#balance-feedback-discussion

1 messages · Page 288 of 1

hollow canyon
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I agree that those are... questionable at best

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And you shouldn't be able to swing through these really

primal dove
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yea im absolutely fine if a stego goes inside a forest to have an advantage but just going into one of these bushes which are everywhere on the map is just questionable balance wise

golden coral
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Which is why I'm fine with your suggestion though the "no damage if phasing through object" sounds better if we can get that. But yeah, obviously me standing with one side against a rock is reasonable. Hiding in the fern cluster and just swinging blindly is a bit odd, it's like shoving parts of you inside an object to stay safe. Shouldn't be doable either really.

primal dove
# hollow canyon And you shouldn't be able to swing through these really

that´s really just what i meant with stunned. So that they can´t just throw another attack instantly after an attack which goes through an obstacle ,if u dont want them to get stunned or staggered that´s fine but at least like a little cd on the swing for like 0,75s-1,5s (on top of the normal attack but if that is to strong then u can leave it out) or it basically dealing no dmg if the attack goes through an obstacle

hollow canyon
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No, I meant more so that the attack probably should just stop on the tree if it hits the tree first

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Or yea go with what Erik is suggesting - no damage if it goes through an object

primal dove
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whatever fits the devs

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changed my suggestion btw

golden coral
proud anchor
golden coral
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Performance issues? :p

proud anchor
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With the game, surely not my hardware.

flint ocean
proud anchor
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So, the pounce is bugged, then? I don't see how dismounting down a hill (longer distance) would be a detractor to this system.

stark knoll
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that video looks more like latency than a hardware issue or outright bug

flint ocean
stark knoll
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it happens a lot; if the target turns when you dismount, you can be moved some distance

fathom obsidian
flint ocean
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Useless to pounce stegos as utah

proud anchor
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That... Makes no sense in terms of it's the main use-case.

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From a gameplay standpoint.

flint ocean
proud anchor
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A should not be punished for a successful attack that has a huge penalty from missing, or being bucked to stam drain.
You're telling me it also has issues when it does everything it's supposed to?
Eh... That's like saying a Carno should be careful when it lands a charge, or a Teno should be on the lookouts for being oneshot when it lands a tailslam.
Nah... Those moves have safety.

stark knoll
fathom obsidian
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vs stego, its safe like 1 time out of 10 from my experience

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for example in my test server is more safe compared to when i play on officials, i assume perfomance/latency of varius player play a big role, but yeah its not really any safe

primal dove
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we need aimable pounce so we can set the distance and where we land

proud anchor
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Aimable dismount*?

stark knoll
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its been considered

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unsure if itll actually be in update 4 though

proud anchor
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Oh I hope so. They have changed things with pounce such as it's new animation, and it's recovery time for misses.

fathom obsidian
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I really hope pounce won't lose it's smoothness, that thing looked terrible

proud anchor
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It looked pretty rough, ngl.

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The animation, mixed with latency, whew..

fathom obsidian
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maybe thats not intended tho

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i guess we will see

proud anchor
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More risk to pounce to balance the aim dismount? IDK

ocean wagon
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I hate that the pounce is being balanced off of Utah vs stego

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Realistically stego is pretty much the only dinosaur on land that Utah’s have to be mindful of when dismounting

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Utah’s whole gig it’s to flank their prey and pounce the sides while stegos whole gig is anti flank protection and side protection

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If they’re going to balance the Utah kick off distance to help them dismount stego, think about the rest of the roster. Stego and anky are basically the only dinos that use their tails as their main defense to protect their side areas. And I doubt pounce in general will do anything to anky

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Giving Utah an insane kick off to balance it against the one dinosaur that specializes in protecting its sides is poor balancing

golden coral
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You're right, but the problem is that we only have stego for now for large game. And what else would hunt it then, carnos? That are more or less smaller game hunters, and at the very least not good at hunting something they stun themselves on when charging and all that.

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So while there is a point, I think we're stuck with this matchup until we got a few of the legacy critters, maia, para, diablo, and some new ones, that are much more vunerable to utah flanking.

ocean wagon
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I don’t want to be that guy that pulls of that dumb screenshot of the devs saying “not everyone is supposed to hunt everything”

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But….

golden coral
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At that point they can adjust the dismount distance and make stego very unviable to hunt, compared to other things of the same sized and similar.

ocean wagon
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Stego shouldn’t be on Utah’s prey list

golden coral
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I know, but that would also mean stegos are almost invincinble currently. Deinos don't hunt them, because of how they're designed. Utahs wouldn't. Carnos also doesn't, becuase of their design.

ocean wagon
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Like is said, Utah specializes in attack the sides of creatures. And stego has a perfect counter to that

ocean wagon
golden coral
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Granted, you can make stego diets fucking harsh and make them kill each other, but.. I think that'd be a bit boring honestly, not to mention that currently stego mirror match sucks because quick jab.

ocean wagon
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But what I said still doesn’t change. Don’t balance it off of stego vs Utah

golden coral
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So yeah, while I agree that stego and anky are the worst of the large game for a utah pack to hunt, because of said anti-flank, it's not.. a useful argument right now I'm afraid. It's already plenty of complaints that stego is now too hard to hunt as it stands, requiring more utahs or more skill to take one down.

ocean wagon
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The reasons why stego is hard to hunt is because you have the most flimsy of carnivores in the roster right now who are specifically not meant to deal with stego

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Like I said

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Stego shouldn’t even be in the game

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But that doesn’t mean you balance Utah to fight stego. Because nothing else have as good of a cover range on their side as a stego does

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Stego is literally meant to counter side attacks

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And that’s all Utah is good for

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If you make it so Utah can pounce a stego freely, then pounce becomes even more brain dead to use

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Utah is not meant to hunt any and everything

fathom obsidian
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i would agree if stego wasn't on utah diets menu, but it is

golden coral
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Stego shouldn't have been added no, but we're not getting out of that one, so we have to work with it.

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And they've made stego properly strong, so there is that

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If the wind-up is noticable enough that you can catch a utah pouncing, then a safe dismount is not an issue

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Then it's up to the stego, or teno/carno to notice which one of the buggers is going for you and take em out before they take you out if you can

ocean wagon
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That doesn’t change the argument of stego being a literal anti flanking tank

golden coral
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No, but I'm saying that stego being anti-flank is not useful when there's nothing else we can do, unless we go back to having carnos head-shot stegos to death while dancing outside of their range

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Like the old thagomizer trick

ocean wagon
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You’re missing the point

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Carno and Utah specifically

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SUCK

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Against stego

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Neither one should be considering touching a stego

fathom obsidian
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takes 8 (or 9 cant remember) full 21sec pounce to bleed a stego anyway, thats with utah consuming all of their stam and falling and stego not bucking

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if the stego buck you have a 4 sec pounce window...so yeah do the math

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its not an easy fight even if dismount was completely safe, which it isnt

ocean wagon
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I’m not sure if you’re agreeing/disagreeing or just pointing out game stats

fathom obsidian
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im just sayin i would agree with you, but utah is not a real threat to stegos atm

ocean wagon
fathom obsidian
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no

ocean wagon
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That’s why I started talking about it

fathom obsidian
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completely false

golden coral
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I know that utah and carno sucks vs stego, and they should. But what else would then threaten stego as it stands?

fathom obsidian
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even then takes like 40 4 sec pounces which is the realistic amount of time you can stay latched without finishing your stam

golden coral
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We can't remove stego

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This has been stated, we're stuck with it

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So as much as I agree with you that neither utah nor carno should ever consider a stego unless desperate (in the utahs case, carno should just give up entirely), it's not workable for the current situation in game

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And that's what we have to work with, just like we're stuck with a stego that doesn't have a proper swing and all that

ocean wagon
fathom obsidian
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also i dont like stego being on utah menu, but what can we do

ocean wagon
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Make feedback to change it?

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That’s the whole point of this channel, no?

fathom obsidian
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and i dont like stego being on carno menu for the sole reason of bullying utahs, thats even worse

golden coral
ocean wagon
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Kissen even said it herself that diets will change as more creatures get added. But stego simply shouldn’t be on carno or Utah’s diet. We have hypsi, Dryo, and teno for a reason

fathom obsidian
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I think we all know why hypsi and dryo are not on their diets

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well maybe they are, but still the reason is no one play one

ocean wagon
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Speaking of

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They made dryo AI

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Why not make hypsi AI

fathom obsidian
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maybe they will

golden coral
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That would be good, remove hypsi playable, make AI :p

ocean wagon
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We shouldn’t be balancing Utah and carno to hunt stego simply because it exist prematurely. That wouldn’t be fair to the rest of the smaller prey items that haven’t been added in yet

fathom obsidian
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well a smaller prey is pachy, and pachy is being balanced to bully utah

ocean wagon
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Pachy and stego are not comparable in the slightest. For Utah’s case, I’m more so talking about things it can pounce and not pin down. Like maia for example or teno

solemn sequoia
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Everything is designed to bully Utah, even drying since it's fast enough to keep out of reach

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Dryo *

fathom obsidian
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well, utah is a pack animal, but then everything else is in groups so

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carno can group up to 8 currently, been like that since u3

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i hope diets will fix that

ocean wagon
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When you have humans playing dinosaurs, anything can be a pack animal

wide cosmos
proud anchor
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So, Wallow doesn't pause bleed?

wide cosmos
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If you keep running around you'll still loose blood but at reduced rate. Not confirmed but it happened to me

proud anchor
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It just happened. Confirmed.

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Got video proof, as well.

stark knoll
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it does not

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it slows bleed, but doesnt completely stop it

wide cosmos
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I think it stops it if you sit or stay still

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I got pounced as a Utah. Wallowed and started just walking, suddenly started to black out from blood loss. After sitting down, came back to life with 0 blood

wide cosmos
proud anchor
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Soon fighting carno

fathom obsidian
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thats intended Zeo

proud anchor
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Then you should be able to see where your blood is while wallowed, so you can tell what your stam regen is going to be.

unborn iris
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I agree with that, would be nice to be able to tell your blood level while wallowed.

golden coral
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Maybe it's part of it that you don't get to know, just like we have a slightly off blood screen, and have to go to character to get better info. Which, now that I think of it, does that tell you amount of blood if you hover over the icon, like with food/water/stam and oxygen (I think at least)?

tacit oriole
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While we are talking about wallow, I believe it is intended that clotting only applies if you are fully wallowed, not partly as it does now

unborn iris
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Why do you believe that?

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It doesn't last as long with a partial wallow.

tacit oriole
tacit oriole
fathom obsidian
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you pounce further when faced uphill- whish that was true lol

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dismounting uphill is a death sentence vs anything

unborn iris
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Interesting.

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Full wallow for clotting would change a lot.

tacit oriole
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Eh, in my testing up a 20% grade you still land far enough to avoid being skewered (which wasn't the case in U3)

unborn iris
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You can still get caught unless you pounce right at the head even on flat ground.

tacit oriole
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It does depend on how much lag the stego has

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Remember pouncing and dismount are the only abilities with server-side hit registration

unborn iris
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That doesn't affect his tail swing is client side hit registration.

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And the difference in those two probably don't help the pounce situation, either.

tacit oriole
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I didn't say it did, but it creates some odd interactions

unborn iris
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Yeah.

tacit oriole
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The whole stagger on dismount issue was directly because of that

fathom obsidian
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the stagger still happens

tacit oriole
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So it's a lot easier to safely dismount from a stego if you both have low latency, for example (or the server tick rate is higher)

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On our groups local high tick server we can fairly reliably kill stego as Utah, as long as they don't palm camp

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But never been able to pull it off on NA1 from Aus

fathom obsidian
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on my test server dismount is much more smooth too, but on official you land like u3 all the time

tacit oriole
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If the stego has high ping they can see a stagger on dismount that lets them get the hit, even if you as the Utah don't see it

fathom obsidian
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so yah latency/perfomance seem to play a big role

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i see the stagger as utah happening all the time

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well they are working on lag prediction for pounce specifically, let's hope it will work 😄

tacit oriole
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A little bit of lag compensation would be a good thing

fathom obsidian
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because as you said, in controlled/test environment that does not happen, but as soon as hop in an official servers dismount go right back to U3 levels

tacit oriole
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The key bit with Utah vs stego though is making sure you have one on each side and someone else baiting swings so you can guarantee the safe dismount (ideally)

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Frankly surprised we haven't seen more carno/utah teams, they are stupidly strong together

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But carnos are too busy trying to eat Utah so it never happens

lament cloak
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@storm summit other animals also don't apply bleed lethal enough to kill anything in the game with their special abilities

sinful cove
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pounce is an offensive ability that basically has aim assist because it teleports you even if you miss at times

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you DESERVE to get punished hard if you miss a pounce on a large animal, and missing it on a small animal wont lose you much

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utah also controls confrontations

storm summit
tacit oriole
storm summit
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You deserve to get punished for executing whiffed one shot abilities just as much

tacit oriole
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Bleed is relative to damage for every other ability, and even with all bleed heal time debuffs they will usually kill through direct damage before bleed

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Though now I think about it, I've seen a few deino die of bloodloss after engagements so I wonder if they have a lower blood pool

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For everything else blood is equal to weight is equal to HP

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I have a feeling that deino bleed rate when floating might be higher than standing, too

golden coral
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To be fair, a carno charge is pretty much lethal if it lands I think. So there is something to be said for utahs being punished as hard on miss. I stand by that the better way to handle pounce is making it harder to land, and easier to react to, just like you can easier bait a teno slam or just step aside for a carno charge.

tacit oriole
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Charge is almost trivial to dodge in 1v1 and 2v2 engagements, too

golden coral
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@tacit orioleYou sure the not being stunned on being rubbed off is deliberate and not a bug? Is it always happening? Also the "awareness" thing is dumb, why can't I stand next to a cliff-side and watch the utah go all the way down when it jumps off?! :p That should be a thing!

tacit oriole
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But only really bad or laggy Utahs will let you tree brush them anyway

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And yes, I miss being able to launch Utah off cliffs too. As a stego it's still lethal since it pulls them up short (and I didn't do extensive testing, since there's limited opportunities to actually use it)

golden coral
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Still look odd if they go through anim but nothing happens, that can't be right I don't think. And yeah, I can get pounce being adjusted to small hills (emphasis on small to be fair!), because that makes sense. But if you don't get off in time/or just don't see the obvious drop/river or something, then well... down you should go :p

tacit oriole
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Back when carno could reliably sprint with a Utah attached was funny to quickly run up the hill from shallows and make them dismount off the ledge

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Pounce is a tricky thing to balance because it's also all Utah really has at the moment, claws aside

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Pouncing small prey is really annoying with higher ping too

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Correct me if I'm wrong, but I don't think Utah is meant to hunt stuff like dryo/hypsi once pachy comes out?

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They are mostly meant to punch up

tacit oriole
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Well, Utah has the same speed as dryo while dryo has more stamina, and pounce doesn't give a speed boost, so hunting actual player dryo - even with their broken dodge - is not really that viable

ocean wagon
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Utah is an ambush hunter

tacit oriole
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You can't rely on player dryos being That clueless

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Carno is more ambush than Utah

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Carno has huge damage alpha strike, Utah is bleed and attrition

ocean wagon
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I’ve killed plenty of Dryos sneaking up on them and pouncing

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That’s the whole point of pounce pinning smaller creatures down

tacit oriole
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I've never seen a player dryo who let's that happen, unless they are just chilling at pond instead of paying attention

ocean wagon
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Hence the ambush

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You cant ambush anything that’s attentive

tacit oriole
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So a core predator mechanic relies on prey who are noob or not playing properly? That isn't sustainable

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Regardless. If Utah is meant to hunt dryo, then pounce should have a speed boost. You can't have them rely on dryo being that dumb

ocean wagon
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Well you just essentially called carno as a concept inefficient

tacit oriole
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Carno is faster than dryo for that reason

ocean wagon
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Name me a carno player that’s catching a Utah or a dryo that’s knows it’s coming

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And?

tacit oriole
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Name? Shekoa

ocean wagon
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Dryo steals carnos ankles without trying

tacit oriole
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His carnos live off Utah

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Toast is another that runs with him

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Carnos are Utah hunting machines

ocean wagon
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I’m not sure who either of those individuals are, but if you’re a Utah being killed by a carno then yikes

tacit oriole
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Probably because you play on EU

ocean wagon
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No I’m very much NA

tacit oriole
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Regardless. Most carnos are primarily living off Utah and occasionally teno in my experience

ocean wagon
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That’s interesting

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The only time I die to a carno as a Utah is because I chose to fight it and I fucked up

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Other than that, no ones carno has killed me via ambush or straight up ran me down

tacit oriole
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Most Utah don't play very smart, to be fair, and get hungry and desperate

ocean wagon
tacit oriole
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I don't believe it contradicts it. Sustainable means long term, and we are absolutely in a weird temporary meta

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The best carnos I've seen like to interrupt fights between e.g. Utah and Teno, and use the distraction to get a charge

ocean wagon
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Right, so ambush

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I don’t see how the same can’t be applied to Utah and dryo with most dryo players having the IQ of 3

tacit oriole
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Correct, because charge moves very quickly, deals 500 damage and stuns. It's a good ambush ability. Pounce is less so because you have to get a lot closer and then stay in that spot for 15+s

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Plus the bug that makes carno silent when directly behind

ocean wagon
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Okay? Hypothetically speaking if the dryo is alone, what is it going to do if you pounce it

tacit oriole
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Dryo alone is not the same as Utah circling and fighting a teno

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Dryo alone has no business being that distracted

golden coral
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@tacit orioleI don't think utah is meant to use pounce on dryo or smaller, bite should work pretty well. How much is the speed difference? And pounce, if you do land it, is a guaranteed kill, so there is that. But bite is more so for the smaller stuff, and hypsis are one-shot with bite, no?

tacit oriole
golden coral
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How about stamina then?

tacit oriole
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Dryo has more (nearly double)

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Plus Utah needs stam for pounce

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If Utah is 1/3rd stam, pin won't kill dryo

golden coral
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Hm.. still, with landing a bite, the bleed should help out there. And if it's the same speed, if you're on the dryo, it ain't getting away by running, it has to dodge and then run.

ocean wagon
tacit oriole
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I really can't understand that logic.

ocean wagon
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Why not?

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The dryo wouldn’t be on edge if you’re ambushing it

tacit oriole
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You are assuming that people wander around in a fugue state when not in combat?

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Nobody with any real ability will do that unless they are living the docktahs life and just chatting

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I've never ever been surprised unless distracted by another threat

golden coral
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You'd be surprised Agouti :p

tacit oriole
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Or, you know, alt tabd afk growing

ocean wagon
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I’m not saying you go full dense mode when you’re wandering and not fighting. But you aren’t on high alert like a Utah that’s fighting a horse from hell

golden coral
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Most people do not at all consider their surroundings or the potential to be ambushed or anything

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See everyone falling into the shallows ^^

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"I can't see shit where I'm running, but I'll just keep going full speed anyway" :p

ocean wagon
tacit oriole
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I guess if you have really shit sound, and are too busy chatting with your family/friends... But that is a silly thing to make a carnivores survival hinge on

golden coral
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Well, dryos can get away with it, they just spawn in, take a look around, and while the surroundings load in, they grow up :p

ocean wagon
tacit oriole
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If Utah is meant to hunt dryo it needs a way to close the gap. I still have a feeling it isn't supposed to outside of occasional opportunistic events

ocean wagon
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Killing the unsuspecting or killing those who can’t comprehend flanking it

golden coral
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@tacit orioleDo keep in mind that you might not always be able to remain in a safe position entirely

ocean wagon
tacit oriole
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Pachy, I believe

ocean wagon
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God do not say juvis

golden coral
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So dryos go to eat x food, in an area where there are bushes all around, thus making it very hard for them to avoid being jumped entirely unless they are very very careful

tacit oriole
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And imo teno

golden coral
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I don't think a solo utah would be hunting a teno or a pachy

tacit oriole
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I don't think Utah is meant to be solo

ocean wagon
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Okay, pachy will literally fold a solo Utah like an omelette

golden coral
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Considering a teno is supposed to be able to take on two utahs more or less comfortably, and a pachy should be able to take on one utah in about the same manner

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Neither are good choices for a solo, or even a pair of utahs, nor should they be. Their young, by all means, hypsis, and dryos, would be for solo utahs

tacit oriole
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I'm fairly certain a mod said pachy was going to be the main match up for Utah in 4.5

ocean wagon
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Does pachy not essentially one tap a Utah

golden coral
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I think so yes

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Might not kill it, but cripple it

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And that'd be the end of that encounter

tacit oriole
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With a frontal attack, sure. But Utah should not be in front of pachy

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Unless pachy is also getting some teno-like kick - which I have not heard anything about

ocean wagon
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I mean the pachy isn’t going to let the Utah just get behind it

tacit oriole
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No, but that's why Utah's come in packs

ocean wagon
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It has alt swing and a pretty good turn in place speed

ocean wagon
tacit oriole
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Probably AI tbh

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Having said that, a good carno can beat a mediocre teno 1v1

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I don't see why a good Utah couldn't beat a mediocre pachy 1v1

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It's a bit poopy to say "solo Utah isn't viable unless you are good" but I mean, that's true for most of the roster

ocean wagon
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I didn’t say it couldn’t? I’m talking about the average player skill here

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Not a good player vs someone who has no idea what they’re doing

golden coral
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At least utahs grow up fast :p

tacit oriole
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We don't know what pachy turn rate or head butt recovery time will be like. 1v1 will hinge on that

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Utah vs Pachy could well be like old Carno vs stego, bait out the attacks and go for drive bys

golden coral
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Well most of the comments have been along the lines of pachy easily taking on a utah and destroying it so

ocean wagon
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You can see the basics of pachy in the recent devs streams filipe host

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I’m going off of that

tacit oriole
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So we don't know how viable 1v1 will be just off "pachy head butt really hurts"

ocean wagon
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I mean he literally showcased what a head attack from pachy does to a Utah

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I doubt that’s changing

tacit oriole
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Did I say that was the unknown?

ocean wagon
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The comment “pachy head butt really hurts” kind of implied that you were saying that’s all we know about pachy

tacit oriole
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It was an over-simplification. If the current bleed mechanics are unchanged then a decent pounce will basically one-shot pachy

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So pachy vs Utah 1v1 will hinge on how hard it is for Utah to dodge pachy and get on their flank

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AKA - turn rates, head butt speed, and recovery times

golden coral
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Wonder if pachy gets a counter pounce thing or not :p

ocean wagon
tacit oriole
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I'm not sure what point you are trying to make. It does not matter if pachy can 1-shot Utah if Utah doesn't let pachy hit it

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Yes, being able to take a hit is a nice safety blanket - it was important for carno vs stego in U3 - but not required if you aren't relying on multiple attacks

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If Utah can 1-shot pachy then pachy should probably be able to 1-shot utah

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Anyway. To circle back around, my understanding is pachy is meant to be the main prey of Utah in 4.5, not Dryo, and the fact that it is nearly impossible for Utah to catch a Dryo in a chase supports that I feel

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If Utah is meant to hunt Dryo, then it either needs a speed boost on pounce or an overall speed/stamina advantage

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Or dryo food being tucked deep into the forest

golden coral
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I think utah should be faster than dryo, so the dryo has to juke and evade/outstam a utah to escape. Also good reason to make the dodge a good and fun thing to use. And I doubt a utah should one-shot a pachy, unless the pachy just stands there and let it do a full pounce or something equally silly.

tacit oriole
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Yeah, it's unclear whether pounce will get nerfed or pachy will get a species specific blood pool change. Even a half-length pounce will nearly kill a 550kg dino if they are unhealthy or can't stand still in the current patch, and bleed times are meant to be even longer

#

As Billy said though, a pachy head butt will wreck a Utah, so maybe that isn't an issue

golden coral
#

Maybe longer bleed times but a nerf to the bleed damage, possibly even lowering it a touch in total. Would make more sense for attrition too. Having something bleed for a long time might also help with making the effects more noticable, since you'll not be recovering as easily, so draining somethings stam could be better. And gives you more time between having to inflict new damage to keep said bleed.

tacit oriole
#

I personally would like to see localised pounce bleeds stack like classic RPG poison, so you need to keep pouncing the same spot to keep the wound open and actually get somewhere. But that is very unlikely to happen

golden coral
#

It's a decent idea, but.. the slotting.. :p

tacit oriole
#

Do we know that they are intending to rework pounce to remove the slotting?

golden coral
#

Not that I know of

storm summit
#

It’s so cute watching other nerds geek out about actual dino stats and capabilities. Thanks Dondi and team for making this an experience actually occurring in my life 😄

golden coral
#

? :p

solemn sequoia
#

That one two combo has been a thing for stego for a while now

pulsar zealot
#

I played on this stres test and i can say that there are positives and negatives but its great overall

positives:
-better grafics
-more detailed and imo better map
-beautifull nights and sunsets

  • better scent
  • diets are done pretty well altho theres way too much radish root
    -theres less lag overall when u just wandering solo or with a small pack but when i fouth teno ai with my pack the whole serwer just lagged so much that u were unable to mive (and also dryo has a bit of 0,2 n so u cant kill anything xd)
  • more ai like animals utah and teno

negatives:
-ai is kinda broken teno s ultra fast nocks you out without animations (atleast i had that), boars are super agresive and utah just kinda screams

  • the placement of the diets is realy weird and theres too much radish root everywhere
  • u can have 10% of red and 0 % of green and blue and you still have a good diet
  • and there are still the usual bugs like not being able to eat or drink, nor beaing able to jump and so on

Overall i think this is a upadate very well done, with the only things to change maybe more variety of the plants and fixing problems with the ai.
Also can u please add a colorblind settings beacuse i cant see a difrence with the green and yellow food

sinful cove
#

Why put that in here tho lol

ocean wagon
#

I just pray that Utah is not on carnos preferred diet

#

Growing a carno would be too easy at that point

sinful cove
#

I mean utah is in the right size range so he should be tbh

#

Just hope the ai doesn’t throw itself at carnos

vagrant mural
#

I cannot believe this thing in carno’s preferred prey size range is on carno’s diet wtf

sinful cove
#

Utah should be in every predator's diet

#

Slay them all

alpine plover
#

Utah in magy diet

ocean wagon
tacit oriole
#

Utah players just need to start being smart. You only need one scavenged meal to get to FG as a Utah so most players don't seem to ever learn how to actually hunt

#

I've been in a couple of really top notch groups but the majority of players don't use stealth, or ambush, or play the meta properly and end up getting slaughtered by the first competent carno pair that turns up

#

It doesn't help that Utah is basically the Fisher Price Baby's First Carnivore for players that find ptera/carno too hard and deino too boring

wild cove
#

Yeah, I haven't run across a great deal of good/actually skilled Utah players or coordinated packs. Half the time you'll have 8 utahs all huddled on a single rock just hiding and refusing to even attempt a fight or a hunt

tacit oriole
#

And if you are a successful Utah pack you always end up with hanger-on and adoptions who can't understand how to be stealthy. It's even worse with carno

sour dove
#

.bal

wide cosmos
wide cosmos
vagrant mural
#

All carnivores currently aren’t all that hard to play

wide cosmos
vagrant mural
# wide cosmos Elaborate. Because I disagree

Carno just relies on knowing how to press shift and basic ambushing, Utah you need to know how to look in your prey’s general direction and press right click, Ptera is disguised herbi gameplay, and deino can just kinda vibe and do whatever

wide cosmos
#

I'm referring more to the fact that carnivores required to get themselves into fights to eat, contrary to herbivores where food is easy and they are generally stronger than their carnivore counterparts

#

It is more fun to play carnivore in my opinion

#

But it's also not as easy as playing herbie

wild cove
# vagrant mural Carno just relies on knowing how to press shift and basic ambushing, Utah you ne...

I mean its really not "disguised herbi gameplay", its a fisher and scavenger. Sometimes a predator against small carnis.

As full adult it can also 1v2 baby carnos and 1v5 baby utahs with ease as long as there's no adults around. Especially if there's water around and no Deino, like in swamp, as you can just fly with pounced baby utahs and dunk them in water to get them off. Its stupid funny when you drop baby utahs on your back in water and they immediately start 4-calling while they try to swim to land and can't escape lmfao

tacit oriole
#

Carno isn't that hard to grow either if you know how to find AI dryo, because their food requirements don't really ramp up until the last 30 minutes because of the crazy exponential growth curves we have this patch.

#

My point was, if you read in context, that a lot of the adult Utah running around have never actually had to fight something (net alone that can fight back) and don't know how to do basic things like pounce and dismount safely

#

Hence why many adult carnos live off a steady diet of Utah and tenos rarely get challenged

#

Remember Utah is 1:10 growth with 30 minute hunger timer - and they spawn with full hunger - so one small meal and a snack is all you need to hit adult. You could do it on a single dead ptera if you get it at the right time (50% Utah is under 90kg).

#

Carnos on the other hand need 2:20 - so 4-5 full meals - and have had to hunt multiple times before hitting adult. Some still don't understand that prey can fight back and don't respect teno tails, but there's a filter in place that Utah doesn't have

#

Ptera is still the easiest for half decent players, even without fish. @wild cove not sure why you'd go to the trouble of dropping them in water (dunk without you also having to swim?) when you can just fly up and turn them into a tasty Utah pancake

wild cove
#

Because its stupid easy to jump off long before they get high enough to actually suffer any damage and regroup. Some aren't that smart but its a 50/50

#

Dunking them and pecking is pretty much a 100% guaranteed kill for me lol

#

Also its just funny because its not what they're expecting

sinful cove
#

People still having trouble managing ptera stam? It's a juvie it shouldn't be good at flying, I hope the devs never cave to these people. Ptera is pretty much immortal as it is

tacit oriole
#

baby ptera has way more stam now too

#

it used to be: climb to tree height and you were done

#

now it has more than old juvy

sinful cove
#

Oof, it was fine before honestly

#

And this dude wants more

tacit oriole
#

it was a bit sucky to spawn and be like: 15 minute mandatory bush break but

sinful cove
#

It grows in a flash and is pretty much immortal

#

lol dude still has me blocked so i cant downvote rip

tacit oriole
#

every ptera I've had has died to me getting bored and fighting stegos or something... or being surprised by a utah sneaking onto your rock

sinful cove
#

Yeah same ive never accidentally died as ptera aside from my very first time i actually fell off a cliff while walking which is embarrassing lmao

tacit oriole
#

new ptera has to scavenge corpses which makes it a bit more vulnerable but you have almost perfect information

#

so impatience or assuming someone is willing to let you eat when they aren't is what gets you killewd

sinful cove
#

Hopefully ptera takes more risk later down the line too

#

Idk why i feel like theyll just go to beach and eat crabs lol

tacit oriole
#

maybe, I think there's a place for people who want to play the dino game but aren't good with combat or stress and just want to chill on rocks

sinful cove
#

Hopefully soft animal tissue is a must for their diet

tacit oriole
#

I'm all for inclusivity

sinful cove
#

So they cant just choose to exclusively eat from server resources

cedar shore
#

@wild remnant Use your stam efficiently and you can fly for longer distances and higher, pteras are really balanced on their stam imo

wild remnant
#

Distance isn't on my mind as the 1st thing I want is to see where I am and what's around me.

sinful cove
#

Ptera can fly above the treetops and pver the whole ass island without ever exposing itself to danger once already

wild remnant
#

Only adult that are fully grown can fly above the trees.
Not the young ones, young ones are ground birds.

slim dragon
#

Young ones exist for literally 30 mins, while ptera can live pretty much indefinitely
And they can fly pretty well tho, you just have to takeoff from a high place
Like most modern gliders do anyway

neat forge
#

Let's give the Dino who comes 5 seconds on the ground more stam so that he can just stay for 2 seconds on the ground

sinful cove
#

the dino who can choose never to land on the ground and regen stam on high rocks and trees where they cant be hunted

neat forge
#

Let's give him a Hover mode and a Turret so he don't have to bite you and risk something

#

And a hook so he can just fly away with the food

sinful cove
#

and to think people want ptera to use skim on bodies so it doesnt even have to land to scavenge too

#

like ive legit seen suggestions for that

slim dragon
#

I honestly think being able to rip a chunk of meat off a body by biting it would be a good addition tho
Not skimming cause it would look stupid

sinful cove
#

it shouldnt be able to stay in flight while doing it

neat forge
#

Let's give him the Bite Force of a Stego swipe so he can hunt
EVERYTHING

sinful cove
#

ptera needs more risk in its life, it should neve rget anything like that, it should have to land and tug a piece off

sinful cove
cedar shore
wild remnant
#

You have no idea.

#

How it is to be a solo flyer there.

#

Or try to grow with 2 others.

#

Sure, I could become an aquatic flyer and use the water and that was one of the few good things that I could do to try and survive.

#

But to be in the air was to make yourself a target to other flyers.

#

No matter how much stam you got or get back while flying, storms were deadly.

#

Atm the only flyer that i can enjoy on TI is an fully adult flyer.

cedar shore
wild remnant
cedar shore
wild remnant
cedar shore
wild remnant
cedar shore
wild remnant
# cedar shore You are still able to fly for long periods of time when you reach adulthood thou...

I never said it was bad to come down, I'm saying that their flying system must be improved for players to feel more like a flyer. If i had adult parents feeding the tiny flyer that we start out then it would be fine but we start out alone, not with an family. Being able to fly is to be free like a bird. If they add those hot air things to lift them up higher, maybe then things would be a lot better for the small solo flyers as they grow up.
So yeah, until things improve in game atm, I got my right to say what I think they should improve for the moment.

cedar shore
umbral inlet
#

@neat forge those are 21 cheaters and griefers.

#

@wild remnant I put an x because Ptera babies already got some help when they reduced the stam needed to take off to more realistic values. Baby ptera stam is quite believable right now, as a baby bird IRL is weak and not immediately able to be a strong flyer. If anything the Ptera babies are remarkably strong fliers.

wide cosmos
#

Ptera's baby and jurvie's Stam is perfectly fine. You are still capable to get high and glide great distance

#

It also takes like what, 20min to reach sub adult stage

umbral inlet
# cedar shore You are still able to fly for long periods of time when you reach adulthood thou...

Agree. Needing to come down to skim the water for food (and if the devs are smart, water too) is essential to a believable experience. My main gripe about Ptera is that it can’t drink while in flight. Because real birds drink while flying, particularly fishing species.
People say that makes them invulnerable but it doesn’t. Skim fishing as well as skim drinking are risky and if skim drinking were as inefficient at satiating thirst as grazing is at satisfying hunger, Ptera would STILL come down for a proper drink whenever it could.

wide cosmos
#

Pteras gameplay is easy as it is. Easy to get food and easy to stay hydrated. You can cover great distances really quickly to find food or water that's safe. I feel like there's not enough danger playing as a ptera

#

Only time pteras get themselves killed is when they get balzy enough to and try to peck adult Utas

#

Or mess up and crash into a Dino it's trying to peck

#

When playing ptera I can just land and destroy bb or juvie utahs or carnos

#

We are also getting new ability for Ptera in U4. Dondi is not telling what it is until release

ocean wagon
umbral inlet
# wide cosmos Pteras gameplay is easy as it is. Easy to get food and easy to stay hydrated. Yo...

I hope it’s skim drinking.
Also Ptera is full of plenty of danger when you realize other flying predators will be a thing soon. Arial combat will come. So I think it’s absolutely silly to think Ptera shouldn’t have a believable RL compliment of abilities including drinking while flying. Proper balance should mean making flight drinking be not OP, but not denying flight drinking altogether.

wide cosmos
wide cosmos
slim dragon
#

I would like wall clinging way more than drinking while skimming
More useful, more fun

wide cosmos
#

How about clinging on steggo or deino back to hich a ride

slim dragon
#

Clinging on a Utah
That is pouncing a ptera
That is clinging on a Utah
You see where it goes... flying tower of doom

vocal minnow
#

stego and utah same bite force lololol

golden coral
#

What?

ocean wagon
#

stego has the same biteforce as utah?

sinful cove
#

Small dinos shouldn’t need some artificial little adrenaline mechanic to be viable against predators, how about just balancing them to be viable in general? If you have the appropriate tools (speed, agility, endurance, burrowing, climbing) to survive and still get caught then big woop try again.

slim dragon
#

Adrenaline making immune to bleed 🤔
I'm no doctor but I'm pretty sure that's not how it works

sinful cove
#

Ive seen people wanting adrenaline to make you immune to fracture too

#

Like it doesnt matter how much you cant feel it, a broken leg is a broken leg

#

Would also screw over dinos who rely heavily on bleed or fracture

slim dragon
#

I like the concept of adrenaline usually, but I don't think it really fits in this game
It just sounds like unnecessary handholding

sinful cove
#

If they got the jump on you or bested you in a fight they shouldnt be screwed over like that

#

Like “haha dumb pachy, my utah has adrenaline rush so your fracture doesn't mean shit” “haha dumb megalania, you thought you could bleed me? Fool!”

slim dragon
#

haha dumb Utah, it doesn't matters if my entrails are dragging behind my body, I have adrenaline

sinful cove
#

There was something similar to the suggestions that i think could work for brawler dinos specifically that i never ended up mentioning in a previous conversation about adrenaline. But all in all it really isnt necessary

slim dragon
#

Heroes of the Storm bruh xD

sinful cove
#

Something like this would be less disgusting than just negating bleed or fracture entirely

#

Nah it was in WoW lol i used to play brewmaster a lot

slim dragon
#

Wait no it's Dota 1

#

Ah WoW

#

Failed two times
All of these games share the same characters and abilities tho

sinful cove
#

Largely yeah lol

#

It could cause fracture or bleed to ramp up over an amount of time rather than dealing its full damage instantly. Like if a pachy lands 20% fracture on your tenonto (just using 2 brawlers since its the only class i think would remotely deserve this) it would instead deal 2% and then add the 20% fracture in ticks over 10 seconds, still eventually giving the brawler the full extent of the damage

#

It could work at a brawler perk, but yeah something like this really isn’t needed

umbral inlet
#

@proud anchor what do you think of carno still had its 5mph top speed advantage, but had 25% slower acceleration curve till top speed? If it’s acceleration were nerfed, it could no longer USE its top speed in short bursts like it does. Thoughts?

proud anchor
#

It's top speed is also not much different than it's initial burst of speed, and I feel these should be widened upon reaching said top-speed.
Making it overall slower could be a benifit, while leaving the values the same, but limiting it's acceleration further would also present a near equivalent solution.

#

It takes about 20m to reach it's top speed currently. Increasing this to 30, while slowing the actual speed increase to it's max speed, and retaining said speed could also be a viable solution as well.

#

It would also make dying to a Carno more user-error, than simply ping-related as we see most commonly as-is.

#

This would make the Dryo much more nimble, and able to more realistically escape the Carno, as well. All accounts across the board make this massive creature very dependant on it's speed not being interrupted, be it Teno, Hypsi, Dryo, Utah, or other.

#

Making it's ramming ability feel much much more skill-based, as well, and insanely rewarding when it does connect.

#

This could also force the Carno to use this ability much more often to stun it's prey, as it should regardless of size.

alpine plover
#

don't forget, we're getting burrowing for dryo

proud anchor
#

I know, I know. I'm just saying in general. A baseline suggestion. Hypsi will be able to climb trees, too.

#

An Arboreal creature, specifically.

alpine plover
#

but, that's a fluid statement.
Burrowing is not gonna be like Legacy

proud anchor
#

Well it suffers due to speed, and can't reliably attack to defend itself. It's not a fighter, flee is it's option.

#

Borough is good, but I'm not concerned with the dryo, other than it's ability to reach it's borrow, or create one.
The situation still takes into account the distance it will need to make.

#

Also... If this change proposed would make it harder for a Carno to survive, I'd propose to balance it's food values, and intake values to compensate for it's survival against these changes.

#

As currently... The Carno needs to eat way too much as it is..
Bringing these values back would make hunting slightly less of a rat-race.

umbral inlet
umbral inlet
# proud anchor Also... If this change proposed would make it harder for a Carno to survive, I'd...

Lol funny cuz That’s yet another area in which my digestive stomach idea would help solve balance issues just from an engineering POV. Devs keep trying to “balance” how fast food or hunger drains. Drains too fast, players feel it’s too Grindy like a rat race that ls no fun. Drain too slow, players now feel like they never have room or ability to really get all their nutrients maintained. You get people asking about puking or eliminating stomach contents so they can eat preferred food.
If they JUST separated them (food energy and stomach fullness), so the two mechanics could be balanced independently… sigh
I bet you there’s maybe like ONE guy on the dev team who is saying what I’m saying, but there’s like, three other guys (like the one I was talking to last night) who firmly disagree and won’t budge.

umbral inlet
crystal wharf
#

people that unironically think dryo and hypsi should get kick attacks shouldnt be able to speak

slim dragon
#

Dryo and hypsi getting a kick attack would be nice for variation in their attacks
But it should be pretty much as useless as their pecks.
And totally not worth the development time

tropic sinew
#

I dont see the issue with dryo having a kick, especially when it gets burrows

It just makes logical sense that it would kick to defend itself from things that invade it's burrow instead of doing a measly bite like that

alpine plover
#

hypsi doesn’t need a kick, however it would be pretty interesting for dryo to have one

ocean wagon
#

I don’t really see the need of hypsi getting a kick attack

tacit oriole
#

Same as the whole valheim-type stomach GUI

umbral inlet
crystal wharf
# tropic sinew I dont see the issue with dryo having a kick, especially when it gets burrows I...

dryo shouldnt burrow period imo, and its certainly not an excuse to give it a worthless attack
you are playing as one of the most agile and fastest animals on the island
and one thats very specifically supposed to run from any and every threat it comes across
why anybody thinks its a good idea for it to have a stupid kick attack is because they thing that legacy burrows are the only way to do burrows
and that burrows could only be a one room hiding place
not a sprawling underground labyrinth
not a storage place
and not a trap either

sinful cove
#

if anybody gets complex labyrinth burrowing it should be taco, at most dryo should just get basic one room holes and its agility should still be worked on more as its primary gimmick

#

dryo burrowing is dumb and unnecessary honestly, it shouldn't need it

ocean wagon
#

The only thing that could get in their burrows were juvi Utah’s, right? And adult dryos would simply peck it to death

tropic sinew
#

In evrima I would assume that more than just juvi utah will be entering burrows, preferbly any creature smaller than the thing that made said burrow.
Dryo shouldnt be running from away from things like juvi carnos that enter its burrow it should be able to kill em or ward em off, which a kick does great. You could say just peck em but the peck literally does barely damage now combined with the fact that it's hitboxes are somewhat fucky. You could also say just buff peck but that would most likely bring back growing dryos specficially for the case of battle, which while is fun I doubt are the devs intentions for a creature like it. At least a kick would mostly avoid it from having a offensive attack while giving it defensive capabilities for when things invade its burrow, or for defending its nest from something like an oviraptor.

You can do burrows in various ways yes but that doesnt mean dryo should be forced to have something which may prey on it, may eat some food (if storage in burrows happens), or may just be an annoyance overall to the playable

Regarding the entire Dryo should not burrow I personally do not mind it, it isnt the most realistic thing ofc but its a way to make dryo not just feel like a sub galli imo.

slim dragon
#

How is giving dryo a kick different from buffing its peck ?

tropic sinew
#

Peck is a moving attack which is far more easily to use on the offensive then a kick which would mainly function as a stationary alt attack

slim dragon
#

idk, not so long ago I heard people complaining that tenos used their tailslams to hunt down carnos
It's supposed to be a defensive stationary attack too

tropic sinew
#

As someone who plays tenonto quite often that is only really possible if the carno is out of stamina, ambushed, or just some idiot that assumes he can facetank you.

Personally ide compare the kick to the tenonto claw, as its pretty easy to dodge the claw when the teno and you are moving, but when yall are in a cramped area or the opponent is slowed by some means then its far easier

#

Ofc an attack like the kick has some possibilities to be used offensively
But it wouldnt be as effective, or hit as often, as like the pecks it would be slowing you down

slim dragon
#

That's still giving dryo an attack that it doesn't need

tropic sinew
#

I dont see how it doesnt need it
its an attack which can aid it when they expand its mechanics farther instead of forcing it to always run in every single fight, which it shouldnt do to things like carno juvis or younger utahs

#

Also the argument doesnt need isnt exactly the best one

You can easily argue carno doesnt need its alt bite
nor utah

slim dragon
#

Dryo is a runner
Carno and utahs are fighters, they're completely different things

tropic sinew
#

Its comparable because why add the alt bites when you can just use the regular bites

slim dragon
#

Dryo doesn't ever need to kill anything
Also I think the peck would be enough to kill a juvi utah

tropic sinew
#

and use time adding an alt attack which generally serves the same purpose

slim dragon
#

And they need to be able to outsmart or outmanoeuver their opponents

tropic sinew
#

But why waste time adding a mechanic which is already technically covered by another attack

neat forge
#

Dryo is just Running and Hiding Meat
Stego is a Defensive Dino
Tento is a Powerhouse

tropic sinew
#

no animal should be just meat

#

Creating a creature for the intention of it being food and nothing else is terrible

#

And no animal should always have to run

slim dragon
slim dragon
tropic sinew
#

No

slim dragon
#

If every animal was able to fight that'd be a deathmatch, this is not the purpose of the game

tropic sinew
#

No animal irl purely runs away

#

Hell even hares fight things back

#

Incorrect bubu

neat forge
slim dragon
#

that's why dryo has a peck

tropic sinew
#

every animal having some defensive capability for similar sized or a bit smaller animals wouldnt make the game a deathmatch unless you specifically desing the attacks so that they can be used in an offensive way

slim dragon
tropic sinew
#

The peck is barely usable atm

#

and again buffing it would make it into an attack used for offesnive capabilities

#

Which again isnt the design the devs most likely would want for dryo

slim dragon
#

It doesn't need to be buffed either
Dryo can run or fight, but it's better at running away

#

Which is fine since this is a survival game and not a deathmatch

tropic sinew
#

Giving animals the capabilities to fight hings around and half their size
doesnt make the game a deathmatch

#

yes i agree dryo is more suited to run away
But it shouldnt be forced to every single time and leave its young, its burrow, its nest for others to just ransack because it does so little damage

slim dragon
#

I'm pretty sure an adult dryo can already kill a juvie utah

tropic sinew
#

varies on the size of the juvi utah

#

A utah at about 25% takes like 6 hits to the head iirc

quasi cape
#

Did the devs say its a survival game and not deathmatch? Since people are saying this. Only thing i have seen in this game is deathmatch

slim dragon
#

Well yes, since Utah is 5x the weight of dryo

slim dragon
tropic sinew
#

^

#

Its taken em a while to make it more survival esque but yea its meant to be survival

quasi cape
slim dragon
tropic sinew
#

currently atm it lacks any survival mechanics, but its going in that direct

#

diets being an example

quasi cape
#

Yea, but dont belive what it says in the steam store. You gonna get dissapointed for the last 5 years if u tho it was survival

neat forge
slim dragon
quasi cape
#

In the future sure

tropic sinew
#

currently yes the game is mainly a deathmatch

slim dragon
#

So it can't be a survival games because it doesn't have all the mechanics it's ought to have ?

tropic sinew
#

With very slight survival mechanics

slim dragon
#

Dude, minecraft is a survival game, and it's nowhere as much survival as The Isle

tropic sinew
#

but over time it will expand and provide a more survival experience

neat forge
#

It's still a Survival game because of the Eat and Water aspects

quasi cape
tropic sinew
#

The isle has promised itself to be a survival horror game

So far in the 5 years of developed not much of either have happened

#

that doesnt mean the game isnt a survival game, its just not a fully developed one

#

it plays like a survival deathmatch, survival simply due to hunger and thirst and deathmatch cuz it lacks anything evrima is doing atm

quasi cape
#

Even tho i think its strange the devs saying survival , when they add diets/high food drain/water drying. For me this sounds like the perfect script for killing everything for food and keeping everything out from drinking water

slim dragon
#

Even if you gotta kill other people, that's still survival

quasi cape
#

yes ofcourse, but i didnt need to kill everything in legacy to keep my food/water up

#

it can be good aswell, since you cant maintain big groups running around and killing everyone

hollow canyon
#

Dryo should absolutely not have any attacks that deal 60 damage. That's just... absolutely absurd, it would be 2-3 shotting itself with such a damage output. It used to have a peck that dealt 75N and the animal was just a joke in terms of its damage output and viability in PvP. If you want to run around and kill people Dryosaurus is not the animal for you, it's realyl as simple as that.

#

As for animals that would invade its burrows - those are so small that even the 10N peck will hurt them quite a bit.

tropic sinew
#

The damage i suggested was a bit high I realize yea

Regarding the things that invade its burrows that really depends on how the system as a whole works. I hope its more dynamic and anything that is smaller than x size can fit in certian burrow sizes unlike how legacy did it. Ofc if it is similar to legacy where only select species can enter the burrow then the kick isnt that much of an addition that would be worth it.

But I just feel dryo needs a lil something so it isnt just a fodder animal in the sense that if anything tries to do something to it, in lets say a place you nest or are burrowing you are forced to run or else you risk a high likelihood of death.

#

Its mainly because I see dryo as sort of a hare i guess, Its main option is running but its got a bit of fight in it when the things it encounters is a similar size

torpid gull
#

Is it just juvie utah or is utah in general just a chicken with claws

#

cant seem to do anything while at 50% growth

#

get 2 shot by a ptera

#

-_-

neat forge
#

Well that's because it is without a coordinate Pack

dusty patrol
#

Teno vs carno is broke af xD it can charge a teno from such a short distance and bite it to death then thats laughable

fathom obsidian
#

if anything its teno sided, and it should stay like that

dusty patrol
#

i think you never got killed like me just a min before xD

fathom obsidian
#

i have a test server, i know exactly what you mean by getting killed like that, but that was your fault, teno should win pretty easy, its not hard to dodge the ram with current teno turn rate

#

i mean its good that if you mess up a carno can kill you

dusty patrol
#

maybe ur right....

#

i didnt seee it coming anyways

fathom obsidian
#

that carno only win condition, to land the ram, but even then he wont win 100% of the times

#

if you manage to dodge it teno win every time, just dont spam attacks and you should be good

dusty patrol
#

if i lie down its 100% win cuz he just needed to headshot me 2 times

fathom obsidian
#

he need more than 2 headshot but yeah it hurts

dusty patrol
#

i got 2 headshots and never stood up again xD

#

i never got out of the stun)

fathom obsidian
#

2 headshot is 250x1.5 x 2 = 750

#

aassuming the carno used alt bites

dusty patrol
#

are alt bites hurting more?

fathom obsidian
#

yeah 250 instead of 200

#

on body aka 1x

dusty patrol
#

how much hp do i have as teno?

fathom obsidian
#

1600

dusty patrol
#

how much do i do with alt claw?

fathom obsidian
#

175

#

400 with alt rmb

dusty patrol
#

i heard i should stun a carno and alt claw the shit out of it

fathom obsidian
#

oh no

#

once stunned you keep alt rmb

#

so tail slam

dusty patrol
#

but sometimes it runs ouut of range when it gets stunned

#

like it runs 5 meters further b4 it stops

fathom obsidian
#

even if you lose 1 attack repositioning its still more damage than claw

#

claw is 175 tail slam is 400

dusty patrol
#

that means forget about alt clawing

fathom obsidian
#

yeah, you claw things like utah

#

you 2/3 shot em

dusty patrol
#

oh yea i heard utahs lost even more weight in the current update... is it even worth to play as utah anymore?

fathom obsidian
#

if you enjoy the challenge yes for sure

#

make no mistake, because alsmot everything can oneshot it

dusty patrol
#

i mean why not, take the last 450kg and delete it from the game would make it too 😄

fathom obsidian
#

i like utah more than teno, used to be opposite, but i enjoy the challenge

dusty patrol
#

but wait is it still the bleeding machine from b4?

fathom obsidian
#

also keep in mind that utah has some bug right now and its even harder

dusty patrol
#

idk a build where utahs got no bugs xD

fathom obsidian
#

bleed damage is less than it was

dusty patrol
#

but still high af?

runic rampart
fathom obsidian
#

thats one of the bugs i was talking about

dusty patrol
#

means with a good managed discord grp still ouchy as hell

#

oh u mean it doesnt stack

#

rip then

runic rampart
#

Yeah, the bleed is an okay amount but since it doesn’t stack there isn’t really much use for it yet. Basically not worth pouncing IMO

#

Unless they are small enough to pin down that is

fathom obsidian
dusty patrol
#

i had a break for a while (like 3-4 months) and i hoped as i come back the game breaking stuff is fixed but thats disappointing 😦

runic rampart
#

I don’t think you should expect game breaking stuff to go away really until all the systems are implemented and we’re closer to full release honestly.

fathom obsidian
#

its hard to balance a pack hunter in this game since everything can be played in groups...everything can be a pack hunter

runic rampart
#

Every time a big system is added it’s bound to break something

#

Honestly the fact you can group 7 carnos together is ridiculous lol

dusty patrol
#

yea right...

fathom obsidian
#

8

runic rampart
#

Even worse lmao

#

Should be 4 max I think

dusty patrol
#

guess theres nothing to do than to wait longer...

fathom obsidian
#

carno feels more pack hunter than utah currently

dusty patrol
#

wow yea i saw that xD

#

10 carnos at shallow waters xD

fathom obsidian
#

hopefully diets will fix that a bit but i doubts it since carrno diet is utah so

dusty patrol
#

chating and enjoying their lifes xD

#

wait really

fathom obsidian
#

yeah carno got dryo utah stego iirc

#

utah got teno stego dryo

#

so basically carno diet is bully utahs

dusty patrol
#

theres no way than adding rules i guess

fathom obsidian
#

but its still early they will tweak and change things around

dusty patrol
#

idk which system could block or fix overpacking

fathom obsidian
#

because on paper it sounds like carno is gonna have a really easy time

dusty patrol
#

i think they wanna avoid rules by making a system but idk how that should work

runic rampart
#

You have to remember though, carnos >50% grown are pretty weak. A full grown raptor can kill you pretty easily and they grow much faster.

fathom obsidian
#

it can be balanced by tweaking numbers, changing diets etc

#

rules are not fun imo

dusty patrol
#

no they arent really

fathom obsidian
#

right now everything is weak at 50%

#

they have a point

dusty patrol
#

but that doesnt solve the overpacking theyre growing somewhere else and coming back as full adults in a 10 pack

#

in a discord grp and wiping the whole server

#

but yea as u said its early..

#

but atm its just no fun and i would love some fun playing the isle while waiting

#

and not as carno

#

its boring

runic rampart
#

Could be said for Teno and stego as well. I’ve seen big groups of all the medium sized dinos bullying servers before. But I think it’ll be much longer and harder with the diets

dusty patrol
#

yea ur right... diet will change but i hope its enough

#

but on the officals its mainly carnos who are bullying the whole server xD its kinda funny but if ur the bullied... yea

runic rampart
#

I am hopeful it will answer some of the things I personally don’t like that goes on in the public branch right now. Examples being cannibalism and just plain KOSing. I’m hoping players will try to stick to killing dinos they prey on. But I have a feeling there will always be KOS players just there to be annoying

fathom obsidian
#

i enjoy kosing so im guilty

dusty patrol
#

😦

fathom obsidian
#

i kos as everything

runic rampart
#

I mean sometimes I get it but if your playing a Teno and two other Tenos run up and stomp you it’s just being toxic

dusty patrol
#

i like to chill and just attack if i get attacked 😄

runic rampart
#

Especially if your a juvenile

dusty patrol
#

or if im just hungry

dusty patrol
fathom obsidian
#

yeah i respect all playstyle, not mixpacking and megapacking tho

runic rampart
fathom obsidian
dusty patrol
#

overpacking is so annoying

runic rampart
#

Yeah Tenos are honestly almost as aggressive as carnos lol

fathom obsidian
#

tenos are often bloodthirsty and i like it

runic rampart
#

They stomp everything and can run for days

dusty patrol
#

i mean yea i like to fight as teno really but...

#

there are times i just wanna chill after some fights

fathom obsidian
#

running time got tweaked, they can sprint at max speed for 1:30 now

runic rampart
#

What was it before?

dusty patrol
#

uhm is that good? or... idk the numbers of all the things

fathom obsidian
#

used to be more than 2 min

#

almost 3 iirc

#

thats like a utah, both teno and utah can sprint at their top speed for 1min30sec

runic rampart
#

Yeah, all I knew is that if you run from one, you gotta lose them. Otherwise they’ll just run you tired

dusty patrol
#

and how long can a carno run?

runic rampart
#

Not as long, but much faster

fathom obsidian
#

1min, again top speed, if you do things that slow you down like turning its way more

#

you can sprint 2 min as a carno if you keep turning

#

because you wont reach top speed

dusty patrol
#

okay...

fathom obsidian
#

thats why I keep saying "at max speed"

dusty patrol
#

that means its good to nerf the stam a bit at this point

#

for tenos

#

and utahs

fathom obsidian
#

well carno is like a cheetah so it make sense to have really high speed but less stamina

runic rampart
#

I think utahs were fine. Tenos needed it I think

dusty patrol
#

a bigass cheetah xD

fathom obsidian
#

teno is walking on all 4 so its fine having more stam than carno

dusty patrol
#

and heavy

fathom obsidian
#

and utah is relatively lightweight so again makes sense to have more sprint time than carno

dusty patrol
#

yeah

fathom obsidian
#

what does not make sense is stego sprinting for 2:30

#

thats...yeah

dusty patrol
#

its slow so its fine 😄

fathom obsidian
#

yeah i get that its slow but still...

#

its wrong

dusty patrol
#

you can outrun them almost by walking 😄

#

its wrong yea buts still a game not a dino documentation

fathom obsidian
#

as teno yeah, teno has a really good trot speed

#

i think its the fastest

fathom obsidian
dusty patrol
#

idk if its done like this to follow a logic or just to balance things in the game...

fathom obsidian
#

well its not like a stego will ever need to run away

#

also its too slow for that

dusty patrol
#

rex

fathom obsidian
#

will be faster than that probably

dusty patrol
#

trikes xD

#

will mixpack ik

#

really dont know

#

i just hope the next update with the diet will change things cuz it sucks playing the game atm...

fathom obsidian
#

we will see, balance will shift pretty hard thats for sure

#

lets hope in a good direction

dusty patrol
#

yea and for the next time teno vs carno ik now: dont let the ram happen xD

fathom obsidian
#

yeah, also you can even win it if the carno lands one

dusty patrol
#

how?

fathom obsidian
#

once you get up, if you stunlock it anytime the carno is dead

dusty patrol
#

i mean i was dead in like an instant

#

the carnos also dead if i lock it??

fathom obsidian
#

pretty much, teno does much more damage in a stun lock compared to carno

#

its 400 per hit compared to 250

dusty patrol
#

yea... but i need the luck on my side then

#

need to hit the head aswell

fathom obsidian
#

thats why teno got the upper hand if you dodge that ram

dusty patrol
#

but i dont get how am i supposed to win that if i dont even have the chance to stand up after the stun

#

he knocked me and i never stood up again

fathom obsidian
#

that should not happen if you were 100% growth and hp

dusty patrol
#

okay that could be... i think i was at 89...

#

or something like that

fathom obsidian
#

yeah thats definetly it, you are much weaker than 100% with current weight curves now

dusty patrol
#

buts boring as hell to stay in bushes until 100% what is this bullshit why am i forced to play like this xD

fathom obsidian
#

eh, if you are not 100%, avoid every 100% carno

#

its the same for carnos

#

if a carno is 89% and you as teno are 100%, you almost oneshot it lol

dusty patrol
#

avoid....

#

thats harder than u think

fathom obsidian
#

i know, i play teno too!

#

carnos are usually loud, they always spamming that 1

#

😄

dusty patrol
#

i mean i cant even see how big exacttly someone is HOOOOW xD

#

yea thats true... ur lucky if u even see one alone xD most of them are bullshit in playing it they have just the advantage of numbers xD

#

but if ur a teno player we could play toghter sometimes if u want just tell me

#

are u playing on officials too?

fathom obsidian
#

yeah

#

but until u4 im in public qa branch

#

testing diets things

dusty patrol
#

i really need some teno friends :/ i think my biggest mistake is to play alone as teno xD

#

oh yea i tested already i mean its blue green orange and ur good. 😄

#

or am i missing something

#

oh and its harder to get orange as it should be

#

since it should grow everywhere

fathom obsidian
#

pretty much, but testing things like, how fast or slow growing gets, how much stam regen do i lose/gain, where does plants spawn etc

dusty patrol
#

blue behind the wall at swamps thats what i know

#

that dam thingy

#

i mean

#

okay i have to go now its 3 am for me here xD have fun and see u as teno then 🙂

fathom obsidian
#

good night

tacit oriole
fathom obsidian
#

i never said that

tacit oriole
#

Bite 200, alt-bite 250, charge vs smaller 500 + stun, charge vs larger 250 no stun

fathom obsidian
#

now quote me when i said charge lol

#

he said 2 bites killed him i told bites dmg

#

imagine corrcting someone who wasn't wrong

tacit oriole
#

The way it written implied 250 was the most that carno could do in a stun, but fair

#

You can headshot charge a teno, turn around, headshot charge on the way back, and leave teno on 100hp

#

There are more options than just alt-biting down

#

A body charge to open, headshot charge back, then 2 bites would kill a teno and line up with what they reported

#

Even 2 body charges and 2 alt bites would kill as long as one of the bites was a headshot

fathom obsidian
#

They didn't get rammed 2 times, also the their teno was 89% which explains it all

dusty patrol
#

hey whats the base growth time of a stego rn?

#

in QA

dusky surge
#

i agree with disliking dino AI, but I feel animal AI is necessary

neat forge
#

Yes Boars, Frogs, Fish
Or in the Future Insects, Snakes or Birds

I wouldn't mind if they would get playable too but Utah, Tento, (idk if Dryo AI should stay) is a bit to much imo

dusky surge
#

Nah, playable boars are silly imo

cosmic hamlet
#

As long as it comes with player interaction for the hunter, I guess AI is ok. Catching fish is at least dangerous with deinos. AI dryo is just an easy prey for carnivores and dangerous for small animals, without player interaction

#

Or low food value for eating AI, so that you need to hunt players sooner or later. Killer AI is as bad as foliage exploiters at this point

dusky surge
#

AI dryo could be replaced with a deer and nothing would change

neat forge
#

Otherwise you wouldn't find or see bigger prey for carni what might end problematic

dusty patrol
#

could someone tell me why i cant dig for radish root on radish flowers as teno but a stego can?

neat forge
dusty patrol
#

seriously?

#

means i have to live with a stego family like a parasite and eat the leftovers like a.... yk

#

nice feature

pulsar zealot
#

i think a perfect diet should shrink your growth time and not just make it normal

alpine plover
#

I wonder when we will get the actual models to the AI

#

and not placeholders

ocean wagon
#

I dont mind small herbivore dino AI like dryo or maybe even hypsi. But I have conflicting feelings about carnivore AI being a thing

wide cosmos
#

Well they said that there's gonna be T-Rex AI before playable T-Rex

#

Imagine x-ray vision, unlimited stamina, AI Apex coming for you

wide cosmos
fathom obsidian
#

bc the modier was never 2x on headshot, its 1.5x for everyone but stego (only dino at 2x)

#

so carno alt bite headshot on every dino that's not stego is 375, headshot on stego is 500

wide cosmos
#

I see, I always thought that headshot does 2x damage

alpine plover
#

@cosmic hamlet bruh you hating AI in the game is just dumb and just don’t play as the hypsi if you don’t like the cons of it

dusty patrol
#

@fathom obsidian where do u get all these numbers?

fathom obsidian
cosmic hamlet
#

@alpine plover I guess you don't care about playing hypsi seriously and me hating AI is because it plays as foliage exploiting hunters and as a prey that doesn't notice how someone is buttriding it (edit: sorry for using the word hate, I've changed it a little in my feedback message)

misty rock
#

Stego is not too big for deino. They both should be able to win the fight if they play wise.

tall bronze
#

I'd say for Ptera wing fractures, just be more careful and don't hurt your wing 😛

ocean wagon
#

@vocal minnow Utah doesn’t need a further dismount. It needs an aimable dismount from stego

vagrant mural
#

It ain’t that hard to not crash

#

Just look where you’re going and press z

ocean wagon
#

Giving Utah a further dismount is literally brain dead gameplay

tacit oriole
#

Utah already looks borderline OP with the planned changes. Aimed dismount will be a huge buff

golden coral
#

@tacit orioleBtw, no more fern clusters! :p

tacit oriole
#

Yup very happy about that, Plains is way Way more Utah friendly now

#

Lots of low bushes, dips and ridges to hide in and look over

#

Herbivores running everywhere and spending stamina looking for tasty things

#

Very very few wallow spots

#

Aimable pounce and apparently extended pounce distance

#

Far smaller herd numbers

#

U4 is looking like Christmas for Utah

tacit oriole
#

And carno will be happy too, now I think about it

#

Was always annoying chasing prey into the palm clusters or big bush clumps

#

@wild cove how long would you suggest the seasons would last? An IRL day? A week? Would it be synchronised across servers?

wild cove
#

Honestly that's probably something that would need actual testing done. Probably longer than a day. A week might be good. I'd say absolutely nothing longer than 2 weeks tho, and that may be pushing it a bit. But I think there should definitely be enough of a window its not "blink and you miss it"

tacit oriole
#

Or "play another game for tonight"

#

Having 1 week out of every month having some event assigned to it would be neat

#

Be it weather/season based or something else like an AI plague of some sort

#

October could be Halloween, and have pumpkins spawn all over the place which give lots of nutrients to all herbivores, or something octoberfest themed like hops plants which give buffs but you can't run straight

wild cove
#

Yeah. Plus if you had "famine" periods for too short of a time, like one day, it wouldn't affect herbs all that much really. They just avoid the game for that day and keep up megaherds which is a problem we'd want to avoid lol

tacit oriole
#

My concern is still that species numbers won't be stable - they will cycle between too many and too few like deino have been during U3

wild cove
#

Yeah. There's no real easy way to balance species population relative to each other without outright forcing species limits

tacit oriole
#

Diets will help because growing will be slow when there's not enough food, but I hate having to commit to say a stego not knowing if I'll be able to stay fed as an adult or just end up starving

wild cove
#

I mean technically starving won't be an issue. Bad diet leading to something killing you would. Dying of dehydration may be an option tho

tacit oriole
#

True, bad diet isn't as bad for herbivores as it is for carnivores.

wild cove
#

Especially if your herbivore is a fully grown stego

tacit oriole
#

I think stego will be a lot more vulnerable in U4, just quietly

#

Utah has a lot of buffs in the pipeline and haven't heard of any nerfs as yet

wild cove
#

Somewhat depends. Tree counters are probably still a thing from what I know, and a lot of steg's diet isn't even in the plains most of the time

#

I found most of my steg diet in the woods lol

tacit oriole
#

Actually one great bit about your diet suggestion is depending on how hard it is to get to some of the carnivore nutrition (like organs) Utah's might have to put some real time into getting their nutrients after making a kill

#

So it could encourage an RP style body down mechanic

#

Much more elegant than just making them eat really slowly

wild cove
#

Quite possibly, yeah

#

And give more reason to defend kills or bully people off them, but at the same time, if you're lucky and get the best parts of the kill first, it won't matter as much if you lose part of the carcass

tacit oriole
#

Still can't quite picture how you can have controls and animations and stuff to let you say, disembowel to eat a liver instead of just holding E to eat the corpse

wild cove
#

Fair nuff

#

I think that was someone else's suggestion on the guts part

tacit oriole
#

Mine haha

wild cove
#

Honestly I figure it'd probably just be a matter of having different stages of carcass decay/consumption give different benefits

#

Ah

tacit oriole
#

Yeah, that's the other way

wild cove
#

Like first person to eat gets the highest nutrients, until the carcass is X amount eaten, and basically give it diminishing returns on certain things as it gets wittled down

#

Something like that

tacit oriole
#

And the balance of nutrients changes from heaps of fat/protein (which big carnivores need) to less fat but more vitamins and whatnot

#

Or the corpse starts out with some pool for each nutrient type and your Dino just kind of instinctually (aka automatically) eats the nutrients that you need/are short on

#

With some, like marrow, obviously being very slow at the start but much easier as time goes on

#

So a corpse might end up stripped of all fat and protein but still have some organs and bone marrow to eat

#

Could be quite a sophisticated little system without being intrusive or difficult to understand

wild cove
#

true ya

slim dragon
#

@alpine plover Rule 10

alpine plover
#

okay im so sorry i fogot

#

figive me plz

slim dragon
#

I'm not a mod, I'm just reminding you so they don't have to

alpine plover
#

oh oki thx then

ocean wagon
#

@barren oracle there is a mud pool under jungle cove, a mud pool at center pond, a mud pool under the deino cave at center river, there are two ponds at the second swamp, and I’ve seen two mud pools at the first swamp

#

I’m pretty sure there are more

#

I also think this helps balance the fact that Utah’s can get one tapped by mid tiers like carno and teno. Mid tiers should be wary of Utah’s because wallowing places aren’t nearly that common and Utah’s can die if they play a hunt poorly

barren oracle
#

thing is if your not close

#

your kinda doomed

ocean wagon
#

I mean

#

Yeah

#

Animals that bleed their prey out are op

#

Most animals that suffer massive bleeding trauma don’t live to tell the tale

#

Me personally, I’m glad they got rid of all of the wallowing spots. I main herbivores, and prefer the fear factor of potentially being bled out.

#

The system we have right now where you can wallow along river banks really just negates the fear factor of bleeding out. For example, if a teno was being careless in a fight and let Utah’s get its blood pool down. It shouldn’t be able to walk up to a river hide in the thick giant foliage and wallow for safety

tacit oriole
#

@spare delta thats already the case, but lag means you can't trust where you saw them hit

#

Same for teno tailslam

barren oracle
#

Or your just a better sweaty player

#

Like the sadness that is me with full diet carno

dawn falcon
#

I swear what is this weird conspiracy saying “devs hate Utah’s”

#

Please, it could be a bug for all we know

#

Let’s not get into the conspiracy theories, not again

fiery mantle
#

I mean damn I was making a joke I wasn’t being serious 😂

hollow gazelle
#

out of curiosity, why is teno pounce zone for utah so limited, I can understand the tail slap being able to hit the utah if its too far back. but why can they bite/scratch if the utah is further forward than this little box
https://prnt.sc/1so2bov

olive edge
#

please. nerf. carnos. This is the second time that carnos have killed my stego, this is madness. As soon as you get spotted you are dead. There is basically no escape.

full torrent
vocal minnow
#

thats so true ahahahahhaha

mental roost
#

. . .Why tf does Carno do such high fracture damage?? From what I saw of a video posted earlier..

cedar shore
#

@full torrent Haha nice too see your POV

olive edge
#

lmao xD

golden coral
#

@mint rainYou can't use IRL utahraptor as any form of comparison since we're not having that raptor in game. What we have is a JP raptor, which functions very differently. On top of that, this is a game and will be balanced however works for that.

Also the water negating a pounce is a bug and will be fixed. The pounce has all sorts of bugs/issues, as we all know. And hopefully the game performance and all will be fixed and improved so the pounce can and will work as it should.

sinful cove
#

He wants utah to go around casually soloing things that take longer to grow lmao typical

ocean wagon
#

Legacy moment

sinful cove
#

Also if he cares about scientific accuracy so much im sure he'd be fine with utah losing its pounce and getting a fat speed nerf TI_LUL

mint rain
sinful cove
#

Dying to every larger predator on sight TI_LUL

#

In all seriousness it probably pinned and slashed or some shit but its unviable

#

You gotta sacrifice that to make it viable and that includes sacrificing soloing big shit regularly because our utah is a scrawny piece of jurassic park shit and not anything like an actual utah

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Bulk and brawl isnt viable for utah in our roster

ocean wagon
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I think

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I’ll actually cry

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If I hear someone mention realism in the isle, again

sinful cove
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Realism would be so boring lmao

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And make at least half the roster unviable

ocean wagon
#

My god carno would be even more of a fucking terror

sinful cove
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Imagine realism rex

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Absolute terminator

ocean wagon
#

realism Rex?? No let’s talk about realism deino

sinful cove
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Just invalidates half the roster

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lmao deino just ripping your 4+hr dinos leg off in one hit

ocean wagon
#

One shot your 6 hour grown stego with a head bite

sinful cove
#

That's a nice acro ya got there, it would be a shame if you drank from the wrong river

ocean wagon
#

Literally if you aren’t a full grown Rex, it’s a big fat gg

#

What is realistic spino going to do

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Oh shoot

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Sucho might be viable then

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Actually nvm all the spinosaurids are fucked

sinful cove
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Maybe spino can swim away but F for sucho and bary

ocean wagon
#

Spino migrated into the beaches and deep sea dives for AI fish

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It’s not like there’s anything in the ocean to stop it

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Spino slowly evolves into a new mosa with a sail on its back

vagrant mural
cedar shore
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@crystal wharf oh my god this balacing actually makes me wana rip my hair out

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the fact that the tail slam was nerfed is just, beyond stupid

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I was fighting 2 sub carnos today as a teno and managed to stack 3 tail slams on BOTH of them because i timed it well and i didnt come close to killing any of them..

unborn iris
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They actually did lower teno tail slam damage? Someone said that earlier and I just assumed they were mistaken. That would be the dumbest balance change possible. Has to be a bug or something.

tender ermine
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Have any other attacks been buffed? maybe they want to regulate it to a stun/fracturing move and follow up with claws or something

unborn iris
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If anything I think the CC was modified too. I got tail slammed in the tail as a utah and it didn't stun me.

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Maybe it has a good chance of fracture.

sinful cove
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Herbis never last, they always get nerfed in the end because carnis were upset they couldnt facetank

full torrent
sinful cove
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Tenonto is carno fodder rn but then again carno is busted as fuck right now too

#

There really was no excuse to nerf teno and buff carno

tacit oriole
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OK seriously, how did a big teno nerf make it out without a patch notice?

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That's pretty poor form

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Feels pretty bad to only find out you got nerfed when you go to use an ability and it doesn't do what you expect

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It's like the speed limit got changed for a road but none of the signs were modified

deft shale
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what's the nerf?

tacit oriole
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Tail damage looks like it's 200 instead of 400 now, can't test properly until I grow another teno

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Dunno if kick was also nerfed

deft shale
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oh good lol

tacit oriole
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It might have been unintended, as it may be supposed to also fracture (in which case that's reasonable)

wheat ridge
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then rip teno i guess, most people play carnis even if herbis are kinda good, now nobody is gonna play them exept maybe stego until its also nerfed into uselessness

dusky surge
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@alpine plover i thought bite WAS 200?

tacit oriole
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Was 200 last I checked, but it's changing every patch it seems so who knows

alpine plover
dusky surge
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i am certain it was 200

alpine plover
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Unless they just changed it

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Yeah someone said it’s 250

dusky surge
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no clue why they'd buff it lmao

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its 250 on alt, 200 on normal

cedar shore
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@alpine plover I feel like why most people complain about carno beeing OP is because other dinos has been constantly getting nerfed to the ground making them easy prey for carnos

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Carno isnt really what needs the most balance changes i feel like its the other dinos

tacit oriole
dusky surge
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id assume because it got fracture but its so bloody minimalist it doesn't matter

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i'd ramp up its fracture bigtime

crystal wharf
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or just increase its damage to an acceptable level

cedar shore
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It doesnt do fracture from my experience

crystal wharf
cedar shore
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Leave fractures for pachy teno tail slam doesnt need it, it only messes up balance

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having all blunt attacks deal fracture damage is just a bad idea from a game design and balance standpoint

alpine plover
cedar shore
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Its not fun to play utah rn due too the sheer amount of carnos roaming around

crystal wharf
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cerato wont solve problems
what is actually needed is for the rest of the animals to be feature complete, and fun to play as

alpine plover
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Cerato just gives players something else to feed apex syndrome

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Sure it balances carno but not the rest

cedar shore
crystal wharf
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if anything, it might be more benficial to add kentro and or magy

alpine plover
cedar shore
alpine plover
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Utah packs can easily bleed out a carno. I’ve seen it happen on multiple occasions. It’s a good and fair fight until other carnos come into the ring.

crystal wharf
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utah can quite easily loose a carno

cedar shore
crystal wharf
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its just a matter of how fucking many there ar

cedar shore
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carno has a pack limit of 6 while utahs have 8

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no chance for the raptors at all

crystal wharf
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carnos limit is 5

cedar shore
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still very high..

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should be brought back to 3 adults

alpine plover
cedar shore
alpine plover
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As more stuff comes the amount of each creature will hopefully be balanced out

dusky surge
crystal wharf
dusky surge
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This is true

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It makes carno quite good

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since the most of the roster haven't yet the tools to deal with carn

cedar shore
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Main problem with carno is that there is no dino that can physicly put them in their place

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That makes them far more viable than every single other dino.

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And fun ofc

tacit oriole
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Utah vs carno would be fine if pounce wasn't so bugged and broken

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And carnos weren't in plague proportions

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(I assume we are talking about mech test, if evrima then it's just Utah hunger drain imo)

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Plus Utah needs to eat quicker and/or quieter

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If diets can limit carno packs to 2-3 then I think they will be in a good place, charge issues aside

alpine plover
cedar shore
alpine plover
tacit oriole
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I mean herbivores kinda fall into 1 of 2 categories imo:

  1. Stealthy/evasive, like hypsi/dryo
  2. Combat focused, like teno/stego
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I agree Salty, if they can't run and hide they need to be able to stand and fight