#balance-feedback-discussion
1 messages · Page 288 of 1
yea im absolutely fine if a stego goes inside a forest to have an advantage but just going into one of these bushes which are everywhere on the map is just questionable balance wise
Which is why I'm fine with your suggestion though the "no damage if phasing through object" sounds better if we can get that. But yeah, obviously me standing with one side against a rock is reasonable. Hiding in the fern cluster and just swinging blindly is a bit odd, it's like shoving parts of you inside an object to stay safe. Shouldn't be doable either really.
that´s really just what i meant with stunned. So that they can´t just throw another attack instantly after an attack which goes through an obstacle ,if u dont want them to get stunned or staggered that´s fine but at least like a little cd on the swing for like 0,75s-1,5s (on top of the normal attack but if that is to strong then u can leave it out) or it basically dealing no dmg if the attack goes through an obstacle
No, I meant more so that the attack probably should just stop on the tree if it hits the tree first
Or yea go with what Erik is suggesting - no damage if it goes through an object
ohh yea that´d be even better
is also good
whatever fits the devs
changed my suggestion btw
If we can get proper collision so you can't shove head or anything else through objects, that'd be the best, but I'm not sure we're getting that any time soon. We still don't have proper character collision after all.
Explain to me this:
#balance-feedback message
Performance issues? :p
With the game, surely not my hardware.
Whenever your a utah and have pounced a stego, if it goes slightly up hill or down hill it'll knock you off the pounce giving them the opportunity to kill you.
So, the pounce is bugged, then? I don't see how dismounting down a hill (longer distance) would be a detractor to this system.
that video looks more like latency than a hardware issue or outright bug
Yes it is, and pounce always has been bugged in one way or another. to my knowledge in the recent patch they tried to fix it because before when you dismounted a stego it could swing and kill you, but now that happens.
it happens a lot; if the target turns when you dismount, you can be moved some distance
pounce is not safe form stego tail, even after the changes
Useless to pounce stegos as utah
That... Makes no sense in terms of it's the main use-case.
From a gameplay standpoint.
A lot of stuff in this game doesn't make sense. unfortunately there's a ton of bugs
A should not be punished for a successful attack that has a huge penalty from missing, or being bucked to stam drain.
You're telling me it also has issues when it does everything it's supposed to?
Eh... That's like saying a Carno should be careful when it lands a charge, or a Teno should be on the lookouts for being oneshot when it lands a tailslam.
Nah... Those moves have safety.
its much safer than it used to be, but its never 100%
yes, safer vs teno and carno, absolutely
vs stego, its safe like 1 time out of 10 from my experience
for example in my test server is more safe compared to when i play on officials, i assume perfomance/latency of varius player play a big role, but yeah its not really any safe
we need aimable pounce so we can set the distance and where we land
Aimable dismount*?
Oh I hope so. They have changed things with pounce such as it's new animation, and it's recovery time for misses.
I really hope pounce won't lose it's smoothness, that thing looked terrible
More risk to pounce to balance the aim dismount? IDK
I hate that the pounce is being balanced off of Utah vs stego
Realistically stego is pretty much the only dinosaur on land that Utah’s have to be mindful of when dismounting
Utah’s whole gig it’s to flank their prey and pounce the sides while stegos whole gig is anti flank protection and side protection
If they’re going to balance the Utah kick off distance to help them dismount stego, think about the rest of the roster. Stego and anky are basically the only dinos that use their tails as their main defense to protect their side areas. And I doubt pounce in general will do anything to anky
Giving Utah an insane kick off to balance it against the one dinosaur that specializes in protecting its sides is poor balancing
You're right, but the problem is that we only have stego for now for large game. And what else would hunt it then, carnos? That are more or less smaller game hunters, and at the very least not good at hunting something they stun themselves on when charging and all that.
So while there is a point, I think we're stuck with this matchup until we got a few of the legacy critters, maia, para, diablo, and some new ones, that are much more vunerable to utah flanking.
I don’t want to be that guy that pulls of that dumb screenshot of the devs saying “not everyone is supposed to hunt everything”
But….
At that point they can adjust the dismount distance and make stego very unviable to hunt, compared to other things of the same sized and similar.
Stego shouldn’t be on Utah’s prey list
I know, but that would also mean stegos are almost invincinble currently. Deinos don't hunt them, because of how they're designed. Utahs wouldn't. Carnos also doesn't, becuase of their design.
Like is said, Utah specializes in attack the sides of creatures. And stego has a perfect counter to that
Yes, stego shouldn’t even be in the game right now
Granted, you can make stego diets fucking harsh and make them kill each other, but.. I think that'd be a bit boring honestly, not to mention that currently stego mirror match sucks because quick jab.
But what I said still doesn’t change. Don’t balance it off of stego vs Utah
So yeah, while I agree that stego and anky are the worst of the large game for a utah pack to hunt, because of said anti-flank, it's not.. a useful argument right now I'm afraid. It's already plenty of complaints that stego is now too hard to hunt as it stands, requiring more utahs or more skill to take one down.
The reasons why stego is hard to hunt is because you have the most flimsy of carnivores in the roster right now who are specifically not meant to deal with stego
Like I said
Stego shouldn’t even be in the game
But that doesn’t mean you balance Utah to fight stego. Because nothing else have as good of a cover range on their side as a stego does
Stego is literally meant to counter side attacks
And that’s all Utah is good for
If you make it so Utah can pounce a stego freely, then pounce becomes even more brain dead to use
Utah is not meant to hunt any and everything
i would agree if stego wasn't on utah diets menu, but it is
Stego shouldn't have been added no, but we're not getting out of that one, so we have to work with it.
And they've made stego properly strong, so there is that
If the wind-up is noticable enough that you can catch a utah pouncing, then a safe dismount is not an issue
Then it's up to the stego, or teno/carno to notice which one of the buggers is going for you and take em out before they take you out if you can
That doesn’t change the argument of stego being a literal anti flanking tank
No, but I'm saying that stego being anti-flank is not useful when there's nothing else we can do, unless we go back to having carnos head-shot stegos to death while dancing outside of their range
Like the old thagomizer trick
You’re missing the point
Carno and Utah specifically
SUCK
Against stego
Neither one should be considering touching a stego
takes 8 (or 9 cant remember) full 21sec pounce to bleed a stego anyway, thats with utah consuming all of their stam and falling and stego not bucking
if the stego buck you have a 4 sec pounce window...so yeah do the math
its not an easy fight even if dismount was completely safe, which it isnt
I’m not sure if you’re agreeing/disagreeing or just pointing out game stats
im just sayin i would agree with you, but utah is not a real threat to stegos atm
They’re making so dismount is completely safe
no
That’s why I started talking about it
completely false
I know that utah and carno sucks vs stego, and they should. But what else would then threaten stego as it stands?
even then takes like 40 4 sec pounces which is the realistic amount of time you can stay latched without finishing your stam
We can't remove stego
This has been stated, we're stuck with it
So as much as I agree with you that neither utah nor carno should ever consider a stego unless desperate (in the utahs case, carno should just give up entirely), it's not workable for the current situation in game
And that's what we have to work with, just like we're stuck with a stego that doesn't have a proper swing and all that
It’s an apex(semi but you get what I’m saying) either target it as a sub adult or a juvi.
also i dont like stego being on utah menu, but what can we do
and i dont like stego being on carno menu for the sole reason of bullying utahs, thats even worse
Well, it is an apex, more or less. I hope we're getting 8T stego so there is that. And again, I'd agree, except, then what. I make it to adult, what threatens me? What do I do? We have no nesting or anything else, so the only thing I might possibly be fighting at that point is either bored carnivores, or other stegos (or possibly teno I guess)
Kissen even said it herself that diets will change as more creatures get added. But stego simply shouldn’t be on carno or Utah’s diet. We have hypsi, Dryo, and teno for a reason
I think we all know why hypsi and dryo are not on their diets
well maybe they are, but still the reason is no one play one
maybe they will
That would be good, remove hypsi playable, make AI :p
Also yes, I get that adult stego has no predators. But there’s nothing of equal size or danger to challenge an adult stego. Not yet atleast, and no I’m not counting deino. Stego is an apex that SHOULD NOT have been added in our current roster. We only got stego because the AI version of it wasn’t ready
We shouldn’t be balancing Utah and carno to hunt stego simply because it exist prematurely. That wouldn’t be fair to the rest of the smaller prey items that haven’t been added in yet
well a smaller prey is pachy, and pachy is being balanced to bully utah
Pachy and stego are not comparable in the slightest. For Utah’s case, I’m more so talking about things it can pounce and not pin down. Like maia for example or teno
Everything is designed to bully Utah, even drying since it's fast enough to keep out of reach
Dryo *
well, utah is a pack animal, but then everything else is in groups so
carno can group up to 8 currently, been like that since u3
i hope diets will fix that
When you have humans playing dinosaurs, anything can be a pack animal
Yea, but it's intended to be pack animal. It's too weak on nits own. That's not the case for any other Dino on the roster
good
So, Wallow doesn't pause bleed?
If you keep running around you'll still loose blood but at reduced rate. Not confirmed but it happened to me
I think it stops it if you sit or stay still
I got pounced as a Utah. Wallowed and started just walking, suddenly started to black out from blood loss. After sitting down, came back to life with 0 blood
Can you upload the video, I'm actually curious
Soon fighting carno
thats intended Zeo
Then you should be able to see where your blood is while wallowed, so you can tell what your stam regen is going to be.
I agree with that, would be nice to be able to tell your blood level while wallowed.
Maybe it's part of it that you don't get to know, just like we have a slightly off blood screen, and have to go to character to get better info. Which, now that I think of it, does that tell you amount of blood if you hover over the icon, like with food/water/stam and oxygen (I think at least)?
It does not, sadly
While we are talking about wallow, I believe it is intended that clotting only applies if you are fully wallowed, not partly as it does now
9 if the stego is full everything, less if it's missing any real amount of food/water/stamina. If you catch it low on all three, 5 pounces can do the trick.
Plus pounce got several upgrades in the hot fixes. Dismount is terrain aware - you can't get yeeted off a cliff, you pounce further when faced uphill, and you slide off trees without getting stunned
A member of QA said that during a discussion
you pounce further when faced uphill- whish that was true lol
dismounting uphill is a death sentence vs anything
Eh, in my testing up a 20% grade you still land far enough to avoid being skewered (which wasn't the case in U3)
You can still get caught unless you pounce right at the head even on flat ground.
yep
It does depend on how much lag the stego has
Remember pouncing and dismount are the only abilities with server-side hit registration
That doesn't affect his tail swing is client side hit registration.
And the difference in those two probably don't help the pounce situation, either.
I didn't say it did, but it creates some odd interactions
Yeah.
The whole stagger on dismount issue was directly because of that
the stagger still happens
So it's a lot easier to safely dismount from a stego if you both have low latency, for example (or the server tick rate is higher)
On our groups local high tick server we can fairly reliably kill stego as Utah, as long as they don't palm camp
But never been able to pull it off on NA1 from Aus
on my test server dismount is much more smooth too, but on official you land like u3 all the time
If the stego has high ping they can see a stagger on dismount that lets them get the hit, even if you as the Utah don't see it
so yah latency/perfomance seem to play a big role
i see the stagger as utah happening all the time
well they are working on lag prediction for pounce specifically, let's hope it will work 😄
A little bit of lag compensation would be a good thing
because as you said, in controlled/test environment that does not happen, but as soon as hop in an official servers dismount go right back to U3 levels
The key bit with Utah vs stego though is making sure you have one on each side and someone else baiting swings so you can guarantee the safe dismount (ideally)
Frankly surprised we haven't seen more carno/utah teams, they are stupidly strong together
But carnos are too busy trying to eat Utah so it never happens
@storm summit other animals also don't apply bleed lethal enough to kill anything in the game with their special abilities
pounce is an offensive ability that basically has aim assist because it teleports you even if you miss at times
you DESERVE to get punished hard if you miss a pounce on a large animal, and missing it on a small animal wont lose you much
utah also controls confrontations
But yet they also one shot half the roster 🤷🏼♀️
Correct, only pounce deals more bleed than HP damage
You deserve to get punished for executing whiffed one shot abilities just as much
Bleed is relative to damage for every other ability, and even with all bleed heal time debuffs they will usually kill through direct damage before bleed
Though now I think about it, I've seen a few deino die of bloodloss after engagements so I wonder if they have a lower blood pool
For everything else blood is equal to weight is equal to HP
I have a feeling that deino bleed rate when floating might be higher than standing, too
To be fair, a carno charge is pretty much lethal if it lands I think. So there is something to be said for utahs being punished as hard on miss. I stand by that the better way to handle pounce is making it harder to land, and easier to react to, just like you can easier bait a teno slam or just step aside for a carno charge.
Charge is almost trivial to dodge in 1v1 and 2v2 engagements, too
@tacit orioleYou sure the not being stunned on being rubbed off is deliberate and not a bug? Is it always happening? Also the "awareness" thing is dumb, why can't I stand next to a cliff-side and watch the utah go all the way down when it jumps off?! :p That should be a thing!
Ah, I should of worded that better. Brushing off on a tree still stuns, but tree aiming so they hit it on dismount no longer does
But only really bad or laggy Utahs will let you tree brush them anyway
And yes, I miss being able to launch Utah off cliffs too. As a stego it's still lethal since it pulls them up short (and I didn't do extensive testing, since there's limited opportunities to actually use it)
Still look odd if they go through anim but nothing happens, that can't be right I don't think. And yeah, I can get pounce being adjusted to small hills (emphasis on small to be fair!), because that makes sense. But if you don't get off in time/or just don't see the obvious drop/river or something, then well... down you should go :p
Back when carno could reliably sprint with a Utah attached was funny to quickly run up the hill from shallows and make them dismount off the ledge
Pounce is a tricky thing to balance because it's also all Utah really has at the moment, claws aside
Pouncing small prey is really annoying with higher ping too
Correct me if I'm wrong, but I don't think Utah is meant to hunt stuff like dryo/hypsi once pachy comes out?
They are mostly meant to punch up
Yes? Why wouldn’t it?
Well, Utah has the same speed as dryo while dryo has more stamina, and pounce doesn't give a speed boost, so hunting actual player dryo - even with their broken dodge - is not really that viable
Utah is an ambush hunter
You can't rely on player dryos being That clueless
Carno is more ambush than Utah
Carno has huge damage alpha strike, Utah is bleed and attrition
I’ve killed plenty of Dryos sneaking up on them and pouncing
That’s the whole point of pounce pinning smaller creatures down
I've never seen a player dryo who let's that happen, unless they are just chilling at pond instead of paying attention
So a core predator mechanic relies on prey who are noob or not playing properly? That isn't sustainable
Regardless. If Utah is meant to hunt dryo, then pounce should have a speed boost. You can't have them rely on dryo being that dumb
Well you just essentially called carno as a concept inefficient
Carno is faster than dryo for that reason
Name me a carno player that’s catching a Utah or a dryo that’s knows it’s coming
And?
Name? Shekoa
Dryo steals carnos ankles without trying
His carnos live off Utah
Toast is another that runs with him
Carnos are Utah hunting machines
I’m not sure who either of those individuals are, but if you’re a Utah being killed by a carno then yikes
Probably because you play on EU
No I’m very much NA
Regardless. Most carnos are primarily living off Utah and occasionally teno in my experience
That’s interesting
The only time I die to a carno as a Utah is because I chose to fight it and I fucked up
Other than that, no ones carno has killed me via ambush or straight up ran me down
Most Utah don't play very smart, to be fair, and get hungry and desperate
Well that contradicts what you just said about people being noobs
I don't believe it contradicts it. Sustainable means long term, and we are absolutely in a weird temporary meta
The best carnos I've seen like to interrupt fights between e.g. Utah and Teno, and use the distraction to get a charge
Right, so ambush
I don’t see how the same can’t be applied to Utah and dryo with most dryo players having the IQ of 3
Correct, because charge moves very quickly, deals 500 damage and stuns. It's a good ambush ability. Pounce is less so because you have to get a lot closer and then stay in that spot for 15+s
Plus the bug that makes carno silent when directly behind
Okay? Hypothetically speaking if the dryo is alone, what is it going to do if you pounce it
Dryo alone is not the same as Utah circling and fighting a teno
Dryo alone has no business being that distracted
@tacit orioleI don't think utah is meant to use pounce on dryo or smaller, bite should work pretty well. How much is the speed difference? And pounce, if you do land it, is a guaranteed kill, so there is that. But bite is more so for the smaller stuff, and hypsis are one-shot with bite, no?
Utah and dryo are the exact same speed
How about stamina then?
Dryo has more (nearly double)
Plus Utah needs stam for pounce
If Utah is 1/3rd stam, pin won't kill dryo
Hm.. still, with landing a bite, the bleed should help out there. And if it's the same speed, if you're on the dryo, it ain't getting away by running, it has to dodge and then run.
You’re right, if anything it would be easier to ambush the unsuspecting dryo vs the Utah who is already on edge/fight or flight mode
I really can't understand that logic.
You are assuming that people wander around in a fugue state when not in combat?
Nobody with any real ability will do that unless they are living the docktahs life and just chatting
I've never ever been surprised unless distracted by another threat
You'd be surprised Agouti :p
Or, you know, alt tabd afk growing
I’m not saying you go full dense mode when you’re wandering and not fighting. But you aren’t on high alert like a Utah that’s fighting a horse from hell
Most people do not at all consider their surroundings or the potential to be ambushed or anything
See everyone falling into the shallows ^^
"I can't see shit where I'm running, but I'll just keep going full speed anyway" :p
Literally the mindset of half the playerbase as dryo
I guess if you have really shit sound, and are too busy chatting with your family/friends... But that is a silly thing to make a carnivores survival hinge on
Well, dryos can get away with it, they just spawn in, take a look around, and while the surroundings load in, they grow up :p
But that’s literally what carnos whole existence is based on lmao
If Utah is meant to hunt dryo it needs a way to close the gap. I still have a feeling it isn't supposed to outside of occasional opportunistic events
Killing the unsuspecting or killing those who can’t comprehend flanking it
@tacit orioleDo keep in mind that you might not always be able to remain in a safe position entirely
Okay, so what is a solo Utah supposed to hunt
Pachy, I believe
God do not say juvis
So dryos go to eat x food, in an area where there are bushes all around, thus making it very hard for them to avoid being jumped entirely unless they are very very careful
And imo teno
I don't think a solo utah would be hunting a teno or a pachy
I don't think Utah is meant to be solo
Okay, pachy will literally fold a solo Utah like an omelette
Considering a teno is supposed to be able to take on two utahs more or less comfortably, and a pachy should be able to take on one utah in about the same manner
Neither are good choices for a solo, or even a pair of utahs, nor should they be. Their young, by all means, hypsis, and dryos, would be for solo utahs
I'm fairly certain a mod said pachy was going to be the main match up for Utah in 4.5
Does pachy not essentially one tap a Utah
I think so yes
Might not kill it, but cripple it
And that'd be the end of that encounter
With a frontal attack, sure. But Utah should not be in front of pachy
Unless pachy is also getting some teno-like kick - which I have not heard anything about
I mean the pachy isn’t going to let the Utah just get behind it
No, but that's why Utah's come in packs
It has alt swing and a pretty good turn in place speed
But I asked what a solo Utah will hunt
Probably AI tbh
Having said that, a good carno can beat a mediocre teno 1v1
I don't see why a good Utah couldn't beat a mediocre pachy 1v1
It's a bit poopy to say "solo Utah isn't viable unless you are good" but I mean, that's true for most of the roster
I didn’t say it couldn’t? I’m talking about the average player skill here
Not a good player vs someone who has no idea what they’re doing
At least utahs grow up fast :p
We don't know what pachy turn rate or head butt recovery time will be like. 1v1 will hinge on that
Utah vs Pachy could well be like old Carno vs stego, bait out the attacks and go for drive bys
Well most of the comments have been along the lines of pachy easily taking on a utah and destroying it so
You can see the basics of pachy in the recent devs streams filipe host
I’m going off of that
So we don't know how viable 1v1 will be just off "pachy head butt really hurts"
I mean he literally showcased what a head attack from pachy does to a Utah
I doubt that’s changing
Did I say that was the unknown?
The comment “pachy head butt really hurts” kind of implied that you were saying that’s all we know about pachy
It was an over-simplification. If the current bleed mechanics are unchanged then a decent pounce will basically one-shot pachy
So pachy vs Utah 1v1 will hinge on how hard it is for Utah to dodge pachy and get on their flank
AKA - turn rates, head butt speed, and recovery times
Wonder if pachy gets a counter pounce thing or not :p
Yes? But I commented about pachys special “folding Utah like an omelette” and it’s turn in place speed. I never said anything about what Utah can/cannot do to pachy
I'm not sure what point you are trying to make. It does not matter if pachy can 1-shot Utah if Utah doesn't let pachy hit it
Yes, being able to take a hit is a nice safety blanket - it was important for carno vs stego in U3 - but not required if you aren't relying on multiple attacks
If Utah can 1-shot pachy then pachy should probably be able to 1-shot utah
Anyway. To circle back around, my understanding is pachy is meant to be the main prey of Utah in 4.5, not Dryo, and the fact that it is nearly impossible for Utah to catch a Dryo in a chase supports that I feel
If Utah is meant to hunt Dryo, then it either needs a speed boost on pounce or an overall speed/stamina advantage
Or dryo food being tucked deep into the forest
I think utah should be faster than dryo, so the dryo has to juke and evade/outstam a utah to escape. Also good reason to make the dodge a good and fun thing to use. And I doubt a utah should one-shot a pachy, unless the pachy just stands there and let it do a full pounce or something equally silly.
Yeah, it's unclear whether pounce will get nerfed or pachy will get a species specific blood pool change. Even a half-length pounce will nearly kill a 550kg dino if they are unhealthy or can't stand still in the current patch, and bleed times are meant to be even longer
As Billy said though, a pachy head butt will wreck a Utah, so maybe that isn't an issue
Maybe longer bleed times but a nerf to the bleed damage, possibly even lowering it a touch in total. Would make more sense for attrition too. Having something bleed for a long time might also help with making the effects more noticable, since you'll not be recovering as easily, so draining somethings stam could be better. And gives you more time between having to inflict new damage to keep said bleed.
I personally would like to see localised pounce bleeds stack like classic RPG poison, so you need to keep pouncing the same spot to keep the wound open and actually get somewhere. But that is very unlikely to happen
It's a decent idea, but.. the slotting.. :p
Do we know that they are intending to rework pounce to remove the slotting?
Not that I know of
It’s so cute watching other nerds geek out about actual dino stats and capabilities. Thanks Dondi and team for making this an experience actually occurring in my life 😄
? :p
That one two combo has been a thing for stego for a while now
I played on this stres test and i can say that there are positives and negatives but its great overall
positives:
-better grafics
-more detailed and imo better map
-beautifull nights and sunsets
- better scent
- diets are done pretty well altho theres way too much radish root
-theres less lag overall when u just wandering solo or with a small pack but when i fouth teno ai with my pack the whole serwer just lagged so much that u were unable to mive (and also dryo has a bit of 0,2 n so u cant kill anything xd) - more ai like animals utah and teno
negatives:
-ai is kinda broken teno s ultra fast nocks you out without animations (atleast i had that), boars are super agresive and utah just kinda screams
- the placement of the diets is realy weird and theres too much radish root everywhere
- u can have 10% of red and 0 % of green and blue and you still have a good diet
- and there are still the usual bugs like not being able to eat or drink, nor beaing able to jump and so on
Overall i think this is a upadate very well done, with the only things to change maybe more variety of the plants and fixing problems with the ai.
Also can u please add a colorblind settings beacuse i cant see a difrence with the green and yellow food
Why put that in here tho lol
I just pray that Utah is not on carnos preferred diet
Growing a carno would be too easy at that point
I mean utah is in the right size range so he should be tbh
Just hope the ai doesn’t throw itself at carnos
I cannot believe this thing in carno’s preferred prey size range is on carno’s diet wtf
Utah in magy diet
The isle AI is pretty bad. If Utah is carnos preferred diet then carnos will have the easiest time growing
Utah players just need to start being smart. You only need one scavenged meal to get to FG as a Utah so most players don't seem to ever learn how to actually hunt
I've been in a couple of really top notch groups but the majority of players don't use stealth, or ambush, or play the meta properly and end up getting slaughtered by the first competent carno pair that turns up
It doesn't help that Utah is basically the Fisher Price Baby's First Carnivore for players that find ptera/carno too hard and deino too boring
Yeah, I haven't run across a great deal of good/actually skilled Utah players or coordinated packs. Half the time you'll have 8 utahs all huddled on a single rock just hiding and refusing to even attempt a fight or a hunt
And if you are a successful Utah pack you always end up with hanger-on and adoptions who can't understand how to be stealthy. It's even worse with carno
.bal
It is on Carnos diet, confirmed by PP on discord
I disagree, Utah is by far the hardest carnivore to play, especially compared to Carno
All carnivores currently aren’t all that hard to play
Elaborate. Because I disagree
Carno just relies on knowing how to press shift and basic ambushing, Utah you need to know how to look in your prey’s general direction and press right click, Ptera is disguised herbi gameplay, and deino can just kinda vibe and do whatever
I'm referring more to the fact that carnivores required to get themselves into fights to eat, contrary to herbivores where food is easy and they are generally stronger than their carnivore counterparts
It is more fun to play carnivore in my opinion
But it's also not as easy as playing herbie
I mean its really not "disguised herbi gameplay", its a fisher and scavenger. Sometimes a predator against small carnis.
As full adult it can also 1v2 baby carnos and 1v5 baby utahs with ease as long as there's no adults around. Especially if there's water around and no Deino, like in swamp, as you can just fly with pounced baby utahs and dunk them in water to get them off. Its stupid funny when you drop baby utahs on your back in water and they immediately start 4-calling while they try to swim to land and can't escape lmfao
I didn't say easiest to play, I said easiest to grow. The vast majority of Utah's don't make kills while growing, and those that do are hunting helpless juvies.
Carno isn't that hard to grow either if you know how to find AI dryo, because their food requirements don't really ramp up until the last 30 minutes because of the crazy exponential growth curves we have this patch.
My point was, if you read in context, that a lot of the adult Utah running around have never actually had to fight something (net alone that can fight back) and don't know how to do basic things like pounce and dismount safely
Hence why many adult carnos live off a steady diet of Utah and tenos rarely get challenged
Remember Utah is 1:10 growth with 30 minute hunger timer - and they spawn with full hunger - so one small meal and a snack is all you need to hit adult. You could do it on a single dead ptera if you get it at the right time (50% Utah is under 90kg).
Carnos on the other hand need 2:20 - so 4-5 full meals - and have had to hunt multiple times before hitting adult. Some still don't understand that prey can fight back and don't respect teno tails, but there's a filter in place that Utah doesn't have
Ptera is still the easiest for half decent players, even without fish. @wild cove not sure why you'd go to the trouble of dropping them in water (dunk without you also having to swim?) when you can just fly up and turn them into a tasty Utah pancake
Because its stupid easy to jump off long before they get high enough to actually suffer any damage and regroup. Some aren't that smart but its a 50/50
Dunking them and pecking is pretty much a 100% guaranteed kill for me lol
Also its just funny because its not what they're expecting
People still having trouble managing ptera stam? It's a juvie it shouldn't be good at flying, I hope the devs never cave to these people. Ptera is pretty much immortal as it is
baby ptera has way more stam now too
it used to be: climb to tree height and you were done
now it has more than old juvy
it was a bit sucky to spawn and be like: 15 minute mandatory bush break but
It grows in a flash and is pretty much immortal
lol dude still has me blocked so i cant downvote rip
every ptera I've had has died to me getting bored and fighting stegos or something... or being surprised by a utah sneaking onto your rock
Yeah same ive never accidentally died as ptera aside from my very first time i actually fell off a cliff while walking which is embarrassing lmao
new ptera has to scavenge corpses which makes it a bit more vulnerable but you have almost perfect information
so impatience or assuming someone is willing to let you eat when they aren't is what gets you killewd
Hopefully ptera takes more risk later down the line too
Idk why i feel like theyll just go to beach and eat crabs lol
maybe, I think there's a place for people who want to play the dino game but aren't good with combat or stress and just want to chill on rocks
Hopefully soft animal tissue is a must for their diet
I'm all for inclusivity
So they cant just choose to exclusively eat from server resources
@wild remnant Use your stam efficiently and you can fly for longer distances and higher, pteras are really balanced on their stam imo
Their stam is bad, I want to fly above the tree tops and be free like a bird, not among the treetops that I must avoid not to crash.
Distance isn't on my mind as the 1st thing I want is to see where I am and what's around me.
Ptera can fly above the treetops and pver the whole ass island without ever exposing itself to danger once already
Only adult that are fully grown can fly above the trees.
Not the young ones, young ones are ground birds.
Young ones exist for literally 30 mins, while ptera can live pretty much indefinitely
And they can fly pretty well tho, you just have to takeoff from a high place
Like most modern gliders do anyway
Let's give the Dino who comes 5 seconds on the ground more stam so that he can just stay for 2 seconds on the ground
the dino who can choose never to land on the ground and regen stam on high rocks and trees where they cant be hunted
Let's give him a Hover mode and a Turret so he don't have to bite you and risk something
And a hook so he can just fly away with the food
and to think people want ptera to use skim on bodies so it doesnt even have to land to scavenge too
like ive legit seen suggestions for that
I honestly think being able to rip a chunk of meat off a body by biting it would be a good addition tho
Not skimming cause it would look stupid
it shouldnt be able to stay in flight while doing it
Let's give him the Bite Force of a Stego swipe so he can hunt
EVERYTHING
ptera needs more risk in its life, it should neve rget anything like that, it should have to land and tug a piece off
give ptera a rocket launcher and in flight stam regen
Well pteras growth isnt that long so it isnt that big of an issue, however the stam flyers get in bob is ridiculess and they barely have to land and make themselves vulnerable
You're lucky you got no idea how hard and what it is as a struggle to even try and grow as a flyer on BoB.
As a flyer I get killed by other adult flyers a lot when I played, wanting to grow a flyer there. All I learned was that I must hide, that i'm never safe in the air.
There was a group of people on one server that killed everyone that wasn't part of their group.
You have no idea.
How it is to be a solo flyer there.
Or try to grow with 2 others.
Sure, I could become an aquatic flyer and use the water and that was one of the few good things that I could do to try and survive.
But to be in the air was to make yourself a target to other flyers.
No matter how much stam you got or get back while flying, storms were deadly.
Atm the only flyer that i can enjoy on TI is an fully adult flyer.
Doesnt corelate with the isle though
You're not listening I see.
?? You were just ranting about how hard to is to play as a flyer on bob becuase of other flyers hunting you down
I was informing you, but you see it as something else I guess.
This discussion is about weather the isle pt is balanced when it comes to stam, not how hard flyers are to grow on bob..
If the flyers were well balanced they would have a good stam and not a bad one like they have right now.
I brought BoB up because there you can feel free in the air, but on TI you are not free like a bird should be. Sad that I have to point it out for you. Beside, flyers would have to land at night when it becomes too dark to see anything on the ground.
You are still able to fly for long periods of time when you reach adulthood though, and the fact that you have to come down every once in a while is only good for balancing pteras as they have to make themselves vulnerable to predators now and then. Beeing able to fly for several minutes as a juvi pteranadon is not balanced and makes the stam increase on growth feel less meaningful.
I never said it was bad to come down, I'm saying that their flying system must be improved for players to feel more like a flyer. If i had adult parents feeding the tiny flyer that we start out then it would be fine but we start out alone, not with an family. Being able to fly is to be free like a bird. If they add those hot air things to lift them up higher, maybe then things would be a lot better for the small solo flyers as they grow up.
So yeah, until things improve in game atm, I got my right to say what I think they should improve for the moment.
That pretty much elliminates all difficulty in growing a pteranadon though
@neat forge those are 21 cheaters and griefers.
@wild remnant I put an x because Ptera babies already got some help when they reduced the stam needed to take off to more realistic values. Baby ptera stam is quite believable right now, as a baby bird IRL is weak and not immediately able to be a strong flyer. If anything the Ptera babies are remarkably strong fliers.
Ptera's baby and jurvie's Stam is perfectly fine. You are still capable to get high and glide great distance
It also takes like what, 20min to reach sub adult stage
Agree. Needing to come down to skim the water for food (and if the devs are smart, water too) is essential to a believable experience. My main gripe about Ptera is that it can’t drink while in flight. Because real birds drink while flying, particularly fishing species.
People say that makes them invulnerable but it doesn’t. Skim fishing as well as skim drinking are risky and if skim drinking were as inefficient at satiating thirst as grazing is at satisfying hunger, Ptera would STILL come down for a proper drink whenever it could.
Pteras gameplay is easy as it is. Easy to get food and easy to stay hydrated. You can cover great distances really quickly to find food or water that's safe. I feel like there's not enough danger playing as a ptera
Only time pteras get themselves killed is when they get balzy enough to and try to peck adult Utas
Or mess up and crash into a Dino it's trying to peck
When playing ptera I can just land and destroy bb or juvie utahs or carnos
We are also getting new ability for Ptera in U4. Dondi is not telling what it is until release
I thought the new ability was to latch on walls?
I hope it’s skim drinking.
Also Ptera is full of plenty of danger when you realize other flying predators will be a thing soon. Arial combat will come. So I think it’s absolutely silly to think Ptera shouldn’t have a believable RL compliment of abilities including drinking while flying. Proper balance should mean making flight drinking be not OP, but not denying flight drinking altogether.
Is it confirmed or just people speculating?
Until there's other flying things, pteras have easiest time staying alive. Will see how diets will affect its gameplay
Agreed
I would like wall clinging way more than drinking while skimming
More useful, more fun
How about clinging on steggo or deino back to hich a ride
Clinging on a Utah
That is pouncing a ptera
That is clinging on a Utah
You see where it goes... flying tower of doom
true.
stego and utah same bite force lololol
What?
stego has the same biteforce as utah?
Small dinos shouldn’t need some artificial little adrenaline mechanic to be viable against predators, how about just balancing them to be viable in general? If you have the appropriate tools (speed, agility, endurance, burrowing, climbing) to survive and still get caught then big woop try again.
Adrenaline making immune to bleed 🤔
I'm no doctor but I'm pretty sure that's not how it works
Ive seen people wanting adrenaline to make you immune to fracture too
Like it doesnt matter how much you cant feel it, a broken leg is a broken leg
Would also screw over dinos who rely heavily on bleed or fracture
I like the concept of adrenaline usually, but I don't think it really fits in this game
It just sounds like unnecessary handholding
If they got the jump on you or bested you in a fight they shouldnt be screwed over like that
Like “haha dumb pachy, my utah has adrenaline rush so your fracture doesn't mean shit” “haha dumb megalania, you thought you could bleed me? Fool!”
haha dumb Utah, it doesn't matters if my entrails are dragging behind my body, I have adrenaline
There was something similar to the suggestions that i think could work for brawler dinos specifically that i never ended up mentioning in a previous conversation about adrenaline. But all in all it really isnt necessary
Heroes of the Storm bruh xD
Something like this would be less disgusting than just negating bleed or fracture entirely
Nah it was in WoW lol i used to play brewmaster a lot
Wait no it's Dota 1
Ah WoW
Failed two times
All of these games share the same characters and abilities tho
Largely yeah lol
It could cause fracture or bleed to ramp up over an amount of time rather than dealing its full damage instantly. Like if a pachy lands 20% fracture on your tenonto (just using 2 brawlers since its the only class i think would remotely deserve this) it would instead deal 2% and then add the 20% fracture in ticks over 10 seconds, still eventually giving the brawler the full extent of the damage
It could work at a brawler perk, but yeah something like this really isn’t needed
@proud anchor what do you think of carno still had its 5mph top speed advantage, but had 25% slower acceleration curve till top speed? If it’s acceleration were nerfed, it could no longer USE its top speed in short bursts like it does. Thoughts?
I feel it could use it's top speed, but not as quickly.
It should be a situation where it cannot be spammed as regularly, but still functional.
It only takes 4 steps to reach 'top speed' and this seems silly for how much faster it is over every other character currently in the game.
It's top speed is also not much different than it's initial burst of speed, and I feel these should be widened upon reaching said top-speed.
Making it overall slower could be a benifit, while leaving the values the same, but limiting it's acceleration further would also present a near equivalent solution.
It takes about 20m to reach it's top speed currently. Increasing this to 30, while slowing the actual speed increase to it's max speed, and retaining said speed could also be a viable solution as well.
It would also make dying to a Carno more user-error, than simply ping-related as we see most commonly as-is.
This would make the Dryo much more nimble, and able to more realistically escape the Carno, as well. All accounts across the board make this massive creature very dependant on it's speed not being interrupted, be it Teno, Hypsi, Dryo, Utah, or other.
Making it's ramming ability feel much much more skill-based, as well, and insanely rewarding when it does connect.
This could also force the Carno to use this ability much more often to stun it's prey, as it should regardless of size.
don't forget, we're getting burrowing for dryo
I know, I know. I'm just saying in general. A baseline suggestion. Hypsi will be able to climb trees, too.
An Arboreal creature, specifically.
In my opinion, depending on how burrows work, dryo manoeuvrability should be lessened
but, that's a fluid statement.
Burrowing is not gonna be like Legacy
Well it suffers due to speed, and can't reliably attack to defend itself. It's not a fighter, flee is it's option.
Borough is good, but I'm not concerned with the dryo, other than it's ability to reach it's borrow, or create one.
The situation still takes into account the distance it will need to make.
Also... If this change proposed would make it harder for a Carno to survive, I'd propose to balance it's food values, and intake values to compensate for it's survival against these changes.
As currently... The Carno needs to eat way too much as it is..
Bringing these values back would make hunting slightly less of a rat-race.
I agree. I feel like allowing it to be super fast, but take a while to get there compared to Utah which is slower but can burst out to its top speed near instantly should be like the difference between a quarter horse and a thoroughbred in speed and acceleration.
Lol funny cuz That’s yet another area in which my digestive stomach idea would help solve balance issues just from an engineering POV. Devs keep trying to “balance” how fast food or hunger drains. Drains too fast, players feel it’s too Grindy like a rat race that ls no fun. Drain too slow, players now feel like they never have room or ability to really get all their nutrients maintained. You get people asking about puking or eliminating stomach contents so they can eat preferred food.
If they JUST separated them (food energy and stomach fullness), so the two mechanics could be balanced independently… sigh
I bet you there’s maybe like ONE guy on the dev team who is saying what I’m saying, but there’s like, three other guys (like the one I was talking to last night) who firmly disagree and won’t budge.
I actually just had another idea. What if, on the UI, instead of having a fourth hexagon to represent calories, what if the stomach icon was simply updated so that it had two overlapping colors, one to represent calories and the other to represent how full the stomach is? Same mechanics, different UI idea. Anyway probably would be more confusing to most ppl so probably not such a good idea.
people that unironically think dryo and hypsi should get kick attacks shouldnt be able to speak
Dryo and hypsi getting a kick attack would be nice for variation in their attacks
But it should be pretty much as useless as their pecks.
And totally not worth the development time
I dont see the issue with dryo having a kick, especially when it gets burrows
It just makes logical sense that it would kick to defend itself from things that invade it's burrow instead of doing a measly bite like that
hypsi doesn’t need a kick, however it would be pretty interesting for dryo to have one
I don’t really see the need of hypsi getting a kick attack
I've been trying to push this one for a while but it seems to just confuse people
Same as the whole valheim-type stomach GUI
Same here, and same reaction for maybe 40% of people who see it.
dryo shouldnt burrow period imo, and its certainly not an excuse to give it a worthless attack
you are playing as one of the most agile and fastest animals on the island
and one thats very specifically supposed to run from any and every threat it comes across
why anybody thinks its a good idea for it to have a stupid kick attack is because they thing that legacy burrows are the only way to do burrows
and that burrows could only be a one room hiding place
not a sprawling underground labyrinth
not a storage place
and not a trap either
if anybody gets complex labyrinth burrowing it should be taco, at most dryo should just get basic one room holes and its agility should still be worked on more as its primary gimmick
dryo burrowing is dumb and unnecessary honestly, it shouldn't need it
The only thing that could get in their burrows were juvi Utah’s, right? And adult dryos would simply peck it to death
In evrima I would assume that more than just juvi utah will be entering burrows, preferbly any creature smaller than the thing that made said burrow.
Dryo shouldnt be running from away from things like juvi carnos that enter its burrow it should be able to kill em or ward em off, which a kick does great. You could say just peck em but the peck literally does barely damage now combined with the fact that it's hitboxes are somewhat fucky. You could also say just buff peck but that would most likely bring back growing dryos specficially for the case of battle, which while is fun I doubt are the devs intentions for a creature like it. At least a kick would mostly avoid it from having a offensive attack while giving it defensive capabilities for when things invade its burrow, or for defending its nest from something like an oviraptor.
You can do burrows in various ways yes but that doesnt mean dryo should be forced to have something which may prey on it, may eat some food (if storage in burrows happens), or may just be an annoyance overall to the playable
Regarding the entire Dryo should not burrow I personally do not mind it, it isnt the most realistic thing ofc but its a way to make dryo not just feel like a sub galli imo.
How is giving dryo a kick different from buffing its peck ?
Peck is a moving attack which is far more easily to use on the offensive then a kick which would mainly function as a stationary alt attack
idk, not so long ago I heard people complaining that tenos used their tailslams to hunt down carnos
It's supposed to be a defensive stationary attack too
As someone who plays tenonto quite often that is only really possible if the carno is out of stamina, ambushed, or just some idiot that assumes he can facetank you.
Personally ide compare the kick to the tenonto claw, as its pretty easy to dodge the claw when the teno and you are moving, but when yall are in a cramped area or the opponent is slowed by some means then its far easier
Ofc an attack like the kick has some possibilities to be used offensively
But it wouldnt be as effective, or hit as often, as like the pecks it would be slowing you down
That's still giving dryo an attack that it doesn't need
I dont see how it doesnt need it
its an attack which can aid it when they expand its mechanics farther instead of forcing it to always run in every single fight, which it shouldnt do to things like carno juvis or younger utahs
Also the argument doesnt need isnt exactly the best one
You can easily argue carno doesnt need its alt bite
nor utah
Dryo is a runner
Carno and utahs are fighters, they're completely different things
Its comparable because why add the alt bites when you can just use the regular bites
Dryo doesn't ever need to kill anything
Also I think the peck would be enough to kill a juvi utah
and use time adding an alt attack which generally serves the same purpose
Cause they're fighters
And they need to be able to outsmart or outmanoeuver their opponents
But why waste time adding a mechanic which is already technically covered by another attack
Dryo is just Running and Hiding Meat
Stego is a Defensive Dino
Tento is a Powerhouse
no animal should be just meat
Creating a creature for the intention of it being food and nothing else is terrible
And no animal should always have to run
A mechanic ? It's just an attack that allows them to cover their back, which is necessary in many cases
Or, in Utah's case, quickly change direction while attacking to avoid retaliation
Dryo should
No
Well there are enough in RL
If every animal was able to fight that'd be a deathmatch, this is not the purpose of the game
Well there are plenty
that's why dryo has a peck
every animal having some defensive capability for similar sized or a bit smaller animals wouldnt make the game a deathmatch unless you specifically desing the attacks so that they can be used in an offensive way
Dryo has defensive capabilities
It has a peck
The peck is barely usable atm
and again buffing it would make it into an attack used for offesnive capabilities
Which again isnt the design the devs most likely would want for dryo
It doesn't need to be buffed either
Dryo can run or fight, but it's better at running away
Which is fine since this is a survival game and not a deathmatch
Giving animals the capabilities to fight hings around and half their size
doesnt make the game a deathmatch
yes i agree dryo is more suited to run away
But it shouldnt be forced to every single time and leave its young, its burrow, its nest for others to just ransack because it does so little damage
I'm pretty sure an adult dryo can already kill a juvie utah
varies on the size of the juvi utah
A utah at about 25% takes like 6 hits to the head iirc
Did the devs say its a survival game and not deathmatch? Since people are saying this. Only thing i have seen in this game is deathmatch
Well yes, since Utah is 5x the weight of dryo
They've said it multiple times
also it's literally written on the Steam Store page
^
Its taken em a while to make it more survival esque but yea its meant to be survival
And thats your experience? lol. its hardcore deathmatch game
No, it's unfinished survival
currently atm it lacks any survival mechanics, but its going in that direct
diets being an example
Yea, but dont belive what it says in the steam store. You gonna get dissapointed for the last 5 years if u tho it was survival
Blame the Herbis for that
It says Early Access, I don't see how I should be disappointed
You said this is a survival game, its not. Its hardcore deathmatch
In the future sure
currently yes the game is mainly a deathmatch
So it can't be a survival games because it doesn't have all the mechanics it's ought to have ?
With very slight survival mechanics
Dude, minecraft is a survival game, and it's nowhere as much survival as The Isle
but over time it will expand and provide a more survival experience
It's still a Survival game because of the Eat and Water aspects
Yes it can be, when they add the stuff for it. But it does not have it, for the last 5 years. So its not a survival game now
The isle has promised itself to be a survival horror game
So far in the 5 years of developed not much of either have happened
that doesnt mean the game isnt a survival game, its just not a fully developed one
it plays like a survival deathmatch, survival simply due to hunger and thirst and deathmatch cuz it lacks anything evrima is doing atm
Even tho i think its strange the devs saying survival , when they add diets/high food drain/water drying. For me this sounds like the perfect script for killing everything for food and keeping everything out from drinking water
Even if you gotta kill other people, that's still survival
yes ofcourse, but i didnt need to kill everything in legacy to keep my food/water up
it can be good aswell, since you cant maintain big groups running around and killing everyone
Dryo should absolutely not have any attacks that deal 60 damage. That's just... absolutely absurd, it would be 2-3 shotting itself with such a damage output. It used to have a peck that dealt 75N and the animal was just a joke in terms of its damage output and viability in PvP. If you want to run around and kill people Dryosaurus is not the animal for you, it's realyl as simple as that.
As for animals that would invade its burrows - those are so small that even the 10N peck will hurt them quite a bit.
The damage i suggested was a bit high I realize yea
Regarding the things that invade its burrows that really depends on how the system as a whole works. I hope its more dynamic and anything that is smaller than x size can fit in certian burrow sizes unlike how legacy did it. Ofc if it is similar to legacy where only select species can enter the burrow then the kick isnt that much of an addition that would be worth it.
But I just feel dryo needs a lil something so it isnt just a fodder animal in the sense that if anything tries to do something to it, in lets say a place you nest or are burrowing you are forced to run or else you risk a high likelihood of death.
Its mainly because I see dryo as sort of a hare i guess, Its main option is running but its got a bit of fight in it when the things it encounters is a similar size
Is it just juvie utah or is utah in general just a chicken with claws
cant seem to do anything while at 50% growth
get 2 shot by a ptera
-_-
Well that's because it is without a coordinate Pack
Teno vs carno is broke af xD it can charge a teno from such a short distance and bite it to death then thats laughable
if anything its teno sided, and it should stay like that
i think you never got killed like me just a min before xD
i have a test server, i know exactly what you mean by getting killed like that, but that was your fault, teno should win pretty easy, its not hard to dodge the ram with current teno turn rate
i mean its good that if you mess up a carno can kill you
that carno only win condition, to land the ram, but even then he wont win 100% of the times
if you manage to dodge it teno win every time, just dont spam attacks and you should be good
if i lie down its 100% win cuz he just needed to headshot me 2 times
he need more than 2 headshot but yeah it hurts
are alt bites hurting more?
how much hp do i have as teno?
1600
how much do i do with alt claw?
i heard i should stun a carno and alt claw the shit out of it
but sometimes it runs ouut of range when it gets stunned
like it runs 5 meters further b4 it stops
even if you lose 1 attack repositioning its still more damage than claw
claw is 175 tail slam is 400
that means forget about alt clawing
oh yea i heard utahs lost even more weight in the current update... is it even worth to play as utah anymore?
if you enjoy the challenge yes for sure
make no mistake, because alsmot everything can oneshot it
i mean why not, take the last 450kg and delete it from the game would make it too 😄
i like utah more than teno, used to be opposite, but i enjoy the challenge
but wait is it still the bleeding machine from b4?
also keep in mind that utah has some bug right now and its even harder
idk a build where utahs got no bugs xD
bleed damage is less than it was
but still high af?
No, the bleed stacking is broken right now.
thats one of the bugs i was talking about
means with a good managed discord grp still ouchy as hell
oh u mean it doesnt stack
rip then
Yeah, the bleed is an okay amount but since it doesn’t stack there isn’t really much use for it yet. Basically not worth pouncing IMO
Unless they are small enough to pin down that is
yeah, but since its humans playing that can be applied to any dino in game
i had a break for a while (like 3-4 months) and i hoped as i come back the game breaking stuff is fixed but thats disappointing 😦
I don’t think you should expect game breaking stuff to go away really until all the systems are implemented and we’re closer to full release honestly.
its hard to balance a pack hunter in this game since everything can be played in groups...everything can be a pack hunter
Every time a big system is added it’s bound to break something
Honestly the fact you can group 7 carnos together is ridiculous lol
yea right...
8
guess theres nothing to do than to wait longer...
carno feels more pack hunter than utah currently
hopefully diets will fix that a bit but i doubts it since carrno diet is utah so
yeah carno got dryo utah stego iirc
utah got teno stego dryo
so basically carno diet is bully utahs
theres no way than adding rules i guess
but its still early they will tweak and change things around
idk which system could block or fix overpacking
because on paper it sounds like carno is gonna have a really easy time
i think they wanna avoid rules by making a system but idk how that should work
You have to remember though, carnos >50% grown are pretty weak. A full grown raptor can kill you pretty easily and they grow much faster.
it can be balanced by tweaking numbers, changing diets etc
rules are not fun imo
no they arent really
but that doesnt solve the overpacking theyre growing somewhere else and coming back as full adults in a 10 pack
in a discord grp and wiping the whole server
but yea as u said its early..
but atm its just no fun and i would love some fun playing the isle while waiting
and not as carno
its boring
Could be said for Teno and stego as well. I’ve seen big groups of all the medium sized dinos bullying servers before. But I think it’ll be much longer and harder with the diets
yea ur right... diet will change but i hope its enough
but on the officals its mainly carnos who are bullying the whole server xD its kinda funny but if ur the bullied... yea
I am hopeful it will answer some of the things I personally don’t like that goes on in the public branch right now. Examples being cannibalism and just plain KOSing. I’m hoping players will try to stick to killing dinos they prey on. But I have a feeling there will always be KOS players just there to be annoying
i enjoy kosing so im guilty
😦
i kos as everything
I mean sometimes I get it but if your playing a Teno and two other Tenos run up and stomp you it’s just being toxic
i like to chill and just attack if i get attacked 😄
Especially if your a juvenile
or if im just hungry
wow ive never experienced that i tought all tenos are chillers 😮
yeah i respect all playstyle, not mixpacking and megapacking tho
Yeah I can agree with that.
no they are not lol
overpacking is so annoying
Yeah Tenos are honestly almost as aggressive as carnos lol
tenos are often bloodthirsty and i like it
They stomp everything and can run for days
i mean yea i like to fight as teno really but...
there are times i just wanna chill after some fights
running time got tweaked, they can sprint at max speed for 1:30 now
What was it before?
uhm is that good? or... idk the numbers of all the things
used to be more than 2 min
almost 3 iirc
thats like a utah, both teno and utah can sprint at their top speed for 1min30sec
Yeah, all I knew is that if you run from one, you gotta lose them. Otherwise they’ll just run you tired
and how long can a carno run?
Not as long, but much faster
1min, again top speed, if you do things that slow you down like turning its way more
you can sprint 2 min as a carno if you keep turning
because you wont reach top speed
okay...
thats why I keep saying "at max speed"
well carno is like a cheetah so it make sense to have really high speed but less stamina
I think utahs were fine. Tenos needed it I think
a bigass cheetah xD
teno is walking on all 4 so its fine having more stam than carno
and heavy
and utah is relatively lightweight so again makes sense to have more sprint time than carno
yeah
its slow so its fine 😄
you can outrun them almost by walking 😄
its wrong yea buts still a game not a dino documentation
yeah but if the game is following the same logic for every dino, why should stego be the exception
idk if its done like this to follow a logic or just to balance things in the game...
rex
will be faster than that probably
trikes xD
will mixpack ik
really dont know
i just hope the next update with the diet will change things cuz it sucks playing the game atm...
we will see, balance will shift pretty hard thats for sure
lets hope in a good direction
yea and for the next time teno vs carno ik now: dont let the ram happen xD
yeah, also you can even win it if the carno lands one
how?
once you get up, if you stunlock it anytime the carno is dead
pretty much, teno does much more damage in a stun lock compared to carno
its 400 per hit compared to 250
thats why teno got the upper hand if you dodge that ram
but i dont get how am i supposed to win that if i dont even have the chance to stand up after the stun
he knocked me and i never stood up again
that should not happen if you were 100% growth and hp
yeah thats definetly it, you are much weaker than 100% with current weight curves now
buts boring as hell to stay in bushes until 100% what is this bullshit why am i forced to play like this xD
eh, if you are not 100%, avoid every 100% carno
its the same for carnos
if a carno is 89% and you as teno are 100%, you almost oneshot it lol
i know, i play teno too!
carnos are usually loud, they always spamming that 1
😄
i mean i cant even see how big exacttly someone is HOOOOW xD
yea thats true... ur lucky if u even see one alone xD most of them are bullshit in playing it they have just the advantage of numbers xD
but if ur a teno player we could play toghter sometimes if u want just tell me
are u playing on officials too?
i really need some teno friends :/ i think my biggest mistake is to play alone as teno xD
oh yea i tested already i mean its blue green orange and ur good. 😄
or am i missing something
oh and its harder to get orange as it should be
since it should grow everywhere
pretty much, but testing things like, how fast or slow growing gets, how much stam regen do i lose/gain, where does plants spawn etc
blue behind the wall at swamps thats what i know
that dam thingy
i mean
okay i have to go now its 3 am for me here xD have fun and see u as teno then 🙂
good night
Charge deals 500 damage, not 250
i never said that
Bite 200, alt-bite 250, charge vs smaller 500 + stun, charge vs larger 250 no stun
now quote me when i said charge lol
he said 2 bites killed him i told bites dmg
imagine corrcting someone who wasn't wrong
The way it written implied 250 was the most that carno could do in a stun, but fair
You can headshot charge a teno, turn around, headshot charge on the way back, and leave teno on 100hp
There are more options than just alt-biting down
A body charge to open, headshot charge back, then 2 bites would kill a teno and line up with what they reported
Even 2 body charges and 2 alt bites would kill as long as one of the bites was a headshot
They didn't get rammed 2 times, also the their teno was 89% which explains it all
i agree with disliking dino AI, but I feel animal AI is necessary
Yes Boars, Frogs, Fish
Or in the Future Insects, Snakes or Birds
I wouldn't mind if they would get playable too but Utah, Tento, (idk if Dryo AI should stay) is a bit to much imo
Nah, playable boars are silly imo
As long as it comes with player interaction for the hunter, I guess AI is ok. Catching fish is at least dangerous with deinos. AI dryo is just an easy prey for carnivores and dangerous for small animals, without player interaction
Or low food value for eating AI, so that you need to hunt players sooner or later. Killer AI is as bad as foliage exploiters at this point
AI dryo could be replaced with a deer and nothing would change
But it would be funny but only if the player number on servers are higher like 200-250
Otherwise you wouldn't find or see bigger prey for carni what might end problematic
could someone tell me why i cant dig for radish root on radish flowers as teno but a stego can?
Don't question it it's not a Bug it's a feature
seriously?
means i have to live with a stego family like a parasite and eat the leftovers like a.... yk
nice feature
i think a perfect diet should shrink your growth time and not just make it normal
I dont mind small herbivore dino AI like dryo or maybe even hypsi. But I have conflicting feelings about carnivore AI being a thing
Well they said that there's gonna be T-Rex AI before playable T-Rex
Imagine x-ray vision, unlimited stamina, AI Apex coming for you
I noticed that carno alt bite don't have 2x head shot modifier. I'd doesn't one shot utahs in the head but leaves barely couple pixels of health.
bc the modier was never 2x on headshot, its 1.5x for everyone but stego (only dino at 2x)
so carno alt bite headshot on every dino that's not stego is 375, headshot on stego is 500
I see, I always thought that headshot does 2x damage
@cosmic hamlet bruh you hating AI in the game is just dumb and just don’t play as the hypsi if you don’t like the cons of it
@fathom obsidian where do u get all these numbers?
i have a test server, you can figure these things out pretty easily
@alpine plover I guess you don't care about playing hypsi seriously and me hating AI is because it plays as foliage exploiting hunters and as a prey that doesn't notice how someone is buttriding it (edit: sorry for using the word hate, I've changed it a little in my feedback message)
Stego is not too big for deino. They both should be able to win the fight if they play wise.
I'd say for Ptera wing fractures, just be more careful and don't hurt your wing 😛
@vocal minnow Utah doesn’t need a further dismount. It needs an aimable dismount from stego
Giving Utah a further dismount is literally brain dead gameplay
Utah already looks borderline OP with the planned changes. Aimed dismount will be a huge buff
@tacit orioleBtw, no more fern clusters! :p
Yup very happy about that, Plains is way Way more Utah friendly now
Lots of low bushes, dips and ridges to hide in and look over
Herbivores running everywhere and spending stamina looking for tasty things
Very very few wallow spots
Aimable pounce and apparently extended pounce distance
Far smaller herd numbers
U4 is looking like Christmas for Utah
And carno will be happy too, now I think about it
Was always annoying chasing prey into the palm clusters or big bush clumps
@wild cove how long would you suggest the seasons would last? An IRL day? A week? Would it be synchronised across servers?
Honestly that's probably something that would need actual testing done. Probably longer than a day. A week might be good. I'd say absolutely nothing longer than 2 weeks tho, and that may be pushing it a bit. But I think there should definitely be enough of a window its not "blink and you miss it"
Or "play another game for tonight"
Having 1 week out of every month having some event assigned to it would be neat
Be it weather/season based or something else like an AI plague of some sort
October could be Halloween, and have pumpkins spawn all over the place which give lots of nutrients to all herbivores, or something octoberfest themed like hops plants which give buffs but you can't run straight
Yeah. Plus if you had "famine" periods for too short of a time, like one day, it wouldn't affect herbs all that much really. They just avoid the game for that day and keep up megaherds which is a problem we'd want to avoid lol
My concern is still that species numbers won't be stable - they will cycle between too many and too few like deino have been during U3
Yeah. There's no real easy way to balance species population relative to each other without outright forcing species limits
Diets will help because growing will be slow when there's not enough food, but I hate having to commit to say a stego not knowing if I'll be able to stay fed as an adult or just end up starving
I mean technically starving won't be an issue. Bad diet leading to something killing you would. Dying of dehydration may be an option tho
True, bad diet isn't as bad for herbivores as it is for carnivores.
Especially if your herbivore is a fully grown stego
I think stego will be a lot more vulnerable in U4, just quietly
Utah has a lot of buffs in the pipeline and haven't heard of any nerfs as yet
Somewhat depends. Tree counters are probably still a thing from what I know, and a lot of steg's diet isn't even in the plains most of the time
I found most of my steg diet in the woods lol
Actually one great bit about your diet suggestion is depending on how hard it is to get to some of the carnivore nutrition (like organs) Utah's might have to put some real time into getting their nutrients after making a kill
So it could encourage an RP style body down mechanic
Much more elegant than just making them eat really slowly
Quite possibly, yeah
And give more reason to defend kills or bully people off them, but at the same time, if you're lucky and get the best parts of the kill first, it won't matter as much if you lose part of the carcass
Still can't quite picture how you can have controls and animations and stuff to let you say, disembowel to eat a liver instead of just holding E to eat the corpse
Mine haha
Honestly I figure it'd probably just be a matter of having different stages of carcass decay/consumption give different benefits
Ah
Yeah, that's the other way
Like first person to eat gets the highest nutrients, until the carcass is X amount eaten, and basically give it diminishing returns on certain things as it gets wittled down
Something like that
And the balance of nutrients changes from heaps of fat/protein (which big carnivores need) to less fat but more vitamins and whatnot
Or the corpse starts out with some pool for each nutrient type and your Dino just kind of instinctually (aka automatically) eats the nutrients that you need/are short on
With some, like marrow, obviously being very slow at the start but much easier as time goes on
So a corpse might end up stripped of all fat and protein but still have some organs and bone marrow to eat
Could be quite a sophisticated little system without being intrusive or difficult to understand
true ya
@alpine plover Rule 10
I'm not a mod, I'm just reminding you so they don't have to
oh oki thx then
@barren oracle there is a mud pool under jungle cove, a mud pool at center pond, a mud pool under the deino cave at center river, there are two ponds at the second swamp, and I’ve seen two mud pools at the first swamp
I’m pretty sure there are more
I also think this helps balance the fact that Utah’s can get one tapped by mid tiers like carno and teno. Mid tiers should be wary of Utah’s because wallowing places aren’t nearly that common and Utah’s can die if they play a hunt poorly
Ik where all of them are
thing is if your not close
your kinda doomed
I mean
Yeah
Animals that bleed their prey out are op
Most animals that suffer massive bleeding trauma don’t live to tell the tale
Me personally, I’m glad they got rid of all of the wallowing spots. I main herbivores, and prefer the fear factor of potentially being bled out.
The system we have right now where you can wallow along river banks really just negates the fear factor of bleeding out. For example, if a teno was being careless in a fight and let Utah’s get its blood pool down. It shouldn’t be able to walk up to a river hide in the thick giant foliage and wallow for safety
@spare delta thats already the case, but lag means you can't trust where you saw them hit
Same for teno tailslam
Or your just a better sweaty player
Like the sadness that is me with full diet carno
I swear what is this weird conspiracy saying “devs hate Utah’s”
Please, it could be a bug for all we know
Let’s not get into the conspiracy theories, not again
I mean damn I was making a joke I wasn’t being serious 😂
out of curiosity, why is teno pounce zone for utah so limited, I can understand the tail slap being able to hit the utah if its too far back. but why can they bite/scratch if the utah is further forward than this little box
https://prnt.sc/1so2bov
please. nerf. carnos. This is the second time that carnos have killed my stego, this is madness. As soon as you get spotted you are dead. There is basically no escape.
thats so true ahahahahhaha
. . .Why tf does Carno do such high fracture damage?? From what I saw of a video posted earlier..
@full torrent Haha nice too see your POV
lmao xD
@mint rainYou can't use IRL utahraptor as any form of comparison since we're not having that raptor in game. What we have is a JP raptor, which functions very differently. On top of that, this is a game and will be balanced however works for that.
Also the water negating a pounce is a bug and will be fixed. The pounce has all sorts of bugs/issues, as we all know. And hopefully the game performance and all will be fixed and improved so the pounce can and will work as it should.
He wants utah to go around casually soloing things that take longer to grow lmao typical
Legacy moment
Also if he cares about scientific accuracy so much im sure he'd be fine with utah losing its pounce and getting a fat speed nerf 
so bigger, heavier, slower, no pounce. What would replace pounce?
Dying to every larger predator on sight 
In all seriousness it probably pinned and slashed or some shit but its unviable
You gotta sacrifice that to make it viable and that includes sacrificing soloing big shit regularly because our utah is a scrawny piece of jurassic park shit and not anything like an actual utah
Bulk and brawl isnt viable for utah in our roster
My god carno would be even more of a fucking terror
realism Rex?? No let’s talk about realism deino
Just invalidates half the roster
lmao deino just ripping your 4+hr dinos leg off in one hit
One shot your 6 hour grown stego with a head bite
That's a nice acro ya got there, it would be a shame if you drank from the wrong river
Literally if you aren’t a full grown Rex, it’s a big fat gg
What is realistic spino going to do
Oh shoot
Sucho might be viable then
Actually nvm all the spinosaurids are fucked
Maybe spino can swim away but F for sucho and bary
Spino migrated into the beaches and deep sea dives for AI fish
It’s not like there’s anything in the ocean to stop it
Spino slowly evolves into a new mosa with a sail on its back
bary can at least run on land and can use shallower water
@crystal wharf oh my god this balacing actually makes me wana rip my hair out
the fact that the tail slam was nerfed is just, beyond stupid
I was fighting 2 sub carnos today as a teno and managed to stack 3 tail slams on BOTH of them because i timed it well and i didnt come close to killing any of them..
They actually did lower teno tail slam damage? Someone said that earlier and I just assumed they were mistaken. That would be the dumbest balance change possible. Has to be a bug or something.
Have any other attacks been buffed? maybe they want to regulate it to a stun/fracturing move and follow up with claws or something
If anything I think the CC was modified too. I got tail slammed in the tail as a utah and it didn't stun me.
Maybe it has a good chance of fracture.
Herbis never last, they always get nerfed in the end because carnis were upset they couldnt facetank
Feel like herbis are balanced rn it's the carnis that need re work
Tenonto is carno fodder rn but then again carno is busted as fuck right now too
There really was no excuse to nerf teno and buff carno
OK seriously, how did a big teno nerf make it out without a patch notice?
That's pretty poor form
Feels pretty bad to only find out you got nerfed when you go to use an ability and it doesn't do what you expect
It's like the speed limit got changed for a road but none of the signs were modified
what's the nerf?
Tail damage looks like it's 200 instead of 400 now, can't test properly until I grow another teno
Dunno if kick was also nerfed
oh good lol
It might have been unintended, as it may be supposed to also fracture (in which case that's reasonable)
then rip teno i guess, most people play carnis even if herbis are kinda good, now nobody is gonna play them exept maybe stego until its also nerfed into uselessness
@alpine plover i thought bite WAS 200?
Was 200 last I checked, but it's changing every patch it seems so who knows
It’s 250 I’m pretty sure but I could be wrong
i am certain it was 200
@alpine plover I feel like why most people complain about carno beeing OP is because other dinos has been constantly getting nerfed to the ground making them easy prey for carnos
Carno isnt really what needs the most balance changes i feel like its the other dinos
No clue why teno slam would get nerfed that hard either so 🤷♂️
id assume because it got fracture but its so bloody minimalist it doesn't matter
i'd ramp up its fracture bigtime
or just increase its damage to an acceptable level
It doesnt do fracture from my experience
it does
just not to carnos in any way that matters
Yeah i knocked down a carno as a teno and hit it with 3 tail slams and it just got up and walked it off like it was nothing, then i got charged once and my legs were done for
Leave fractures for pachy teno tail slam doesnt need it, it only messes up balance
having all blunt attacks deal fracture damage is just a bad idea from a game design and balance standpoint
Yeah most creatures do defiantly need a buff like tenanto . I think Utah is fine as it is and obviously stego is just too strong for a carno to deal with
They need to add cera so it can overthrow carnos on land and give thoose players with apxe syndrome something more balanced to play
Its not fun to play utah rn due too the sheer amount of carnos roaming around
cerato wont solve problems
what is actually needed is for the rest of the animals to be feature complete, and fun to play as
Cerato might be worse then carno
Cerato just gives players something else to feed apex syndrome
Sure it balances carno but not the rest
Yeah but they arent nearly as dangerous to utahs as carnos are. Utahs might have a decent chance of taking one down in a pack unlike carno..
if anything, it might be more benficial to add kentro and or magy
This is true, although tbf carno is supposed to hunt Utah’s yet people complain they kill them
«supposed» isnt a good argument if it is making utahs booring to play.
Utah packs can easily bleed out a carno. I’ve seen it happen on multiple occasions. It’s a good and fair fight until other carnos come into the ring.
utah can quite easily loose a carno
Yeah but thats concidering the carno is solo, which rarely is the case
its just a matter of how fucking many there ar
carnos limit is 5
dont mean anything. Theres no rule. Even when someone is not in your group, u can keep playing with then
kinda, but they will give off pack scent
And that’s the problem. A bigger roster will definitely help
As more stuff comes the amount of each creature will hopefully be balanced out
yea, utah and hypsi are meant to be able to climb, dryo dig, etc. Yet they don't, so those "anti-carno" techniques don't yet exist
carno and tenonto are iirc the only feature complete animals in evrima
and even then tenonto was nerfed to high hell, so that just leaves carno, a sole completed and very strong animal to rule evrima
This is true
It makes carno quite good
since the most of the roster haven't yet the tools to deal with carn
Main problem with carno is that there is no dino that can physicly put them in their place
That makes them far more viable than every single other dino.
And fun ofc
Utah vs carno would be fine if pounce wasn't so bugged and broken
And carnos weren't in plague proportions
(I assume we are talking about mech test, if evrima then it's just Utah hunger drain imo)
Plus Utah needs to eat quicker and/or quieter
If diets can limit carno packs to 2-3 then I think they will be in a good place, charge issues aside
I mean tenanto just needs to be unerfed and actually be a combat machine
that aswell but they are herbis yknow
Yes but tenanto should be able to defend itself and be good at general combat