#balance-feedback-discussion

1 messages · Page 254 of 1

dim crown
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For testing\development purposes it worked in Legacy

zenith vessel
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This roster looks so good so much to choose from

alpine plover
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@jagged cosmos

theres 0 issues with current deino balance, it doesnt need any sort of buff, infact it needs a nerf.

jagged cosmos
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"instead of changing deino, how about just fix the water"

grave veldt
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luckily the whole map is getting reworked

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again

jagged cosmos
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hopefully they fix water mechanics with the new water when that happens

grave veldt
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so it'll pretty much fix most issues

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i mean u'll still be able to be as submerged as u are now

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whether its new water or not

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but with actual good rivers and things as such deinos wont have issues

jagged cosmos
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thats bc when they fixed the floating bug they introduced the weird ability to sprint full speed while half submerged in water, its just weird

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but yeah i hope with new rivers it wont even be an issue

grave veldt
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so happy they got jace

jagged cosmos
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me too, his work looks amazing so far

grave veldt
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i followed him a little awhile ago b4 this so was glad to see he got in

alpine plover
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that deino doesnt need

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Wait is there a bug I didnt hear about?

alpine plover
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@tall plaza

walks are meant to be slow….

tall plaza
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I know they’re meant to be slow, but it’s just way too slow

jagged cosmos
# alpine plover the water change you suggested is a massive buff

Fixing a broken game mechanic isnt a buff lol. Before they updated the water it was fine, entering the water that deep caused you to swim like it should. but now that they changed it, you can go into the water near the shore and even if its deep you can still stand and run around just fine.

ripe zinc
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You can' sprint full speed when half submerged in water, stop lying.

zenith vessel
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Nah not full speed you are slowed down by a lot

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And even at shallows utahs are slowed down

grave veldt
gaunt jackal
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@alpine plover , your second idead would just make it so friend groups would spend a week nesting eachother and stacking perks onto eachother

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or just some days

grave veldt
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did they get that name from invincible

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o wait nvm its an omniVORE suggestion

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my bad

gaunt jackal
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i was so confused for a second

grave veldt
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perks should be things that add things to your dino w/o being overbearing

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no perks should be stat wise

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stats should remain the same instead of say increasing stam for a perk u can say increase amount ___ attack

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like tenos stam remains the same but with the perks ur allowed say 12 tail slams instead of 9

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something like that which doesnt affect anything stat wise but still gives u an advantage for growing through the whole elder cycle

alpine plover
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Bruh compy’s and herra and troodons aren’t even omnivores

hallow spire
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Irl troodon was a omnivore but that doesn’t matter since in game it’s a carnivore same for hererra so no they shouldn’t get grazing

vagrant mural
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Perks should be qol or side grades

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At least normal ones anyway

wet pivot
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Some person said , troodon , herra , compy , should have "omnivore" perk

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Nah

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I Just wanna know why all these small tiers

lament cloak
wet pivot
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Like some dino's viability is questionable , Ok so minmi , beipi , troodon , ovi , hypsi and maybe velo and proto i can see be viable , but like , homalo is pachy but shrinked

lament cloak
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because if your saying there is alot of small animals, there isnt. at least in the grand scheme of things (this isn't even all the confirmed animals)

wet pivot
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Unless every thing get's burrow

wet pivot
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these all coming to the isle someday

lament cloak
wet pivot
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Nice

lament cloak
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however some might only be ai on official servers, such as compy

slim dragon
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and brachi

wet pivot
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Wait

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so they will have growth

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just available in other servers

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or they gonna be liek sandbox

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Which i dont like how sandbox dinos are

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Like only nested

lament cloak
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they will, everything will get the playable treatment. its just servers will be able to enable and disable certain animals, and compy wont be enabled on official

wet pivot
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I Feel like they should do everything playable ,

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The Isle ain't the same without my choncky boi TI_Succ

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Like can it atleast come last , after all these Mf

lament cloak
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however they will be on official as ai, so brachi and compy will still appear, its just they are ai

wet pivot
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IK but some people wanna play as a walking un killable giant or a small rat type creature

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Like that's why some people ain't gonna play officials

lament cloak
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nothing is unkillable, some good gigas and your brachi is in alot of danger.

wet pivot
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I Think cama may be more OP than brachi lol

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SInce high legs

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UNlike brachi

lament cloak
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wdym high legs? brachi seems to have some pretty long legs to me, idk if that is what you meant though. oh and bronto is soft confirmed too

dim radish
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Yeah I don't see every animal being viable either.
Like... Homalo, Mono and stuff, because Homalo and Mono are basically Pachy and Dilo but worse

zenith vessel
vagrant mural
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Mono we have no idea what it’s gonna do

dim radish
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Mono is just dilo with less lophosaurus and crest

grand geyser
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@alpine plover What pounce issue?

alpine plover
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the delay when a pounce misses

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well.. every delay about the pounce really

grand geyser
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that is a mechanic and is intended

alpine plover
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when you crash against something, it takes a lot time to just get up

grand geyser
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high risk high reward

alpine plover
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when they get you off, same..

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when you fail it's the same

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it's not high risk high reward

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it is high risk low reward because if you fail the pounce you're technically dead

grand geyser
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and that is because you are bad then

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you are supposed to die when you miss

alpine plover
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not really

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it shouldn't be so punishable

grand geyser
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yes really TI_LUL

alpine plover
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it should give a little bit of room to maneuver

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every dino will kill you if the pounce misses

grand geyser
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then don't miss

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easy as that

alpine plover
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what's the point of having a pounce if you can't use it because of that

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okay shakespeare 😛

grand geyser
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get good or get punished

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that is how a hardcore survival game is supposed to work

alpine plover
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Utah was always a dinosaur that the slightest mistake you make, you die..

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but currently not many people use the pounce because of how extremely punishable it is..

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yes, you should get hit

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but you shouldn't die because you failed

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you should at least have a chance of survivability

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the current pounce doesn't give you that

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it's hit or die.. and it is unbalanced because of that

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everything that isn't a Dryo or Hypsi or Ptera could just kill you because of it

vagrant mural
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I mean Utah is so small either the stuff it pounces is gone by the time the anim is over or is so big it essentially one shots it

alpine plover
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yeah, Utah gets one shoted if the pounce misses..

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it shouldn't really happen.

vagrant mural
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But the opportunity to do insane bleed and essentially force the target to waste stam is also insane

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So it’s fine

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The opportunity to essentially one shot smaller things and punch pretty high above your weight is balanced by being fucked if you miss

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If you want a more reliable and less risky option you can just bite it

grand geyser
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or play carno 🙂

alpine plover
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well, it seems like we have different views about it

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you don't really want to pounce on smaller pray.. the rate that you'll hit the pounce is low

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especially if it's something quick like Dryo or Hypsi

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even tenonto could be hard to hit

vagrant mural
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Well yeah, because it’s fast

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Idk why utahs try to pounce things that are actively trying to run away tho, it’s an ambush/ wearing down tool

alpine plover
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I don't try to pounce those at all, because I know I'll miss most of the time

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because yeah, they're fast..

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but for other things.. Stego, Carno.. Deino, Tenonto.. even other Utah's.. the pounce just punishes you too much and basically gives you no room to do anything other than just die

golden coral
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How you'd miss a pounce on a stego I have no idea..

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Carno, utah, I can see, tenno.. somewhat, depending on what it does

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But a stego.. if you miss that, that's on you

alpine plover
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failing is always on you

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but it can still happen

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and if you do.. it's death time

golden coral
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Well yes.. you messed up. That much makes sense. The issue with utah is the dismount distance/"stop" on landing, the rest is fine

grand geyser
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agreed

alpine plover
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not for me, but yeah

golden coral
# alpine plover not for me, but yeah

Well, there should be some punishment for missing the pounce. And a greater one if you get knocked off/down cause of tree/rock or out of stamina. And those punishments have to be sufficient to make you go "oh shit", so you do your best to avoid it.

silent comet
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Remove utah = problem solved

golden coral
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Just so.. :p

grand geyser
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fix desync and rubberbanding = problem solved

silent comet
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Who dared to ping me TI_TheEndIsNigh

zenith vessel
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Me lol

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I called you noob as a joke then deleted it TI_Troll

dim radish
zenith vessel
silent comet
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Remove all dinos = no balance needed

zenith vessel
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Eating Burger = Yum.

silent comet
shrewd storm
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vegan burger

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is that even a burger at that point

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_>

shrewd storm
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^

silent comet
silent comet
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I use white discord so what so u expect from me at this point

shrewd storm
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ew

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w h y

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dark mode is god's mode

wheat field
silent comet
wheat field
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Why do you have 2750 notifications...

frosty heron
shrewd storm
silent comet
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Im pretty sure i had more than 50k actually

shrewd storm
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b r u h

zenith vessel
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Stop it. Get some help

wheat field
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Do you just not open discord servers or even mute notifications

silent comet
wheat field
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This ain’t even fucking feedback

silent comet
wheat field
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I’ve given up on you. Your a lost cause

zenith vessel
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ikr

sinful cove
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If you miss a pounce, your victim deserves that opportunity to kill you. Utah is such an easily megapackable animal it doesn't deserve an easy way out when it makes a mistake against large opponents

silent comet
fathom obsidian
shrewd storm
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I agree but I think the missing punishment shouldnt be as long

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like its what like 3 seconds rn

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most things can get ya like that

fathom obsidian
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yeah but once you fix dismounting punishment utah will be good again, so im fine with a long miss punishment

shrewd storm
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^

fathom obsidian
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should be high risk high reward not low risk high reward

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but not even the current high risk no reward

silent comet
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And nerf carno

golden coral
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You could lower the missed pounce punishment when the slot thing is fixed, so you have to aim properly or risk getting knocked on your ass anyway.

silent comet
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Utahs miss punishment is quite long but its for balancing purposes and i think that it shouldnt be shorter

Nerf carno also

fathom obsidian
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I agree wolf

agreed too

golden coral
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Even so, with proper aiming needed, that would add some extra difficulty, so it would be fair that a miss isn't as bad then, if the "mis-aim" is bad instead.

silent comet
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Just hit ur shots m8 git gud

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There should be pvp maps or smth

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Like sandbox in legacy

hallow spire
sinful cove
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considering how easy it is to juke the jab on top of the fact it is stego's only defensive ability, it has no excuse to cost so much stam

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it should have an AOE sweep that deals less damage but heavily punishes uncoordinated swarms of smaller dinos in melee range that would have an excuse to drain stego's stam the way its current jab does, but it shouldn't be punished for jabbing

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stego has pitiful excuse for AOE coverage and is doomed by its own ability that both utah and carno are agile enough to juke

grave veldt
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stego has way too many downsides for it to be nerfed

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it needs to be looked at

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otherwise its gonna turn into legacy para

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or maybe even worse

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legacy pachy

sinful cove
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legacy trike

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a weak animal disguised as a strong one

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i guess it's not as much about it being weak as it is about him just having shit attacks and low hp for his weight though

grave veldt
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legacy trike

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is literally just

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the best way to sum it up is basically
"im gonna pretend to be strong"

sinful cove
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legacy trike is fodder, just like most stegos rn

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yeah pretty much, a paper tiger

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looks strong, but is actually just an apex happy meal

grave veldt
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its like im gonna pretend to fight this rex even if i lose everytime

sinful cove
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stego is being hunted by something that is supposed to be hunting things smaller than itself, along with being taken out by a couple utahs or even soloed at times by utah i've heard

grave veldt
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yup

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it also doesnt help that its tail attack is poopoo

sinful cove
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for something too slow to run or hide, the devs sure shit on its combat ability

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and a 5 hour growth on top of that

grave veldt
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i actually thought stego was finally gonna be cool now

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after they fixed carnos tail riding it

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but no

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instead it got nerfed

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and deino found a way to spam alt bite and kill it

sinful cove
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the whining from carni players who want to hunt everything in the game with ease seems to be listened to

grave veldt
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i swear stego gets shitted on every update lol

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atleast teno is good

sinful cove
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yeah only bad deinos or unlucky ones who get lynched by a group of stegos die to them now

grave veldt
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teno is how u balance a dino

edgy grove
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a carno tail riding a stego?

grave veldt
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yup

edgy grove
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how

grave veldt
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it was super easy and popular

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u bite the tail and abuse its hitbox

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thats all fixed now tho

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so worry not

sinful cove
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yeah there was a bug where carno could attack stego tail during its attack animation reset and take 0 damage, after juking the attack. it was pretty well known

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and it seemed to do full body damage

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just attacking the tail tip

grave veldt
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yup

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thats all fixed now thank god

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although it still gets shitted on anyways

sinful cove
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yeah fixed and replaced with more suffering unfortunately

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as per usual

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smells like legacy herbivore balance all over again

grave veldt
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i like how the carnivores always tend to be the super op ones that they have to rebalance/fix

sinful cove
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utah always needs rebalancing, the devs seem to love that one

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carno is mostly fine, the fault in the carno/stego matchup falls on stego's balancing for the most part

grave veldt
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utah to be completely fair actually feels ok now

sinful cove
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yeah utah isnt terrible now but it still is capable of juking and soloing stego with just bites to the head

grave veldt
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just fix the dismounting issue and its in a decent state

sinful cove
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but again that falls on stego's shitty balancing

grave veldt
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thats cuz stego sucks

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a lot

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utah itself feels actually balanced now

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if they fix the dismounting issue its in a great spot

sinful cove
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utah could have a minor hp and weight reduction and the ability to kick off from a voluntary pounce for a safer disengage if it managed its stam well, but other than that its fine

grave veldt
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i rly rly hope stego gets looked at b4 its too late

sinful cove
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look at the scrappy bastard, that thing does NOT weigh 500kg and it doesn't deserve 1000hp, if it had its weight reduced a bit it would be better against fall damage and with a minor hp nerf to 750 it would be more appealing to carno who is supposed to be hunting things in utah's size range anyway. a utah who manages its stam and disengages voluntarily doesn't deserve to be punished for it, the missing/knocked stun can stay the way it is

stego should get an hp buff because it is pretty far under his weight for some reason despite being build pretty densly. it needs an AOE to punish smaller attackers that costs more stam, maybe as much as the current jab, and its jab should be reduced in cost

grave veldt
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4500 hp seems alright to me

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actually 5000 would be good

sinful cove
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when larger predators are added it should DEFINITELY get a good hp buff

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otherwise it will be a joke against things like allo, especially with its current attack

grave veldt
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its big drawback is its attacking method honestly

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and also how much stam it costs

sinful cove
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it's all around a terribly balanced ability

grave veldt
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literaly 10 swings

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and ur outta stam

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thats insane

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like i literally stopped playing stego becuz of that

sinful cove
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the only herbivore with decent balancing right now is teno, dryo and hypsi are lazy and rushed and stego is just plain awful

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i hope they don't shit on pachy too

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and kentro

grave veldt
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^

hallow spire
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Anybody else getting tired of stegos running up to a tree and standing beside it so u can’t hit it from both sides lol

grave veldt
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honestly not rly

golden coral
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And what would you have them do? :p Also I doubt that's a stego only thing, seems logical to me that any one would try to defend their sides/front/back, with terrain that is available

high shale
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Whilst I’d love stego to get some kind of aoe for dealing with getting swarmed. All they really need to do for now is revert the stam change to his jab from patch 3. It’s literally worse than tenonto. It takes the same amount of tail slams to kill a carno/Utah for both of them, except tenonto just has to spam alt-lmb at no stam cost. Tenonto is faster, has much better stam regen, and has options for when it’s out of stam. Let’s not forget it takes less than half the time to grow. Compared to the other 5 hour growth playable deinosuchus, which can one shot lunge everything in the game except stego. Stego is a joke right now.

grave veldt
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^

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Actually no it rly does need some kind of aoe swing

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Its attack method feels like an alt attack

sinful cove
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i cant blame stegos for wedging themselves between trees when their setup is so shit

frosty heron
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🧂

sinful cove
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very constructive response there bro

frosty heron
# sinful cove very constructive response there bro

I don't need to make any more constructive stuff torwards the Stego than I already did, everytime I go constructive people keep spitting on my arguments, I already said what Stego needs to be in a good spot, new attacks, reduced grow time

grave veldt
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reduced grow time?

sinful cove
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So why bother trying to bait after a conversation between other people about stego's poor situation? Seems like you just want a bit of drama

frosty heron
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But I don't see the Stego is as bad as people just said, yes not the most complete playable but neither trash, you got that stamina cost in exchange for being the most damaging playable in the game. People just should place better their attacks, don't get baited, counterbait, use terrain, etc

grave veldt
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its not always as easy as u think

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and having only 10 tail swings is suicide

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thats literally its only main attack

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no reason to cost so much

sinful cove
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It isnt only baitable but jukable as well, and something that has no control over the confrontation does not deserve such a punishing cost on its only defense

frosty heron
sinful cove
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Lmao thats literally a joke and i havent even said that lately

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I hate its model thats why i piss at it

frosty heron
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I don't hate on any playable bro

sinful cove
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Good for you i guess, i find utah's model an insult to the animal

frosty heron
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I only did on Legacy because Legacy had some stupid ones but that's just... Legacy..

sinful cove
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Utah could look cool but they went with that instead, but that's off the topic

frosty heron
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HP will directly affect on that, more HP you have more opportunities to hit a swing you have

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You both think I don't saw what a Deino is capable to do to a Stego at its current status? Of course I did and it didn't felt right but that maybe will keep Stegos out from the rivers fishing Deinos

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Punch already said they wanted to give Stego a bit of care on its attacks so I don't understand the amount of complaiment, it's matter of time

granite gate
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@elfin night small deinos dont need to be magically faster than adult crocs, there just needs to be more underwater cover for them to lose the adult crocs in. if you're out in the open as, say, a baby carno and an adult carno wants you dead....... you're gonna die unless you find cover. does that mean we should make baby carnos faster? no, juveniles in the game just need cover (and specifically for deinos, for underwater water sense to be removed)

sinful cove
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Deinos can see the bright blue bubble fart rings through foliage

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If they add foliage underwater it probably wont do much

granite gate
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yeah that's why i added the part at the end

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underwater water sense should be removed

sinful cove
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It should just be changed imo

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Though yeah its pretty unnecessary when deinos have pretty clear sight underwater anyway

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It could show up for things breaching the surface of the water and things that are bleeding, nothing else is needed especially since smaller aquatics are coming that can be screwed over too

granite gate
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^

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yeh thats what i meant by underwater water sense

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surface stuff should stay since it helps deinos target terrestrials or careless deino juvies but the underwater thing's pretty wack and just encourages afking

alpine plover
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I'm pretty sure the deino walk and crawl are relatively the same speed. Plus, if it's absolutely impossible to not get cannibalize as a deino, maybe it's because there's too many of them lol

alpine plover
marble pond
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I'm not entirely opposed to making juvenile deinos "faster" than adults with an ability or a speed boost or whatever, but can't justify giving them overall superior movement to adults. What we really need is more ways for them to hide, which is their current advantage against adults. Give them more places like those logs in the swamp, where they can enter but adults can't.

Right now it's very difficult to grow a deino in a river with hostile deino adults. So I don't. I just play in the swamp, there's vastly more options to escape hostile deinos in that area, it's practically an underwater junglegym with loads of cover that the rest of the map doesn't have. That feels like what little deinos are supposed to be doing anyway.

left scroll
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yeah, I think part of the issue currently is the swamp is a perfect place to grow a young deino... but you have to get there first, which can be treacherous

marble pond
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Or you can just spawn in the southeast.

hallow spire
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@alpine plover exactly if u get pounced by another Utah with a pack it’s basically a death sentence you’ll bleed out or either get bitten to death by it’s pack this gets super annoying lol

high shale
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@hallow spire if you’re a solo Utah and you see a pack, it’s your assumption they’d be friendly. If you start running away from them they can’t pounce you. Unless you’re playing on a rules server you shouldn’t easily trust strangers, even if they’re the same species. I don’t personally see how you can get pounced by another Utah unless you either get outplayed in a 1v1. Or you get surprised by an ambush, in both cases I think it makes sense you lose.

hallow spire
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Ik and the only way a Utah can really hunt more things is with a pack so it makes sense why they would go up to strangers and try to 2 call but basically Utah should get a bucking is what I’m trying to say

marble pond
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I don't think it's fair for an adult utah at full stam to immediately die from another adult utah with full stam. I think utahs should have some sort of pounce resistance, or give a consequence for pouncing as was suggested previously. Such as the pouncee inflicting moderate bleed on the pouncer.
You can argue that any utah being able to take out any other utah is balanced, but it certainly isn't balanced in a fun way.

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Utahs should not be punished that heavily for being around other utahs just because someone in the group got hungry. Utahs are supposed to be pack hunters, whereas the current balance between adult utahs pouncing one another encourages them to play solo.

tall plaza
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@alpine plover I like your Utah suggestion, and honestly it would encourage to avoid intra-species combat (cannibalism) at least in Utahs because damage would be most likely a certainty.

Besides, it would be interesting to see. Maybe someone’s desperate and not having enough stamina or life, and just says “fuck it, I’m taking the shot”, and ends up fairing against someone who can defend themselves.

granite gate
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i just think defense mechanics in general lead to more interesting fights

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sure some dinos will be ambushers, but making most dinos ambushers is not going to create interesting gameplay

granite gate
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to expand: leg short ❌

alpine plover
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@fading pagoda

its physically impossible, like that is legitimately as fast hypsi can be

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also thats boring

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hypsi shouldn’t just be budget dyro

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it isnt meant to run, its meant to jump

granite gate
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based on the jumps n stuff, hypsi will most likely have its primary defense be agility

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not pure speed

fading pagoda
granite gate
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is hypsi shit rn? yeah, but doesnt mean it needs to move niches

fading pagoda
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i know its going to be able to climb later in this games life but like

granite gate
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it just needs its current mechanics fixed

grave veldt
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hypsi is meat to jump to high places and spit thats what i always thought personally

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although currently it doesnt do either of those well at all

tall plaza
tall plaza
alpine plover
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Can’t tell if that was the real pesky, but rip his input got blasted with “No”’s lol

silent comet
alpine plover
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Idk I agree, having the ability to fight back would make it a bit more interesting than simply dying. It would make the fight more of a fight. But idk I don't play deino enough to even know how the lunge mechanic works

hollow canyon
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In general atm Deino is a bit too good. I'm not necessarily in favour of nerfing it but perhaps buffing other animals so that they can compete would be nice. As it is it's the animal that has the best bleed resistance, the best bleed healing, amazing health regeneration, good damage output, best alt bite in the game, special ability that allows it to oneshot most of the roster without its opponent being able to fight back, really easy growth(goddamn thing takes less effort to grow than a Carnotaurus)due to having access to easy source of food and an extremely long hunger drain that allows it to stay low for a very long time.

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It does have some downsides too like a snail's pace stamina regeneration or being tied to water for the most part coupled with dehydrating at a fast pace but overall the positives completely outshine the negatives for this animal.

old hull
#

nerfing deino (except for the foward alt biting) is not needed , it was just put in too early and has no competition

#

the rest of the roster atm is just not meant to kill them , stego shouldnt even be fighting them and the rest are all full land dinos that would like to avoid going to water as long as possible

#

now if the sucko was kept in the roadmap , this wouldnt be a problem

hollow canyon
#

I don't think Sucho would be handling Deino well at all

#

a fully grown Sucho is still a significantly smaller animal even if you are generous and put it at 5t. It has neither the mobility, agility nor power needed to take a Deinosuchus on in a fight.

golden coral
#

If deino does as well as it does vs stego, I don't see how sucho would do any better vs a deino

old hull
#

sure but its a videogame , we can just give it the stats to be able to do it

hollow canyon
#

why would we give those stats to a Sucho though?

old hull
#

can always tweak the sucho after stuff like spino comes in after , much like how stego was beefed up with update 3

hollow canyon
#

Was Stego beefed up with update 3?

#

I think it was only nerfed with update 3 and afterwards

#

Its stamina usage went from negligible to really high

old hull
#

well its weight was , dont think the stats like health and damage were changed , stam drain is much worse tho

hollow canyon
#

yea its weight was changed to reflect what a real Stego's weight would've been

#

that's what has been done to all the animals

old hull
#

but even if sucho cant fight a deino 1 on 1 , just having another semi aquatic around would make them harder to grow

#

could use bary for the same purpose too

hollow canyon
#

I mean - to a certain extent probably yea

#

it's at least an animal that could threaten it in the water perhaps

old hull
#

yeah exactly

hollow canyon
#

then again I think it's meant to be more so a wader rather than a swimmer

old hull
#

possibly , altho i imagine it will be able to swim

silent comet
#

Sheesh

alpine plover
#

@tawny trench

Use alt bite, its omni directional

grave veldt
#

i like that suggestion a lot

#

it makes brawlers feel like brawlers

spare badger
#

i agree

grave veldt
#

it would make them stand out as a fighting class if that makes sense

#

especially cera

spare badger
#

yup. if the whole idea behind a playable is that it should fight a lot, it shouldnt be punished as hard for it

grave veldt
#

actually i dislike locked hp being tied to heal faster when u rest

#

it promotes afk

#

i wish there was something else to heal locked hp faster rather then just sitting on ur ass lol

spare badger
#

hopefully a type of food will make it heal faster when diets are a thing

#

they could be more rare

grave veldt
#

yea herbis and even carnis could get something to eat or drink or even lick to help locked hp

#

would be cool

spare badger
#

that would only work for herbis tho

#

carnis imo should be punished a little bit more for being careless while hunting

#

they should just have to rest

grave veldt
#

well logically that makes sense but the issue is carnis have to hunt and put them selves in danger all the time

#

so idk if that would work out

spare badger
#

it could make scavengers (like cerato) better and stealing kills

#

so it should stay as it is for carnivores, but a type of fruit or smth for herbis i think

grave veldt
#

they had salt rock models for healing u when u vomited after overeating

#

i think maybe that could tie in with locked hp maybe

spare badger
#

maybe

grave veldt
#

just something else so u would need to go do something and then sit for some time to heal

#

instead of just sitting for a long time

spare badger
#

ye

old crag
#

@tawny trench yeah you can basically use alt bite to bite directly behind you. Alt bite is also faster and does more damage.

#

@versed rune I think the struggle is auto. The prey loses stam because its struggling and the Deino loses stam because its being resisted. I also think thats going to be something prevalent in The Isle, insta kill/demobilize. If you are the bigger preadator and you get the ambush on your smaller prey. They just dont have a chance.

#

@alpine plover I think the pounce is meant to be deadly against same size or smaller prey. If you pounce something same size or smaller it should be a death sentence imo. Unfortunately that would include other utahs.

#

@dusty fable the smaller deino is faster.... on land. If you are smaller and see a bigger deino your only hope is to go to land. OR stay in the swamps so you are not on a linear track.

#

Should get better when more water sources are added, I would think. Also river foliage should make it easier to hide/avoid the bigger gators.

hollow canyon
#

@old cragAs for your comments about Deinosuchus. I can assure you that Alt bite doesn't do more damage than the normal bite. It is however indeed faster than the normal bite(I even use it to just turn around because its faster than normal turning). As for the small Deino moving on land to escape a larger Deino - yea that's the best bet to get away from one however to my knowledge large Deino has more stamina so you will be in a stick spot even on land from what I know.

pale surge
hollow canyon
#

Idk. I'm not saying that it makes sense for da big croc to have more stamina. I'm just saying that it does have more stamina right now.

lean shoal
#

small deinos should have more stamina than big ones so they have a chance to run.

old crag
hollow canyon
#

It worked definitely far better than staying in the water yea.

#

I'm just saying that if a big Deino gets onto you when you get on land you most likely won't be getting out. In general however growing on land>>>growing in the water as a Deino. Even if it may seem paradoxical.

lean shoal
#

so currently, baby stego is too strong adult stego gets bodied by utahs and large carno packs. juvie deinos are free food for adults. adult deinos are insane against everything except stego.

grave veldt
#

deino alt bite needs to take stam

#

utah alt bite takes stam why not deinos

#

also for deinos problem

#

i say keep the water values the same as it is

#

but decrease the sprint % decrease over time

#

this way smaller crocs can escape the bigger bois via land

#

w/o being usian bolt

hollow canyon
#

Adult Deinos aren't too bad against Stegos either

#

Also - Utah's alt bite does use stam but it actually deals more damage as well

#

Deino's alt bite deals the same damage as normal bite

#

Having said that I think it should use up some stamina and imo it should have a slower attack rate than the normal bite(the attack speed of the two should be reversed)

grave veldt
#

^

#

thats actually pretty good honestly

#

theres literally no reason to use bite if alt bite is faster and just better

hollow canyon
#

Yea, pretty much. This change would give some purpose to the alt bite and it would nerf Deino in the Stego match up.

grave veldt
#

actually slowing down alt bite might make it much better for stego

hollow canyon
#

As you'd have to use stamina and have a slower attack rate if you want to bite it through its body

#

As in - if you want to headshot it through its body

grave veldt
#

if alt bite was slower u cant spam it so stegos would be much better off

hollow canyon
#

Deino would still do well as long as it gets to Stegos head

grave veldt
#

although its mainly collision that does that

hollow canyon
#

But that would require Stego to actually face the Deino with its tiny head

grave veldt
#

it'll drink water so u can go for it then

hollow canyon
#

Exactly, the match up would be situationally good for Deino but most of the time it would favour Stego

grave veldt
#

^

hollow canyon
#

I see this solution as a win-win really, solves a lot of the issues

grave veldt
#

this way deinos can still take down stego if their smart

#

but stego can slap it to death if it isnt careful

#

seems like a win win

hollow canyon
#

Tbh it would probably make it so that Deino doesn't even need the stamina cost on the alt bite but I would personally still slap some stam cost on it so that it can get killed by terrestrial animals in a prolonged fight

grave veldt
#

that would be nice

hollow canyon
#

I still think that stam cost shouldn't be too high

grave veldt
#

alt bite is way too good rn for deino

hollow canyon
#

Something like ~3% I think

grave veldt
#

honestly slower alt bite sounds even better then stam cost

#

although getting both would be great

hollow canyon
#

I'd favour slower alt bite and faster normal bite over the stam cost. As in that would be the better change.

grave veldt
#

^

hollow canyon
#

Stam cost doesn't reall change Stego vs Deino match up - Deino will still either maul it and regen that stamina or just die while trying.

#

It does affect its match ups against smaller animals on land but that's it pretty much

grave veldt
#

yea due to collision deino would still bite its head thru its ass so

#

i hope deino and just everything in general gets better collision

hollow canyon
#

I think the current one was meant to be a placeholder but the devs have more important things to work on right now so they're very likely postponing any changes to collision for now

grave veldt
#

understandable although collision can literally change match-ups so i hope it gets revisited soon

sinful cove
#

deinos aren't underpowered rn lmao

alpine plover
#

@jaunty haven

deino isnt weak atm

#

just gotta play it good

golden coral
#

People just need to put the altbite as their main attack :p

alpine plover
#

bad deinos get fucked by stegos, but even below average ones can beat stegos

#

wait how do you even die to a stego in water?

lament cloak
#

spam alt bite and hit the head and deino kills everything on LAND, dont even get me started on how it goes in the water

alpine plover
#

^

#

it honestly needs a nerf

#

Alt bite should consume 8% stam

#

And shouldn’t unstun deino

#

otherwise…… it seems fine

golden coral
#

I wonder if you can use the lunge from the water to move up the stegos body efficiently, if it tries the whole "put tail into water" thing..

lament cloak
#

alt bite should be as slow as regular bite since there is no reason to use the regular one

burnt citrus
#

So question when it comes to this: What would people suggest to solve Carnos going swim-hunting in a pond for small Dienos with no one big enough to stop them? This is honestly some of the dumbest stuff I've seen carnos do. TI_Wheeze

#

And yet it works.

dusky surge
#

the deinos can swim downwards, can't they?

burnt citrus
#

They still got caught when they were down.

lament cloak
#

that pond is very shallow. just enough so that adult deinos can't be seen if they are at the very bottom

burnt citrus
#

I watched them get caught while under and dragged out, ponds empty now.

hollow canyon
#

That's on the Deinos then. I don't see this as an issue at all if some animal catches them in that pond.

burnt citrus
#

I really think its silly to see a non-aquatic dino going pond/river hunting for aquatic things. Stuff on the river bank sure, but going skinny dipping for dinner when you're not known or built for it? Really dumb looking.

hollow canyon
#

I don't think it's a problem if the aquatic things get themselves stuck in an area they can't get away from. My deino has never been hunted by a Carno in the water, imo it's entirely Deinos' fault for sticking in an area where they can get killed off with no way of escaping.

tight pecan
#

It's just like beach combing. Wolves, coyotes, bears, and many birds aren't aquatic but they will go down to the shallows (especially at low tide) and scoop up tons of seafood that's stuck in shallows.

#

Not to mention people who do the same.

grave veldt
#

u shouldnt be in a small pool u cant get out of without putting urself in danger

#

thats on u and also the environment

sturdy mirage
# burnt citrus So question when it comes to this: What would people suggest to solve Carnos goi...

I did that once as a carno because I was starving. I died to an adult Deino that ambushed me, he jumped into the water from the cliff behind the rock. I just hadn't had enough time to get out of the water there, so it still comes with a risk.

Yet I get where you are coming from but since basically every Dinosaur in this game can and probably will be able to swim, you can't really change that juvis being the target in areas like these.

silent harness
#

is the stego going to be getting a tail swing or is it forever locked to its stab? if it did like 15 swings i could get why it gets winded

golden coral
#

We don't know. Maybe it will get something in the future, but for now I think we're stuck with what we got.

silent harness
#

I kinda figured that was the most likely answer just asking in case I missed a note or something

novel tulip
#

Obviously it looks funny because its a game with 3d models translating and animating everywhere to create the illusion of movement, but its a completely natural hunting strategy

#

The carnos still have a lot of risk because they can't see exactly what's in the water

#

In that case they were able to find it out, but no ones just going to jump in and hunt without knowing the situation unless they're suicidal

granite gate
#

hunting juvie deinos is absolutely not without risk. keep in mind most carnivores are opportunists

lament cloak
#

you should probably delete this before a admin/mod smites you. rule 5

novel tulip
#

Oh I'm not supposed to link videos?

#

Oops

lament cloak
#

no, your just not supposed to put animals in distress

novel tulip
#

Oh

#

Makes sense

dense kelp
#

Yo can U please make the carnos grown up time like 160 to 200 minutes they're too disposable atm ;)

hollow canyon
#

It's 150m atm so you're not very far off with that suggestion. Not that they need a longer growth time for what they have to offer atm.

inland ore
#

Who knows how much health Ptera has?

grave veldt
#

ptera hp is either 150 or 200

cedar shore
#

Hope the upcoming patch has got some balance changes in it

grave veldt
#

yes pls holy shit lol

#

alt bite consuming stam when

#

they rly need to make deinos collision better

#

makes no sense how a deino can bite a stego head thru its ass

#

just becuz ur glitching thru the whole body

wheat field
#

Bro im either dyslexic or fucking blind I thought that shit said Para

alpine plover
#

@cedar shore

Ive been hunted by two utahs before as carno, just hunt better.

#

If you cant hunt a carno with 4 utahs….. well its not a carno/utah issue, its a skill issue TI_HypsiShrug

#

Pounce can easily overwhelm carno

#

it has garbo stamina now and once its stam is out, the utahs can control the fight

#

and guess what bleed does? Reduce stamina regeneration

#

Guess what pounce does a lot of? Bleed

hollow canyon
#

4 good Utahs can definitely take on a Carno

alpine plover
#

It should be extremely easy

#

Unless carno gets lucky it has no real escape option

hollow canyon
#

Idk if it should be extremely easy, they can get themselves killed if they mess up pouncing

alpine plover
#

since the utahs can just stay on it, and since carno cant turn well in forest it can just slink away

#

Utah does a surprising amount of damage

lament cloak
#

first of all, a few good utahs and any carno is in big trouble, second of all carno is supposed to be built to hunt things like utah.

hollow canyon
#

From what I've noticed while playing Carno against Utahs most Utahs will absolutely let you disengage at will and won't try to track you down which can allow you to even wipe entire packs. That's more so down to Utahs' incompetence though.

alpine plover
alpine plover
#

sure I could have played better, but its possible

hollow canyon
#

Even back during update 2 I ran away the moment I realised I was up against 2 Utahs that knew what they were doing

lament cloak
#

honestly carno could use an agility buff, it is ridiculously easy to loose it in all of the perfectly spaced out bushes of the plains. you can also just jump a river with a few deinos in it and you will be good

alpine plover
#

Im genuinely not sure how someone can lose to a single carno with at least 4 utahs

hollow canyon
#

I could easily kill an entire pack of bad Utahs but the moment I encountered 2 good ones I had to run for my life

#

I'd hold on with any buffs to Carno for now

alpine plover
#

^, once you get low on stamina you’re basically just hoping the utahs will leave you alone

hollow canyon
#

but later on it might need some if it's supposed to be hunting small game that's very agile

vagrant mural
#

Most Utah packs are insanely incompetent

#

Carno is only able to go on killing sprees because they let them control the fight and run at them head on, and instantly die because of it, utahs tend to hole up, and carno’s decent stam regen and trot can trap them to an extent

alpine plover
#

Most utah players are just awful at the game, just insanely bad.

#

its the main reason I just ignore balance ideas when it comes to utah TI_HypsiShrug most complaints are due to player skill TI_HypsiShrug

#

people keep saying utah should be a high skill dino but when it takes skill to play they instantly complain TI_HypsiShrug

#

A utah pack has no excuse getting bodied by a single carno TI_HypsiShrug they can easily kill AND run away TI_HypsiShrug

#

Admittedly i’m not the greatest carno and was playing recklessly, but two competent utahs were able to kill me, all they had to do was keep tracking me and they can do it easily with they’re godlike stamina/speed combination

#

It was pretty fair, since I did get away the first time, then died when I went back in to snatch a utah juvie, all they did was play aggressive and use numbers to their advantage TI_HypsiShrug utahs do a good amount of damage to carno to, can easily overwhlem someone who wasn’t paying close attention to their HP

#

If carno gets nerfed its going to be unplayable TI_HypsiShrug people just hate having to use common sense to play a video game TI_HypsiShrug

#

I was juking pre-turn nerf carno the first week I played evrima TI_HypsiShrug its always been easy

#

I remember when I had no experience to evrimas movement system and I was able to juke two carnos as a sub utah TI_HypsiShrug I simply used my jump and turn radius to get away

#

Then my utah pack died to those same carnos because they didnt listen to me when I told them we had to run TI_HypsiShrug utah players are just unreliable sources when it comes to game balance

sonic flame
#

That is a lot of hypsi shrugs

alpine plover
cedar shore
#

Many people forget that buck is a thing and just get tons of bleed

#

I got like 400 hours on evrima and i 1v4d stegos as utah once. dont say its a matter of skill when it comes to me, its not

serene spoke
sonic flame
serene spoke
#

a 5yr could kill me, all he has to know are controls :p

vagrant mural
#

someone can still be skilled and play carno

serene spoke
sonic flame
serene spoke
#

yes u can have skill and play carno

vagrant mural
#

no dino really takes skill to play

#

if you think about it hard enough

sonic flame
#

As a Teno I can pretty easily take 2 Carnos and live more often than not

cedar shore
#

I woule like to hear your strategy for hunting carnos @alpine plover , because simply pouncing it and bleeding it out wont work on ant competent carno, regardeless on how good the utahs are.

sonic flame
#

most Tenos can't even 1v4 a single Carno tho from my experience

serene spoke
sonic flame
serene spoke
#

1v1 carnos as teno is easy

golden coral
#

You can't really say it doesn't take skill to play carno, it most certainly does take some skill. As for two utahs vs a carno, maybe not, but 3, or 4?

serene spoke
#

the only way u die as teno, is if the carno gets a charge on u

cedar shore
#

there is skill involved in ant dino really,

serene spoke
#

utah is different from teno

#

we are talking about utah

sonic flame
#

I was in a pack of 2 Utah adults with 3 babies, and we were able to take out a Carno, despite the fact that it attempted to buck

vagrant mural
#

teno is knowing how attacks work and that's it, utah is run and jump, scavenge and occasionally kill shit, dryo is w+m1, ptera is spectator mode, stego is sit in a bush, and deino is sit still for 5 years and occasionally grab something

sonic flame
#

With utah you just run up and bite them when they attempt to buck, plus you exhaust them first by making them run

vagrant mural
#

explain to me how it takes skill to play any of these dinos over carno

#

when it boils down to knowing how wasd, mouse, alt, and the game works

serene spoke
#

there is a skill gap. it is much harder to play utah without dying compared to carno

sonic flame
#

I mean Teno is also a knowledge of when to attack and when to hang back, going full offense will get you killed

cedar shore
#

yeah

#

All dinos in the isle requires skill and there is nearly allways a skill gap that might be hard to see, but its there

sonic flame
#

Utah is much smaller, so it can make fewer mistakes true, but at the same time Utah I find has an easier time overall, less food needed and with even a single team mate you can take most animals, save for Stego and Deino

vagrant mural
#

utah is quite easy, just run around, grab what you can, the only thing that can run you down and actually kill you is carno, and at that point just use a, d, space, and terrain

#

(and teno but that's another beast entirely)

serene spoke
#

if u kill a deino its just bad

#

it can swim into the water if its hurt

cedar shore
#

People say juking carno is easy, but good luck on that on someone that is able to controll its movement well, aka not sliding everywhere.

sonic flame
cedar shore
serene spoke
sonic flame
serene spoke
vagrant mural
#

the only carnos I've seen that are really good are some people I occasionally play with, and even then its still at least mildly difficult to follow something

vagrant mural
serene spoke
vagrant mural
serene spoke
#

so why do u need to feel to talk to me

vagrant mural
#

idk

#

maybe because you replied to me

serene spoke
#

so ur name is - thatonediodude

vagrant mural
#

yeah basically

alpine plover
#

Im pretty tired so I wont explain for long, but its extremely easy

alpine plover
cedar shore
serene spoke
#

yk to this day u guys say its easy to hunt it but everytime i ask for a video no one has one. so show me a video

alpine plover
#

now what does bleed do?

#

Lower stam/HP regen

cedar shore
alpine plover
#

and what does having lots of bleed mean?

serene spoke
#

if a good carno player bucks u cant kill it

#

it drains all ur stam

alpine plover
#

You wont be getting much stam back

serene spoke
#

then it runs u down

alpine plover
serene spoke
#

then it will just wallow when its done

vagrant mural
#

carno should decimate utah 1 on 1 but its kind of insane what it gets away with tbh

alpine plover
#

you have to STAND STILL to buck

alpine plover
cedar shore
alpine plover
#

just track it

cedar shore
#

With like no stam?

alpine plover
cedar shore
#

You do realize pounce eats up all your stam right?

alpine plover
#

then jump off when you’re losing too much stamina

cedar shore
serene spoke
#

they should just nerf bucking, its to op rn and same with utah dismount. it punishes utah for landing a pounce, thats the problem rn

cedar shore
#

thats the problem..

alpine plover
#

also utah doesn’t even HAVE and isnt MEANT to hunt carno in duos, so this doesn’t really matter in the grand scheme of things

alpine plover
#

Just jump off

#

boom, you keep your stamina

cedar shore
serene spoke
#

it doesnt matter when u jump off, u will always lose 30% stam or more

#

yeah

cedar shore
#

Jumping off a pounce is so so punishing for 0 reason

vagrant mural
#

bucking is fine, dismount definitely needs fixing tho

cedar shore
#

yeah dismounting is ass

alpine plover
#

otherwise its fine TI_HypsiShrug

cedar shore
#

might be tbh

alpine plover
#

utahs issues are all caused by low player skill TI_HypsiShrug

cedar shore
#

Its easy to hit pounces but what nearly allways kills me is the 10m long tail hitbox and the fact that i get hit when jumping off

alpine plover
serene spoke
#

idk they should just make the user use more stam to buck, each utah they buck cost 7% stam

#

for 100% stam

vagrant mural
#

I'd rather they just fix dismounting first and then see how that impacts utah from that point

alpine plover
#

Im not sure how that would work in practice, but it sounds awful

alpine plover
#

fix the actual issue, then see how it works

golden coral
#

@serene spokeBucking should be the best, most efficient method to punish a utah pounce. Otherwise we get treehugging/rockhugging again, and that's stupid. Besides, it already costs you more to buck with more utahs on you, and with the added bleed, it will add up.

#

And yes, fix dismount issue, then we'll see how it works out.

cedar shore
serene spoke
#

someone mentioned the utah will have a option to push off the target and use more stam as a fix, they suggested

vagrant mural
serene spoke
#

lol

#

i was typing that right as u did it

alpine plover
#

utah doesn’t need a buff from what ive seen, people should stop phrasing it like that

it seems like they just want it to be more polished TI_HypsiShrug

serene spoke
#

well we found our corporate

cedar shore
serene spoke
#

game state and dismount needs to be fixed for utah to be viable

cedar shore
#

People say alt bite is useless but its soooo good

alpine plover
#

pounce is super clunkly on both ends

serene spoke
#

otherwise rn its just better damage wins most of the time

vagrant mural
#

so utah just needs a dismounting fixed, agreed? (and desync/rubberbanding to be fixed but that goes for everything)

serene spoke
alpine plover
#

doesn’t pounce reset the bucking animation each time a new utah jumps on? That needs to be fixed ASAP

serene spoke
cedar shore
alpine plover
#

its super unpolished and untested TI_HypsiShrug

cedar shore
#

ik

alpine plover
#

recent patch doesn’t feel like it was qa tested at all TI_HypsiShrug

vagrant mural
#

ptera probably gets punished more for desync/rubberbanding, but I see your point

cedar shore
#

i never see people use it though..

cedar shore
#

Its kinda busted against slower herbis..

alpine plover
#

pounce reseting the bucking animation is makes it way too strong TI_HypsiShrug

serene spoke
vagrant mural
#

fair

cedar shore
#

1 hr feels long now that nearly all dinos got a -15 min grow bufff

serene spoke
#

i would still be mad bc its not my fault but thats like a couple youtube videos and im back to adult

#

and u dont really play pt for fighting, u play it for the experience of flying.

alpine plover
#

Utah needa a general nerf in the future for sure TI_HypsiShrug

alpine plover
#

if its seriously going to be able to climb, it needs one

vagrant mural
#

depends on how it affects the rest of the roster but yeah

alpine plover
cedar shore
#

which?

serene spoke
#

like wha

alpine plover
#

just in general

#

minus speed and stamina of course

vagrant mural
#

honestly utah seems like the most balanced dino besides the obvious dismount problem to me currently

cedar shore
#

not health at least

alpine plover
#

If utah is going to be able to climb, it doesn’t need to also have 1000 hp

#

that’s ridiculous

cedar shore
#

A tail slam and you are good as dead

serene spoke
#

i would say maybe less damage on normal bite, so it would encourage more use of alt bite if u need more raw damage

alpine plover
alpine plover
dawn falcon
#

I don’t think that’s the case

alpine plover
#

HP isnt based on weight

serene spoke
#

the weight says 500 ig

cedar shore
dawn falcon
#

It’s weight relatively reflects its stats, which is what’s been said

serene spoke
#

oh realyl

vagrant mural
#

climbing is its own problem that can be solved by simply restriciting health and stam regen while in a tree

alpine plover
#

if utah had 500 Hp, deino would one shot it.

dawn falcon
#

Carno deals what, 350?

#

That’s 700

#

Yet carno still 2 shots a Utah

alpine plover
#

it 4 or 3 shots it

dawn falcon
#

So yes I do think it’s HP is 500

vagrant mural
#

no carno at full 2 shots

dawn falcon
#

Not from body shots

cedar shore
alpine plover
#

Deino deals 500 and it doesn’t one shot utah

stark knoll
#

wait

#

no not even to the head

cedar shore
#

weight has no impact on damage in evrima

stark knoll
#

i think thats still 3

dawn falcon
#

Sorry to the body, it 2 shots Utah.

stark knoll
#

nope

cedar shore
dawn falcon
#

Atleast that’s what I’ve seen when I’ve attacked Utah’s

alpine plover
cedar shore
#

3-4 body shots

stark knoll
#

idk about headshots but its definitely more than 2 to the body

serene spoke
#

i get 2 shot by carno

dawn falcon
#

Hm

#

It feels like 2

serene spoke
#

it depends where u get hit

alpine plover
#

Its definitely around a 4 shot

serene spoke
#

but i think 2 shots to the head and body and ur ded

cedar shore
#

its prob 2 but landing a head bite on a utah isnt easy lol

vagrant mural
#

typically utah is dead to rights by 2, either acutally by 2 bites or because its finna die

serene spoke
#

but for tail i think 4

alpine plover
#

To the body, its 100 % a 4 shot

alpine plover
dawn falcon
#

I don’t think it’s a 4 shot

serene spoke
#

also does alt bite do more damage for carno?

alpine plover
#

tail hits take heavily reduced damage

cedar shore
dawn falcon
#

I meant mainly the body

cedar shore
#

its 3-4 in 101% sure when it comes to only body shots

alpine plover
dawn falcon
#

Since that’s what you’ll on average hit

serene spoke
#

ive been 2 shot as utah from carno

vagrant mural
#

I could ask someone to help me do some testing tomorrow, but generally speaking, a utah is 2 shot most of the time

golden coral
#

Headshot would be twoshot yes?

#

But not bodyshots

cedar shore
alpine plover
serene spoke
#

3 is probs body

dawn falcon
#

Then I have no idea

golden coral
#

What?

dawn falcon
#

It felt like a 2 shot

alpine plover
#

You must mean neck shots

serene spoke
#

ive been 2 shot like 7 times by carno

#

at full health

alpine plover
#

math doesn’t add up

vagrant mural
#

maybe carno's hitbox is so big and its right over utah that it just prioritizes the head hitbox

golden coral
alpine plover
#

if utah takes PERFECTLY 2 hits from 500 N biteforce deino, it has 1000 Hp.

cedar shore
golden coral
#

And yes, that is a possibility with hitboxes so

golden coral
#

But deino has been said to do 75% on a utah on headshot

cedar shore
#

locational damage is weird

alpine plover
golden coral
#

Yeah, that sounds about right

alpine plover
#

so it makes sense

#

utah definitely needs a HP nerf when they let it climb

#

750 would be good

#

climbing rats that are also tanky would make utah OPTI_HypsiShrug

vagrant mural
#

utahs arent really tanky

dawn falcon
#

I mean it’s that or buff the damage

#

For others

alpine plover
#

1000 hp is tanky for their abilities

dawn falcon
#

Nerf Utah’s hp or buff the damage doe the other creatures

#

Deino could certainly use a slight buff to one shot Utah

#

Atleast by the head

alpine plover
#

IF utah gets climbing, nerf its HP, if it doesn’t, im not sure.

alpine plover
dawn falcon
#

Not really

vagrant mural
#

deino I believe is in a nerfed state due to it being in a werid ecosystem

alpine plover
#

1000 damage to the head on everything would be ridiculous

vagrant mural
#

deino being able to 1 shot utah makes sense

alpine plover
#

deino is meant to be weak on land TI_HypsiShrug

dawn falcon
#

But weak to a Utah?

vagrant mural
#

it be trolling hours

golden coral
#

You know, I think we should focus on one thing to balance/fix at a time. It is my experience that changing more than one thing tends to overdo it, for good or ill.

dawn falcon
#

You serious?

alpine plover
alpine plover
#

I said a deino damage buffs effects more things then utah

vagrant mural
dawn falcon
#

That’s what you’re implying by saying weak on land

golden coral
#

Deino is very fine where it's at from what I know

#

It's doing surprisingly well even on land against most things

alpine plover
dawn falcon
dawn falcon
golden coral
alpine plover
dawn falcon
#

Of course

#

But it’s not catastrophic

alpine plover
#

and those effects are bad

dawn falcon
#

It’s not going to destroy the balance like you claim

alpine plover
#

4 shoting stegos is also dumb TI_HypsiShrug

dawn falcon
#

I never said 2 shotting lmao

#

Nor did I say that

vagrant mural
#

imagine being a apex that could crush utah like a trash compactor and not being able to 1 shot it, its current damage is fine for the current roster, but that shit needs to be buffed once mids, psuedo apexes, and other apexes start getting added more commonl

dawn falcon
#

But do go on

alpine plover
#

it makes it deal more damage

#

to everything

dawn falcon
#

Do you not understand the simplest thing known only as common sense? I literally haven’t mentioned the bite force increase

alpine plover
#

unless this is specifically only going to effect utah, its a bad change TI_HypsiShrug

vagrant mural
#

100% trollin hours doe

sinful cove
#

Just nerf utah's hp, it doesnt need twice its weight in health anyway, then deino can obliterate it TI_Troll

dawn falcon
#

It’s specifically for Utah’s no?

dawn falcon
#

So why did you bring up carno and stego

#

When I mentioned only Utah

alpine plover
#

Because buffing deinos damage effects it in general, not just against utah

dawn falcon
#

and

alpine plover
#

you’re saying that you didnt want that

#

when you…. said you did

dawn falcon
#

Are you really not taking into account the fact that one shotting Utah doesn’t mean it’s going to badly balance the ecosystem

#

Like

vagrant mural
#

I really don't understand how deino damage at 1k is a neccesarily bad thing, its a big croc,it should deal a lot of damage

dawn falcon
#

Which really didn’t say much

alpine plover
#

2 shotting carno, the only thing that can somewhat take on deino in packs makes it too strong on land TI_HypsiShrug

vagrant mural
#

especially if stego is getting a similar buff once stuff that should actually threaten it are added

alpine plover
#

1k damage is too strong

#

it isnt rex

dawn falcon
dawn falcon
#

Not really

alpine plover
#

not sure about 600

dawn falcon
#

Take into account it’s a “fat croc”

#

A massive one

alpine plover
#

700 would 2 shot carno to the head

alpine plover
dawn falcon
#

So

alpine plover
#

deino isnt balanced like that

vagrant mural
#

carno is supposed to be a fast relatively light animal

alpine plover
#

its balanced around being weak on land

dawn falcon
#

Who are you to judge what Deino is balanced like LoL

alpine plover
dawn falcon
#

Why are you complaining about it 2 shotting carno. Why is carno going after a Deino

alpine plover
#

You know, the game you’re playing

vagrant mural
#

deino is balanced by being mobile in the water and having powerful drowning tool and bite, but not having the mobility to keep it up on lad

alpine plover
vagrant mural
#

carno should not counter deino

alpine plover
vagrant mural
#

ever

alpine plover
#

Is allo playable?

#

Acro?

#

rex?

vagrant mural
dawn falcon
#

Stego is a thing

#

No?

alpine plover
vagrant mural
#

I did

#

and you ignored it

#

multiple times

alpine plover
dawn falcon
#

Stego should be the only thing that can counter Deino until other big carnis arrive

alpine plover
dawn falcon
#

Is why Deino needs a damage increase

alpine plover
#

Deinos can stun stegosaurus then go for easy headshots TI_HypsiShrug

alpine plover
#

How does deinos counter not even handling it well mean deino needs a buff? TI_HypsiShrug

dawn falcon
#

Fix stegos broken hitbox where you can hit its head through its ass

Buff deinos damage

alpine plover
#

stegos issue was already fixed TI_HypsiShrug

dawn falcon
#

Literally solves the problem of 50/50 stego vs Deino

#

No it wasn’t

alpine plover
#

deino doesnt need a buff TI_HypsiShrug

dawn falcon
#

Deinos can still do that method

alpine plover
#

Oh you mean that method?

#

Yeah that NEEDS to be fixed

dawn falcon
alpine plover
#

and deino shouldn’t stun apexes

alpine plover
#

not land

#

and it can one shot things from the water TI_HypsiShrug

dawn falcon
#

So why can’t it actually take advantage of its environment

#

Ambush and actually cripple something for once

alpine plover
#

Use rmb

alpine plover
dawn falcon
#

With a lunge that’s meant for bigger game than even Utah I’m sure

alpine plover
#

deinos lunge limit is 4 tons

dawn falcon
#

It can lunge and drag down a 75% grown stego

#

Exactly

alpine plover
#

All the big dinosaurs are most likely out of that size range

dawn falcon
#

It can use the lunge for, omg omg, 1-2 maybe even 3 ton dinosaurs!!

dawn falcon
#

What

#

Now you’re saying it shouldn’t drag over 3 ton dinos?

alpine plover
#

big game is 4 tons and up in my opinion TI_HypsiShrug

#

3 tons is mid game TI_HypsiShrug

alpine plover
dawn falcon
#

SO

#

There you go

alpine plover
#

Huh

dawn falcon
#

Lunge bigger game than Utah

Cripple anything Utah’s weight with its bite

#

That literally solves the problem

alpine plover
#

like at all

dawn falcon
#

what

alpine plover
#

para is large game

dawn falcon
#

So a stego

#

A carno

alpine plover
#

no

#

carno is mid game TI_HypsiShrug

dawn falcon
#

Those still fill it up a lot LOl

alpine plover
#

bigger then utah is too wide TI_HypsiShrug

#

be more specific

dawn falcon
#

I said bigger game than Utah

#

Use your head

#

It should be obvious I mean Carnos, and up.

#

If you can’t, that’s on you

alpine plover
alpine plover
dawn falcon
#

I’ve said enough lol
Your call if you want to interpret what I’m talking about.

alpine plover
#

You aren’t making sense TI_HypsiShrug

dawn falcon
#

Or

#

You’re failing to understand it and flamebaiting like you have been

alpine plover
#

You cant say “oh yeah, stuff bigger then utah” then say “I meant carno and up” theres a MASSIVE weight gap between utah and carno

#

its just common sense

dawn falcon
#

Yeah which you aren’t really using

#

Listen

#

Bigger stuff than Utah

alpine plover
#

yes

#

keep going

dawn falcon
#

How does this not say “Carno, stego”

#

That should be obvious

alpine plover
#

its too wide

dawn falcon
#

obvious

#

Not really

#

It can still drag Carno and 75% stegos

alpine plover
#

also stego isnt really a prey option to deino TI_HypsiShrug

alpine plover
dawn falcon
#

Those are still large game

alpine plover
#

They arent fully grown TI_HypsiShrug

dawn falcon
#

Doesn’t

#

Matter

alpine plover
#

it does

dawn falcon
#

It’s still considered large game

#

Trust me I used to have a 75% grown stego. That shits huge, of which in my opinion is still large game

alpine plover
#

sounds like this is subjective TI_HypsiShrug

alpine plover
#

its pretty tiny TI_HypsiShrug

dawn falcon
#

Not really

#

I’ve even compared it to Deino

#

It’s still pretty large