#balance-feedback-discussion
1 messages · Page 303 of 1
People were giving it the idea of being grapple resistant as well
Also bleed resistant
except we literally see cera grappling it in concept art so thats not gonna happen
Ok so there's that
Also if magy was to have fractures, it will be in a limited capacity as it won't deal the same damage as a pachy (imo)
If diets do their job magy should be fine
behold, magy being grappled at the bottom left
Not like allo should be meeting it anyway
Give it some good fracture and allo wouldn’t have reason to attack it
I mean if allo can use grapple on a magy, it's a pretty easy win considering size difference
True, not sure what allos abilities would be for smaller prey item. Does it just use lmb?
However magy is at the height where grapple can work
Yeah, limiting the chances of them seeing each other makes the most sense. Also other dietary incentives for allo which would further limit it
thats no grapple, but an execution
If that’s an execution idk what deino biting stegs head is
Magy is just sauropod pachy
Can't box with the big guys
But can break their legs and run into the woods
Yeah but it can fight with the smol bois
Actually yeah its just sauropod pachy...
Still a W
It tastes bad therefore it is a completely viable animal 
Yea
I imagine it will be able to stun smalls with a tail attack
We can make it viable anyways
It's just harder
We should've gotten saltasaurus
Or amargasaurus
But they dont have teh weird mouth and neck thing
Neither does magy
But that's how they designed it
With a dulap
Like I'm glad they even bothered to acknowledge smaller sauropods but they just cant work in a world where every apex predator ever is on the same island
Beautiful i agree
Most things dont work
Minmi needs everything in the world to be viable
A pygmy mammoth wouldn't work in a Pleistocene game
Same here
But making it taste bad, giving it armour and fractures can work
Aquatic Ankylosaurus are cursed
It has downward nostrils
Burrowing I'm good with
Make it taste bad to anything that doesnt have it in their diet* we dont want only cera to eat it
"Yay we established ourselves on an island with no predators we can vibe now!"
Sees a hatzegopteryx shadow fly by
you watched that scanova vid or smth 
Oh yea
I forgot about that
But look at the thing
Actually
It's not right
look at utah, its not right 
Sometimes right can be wrong - Somebody
True
@abstract geyser for all stats but growth, 1/3 is neutral, compared to 3.5 anyway

growth is also technically neutral, but people don't want to count it
i've heard a lot about growth times being fked, and when i say neutral i mean the growth time should probably be the default it was before the QA branch with that 1 nutrient. and you work up from there instead of having your stats halved based on what foods you have access to
i actually haven't switched branches even once because of how much it changes gameplay right now
i'm glad the normal stats aren't super affected; i didn't know that so i edited my post
to be consistent the growth times should line up with it imo. and 0 nutrients is when you start being punished
like 0 is punishment, 1 is normal, and 2 and 3 are added perks all around the board
and 0 punishing your bite force is just weird. or the scent range thing i heard is affected too?
not really great for those starving players
unfortunately, its gonna be the main branch very soon
and huge changes are highly unlikely
full adult carnos get tail slammed by a teno and loses 40% health, he hit the tip of my tail
That doesn't sound right, a single tail can't do that much damage even if it's a headshot.
A single tail from a teno one shot me at adult utah
idk maybe splash or something but it sucksss
Adult Utah can absolutely be oneshot by a tailslam - a headshot kills you instantly. Bodyshot takes out 80% of your health.
And yea Tenonto simply deals too much damage right now, that's the reality of it but the regulars on this discord will be denying that with all their might for one reason or another.
How much does teno do rn?
Imo a headshot should kill a Utah
Body shots shouldn't do 80% tho, that seems a bit high
Cause teno tail is big but shouldn't be that strong
360N
Hmmm
How many hits to kill carno then?
5 exactly?
That seems about right for a carno
But at the same time too much to a Utah...
4 headshots take it out
three leave it barely alive
5 bodyshots won't kill it because it will have healed up a little bit of hp between the attacks so it will survive
in general though you want to land headshots after you CC it(although this is somewhat problematic on the QA branch due to lag since Carno doesn't stop straight away but with a delay after getting hit).
I see
So nerfing it's slam damage a bit won't effect the carno matchup eh?
If you pull it off properly you can 100 to 0 a Carno in a single combo
you see
the thing is that it really depends on how you want this match up to work
there are ways of nerfing it in a way that won't cause Carno to survive more headshots than it does now
e.g. if it's nerfed down to 310N Carno will still die to 4 headshots
you simply overkill it so hard with Tenonto right now that even if you nerf the damage output quite significantly it doesn't actually change the hits to kill
it would require 6 bodyshots as well
so technically you don't change hits to kill
despite the fact that you nerf Tenonto
Well
That works out
If they nerfed it to that how would it effect Utah?
It would take out some 65-70^ of Utah's health with a bodyshot instead of 80%
it would still kill it with a headshot
which I don't think it should tbh
Imo it should
That looks like it would crush the Utah's skull
How weak would it need to be to not oneshot its head?
299N or lower
Hmm
I'd personally rather buff Utah rather than nerf Tenonto that much tbh
just buff Utah up to 490kg or 500 and buff Pachy to 510
or something
Yea
That could work
And not be ridiculous since Utah irl can get up to 700 or so
And ours is slimmer
As long as they buff pachy enough so it isn't pinned
Irl Utah is more so around 500kg
I've seen some estimates allegedly putting it at 660kg
but they didn't have much evidence to back that up tbh
Max was 700 last time I checked
But that's a high estimate I think
the GDi of the animal puts it at 500kg I believe
That makes sense
700kg seems way too high for Utahraptor although i don't doubt that someone might've estimated it at that size
There are people that estimate it at 270kg too
It still would be better to buff Utah and Pachy weight to match slightly nerfed teno slam DMG
and they are palaeontologists
That was when Utah was believed to be a much lighter, faster animal no?
I don't think so
Isn't Utah now seen as being on the slower end?
this was a pretty new estimate
the researchers even made the video about this, it was available on youtube
Either way 500kg Utah isn't out there
And would be a needed buff
most people generally agree that the animal weighed around half a tonne though
Yes, I agree it wouldn't hurt to buff it up to 500kg
I generally have a feeling that the balance-people don't actually do all the work with the numbers before they buff/nerf animals
Just like
Hmm make teno stronger they say?
And don't do the math and just buff it a lot
The nerfs to Tenontos tailslam and Carno's bite were just... weird and really not thought-through
Nah, Tenonto just got reverted to its old value I believe
I see
Buff Utah 
but they nerfed it really, really hard
to the point that you could tell it would just be a bad animal
its damage went down to 250N
Like
Why did they do that? Teno was literally the most balanced animal back then
I can't say for sure why they did that and I don't have that much experience on 3.75 but
every animal with exception of Tenonto(among the smaller ones, so excluding Deino and Stego) got its damage nerfed on 3.75
Carno's bite went down from 350 to 200
Utah's bite went down from 130 to 55
Tenonto was left unchanged and the devs have probably decided to get it back in line with the rest of the roster
this wasn't necessarily a bad idea and it might seem like they didn't even nerf it that hard(it lost only 30% of its damage compared to 40% on Carno and 60% on Utah iirc).
the issue is that Tenonto uses stamina for its attacks
so taking away its damage hurts it more than doing the same does to Utah or Carno
so any nerfs like these have to be very carefully considered for such animals
I'm still of the opinion that all attacks should use at least a little stam
I believe that nerfing Tenonto's tailslam wasn't necessarily a bad idea but it shouldn't be nerfed so much that it significantly changes the number of attacks you need to kill something
Yes
as I said - nerfing it down to 310N doesn't really screw the animal over
the attacks to kill a Carno stay they same
well for the most part
despite the fact that you don't chip away at your opponent's health that hard
this is really something that should be sorted out by the QA but I guess they're too busy with other stuff
in normal cirumstances they should just test different set ups for damage and hp for different creatures and test for all the match ups and how they feel and play out
and then go with what they feel is the best option
but I'm pretty sure this isn't something that the QA can afford to do
with their rather low numbers and so on
Yea
Utah really isn't a teno rival anymore
It's more of a minor nuisance
Besides that
Pachy needs a slight increase on stam usage for it's alt attack
So Utah's can actually have a go at it
Besides that the rest of the roster is ok
Havent seen too many complaints about carno rex
The biggest shake up for balance will be when cera eventually makes it in
Carno's pretty bad imo but it's not "unviable" level of bad I think. The one thing that I'd buff about it is probably the standing/trotting/walking turn rate. The running should stay the way it is as that's supposed to be its weakness
The main reason why Carno's not all that bad is because the size difference between it and most other animals makes up for its weaknesses but I wouldn't say it's a good animal atm
personally, i'd buff the charge, it doesn't even do as much damage as a teno tailslam despite being a much tougher move to pull off
I kind of disagree there - I really disliked the fact that charge dealt all that much damage, it should be mainly a CC move imo
I remember it oneshotting Utah and I was really not in favour of that
hell, even fracture carno could arguably be brought back seeing as body fractures have gone from death sentence to survivable inconvenience that grants a greater advantage to the attacker
not a fan of that either, I don't think Carno should be a fracturing-animal
it should just CC the small game the way it does now and then maul the prey item down while it's on the ground
a bit of an issue with this is that Carno takes a while to actually come to a stop and get to the knocked down target when it hits the charge
but I wouldn't necessarily tinker with that for now
im on the fence of not agreeing with a turn radius buff for carno. I really like the animal's focus on running more than standing still to fight
I'll try to give a more concrete feedback on it when update goes live and I can test it
hell, you could even argue for a charge buff in the form of lowering that insane stamdrain it has
Carno might be into running while fighting but at the same time it has a pathetic stamina pool
it shouldn't be running all the time in a fight
and if it's standing then it means it's playing defensively
I see no reason to punish it while it's on the defensive
besides it just feels really weird and unnatural how this animal turns atm
while standing
it feels like it's stuck in a tarpit
thats the thing, i don't think carno is, or should be, a defensive animal. It's essentially the cheetah of the Isle, its designed for offence, and when it doesn't want to fight, it can simply run
I don't think any animal should turn this badly while not running
except when it can't
Carno has the lowest stamina pool in the game atm when you're fighting e.g. Utahs the last thing you want to do is run around really
in general you don't want to be running much as a Carno atm
the stamina pool will punish you for that heavily
if you're up against a Tenonto you will literally die against a good one if you decide to expend too much stamina
i'd personally give carno more stam and longer regen times. This way it can engage in long hunts and journeys, yet its primary point of weakness and vulnerability would be its resting time. A hungry allo, for example, cannot hope to catch an alert and energised carno, however, if the carno exhausts itself, the allo can go in for an attack and actually catch the slippery bastard.
Running is carno's primary offensive and defensive tool, so letting it run more and having its weakness be when it can't run is more interesting imho
in general it's just nonsense that any animal(maybe except Deinosuchus) should turn so badly while standing
You'd basically turn it into the legacy Carno then
I'd rather avoid it
i honestly like legacy carno more, and this is the very rare time I ever say I like legacy more
I absolutely despise that animal in the legacy
and I kind of just outright wish it got deleted because I consider it that bad of a playable
i like legacy carno a lot because turning like a bus fits the animal and its niche as a hit and runner, not close combat
not that it's "bad" in terms of being weak
I hate it because it represents all the properties of an animal that I hate
you should run far away then come charging back instead of waiting to turn around when things are up in your face
i mained it so i guess i'm just the total opposite of you 
doesn't that simply mean you should avoid playing carno?
No, it's not just about playing it
i mean, everyone has animals they flat out do not like
I hate what this animal stands for in the game
if carno turns sharply it makes me NOT want to play it
It's not just - I dislike playing Carnotaurus, I dislike this animal because it's at the same time way too easy to survive with
and simultaneously really limited at what it can do
it abuses animals really hard
or is completely useless against them
carno stamina
I hate this design with a passion
I was hoping it would die with the legacy but unfortunately we ended up getting back to it
it sounds more like you just dont like the animal rather than there being anything wrong with it as a playable
i can agree, however, carno is meant to have its speed be both its offence and defence, which is why adding defensive capabilities where carno can react to attackers on its flanks quickly in a brawler fashion makes it extremely oppressive, leading to the carnopocalypse of early QA
carno players ruin the animal
No, it's definitely about the playable - as for Carnotaurus the animal - I'm kind of completely indifferent to it
i think carno still has major powercreep, although the nerfs made it..what's the word
i mean you dont like it being in the game because the playstyle isnt your thing
early QA carnopocalypse was caused by the fact that all the other animals were just hotgarbage
carno has always been boring , but now it's tiresome
Utah - nerfed to the ground, Tenonto - nerfed to the ground, Pachy - still in early works
admittedly there was quite a lot of Pachys but then again they were actually capable of going at it with Carnos
its the fastest land animal + the current land apex predator
For me, the nerfs made carno more engaging and fun than it was before. It was a yawnfest god amongst mortals, now I actually have some weight to my actions if I fuck up
no wonder a bunch of low iq spam callers play it
Trust me - you'd have enough weight to your actions if you were up against players who had a brain in update 3.5
I've killed more than enough Carnos at the time
for me what makes carno boring is the current ecosystem/playables
it doesn't really necessarily fear anything unless it decides to mess with a teno or gets ganged up by a bunch of pachys
utah is out of the question, we don't speak of that thing
Well if you want to go with this legacy Carno thing then you should probably indeed nerf the animal's stamina regen and buff its stamina pool but I genuinely think that's a terrible direction to take this playable
In general I've been heavily against that during the days of update 2 - making fast animal have a large stamina pool can be really oppressive, even if it regenerates it slowly
they are wanting it to be a small tier bully that can demolish anything smaller than it, but sucks against fighting things almost as large, or larger than it
I believe that the smaller animals that Carno should be going after should try to avoid it in the plains simple as that
teno can manageably take on a carno atm
that's a bit of an understatement
but something feels missing from carno if you know what i mean
i'm not sure what that exact thing is
Idk to me the issues with is that it needs a new running animation and it outright needs a faster turn rate while walking/trotting/standing
a headswing attack
even the legacy one didn't turn this awfully while walking/trotting
get rid of the dumbass alt bite and give it a headswing
jake from free birds
but that's a bit of an afterthought imo
why doesn't it have a headswing attack actually
I agree that a headswing would make more sense for this animal than the dumb altbite
i didnt even know that turkeys name lmfao
turkeys off the menu
because its an isle carnivore therefore the only attack its allowed to have is bite
also we cant forget the incredibly petty 25 damage nerf
it doesn't even make a difference tbh
200 was fine
agreed with the turning nerf though
that damage nerf is one of the reasons why I said that whoever makes the balance decisions doesn't actually do the calcs for the match ups
this nerf literally does nothing
I'm fine with the running turn nerf
it's the walking/trotting one that I take an issue with
this animal moves like it's stuck in a tarpit
what why
yeah duh
that's what I'm complaining about
try to turn in place
and see how Carno struggles with moving around
And the trotting and walking deceleration is so terrible feeling
as if it was stuck in some goo
let me try rn
I've noticed it straight away
Idk to me it's extremely visible I don't know how people are missing it
and it's not just my impression, give me a sec
honestly im most butthurt about the drift nerf
"Carno
- We'll be reducing the damage of it's primary bite (left click)
- We'll be reducing the damage of it's Alt attack
- It's group limit will be reduced to 3
- It's turn rates are decreased (plural because multiple movement states like walk/trot, etc)
- We've also increased it's inertia
"
feels slow and ugly now
that's by Punch
carno is very unenjoyable rn, then again most of the animals are
and tenonto
curse stego
stego gets to reign supreme with several buffs for some reason
big herbi therefore it must never die
these two are just the best animals atm
teno is terrifying rn
honestly
monster swamp horse beast that can end your carnos life in a matter of seconds
i think stun is a dumb mechanic
i genuinely like new carno lmao, i really like the drifting, it feels fun to drift around sharp turns
or at least feels very broken
it should either be knockdown or nothing, or a rework of stuns
i'm a teno main and i even think it kills carno way too easily now
although it certainly beats 2 damage teno that's for sure
id rather teno be too strong than too weak like it was a few builds ago
the balance between these two was generally ok in update 3.5
but then again that goes for all things
the devs had to just... "transfer" that state to the new stats
more fun when everything is OP rather than UP
idk what was so hard to do about that
all the balance issues can be traced back to weight=health
this but with stego and reverse
but people are ignorant of that
it could've been sorted out just fine with weigh=health but the balance folks decided to be creative
and just changed how this match up worked altogether
they had solid balance beforehand, was abruptly changed i guess
the funniest part is that weight=health literally guarantees that magy will be shit 
update 3.5 teno v carno was probably the most enjoyable matchup
it was
good
really it was the main reason why I played the game at the time
just to fight Tenonto vs Carno and Carno vs Tenonto
these two were my most played animals
and I actively sought them to get to experience this fight because it was fun and enjoyable
utah pounce also working would be kinda cool
now the game doesn't really have anything interesting to offer
pachy is really fun to play, but it gets stale after a little while
aside from walking for hours to fill up the nutrients
that's some quality gameplay right there
if you can get past the painful growth, i guess it's alright
game isn't really enjoyable
pachy's stats are perfect as far as update 3 goes
could do something worth my time while growing in a bush
if you put it into update 3 it would fit right in
btw just for perspective - if anyone's interested as to what exactly the Carno biteforce nerf has achieved
it's 175 now right
it has caused the increase in terms of htk in the Carno vs Tenonto match up to go up by... 1
complain about walking hours for good growth in u4, stays in a bush in 40 minute shifts in u3
it literally just added one more bite in this match up
I think game is fun rn
Oh no, I stay in bushes in u4 too
I've afked all the way through after walking
this game has always been bush sim and will be for a long time
but you say after walking, which puts you in a vulnerable spot, forcefully
The way it works is as follows: if you're a carnivore you walk a little bit and then afk, if you're a herbivore then you walk quite a bit and then afk
it's the walking part that I take an issue with because it's a snoozefest
does getting perfect diet even increase your growth? I've heard it only puts your growth to normal speed
"vulnerable spot"
please
it makes the game a boring chore, it's not like I died while walking
during that whole time I felt like I was in danger... around 0 times
tell that to a 1%-70% teno
diet system is bad
I've done that as Tenonto too
just sit at swamp
wow
diets do not encourage player interaction which sucks
and I realised I was having more fun afking in a bush than stumbling around the map
like literally - the gameplay during the growth is atrocious
the only good thing that justifies this garbage is the fact that I can do other stuff while I'm growing
this update has caused me to have to pay more attention before I get to afk
it is a dinosaur sim? what do you expect?
it is a dinosaur sim? what do you expect?
what
you walk around, eat, chill
no, I don't want to "chill"
that is not how the game should be played
if the game lets me chill it's failing at entertainment
get into a fight now and then
why?
i want to survive a harsh island filled with dinosaurs, not chill
that's a terrible idea if the dinosaur isn't fully grown
I only get into fights when my dinosaur is fully grown
or a role play path of titans esc simulator where everyone sits at pond
prior to that it's completely counterproductive to do that
it is an harsh island where you can get killed in 2 seconds after growing your dino for hours
omg
This game is stupidly easy currently
the only time this was even remotely close to that was in early update 2
when you were starving in a blink of an eye
you eat something and then sit in a bush
and had to go out or your way to kill everything on sight from the moment you'd spawned
i think most of it has to do with the layout of the map, plus everything is plastered at center
yeah this map is terrible for gameplay
they want map exploration, however theres no food
Maybe? I honestly wasn't even growing in the center
It looks good but is just boring to play
Last Tenonto and Carno that I grew were both in the southeast
thats pretty much the go to spot with teno anyhow, although its boring
I like the fact that Punch said they intend on making juvie gameplay more interesting
I love that
but... how about doing that first
rn they are adults but slower and weaker
before doubling the growths of all the animals
and adding this dull chore of a diet mechanic
now they are planning to make dinosaurs take even longer to grow
they'll probably make carno take like 3 hours
this is what a juvenile dinosaur is... literally
the fuck
they can have certain attributes for them to escape
not true, at the very least not for all the dinosaur
or just make them play differently at younger stages
There's this thing called "ontogenetic partitioning" among certain dinosaurs
Oh you mean speedwise
irl, juvenile tyrannosaurs were sleek, slender and fast, adult is very much different
this means that different growth stages actually occupy different niches in their environment
we know that this was a thing for Tyrannosaurus rex
yea in general each animal doesn't have to play the same way as its adult counterpart
yea
yeah, i have no idea. you can tell they dont play the game
the people calling the shots almost definitely don't play it
this community definitely has enough masochists that someone said that it would be cool if all the dinosaurs grew longer but
i wouldn't be too upset with longer growth if it came with new unique takes on juvis and juvi playstyle 
if juvie stages were interesting yes
but if juvi remains the same then no
first - let's get those unique takes and actually interesting juvenile gameplay before we even approach the idea of longer growths please
then if the juvenile gameplay actually ends up being good then we can talk about increasing the growth times
I have to say however - I don't think it's quite achievable for certain animals
true but difficulty of implementing new juvi playstyles and the difficulty of increasing growth time is very different. which suggests they might first increase growth time, then implement new things to it. thats what they do :)) procrastinate:)))
as Ozgurdeniz pointed out - some animals are actually just kind of... worse copies of their adult counterparts
i don't think it's gonna happen, if not then don't make everything take unreasonably long amounts of times to grow
specifically the slow, lumbering herbivores that rely on being big and powerful would kind of have a tough time being good in their juvenile stages
I mean there are limits to how fast you can make a juvie stego or trike run
some animals really can't get these unique juvi niches. Take stego for instance. Stego literally cannot do jackshit because it quite literally is such a simple animal that little stego will never truly be much different from big stego
how would you even make juvie stego different
make its growth scale non-linearly
Well you could do something like biped Juvi run at least
have it so that its growth is fast by default during the hatch/juvie stage
and then have it slow down during the subadult and adult stages
I feel like this should be applied to most animals anyway
it should really go for all the apexes imo
slow sub stage good
so let's say that you want to play a Rex or Alberto
you can have a fully grown Alberto in let's say 4 hours
you can have an Alberto-sized Rex in 5 hours
a carno could grab some higher agility and less drift at younger ages, utah can do some tree climbing, deino can start off as more of a piscivore than the adult versions of itself, so on
but then it will take it further however many hours before it can get to its colossal size
Atm Juvi animals as a whole share far too many stats with the adults imo
or just adult
Btw all the juvie theropods could actually be allowed to jump
technically just about every theropod could probably jump prior to reaching ~1t
I’d like faster stam regen across the board for Juvi, but I’m sure the time to improve Juvi animals gameplay will come
or well most of them
nevertheless - make the juvie gameplay actually fun first then think about extending the growth times
the reason why people afk with juveniles is because they are trash
and offer garbage gameplay
it's not that everyone wants to afk
slow adults
I'd be perfectly fine with playing the game all the way through
I'd prefer that
but as it is I'd rather do something else while my animal is growing
Fun juvis>>>> dumbass balance changes that are lame and make shit worse
rather than waste time in the game on something boring
the balance decisions are certainly questionable
and what is currently being planned of
I need to go but before that I need to share one last opinion of mine. All the things you say about the game needs to be more enjoyable is very VERY understandable. Its just that when I first played the Isle (I started playing evrima, never played legacy) I fell in love with this game's immersion to its nature and environment AND about the dinosaur gameplay. I actually like that the map is big just the right amount that you dont have that much encounters with other dinosaurs if you are not in an especially popular area. I actually like that it takes so long to grow a deino or a stego (or anything actually)that the reward at the end feels so good. But this is valid at times I didnt AFK, I AFK so rarely because it also takes away that rewarding feeling when youre big enough. I didnt earn it. I didnt take risks, been through some dangerous things and ended up there, I just straight up put my ass on grass and idled. Thats why even if its "boring" --- the game isnt that boring for me, gets a little boring sometimes tho--- I afk soo little. The game isnt that boring to me because I actually like the slow paced gameplay. It feels so realistic to me and the vulnerability of juvie stages actually seem valid enough to me because IRL the food chain and general "unfairness" of nature doesnt let much of the juveniles survive, survivability of baby-juvenile animals is so low in environments where survival competition is present. Thats why I actually kinda like this stage of the game but has very huge missteps and missing features and bugs, what I am saying is beyond all that.
It might be a bit late since you have to go but
Your point of view might change quite drastically with time
You might be right about that for the first 100 or 200 hours in the game
I'd have to ask you whether you still feel the same way about it when you reach 600 hours though.
Also - I think you might be under the wrong impression about dinosaurs. They were likely far more capable during their younger stages than mammals are.
Young lions or bears need their parents to look out for them for a rather long time. Meanwhile tyrannosaurs fraction the size of an adult individual were actually accomplished hunters in their own right.
Mesozoic was in a way the era in which the smaller/younger animals were preyed on by those that were bigger(even if they were of the same species) but those very same smaller animals were very often quite capable of surviving on their own based on our current knowledge.
This doesn't go just for Tyrannosaurs, we have evidence of young Deinonychus preying on different animals than their adults.
This heavily indicates that they weren't being taken care of by their parents and hunted on their own.
well I dont know but I hope not hahah. I plan on not to overly play this game as I regard it as a simulation game rather than a multiplayer battle royale
I see, well fair enough
I guess what I'm saying is that
if you know the optimal way of how to survive, which largely comes with experience in this game, you just kind of know what to do and what not to do
and it sort of changes how you look at it if you've done the same thing a dozen of times
I've grown most animals actively and afk more than once
the game has very addicting attributes but as I play for the addicting side of it instead of playing it for the sake of playing it, the less joy and fun I have from the game
I mean - I love dinosaurs and I always have
true
the game is kind of a dream come true for me
kinda looses its fluidity and mystery u say
and I've played it since... 2018?
Every game does
that's unavoidable
but the issue here is that The Isle sort of promotes certain things with its design
and I think it could just be done better
I think the devs go the wrong way about sorting out certain problems with the game
true, true
I believe it's possible to make it a fun and enjoyable experience that rewards the player for actively participating in the game
thats some time
rather than by punishing them for playing it differently
which is what it currently does
There are people that have played it much longer than me
I know that a lot of them have quit it with time because of how it developed
for some perspective - intially growth wasn't a thing in this game
at first there was just sandbox mode and later on the "progression" game mode
progression was already on the way out when I started to play the game
but I think it's the game mode that is potentially much better than survival which we have now
Rewarding players are slippery slope for developers. as I imagine very corrupted arcade-like reward systems which currently nearly all game has, as all the games are sort of in a competition of which can stimulate our senses more and which can give us dopamine more.I am actually OK with getting punished if Isle isnt in danger of becoming even a little arcade
When i say "reward" I mean more so that if you do the right thing you get to be rewarded with e.g. a shorter growth time
the devs however went a different way and decided to first double the growth times of all the animals
and then made it so that you reach the old growth time by following the diet
e.g. update 3 Stegosaurus took 300 minutes to grow to full adult
Yeah I got it, its just so hard to implement that sort of reward system without it being too overpowered or sticking out, getting in the way of things, breaking balance
now it takes 20 hours with 0 nutrients, 10 hours with 1 nutrient, 7h40m with 2 nutrients and 5h with 3 nutrients
oh yea
this effectively extends the growth times
heard about that
even if you play it perfectly you will still technically grow longer than in update 3
and due to how growth and survival work - your animal is technically subpar until you reach 100% growth and therefore most people feel punished unjustly by the new mechanic
omg 20 hrs
Yea... 20 hours
its actually less than 5 hours with 3 nutrients tbf
Yesn't
It should be less
due to 120% buff
however someone actually made calculations for it and it turned out that Deinosuchus(not sure about Stego) took 5 hours to grow
I've reported that to Hypernova
not sure what the QA investigation has shown though
maybe it's less than 5 hours but maybe it's actually still bugged and still takes 5 hours with 3 nutrients
I do also know that Utah took ~75 minutes with a perfect diet
which also should be shorter
so there might be some bug with perfect diets
I mained deinosuchus when first started the game, it was the harsh way and the QA was especially harsh in terms of cannibal diet. So I cried all I could cry there. Now I dont complain about unjust things I just try to get good. The 100 hrs deino gameplay made me hahah
If you want you can ask Hypernova whether I'm correct about this or not
I've played Deino during the QA too, I've played it actively the first couple of times(it was actually surprisingly good at active growth, I created a large pile of bodies before I even hit full adult) but then later on I decided that it's more efficient to grow it afk
because that just decreased the risk of bumping into a larger deino that could cannibalise me
yeah I just not straight up AFK but go to a safer river system which we call pilgrimage which starts from north of center river and eventually goes back at the center
Growth rates were all correct when I checked
However 2 things can influence growth time
Like a balance between AFKing and active gameplay
Server lag?
Since if the server is lagging, you may get your growth tick a little later
This adds up over the course of dozens of ticks
I get the first one but I'm not sure if it should bump Utah's growth up to 75 minutes
then again - I have to specify: I wasn't the one making the calculations and experiencing it in either of th ecases
That being said, the difference was only about 1-2 minutes for an animal like Stego
So if you're saying that it's correct then I'm going to take your word for it
So I basically have to chalk it up to either awful lag on their end, or they mistimed it
Especially since growth cannot be calculated like in legacy
As unlike legacy, you don’t get 1 tick per minute
Both tickrate, and amount per tick are dynamic
Yea it's the same tick for every animal the species only changes how often the ticks occur
The amount per tick is also influenced by diet from what I found iirc
yea it is
but it's the same for each species from what I recall
as in - you get the same %age for the perfect diet no matter whether you're a Stego/Pachy/Deino or whatever else
When I timed it I think there was a 0.001% variance or something slight like that
it's just that you get it more often if you're the faster growing animal
I haven't noticed any differences for any animal that I was checking but I've done the tests in the early stages of the mechanic test
But yeah, growth is a lot harder to calculate now
it is but it's not impossible
And do keep in mind, the 4 hr 30 ish min time for Stego and Deino is assuming you spawn with max growth rate
either way I'm not sure - are the growth times something that the devs want to keep hidden?
I’d have to ask Hypno
Yea, I know I'm always stating that the perfect growth rate is for the animal with the perfect diet all the way throughout their growth
Tho they were public knowledge before so I assume it’s fine
Hypno was available in the Isle-discussion not long ago btw
not sure if he was answering questions though
Yeah, I’m just not too eager to bug him atm
I’ll see about tomorrow, I know he said no to sharing my internal spreadsheet of growth times and rates
that would be very questionable
But I assume sharing the base growth times could be fine if I asked
Then you can calculate the rest as needed
dw - people will probably calculate that stuff either way, that is if they can be bothered
I know I intended to do it when the update came out
For the most part, doubling update 3’s growth times works
but Idk if I can actually be bothered now that my excitement for the game kind of died out after the mechanic test
Tho Pachy, Utah, Teno and I think a few others have been adjusted more beyond that
yea that's what I found out while calculating this stuff during the MT
Teno was different
Utah I'm not sure I haven't tested it in depth
Eh, patch notes will clear it up when the update drops
Hopefully
Inflating the growth times was a mistake
anyone else hearing the slow tick tocks from the dev's desk clock get louder and louder as we get closer to the new years lol
Biggest issue was that growth was a queue before we got to actually play the game
Adding in fetch questing in the mix to justify the inflation wasn't too riveting
Might as well write this prompt up
This is honestly a great way of putting it: "a queue before we got to actually play the game" and "a fetch quest in the mix to justify the inflation"
i honestly found adult to become boring quicker than growth tbh. The feeling of slowly becoming stronger is much greater than the constant deathmatch that is adult. Growing, or helping others grow, is some of the most rewarding I've found this game
We need a gameplay loop :(
Perks and elders are kinda needed to make it feel like a proper survival game instead of a deathmatch game
welp, boys, LETS GEET IT
All of these nerfs to Utah……why play it when carno seems to be the better creature objectively
utah is not bad by any mean atm, its actually decent tbh
Every creature gets nerfed
People : Why nerf utah !!?
listing off every positive utah got this patch
- pounce actually WORKS
- starves slower
- regens stamina faster on the move
- alt-bite is not as restrictive on movement and you can sprint immediately after doing it
- stam recovery is cancelled while pounced (this is pretty fucking good)
- pounce recovery animation is faster
- pounce missing is less stam costly
- pounce no longer put into knockdown by shallow water wading
- pounce no longer put into knockdown by hitting objects like trees and rocks
- pretty much every blood pool has been nerfed across the board
- wallowing is MUCH harder now due to wallow spots, meaning bleed cannot be fixed as effectively (a huge deal for bleeders like utah)
utah may not seem like it got buffed, but you have no idea how good this wallow change is for it
there are buffs littered all over the patch notes
curious, did anything change about packy from QA?
It’s pretty good
the only nerfs utah got could barely be called nerfs since either they are miniscule or countered by another buff
They nerfed teno slam? Now how much does it do?
utha: gets most buffs/fixes
people: why the nerf?!
Those are the old nerfs tho
Old nerfs are deserved
They nerfed the entire cast
So that's fine
If pounce works Utah will work
Also it has better stam Regen? Nice
The pounce works
so so well
Nice
are diet plants still shit?
Wdym
like is if its still just center
Ah
Probably let's be honest
Imo get rid of centre lake
I think they should reduce the drain to make it almost time a migration
For example teno should be layed out like this
Diets drain slowly but are spread farther apart
Excuse my terrible art skills I'm using my phone
imo diets shouldnt be set in one and be all spot
Teno is supposed to be a plains/swamp/river
So it's diet would be spread out like this
Obviously it should be more intricate than that
What do you mean? Like not all ash should be at swamp?
Hold on, i wrote in a comment how imo they should be, gottas find it
Firstly the food spawns would be semi-random, not totaly rng but nor designated a one and be all spot on the map, so jungle food will spawn only in jungles but randomly for ex, this could be attuned via making that there will always be a minimum set number of food in each biome if needed. This would bring more dynamic to herbis gameplay loop and a less sedentary style making them be on the move more, enforcing migrations with bigger herds.
Maybe like this
With more than one pathway
We need a reason to explore the map
Wherever herbivores go carnivores will follow
All plains should have radish
All swamps should have ash
All rivers should have potatoes
Just spread far and few between
Just something
Going from this, i've alwasy been an advocate for semi rng systems in the game for the right segments, diets beeing the best ex rn
Yea
Rng would be perfectly fine for diets as long as there's a set amount of plants in the biome
well not RNG, semi/pseudo-RNG where ther are still limitations to how "random" it is
Exactly
like how i said in the growth segment from my too long to read lazy comment, if its to hars it could easily be so thqat there is a set minimum to spawn in the biome, tho for this to work best there would be need for some sort of region segmentations where a jungle is to large you segment it so if only 2 spanw they arent at the total polar edges
so question we got another a creature or two is now outclassed or just mediocre after the update situation going on or things seem to be relatively on par with each other
?
is any creature just kinda bad now pretty much
well other than the obvious hypsi and dryo, no
so all the finished creatures are good more or less
Balanced
i posted in the wrong place whoops
lul
i'll redo my response some time later; i'm actually heading out omf
everyone here is an adult its over
those boars r
@waxen ivy No offense, but those must’ve been some small Deinos, or they weren’t that great at the game. My boyfriend and I 2v1’d a Stego and won. I tanked a few bites, ran, then he finished it off.
some deino players are just that bad
i still run in to deinos who dont know how to lunge or alt bite
wouldnt be surprised if they wasted all their stam running in to the middle of a field and then got their spines perforated by the stegos
Anyone else feel this way?
The controls and movement feel gross
It's like..
Combat gets more and more worse
It’s great wdym
Combat has been honestly quite good for me
@onyx trellis do you want to explain how a pteranodon is going to take off out of the water? While it is almost completely submerged? that's like a human running while almost completely submerged, I don't know if you've ever swam before, or tried going as fast as you can in a pool but the fastest swimmers swim at about 7 kp/h
and the fastest runners can go about or over 35 kp/h. I want to know how a pterosaur can generate enough lift to fly while trying to swim? and if you ever looked at a duck you'd noticed their wings are folded over their backs while they swim to prevent them from getting wet, because water adds on a lot of weight. Even for an average adult male if you were to go into water your weight would increase by 3%, now for the pterosaurs in the game about half the size of that also with their wings which have a massive surface area for water to hang onto, their weight would increase drastically. So do you think with all that happening a pteranodon is going to take off out of the water?
Oceanic pterosaur moment
that's not a pteranodon
No, but its from their sister group, pteranodon would've used the same method
I guess it could work but it still would be unbalanced unless it took a lot of stamina to water launch
How would it be unbalanced?
They are fishers
Ofc they would be able to
I guess the ‘unbalanced’ part is it makes ptera even more invulnerable
pteras can glide for a very long time especially when adult which it takes half an hour to reach
and once again launching out of the water even while only partly submerged is about as effective as you running in 1-2 foot deep water not effective and much more tiring
Yea so it'll take more stam it still makes sense
you still have to break water tension and the smaller you are the worse water tension is
That's true
Pteranodon is larger than any living flying bird, it's got a 20 ft wingspan, hardly a small animal
it's height is about half the size of a human and those wings are great for creating extra surface area for water to hang onto, and making it harder to get out of the water
unless they give ptera diving fishing in the future theres really no reason to let it take off from water
At the same time, those wings are not fully extended across the surface of the water, and do not have feathers and such increasing the surface area of the wings. Plus IRL Pteranodon were easily capable of such a feat. The only real reason it wouldn't be given to it in game is just for gameplay reasons
Like Miragaia said, it doesn't make sense for the current "water is my weakness" Pteranodon that skims, but if we got diving, then it would make sense
The animal is physically capable of such a thing, but letting it do so is a separate matter entirely
personally as a ptera i love seeing other pteras ail at fishing, falling in to the water and getting snatched by a deino. i dont want to lose this entertainment
I also agree
a few times ive also knocked other pteras in to the river to watch them die, it is great
that's a little far
gotta eliminate the competition ya know
if another ptera keeps following me theyre gonna get bonked. lots of ptera players just see another ptera and tail them like some annoying parasite, i gotta teach them a lesson
I like having a buddy but when there's too many and you can barely feed yourself it's time for one or two to go
as a deino especially
also when that buddy spam calls it gets tempting to silence them forever
idk how people just fly around spamcalling how do they not annoy themselves doing that
they came from legacy and were the people spam calling as dryos
i only call when im trynna find somebody but other pteras are just AREEEEE EEEEAAAAKAWEAWR right in my face
I only spam call when I'm near deinos so people know that they are there
I am a very nice ptera
poor deinos lol
Thanks Hyper you explained exactly what i meant. No question ptera irl would be able to do it, and it is about game balancing whether it should be possible. Ptera is (imo) the most PvE styled dino and i dont see how it would be op since literally anything in game can easily kill a crashing ptera on water or ground.
I would love to see diving mechanic with higher risk to reward ratio 😁
@alpine plover
I don't know if this is just me or not but
I don't play Utah to be 'challenged and overcome greater odds' since I'm not playing dark souls, I'm playing them as they need more thought into actions and are an endurance fighter. A fuck up shouldn't cause me to die per-say though I'd probably hit the point of break off the hunt faster, this then being during a long hunt of stalking and hunting as I harass prey to die.
My general loop of combat for Utah is
- Find Prey
- Stalk to appropriate hunting site/decide when and if to attack them
- Run in, pounce for as long as possible
- Either run away, hide and stalk again or circle around trying to keep them moving
- Repeat step 3 & 4 until they die or break it off if too dangerous)
Then we disagree on the premise of appeal really
Because that's the main reason I'm drawn towards this certain playable, it hits a unique experience for me.
Over course it's mainly based around pack hunting and endurance, which I agree
But recent changes have nulled out the challenge aspect, and have pushed it too far to be reliant on special abilities imo
Rather than using all of it's abilities as a tool kit
Which imo is what offensive based creatures should do
I mean, I can agree that offensive creatures should use all of their abilities and honestly, I think the Utah can do that pretty well. It's just a matter of learning 'how much' bleed is applied by pouncing and when it is enough that someone will bleed out.
Imagining I knew all the stats more-or-less perfectly, when I can be certain that I have enough bleed applied to the prey to bleed it out, I'd switch over to bites in an effort to keep the wounds open and harass the creature without using a lot of stamina.
Thinking on it, by reducing the damage raptor bites do it also makes you rely more on the bleeding aspect which pounce dominates purely through (in 1 on 1) safety and amount applied.
I haven't done testing but perhaps upping bleed applied values from biting/alt-biting could be a way to make those tools more utilized.
Of-course this is assuming mud-pools/wallow locations will increase in presence
Damn this sounds real nerdy
Utah should be that cause it feels better
Cant believe people is already asking to nerf pounce after Utah being completely useless for the entire QA Branch, Islecord I guess...
Hey you need to change your # now!
Noticed it and done
Come to #ai-feedback-discussion rq
I think it's strong for the wrong reasons
I want it to be strong for different reasons
I dont think so, people is asking to pounce to not be crucial to kill the prey now suddenly, when it has been what devs wanted for the playable since U4 development begun
Everyone loves Utah now
Also its a bit of hypocrisy that people doesnt want 1 or 2 pounces to be fatal, when a Pachy breaks your leg and youre good as dead as Utah
That's the exact reason
Yeah I dont either but people already looking for nerfs pisses me off a bit
Utah is an offensive based creature
Pachy is a defensive based creature
The headbutt and fracture is a deterrent because it cannot control the engagement, it can only respond to it.
Then a success offensive should reward Utah, and thats whats happening right now
It should but there's layers to it other than looking at the flat result
How the success is applied is what's important
The method for it's success
I believe the method should be different than what it is now
Missing a pounce still could be a potential death , for me thats enought
And considering Pachy is small target , that would likely happen a lot in that matchup
I don't disagree
But the point is that considering Utah is an offensive based animal
It should have encouraged uses in it's tool kit other than being special ability dependent like a defensive creature
Problem with that is Utah biteforce is such a joke if you truly wanna hunt, you have to use your special ability 100% of the times, unless youre hunting juveniles or dryos/hypsis
Which is my issue
And thats kinda the point of the game right now, Carno also needs to charge to success on the hunt
Utah’s fine wdym
Except for Pachy matchup
It’s about as hard as it should be
In terms of viability sure
Not in terms of how previously engaging it was though
@proud swan Effectively what I mean, wallow spots shouldn't be immune from bleeding locations. They should come with their own risks and advantages and should be located in locations where no specific party benefits from it
Then you like Utah rn, which is good for you personally
@sullen owlexactly, im with you
Everyone’s with you
I was surprised at the lack of wallowing spots in update 4
Looking at it's mechanics, it's far less dynamic and relying only on one ability makes it less engaging/discouraging abilities in tandem together.
Pounce is so good rn, you don't need to bother biting to open the wounds, regen buffs makes pounce easier to reuse over
Pounce is a death threat if you do it wrong
Then let's just say I dislike the concept of pounce in of itself
No one else does so it’s fine
Going in for bites to keep the bleed its adding a bigger risk factor than Utah already has with pounce, I dont understand why people wants Utah to be a Dark Souls dinosaur
I have a training server ive done extensive researcha nd testing in how bleed works, i understand it fully, but bleed is the only thing utah has going for it, it cannot kill anything with bites since its biteforce is so week, so bleed is its only option, but in order to do that you need to pounce, if you miss you get killed in recovery frames. if you land it you have no stam to get away safely, no other playable has to risk so much just to make damage
Bro it’s gonna be as hard as dark souls 1 at this point
the utah has been shit on for the whole history of its existance in evrma, and mostly because of cry baby casuals in the community got it nerfed into oblivion
True
Its just pointless, just imagine risking it to success and then risking it again to keep that "sucess" on check
Nah Utah being weaker was a good thing
It was too strong in update 2
Fine now and in update 3
I'd like to see a return to update 3
Were on Update 4, Utah its fine now, let it be
I personally found that Utah was perfect say for a few kinks
Until 3.75 happened
After that update Utah was carni Dryo
the damage nerfs across the board took me a while to settle on, it firmly seperated dinosaurs into what you can fight and what you can't utahs could easily snipe carnos with shots in a pack and kill them, no thats not possible, i woudlnt say update2 utah was OP but it was stronger
Not really
It's homogenized, and not in a good way
You're kind of entirely missing Nacens point though, since you're just focused on the "nerf pounce" thing :p
An offensive creature being homogenized with a defensive creature shouldn't be the case unless it has very convincing intuitive mechanics
I’ve not a clue what that means being honest
How so?
I don't want raw nerfs for Utah
I want it's tool kit to be revaluated
it means seperating fat droplets from milk
Lemme do some googling
Which is what I meant. They read "nerf pounce", but did not understand the rest, and ignored the "buff bite" I guess. Or so it seems from this discussion :p
Oh, read that wrong lmao
(of milk) subjected to a process in which the fat droplets are emulsified and the cream does not separate.
no erik i think we was reminiscing on update 2 utah and comparing it to update 4
Even if they buff the bite I would disagree to nerf the pounce anyways
Now maybe, but not earlier ^^
How in heckle is that related to Utah
Buff bite is meh
Yes but you also think utah pounce is difficult and dangerous :p
Utah doesn’t need it
i think the pounce is it one of the best spots its been in throughout its history, you can still punish dismounts though
Basically similarity
Utah being special ability dependant makes it play too similar to it's defensive counterparts given how strong it is
I prefer a strong special ability over going back to bite & run tactics and making Utah a glass pistol instead of a glass cannon
Then why use the word that means milk
Offensive creatures should be using multiple tools in tandem
Not sure you can with the rocket dismount ^^ You'll have to prove me wrong in a vid on that one :p
Because it is
It's not. It never was ^^
Boo dark souls Utah bad
@alpine ploverthis was my counter though, its strong but not OP and it has too many penalties for using that most people dont use it, where it gets really dangerous is with a well coordinated discord hunting pack ❤️
How so? You miss you die, simple as that, and you can be killed on dismount
You die if you miss it!??!?
How is Utah using multiple tools make it dark souls
You don't neccesarily die, and missing is very hard to achieve ^^
Is Dark souls esque game inherently linked with using more than one mechanic?
This isnt serious Erik
Because I already face death trying to pounce them, if I have to fight a stego with bite again I’ll cry
It is. I'c be happy to prove you wrong if the test server is up :p
Theres so many scenarios where you can miss , let the Ego stay on the side
Wait a second we’re you the person who said Utah pounce took 0 skill because It doesn’t matter if you die because of it
If so I hated that argument with a Passion and would rather not recreate it
Ofc, which is good on paper
But it comes to the point where the method of applying it's ability is too similar to it's defensive counterparts
It's cool meaning that whoever lands the special blow wins
Until you realize that Utah controls the engagement almost every time
pounce is still buggy int he sense that you can end up dismounting and falling when your supposed to connect. you can still get caught floating in the air, janky hitboxes mean you pounce others of the dino they have pounced etc lol
Yes. And I'd be happy to prove how easy it is :p
NOOOO
AGHAGAH
I RUN
@barren oracleI meant in game you dumbass :p
Offensive creatures having more uses and properly applying a tool kit to close the gap should be how offensive creatures overcome their counterparts
@golden coralpounce is only easy to land on a big fat steggy, try landing it on a pachy or utah lol. bit easier on a carno but its still difficult, and when you miss and take 3 bites and die its fubar
Let me know when the test server is up, and we'll see. You can be a pachy or utah, running around, and I'll try and land pounces on you, see how it goes :p
@golden coral server is up right now
what server is it called?
The Raptors [TRAINING]
aight thanks
we have our own discord if you wanted to join but we mostly play utah lol
don't wanna appear to be puaching people but were a community of utahs
@honest fjord you know humans have like, 85hp right
they're fucking pathetic
you can one-tap them as utah with a headshot
a carno is just instant death to them no matter what
and a pounce/lunge is guaranteed death if you're playing deino/utah
Are dinos in the QA?
I@mean test branch
Or whatever it’s called
If so can I per say try to get kidnapped by a deino
I want to feel fear
I mean thats the point
i know, it's great
A 60% juvie Utah can pin down a human with a pounce and kill him
Can I get kidnapped by deinos?!?!?
When I was playing earlier as Utah we kept killing every human in the server with no problam, even when they were 8+ against a single one of us
One juvie utah died when they were 10 humans on him
So I'd say they are balanced
But I agree the kick deals super high damage
There is a kick??!?!?!
Balanced that the fact its range is puny and you gotta be standing still to use it
And yes, humans can be grabbed and they are vulnerable to fractures
Humans can punch (which is useless) and kick (which is a baby utah murder machine) and they have a flashlight
Oooohhh
What weight are they and do they have a Health bar
I saw a juv utah eating a dead merc by the river, kicked it in the face and it died instantly. Compies came for the body and i kicked 4 of them to death, then a hypsi showed up and tried to attack me so i kicked its ass 3 times and it died. This is peak gameplay
Humans are awesome
My pc is broken rn so I can’t play them 
But ugh have this clip
39 seconds
god this clip is getting more reposted than shit on reddit 
if this can happen even with good gear, im all for it
i just want to roam in the night like in the clip and randomly hear a utha/dilo then i hear more of them one after the other 
I just want to scream at the top of my lungs
i hope there will be a mod we can make to attach the flashlight to our gear so we dont need to hold it
I hope there is flashlight gun attachments
Mercs kinda ugly without gear
mercs took pec steroids
i hope there will be more models or we customize one before spawn
there prob is but again, hypsi lol
Kick the little bastards
Will be some kind ™️
<@&401466542140817419> #balance-feedback
What happened
Dev pings
no lol

the issue of herbivore diets isnt that they are "hard" it's that they are boring as fuck and feel like nothing but a chore that punishes way harder than it rewards
herbi diets is just down to spawn for food
running in a triangle to eat 3 plant with not even a semblence of choice is boring no matter what
the "oh thats cute i dig for roots" or "cool i knock coconuts from a tree" is interesting the first time but gets old and tedious fast
because it ends up being 75% of your gameplay
imo herbi diets should be like what carni diets are now, at least 2 different plants providing each nutrient. its such a boring mission to run in giant loops as a little pachy checking off oh, horned melon, oh, coconut, ooh, agave, when it should be more than that so im not stuck if all the melons are gone. like, why not pumpkins too? or dates if theres no coconuts? stuff like that.
herbivore diets should be more vague
for example, pumpkins and horned melons are both in the gourd family, gourd are very similar to eachother, so theres not much reason that a pumpkin should give you nutriends but a horned melon does not.
yes yes i like that, more plant family oriented rather than a specific type? and maybe the specific type would just give a little bonus, being a favorite. and the favorite could even be random for each dino.
idk if you saw the fat boring document i posted on diets before if you want to
like, pachies can eat all gourds, but maybe one pachy's absolute favorite is pumpkins, but this other pachy's favorite are melons
ill look for it in a bit unless you wanna link it here
The Isle Diets Overhaul once gore and nesting is in-Let’s be honest, diets were an interesting idea but the shopping lists our dinosaurs have been stuck with just aren’t all that fun or realistic. I and multiple people I have talked to have agreed that having a little list of things your dino...
separating herbivore diets in to families like rose, cucurbits, legumes etc, and having different grazing terrains that benefit different animals more would be much more interesting variety
agreed
i would have loved to have like minerals too :( salt licks and stuff
so id have a reason, as an herbi, to visit the coast
or the mountains
i heard a while back that such things were planned but idk if they still are
i saw a salt lick thing in a dev stream but i dont remember right this second what they said they were for? i might be recalling wrong but it mightve had something to do with like. poison. idk.
i think it was to help with sickness debuffs
ah yeah
considering we will have more ways of getting sick in the future aside from overeating, supposedly
poison, being sick, pretty much the same nauseous feeling all around lmao
like venom and poisonous/rotten food yeah
troodon venom looks like it causes nausea in the concept
nausea and fatigue
i wonder how theyd make nausea work without giving people motion sickness irl
maybe just being likely to puke if you move too quickly or too much
nauseous teno would puke all over the place trying to chase down a utah after having an encounter with a troodon
probably the animal dry heaving and whatnot
Herbivore diets definitely need some help. Herbivores should be at most as challenging to grow as carnivores(if not less, I outright think they should be easier o grow than a carnivore of the same caliber due to being typically less capable offensively), instead of being screwed over for the entire growth which artificially gets extended for them when compared to their carnivorous counterparts.
@wispy cave what?
75% of my gameplay is bullying carnos as pachy, dying to 10 feet away bites and currently utah, i have a route as bb pachy where i get all 3 in 10mins
I like that idea
Instead of getting tired faster having a reduced capacity
Easy to implement too since it's already a thing for throwing up
What is that pachy feedback lol “killed one meat with 6 or 5 head butts” “kill a beef with 6 or 8 butts”
islecord moment
why is there a post about carno being bad
like you are stronger and faster then your prey
Carno clearly isnt that bad because the bastards are still spam calling in every corner of the map so theyre growing and thriving in large numbers
exactly
Its shitty that the fastest animal is also the apex predator and also has one of the most loud/annoying broadcasts
you can outrun the entire roster and are stronger then almost the whole cast except for 2 dinos
ambush charging is also surpringly effective
Actually depletes from gameplay quality to hear those cancerous moron carnos spam calling no matter where I go
Whenever i play ptera there are other pteras who fly close just to spam call and ruin my ears
the isle
Ive knocked a few of them in to the river to get them killed by deinos but a lot of them are just too high up for that
Often i feel like im like the only ptera on the map who isnt screaming like a chicken on fire
u probably are
the juvi ptera is the worse
super high screeching noise
constantly in my ear
Juvie pteras and juvie stegos never stfu they spam almost as much as carnos
preach, i bully 1, 5 pop up
^
I can never find the juvie stegos either like wtf are they hiding and spam calling like its their job
its like as soon as u kill one 10 more come out
or if its only one they start spam calling so others come
When one carno broadcasts 10 more respond
fr
im gonna go utah and kill stegos with a buddy cuz its just too easy
Utah is always either broken or busted fr
I remember when utah and dryo could solo stego with bites a few updates ago
why did they remove the trees as a way to get em off u
^
They took “help utah” way too hard
bushes apparently work but its hard to camp in a bush
Whenever they buff an animal out of being bad they do it too hard, when they nerf an animal people complain about they do it too hard
They rarely get that good inbetween
body fracture needs a buff man
i think your suggestion limiting max stam is pretty cool
and then if u keep getting body fractured the limit gets higher and higher
who?
Ive wanted the stam cap body fractures for a while, i was pretty disappointed with how they were implemented
Miragaia
my main problem with pounce is how theres barley any mud pools and you cant use your environment either
Pouncing while your ribs are broken. The isle
yes.
Fixing the water exploit was good but we shouldnt have lost trees as an option
pachy is playable but u better run if u see utahs
The Carno post doesnt make sense , however they arent as annoying and OP as they were, you kinda can fight them back now
either run or hope they are bad
In fact, when we get trample damage added we should be able to turn utahs and other grapplers in to skid marks against rocks as larger dinos
what carno post
Everytime I saw a Carno on past patches from QA as Utah or Pachy it was like "Bruh im so dead" . Not feeling that anymore
having good positioning should be part of the game
Carno and teno are so perfect why can’t Utah be
Utah is just chaos embodiment in balance
i think pounce itself is cool and fine i just hate that u cant use your environment
i use utah alt bite to dodge carno bites sometimes