#balance-feedback-discussion
1 messages · Page 254 of 1
This roster looks so good so much to choose from
@jagged cosmos
theres 0 issues with current deino balance, it doesnt need any sort of buff, infact it needs a nerf.
i legit said dont change its stats, all i said was change the water.
"instead of changing deino, how about just fix the water"
hopefully they fix water mechanics with the new water when that happens
so it'll pretty much fix most issues
i mean u'll still be able to be as submerged as u are now
whether its new water or not
but with actual good rivers and things as such deinos wont have issues
thats bc when they fixed the floating bug they introduced the weird ability to sprint full speed while half submerged in water, its just weird
but yeah i hope with new rivers it wont even be an issue
so happy they got jace
me too, his work looks amazing so far
i followed him a little awhile ago b4 this so was glad to see he got in
the water change you suggested is a massive buff
that deino doesnt need
Wait is there a bug I didnt hear about?
@tall plaza
walks are meant to be slow….
I know they’re meant to be slow, but it’s just way too slow
Fixing a broken game mechanic isnt a buff lol. Before they updated the water it was fine, entering the water that deep caused you to swim like it should. but now that they changed it, you can go into the water near the shore and even if its deep you can still stand and run around just fine.
You can' sprint full speed when half submerged in water, stop lying.
Nah not full speed you are slowed down by a lot
And even at shallows utahs are slowed down
thats why trot exists
@alpine plover , your second idead would just make it so friend groups would spend a week nesting eachother and stacking perks onto eachother
or just some days
did they get that name from invincible
o wait nvm its an omniVORE suggestion
my bad
i was so confused for a second
perks should be things that add things to your dino w/o being overbearing
no perks should be stat wise
stats should remain the same instead of say increasing stam for a perk u can say increase amount ___ attack
like tenos stam remains the same but with the perks ur allowed say 12 tail slams instead of 9
something like that which doesnt affect anything stat wise but still gives u an advantage for growing through the whole elder cycle
Bruh compy’s and herra and troodons aren’t even omnivores
Irl troodon was a omnivore but that doesn’t matter since in game it’s a carnivore same for hererra so no they shouldn’t get grazing
Some person said , troodon , herra , compy , should have "omnivore" perk
Nah
I Just wanna know why all these small tiers
wdym?
Like some dino's viability is questionable , Ok so minmi , beipi , troodon , ovi , hypsi and maybe velo and proto i can see be viable , but like , homalo is pachy but shrinked
because if your saying there is alot of small animals, there isnt. at least in the grand scheme of things (this isn't even all the confirmed animals)
Unless every thing get's burrow
Wow
these all coming to the isle someday
homa is going to be upsized to somewhere between hypsi and dryo. the chart is just the accurate sizes (for the most part they are accurate)
Nice
all of those are either hard confirmed, or soft confirmed, meaning they all have a really good shot at making it in.
however some might only be ai on official servers, such as compy
and brachi
Wait
so they will have growth
just available in other servers
or they gonna be liek sandbox
Which i dont like how sandbox dinos are
Like only nested
they will, everything will get the playable treatment. its just servers will be able to enable and disable certain animals, and compy wont be enabled on official
I Feel like they should do everything playable ,
The Isle ain't the same without my choncky boi 
Like can it atleast come last , after all these Mf
however they will be on official as ai, so brachi and compy will still appear, its just they are ai
IK but some people wanna play as a walking un killable giant or a small rat type creature
Like that's why some people ain't gonna play officials
nothing is unkillable, some good gigas and your brachi is in alot of danger.
wdym high legs? brachi seems to have some pretty long legs to me, idk if that is what you meant though. oh and bronto is soft confirmed too
Yeah I don't see every animal being viable either.
Like... Homalo, Mono and stuff, because Homalo and Mono are basically Pachy and Dilo but worse
I completely forgot about apato jeez sorry apato
Mono we have no idea what it’s gonna do
Mono is just dilo with less lophosaurus and crest
@alpine plover What pounce issue?
that is a mechanic and is intended
when you crash against something, it takes a lot time to just get up
high risk high reward
when they get you off, same..
when you fail it's the same
it's not high risk high reward
it is high risk low reward because if you fail the pounce you're technically dead
yes really 
it should give a little bit of room to maneuver
every dino will kill you if the pounce misses
what's the point of having a pounce if you can't use it because of that
okay shakespeare 😛
Utah was always a dinosaur that the slightest mistake you make, you die..
but currently not many people use the pounce because of how extremely punishable it is..
yes, you should get hit
but you shouldn't die because you failed
you should at least have a chance of survivability
the current pounce doesn't give you that
it's hit or die.. and it is unbalanced because of that
everything that isn't a Dryo or Hypsi or Ptera could just kill you because of it
I mean Utah is so small either the stuff it pounces is gone by the time the anim is over or is so big it essentially one shots it
But the opportunity to do insane bleed and essentially force the target to waste stam is also insane
So it’s fine
The opportunity to essentially one shot smaller things and punch pretty high above your weight is balanced by being fucked if you miss
If you want a more reliable and less risky option you can just bite it
or play carno 🙂
well, it seems like we have different views about it
you don't really want to pounce on smaller pray.. the rate that you'll hit the pounce is low
especially if it's something quick like Dryo or Hypsi
even tenonto could be hard to hit
Well yeah, because it’s fast
Idk why utahs try to pounce things that are actively trying to run away tho, it’s an ambush/ wearing down tool
I don't try to pounce those at all, because I know I'll miss most of the time
because yeah, they're fast..
but for other things.. Stego, Carno.. Deino, Tenonto.. even other Utah's.. the pounce just punishes you too much and basically gives you no room to do anything other than just die
How you'd miss a pounce on a stego I have no idea..
Carno, utah, I can see, tenno.. somewhat, depending on what it does
But a stego.. if you miss that, that's on you
failing is always on you
but it can still happen
and if you do.. it's death time
Well yes.. you messed up. That much makes sense. The issue with utah is the dismount distance/"stop" on landing, the rest is fine
agreed
not for me, but yeah
Well, there should be some punishment for missing the pounce. And a greater one if you get knocked off/down cause of tree/rock or out of stamina. And those punishments have to be sufficient to make you go "oh shit", so you do your best to avoid it.
Remove utah = problem solved
Just so.. :p
fix desync and rubberbanding = problem solved
Who dared to ping me 
Fix all bugs = delete game
Toxik.
Add all dinos rn = finished game
Remove all dinos = no balance needed
Eating Burger = Yum.
Ey thats what we pimp chimpin' about, had those mc'd fries and a vegan burger today

Real Burger > Vegan Burger
^
I use white discord so what so u expect from me at this point
🤮LIGHT MODE USER 🤮

Why do you have 2750 notifications...
Now I get why you said "Delete Utah"
just noticed that what in the fuk

Umm yea right about that...
Im pretty sure i had more than 50k actually
b r u h
Stop it. Get some help
Do you just not open discord servers or even mute notifications
Exactly. The 100 servers limit is a huge pain in the ass ngl
Why do you have 100servers to begin with
This ain’t even fucking feedback
Thats a good question. Why cant we the people who build this platform, the community have more than 100 discord servers? Utter dissapointment
I’ve given up on you. Your a lost cause
ikr
If you miss a pounce, your victim deserves that opportunity to kill you. Utah is such an easily megapackable animal it doesn't deserve an easy way out when it makes a mistake against large opponents
Or just play carno. Best in every aspect, easier to find people to megapack with like what else do you need

i agree missing punishment is good, dismounting punishment is dumb tho
I agree but I think the missing punishment shouldnt be as long
like its what like 3 seconds rn
most things can get ya like that
yeah but once you fix dismounting punishment utah will be good again, so im fine with a long miss punishment
^
should be high risk high reward not low risk high reward
but not even the current high risk no reward
And nerf carno
You could lower the missed pounce punishment when the slot thing is fixed, so you have to aim properly or risk getting knocked on your ass anyway.
Utahs miss punishment is quite long but its for balancing purposes and i think that it shouldnt be shorter
Nerf carno also
I agree wolf
agreed too
Even so, with proper aiming needed, that would add some extra difficulty, so it would be fair that a miss isn't as bad then, if the "mis-aim" is bad instead.
Just hit ur shots m8 git gud
There should be pvp maps or smth
Like sandbox in legacy
What part of carno would u nerf
considering how easy it is to juke the jab on top of the fact it is stego's only defensive ability, it has no excuse to cost so much stam
it should have an AOE sweep that deals less damage but heavily punishes uncoordinated swarms of smaller dinos in melee range that would have an excuse to drain stego's stam the way its current jab does, but it shouldn't be punished for jabbing
stego has pitiful excuse for AOE coverage and is doomed by its own ability that both utah and carno are agile enough to juke
stego has way too many downsides for it to be nerfed
it needs to be looked at
otherwise its gonna turn into legacy para
or maybe even worse
legacy pachy
legacy trike
a weak animal disguised as a strong one
i guess it's not as much about it being weak as it is about him just having shit attacks and low hp for his weight though
legacy trike
is literally just
the best way to sum it up is basically
"im gonna pretend to be strong"
legacy trike is fodder, just like most stegos rn
yeah pretty much, a paper tiger
looks strong, but is actually just an apex happy meal
its like im gonna pretend to fight this rex even if i lose everytime
stego is being hunted by something that is supposed to be hunting things smaller than itself, along with being taken out by a couple utahs or even soloed at times by utah i've heard
for something too slow to run or hide, the devs sure shit on its combat ability
and a 5 hour growth on top of that
i actually thought stego was finally gonna be cool now
after they fixed carnos tail riding it
but no
instead it got nerfed
and deino found a way to spam alt bite and kill it
the whining from carni players who want to hunt everything in the game with ease seems to be listened to
yeah only bad deinos or unlucky ones who get lynched by a group of stegos die to them now
teno is how u balance a dino
a carno tail riding a stego?
yup
how
it was super easy and popular
u bite the tail and abuse its hitbox
thats all fixed now tho
so worry not
yeah there was a bug where carno could attack stego tail during its attack animation reset and take 0 damage, after juking the attack. it was pretty well known
and it seemed to do full body damage
just attacking the tail tip
yeah fixed and replaced with more suffering unfortunately
as per usual
smells like legacy herbivore balance all over again
i like how the carnivores always tend to be the super op ones that they have to rebalance/fix
utah always needs rebalancing, the devs seem to love that one
carno is mostly fine, the fault in the carno/stego matchup falls on stego's balancing for the most part
utah to be completely fair actually feels ok now
yeah utah isnt terrible now but it still is capable of juking and soloing stego with just bites to the head
just fix the dismounting issue and its in a decent state
but again that falls on stego's shitty balancing
thats cuz stego sucks
a lot
utah itself feels actually balanced now
if they fix the dismounting issue its in a great spot
utah could have a minor hp and weight reduction and the ability to kick off from a voluntary pounce for a safer disengage if it managed its stam well, but other than that its fine
i rly rly hope stego gets looked at b4 its too late
look at the scrappy bastard, that thing does NOT weigh 500kg and it doesn't deserve 1000hp, if it had its weight reduced a bit it would be better against fall damage and with a minor hp nerf to 750 it would be more appealing to carno who is supposed to be hunting things in utah's size range anyway. a utah who manages its stam and disengages voluntarily doesn't deserve to be punished for it, the missing/knocked stun can stay the way it is
stego should get an hp buff because it is pretty far under his weight for some reason despite being build pretty densly. it needs an AOE to punish smaller attackers that costs more stam, maybe as much as the current jab, and its jab should be reduced in cost
when larger predators are added it should DEFINITELY get a good hp buff
otherwise it will be a joke against things like allo, especially with its current attack
it's all around a terribly balanced ability
literaly 10 swings
and ur outta stam
thats insane
like i literally stopped playing stego becuz of that
the only herbivore with decent balancing right now is teno, dryo and hypsi are lazy and rushed and stego is just plain awful
i hope they don't shit on pachy too
and kentro
^
Anybody else getting tired of stegos running up to a tree and standing beside it so u can’t hit it from both sides lol
honestly not rly
And what would you have them do? :p Also I doubt that's a stego only thing, seems logical to me that any one would try to defend their sides/front/back, with terrain that is available
Whilst I’d love stego to get some kind of aoe for dealing with getting swarmed. All they really need to do for now is revert the stam change to his jab from patch 3. It’s literally worse than tenonto. It takes the same amount of tail slams to kill a carno/Utah for both of them, except tenonto just has to spam alt-lmb at no stam cost. Tenonto is faster, has much better stam regen, and has options for when it’s out of stam. Let’s not forget it takes less than half the time to grow. Compared to the other 5 hour growth playable deinosuchus, which can one shot lunge everything in the game except stego. Stego is a joke right now.
^
Actually no it rly does need some kind of aoe swing
Its attack method feels like an alt attack
i cant blame stegos for wedging themselves between trees when their setup is so shit
🧂
very constructive response there bro
I don't need to make any more constructive stuff torwards the Stego than I already did, everytime I go constructive people keep spitting on my arguments, I already said what Stego needs to be in a good spot, new attacks, reduced grow time
reduced grow time?
So why bother trying to bait after a conversation between other people about stego's poor situation? Seems like you just want a bit of drama
But I don't see the Stego is as bad as people just said, yes not the most complete playable but neither trash, you got that stamina cost in exchange for being the most damaging playable in the game. People just should place better their attacks, don't get baited, counterbait, use terrain, etc
its not always as easy as u think
and having only 10 tail swings is suicide
thats literally its only main attack
no reason to cost so much
It isnt only baitable but jukable as well, and something that has no control over the confrontation does not deserve such a punishing cost on its only defense
Says Mister "JP Utahs deserve to die because yes"
Lmao thats literally a joke and i havent even said that lately
I hate its model thats why i piss at it
I don't hate on any playable bro
Good for you i guess, i find utah's model an insult to the animal
I only did on Legacy because Legacy had some stupid ones but that's just... Legacy..
Utah could look cool but they went with that instead, but that's off the topic
Revert it to Update 2, but then keep its HP, I don't see a reason to make It tankier if that gives you more missing swings opportunities
HP will directly affect on that, more HP you have more opportunities to hit a swing you have
You both think I don't saw what a Deino is capable to do to a Stego at its current status? Of course I did and it didn't felt right but that maybe will keep Stegos out from the rivers fishing Deinos
Punch already said they wanted to give Stego a bit of care on its attacks so I don't understand the amount of complaiment, it's matter of time
@elfin night small deinos dont need to be magically faster than adult crocs, there just needs to be more underwater cover for them to lose the adult crocs in. if you're out in the open as, say, a baby carno and an adult carno wants you dead....... you're gonna die unless you find cover. does that mean we should make baby carnos faster? no, juveniles in the game just need cover (and specifically for deinos, for underwater water sense to be removed)
Deinos can see the bright blue bubble fart rings through foliage
If they add foliage underwater it probably wont do much
yeah that's why i added the part at the end
underwater water sense should be removed
It should just be changed imo
Though yeah its pretty unnecessary when deinos have pretty clear sight underwater anyway
It could show up for things breaching the surface of the water and things that are bleeding, nothing else is needed especially since smaller aquatics are coming that can be screwed over too
^
yeh thats what i meant by underwater water sense
surface stuff should stay since it helps deinos target terrestrials or careless deino juvies but the underwater thing's pretty wack and just encourages afking
I'm pretty sure the deino walk and crawl are relatively the same speed. Plus, if it's absolutely impossible to not get cannibalize as a deino, maybe it's because there's too many of them lol
Also, I agree. Maybe it should only show for things that are swimming quickly or stiring water at the surface. Currently it's either, don't enter the water at all and hope nobody sees you, or sit at the bottom of a river until you think it's safe.
Oh you dont say
I'm not entirely opposed to making juvenile deinos "faster" than adults with an ability or a speed boost or whatever, but can't justify giving them overall superior movement to adults. What we really need is more ways for them to hide, which is their current advantage against adults. Give them more places like those logs in the swamp, where they can enter but adults can't.
Right now it's very difficult to grow a deino in a river with hostile deino adults. So I don't. I just play in the swamp, there's vastly more options to escape hostile deinos in that area, it's practically an underwater junglegym with loads of cover that the rest of the map doesn't have. That feels like what little deinos are supposed to be doing anyway.
yeah, I think part of the issue currently is the swamp is a perfect place to grow a young deino... but you have to get there first, which can be treacherous
Or you can just spawn in the southeast.
@alpine plover exactly if u get pounced by another Utah with a pack it’s basically a death sentence you’ll bleed out or either get bitten to death by it’s pack this gets super annoying lol
@hallow spire if you’re a solo Utah and you see a pack, it’s your assumption they’d be friendly. If you start running away from them they can’t pounce you. Unless you’re playing on a rules server you shouldn’t easily trust strangers, even if they’re the same species. I don’t personally see how you can get pounced by another Utah unless you either get outplayed in a 1v1. Or you get surprised by an ambush, in both cases I think it makes sense you lose.
Ik and the only way a Utah can really hunt more things is with a pack so it makes sense why they would go up to strangers and try to 2 call but basically Utah should get a bucking is what I’m trying to say
I don't think it's fair for an adult utah at full stam to immediately die from another adult utah with full stam. I think utahs should have some sort of pounce resistance, or give a consequence for pouncing as was suggested previously. Such as the pouncee inflicting moderate bleed on the pouncer.
You can argue that any utah being able to take out any other utah is balanced, but it certainly isn't balanced in a fun way.
Utahs should not be punished that heavily for being around other utahs just because someone in the group got hungry. Utahs are supposed to be pack hunters, whereas the current balance between adult utahs pouncing one another encourages them to play solo.
@alpine plover I like your Utah suggestion, and honestly it would encourage to avoid intra-species combat (cannibalism) at least in Utahs because damage would be most likely a certainty.
Besides, it would be interesting to see. Maybe someone’s desperate and not having enough stamina or life, and just says “fuck it, I’m taking the shot”, and ends up fairing against someone who can defend themselves.
i just think defense mechanics in general lead to more interesting fights
sure some dinos will be ambushers, but making most dinos ambushers is not going to create interesting gameplay
to expand: leg short ❌
@fading pagoda
its physically impossible, like that is legitimately as fast hypsi can be
also thats boring
hypsi shouldn’t just be budget dyro
it isnt meant to run, its meant to jump
based on the jumps n stuff, hypsi will most likely have its primary defense be agility
not pure speed
if its meant to jump than its jump should be buffed to not do half height when movin
is hypsi shit rn? yeah, but doesnt mean it needs to move niches
i know its going to be able to climb later in this games life but like
it just needs its current mechanics fixed
yea agreed
hypsi is meat to jump to high places and spit thats what i always thought personally
although currently it doesnt do either of those well at all
It shouldn’t have that charge up mechanic honestly. It should just have the usual jump, where if you hold you go higher at the expense of stamina (and seriously lower its stamina consume for its jump)
Yea
Regarding hypsi, this is what I thought of it:
Totally not self promoting my own suggestions lol

good suggestion tho
Can’t tell if that was the real pesky, but rip his input got blasted with “No”’s lol
me explaining why carno and deinos should be nerfed
Idk I agree, having the ability to fight back would make it a bit more interesting than simply dying. It would make the fight more of a fight. But idk I don't play deino enough to even know how the lunge mechanic works
Das the real pesky
In general atm Deino is a bit too good. I'm not necessarily in favour of nerfing it but perhaps buffing other animals so that they can compete would be nice. As it is it's the animal that has the best bleed resistance, the best bleed healing, amazing health regeneration, good damage output, best alt bite in the game, special ability that allows it to oneshot most of the roster without its opponent being able to fight back, really easy growth(goddamn thing takes less effort to grow than a Carnotaurus)due to having access to easy source of food and an extremely long hunger drain that allows it to stay low for a very long time.
It does have some downsides too like a snail's pace stamina regeneration or being tied to water for the most part coupled with dehydrating at a fast pace but overall the positives completely outshine the negatives for this animal.
nerfing deino (except for the foward alt biting) is not needed , it was just put in too early and has no competition
the rest of the roster atm is just not meant to kill them , stego shouldnt even be fighting them and the rest are all full land dinos that would like to avoid going to water as long as possible
now if the sucko was kept in the roadmap , this wouldnt be a problem
I don't think Sucho would be handling Deino well at all
a fully grown Sucho is still a significantly smaller animal even if you are generous and put it at 5t. It has neither the mobility, agility nor power needed to take a Deinosuchus on in a fight.
If deino does as well as it does vs stego, I don't see how sucho would do any better vs a deino
sure but its a videogame , we can just give it the stats to be able to do it
why would we give those stats to a Sucho though?
can always tweak the sucho after stuff like spino comes in after , much like how stego was beefed up with update 3
Was Stego beefed up with update 3?
I think it was only nerfed with update 3 and afterwards
Its stamina usage went from negligible to really high
well its weight was , dont think the stats like health and damage were changed , stam drain is much worse tho
yea its weight was changed to reflect what a real Stego's weight would've been
that's what has been done to all the animals
but even if sucho cant fight a deino 1 on 1 , just having another semi aquatic around would make them harder to grow
could use bary for the same purpose too
I mean - to a certain extent probably yea
it's at least an animal that could threaten it in the water perhaps
yeah exactly
then again I think it's meant to be more so a wader rather than a swimmer
possibly , altho i imagine it will be able to swim
Sheesh
@tawny trench
Use alt bite, its omni directional
i agree
it would make them stand out as a fighting class if that makes sense
especially cera
yup. if the whole idea behind a playable is that it should fight a lot, it shouldnt be punished as hard for it
actually i dislike locked hp being tied to heal faster when u rest
it promotes afk
i wish there was something else to heal locked hp faster rather then just sitting on ur ass lol
hopefully a type of food will make it heal faster when diets are a thing
they could be more rare
yea herbis and even carnis could get something to eat or drink or even lick to help locked hp
would be cool
that would only work for herbis tho
carnis imo should be punished a little bit more for being careless while hunting
they should just have to rest
well logically that makes sense but the issue is carnis have to hunt and put them selves in danger all the time
so idk if that would work out
it could make scavengers (like cerato) better and stealing kills
so it should stay as it is for carnivores, but a type of fruit or smth for herbis i think
they had salt rock models for healing u when u vomited after overeating
i think maybe that could tie in with locked hp maybe
maybe
just something else so u would need to go do something and then sit for some time to heal
instead of just sitting for a long time
ye
@tawny trench yeah you can basically use alt bite to bite directly behind you. Alt bite is also faster and does more damage.
@versed rune I think the struggle is auto. The prey loses stam because its struggling and the Deino loses stam because its being resisted. I also think thats going to be something prevalent in The Isle, insta kill/demobilize. If you are the bigger preadator and you get the ambush on your smaller prey. They just dont have a chance.
@alpine plover I think the pounce is meant to be deadly against same size or smaller prey. If you pounce something same size or smaller it should be a death sentence imo. Unfortunately that would include other utahs.
@dusty fable the smaller deino is faster.... on land. If you are smaller and see a bigger deino your only hope is to go to land. OR stay in the swamps so you are not on a linear track.
Should get better when more water sources are added, I would think. Also river foliage should make it easier to hide/avoid the bigger gators.
@old cragAs for your comments about Deinosuchus. I can assure you that Alt bite doesn't do more damage than the normal bite. It is however indeed faster than the normal bite(I even use it to just turn around because its faster than normal turning). As for the small Deino moving on land to escape a larger Deino - yea that's the best bet to get away from one however to my knowledge large Deino has more stamina so you will be in a stick spot even on land from what I know.
Why would something extremely large and heavy with short legs have more stamina than something smaller and more agile?
Idk. I'm not saying that it makes sense for da big croc to have more stamina. I'm just saying that it does have more stamina right now.
small deinos should have more stamina than big ones so they have a chance to run.
Gotcha, I guess darting on land makes you a less convenient prey at the very least. It’s worked for me in most cases so far. I have started sticking to the swamps as a general rule. More enjoyable.
It worked definitely far better than staying in the water yea.
I'm just saying that if a big Deino gets onto you when you get on land you most likely won't be getting out. In general however growing on land>>>growing in the water as a Deino. Even if it may seem paradoxical.
so currently, baby stego is too strong adult stego gets bodied by utahs and large carno packs. juvie deinos are free food for adults. adult deinos are insane against everything except stego.
deino alt bite needs to take stam
utah alt bite takes stam why not deinos
also for deinos problem
i say keep the water values the same as it is
but decrease the sprint % decrease over time
this way smaller crocs can escape the bigger bois via land
w/o being usian bolt
Adult Deinos aren't too bad against Stegos either
Also - Utah's alt bite does use stam but it actually deals more damage as well
Deino's alt bite deals the same damage as normal bite
Having said that I think it should use up some stamina and imo it should have a slower attack rate than the normal bite(the attack speed of the two should be reversed)
^
thats actually pretty good honestly
theres literally no reason to use bite if alt bite is faster and just better
Yea, pretty much. This change would give some purpose to the alt bite and it would nerf Deino in the Stego match up.
actually slowing down alt bite might make it much better for stego
As you'd have to use stamina and have a slower attack rate if you want to bite it through its body
As in - if you want to headshot it through its body
if alt bite was slower u cant spam it so stegos would be much better off
Deino would still do well as long as it gets to Stegos head
although its mainly collision that does that
But that would require Stego to actually face the Deino with its tiny head
it'll drink water so u can go for it then
Exactly, the match up would be situationally good for Deino but most of the time it would favour Stego
^
I see this solution as a win-win really, solves a lot of the issues
this way deinos can still take down stego if their smart
but stego can slap it to death if it isnt careful
seems like a win win
Tbh it would probably make it so that Deino doesn't even need the stamina cost on the alt bite but I would personally still slap some stam cost on it so that it can get killed by terrestrial animals in a prolonged fight
that would be nice
I still think that stam cost shouldn't be too high
alt bite is way too good rn for deino
Something like ~3% I think
honestly slower alt bite sounds even better then stam cost
although getting both would be great
I'd favour slower alt bite and faster normal bite over the stam cost. As in that would be the better change.
^
Stam cost doesn't reall change Stego vs Deino match up - Deino will still either maul it and regen that stamina or just die while trying.
It does affect its match ups against smaller animals on land but that's it pretty much
yea due to collision deino would still bite its head thru its ass so
i hope deino and just everything in general gets better collision
I think the current one was meant to be a placeholder but the devs have more important things to work on right now so they're very likely postponing any changes to collision for now
understandable although collision can literally change match-ups so i hope it gets revisited soon
deinos aren't underpowered rn lmao
People just need to put the altbite as their main attack :p
bad deinos get fucked by stegos, but even below average ones can beat stegos
wait how do you even die to a stego in water?
spam alt bite and hit the head and deino kills everything on LAND, dont even get me started on how it goes in the water
^
it honestly needs a nerf
Alt bite should consume 8% stam
And shouldn’t unstun deino
otherwise…… it seems fine
I wonder if you can use the lunge from the water to move up the stegos body efficiently, if it tries the whole "put tail into water" thing..
alt bite should be as slow as regular bite since there is no reason to use the regular one
So question when it comes to this: What would people suggest to solve Carnos going swim-hunting in a pond for small Dienos with no one big enough to stop them? This is honestly some of the dumbest stuff I've seen carnos do. 
And yet it works.
the deinos can swim downwards, can't they?
They still got caught when they were down.
that pond is very shallow. just enough so that adult deinos can't be seen if they are at the very bottom
I watched them get caught while under and dragged out, ponds empty now.
That's on the Deinos then. I don't see this as an issue at all if some animal catches them in that pond.
I really think its silly to see a non-aquatic dino going pond/river hunting for aquatic things. Stuff on the river bank sure, but going skinny dipping for dinner when you're not known or built for it? Really dumb looking.
I don't think it's a problem if the aquatic things get themselves stuck in an area they can't get away from. My deino has never been hunted by a Carno in the water, imo it's entirely Deinos' fault for sticking in an area where they can get killed off with no way of escaping.
It's just like beach combing. Wolves, coyotes, bears, and many birds aren't aquatic but they will go down to the shallows (especially at low tide) and scoop up tons of seafood that's stuck in shallows.
Not to mention people who do the same.
this isnt a deino issue
u shouldnt be in a small pool u cant get out of without putting urself in danger
thats on u and also the environment
I did that once as a carno because I was starving. I died to an adult Deino that ambushed me, he jumped into the water from the cliff behind the rock. I just hadn't had enough time to get out of the water there, so it still comes with a risk.
Yet I get where you are coming from but since basically every Dinosaur in this game can and probably will be able to swim, you can't really change that juvis being the target in areas like these.
is the stego going to be getting a tail swing or is it forever locked to its stab? if it did like 15 swings i could get why it gets winded
We don't know. Maybe it will get something in the future, but for now I think we're stuck with what we got.
I kinda figured that was the most likely answer just asking in case I missed a note or something
Tigers and jaguars do this
Obviously it looks funny because its a game with 3d models translating and animating everywhere to create the illusion of movement, but its a completely natural hunting strategy
The carnos still have a lot of risk because they can't see exactly what's in the water
In that case they were able to find it out, but no ones just going to jump in and hunt without knowing the situation unless they're suicidal
hunting juvie deinos is absolutely not without risk. keep in mind most carnivores are opportunists
you should probably delete this before a admin/mod smites you. rule 5
no, your just not supposed to put animals in distress
Yo can U please make the carnos grown up time like 160 to 200 minutes they're too disposable atm ;)
It's 150m atm so you're not very far off with that suggestion. Not that they need a longer growth time for what they have to offer atm.
Who knows how much health Ptera has?
ptera hp is either 150 or 200
Hope the upcoming patch has got some balance changes in it
yes pls holy shit lol
alt bite consuming stam when
they rly need to make deinos collision better
makes no sense how a deino can bite a stego head thru its ass
just becuz ur glitching thru the whole body
Bro im either dyslexic or fucking blind I thought that shit said Para
@cedar shore
Ive been hunted by two utahs before as carno, just hunt better.
If you cant hunt a carno with 4 utahs….. well its not a carno/utah issue, its a skill issue 
Pounce can easily overwhelm carno
it has garbo stamina now and once its stam is out, the utahs can control the fight
and guess what bleed does? Reduce stamina regeneration
Guess what pounce does a lot of? Bleed
4 good Utahs can definitely take on a Carno
Idk if it should be extremely easy, they can get themselves killed if they mess up pouncing
since the utahs can just stay on it, and since carno cant turn well in forest it can just slink away
Utah does a surprising amount of damage
first of all, a few good utahs and any carno is in big trouble, second of all carno is supposed to be built to hunt things like utah.
From what I've noticed while playing Carno against Utahs most Utahs will absolutely let you disengage at will and won't try to track you down which can allow you to even wipe entire packs. That's more so down to Utahs' incompetence though.
people dont realize that, or just dont want utah to have any predators
I was messing with 2 good utahs before, lost my carno
sure I could have played better, but its possible
Even back during update 2 I ran away the moment I realised I was up against 2 Utahs that knew what they were doing
honestly carno could use an agility buff, it is ridiculously easy to loose it in all of the perfectly spaced out bushes of the plains. you can also just jump a river with a few deinos in it and you will be good
Im genuinely not sure how someone can lose to a single carno with at least 4 utahs
I could easily kill an entire pack of bad Utahs but the moment I encountered 2 good ones I had to run for my life
I'd hold on with any buffs to Carno for now
^, once you get low on stamina you’re basically just hoping the utahs will leave you alone
but later on it might need some if it's supposed to be hunting small game that's very agile
Most Utah packs are insanely incompetent
Carno is only able to go on killing sprees because they let them control the fight and run at them head on, and instantly die because of it, utahs tend to hole up, and carno’s decent stam regen and trot can trap them to an extent
yep, all it takes to overwhelm a decent carno is 3 aggressive utahs 
Most utah players are just awful at the game, just insanely bad.
its the main reason I just ignore balance ideas when it comes to utah
most complaints are due to player skill 
people keep saying utah should be a high skill dino but when it takes skill to play they instantly complain 
A utah pack has no excuse getting bodied by a single carno
they can easily kill AND run away 
Admittedly i’m not the greatest carno and was playing recklessly, but two competent utahs were able to kill me, all they had to do was keep tracking me and they can do it easily with they’re godlike stamina/speed combination
It was pretty fair, since I did get away the first time, then died when I went back in to snatch a utah juvie, all they did was play aggressive and use numbers to their advantage
utahs do a good amount of damage to carno to, can easily overwhlem someone who wasn’t paying close attention to their HP
If carno gets nerfed its going to be unplayable
people just hate having to use common sense to play a video game 
I was juking pre-turn nerf carno the first week I played evrima
its always been easy
I remember when I had no experience to evrimas movement system and I was able to juke two carnos as a sub utah
I simply used my jump and turn radius to get away
Then my utah pack died to those same carnos because they didnt listen to me when I told them we had to run
utah players are just unreliable sources when it comes to game balance
That is a lot of hypsi shrugs

Oh trust me, you cant hunt down a good carno from just 2 utahs. I have tested this time and time again and its just not possible. If 2 full utahs both pounce and the carno simply bucks he can walk the bleed off like its nothing.
Many people forget that buck is a thing and just get tons of bleed
I got like 400 hours on evrima and i 1v4d stegos as utah once. dont say its a matter of skill when it comes to me, its not
or maybe theres like dsync rubber band and lag. just maybe. oh and i forgot to add ur one of those people who think they are good but play carno
What does playing carno have to do with someone's skill?
u dont need skill to play carno
a 5yr could kill me, all he has to know are controls :p
someone can still be skilled and play carno
yeah but it doesnt take skill to play it
That uh, that sounds more like an issue with your lack of ability to defend from a Carno
yes u can have skill and play carno
As a Teno I can pretty easily take 2 Carnos and live more often than not
I woule like to hear your strategy for hunting carnos @alpine plover , because simply pouncing it and bleeding it out wont work on ant competent carno, regardeless on how good the utahs are.
most Tenos can't even 1v4 a single Carno tho from my experience
we are talking about utah -_- read my msg properly
I know, I'm just saying, Carno can be harder or easier to take depending on your own ability to fend them off
1v1 carnos as teno is easy
You can't really say it doesn't take skill to play carno, it most certainly does take some skill. As for two utahs vs a carno, maybe not, but 3, or 4?
the only way u die as teno, is if the carno gets a charge on u
there is skill involved in ant dino really,
no ur taking 2 classes
utah is different from teno
we are talking about utah
I was in a pack of 2 Utah adults with 3 babies, and we were able to take out a Carno, despite the fact that it attempted to buck
teno is knowing how attacks work and that's it, utah is run and jump, scavenge and occasionally kill shit, dryo is w+m1, ptera is spectator mode, stego is sit in a bush, and deino is sit still for 5 years and occasionally grab something
With utah you just run up and bite them when they attempt to buck, plus you exhaust them first by making them run
no no
just stop
explain to me how it takes skill to play any of these dinos over carno
when it boils down to knowing how wasd, mouse, alt, and the game works
there is a skill gap. it is much harder to play utah without dying compared to carno
I mean Teno is also a knowledge of when to attack and when to hang back, going full offense will get you killed
yeah
All dinos in the isle requires skill and there is nearly allways a skill gap that might be hard to see, but its there
Utah is much smaller, so it can make fewer mistakes true, but at the same time Utah I find has an easier time overall, less food needed and with even a single team mate you can take most animals, save for Stego and Deino
utah is quite easy, just run around, grab what you can, the only thing that can run you down and actually kill you is carno, and at that point just use a, d, space, and terrain
(and teno but that's another beast entirely)
deino no, stego yes
if u kill a deino its just bad
it can swim into the water if its hurt
People say juking carno is easy, but good luck on that on someone that is able to controll its movement well, aka not sliding everywhere.
I mean I am still firmly in the camp that Stego can mess up even a full pack of Utahs, but past like, 3 and it becomes really difficult
it's still fairly easy
You must have not gone up against someone very good
if there is no lag no bs happening. i guarantee i will 1v1 a steg and kill it
Kinda sounds like the stego sucks then, you can tank a decent amount of hits from the Utah, and meanwhile the Utah is allowed to make 1 mistake if its lucky
u cant juke carnos rn. if a carno is up ur ass and u turn to the left or right rubber band or dsync will get ya
the only carnos I've seen that are really good are some people I occasionally play with, and even then its still at least mildly difficult to follow something
game issue more than a balance issue
yeah then why are u talking to me. read my msg
because this is about balance, in balance feedback discussion
and im talking about game state and replying to someone else, not u
so why do u need to feel to talk to me
so ur name is - thatonediodude
yeah basically
endurance hunt it
Im pretty tired so I wont explain for long, but its extremely easy
notice how carno got a stamina nerf
Cant endurance hunt it when pounce eats all of your stam
yk to this day u guys say its easy to hunt it but everytime i ask for a video no one has one. so show me a video
and notice how pounce does amazing bleed
now what does bleed do?
Lower stam/HP regen
ik and i think its fine in that eay. Utah in general is very good but the carno matchup sucks
and what does having lots of bleed mean?
You wont be getting much stam back
then it runs u down
then you’re utah bro attacks him while hes bucking
then it will just wallow when its done
carno should decimate utah 1 on 1 but its kind of insane what it gets away with tbh
you have to STAND STILL to buck
utah is 55 kmh with good stamina
You rarely recover stam mid fight regardeless, unless the carno player is really bad and pays 0 attention to stam it wont do much
just track it
With like no stam?
If you keep the pressure up and the carno isnt careful you can get it
You do realize pounce eats up all your stam right?
then jump off when you’re losing too much stamina
then you wont have nearly enough bleed on it to kill it or lower its blood pool
they should just nerf bucking, its to op rn and same with utah dismount. it punishes utah for landing a pounce, thats the problem rn
thats the problem..
also utah doesn’t even HAVE and isnt MEANT to hunt carno in duos, so this doesn’t really matter in the grand scheme of things
why nerf the thing meant to counter pounce?
Just jump off
boom, you keep your stamina
bro, you must have never played utah i swear
not true 
Jumping off a pounce is so so punishing for 0 reason
bucking is fine, dismount definitely needs fixing tho
yeah dismounting is ass
I agree that should be fixed 
otherwise its fine 
might be tbh
utahs issues are all caused by low player skill 
Its easy to hit pounces but what nearly allways kills me is the 10m long tail hitbox and the fact that i get hit when jumping off
who said that wasn’t a issue 
idk they should just make the user use more stam to buck, each utah they buck cost 7% stam
for 100% stam
nah
mabye
I'd rather they just fix dismounting first and then see how that impacts utah from that point
Im not sure how that would work in practice, but it sounds awful
agreed 
fix the actual issue, then see how it works
@serene spokeBucking should be the best, most efficient method to punish a utah pounce. Otherwise we get treehugging/rockhugging again, and that's stupid. Besides, it already costs you more to buck with more utahs on you, and with the added bleed, it will add up.
And yes, fix dismount issue, then we'll see how it works out.
^
yeah they should be able to do a kickback for some stam. It would add much more skill to pouncing since you dont allways need to do a kickback
someone mentioned the utah will have a option to push off the target and use more stam as a fix, they suggested
that is also something I 100% agree with
think that was me lol
utah doesn’t need a buff from what ive seen, people should stop phrasing it like that
it seems like they just want it to be more polished 
well we found our corporate
yeah id say thats it
Only pounce, other than that utah is really strong in the right hands
game state and dismount needs to be fixed for utah to be viable
People say alt bite is useless but its soooo good
pounce is super clunkly on both ends
otherwise rn its just better damage wins most of the time
so utah just needs a dismounting fixed, agreed? (and desync/rubberbanding to be fixed but that goes for everything)
i only use alt bite if i need the damage
doesn’t pounce reset the bucking animation each time a new utah jumps on? That needs to be fixed ASAP
the dsync/rubber banding is more punishing for utah tho bc a hit is fatal, but yes it impacts everything just utah more
If you are for example hunting a baby dino beeing protected by its partents, alt biting is so dam good
its super unpolished and untested 
ik
yup
recent patch doesn’t feel like it was qa tested at all 
ptera probably gets punished more for desync/rubberbanding, but I see your point
i never see people use it though..
Pounce rework was probably not balance tested lmao
Its kinda busted against slower herbis..
pounce reseting the bucking animation is makes it way too strong 
yeah but like if i die to dsync/rubberbanding as pt i wouldnt mind as much bc its so short of a grow time
fair
1 hr feels long now that nearly all dinos got a -15 min grow bufff
i would still be mad bc its not my fault but thats like a couple youtube videos and im back to adult
and u dont really play pt for fighting, u play it for the experience of flying.
Utah needa a general nerf in the future for sure 
how so
if its seriously going to be able to climb, it needs one
depends on how it affects the rest of the roster but yeah
a nerf to its stats
which?
like wha
honestly utah seems like the most balanced dino besides the obvious dismount problem to me currently
not health at least
definitely health
If utah is going to be able to climb, it doesn’t need to also have 1000 hp
that’s ridiculous
one good hit carno bite allready screws it over
A tail slam and you are good as dead
i would say maybe less damage on normal bite, so it would encourage more use of alt bite if u need more raw damage
carnos cant even hit utahs now
with climbing it will be able to escape even better
doesnt it have 500
yeah probs
it has 1000
I don’t think that’s the case
HP isnt based on weight
the weight says 500 ig
Its gona be a while untill that comes though, mabye with herra
It’s weight relatively reflects its stats, which is what’s been said
oh realyl
climbing is its own problem that can be solved by simply restriciting health and stam regen while in a tree
if utah had 500 Hp, deino would one shot it.
it 4 or 3 shots it
So yes I do think it’s HP is 500
no carno at full 2 shots
Not from body shots
its not 700...
Deino deals 500 and it doesn’t one shot utah
to the head, yes
wait
no not even to the head
weight has no impact on damage in evrima
i think thats still 3
Sorry to the body, it 2 shots Utah.
nope
its 2..
Atleast that’s what I’ve seen when I’ve attacked Utah’s
thats just not true
3-4 body shots
idk about headshots but its definitely more than 2 to the body
i get 2 shot by carno
it depends where u get hit
Its definitely around a 4 shot
but i think 2 shots to the head and body and ur ded
its prob 2 but landing a head bite on a utah isnt easy lol
typically utah is dead to rights by 2, either acutally by 2 bites or because its finna die
but for tail i think 4
To the body, its 100 % a 4 shot
not true either
I don’t think it’s a 4 shot
also does alt bite do more damage for carno?
tail hits take heavily reduced damage
it reeealy depends on where it hits
I meant mainly the body
its 3-4 in 101% sure when it comes to only body shots
if we take utahs confirmed Hp of 1000 and subtract it by 350 (carnos biteforce) it dies in 4 shots
Since that’s what you’ll on average hit
ive been 2 shot as utah from carno
I could ask someone to help me do some testing tomorrow, but generally speaking, a utah is 2 shot most of the time
thing is.. body shots can do more than 350
must be lag
3 is probs body
Then I have no idea
What?
It felt like a 2 shot
I doubt that
math doesn’t add up
maybe carno's hitbox is so big and its right over utah that it just prioritizes the head hitbox
If they were headshots, then yes.
if utah takes PERFECTLY 2 hits from 500 N biteforce deino, it has 1000 Hp.
ehh mabye, hard to tell. But a carno might land a bite on multiple body locations and do increased dmg from that
And yes, that is a possibility with hitboxes so
true
But deino has been said to do 75% on a utah on headshot
locational damage is weird
and Im pretty sure deinos biteforce is 750 on a headshot
Yeah, that sounds about right
so it makes sense
utah definitely needs a HP nerf when they let it climb
750 would be good
climbing rats that are also tanky would make utah OP
utahs arent really tanky
1000 hp is tanky for their abilities
Nerf Utah’s hp or buff the damage doe the other creatures
Deino could certainly use a slight buff to one shot Utah
Atleast by the head
IF utah gets climbing, nerf its HP, if it doesn’t, im not sure.
no that would ruin balance
Not really
deino I believe is in a nerfed state due to it being in a werid ecosystem
1000 damage to the head on everything would be ridiculous
deino being able to 1 shot utah makes sense
deino is meant to be weak on land 
But weak to a Utah?
it be trolling hours
You know, I think we should focus on one thing to balance/fix at a time. It is my experience that changing more than one thing tends to overdo it, for good or ill.
You serious?
it does but the only way for it to work is a utah hp nerf
did I say that?
I said a deino damage buffs effects more things then utah
or just buff deino when bigger threats come along
That’s what you’re implying by saying weak on land
Deino is very fine where it's at from what I know
It's doing surprisingly well even on land against most things
not really
I still think it should atleast one shot a Utah by the head
So then what are you implying
Maybe it should, but it sure as heck doesn't need to, so I'd say it's okay for now.
that buffing deinos damage effects more things then its match up against utah
and those effects are bad
It’s not going to destroy the balance like you claim
2 shotting carnos is ridiculous 
4 shoting stegos is also dumb 
imagine being a apex that could crush utah like a trash compactor and not being able to 1 shot it, its current damage is fine for the current roster, but that shit needs to be buffed once mids, psuedo apexes, and other apexes start getting added more commonl
But do go on
Do you not understand what buffing a animals damage does
it makes it deal more damage
to everything
Do you not understand the simplest thing known only as common sense? I literally haven’t mentioned the bite force increase
unless this is specifically only going to effect utah, its a bad change 
100% trollin hours doe
Just nerf utah's hp, it doesnt need twice its weight in health anyway, then deino can obliterate it 
It’s specifically for Utah’s no?
Thats how I took it 
Exactly
So why did you bring up carno and stego
When I mentioned only Utah
Because buffing deinos damage effects it in general, not just against utah
and
Are you really not taking into account the fact that one shotting Utah doesn’t mean it’s going to badly balance the ecosystem
Like
I just explained how 
I really don't understand how deino damage at 1k is a neccesarily bad thing, its a big croc,it should deal a lot of damage
Which really didn’t say much
2 shotting carno, the only thing that can somewhat take on deino in packs makes it too strong on land 
especially if stego is getting a similar buff once stuff that should actually threaten it are added
its bad for how deino is meant to be balanced 
1k damage is too strong
it isnt rex
I mean 1K damage atleast when other big carnis get added.
Deino should atleast have a 600N maybe 700N. Just enough to cripple Utah
this ^
700 is too much 
Not really
not sure about 600
700 would 2 shot carno to the head
its a game
So
deino isnt balanced like that
carno is supposed to be a fast relatively light animal
its balanced around being weak on land
Who are you to judge what Deino is balanced like LoL
Im going off of what the developers of the game have stated 
Why are you complaining about it 2 shotting carno. Why is carno going after a Deino
You know, the game you’re playing
deino is balanced by being mobile in the water and having powerful drowning tool and bite, but not having the mobility to keep it up on lad
its the only carnivore able to threaten deino in packs 
other things will exist
carno should not counter deino
its balanced around being weak on land 
ever
do they exist now?
Is allo playable?
Acro?
rex?
no, which is why I say it should be buffed when other stuff is added
well then say that
I agree
stego is at best a 50/50 against deino
Stego should be the only thing that can counter Deino until other big carnis arrive
I didnt see it 
it doesn’t
Deinos can stun stegosaurus then go for easy headshots 
?????
How does deinos counter not even handling it well mean deino needs a buff? 
Fix stegos broken hitbox where you can hit its head through its ass
Buff deinos damage
no
stegos issue was already fixed 
deino doesnt need a buff 
Deinos can still do that method
It really does if it can’t even cripple a small, even though it’s a apex of its waters
and deino shouldn’t stun apexes
of the water
not land
and it can one shot things from the water 
So why can’t it actually take advantage of its environment
Ambush and actually cripple something for once
it can one shot things from the water 
Use rmb
fractures arent in yet 
With a lunge that’s meant for bigger game than even Utah I’m sure
its not
deinos lunge limit is 4 tons
All the big dinosaurs are most likely out of that size range
It can use the lunge for, omg omg, 1-2 maybe even 3 ton dinosaurs!!
not that big 
no it should 
Huh
Lunge bigger game than Utah
Cripple anything Utah’s weight with its bite
That literally solves the problem
bigger then utah isnt large game to deino
like at all
what
para is large game
Those still fill it up a lot LOl
I said bigger game than Utah
Use your head
It should be obvious I mean Carnos, and up.
If you can’t, that’s on you
That doesn’t tell me anything about what deino is hunting
also calm down
then say that 
I’ve said enough lol
Your call if you want to interpret what I’m talking about.
You aren’t making sense 
You cant say “oh yeah, stuff bigger then utah” then say “I meant carno and up” theres a MASSIVE weight gap between utah and carno
its just common sense
its too wide
also stego isnt really a prey option to deino 
you mean small stegos? AKA not large game? 
Those are still large game
They arent fully grown 
it does
It’s still considered large game
Trust me I used to have a 75% grown stego. That shits huge, of which in my opinion is still large game
sounds like this is subjective 
75% stego isnt large
its pretty tiny 