If you're asking about whether Evrima is worth playing then the answer right now would be a resounding "no". Perhaps when update 4 comes out it will be a good idea to get back to it but right now you wouldn't even be able to play it in peace. The livebranch deletes your progress upon safelogging, the QA branch works only around half the time and it's commonly completely occupied.
#balance-feedback-discussion
1 messages · Page 292 of 1
Unless you want to play the legacy, in that case it's pretty much the same old thing with hardly any changes aside from the fact that seemingly only the no alt turn servers are left there. If you don't have experience in that sort of environment it could be troublesome.
I'd argue ptera gets more fun the more you interact with things, currently ground ptera/juvi quetz is actually viable and since only fish exist to fulfill your diet 90% of the time its fun to just fuck juvi pachies that can't escape or fight back
It's fun to harass people as ptera on both live and qa honestly
Its like it was made to be a nuisance
its concept art very much showcases that
I'd rather it just fished and harassed shit than the weird ai only hunter/scavenger that can't actually benefit from carcasses
honestly, i hope ptera starts stealing eggs or getting competition. Things to make it interact with others and have to pull off more crazy shit to survive. Quetz, herrera or deino with a vertical lunge would be nice too
vertical lunge is low key as useless as cling
it would be cool
I mean I guess, but like other than scaring the shit out of em what benefit does a deino get
ngl I remember when I snagged a skimming ptera as like a sub deino 1 time
that shit was awesome
imagine a beipi on the surface of the water just getting fucking grabbed from below and dragged into the depths
beipi would either die on impact or probably have enough breath to have a higher chance of escape ngl
like beipi should just turn into goo
So would u say deino should be able to fight a stego?
Overall I just want to increase its dmg potential mixed up with more speed and swiftness in water but at the cost of health/resistance.
I mean that´s how an ambush predator works right?
Once trampling dmg gets added health will be useless for deino.
i generally since both Deino and Stego got addet i never understand how on earth an Stego cant just simply Stomp a Deino
the whole thing Deino should be able to fight Stego is in my opinion pretty "senseless"
Modern Crocodiles only do great against Animal way smaller then themself thigns the same size most of the Time need 2 or 3 Crocs together to drown
and anythign bigger simply bashed the crocodile around like its nothing
yea but stego needs a predator now and since people don´t want to lose their stego to a pack of critter utahs the only thing I see is deino
thats why the Stego should have been addet with Allo or at least with Cerato
and also, deino is mostly solitary as any apex in the game so there should be at least a 40/60 for the stego
yea maybe but that´s the situation we have rn
or just buff utah
or straight up delete it
utah was quite fine dont know why they messed it up so hard
It does stomp it
In a sense of its not living anymore
mmmmmmmmm
Didnt mess it up too much
more bleed and it would be fine
yea maybe with some more swiftness some tweaks in pounce and then it might be viable again
everything has always been viable and still is
just gotta play it differently
utahs just a bit of a mess
The devs want to make utah have to use its pounce more but with the delay on the pounce and desync and low dmg in bleed and dmg it just isn´t good imo
They also want it to jump off a pounce in the direction it wants
its gonna constantly be changed
that could solve so many things
but back to deino
Deino is good at what it should do
get food whenever it can
doesnt always mean that they need to put effort into it
It can pretty easily
run into water
I think a deino should be able to kill a stego or any apex basically (but it defenitely should be very hard)1v1 but not like the way u imagine it, like going on land and chomping it down
killing a giraffe its like what ?
yeah nothing cause when it falls over its dead its not able to stand up again in time or anything
Deino wins 2v1 without losing health
it can stun lock
1v1 cant do much tho
thats why new souths better
Its very clear where you should and shouldnt be there
Deino just does bad as an ambush predator for me which is why so many people went on land in U3 and well played land croc
or you have 10 Deinos at the same place killign literally anythign even stuff theyr not even get 2 % food from
How do you die to Stegos as a Deino? Just swim away from them
If you deliberately stay at the pond and do not consider your surroundings, any complaints about dying as deino to anything, is just invalid.
stupidity
That, is very much a skill issue, or rather, an issue of the deino not using whatever braincells it has
yeah socan the deinos theyr is enough water around for them to exist but mostly almost all deinos gather at like 2 points
then complain there is not enough food
Deino vs stego matchup is just who lands more attacks first wins which I really dislike, ofc u can bait out stam from the stego but then again is deino really an ambush predator in that situation?
Then maybe be something else, too many deinos to go around? I guess it is one way to limit population..
I think only time can only solve this problem once more apexes or overall playables get added you´ll see less deinos
smh just dont play deino
If you're dumb enough to not see your surroundings and realize that you can get locked in, that's on you Judas, simple as that.
thats mostly the problem but then they play anythign else get killed way to often or probably get killed by deinos or theyr food stolen by 2 or 3 and then they play Deino again a never ending cyrcle
cause if there is cannibals at center
that means there is plenty of deinos already
And why would anyone even bother going to the pond to drink when you got the entire shallows.. :p
You're not. You're supposed to see the envrionment, and realize "Oh shit, I can get locked down in here" and not go there in the first place
It's not a difficult concept, I assure you, if you just use a braincell or two
natural selection basically
It's a survival game, use the terrain, the surroundings, to your advantage, and learn how others can do the same against you
ok so
If you sit yourself in a pond, you need to realize "Well, I can't get out of here if something is nearby" and plan accordingly
should deino have smth. like a death roll as an attack to use it against bigger "prey"? Instead of going on land and chomping it down.
somehow i never got locked in by Stegos at south
simply in the pond they cant reach you
in the river they cant too
and if your alone or 2-3 theyr enough fish to not starve
otherwise at least 1-4 deinos get killed
still enough food
The first is incredibly risky, as you've learnt. The last could work, if people spread out. The middle, well, kill them off I guess. Find your own group and turn on them. The map as it stands has issues, I'm not denying that. I simply do not agree that people can complain about dying to stegos in the pond when it's obvious how it will go there.
can we stop talking about people getting kosed by stegos and come back to balancing a playable?
no on the old map
stegos cant reach into the middle of the south river or the pond
same there you can live in the soutpond with 2 other adult deinos and never starve
There was more than enough fish prior to 3.75
#general-feedback-discussion EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
wha-
Sorry. I just take massive issue with people dying to things, not just stegos, in the pond and then complaining about it. :p
It is kind of a balance discussion since this is about how Stego and Deino handle one another.
I mean, herbis can and do kill carnis on sight to get rid of them
So if you see a bigger critter, especially of something not your species, you should probably expect it to try and murder you, herbi or carni
Smh cant really complain about herbis considering the game loves carnis so much
can someone pls just tell me if deino should be able to have smth. like a deathroll as an attack so that it still is able to kill stuff bigger its size while not giving up its ambush predator playstyle (btw there would be a quick time event like in AC so that it´s not an insta kill). And also if u fail the quick time event u should be stunned for like 3-5s giving whatever u attacked the chance to kill u
Well, that sounds fair. You took at risk, and had a bad encounter. Same as will happen if you bump into any of the other bigger things that'll come down the road in that case
I'd like a tug of war, or perhpas, if something is swimming, allow deino to grab much bigger things. And then of course encourage situations where you have to swim, not just wade in the water.
It already had a bonebreak in the qa (it got removed btw) but well it still doesn´t solve the issue of deinos giving up their stealth and going on land to chomp down stegos which I really dislike
Well, deino going on land now vs a stego usually means a dead deino. I guess we just need a few more stegos to visit the new lake to prevent the deinos from mass grouping there :p
mb
They tend to congregate there, far too many of them at that. Small lake full of deinos xD
deinos are discouraged already
ofc they will be but there is no other way killing stuff bigger ur size by going on land and biting them
its a death wish
That much I agree with! I never liked it personally, it's a shame when there's plenty of cool places on the map and no one ever goes there.
Not a problem In QA unless you count combat players at center pond
Maybe with the new heatmaps and stuff, they can figure out how to make the map better
Diets could solve this problem actually
I like the idea that u can drown stuff bigger than u when they´re in water, makes sense in a realistic way and balance-wise, but how would the tug of war thing look like? I´m still kinda sceptic about the tug of war but I think it could work tbh.
Honestly, I have no idea, I just know they wanted to implement something. But well, with how pounce works, I'm not going to hope too much for other similar mechanics.
maybe smth. like that idk
otherwise I only see the death roll as an attack as a solution
Bc rn and also probably in the future a stego isn´t really scared when it goes drinking which it shouldn´t be
it´s like they´re inviting the deinos to attack them
and once they come out they kill them lol
Ideally in the future, deino would have lots of prey range so the occassional stego/trike or rex/giga coming to drink wouldn't be worth reacting to in the first place. So shouldn't really be much of a matchup, unless the deino is found while traveling on land, in which case, well, it's probably not seeing water again.
yes but I don´t really like it that an apex predator only has to kill stuff smaller than it, kinda like the carno has to
allthough carno is the apex land predator rn
Well carno isn't classed as apex, just because it's currently unchallenged. And deino is a slightly different manner because of how it hunts
If we got something more akin to pounce, not that pounce is all that fun or engaging anyway, it would work out better
But with current grab, you just can't let it hunt bigger things, since it's one grab and you're dead, drowned or just drowning and being bitten to death
yes whatever the mechanic will look like it defenitely shouldn´t be smth. like where u have to click one button and kill an apex or anything else basically in an instant
there should be a little "minigame" at least
i liked the idea of having a carno as an apex - I felt like it challenged the whole big slow high dps apex stereotype that is like super inaccurate in an ecosystem point of view
but I agree that if we wanna add more dinosaurs it needs to be majorly reworked
Having the apex carnivore also being the fastest dino in the game was a horrid idea from the start
Rexes are boring but carno was a godawful decision for the standing apex
because it was poorly implemented
was carnotaurus an irl apex predator?
hold on
yeah it was
in south america
but they shouldve made it slower
or less agile
Carnos whole thing is speed, they should have just waited. Just like they should have waited on stego and deino
agreed
Pretty sure dilophosaurus and some other preds were apex in their areas too but that doesnt really mean shit in the isle's ecosystem
yeah because they're always adding dinosaurs that don't fit
Tbh cerato coulda been a better balanced option
100% agreed
but honestly a game with balanced carnotaurus as apexes would be amazing
or dilophosaurus, or utahraptor
A slower brawler who can more realistically take on young stegos and not be the fastest mf on the island while being an apex
yeah
Then kentro instead of stego actually
yeah
And the devs made their pounce delay for some dumb reason
And reduced its range it feels like
yeah
no but yeah balance is hard to do right in a game where KOS stegos and tenos are common
hard to make realistic ecosystems when everyone is a psychopath
How does a stego KOS like please tell me
Even tenos can only KOS you if youre afk or wasted all your stamina beforehand
Once again just reinforces a point I made ages ago
If they put kentro in instead of stego things wouldn’t be so off balance
And they should’ve released deino with some other large semi aquatic so it at least has sum competition
3 hour growth deino suggestion just sent me into conniptions
3 hour is a bit excessive, but having the perfect diet being 5 hours isn't any better(although I'm pretty sure Deino grows faster than that if it has a perfect diet all the way through its growth).
Are you sure about that? It was 4 hours with the 150% growth buff
Now that the buff was nerfed down to 120% it ought to be around ~4h30m
no it wasn't
20% of 5 hours is 4 hours lmao
the base growtime is 10 hours
unless im confused
the math is WEIRD
I think you're confused
No, the way it works is - you have a certain value for each growth tick
it used to be base 0.5%
you would gain 150% buff to that making it 1.25% for each tick
so you'd need 80 ticks which added up to 4 hours
I don't have the calculations at hand anymore
but I remember that Stego and Deino used to add up to 4 hours back when the growth buff was 150%
Currently the growth ticks work slightly differently
For Pachy the base is 0.25% which is applied every 35 seconds or so
I think 3.5h would be fine if they tuned down the health from stego and deino, they are literally unkillable with the current playables we have
allthough 3.5h also might be a little bit too fast but idk, u should defenitely feel it
It's too fast, especially for Deino that gets a free ride diet-wise
Literally the best animal in the game just by the virtue of virtually not having to participate in this dumb diet system.
Yea I also don´t like it that Deino has no prefered food
I think you got me wrong
I like the fact that it has no preferred food, it's all the other having preferred food that I have an issue with
It still should be able to eat anything but for that should grow slower but also have some prefered food which gives more nutrients that other do
ohh
The second part of what you said now seems fine
Some stuff should give more nutrients
that's fine
but having carnivores get no nutrients from certain species is just a... really silly choice to put it mildly
With the math that every other grow uses, 120% is for some reason only 10% faster than update 3 grow times.
So stego and deino should be 4 1/2 hours with perfect diet.
@surreal mulch i understand that balance can be wonky for 1v1, but utah shouldnt be really trying to solo a pachy unless the pachy isnt full grown or if the pachy is low on stam/health
I do to somewhat agree that the alt hit shouldnt really stun utah for as long as it does, but its essentaily like fighting an animal that has a hammer glued to its head
tail shots/body shots shouldnt stun an adult utah from a pachy alt attack but it a pachy lands a alt attack on the utahs head, it should be stunned
I’m just saying that the fight should be more fair even in a pack a pachy can destroy utahs purely cuz alt attack stuns and then they can just use headbut to finish them off
Utah struggles to kill a carno with 4 and pachy can kill a carno with just 2
What if they r hungry
Then too bad i guess, utah has multiple preferred prey animals to find
It shouldn’t have an even fight 1v1 with a pachy unless the pachy is trash
I never said even it’s just too sided with pachy rn
Pachy deserves a big advantage because it cant escape unless the utah was dropped on the head as a baby
It can if it runs in the trees plus it has a alt attack which if hits will garuntee death for Utah
Like even if utahs pounce pachy it will have a good chance surviving
If they ever fix utah's awful pounce it will have a better chance but pachy doesnt need a nerf and utah doesnt need a buff, just fixed bugs
I didnt know trees have a forcefield that stops utahs, an animal that is good at forest travel, from continuing to chase slower pachies

It makes it much harder to locate plus adult pachys aren’t insanely slow
They are slow compared to utah
Slower*
Utah can track on the move and already has the speed advantage in the chase itself
It has to be a stupid ass utah to just lose a pachy like that unless the pachy is a professional ninja spy
Yea but pachy can just setup an ambush whilst Utah is tracking
Mabye headshot stuns
Body hit should knock over instead of stun perhaps but either way its fine doing cc
But alt attack is fairly easy to hit with
Unlike Utah which is risking its whole life just by using pounce
Headshot stun shouldnt have a shorter lasting cc than currently if body and tail hits are changed also
Pounce is broken garbage right now thats a utah problem not a pachy problem
If pounce wasnt so grossly bugged that it bounced you off when you shouldn’t have missed the recovery frames would be fine
If pounce was fixed then utahs would still deserve to be vulnerable like they are on misses
Utah is straight garbage because of bugs
There's no way to realistically gauge it's viability through testing right now because the results in actual practice vary on Utah's getting dunked every time
utah is shit, yes, but pachy, as a brawler, should be able to hold its own. The fastest creature nearly always controls the pace of the fight, it's up to the brawler to be able to take a blow and hit back
make utah too good against pachy and pachy gets destroyed
Legacy pachy where utah could nip it and dance around while the pachy bled out
new pachy actually seems really interesting, because if utah's pounce didn't suck complete balls, it'd actually be better at brawling off carnos than utahs
agility is extremely valuable against a brawler such as pachy, especially a brawler which relies on you being in front of it. Carno runs in a straight line towards its opponent, utahs cover literally every possible angle
utahs agility controls the engagement
especially with pachys current lack thereof
a decent utah can run circles around a pachy, and when the pounce decides to work pachy just dies
bleed is utahs most effective tool, and pachy cannot fight without stamina
exactly
pachy is the example of a brawler done well imo
even with a slow speed and turn radius
it hits so damn hard it makes up for that
it is frankly terrifying how brutal a pachy is for a small tier
it is the perfect example of a glass-cannon dinosaur that survives simply on the basis that predators know better than to fuck with an angry pachy
Pachy is good
Right where it needs to be
The alt attack could use a tweak, but it's nearly perfect
frankly, i think pachy is perfectly designed because it's a herbi that carnis actually are scared of for once (which is probs why it's getting so much nerf requests)
its like people dont realise that the pachy is slow and they can just choose not to engage
plus a pachy is extremely vulnerable to ambushes, it basically needs to be facing its prey for an advantage
If they revert pounce and fix the bugs
I could see Utah's and Pachy's being equals
Lets not revert the pounce back to that OP shit :p
The whole interaction playing out on who see's who first
Also they're not supposed to be equals, pachy is supposed to shit on utah
Update 2 pounce? Hell no
Utah do not get to both hunt big and same size prey effectively, that's not okay
3.5 ish
Yeah no, that's too good even back then I'd say. Maybe a mix between that and the balance update
I wouldn't say so
If there was no missed pounce punishment, terrain counters
I'd certainly agree
honestly, i dislike that sentiment. I like it being a carno nightmare more than ANOTHER utah issue
Imagine you miss a pounce right near a Pachy?
That Pachy is not gonna let that slide lmao
the way pachy has basically handed carno a cold headbutt of reality that the game isn't supposed to be a murder fiesta sim is hilarious
I'll imagine that when I actually miss my pounces :p
If pounce had no punishment, then I'd call for raw nerfs
But I'd also change the "punishment" to just a stam loss
Since my main issue was always spammability of the pounce
The missed pounce fixes that too
If you lost a good chunk of stam if you missed, it'd work fine as well
But now you gotta give some bang for it's buck
An exchange
It does, but people dislike it obviously
So as an alternative, I'd offer to cut a bit of stamina, so you can't just keep pouncing
I never really missed my pounces so I can't say much for how useful that is as a punishment
Pounce never demanded much in the first place
I think there's a host of issue in your suggestion
i actually think the utah v pachy engagement has the potential to be the most interesting one in the game thusfar (since the teno v carno matchup got fucked over by carno's new strength and teno's nosedive into bottom tier). Utah uses agility, bleed and speed to slowly chip away at a pachy till it can't fight back anymore. Pachy's movement and attacks are slow and clunky, but a single hit renders the fight won.
Way more interesting than "pachy wins and utah loses again lmao"
It being buggy is one thing, but using pounce as easy as can be
Problem like I said is, utah gets to be good at hunting all tiers, and I'm not sure on that
Utahs are endurance hunters, so cutting more stam can stagnate encounters/hunts for it. Especially when it needs to get away
You can hunt prey that hits hard, you can hunt small and large, you can hunt prey that runs away
How is that an issue if it only happens if you miss the pounce?
Even one miss isn't going to leave you without at least half stam, you can still retreat if needed
Utah doesn't need to be good at all tiers
And looking at tiers alone is kinda shortsighted
See how well it does against semi aquatics, burrowers, or tree climbers?
carno is a clear example of something basically built on fucking destroying utahs. Too fast to consistently pounce, fast enough to keep up with you with hefty damage and a powerful stun.
I'm perfectly okay with Dibbles squashing Utahs like in legacy
We'll see. You're not wrong in just looking as tiers is a bit wrong, but still.
cera would also, imo, fuck over utahs (but for other reasoons)
Raw reasons
I don't know, I could pounce carnos quite well back on live
I honestly don't see why people think pounce is so difficult to use, it's not
It's stupidly easy
Utah is not gonna be good at everything
Bugs aside, pounce is as easy as a bite
That's arguable
Maybe I'm just better than you are ^^
Could be the case
But again, I've rarely if ever missed a pounce
And the times I have, it's been clear I was off in distance or aim
Though Carno's are kinda proof against your suggestion since their such a good matchup against them
They are, but not because you can't pounce them
carnos are (and should be) heavily favoured against utahs
deinos are also favoured due to a HEAVY bleed resist and ability to one tap utahs, but that's an unfair comparison due to, you know, them being aquatic
anky is just essentially going to be invincible to utahs tbh, but that's a while off
you aren't going to be bleeding out an anky. You just aren't
We'll see :p
Anything remotely agile, fast, or in unreachable areas are already scenarios Utah has trouble or simply can't contest
utah is meant to be an all-rounder predator, hell, even it's biome is all-round
Someone once complained that it's a "jack of all trades creature" but yeah? Isn't that what a pack hunter is supposed to be?
Viable solo, can punch up very high in numbers
Not sure "allarounder" is a good thing for any playable honestly
Isn't that allo in legacy, pretty much
Tree climbers, burrowers, anything that can dive aquatically have surefire ways to deal with Utah
Let alone adding brawlers to the mix
legacy had it's own group of issues
I don't think "jack of all trades" and "pack hunter" have to be the same thing no
yea we need to see more brawlers
So I wouldn't put them together
teno needs to figure out what the fuck it's identity is as well
since teno was supposed to be a brawler but pachy does it better
Allo in legacy is also both pack hunter and jack of all trades, and yeah
@dusky surgeYou need to define "brawler" :p
I'm sure there's plenty of ideas of what constitutes that so
Brawler is something specified to combat rather than flee in most situations
And has the mechanics to support it, like Pachy
Or it can brawl effectively as a means to escape
Like Pachy
Teno is also a brawler
It cannot outrun a Utah or Carno
But it can combat them to kill or to escape confrontations
Disregarding qa ofc
Ambushers like to attack quick and kill something before it can really fight back. Endurance likes to chase down prey for long periods till it stops moving. Brawlers focus on either self-defence or defending what they want. Cera, for example, should focus far more on brawls than hunting, since it's an angry little bastard scavenger
It takes things, be it by force or intimidation and won't give them up
Giga and Rex are good examples of ambushers
And Utah is an endurance type
Cera doesn't much care for chasing things down or preparing the perfect ambush, hell, it doesn't even really much care to take on herbis, when it's the carnis that it would want to take from.
What could it be then?
I have always seen it chase lmao
I always saw them as ambushers honestly
But then I believe in using the pounce for said ambush
They are endurance/ambush
Basically, the first you know of a utah is when it's on you
It's tool are certainly suited to drain it's prey, burn their stam, and bleed it
I believe every dino has a primary type and a secondary type
Well yes Nacen, but primary prey for utah does not run
Big, slow, targets
Not something you're going to chase around
You're not chasing a rex or a trike down
So, for example, a deino is ambush/brawler, but absolutely not endurance.
Well, it's also hard to say given the whole roster isn't here yet either
So to me utah is more so ambush/bleeder, it's a strange mix but yeah
But the utahs primary and best targets are not things that'll run away from it
Utahs are certainly gonna be chasing down some of these smalls wandering around in open areas
A utah is ambush/endurance. It doesn't do brawls very well.
Endrance generally means the thing runs faster than you
But you follow it longer
Herrera in legacy was endurant
Great trot, great walk, other things were faster but you could follow them forever
Mind you, not current sandbox herrera, it goes at the speed of light for some reason xD
But yeah, to me a utah attack generally should start with them pouncing on you before you even know they're there
Endurance is also a loose term of hunting
Maybe why I have less issues landing pounce, I don't run up and let them know I'm there :p
It could be outstamming it's prey or draining them overtime by working them
Yeah, utah is the latter then
Wolves can catch most bison, but bringing it down is tiring and takes a lot of toll to do it
People generally classify them as endurance hunters
Even though they can ambush as well
Since ambushing is generally an advantage in hunting
In this case though
Ambusher predators classify as creatures who excel at it
Or rely on it
Like Giga and Rex
In Carno's case, using it's charge in tandom, it'd be favoured to ambush a Teno
Rex, sure. Not sure gigas need to ambush, they just follow you forever :p
Endurance giga
Sure, but you get the gist
Yeah
I do wish utahs were a bit more ambush focused
Though maybe that's just a player issue
@dusky surgeMuch as it's fun to see a pachy smack a carno, wasn't it said that pachy would do well to leave after having hit the carno, or it would still die?
@coral lodge Teno takes 8 tail slams to kill a carno, it has stam for 10 tail slams, juuust gonna let that out there…
@hot lintel Carno's bleed is fine, of course its going to bleed out low tier dinos in a couple bites if they dont sit down, bleed will always be something to worry about if youre bitten a couple times by something big, is carno suppose to never do bleed? Carno often kills low tiers before they even bleed out
It just makes the whole stunning gig redundant when you can kill pretty much anything in a few bites. It should really be more focused on the charge.
Hearing that in words is even worse lol
I thought Utah wasn't meant to fight Rex, especially not in Evrima? Pounce is way too risky to use as a main attack to warrant Utah being an ambush predator. If you get bucked off, you risk being killed while stuck in the resulting animation, which means you need to detach quickly on your own (especially so you don't drain as much stam since pouncing can drain a full stam bar in 10 seconds or less), which means you don't do as much damage. And after the first attack, you've blown your cover and now you're going to have to fight, run while they chase you, or chase them while they run. In Legacy, Utahs had more stam than Maias & Carnos (as long as you didn't jump or use ambush speed).
Plus, Utah is a pack hunter. Pack hunters that cannot wrestle their prey to the ground and suffocate with a bite to the throat (like lions), are endurance runners (like wolves & african wild dogs & hyenas).
Well technically after the 7th tailslam Carno has some 50 hp left +hp regen. so you can attack it with just about anything else it will die but yea, it's way too many for the stam cost.
TF
7
that's not at all balanced
Yea, tailslam deals 250 damage
what if theres more than one carno-
The damage output of all the animals other than Stego and Deino was lowered during the update 3.75
Without pachy teno would be on a death wish attacking a carno
With Pachy Teno is on a death wish - Pachy absolutely murders Tenonto atm
Ikr thats dumb
The moment you land the ram on it it's pretty much dead
but their mixpacks are pretty busted
admittedly this is probably because the fractures aren't yet completely ready
and they completely bonebreak you with a single attack
Tbh dont look bad Rn
Keep pachys the same and mess around with everything else
mainly mess with carnos bone break and make it 2-3 rams
Pachy will be sorted out when fractures are fully complete I believe
well it does need some help at its juvie stage but that's also WiP
teno tailslam definitely should break a pachys bone
Since it simply doesn't have the animations for its juvenile
Juvies slow cause it doesnt have seperate animations yeah
I don't think tailslam should be bonebreaking at all
It's an attack that already applies CC and can be used repeatedly
I mean your hitting it with a blunt and heavy tail
in general it's hard to balance out properly
I can imagine Head fracturing or whatever their calling it
The issue with it is that if you land one tailslam/kick you typically get to land additional 2 for free
But tbf yeah hard to balance in current ecosystem
They fucked up the order of dinos Majorly
It's not even really about the ecosystem, it's just that an attack that does so many things at once is very problematic to balance out
like fr should of got things smaller and the same size of teno first
same goes for Carno's charge although it's less problematic because you can't use it repeatedly, nevertheless - when it applied fractures it was completely overtuned
we've needed night vision for ages tho
we also should of got kentro and hera before steg
beipi too
Stego was meant to be AI only
it got added as a playable because its AI wasn't ready
That still wouldnt be good and everyone knew it
stego AI should be a while away tbh
Stego AI shouldn't be added at all
Neither should Tenonto or Carno for that matter
No, it's about the fact that it would be free food
Carno as of RN no
Neither of them is a good addition
Teno is good and pretty hard to kill
No, it's absolute free food
you gotta put into consideration that there probably wont be cheeses when their finished
(x) doubt
If there would be cheeses i doubt they would be worth it
The meta for growing any carnivore on the QA branch atm is to listen for the Tenonto call and bee-line it as it gives you a tonne of food that lasts you for a very long time and puts up 0 fight
Teno Needs herds tbh
It's not about herds at all
it's about the fact that AI is absolutely mindbogglingly stupid
it hardly ever fights back
Added too early i agree
and it won't ever fight back against coordinated player groups
They need to do quite a bit of changes to make them good
I think you severely overestimate what's possible to do AI-wise for a single person(Amarok) in such a short time span
Games that have good AI take ages to be developed
and have many people working on them
otherwise you get exactly such results like the current Carno or Tenonto
Amarok hasnt done too bad with the pathfinding (avoiding carnos existance)
one can't fight back, the other has aimbot and tracks you till the end of the world
The threat of the AI is like a scale
at one point its a deathwish the other its nothing
The AI have potential
Just got spedrun very fast
Btw animals that should of came before stego and deino time
Kentro-Ovi-Herrera-Galli-Dilo-Cerato-Pachy-troodon-Mono
Half of that would of been nice before carno too

^
U should be a comedian
Utah and teno are free food, pachy is like the only thing that can scare and kill a carno, deino is deino and stego is gigabroken, smash ur head as a juvi (25%) into a wall and not even a carno will be able to kill u, bleeding out a stego is impossible now too bc how fast they heal the bleed
@surreal mulch Utah can solo a pachy, just be good at the game lol
You overestimate our nerfed boi
@hollow canyon ?
I've had this discussion like half a dozen of times already
It wasn't fine before
Nowhere close
okay okay but thats not my main point
yeah ik but what im trying to say is that they should be more careful with balancing
it was bloating the biteforces of everything else on the roster
Im not saying it was perfectly balanced before but they are too careless with how they balance things now imo
Shouldn't have brought up the point about the HP and weight then because they absolutely should be either equal to one another or close to being equal
why though?
Cause Utah shouldn't be twice as tanky as it is
?
It had way too much hp
Yeah thats fair but making hp = weight is a huge bottleneck
never said it didnt need a hp nerf
all im saying is that you are shooting yourself in the foot by doing that
Why is it a huge bottleneck to have each animal have as much hp as its size would suggest?
Weight will be tied to the realistic weight of the dinosaur
No, they're not shooting themselves in the food
Utah pounce bad
Significantly widens the gap between smaller and larger dinos, an utah takes 1 hr to grow and gets 450 weight stego takes 4 hrs of growth and gets around 6 000?
Stego takes more than 4 hours
with diet
and it's much more vulnerable during its growth
with a perfect diet it takes more than 4 hours still
stego is suffering from pue syndrome rn
its just way to strong and beefy
utah has been nerfed to the ground so noone plays it
It's an apex surrounded by small animals most of whom aren't designed to hunt large game and the one that is is so bugged that it's unplayable
teno just got nerfed aswell for no apparent reason and is useless
Utah is above all bugged to all hell
that aswell
Utah is well designed for large game?
I've played it yesterday
still it takes a stupid amount of pounces to kill a stego now..
It is, or should be yes. Granted, its not well designed for stego or anky, but in general, utah is well designed to hunt large prey.
I've literally phased through animals that I was pouncing twice
Once you reach adult as stego everything just becomes stale since noone in their right mind will attack you, making the game more booring
other than that it wasn't bad but the fact that the offensive tool of Utah works only every now and then is just unaccpetable
Stego should be taken out for now, it doesn't fit, though deino is even worse
But if you did diets better, you could probably encourage stego on stego violence
No animal will be taken out, it's not a realistic suggestion
Utah just needs to have its pounce fixed
its range needs to go back to the way it was before
Stego just needs to be a bit weaker for now while the rooster consists of low tier predators to make the game more fun for everyone
idk what's up with it barely traversing any distance while pouncing
I also don't know why it phases through things this way
those issues didn't exist a year ago
I can't comprehend how they arose now
The nerf to the distance that Utah travels by pouncing doesn't seem like a bug I think it was just nerfed
regardeless i think you missed my entire main point of my suggestion
If a mistake is made, fix the mistake. Don't notice that a brick in your foundation is missing and then finish building the house
They dont need to take it out of the rooster, just nerf it for now
Problem with that is you also need to nerf the growth then. Sure, we can let 3-4 utahs kill a stego, but then it shouldn't grow for more than 3 hours either
I think everyone would be cool with that
It needs reworking, it's not just it's stats that are the issue
part of
its hp got buffed while all other dinsoaurs got an universal damage nerf
its extremely tanky now
If they had decided to make stego growth 3 hours back then, there would be less complaints about the utah/stego matchup and the carno one for that matter (stego would still be badly designed but still), but 5 hours is not worth it
Yes, it's "saved by stats", which in my eyes does not make it a well made playable. Hence why I and others talk about a rework for it
a rework would prob be better tbh when it has that many issues
Indeed
I think it's that some of us feel that the stego is AI designed. It was meant to be AI, got thrown in as playable cause AI bad, and we don't think it was well designed as playable because of this. So while stats of course matters, there's more to it to us.
Particularly it's combat, it's incredibly phoned in
Hence the rework and "take it out" for now. Because there's only so much you can do to fix things with stats. The same really goes for utah pounce. Sure, we can buff the pounce to high heaven to compensate for how buggy it is
I know the devs wanted stego out early since it was shown in the trailer
But that's obviously not the best solution
taking it out would only anger the community
thats just a nuclear sollution to fixing its problems
It is, unfortunately
Same with deino, there's some fixes, but probs not popular ones
both deino and stego are pretty popular
with such a small rooster taking out one of the more played herbavores would be a pretty significant change
I wish we knew how popular. You think they can do a heatmap but just focused on amount of a playable, and maybe growth stages?
Popularity is one of the biggest issues the game faces, it prevents functionality enhancing changes from being made to the game because of the perceived/potential community backlash.
how is it almost impossible to get away from a fight as deino? jus swim in to the water lol
i dont get that feedback
does that guy want a deino damage buff
Did someone say that? Seriously? Deino has a retreat state with guaranteed safety outside of cannibalism
Indeed, deino is to slow and clunky to avoid combat with itself
the suggestion is complaining about deino vs stego
Wow ok that makes no sense
like as a deino you HAVE to fight a stego, the stego has a magnetic pull that forces the deino to fight it
or something
Hah xD
It's the thicc meaty hips on the stego
Stego: An animal lacking lips for the sake of a beak
Deino: I simply can't resist such a bodacious mouth
Deinos only know to unga and bunga(same for carnos)
They see such a thicc juicy animal and they just have to take a bite out of it, despite being able to avoid the fight entirely
deinos are like those fat people who eat at mcdonalds everyday and then blames the mcdonalds for getting them fat
That's an apt comparison
"We live in a society"
I think deino should be able to be at least be a threat to a stego but not in the way like it jumps out of the water and chomps it down on land
"We do a little bit of trolling"
the deathroll basically sounds like a oneshot especially if there is more than one deino around. this guy said the stego killed him in 6 hits, that is nowhere near comparable to getting half your hp chopped by a deathroll + head fracture making it hard to get away after. this is pretty much a one hit death sentence ambush which isnt great on an animal that takes many hours to grow
I changed my suggestion, but I don´t see any other solution to make a stego fear a deino that doesn´t go on land, bc if it does so it will get spiked by the stego
as stupid as it would be sometimes I do wish if a stego go bit on the face like a dieno its head would pop like a grape and itd keel over and die
stegos head is smaller than a melon, idk why deino can´t just break it´s neck or smth. but yea that´d be shit for balancing
maybe make it a perk when perks come out? So that not every deino has it but there still is a small chance that the next sip u take might be ur death sentence idk
@jagged heart I wanna discuss your feedback
i think pachy doesn't need a nerf, utah needs buff only. that's why utahs are fucked against pachys, carnos etc
^
I honestly think the problem doesn't exist. This dynamic will exist for any animal stronger than deino in the future, deino has the water to retreat to and stego beating deinos in combat isn't unreasonable. An alternative change would be to lower the height in which stego has to swim, or at least limit stegos tail swing to when it's unhindered in movement (in a water depth that doesn't slow their sprint to a trot)
Once something like Acro gets put in Stego will have something that is actually a threat to it since acro could probably easily bleed it out
I agree. I think Utah's jump in particular needs improvement. If Utah could jump from a standstill forward, to the sides, and backward, without needing inertia to do so, and jump a little higher like it does in Legacy, it would greatly help to balance combat more & be an excellent tool for Utah to utilize. It would be much easier for them to dodge fatal attacks & get unstuck from either collision or places on the map where a dino might walk into and get stuck.
Also, Pachy hitting the tip of a Utah's tail shouldn't be able to stun a Utah. That's happened to me twice now.
@urban briar just increase its base movement speed, ambush speed logistically makes no sense
When I say tweaked I'm referring to something along the lines of giving it an "ability" to allow it to move faster for a short period of time. Whether that's obtained by crouching for x amount of time or activated by pressing a button and consuming immediate stam, either way I think the Utah needs a way to move slightly quicker in certain circumstances, especially if they are going to allow its damage to remain insignificant compared to other carnivores.
Well I’m not entirely disagreeable to that idea, but definitely not when crouching, the only thing that should do in regards to movement speed is to extend the acceleration period, not increase movement speed
Granted Utah shouldn’t be as useless as it is, so giving it an ability that compensated for it being otherwise obsolete is perhaps a step in the wrong direction in regards to fixing it
Outside of fixing its pounce, what else does Utah need to be "fixed"? Otherwise we're just talking giving it flat-out more bite damage or more bleed from pounce. Either way neither of those things change it mechanically, and that's all I was suggesting. Give it more options. Pretty sure the raptors in JP (which these utahs are heavily inspired by) could run at top speeds between 40-60mph. The current utahs top sprint is maybe half of that.
when you get hit by a pachy does it eventually reset to 2 hits again or do you need to be fractured for it to reset to 2
when utah was faster earlier in evrima it literally instant trasmissioned all over the place it was terrible
Why does pachy not need a nerf? its suppose to break carnos legs and run away not beable to kill them lmao
It’s pretty funny when a carno dies to a pachy tho ngl
It’s pretty funny when a carno dies to a pachy tho ngl
Huh
Bad WiFi made that tag you twice
a pachy in solo can't kill a carno in open field
3 pachy can kill onr
and the other thing is carnos can fuck them up
depends on how u play
2 rams leg break carno, devs said thered be different levels of fractures but rn its legit like legacy legbreak which is funny because the devs said fractures wont be like legacys leg break
the other fracture variants aren't in yet
I mean like 9 dinos in rn
Each has to get like 56 new animations or smthn like that
i think the charges damage (not fracture) damage should be affected by some sort of weight difference
like one charge absolutely shits on a utah cause its slightly smaller, but does a lot less damage to a bigger carno, still leg breaking it though
im sure thats how it works rn since pachy legs break utah in 1 shot and leg breaks carno in 2, well just have to wait until they add more fractures
i mean the physical impact damage
Why a nerf tho? If you get slammed in the leg by a big animal...your leg breaks....It creates risk vs reward...Same as in the animal kingdom. A carno for example needs to catch a pachy by itself or have a pack hunt a few of them....Utah is too small to take on a pachy..Unless he/she is a not so good player.
Not to mention that spamming the headbutt uses alot of stam so the pachy has to be careful as well.
When there is an anky in-game and it tail whacks you and you get a broken leg....and you sit there while the anky kills you....It's your fault..you should have chose another target that is safer.
or for example you are a pack of utahs....and you pounce the anky and bleed it out.....but a carno (in this case) or something bigger other than an apex such as allos and such when they get added into game....it will be hard to kill something that can hurt you easily...each dino does...and will have it's preferred prey to hunt. Utah's for example seem that they are meant for pack hunting bigger dinos..whereas carnos are made to chase down small prey and scoop them up...and if need be (you catch something by surprise) something as big...or smaller than you...you can charge and ram them. (But if that thing were to see you coming and act like it's not paying attention....) SCHWAK right in the leg,face,ribs, Whatever then it runs away., or chooses to kill you if it is threatened enough.....There's no need to get mad about the fracture mechanic...its realistic.
I think pachys head ram should do less dmg but more fracture so you dont have 2 pachys killing a carno instead its a killing tool to animals its size and escape tool for animals larger then pachy
Pachy shouldn't be even thinking about killing a Carno, it should run for its life after it breaks Carno's leg. As for Utah - I don't see a reason why they should need a pack to hunt a Pachy. These two animals are of similar sizes. Pachy is larger due to Utah being as scrawny as it is in The Isle but this should still be a relatively close fight.
Utah is not infact relevent to pachy in balance terms
its job is to hunt large and slower creatures
not the bone breaking headbutting boi
That's just nonsense, the only large animla that Utah might potentially be any good at hunting is Stego, Tenonto and Carno just murder it. Pachy handles large animals as well as Utah does if not better. While it might be incapable of killing Stegos it fares far better against Carno and Tenonto than Utah does so this whole "utah's a big-game hunter" logic goes right down the drain.
Neither does Pachy nor anything else it would seem going by what people are saying
small small game and large game fit it
there's 0 reason why Pachy should have a big advantage over Utah, it's as simple as that. Should it be a Pachy favoured match up? Yea, slightly, but it should absolutely be possible for Utah to take down a Pachy 1v1.
Roster issue :p
no pachy is larger than it
Hardly so, the two are just about the same size
and pachy can easily defend itself from carno
By this logic Alberto is small game for Allo
plus a smart utah could win anyway
its not impossible just not remotely favourable
Yes it can easily defend itself against Carno, and Utah and Tenonto while we're at it
Pachy is mildly busted at the moment
further developed fractures would fix that though
As right now its just leg break
It should help, we will see
I just vehemently disagree with the sentiment that Pachy should have a very clear advantage over Utah
the two are of similar sizes and Pachy doesn't handle larger animals any worse than Utah does
it currently has far more favourable match ups than Utah
Give me a second i just hit to the chorus of chase you from jojo's
im in a better place
I need to get back to my Allo regardless and I believe that everything that needed to be said has already been stated so
bro lets start with the steg: the steg is way to op in the sense that it can constantly swing without cooldown. Like i got hit twice by a steg in 3 seconds when i was getting tail slammed by a teno. more on teno later. anyway the steg needs a few things: smaller tailswing hitbox, lower health the thing has way too much, and less stam, this thing can swing its heavy tail way too quickly, and as soon as its done with the first swing it can hit again. the stam is way too much because of the amount of swings. and all the adults are always in groups of at least 4, so that COMPLETLY TAKES THEM OUT OF THE FOOD CHAIN OF WHAT ANYHTING CAN POSSIBLY HUNT. Now for the tenos: I can personally vouch that the teno tail slam is spammable and very much so. A carno should be able to kill a teno no sweat, BUT their turn radius is too fast so literally every time i try to carno charge them they turn around and constantly tail smal me in place. As the utah if u get hit twice by that u r ded. And that is saying a lot considering how fast you can use the tail slap. This thing, in my book, only gets 2 low damage attacks considering it already speedy af. first, it gets a bite that does about 7 percent damage. then it gets the kick for about 15 percent damage and the utah gets pushed back a bit. the main defence on this should be speed. And need i explain your pachy? It can literally 1v4 utahs i seen it. nerf literally every aspect of the pachy. make it need more food, less stam, less damage, less speed, make the knockback effect do less it can ragdoll utahs like 20 ft for some reason, and give it like a 3 hour grow time. the pachy's stationary attack should be a bite, and the charge you should need top speed to start it like a carno.
So you basically want the herbis to be fodder. Good to know you have no idea what you're on about.
Stego had only 10 swings at one time, it was very bad for it. It has had lower health, which was also not ideal. And while the quick jab is rather fast, it's a specific angle, the other attacks are not as fast. Stego can be baited rather easily and taken down by just a few utahs if they know what to do.
As for teno, in QA it's currently really bad, or so people keep saying. With being unable to defend against a carno like it used to be able to. And no, a carno should not kill a teno "no sweat", it should have to work for it, since it can choose the encounter entirely. If you get seen during charge, perhaps work on your ability to ambush and only engage charge when you're a second away from hitting.
And from what I know, pachy can be defeated by a single utah, it comes down to who hits who first and in what manner. And the utah has the choice of encounter there at that. And pachy bite? Are you serious? Sure, stego has a bite too, but those are not useful except for juvies and similar.
Are you a troll? Honestly
Another carni main that wants to play jurassic park RP oneshotting all herbivores and broadcastinng like they accomplished something
Imagine unironically wanting teno to be nerfed after it has already been turned in to fodder
@peak pumiceCarno handles Tenonto with no sweat atm, it's outright too easy, idk how you've reached different conclusions. All you have to do as a Carno is dodge 4 tailslams and Tenonto is as good as dead because it simply doesn't have enough stamina to kill you at that point.
Stego has as much HP as it should have - it's a 6t animal, idk what you're expecting.
Carno tanks the slams in qa, it can handle a whole barrage. It has too much lenience vs teno
Stego you can literally walk away from
What do you mean "whole barrage"?
Yea duh, obviously you should be able to survive that
the idea that Tenonto should be capable of killing a Carno after landing a single CC is just absurd as what that guy is proposing
Carno is still able to keep fighting after this and isnt forced in to retreating after being a dumbass and being hit
Tenonto's “heavy hitter” is anything but that
It depends on where and how many you hit
Carno is a better brawler than tenonto rn while being the fastest land animal planned
If this person got killed by wet noodle tenonto on their rocket rex then they should probably leave the isle and play solitaire instead
God I hope the dev's dont listen to these people crying about how the herbis can actually defend themselves. Why is it so common in games that carnivores are always better than herbivores. Take JWE a fucking CARNO can ez kill a TRIKE. Poor herbis man.
These peoples' crying is probably what got tenonto turned in to fodder in the first place
Wont be surprised if the devs wreck pachy and stego to pander to the absolute bottom of the barrel players in the carni base
It tends to happen
The dev's have shown that they can make herbis viable but they keep listing to the JP fans who still think velo is 6ft tall and spino can kill rex
No, what got Tenonto nerfed in the first place was the fact that all the smaller animals were getting nerfed in 3.75. Tenonto was the only one that didn't get its damage tuned down. Carno went down to 200N on its bite from 350N, Tenonto kept its 360N tailslam. The match up between the two was regarded either as 50-50 prior to those changes or even as Tenonto-favoured. It was obvious that Tenonto would get nerfed, it was only a matter of time.
Yeah they took the viable tenonto and turned it in to trash because people cried that they couldn’t assride it with their carno
Tenonto did get a damage nerf in qa
Yes, that's what I'm saying
Tenos tail slam should be stronger than carnos bite by a HUGE margin.
it was obvious it would get nerfed
It is useless now
The tail slams may as well be an empty paper towel roll bonk on the head and calling the carno a silly goose
Thats about how punishing it is
It used to be only 10dmg stronger before that, now it's 50 dmg stronger, the issue is that the stamina cost is the same therefore you run out of stamina much faster compared to previously.
Tenonto's tailslam has no right to be above 300N considering the stats of other animals right now.
The stamina cost isnt the problem its the attack being the equivalent of being slapped with a wet baguette
It should probably be higher than 250N though
All the other animals had their damage nerfed too
Carno had 350 damage and Utah had 130 damage
And? Tenonto suffered the worst. Utah was bad before because the devs cant figure its shit out SOMEHOW
even though it just needed a few fixes before
Why did Tenonto suffer the worst?
Why do you think that is?
It's because its attack costs stamina
So why does Tenonto fare worse despite losing less damage than Carno and Utah?
Tenonto's tailslam lost relatively less damage than the bites of Carno and Utah
the difference between these playables is that Tenonto's attack costs stamina
Because its fighting carno who is more durable and can laugh off his barrage and proceed to wreck tenonto's shit
Utah is also trash im not discussing it here
Im here on the carno teno matchup
Because utah is fodder too because the devs couldnt fix the two problems it seemed to have and instead added more problems
Turned a bad animal in to a bad animal
Again - Carno also deals less damage now, it used to need only 6 bites to kill a Tenonto, now it needs 9, Tenonto used to need 6 tailslams to kill a Carno, now it needs 8.
They both became more tanky
and can handle each other's damage output better
the difference is that Tenonto actually needs stamina to fight
and the moment you cause it to miss 4 tailslams it becomes just fodder
Both of those animals dealt way too much damage previously and deserved a nerf
What if the two were somehow magically non-exclusive to one another
The problem is that carno can bite and charge freely while once tenos out of stam its done.
Exactly
That's precisely my point - Tenonto simply runs out of stamina because the cost remained the same while the damage went down
That has to change imo - reversing the damage nerf is definitely not an option(although increasing it slightly wouldn't hurt I believe).
The BIG problem is that the devs need the fastest animal in the game to be the generalist. Once cera comes in carno can afford to be tuned down slightly. Rn carno was just the wrong mid tier carnivore to add first
this is stupid and i hate it. Utah is extremely relavent, since pachy is designed to deal much more effectively with carno than utah. Utah is agile, which plays a big part in how it handles pachy, as its speed and agility can make it a tough target to hit with pachy's slow turn radius, slow attacks and so on. The issue carno players are yet to fully grasp is pachy is meant to punish people who run directly at it and do not try to ambush it or move unpredictably around it, and carno mains haven't quite cracked that code yet
utah, essentially, is pachy's best counter
utah is supposed to scale with pack size, making him more of a generalist imo
exactly
utah is EXTREMELY generalist
but yea
utah should be to pachy what carno is to teno
a fair fight
(now as we know, this isn't the case atm, but one can dream)
what it was before qa really
where if a carno landed its charge it could gain advantage but it would be disadvantaged otherwise
honestly, i love this bit for carno, very sad that carno seems to be getting more and more brawl capabilities
Carno being a speedy ambush opportunist that can choose its battles seems far more fun and fitting for the animal
it feels like they want carno to cover every larger predator role until those other predators are added
which is nightmarish
God I just want cera so we can give all the brawl capability to it
utah, teno and ptera are the three animals who make sense to be in right now
stego, deino and carno were too soon
a scary and powerful mid-tier which exists to get a surprise kill or scare off utahs from their food
oh and dryo and hypsi sort of just exist
cerato would have been a better even match for teno than carno
once cera is added i hope its more on par with teno and carno gets a phat nerf
and then utah is i the back waiting for the devs to stop trying to fix its broken bones with a hammer and actually make it viable
funny thing is, cera would likely end up being smaller in weight than teno lmao
he's supposed to be a pretty tough guy though i've heard
oh yea
i hope at least
honey badger style
not a blood bag this time
might be small but can take shocking amounts of beating
i liked playing cera in legacy but it was bad bad shape
i could see cera having good bleed resist and damage heal to make up for his smaller health pool, or something else to make up for it
bleed and venom resist
the thing animals have irl to avoid being bled out and taking too much internal damage
like a good few mustelids are venom resistant and he is compared to one
stego should just be removed from carno diet and be in utah diet for large pack hunting, doesnt need a nerf. teno needs buffs and utah needs serious fixing
Yea no clue why steg is in there lmao
Agreed, Stego's fine, Tenonto needs a buff and Utah needs some fixes
one thing I'd personally buff about Utah is how high up it can pounce
I'm quite convinced that a lot of cases where Utah's pounce doesn't connect is caused by it colliding with the ground due to how pathetic the pounce is in terms of the altitude that you reach
even the tiniest slope can cause it to just go into the recovery animation
This wouldn't of course solve the issue with Utah phasing through things but it might be worth giving a shot nevertheless
id give utah a charged pounce personally, so it can adjust the range sort of like hypsi. the delay and pathetic range it has right now is laughable
If you were to charge it wouldn't it make it worse though?
yea the range sucks
if it could charge for more horizontal reach it would be cooler
If the range and altitude got better it could be a very delicate and not particularly oppressive buff that could potentially make Utah a much better playable
Oh yea, I agree that's not a bad idea
the question is how would you charge it exactly?
Since Utah's pounce works as long as you hold RMB
probably holding the key like hypsi holds space
i wish the pounce could actually be used for ambush
oh yeah uhh
Yea but Utah stops the pounce completely if you release it
yeah i have no idea lol hmm... guess the whole function would have to be changed a bit
Perhaps it could be changed so that RMB charges it and then holding LMB causes it to release and as long as you hold LMB you will keep on pouncing
maybe making the hold and release for the charge, and it needs to be hit again for release once it lands
either or
Regardless I'd for now increase the pounce range and altitude and see how it goes from there
I genuinely think that it even looks kind of bad with Utah having such a pathetic range on it
did they ever fix inertia? because that was utah's second big issue
i'd make pounce have more of a speed/distance as an actual jump
Btw pounce used to cover an enormous distance in the early instances of Evrima
I remember using it to traverse terrain
I'm not suggesting it should get back to that
but giving it a bit of a buff in that department could potentially alleviate some of the issues this animal has
wasnt pounce used to swim super fast too before
i coulda sworn i saw that, it was hilarious
Idk about swimming, I've never used it for that
like the old crouch in water exploit
But I did use it extensively to scale cliffs at one point
I think the altitude is the most important thing about Utah's pounce
walking up a hill shouldn't make someone completely immune to Utahs imo
Yea u could pounce in water was legit the only good thing about Utah lol no clue if they patched it
Mainly cause it’s dumb
Fr add climbing fb already so you don’t have to do some makeshift parkour to jump people
Probably cus theyre a carno main who wants absolutely nothing resembling an obstacle to get in the way of their jurassic park superpredator fantasy headcanon
Logistically speaking Carno should turn faster than Pachy physiologically speaking, but the devs don’t actually know what a Carnotaurus was so they gave it an entirely mismatched niche
The fact that Pachy turns slower than current Carno is insane to me
It should retain that turn rate for when it’s charging a headbutt, but not for normal movement
eh
im fine with pachy's turnrate
my issue is with carno
at least give pachy and carno similar turnrates
If carno had pachys turn rate it’d make it a lot easier for Utah packs to take one down
So I’d be fine with that honestly
I still think it’s funny how attached the devs are to making Carno this slow turning missile, it’s so contrary to how it was in life
I fine with it being a slow turner only Bc if it didn’t turn slowly it’d be even more annoying then it is now
Like imagine if carno had Utah levels of mobility
That would be awful
Well if Carno was entirely rebalanced to be nearly statistically unrecognizable I’d be fine with it
Cuz rn our Carno looks nearly identical to an irl Carno yet behaves completely differently
It’s such a mind fuck
It bothers me because the way Carno is currently designed makes it’s ideal target a slower moving animal of similar size
Charge is not an ability designed for small targets
maybe carnos would actually run away from threats rather than stand still and brawl lmao
That’s exactly what I’m saying, make it actually behave in a similar niche to a cheetah
exactly
Because they arbitrarily reduce its mobility drastically so they can justify making it strong
Which makes no sense, you’re working with an incredibly unique animal and applying it’s actual niche to the in game animal actually solves a lot of balance issues
I would’ve liked for carno to keep the momentum dmg it was supposed to have and have it hp decreased so it was a more hit and run animal
Would still be incredibly weird for a carnotaur specifically, carnos were pursuit predators with incredible agility, it’s one of the advantages of having such long dexterous legs
Especially since charge anatomically makes no sense for a carnotaur
It’s only in game because carnos have horns, they don’t actually have the physiology to use those horns like a bull or a bison
Feels lazy
I mean idc if carnos didn’t have the physiology to use the ram it’s a fun ability to use makes you feel like an actual “meat eating bull” as it’s name implies
I think the ram and just general stats of carno should certainly be toned down a bit or the other animals should be up to the standard carno seems to be at rn
And by other animals I mean just Utah and tento
Well it’s like giving ptera a bone break attack, just doesn’t make sense
If you like it that’s fine
But that’s irrelevant of the fact that a lot of carnotaur a natural traits that are relevant in the in game model are completely ignored so Carno fits more with its legacy counterpart, outside of that there’s no reason for Carno to handle like a freight train
since pachy exist , carno is too weak he just need to hit you once and ur dead
Smh a carno can shitstomp a pachy
if your dying to 1 or 2 there is something wrong
"carno is too weak"
what
stop running straight at pachy
that is literally how to not die to it
carno is really really good
so good, in fact, that its players have become really, really bad
and just fucking run in a straight line at any and everything
including the one animal where the way to lose to it is run in a straight line at it
Its basically primal carno at this point xD
and when carno mains finally realised that there was an animal that can't be instantly killed by running in a straight line at it
they call it OP and ask for a nerf
my top tip: literally find any other way to attack a fucking pachy
like
come on man
they are extremely vulnerable to ambush
you, a carno, have a better turn radius than it
I don't think Carno does badly against Pachy however Pachy does rather well against most animals on the roster in general
This is likely due to fractures being not finished though
Pachy is busted rn
mainly cause it makes no sound with ram
and can break all of its effective rosters bones
if you team with stegs what is anyone doin'
The only thing pachy should fear is a 5% deino
faster than it
larger turn radius
and it can grab em
The fact that a single ram puts animals like Carno and Tenonto out of action is a bit questionable. It's fine with Carno because it can still bite even with its leg broken but making Tenonto unable to use its attacks while fractured is just kind of too good.
Its tailslam should probably be given priority over the other special attacks
that + it should get a stamina cost buff for its attacks
tailslam needs so much more damage + fractures
and maybe a damage buff to the tailslam
Oh no, tailslam doesn't need much more damage
It does 350
It doesn't
pachy's headram doesn't do 350 either
It does i believe
You do
You don't you only take out roughly half the health of a Utah with a bodyshot
like up to 90% utahs get 1 shot to a headshot
Pachy's ram does about as much damage as Tenonto's tailslam
90% is irrelevant
it's only about full adults
pretty relevant since no utah ever has reached adult
Rofl
that's just not true
I've reached full adult on my Utah when I last played on QA
I did it with first attempt too
Yeah. Utah may be the easiest thing to grow.
It is easy, yea, it's just bad
so bad
People playing pachy like it´s a fucking herbiraptor bc of how broken it is
on release it was weak after some patches decent and now it´s horribly broken
sums up the isle balance
Apparently people want more buffs on it??
I have yet to get into a server
How is pachy? I thought they said fractures weren't a death sentence but it seems like they still are
The only buff pachy needs is a faster juvi speed no other buffs are needed honestly
Watch they will nerf it when carno mains get mad that their prey can fight back. It happened to teno, it will happen to pachy.
Teno could do a bit more than just "fight back"
then how about making run more stamina consuming, there fixed your endurance hunter teno
It's been done
Tenonto's runtime took a hit, just like the runtime of every animal in 3.75
its damage was left unchanged there though, despite the fact that the hp pools and damage values for all the other animals went down
Utah used to require 3 bodyshots or 2 headshots from Tenonto's tailslam before that and went down to 2 bodyshots or 1 headshot after
Matter of fact 1 bodyshot would leave you with barely any health
Tenonto just had way too much damage considering the rest of the animals' health pools and damage values
Teno needs, imo, higher swimspeed, a fracture tool, a stun tool and a bleed tool (each assigned to a different move)
You could honestly keep the damage reduction and let teno just beat you so badly in every aspect it's better off leaving it alone
You want the power of flight too or na?
low damage, cocktail of stauts effects
That sounds agonizing
we already have claw as a bleed tool and we could simply turn either kick or tailslam into a fracture move
not too far from what we have now
honestly, scrap the higher stam suggestion
i'd just abandon this "brawler" teno, its gonna cause trouble down the line in terms of teno just chasing down similar tier animals and nuking em
high swimspeed is needed tho
it lives near water like most of the time
let it swim fast
Doesn’t teno already have the highest swimming speed out of all the non deino animals
Didn't it have better swim speed?
wait nvm, it is by merely 300cm/hr faster
dryo having a close second
but dryo can also jump and run faster
so it can clear the river far more efficiently than a teno
tail slam would be the fracture tool for me kick would deal some good stuns
agreed
Anyway, I like the idea, front swipe = bleed, kick = fracture (especially until we get levels of it), and tailslam = stun. Though back kick should probs do a little bleed as well
I’d rather the fracture be easier to land than the stun, so kick fracture
id actually think kick would be better suited as the stun, since you can use it while running
No idea why you think the slam that has way better reach should be the fracture, makes far more sense for that to be the knockdown/stun, and the kick being the harder to land, but harder damage/result as well
Becasue fractures are better than stun/knockdown currently
isnt tail slam generally easier to land? In my experience anyway, once you're good with it, it has crazy range, knockdown and damage
As we can see with Pachy, no need to even kill, break em and leave em to die if you want to see them suffer ^^
Run and gun stuns are like my archenemy
Tail slam is easy to land if you practice, but baiting it and it animation locking exists
Might not be once levelled fractures are in (especially considering the original fracture damage of teno was by far the lowest of any character, making its ability to fracture any part of the body fucking abysmal)
Kick for fracture makes sense as well, something chasing you, kick it in the face and slow it down severely, makes that more dangerous
I did point that out that it might change with levels, but for now, I don't think it's a bad idea, and giving it easy reach fractures sounds like it'd be better at that than stun, which seems weird to me at least
Well, stun, more like knockdown on the smaller things anyway so
true, however, you can use the kick to slow down an opponent on your ass with a stun, a fracture tailslam is far more committal since you can't move while utilising the move
ohh ohh monkey sounds I have an idea how teno should fight, u land a kick, stun ur foe and tailslam him and he gets fractured, if he still can catch up to u somehow u can claw him, forcing him to sit down and stop the chase.
smth like that idk
You're not missing that slam if someone is chasing you, so why give the easier to land attack the better CC option?
teno shouldn´t really kill its foes but more like heavily injure it with bleed
more stam commitment, more brawl commitment and has a more committal animation that forces you to remain still for a while before and after the attack
not directly kill it
It would be more effective to land a face fracture than a stun/knockdown