#balance-feedback-discussion
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Honestly.... My HONEST opinion?
The jungle across the river to center's west should be where Herbie food spawns.
What's the point of ambush predators, when all the herbie food is in the middle of open fields?
Well then what would u do if ur food didn't drain and could body carnis that need to eat more frequently than herbis
^
Wave this is feedback
Eitherway you look at it, the game sucks with the diets system; tinkered too much and it becomes a chore, tinkered too little and it doesnt remedy the pre-existing issues that it should remedy.
Theres no balance to it
lmao, feedback is 100% opinion station, have you been here before?
Issue:
Keeping all the herbie food close together, centralized, in the center incentivieses mix/mega packing.
Toss some of that food into the jungles, make it something you have to actually look for, rather than forcing it all into oasis area?
Also... Fix Oasis lag... It's horrible. 
In my opinion: either a carni buff needs to happen or a herb mega pack debuff needs to happen
I mean thats such an obvious issue right? you'd figure the devs would use their brains and realise thats an omega bad idea to put everything in one spot

big brained
diets just bad rn
As long as it needs to.
We can't know
ages this is the isle
survive it
Well elden ring comes out in two months so you wont see me around here at all prolly
we waited a year for teno and utah and a bunch of bugs
They focus on the environment much more than the system itself and dinos
In my opinion
HOPE.JPEG
You know why you'd rarely ever see megapacks in update 2? It's because the map complimented playing multiple different areas and as a map it was interesting to explore. The Diets can't do anything about the latter but if they spread resources out and don't make them seem almost infinite they can quite easily aid with the megapacking issues
Isle just a patience game
i think what needs to be done is carnivore stomachs need to be made more realistic, it takes too long to fill, but otherwise, i'm happy with the balance state, pachy may be a bit overtuned but its overall fine, herbis should require some skill to take down
The only thing I can think of, is the Oasis food bounty will just push the focus onto performance issues at Oasis.
Oasis is worse performance than north shallows has EVER been.
If they can fix Oasis performance issues, they can fix the game's terrible FPS across the board.
Pachy is overkill good rn
a teno kill should be able to feed a utah pack well, not barely fill one adult raptor, it's absurd
And what? carnivores get no counterplay to the stunlocks and spams? As i said before its too easy to grow them and their is no mechanical complexity to them, you just hit a stun and spam the tail slam with tenonto, and you tap right click as a pachy
If they can fix the performance issues in this game, I could care less where all the food is... Lol.
They've gone to the opposite extreme
What's the biggest thing that a deino can drag I to the water
Stego at 4.5 tonne
A stego that weighs 4 tons
That wont help
wut
that would just make deino into a land carnivore
Not when shallows make it impossible nearly
Yeah, food values are in a BAD spot right now... But this is all balanced with AI in tow, is it not?
They recently removed Dino AI, so I can only assume this is what is causing the major issue with food atm?
and probably something bad in the head
Eitherway
its completely unrealistic how little food you get per corpse
The balance has been further skewed into herbivores when before in U3.75 it was relatively fine
Carno was fine as it was, i will not budge on that
hard disagree, carno was a disease
Yeah full grown deino barely fills another full grown deino
I mean i'd rather have carno 225 Bite force rather than Pachy rn
If carno is a disease then pachy is a cancer.
Oh, I don't disagree. But with AI, there is more option, and less 'challenge' so the balance was to nerf values to meet the ease of the kill, no?
ehhh
dino AI meant nothing, idk why its such a bik take between them and ambient AI, its just how each change the experience of the game, one for worse and the other for better
I don't disagree it sucks right now, but I'm playing devil's advocate here.
Like im sorry
The solution @dusky surge ? Make player kills give more food than AI. SOLVED 
just make it that stomachs are smaller and kills matter more
herbis SHOULD be strong honestly, but the kills reward should reflect the difficulty
That would cause food to drain much faster than you can find and kill something tho.. 
except pachy its overkill good
nerf its infinite stunning abilitys
You have with pachy:
- I have said this repeatedly: 1 RAM TAPPED can stun a carno, you loop around and hit it again and boom something is broken guaranteed.
- You can coordinate stuns to stunlock shit, i've seen a pachy 1V1 a CARNO today and its absurd, the guy was stunned into oblivion and couldnt retaliate cause head and leg fracture.
- Pachy can face tank utahs and just kill them, not so much with carno.
- Pachy ALT bite stuns and kills utahs, and can stun carnos.
- 1 Charge + ALT SPAM = DEAD UTAH. Very counterplayable.
Compared with Carno with 225 BF
- Fast as shit,
- Charge knock down
- Could trade with tenontos.
- Could hunt stegos and deinos if they were good enough and patient enough.
Sure, it was a nightmare, but still compared to Pachy as it is now, fuck that give me my carno back.
At current, as a full grown Utah, I can run from Oasis, to shallows, and back to Oasis, and not see a SINGLE source of food.
My Utah is now below half food.
If my Utah's stomach was smaller, I'd die of hunger by the time I made it back.
The issue is: It's unreasonable how quick your food drains, and how little kills fill your food.
lmao having carnos being able to turn tight corners and tango with STEGOS AND DEINOS was far worse than what's happening with pachy, because at least pachy can be run away from
Utahs basically have to spawncamp due to the shitty map
the reason i loved evrima so much was update 2
You cant run away from a pachy when you have a broken leg.
the map was Mwah
Update 2 was the best
carno, when utah was still 500 was pretty fine imo, could just turn way to fast, pachy tho is in every sense 10 times more busted
Yeah
pachy is infact busted
I agree with that tbh
i hope update 5 comes with a map overhaul to account for nesting
i wouldnt mind being able to move after getting bonked 5 times
Pachy is just turbo fucked and i dont understand why people are not ok with carno being turbo fucked but they are with pachy
like i only wanted its turn to be nerfed, and its slide, and bite ig so it still 3 shot utah since it became 450
It needs its tap ram changed
for sure
that is fucking beyond busted, the wind up is non existence and theres no punish for it
just hit a pounce, bleeds instantly, its not hard 
Carno was not
The Pachy is only a threat because of it's knockdown. It only has ever broken my body, and that seems like a trivial debuff.
#balance-feedback message
Do you think Pachy is balanced with it's 99% damage potential, 1v1 on a FG Utah?
It was said to "Hit and run"
Running is the LAST thing I've seen a Pachy ever do.
neither was mortal
but the dif is a dumb pachy can still win a lot of times, unlike dumb carnos back then
if carno knew it was both the fastest and strongest thing on the land, it could just play into that and win whatever it felt like
Carnos could die to stegos and tenontos that played with eachother and coordinated shit well with eachother
Same with deinos
deinos just pick one up and drown it 
The turn was fucked, but that pales in comparison to pachy in which its entire kit is completely borked and unbalanced
The dmg was always fine for carno at this moment in time since we dont really have a solid mid tier carnivore atm
unlike herbivores which have a OP apex, and a solid mid-tier
Well because Pachy can't chase down everything in the game, and the only thing it can that it can damage has a fight ending tailslam
Besides the only thing "fucked" about Pachy is its alt attacks cooldown, which only impacts fights with utahs
unless it realised it vastly outsped both of those animals and basically every animal. Pachy, however, is nowhere near the fastest land animal, in fact, it outright has the worst trotspeed of any land creature atm
also, not really just pachy but stuns and staggers as a mechanic they are bad, at least what we have now
I've been chased down as a carno by pachy swarms
Don't get your damn leg broke
Or just run away since pachy is slower
If you're trying to fight more than one Pachy without a plan as a Carno that's on you
I'm not, i fight just the one pachy.
Knockdown is cancer.
AS I SAID for the 14TH time.
Pachy can tap ram into you once, stun you, then target your legs and break your legs in the time your stun has come off cool down
Thats the problem i have with it mainly
i prefer carnivores when playing the Isle, but even with being biased towards carnivore playstyles, i still think carno was FAR more fucked than pachy is lmao
You also have an ability that stops them from even touching you as long as you're running at a good speed
Yeah sure, if it didn't fucking cancel that said ability.
Carno was far more fucked.
However, you admit the Pachy is indeed fucked, yes?
Tap rams don't stun, you can still bite and I think move as well
They do stun
100% they do because i've been hunting pachys on EU1 with a friend and thats how they've body fractured me every time
yes pachy is fucked, but not some god-level threat like carno was
either through cancelling my charge, or just looping around after tapping me once and breaking my leg
That's honestly still your fault either way if you attack a Pachy without an ambush or without knowing what you're doing
For sure, not god-tier threat, but it needs to be reigned in, still.
It starts with it's animations. It's spamability is honestly worse than the Carno.
It's not as deadly, but it's still pretty bad.
So its my fault for having my charge cancelled, stunned and then the guy to just braindead tap RMB and then break my leg?
swell logic there.
RMB tap should not fracture until the 4th hit. Just saying.
If it was working and you were playing well you'd have nothing to complain about
It still doesnt change the fact that i was stunned out of my charge and then the guy looped around after TAP ramming me, not FULLY HOLDING IT DOWN. and broke my leg with one combo
That being two tap rams.
You're seriously telling me theres nothing wrong with that and thats perfect for balance?
Pachy is strong sure and stuns need to be looked at but no where near to the level of Carno and you can quite literally just not go near it if you aren't comfortable fighting one, even though it's not hard
Tenonto, already dead Pachys, boars
I'm perfectly comfortable fighting them too, i've killed alot of them its just the same consistent shit.
its consistently been that
good pachy players dont hold down the RMB they just tap it, and thats fucked for balancing
The Carno is fixed.
The Pachy is broken.
There is a difference here.
we're pretty much back at mechanic test pachy, remember how cancer that was?
Not really actually
If you can get off: TWO TAP RAMS, whilst stunned and instantly break the guys leg or body
thats a fucking problem
If Carno is fixed in its current state, I hope we stop fixing animals
theres no counter play
You just have to sit there and take it
But i deserved it right? Cause i went to fight them
Considering it was much slower turning, it had a shit alt attack, and a Carno could quite literally assride it, the only advantage it had was fractures being a lot better
honestly i just think pachy needs its turn radius readjusted to stop letting it do wacky little circles lmao
Fixed in terms of being overpowered.
Food values are an entirely different story.
also buff body fracture
When exactly was Carno overpowered?
Herewego.gif
^ or at least tend to the fucking hitboxes
Yea here we go, Carno was fine since update 3 rolled out
It was too strong back in update 2, but rightly got nerfed to a manageable level with clear weaknesses when update 3 came out
The turns was ridic but thats about it
what were the weaknesses besides hunger fast
^
both of which you could run away from
low stamina pool, bad turn rate while running, if you were any good at Utah you could've easily escaped a Carno, if you were any good at Tenonto you could've won the fight against Carno
you could easily disengage all those threats no problem
that's like saying it was weak to cliffs
Tenonto had a roughly 50/50 match up with Carno(if not slightly in favour of Tenonto)
Utah could'v escaped Carno easily
all animals suffered from stuns and stego existing, wasn't a carno exclusive weakness
Teno could easily 1V1 a carno
Deino clapped Carnos en masse
As a Utah that is starving, running isn't really ever an option.
Food drain is far too fast for running to be the only option, I have to respectfully point out @dusky surge
Stego was the only one that could've been brought down a bit too easily by a Carno
but it got buffed later on
never said pachy is fine
(I am pulling your chains chill out)
When?
I mean i'll respectfully disagree with that tbh
Carno was perfect and the community wanted it nerfed cause they couldn't contend with players that knew how to play it
Carno was arguably worse during the Mechanic test but that was because all the other animals were hot garbage for one reason or another
It wasn't a Carno-problem it was the everything-else problem
carno has historically been one of the best animals in the game. Before update 4, it was not only speedy, but shockingly agile with very good damage and a powerful stun attack with high damage output
Was
We're talking about now though.
Please, let me know how you would fix the Pachy, which by your words, is 'not fine'.
I'm genuinely curious!
A stun attack that WASN'T instantaneous unlike pachy
that also didnt do fracture
unlike pachy
that actually required some runtime, unlike pachy.
personally, pachy could do with a turn radius and alt-bite nerf, both being to speed. These are too fast
Carno had 200 biteforce before update 4, is that what you're calling "high damage"?
it leaves pachy without openings
What about RMB spam?
That's 9 bites to take out a Tenonto
much easier when you can quickly make distance, turn around and go in for another
it all falls back to its agility
30+ bites to take out a Stego, 3 bites to take out a Utah or Pachy
OH ALSO make alt-attack on pachy consume significantly more stamina, at least double, 3% stam is far too low
It plays (outside of it's ground speed) like a light, when it's said to be a medium.
Pachy just needs to lose its crowd control
it shouldn't be knocking down Utahs with its alt attack
and it shouldn't be stunning stuff with its ram
The issue at the current state is solo efficiency, where it should be a herd mentality.
Alone it's FAR too strong for the current roster.
there you go - Pachy fixed
pachy is a small-tier, but it is also a brawler, and brawlers should do lots of damage, but lose out in mobility. In the case of pachy, its ability to remove mobility from others makes it a threat
this would be more of how flawed stuns and staggers etc are in evrima/ how badly designed they are
thus, it should have less mobility than other smalls to compensate
Right, but a pack is a no-go for anything looking to eat it.
It needs to be nerfed that the herd mentality is maintained, and leveraged.
Right now it's survivability solo is way too high.
They work the same way they do in pretty much every other game, idk what you guys want to do with stuns and staggers, but they aren't worse in Evrima than in any other game
The only reason why they might be too strong is because they are too easy to apply on Pachy and Tenonto
it's as simple as that
the idea that Pachy can just mash its alt attack and knock Utahs down is a joke
that attack shouldn't have in-built CC
yea, personally i'd add that they last just a bit to long too
I say RMB should do way less damage. It feels like how powerful the Carno was for a long time. Massive damage potential due to it's knockdown and stuns. They're too easy to achieve, and need to be investigated.
Pachy: Punches above it's weight.
RMB should be focused more on the snap than the base damage
Exactly.
the goal should be to break the bone then get the fuck out
(which is why body fractures need a buff because they are utterly useless in assisting in a getaway)
Exactly, but the damage makes it focus it's kill potential.
yep
It's punching up. It should flee more often.
it CAN have high damage potential, but imo, that damage potential needs to be defensively oriented
IMHO, the charged ram feels like a somewhat missed opportunity. The standing upright anim could not only make for a good threaten display but you could make it also designed to convey when the pachy is in a defensive mode and will fuck you up if you approach
Yeah, it cooling down makes no sense. You should be allowed to stay in that stance indefinitely, but at the cost of sprint-level stam drain.
remove sprint from charged ram, let it be held indefinitely, make it do a good hefty amount of damage and fracture damage and give it a little audio cue when used. Hell, you could even add a mechanic to cancel the charge into a quick alt-attack so people know "this pachy isn't fucking around holy shit"
upright pachy = defensive and pissed off pachy that demands respect but cannot persue
like you approach a pachy nest and the two parents see you and stand upright to your presence as a sign of aggression and "get the fuck out of here"
Do you think it shouldn't drain stam in that stance? Act as more of a 'mode switch' while held? I dunno, stam debt needs to be a thing, and if it were this would force herd mentality.
Where the front line is in stance, and switch out occasionally for the back line when stam becomes an issue.
nah, no stam drain, you're losing out on sprinting for being in that stance and if you cancel, you'd have to reactivate it with an animation
would also make the ability literally less than useless
because carnivores would see you do the stance and just wait for you to tire yourself out
What you're proposing would hardly fix the issues with Pachy
again, abysmal trotspeed on pachy
True.
Lay out the remaining issues.
The fact that it has stuns on its attacks is the issue, even if you decrease the damage and increase the stamina cost that's now why Pachy is oppressive
the issues with Pachy are the fact that you can stop Utah mid-pounce by using your alt attack
and the fact that you can chain stun things larger than yourself by bonking them
which is just absurd
It should have stun, but shouldn't do as much damage as it does, and the speed should be slowed.
It does target some of the issues.
imo the alt should knock a mid air utah, but its just that utahs recoveries always take so fucking long
the fact that you have a hard control on your goddamn alt attack is the main issue with this animal
and the fact the alt can be spammed
Utah recovery needs to be sped up substantially. Period.
I completely disagree, I don't think that an alt attack should knock down a Utah unless the alt attack starts eating some 10% of Pachy's stamina
like idk why they made the combat faster and more snappy and add animations that take years
Ram? Cool, I can see that taking a Utah out mid pounce but not the alt attack
oh well i thought that was already stated in this disscussion, that it needs to consume a fuck ton more stam
In general Pachy has way too much CC
pachy needs the stun otherwise it's IMMEDIATELY punished for going for a fracture
which makes it doggy doo-doo
exactly
If it doesn't fracture it should be punished
trading a carno bite for a pachy ram is hardly worth it
If you fracture it - yes it is
It needs it but it needs more I frames from stun afterwords
Carno shouldnt be stun locked by it
the fact that you get to ram for free
because you can stun an animal 4 times your size
is absurd
The issue with knockdown:
It is static, in once place.
It needs a pushback, or ragdoll away from the moment of impact.
Paired with much faster getup animations.
you can cancel the charge of animal more than 3 times your size while its running 
yep, except for teno bc for it makes total sense to just pin you in the ground
If you fail to fracture that Carno, you should be in a load of trouble, but you should be reliably fracturing it if you can land that hit on its leg
It makes sense on Tenonto because Tenonto is big
Teno should plant you like Donkey Kong in Smash 
Pachy isn't big
it shouldn't be knocking things its own size down
It's completely ridiculous that an animal 3 times smaller than Tenonto gets to have CC that's arguably comparable to Tenonto
no i meant like how knocks work, a teno slams it tail on you makes sense you just loose all momentum, but like a pachy knocks you instead of getting flung a bit you just drop in a dead stop
while supposedly being the mascot of the fracture mechanic
we've literally seen goats able to ram bulls and win the brawl lmao, which is a shockingly decent comparison in this scenario
when they ram them on the head
not on the side
I would say stonger
It can stun lock teno cannot
what do you think would happen if that goat tried to do that to a lion, hitting its flank?
If Pachy hits a headshot on a Carno
that's fine
the Carno could get stunned and head fractured
but its side?
Hell no, it wouldn't somehow get magically stunned because of that
And even then I know which video you're talking about and that cow was hardly moving at its full speed, it barely started accelerating when the contact took place, if the cow was moving at its full speed the goat would likely get ran over
Would the cow get a concussion? Sure, but that goat would be sent flying if it hit a cow moving at full speed
the issue isn't that carno is getting stunned. the issue is that the pachy can stack these stuns and when you combine that with the damage and spamability of the alt bite is what makes the attack broken. if you remove the ability to stack stuns after a set amount, tone down the damage, and add diminishing returns to it (like with utah's jump) while also making fractures more consistent with where you're actually hitting then you're golden when it comes to pachy's balance (also body fractures should be more substantial but that's a different topic entirely)
imo the issue isnt that pachy can stun carno, its the context of it, or more exact how this game lacks any form of momentum, like stunning astationary carno is one but stunnung a charging carno is another, and so on
I think pachy being able to stun a carno, moving or not, is fine cause if you get hit by something that's basically stationary as the fastest creature in the game you should absolutely be punished for it whether that be via stun or fracture but that's just me
how is stuning a 1.8t animal running at its max speed (also the highest in game) by a stationary 500kg small ram fine
Actually this is the chase IRL aswell
Idk if you have seen that video of that ram that stops a charging cow dead in its tracks
If you get a substantial blow to the head without being made for it (I know the ram has some cushions for its brain and can direct bloodflow in its head aswel) your going down
so i would imagine that a pachy has some of the same biology
theres also the dif that a carno is substantually faster than a cow
https://youtu.be/H-bMT8BYNO8 this one?
Goats are much better at headbutting!
if yes that cow dint even reach any substantual speed
balance
regardless if it's "realistic" or not if you tone down pachy's damage on it's alt bite specifically on top of everything else I suggested in terms of nerfs then you have to at least give it something which would give the animal a chance to run away from the fight
as i said, imo stoping a stationary carno is fine but a full sprint one isnt
I still dont think it shuld be a viable option for a carno to facetank a pachy
otherwise you risk making it unviable
pachy can easily dodge a carno, with how shit carnos turn is rn
But yeah i would take a knockback on the pachy aswell
but the carno shuld lose that trade
if carno charges and pachy rams
A/ the cow hasn't reached its full speed yet, B/ it was a hit on the head. I'm perfectly fine with Carno getting stunned if it gets hit by the ram landing on its head. I take an issue with it getting stunned when it gets hit on its flank.
without anything of a deterrent (stun/fracture) a carno would have zero reason to exit the fight for any reason other than boredom
Yeah i think we all agree on that
If that cow was moving at a speed of 50km/h+ that goat would've gotten sent flying
If you can defend yourself with tailhits or something similar
I think it would make it allot more interesting to play the matchup
You can technically just make it go out of stamina considering how poor its stamina pool is, not that I think that should be Pachy's go to method of surviving a Carno - it should just fracture its leg and leave it limping around.
Yeah for sure you can see it allready gets knocked way back
exactly, speed is much more impactfull, momentum really doesnt mess around
Which - admittedly fractures atm seem really random and unreliable
^
I think that's the aspect of Pachy that has to get fixed
Fractures need to get better and more reliable and the stuns have to go
ngl the unreliable imo is more from how shit body fractures are
which bc of the hitboxes rn is 90% of what you get
Then again the hitboxes in the game are just really... questionable
like imo we just need to have better hitboxes to make sure body fractures need to be buffed
Perhaps? I'm honestly not sure
wel they do lack a back end dev from what i heard, amarok is doing that atm, the AI guy... yea...
Uff
so it makes sense why AI and servers are... troubled, rn
I at least think its hard to know if the hitboxes are actually bad or if the ping compansation is to blame
i think they did say smth about the hitboxes not beeng that good rn but not sure
Do you have a sauce for that?
as i said, not sure, i just think this was mentioned once but i dont remember exactly
That`s alright. I mostly wanted to see what they were saying about the hitboxes themselves
Okay, I was just 1 meter ram knockdowned from a bush by a pachy.
Please defend that horrible balance harder, Pachy mains.
that just sounds like a skill issue 
just hit 1 pounce to bleed insta, just bad 
- Pachy lacks skill.
- Pounce is actually less reliable than headbutt.
- Charge is a meme.
๐ ๐
I'm all for getting better with time on the new releases, but this is a joke.
It's like when a new item drops in an MMO, and everyone rushes for it because it's broken.
If this is the direction the game is headed, Utah and Carno are going to find themselves on the shelf sooner than later.
D2 be like...
The Isle logic:
Canrivores, the creatures that killed things for food, can't kill things.
Herbivores, which relied on fleeing rather than attacking are the alpha predators.

herbis do fight tho
half the herbis rn should fight, and i think half of the full roster is gonna fight or more
Fight, yes. Faceroll... Hmmmmmmmmm.....
its the context that matters, one does it for food the other bc of iminenet danger
They need to get a backend tech hired... I watched a solo FG Carno dick down 6 FG Utahs.
They were all lagging and missing their pounces because Oasis is cancer.
I suggested don't pounce in lag, and someone decided "You talkin smack about my boys all dying to a single Carno, I'm gonna pounce you, how about that?"
The performance is top-of-the-list the biggest problem with Evrima right now.
Dryo runs 
And now you see why no one plays Dryo... 
dryo and hypsi are unfinished... def its not this why that is
Yeah yeah... Because burrowing and climbing trees is going to make them benefit the ecosystem. They'll fill 1/8th of your food, and take 1/2 your food to chase down.
thats not their fault
plus, they will have what to fear when herra comes (for hypsi) and all the other burrowers/invaders
Wdym? Dryo is super fun to play. Juking shit and making carnos drift off of cliffs is prime dryo gameplay
Yes but you can do that and more with utah
they'll benefit the ecosystems they live in. If dryo becomes a nocturnal burrower, we'll likely see troodons going after it, and hypsi would be preyed upon by herra
also you say that as if ptera doesn't exist
i hope my man wasn't hoping that herbivores would be treated the same as JP in the Isle lmao
Another jp fanboy that wants all herbivores to be flight animals and thinks a raptor 1v1ing a large sauropod is cool because thats how jp treats is herbis 
And โbig boys fleeing lil tanksโ what is this lol
What big boys
Pachy aint a tank id thats the shit hes talkin about
"I hope that <insert words into mouth> wasn't the intent!"
Ofc I don't, or else I would have said so.
It'll be better once AI is fixed, which amarok has come forward and said AI is spawning perfectly fine, which no one agrees with.
ยฏ_(ใ)_/ยฏ
It'll get fixed the day those who are on the task decide to experience the lack of spawns in the live servers, and find the underlying problem.
Then there will actually be Dryo in The Isle.
not sure if that was supposed to be an argument for Dryo or against Ptera
i'm saying some animals will impact the ecosystem less than others
for example
ptera
I mean yea, Pteranodon doesn't impact the ecosystem much... if at all
but then again I don't think that making Dryo a nocturnal burrower would make it have much of an impact either.
I guess it might work when Troodon is in the game?
But we will have to see
My bet is that most Troodon player will try going after the big game, that's probably why they'd pick this animal in the first place, I doubt they will be trying to hunt Dryos
i agree, however, you need groups to do that
a dryo would be more manageable for a troodon on its lonesome looking for more
and making dryo a nocturnal burrower would make more people play it, and honestly, having it be a discount galli will never NOT be lame, especially since the actual planned galli for EVRIMA has so many more unique mechanics going for it, including omnivorous diets, higher speeds and even dust clouds to cover tracks iirc
Nocturnal herbivores would defo be a cool addition for sure
agreed
let there be an actual ecosystem at night as well as day
don't make the only nocturnals venomous carnivores, because frankly, that's kind of lame
I- Did this guy seriously say that the herbis need to be defenseless prey animals that run from everything?
yes
"haha these sharp tooths are so cool chasing down triceratops that just runs away and doesnt fight back haha badass, this movie monster fetishism looks great for game balance"
probably broadcasts after he kills a fresh spawn juvie
Have you seen how dino "documentarys" treat sauropods when the focus is a large carni
ive seen them just make the diplo or whatever just put its neck down to be grabed
why do herbis get it so bad in media ):
lol they pick actual dangerous herbivores and treat them like overgrown rabbits
Like fuck it, Most herbivores were more badass and interesting than most carnis
theyve got big ass horns and spikes and clubs and most theropods are relatively the same with their weapons
like wtf are the horns on animals made of styrofoam in these docs
sauropods can snap your bones by whipping you with a big ass tail but they just stand there and let a mapusaurus chew on their ass cheek in a doc
lmao this
obtain realism
did that allo just pounce?
this one is funny too though at least the sauropod is just like ":/"
lmao yeah allo straight up does the utah pounce
Allo pounce wtf I missed that one
Its a big juvie yeah
diplos are undersized often which is weird
probably cus it make it easier for docs to show them getting attacked
Ark diplo 
everything except diplo
and dilo
jees
dilo is JP dilo
Diplo doesn't do damage
diplo is small
No joke
and does no damage
only knockback
they have stupid amounts of health tho their health is very high
so... they added an animal with a literal giant whip on its ass that can crack a dino's skull and made it weak? dammit ark
Diplo kills with fall damage on Ark, which is sad
B- but it's an herbivore
it can run really fast though
gallop diplo
Diplo on Ark is so useless humans kill them with hatches for Meat literally
wtf whyd they even bother making it diplo then lol
Wild diplos dont run 
ever tamed one?
No bever bothered
they shoulda just made it magyarosaurus 
they run very fast, have stupid high health and high weight
there are mods that can let it stunlock tho
Amargasaurus on Ark is the way to go
At least has utility
Mfw ark trike is weaker then an allo
its so sad
I used to soak turret walls with a Diplo ass
giga is twice the size of rex and rex is twice the size of irl rex
Maybe ark 2 will treat herbis better
they are all 'different species' but it doesnt make it better
Giga is just ridiculous on that game lol
if i knew how to mod i would make a paleo accurate mod for ark
At least its something stronger than "muh rex"
herbivores are wasted in media, a triceratops would make a badass battle mount but i literally wedged a trike in a tree and punched it to death in ark. havent touche dthat shit it ages because my saves always break though
at least spino is broken if its touching water
had that save problem but it got fixed
oh maybe i should get on again lol
At this point theres a lot of stuff that is stronger than a Rex in that game , Rex is just now the best all rounder damage + hp mount
Althought even being oversized I find Ark Rex pretty cool
giga, spino, all mythical creatures, titanos, and thats about it
its head is too big and looks kinda goofy
Maybe and also its feet are massive but I dont know its just how Ark makes his creatures , just look at Yutyrannus
Its an oversized big chicken with Teeth
lmao
Its funny , I just like it
im going to go play ark now lmao
Enjoy it , I left Ark long ago I just couldnt stand the amount of time the game requires
thats why i only play singleplayer lmao
What's the worst offender of making herbivores shit?
for dinosaurs? probably the jp franchise
even some docs like dinosaur revolution at least give herbivores some moments. but in jw they do shit like make their fanfic dino tank face hits from an anky and then slaughter entire sauropod herds, and make rexes run down gallimimus
and then the games have their own level of bullshittery
I really thought that anky would finally get a moment to shine but nooooo indominus rex go brrrr
they could replace basically every herbivore in jp with nigersaurus or homalocephale and the results would be the same on how their interactions pan out
But some people donโt like hunting for their food most of the time though. I think dryo is definitely a nice beginner Dino to play for people who just got the game
people want to pick carni because "rawr cool sharp claws teeth grr" even if they suck shit at that playstyle and then get mad when something they want to kill kicks their ass
dryo is a good beginner animal though i can see how many people just find it boring even if they arent already carni biased
Yeah donโt get me wrong, dryo still needs fleshing out. But for the most part itโs an okay playable
Better idea:
Don't play ARK
it's alright, though there's just not much reason to pick it over something like utah right now except its easier to not starve to death as
Some people just like the โIโll break your ankles then go have a salad afterโ play style
hopefully it does get nocturnal vision. personally im not a fan of burrowing dryo but the devs seem set on it
i like dryo conceptually, but it needs more unique niches, otherwise it will find itself quickly invalidated by galli
galli should be speed, dryo should capitalize in sheer agility
i'd say dryo should have nocturnal as a niche, i will DIE on this hill
yeah it deserves it
i also want taco to lean more on nocturnal too, and have advanced burrowing
even in model, it looks like it'd be capable in the night
Herbivorous carno go brrr
technically he's omni now but he's still pretty close
Imagine Gali actually out competes carno lel
i'd imagine galli is a little bit slower than carno, but with more stam and agility, but faster and less agile than utah
some acceleration time that makes him ambushable, otherwise he hauls ass and leaves you in the dust
I like your idea @sinful cove
well it is unfinished (same for hypsi) and Kissen confirmed its dodge will get reworked
So I have been thinking~ Petradons are kind of garbage for the game. There really is no good way of interacting with them, currently i would add deino into the same group, but when nesting becomes a thing it shuld make them at least a bit more interactive.
Like people be upset about stegos, but at least you can do something with them even if its not normally super smart. deino can just sit in water and eat fish all day, and petras just come down to fish
quetz will fulfill that, and PT iirc is confirmed to have to nest on rocks and dinos that can climb will be a threat to them
Still
I'd actually put ptera down as an egg stealer, not a baby killer
plus deino, there are 8 i think other semi aquatics so ye he will have a lot of interactions
i def like ptera interacting with nesting tho
Well i see peopel compaining about stegos not being healthy for the game
but
i dont see the same with deinos and petra
stego just came at the wrong place in the wrong time
not to the same degree
yeah but its allot more interactable
then either deino and petra
as of right now
when the whole apex roster is here stego might need a buff as its the weakest but has the most dmg in the game so we will see
they just lack part of the roster and mechanics
Yeah but i think most of the complaints right now is mainly because a third ish of the srver is going to be playing those
Not finding enough players etc
Same with finding food~ For both deino and petra its super easy to find
Fishing might be a bit overtuned
If we say that both fishing and land ai has the same spawnrate
fishing is going to be way easier since they dont run/fight and the area they spawn is much smaller
I hardly see complaints like this though so i have to wonder why it's not brought up
yet only a quarter of the roster will be able to interact with it, unlike the other one, beeing that semi aquatics are locked to those biomes while every other playable is free to go where ever
Well no
i dare say deinos fair far better on land then any of the terestrial dinos does in water
But the issue i think i have is that they dont really have to make themself vounerable
at all
Can litterally just sit ontop of a montain or in water without much of a reason to do anything else
deinos fair good on land rn just bc they are the strongest carni, i dare to say it will be as peachy when even alberto is here
I think they need to have a reason to go on land more often
basking or something similar
Even with spinos/suchos i think they will be to easy to keep alive
they can, on the river shores
Yeah but there isnt any reason for them to
right now
I think forcing them to bask
might be a solid option
spino has 1.7t more health than it and prob also a stronger bite or equivalent, and sucho is far faster and just heavy enough to not get grabbed
oh def... just that they can go on land, aka the edge of the rivers and swamps
Yeah give them a dbuff of sorts if they stay in the water for to long
Stamina regen debuff at least
bare minimum*
Actually a heat regulation system
would be nice to see
god no more dbuffs please... they juust need an incentive to do so, punishing players is never the choice, you need to offer a reward, for ex if you bask, you stam drains slower so you have a better chance drowing etc
temperature and all that is not confrimed nor planned i think, but at least they are looking into it
like its smth they are considering
Good
I think they are in a really unhealthy spot right now
Even more so then stegos
imagine growing a rex on the feed values now it wont be rewarding at all. in fact knowing u will have a long lasting meal after taking down something tough like a stego is very rewarding
but it now being able to feed a full grown deino all the way is not rewarding at all
what?
going back to food values
and i got a question wave
do u eat, breath, and sleep on this channel
food values should be proportional to what is killed not what feels it should be
i just check in when im not doing anything lmao
its pretty easy to see when someone's sent a message 
i didnt @ anyone tho
so?
was just saying
also i still have no idea what the fuck you are talking about with food values
I dunno i assume he means you dont get enough from what you eat
which is true
imo, herbivores get too much food and carnivores get too little per food item
fish dont help if they only give u like 2% food when they about the size of u stomach as a deino and 3x the size of ur stomach as a carno which give like 40% food
i havent played carno yet
yea, fish are silly
Hopefully sucho and or spinos will eliviate how powerfull it is
how are fish more sustainable than a utah body or dryo body apart from being about 3 times the size of a fish
but the spawn area is just way to small and its not like they actually try to runn away
Im not sure what your on about, a utha body will fill you more then a fish
but fish are just super easy to get allot of
Unless you want the stam/healthregen boost
there really is absolutly no point in hunting/pvping
as a deino
but its more fun and thats the point of the game is to use the deino to ambush
i rather lose my full deino to a utah or even pachy or stego than hunger
idk thats my opinion
It shuld be reasonable to die from both
as of right now hunger isnt a thing for deinos
unless you have absolutly no idea what your doing
i dont have a problem with hunger i just dont want to sit and only eat fish for 4 hrs
but food should be increased a little for future dinos
Nah
On land it shuld be slightly easier to track and find
but the rate seems allright
Considdering i can live of ai as is right now (Because i bothered to find decent spots)
when they add other dino ai it shuld be super easy to feed an entire server
The main issue with food/ai right now is that it will spawn in thick foliage
back in legacy yo could track sounds fairly easily
but in evirma you kinda need to see the ai, so open fields are the best hunting grounds
I honestly coudn*t because i don't use map.
I know the place around oasis has allot of ai spawns
and its super open to
i play deino so i cant do that open area thing
Deino you can just fish
It does seem that way, but i dont know for sure
cani make the water less murky in settings or something
I dont wanna give my 10 cents on deino, i've done it enough but it will always be in a bad spot until semi aquatics are added
They added it too early imo, just baited the hype with it and then boom. same thing with stego
Given that stego is pretty iconic
What are the reasons not to implement an auto walk button?
I can't answer for the devs but I would assume they want the player to be engaged while playing. On a personal note I wanted auto walk for a while, especially on stuff like trikes in legacy.
I mean... if the devs want the player to be engaged they should make the game engaging. Forcing me to press "w" button constantly is anything but that(I personally have at times built different structures on my keyboard that were supposed to just press "w" and then went afk, it's not something I do that often but it did happen a couple of times which speaks volumes about how engaging the game actually is).
Pressing "w" has nothing to do with the topic Engagement. Like the ,,w"-button is in almost every game the button that lets you go forward. What's the problem with that?
The point was - why is there no autowalk in the game?
And the guess of an aswer to that was "the devs want the player to be engaged"
I've heard that explanation before
I honestly absolutely believe in the current state of the game there should be an autowalk button that allows us to press it and have the animal go forward.
Also - there are games that also have autowalk buttons.
PoT has it and in my opinion it totaly kills the immersion. That's like saying cars in Forza need auto acceleration because i don't want to press the acceleration button or guns in CoD need auto firing whenever i aim at enemies because i don't want to press the fire button.
I don't think either of those is a good comparison
It's not comparable to autofiring
If anything you could compare it to just tapping a button instead of holding it to walk in CoD
I genuinely don't understand how you can compare autofire while hovering over enemy to having your character walk forward automatically
Like... that doesn't win the game for you
it just saves you time when you have to get from one garbage spawn point to... wherever you have to get
Quick question how many hours does everyone in this channel have
Too much
None
not enough
I wish the deino could drag in a full grown stego I mean it's not like it could t if it wanted too thing is pure muscle
I wish deino would just not exist.
I remember there was some bug LONG time ago when Deino first came out, and the bug was that the Deino weighted 16 tons but that was pretty rare one, and I was able to drag full grown Stegos and carry adult Stego body as a Deino, man that was funny af
Chad deino
claims sarchosuchus is bigger and better than deino
deletes comment

bro i was falling asleep while trying to take down a teno that was getting defended by stegos
who the fuck even likes sarco that much to warrant asking it to replace deino lmao
also i feel deino will feel more impactful when we have more mid-large tiers
let me remind you it can drown a whole-ass allo pretty easily
it can even drown maias to a watery grave
God knows lol i was halfway through reading the comment before they deleted it. A big ass gharial certainly aint gonna ambush terrestrials better than a big ass crocodile though
I know one person who does... one really weird person...
but sarco wouldn't fit at all for a deino replacement, sarco's weaker than deino and probably couldn't do a lot of the things deino could
If anything, purussaurus could be a deino skin, but sarco would look ridiculous trying to wrangle large land animals the way deino does
love playing pachy and killing utahs without spamming alt bite
could you imagine seeing a sarco dragging an allo or even sucho
it would look like picking up a whole turkey with a pair of tongs 
pachy speed nerf? oh boy people are getting angy rn
i would like to point out that, for a small tier, pachy is SHOCKINGLY slow
pachy needs changes but making it slower than teno is not one of them imo
like, the fact that it's barely faster than a mid-tier brawler like teno is pretty bad for a small-tier
making it slower is not the way to go because we may see it becoming outright fodder to larger animals with a speedy focus
i seriously think it just needs to be slower offensively, but when it comes to defensive purposes, like escaping large predators, a speed nerf is not the way to go
lower its turn and alt-bite speeds for a start
pachy isnt all that op as people make it, its just a buggy kindaaa op dino
i had an idea of alt bite setting a utah off balance and slowing it for a duration
cuz people seem to hate the spamming
im actually fine with the alt-bite having knockdown, just lower the speed of it and increase the stam use so we don't have pachy spamming the damn thing
diminishing?
nah, just slower base speed
yeah speed could be lower
you can't even ambush a pachy atm
pachy ambushes you
I think the turn is fine so it can dodge carnos, maybe a slight turn nerf, it needs attack speed changes mainly, maybe a lower damage output as well so it instead fractures and runs instead of fracturing and ruthlessly murdering
I actually enjoyed MT pachy with the lower turn radius, since it left pachy open to a weakness, that being its exposed flanks
you stand in front of a pachy, you're fucked, so you try to attack it from the sides
i didnt but the turn does seem kinda wicked
atm
wait guys, anyone know if tap and full charge does more dmg?
cuz tap seems to do alot
charge does more
nerf pachy's turn radius and alt-bite rate, increase the stam penalty for alt-bite, buff body fractures
the alt bite spamming, some bugs and hitboxes
tap's damage is increased while sprinting
if we want pachy to be focused on fleeing
make it that body fractures assist in that goal
body fracture, imo, should fuck your stam rate up and heavily impact stam regeneration. Hell, the winding effect of the body fracture, imo, should immediately take 50% of the receivers stam and heavily reduce stam regeneration and increase consumption. Instant impact that would encourage the foe to retreat
that too
i honestly think it could be slighlty buffed
its so odd that a juvie utah can drain 30% if the pachy runs even for like 5 seconds
which is why i personally believe a higher stam consumption on the alt-bite makes sense, since it punishes foolish play with it against utahs, which is what alt-bite is generally used on. If you waste all your stam against a utah, you die
blood pools and HP are directly tied to weight
well its just awful on pachy
but at the same time i think to myself
pachy is a dmg lord plus the stuns
from my pov pachy is nowhere near as scary to fight then when i play utah and fight a pachy
the stun on carno is fine, just extend the window. im not trying to go back to old days of carno getting a free bite after i headbutt
That would perfectly balance pachy
Adds more reason to try and think when to attack as pachy instead of using rmb everywhere until it lands
But if pachy lands a body break on something what stops it from chasing that broken bone dino down to smack it to death
I still think pachy should at the very least be slower than teno. Not by much, but the speed + turn rate + ability to combo stuns/fractures (why?????) makes the thing play like a carnivore
Thing is
Could pachy fight back?
I mean pachy has to avoid teno just incase
I think it should be slower than utah by a good amount but faster than teno a noticiable bit
teno being only slightly faster wouldnt really be an issue. teno's two strong attacks are from the back so they're not too effective while chasing
pachy is slow af dude, it being slower than teno is not a good idea
for its size, pachy is pathetically slow
it is slow by a good amount lmao
Yet can almost keep up with utah...
Idk how
almost
^yea thats the thing
But its funny
it is
pachy literally moves 5km/hr slower, which is a big difference
Big bone head lets it still almost catch utah
and oh my god its trot speed
Doesnt feel like it in action
it has the WORST terrestrial trot speed of any animal
True
besides the non-terrestrials
i mean trotting is a convo for another day
I mean
utah pachy and carno could all stand to have their trots turned up a notch
Im not sure how bad trotting is for pachy
Utah fine kinda
teno's trot level is unique to it
but proportionally speaking
it's SUPPOSED to be a fast trot
wtf..
utah and carno have actually very similar trot speeds, carno being a teeny bit faster, but both utah and carno have the second and third best trots in the game
im in favor of trot buff across the board though because to be honest it's kinda dumb watching animals run everywhere
Utah tracking dinos better than carno
teno needs the fast trot cuz it requires stam to be at all useful in a battle but even so its nice to have the luxury of not feeling pressure to sprint everywhere all the time
jungle, u dont out position urself in case, i think a map rework will help for that
the agave field north of oasis is nice, the jungle is close for an ez escape
Eh
i mean
Also
pachy's not really a big animal
things larger than a utah shouldnt exactly be running for their lives from it unless there's like. 5+ of them.
And yet carnos find a way to complain
XD
the vast majority of evrima carnos opinions dont count
True
they team with stegos half the time
stegos..
its legit just the "muh big carnivore" players
once allo comes out theyll all flock to that
Back to this
then acro, then rex, etc
i see alot of carnos with stegos
ok hang on
475/500. 500 if pachy doesnt get nerfed
earlier i collided with a baby carno as pachy and it won..
Devs dont want utah pinning pachy
you know utah tail damage is around the same amount of tail damage that the rest of the roster takes
Theres no way
That low hp must be the problem
it is
its almost like weight=health is the legacy weight system 2.0
its the same multiplier around the board iirc from testing it
weight = health isn't that bad imho
it locks dinosaurs into a corner as far as balancing goes
Feels like makes balance harder
Like want something to have more hp but less weight?
Cant
because you literally CANNOT buff certain dinosaurs even if they need it, because then it will intrude on another matchup
I just want utah tail dmg to get a nerf tbh
Just an example. Should a carno take 20+ HEAD shots to kill a stego? no. so what happens if we buff carno's damage? Well then rip utah.
i find it makes it that normalises health stat across the board, plus, they've already done unique things like having pachy's head take less damage than the body
yes lmao
Normises?
fuck carnos fighting stego
Mind explaining
it normalises the stats so you can balance its other unique stats around that weight/health/blood value
Simple we bring back 1000kg utah from the dead 
deino, for example, has 8000 blood because it's 8 tons, HOWEVER, it also has a passive bleed resist and will bleed out much slower than other animals
true!!
if a stego lets a carno get even 12 headshots on it then it absolutely deserves to die. all you gotta do is time a right click and one shot it in the face
But wouldnt having its own hp stat be better
ehhh
it makes balancing a mess
and makes your max HP less clear
HP is very clear to players now
Yiu can add it to menu thing
You*
Because ima be honest
I thought that would of made hp clear back then
but it's trying to keep the character menu in-universe, having "HP" alongside gestation and weight would just seem weird
or you could just make a separate stat on the menu for HP. like weight=how well your abilities work against opponents, then add something like "durability" for hp. doesnt have to be that specifically but you get the idea
there's no way to quantify how many hits an animal can take, but you can weigh an animal
i feel like at that point its best to just break the in universe rules
i find "durability" to be a copout, since there's no realistic way to quantify that
because since when does this game have consistent lore anymore anyway
the lore seems like the most consistent thing so far lmao
@dusky surge what you think about pachy missed headbutt recovery
people say it needs a nerf
More endlag
endlag?
Like miss that rmb in a utah fight and you are dead
i hate it honestly
Because bleed is no joke
Hate what
At least someone admits it
as a pachy main it get annoying
Pachy swinging its head like that should make it feel a slight dizziness
hot take, we need to move away from this whole "one hit from X creature and ur ded lole" idea. with the exception for things like deinos. cuz yknow. crocodile.
like if something's massively larger and has knockdown or somethin then thats an exception
Did you know
stego can one-shot carnos and its amazing to do
Stego bite does same dmg as utahs
oh yeah doesnt tail slam clean one shot utah on a headshot?
If not more
stego is also like, 12 times its size and still falls behind lmao
yet another reason why stego is cringe
It can one shot head and body is stun which lets tebo use another slam and tail is funky
Not sure about falling behind
Akward silence
Im just so against this idea that the game seems to have where you have to spam click 20+ times to win against anything slightly larger than you, but big guys can right click once and simply win. it might make realistic sense but when it comes down to the actual gameplay, you get stuff like current stego where it cannot be killed by anything but a pack of utahs
i mean, it literally has a lower bite force
its what made legacy insufferable. along with other things. but largely that.
I think carnivores could get more attacks like herbis tbh
They only get 3 counting alt attack
we have two brawler herbivores and no brawler carnivores yet which may be one reason for that
Probably the weight then
its not like carnis are really being left out in that department
weight?
5 carnivores??
Stego bite does alot to utah
what would weight have to do with that
ptera and deino cant really do much else besides peck/ lunge and bite
4
oh wait
Right?
Yup
awesome game
I think giving carno and utah another attack could help them
the only carnivore that really needs an extra attack is carno
and even then i wouldnt say extra
I mean ppl complain about carno ram not being good
just replace the dumbass alt bite with a headswing and call it a day
People say utah kinda bad at low stam
i dont see the need for another attack, they're supposed to be fast-paced hunters, not brawlers like teno
Utah could be fast paced with a claw attack tbh...
there is literally no downside to giving dinosaurs more attacks when applicable
alt-bite is a claw attack
it absolutely uses its claws
it spices things up other than carnos just going charge>miss>bite>drift>bite>charge
juvie utah got a 5 second pounce on me and im on 70% bleed only trotting
Look my point is
we have animals like stego which have only two attacks, do we give it 4 attacks?
Canis are going bite bite and maybe one special move
and dryo literally has one attack
as i said above,when applicable
Ppl were asking for a quick version of tail smack sooo...
because what else is stego going to do??
you could give it a different type of swing
use its tail while moving to swipe away enemies following it
like a sprint swing
Like a low swipe
Look im just saying carni fights feel boring
You only really dodge and bite
im thinking a 180 swipe that can be used while sprinting that takes like 30% stam but has strong power
that's probably because the carnis we have are really "dodge and bite" style animals
other than that what else does stego NEED
true
nah, imo, with a finished roster, stego is utterly fucking trash
good
Stego
would get bodied by a rex ez

Was not meant to be added yet
which disables attacks and nothing else for 2 to 3 seconds
Bruh
give that to stego so apexes cant face tank it
Idk man
and make stego a target for mid tiers over apexes
We shouldnt be talking about this yet
interesting unique playstyle
Too early into game
counters apexes, vulnerable to mids and smalls
Ez idea, Ptera flys to radio tower and DDosses the server letting it peck anything it wants to death before anyone can log back in 
smalls meaning utah/dilo
imo, if we want a carnivore with "lots of attacks", literally cera imho
true