#balance-feedback-discussion
1 messages · Page 275 of 1
at least in terms of unnecesary mechanics
there’s always herbivore bias
I mean, the Isle seems to be on the opposite end
trope makes me physically angry
90% of bob players are afk apato saichania mains anyways
New patch is pretty good for herbis tho, which is my fave part about it
Playing BoB was unironically the most miserable experience i have ever had in any video game
If they removed it from the game I’m sure no one would complain
It’s genuinely the worst video game I’ve ever played in life
And yeah fuck bird mains in bob
it’s sometimes fun, but that fun goes away when a 800.0 tropeo left clicks you
I've played a decent amount of worse games
I hopped on my icthyovenator ive had for months the other day and had to run away and log because a fucking pteranodon was taking out 20% of my hp per bite
paid for creature, and too many no lifers main it
Good game design guys
The only reason I LIVED was because I was semi aquatic and could dive deep enough to escape
If I was a megalo or a rex or anything else I would’ve died
It’s funny how trope has a water dart
the fact they gave them darts to this day astounds me
are they really that biased
that they give a op injury machine a dart underwater
so aquatics aren’t even safe
my friends lost 3 fresh adult rexes to a flock of tropes one time, it was actually painful to hear about
This is realistic guys trust me
Why dinosaurs can grow anything beyond 1.2 is beyond me
let me see if I can find the image that literally says that
actually, forget about realism. This is just about pure logic now
That physically cannot happen
yet it’s bob
so
If you capped growth at 1.2 for all dinosaurs the game would be so much more tolerable
Creates a greasy elitist atmosphere
real life guys
First and second place on my power ranking is herbivore atm
Soon as I read that I immediately stopped
spinosaurids were able to launch into the atmosphere
These people need to be euthanized
It’s for their own good
nothing about bob is realistic
ah yes, the aqua rex and flying itchy is just a stunning example of real life interactions
Every carnivore in BoB sucks honestly
Krono definitely launched itself 300000 feet in the air, it did this guys!
BoB is definitely on the arcade end of the spectrum, with some seriously janky mechanics trying to masquerade as realism
pachy is a better carni than any of the actual carnis
not to mention the fact that pachy launches its opponents into the fucking sun
But if they ever add carno to BoB it’ll prob be the equivalent of trope in terms of how op it is
Cause you know
Predatoria

Dinosauriac
its on the favored list
not confirmed by the devs or paid for yet, but its a defenite possibility
Isle carno will always be the best interpretation of carno
can’t beat it
Pce Carno is cool too, but then again it’s pce
you just now noticed? they've been doing this for a while
Fallen kingdom carno is beautiful
that one too
Perfect blend between realism and awesomebro
they keep doing remodels that arguably look worse than some of their current models
yeah utah is supposedly coming, but it’s been awhile now
forget the remodels, release utah
the problem with utah is that it isn't paid for by a community member
We need this for the isle
which is their top priority for some reason
No more JP utah bulllcrap
I wonder how rl utah would work in the isle
it wouldn't
I'm all for the model change but utah would not stand a chance against any mid tier
I was thinking more along the lines of “fuck realism, make utah function the same as it does now but give it that model”
^
wrong
Shut up I’ll kill you
People who like naked raptors more than feathered ones are incorrect
feather fans are everywhere
Where
in your mailbox
feathered carno 
brb
I will look in my mailbox, it is currently 4 am this is a good idea
Feathered carno is no thanks
hi
They should rename current utah to Skinraptor and see how many people still play it
I’ve seen that one LOL
I actually don’t mind the colors...
Pretty
If it didn’t have the mowhawk it would be worse honestly
Because then it’d just be a feathered carno
Feathered carno is just uncanny
side profile
Full body doesn’t look too bad actually
At least with the mowhawk it shows the artist INTENDED for it to look bizarre
Without it it’s just feathered carno and that’s a no no
also didn't carno get like an integument change or something
It’s suspension of disbelief really
That i word is too big for me
yeah no more neat rows
Yes
amazing
It would probably have a thicker neck though, like a seal or penguin
Does anyone else ever wish that Stego would get an attack that's not so awkward and clumsy??
stegosaurus is the size of a rhinoceros, perhaps even a bit bigger
Read my message again.. But slowly.
It's bigger than a Rhino, but that's not really a good reason for its primary defense to feel so weird(ei, camera shenanigans.. more control over tail swings would be nice.. and an actual swing instead of the Poke of death
Uh... Rhino is 2.3 t, stego is 6t. Stego is significantly bigger
||I honestly used to think that a Rhino was only 2 tons....Well that's interesting to know..||
Males up to 2.3 females up to 1.7
I knew Rhinos were big, just not that big, rip.. Learn something new at least... Still wish Stego's attacks could see some improvements(rearrange controls, and rework the back swing... ei, hold alt + left or right click as a call back to the original tail swing, so the camera still plays a part but the side is different.. if that makes sense(offers more freedom of camera.. and can take that further with a light swing or something for the default..-le shrug-. . I'd like to not have my swings miss when I know I can hit something but end up swinging the wrong way..
Just asking for more control and less clunk(Deino's alt bite is much smoother in comparison..outside of being really good, even with its THANKFULLY new stamina drain)
To be honest i dont know why is there so much difference between day and night cycle. Is there any reason DEVS?
Whenever I enter the server, the window to select a dinosaur does not appear, but it bounces off the server. What should I do?
Am I Banned?
When you say bounces - do you mean you are back at the title menu? You may be banned if so, or the server may be full. This is not the channel to be asking for help with evrima bugs either way. Perhaps consider #723294838610722847 if it's a bug?
@cedar shore agreed the fights seem less exciting imo
The thing is, now that its so much harder to take on different matchups, players will simply not do it, making gameplay very stale and booring for that dino
Like utahs should have a chance to take on stegos so they at least try, it will make gameplay much more interresting for the raptors that have to work together in an intense fight and the stego who was to defend itself from multiple smaller carnivores
I don’t mean to sound rude, but maybe give your reasons as to why it’s unenjoyable in your feedback message
yeah I think some things were thrown out of wack this update, but just saying that it’s less enjoyable and nothing else isn’t really helping the devs without reasons
How much damage does a steggo tail attack do? Is it still 1000 or is it different now? If it was in patch notes I missed it
It now does 1250, it used to do 1300
So I'm seeing some weird stuff with blood regen - every 10% below full takes twice time that the previous 10% took
e.g. for a teno, 90->100 is 1:12, 80->90 is 2:23, 70->80 is 4:48. Or, to put it another way, 90->100 is 1:12, 80->100 is 3:36, 70->100 is 6:01
(standing, sitting is half that time, and no difference between standing and walking/trotting/sprinting)
Which implies that blood quantity affects regen rate in addition to stamina
I feel like
a lot of people do not get the current balance that's good but actually not because of power gapes.
I feel like theres a lot of people doing armchair maths to work out balance rather than actually playing and experiencing it
For those curious, food and water does NOT affect blood regen rate
Thing is that, Stego isn't meant to be hunted by any predators in the roster.
Utah isn't meant to hunt a lot of animals in the roster as well.
but how fast u lose it tho
I can see problems for Carno's alt.
@chrome marsh was a nerf to utah needed? perhaps. did it deserve to be gutted and left to die? Absolutely not
Saying "The current balance isn't an issue because that is the way it is meant to be" is circular logic of the worse kind
instant reply MOMENT LOL
Utah is now a smaller prey hunter and a large animal hunter, except Tyreophoras.
It could go for slower Hadrosaurs.
not in the current one but at least some teno and carno maybe that´s enough stego if u are a really experienced and coordinated group kind of like an endboss
But we don't have them
Utah can't bleed, it can't damage, it can't tank
yall just diodnt see how scuffed utah was before. lmao. period
Okay, yea
Utah was not the best before
But now?
It deserved the nerf but not destruction
surviving at it is fine, you can get away from things you can fight enough things to gain food.
If Solo, don't go for larger animals. Even in packs, mediums are bad things to attack as it is meant to be.
If you want to prove Utah is viable: Hit us with a VoD real quick of them killing something that isn't a dryo or a noob
Current mid are anti smaller animals as well'
what triggers me the most is that the current bleed has only little to do with the bleed we have in the roadmap
hunt in a pack, dont be a pepega in fight and ur fine.
everyone malding now thta utah reqcuires briancells
I'm not saying it should solo things, I'm saying it needs SOMETHING to make it worth playing more than carno
like unironically this is just purely dumb.
Still yet to see a utah pack kill anything
More preys.
servers are just stegos and tenos now
me seeing pack kill carno 😳
VoD kgo
uTah sO brOkeN thEy jUst pOunCE mE caN´T do anYthING -most of the stego players U3
Ava, Dryos, thing a bit smaller and very larger animals like Para.
Don't justify current balance on 2023 roster
I mean
Dryos legit can just outrun a fucking utah lmao. Best you can do is a hypsi
or the ai
Pounce it
Carns are faster, stronger, healtheir and better at killing 75% of the roster
Utah, Dryo, juveniles, Tenonto.
@chrome marsh no
i sleep/
Still waiting on that VoD of a utah pack making a kill
There is so much counterplay for utahs they never needd a nerf in the first place
"Utah is meant to kill smaller animals". Then play carno. Utah is "meant" to be a pack hunter that takes down larger targets, and the damage nerf was a step in the right direction, but the bleed reduction was straightup stupid
Health and damage nerf I understand and agree with
Tell you what. I'll go teno, you and 5 other utahs try and kill me. I'm a pretty poor teno too
utah bbeing put into its niche now, now people cant kill apexes now anymore wah wah
utah is finally what its supposed to be now.
the malding is funny
Speed and agility is enough.
Realism will allways be a bad argument for game design
Wasn't the point of utah being a big-game hunter that in packs, COULD take down apexes?
Hell I watched a teno 1v3 carnos
lmao
not realism.
what was planned for utah before L;MAO
the thing is tho the packs are desinged to take on bigger stuff u goddamn rex main
Carno has more speed, and the recent turn changes weaken utah's agility
not even a rex main
still acting like 1 tho ngl
Still waiting on proof that utahs can kill a decent solo anything bigger
Utah was never planned to only take on small dinos, its pounce was spesificly designed so you could latch onto bigger dinosaurs. 
utah packs can vioably kill a carno, carno being the apex of the roster atm next to stego so whats your point
no they cant
oh we could
source/proof/vod
gimme
dryo moment
I've never ever seen such a thing, more often I find carnos causing the most disruption, but the hateboner for utah runs deep here. You cannot convince them that utah didn't deserve it because they believe utah should be soft removed
I was on mrDbears testing server and we barely managed to kill 1 carno 6v1.
dont rlly have them, but ill enjoy the crying 👍
utah recquires braincells now, like it should. get over it
Carno is meant to destroy Utah anyway. Utah just have to slide, dodge and try to get away as Carno has a worse stamina.
Glad carno mains still don't have to use their brains lmao
then ur arguments dont make sense since u cant prove them 
Utah has allways required strategy, you just want an easier time against them dont you?
Islecord
Of course, only utah should use their brain because IT is the only braindead dino in this game

pressing right click is strategy? Okay lol
I'm in a private server right now where we have 8 utahs trying to kill two tenos, and they got absolutely wrecked over and over

Yes
Carno, thats littearly just carno
They're not meant to hunt Teborno
just biting everything
talking abt pounce
Tenonto
and we were shit tenos
Harder than pressing left click as carno hahaha
nothing recquires strategy. combat is still as bland as it was before
At least pressing RMB has penalty if you miss 
They faired no better against carnos fyi.
not just pressing it but when and how to, baiting stuff keeping the bleed on, stamina management the list goes on
utah was way over tuned it got smacked hard with the nerf bat it might be a little too much right now but everything can be adjusted everything is a wip
You clearly arent in this game for the combat, thats probably the stupides take ive herd in a while
synergy coming in with the facts
Admit you hate utah and move on, I don't love utah but I like game design. What they did to utah is literally such a hard nerf it completely invalidates the animal when compared to the infinitely superior carno
hope so
i still believe its fine rn, but it was way overtuned before.
So lets see: Utah Pack vs Teno (wrecked) carno (wrecked) stego (wrecked) dryo (don't exist) Deino (waterboys) Ptera (flying) Hypsi (don't exist)
Test it man, test it...
Tell me again what they are meant to kill
i did my dear
how tho?
its been 14 hours, i am alive and well.
And no, you can't say "utahs are only allowed to kill solo babies"
But they finally designed Utah for what it was meant to be. It just doesn't have the prey items rn.
I agree utah was overtuned, this is fair, however, I do not believe it needed to become a worse bleeder, worse dodger, damage dealer and tank all at once
14 hrs ive been awake and playing btw.
What prey items?
shows how scuffed this roster is
Thats not an exuse to make it completely unviable. "Because it doenst have prety items"
tell me what was so overtuned with the utah in update 3?
The proof is in the pudding. I'll DM my server, you put your money where your mouth is, and show me.
its viable. you can survive easily.
its so easy to tell you all just want to kill things oput of your league
Ava, Galli. In packs Pachy, Maia, Para and such animals.
'cos I've not yet seen a utah group who can get squat done.
also this
If that is all they are supposed to hunt then leave the nerf until they are in the game
Let the game be fun come on. If you guys want to play a game where everyone runs around as medium and large dinosaurs then i understand your point. Because right now noone wants to play small tier dinosaurs
tfw not even full roster, yet ppl want to kill stego and carno when its not supposed to be their prey
All carno prey also, small game are all carno prey. I think, unless they properly decide what they want with utah, it will always be an inferior carno
Utahs can't eat imaginary future roster items my dudes.
Sounds like you are balancing the game off realism, bad idea...
HOW CAN WE SURVIVE IF WE CANT KILL ANYTHING. I dont get ur point tbh
lmao you coming with the realism when that aint even the case
That's why a roadmap rework is kinda needed.
my baby utah reliably killing adult dryos.
go off
then how on earth is utahs not beeing able to kill larger prey while in a medium sized pack good balance?
my adult utah reliably killing things in a pack.
pop off
wait do u mean a solo utah shouldn´t be able to kill a carno or a pack of utahs shouldnt be able to?
So what @chrome marsh and @oak wind are basically saying is: Don't play utah until some future patch when they actually have prey. Solid balancing, 10/10
But mid tiers are anti Utah.
i mean the pack hunter utah was able to solo a steggo if you knew what you was doing.you can no longer do this which is a good thing it just needs more adjustment.you need to look at it this way if you change one number you are effecting how that one creature fights everything else in the roaster
Im gonna need proof of that sheesh
I mean, buff it then nerf it again if ya want.
utah was scuffed as fuck before and yet ppl cried abt it being shit alrdy. shows.
Yes, make it an actual viable pick until it has a niche to fill. At the moment, under your own admission, it is soft-removed from the game.
Why would you do tweak again Utah for things it isn't meant to go for to then change again?
we are trying to balance things, u are just going for ur playstyle and harass us. Go out
They literally added the new dismount to make utah BETTER at hunting stegos, it seems to me that a choice cannot be made on if utah is a baby killer small-game hunter or a pack based large-game hunter
Nobody is interested in your personal attacks meygops.
utah was NOT balanced before LMAO
Can we all just agree that this update make the game less enjoyable? It pretty much eliminated allmost all of smaller dinosaurs
like unironicaly this aint even funny.
u can still be hit tho lmao
i can VOD proof
its enjoyable to me, at least
Getting killed because I'm using my main mechanic, is a big signal of shit playable imo
No one here is saying utah was perfect how it was, people are saying it was done too dirty
I mean, her playstyle is how Utah is supposed to be : either an ambush hunter of smaller prey items or an endurance hunter or huge animals.
^^^^
Is a game without small dinosaurs more fun than with?
things change all the time in game development
Just, it isn't good against mid tiers because : Tenonto is anti small tiers, Carno is small tier predator.
Also Stego is an anti flanker.
Again, "It is that way because it is meant to be that way" is just circular logic.
Utah is a flanker.
I know, I was the Lead Game Designer for another game lmao
I just hope the devs make the right decicion in the next update to get the utah playerbase back up again
Still waiting on someone to show proof that utahs can kill a competent adult anything bigger.
TI only have Utah and Dryo for now.
oh cool which game?
SCP:SL
uhh what?
tldr, full roster isnt in yet,
So balance will always change
utah is a pack hunter, and can reliably kill small tiers and more up,
carno and stego shouldnt be on its food list.
utah can get away from things, if needed to, nothing has to be instantly killed, fights should take time and not be done in seconds.
Except that it can't and nobody is playing it as a result
than my experience is ✨ special ✨
Show us your VoDs.
im not a streamer
Look on her steam and see how much she had played.
Emotes
🤔
levi is memeing, we know each other
Lmfao
Still doesn't provide proof.
im just saying my opinion
I could of spent 1000 hours in legacy as well, and it wouldn't count
then make it one
This update is everything roleplayers wished for
utah is a flanker now tho wh
It is one. A flanker for large animals that aren't Tyreophoras.
This is just turning into bickering. The proof is in the quantity of utahs you now see on official servers, and it is virtually non-existant
I feel like people want the utah nerf because they kept dying to it because they didnt know how to counterplay it
Utah isn't a flanker. It's a piece of meat right now
lets not use hours as an argument lmao
It goes for large animal flanks. Heavy ones like multiple tons such as Maiasaura, Para and possibly Shant.
i saw enough utahs play tbf,
but literally i guess im the only one
it doesnt have enough mobility or agility like a dryo sidestep jump to be counted as a flanker
We all have our own experience, and when it disagrees with you, we want more than just your word to change our minds.
was hiding from some, and thexy just didnt see me like pepegas, when i was right next to them lmao
It is. Just it has an anti flanker as an apex, 2 medium being anti small tiers.
That's the problem. Utah is in its niche but it doesn't have what it needs to go for. So it feels bad.
If they change again Utah
diets, full roster etc etc,
It will need to be changed over again
utah is trash
Nice Balanced ecosystem we have right? Seems like people actually enjoys Utah being trash
Add them.
Add Pachy.
I'll get right on that one, brb
Add other animals.
doesnt mean utah should be like before where 2 utahs can reliably kill a stego, an apex
Don't go full small roster or medium.
Or - and hear me out - maybe DON'T nerf it into the ground before it's actual prey has been added? Crazy.... crazy... but just maybe
Which have been a problem since the beginning, people has PTSD with Legacy Utah and they want the playable to just be useless
Add Para, add Maia, Add Allo, Add Styraco, Add Acro, Add Galli, Add Pachy and such animals.
Power gapes will be filed.
New interesting playables.
I'm glad we all came to an agreement, though. Utah is soft-removed from the game right now.
6 utahs should be able to tho and not just some utahs but a coordinated experienced pack in a VC
anyway 14 hrs have been killing me,
time to 
Easier said than done, Utah will stay in the trash can for at least 5 extra updates
That's why devs should rework their plans on their future additions.
Add what they need.
As they've already said.
i hate how utah is being made out to be a smallgame hunter, because you guys are giving it the position of "carno-lite". It needs to have SOME kind of larger game utility
Yeah. Large Hadrosaurs.
Then mid tiers are bad plans.
How many utahs have you seen lately, on officials that is? And in relation to other things you've seen, if you know that too?
they are all small pachy oneshots maia outruns them allo is allo
The best I see happening with utah is it becoming the designated human hunter, since its entire toolkit basically is designed to fuck up humans
There was a time where Utahs were deadly pack hunters, now I can just pick Carno and laught at them
Yesterday, lots of starving ones getting minced by everything. Today, basically none.
Allo is Styraco/Para possible predator
and apexes in a pack at least
I ran at a group eating another utah as a teno and they scattered like mice. It was like wtf?
Since when is teno an apex?
Nah, apparently according to some in this chat, utah is not meant to hunt apexes, only babies and small game
I do think that utahs and others it's size are supposed to be a terror for humans yes. Up to carno maybe, I don't think much bigger will be as much of a threat, since they might not be able to enter compounds and can be aimed at a lot easier.. :p
in a pack?! just think about it, food problems
Yep, very confusing lmao
Apparently utah is not meant to kill anything bigger than it
yea, sadly
Utahs are just land deino. Scavanging, the occasional noob, and cannibalism.
scrawny 450kg rat
Well then utah needs to be redesigned. I've always seen it as the one small one designed to punch up really well.
Big part of the community hates Utah don't expect anything good for it
See, best example
everyone thinks if we want buffs for utah that we should be able to 1v2 fucking rexes or shit like that
if utah was like its rl form, then sure go ahead
but our utah is a scrawny rat , designed to be a pack hunter
the assriding made some deep wounds on them
and not the chunktah solo hunter
wish we had chonky utah ngl. but we stuck with the jp ripoff
that´s exactly my point
As I said, they have PTSD with Legacy Utah
absolute facts
false.
Not all apexes
again though, our utah isnt chunkytah.
sio it shouldnt be played like one.
To be fair, that's understandable. :p
Look, when I was doing number gathering I thought Utah had a chance. Their pounce combined with new blood pools looked actually viable. But their one tool - pounce - is so stupidly easy to counter and prevent they just have nothing. It's like having Civil War militiamen in WW3
i also dont liked it, as an utah main
assriding was a problem on non alt only
"There was a time where a NiMbLe rat Ootah assride my Trike and yet I'm still hurt about its loss, Utah should burn in hell"
and non alt, was simply misconception of combat.
^
so a shant should just be able to turn in place ig
its doable.
So the statement about 3 utahs vs a teno or carno is no good? You said something like that not too long ago so.
sure, but not like the legacy alt turn
omg non alters in chat 
Yup, I did, and I was completely wrong sadly. It looked like it would work on paper but reality... maybe against a solo player away from trees, but as soon as you get a pair they are powerless
I also don't understand why having a JP ripoff is an issue, devs decisions should be respected
On terms of design, Isle never has meant to be a paleoaccurate dinosaur game
Just check on having humans or the existence of strains
its an issue, because everyone plays utah as the solo hunter it was irl.
and not like the scrawny jp knockoff it is
No, it should have proper attacks and trample really. The problem with alt/no alt was that there was no other way, barring either tricks (including stop-stomping that with collision should not be a thing, as we've seen with deino/stego), and envrionment. But of course "alt spinning" is stupid for everyone, not just the large animals. It's so much better in Evrima with proper movement for everything.
either play it like its meant to be.
or change it to solo chionktah ( real chad )
which is- not happening
the whole isle is just a human created closement, breeding and changing dinos DNA for war I believe
Don't get me wrong, lost blood takes ages to replace - and the stamina regen sucks - but utah pounce dismount still isn't safe and you can't reliably cycle through a target
Give us a Indoraptor so I can solo animals far bigger than me and make them go salty
it was said utah dismount should get faster iirc? which i can agree can be a tad faster
but thats the only change i could accept
I think they're still working on the dismount at least. It should be done properly.
It is better, but still not good enough atm
its still rather slow
change the bleed, it is nowhere near the one described in the trello
my guy be yawning and stretching before getting up
The bleed in general you mean?
Sad part is Stego has enought reach that it still capable of killing Utahs on dismount, which is kinda lame
In a low-lag environment where everyone has low ping it mostly works, but hop on NA1 with people with 200+ ping and it's another story
dont be a dumb utah, and dismolunt before getting bucked off
pounce should still be punishable
if done wrong
When I said bucked off?
We aren't talking about falling off, we are talking about a supposed safe dismount
You can get killed on normal dismount Lol
Oh you need video proof of that it seems
how long did it take you to run
You can't start running straight away
there is 1/4 sec where you aren't moving at all, completing the animation, then usually there is about 0.5s of forced trot
idk i was able to get away, i didnt continue my fight tho with the steg
that is more than enough for a teno to turn and slash
or a stego to tail swipe you
remembering 90 degree swipes are quicker than normal ones
then the stego had a bad attentiuon span
Would it be better with a touch more distance and no "stun" on landing then?

Lots of noob stegos on atm. New apex.
@chrome marsh https://youtu.be/E2dHlyO4slI
Can you please check minute 20:50
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tehres smart stegos, and smart utahs.
i barely see smart utahs tho
yes, but my statements are around experienced players in an artificial sandbox server, not randoms in survival
I'm not sure why you guys are talking about some PTSD to do with the legacy. Utah in Evrima's been better than Utah in the legacy at least until the first patch after update 3 was released.
Like I said. Spent hours trying to make it work and couldn't. Survival servers have matched my testing.
How is that possible, Legacy Utah was 1v1 everything except certain playables
The only playable that legacy Utah could 1v1 in my experience was Dilo?(and Maybe Dryo and some other stuff like that).
You just said a dumb thing, you can judge a Stego by just looking at it unless it starts to swing like a dumbass to the air
You could kill a Carno too I guess or a Cerato but neither of those was a Utah-favoured match up
everything ive read so far sounds dumb aswell 😄
It could kill Rexes, Gigas and far more stuff on non alt servers
Admittedly Cerato was not good at actually hunting Utahs either
Ah, no-alt turn servers
like to people stego players are aperantly dumb, so whats the problem,
it still baffles me that people genuienly believe they should take on a stego.
And even on alt it had far more prey options that could kill with ease, even as solo
That wasn't the intended experience of the game but tbh I've died to Utahs only once on a not alt turn server when I was very new to the game
We are only talking about stego because YOU said utahs could hunt them.
Past that point I haven't had any issues handling them as an apex
i didnt.
or mid tier for that matter
where did i say that
You will be surprised the amount of Stegos that actually think what they're doing
i said you can get away from a stego reliably.
I only really feared them as a Dilo because it's just a bad match up for Dilo
not that you can take on it
Dis you?\
before the update
Neither did I on non alt servers
read. please.
Yea so I really don't think Utah was that good in the legacy
utah before these current updates, could reliably kill a stego.
it was just infuriatingly fast
making them unhuntable to pretty much the entire roster of carnivores
Allo and Carno were pretty much the only two that posed a threat to them out of carnivores
I'm still thinking Legacy Utah was absurdly OP compared to the fragile shit we have now
I think legacy Utah is pretty meh compared to Utah up to first patch after update 3
now Utah is a bit too weak imo
utah was ok in legacy sorta.
it could kill shit that it shouldnt kill, but its, legacy utah is kinda hard to pinpoint imo
although I disagree with the statements that there are no Utahs - I literally spawn in and bump into them even now
legacy was a fuckfest anyway
Is utah realy that weak
What server?
It's a bit too weak vs Tenonto, its inertia might be too slightly too high atm
yuh
I mean people will still pick Utah, there's lots of people who doesn't even know what the patch did to them, and also there's people who will just pick it because it can jump on rocks
Yeah, seen lots of utahs who don't know that bite does nothing
But a person who actually wants to survive and pick something it can fight, you go for something else like Carno
its kinda good it needs to rely on its unique mechanic now
When I was teno there was a whole pack trying to headbite me down... like dudes I can just slash you twice and you gotta bail
Fun as fuck to base all the combat on just spamming pounces, hella fun yes...
I don't think its biteforce should've been nerfed this much
I'd personally bring it up to ~75-85N for now and see where it goes from there
At least that required sort of skill
Sure eu4? 23/100?
You don't seem like someone who actually played Utah don't you
Yea I don't think it's EU4, I've been there testing Tenonto for a bit and the server was pretty empty
You joking right?
in which case did an utah ever spam bite in evrima . Everything oneshots you going for bites before and after this update is a death sentence
I thought it wasn't for real
I'll try and get on EU6 and go utah. I would be super extra happy to be proven wrong, I have a soft-spot for utah
As I said - I can hear one next to me and I'm another Utah
one single bitd
I've just started growing though
young Deino and young Carno are somewhere nearby too
just so i can play utah long enough to come to the realizaion i survive just fine
I might try to go for the Carno when I get to 50% growth and see how that goes
which balance should be around-
survival
not battleground pvp 24/7
dipping from a fight isnt loo
most people want to fight, not hide in bushes
we get what you mean
too bad this game isnt purely pvp
I think I'm hearing 3-4 Utahs now, one north from me and 2 or 3 to the south. You might want to spawn in the centre
For most people fighting it the axle which the game revolves around
Eating and drinking in TI is like looting buildings in PubG
wip game, not even full roster
it's a mechanic, but not the point
diets will change things.
more playables will change things
what we have rn, is not even a scratch of the full thing
Which is fine, we are all ok with that. But it needs to be balanced around what we have now not will have later
If utahs need to be shifted a tier up to be viable in this roster well... that's a better solution than soft-removing
Ffs, who the fuck doesn't launches Isle Evrima today to log on and start killing stuff? It's the current state of the game
balanced around now
Don't tell me people logs in to play bush eater simulator and chat with friends
and aorund now, utah got a nerf that was needed,
while i think dismount still should be faster
👍
ironically docktah
people want docktah play back
The worst kind of Utah player

Well so far bushsitting hearing a lot of utah 1 calls, so
But nerfs hit us so hard we're forced to be Rocktahs now
the bushsitting is merely a thing rn, bc gameplay loop is literally non existant
By popular opinion, Sadge
My bush doesn't outclass my 2.3 damage bite so I'm happy here
evrima still as boring as legacy was
so pvp lowkey only the thing to do anyway.
which is just bad game design
so god bless when diet, perks and all that jazz comes
Exactly. It's a Dinosaur Fighting Game in a big survival framework
not entirely
Depends, for people who is bad at PvP it is
This isn't Kerbal Dinosaur Program
its fight game rn, bc its barely polished
It's like Ark playerbase, PvE players hate PvP and viceversa
itll become less of a fight agme the more polished
thats my point
remember biomes will also have you far away from certain animals
you might not even get close to stego anymore as utah
try to find it, lose ur buffs bc u left ur biome/area
Honestly, if pachy and utah have a decent 50/50 matchup, i think i'll be fine
If the thrill of simply surviving was enough to draw players, we would see more dryos and less stegos
Pretty sure they won't tbh
(tbf dryo doesn't have enough fun or unique mechanics to be worth surviving as)
one blow to the head to utah? bye utah
I think utah, if it plays smart, should be allowed to take down pachy, but play carefully around pachy's attacks because it will kick their ass
dont think utah will stand normal when its brain just got mushed
I liked old dryo that could actually threaten big stuff. Felt like a naked Dark Souls run, and you died a lot, but it was so much fun
I liked legacy dryo more than any other dryo variation
Legacy dryo had horror elements, which I heavily enjoyed

Agreed, I think Utah should be capable of 1v1ing a Pachy
More importantly: 4 utahs should be able to threaten 4 pachy
'cos 1v1 doesn't always scale up to group vs group
I view that match up as similar to Carno vs Tenonto but among the small tiers
Imagine adding a prey Item for roughly the same weight and not being able to 1v1 it
I think the Pachy's going to be upsized compared to its irl version
"But Utah is a small game hunter" when
a
Hunt Hypsis, that's the small game people seems to want 
at least they are faster than a hypsi lol
An animal even an Human can kick and kill
Just saw 3 tenos wreck 10 utahs. 6 utahs died and the rest ran away. None of the tenos died
This patch honestly felt like a Principle Skinners meme "Sir, the utahs aren't using pounce. Should we buff it?" "No, it is the players who are wrong. Nerf everything else"
Anyway, back on topic: Got to the bottom of the weird blood regen. The last 10% heals at double speed
Boom Shakalaka
it should only have this playstyle as a solo utah
Enjoy your hour growing a 450 kg worth of Carno food
in a pack u should take down way bigger things than just a hypsi, i mean u also have to, 1 tiny hypsi won´t feed ur pack
I found one utah so far, sadly it was in the jaws of a deino
I can hear them but they are just sprinting around so baby me can't really join them
Lol why I'm laughing at this, I should feel bad
I'm slowly turning into a Stego main
stego is nice but now deinos don't even try and fight you
And now I have to go listen to that, thank you! :p
it's like those videos of reef sharks swimming through the fish schools, you are just waddling around while everything stays out of reach
I will most likely be playing Stego today don't worry
Join me and let's bonk the world
Hah. I've promised to try out utah for a few days so no can do.
NA1 had like 15 stegos at pond earlier, and they were killing stegos they didn't like haha
was like deino pond herbi style
honestly, utah is better from like kinda of a difficulty standpoint, but its not viable lmao
i like it from a "oh shit im going to die oh fuck" standpoint
literally Isle hardmode
But nobody is gonna praise you to play hardmode, people will actually spit on you
And say your playable doesn't require skill
yo, anyone knows why grazing doesnt even work? food goes down even while im grazing, feels kinda useless
turn off replies in balance feedback thanks
grazing only gives u food if u are below 20% hunger
are you 20% food when grazing?
ohhh okay thanks! had no idea
I think Teno vs Utah is great now. I had a huge battle yesterday with 5 adults who tried to bleed me to death. One Utah survived and kept on tailing me, I could tell this was a very smart player. Only went in when it was possible etc. This cat and mouse game only ended after 30 minutes; he got my Teno down to orange health bar on its own and if he didnt get a lag spike at the end, mayyybe he would have been able to kill me. My point is that I had a lot of fun with this battle because it look a lot longer. Yes, Utah is glass now, but a smart one can deal a ton of damage and it becomes a battle of who loses stam the fastest and the most.
think utahs requires you to be too smart to use rn imo
wdym with deal damage? We deal 55 dmg and a teno has 2k health, but yea u can still kill them if it´s a raw 1v1
I’m curious if Deino is now fine balance wise since it’s alt takes stam and it can’t just walk inside a stego and murder it with bullshit headshots
Yes but Teno burns his stam fast now, utahs need to play on time and be smart and stealthy
Problem is players make 213301482171232 billion calls in 30 minutes and in that time it´s very likely a whole herd will merge around the fight
it can use alt bite 10 times so thats fine but 8k health...
true, u definitely have a point there.
i felt like last update utah was fine
it was definitely viable
it still could die easy but could be scary
now utah is like the isle impossible game mode lol
might have need a really really really small buff like buff the pounce or the biteforce to 150N and then it would have been absolutely fine
yea i first thought about giving it 200N like in legacy but that´s maybe to much 150N would have been sick
it had 150 at release of evrima
The problem is that people want to kill a dino as fast as possible and thats just not possible anymore. This sadly brings another problem because people log will have time to log into their alt accounts. Happened to me; once the last utah died I got chased by stegos and I was very low on stam! Only got away because the server crashed😩
and teno vs utah at the time was fun
really? Man good ol ´ times
it had way faster acceleration and speed i just remembered
yup
but that was kinda too broken
Broke the game performance ^^
i think 150 could stay
Teleportahs was a real thing :p
cus now utah has carno and deino
maybe they should´ve left the acceleration untouched but just nerfed the speed
would be great just being able to kite and bait carnos
Didnt the devs give utah more bleed with pounce now? Have not been able to test it after the last hotfix
pounce does no damage but ok bleed now
which kinda doesnt make sense at least the bleed does cus if something big as utah is ripping into your flesh then that has to make you become wary at least a tad
Gonna be interesting when Pachy comes in..
They did. Remains to be seen how it works when people are more used to how it works now.
wait doesnt utah have 600 hp now?
@alpine plover, i'd fix his bleed, not increase his biteforce
For what I've seen the bleed remains around the same as prepatch so I'm not sure what they have done with it
his bleed is just too low
Guess we have to wait and see how it plays out. Maybe Pachy will be number one prey item for Utah and Teno for Carno. Steg for Allo IF he comes to Evrima soon witch I think will not happen. Maybe Don wants to give that spot to Alberto..?
Because most blood pools are nerfed
It has 450 hp
lol before these big nerf i saw people say nerf utah hp to 750 or 700 and not 1000
so 450 seems just wow
750 sounds optimistic, they just turned Utah into a wood stick
I'm just saying, if you are thinking objectively, and you say that Utah was balanced in the previous patches, you are just a horribly bad player. (Not you, just in general)
also if devs are nerfing utah to become more pack reliant why not wait for velo or compy for that reliability of packs
never said he was, just i think he feels like a worse carno now
small game hunter but with less speed, damage, health and actual efficiency in hunting small game
I could say the same about prepatch Stego but people just jumps on my neck
these nerfs turned apexes back into legacy apexes
you know when it took 10 years to kill them as something smaller
Majority of the balance feedbacks are just entitled children who's mad because they can't solo Stegos anymore. It's beyond sad 😂
And thats bad why?
That's not the issue with legacy, anyway
legacy balancing kinda killed the game
Sonic, you are wrong as hell.
Are there balance issues in legacy, sure. Look at cerato, pachy, para.
ayo my opinion not counting the bugs
But it's not the apex matchups that are an issue. There are other issues with the apexes there, plus the whole lack of a proper gameplay loop and all.
honestly at this point im just waiting on Troodon because utah is losing a lot of charm for me
utah is skin for compy that makes you bigger B)
ahahaha, thats actually what it does feel like now
Anyway, thinking that it's bad that small things require massive amount of bites to kill a large thing is just... It's a survival game. Stop thinking that you need to kill everything. Even if you can only kill one thing in the entire game, that's fine as long as that's all you need to remain alive and to do everything else in the game (not that we have that yet but we're getting there sometime I hope).
Just.. if you're not here for the enjoyment of staying alive and just being, you're.. not cut out for a survival game. You don't want a survival game, you want an action game with "survival" tacked on.
i understand that, but utah feels like it cant kill ANYTHING, and anything it CAN kill, a carno can kill better
But Erik, A solo Utah now can't kill a Stego.. it's unplayable 🤓 
Which is perfectly fine to want, just, it's not survival any longer then.
so the point of these nerfs were to make utah join more packs but didnt the devs think that the nerfs would make less people play utah causing less packs causing more solo utahs
And that sounds bad. Though I heard a lot of "carno is just like utah" in the prior patch. Like they played the same way.
im fine with utah not being a killing machine, but being invalidated by his bigger, badder and better alternative is just sad
Dude not even big packs can kill a Stego tf youre talking about
Agreed. Carno should be good at one thing, utah should be good at another.
took me 8 utahs to kill a carno but only 3 survied
Carnos good at hunting smaller stuff, but can't touch the large ones. Utah the reverse, more or less, barring of course making sure a solo utah can survive on it's own.
Stego shouldn't be a fucking everyday's food for Utah lmao. What are you on about? It's killable but it's hard, as it should be.
I feel like utah hasn't found his niche
everything rn is stegos bitch
he did before
you guys are just horrible then.
carno was good

@dusky surgeProblem is that people are complaining that they can't hunt everything good enough. See the feedback on carno vs stego headshot. They think 15 headshots is too much, but a carno should not even hunt a stego, much less solo. Get 3 carnos, and those 15 headshots are not as much of an issue.
It's fine that carno can not touch a stego, as long as utah packs in return can.
That way if you feel the desire to kill stegos, you play utah. If you feel the desire to kill utahs/pachy (later of course), and others around that size, you play carno.
I'm probably going to end up being more of a troodon/pachy main once they rock up. Utah has no unique flair for me anymore, feels like a weak carno, acts like a weak carno, basically is a weak carno. Maybe I'll think about utah more when humans are out and it finds its niche as a human slayer
no
not even weak carno
its like a buffed velo
but human slayer is kinda useless when you think about other things utah sized that could probably enter the humans hideouts
Maybe the utah just needs some extra help on the pounce dismount (since that's still an issue) and another touchup on bleed. But it also depends on how long hunts are supposed to take and how they're supposed to be conducted. I've yet to see any matchup with utahs vs a carno so I don't know how they try to play it out. But before this patch, me and another utah put up a good fight vs a solo carno, despite it being near trees and thus dangerous to pounce.
got a carno to half hp alone before
But people have this idea that hunting should be relatively quick, when it should be a good few minutes of getting into position, another few of waiting for the right moment to strike, and then a good few minutes for the actual "fight". And so on.
I used to enjoy utah, not because it stomped people but because it felt unique in the fact it could basically out-endure and bleed most opponents. Now utah's pounce reduces its stam to zero in a matter of seconds, its bleed is slower than prior and its health makes a single fuckup punishable by death against most dinos.
I agree with this, but even now, the bleed is just to minimal to matter
After how many pounces, is the question to me though.
Because that's part of the balancing too, how many pounces it should take before the bleed is approaching problematic values for the target.
I don't know any more on that one. I would imagine that every pounce both obviously keeps the bleed going and adds another wound to the bleed stack.
blood loss should negatively impact your dino more, but it doesn't feel like it does anything at all
kinda wish the devs put these changes in qa branch to see if players would like these huge nerfs
a 100% blood steg is just as good as a 10% steg, except one bleeds worse
blood just feels like a slower, more boring healthbar
It does affect stam and health regen, so if you manage to get the stego low and bait some attacks/make it run or use stamina, then it'd have a hard time recovering from that. Same if you can bait a few bucks.
That wouldn't be entirely a bad idea no. But then they would also have to keep it up for two weeks or so, so everyone can get used to it. Both the actual stats and how it works, as well as how it feels to play and all.
u also have deep wounds from the assriding in legacy, huh? We aren´t mad bc we cant solo Stegos anymore but bc we can´t kill anything IN A PACK anymore.
Utah players who think they can solo shit should start playing apexes or stuff like carno/allo/alberto etc.
I don't think it's an entirely good argument to just refer to assriding and some sort of PTSD. It's more so that there's disagreements in how difficult it should be to do something.
So far I've seen very few, even fewer stego mains, that doesn't want utah to hunt stego at all. We just disagree on how difficult it should be, how much time it should take, and how it should be done, and so on.
was mainly a joke
also the argument " You are just bad" is the worst thing to say if u want to balance things. I could also just say stego players are just bad and get baited everytime.
stego should be prey for a large utah pack of like 6 (at the absolute least) to 8 or more members, with each utah having to have a good idea of what they're doing in order to have a shot at killing the stego
they shouldn't just be able to curb stomp the stego at all, but also should at least have a chance of actually killing one
I think both sides like to use that argument a bit too much yes.
That and the "How many hours have you played" :p
have to agree with that one,yes
and the other one too ofc
Why I want a balance vision and team so badly. It should be less arguing over good/bad and such if we had a clear idea of "this is how it should work".
i personally LIKE this update, just feel utah needs something else to compensate for basically making it one of, if not the, weakest dinos
@primal doveOh btw, you sure on those day/night times?
Because that sounds.. well, reverse of how it should be.
just a feeling
Oh :p Maybe someone should time it, just to see.
Is utah realy that weak i thought it needed nerfs but have not played since the new patch so dont know how strong it is now just catching up
i do not think carno of all things is the one needing buffs
I think there is a fundamental difference in what people think the gap between large and small dinos should be.
Which is why it’s so hard to find a consensus
ryk my beloved
it was in a nearly perfect state but the nerfs nearly obliterated it
utah didnt need how beefy and how much damage it did
i think there's just too many people clamping to the ideas of how to play an animal instead of adapting, this isn't always true but just becuase something worked when you started or before a patch happend, doesn't mean it'll still work. does this mean devs don't make mistakes? no but i feel like too many people are clinging on to what they know
try something new
^ truth
what would you say was the playstyle of the utah before the current update? (personal opinion: pack hunter/ dmg dealer and 1 shot potential)
also what do u think of this bleed system? Wanted to post it in #balance-feedback but I still have a cooldown.
Idea for the new bleed since it´s nowhere near the one described in the roadmap: You can stack bleed with attacks/special abilities for example 1 Carno bite fills ur blood drop for lets say 5%. The stages of bleed are the following: Blood drop filled to 50%, you slowly really slowly start losing stamina. Blood drop filled to 75% ,your speed decreases slightly and you start taking damage (2 times slower than starving/dehydrating).Blood drop filled to 100%, you collapse and stay unconcious for a decent amount of time (5 minutes maximum).
If you have reached a certain threshhold of your hp you also might die because of the bleed damage.
The lower your stamina is the faster you lose blood since your heart has to pump more oxygen through your blood to keep your organs and limbs healthy and functioning.
id call it a pack hunter that can rush down smaller prey like dryo or hypsi, but relies on out-enduring large prey like stego with bleed, though that's kinda iffy since bleed currently is kinda meh imo
i wouldn't say it's a damage dealer with big prey
does the writing cooldown disappear if I delete one of my messages in #balance-feedback
nope
edit the message mayhaps idk
Can frog man interject possibly
Full disclaimer I ain't gonna be calling anything perfect, but, there are some flaws in the arguments being made.
(nice banner nova)
Yes. That is the biggest issue here. We really need an official vision.
Aight to be blunt with utah, you've blown the nerfs way out of proportion.
It still gets three shot by carno bite
- two shot by alt(speeds is too high)
It still gets three shot by tenonto claws - was four
It gets two shot by teno tail(one on head) - this is debatable, last update you were dead anyways because knockdown generally.
It still gets one shot by stego(nothing changed)
It gets one shot by deino(why are you messing with this thing)
Its pounce deals very little damage but quite a lot of bleed to compensate. However it can't just nuke an animals BP with 2-3 of pounces like before, it actually needs to be patient and bide time.
If you test properly and practice you'll find that it really isn't all that bad, but you are heavily punished for the slightest mistake.(which is mostly due the bottom segment about agility)
However, it's agility was a large and unnecessary hit for what it lost, that is a big issue as the animal can't properly dodge out of situations like it should.
Wish I message like this showed up before the patch talking about Stego but nope never happened, now us, Utah players are the only ones who have to adapt, of fucking course
The animal was made to favor long drawn out hunts, don't think anyone here dislikes that
However certain atritubutes do not favor or support this
(Hunger times mainly)
longer hunts are usually enjoyable and cool
In the time I've played and tested
I have seen more utahs simply trying to bite me to death
And rushing in, then actually being patient
I won't say that's every utah, but there is a strong adjustment period needed to really get a hold of these changes
not if a whole herd merges around ur target, but just raw long hunts are a lot of fucking fun, yes
yeah true
Because overall, your ability to kill as fast is whats been taken
However, with the loss in agility, you're now struggling to fill the get in get out fighting style
I also wish bleed was more effective as utah
It is over longer hunts, just most hunts don't last long enough to allow that
what do u think about this bleed idea?
Idea for the new bleed since it´s nowhere near the one described in the roadmap: You can stack bleed with attacks/special abilities for example 1 Carno bite fills ur blood drop for lets say 5%. The stages of bleed are the following: Blood drop filled to 50%, you slowly really slowly start losing stamina. Blood drop filled to 75% ,your speed decreases slightly and you start taking damage (2 times slower than starving/dehydrating).Blood drop filled to 100%, you collapse and stay unconcious for a decent amount of time.
If you have reached a certain threshhold of your hp you also might die because of the bleed damage.
The lower your stamina is the faster you lose blood since your heart has to pump more oxygen through your blood to keep your organs and limbs ,to keep them healthy and functioning.
bleeding should be utah's thing. I kinda wish blood loss had more than just stam and health regen penalties, something that makes constant bleeding more problematic and slowly shifts the fight in the favour of utah
I'm not sure it's all that comparable between a change in how to hunt and with what, and a change in how the entire animal works and how the attacks function.
yeah the stam and health regen stuff is fine, but imo bleed is kinda underwhelming
like said, it should be utah's primary way of bringing down large meals
read my idea above
Then the actual output would acceptable to more
about the bleed
You know I get Stego needs new attacks for sure but why nobody said "Just adapt" like this guy said when everyone was crying about Stego was supposed to be "Bad"
Because fr Utah is absolute garbage now and I'm getting a "Git gud" as an answer
exactly
heavy blood loss could cause minor slowing to movement, temporary loss of vision, a stam drain from simply walking/standing at REALLY low blood and so on. Realistic penalties for HEAVY blood loss (not utah bit me once, there goes my vision)
you'd need to be at least below 50% blood in order to get any of these effects imo
@proper zephyrI had the idea that bleed would be in stages. First stage = halve regen of health and stamina. Second stage, all your stamina usage is doubled, for attacking and running. Third stage, you take double damage from attacks. In return, it would be harder and harder to bleed out. Let's say it takes 5 bites to empty from full to first stage, then 10 for the next, and 20 for the last. So at some point during the battle you shift from bleeding and weakening, to killing. Though then utah would have to be a bit changed again, with bite vs pounce.
i enjoy this idea
Well, a lot of us stegos also got the whole "git gud", you know that :p Both sides like to claim they're the ones with skill, and the opponents are bad. I prefer to have the approach that none of us are half as good as we think we are xD But adapt is more useful when you're still "doing the same" vs a different kind of "playstyle" if you get what I mean.
make bleed a major factor in combat, not just kinda "oh im bleeding, that's kinda bad but ill just fix it later"
So you want it to be like legacy where the opposition just has to keep you bleeding and you die?
when did i ever say that my guy
I don't like the idea of double damage, the point of bleeding something out is to bleed it out, not so you can proceed to damage it to death
Basically. Utahs bite would do massive bleed but little damage. Pounce would go to the old "shred in seconds" (not that bad but still), damage but minimal bleed. So you'd harass the target, and bleed it with bites, to at least around second level, then start pouncing, and thus forcing it to buck or die, which would now cost a lot of stamina. If you pounce before the prey is "worn out", it'll just buck you off and you die, but if you weaken it first, then you'd be able to keep those pounces to do the damage.
You said a major factor
mmyes because making it more important makes it a broken legacy mechanic
I never seen someone telling people posting about Stego feedback to git gud ever, might be me that I could skip some of those days but with Utah situation it has been 2 days of pure debate and the opinions are split in half
The idea to me is more so that bleed itself doesn't kill. It just weakens you until you can not fight back properly, then you finish with raw damage. I'd rather that, than just have bleed as a secondary "healthpool" honestly.
^^
There’s no way to make it more important than to make it like legacy’s
ehhh, dont like that, bleeding out is a cool mechanic to me, utahs are meant to bleed shit to death, not damage it to death.
You could still bleed someone out, but it's more so that at some point the prey is weak enough to start properly attacking.
That’s,that’s how it works bleed reduces stam
I think bleed should be killing, it should most definitely be lethal. I completely disagree with making it just a support tool.
Seems lame that there'll be a point in the fight where the prey has no blood and no stam and just stands there as utahs spam their pathetic bites till dead
Fair enough. It's just an idea I had to make both bite and pounce used in the battle vs something like a maia or diablo or something.
It reduces stamina regeneration not the stamina itself
Well, there's a lot of that "if you die to x utahs as y you're just trash", and I mean, it's the same as "if you can't kill x with y, you're just trash" :p
It’s kinda the same thing
It really, really isn't
not even close
PoT has one animal(Metriacanthosaurus iirc?) that drains stamina
Pot sucks
draining stamina is far more powerful than just reducing the regeneration
Oh damn gimme that
Yeah, I know you disagree with me on this one. :p
That's when you'd pounce and "shred" the prey. So it wouldn't be biting then, but pouncing. The bites would be the bleed part.
i really see pounce as the bleed tool, not bite
Just because you do not like a game does not mean everything it does is crap.
it does suck tho 
So do I. But bite would be the bleed inflicting tool, and pounce the damage inflicting tool, in my idea. I think maybe we talked past each other a bit.
Metri is really cool in that game!
Anyway, Isle, not PoT, sorry! :D
No not everything is bad it’s just the fact that the games to similar to the isle at least with bob there’s the perk system and the color system
ehhh, watching a utah fucking attack with foot claws predominantly for bleeding along with gnashing with teeth and tearing with hands seems like a bleed move to me
Fair enough. It's just that it was in relation to PoT just having that kind of mechanic Aken was talking about. :p
And the fact an isle dev left to make that game
and betrayed his own team 👀
Yeah but he ended up just making a low budget isle with slightly better lighting than legacy
true enough lol
At least metri is cool
I disagree with that mechanic being cool actually, stamina drain seems like an absolutely toxic mechanic. I just mentioned it because it is present in a similar-ish game.
remember it wont be like in legacy where you just get some bites in and bleed out ur target, stamina drain should be really really slow and give teno ,for example which heavily relies on stamina, a time window to fight its foes and if it doesn´t use that time window well, then it´s doomed.
We don't need to white knight for dondi
I mean... that mechanic isn't confirmed for Evrima anyways
I think it would be neat if pounce followed a more exponential damage/bleed output
so at first it's a bit slow, but the longer you hold one the faster it deals damage/bleed
I've suggested that during update 2 that the longer you'd be pouncing for the more damage you'd be applying
Well dangit if it doesn't need to be suggested again
which was an issue because Utahs at the time were using the approach of just pouncing and disengaging
to nuke with that initial damage tick
Like it makes sense right - you are digging your way through the outer fatty layers into the sensitive bits
I wonder what The Isle would be with a mechwarrior style zone damage
leg damage is just leg damage (plus bleed), your actual HP is only vitals
Wait a second, I have heard a lot about Utah being nerfed is bad but I haven't played it just yet.
What was that “buff it's bite force to 80“ stuff? Is it currently that low?
dont buff its bite force, buff its pounce bleed
it is, the nerfs were to encourage pounce usage and killing via bleed rather than via damage
That's... humorously bad.
So Dryo is quite literally a Utah just without the pounce and bleed right now, speed, agility and damage wise
That could very well be
when you simplify something that much it's easy to make anything seem like anything else
@dim radishCarno's bite is nerfed down to 200N, Utah's down to 55N
I think the agility nerf for smalls is part of the issue. The running turn radius and inertia of hispy, dryo, and utah is way too high
dryos bite and health were also nerfed
HP of everything got adjusted to match the weights
patch notes are in #announcements
Oh yea, Dryo was also nerfed, Health-wise, Bite-wise and speed-wise
As for bleed - Utah doesn't need a buff to its pounce's bleed. It's perfectly fine there, the issue might be the stutter-step and the agility(caused by the high inertia while running at max speed).
I'd personally also buff its health and biteforce a tad bit(HP up to 500 and biteforce up to ~75N).
The main reason for that is that it kind of takes a bit too long to kill even small things with bites(talking mainly about small mid tiers like Tenonto and Carno). Yea you can bleed them out but its rather comical just how little damage the bite does.
I also wouldn't touch alt-bites damage it's perfectly fine where it is(imo).
I think utahs health is fine personally. Though I feel it’s damage is too low and also the turn radius and inertia nerfs we’re unneeded. The agility (not speed) nerfs on the smalls shouldn’t have happened.
It shouldn't be dying to a onetap from Tenonto's tailslam, even on a headshot - the Tenonto should have to attack it one more time to finish it off.
The isle utah model definitely isn’t 500kg. And having such a small model makes it harder to hit.
i agree with the tail slam thing
even if it's still a slam and a bite to kill, it shouldn't be a one hit
Yeh
Upping the model size towards larger speculative utahs could give an excuse for more health
When the isle utah has its head held in a proper theropod position it’s clear it’s too small for 500kg
The only issue with making its health 500 would be that it stops dying to a bodybite from Deino
At least I think
How much damage does the tail slam do again?
You could arguably reduce tenos tail slam instead given its mirror match also saw reduced health 
I'd go with that preferably
atm its still a two shot on anything other than a utahs head
Yea
I think Tenonto's damage output might be a bit too high for the current stats in the game
although some people were complaining about it so I'm not sure - I haven't played it much yet
I only know that it runs for roughly 90 seconds and has 16 kicks now(15 but by the time you use them all you have enough stam for one more kick)
Tenonto still feels relatively the same overall, as does carno minus its deino alt bite part 2 syndrome
Carno felt ok to me but I didn't get to play it enough to form an opinion, was busy messing around as a Utah so far
But, I honestly have no issue with the idea of going back to how tenonto was initially showed via concept, in which its tail slam is a cc attack first, damage second
Yea, that's how i see it
People have brought up its match up with carno being skewed if you do that but
For the amount of firepower the animal has I think the damage and CC should be spread over different skills rather than have one skill that does it all
If your constantly stunning the thing then what changes?
Yeah lowering the tail slam damage makes more sense imo.
Just cant kill it as fast
Tenonto aside, scrolling back up to the utah said stuff
the issue isnt just limited to utah, people are calling for a buff without looking at other areas of issue
Carnos alt bite speed being one of them
Utahs intertia, something completely unrelated to damage/bleed
Which has seen very little brought up
Hispys and dryos inertia too.
Aye
Turning at all while running just grinds you to a halt.
Which will be punishing utah way too much when trying to avoid attacks
Inertia was just unneeded
I've not had this issue, can still run in small circles just using WASD
