#balance-feedback-discussion
1 messages · Page 278 of 1
Allo is like 2.8 tons right
yup
people are guessing cera will be between 1T and 1.6T but we wont know until we get it
Yes and no. I'd say they're both the same and different. Cerato might be slower, but can turn aside easier. Carno can move faster, but is worse of responding to a swing.
here we go with “cera and carno are small tiers” 
imo cera and carno are pseudomids
definitely not small
but thats all just terminology
Is teno mid or small?
PseudoMid
Mid def
pseudomid if you use that category
Because if teno is small, then carno and cera is right there. But if it's mid, then I guess cera and carno are mids as well.
it’s like the same weight as carno I think
otherwise its a mid
Can’t remember
almost yup
It's like in between cera and carno
1.6T to 1.8T
Mids on the smaller end then? :p
Close enough I guess
Yea
To be fair, I think we should stop just thinking in terms of size/weight and also the design of the animal
I don’t know why we need to hyper-categorize everything. Just because we have pseudo apexes doesn’t mean we need to have pseudo mids too. The power gap between mids and so called “pseudo mids” is much smaller than the one between apexes and pseudo apexes
This
True
We could categorize teno as a small mid tier and such
Well
Cera is gonna be a scavenging brawler
And teno is supposed to be a brawler too right?
Hey, we agree on something! Nice! But yes, I think we need to start taking the critter into account more. A trike and a shant is not the same thing to hunt at all, any more than a kentro and a tenonto is. And so on.
Yeah teno is a brawler
It’s tempting to call teno a pseudo mid tier sure, but then that makes people think that everything else in its general size range shouldn’t touch anything bigger than it
Even the 1.6t estimate for Cerato is a bit iffy - it's based on a single tooth(in an animal known for having relatively some of the largest teeth among the theropods). Actual Ceratosaurus estimates are somewhere between 1t and 1.3t(1.3t being based on a skull).
I would honestly put cera at 1.6 tons, I think it’s a reasonable size for the game
Ye
It's a game they'll change it a little for balance
As long as it's not too ridiculous
Depends on what it's supposed to be doing - if it's meant to be able to go toe-to-toe with Carno then it will need every kg it can get.
Because the actual Cerato is much smaller than Carno.
Ye
See this is where weight being equal to health becomes a load of bullcrap
How the hell is cera supposed to defend against carno if it’s weight has to be the same as it’s health?????
Like
No, if 1t Cerato had an artificially increased health pool to be able to tank Carno for no reason it would be completely absurd.
Cera doesn't fight Carno btw
Carno would literally body the damn thing
A head reduction
At least
Or like
It dodges and attacks back
A really useful special
Like in legacy
Imo I do think in a 1v1 cera should fend off a carno. Carno isn’t a brawler, cera is
Cera isn't as well
Cera should have the overall combat advantage against a carno because carno controls the conflict
And that’s a massive advantage
So in reality they’d be even
i wouldnt be opposed to cera having a reduced headshot modifier due to the crests
Cera v carno should be cera favour
Just like teno v carno
Cause carno can run
And the others cant
^
and its possible cera will have similar damage to carno as well, and id imagine itd be much more agile
That's how the game should be balanced first and foremost
I’m supposing cera will have high fracture damage so it could definitely cripple the carno if it gets too cocky
Yea
A tackle of sorts like in the concept art?
Is Cera is nimble enough and has a good amount of stamina, this is fine to me. Take on Carno in a forest where it's mobility is reduced.
In the open
get hunted
But try to escape
I wouldn’t even call that a teno advantage, cause carno can still kill it. The thing that makes teno/carno balanced is that teno can dispatch carno quickly. If cera can’t do that too then he’s fucked
Fair
With the new health one stun can mean death
Possibly higher bleed than Carno though.
Definitely higher bleed
I however do think carno should be able to knock over a cera. But like a cera should be fast enough to just move out of the way
i guess what im trying to say is that its possible to balance cera/carno to be a 50/50 without inflating ceras health or size
It would need to be super damn powerful
Hopefully it is tbh
Yea
Like
45/55 ceras favour
^^^
I was disappointed with legacy cera
Cerato's main issue in the game might be Tenonto more so than Carno - with Cerato's weight it is getting knocked down with a tailslam/kick and... gl surviving that.
cera in legacy was only decent in nonALT turn servers
I mean. Cerato is basically a shitty animal that looks cool though. You could give it some small damage reduction because of its thick skin/osteoderms, better bleed, stamina and agility than Carno.
If cera can run from teno, it should definitely be able to fight back then
Cause then how do we make the matchup cera favour
I think that the solution would be to give cera a strong bite, it should not have more hp than carno tho
If it's not faster than a Tenonto it would better have a good enough stamina pool to get away from Tenonto
Wait, is magy bigger than teno?
No
No
It isn't.
Cera should definitely have above average endurance
Oh ok
Smaller by 300 kg
Cera should just be more powerful than teno overall because I can’t see cera outrunning teno and actively hunting it
Ye
Mhm
What
Just give cera injury dmg and a decent injury resistance
I'd be fine with cera having damage reduction
Which will give it the illusion of higher health
I’d say give cera a super fucking strong knockdown attack, but with more defensive style
The isles cera is not thin as paper
Cera definitely feels more viable in a defensive perspective, due to its bite
@valid sedge 100% agree. If an animal is introduced, it should have a natural competitor or predator.
you have taken the fish from the ptera, weakest dino in game no hunting skills. only skill is fishing. new update wipe fish out of rivers and starve the ptera we are all starving to death. Now thats what i call balance!
I still like the idea of cera being able to have a lock jaw attack vs a ram attack
Isle Cera is still thin in top view.
Cerato isn't robust in any reconstructions I've seen tbh. It is deep though.
This doesn’t really look paper thin
this is unintentional and being investigated
It doesn't because you mostly see from sideway
It’s not over the top muscular, but it’s definitely not scrawny
put him into the qa team. That´s how it should be
😊 how kind
Personally, I gotta disagree. Not all species should be able to hunt all others. There should be specialization.
but to pose a threat at least
1000 Herrera vs Rex?
Stomp the yard 3
which server
The key word in what i said is “potentially”
yea
That's like 1000 merkets to a lion
absolutely
There’s a thousand of them??
question
We’re talking a video game
All of them.
Not realism.
should the rex be a threat to the 1000 herreras?
The herreras are players. Human players. They’ll fight the rex because it’s fun.
should 100 hyenas be a threat to a lion?
They’re not actual animals that value their lives
the typical isle player
That's like 100 Alberts. So yes.
3 hyenas are a threat to a solo lioness
what... albert is a pseudo apex
8 hyenas are enough to kill a lion
from the looks of the concept arts i´d say it´s bigger and more chonky
Possibly more chonky
we are getting off the road
But still
Pretttty sure alberto is bigger than allo. But it’s not a pseudo apex either. Alberto cannot go toe to toe with acro or sucho
So alberto is a large mid tier, but still a mid tier
If they go for accurate lenght and such, what they usually do, it will be some a little bit smaller than Allo.
yea, but back to the main question. Why shouldn´t a lot of the dinosaurs be a possible threat to other bigger dinos.
Because the game is meant to become an ecosystem and not anything able to do anything.
That's legit what Dondi said.
Just so we’re clear no one is saying a Herrera should be able to take down a rex by itself.
Alberto is slightly larger
Alberto is taller, less heavy and shorter.
but that´s how it just works. A lot of small things match 1 big thing.
So, it is smaller.
Remember how tiny Allo was compared to Alberto in legacy lol
Wait that’s albertos actual size???
Yes.
Legacy was actually cracked out
sub adult rex lol
Legacy Albert was unnecessarily tall
Just Albert is taller because Tyrannosaur leg anatomy.
Alberto's are pretty fast cause of it
Tyrannosaurs were fast for most of them
Alberto's were also likely to be pack hunters
The most id accept for Alberto pack limit would be 4
And that’s because their prey range consist of mid sized ceratopsians
That's fair
Para will also likely be a food item
A hard one to take down
But one of them they ate irl I think
In all fairness how fast would you guys like for para to be? (Using teno as a marker)
Not sure
Alberto ate large hadros so itll be on its menu
It should be slower than Alberto definitely
It should be like a moose
depends on the sizes we get, they are about the same size though
Both animals are around ~2800kg
@ripe stirrup Would rather make the dodge effective as an animation, rather than giving Iframes.
@true ginkgo It seems to me that this is more difficult to implement than to give invulnerability and increase the cost of stamina
Dryo needs a unique ability that (must work) otherwise it's hypsy 2.0 with a 30 minute growth. What is evasion for? In order not to get hit, a small invulnerability gap will make this ability актуальной, given the Ping
I'm sorry, my English is bad, but I think you understood me correctly
I guess that's why burrowing is planned for Dryo
I thought this feature was only for Legacy, if the developers are going to change it, then there is no point in strengthening it, let the utahs rejoice in easy prey while they can..
Evrima burrowing is going to be much more complex than legacy, kind of like bob burrowing
@solemn shore utah makes no sense being 700 kg
its a lightly built raptor, pachy is meant to be heavier.
and it was slowed down so the animation looks better
and its stamina is fine
You just listed random buffs
Source please.
Utah is 500kg going off the biggest specimen
Largest I can even find is 450kg. But havn't looked that hard.
700 kg utah 
The in game one is considerably skinnier, and if the head is lowered to the correct position, physically smaller than the irl utah.
then he would have 700 hp
Kg=Hp now
700hp utah would have been good before the carno bite nerf
But since carno bite is lower it is too tanky
I used to think 750 was a good spot for utah health prior to the other dinosaurs' changes
thinking this way
it makes sense
no it doesn't, utah is meant to be a squishy pack hunter that takes on mid tiers by not getting hit, not something that tanks hits
But:
Teno alt claw: 175 damage
Utah life: 450
Sorry
I have no clue where I got the 700 from
Perhaps it was pounds and I was being dumb
My apologies
I'm saying 700 kg would really be too much
oh ok, I misunderstood
It was an interview from Jim Kirkland
He said over 600 pounds
I was being daft
Apologies
Gotta remember people in America use pounds
I'm Canadian and dont usually
I changed the feedback a little bit: #balance-feedback
but it's a fact that utah needs a buff
How much does Utah weigh now?
450
Kg = Hp, so 450hp too
46,6km/h
Damage, Hp and mobility
Only slightly faster
Or
A more damaging pounce
currently the inertia changes hit utah way too hard, unintentionally too
so hopefully we see that get tweaked in the future
what were the inertia changes even aiming to do
im not the one to ask sadly
Yea
Smalls shouldnt have that much difficulty turning
That's what the tails are for
pain
make it so things feel heavier
probably
thats kind of lame reasoning tbh
and the things it affects the most aren't even that heavy to begin with
450 kg is pretty heavy
It's a higher estimate
Utah doesn't need high damage, the bleed is good, it's just too fragile
Fantasy game 
its supposed to be fragile, its just supposed to not get hit if you play currectly aswell, so its inertia needs to be turned down a little so it can actually not get hit
Nah
The higher estimates for Utah was about 450
For the really big ones
450 being relatively heavy by our standards doesn't justify what is supposed to be an agile nimble hunter thats supposed to duck in and out of attacks feeling like a bus
🕵️
And if it's too bulky it'll start leaving it's niche
Let's just wait for pachy first before we change Utah too much
I'd say just revert inertia all together, it really doesn't add anything other than frustration from my pov
Inertia should be lowered
it just should get more stam and the bleed system should be reworked
I still don't know how it works yet
i already made a suggestion in #balance-feedback but not many ppl saw it so ill probably just repost it and post it here
How did they change bleed in the new update??
Thats too bulky
they just lowered everythings max blood pool
btw found my suggestion what do you think about this?
Idea for the new bleed since it´s nowhere near the one described in the roadmap: You can stack bleed with attacks/special abilities ,for example 1 carno bite fills ur blood drop to lets say 5%. The stages of bleed are the following: Blood drop filled to 50%: You slowly really slowly start losing stamina and your stamina regenaration also gets slowed down. Blood drop filled to 75%: Your speed decreases slightly and you start taking damage over time. (2 times slower than starving/dehydrating).Blood drop filled to 100%: You collapse and stay unconcious for a decent amount of time (5 minutes maximum).
If you have reached a certain threshold of your hp you also might die because of the bleed damage.
The lower your stamina is the faster you lose blood since your heart has to pump more oxygen through your blood and body to keep your organs and limbs healthy and functioning.
The bleeding damage should just be a safe lock so that herds or pack members can´t just merge around a collapsed target and defend it until it wakes up. That´s why it starts later so you can´t just bleed out things after you got some bites in like in legacy.
Locational damage should also affect how much bleed you lose.
Remember, it shouldn´t be like in legacy where you just get some bites in and bleed your target out, stamina drain should be really really slow and give teno ,for example which heavily relies on stamina, a time window to fight its attackers and if it doesn´t use that time window well, then it´s doomed.
Overall the bleeding system would impact active combat more instead of it being just a problem you´ll have to deal later with.
700 ~ 550
i dont think the stats on utah are all that bad when it comes to speed and turning,base damage could do with a small boost, utahs pounce being focused around bleed instead of raw damage output is a good thing the bleed numbers that it does with pounce could use a small buff thats my current thoughts on it. 
Utah isn’t even meant to hunt carno or teno.
So it being poor against them is good.
Its like buffing hypsi so it can fight utah
solo, no obviously not
WHAT
a pack of utahs should be able to kill a carno or teno
What? Its the same thing
packs of utahs should absolutely be taking on solo tenos when given the chance, and carno is a threat thats close enough for packs to realistically be able to kill some
Yes?
or at least 1 while in a relatively large
_
teno maybe carno definitely
you do realize that completely contr- oh wait I'm talking to dio
not solo
Well then of course it should
dont think every utah wants to be able to 1v1 everything i keep saying this
5 utahs should be able to take on a carno/teno:
ok, good, missunderstood u before then mb
packs of utahs can still take both tenoto and stego from testing.
@solemn shore While i do feel like utah needs a buff, 700 kg sounds a bit too much imo and isnt the main problem with raptors
it absolutely needs a stronger bite though
no, it´s a bleeder
While this is a neat idea I think people who are low on Stam and bleeding are already in a really bad place, adding more mechanics to punish them would make bleed OP in these scenarios
They nerfed the bite to encentivice pouncing even though pouncing is a must for killing larger prey, all the damage nerf did was make it harder to hunt small game
and it´s way better being a bleeder trust me
utah 2 shots dryo???
Pounce, inflict bleed, disengage before your stam runs out.
Alternate with the pack until it drops.
700 ~ 550
to the head yeah
Its a bleeder for large prey yeah
3 shots unless you get a headshot
it like 3 shots it normally
Utah shouldn’t be able to pin pachy so, anything above 500kg is a big no
Thats fine
yea, it´s just that bleed should at least somehow influence the active combat
550kg utah is just… no
450 kg at max
if Utah was able to pin pachy what would be the point of playing pachy
still 3 shot by carno, 1 shot by charge, and practicly 0 health after a tail slam
And?
The weight = health change makes sense. And utahs are still strong enough to fight stegos in a group.
450 kg is fine
Its not that much
it definitely should pin it, pachy has a little stun animation if it doesnt hit a "bite" and if the utah gets hit by it it´s dead cuz it nealry oneshot and stuns u
450kg is fine for the rat utah we have.
it doesnt make sense, they are 2 entirely different stats, merging them together is only gona make balacing harder in the future
you do realize 90% of utahs cannot land pounces on anything that isn't a stego mid fight right
But it weighs more and is proportionately stronger, why would it get pinned
balancing
And?
Wdym pouncing is easy.
just dodge the pounce, and punish accordingly
Because larger and heavier animals have more health. Having them separate was causing really weird issues with growth, where 500kg stegos and deinos had a tiny fraction of a 500kg utahs health.
No my point is why balance Pachy to get nullified if two utahs are in its general vicinity
Cant really dodge a pack of utahs but alright
it is, so is skimming, people still can't do both for some reason
i mean they are nearly the same weight and that utah comes at u with 48km/h, it´ll just knock it over with that force
The isle
I don't like carno charge one shotting utah.
How much does Pachy weigh
u are dead anyway that´s the point
utah would have been dead regardless if it got hit by a charge
So you want phacy to be fodder?
Unknown
Yeah finishing off the target was an extra but necessary step
dunno but the difference isnt that big
So? its still balance. Just becuase a creature is big doesnt automatickly mean its tough and durable. Weight should represent its real life weight, aswell as all the status effects, while health is just its tankiness
I’m guessing it might be around 500kg, maybe a little less
You could live if a friendly lept on and distracted it.
Carno charge should instantly kill dryo, but not utah.
kinda? I guess if using your brain to actively dodge a high risk high reward ability makes you fodder sure
Pachy’s model is both larger and meatier so I’d imagine it would be quite a bit heavier too
Pouncing is incredibly easy
I'd like to see pachy at 650kg
Especially on a less mobile 🦔
Lemme google it real quick to get an approximate
I like 500kg pachy
But I want it :(
Why
Gimme meaty pachy
gotta agree with that one actually ,it also was a good opportunity for utahs to get some pounces on it which sometimes even led to surviving such a lethal ram
Because he wants utah to one shot pachy
500 kg is fine and doesn't make it 150 kg heavier
I mean what's the point of playing a big slow growing animal if it's not tough and durable.
Even with the new weights, a max utah pack can still beat a stego most of the time.
pachy oneshots utah so?
both essentially fuck each other if eithers abilities land
Man that’s dumb, Pachy is insanely slow by comparison to Utah. It needs the higher damage and health to compensate for its severally lacking mobility
Yes, that´s how it should be
One is a lot easier to land
it can have higher health, and it does higher damage
unless it yknow, does
imagine an utah or even 2 utahs just being latched onto the side of a pachy and it just keeps going
Its slower?
or even 2 utahs
IRL pachy was up to one ton, wasn't it?
It’d be fine if the Utah was on top but not pinning it
looks fine
slower animals can attack faster ones
In saurian
Pachy is 450 kg
Thats not what i meant. There just isnt a reason to forcefully match weight and health. it will only make balancing harder. THe devs can simply change a dinosaurs HP so it would be optimally balanced.
Do you know what choosing a fight means
2 utahs should pin down a pachy then otherwise it´s just scuffed
You can’t choose a fight if you’re slower
Honestly realism arguments and stats don’t matter@much in this game
It's just for a baseline
And changing an adult dinos HP messes with the HP of its younger stages. So you then end up with a younger stages stats not making sense for its size.
That’s like a Diablo having the same health and damage as a Carno
So in game it'll be 500kg I'm guessing
I mean technically you can, its just the other animal generall controls the interaction
You can’t???
Man internet sources are all over the place. Seen everything fr 350 kg to 2000 for pachy
2000 pachy 
Ikr
??? dude its still better than forcefully matching weight and health
Are we getting Diablo?
have you ever seen a teno attack a goddam utah or carno, or a utah attacking a pre-nerf dryo
WTF
Highest I found was 1000
But 500 for the isle seems fair
Damn pachy was NOT that big wtf
hahahhaa
lmao retro pachy
realism arguments in a nutshell lmao
No?
The utah just runs
Bigger than rex wtf
I remember these
Pachy replacing trike as herbi apex: confirmed
We’re getting every Dino from legacy over time
and then the teno just follows it
also wth is a teno running as fast as an utah, makes no sense imo
Stego:
Just run????
Utah can outrun teno lol
It doesn’t
it does read the patchnotes :3
wait seriously?
yup
It did for a few hours lol, but the second patch fixed it
or just look up ingame
there's genuinely no way
Stop lying….
Okay, realistically, lets talk Cera. Cera and Carno may inevitably be the two main land predators of Evrima, so lets talk about what the Cera could bring to the table to be at least level with the Carno as far as niche and balance. Carno should be the small game run-down predator, but at the moment its a tank. How does the Cera now fit in and how does balance be adjusted?
Teno is 40.5 Utah is 46.8
k well then they actually fixed it mb
^
They never fixed it?
It was always like that
Cera beats up Carno in a 1v1
45/55 cera favour
Im saving that ty
It kinda needs to overpower Carno because of its slower speed
I've been too distracted playing on official to do all the bleed stuff sorry
Except bloodpools match weight like HP
Is this 100% accurate?
nice
Times are rounded a bit, but they are within a couple of seconds
well then it was always like that mb, someone just came up with it and I thought it was true lol
I've had this discussion ABT cera v carno/teno like 5 hours ago in this channel
Note that food and water don't affect blood or stamina regen
But blood affect stamina and healing speeds
Also last 10% of blood regens at double speed
There's also a new mechanic where some low-strength attacks like Utah bite do not always inflict bleed (against a stego, only headshots inflict bleed)
What’s this convo about
Drop me a link to the discussion, I'd like to hear it. I'm a little biased towards Cera but I like a good balanced discussion
Just like
Scroll up to 5 hours ago
@fallen chasm Here is where the convo started about
Cerato isnt a allo???
And there’s no evidence of allo consistently hunting stego
Why read it when I can just react to that one message
Yeah smh let’s bully
A pack of three of so allos should be able to harass and bleed a stego to death.
I'll let yall read the whole thing
If you don't please don't go and reignite the argument
I know it's a large ask but like please
I will now bring back the argument
yea, allthough i wonder how exactly
I will awkwardly attempt to divert it by talking about Utah bleed numbers
Or not, brb
No?
Unless allo is a 4 hour growth, thats unfun for the stego.
utah can still kill steggo just need to bleed it out
So like a carno could a week ago?
play smart and careful
That at least takes a large amount of utahs
I'm expecting it will be 3-3.5 hours.
they are three tho. 3 allos=1 stego 8 Utahs =1 apex
Only if the stego is dumb and doesn't know about trees
This isn’t a calculator
its a survival game
it´s just how it should be
Utahs can definitely bleed a stego out in the current patch with patience.
u surviver
Full length, 18s pounce does ~10% bleed.
you'd be surprised how many people dont have a clue about it or bucking
actually all i think utah needs now is more stamina ,the inertia removed and maybe let targets who have been pounced before lose bleed faster from attacks
We spent a whole afternoon trying to work out a strat to bleed out stegos as Utah. You can do it away from trees, but if they are smart and camp in a fern cluster in plains you can't even pounce them
1 carno 3 utahs can do it though
If the carno is good enough
The tree dismount definitely needs work. As it's far too easy to just sit against a tree and instantly dislodge utahs.
The tree tactic is a valid one but uh, have to weigh in and say its a bit silly how you can just tap a movement key and become invicinble
The big issue is stego can swing through trees and ferns while Utah pounce hitbox preferentially hits them instead of dinos
Nah
I'd definitely like stegos attack to just cancel if it hits a tree.
I think utahs should just drop, it´s way to too stupid that a tree can be ur killer
Utah pin carno 60%
8 utahs? Thats a pitiful amount.

Environmental use should still be heavily situational imho
Simply walking into it shouldnt cc a utah
it´s a whole pack tho
Fern camping pre-patch wasn't an issue because bite/slash could still deal decent bleed, now it's pounce only
It should take 20 utahs to reliably take down a apex.
and?
Frumpkin
Like sure, camp against a tree. But if you try to swing it will just block your attack.
say that about rex
I’m genuinely curious
Repeating what I said isn’t very clever
Rex isn’t in game.
It won't right now, but it should
How much meat does a carnivore have to eat? It’s own body weight?
he does that
I might go and suggest it.
u just said it should take 20 utahs to take down a rex
Its just an example
I have to ask. Did this strategy contain tricks, such as pretending to give up to make the stego feel safe and leave it's "hideout" and similar ideas?
A better way to put it is that it should take 15 utahs to reliably kill a stego.
PoT doesn't do a ton right, but I do like the fact that Dinos run faster downhill and slower uphill, and I think that sort of physics could do well in game here. Also, floating particles wen
20 rexes will and are truly a pitiful amount tho
Well, it was a private server so not really, but even camping a single tree is problematic so
What?….
lets do 40 why not
he gains 200 kg very fast
are we throwing random numbers?
No
Yes, but you get my point, correct? In a survival situation, where it's not just testing combat, there are potential ways to shift how the engagement is looking and going. So unless you take such into account, you're not getting a fully accurate picture.
Im carefully picking amount above utahs pack limit that it can realistically reach
15 good utahs could exist for a decent amount of time
how much you want it to or how much it does?
since currently 6-8 utahs can reliably kill a stego via bleed
and yeah those guys should be able to take down a stegosaurus
How much I want it to
in the future
I don't think the mindgames you are thinking of are as effective as you think they might be
He isn’t wrong
I know for a fact that they are. I've done it vs tenos back when they hid in water and were inedible if they died there.
Most people will not just stand in that "hideout"; they'll either try to log, or move on and get food/water, or just escape.
If you get low as teno vs a carno in a 1v1 you have to stay and fight
In a real game you’ll probably run away
Stego mains are very familiar with parking and waiting for carnivores to give up
They are, but even they grow bored, or will need food/water and so on.
And if you can trick them into risking it, it's enough oftentimes
They won't neccesarily believe you're gone, but they might believe they can make it out
Note that stego drink time got buffed this patch
Everyone expect deino is 30min now
At the very least, I'd like to see you try those sort of mindgames before deciding how encounters work or do not work
Is that buff?
Or am I misreading what you just wrote
Really? Never counted, just always felt very fast for an animal that was supposed to go out to plains and nom bushes, to run back to river every so often xD
I get why with deino but still, I'd feel like stegos should rather have long water times so they can migrate around, with their amazing speed ^^
But even so, 10 min difference is.. not that much
Granted, increased hunger drains would be great for utahs so they have that time
But as for the mindgames themselves, I'm inclined to think you need to really try it out. Even people that are patient are only so much
I'm just not sure what scenario you could catch a stego in that would make it vulnerable
Sure out of ferns it's not invincible, but fern clumps aren't that far apart
the herbivores are way too over powered, 3 grown Tenos just killed everyone on the map... hunted down our pack of carnos and killed us all first, then when i spawned in south, they came their and killed everyone there too, even their own species :/
Good tenos are really hard to fight as carno this patch
If they aren't dumb enough to let you charge them then it's kinda poopy
they too strong, and fast, with lots of stam
Carno/Utah mixpacks wreck tenos though, if they are smart and coordinated
It doesn't help that tenos outnumber carnivores and are usually in bigger packs
And often have stegos on call
SHOULD REALLY MAKE A SERVER WITH FAST GROWNS, 1 HOUR TO GET FULLY GROWN, 30 MINS FOR SMALL CREATURES, MAYBE 2 HOURS FOR LARGE
@tacit orioleI would say it's partially in the setup as well, depending on how many utahs you have, and how you think ahead. I'm not saying it's easy, but try it as an excercise. Go on your test server, put the stego in whatever good spot. Then imagine all kinds of different approaches, setups, and so on. And ask yourself, what does the stego know, how can you manipulate what the stego can find out, and what do you think the stego is most likely to do in any given situation from the moment you engage, or even before if you think it might be on the move.
I wish, we have no control over grow timed
or give us option to change it on our own servers at least
suggested it.
Not that fast
its a really epic game, but lacking the options to customise to make it how we want
40 for utah, 1 hour and 30 for carno/teno
3 for stego/deino
if you grow faster, less bothered about dying, makes people play more, and have more fun
there sometime barely enough food on map
@true ginkgoYou'd still be able to attack "outwards" right? So like, one side to the rocks, or one side to the tree, but attack the other side?
If utahs get punished with a stagger when they pounce a tree, stegos should be punished with a 0,5s effort to extract their thago from it imo
Sounds reasonable
If pachy can headbut trees to get fruits stego should be able to thago it too
I'd like a slightly better camera.. "control" for that, because it's at times hard to know where exactly the camera is vs where you're looking
But otherwise, I'm fine with stego getting "stunned" if it just swings into rocks or trees or stuff
be nice to have a first person camera option
Zoom in kind of works?
Utah could walk up from the terrain side and bite away while the stego flails against it.
There is
You have to zoom all the way in. It’s just
The camera placement is wonky
So you phase into your body
ah ok
Not sure how you mean there to be honest :p Maybe I'm just thinking of it from the wrong angle as it were. But if I'm having my side to a tree, the utah can't attack from that side either, much less so if it's a rock for that matter?
yes
@woeful walrusFine by me. I don't know why stegos can run as much in the first place honestly, it's a stego. Why are you running around... xD
i have more of an issue with tenos
Teno I think it's fine, it's supposed to have gotten a stam nerf so it can't just both run and then fight
But it has to choose
especially that a pack of 2 just wiped all of pond
But stego has stupid runtime for some reason
Stego stand facing the tree ready to tap the rotate button to instant dismount. Utah scrapes against the tree to bite at the stegos face.
Stego rotates to swing, and utah flees back round the tree while the stego swing cancels on the terrain.
Oh, you mean it'd bite through the tree or so?
You can scrape close to the trees and not phase through them.
but if you try to, the stego swings through the entire tree and kills you
Bite does 0.5% bleed against stego head btw (standing multiplier)
So sure if you can get 200 bites in without getting touched
Stegos can just bite you back if utahs go for that
Stego bite dumb! :p
I mean I can unsuggest stegos attack cancelling on trees.
If you would rather it phased through
No way
😛
Hah xD
I'd like to see the pause at the end of the slash animation removed for utahs, too
It's worse than tenos get
You tried to do the alt 180 and then another alt directly after that straight forward?
Hmm, actually haven't
Try, let me know if you notice something, compared to just doing alts straight forward normally
Will do
Alt-bite is still not amazing for bleed, it's only slightly better than bite
It doesn't seem to get headshot multipliers properly, but it is good for preventing regen on stego body
Did you notice any difference in attack speed at any point?
Not outside carno alt-bite
Hm
But I wouldn't be confident that I would notice small changes siy
@tacit orioleFrom what I noticed. If I just do altbite after altbite forwards, it takes x long. If I do one altbite to turn around, and another altbite forward from there, I can "chain" those two for a quicker second altbite.
Not perhaps useful for any stego, but another utah or similar chasing you, it might make a difference, if it's not just some strange thing on my side that causes it for me
Oh, I see what you are asking. Haven't had the chance to test that, and won't be able to for a while
Not at home atm
No worries, but do let me know if you try, since I'm curious if it's a thing or just some weird bug or so for me.
but you gotta wonder do they actually read suggestions

then again i still prefer this over legacy. legacy is uh.
whoever can assride the best
stego def didn't need a buff at all
i barely got attacked before.
I hope so, some things we have suggested have come through without being on the roadmap
i've literally never even died as stego before patch, now this and it's going to be impossible unless i try to die
Once you are FG it take carno/Utah mixpacks or another stego to kill you
Even 2 deinos aren't really an issue unless you go swimming with them
only thing that can kill a stego reliably is another stego
I was fighting a really good 5 carno pack before NA1 shat itself, they might have gotten me if they didn't make any mistakes
But it only takes 1 mistake for them to be dead or nearly dead
which personally makes sense to me
Me and 1 other deino easy killed 2 stegos
those stegos probably sucked..
We jumped it from Both sides
i easily bullied 2 deinos as a single stego
Nah they wiped all of pond😂
that's not hard to do
Now stegos can just outrun deinos if you die to one it's all your fault
you did something smart which is why you won
Stegos and tenos are unbalanced
Before the nerf stegos couldn't disengage deinosz made it way more risky
What hell no
I guess
the stegos put themselves in a situation that let you do that
I think there was that one vid showing a deino could actually "run down" the stego from an ambush and kill it :p
i always make sure that i can't be pinned
They trapped us from both sides of river we had no other option
Stegos are apexes that can be killed by Utah packs
Tenos have to choose either to attack, defend, or run. Doing multiple will destroy your stam and make you an easy kill
Yeah. Lunge inside its head and alt-bite to slow, stego can't get away
Also utahs are still very good vs stego, and if a pack of carnos can hunt a stego, then it's fine too. If it actually takes a pack as it should.
A teno out stamina me while I was carno
Now though if a deino tries it you just run forward and get your tail in the deinos head
teno is a fast, agile animal made for long distance
i see carno as something made for short bursts of speed for ambushing
(though running around all the time is fun)
Teno has 10s more sprint but is slower, and they need Stam to fight. Shouldn't be an issue unless they catch you trying to transit
Yes I get that but we did ambush it and everything and 2 tenos killed 5 carnos
Granted not all of us were adults
that's probably why
I think I know the teno who was in that fight, they are pretty godly
Was it last night at like 8pm?
3 of us were and the tenos had enough Stam to chase us down and fight
way back when it was just utah and teno, i was a single teno and i killed like 4 out of 9 utahs chasing me
It was like an hour or 2 ago
Oh, then no
i don't see why teno lost so much stam
Even sub stegos and other tenos
Teno has a much higher skill ceiling than carno imo
teno is still really fun afaik
i also don't know why turn rates were even touched-

utah's turning was fine where it was, so was basically everything else
Utah feels sluggish now
which it shouldn't...at all
Inertia will be worked on, or possibly removed, so it'll get better
Agreed
i hope so 
Hope so
i do look forward to the diets
Yes!
the gameplay loop introduced will be great
and it'll definitely encourage much more active gameplay
you might actually see juvis doing something other than sacrificing themselves
We need a bigger roster and higher player caps if dinos are going to be locked into niches
and idk, maybe not their...gamemode idea of having apexes in a different gamemode
just give us survival and sandbox/deathmatch
it's all we want
i guess they don't want to deal with trying to balance that (which you can)
I say either carnivores get buffed or herbis nerfed their play style allows too much aggro leading to hunting for sport
I'd love more control over grow time and gamemodes so we can run Deathmatch servers without needing to micromanage it
Bigger roster?! We got 55 playables confirmed :p
i personally have no problem with hunting for sport
I do it’s unrealistic
In game not planned haha
I should not have to worry about a teno wiping a whole area
As for bigger player cap, that would be nice, but... not sure game/servers can handle much more as it stands at least
I say increase stamina usage of running for tenos
I'd like to see teno stamina regen nerfed a bit
So they can’t chase for miles
Ah. But yeah, we're going to have a lot so it should be just fine!
i am just
really really hoping
that apexes won't be limited to one gamemode
i don't know who thought that would be a good idea to even suggest
Stego is apex
And see how much trouble it's causing :p
stego shouldn't have been added until way later
Psuedo-apex I think
Agreed. Stego was a mistake, but we all know that by now
Too late to remove stego now
Stego was in a good place before the last patch, it was high risk high reward for carnos
balancing it for the current roster means making it not feel like stego, and then having to go through the effort of reverting these changes
Carnos also shouldn’t be hunting stego
agreed.
Now it’s untouchable
What are they meant to hunt then?
Stego also isn’t really untouchable. Utah’s packs can bleed it out
Tenos just stun lock you
Small game
carnos have high speed for a reason
And you can bait the tail slam
Agreed, but that change should of waited until there was something else that could hunt them
yeah.
Carnos should hunt dryos, utahs, and tenos, and utahs should hunt stegos and then tenos, possibly carnos, and dryos when solo
I think at least?
If Utah’s and deinos can atleast take down a stego, it’s fine.
seems fine to me
Only thing that can kill stego is other stego or teno or croc
Only one of those is carni
Utah’s can aswell
Well, with diets, I can see stego on stego violence being a thing
it's more a problem of roster than balance when it comes to stego.
Yeah with a pack of what? 8?
Even tenos for younger stegos possibly
If they fix treehugging Utah vs stego would get interesting again
Even 5 Utah’s can take one out
which is reasonable...
4-5 Utah’s is like the least amount of Utah’s required to take out a stego
4-8 depending on circumstances and how both sides play
if the utahs know what they're doing and communicate it makes it alot easier
Tenos can kill stegos below 90% if they are good, but FG is hard with the shitty kick hit rego
You need to well coordinated however most people here aren’t
Tail, range, slam. :p
then that's a player problem, not game.

I wouldn't say you should kick stegos, when you can just slam them
@woeful walrus What do you mean by herbivores shouldn’t be disencourged to hunt herbies?
The tail hit box for tenos (60% damage) extends for like 4/5ths of the tail length before you get the 1% tail tip box
You mean carnivores?
i mean KoSing will always be a thing, until proper ruled servers come out
Really easy to hit them with a swipe if they point their tail towards you
But even a "base of tail" is survivable, so is a body hit. So you're relatively good. And you can aim the tail to the sides a little, so I'd try that before getting in close with the kick. At least kick seems more risky to me.
Carnis are meant to hunt herbivores and herbivores are meant to defend not the other way around
yall need to fix utah
You can take 1, but the bleed sucks hard
you'd be surprised. irl herbies can be really aggro
If provoked yes
But why would tenos hunt stegos anyway
the carni can exist nearby and thats provoking
fun. it's a player problem.
you can't really...get rid of it.
Well true, but wouldn't you be more at risk with a kick anyone, since you're so much closer?
I’ve seen giraffe chase lions so I agree but what I’m saying is in this game killing for sport is too glorified and too easy
You can kick without stopping though
Diets. I can imagine sub stegos competing with tenontos perhaps
I just saw 2 tenos wipe stego subs
i don't see how you can glorify kosing
Subs are weak at, you get adult at like 1 ton
They grow their Dino for the sole purpose of going to pond or something and wiping it for fun
that's...not glorifying it????
There was a huge pack if like 20 tenos hunting a stego last night on NA1, stego mixpacked with carnos and killed me (stego) and a bunch of babies I was raising, even the really good tenos were struggling
To be fair, I have to say, if you're at pond, you are putting yourself in the firing line as it were.
Took another stego to get the job done
the only thing i hate that happens is mixpacking.
Yes but rn I’m talking about me being an adult carno being killed at centre I spawned at pond stayed there for a while and the tenos came and killed everyone even other herbis
I know. But since people are mentioning pond :p
I rather mixpacking than Kosing
they're allowed to do that though.
kosing and mixpacking tend to go hand in hand from what i've seen
i don't care if you're just, hanging around and chilling
just don't go around with stegos and deinos purging the server and we're cool.
So I don't like KoSing (hunting deinos aside), but tenos killing carnos is just smart. Why leave threats alive?
Allowed ok but it’s too easy and it shouldn’t be this easy to wipe a whole pack of something
That’s what I usually do just chill with people
it's a gameplay choice
As a stego if a carno comes up and t-bags I'll leave it be, but if I was a teno I wouldn't
Some herbivores like teno should be aggressive
What’s the difference? You can kill it anyways
It’ll try hunting you eventually anyway, why wait?
No? Buffalos are a example.
Carno isn't a threat to me as a stego, really
Moose
To the point a lot of players also kill other herbis
how the fuck is a stego running anything down?
Same
If contesting for food then maybe
And I'd rather let them get numbers so I can get an actual fight
I get into the mindset of the animal Im playing
Ok but running in a place and just killing everything on sight?
Teno is meant to be played somewhat aggressive
@thin mantleGood .. morning I suppose, since it's past midnight here.
I play stego like a cranky bull elephant haha
I mean if they want to, just kill them.
dude. it's a gameplay choice
it will never go away.
Only way to stop that is with rules
teno and pachy seem like they are supposed to be aggressive af animals who will neutralize threats when they have the chance
Teno doesn’t exactly strike me as friendly, especially considering generally herbivores are far more aggressive than carnivores irl
even if you nerf them. it won't go away.
yea
Honestly, most of the large and weaponized animals should be played similarily. Like, you're big, require lots of food, and is a highly lethal animal. Why are someone else going near you and thinking that is safe? :p
Hey man good to see ya! Just popped in to see how islecord is behaving today
Sad hypsi noises
lmao
hypsi too
It's.. behaving! You can take over for me, I really need to stop hanging around half the night, rumor has it sleep is better for you if you actually sleep at night!
except ptera can get away really easy
I think it’s just plain trolling
Tree-house hypsis!
Sleep is for the weak >:D embrace the endless balance discussion.
i don't see anything wrong with it. it's literally impossible to get rid of people like that unless you want to go onto a rule server (which don't really exist atm)
limiting someone's ways to play is just silly to me
Lots of games do it so that others can still have fun
if someone wants to be a troll, or kos everything they can.
This may sound odd, but perhaps humans are controlling these animals and will do standard pvp things in whatever game they like…
Just sayin🤷♂️
that doesn't mean the isle has to. plus plenty of people prefer this.
i mean, yeah
Soad, what’s your thoughts?

I know you’re a pretty decent player
I agree there’s not much to do however I think making stamina changes would maybe help
not everyone plays for the pure survival aspect like you fallen
Nah
I don’t always play for pure survival but I just don’t KOS
stamina changes won't do anything
Teno needs stam to escape lager predators like allo in the future
If ptera gets anymore stamina needs it’ll only be able to take off, then land
It’s not a death match
Indeed
And people will still hunt with teno, unless you give it the worst stam in the game.
At that point people just won’t play it
changing a dino fundamentally because of a few people who like playing the game differently to you is silly.
They can change it back when a new roster is here but for current roster it’s op
wrecking herbivor emobility will just help change the 20% herbi player population into a 10% population
on what sorry? i wasnt following
wait did i write something here?
Yeah herbis already have such little incentive to exist
On lowering herbivores stamina to disencoruge aggressive behavior
yeah lol
oh then that was a fail haha
because fallen doesn't like kosing 
herbivores kos it's what they do
Escape, quick!
for now you just have to deal with it until ruled servers become more popular again
(i hate rule servers for a reason)
i dont see too much of a problem with herbie stam, maybe stego can run for too long, dunno but im not concerned
I feel like people who complain about that have never seen or researched herbis irl
and getting KFSed by an herbi is no worse than getting KFSed by some carno where both will leave your body to continue their sprees anyway
facts
its not something very important imo
plus, who cares. they're just doing what they find fun
The fact that ever carni is heaps faster Kinda levels it out
ive seen a deer literally run through like 2 yards to attack some dog that was doing nothing
herbis are bastards irl
it's simply getting rid of possible threats
5 people in the town I live in have been killed by Moose this year
jesus.
you look at an herbivore the wrong way irl and theyll be like "you fucking dare"
you breathe wrong and they run you down
One of the most needlessly agro animals on earth
meanwhile a carni will be like 'hmmmmmmmmmmmm'
hippos go out of their way to kill gazelles that are crossing rivers for shits and giggles
hippos are so aggro it isn't even funny
elephants kos and do some corpse guarding, hippos also corpse guard
The thing is, carnis irl need to be much more careful with their matchups. Getting injured completely debilitated their ability to eat. This same principle applies to herbis in reverse, they take very little risk murdering whatever they can because all they really need to do is walk to a plant and nom it
like, for me the rule servers with shit like body down, tethers, no kosing and more is just completely ridiculous. it just caters to people who can't deal with the fact survival is really, really harsh.
So if anything herbis are more justified randomly killing people than carnis are
very true.
magy will probably only be remotely viable on rules servers 

If it stays in forests and avoids everything in a higher weight class it might be fine
But that’s the only way I see it working practically
rule servers fucking suck and are more toxic than officials change my mind
balancing a game around that is stupid
if its lucky enough that some allo or alberto doesnt decide to go on a peaceful walk through the woods it might be fine 
it's clearly not what the devs want if their own officials don't have any of that
RP servers isn't for me but I don't hate on people wanting a more 'authentic' experience
but body down, tethers and no kosing isn't even authentic really
So basically a less realistic experience
yea, bodydown is the opposite of realistic.
the aggro circle rules for herbis are stupid as fuck
And kosing rules
if the carni has a chance, it'll kill more if it's not too risky
I got warned as a juvie carno for ambushing a baby utah whos pack had a body
like i cant attack this rex that has been walking around my herd for 10 minutes because it hasnt entered my no-no circle? really?
They seriously wanted me to contest a utah pack as a 35% carno
More food is just a universal benefit
exactly
Like…. irl the carno would just snatch the utah and run
What’s even funnier is that you can’t even steal chunks off the body
facts...
The idea is around making people motivated by the same things IRL animals are motivated by. Lions don't hunt for sport, they hunt to eat them guard the body until they are full
why more food? just eat oother players
You have to claim the whole thing
but people tend to do that in officials sometimes. i see it.
Like I said, it's not for me but I can understand why people want it
I think we often need to realize that this survival game is played by humans, because I don’t think players should be forced into very specific behaviors
and the fact that i see ruled servers being more toxic as a community than ones without so many rules speaks to me. i can kind of see it but trying to force it on other people who don't is just stupid.
I'm not advocating for it, simply explaining why some people choose that style of server
like what fallen was doing
@thin mantle then why not give every dino the same stats?
I run a completely opposite server haha, no food no survival all combat
Oh ofcourse
that doesn't even make sense...

how does that even relate to what fluff is saying
What do you mean? I don’t want players to adhere to exact actions that the animals would’ve taken in the wild to a degree that options don’t exist. That’s what I’m saying, what you’re implying I meant is an incredibly hyperbolic interpretation
The idea is you give people tools and an intuitive SOP, bit you give enough flexibility and authority for people to find their own strategies and tactics
That's good PvP 101
yeah u didnt say that at all, people should be forced into playing specific behaviors, a dilo should play like a dilo not a utah or a carno, nor a deino like a stego
Yeah, play styles should be a general toolkit you can pick from but it’s up to you to effectively utilize it
they didn't say that either
i think you're severely misinterpreting what they're trying to say. fluff is they?
I’m not saying as a baseline they should play the same, but variation in player input should allow for multiple dinos to handle similarly depending on the scenario
I am a He, in case that makes typing easier
mk i just prefer saying they since, i get called he alot when i'm a she. idk
variation i n player input = skill?
Oh absolutely, having multiple ways to approach the same situation encourages skill and adaptation
agreed.
Or at least the development of it, if all encounters had 1 method of success that would make player improvement a matter of attaining the execution of that 1 method. This would make gameplay loops pretty 1 dimensional after you figured out how to approach each scenario
Imagine a game like Starcraft where you only had 1 viable build. It wouldn't be a good game

