#balance-feedback-discussion
1 messages · Page 264 of 1
yeah, they need to fix shit
apex in this conversation simply means whatever animal is on top of it's respective food chain. Currently carno functions as the land apex. once carno and dilo are in, they very well may overthrow it and become the new land apexes, as carno is made weaker to scale with them correctly
deino does need fixing, it's a bit too viable on land
man, still. all preds are overweight besides utah
but it's an equal concern for everyone, not just utah
carno will get reduced once more stuff is in
yeah, so they should be fixing it
just like how stego is pretty weak atm
Id say steg is strong as shit..
nah it's kinda shit atm lol
Ptera is actually in a weird spot, it’s weight position is actually similar to Utah
utahs and dryos can kill them solo, carno pairs can give them a lot of strife too. land crocs are somewhat equal, kinda depends on the skill
Deino claps it
Ill remind u, deinos were supposed to be a fear for rexes
stego's only viable weapon is just way too easy to dodge if the animal is agile, which most of the roster is
Isn’t stego supposed to be able to fight a rex as well
show me or this is as worthy as a bucket of I wont say what
im not sure what the plan for stego vs apexes is tbh
source: nearly died to two carnos as a stego despite playing well
It should be able to hold its own imo
"despite playing well"...
once again, for like the 3rd time man. Just because you personally didn't witness something, doesn't mean it doesnt happen
same to u
i mean I've seen what you've claimed. I've seen utahs get absolutely wiped
but I've also seen them be a huge menace
It goes both ways
not really
yeah they supposed to be terrors of the small preds
1% of the utahs playerbase
A solo utah isn't usually a concern I think, unless they're particularly skilled. But utah packs are an issue for most of the roster if the pack plays well
@indigo vigilJust a quick note, carno ingame weights 1,8 or something. It's not overweight, possibly underweight if anything. And I think only utah has so much more health than weight, stego is weak and fragile for being a stego, and deino is on the smaller side as well compared to how big those things apparently could get.
part of the issue is just that the playerbase sucks at coordinating lol
1.8 my ass
yeah that sounds about right
this about evrima man
i have no clue where you got the 3+ estimate from
bruh
time to slay myself again
It is, what you showed is a bug, that has happened to others as well. Carno does not weight more than 2T unless they've changed since the latest patch.
That’s mainly because of it being able to pick up fish
And the fact I think there was a 90kg Ptera estimate
oh wait wtf
Like I said.. :p
as they said, bug
I told you, it's a bug, it happens, can happen to other things too
breh.. argh but still, utahs just being a punching bag , it should be able to hold itself up in a pack
it falls short in a pack because the pounce is too tricky to use and because most players suck at taking turns and just end up killing each other lol
but it's not really an issue with stats
its getting constantly debuffed, too much at this point
keep weight as it is - make dmg better
As long as you’re smart about it utah packs can take on everything expect like deino
again.. 5 ticks and ur 0% stam
^ as I said, and yeah sure but the things like 3 shot all of them and they dead and their stam is TRASH
yes again, the pounce is too tricky to use. like I said
because you've also implied there's an issue with it's health and damage
which I don't think is the case
Dryo still wins the Utah matchup even with a pack tho
my argument here has been 'utahs being underput'
..proof
dryo does too much damage atm lol
Source: I went on a spree and killed a shitload
LMAO NICE. ah yes
I see now
mmMMMMmm
Dryo busted
I am very sorry yes for my mistake yes yes
as u obv proved me wrong with "I went on a spree and killed a shitload'
Dryo is busted i almost killed a stego with one
yes yes I am SOOO sorry
Never said it had to be adults did I
it's a comment on how dryo is too good, not that utah is bad
Im talking about utah..
Dryo 1 taps juvi Utah
right, but they were talking about dryo
it shouldnttt
Combine that with drastically better mobility
mhm?
No worries about Utah ever
idk a full grown dryo probably should kill a fresh spawn juvie imo
Dryo one tapping juv utah is a dryo issue not a utah issue
my god
like, baby utah is tiny compared to adult dryo
yall are dodging my argument
nah the dryos are
if a utah isnt bad all the things are AROUND it
so fuckin speak up for the devs to fix this
thats what Im tryna do
so fuckin speak up about it
dont add utah needs a debuff and all shit
Multiple times
It shouldnt be kept bc its funny
and people wonder why less and less people play the isle
Here's kinda what I gather of the current situation, in the context of utah fighting the rest of the roster
-utah's pounce is too risky to pull off thanks to the awful dismount, so utah's main way of dealing damage is now unreliable, even in packs
-teno is fine
-carno is a bit too beefy, but mostly because it's having to function as land apex
-stego is too easy to dodge, so utah's can take advantage of that
-deino's alt bite needs to take stam, it makes them too hard to fight on land. Not that it matters for a utah who can just. run away
-dryo needs to be a bit slower and do less damage
-hypsi and ptera are...... hypsi and ptera, when it comes to trying to fight a utah
i agree with all of this instead of stego
stego is absolutely too easy to dodge, it's a big issue for them atm
stego is a pain and a half, as I said 7 bites to body from a stegos beck to a utah body its dead
right but like. as a solo utah you don't need to fight a stego anyway
and with the utahs hitbox going back, how u expect a utah to 1v1 it
and a pack of utahs can totally obliterate a stego
yeah but they dont
I don't expect utah to 1v1 stego cus it doesn't need to
they get hit from milesss away
That’s a desync problem
yeah. I agree
eh that's just thanks to rubberbanding being terrible atm
yeah so speak up so they fix it
I dont see it
ah yes, you've truly looked so hard
plus Ive seen it more on utah , carnos and whatnot have it less
When the topic comes up I voice my opinion on it, if I feel strongly about it I might post it in balance feedback
the issue isnt that utah gets hit from far away, but stego and carno can hit from far away if you get what I mean
it issss
Ive been hit behind a carno
when it wasnt even doing an alt towards me behind him
yes, because the carno has issues, not the utah
carno does this to the entire roster
my tail MIGHTVE hit its jaws but it takes down like 50% my hp
Carno’s hit boxes combined with the server issues is actual ass rn
so fix shit around utah so it can play
carno's hitting things from far away is a biiig issue atm, everything suffers from it
can we agree on that , so I can leave this shit alone
dont debuff utahs, fix shit around them
I mean I don't think it needs to be done for the sake of just utah, but for the sake of the entire roster
I don't think utah really needs any debuffs
yeahh
desync and animations just need to be improved
Or the sake of the game in general
Hit boxes rn just kinda suck
alr im done adios
Cya
I dont want my brain fried from yall
i genuinly dont know why I stuck around for this long lol
Same
Cause it’s fun
Yo that comment in #balance-feedback about utahs - don't they have 550 HP, not 1000?
I've one-shot a fully grown, uninjured Utah with a headbite from a deino
and I'm pretty sure a tail bite plus body bite from a deino kills, so thats 600 tops
@vast fossil bite force is an in game damage stat
not the actual realistic bite force of the animal
@tacit orioleIt doesn't and Utah has 1k hp, not 550. I have no idea where you got that number from.
You also couldn't have oneshot a fully grown, uninjured Utah with a headbite. It must've been injured at that point or simply not fully grown.
headshots are supposed to do extra damage
They do
but they do not oneshot a Utah
They take out exactly 75% of Utah's health
I guess my response is: you are very confident it has 1000hp, where are you getting that from
unless it's like... testing
which would be fair
amarok's livestreams where he leaks the specific stats
A/ it was shown on streams back when the devs were working on Evrima
Even before Amarok's streams
oh well in that case my bad haha
utah has 1k hp
you could see it having 1k health
you can also test it
I've tested Deino vs Utah on a server where I had admin privileges
Deino takes out exactly 50% of Utah's health with a bite on the body
75% with a headshot
OK, thanks for putting me straight on that one
Utah definitely has 1k health as of now
appreciate the explanation and justification
You're welcome
so to confirm: headshots are 1.5x damage?
I might go watch the stream and update the wiki in the morning, actually
and tell the person who confidently told me it was 550 that it's not, haha
I agree but taking into consideration that the rex in legacy had 1200 newtons maybe at least increase the deino too 600 and add breaks im not asking for a massive damage increase, im just asking it to be more realistic considering its supposed to be a dino survival simulator
legacy means exactly nothing to evrima balance
at all
and, no
it wont be realistic
because that is a DAMAGE STAT
unless you want deino to oneshot brachi, it will never be realistic
Sabre
I'm not asking it to be exact i said more realistic, and just so you know deinos took on brachis and brontos when they met, never an easy fight but they did anyway dude
AHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHHHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHHAHAH
And where my friend is your very common footage of deino fucking with sauropods
sabre? is it really you?
Come to think of it
check again
Hold on one second
Not for all the animals. Every animal has different locational damage multipliers. Utah specifically receives 1.5x the normal damage if it gets hit with a headshot.
what
From what I recall e.g. Stegosaurus is more vulnerable to headshots than a Utah. Not sure about most other animals.
I can't- 
you cant what?
they lived into the cretaceous period
SaucySalad - Deino is the last animal that needs any kind of buff atm.
early
It's literally the most broken level of good playable in the game right now.
Cheers
Deino be snorting the extinct souls of brachis or how do they meet?
sauropods lived in the cretaceous yes, but brachi and bronto lived in the jurassic, in the morrison, deino is most commonly found in the gulf coast plains in mexico apparently, and it lived during the late cretaceous
If deino get a damage buff it needs to be balanced with a nerf elsewhere, but I would agree it feels a bit odd that you can lunge and drag a carno underwater while they helplessly struggle... but also bite them three times and they just lol away into the brush
Bruh that's Deinoychus not Deinosuchus
good source right?
and that has even less of an argument for taking on sauropods
so the deino wasnt early cretaceous either?
yes
No
thats deinonychus
THATS NOT DEINOSUCHUS
deinosuchus is a large crocodilian
deinonychus and deinosuchus are 2 very differnet animals
I'm dying 
this is deinonychus
deinonychus is a dromaeosaur aka raptor
holy shit imagine the bite force on that thing
this is deinosuchus
might as well include this guy as well
iight whatever you guys are right, I don't really care to what point anymore, my point was people need to stop saying they need a nerf
It actually isn't that surprising at all. Crocodilians mainly kill by grabbing things and drowning them. They do not really pulverise their prey items with their jaws. Admittedly real life D.hatcheri did have a very impressive bite force at the tip of each tooth but I don't know if its bite would necessarily be quite as damaging.
Oh, Deino definitely needs a nerf
It does tho
Alt bite needs to cost stam
I think they need less stamina and bites cost stamina
but I don't think less damage is a good idea
Deinosuchus as it is is absurdly easy to grow and keep alive while also having great match ups against every animal in the game.
For me playing them, the bites felt underpowered, but I get why they are where they are
they do need a nerf
because they are only killable by other deinos
I agree with that but i dont agree with the bite force unless breaks are added
Wowowow.
Deinosuchus was a late cretaceous animal, meanwhile the sauropods you were talking about are late jurassic one. More than 50 millions years separate all those animals.
No One said that
yes everyone here just finished saying that the bite force was more than enough and i disagree
A lot of people want deinos nerfed because they are too hard to kill when adults... which I get, but that is kinda realistic
not balanced maybe, but realistic
It's not really that they're too hard to kill when adults. The issue is that they're too easy to grow on top of that
Psst, Balance is more important than realism
And aren't threatened by any animal in the game.
Well, that's the real issue
most people hunt baby deinos instantly anyway not making it easy to grow to adult and some cannibalize soooo
they can hunt baby Deinos all they want - no animal aside from Deino is really capable of killing them unless the baby Deino is outright bad.
but thats not the point of the game this isnt a pvp esport
I don't remember when the last time that I died while growing Deino was

The point of a game is balance
I'm torn between... balance and healthy gameplay... and my love of my big floating logs
Carno is more difficult to grow than the 8t croc
they literally call this a simulator survival the point of the game is more realism than balance
No they don't
i agree with you but they're also much faster than all babies in came
all you need to do is reduce big fish spawns in the hatching areas and deinos will get a lot harder to grow
game*8
It's a Horror survival game, an accurate and realism dino game would be saurian
the issue isn't so much that deinos are too safe in the water - they are, but by that logic ptera are too safe in the sky - the issue is that they have no food stress, either
or water stress
It's not really about hatching areas - you're much better off growing Deinos in secluded parts of the map where you don't encounter anyone. You really want to stay away from the central river until you're fully grown.
Even besides that though - Deino is quite a capable animal from ~large juvenile onwards.
Dude thats every dino if you stay somewhere secluded but something that might make it harder for deinos to grow is increase waterways and spread out the fish spawns a little more making them have to move a little more to hunt
Well the difference between Ptera and Deino is that the former has to get on land at certain points, meanwhile Deino is free to just chill in the water 24/7.
Like where? The swamp? no food there. Anywhere you can survive as a baby, there are adult deino
You can't grow Utahs/Carnos by being in a secluded area
You have to get food and with Dryo's unreliable spawns it's much harder to rely on it than on the fish.
Deinosuchus grows like a herbivore
while having the offensive capabilities of a carnivore
I can let you know about a couple of spots on DM.
I used to think arch river was safe... but it's only if you can get above the falls
NE near the ocean is also safe, but I died to an adult last time I tried to get there
there's only 1 spot deinos can sit to grow the way you say and its a croc pond, only when its defended by adults when its just babies most of them die from running carnos also has to be a good day or the adults will cannibalize you
In my experience swamp is an awful place to grow in as a Deino - you put yourself at a great disadvantage and you might get really vulnerable it a pack of Deinos sits north of you. You won't be able to leave that place at all and as you've pointed out there's hardly any food there in my experience.
I agree with a lot of what you are saying Aken - deino life is chill - but I think there is a place for that in The Isle
Croc pond is awful to grow in as well
That's where I go when I want to hunt Deinos
Croc pond is good when the vibe is good
I don't disagree that fish spawns should be a little more scarce but we dont have much else to go we have 3 rivers
and the occasional stress from utahs and carnos is part of the fun
You literally just get yourself stuck in an area where there's only one waterway which makes you vulnerable to other predators.
to be clear: safe isn't fun. Herbivores down near the swamp are safe, but they aren't fun
Safe isn't fun but it's reliable.
So when I rage quit deino on NA1, it's because there are only 3 spawn locations, and all were too hot to survive
I just watch some video/movie/study while growing a Deino, growing it afk is much better atm than growing it actively(although as I said it's not actually that bad at active growth either unlike Stego or Tenonto).
if arch river and the ocean delta are meant to be croc hatchling areas, give them spawnpoints
I never stay close to the spawn points - try leaving them asap and you will have a much better chance of making it to full adult
i honestly think deinos need a break to their bite or increase to 600 newtons not to be rude but when your mouth can fit a whole utah and it doesnt die in one bite its kinda dumb
It is kinda dumb, I agree but balancewise Deino is already way too good
Neither did I - first spawn at croc pond I spawned in the river and got immediately attacked and killed. Spawned in SE, swam north for 2 minutes, attacked and killed. Spawned mid and died before I got to shallows
Yes, I could of been more stealthy, but there's no green cover in the rivers
this is more of a reason as to why Deino shouldn't have been increased to D.hatcheri size. They should've kept D.rugosus that we were supposed to get
when I had all 3 spawnpoints on cooldown I quit
But the community kept asking the devs for the largest Deino and this is what we've got - an 8t croc that performs like a 3-4t one.
Oh yea, getting immediately killed does happen
My overall opinion is that safe, carni dinos have a place - ptera and deino both - and part of the horror survival aspect of The Isle is around how scary drinking can be
Deino make drinking scary, which is good
what isn't good is roaming bands of deino in the plains seemingly invincible when there aren't good players who know how to fight them
I don't think nerfing deinos is a good idea, but they need to be more food stressed like carnos and utahs are, while still being viable
Personally, I'd like to see most of the shallows removed along with the majority of the big elite fish spawns
put elite fish in the swamp for deinos who want to chill, leave schools for the babies and the ptera, and make sure there is enough opportunity for them to eat other dinos at the rivers
Wait for a larger animal to destroy them on land like Fatcro or apexes.
A lot of people, myself included, like playing deino not because ooga booga big scary apex predator but because there is the right mix of danger and safety and usually nice same-species community to hang out with and defend
Also yeah it is sad that swamps are so unused by Deinos.
I think breaks and diets will be a net nerf for deino - especially if leg breaks limit alt-bit mobility
I think what @hollow canyon said about Deino growing like a herbivore is actually strangely true... hanging out in croc pond as a deino is very much like hanging out down south in Legacy in trike herds used to be
except you are in a much more defined spot and a lot harder to kill
@vale harness in regards to your suggestion, there is no reason to nerf carno’s drift because it literally has it to prevent it from feeling terrible to play like it did in legacy. Drifting also completely cancels the carno’s forward momentum so there isn’t really a problem there.
As for carno’s bite speed, realistically carnotaurus could likely have made quick strikes with its jaws, but I could agree to a slowdown IF and only if carno received some sort of secondary attack like a headswing or something in place of its alt bite, in order to make the playstyle more interesting and encourage the players to combo their attacks instead of left click to win. We can throw around ideas for how a headswing would function, I have a couple in the back of my head.
As for carno’s healing, it’s honestly pretty terrible in comparison to other dinosaurs. Healing the last 50% of your health as carno can take nearly an hour. I agree that carno shouldn’t have great healing simply due to it falling into a glass cannon/assassin niche, and being able to heal quickly with such incredible speed would be busted
Fair, I agree, legacy carno was painful and not really too fun to play imo, even though I mained it for alot of the time. I don't wanna make carno fly forward, I just want it so it 'drifts' further forward, make it take a bit longer to stop after sprinting full speed, then turning and sprinting again. I feel like it would be sorta interesting to nerf the carno bite speed, and give it a new attack where it sorta short range charges forward a little bit, kinda using its head to push the attacker/defender back, not really stunning them, but maybe just holding them for enough time to bite. For the heal part, I meant mainly bleed heal/resistance, I'd like carno to have better running bleed resistance, but worse standing bleed resistance. It will still lose bleed while running, but compared to like a teno, it wouldn't increase as much. Then in return the teno has better bleed resistance while standing. Sorta makes it so carno should run and try to wallow if it's pounced by utahs. Not stand and fight
Also we can’t just assume carno would destroy cera cera could just be made into a CC master and bully carnos that try to brawl against em
Can someone explain where the whole carno head charge thing came from? I feel like they'd just snap their eyebrows off
(sorry for diverting the argument)
Genetic engineering
wait wait wait, i gotta better idea. Instead of nerfing carno bite speed. Just make it so if it bites in quickly over and over its bite damage will be nerfed. First bite is max damage, then if it bites again as soon as it possibly can, its damage will get a 10% nerf, then 25% then 35-40%. Till it does basically nothing. It might be able to bite fast but it wouldn't really get much power or reset on the proceeding bites
Or, have it like RPGs do damage over times
So you can strike heaps but it just reapplied the same DoT... Doesn't make much sense for realism tho
You /could/ make them bleed focused but that's already the utahs thing
You can have more than one playable that is bleed focused tho
Although the fact carno and Utah are the only two land predators might make them doubloons
It feels natural to me that big stompy therapods have big chompy bites
That sounds dangerously close to beasts of Bermuda territory and should not be explored for any dinosaur no matter the species
I think carnos just need an alt-bitr tbh, maybe a stomp or something
They have the least interesting Moveset of any Dino bar the stego
It has an alt bite it’s just slow and worse than the normal bite
Unlike Deino's
Their alt-bite just seems unfinished
No stam drain, no damage difference, no endlag (or cooldown)
And it's cool down locked, not animation locked like every other bite just about
Like why can't normal bit spin curl you around?
Why does alt bites slow?
I get it has more movement interruption but yeah feels a little underdeveloped
What else a big deino gonna do tho
Chomp and ???
I mean sorta, but it's similar sort of idea to teno doing different damage based on where it hits with its tail. Just for the carnos case. it would punish players that have no idea what they are doing and try to spam bite a dino to death.
Hard limits on a roster are an awful idea
It should just be harder to raise carnivores to adult and sustain large packs than it currently is, not force people to play something they don’t want to or switch servers
Imagine you had a carno already saved on a server but then can’t log in to play because the server has max amount of carnos on
i see that! But then what about the second part, about herbies?
maybe more people would play herbies?
Making herbi food harder to find just makes them even more boring, all they do is eat bush, and this will already happen with diets
Making them have to spend more time looking for a bush to hold e next to will not make people play them more
Hm, then i dont know. I want to play sometimes herbies, but the gameplay is too boring for me .
i couldnt agree more
This, but balancing carnivores hunger is hard, because it's very dependent on things like the number of new players, what species people are playing, how clumped up people are, how hard it is to hide
Server population makes a huge part too, I've starved ro death as both carno and Utah on AU when there's been like 20 people, half of which are probably deino
Just woke up haha
TTW? Time to work?
we all know thats not what i meant

TWWH2 <.<
@ocean glade I agree with the problem as stated, but instead of ramps that carnos can't climb for some reason, I think letting utahs ledge climb or giving them a bit of air control would make more sense. Agreed that if you miss a running jump onto a ledge as a utah you are boned - hopping in place is so infuriating - but I think there are better tools than just making the terrain easier to navigate.
Or maybe air control is something that velos and other feathered raptors should get
@ocean glade good the little rat fuckers don't deserve a place to escape to
Yeah that would work aswell, just wrote the first thing that came to mind. But definitely needs to be addressed! 🙂

What I meant was not a single ramp but a ledge first so that Utahs can get up there with the jump
There are a few good safe rocks that you can get with a single running leap
the really good ones need some parkour... but that's OK imo
I play a lot of Utah and I think they are in a good place in terms of escaping carnos
Remember that forests will be a lot harder to hunt in for carnos soon, and easier for utahs to escape into
I like the idea about reducing the amount of fish, but i would not remove completely the safe spots for drinks. But i can see that maybe the shallow river is a bit too long, it can be splitted into sections where the water deeper / shallow. Granting at least few chance to drink safe.
While playing as a deino you mostly see only the small critter newbies that dont satiate you much, or a group of stegos which will hunt you in most cases as soon as they notice you. The rest is mostly drinking on the safe spots so they dont need to fear an ambush. Atleast thats what i feel because i mostly feed on fish as a deino because i dont get to see much prey (on the east river atleast, because too many cannibals are in the center river the last few days)

Jungle arches is ridiculous to, like 800m/yards of shallows with cliffs either side. Super safe for ptera and annoying af for deino commuting through
I've played a lot of Utah and not once been grabbed while drinking, I should be scared every time but it's just so easy to get around. Carnos guarding the shallows is a bigger threat
@tacit oriole I agree Jungle Gully shouldn’t be as shallow as it is
@tacit oriole thats already in the game, though im not sure if its half stamina
Yeah it is, after running for a certain amount of time - but I'm pretty sure it's local only and it stops as soon as you stop running (it's just a queue for the player)... I'd like to see it for combat related fatigue as well
a utah is hassling you and you can hear it panting - probably not going to pounce; stego panting - might be worth trying to wear it down and bait tail swipes; that sort of thing
Trike should leave the fight with well over half its hp if a rex walks up and tries to actually facetank it
me walking away with half hp as a juvi trike factanking a full adult rex
Juvie trike should bust through rex like the goku and king piccolo fight 
Yo shoutout to the half dozen people who suggested pretty much every single one of my suggestions in #balance-feedback before I did... guess doing it again keeps it visible. I really thought I was being original for a moment there
@crystal wharf Yeah, it makes absolutely no sense that a stego gets bit by a huge crocodile with enormous bite force so many times until it dies

Sorry, you didnt mean that?
so you dont see the problem with the deino fucking running down the stego?
deino bite force is more than fine
it needs multiple nerfs to most aspects
I mean stego was very heavy
and deino is heavier
deino was heavy aswell but it could run fast for a short time
Modern crocodiles are very fast too
but they quickly get tired
deino is heavier
and shouldnt be able to keep up with something like stego on land
I guess the problem is that deino dealt headshot damage with every bite
modern crocodiles arent 8 ton behemoths
Both stego and deino should get nerfed
Maybe deino should be slower but running would drain less stamina?
Something like a deino shouldn’t be chasing a stego on land. It’s a 8 ton alligator. It should have horrible endurance. I mean. It’s not great right now. but. Still
stego needs buffs
it shouldnt be able to be solo'd by utahs
Sorry man but stego needs a huge nerf in some aspects
If deino's bite wasn't able to phase through the entire body of a stego and hit its head, stego would just have been able to kill it
Tail attack drains definetly not enough stamina
it should be from 10-15% each attack
I'd say its mistake was to try to run, but it would probably have died too if it tried to fight, and I agree it's not greeat
Even though it got ambushed
10% for a tail jab is waay too much
It was like that in the previous update, and it made stego borderline unviable
Its tail is its only way of defense
Right, maybe then fix the hitboxes of tail?
u can get killed from 10 meters away
what aspects?
Fix rubberbanding first, then see if the hitboxes are fine or not
hmm, yes, the only way stego can defend itself, a slow ass attack you can easily avoid, make it drain all of its stamina too
You can not easily avoid it, trust me 😂
it's broken as hell
If it was a hitbox problem getting killed from 10 meters away would be consistent and nobody would ever be able to dodge stego tail hits
you main deino
of course you arent avoiding it
Nah, i am not
I main utah
Stego is just too strong
you obviously dont main utah very well
It's either Agility, Defense or Strength
because utah can solo stego
Stego has strength
If the stego is noob, then sure
@golden coral
What are you on about? Stego needs buffs, not nerfs.
What buffs?
More health, proper swing attack for smaller prey, and the jab for bigger, possibly a slightly better turn speed, and most importantly, an attack on the move.
Also, with 10% stamina drain, you'd have 10 attacks, we tried that in an earlier patch, not a good deal for stego at all. 5% is plenty enough.
The only thing i would add, is killing small prey
Especially since bite is hardly a proper alternative for an alt attack :p
who said running?
Walking/trotting would be fine, but even running would, stego isn't really fast. But how would it be OP anyway, stego is hardly OP in legacy :p
Trotting would be fine too, what do you imagine a stego is going to do, run you down? :p
As the video shows, not very likely ^^
Stego should be more defensive than offensive tho
i mean attacking when walking isn't offensive
IT's for a defensive moving retreat? :p IT's supposed to be a rearwards attack
Think like cama/pue perhaps
Not an attack you can reach to the sides, much less forwards with
So not the swing from legacy if thats what you're worried about
swinging from legacy would ruin the game
they would never probably add it
anyways
it's hard to describe what buffs and nerfs should stego get
it's very detalic and i hope in devs to be creative
maybe make it so biting the stegos tail doesn't damage the stego or even damages the attacker? I mean its a terrible point to attack what with the plates and thagomizer
Oh nooo if stego can attack while moving it might be able to hit you while you're trotting away because it's so fucking slow, so overpowered!
The main problem I see is that this Stego sucks
Yeah they released it too early and shit on it and now it gets soloed by a dryo
Did the bot get you
Got sniped
No modern crocodile runs as fast as Deinosuchus in the game
And they are much smaller than Deino, while getting slower the bigger they are. The "running speed" of the largest crocodile on earth atm is somewhere around 9-10km/h.
The fastest one - the Cuban crocodile can hop at a speed of around 20km/h
As for the suggestion that Stego's attack should drain 10-15% stamina - it's a terrible idea. During the previous patch Stego's stamina drain on its attack was 10% and it made the animal absolutely awful. I was soloing them with a Carno because of that.
how many hits did it take to down a carno btw?
From a Stego? 2
From a Deinosuchus it depends on what part of Carno you're hitting but it will be something between 3 and 5 most of the time.
facts
I think a tail swing while trotting could be balanced, especially with a bite nerf
Make it so their back end is super dangerous and let them pack up to survive
This mixpacking suggestion sounds very easy to exploit, mostly in favour of the predators
In fact, maybe entirely in favour of the predators
Why do you say that?
As in, predators hassling herbis to make them debuffed?
Or just that it would be easy to avoid the effects of
Ok so if being near a predator for extended time gives you a debuff, with most herbis being slower than their predators, this can easily be exploited. A lone predator or a pair can follow an herbi around until the herbi is debuffed, then the pack can swoop in and take advantage of an animal that would usually be more of a challenge since only a couple pack members are debuffed. And if it debuffs your whole group, they could simply ungroup for the hunt to wear out the hebi
Yeah basically what you said
I mean yeah, but that's sort of how our ancestors hunted, so it's not unrealistic... But it could be bad for gameplay
If you had lions circling you for days I doubt you'd be at your best either
Its a mechanic that shits on one faction, unfair and poor design
An easy exploit for low skill carnis to give a slow animal who cant run more of a disadvantage
That's a fair criticism, I agree it's a janky suggestion... Hopefully it sparks a better idea in someone else
Mixpacking will be a huge challenge to fix probably, almost every suggestion for it is open to be exploited
I think the whole no buffs from resting makes more sense
Would you sleep well if utahs were hunting you?
And if predators are that close you probably shouldn't be able to rest anyway
The game shouldnt push more debuffs on you though, the actions if the predators swooping in if you try to rest are enough
Fair. I don't want mixpacks to be stopped, I just want them on an even Playfield
what
The only way to deal with mixpacking and overpacking is admins
Worked perfectly in legacy
not really
Mixpacks should be stopped as much as they can but most hard mechanics that could be put in place would be exploitable or useless
^
Probably this
admins r for griefing gosh
Like I said in my suggestion though, there are legitimate reasons for mixpacks - I have a FG teno on AU, if a friend says yo I got a FG Utah on there, let's play without lag for a bit.... Am I supposed to suicide it?
Maybe... But that assumes I'm time rich enough to just keep growing new ones all the timr
yes
Plus there are more changes coming which will make growing dinos even more investment
As long as the mixpacking isnt used against other players its one thing
Official servers aren't and won't be anti-mixpack
They are a problem when used for combat, not when just hanging out
Agreed, but there is no way to combat that directly imo. The only way I could come up with is debuffs which make survival harder
If it could somehow be done in a way that punished the faster members of the mixpack it could be harder to exploit with but that still would only be a small inconvenience for the large gain of a mixpack
If we expect that every carnivore hunting a large herbivore will probably either kill them quickly or try to wear them down - carno vs stego comes to mind - you could add the debuff as suggested but then also buff them so they aren't too vulnerable
Carno shouldnt be touching stego
Oh?
It can literally walk away it's a small game hunter
Also though now that i think of it
Carnos atm are getting zoned out of forests where small prey live and pushed into plains where big stuff resides
The debuffs can screw over hunters who are supposed to take on larger games in long hunts
Their charge isn't usable against small prey
But carno doesnt deserve any helpful against stego
So debuffs for being near different species are generally a poor mechanic
Carno should be ambushing small animals with its charge, it does work but people dont use it a lot for some reason
It turns too slow to hit any half decent small prey player though
It shouldnt be the fastest predator in the game + take on 5hr dinos
It should have an improved charge and reduced normal bite to make it a better ambusher when more small game comes
Like call me noob, but when I was last playing carno in a big pack we had a dryo running around messing with us, it took a lot of effort to catch it - it for away half a dozen times and only died because it got unluxky
Diets will encourage many smalls to hand out in open areas
Plus there just aren't enough small prey opportunities to keep a big carno fed
Mainly because of the small roster
There are shit tons of utahs though
Most of the utah packs collectively share about 5 brain cells
Easy pickings
Utah vs carno is a good matchup, but saying carnos shouldn't take on bug prey while also having utahs capable of taking on anything is silly
carno hunted most likely only with its m8
Not really, different preds are specialized for different prey
Not every pred should take on large prey
Way easier to balance things around carnivores typically hunting things around their own size
Maybe, but balancing a big roster is hard - travelling salesman problem
Its not awfully hard to make carno more specialized for small prey when the roster gets bigger
The way I see it we will have 4 main areas - waterways, plains, light forest, and heavy forest/mountains
Just like IRL, big stuff will prefer plains where they can properly run and maneuver (and where there is enough feed), mid sized will prefer forests where they can get away from big stuff, and small thing will prefer deep forest and mountains where they can hide and escape
Not really
not at all
Tigers are a large predator who prefer the forest
Lions /tigers are mid sized at best, earth doesn't have real big predators anymore
Except in the ocean
Compare a tiger to an elephant
differenr continents...
Didnt rex live in forests
^
There's even a famous video of a dude riding an elephant and getting attacked by a tiger
ok?
Lions and tigers to me are like utahs, and carnos up don't have an equivalent
What?
no*
He means in size
Tigers cap out at like 300kg
ew
Utah's are polar bear size and weight
imperial system
Thats metric?

oops
Wtf
Nope sorry got that wrong
4ton for Asian, up to 6 tons for african
Ye
So elephants are basically stegos without the tail
Lions and tigers almost never mess with them either
Wonder what would happen if like a sucho or Allo was in Africa
idk
Whales still dwarf them but orcas do hunt them
jp?
Jurassic Park
disgusting
Dolphins hunt great whites, too
Orcas kill blue whales
everywhere
Nah they only can cause they smort
a wolverine will kill a moose
That I'd like to see
They kill polar bears
what do?
I am haha
TIL wolverines are a type of weasel
yup
An Allo or sucho or smth in Africa I'd like to see what would happen lol
Even Utah's in Africa would be a cool theoretical but that's besides the point
and weasels kill rabbits by snapping bones and hypnotism
So apparently wolverines have been documented as killing moose but they are largely scavengers and opportunistic hunters
Sounds like Utah to me
Sounds like cera
Yeah, maybe more cera
cera was a sauropod hunter wasnt it?
I'm trying to remember the full name but google is just giving me Cera from Land Before Time
ceratosaurus?
......
are you on something? or are you just like 12
Or at least, gnawed on their corpses
i dont think cera ate stegos
calm down
It’s definitely possible that Cera could have hunted smaller stegos but a full grown one had little to no predators
Eats stego doesn't mean hunts stego though
Yeah for some reason they outlasted allo, chads
tbey arent that old lmao
they are, theyre quite basal afaik
Cera and rex like all carnis were most likely opportunistic
I'm sure some were like modern day hyena, more comfortable stealing kills than making their own
hyenas actually majorily eat their own kills, lions are more prone to stealing kills
Aaaanyway back on topic, my guess is TI is going to zone carnivores in terrain based on their size, at least to start with - rock paper scissoring dinos is possible but seems way more challenging
Maybe cheetahs are a more extreme comparison
I'm sure some small herbivores will end up in the plains, maybe hanging out with bigger ones for protection, but most will prefer increased cover and easier juking in forests unless food forces them out
Well I prefer Utah and prefer the forests personally, but I don't make suggestions purely based on what benefits my preferred dinos and playstyles
but ur only saying stuff should be in plains
No, I'm saying that I'm expecting big dinos to be zoned into plains
And since carno currently falls under the category of "big dinos", I'm expecting them to be there as well, which means I'm expecting them to be able to hunt things like stego
Not small critters, unless the majority are AI or they get abnormal levels of food from them. Real players just aren't going to put up with being farmed by carnos and if they try to force particular herbis out into spots where they are easily killed then people just won't play those dinos
I'd say where a dino should go is more a matter of plyastyle and hunting strategy. Stego goes into the plains because it doesn't care if it's seen from afar since it can kill any attacker. Carno, despite its small size, also goes into plains because with its terrible manoeuvrability, it needs as few obstacles as possible between its prey and itself. Rex might very well be made to fit into jungles, with a playstyle focused around hiding and ambushing from the treeline.
Jungles in evrima aren't dense enough to prevent a rex-sized creature to go through them.
Some parts of the current map, like the far north and north-east, would be very challenging for a rex to hunt in
apart from size they would be heard well before they could see what they were hunting
Not if they can walk silently, like every predator in the game
Well as silent as an 8 ton predator can get
I mean elephants move pretty quietly when they are walking. but quadraped and all that
2 legs gotta be harder to move smoothly on
Ideally rex hunts in areas with enough foliage to successfully ambush in, and enough open space to not get hindered
It's more a matter of feet adaptation
Yeah that's what I'd imagine too
which is why redwoods is the best option
I feel like the current plains areas would be well suited to a rex, enough islands of cover to hide in and reasonably open runs to prety
but very luck based if something comes close enough
worse than deino hunting atm
Well Rex wouldn't fare that well in plains
It's not that good to hide and rex is not a runner
The problem with Rex living in the plains is it’s most likely an ambush hunter
And stego can be spotted from far away, and rex is like 2 tons heavier and a decent amount taller than a stego
And most likely louder
or someone who crashes extended fights between other dinos
utahs trying to wear down a stego and making heaps of noise as they do, rex could rock up and just finish people off
I mean yeah it could crash fights, but I doubt anything would see or hear a rex and just chill out
And finish the fight or whatever
Also having it rely entirely on other predators doing the work for it sucks
from my experience as a utah getting gatecrashed by carnos usually a bit to chaotic and noisy to see or hear them coming if they are smart
but yeah not exactly a thrilling apex experience
The problem with comparing carno to rex for that niche tho
Is carno is 5 tons smaller and is the fastest dino in game
Excluding ptera
I said dino, not playable 
If quetz is faster than ptera like many people expect, it might go over 80 km/h
would be nice, especially if they are meant to play like big birds of prey or vultures, cruising around high up and taking opportunistic meals
I feel like the current engine wouldn't cope with that though
It would, but would need better optimization and network
yeah it struggles a bit with high-speed ptera commuting already
I went so fast as Ptera 1 time my game started shutting myself
the new map might help that a bit, be a bit less busy
UE is a pretty capable engine, it should be possible to make it work
You heard 
Who else thinks Utah’s pounce is too linear like it’s on rails? Who else would like more of a gravity effect and a curved trajectory for the pounce?
ehhh i like it how it is now, i just want them to add some sort of kick off so you dont die from landing a pounce
The old pounce was like that, and you had to aim the camera way up to get good range.... It was janky af
@sinful cove since you've been a pretty good bellwether for my ideas so far - and on of the few to offer constructive criticism - thought I'd run my scent system overhaul idea pas you and everyone else before I post it.
The three main things I'd like to see with scents is longer lasting trails, info on how old the trail is, and clearer species differentiation as the roster expands (it's not hard currently, but will be in the future).
The core idea is that trails should last up to 20min or si when sprinting, half that when trotting, and half that again when walking. Trails start out as they are now - bright yellow with the smoke effect, then fade so the smoke is no longer visible, then fade from yellow through grey and finally disappear
Same goes for when you push through bushes, it should leave markings behind
Each species should also have their own specific shade - the differences should be subtle, like the differences in footprints, but enough for experienced players to tell them apart
From a realism point of view I kinda think your own pack should be different again, most pack animals identify pack members by smell after all
It's be kinda neat if we could have a realism mode where you don't get nametags for pack members, but you still have the tools to readily identify them
more informative scent could be useful when there are so many future animals that some tracks would be near impossible to tell apart, I think the scent information could tie into the hygeine mechanic that was brought up a couple times by one of the devs, if this happens
where the less you take care of yourself, the more information your tracks give, this rewards players who take care of themselves by making their presence less obvious
Hygiene? As on you will need to bathe in the river to minimise scent, and need to go to the toilet and all that?
something like that, yeah, i don't know if it is confirmed but it was mentioned by a dev
so it would be a nice thing that plays into scent, rewarding players who maintain themselves, punishes lazy players
I'm guessing there is no intent to make dinos sweaty or any such thing
probably not, i dont think birds sweat do they
most mammals dont even sweat the way humans do
Yeah, it's pretty rare, mostly big herbivores
probably more along the lines of filth buildup, mites, dried blood
things that can be removed via simple mechanics like wallowing, washing off in water, dustbathing and preening
Human sweat glands are mostly devolved fur/hair follicles
human sweat glands are an adaption that aids in endurance hunting
I wonder if wallowing should leave evidence behind, so if you are trying to track an old trail you can tell if they crossed or wallowed and possibly stayed the same side
it would be realistic, though it would kinda nullify the purpose of the mechanic which is helping you lose somebody who is chasing you
would be a bit unfair for low stamina animals
like carnos
Mmm, as neat as it would be to have wallowed animals leaving a hard to follow trail of mud... Probably bad for balance
yeah it would serve immersion but kinda mess up one of the ability's main uses
I'd like to see the pack scent cloud system expanded further to include non-packed groups and big fight scenes
Like if there was a lot of fresh blood spilt in an area you'd see a red scent cloud, even if there aren't any bodies yet
i think the scent cloud is for general overpacked gatherings even outside of packs, like it depended on the amount of dinos in an area. if it isn't, then yeah it should be
it would make mixpackers have a harder time
a large amount of bodies should also definitely produce a stronger scent that can be smelt from further away, as well as titanic bodies like hypers and brachios
The issue I have with scent cloud is it only pops up of people are actually in a pack (2 call)
You can have as many as you like without that and no cloud
(I have no hard evidence of this, just observations)
perhaps ambient ai such as ravens can stir up a racket near large deposits of gore. the pack cloud should be changed to pop up if there is any sort of gathering in a small area, it only showing up for packed peopel really is wasting some of its potential as a mixpacker deterrent, even if it would only be a small inconvenience for them
i had heard it shows up with large gatherings and that it is only in packs, so im not sure either
Ooohhhh, I like your idea of ambient critters
I play a fair bit of Hunt: Showdown and the NPCs are a big part of making stealth harder
As long as it doesnt screw over players out of their control its always nice to havw ambient ai activity
Having Ravens finish off unattended corpses is also a better mechanic than despawning
If you hear crows or buzzards squawking around in the distance as well as the compy activity youll know something is up even without sniffing, would really add to the life of the island
Gives some info for hungry scavengers too - if they rock up and there are Ravens picking at a corpses might be more inclined to have a go at it (even though it would make noise)
Yeah for sure, that's a great idea
I kinda don't want to make yet another post though, been kinda dominating that thread a little
Might hold off for a bit
The balance feedback channel is sort of dead compared to the normal feedback channel anyway, probably wouldn’t hurt lol more suggestions are nice regardless if the poster
I'd love to see insects in the forests - not just for little insectivores, but for stealth aspects as well
Like grasshopper equivalents that you could scare up if you weren't being careful
Ive kinda come full circle on mixpacks... At first I hated then because I thought they were broken, but now I've played enough that I almost like when I find them, it makes things more interesting
Cricket ambience going quiet when larger animals walk past would be pretty spooky
Hah... "It's quiet... Too quiet"
Perhaps animals not designed to live in densely vegetated areas could trigger the ai more, giving forest animals a bit of an advantage, some similar things for other biomes. Might be a bit weird to do tho
Imagine sneaking through the forest as a Merc when suddenly all the ambient birds take off and all the insects suddenly go quiet
Would be creepy especially at night lol
Another thought I had - would some sort of species based heat map be a good idea for the spawn screen?
Say you want to spawn a deino (or log in with an existing) and you see croc pond glowing with carnos... Might stop you getting insta-nommed
It might give away too much info though
Other games mitigate that by only giving you old info on those screens
exploiters are pretty determined and could probably use this warning system to find active areas , but idk. if it was simple to implement they could test the waters with such a mechanic
I guess it depends on the level of fidelity. Knowing "there were utahs near centre 2 minutes ago" seems hard to exploit
if a random spawn priotirized low population areas without a preview of who is there it could help in a similar way
sort of like that bs they did in path of titans where it purposelly drops you in a dead spot, except in the isle it would be the player's decision if they want to be randomly dropped in a dead area
Yeah, the random spawn was interesting but made it hard to pack up
I liked how it encouraged nesting though
@manic token edit that to make an actual suggestion, saying "buff utah" is not a suggestion
^
If anything tehy should just change utahs punce slightly so it works.
Wym?
Like so how Utah had the weird delay before it can Run after successfully landing a pounce. I feel bad when I can get a free kill on them
I think that delay would be fine if the pounce was worth risking it
It is maybe a little too long, but the issue is mainly pouncing is a death sentence against FG teno, carno, stego
It's only really worth it for pinning small prey
Utahs who manage their stam and dismount voluntarily should be allowed to kick off for a safer landing
Absolutely - got stam? safe dismount. No stam? ruh roh
Bucking should pause the slashing as the utah clings on and reduce both their stam
Yup, sucho swamp should be teeming with life
Mid is tired and uninspired, it's a real shame that all the really cool bits of the map are out at the edges where nobody ever visits
I think a carno rework (nerfed bite and agility, buffed charge) can wait for pachy and galli to be in the game, but it should definitely happen
That's what I meant. Bruiser Carno is fine until we have more additions that generally challenge its playstyle or have a tough time when they shouldn't
Yeah with no other midtier passing dino intended to brawl in the game yet its fine for carno to multitask his role until more of his preferred prey is in or an actual bruiser is added
Cerato addition might be enough to think of changes
But that won't be for a little while most likely
I feel like cera won't be too far behind pachy but im probably wrong lol, guess it depends if they have any complex mechanics planned for him
Really, I'd think Galli, Cera and Maia would be good enough, maybe even more than enough
They said the devs wanted Beipi and Cera in after Pachy so maybe but knowing them they'll have changed their minds
I wouldnt touch Carno until Cera is on the game , otherwise we can make the current balance go into a worse situation
Tbh I think Deino needs balance first as a priority , that thing is busted Lol
Any of the suggested changes for the Carno would make the animal borderline unplayable. I also have no idea where you're getting it being able to turn well from. It turns like a truck in Evrima and I believe it's one of the aspects that got nerfed about it between update 2 and 3.
You can run in circles around a Carno as some of the smaller animals like Utah or Dryo.
Overall it's probably one of the few well balanced animals currently with clear weaknesses and strengths.
I think the Utah pounce is way to weak
Maybe i dont know how the mechanic works komplett
But for my its way to weak and not usable u can only use it on smaller dinos or for finisher but everything bigger than the Utah can press E and free hit the utah afterwards for example the stego
Aim and pounce trajectory are different tho. Looking at the target, pouncing, that should land you on whatever ur aiming at. But the actual pounce trajectory should have some gravity and curve to it, where the game itself calculates the right curve for the pounce depending on where ur looking.
That’s why dismounting while you still have stamina needs to execute a leap clear function to jump out of range.
But how would a stego defend itsell against a group of utah then?
for example but that makes it maybe to strong i think the pounce is a mechanic that can be only to strong ore not usable
Well it's at the very least extremely situational but at the same time it's really powerful. You only need to pounce another animal for a relatively short time to put a lethal amount of bleed on it. Tbh if it wasn't for the change to the hitboxes Utah would've very likely been more powerful atm than it was during the early days of update 2.
But even when the utah dismount
He is a free kill for a stego
or a free hit for an other dino
Yes that's due to the change to how the locational damage works in the game, this dismount was always a thing but it hadn't been a problem until the first hotfix after update 3 got released.
@fair niche ask in the isle discussion channel
all good i hope i got it now thanks to one of the devs
I think if a single stego is getting attacked by a pack of utahs, it should be under threat. 1v5 shouldn't be easy...
If it's 2+ stegos or stego/teno groups utahs are not a threat anyway, and herbivores are meant to work in small groups or herds
Teno claw is very effective against utahs
Tenos are a really well designed all rounder imo
Yea
They should get a faster health regen then most to promote their brawler playstyles
Rn they have trouble cause groups of carnos wreck them
Carno has too much DPS imo
Needs more endlag
Be neat to see rarer herbi superfoods which give buffs to healing and the life
I'd still like to see herbivores able to rarely eat small amounts of meat to give dietary buffs
Maybe have things like salt licks around for them
Make it all a bit more intricate and interesting
Fractures will make carno brawling a bit harder I think
Tenonto doesn't need any buff to anything atm. If anything the animal might be too good.
Tenonto vs Carno is a 50/50 match up that can end up in the death of either of the two upon making the slightest mistake there. Tenonto definitely doesn't need any help there.
It is true that groups of Carnos wreck single Tenontos but that's simply down to the popularity of Carno
Tenos don't scale up like carnos do though
They absolutely do
1v1 sure, it's 50/50... 5v5 though
I completely forgot teno is getting fractures
Carnos will usually win
If a single Tenonto lands a hit on you and they are in a herd you're not getting out of that stun alive
If you have carno buddies it's a lot harder to get stunlocked by tenos, unless they are bad
You don't have to get stunlocked at all
Most tenos herds end up hitting each other as much as their tatgets
a single stun is enough to kill you if you have more than 1 Tenonto focusing you
you should die every single time unless they mess up badly
I remember a video from Mr.Dbear from the very beginning of update 2 and from what I recall even back then Tenontos were doing better the more of them were involved in a fight and ever since then Carno got rather weaker
Not saying you are wrong, but my personal experience of group carni vs teno was carnos won fairly decisively
Might be down to skill
Probably
it's hard to say because it's circumstantial evidence
Carno charge stuns are nothing to be sniffed at either
In most cases you will have more Carnos than Tenontos in any fight simply because they are far more popular
that doesn't mean Tenonto is weak though, it's anything but that
And yes Carno's charge is a powerful tool in this match up but honestly I found it rather easy to avoid whenever I've faced a Carno
Big teno groups tend to disperse quicker too, or end up fighting Deino
admittedly it might be harder to do in a group fight but I've never gotten into any herd as a Tenonto so I either have experience of 1v1 against Carnos or 1v3+
First case has always been relatively easy while the latter one ended in a rather predictable way too
i.e. with me dying very quickly
What I've noticed with teno group fights is most seem to be a bit passive, or struggle with positioning - trying to bait a single carno into moving into a tailslam and not watching their front quarters
So you can usually focus them down while the other group members keep the other tenos busy
Then once a couple are dead the rest clear off and fights over
That's a fair point, I think Tenontos perform far better when they are a more coordinated group using voice chat
communicating via text in the game definitely puts a dent on their ability to outgun Carnos in a straight fight
Is really like to see some proper coordinated teno fights to see what they are really capable of
But...
You'd probably have to watch some streamers
Add some stegos onto a teno herd
Stego + Tenonto shouldn't even be a thing
Everything changes real quick
Mixherding isn't any better than mixpacking
Saw a 2 stego 5 teno herd last night, it was a force to be reckoned eith
It is because it's a mixherd - Tenonto's hard crowd control coupled with Stego's firepower is just a combination that takes out all the carnivores aside from perhaps Deinos
Stegos being stegos they ended up playing bait the deino but they demolished a carno group in mid
I've fought such mixherds a couple of times over the last few days and the only thing you can do is pretty much retreat
@hard bridge Why?
why what? disable land dino swimming attacks?
I'm on the fence about mixherds... It's not unrealistic (IRL herbivores do group up and move together) but it's also a little broken... Diet changes are meant to address that though
Yes, why disable the attacks of the terrestrial animals while they are swimming?
Deino is already way too good, it doesn't need any additional help
Well yes, since that was your feedback. I'm curious as to why you'd want that. Stegos main attack is disabled, as is tenontos. They can only bite, like the others.
cuz deinos keep getting killed by a armys of raptors and we can't even hide underwater in the pond
Then leave the pond...
Keep in mind to separate between "tolerance" and active cooperation between herbis.
Deinos don't own the pond, it's a spawn for lots of species
Yeah, that's an issue with you choosing the wrong spot to try and live, the pond is a deathtrap
You never stay there, not as kid, not as grown, because carnos or a stego squad will lock you down there
If you can't recruit a couple of overpowered FG deinos to defend pond then there is a ton of river to safely afk in
Raptors are like the least of your problems, imagine what will happen if a bunch of Deino cannibals just roll over into that area and sit in the river - they will just wipe you and you have nowhere to go from there
I recommend arch river for growing
Go from mid through croc cave, then right to get above the waterfall
Do you know the central river that travels northwards from the pocked pool that you just spoke about?
thanks for the tip
There's a cave on the left side
You swim into that cave, then go on shore, travel to the left at the exit and you get to a river there
@hard bridgeYou have a map in DM now. Look at that and figure things out :)
This is an interactive map (un-official). Landmarks, water, ... You can show your current location by input coordinates. Also can upload images.
ok thanks guys this really helps x)
Deino is currently completely overpowered and really doesn't need any help, trust us on this
West side, about half way up between the south crossing and croc island
you can grow it very easily if you know where to do it and how to act
Plenty of areas to be in, the pond is one of the worst spots. Ends of the rivers tend to have fish so try that. Bit of a swim but you should be okay.
When fully grown only other Deinos are a threat to you really
If they add a jump for stam to get away safely after pounce you can kill a steg with 3 adult utah’s with no danger at all if you do it right.
Unless you decide to take a stroll on land and bump into a really large pack of Carnos or more than 1 Stego
Should take at least 6-7 utahs to pose a threat to a stego, imagine 5 utahs posing a threat to a trike or rex :p
Yeah, Steg needs a rework imo
Jab is too slow
Like it's strong but too easy for good carnos and utahs to avoid
Quick jab is fine, but the camera thing is iffy :p
Can we have alts like tenonto please!
Carnos aren't good vs Stego at all on the current patch, Agouti
Utahs can still kill them rather easily but Carnos are like the worst animal you could use to hunt Stegos
I'd like to see them able to do quick, low damage swings or slow, high damage ones, like light/heavy attacks in fighting games
The main problem i see with a safe jump for stam is that you can rotate between 43 utha on to keep him walking one to recover stam and one to do a pounce and if you get a free jump there is nothing the steg can do
3 utah
Not 43
Currently with the "slot pounce", yeah that'd be hard to deal with
Since you can still pounce the face and get on safely I think?
Yeah, but that's kinda how Utah are meant to work... You could balance Stam usage and bleed damage around a safer pounce, but atm it's only useful against noobs
Utahs should not be punished for landing a pounce, but getting on might need to be slightly more difficult
So remove the automatic slot, make it punishable if you land wrong, and give a kickoff if you have stamina, otherwise normal dismount (could extend the range on that one a little though so it only gets base of tail hits).
Whats utah pounce slot never heard of that
Basically - whenever you pounce an animal as a Utah the game re-aligns you and positions you correctly on its side no matter which body-part you've pounced.
Ok ty
This hasn't always been a thing I believe pre-update 1 you would absolutely fall flat on your face if you decided to pounce the tail of a Tenonto as you simply cannot latch onto the tip of its tail.
Making pounce so you actually have to hit the flanks would be a good balance change, but I worry about how many utahs will get lost to lag spikes
btw have u guys noticed server swipe and ur dino just gets deleted?
Wipes are rare and yes that happens
Resets there is a bug where occasionally you spawn with the wrong Dino (a baby)
You just need to relog and you get your Dino back
But even is auto slot is removed how does this fix the 3 utah problem?
Balance bleed and Stam usage so it takes them longer
But tenos and stegos shouldn't really be solo anyway
Because now the utahs will have to aim for a specific spot or two, making it easier to defend, and catch them when they try to get on. And if they miss, they could get the same as when they hit a tree and go on their ass.
You can't balance them around solo play without making them overpowered in groups
Yea that i get but missing a steg is pretty hard
And stego should at most come in duos, they're large animals
Not exactly a social animal, any more than trike or anky
If you have bright ideas for making them viable 1v4 without being unkillable 3v5 by all means
But I personally don't think it's possible
In any case, you can't balance around groups, because if you do, then the solo animal will suck, which means no one will play it, which means you won't get groups except for the potential outside group/streamer maybe
It's simple, you don't hunt two of them
You don't hunt two rexes as a utah pack
There are different dinos which are good solo
The biggest problem is see with the safe jump is that the steg cant do anything
You look for the solo ones
Herbivores are designed to herd, always have been
Utah is a pack hunter, it means it takes a group to take on a large solo animal, say 8 utahs for the large animals. If said animals are paired, you don't hunt them. Same with how a troodon group does not hunt a large animal at all.
Yeah no, that's not how you do balance, and most of the carnis pack as well
And honestly, big herbis don't really herd, trike or anky seem far more solitary or pairs than big herds
You literally just said utahs should be balanced around group play but are then trying to say that herbivores shouldn't?
I dont mind if a pack wins but if you can fight someone without any danger at all that overpowerd
Otherwise, imagine how you'd have to balance a shant then, assuming they come in 5+ herds, how do you balance that vs two rexes?
You can't, without making a solo shant suck, which means no one will play it
Diet balances which herbivores can reliably herd and how big those can get, just like carnivore hunger
Big carno groups always disperse due to hunger sooner or later
But you just said they herd
Implying you are supposed to be able to have a fair few herbis, even with said diet limits
So how do you balance 3 shants vs one rex then?
Yes, all the current roster does - if there is a particular herbivores which shouldn't (shan't) then that can be controlled through diet
So then you're saying some herbivores shouldn't herd then? :p
At this exact point, no, later, maybe
Which was my point earlier, stego comes in pairs, like the other large animals should, rex, trike, giga, what have you
But even so, a pair of rexes would not be under threat by a utah pack
Nor would a pair of any of the other large animals, you'll have to hunt the solo ones, or find other prey, plenty of other things too after all
Just like you hunt certain things when you're solo vs in a pack
