#balance-feedback-discussion

1 messages ¡ Page 281 of 1

tacit oriole
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But I'm eating lunch

thin mantle
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Kinda, but I can clarify anything necessary

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Yeah Erik I forget we have different timezones..... and it's night for me now so for you..... yeah bud go to bed 😄 It's been great having ya as always

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So! Back to the aforementioned Stamina

spare badger
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Ooo
A stamina discussion
I've got some time to kill

tacit oriole
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So the two things I dislike about the current stamina system is:

  1. Sprinting and sitting is the fastest form of transport
  2. Regeneration of stamina mid-fight or immediately post-fight is too quick to give opportunistic hunters a chance to capitalise
spare badger
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Restaurant wait times are loooong

tacit oriole
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I want tenos to be like I could kill this carno, but then I'd be at risk of getting bushes while resting

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Same for carnos just yeeting themselves around the map

thin mantle
tacit oriole
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Same for wearing down stegos tbh

thin mantle
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Prepares for long exposition
(so here's the thing)

tacit oriole
thin mantle
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having stamina pools be increased in order to make resting longer/more dangerous reduces the amount of stamina management one must do during a fight. For some creatures stamina management is vital for either their own survival (moreso herbis) or for effectively hunting a given target (moreso carnis). Having values in place that reduce that management system delegitimizes the fighting tactics of many dinos in game currently, as well as future dinos added to the game. However, the current values are pretty good and actually adds incentive to dodging stamina draining attacks to wear an animal down over time. This is the same for carnivores that rely on sprinting to get hits in (currently all carnivores besides deino).

tacit oriole
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Ah ok, to be clear: not proposing increasing pools, only decreasing regen rates

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I think the pool sizes are TI_Perfect

thin mantle
tacit oriole
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Or actually, even more specifically, proposing nerfing the sit bonus

tacit oriole
thin mantle
tacit oriole
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Haha still a good mini disposition, and I agree fwiw

spare badger
tacit oriole
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While the burn is still cooking, I'd like to add I see stamina as akin to mana in games like Diablo

spare badger
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That
Makes sense

thin mantle
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I'd like to focus on Utah in particular. Utah is all about stamina management, it's incredibly dependent on using just the right amount of stamina in a pounce in order to apply as much damage/bleed as possible, then run off to regain it. If the rates of stamina regeneration were decreased then that utah would be out of the fight doing absolutely nothing for that much longer, the process wouldn't be 'dangerous' but simply arduous and time consuming, substantially slowing the pace of the engagement and running the risk of becoming "boring" (as subjective as that is). I wouldn't agree that this is a very good way to add something substantive to the game, because many carnivores rely on stamina usage to complete literally any task. Some of which need to drain all or almost all stam just to be effective in any way. Plus Utah specifically is made of porcelain and thus relies on dodging to survive during fights. The same applies to when it is being chased, the only advantage it really has is mobility. So why would increasing the amount of time it takes to regain stamina positively impact the gameplay?

tacit oriole
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Fair, point to Fluff

thin mantle
tacit oriole
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But a rebuttal: if stamina regen was lower, Utah would be more likely to find prey with low stamina, and wouldn't be so reliant on multiple pounce cycles

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However it would potentially limit their sustained attrition power

thin mantle
tacit oriole
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Well, the universal speed nerf was still a buff to carno... But yeah

thin mantle
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The only substantive change that would be made is a longer wait time on stamina.

thin mantle
tacit oriole
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The reason I'm attached to it for Utah is because I feel like Utahs whole MO is finding weakened/tired/stressed targets and finishing them off

thin mantle
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Universally reducing stamina regen rates only limits the amount of things that can be done by the player in a certain amount of time, basically slowing the gameplay.

tacit oriole
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And I also think most dinos go from totally exhausted to fighting fit too quickly for them to get that chance

thin mantle
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Utahs are designed to hunt targets much larger than they are

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Frail/weak/exhausted are just general hunting preferences of carnivores

tacit oriole
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Perhaps, but with the current bleed system they get massive bonuses to anything that isn't in tip-top shape

thin mantle
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And there is no way of knowing how much stamina a creatures has at any given moment outside of literally watching every action they take that requires stamina

tacit oriole
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Which leads me to believe that they are designed to hunt hungry/tired/injured dinos

ocean wagon
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they are

thin mantle
spare badger
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A new challenger has appeared!

ocean wagon
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this

golden coral
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I'll just point out, maybe we should save on what we think x or y animal is designed for, and let the devs balance and show us. As this patch has demonstrated with the utah changes.

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And yes, I should sleep, but I wanted to see what this looks like from the outside as it were :p

spare badger
thin mantle
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I enjoy it nonetheless, and I find functionality consensus cathartic c:

golden coral
# thin mantle Well then discussions wouldn't be necessary and all of this wouldn't be happenin...

You could always discuss theoretics or what you'd personally prefer. Which is always fun, though you might get into trouble with the green ones again! Also I agree with you, hunting the "weak" should be preferable for every carnivore, and not something only x or y does. Sure, some can be better at it, or better at finding said weaknesses, but it should still be more common than not for every hunter really.

thin mantle
# golden coral You could always discuss theoretics or what you'd personally prefer. Which is al...

Oh I could care less what the green people think about me, cuz theoretics is all we are talking about and there isn't anything regarding those they have more authority on than I do >:)

And yeah dinos should be balanced around fighting other dinos regardless of status effects. Typically combat balancing is organized between the two combatants at equal stats (equal as in they are both at their full capabilites)

tacit oriole
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I really enjoy having an argument with a logical informed person. Almost always learn something from it

thin mantle
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God the longer this goes on the more I sound like a Thesaurus so i'm sorry about that

tacit oriole
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Like I only went to the depths of bleed testing I did because Erik was like "dude, utahs aren't as trash ad you think they are. Trust me"

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And heaps fell out of that

tacit oriole
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I'd still also like to see the scent system reworked, including the ability to track dinos over significantly longer distamces

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Perhaps even being able to tell if tracks were left by an injured dino

spare badger
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Maybe that could be up to player skill
Like there are only small differences only a skilled player can spot type of thing

tacit oriole
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That was what my suggestion was about, making the differences subtle but available of you knew what you were looking for

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Having them fade out over time, slight colour differences between herbivores and carnivores, having left foot/right foot look slightly different if they are limping, maybe a little more red tinged if they are injured

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Having sitting down leave a scent behind as well that lasts even longer

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So maybe you pick up a trail only because they layed down for a while in a visible spot

ocean wagon
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what if

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pre-nerf utah

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was just utah

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with elder utah stats

tacit oriole
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🤯

sly pilot
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utah is normally balanced, only stamina and bleeding damage worries me

sinful cove
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Yes lets make the 8 ton crocodile take barely longer to grow than a 1.8 ton small game ambusher that gets oneshot by its special attack TI_Wheeze

naive drum
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Deino being easier to grow will only exacerbate the crocodile infested rivers

true ginkgo
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Nice seeing those comments from Hypno in here, as it gives an idea of what the vision for the game is.

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Interesting that everyone is suggesting utah agility buffs, but not dryo and hispy. They were both equally hard hit by the high inertia.

alpine plover
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Nobody plays them so

true ginkgo
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Dryo my beloved.

oak wind
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Dryo and Ptera is what I played the most on evrima

wild cove
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Waves in Hypsi main

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Hypsi needs some love on the intertia bit as well but if you actually play it a lot, its doable at the moment if you're skilled at juking and using the environment

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Having said that

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Hypsi is only really able to survive if you have some skill because of its size but mostly because Carno and Utah turn inertia are also ass right now

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When Utah turn inertia is fixed, its going to be a different story

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also lot of crocs that like to adopt Hypsi for w/e reason, if you're not spitting in their face

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Hypsi is actually in a pretty good spot vs baby utah though as long as a sub/adult isn't around to one-shot kill you

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Which it should be so it can defend its nests in U5+ against similar sized dinos threatening their nests

barren oracle
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@sly pilot if utah took tree stun damage

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it would die in 10 pounces

tacit oriole
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Dryo also doesn't need to hunt to survive

tacit oriole
tender sundial
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guys please can someone help me i got stuck on a rock on the edge of a fall on the ocean and im an adult rex please i dont wanna loose my rexo :<

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wow

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i died

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wow

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thanks isle

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frekin 6 hours for nothing

modest carbon
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Rip legacy

barren oracle
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legacy is cringe

thin mantle
tender sundial
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i just want to buy a new grown rexo

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but when i go on extras in the isle i cant pick any of the 2

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like "credits" or "gallery"

thin mantle
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You have to grow it

barren oracle
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this has been going on for 5 minutes now

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proves utahs are good for something

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also steg died lmao

hallow spire
barren oracle
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utahs can take on stegs easy

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just takes patience

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as you can see 1 of de utahs were too risky

true ginkgo
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Good utahs can take a stego easily with patience and coordination.

Even a full pack of 'meh' utahs with no coordination can still beat a stego with heavy losses.

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Which is how it should be.

barren oracle
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steg apex tho

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and they cant win against carnos

primal dove
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otherwise the matchup is "fine"

ocean wagon
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Yeah my only concern with stego vs Utah match up is not being able to safely dismount

hallow spire
wide cosmos
wide cosmos
ocean wagon
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@vocal minnow with the exception of hypsi, everything in game is meant to deal with Utah rather well

golden coral
vocal minnow
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Oh yeah @ocean wagon my fault

golden coral
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Buck does not by any means prevent you from hunting the stego, if the stego does not tree-hug or otherwise use water bug or similar, bucking will not save it if the utahs know what they're doing. 4-5+ can and will kill an adult stego in the "open", given time and effort and not.. well, messing up pouncing.

ocean wagon
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On the side note of stego, why do their Juvi stages do so much damage. Their spikes are just little dull nubs

wide cosmos
golden coral
ocean wagon
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Even so

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Juvi stegos should be an easy meal for carnivores bigger than it

golden coral
ocean wagon
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It 2-3 shotting a Utah seems.....extreme

golden coral
barren oracle
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also free grow server so no consquences

ocean wagon
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Stego by default has pretty good camo

golden coral
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Yes and no. Staying hidden isn't really fun gameplay, I'd rather all juvies be out and about, and either be in "better" biomes in some ways or otherwise have ways to handle being hunted and so beyond "don't get seen ever"

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Especially with diets forcing everyone out and about

barren oracle
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hence nesting

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and hiding

golden coral
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Well, that'd be hatchlings really, juvies should be more independent

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I'd be fine with hatchling stage and nesting and all, but you won't always be nested, so as a fresh "spawn" you should be able to be a bit more independent

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Like juvie utahs climbing or stuff

ocean wagon
barren oracle
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a juvie can fight a juvie

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but its not meant to be able to fight back

golden coral
barren oracle
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juvies are for scanvenging

golden coral
golden coral
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Nah, I don't think juvies should just scavenge, sure they can, but even a juvie utah should want to start hunting something.

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Hatchlings are fine being fed and cared for, but there's that and there's spawning in on your own

barren oracle
golden coral
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Should not be as "bad" as each others I don't think

barren oracle
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cause juvies will be going to fufil theirs

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and juvie carnivores will do the same by going to the area a herbi does

golden coral
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True, we'll see how diets change stuff

barren oracle
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it will make a little bit variety

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cant wait for update 4

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but we gotta wait a bit more -_-

golden coral
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No more bushcamping as the best strategy to grow a herbi :p

ocean wagon
barren oracle
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diets will be nice

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hopefully some buffs for hatchlings come with em tbh

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like speed or stam

golden coral
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But you can't do that as quad

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But yeah, it's more so when hidden becomes the whole "stay in bush forever" it gets bad

barren oracle
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i mean trotting is slower and quieter

wide cosmos
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We've done testing with our pack. It is possible to take down adult steggo if it only trots around in the open and swings his tail. The moment steg starts using terain it becomes unkikllable. All I'm saying is that steggo is not a viable game for Utah pack, same as Deino

golden coral
golden coral
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So just go sniff, and follow the glowing line to the target

barren oracle
ocean wagon
golden coral
# barren oracle i mean wallowing

Yes, which means you need to find spots for that, and hope no deino or otherwise is seeing you out in the open. And if you're found otherwise, you're screwed. Unlike the bipeds that can crouch.

golden coral
ocean wagon
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This also tied back with stego by default having really good camo

golden coral
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It's mostly the lack of "crouch" that I wish would change

wide cosmos
golden coral
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Utah or dryo = crouch and sneak away, you're untrackable :p

ocean wagon
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As an adult they don't really need it l, but as a juvi/hatching im assuming they'd rely on it when they're sitting in a bush

golden coral
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Teno or stego = nothing to do

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Exchange "sitting in bush" for "moving through bushes" and we're good :p

barren oracle
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just camp water

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and bleed it

wide cosmos
# barren oracle just camp water

Your entire pack will either die from steggo or starvation before it bleeds out... thats what happened last time we tried to bleed out a steggo that actually used the terrain.

barren oracle
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and who starves as utah

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its pretty easy to find a dryo ai

wide cosmos
barren oracle
hallow spire
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anything is possible lol

barren oracle
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just spawn north

golden coral
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Game experience can vary a fair amount

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So it's perfectly possible that both their claims are accurate

wide cosmos
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Adult dryo give about 20%food to an adult Utah. Now imagine pack of atleast 6 adults

hallow spire
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a adult dryo should at least give 40-50 to a adult utah

barren oracle
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i play far too much evrima

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so yeah probably

ocean wagon
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Id say 70% tbh

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Dryos are damn near the same size

hallow spire
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tru

wide cosmos
hallow spire
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agreed

ocean wagon
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A dryo should honestly fill a solo utah up, a Utah is not eating an entire dryo and saying "i still have room for dessert"

wide cosmos
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Back on topic, in the current state of the game, hunting steggos as a pack of utahs is not an option.

onyx trellis
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First time playing since last update. Reading from patch notes that ptera health and damage have been reduced made me laugh. Anything can already one hit or atleast kill faster than ptera can take off ground. And killing anything with ptera was damn challenging so i guess now its even worse?

wide cosmos
dawn falcon
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You do have a point thunder

true ginkgo
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It’s almost like ptera is an absolutely tiny scavenger made of tissue paper. And not an animal built for combat.

dawn falcon
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Brings me back to when Ptera could kill full stegos due to the hit boxes and damage

golden coral
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@vocal minnow Pouncing is still doing it's job, utah isn't half as trash as you make it out to be. And as far as I know, more pouncers at the same time does increase the cost of bucking, so there is that. You're not supposed to go for headbites, but pounces and do so over time. That means more than one wave of pouncing. You're an attrition hunter now, that does mean the first attacks aren't going to feel like much, but it stacks up overtime. And if bucking isn't the "hard counter" to pouncing, then you'll just see more tree-hugging. Better to fix those and keep bucking as the primary go to to survive being pounced, as it should be. As long as you get off in time, you can still continue the hunt after all.

true ginkgo
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We don’t want bob flyers

dawn falcon
golden coral
wide cosmos
# golden coral <@!344906494589796353> Pouncing is still doing it's job, utah isn't half as tras...

Not saying Utah is trash. But Utah is not a big game pack hunter as some people are trying to make it look, at least not in the current state of the game. Bucking cost almost no stamina, and even if you have 4 utahs on you the stamina increase is barely noticeable, not enough to make any difference. I know how to hunt with the Utah and bites are only to keep the bleed going while pounce is the main tool in hunting the bigger game. If you had more experience as a Utah you would understand that steggo is virtually unkillable assuming similar skill levels from a steggo and the pack.

spare badger
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Well, using any stamina in a fight, especially for a herbivore is super dangerous, cause they need Stam for any of their good attacks

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And bleed reduces it's regen too

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Maybe giving Utah a little more Stam would help

golden coral
# wide cosmos Not saying Utah is trash. But Utah is not a big game pack hunter as some people ...

It is a large game hunter though. Maybe not as effective as it as you'd like to be (though I think it's plenty effective enough), but it's designed as one. Bucking will eventually run out if you just keep cycling, and then there's nothing to do. And that's what attrition means. You need to keep it over time, not just all pounce once, get bucked off and call it a day. Assuming the stego stands in the open and doesn't abuse water bug or tree-hugging, 4-5 utahs will kill it, as long as they don't mess up and get caught pouncing.

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And I was responding to the feedback to be fair, I didn't say you thought utah was trash or similar :p

wide cosmos
golden coral
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Yes and we all know the water bug is stupid.

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But the thing is, I don't argue balance from a bug

spare badger
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The trees can be worked around July a good utah

golden coral
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The trees/rocks are more questionable, I do want interaction with the envrionment, but I agree just standing there hugging a tree is a bit.. stupid

spare badger
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Cause movement speed is slowed when your pounced

golden coral
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I want bucking to be the best/primary go-to vs pouncing, and trees/rocks more so for cutting of attack vectors and rubbing off utahs in a run/similar

spare badger
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I rely on stuffing out approaches of pounce, cause teno has enough mobility. Stego on the other hand

wide cosmos
golden coral
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Standing next to a river to prevent pounce access to one side = fine. Standing in shallow river to make pouncing bug out = not fine.

barren oracle
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i hate the whole tier thing tbh

golden coral
wide cosmos
true ginkgo
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tfw people posting JWE fights. Where one velo kills all hadrosaurs easy.

spare badger
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I hate that
Wish they could fight back

true ginkgo
spare badger
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And not only iguanodon

hallow spire
barren oracle
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but i hate that their used in evrima

golden coral
barren oracle
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everythings viable

golden coral
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I trust you get my point here. I think the bigger issues we're seeing from the balance patch is more important to look at first

true ginkgo
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Tiers arn't a viability measurment. They never have been.

golden coral
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Before we claim something isn't working out or isn't viable

spare badger
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They are just us trying to categorize dinos

golden coral
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Better to fix the water pounce bug than just "adjust" the pounce to counter for it

alpine plover
true ginkgo
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A 'small tier' is just as viable as a 'large tier'.

alpine plover
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So hoe are going to do damage?

golden coral
alpine plover
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How

wide cosmos
hallow spire
alpine plover
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Doesnt work at all

dawn falcon
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Utah is designed to take down big game with it’s pounce by racking up bleed with 2 or more individuals, and continuing to push harder in order to bleed out the game. Equipped with their agility and stamina, they’re more than capable of dodging attacks and quickly returning fire. The Utahraptor uses teamwork to it’s advantage, bringing down game far larger than most creatures could afford to take out. Even when the prey is huddled together, the pack will target a specific individual and pounce them.

golden coral
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Especially now with hunger for herbis increased too, I'm pretty sure herbis are less friendly to each other

dawn falcon
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This is how I see it

true ginkgo
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viability isn't about the ability to fight. it's about the ability to survive (not including afk in bush, as that's not playing)

golden coral
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Rumor has it that tenos and stegos are at war :p

hallow spire
alpine plover
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Everyone herbi is in a group so how will it work

alpine plover
wide cosmos
dawn falcon
hallow spire
dawn falcon
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I think we all have lol

golden coral
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So it's fine to take it over time, that teno, much less stego, ain't gonna run away on you, unless you let it

hallow spire
wide cosmos
alpine plover
golden coral
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And that's a hunger drain issue, but if it's grazing, just kill it

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Trust me, low food = bad bleed

alpine plover
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Your stamina is gone so fast

golden coral
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You also need to keep in mind you need to hunt while you're full, not wait until later :p

true ginkgo
hallow spire
golden coral
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The moment you no longer have a readily available corpse, the hunt is on

dawn falcon
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But why do people want a prey like stego to take 5-10 minutes

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Wtf

alpine plover
wide cosmos
alpine plover
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Not gonna work

golden coral
hallow spire
true ginkgo
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Carno vs utah should just be nasty all around. With lots of death and no one lasting long.

Both are specialised to kill each other.

golden coral
alpine plover
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3/4 dont even listen

dawn falcon
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In carnos kit it’s got enough weapons to go ham on a Utah pack.

golden coral
true ginkgo
wide cosmos
alpine plover
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I often tried to group hunt befote the update its hard to find good players to communicate with

golden coral
dawn falcon
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So honestly, if something specializes in killing you, you aren’t going to have a good time fighting it

hallow spire
alpine plover
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@hallow spire yeah

dawn falcon
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But honestly, I always love those 4 other Utah’s with me in a pack, and even without talking, our coordination is amazing.

alpine plover
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That makes no sense

wide cosmos
true ginkgo
dawn falcon
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Which means there’s an opening for a pounce

golden coral
wide cosmos
hallow spire
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only thing i see utah needing is a fix on the shallow water bug and better agility

golden coral
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Or opening to escape if that's the better option, but yes. Having to follow up the tailslam or charge with another attack would probably help there.

alpine plover
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And staminaaaa

dawn falcon
wide cosmos
hallow spire
alpine plover
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Yep

golden coral
true ginkgo
dawn falcon
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Oh god here we go with the “you’re probably a bad stego” shit

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That goes nowhere

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I could say maybe you’re a bad Utah dying to a good stego

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Or someone could say you’re a bad stego dying to a good Utah

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It goes nowhere

wide cosmos
alpine plover
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Guys the funniest thing is stego has almost the same bite force as utah ahahah

true ginkgo
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Tenoto should be the ideal prey for a small group of ~3 utahs imo. It's larger than them, but not too large. And irl utahs hunted several species of iguanadont.

golden coral
wide cosmos
golden coral
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And so on. It's just not a solid argument.

hallow spire
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plus they were the first dinos when evrima first came out its only right that teno is utahs ideal food

golden coral
alpine plover
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Hahahahahaha

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Herbis and carnivores same bite force ufffff

golden coral
wide cosmos
hallow spire
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true

alpine plover
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Yeah i know but big blood damage isnt a thing right now

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Its kinds like the more damage you take the more you bleed

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For example carno bite

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What do you guys think about the idea in balance feedback from me

wide cosmos
golden coral
dawn falcon
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But fact

golden coral
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If you want to compare skill. Then have the stego in open plains, using only attacks + bucking. Utahs the same, using their attacks and pounce and all that.

dawn falcon
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Utah is intended to be the FIRST bleeder dino of Evrima

golden coral
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See how it goes with 8 utahs vs a solo stego.

wide cosmos
golden coral
wide cosmos
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I was the steggo

golden coral
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And I've seen it done with 4 utahs vs adult stego, stego and 3 utahs died.

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So then we're back to asking who's showing or not showing skill. I've seen it done with 6-7 utahs, stego died again, with most of the utahs alive. I think one or two died at most.

wide cosmos
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Double doesn't mean anything

golden coral
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Yes? And that's not a problem

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If it is doable, it is

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That's.. the entire point of it

wide cosmos
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It has to be viable not doible

golden coral
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Viable just means you can survive every encounter

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Doable means you can achieve something

alpine plover
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I mean you dont want to die in the fight so

golden coral
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And it is both doable to hunt stegos and viable to interact with them as utahs as it stands.

wide cosmos
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Utah was intended to be big game pack hunter, if it's not viable to hunt steggos then there's the problem

dawn falcon
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Added something else with the guys feedback

golden coral
meager ice
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Stegos are easier IMO to hunt than a carno or teno, but if they are up against a tree or something you might as well walk away

alpine plover
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@dawn falcon that would be a game changer

true ginkgo
alpine plover
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Or maybe the more utahs the more stamina you need to buck or walk

golden coral
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@dawn falconThen you'd have to disable slots. Both to allow for more spots, and to make it properly difficult to achieve that many utahs on at the same time.

#

But the idea itself isn't bad, and having utahs on you should have some effect

true ginkgo
#

The main way stego can win currently is by abusing unintended behaviour. You don't buff utah to fix that.

You fix the bugs instead.

wide cosmos
hallow spire
#

honestly if u manage to get pounced by like 4 utahs as a carno or teno u need to work on ur skills lol

dawn falcon
#

You shouldn’t have to hold hands with the game and have it send you to the side of the Dino you pounced, even when you mistakenly pounced it’s head or tail.

golden coral
dawn falcon
#

Plus

#

Pouncing the head of say a carno, should knock you to the ground.

wide cosmos
alpine plover
#

And the less stamina goes away from the utah

golden coral
golden coral
golden coral
hallow spire
#

my question is how the hell is anybody gonna kill a kentro lol

meager ice
#

Venom maybe?

dawn falcon
#

Yeah

dawn falcon
#

Basically

#

The ones with venom can hunt Kentro easier

true ginkgo
dawn falcon
#

Troodon being the MAIN threat to Kentro

#

Since

#

It’s so small it can avoid the spikes

#

And apply the venom

golden coral
dawn falcon
#

Also

#

Just some valuable information

hallow spire
#

ah yes my troodonsTI_TheEndIsNigh TI_SmugTroodon

dawn falcon
#

From the size chart, Kentro is 1200 tons, which means it has that much hp

golden coral
#

Could also give one of those very good bleed resist so they can "brawl" with the kentro :p

dawn falcon
#

So it has 400 less hp technically

golden coral
#

Like I said, kentro is small xD

dawn falcon
#

Wait

#

Shit

#

Not THAT HIGH

#

Lmao

#

1200kg

true ginkgo
#

utah mains still want to solo it.

hallow spire
#

wont be able to

golden coral
#

If kentro also gets the extra head multiplier like stego has, you'd headshot it in 10 bites with current utah damage. More or less.

alpine plover
#

Noo way i killed 4 carnos as teno

golden coral
#

I could see kentro being soloable by a utah, at the very least something they'd take in pairs

hallow spire
golden coral
#

It's not as vicious or capable of delivering punishment actively as a teno is

alpine plover
#

Yep but not in open field

true ginkgo
#

I'm guessing that kentro will be similar level to carno and tenoto.

hallow spire
#

yep

golden coral
#

Probs a little less offensively scary, but more passive defense

#

So more so difficult to "get to", but not as much of a "I will beat the everliving shit out of you" as teno is

hallow spire
golden coral
# hallow spire the exact opposite of a pachy lol

Pretty much. Sure, you have shoulder checks (or should have), and tailswipes and all, but you're still a stegosaurian, and they don't really do offense very well. So I'm fine with it being more on the defensive than a teno, and just .. tricky to get to I suppose. Since misaiming can be quite lethal xD

#

Pachy will be angry all the time. You even look at em wrong, and they'll beat you up :p

meager ice
#

I hope pachy can break carno legs

hallow spire
#

only bad thing i see going on with pachy is it mixpacking with carnis (fracture another herbis leg then let the carnis kill it)

meager ice
#

Otherwise it might just be dunked on 24/7

true ginkgo
#

Currently stegos most powerful tool against utah is 'abuse bugs'

Once that's fixed, hopefully the fight is more enjoyable instead of doing the spam movement keys in the middle of ferns dance.

hallow spire
meager ice
#

On the seventh day god said “let there be leg breaks”

#

and so it shall be

hallow spire
wide cosmos
true ginkgo
#

I like the theory of using the terrain to brush utahs off, but in practice it's ending up as unfun.

#

Also hanging on should absolutely not be disabled in water. They should hold on as long as they can.

meager ice
#

Maybe you could move positions while pounced like onto back, but it would cost Stam to move there

hallow spire
true ginkgo
#

Changes I'd make:

  • Can pounce up to utah wading depth.
  • Can keep clinging on up to the pounced animal swimming depth.
  • Rubbing on terrain has the same effect as bucking (draining stam faster). Not instant utah removal.
  • Stego attacks cancel if they hit terrain or objects, and don't phase through to kill the utah behind the tree.
wide cosmos
golden coral
# true ginkgo Changes I'd make: - Can pounce up to utah wading depth. - Can keep clinging on ...

I like the idea of using momentum for the trees or rocks, to get something off. Combined with lower run times for stego and such, it would hopefully discourage wasting time and stam on running instead of just bucking. I do like if you can still turn towards a rock or tree or river to force the utah jumping off to land in a bad position or get caught by the terrain that way. Safe dismount is good in general, but it's nice if you can still use terrain to complicate things one way or the other.

gentle vault
#

Changed my response a tad to agree with everyone about basking should be done on rocks out in the open for the sake of avoiding exploitation. That's what I had in mind to begin with. When I picture something basking, I see a lizard on a rock in the sun.

#

And anything at a given moment can eat or attack said lizard

primal dove
#

trying to hunt stegos is a suicide mission, you can still be hit while dismounting and they lose like no bleed bc all they have to do if u pounce them is to buck

#

also u should lose more stamina when bucking the more utahs are pouncing u and the stam drain for the utahs should be a bit slower the more are pouncing

gentle vault
primal dove
#

it´s the perfect target for utahs. Slow,chunky,big

#

sadly there is absolute no chance for 8 utahs taking down a stego

#

and u gotta find 1 who is alone first

golden coral
primal dove
golden coral
#

It is

#

I've been in tests proving otherwise

#

Simple as that.

primal dove
gray star
primal dove
#

even if u pounce from the front u can still be spiked

gray star
#

Stay till we finish the tests

gentle vault
#

I'd like to see a Utah pounce a stego and clamp down on it's nape and have that drain the hell out of it's stam

gray star
#

Before you post

golden coral
#

While I will grant you that bucking should cost more the more pouncers are on (as stated by the devblog), I don't think it should also slow utah stamina drain.

#

@gray starI've been in tests. I've seen how it goes.

gray star
#

With the buck and tail swip

golden coral
gray star
#

The tail swip stops the buck right away

gray star
#

We did more after

#

and I was the stego

#

with no experience

golden coral
#

I'm not talking about your tests, I've seen others as well.

primal dove
#

You can´t just say a species isnt good/bad bc u "tested" it

gentle vault
#

Recently I faced against a pack of 7 carnos as a grown stego. I killed 4 of them and never got to half health or lost more than half stamina. That seems a bit off. Something way faster than me should be able to kill me and couldn't.

primal dove
golden coral
#

I sincerely doubt that, no matter how good you are :p

#

And no, stego is not op

primal dove
#

utah isnt bad

golden coral
#

It's not. Utah isn't as bad as most of you make it out to be

primal dove
gentle vault
primal dove
gentle vault
#

Ah

golden coral
#

Not that you should ever get such large packs in the first place :p

primal dove
golden coral
#

But yes, in theory given enough numbers you can take on anything

gentle vault
golden coral
#

But that's more a matter of limiting the numbers you can achieve if anything

graceful wolf
#

The utah bleed does not seem to work properly

primal dove
golden coral
#

It's a matter of numbers at that point :p

gentle vault
golden coral
#

The bleed is a bit bugged, but even so..

graceful wolf
#

Got pounced twice as a teno. Could not even se any damage on my health bar

golden coral
#

You can't kill them all at the same time, stop being silly ^^

primal dove
#

just the fact that you theoretically can get stunned for 5 fucking seconds (if u miss the pounce) just for using ur "special ability" which if u get to land gets negotiated by 1 simple mechanic which drains all of ur stam

#

great game

golden coral
#

@gray starI'm happy to wait for the rest of your tests too, but you're also not the be all/end all when it comes to that. And the other tests I've seen says otherwise. So you know.. who's to blame for the results?

#

I don't.. think you realize how many 100 utahs would be.. :p

#

Though I suppose the game might lag and thus make it easier to just swing and hit or something ^^

gentle vault
#

Utah is usually my main when I don't feel like spending 6 hours to grow something, but atleast in Legacy the Utah has something going for them. Speed and bleed. Right now, it's not worth picking it half the time

gray star
gentle vault
primal dove
#

yea nice "special ability"

gentle vault
#

It usually is

golden coral
# gray star No you can spam buck and swing at the same time and catch the utah most times.

Most times. Implying not always, thus there's still a chance. Also with proper numbers, over time. Again, tests looks different and gives different results. So who's to blame, who's conducting proper tests and who gets to claim they know better than the others? This isn't a situation where only one sides tests are valid and not the others, or something like that.

#

Pretty sure the utah got the stun on miss to make just spamming pounce bad

#

Could remove that and add stamina drain instead, would work if it's a sufficient drain.

primal dove
#

i pErSoNaLLy thInK uTaH mAiNs lAcK bRaIncElLs aNd shOuLd jUst gEt beTtEr aT poUnCinG gIt GUd

golden coral
#

Rather that you need to adopt a new mentality :p

#

Utah does not function like it did before balance patch, need to adjust to that

primal dove
#

it doesnt function at all

golden coral
#

If you're playing like you did before, then no, it won't work out

primal dove
#

how should i play then

golden coral
primal dove
#

just bleed him

primal dove
#

that´s not why i play utah

golden coral
primal dove
golden coral
#

Well.. to each their own I guess :p

gentle vault
#

I don't think Utah is bad by any means, but it's frustrating to work with right now. It doesn't function at all like a Utah should, Legacy somewhat being a reference and things that I've seen about it's roughly estimated behavior. I can't be in a large pack and expect to take things down like a pack of wolves would.

primal dove
#

i survive when i have fun and get to take down things which are a challenge

golden coral
gray star
gentle vault
golden coral
gentle vault
#

Like this said footage is of Utahs killings Stegos or of bugs with them?

true ginkgo
#

If you want to rack up the biggest killcount as a measure of viability, I'm sure deathmatch mode will return at some point.

#

Yes, there are several bugs involving the utah/stego matchup.

You don't solve those issues by nerfing stego and buffing utah. You solve them by fixing the bugs.

primal dove
golden coral
gentle vault
#

At this point, anyone could say they've seen bugs and tested them. None of that matters in the grand scheme of things, it just needs to be looked at and fixed

primal dove
#

or killing shit at all?

#

i mean if utah is as good as u describe it why is everyone struggling suddenly?

golden coral
#

Has it occured to you that maybe you're not as good as you think? :p

true ginkgo
#

Like yeah, stego can stand in a fern patch mashing A and D, and be unkillable.

You don't give the utah 1000 health and 4x damage to solve that. You remove the 'you spin me right round baby' exploit instead.

golden coral
#

I suspect most people are struggling cause of the utah change in behaviour/hunting style

primal dove
golden coral
#

We've had the patch for less than a week

#

I don't claim to be good enough to get used to/adapt that fast, at least not to the same level as I would be if I had played for a month or more before in a different manner.

primal dove
#

it didnt change as much tho. Bait out attacks get some bites/pounces in bleed it out if the target is low enough kill it

golden coral
#

It did change. Since you're now primarily only pouncing and it takes much longer.

primal dove
#

but yea everyone looks at that differently which is good

golden coral
#

Before you could kill stegos faster, now it's that 15-20 min of bucking/cycling pouncers

#

And mind you, I am saying this is with the stego using bucking and all that, not using bugs or hiding in trees, because I do agree those things should be adjusted

primal dove
#

not if it spikes u while dismounting

golden coral
#

Which I'd rather see we did before changing stats again

primal dove
#

bc it still happens

golden coral
#

Yeah, there's some ways to catch from one of the slots, not sure right now if it's the front or rear ones

#

But that can be taken into account

#

As well as most likely planned out for. Sure, if the stego really sets his mind to catching that one utah, but then every other slot is open for new pouncers.

#

I did say there were a few losses involved, which, if it's fine or not, is up to everyone to decide on.

#

But losing 1-3 utahs out of 8 to take down a stego seems.. not too unreasonable to me

#

If it turns out the stego can reliably catch every other dismount, then the dismount needs more work

#

But then I would again point out it's an issue with the dismount, and not something that should be fixed with more bleed on pounce or changing bucking or something

#

Right now it seems more so that people want to revert the stat changes, rather than fix the more obvious issues we're seeing

dawn falcon
#

Hm yes. Buff Utah because I got to 1% hp after a teno slap even though I wasn’t at full health

stark knoll
#

that means "nerf teno" not "buff utah"

#

nearly everything got its health decreased but tenos damage was untouched

primal dove
#

ohh

#

mb sry

#

me english no good

#

still buff utah :>

oak wind
#

It doesn't tbh

#

Nor animals do need a nerf.

#

Or buff.

primal dove
#

disagree

oak wind
#

Stego needs stamina nerf.

true ginkgo
#

Tenotos tail slam (and carnos charge) are the two attacks I currently have most issue with. Their power should be in their ability to stun or outright knock down things utahs size. Rather than raw damage.

Both are one shotting atm so a damage nerf on both would be cool.

oak wind
#

Actually, all small need inertia buff.

#

Hypsi, Dryo and Utah

stark knoll
#

i rather like the current balance. inertia wasnt properly customized per creature and pounce bugs are being fixed. ignoring those issues, everything feels smooth

true ginkgo
primal dove
oak wind
#

I mean

#

No

#

Because alone it is an ambush predator

true ginkgo
#

I liked carnos charge when it was knock down utah, turn around, finish him.

Rather than instikill.

oak wind
#

And in pack endurance

#

Doing relay strategy

#

So it counts on being with multiple team mates.

#

Possibly covering it.

primal dove
#

sad thing is u dont get enough bleed stacked if 2 utahs pounce smth for 2s

oak wind
#

Hunting way larger animals

thin mantle
#

Actually utahs are made to be endurance hunters, ambush is just a universally effective hunting strategy

oak wind
#

like Para, Shant which also are way slower.

primal dove
#

but yea the overall idea is good

#

cycling out utahs

stark knoll
#

2 seconds is nothing

oak wind
primal dove
#

that´s the problem with bucking

oak wind
#

It won't out stam smaller animals.

#

Or out speed them.

#

It would pin them down.

#

So, ambush.

stark knoll
#

utah is still pretty fast in the grand scheme of things

true ginkgo
#

I've been ran over by a horse.

My collarbone still hurts 3 years later.

primal dove
oak wind
#

Alone no

#

Compare them to things like felines

#

In packs they can be endurance hunter

#

Against way larger opponents.

primal dove
#

yea but only idiots play utah solo

thin herald
#

Carno needs to rely on its main ability, that being charge. Cuck it's agility and make it linear.

thin mantle
thin herald
#

Make it turn like an 18 wheeler semi truck

primal dove
#

fuck realism PLEASE

thin herald
thin mantle
true ginkgo
#

What I'm trying to say is the carno charge and tenoto tail slam should have their main power be in their CC abilities. Not just huge damage numbers.

They have plenty of other attacks which provide the damage.

primal dove
#

it did

#

i mean it should survive the charge itself but not what happens afterwards

thin herald
#

I'm down for Tail slam and Charge to be nerfed in damage but the CC is main use for it. Would also be skilled based.

#

Utah's alt bite needs to be more rewarding though.

primal dove
#

increase the bleed dmg?

#

it did

thin mantle
#

For game balance, no they shouldn’t be that rewarding

true ginkgo
#

In update 3, carno would knock down a 500kg utah, and then need two bites to kill. Meanwhile it instikilled a 500kg stego.

This update, it's just instant death the second it touches your tail tip.

Knockdown followed by a finishing bite is far cooler.

oak wind
primal dove
#

ok so what u just said is : carnos ram shouldn´t be an actual threat

oak wind
#

It should be as it opens a really good opportunity to the animal.

primal dove
oak wind
#

But it being something you can use in a fight is dumb tbh.

primal dove
#

perfect same should be for the utah

oak wind
#

They do like 3 then 3

#

Waiting for each other to recover.

#

Switching.

#

Getting the animal huge quantity of bleed.

#

That's their endurance hunting tactic.

thin herald
#

I'm fine with nerfing the charge, but keep the one shot aspect to Utahs.

primal dove
#

buff its stam so that IF ur prey item runs away u still can catch up to it after a pounce

oak wind
#

If you didn't succeed to get it then you've lost my friend.

#

You needed better timers and not everyone going for it.

primal dove
#

or is that just my opinion

oak wind
#

You can still keep players to pursue.

#

Carno isn't bleeder.

primal dove
#

ootah

oak wind
#

Utah is.

primal dove
#

y

primal dove
oak wind
#

And that's what make its prey item not really able to do something.

thin herald
#

By nerfing the charge, I mean base damage. It does 600 which is a bit oppressive if landed right because then you can just 3 alt bite tenos head and it dies. Maybe nerf the charge as of now. Keep it above Utah's weight of 450 though. The charge should one shot Utahs. However, the charge should be primarily used for CC rather than pure damage.

oak wind
#

As it is their main way to keep something from escaping.

thin herald
#

Also adds skill to the game rather than just going around and chompa chompa

#

Because you can kill a full grown teno by charging it 3 times

#

Guess your right on that.

#

Yea

#

Imo the biteforce needs to be nerfed again

#

Small amount

oak wind
#

Wait

#

Charge CC Stego ?

thin herald
#

No

oak wind
#

Oh

thin herald
#

You get stunned but the stego doesnt

primal dove
#

200N is fine

#

and even get little damage

wide cosmos
#

I'm curious how is Carno punished for missing his charge, loose a little more stam for no reward? Same for tenno tail slam. Because if Utah misses its ability it means certain death. So with that logic if Utah lands a pounce it should be guaranteed kill? But wait, bucking...

thin herald
#

Tfw Stamina is the basis for all fights

primal dove
#

but i think we just have to git gud

#

i think carnos charge should just be made more viable

wide cosmos
#

So because of that carnos should be able to one shot utahs?

#

Probably alot harder then pressing E

thin herald
#

To make it even more of a viable option, nerf the fuck out of its agility

wide cosmos
#

Carnos charge should knock down, not one shot. That's the while reason for it. Also make the wind up alot faster to make the charge more viable

thin herald
#

Still want Legacy agility for Evrima Carno

#

Agree

#

People are like "ew no. We don't need legacy agility for Carno". My guy, we have turn in place, alt bite. It's fine if we nerf the overall agility of the adult Carno. It can still fight.

wide cosmos
#

Ok then with that logics Utah pounce should straight up kill a Carno

thin herald
#

What?

#

450 kg animal vs 1,8 ton creature.

#

.....

#

You see the issue with the 450 kg winning?

#

Same

#

I think it should be very apparent if not clearly obvious.

wide cosmos
#

Completely missing the point here...

#

We are not talking about who would win

thin herald
#

You were implying it

wide cosmos
#

But the purpose of the special ability

thin herald
#

You were implying that a 450 kg can kill a 1,8 ton creature with ease.

primal dove
#

well a 450kg creature solo shouldnt kill such a beast but a pack of such creature DEFINITELY should

wide cosmos
#

Carnos charge is meant to stun and have a follow-up same as Utah pounce suppose to cause bleed and wide down the pray. Those mechanics would loose its purpose if either of them could straight up kill the target

thin herald
#

But Carno a carno sprinting at a nimble Utah should kill it. You have a creature 4x the weight sprinting at 55+kmph. Why shouldn't that not kill the Utah?

hallow spire
hollow canyon
#

The reason why Carno's charge deals this much damage is for the Carno to be able to contest Tenonto after its biteforce nerf. Tenonto currently outdamages Carno hard if you disregard the charge.

wide cosmos
thin herald
#

But you have a creature sprinting at a creature that weighs 4x less than it. Plus this game is going for realism for it's mechanics and physics.

wide cosmos
#

I agree that carnon charge should be buffed in a way where you could do it from less of a distance. But it shouldn't one-shot utahs

thin herald
#

So by all means, a carno should kill a utah

hollow canyon
#

I agree that it's meh that it oneshots Utah, the damage dealt being buffed on it isn't caused by the Utah, it's to offset the biteforce nerf in the match up against Tenonto

hallow spire
#

oh ok

wide cosmos
hallow spire
#

lol

hollow canyon
#

Deino not dealing as much damage as it should is a different matter altogether - they were specifically made smaller than the real life estimate because the Deinosuchus we have in the game was supposed to be the smaller species - D.rugosus

thin mantle
thin herald
hollow canyon
#

You severely overestimate how much damage a Utah could dish out by pouncing.

thin mantle
hollow canyon
#

Dromaeosaurs didn't use their foot claws to disembowel animals

thin herald
#

And Utahs have serious bleed so that statement is invalid.

hollow canyon
#

They used them to grip onto the animal and deal damage with their mouths

thin herald
thin mantle
#

Again, our Utah using its claws for slashing. Referring to irl Utah doesn’t really make sense

hallow spire
#

in game it looks like they use there foot claws to claw at them too

thin mantle
hollow canyon
#

Yea but the efficacy of that would heavily depend on what they're pouncing and just how sharp their claws would be. In general it isn't that simple to pierce the hide of another animal. A tiger can kick another tiger doing very little to it with a strike that would kill a human being on the spot. Animals in general can typically take quite a bit of punishment.

#

In general slashing with the feet like that wouldn't be a very good idea in most cases.

thin mantle
#

But in game they quite literally slash at/through the hide if whatever they are attacking. Otherwise it wouldn’t draw so much blood. It’s apart of their animation

hollow canyon
#

Sure because that's the animation of it, that's why it causes a lot of bleeding

#

Realistically speaking Carno shouldn't be oneshotting a Utah with the charge, I agree with that

#

but as I said before the decision to increase Carno's damage output on the charge was probably more so caused by the Tenonto match up than the Utah match up

thin mantle
#

Right! I think we’re on the same page regarding that

golden coral
#

@hollow canyonIf you nerfed the teno tail damage, would it work out better vs a nerfed carno charge then, when the teno can't just do massive damage quite as easily and would have to rely on claws or kicks, putting it more in line with the carnos bites?

hollow canyon
#

The issue is that nerfing Tenonto's damage has to be done very carefully - the animal uses up a tonne of stamina on its attacks, it would be very easy to screw it over by any changes to the damage output

#

Not a fan of increasing the claw-swipe's damage because it will kill Utahs too easily imo

#

it's probably the easiest attack to land in Tenonto's kit

#

kick... maybe? I've suggested that before but it's also tricky as Tenontos very often use it defensively too to set up animals for the tailslams according to what I've been told

#

I'm genuinely quite torn about how to balance these three out

#

Perhaps general lowering of the stamina cost and damage on Tenonto's back-facing attacks could be one solution

golden coral
#

Could remove the CC on the kick maybe? Is it really needed there when they have the slam? For that matter, how much stamina does the slam drain now, is it increased?

hollow canyon
#

10% for the slam, kick is something like 6.6%

#

I've seen some people claim that removing the CC on the kick(I actually only suggested upping the stam cost on it) would kill Tenonto as a playable.

golden coral
#

Hm.. 10% was maybe a bit harsh. And maybe it would, but I doubt it. Was that before or after all the other changes for that matter? Or with changes taken into account otherwise?

hollow canyon
#

It's been 10% on the tailslam since like forever

dawn falcon
#

I think it’s mainly due to kick being a stronger version of alt bite which can let you control the turn?

#

Idk

hollow canyon
#

It's the kick's cost that has been changed

#

It was 4% or 5% before and it's 6.6% now

#

You can kick 15 times now while having full stamina, 16 counting the stam regen if you're not bleeding

thin mantle
#

The addition of future playable should be taken into account when discussing this kind of stuff. Particularly since most of the future roster is larger in size than the playable see have right now

#

Just a note

golden coral
hollow canyon
#

Most of the upcoming additions are actually still on the smaller side. I'm particularly worried about Ceratosaurus for now as it's in the size-range where it would get knocked down by any CC from Tenonto

hallow spire
#

balancing for the game is always gonna change the more things get added to the game so imo almost nothing is permanent when they change stats for a dino

thin mantle
hollow canyon
#

Not a single estimate of Ceratosaurus is large enough not to get stunned by Tenonto

#

even the really questionnable 1.6t size estimate puts it at equal size to Tenonto and Tenonto knocks itself down with its CC

thin mantle
hollow canyon
#

Are you sure about that? The devs have specifically stated that they will be aiming for the largest paleoaccurate sizes for each animal in the game with some exceptions(those exceptions being smaller than their largest estimates).

#

The exceptions so far are Herrera and Deinosuchus

thin mantle
#

And stego, Utah, tenonto

#

And Carno

hollow canyon
#

Utahraptor being another one but it's a bit different to the real life Utah as it's much less robust. I personally wouldn't mind it being upped to 500kg.

#

Carno, Tenonto and Stego are accurate

#

Carno's largest size estimate is 1.8t indeed(there's a potential 2.1t estimate that I've seen at some point but 1.8t is the common estimate for this animal). Tenonto is 1.6t irl as well.

#

Stegosaurus is 6t as well

#

They are accurate for the most part

thin mantle
#

Well a few of those maximum estimates are too low, stegos max was 7, Tento is is 1.95. Ultimately it’s irrelevant, our stego isn’t anatomically accurate, so is teno, so is Utah, so is Magy, so is troodon (which isn’t a taxon anymore).

My point is that paleo accuracy isn’t a consistent standard for the devs and I really don’t care if it is or not. Especially when it comes to size, Utah has fluctuated quite a bit

hollow canyon
#

Stego's max is 6t currently, with the latest changes it might even go up to 8t but when it was being released in Evrima the largest Stegosaurus S.ungulatus was 6t. Tenonto's largest paleoaccurate estimate was also 1.6t not 1.95t(although it might be around that with the density changes).

#

The devs have stated that for the most part they intend to stick to the largest paleoaccurate sizes of most dinosaurs.

#

It's been stated before the release of Evrima

#

and so far they're doing a good job keeping their word.

thin mantle
#

Utah

#

Why does it not count

hollow canyon
#

It's... not exactly close to a real-life Utah, it's less massive than its real life counterpart therefore its weight is likely reduced to reflect that.

thin mantle
#

They’ve set a precedent with Utah so it wouldn’t be unwarranted

hollow canyon
#

A lot of people don't like Utah specifically because of what it is

spare badger
#

Yea
Buff cerato size
Similar to Utah treatment

hollow canyon
#

Utah treatment would be decreasing its size - besides it's already being changed in many ways from its real-life counterpart as an animal.

thin mantle
small pawn
#

how is it not a utah raptor? thats where im confused

hollow canyon
#

The precedent isn't what we're talking about though - we're not talking about making Cerato a completely different animal than it is - it's already different to the real life counterpart in how it's going to play. Utah's precedent makes the animal smaller - I'm failing to see how that helps Ceratosaurus whose issue is that it's small.

thin mantle
meager ice
#

Maybe the difference is due to the isle lore

hollow canyon
#

It's not a Utahraptor because the real life Utahraptor is a very robust apex predator. It's not so much smaller in the game but it's much less "massive"

small pawn
hollow canyon
#

Real life Utahraptor is a polar-bear sized animal that's very stoat but not particularly fast.

thin mantle
hollow canyon
#

This is a real-life Utahraptor

hallow spire
#

big boy

hollow canyon
#

It's not a particularly fast animal, but it's more robust in its build than the in-game dinosaur.

thin mantle
thin mantle
true ginkgo
thin mantle
#

That’s why spino looks like a crocodile Trex

true ginkgo
#

Basically they wanted jp raptor

#

Irl utah is like a cassowary and a grizzly bear loved each other very much

small pawn
#

Like these

thin mantle
small pawn
#

well jp raptors arent correct either

true ginkgo
#

Yeah sure we could make stego a 3 ton mid tier. But why? We’re getting kentro. And I’m pretty sure rex isn’t going to be made small either

thin mantle
hallow spire
#

heres another exampe of a bulky utah much more intimidating than the one we have now imo lol

thin mantle
hallow spire
#

yea

true ginkgo
#

Shrinking stego makes it more balanced now. But turns it into apex bait later on.

#

Hell I question how the current stego will survive a rex encounter

thin mantle
# true ginkgo Hell I question how the current stego will survive a rex encounter

Numbers I’d assume, especially with how high it’s damage is. If it were running away from the rex it could probably backwards facing tail attack that deals lower damage. It could also have a massive damage reduction from rexes due to posture, seeing as how rexes would be biting down onto the plates. Granted the plates wouldn’t “realistically help” but from a gameplay standpoint I can imagine a lot of ways stegos could either avoid or counter rexes

true ginkgo
#

I can easily imagine the rex tanking a tail attack as it sprints up. Then lmb spam to win.

lament cloak
meager ice
spare badger
small pawn
#

i think that is something utah need to have which i may not be seeing is a bleed

lament cloak
small pawn
#

it takes to much for them to cause a bleed

spare badger
#

Imma go look at the utahraptor project again real quick

tacit oriole
tacit oriole
vagrant mural
tacit oriole
spare badger
#

Pack hunting we can't figure out yet

golden coral
# tacit oriole Negative, bucking Stam cost is fixed. It's a mistake to pounce more than one at ...

Why would it be a mistake to pounce more than one at a time? That should be the main thing, since we got multiple slots. And what is fixed with bucking stam cost? What was wrong with the cost in the first place?

Also not sure why pointing the pouncer at the tree would be the strong strategy, can you explain how it's better than just rubbing them off outright?

I do enjoy that stegos and tenos are at war, now wait until pachy is in and we'll have a mexican standoff. xD

small pawn
#

doesnt really matter people in game will pack hunt no matter the species

spare badger
#

True

#

The Utahraptor pack hunting is based off of information we have about deinonychus I believe

tacit oriole
tacit oriole
#

Plus they get a stagger/stun when they hit the tree

#

So yeah you take a little more bleed but you get a 100% guaranteed kill

#

Much like pointing them up hill

golden coral
#

For the multipouncing, shouldn't that drain more stamina than if you do it one by one? So it would be worth trying to get more utahs on than just taking turns. If not it really should, it makes sense to me that the pack should be encouraged to utilize all of the slots available. Might be worth looking over perhaps?

Second, I suppose, though if they get rubbed off they do the whole knocked on your ass thing, which takes longer than a stun and they're right there, no real chance of missing. Do you get a stagger even if you hit a tree or rock from a dismount now then? But it's a fair point, and it makes some sense to utilize terrain like that, instead of just turning and getting the utah off that quick. Also gives the utah a bit more time to react, as well as the rest of the pack.

tacit oriole
# golden coral For the multipouncing, shouldn't that drain more stamina than if you do it one b...

I wish I could reply inline. Should buck do less or cost more with more utahs? Absolutely. Does it? Not that I've seen. It should also do less or more depending on where you pounce - a front slot on a teno would be more affected by buck than a rear slot.

Regarding rubbing, it's not been a guaranteed kill in my experience, especially as a teno. Might just be because I'm not great at aiming slams, but tree rubbing seems a bit random and the utahs tend to glitch and teleport around and be hard to consistently hit with kick/slam. I've gotten much better success sacrificing that bit of extra blood and Stam to properly control where they land

#

Plus if you are rubbing you can only get rid of one side, where bucking will get rid of all of them if they are stacking on

#

Most utahs will jump off if they see you going for a rub too, but I've caught a few out with just pointing

golden coral
#

There is a weird glitch with some of the trees, could be part of the reaosn. I've had better luck perhaps with using the trees as stego, but then as stego I have a bit more range than the teno. And yes, but you can only aim one at a time, or just walk another step and get the other one off too. They're not that far from each other on the slots.

Yeah, more interesting mechanics for pouncing/bucking would be nice. But there's supposed to be an increase in cost with the amount of pouncers. So says the devblog/patch notes.

#

Another thing for you to test I suppose :p

tacit oriole
#

But 1v3 or 1v4 as teno if the utahs are good at baiting and controlling your attention is rough

#

It's a lot like old stego vs carno

golden coral
#

As it should be, 1v3 should mean a dead teno on average.

tacit oriole
#

Camping shallows is still legit too, except for some strange reason nobody seems to be heading there to drink anymore

golden coral
#

Just like 7-8 utahs should be about 50/50 vs stego, much as I dislike using that term cause it's so confusing. But 2 utahs vs 1 teno should be in tenos favour, 3v1 is in utah favour but still a fight, and then 4v1 teno is well, dead teno unless utahs mess up.

#

But go test the bucking thing, try with stego, since it has more slots. Should be a noticable effect, unless that change never went through. Or so I would expect at least.

tacit oriole
#

Teno has 6 slots just like stego I'm pretty sure

golden coral
tacit oriole
#

Haha maybe

golden coral
#

Wait what? Far as I know teno/carno has 2 slots, stego has 4?

#

Where would you even fit 6 utahs on a teno? :p

#

Or stego for that matter.. xD

tacit oriole
#

I'll check next time I can, but basically shoulders, hips, and base of tail for stego

#

Base of tail is a punishable mistake though, you can swing them into a tree

golden coral
#

Yeah, please test, far as I know it's the 2 and 4 slots. And well, that would make some sense at least, can't imagine holding on to a swinging tail would be easy either, would be one of those extra stamina draining spots if that would be a thing.

#

But test out if the amount of pouncers has an effect on bucking, because it should far as I know.

#

@tacit oriole"Bucking costs more depending on the number of pouncers."

#

Says in patchnotes.

tacit oriole
#

Hmm, may be a bug, may be something I've missed. I'll retract that statement until I can test it

golden coral
#

I also want to see how you'd fit 6 utahs on a teno xD

#

Sure they do have a noticable rear end but still :p

tacit oriole
#

Teno is definitely at least 4, but yeah I'll try if I can. Many of the people I used to do this stuff with are taking a bit of a break from TI until they fix all the issues with this patch

#

Which I have a sinking feeling won't happen until U4

golden coral
#

Well.. hopefully u4 is sooner rather than later

#

So we can survive until then :p

thin mantle
golden coral
thin mantle
#

Forests right now look great because all the individual assets are fantastic and render doesn’t become a problem due to limited visibility

golden coral
#

And hm, if you say 6 years it would be almost the same for me, maybe I miscalculated. Been here since the danger floof came out after all!

thin mantle
thin mantle
golden coral
thin mantle
#

God I remember when Austro was viable

#

Good times

golden coral
#

Depends on if you were the austro or the acro... :p

thin mantle
#

Austro supremacy😈 We used to have pounce

golden coral
#

"viable" he says. Yes, I remember when one pounce would bleed things out ^^

#

And yes, austro pounce. Pounce a carno on the leg and enjoy the ride :p

thin mantle
golden coral
#

Since you were around back then, did you ever try out the "first person" mode? ^^

thin mantle
#

Although the 40+ Austro mega packs were a joy to behold

golden coral
thin mantle
golden coral
#

Not at that point in time, because A, didn't like the skin, and B, trash bag stomping noises ^^

thin mantle
golden coral
#

I did very much enjoy acro later on, so you're not entirely wrong. I like it more than rex or giga.

#

Bacon acro skin.. :p

thin mantle
thin mantle
golden coral
#

I don't recall acro camera being bad back then, but current weird acro size might play into that.

thin mantle
#

Currently

golden coral
#

And yeah, but current acro size is so very off so there is that :p

thin mantle
thin mantle
#

The allo swarms were….😳

golden coral
#

I mean, austros are cute and all. I preferred the herrera but austro is good enough I guess. But allo.. eh, fine. Did you also think they looked like big raptors from a distance, the first model that is? :p

#

No, go away with your megapacking! ^^

thin mantle
#

I just liked Austro for the giggle and the pounce :>

golden coral
#

New concept, yay or nay? :p

thin mantle
#

I actually really like it! I love the super narrow snout it has plus the fan is a massive improvement

#

It had it before but it’s head looks like a spear now, and that’s just cool to me

golden coral
#

Fair enough, glad you as an austro main likes it. Think you'd go back to being one when it comes out then? I doubt it'll keep pounce, but maybe it's getting something else cool.

thin mantle
#

A

#

Doubt

#

It’s going to be a fish eater (most likely the smallest fish eating carnivore) and will prolly be a bit faster than a Utah based on physiology alone (just a speculation tbf)

#

Being at the bottom of the “fish meta” sounds like a load of fun to me

#

I’d assume it would be a Dino similar in how you like to play the game tbh

golden coral
#

Oh?

thin mantle
#

Very survival oriented

#

Not too combatively impressive

golden coral
#

Possible, depends on how fish works out I guess. I am curious about beipi at least

thin mantle
#

Oh very

golden coral
#

But herrera would be preferable, I am so looking forward to arboreal gameplay

#

And well, the whole death from above!

thin mantle
#

I will absolutely favor herra

#

Herrera sounds like so much fun, prolly the best ground animal for map exploration

golden coral
#

Dryo or herrera for the small ones. Then kentro I suppose for mid, maybe carno around there too. And then stego, and possibly acro (depending on how that works out) for the larger end. Seems good to me!

#

All critters I like, with hopefully appealing playstyles and all.

thin mantle
#

Yeah, part of the discussion around stat balance that’s been frustrating for me is how general the ideas seem to be, like stamina for example. That shouldn’t be a generalized mechanic when it comes to how it behaves! Because all dinos have different play styles that allow for differing levels of it.

Just a lil rant😊

thin mantle
mental roost
#

Christ Tenoto feels so slow now ..

fathom obsidian
#

like every dino, just gotta getr used to it, every dino got speed nerf

mental roost
#

I know that, but just running around as Tenoto feels.. PAINFULLY SLOW.. and wrong. Likewise Stego feels fine(big and chunky) but Tenoto shouldn't feel sluggish like it does right now.

gentle vault
#

NO NOT ANOTHER CRASH

thin mantle
vagrant inlet
#

@cosmic matrix don’t go to a place where it’s easy to get trapped?

#

You have an entire river system and you chose to camp in a spawnpoint with lot’s of shallow water, what did you think was going to happen?

hallow spire
meager ice
#

It is a thumb stab, but does comparable damage to a tail slam

sly pilot
dawn falcon
#

The fuck

#

What who and huh

sly pilot
#

about the weight that you wrote

sly pilot
#

I just haven't thought about it before

wide cosmos
#

Sadly the entire maps is just 3 spots; shallows, center and the toilet (south pond) all the other areas are deserted. Occasionally might find someone at SE swamp. Bu it's shame because the map has some really scenic spots that I hope some day will be populated

thin mantle
hallow spire
#

@charred hare if that was added ppl who died would just switch to there other dino and come back to kill the person that killed them and plus it's a survival game if u die u die u shouldn't have another chance to spawn in as a adult even if it is another species

graceful wolf
#

Hope they will remake the map cus the current one has a shit design with zero logic. Its like designed for deinosuchus to grab dinos and forgot that there are other playables in the game. The map in update 2 was even better

dawn falcon
#

Also hardcapping carnivores is not a good idea.

hallow spire
#

^yep

dawn falcon
#

You should be able to choose your dinosaur without being limited for whatever reason. Just make carnivores hard to grow

charred hare
dawn falcon
#

It supports revenge killing.

#

Doesn’t matter if you have a cool down

hallow spire
# charred hare You could implement a "cooldown" so you wouldn't be able to log onto your other ...

why would ppl want to wait half an hour to spawn as there other dino lol its just like the region spawns i dont think many ppl wait for the cooldown to go away they just spawn in a different region and deal with it same thing would happen if we were able to switch dinos, and it matters bcuz thats not how this game is supposed to work ur supposed to grow 1 dino to adulthood on 1 server and if it dies then u grow it again or pick something different

charred hare
charred hare
dawn falcon
#

The difference with that and now is you don’t have the option to spawn as an adult. You spawn as a baby as you should.
Also a cooldown won’t matter as long as you have someone watching them to give you information. The only way this would work is by making the cooldown 45-60 minutes, and then you get the question “what’s the point?” It works just fine how it’s currently implemented, without it being useless and unnecessary

hallow spire
charred hare
dawn falcon
#

Hardcapping factions is way too artificial to be good. It should be based on the game. If there’s naturally a cap based on food, competition, etc. it’ll cap on its own.

dawn falcon
hallow spire
charred hare
dawn falcon
#

There’s always going to be players who prefer carnivores over herbivores. You shouldn’t punish them for having that preference.

#

Hardcapping is overall a terrible idea.

#

Just let the game naturally cap the species.

hallow spire
charred hare
dawn falcon
#

But herbivores nor carnivores are broken though

#

And also it’s to balance

#

Whereas

#

Hardcapping is not

hallow spire
thin mantle
#

Is someone seriously arguing for harcaps?

dawn falcon
#

Yeah

hallow spire
#

lol

thin mantle
#

because that's an insane implementation

dawn falcon
#

It’s terrible

thin mantle
#

You limit populations through food availability

dawn falcon
#

Imagine punishing players for preferring carnivores

thin mantle
#

That's the best way, which rn doesn't exist but will once U4 is dropped

#

Super simple

dawn falcon
#

Game should be governed naturally. Species should be capped based on food, water, competition, etc.

#

Which already exists but only in its simple form

#

Diets makes it more complex where you have to eat preferred prey to get your proteins, carbs, and lipids.