#balance-feedback-discussion
1 messages · Page 315 of 1
pretty sure it will always cancel pounce as thats the intended idea but idk bout teno/ carno
did the devs say that?
note - canceling attacks and stunning
are two different things
wait, I think I will need to find that video, becaue you seem to be unaware of what Pachy can do
oh wait, are our refering to overriding abilities or smth else bc i was thinking of the former
Basically - if you use the ram at the right time you can stop a Stego from attacking in the middle of its tail whack
and receive no damage
ahh, isnt that what happens in that teno v pachy video?
same goes for Deino - it's lunging/biting you and you just cancel that completely making it go yahooooo
yes... I think? No idea, show me the video
it's the reason why Pachy doesn't get splattered on the ground by Tenonto's tailslam if that's what you're asking
as it was intended during the MT that Tenonto would dumpster Pachy
the change was supposed to make it so that tailslam is prioritised over the ram
but it doesn't work like that
or hasn't last I've heard/checked
ye, same for most other abilities except pounce, pachy shouldnt take priority over most stuff
that's what I'm talking about with "canceling" ^
"This" is not intended
no matter how Pachy-lovers put it and what kind of mental gymnastics they commit to to defend this abomination
it's getting nerfed, the question is when
...and yes that's a juvie Pachy stunning and cancelling attacks of a fully grown Carno there
tbf no animal should have an outright advantage over another animal
its on a testing map/ QA where it was a teno and pachy fighting and pachy canceled all of the tail slams
juvie pachy can also stagger an adult carno lmao, more reasons i hate the stun system, including stagger and knocks
Tbf a tonne of animals should have outright advantages over other animals. Pachy is not one of those animals though unless we're talking about it having an advantage over Dryo/Hypsi
perhaps there should be a bit of unfairness towards carnivores to make hunting something that takes some skill, but there still should be balance
Why though? Carnivores are required to kill stuff to stay alive(and they have to kill a lot of it as it is)
it should be perhaps slightly in favour of herbivores in most cases
carno should by no means get stunned/ stopped by pachy in no condition except if carno is stationary and pachy is running charge
but just slightly
Yes
thats what he meant there
but like hunting should take skill rather than blind pouncing or whatever
This game has pretty much never been about blind pouncing though
in general I'd say that carnivores are more or less in an alright-ish spots
it's herbivores that need nerfhammer coming their way
all of them for different reasons
in balance not design to be more clear
well yes
I'd argue that there's hardly any animal in the game that is well designed right now
tho there was one suggestion for carno that i really like and might just be it for carno, and utah... i persoanlly made plenty of suggestions for this poor bastard
in Evrima that is
deino is if we exclude diets... but designed well doesnt mean good for a game
No, it's really not
it's probably around the top of awfully designed animals as far as I'm concerned
it supposed to sit there and just wait to lunge, and it does that, diets and map fuck it over so it cant do that
going by that logic Tenonto is a well designed creature because it's supposed to CC and tailslam stuff to its death and it does just that
Utah's supposed to pounce stuff and bleed it and it does that too
well teno would be way more complex, deino doesnt have much going for it... but ye, fair
when you have to be stationary to survive bu default you are just the most basic designs
so they only fixed tap charge?
well 1 down, a thousand more to go...
I think the ALT change would mean that pachy is balanced but i really like the changes to it's tap for carno, so many braindead idiots still thinking its OP
just murdered 10 pachys on EU1 with a mate just now
glad that they are taking a more agreesive stand to balancing/ fixing, o more 2 updates till next update for now
also that u5 beeing a much simpler update they can do this
Riiight... "much simpler"
its just skins and nesting (which already has finished all the courting anim)
also ik they will find a way to make it 4 months 
Ok so just to tally up the kills we got:
We killed 9 pachys
1 teno,
1 stego
2 utahs
as two carnos
All at mud pond
did any pachy tap charge? and how many fully charged?
One full charged and stunned my mate for 3 seconds which almost got him killed, the rest tap charged
The tap STILL does fracture and damage but it doesnt stun, which is fair
so pachy isnt defenseless against larger oponents either, nice
Yeah it is very balanced against carno atm. They just need to fix utah
well it prob does just less farcture damage
Nah it still takes two headbutts to fracture a carno, but it does a metric ass tonne of damage now
Like 1/4 with every hit, give or take
pachy players v carno: w...we have to have skill...?!

I literally walked into the face of 4 of them and they didnt do shit to me
Other than body fracture, partly because one guy just hit me and the others kept hitting eachother
do you feel like they could've escaped if they tried to?
Yes and no
They were in the open plains bit near mud pond but i was body fractured and the stam usage is pretty bad with body fracture and carno in general.
I feel the matchup is pretty fair overall. If you facetank a carno you deserve to die but you can sitll put out damage
right, so idealy their diet would be more in forests/ small plains and maybe have to migrate trough a large plain from time to time for the shortest route or just go forest and spend more time
Yeah, Pachy would be restricted to forests
forests and small plain pockets like in some forests
ye
Overall i think its fair. I dont have any complaints aside from ALT spam but thats it
but imo every small should need to migrate trough large plains for 1 diet, for carnos sake
maybe not hypsi and a few others
Stun lock
How would they do that lol
The match up between pachy and utah is what i was referring to
alt for one...
The ALT should deflect pounce but an animation plays where you throw them to the ground for massive damage and stam cost
idk, its abit contentious
ALT just stunning you and then fucking you over like that is stupid and not fun
Could even just be like a bucking thing where like you throw them and the utah lands on its feet but you still do the dmg to them
Making bleed less redundant through my proposition could also work though
This
And bleed being slighly faster ig
wdym? utah already bleeds pachy like theres no tomorrow
Im saying for bigger targets
Ahem le stego...
Not sure on carno
it doesnt scale, stego just has more blood pool
Teno bleeds good
also stego is inherent anti utah too
Thought utah was gonna put stego into its place
i mean rn its the best one for that but realistically def not, utah is a thorn for ceratopsians
If carno cant beat them then utah since dies to well... carno
How so
What would make utah pack vs trike better than stego
Weak flanks
Stego has a huge tail to protect it while trike has its head. Nova will have a way easier time with trike
I wonder if utah could pounce trike back...
Nova... 
stego is a reverse trike (trike for the sake of simplicity) its main form of defense is at its back on its tail, it inherently has the best flank defense bc it can swing the most damage in the game, trike is the other way, its damage is on its head, heavy, bulky and good large game brawlers, but their flanks are notoriously weak
I prefer apolloraptor honestly
Me too
generic the best way to deal with stego.....just walk away there is an entire map
a good 90% of stegos are all bunched at one spot on the map almost every time anyway. easy to avoid, i always do
the one good thing about oasis is it quarantines most of the isle's cancer players
yeah and if your another herbivore there are other places to get food you dont need to stay near oasis
i dont recall stego being such a "issue" before this patch even though its been in the game for quite a while, which is why i think its more of a diet / map issue than playable
diet is one of the big factors
since the devs thought it was a good idea to put every herbi food at one spot, a spot that also has shallow water and a wallowing pit
herbivore food should be distributed randomly all over its biomes, rather than in clusters
I think Stego was always an issue in terms of overall balance, but it’s tremendously worse now because of the diet locations and map layout
the oasis invites easy mix packing and other toxic behaviour
well randomly in the respective biomes of each, you meant, right?
yeah like agave should just be in all dry plains and coconuts should just be all along the coastal plains
It’s quite literally impossible to play utah or carno right now due to the mixherding situation
Center pond is a big part of that problem
rather than "i gotta go to one of these specific spots on the coast to find coconuts"
i play utah without issue, but unfortunately i dont get a lot of good player interactions because of oasis
usually have to wait for a herbivore to leave center pond to actually fight it
or else you’ll get like
3 fps
idk if im just lucky but i can usually come across boars or juvie carnos when im on utah
i would not use word "impossible", i've been able to play both without issues however i tend to play on the eastern river and swamp
(the map border lag around mud pool at oasis is just unplayable)
if they can section of larger biomes into sections and smaller bioms as a section etc they can just set that each one will have some set plants that spawn randomly there as long as there is 1 plant there and maybe 10 across all sectors
without visiting the cancer that is oasis, but sadly it means i rarely get to have actually enjoyable fights
carnotaurus has it worse than utah as well
Constant starvation
i feel bad for deinos lol
Deino is just
i feel bad for carnis
it’s there
except ptera, he's spectator mode not carni
Ptera just does whatever
however if stego is removed would it not be only fair to downsize deino to 4tons too, now it can still lunge rest of the roster without being unkillable (also remove bleed resist so utahs are not useless) 🙂
we pteras got it easy because there's always fish and it literally cant die of thirst unless the player controlling it is actually braindead
or just make utahs not need to fight deino...
lets say stego was not in atm, what do you think would happen at oasis mudpool? it would be guarded by same players using crocs
so essentially, the ecosystem currently is one massive pile of garbage
carno constantly starving 24/7, deino sitting in the water waiting to die by another deino, utah scavenging like the little rat it is and herbivores just sitting in one area till the end of time
also ptera
ptera is there I guess
ptera is the least problematic animal
he can fly
...and?
Oh and he can fly!
pt's gameplay is swallow fish and spam call because nobody can stop you
Yes
ptera should be encouraged into interacting with rest of the roster, being reduced to fish sim which it is right now is lame
Increase pteras damage 🙂
honestly, humans would help with that once they are finished, no more than 1 bullet
idk why you think carno starves it has access to food away from oasis if you starve its because you are hanging around where you dont have access to food
i had some of the most fun in evrima as ptera hunting juvies before that shit got nerfed 😿
you can’t really hunt anything when everything is at the pond defending each other
fish, hypsi which makes 0 sense, and rabbits which also make no sense. maybe in the future he'll get eggs on his diet, and i know carcasses are supposed to be a thing for pt too so he'll have more runins if he isnt cautious
I barley managed to survive with my carno, luckily there was a teno by itself in the plains
go eat deer that on a carno diet
pt can still kill juvie carnos is the juvie carnos are too confident
Mini quetz
Ah yes the deer that dont respawn and fill 2% of your food
they spawn near the swamp
idk why carno doesnt have boar on its diet. bastards are everywhere
i find them all the time
diets as of now are
By the time you catch one and eat it you will have lost more than you gained from the last
Carno megapacks
Gotta love em
Just attack everything until they all eventually starve out one by one
In the never ending cycle of torment
i mean you can still eat what you kill just wont get nutrients
honestly theyd probably starve a bit slower if they stopped broadcast spamming so every solo player knows where not to go 
i never understood people who take part on it like, "lets wipe the server and spam 1 call and starve"
But I'm a large apex predator so i have to roar after killing a frog!!!!!
Victory roar!
"rawr xd wait why are you running away"
Carnos still not knowing that you can’t charge a stego
Had like 3 other carnos die because they tried to charge a stego
carnos coming to the feedback channels after charging a stego and dying "i was hungry so i should have been able to kill it"
reminds me of my last experience in a utah pack vs a tenonto
why i usually go solo
this 1.8 ton animal that’s supposed to suck at killing things larger than itself died to this 6 ton monster tank with swords on its tail
What happened
leader says "tenonto", the only word uttered before the whole pack runs single file towards the tenonto and each of them is tail slammed to death
it was hilarious as fuck i felt like i was watching ai
Most intelligent utah player
when was this? like what update
it was on live during the diet qa
I feel as if tenonto isn’t as deadly as it used to be
Early qa teno 
i dont touch packs now cus of that and other experiences lol
ah, last time i really played ti was in u2 and honestly i barely found dumb utah players, like all above average
Update 2 was carnorex hell
except 2 that decided to jump one by one in a stego even after i told them not to
U3 was deinorex and carnorex hell
Update 4 is pachyrex hell
era of the beyblade gator
U4 is stego and pond hell
the 1 roar made it easy to avoid them beforehand, except those 2 carnos that actually ambushed us
Yeah I don’t remember carnos really using the charge back in update 2
Was just easier to run in and bite while doing 4 billion damage
ik they did they just 1 called before doing that, and one day it was me another utah and 2 juvies and we just wake up to 2 carnos behind us, we died
I remember hitting a carno 6 times with my tail in early qa, eating all my stam, just to get killed by the 7 carnos I was fighting off and hearing a million carno roars as I respawned
carnos probably have the same playerbase as the gigas in legacy who killed juvies on the beach and broadcasted after
Victory roar
I remember fighting a giga for 10 fucking minutes as a juvi dilo on nycta because he was so bad he kept missing all his bites. Missing bites. On fucking legacy as an apex
Most skilled nycta player
lmao i had an incident like that with juvi diablo vs a rex. its so easy to grow on legacy that most of the apexes are bottom of the barrel players
yeah if only afk wasnt preferable to the diet system
i was never an afker but when the game wants to force me in to certain regions i lose interest in travel
I tried to grow as a cera and got rushed down by 2 rexes. They ran at me and every time they were about to catch me they'd try to be cool and 3 call, then I'd turn behind them, repeat until the rexes were out of stam
I was a juvi
B-but it’s badass !
lol you sure they werent trolling
i had 2 allos do that to me as juvie utah, just harass me and move on
They were trying to bite then bitched in chat that I was "stam and speed hacking"
i know some rex players are that dumb though they want to live out some jp fantasy
juvi cerato was surprisngly good considering how mediocre its adult form was
Gotta love how juvi rex was the only slightly viable juvi
juvi rex was definitely the only good apex juvi, though some other juvies were viable
carno juvi was fine
trike juvi 
trike was so bad its entire growth and the end product wasnt even worth the suffering
para as a whole
pachy
pachy juvie was one of the less shitty ones but its adult form wasnt worth it
Any herbi aside from dibble and galli
maia adult was good shit
Oh right maia
maia, diablo and galli were the holy trinity of survival herbis
the fact that they said tenonto will be the fastest quad makes me worry for evrima maia
Isn't maia a biped?
Maia was OP
idk it kinda swaps
the devil
maia was op because it could chase and attack
if they remedied that then it could still be a speedcow
wonder if evrima Maia will be similar
Don’t think it should be faster than utah though
i hope evrima maia, along with hadrosaurs in general, focuses more on cc than fighting
I remember being so pumped for jwe2 and the fact that they said herbis would be stronger. Only for trike to be destroyed by cera
That game was a disappointment
lol doesnt brachi get bodies by 2 raptors in jwe2
maia had bulk, speed and attack, thats busted, here it looses one, we dont know which
a game I wasted 60 dollars on and I regret my decision
sauropods 
maia having speed and bulk is fine but its attack potential should be heavily toned down
And gallis to just stop at full stam to let the carni catch up
happy i didnt get it, gonna spend it one some good shit, PK
pk looks hot
I wanna find a mod that like makes the herbi stats make sense
Maia should just have attacks that stops the thing attacking it, not downright killing it
pk has rhino and micro so i buy
Maia trample
Pk is great cause it doesn't jerk off carnivores 24/7
maia attacks should just be shoulder checks, a back kick and its headbutt should make it lose its momentum so it cant chase you while spammign headbuff
And the models are 
hadros in egneral would probably do best using trample as their biggest weapon
otherwise its cc the attackers and get out
i dont even know how the combat works there if there is any
all ik is that i like it
unless it’s para (remove para)
para sound attack wen
para sound attack that instantly makes every animal blow up
para giving people tinnitus

actually yes this is better
para horn causes so many vibrations that everything in its radius combusts in to flames
looks like that silly allosaurus won’t be hunting the para any longer
it's allover
has pathetic bleed while the mighty para has mighty sonic booms that can destroy the planet
I hate you
hey now dont be so fragillis
now you’re getting cancelled by magy
you think thats a pun... 

then slams it head in the ground cracks its dome to show how much of a crackhead he is
aight ill take myself out...
Just going to point out that the whole discussion/argument about how the diets have caused Stego to be such a menace now are null and void really.
The only reason why Stego wasn't such a menace before was because... you simply didn't notice it being a menace like it is now. Stego was hot garbage until the August patch came out. I outright soloed them with a Carno before it. A good Utah could probably pull it off 1v1 too. It was only from 3.75 when it received a big buff and all the smaller animals got hit with nerfs that it became such a powerhouse... and that was the patch that introduced the logout bug which decimated Evrima's playerbase effectively making the branch outright unplayable, especially to animals with a 5h growthtime like Stego.
In other words - Stego's been this strong for a long time, they just didn't have much of an occasion to be oppressive until now.
Having said that all the herbivore diet plants around the oasis making it the best spot on the whole map is an issue that definitely doesn't help it but the point stands.
Spreading the plants out won't remedy the issue either, there's bound to be diets available to which they can just subsist of 1 diet and sit there
There's no negatives to diets which there absolutely should be
Having 1 repetitive nutrient should start to cause debuffs. Say you've had coconut for like 30 minutes and nothing else, unless you get something else, you will start to suffer diet debuffs. As your diet is not varied at all and there for not a balanced diet which is unhealthy
I completely and utterly disagree with that
if people want to keep their diet at good let them
Then they just camp at one spot and never move once adult
Diets atm only make juvi life hell and dont effect adults in the slightest
Because diets are trash in general
they are an even bigger nonsense for carnivores
I've only now cared to grow a Carno
and when I saw how nonsensical its diet is
Ok for carnivores that idea won't work
it just left me speechless
I genuinely don't believe that there's a single person who's capable of consistently maintaining a perfect diet on Carnotaurus right now
"Hmm yes I have an entire stego corpse here... I dont want it cause I dont feel like it"
Carni diets are the worst
in general it's a joke how strongly the game caters to herbivores currently
and then there are still people who claim that carnivores are easy because they get all nutrients prior to adult
when herbivores are 10 times easier and require borderline 0 effort to grow
and yet we still get feedbacks like this one:
Had a carno for about 5 hours, it’s pretty much impossible
could only really hunt down other carnos and the occasional utah for nutrition
pachy and teno is a no go because for some reason they didn’t exist at the time and if they did they were all at center pond
if you think removing stego alone will solve the issues you'll be mistaken,
instead of stego you just get deinos doing the same camping. or just carnos. hotspots really highlight inbalances and which animal on average performs the best
nobody plays dryo and deer gives you nothing so there’s that
Even when they do exist any half-competent Tenonto should clap you with ease
then again half the people in this game are such brainlets that they might just forget they can turn so you might be able to kill some halfwit
just by charging him repeatedly while he moves in a straight line
that’s exactly what I did too
tenontos are..
Haven’t seen a competent one in awhile
not sure why, tenonto is extremely powerful
then again a good majority can’t play it properly
yeah, just died cuz of stun lock and op stego
pachy this pachy that barely any teno convos going on, yeah its a hard creature but the thing kept me still so i can get one shot by a damn stego
i think there should def be a window to get out instead of being stuck in the hitbox still the stuns stop
me when teno stuns locks
2 tenos are gods to mid tiers and below
I've been saying this animal is overpowered currently for quite some time, it's just that not that many people play it so it's not that noticeable
Just play it yourself and you will see
If you make one mistake as carno while fighting a teno you’re probably going to be sent back to the selection screen
in a matter of seconds too
stuck in that stun lock and there’s no way out
as for utah pretty much the same thing
you get kicked or tailslammed? No escaping unless it just decides not to finish you off when you’re stunned
Teno is pretty much the ultimate punisher
You cant kill a carno off 1 stun
2 yes
1 no
The carno gets stun immunity afterwards
So you can't instakill a carno
help utah again...
i miss utah doing funny teno solo
2 utahs can actually bleed a teno out pretty easily, thats if the teno is even alone
very situational circumstance
idk u4 balance is.... can't really find a word to describe it
yea...
what are the chances utah would find anything solo
diets rn arent what they are meant to be
avoid huge packs or have more solo players wandering the map
utah is doing a good job at small game ig
but ngl u4 stun locks feel unfair
alot...
u4 as an update feels kinda unfair
feels a lot more frustrating compared to the previous updates
u3 wasn't that bad, u2 was probably the best state of evrima, super enjoyable and not much to say about u1
u2 was fair for all dinos tbh
carno could go 50 50 with teno where if teno makes a mistakes then gg
or carno makes one then gg
stego i forgot
i feel like every dinosaur was good in u2 except for stego
stego would get shredded by utahs in like
30 seconds with the pounce
not even
was u2 the time where dryos were soloing stegos
probably, haven't tried it out myself but i would believe it
i dont remember which patch it was where dryo had overtuned damage but i almost soloed a stego until its backup rolled in lol it was pathetic
stego was indeed fodder back then
then just nerf dryo lol?
huh? it did get nerfed lol
ik
but im saying why do u3.7 mega nerf
when we could go back to u2 balance
I think utah was perfect in u2 imo
the issue is that stego was so bad that dryos could solo it, but it wasnt dryo exclusive. utah soloed stego with just bites
stego is just a difficult animal to balance in this stage, it shouldnt be there at all but eh its too late now
eh idk man... stegos prob were just bad
it was any stego that wasnt hugging a tree which i guess you could call bad but tree/rock hugging is a boring tactic that shouldnt be needed
its swings were incredibly easy to avoid
eh maybe its because stego needed more moves
back in u2 people kept suggesting a faster swipe with weaker dmg as a alternate attack for stego
yeah it does need more moves, quite a few animals could use mor emoves
ahem one trick pony carno and utah
stego could use a larger sweep with lower damage and more bleed focused, utah could use more variation on its pounce, carno could use a swing
i just wish we could go back to u2 balancing
hypsi is apparently getting expanded on in the future at least
#bringbacku2
for the most part u2 was better yeah, but we also didnt have pachy and diet oasis
oasis is a big issue
because even if animals are balanced, if they are encouraged to mega/mix pack at one spot they become problematic
herbi food needs more distribution. right now it is like chunks of cold butter on toast, it's in chunks. it should be like warm butter spread in its respective biomes
i know that diets felt rushed
no cancerous hotspots. oasis has a problem not only with food, but it has shallow water and a wallow pit. it's a package deal
a few food hotspots might not be such a bad thing as long as they arent also by shallow water and wallowing pits and whatnot, and diet food is well distributed otherwise, but i dont think there should be hotspots with foods for all sorts of different animals like what oasis has
ok what im saying is u2 was evrima peak at fun
yeah it was pretty good
u2 I think utah bite could of been a plain 100n and dryo with a bite nerf and hypsi was fine imo and stego needed another swipe move
then add diets with gore
i'll be honest, bleed utah seems cool but needs a few QoL changes. Bleed feels way more impactful as a receiver than the actual bleeder. Kinda wish the animal's model would get bloodier and bloodier the more bleed the animal took (without wallowing/taking a swim), that way you would know how low their blood is
that would be cool
or go the lazy route and let utah smell your blood levels
atm, if you get bled by a utah, you FEEL that shit much more than the utah
a single pounce hop on and off a stego does shocking amount of bleed, even if the stego is stationary
we could upgrade utah bleed resist?
if a pack of utahs manage to run a stego out of stam then pounce spam, dear god it's fucked
what would that have to do with anything
why would utah even need bleed res
i dont even know you confused me here
isnt that the point
yea
qol?
any other qol ideas you got?
quality of life
i know what it means lol
you very much phrased it like you didn't lmao
i disagree
update 2 worked in a vacuum. You can't expect it to work nearly as well in U4 isle
U2's DPS raptor was cool when it was like, the smallest thing around, but it would be utterly insufferable to face as a Pachy
Balancing around U2's choices at this state in the game would be a horrid idea. We'd have to account for deino, ptera and pachy, and since HP didn't equal weight, things would just become extremely over-complicated
eh
adjustments could be made
then it's not U2 balance
well to be fair pachy would have to be adjusted to fit in
we cant take a u4 pachy into u2
frankly, I find update 4 balance good, my primary concern is with the hotspots more than the animals themselves. Stego seems oppressive because literally all activity is centralised to one core location and a defensive dino generally prospers if its defending a single locale
i have yet to see a pachy one-cycle me to death
and haven't had as much issues with stegos as many say
my core issue with these animals becomes more apparent when they try and guard key locations and get away with it because where the fuck else do people go
Yes you can, I've done it before
one cycle?
whats that lmao
attack once and use that attack stun to kill
thats pachy to utah rn
apparently also to carno
yup...
Tenonto also claps an adult Utah 1v1 even when it's not fully grown, I had a... "pleasure" of fighting one when I was only some 60% grown, Utah died in a blink of an eye.
I dont like growing for 1 hour 15 to get stun locked by something in my tier doesnt feel right
my 40% utah got stun locked for tenos half my size biggest laugh i ever had
i barley made it out
had the joy of encountering a hacker teno yesterday
ngl I'm bad at landing tailslams
what was their hack?
albeit, the teno sucked ass, but it could perfectly track my juvi utah mate through a dense foliage no problem
the game still makes up for me playing like a dumbo by virtue of handing me the third highest damage output in the game
mf kept running forward and biting, it was bizarre
i found a carno doing that and it slaughterd my juvie utah pack XD
Tenonto is probably not the optimal animal for the hackers tbh
i rarely throw out hackusations since i find sometimes there are coincidences but this mf was essentially an AI
he was the weirdest encounter I've ever faced
i think stun needs to be reduced in this game heavily imo
Tenos can't kill stegos
Sad
perfect tracking, but always ran in pure straight lines and bit the air
thats when i can be fine with combat
why would they EVER need to do that
Fun 
nah, saw some dude try to do that on stream then whine the game was unbalanced when he rightfully got clapped by an adult stego
relatively well at that
Or apparently it was a cannibal stego and killed a stego that someone in my herd was friends with
5 tenos died lmao
meanwhile the same 50% Stego dumpsters Carno
he picked a fight he shouldn't have, got fucking destroyed and said "game bad" lmao
There were some tests done on one discord I'm on - we were betting on who will win between 50% grown Stego vs adult Carno
I haven't even gotten to fight carnos or Utah's they all run away bruh
I was quite confident Stego would take it
but tbh I didn't expect that Carno wouldn't win even once
How? Explain it to me please
Basically - it's all about locational
If you open up with a tailslam to the head
they carno will almost certainly go down
I see
it just catches another two followups and the next attack kills it
The stun lasts long enough for 3 headshots total?
the way I did it was - kick to the head into three tailslams and Carno died before it could go away
no, you don't need 3 headshots if you already landed one
you only need like ~180 dmg or so
lol my first time playing teno i legit stun locked a carno to death
basically - first headshot lands on the head and stuns the Carno, then you land another two
legit it couldnt run away
the last tailslam just goes w/e and Carno keels over
Alright so thats just headshots then that's not too bad
Stupid but not the worst
if you don't open with a tailslam it might depend on how fast Carno can start moving, they did sometimes get away from me but sometimes they did die
so uh stun nerfs? because I dont think stuns work in a game where it takes hours to make some good progress
It just kind of depends, it's doable but
ugh, hard to pull off
I'm pretty trash at Tenonto so I only know that it can be done
It's not something that I ever did consistently
You shouldn't be hit once and garunteed death essentially
The fact teno stuns isn't the problem, the stun mechanic works in theory, get a stun, do enough damage and they run away with their tail between their legs
Oh no, it's not Tenonto's stun that's the problem
it's that absurd damage output
it just needs a nerf to the damage of the tailslam coupled with a decrease in stamina cost
except its so easy to abuse
There are some alternatives to that but
i frames...
i kinda have to agree. I'd keep the stun and add maybe fractures if they just... Reduced the damage. 250 would be a fine amount, right now I think it does as much as a carno charge, which is a much harder move to set up and pull off.
in general 1.6t iguanodontid has no right to deal 360N with any attack
250 is what it was on the MT
admittedly Carno was stronger there
That's too low
give it ACTUAL fractures
it was meant to have fractures in the MT but the damage was set so unbelievably low
that's 5 headshots to take out a Carno
With fractures and decreased stam drain maybe
imo there's no need for fractures
just buff the stamina
it was laughable that it could only use the tailslam 10 times while doing that damage
Claws and kicks just don't even come close either which is sad
300N ish?
claws are alright-ish, it's the kick that's awful
imo it would be doable even with 250, I'd personally try to put it at... 290?
Kick is semi decent for offensive tenos
Yea, it's only good for running people down
which isn't what this animal should be doing
Claws can be combod and they are a decent spam move since low stam, mid damage, good turn and hitbox, and bleed
Yea I mean... you can facetank a Carno with claws
They removed bleed from the kick which made it worse
ngl I never used the kick for the bleed
it was just a setup for the tailslams to me
I did
Getting a kick slam combo was my bread and butter
I mean yea - that's what kick is for
the kick, iirc, does like 250 damage. Which is good but like, tail is just... infinitely better.
Frankly, give kick the better knockdown, like a horse kicking its foe and tail slam the better stun
Yea tail is just a better attack
it's much stronger, much easier to land, has a better range
Kick should be doing more knockdown imho, but it doesn't
just nerf its damage and buff stamina and it should be alright
I'd even buff the damage on the kick
even tho its exactly the move you'd use if you were knocking something down
true
But would it be able to knock a carno down tho
no lmao
So what matchup does it change
tenonto? maybe?
I think kick already knocks it down though
but I'm not sure, I've never tried it, I only know that tailslam applies a knockdown in a mirror match up
kick actually knocks down less things than tailslam atm
in general though, Tenonto can get nerfed and remain just fine atm
I see, fair enough
i'd actually prefer to see a shift in power rather than an outright nerf
Tenonto is probably the most... versatile(?) animal in the game
at least I think so
it's just really good in every aspect
teno has 4 attacks and one is just better than every other one
Imo increase the kick hitbox, remove stun from slam and give it fracture
Give me a reason to use kick
claw has it's niche of being a cheap stam to damage cost
but its outshined by the quick DPS of tailslam
I thought about it
Claw is Utah repellent
Bite is for trolling
Kick is for not much rn
Slam is the mvp rn
kick allows for stuns while moving and takes less stam
still outshined by tailslam's high range and good damage and better stuns
but there is a tiiiiny issue with increasing kick's range
That being?
you see - unless you change the animation people will be getting hit by attacks that seemingly don't connect
that would be kinda... lame?
very lame
I mean if something doesn't connect then it shouldn't affect you I believe
Idk rn it seems like it misses when it's supposed to hit
The hitbox is just kinda crap
if we could have the animation modified then sure but that might be a bit hard
I mean that would be for the QA to check, I genuinely have no idea, never checked it(Wavepoole get on it!)
on a serious note if it doesn't connect when it should
then that is a problem
I might ask some people who have access to Taco Island to check it, I'm unlucky enough to be in a position where I can't access that server
for some reason I can't connect to NA servers at all, well most of them anyways
I should have gotten the hit on at least 4 kicks today and none registered even tho the foot was right on their face
might be lag, it has to be checked in a controlled environment I think
I think the hitbox fizzles out too quickly
@sinful cove Instead of giving diminishing returns for Pachy's stuns only, I would make it so dinos get increasing stunning/stagger resistance as they get stunned, that lasts for a few seconds
thats what i meant sort of, giving diminishing returns to all cc, this isn't exclusively pachy
just adding a cc diminishing return by default can remove future balance issues when they add more CCers
Yeah but you wrote "Pachy"
Also I feel if should be tied to the attacked rather than the attacker
Diminishing returns = the more you stun people, the less you stun
Stagger resitance = the more you get stunned by anyone, the less you are stunned
pachy has the issue the most rn i think so i put it in his category, i added clarification in the suggestion tho now
and yeah thats how it would work. similar to how old jump used to drain more and more stam as you spammed it, cc would become ineffective as it is spammed until a timer that starts after the last application is reset
I agree bilbo
@sinful cove i'd just give deino a vertical lunge and give that a much higher weight cap. Since vertical lunge can't ambush people on the shores, it'd only really be useful for either catching flyers or grabbing someone swimming.
do agree with fracture bite tho
good for making people leave you alone
isnt that planned?
lol
Imo having water half weight would be pretty shitty for things like sucho...
Thats why i specified terrestrials, sub aquatics could be spared or face reduced effects tbh
Though sucho doesn't look like a swimmer anyway, looks more like a wader, hard to tell what the devs gonna do with it lol
I think sucho will be def found in more shallow waters
the animals that would really need to worry about deino already could be dragged/killed without the bonus drag parameters (beipi, austro, bary, etc) or would be too heavy to even drag (spino)
It would mainly be a deterrence tool against land apexes who act too cocky
Like stegos do rn, and other large animals will do if they know they can get away with it
honestly, thinking about it... would anky even be ABLE to swim?
like, would it be a reasonable weakness for anky to just fucking sink
because look at everything about anky and tell me it could even brave any form of deep river
Anky would look stupid af swimming lol maybe hell just have a better oxygen pool so he can hippo run
Even new mammal anky would look stupid swimming
anky is near immortal to everything outside a rex, so having it being unable to swim doesn't even sound that farfetched as a downside
like, sure, it struggles to migrate as easily, but that just means it needs to seek shallow crossings or land/man-made bridges
carno seems pretty ridiculous swimming, but it has an abysmal swim speed and swim duration to make up for it. Anky doesn't even look like it could float if it tried
Or simply require water travel a lot less. Anky makes sense as an arid animal
Eating extra large quantities of abundant and low quality food
Yea
Honestly, it seems natural to have some hydrophobic animals for reasons outside of "deino"
why would austro beipi and minmi even think to be in a large river/ deep water, like at least austro can sense deino from land but still
make its diets most in one part, then when it has to migrate for reasons there will be some more shallow spots where sucho and spino exist too, or waits for droughts to take place with the cost that there is less water
Not like anky is built for travel anyway, it caters to a more stagnant playerbase who would be fine spending long times in one region constantly eating junk food in open plains
what we talking about guys
ye like it would migrate rare, and when it does it mostly waits for a drought
Fracture on a deino bite isn't a good idea, we would literally end up with a bootleg rex 2
All your other points are solid though. Deino's should not have buffs to their main attack given they are currently unkillable unless they're severely incompetent or stego
deino cant follow his prey unlike rex
We wouldn't tho since those fractures are based on chance and reduce the prey to outright walking speed, and rex has the speed to carry up
In this scenario, deino can't follow up nearly as efficiently
I still dont think a playable which relies upon its 1 shot grab for anything below around 4 tonnes, to also get a fracture is a good idea.
4.6? It's just 4
I just woke up, mb.
If they were to give it fracture they'd have to change its grab so it isnt braindead like BOB's Mosa
Because what about semi aquatics that get grabbed? you're bone broke and then what, you're just fucked.
fractures would only be usefull for prey larger thna 4t
also fracture could be just for the bite and not lunge?
Yeah but for anything that isn't larger than 4t theres no counterplay available to them now. Not like there was anyway but still, giving more avenues to deny counterplay is just a bad idea
grab wouldn't do fracture, only bite
also you can easily modify the fracture damage count
I think there just needs to be fundemental changes to the grab, you grab shit and it's weight is not reflected at all, it's like they just jump into your mouth
it's a good way to get people to get the fuck out of your space
its a game... not a movie
It's still a braindead mechanic.
You press and hold RMB and they die. woo, so playable.
How would you even change the lunge
There has to be counterplay available, i propose that there be a tug of war mechanic, in which if you grab something they can try and fight you off but if they fall below a stamina threshold they get grabbed and it barely costs you any stamina to keep them held in your mouth.
if smth less than 4t has counterplay for a an 8t croc we have other problems
O god no
LOL fuck, I mean a carno could maybe do it for a little bit but not for long, there should just a small margin to escape, i dont want to have to worry about instantly losing my progress because of BOB v2.
austro... might be what helps with deino for 4t or less dinos, if you see an austro just chilling in water then you know its safe, but if you see one yeeting out of there you know whats to come
also apparently people think beipi will be deino fodder as if the thing wouldn't have good water vision
also makes people want to keep austro alive and around
as the only one that can sense from land whats in water
basically put, i feel that beipi and austro populations will always be where deino populations aren't
no austros by the water and no beipis swimming? bad sign
beipi might have the water sense with its nest as it looks to be floating so if you see a beipi nest (especially with eggs) you know its safe, and just seeing an austro around just vibing is also a good sign, neither of them is death sentence
i doubt it'll have water sense
and that makes larger dinos want to keep them around
maybe but austro still would be the best sign for safe waters or not
as seeing it is the sign, beipi has to be spotted swimming
oh, austro has good water vision above water, beipi has good water vision under
imo, that'd be an interesting thing for both sides
austro is a warning, beipi is reactionary
thats a nice way to be, if you see a beipi running out of water si a bad sign and not seeing an austro near water is a bda sign
then comes minmi, lets just allow minmi to get moss while in water to camouflage 
minmi is the best
Minimi is cute
so innocent and brave
Mix packers will definitely ruin that philosophy.
Austro can just pair and bait, deino comes out and bang you're dead
Infact i see people doing that more than actually fighting eachother
why bring mixpackers into actually fun things lmao
who actually gives a shit
i refuse to account for losers
Because they're going to ruin a fun thing as per usual?
And make it super fucking exploitable and easy. Especially coupled with a 1 shot grab move.
i think that'll be less frequent than you assume
idk, i think assuming "x player" will ruin something is just boring
It is a boring philosophy yeah, but if you give people an inch, they will take a mile and this is true with pretty much everyhting
i rarely even see that much mixpacking in the game honestly
I see it pretty often
this is very true
also you should know by now that mixpackers NEVER go small harmless animals
i want my small dumb idiot in the game now
(not an idiot) but yes
Sadly, not being featured in any concept art about fixing water ways and water sources- adding new water flora- means I doubt Minmi will be added any time soon
yea
especially seeing that it's literally one of the ONLY animals able to do that
i kinda hope minmi cant even swim and just prances on the bottom of the water merrily
I'd prefer minmi to be able to swim AND prance merrily on the bottom of the water
Cause a semiaquatic that cannot swim is kinda fucked, since it needs to go back on the shore to breathe
Thus making it less viable in water than fully terrestrial animals
looks like at best it kinda just hops like its on the moon on the bottom of the rivers
give it above avg oxygen? it is a semi aquatic, it needs to manage its air well as its not an aligator
Still makes going into water a very bad idea for a minmi
A carnivore could just camp the water's edge and let you drown
There is a reason there are no animals in nature that must breathe air, can't swim yet live in water
that would mean it came after minmi got in water, and with the idea that minmi can moon jump in water (and we have 3rd person cameras) it cant go to a bit highr ground depending on depth and just jump to get a glimpse of whats outside?
also... hippos
babies do swim but not adults
@barren oracle i'd prefer dryo is given anything but biteforce tbh, tired of every animal needing to fight and i find fighting with dryo the weakest part to it
dryo is getting a dodge rework and god knows what else they think to give it, just make it not a runner but an evasive style
Hippos do swim, including adults
And they're good at it
Idk why so many people believe hippos can't swim
I want to not die to juvie carnos though T_T
turn radius
dryo is an unfinished animal, what did you expect
That sounds like a skill issue if you ask me
Dryo should most certainly not be dying to Carno... of any size
If it is then that's an issue with a Dryo player
2 fresh spawn Carnos should most certainly have a pretty good chance of a taking a Dryo down, I don't know what's surprising about that
That’s just me trying to fight them
There is 0 chance of dying
You can legit just leave whenever
But like. I don’t like being bullied away from food
Dryo needs to be a nocturnal animal
@spare badger as much as i like increasing the skill cap isnt it already hell to figure out how to play teno
Thats not even counting utah...
Nah not really
Maybe I'm biased cause I've played teno since day 1 but it's not that hard to learn
I mean its got slam
Right now it's 'stun with tail slam and kill with tail slam"
thats already confusing enough to figure out the existence of
Nvm utahs skill level
you gotta learn how in fucks name bleed works, find a pack to play with or bring friends, find a lone dinosaur away from oasis, and land pounces without dying
I feel evrima is meant to have a much more in depth combat
And yea it can be hard to learn at first but there are so many places to ask/videos to watch on how to play the game
Brb
It really isn't
Tenonto is difficult to play by design but it's current stats make it a good pick even for people bad at the game
even if you're bad at this animal the damage output carries you easily
Yea but Tenonto specifically is in this golden spot where it has no real weaknesses and downsides
it has a good growth, easy diet and plays nicely, having a strong adult, it's good at moving around and has a great pvp potential
Pachy has the issue of having a trash juvenile and its diet being annoying prior to 50% due to coconuts
Stego just... takes a long time to grow
and its juv is also rather slow so travelling for diet might be annoying, Tenonto suffers none of these issues
Really I'd say that Tenonto is in a good spot as an animal aside from the fact that it needs a nerf to its damageoutput(and a potential buff to stamina usage)
I just think slam is overused and too good and want kick to be useful
Pachy and Stego both need more work than Tenonto does really
Yea slam is overused because it's overpowered
ngl lowering its slam damage and mopving some of the effects from the slam to the kick and giving slam fracture would be great
Yeah Tenonto is hard carried by how beefed its tail slam damage and attack speed is
Kick is effectively useless in the face of tail slam and claw attack is pretty slow if you arent using the forward variant
(Bite is also literally useless as it does garbage damage)
But when nerfing or changing it you have to keep the stamina cost in mind, especially on something that cannot run away from most of its significant threats on land
My thinking is that a body fracture makes long fights harder, which is what tenonis designed for
i mean every dino will have bite and for a lot it will be useless
Yea the lack of a stamina compensation was the reason why Tenonto turned out so garbage during the MT. You just can't nerf an animal like that without giving it some compensation.
And while Tenonto cannot outrun most things on land its really good at avoiding anything and everything when it uses the water. E.g. if you have a Carno on you you can just swim across a river and then wish that Carno gl in chasing you. If it does you can just wait for it to come to the other shore and slam it as it enters your range.
watch this utah get no compensation and get its weight reduced bc of the new utah 
I still dislike that water reliance due to Tenonto being completely helpless if caught swimming by any legitimate semi-aquatic
which we have a whole of... 1 in the game right now
and that's the number we will likely be stuck in for years to come
besides Idk if semiaquatic animals are going to be able to actually outswim a Tenonto
I honestly doubt they will be swimming faster than this
Considering Deino already does
Theres a good chance
Slam should be used as a hard punish for getting a stun, as a fracture reduces stam capacity. Reducing the stam cost on the attacks let's teno be a good brawler, allowing it to have long fights
Since smaller proper semi-aquatics getting fucking swam down by Deino sounds dumb
wow, shocker, the animal designed to only live in water swims fast
Deino is a croc
I doubt the other semiaquatics are going to be as fast as Deino in the water
deino better be the fastest swimmer
Yea but what else would kill a teno besides a sucho, bary, or spino? And teno should be able to our speed them in water
We also have otter stork raptor
Baryonyx who will probably just be fast
And Sucho and Spino being large enough to just sprint across most bodies after you
I mean maybe some tiny thing like Beipi will be able to swim faster than Deino but... I doubt it?
i'd say bary is equal speed
Bary true but bary is smaller so it makes some sense
otter stork raptor is way too tiny to duke it out with a Tenonto
unless it deals some absurdly high damage it's just not going to do anything to Teno
If the Tenonto is swimming it easily can
Cause Teno can only bite
Bary is the only real contender for it
imo its the same speed/ or just is able to see in water much better than deino to doge it easier
Kill it before it gets back to land is the real question
and if it does deal enough damage to threaten a Tenonto then that's an issue with balance
and austro wont either?
Austro will probably have an actually usable bite
But it's also full semi-aquatic so who knows what else it'll get
how much damage do you think Austro bite will do?
How much does Utah do rn?
austro is still gonna be in the range of this utahs bite
Because I think you're completely overestimating it
55
Utah does 55N
Teno will be able to outspeed any real semi-aquatic threat in water and on land
If Utah stays at 55
Probably somewhere around 30
It needs to bite a Tenonto something like 32 times, it's just not a viable strategy
Yea that would be some 54 bites
But also Utah bite being that low is kind of a joke
that's just not a threat to Tenonto as I said
honestly bary would equal it but not like it wants to fight it, but in terms of speed
i'd put cera as the one that will fight teno more
It depends on if Austro can use any serious abilities whilst swimming
Both Bary and Cerato would get murdered by the current Tenonto
one of the reasons why this animal needs a nerf badly
On land
In the water probably not
Bary and cera are both teno rivals in size
well ofc, but im taking with the idea that it gets nerfed back to reality
and both semi aquatics
I mean it would need some pretty tough nerfs for Cerato to be able to have a go at it
well cera more like teno than bary, austro etc
same goes for Bary - note that these animals are in the range where they just drop on the ground if they get hit
Cera isnt semi-aquatic
It's just a good swimmer like Teno based on its concept art
Still need to see if they give Cera roids or not
that's much worse of a situation than Carno is in
just nerfing the damage a bit giving it fractures and making kicks knockdown instead
well ye thast why i added that its more like teno than bary, austro etc
Cerato and bary are far more agile than a carno so avoiding a stun by the kick should be easier for them
(If we are basing this off of my Tenonto changes)
imo for both it should still be a bit more in tenos favour as its also larger than both
And can easily be slower than both
But they will be in conflict a fair amount
I completely agree, it should be a Tenonto favoured match up
but not heavily so
yup
I can easily imagine sub teno being preyed on by bary and cera heavily
meanwhile I think that Carno vs Tenonto out in the open should absolutely be Carno favoured, if you got caught by a Carno in the middle of nowhere far from your natural habitat then you're the one at fault
If they nerf slam damage and the kick is the only knockdown tool bary and cera will have a much better chance
well slam should still knock stuff like utah in the ground, but kicks stun/stagger, but knockdowns just need to be ragdols rather than just fancy stuns
true
Because kick's stun is most useful against unagile opponents like carno
Cera and bary will definitely be much more agile, and so I feel the matchups would be more fair then
Slam could still knock over Utah but eh I'm neither here nor there on that
I still feel like tail slam should stun
Since that was the key part of Tenos tail use in its concept art
Tenos tail will still be a key part of its combat
But used for fractures instead
And it gives kick a purpose
i mean if you slam a tree on a human you;d expect it to pin them in the ground, but thats why i added at the end the ragdol part, bc knockdowns shouldnt just be fancy stuns like rn
Can trade damage for stun or stun for damage
I dont think tail slam should be doing higher damage over the harder to land kick
But yeah CC overall needs more attention and diversity than just funny stuns
Slam should do more damage but kick should be more rewarding, hence giving kick the exclusive use of stun in tenos kit
I think it could be just that tailslam perhaps applies a shoter stagger than the kick?
In general wouldn't it be possible to just tinker with the length of the CC?
It gives all tenos moves use
Bite: juvie killing
Claw: good defense against smalls, uses little stam
Kick: Stuns and bleeds, usable when running
Slam: applies fracture and good damage, a hard counter after landing a kick
Kicks pathetic range and and being too slow to combo off of imo means it should be the strongest attack
In a finisher kinda sense
Kick looks like a stun move
Slam looks like a fracture move
I see it the other way around
aight so here's my take on the stun mechanics:
Stuns are garbage (unless we get some electric dino or strain)
knockdowns shouldnt just be fancy stuns but dynamic, ragdoll, yeet you around etc, not just full stop you and plop to the floor
staggers shouldnt be fancy stuns like magic, a stagger should be just short enough that the person that staggered cant get a hit in, so staggers would be to stop an attack without recieving damage
TL;DR- there should never be easily accessible mechanic that freezes people in combat for ez/free hits (stasis d2 flashbacks)
thoughts?
I'd say staggers should allow for at least 1 more hit in but idk
more just that it allows you to prepare another hit or breathing room, so the stagger is done but if you they choose to stay there instead of running theres a 2nd round
Attack combos are useful for slower creatures to pin down faster ones so they get punished for being hit without just having it be an insta kill
Cause if Tenonto didnt have stun
Utah would run through it like a track meet
Yea
But it should be a combo
Not spamming one move
Hence why I think kick should stun and slam should fracture
Slam stun
Kick finisher
Either way it works better than only tail slam and no kicking unless they present themselves to your hind feet
also to add to my comment, stagger or knockdowns cant be stacked, if someone has either of those 2 applied, he cant recieve more of them for that duration ad 2 sec after they are finished
stuns should just get removed too
So final thoughts on my balance suggestion?
so stun locking cant be achieved by just pressin 1 button but by comboing but still a breathing room where you can escape it
Well there is a stun cooldown after you get stunned once already in the game
so stagger -> knock -> bite etc
stunning itself where you just freeze there is prob the most stupid shit i have seen in this game after early legacy days
@woven ginkgo it is 8 tons that would break every bone in its body i do agree with less fall damage but a 10 foot fall for a deino is right
Well... it can't oneshot an adult Utah, that's for sure
Utah's oneshottable by a fresh juv Stego up until about ~60% of growth
a fresh sub(50%) stego almost oneshots a fully grown Utah
it also claps a fully grown Carno so yea, Stego's deceptively small but strong
Lmao a sub carno did the most obvious attack and charged me (wouldn't have done anything I was bigger) and all I did was press A and slam him 4 times
How long do ya think it'll take for em to complain teno is more broken than stego
He was in a pack of 4 and only he attempted to engage
Idk if Teno is more broken than Stego or vice versa but Teno does clap a 50% Stego from what I know
which is at least something since Carno dies to it
That was a joke
And that was not even a balance issue to be fair it was just a really obvious approach
And a sub carno that got knocked over by a slam
I know you were joking but I'm serious, idk which one is more "broken"... I mean I guess Stego because it's more gamebreaking but Tenonto is imo better in terms of being all around good
idk why a sub Carno was even charging you
Some Utah's attempted to fight me but I slammed 1 and got 3 claws on the other
Ic
Stego def more broken cause nothing can touch it, Teno is just slightly too good
90% sure there was an adult there too
And 3 other subs
it's like... Stego is definitely better when fully grown
but I'd rather play Tenonto just because it's both cooler, nicer to play and has a much better growth
That doesn't mean it's broken it means it's a good, fun playable
Slightly overtuned? Yes
well really "broken" implies that it's in one or another form just bad for the game, it's commonly used as a synonym of "overpowered" but the original meaning of that word was quite different
I'd say that Tenonto is more so just overpowered than broken
it's only the tailslam that's broken because it makes all the other attacks, especially the kick, obsolete
But yea Tenonto itself doesn't technically oppress any playable unlike Stego

idk about you that part needs some changing...
which one? 50% Stego clapping a Carno?
I mean I don't disagree but idk
leaves a bad taste in my mouth when juvie stego does so much dmg despite being smaller
I wouldnt mind if it got a dmg nerf at younger stages and had a good weight gain throughout its younger life
Experienced a head fracture for the first time
While attacking 2 carnos a pachy accidentally hit me
@near socket prob a headshot, in order for slam to not 1 hit it would need to be lower than it was in MT when teno was trash
not true
it could be way higher than that and a headshot would still not be killing a Utah
Utah weighs under 500kg
And MT teno slam did 250N iirc
And headshots deal double damage
(Correct me if I'm wrong)
You're wrong about the last part
they only do double damage to Stego
all the others have a x1.5 headshot multiplier
Tenonto needs to deall less than 300 damage to avoid having it oneshot a Utah
...or just buff Utah's health slightly
then the slam can deal ~305 dmg(for example) and we have a situation in which Utah doesn't get oneshot but Carno still dies to as many headshots as it does now
in general Tenonto's tailslam can easily be nerfed without making the animal garbage
headshots only do double damage in the case of stego
That would look so stupid
why would that be a thing
alt does more dmg, shouldnt be like a normal bite
about stego, i think it should take hella headshot dmg
It does
that's already the case
last time i played croc it tanked 2 headshots and 5 body shots
stego is tanky
good thing it was a what if
i thought it was glass canon
among apexes, yes
oh ok
it's very much just tanky in this environment
I wouldnt go that far...
it literally is
bleed ig
it has low defensive options, high offense options and low health
well im in for a world of explaining
would carno be hit and run?
i feel like at this point we're just making niches lmao
and only offensive thing for utah i can think of is utah's bleed...
variety
always good
the fuck is a hit and run in the context of the isle
so specifically carno
yes
it's not really a niche if only one animal has it lmao
I just asked if carno is hit and run?
utah kinda works with it
legit pounce and run away
but bite every so often
what are all the niches then
Carno is small game/ambush
Ambush w/ charge
Run down smalls
Or charge into a herd and pick up a baby
i hate when a baby cucks my charge
collision be like
eh
that would be nice
but not sure how the game would stop you from doing ram while holding something
Dilo 
Troodon as well. 
well with troo he just comes in hordes, does venom and just sits and watches you suffer, troo is not a hit and run like dilo, he's a masochist 
Masochist that is indeed a bootleg utah 
looked like body to me, but it could be?
teno cant 1 hit on a body shot, period
Tenonto "only" takes out 80% of Utah's health on a bodyshot but it doesn't kill you.
But yes it does need a nerf.
I think the hitbox needs rectifying
Then it should be fine, a teno should be extremely dangerous for a utah
Teno is indeed in a massively overloaded spot, pachy on the otherhand has quite a few game breaking bugs connected to it that have since been reported, will need to see how it preforms without it stunlocking everything when it shouldn't be
Tenonto in general as an animal needs its tool kit revamped, as it's clear that what was meant to be its main form of cc has become an all in one attack tool, defeating and invalidating the purpose of attacks like the kick or claws
Just increase the Kick dmg, give it fractures, and remove the dmg on the tailslam, ez.
And if they want a tailslam that does alot of dmg, they can add the running tail slam where the teno kinda flips over and WHAM
It doesnt
