be stuck in for years to come

#

besides Idk if semiaquatic animals are going to be able to actually outswim a Tenonto

#

I honestly doubt they will be swimming faster than this

quasi grove
#

Considering Deino already does
Theres a good chance

spare badger
#

Slam should be used as a hard punish for getting a stun, as a fracture reduces stam capacity. Reducing the stam cost on the attacks let's teno be a good brawler, allowing it to have long fights

quasi grove
#

Since smaller proper semi-aquatics getting fucking swam down by Deino sounds dumb

placid reef
hollow canyon
#

Deino is a croc

#

I doubt the other semiaquatics are going to be as fast as Deino in the water

placid reef
#

deino better be the fastest swimmer

spare badger
#

Yea but what else would kill a teno besides a sucho, bary, or spino? And teno should be able to our speed them in water

quasi grove
#

We also have otter stork raptor
Baryonyx who will probably just be fast
And Sucho and Spino being large enough to just sprint across most bodies after you

hollow canyon
#

I mean maybe some tiny thing like Beipi will be able to swim faster than Deino but... I doubt it?

spare badger
#

Bary true but bary is smaller so it makes some sense

hollow canyon
#

otter stork raptor is way too tiny to duke it out with a Tenonto

#

unless it deals some absurdly high damage it's just not going to do anything to Teno

quasi grove
#

If the Tenonto is swimming it easily can
Cause Teno can only bite

spare badger
#

Bary is the only real contender for it

placid reef
quasi grove
#

Kill it before it gets back to land is the real question

hollow canyon
#

and if it does deal enough damage to threaten a Tenonto then that's an issue with balance

placid reef
quasi grove
#

Austro will probably have an actually usable bite
But it's also full semi-aquatic so who knows what else it'll get

hollow canyon
quasi grove
#

How much does Utah do rn?

placid reef
#

austro is still gonna be in the range of this utahs bite

hollow canyon
#

Because I think you're completely overestimating it

placid reef
hollow canyon
#

Utah does 55N

spare badger
#

Teno will be able to outspeed any real semi-aquatic threat in water and on land

quasi grove
#

If Utah stays at 55
Probably somewhere around 30

hollow canyon
#

It needs to bite a Tenonto something like 32 times, it's just not a viable strategy

#

Yea that would be some 54 bites

quasi grove
#

But also Utah bite being that low is kind of a joke

hollow canyon
#

that's just not a threat to Tenonto as I said

placid reef
quasi grove
#

It depends on if Austro can use any serious abilities whilst swimming

hollow canyon
#

Both Bary and Cerato would get murdered by the current Tenonto

#

one of the reasons why this animal needs a nerf badly

quasi grove
#

On land
In the water probably not

spare badger
#

Bary and cera are both teno rivals in size

placid reef
placid reef
spare badger
#

All 3

#

Which is cool

hollow canyon
#

I mean it would need some pretty tough nerfs for Cerato to be able to have a go at it

placid reef
#

well cera more like teno than bary, austro etc

hollow canyon
#

same goes for Bary - note that these animals are in the range where they just drop on the ground if they get hit

quasi grove
#

Cera isnt semi-aquatic
It's just a good swimmer like Teno based on its concept art

Still need to see if they give Cera roids or not

hollow canyon
#

that's much worse of a situation than Carno is in

placid reef
placid reef
spare badger
#

Cerato and bary are far more agile than a carno so avoiding a stun by the kick should be easier for them
(If we are basing this off of my Tenonto changes)

placid reef
quasi grove
#

And can easily be slower than both

spare badger
#

But they will be in conflict a fair amount

hollow canyon
#

but not heavily so

placid reef
#

yup

spare badger
#

I can easily imagine sub teno being preyed on by bary and cera heavily

hollow canyon
#

meanwhile I think that Carno vs Tenonto out in the open should absolutely be Carno favoured, if you got caught by a Carno in the middle of nowhere far from your natural habitat then you're the one at fault

spare badger
#

If they nerf slam damage and the kick is the only knockdown tool bary and cera will have a much better chance

placid reef
spare badger
#

Because kick's stun is most useful against unagile opponents like carno

#

Cera and bary will definitely be much more agile, and so I feel the matchups would be more fair then

spare badger
quasi grove
#

I still feel like tail slam should stun
Since that was the key part of Tenos tail use in its concept art

spare badger
#

Tenos tail will still be a key part of its combat
But used for fractures instead

#

And it gives kick a purpose

placid reef
quasi grove
#

Can trade damage for stun or stun for damage
I dont think tail slam should be doing higher damage over the harder to land kick

#

But yeah CC overall needs more attention and diversity than just funny stuns

spare badger
hollow canyon
#

I think it could be just that tailslam perhaps applies a shoter stagger than the kick?

#

In general wouldn't it be possible to just tinker with the length of the CC?

spare badger
#

It gives all tenos moves use

Bite: juvie killing
Claw: good defense against smalls, uses little stam
Kick: Stuns and bleeds, usable when running
Slam: applies fracture and good damage, a hard counter after landing a kick

quasi grove
#

Kicks pathetic range and and being too slow to combo off of imo means it should be the strongest attack
In a finisher kinda sense

spare badger
#

Kick looks like a stun move
Slam looks like a fracture move

quasi grove
#

I see it the other way around

placid reef
#

aight so here's my take on the stun mechanics:

Stuns are garbage (unless we get some electric dino or strain)
knockdowns shouldnt just be fancy stuns but dynamic, ragdoll, yeet you around etc, not just full stop you and plop to the floor
staggers shouldnt be fancy stuns like magic, a stagger should be just short enough that the person that staggered cant get a hit in, so staggers would be to stop an attack without recieving damage

TL;DR- there should never be easily accessible mechanic that freezes people in combat for ez/free hits (stasis d2 flashbacks)
thoughts?

spare badger
#

I'd say staggers should allow for at least 1 more hit in but idk

placid reef
quasi grove
#

Attack combos are useful for slower creatures to pin down faster ones so they get punished for being hit without just having it be an insta kill

#

Cause if Tenonto didnt have stun
Utah would run through it like a track meet

spare badger
#

Yea
But it should be a combo
Not spamming one move
Hence why I think kick should stun and slam should fracture

quasi grove
#

Slam stun
Kick finisher
Either way it works better than only tail slam and no kicking unless they present themselves to your hind feet

placid reef
#

also to add to my comment, stagger or knockdowns cant be stacked, if someone has either of those 2 applied, he cant recieve more of them for that duration ad 2 sec after they are finished

#

stuns should just get removed too

spare badger
#

So final thoughts on my balance suggestion?

placid reef
#

so stun locking cant be achieved by just pressin 1 button but by comboing but still a breathing room where you can escape it

quasi grove
#

Well there is a stun cooldown after you get stunned once already in the game

placid reef
#

so stagger -> knock -> bite etc

#

stunning itself where you just freeze there is prob the most stupid shit i have seen in this game after early legacy days

violet garnet
#

@woven ginkgo it is 8 tons that would break every bone in its body i do agree with less fall damage but a 10 foot fall for a deino is right

fresh laurel
#

me when juvie stego one shots my utah thats bigger than it

hollow canyon
#

Well... it can't oneshot an adult Utah, that's for sure

#

Utah's oneshottable by a fresh juv Stego up until about ~60% of growth

#

a fresh sub(50%) stego almost oneshots a fully grown Utah

#

it also claps a fully grown Carno so yea, Stego's deceptively small but strong

spare badger
#

Lmao a sub carno did the most obvious attack and charged me (wouldn't have done anything I was bigger) and all I did was press A and slam him 4 times
How long do ya think it'll take for em to complain teno is more broken than stego

#

He was in a pack of 4 and only he attempted to engage

hollow canyon
#

Idk if Teno is more broken than Stego or vice versa but Teno does clap a 50% Stego from what I know

#

which is at least something since Carno dies to it

spare badger
#

That was a joke

#

And that was not even a balance issue to be fair it was just a really obvious approach

#

And a sub carno that got knocked over by a slam

hollow canyon
#

I know you were joking but I'm serious, idk which one is more "broken"... I mean I guess Stego because it's more gamebreaking but Tenonto is imo better in terms of being all around good

#

idk why a sub Carno was even charging you

spare badger
#

Some Utah's attempted to fight me but I slammed 1 and got 3 claws on the other

hollow canyon
#

does he realise what happens if he hits that charge?

#

newsflash: he dies

spare badger
spare badger
hollow canyon
#

it's like... Stego is definitely better when fully grown

#

but I'd rather play Tenonto just because it's both cooler, nicer to play and has a much better growth

spare badger
#

That doesn't mean it's broken it means it's a good, fun playable
Slightly overtuned? Yes

hollow canyon
#

well really "broken" implies that it's in one or another form just bad for the game, it's commonly used as a synonym of "overpowered" but the original meaning of that word was quite different

#

I'd say that Tenonto is more so just overpowered than broken

#

it's only the tailslam that's broken because it makes all the other attacks, especially the kick, obsolete

#

But yea Tenonto itself doesn't technically oppress any playable unlike Stego

barren oracle
fresh laurel
hollow canyon
#

which one? 50% Stego clapping a Carno?

fresh laurel
#

nah

#

juvie stego attack dmg

#

sub is fine ig

hollow canyon
#

I mean I don't disagree but idk

fresh laurel
#

leaves a bad taste in my mouth when juvie stego does so much dmg despite being smaller

#

I wouldnt mind if it got a dmg nerf at younger stages and had a good weight gain throughout its younger life

spare badger
#

Experienced a head fracture for the first time
While attacking 2 carnos a pachy accidentally hit me

#

@near socket prob a headshot, in order for slam to not 1 hit it would need to be lower than it was in MT when teno was trash

hollow canyon
#

it could be way higher than that and a headshot would still not be killing a Utah

spare badger
hollow canyon
#

You're wrong about the last part

#

they only do double damage to Stego

#

all the others have a x1.5 headshot multiplier

#

Tenonto needs to deall less than 300 damage to avoid having it oneshot a Utah

#

...or just buff Utah's health slightly

#

then the slam can deal ~305 dmg(for example) and we have a situation in which Utah doesn't get oneshot but Carno still dies to as many headshots as it does now

#

in general Tenonto's tailslam can easily be nerfed without making the animal garbage

spare badger
#

I see

#

Although I couldve sworn it was 3x on stego but guess I'm wrong

dusky surge
fresh laurel
fresh laurel
#

Ok so what if

#

utah alt bite didnt make it lose acceleration

spare badger
#

That would look so stupid

dusky surge
#

why would that be a thing

half girder
#

alt does more dmg, shouldnt be like a normal bite

#

about stego, i think it should take hella headshot dmg

spare badger
#

It does

dusky surge
half girder
#

last time i played croc it tanked 2 headshots and 5 body shots

dusky surge
#

stego is tanky

fresh laurel
fresh laurel
spare badger
#

Since when

#

Utah is a glass cannon

#

Stego is a beefy boi

dusky surge
fresh laurel
#

oh ok

dusky surge
#

it's very much just tanky in this environment

fresh laurel
dusky surge
#

it literally is

fresh laurel
#

bleed ig

dusky surge
#

it has low defensive options, high offense options and low health

spare badger
#

Exactly

#

Utah is a glass cannon
Teno is a brawler
Stego is a tank

fresh laurel
#

well im in for a world of explaining

fresh laurel
dusky surge
#

i feel like at this point we're just making niches lmao

fresh laurel
#

and only offensive thing for utah i can think of is utah's bleed...

fresh laurel
#

always good

dusky surge
#

not really

#

you're just making up niches as you go lmao

fresh laurel
#

me?

#

hol up...

dusky surge
#

the fuck is a hit and run in the context of the isle

fresh laurel
#

simple

#

you hit the target...

#

and run away

#

and repeat

dusky surge
#

so specifically carno

fresh laurel
#

yes

dusky surge
#

it's not really a niche if only one animal has it lmao

fresh laurel
#

I just asked if carno is hit and run?

fresh laurel
#

legit pounce and run away

#

but bite every so often

fresh laurel
spare badger
#

Carno is small game/ambush

#

Ambush w/ charge
Run down smalls
Or charge into a herd and pick up a baby

half girder
#

i hate when a baby cucks my charge

fresh laurel
half girder
#

no i pick it up and my charge stops

#

wish where if u held it youd keep going

fresh laurel
#

eh

#

that would be nice

#

but not sure how the game would stop you from doing ram while holding something

fresh laurel
#

question?

#

how much dmg does utah pounce do until half stamina

spring dagger
placid reef
#

well with troo he just comes in hordes, does venom and just sits and watches you suffer, troo is not a hit and run like dilo, he's a masochist TI_Troll

spring dagger
#

Masochist that is indeed a bootleg utah TI_Troll

near socket
spare badger
#

teno cant 1 hit on a body shot, period

spring dagger
#

Utahs head hitbox is fucked

#

It most likely was a headshot

hollow canyon
#

But yes it does need a nerf.

spring dagger
#

I think the hitbox needs rectifying

#

Then it should be fine, a teno should be extremely dangerous for a utah

hollow canyon
#

It shouldn't oneshot it

#

it was extremely dangerous to it even back in 3.5

wintry mountain
#

Teno is indeed in a massively overloaded spot, pachy on the otherhand has quite a few game breaking bugs connected to it that have since been reported, will need to see how it preforms without it stunlocking everything when it shouldn't be

#

Tenonto in general as an animal needs its tool kit revamped, as it's clear that what was meant to be its main form of cc has become an all in one attack tool, defeating and invalidating the purpose of attacks like the kick or claws

alpine plover
fresh laurel