#balance-feedback-discussion
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Without that stun
The stego would win.
It's a very
"Down to the wire" thing.
Like
Gimme a sec.
For reference
This was the amount of health left after tanking a stego
But
It does guarantee a stego kill.
Which is silly imo.
You shouldn't be stunning things and then completely screwing them over in such a short time ESPECIALLY as an apex, which is why I don't like the way it works right now. I still think Deino should be the semi aquatic menace that he is, but, he shouldn't be guaranteed a stego kill.
Ye
ye guarenteed kills of the same tier shouldnt be a thing
Ye, I'd honestly say it's fine if it were more skill based, but, it's not. It's just right clicking and then spam biting.
Ye, it's likely it'll get much more popular.
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Doesn’t that tell you something?
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Couldn’t say I’ve never played legacy
I enjoy fighting stegos and I think they should be pretty strong which they are. Only issue I have is the tail hit box seems to be a bit broken.
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Yea that to
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With the hitbox change, deino is pretty solid now i think.
I think server lag is also a huge part in the hit box.
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Exactly, hard to fix something around a laggy game.
But it’s horrible when as a raptor you pounce on a stego and they just spam tail swing, as soon as you jump off you are dead even if they hit you in the tail.
No it’s just the tail lmao
Today I jumped off a stego and was way out of it’s reach or at least should of been, but it clipped my tail and one shot me from it.
Next time I will try record it.
Maybe there needs to be a better jump off for more distance using extra stamina or something, but in return I think there needs to be more danger in using the pounce, especially vs large and slow prey. It's all good with the stun, when the target is actually capable of juking, but otherwise
Pounce is so bad these days, it’s easier and better to just bite and bleed them out most times now.
Could be some lag/latency then, but with the hitbox change, if the attack covers more of your body, it'll count that, so no more tailtanking at least
It’s super risky in the first place since the pounce hit box seems to be a lot smaller than it used to be so it can miss WAY easier than it used to, which is fine but if you miss vs a good player you are 100% dead. Then on top of that every Dino can now buck us off and even if we jump off our selfs we get stuck in a slow animation where most dinos can just hit us, which as a raptor takes half or more of your hp most times. On top of that your Stan drains sooooo much now from attempting to pounce and biting. So yea there is a lot of risk involved.
Depends on your target. You're making it out to be far more difficult than it really is.
Yea it does
Though I do think a normal dismount should allow a utah to hit the ground running, so it can get away without being hit, unless you're being watched and timed.
Vs stegos the dismount is the problem
That way you're only getting oneshot by a stego if it can afford to specificially watch you, something it really shouldn't if there's a pack going at it.
Since that leaves the entire other side + head open, if you're trying to just wait for one utah to get off.
Vs carnos ect I think it’s fine since if you miss the pounce it’s your own fault but I feel you missing one pounce shouldn’t mean you should just die off it.
Nah, let the utah start running immediately, that way you get out of range, unless you're being specifically targetted. But again, with a pack that stego would lose more than it would gain if it just tries to wait one utah out.
We had a pack today me and two other jumped on it, it sat and spammed tail swing until we had to jump off then it one shot two of us on the one side.
You can actually hit more than one at the same time? Even so, point still stands, if you could start running immediately, then you'd be less likely to be hit unless you're being watched.
The thing is as a Utah you can’t just go at a stego lmao
You can, but I would suggest needing 4+ utahs to give it a try.
You get 1 shot by the tail
As it should be really, pack for big prey, trying with anything less than 5-6 should not be viable really.
Still requires you to be hit, and I did say the utah should hit the ground running, thus minimizing that risk unless the utah is being specifically targetted, which means all the others get away perfectly fine. Not a good trade for the stego at that point.
We have killed multiple stegos with 3 people even 2. I know how to fight a stego the problem is being hit while dismounting and not being able to do anything about it takes away any skill.
^
Yes and the fact that you can kill them like that is the problem
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When it really should take 5-6 minimum to have a fair chance
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if you have 2-3 people its pretty much a toss up who wins in most fights as a Utah
It’s a game
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I agree that it shouldn't be a guaranteed hit while dismounting no matter what, again let utah hit the ground running, that way you're only liable to get hit if the stego is specifically watching you, which means it's open to the rest completely. That will not be a good trade for the stego.
It's not so much an issue that you can get hit while dismounting, as how easy it is to get that hit and the tradeoff for the guaranteed kill of one utah.
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or be able to push away from who youre pouncing
Saying you should pack hunt is fine and it should take so and so many to kill stuff isn’t really great. I’ve solo’ed a fully grown caro as a Utah does that mean carno needs buffs? No just means he wasn’t as good.
Well, you'd have to compare two good players of course.
But if the carno and you are both very good, then you should lose as a solo utah.
and you do
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full grown carno can kill you in 1/2 bites and the stego almost always kills you in 1 hit
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anf them having a guaranteed attack after you use your signature ability is kinda booty
Maybe if they fixed the slots on pounce, it would be slightly more dangerous vs a stego.
I just think from my experience today vs a stego that if I jump on a stego and they just spam hit, I jump off and get 1 hit mid dismount for 100% of my hp isn’t fun and needs fixing imo.
^ i agree
I mean, yes and no Toxxin. I feel that if you pounce as a solo utah on a stego, you should not be able to get off safely. Why? Because the stego can focus you down safely. That's part of why you have a pack, to provide distractions and all.
why would they be able top get a guaranteed hit?
when they can 1 shot you if they hit you
Because they can focus you and time you to when you jump off
Since there's nothing else to worry about if you're solo
guaranteed is a bit of a stretch
It's the same as if you were to pounce a rex solo, it'll take it, let you jump off, then turn and chomp you.
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thats what im saying the pounce needs some polishing
Yes, and A, I personally don't like the speedy jab, and B, again, fix the dismount speed. That way it'll be a very small window to hit you.
And even if there was a full pack around they still just spam tail swing, no other Utah’s can do anything they will just get 1 shot if they try to help, they are more so as a distraction but they just spam tail swing so they don’t care who’s around them lmao
i dont think you should be able to be punished for using your signature ability that you only get when youre at 100% for some reason
If that window is very tiny because you can land and start running immediately, sure, a stego spamming that one side will get you. Meanwhile, the other four utahs on the other side of the stego is pouncing/chomping away at the head.
I think the reason the utah only get pounce at full grown has to do with animations or something
i mean you should be able to be punished ofc but not guaranteed
i agree that you should have to time it
There's some reason for why it doesnt work/is hard to work at lower growth. It did have pounce from young adult earlier.
At one point at least
no it only works at 100%
I agree with toxin yes they should be able to punish you from it, but not 100% you from it.
And that’s not even for missing the pounce that’s from hitting it.
And if the stego is tailspamming in one direction, entire other side + head is open? Sounds to me like that stego is asking for more pounces/bites. And if it's not bucking either, then there's no defense for said pounces.
They don’t have to buck, our stam drains so quick these days they don’t care xd
then again its a really big animal being pounced by a much ssmaller and lighter animal
takes 4 full pounces to even get a stego low
lets not even talk about deinosuchus lmao
I killed a adult croc the other day while he was afk. Took me over 30 headshots think that says it all.
theyre super tanky and they can do the most damage in the game
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Who was solo pack hunting?
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were not talking solo
Yea but you said solo
even lets say a apack of 4
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We had 12 today
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Nope
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And it should take at least 6.
We only had I think 5 fully grown
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Two got killed mid air dismounting
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The other got hit 1x and that’s them out of the fight for 30 mins while they heal up
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No idea what kind of hit that was.. :p
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I think you are missing the point
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i mean if its 12v1 i dont see why you would lose many people...
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should be a rather quick kill
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I mean, Dondi basically said "takes 20 utahs vs one rex, and you'll lose half the pack anyway"
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While I do agree getting a guaranteed hit on dismount sucks, I'm not sure how to fix that without making it too safe the other way. Before hitbox change, you'd just tailtank, and there was nothing the stego could do to actually get you to go away unless a lucky hit when attempting to pounce, and that's so much on the utahs so.
Maybe if stego had proper moving attacks and better swings in general, it'd be a lot better to let utahs jump off safely, since then the stego could actually do something in the engagement :p
They can buck
ok but i killed a adult carno as a baby stego in 2 hits :/
i literally avoid stegos for this reason alone
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i see a stego i go the other way
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Haha I’ve seen many adult Utah’s die to baby stego they think because they are small it’s fine to face tank them, then rip.
That doesn't fix the issues I'm talking about at all.
And yes, baby stego OP :p
Should at least have to be juvie to be somewhat scary, hatchling has little nubs for thagomizer :p
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Not anymore it isn't?
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Pretty sure they fixed it in this latest patch, it shouldn't be OP anymore
Not that weight matters there anyway
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their tail isnt spiky and their tail also doesnt weigh half as much as a juvie or adolecent
Not to mention the fact that Utah’s don’t get their pounce until they are full grown. There needs to be fair compensation for that in the form of a flawlessly working pounce which doesn’t desync and land you somewhere you did not intend.
we were just talking about that
I think the reason for strong stego juvie was because it cant run or do anything, and that's fine, but strength should be in relation to the other juvies/subs, not fully grown adults. But stegos and quads need a "crouch" instead.
There was a kick off suggestion made by Rend. An idea could be that Utah can take about 10-20% stamina to perform a jump off.(Maybe jumping farther away but still enough to get a tail hit or body hit? Could put % in there, 65% tail hit and 35% body hit chance).
If you aren’t watching your stamina essentially you just get messed up. At least that’s what I gathered from it, and I made up some numbers there.
So you can move around while being stealthy, like the others can with crouch
Lack of desync and all that would be nice for all playables really.
Eh, not a fan of RNG. Just make it a guaranteed get off safely then if you use the kick off. Or at least enough distance that barring anything else, at best you'd get a tailtip hit, or maybe base of the tail, but even so.
Imo that would cost you to much stam and no one would use it.
i mean yeah after one pounce youd be practically useless
not saying youre not atm lol
But maybe fixed slots and possibly a knockback if the target is moving, might help vs slower stuff. You'd have to either get a proper ambush or "convince" the target to stop moving so you can pounce properly.
just the other way you wouldnt be dead and useless
It cost like 30% to even pounce and hit then more stam to keep on them. By the time you jump off you would be left with what 10% stam if you are lucky to run away with.
It doesn’t seem like that much?
From my experience anyways. Me and some others tried for about an hour to figure out how to counter the Steg tail hit, at that point I wondered about aiming hop offs.
Stego swings towards its head so if you jump off near there and it times it’s jab right it looks like a tail shot maybe.
one other thing is that most of the time i play in my experience at least im with 1 or 2 other raptors sometimes 3 and we get shit on by pretty much anything bigger than us
i guess that could be my own fault though
I have no idea what you've been doing, but that's nowhere near from my own experience. Pouncing barely does anything on stam, and it drains very slowly unless the target is bucking?
Our group most of the time we run around killing most stuff, I’d like to think we are pretty decent at the game. Before we died to the stego today we had killed like 7 carnos, 3 tenos, some crocs. Then we got one shot while dismounting a stego YEY!
doesnt help that 40% of all servers are Deinos lmao
You're barely half a pack. I'd say that sounds reasonable honestly.
you gotta teach me how to play the game @deep escarp 
Were the Carnos all packed into one pack?
Don’t be greedy when hunting stuff down I would say is the biggest tip, which goes for your whole pack.
And if they were then what growth,,
The best part when playing a Utah is when you get ANY Dino low and they know they are going to die so they run in the river so we can’t eat them. Like no one can die with honor these days.
Pray there are no deinos and go in to get it :p
You can’t
What do you mean you can't?
We can’t eat while swimming, can’t drag big stuff.
But you can grab chunks out of it if it's too big to drag
Not while swimming
You can swim out and grab chunks, so you'll still get your food
Maybe not to you, but there's a mechanic there to prevent food denial so :p
Maybe people need to stop crying and throwing themselves in rivers because they lost a fight xd
It’s mostly carnos that do it tbf
The mechanic is there precisely because people do at times do that, so you can still get food
So.. you have a way to deal with it
The thing is they throw themselves at crocs just so we can’t eat them.
If you get lucky and there are no crocs around then sure it’s whatever but you still have to risk just getting grabbed by a croc and dying. That’s after having to grind to kill just 1 carno or something. It’s just a pussy move and I’m more so just calling people out for it rather than saying it needs fixing or anything xd
Fair enough, but they can do so, and at least it gives the crocs food :p So Im sure they're not complaining ^^
https://isle.fandom.com/wiki/Pteranodon
So apparently they had a decent control system in game and they effed it up.
How so? Mind you, I've not been ptera much, but from what I know it felt okay at least?
i think the flying system in game is really nice
I saw your feedback, why not just change the keybinds?
ive played ptera a fair bit
You might be right that the basic controls are off, but you can easily change everything around, so I don't know, just do that?
if you dont mind reiterating what his gripes were with the original controls were? I'm not aware
Just look in the feedback :p
oh lol idk i find that z is an okay keybind for speedbrake.
im used to pressing that button from shooters and stuff ive played to go prone etc. I find it easy to reach with my thumb
It's fine if you don't like the keybinds that's fine, but you can change them around, so I'm not sure it's an issue really
I want to. Problem is, there’s just one key bind that has not option to change, and that’s Z. If we could just swap Z and X in keybinds, problem solved. Speed break is notoriously non intuitive to use in tandem with other controls when mapped to Z.
Yep I am right. Notice how the article says that W and S are supposed to control pitch while gliding? But they don’t, and it’s frustrating in flight.
Regarding Z, which key is easier to press with more fingers, Z, or X? Isn’t it X that’s easier to get at? So it makes sense to use X as speed brake for this reason too. Succinctly put, the key bind for flight wasn’t thought through as carefully as I would have preferred.
@umbral inletI don't know. I could change my airbrake without issue?
I also figured out how to change tennos alt attacks to normal, and vice versa :p
Woah you did? Where? Teach me your ways! Lol
so can I, also I think the way that they implemented W in flight is more intuitive than having it control your pitch, by way of analogue
I got my airbrake on < if I recall correctly, since I also use it for crouch, instead of ctrl.
all you have to do is press W and point in which direction you want to move
Dude I love you forever if you can help me figure this out
@umbral inletHave you removed the saved folder from appdata and all that?
And I honestly don't know.. all I know is I have all the keybinds and I can change whatever I see fit from what I know.
Do pteras have a secondary attack?
Or do they just have primary/alt primary?
@umbral inletunder actions. Should be a "airbrake" keybind there
And go remve that folder and all that first, maybe it'll show up then
Need to go try and see if using airbrake with RMB works now
I disagree and this is why. If while gliding, you pitch up, it acts as a speed brake of sorts, very intuitive to use. You turn ur body into a wind sail/brake and catch the wind basically. Or you can alter your pitch to catch breezes or thermals etc. extremely useful for landings and precision flying. I am a flight sim pilot tho so I’m used to having hair done control of my craft and multiple aerodynamic options for maneuver. So the current model is woefully lacking in the dynamics of what is possible as a powered glider animal/craft.
Ok I’m deleting the saved folder now.
❤️❤️❤️❤️❤️❤️❤️
No homo
I take it you got it to work? All good then!
I'm also a flight sim pilot, in fact I just finished flying a sortie in an F-14. But all in all I'm flying as a bird not controlling a machine. I think the way they implemented flying is alot more geared toward the typical player which I like.
Yeah bro sure did! Lots of different stuff here too... looks like my menu works now too
Yes I agree it is mucc more geared towards the typical player! From one flight sim pilot to another, this fact is what makes you like it and me dislike it! Haha!
At least you got it to work the way you wanted to 😄
Yep! And it turns out, my speed brake wasn’t working at all before. I was wrong about my complete hatred of the flight model.
😂
I find it weird that, Pteranodon grows so fast when it has basically the highest survivability in the game, even as freshly spawned, and Deino grows at an absolutely comically slow rate, when it, on the other hand, is practically unplayable until its near fully grown.
Well I mean Ptera dies to everything and can't fight
it doesn't need to fight, it can fly
Yeah so who cares if Ptera grows fast?
Haven't seen a single person, unless it's a hypsi who doesn't grow at all, die to a Ptera before
its a nice dinosaur for those who sorta keep to themselves and im fine with that - if it needs any sort of balancing later it will get it
but rn its fine, they just sorta vibe
pteras dont have any real impact on the ecosystem unless we're talking fish, they can really be considered herbivores due to how non-aggressive they are
They just vibe, turn into pancakes if they fly into a rock too hard and eat anything they can get their little, grubby hands on
Can I get some constructive critiques on the Deino suggestion I made in #balance-feedback?
It's a very simple change, but would make pressuring a Deino out of a land-dominance situation where it crawls on it's belly for 500 meters and takes your kill, essentially uncontested much more balanced for land-dominant packs.
@proud swan first off, wrong chat.
Second off, no.
We can disagree all week
Make the Deimos hit box actually hit something. Make that attack faster then you can add stamina. Until then. Nope
Nah. It does hit often. If your server is telling you otherwise, you must be missing intentionally.
We’re done being ‘constructive’. 😂
I'm*
But okay.
I stand by the issue. If there is a problem with the hurtbox, then fix that too, but also change the land-based combat to stamina drain moving all that mass around.
If all other attacks do so, and this one causes massive damage, then it should reflect other's drawbacks as well.
Stego loses stam. I rest my case.
i want to slap you
I don't think that's helpful.. :p
it is when they want landcrocs to be viable , when they kinda are already which is another problem altogether
A little too viable, if you think about it critically. Moving 8 tons of mass around without a stamina penalty is an overbalance issue.
Especially when the baseline of Alt attacking is generally considered to be a special type of attack.
(I think it was an oversight, honestly.)
Alls that this would cause is a counter to it's land viability, since it shouldn't be that viable, it's damage is deadly as-is, and a lot of people have concerns about that aspect, but this is only due to the inability to tire it out, outside of baiting it to sprint, however, even then that does nothing but limit it's lunge-grab, and ability to retreat.
Stamina cost would balance it to think twice about agressing larger packs, where it should be less viable in a solo-vs pack enviroment.
Couple two together, and they're basically invincible if they're competent enough.
Alligators actually tire easily. Apparently playing with them is enough to wear them out.
Cold blooded animals, actually.
Not sure if I'm allowed to post links, however.
Deinos are horribly slow on land though, to the point everyone else can easily dodge their attacks or simply go elsewhere. How is the deino viable on land again?
@proud swan Reminder to always use the discussion channels to respond to others’ feedback.
If I have to explain why it being an outlier for having unlimited stamina, the conversation will just repeat itself.
The only thing it has to do is not sprint.
none of the dinos use stamina for jogging around
so what? it takes ages for the deino to turn around even with alt attack, just move out of the way
So, what you're saying is the croc should have unlimited attacks, where other dinos do not.
All attacks should require stamina, and if you're out of it, they should do much less damage! :p
That's called imbalance. Sorry.
I'm saying the croc is shit on land, and I don't see a reason to nerf it
Nerf? It's a general implementation of already implemented mechanics.
Again, this is a balance feedback discussion. Just because you like it's ability to attack infinitely, doesn't mean it should be the strongest in-game outlier that can 3shot a carno, and still have full stamina after the fight just because it didn't sprint.
A carno shouldn't allow a land croc to hit it once, let alone 3 times lol
Uh-huh...
What about bites on legs being weak but if they manage to bite while drinking, to the neck then it's deadly, on bigger dinos?
Broken bones will be an issue soon.
I'm not sure that legs have a hitbox however. So, this would be a core mechanic implimentation.
Dinos that have drank within few seconds could be marked as vulnerable for neck attacks?
croc can already grab drinking dinos and drown them, much cooler than an arbitrary damage buff when they're drinking
I'd say during their drinking animation would be more applicable, easier to deduce for the implimentaion.
Small ones but let's say similar size to their own since their damage is so debated, so I was thinking if this is a good idea
up to 4 tons is not "small ones", imo
Right, that'd be an addition to the framework of the lunge, likely based on weight, however.. It would require all dinos receive more hitboxes like the Utah pounce points.
That's a bit of a tall order, since their damage compensates that need currently.
The drinking animation can be good but some players may stop drinking during the attack or idk about latency issues. Weight based sounds like good solution. Dinos are all different sizes as they grow
apart from deino players who can't stand that there's a single playable character they can't insta-kill, or that they as an ambusher should rely on ambushing, I don't see much debate about the deino's damage
Well just like Wallowing, drinking should have a momentary animation for leaving the water.
However it'd have to be a VERY short animation. Carnos already suffer from a terrible turn time, they're the easiest targets atm.
Well, that and lumbering juvi Stegos.
I'm not rallying for nerfing damage, range, or force of the Deino's bite. I'm simply stating that it should require stamina like the others.
Everything else about it's attacks should see equal love, too.
Whether it be toning down, or raising up, its all about balance in the end.
deino is in a good spot balance wise as is imo. It's absolute shite in a land battle, but it can make all but the very biggest land dinos very afraid of the water.
That's an opinion. For sure.
I have no issue rallying around a gator, however there are many players who play Deino because it's mindless in combat, and while it can't stand against people who understand the game backwards and forwards, it levies on the people who are able to effectively combat it singularly.
It should have a lot of push, and a lot of force. I'm not denying that. However, it should also tire, realistically, as well.
This is non sens, the deino got beaten by a carno wtf need balance, and the utha raptor as well is to much tanky than i, Legacy
In documentary at the TV allways telling that the crocodile as the most bite force of all animals, imagine is ancestors then ?
Deino should always have the disadvantage on land
Yes, but balance is required here. Otherwise deino would just one shot headshot literally everything, including other deinos.
Yes... and they tire very easily...
Its not what is happening in game whe you have Carno jumping in water like nothing
I can assure you that carnos can and will get drowned by deinos, they do fear water
Are we really on the skill of players, and not the balance of the game right now..? I don't understand the purpose of this point.
100%, If a deino dies because it doesn't know how to use rmb that's on them

its not the skills of player, they swiming to good for carnos, they are to fast in water
I feel like there is a Deino bias, and I don't really care for it, since we're on about skill.
Majority of first time deinos have no idea what they are doing, and carnos swim speed has already been reduced to slower than sin, if you die to a carno in a big ass river because you didn't swim away from its woodchipper bite ngl that's on you, don't blame the carnos stats
There's only so slow a carno swim can be reduced to, you can drag the carno underwater and drown it using RMB and you shouldn't be trading bites with carno on land because that's not deinos playstyle
the carno is really slow in water and even a medium sized deino can pull a grown carno under, be serious
a carno is 1.8t, so a deino only has to be 3.6t (less than half the weight of a fully grown deino) to kill any swimming carno with ease with no chance of escape.
This is not a balance problem but bugged collision
? :p
Well, assuming the red circles on this black screen are here to exrpess the fact that our beloved utah player here was some distance away from the adult stego that most likely killed it in one hit (since the opposite is pretty unlikely)
People keep mixing up the two
Deino is perfectly balanced imo
People that say it is unbalanced are the ones that tease them at the shore line and then get dragged into the water, like you get what you deserved lol
We missing the point Hypsi should one shot everything, and the spit should melt everything's face off, and should be able to jump across the map in one jump, that's the balance we need.
Based
Let me guess, the invisible wall is the juvie Utahs hit box
Was a friend of mine.
But what issue are you trying to point out? That there's lag/desync?
The hit box on stego tail swing is broken
If the stego hits a raptor in the tail it shouldn’t be one shotting them.
Want borked stuff, Hypsi spit is the same range as every carnivores bite and has been since added, an no sign of fixing the small dino's cause everyone wants to be the big dino's an feel like a boss so all the small are left to be broken.
Hmm. No, not if it's an actual tailhit, but I'd have to see a recording to make sure of that.
I get a lot of desync issues when it comes to combat, one second your out of range next your rubber banded back dead in the mouth from 50 feet.
I have noticed a lot of rubber banding when people get in range, then it smooths out until combat then it goes into rubber band mode so you can be far away an get hit cause of the weird combat desync.
Yep
raptors are fucking nuts right now, the map is covered in them and they do INSANE bleed damage
@zenith lion would you like to debate my opinion there bud
Even if I am good, they still have a strong bleed
and with them growing like weeds
It's a tough mixture
shit health, shit recovery after failed pounce, shit recovery after getting down of a pounce
being able to one shot one to the head with the tail
i dont think they deserved a nerf because they have good bleed
People flock to what they can win with if being a pack of Utah's is it then they will, if Hipsi spit acid that one shot things everyone would play it, that's how games an people thought patterns work.
literally the only thing they have besides mobility
they have their leap
and a strong pack
and it takes them no time at all to grow
EVERY hit they do bleeds
the problem there is that the head multiplier in utah should be more for deino, but not the utah health
of course, they are bleeders, they cant do more dmg with bites, they have to bleed you out
because they are very easy to die to alomost anything
but a pack can kill almost anything
and bleeding is VERY strong against land animals
i dont see any issue with that tbh
it's not skill based
it has to be
eh
you need skill for not dying of one shot to the head against stego
or dodge attacks from carno and deino
okay
6 utahs are a big pack
WELL
if they want to bring you down, they will if you are alone
the " alone "part is very important
I can see you're just going to be contrarian to my opinion
nope
im being honest
6 normal utahs against someone good
6 utahs should win if they are normal players
not bad ones
As aa 80% stego 2 raptors attacked me
they hit me ONCE
and my stam stops regenerating
now I cant tail swipe wildly I have to count it
that is maybe a bug
i have seen other videos of stego vs utahs and that is weird
but 2 utahs that are good can kill a stego easily with coordinated pounces
and, attacking wildly is not skill based either
you latch on
you get a ton of hits
on a stego he cant knock you off unless he's near water
yes, if they are good playing utah and you are normal stego
or trees
by the time you get to a tree
as soon as a utah attakcs you
you're fuckin dead
go to trees
if I see a utah I go to a tree
they choose the right moment to attack then
they must be rewarded for attacking when there arent trees near
well, they are big, heavy and do a ton of dmg
and maybe i killed one
i agree
or carnis
but have you tried to find a herd recently
a baby stego gets yeeted
yep
you cant play in a herd without friends in discord with you
normally dont
thats true
if we would have the same group system as before and maybe global
but now that is a dream
they have stated very firmly that it will not come back
I'm just saying, bleed is VERY strong. It gives location/stam drain/ does damage AND it can get worse the more you move
and raptors dish out a TON
it's a death sentence right now
I mean, if it becomes about herds then it's numbers
if you are a solo herb and a group of utahs see you
you better pray they are bad players
Can’t stegos buck you off?
yeah, but drains too much stam
it would be better to go to a tree
Then do what most do and spam tail swings until they have to jump off and you one shot them from miles away xd
if you are bleeding
and spam tailswings
you run out of stam and die like a loser
you get like 8 tail swings dude
That’s 8 kills lmao
have you played stego
yeah but you will fail most of them
I’m fucking with you
utahs are very nimble
EVERY raptors wait for you to swing them jump in
Meh I’ve seen some dumb ones NOT do that
If they have half a brain then yea they will wait until after you swing otherwise you get one shot and that’s your whole time wasted.
yeah
that is the thing
you have room for one mistake
if you fuck it up
boom
1.35 hours more
Exactly I think people forget at least with stegos or others you can fuck up and get away with it. As a Utah if you fuck something up 9/10 you will die for it.
yep
that is why they are easy to grow and do bleed
in my opinion
its not easy to fuck up
the latch is a fuckin easy missile
when i play raptor and I see a stego its free lunch
a stego has to stab at you
it has no sweep
Btw the stam regen from bleed thing isn’t a raptor issue
It’s part of the game
I think every hit is guaranteed to bleed
That’s because normally our attacks do fuck all dmg
It’s only the bleed that does anything
there are litterally 900000 of you in every spawning point right now
Hahahaha
go to a server, spawn as a raptor
tell me how long it takes for you to find 15 raptors
Ngl we wiped a server yesterday and EVERYONE spawned back as a raptor and wanted to join us, whole server was pretty much raptors.
I mean damn if we wanna play raptor simulator chill cool keep stanning your favorite dino
most groups are loud making chatting an 1 calls, how can you not avoid them all the time?
everywhere people seem to all like to go an hang out
I can see that we're chill with the map being tons of raptors
Are you guys arguing an actual balance issue or just how many raptors there are? :p
Our group doesn’t allow any others we play with our same group and tell other raptors to stop spam inviting us or we kill them.
bleed is strong with 9000000 raptors
my arguement is that bleed is too good on stam drain
True
Wiping servers? Sounds like there's some imbalance there if that's a possibility, no matter what you play as.
whole football team vs one line backer, rdy go.
But that doesn’t mean they should nerf Utah bleed xd they should look in to how bleed effects stam.
sure
If you have a good squad why not?
I just hope this game doesnt turn into a sweaty discord group oriented game
Because no matter how good you are, that should not be a thing. That's very much an imbalance issue, unless everyone you met was afk possibly.
What they need to do is make entire body susceptible to break and bleed, but only head and torso directly susceptible to direct vital damage.
The other day a stream was running around with 5, tenos and 5 stegos wiping a server, does that mean they are unbalanced?
how are they wiping a server
stegos are so easy to avoiud
you litterally just walk away
Yes. I would say that's an issue, perhaps not so much a balance as some issue with survival demands. But the concept of being able to run around and wipe a server is not reasonable. And that would be an issue with mixherding, which is an entire issue on it's own.
So yes, that combination would be imbalanced actually.
I don’t mean EVER single person that’s impossible like you say they can run away. I just mean the main packs you see running around.
Like we ran around and killed off all the adult carnos, stegos ect and they all spawned back as Utah’s and it ended up being like 50+ Utah’s so we just all went off the game.
Right now, every spawn point is FULL of raptors
play Hypsi an die just from something just looking at you from across the map, have a spit that if they're in range for it they can just bite an one shot you, any place you can jump to everything else can get up there. Want bad balance try playing Hypsi all the time.
Imean hypsi is just for fun
@deep escarpEven so. But it's a personal preference I guess. I don't think it should be doable, so to me there's some issues there, be it balance or something else.
Oh its just a fun dino, my bad..
It’s going to happen it’s the way people are they are like sheep. They see one good group of people running around and want to join them so they switch to that Dino and try to fit in.
you're a fuckin skunk dude you're not going to murder dinos
blind is p good
but anyways lets not get distracted
nerf bleed when your bleedbar is mostly full
at 50% it should drain stam
or something
Blinds range is the same range as anythings bite, you blind they just bite, spit does nothing.
OR we can just all roll raptor
Sheep
50% raptor 50% croc
I only play big dino's an whatever big dino I play should destroy everything even packs. .
I have a server on the old the isle without the crocodiles and the birds ... But how can I transfer my server to the BETA the isle evirma
I aint playin stego when I walk into 15 raptors randomly
boom 6 hours gone
PACK UP!
play Hypsi no grow time. tada problem solved about wasting time.
okay let me coordinate a discord group for 6 hours
I’ve only ever played one Dino so can’t say I know how you feel but I have been a solo raptor and been chased down by 8 or so carnos before just part of the game.
I guess herb will suck without friends or nesting
I’ve seen a solo teno wipe out 20 raptors
I've only seen Teno corpses tbh
Tenos are solid fighters, and dryo is very fast and agile
it kindof has to be since the entire server is carnos
is just stego and hypsi that's ez food
its like a 90/10 split if that
Tenno is good, dryo is basically immortal these days with the speed. Hypsi do not matter, and stego sucks as always :p
dryo is fast till you get caught eating an takes like 2 seconds to stop eating so you can run.
Raptors?
@ripe zincI went dryo to try it out a bit lately, it's surprisingly fun! Then I went to nibble a deino and forgot the new hitbox change.. :p
lol
And yes, slow stop when eating. At least it doesn't do a doubletake like stego used to do :p
You do see a lot of herbs but yea as a Dino game I would expect the mass to want to be a meat eater over eating grass.
I learned if close enough to spit as hypsi carno, raptor an deno can just bite an kill you, spit is soooo broken.
Imo in order the best dinos atm are Croc, Teno, stego, carno
i'm not even sure why i'm even bothering trying to convince anyone anything
the devs dont read this shit
but can we tlak about how many goddamn raptors there are
jesus christ
all the big dino's everyone is playing them in large numbers, its not just raptors, that just seems to be the ones you run into.
That's probably more an issue with lack of diets, lack of actual survival demands, and all that.
@wide tulip Raptor's fun
If the devs would fix raptor pounce, that would be so nice.
what are you playing right now
and why is it raptor LMAO
raptor pounce itself isnt bad its just the dismount issue
that needs to be looked at
when u dismount anything
ur guarenteed to get killed especially as a stego
when u dismount an animation plays
the stego can wait for u to dismount and hit u when u dismount
ur no getting it lol
if u dismount anything ur gaurenteed to get hit if they buck in place
whats buck, E?
It feels like everyone that was being a deino fanboy got bored and went to raptor
the 20,000 N BITEFORCE posts are all gone
i liked the whole idea of pack hunting so i played raptor and havent changed since.
So you see, you saying every class is stronger than yours
also i feel being able to be 1 shot and having to be careful adds a bit more hardcore aspect to the game which i like.
is interesting
talking to me about this?
what
are you talking to me or someone else?
you, you rated every dino higher than raptor lmao
gotcha okay
as a solo raptor yes its probablt the worst dino
but it depends on how mnay 100% you have in your group and if they are any good. Raptor is all about pack and team based playstyle.
if you have a group of shit players it will be shit, if you have a group of good players it will be one of the best.
that being said you still need to fight people with less number than you, a group of 8 raptors wont be able to kill a good group of 8 carnos or any other dino, UNLESS you some how split them up and bait them 1 by 1.
can you leap on crocs
out of water yes
but still most of the time they are to tanky to even kill
and it didnt work
TBH if they're out of water they're dead
you just bleed them to death
pounce these days is in a bad way, the hitbox for pounce seem to be very small you have to rather be right next to them or make sure they aint moving.
Deinosuchus hard counters Utah pounce
It's super resistant to bleed, and can swim in water to get rid of hit
you are over rating utahs bleed
Plus alt bite let's you easily hit a Utah dropping off
we had 8 of us all pouncing and bleeding an adult croc miles from water, he just slowly walked back to the water without stam and was fine.
because the game is fucking broken
Honestly Utah needs a kick back off of pounce
we pounced him like 8x
It says E to wallow
Well yeah you can't really bleed it
but you dont
that happanes for everyone
ya
it should be X to wallow or something
all these keys
and they chose the same one for eat drink and wallow
i killed an afk adult croc and it took me 30+ bites to the head
As Utah?
yup
That's a good thing
It weighs more than 8 times more after all
And Utah isn't a biteforce to weight ratio dino either
yea i mean most poeple seem to want it to be realistic rather than balanced so is what it is
Realistic is making it so nothing in the game can damage it anywhere but the underside
Lmao
P'ting xD
whats pting?
o okay
It needs to be in a populated area, which has deep water, which has people in it, which are thirsty, which have no idea you are there, which aren't careful, which are small enough to grab
or desync and lag needs to be worked on
Which aren't being guarded by mixpacking stegos
The way that Deino kills stego is impossible to do when there is 2
Even with 2 Deinos
I like stego on Deino for the most part though
tell you what sucks, the hp regen thing from fighting to much. Will get hit 1x by something which takes half my hp or so then it takes 2h to heal to 100% again.
Yeah scarring is really bad now
its quickker to die and start again as a utah
I guess it's supposed to stop people from living for fighting
But people just do the same thing and complian lol
i know and i like it but cmon i was healing 5% every 15mins yesterday
adn when everything pretty much 1-3 shots you its so annoying.
maybe when the elder thing arrives it will kinda balance it out a bit.
yea or water
Yeah, only if you're above 80% other wise deino can grab you
Also one think, need to boost a bit Ptera beceause even in full adult, juve can kill us like nothing.
thats because they eat fish and hatchlings
juvies are a lot bigger than hatchlings and can defend themselves
water is bis because they cant even get on you and it slows them down
but then you've got bleed and you cant wallow
the problem with ptera is when you are on land it takes time to fly its almost impossible to escape an ennemie, and when you achieve to escape, you hit a fucking invisible wall, or collision with the predator.
And the animation to get up is so slow
stay aware of your surroundings better, ptera is the easiest thing to survive as and it isnt even close
with a ptera you can never get too pre occupied for too long
Yes i know but the collision whe you escape is crazy
don't stand around and be attacked, you can fly
but it takes about 3 seconds to start flying
and by then your already bleeding
well around 3 secs
if the collision was not there it will be better
true
it definitly does not take 3 seconds, hold space your in in the air in 2 seconds or less.
i mean only for the flying escape not collision of the entire game
land somewhere safe then, when something's attacking you you already messed up
your trying to escape something thats already on top of you, like I said earlier you should have been more aware and left the ground before it was on top of you
haha i just killed a ptera as a juvi on EU6 wasnt you was it?
utha who was hiding behind the tree ?
the only time you should ever be in danger as a ptera is from deino ambushes while drinking
na i was on a rock
ah no wasnt me
at pond
ptera is so easy to survive as just sit ontop of a mountain if you getting caught on land thats on you
no i got kill in center
kille by juve utha LOL
i got collision with him and animation to get up took fucking 3 sec
and if ptera didnt have collision they would just fly through thing
im talking only the collision when you try to escape the attacker not the collision of the entire game
yeah if they ontop of you ofc you cant get away
its like if you are pinned down you cant just phase through them and get away
yeah, taking away collision is stupid. first of all phasing through things is outright dumb. second of all it allows the most immortal animal in the game to be even more immortal
but an tiny utha the size of my finger, how can he block me xD
because they literally on top of you
The collision they added is very cool juste some times its make me salty to die by baby xD
the update is very cool, im waiting so much an new map 
Ptera takes too much fall damage. Obviously an attempt at game mechanic balancing with no regard for reality. Birds have light bones which makes them have low mass which means any type of impact damage has very reduced effect on them, meaning, a bird takes very little fall damage. But somehow, ptera is designed to take immense fall damage, or maybe it takes normal fall damage but just has a very low health pool. I think fall damage needs to be significantly reduced for ptera, like as much as 50-75% even.
Those are birds and pteras are a lot bigger
It doesn't take much fall damage at all I feel. At least compared to most other animals in the game.
Size isn’t a big factor, it’s a size to mass ratio. Provided that ptera didn’t have solid bones, it would have been light. Light enough to fly.
I've managed to fall down from some impressive heights and I was genuinely surprised how I'd survived those falls as a Ptera.
Ptera can survive a 20 meters fall. That's not that bad
Considering a human would fucking explode from such a fall
Aken it may not seem like it but just now, I jumped off of a 1.5 meter drop, not far at all, didn’t fly, just hopped. I instantly took near fatal fall damage. I had 20% health left from one little hop. I’m sure you agree this is not a believable amount of fall damage.
Correction: it was a 3 meter drop, maybe 4 meters when you account for the initial hop.
Now this is incredibly weird, because I fell higher heights as a ptera without taking any damage
Maybe baby and adult have different fall damage resistances ?
That is very strange. I have also fallen as an adult for a fair distance and survived. I was a sub adult at the time, so that’s a good possibility.
Actually I think fall damage is a little buggy, devs said it was decreased during last update but it seems to have drastically increased for some people
Maybe it's not the height that is taken into account but the overall speed ?
So if you fall while sprinting you're gonna take a lot more damage ?
if you put an X on my balance feedback post i'd love to have a civil discussion on why you disagree
That sounds threatening 
no i'm all for balance and i feel pretty strongly about the deino being in an unhealthy place atm. and i do recognize the game isnt in its final state, despite that i still think it needs some tweaks
I do not think the deino should get trampled on land by any dino at all, now any apex yes but a few utahs or canos? No, not at all If everything cost a large amount of stamina on land it would sit in the water and kill only fish, If It can't drag you into the water it has to come on land to fight you.
Deinos run on land right now when theres nothing to challenge them, a stego will destroy you on land as would a rex or even a large pack of carnos.
when i said cost of stamina on land, this wouldnt affect grabbing things and pulling them under, because you do that from the water anyway
im all for that staying the way it is
Yeah, I'm aware.
You're talking about alt biting ect.
If you're a pack of carnos, you can run away from a deino when on land a deino can't escape anything, unless its close to water as is.
So to use stamina alt biting, sounds terrible.
that's the thing. a deino shouldnt be on land in the first place
if you are in that spot, its bad play and its entirely your fault for being in a bad position
While deinosuchus is not meant for prolonged land combat it should not be immediately stumped when fighting on land either
Remember, this is game not real life it would literally destroy the fun of the deino, we can't pick up anything any drag them in the water.
More so even if deino players attempt to hunt on land, the sheer stamina drain and how slow it is stops them from doing so
All they can do is defend themselves
that wouldn't take away from deino gameplay at all? you dont run onto land to try and grab someone out in the middle of a field
and expect to drag them all the way back to the river
yes, but youre always near the water so you can retreat
im just thinking of the logic of the creature
I get that honestly.
it is meant to be in the water, whether or not its fun doesnt matter
i enjoy stalking and hiding in the water waiting for the right moment
that is how crocodiles do
I don't see what the issue with Deino being on land is exactly. You can always just... walk away from it?
because they can walk onto land and challenge land dinos for their food
and there is nothing they can do about it unless they have significant numbers
I don't think that's a problem. I have more of a problem with Deino getting to casually get back to water after it does it whenever it feels like it's getting its butt kicked.
it is so obnoxious and unfun for everyone else, it takes a significantly greater amount of coordination to take down a deino than it does for the deino player
Once more dinos are added, esepcially more apex carnivores.
I don't think you'll see many deinos.
But If you nerf it, it'll be absolute terrible.
I wouldn't be too sure about that, crocs are very popular
im talking of the state of the game currently, i want it to be a bit more fun for the people playing land dinos
Its the apex carnivore right now, ofc its popular I play it a lot.
the ability to one shot anyone who comes near water is insanely powerful
i dont understand why you would need to walk onto land and start biting people
Whats a croc suppose to do, to take down dinos it can't drag into water?
nothing
just like if a single raptor sees a carno
youre not going to fight it, its part of the game
its the exact same idea
small dinos? it can grab an entire carno
fully grown and one shot it
To be fair grabbing an adult carno requires full stamina
ofc it is part of the game, but literally every time we go to get any kills, even if its far off the shore, like 3 deinos walk up
because they know they are untouchable
Well, I think to use stamina on land for attacks is terrible idea and I hope they never do this.
it doesnt matter how long it takes for them to get there, they will eventually
Atm land dinos are getting the short end of the stick
the only fun part of deino is grabbing people into the water
it's not really due to Deino claiming their kills though
running onto land is boring and not fun for either player
the main issue is with AI being unavailable to them
i mean the stego will take 2 deinos with ease
ive seen it lol
if its back facing to the water
it will totally wreck them, its like 4 hits to kill the deino with the tail swing to the head
This is the kill I've made today. I did it alone 1v1
anyway it is off topic
long raise or not i dont think a dino should be exempt from the logic of the game
what is the deino doing when it attacks on land? twisting its entire body around to bite behind it, how can that not cost stam?
the teno uses stam just to swing its tail
and its primarily a land dino
i dont see the balance
therefor the deino isnt
Disagree.
wdym? the teno can get 10 hits off and then its out of stam
10 tail swings or kicks
10 slams?
I think the tail slam is a op attack tbh, it does'n't look natural at all.
they don't have the same cost
But kicking is fine.,
lots of dinos used their tails
Go and look at the teno tail slam, it doesn't look natural it looks like a sledge hammer.
I'm sure they did lol.
But still, you're the one comparing deinos to real life.
Its a game and I don't think everything should be decided on realism ect.
because its a common argument against this idea
teno is perfect the way it is
Yeah, teno is fine.
that it has a strong bite force and should do a lot of damage, then you can make a counter argument with saying it should use a lot of stam doing what it does on land
The deino does a 500 bite? Thats not even strong.
because you cant say it needs to be realistic in one way and dismiss realism in other ways
I don't think it needs to be realistic at all in anyway.
i dont know what its bite force is i just see people bringing it up a lot
I never said that.
Its bite force is 500n
to real life*
The deino bite force is 500, thats fucking low for its weight.
And you wanna add stam to fight on land to that.
No thanks.
I'm only playing deino really, because its new and feels nice.
well if it got any more biteforce rn it would dominate even more than it does
thats why they kill each other for no reason and waste each others time
thats why its a completely pointless creature to even play unless you have a ton of friends
yeah but rn
Yeah, rn but thats only because theres a lack of dinos.
add more bite force later on but not now
But the debate here isn't the bite force, its wanting it to cost stamina to use it on land.
aaron this discussion was primarily on should the deino use stamina to attack behind it
when its it turns completely
to attack
or to the side
yes i think it should because it is pushing almost its whole body weight
the regular bite shouldnt use stamina, but when it turns behind it i think it should
That's not really true - Deino can be played solo perfectly fine. It's one of the better animals for solo play I'd argue. The only thing that screws it over are megapacks and mixpacks but these are an issue for literally every animal except Dryo and Hypsi.
I honestly don't like the idea of any dino using stam to attack, but thats just me.
other deinos and stegos
you cant even get behind a deino because it can just attack you from directly behind it with its huge hitbox
Stegos are not an issue
alt bite is faster than normal bite for deino
Alt bite is not faster than normal bite at all.
Normal bite is faster, especially in water.
Other Deinos - yea they can be an issue but I haven't found them to be a problem aside from the instances where they were mixpacking with other stuff.
You actually can. The bite doesnt reach directly behind- it reaches to the side, but you still have time to land a bite yourself
That's not true - alt bite is faster
maybe if youre biting the tail
Alt bite is slower.
wrong it has less of a cooldown when looking forward so if something is standing still its better to use alt bite
or youd have to get right up close i mean its so much effort to take a single one down i know its a 5 hour grow but
Alt bite's just much better overall
Even then the alt bite is supposed to defend from ass riding
with the whole cannibalism aside
its impossible to die with
if you play smart
literally impossible
so if you start being dumb, walking onto land
you rightfully deserve to lose a fight against 3 carnos. 0 chance
I tested this and alt bite shouldnt have less of a cooldown imo
even if those carnos are completely incompetent
It's only impossible due to the fact that Deino always gets to sod off into the water if things start taking a bad turn for it
If you're good, but It comes down to skill of the deino and carnos.
you really dont require much skill
to fight with deino on land
since it uses no stamina, and there is no stamina game to play
so much of this game revolves around the use of stamina
like look at carno vs stego carno vs teno
its all a stamina game
the deino is EXEMPT from that rule
it does not deserve to be
Nah i took on 7 carnos and they couldnt get much hits in because of how fast i could turn around with alt bite and with no consequence
Do you hate that dinos use stamina for abilitys?
no
no
i think its necessary for balance
Yeah, my self to I'm confident on land against dinos but I have seen a lot of bad deinos land.
if you can spam swings, there is no benefit to baiting out attacks
land combat is extremely skillful atm
if it didnt use stamina things like utah could latch on forever think about that
land combat versus a deino requires a large amount of finesse while the deino player just needs to click towards you
its so one sided
The only way I'd be like yeah okay, alt bite uses stam is If it was a small portion, that being said when I travel on land I barley travel far at all I alays stay close enough to water.
deinos are raid bosses, and it seems worse than it is atm because it has no real competition
see michu, these are the times when other creatures should have a chance to killa deino
i should be able to camp a crossing, and catch a deino
As what?
just like other creatures can camp a body
Camp a crossing?
A small crossing spot?
no. an example would be
the waterfall to get to pond
from the river
you have a fairly long path there
it should be a terrifying experience to walk that path as a deino
Why you'd ever go up there as deino is beyond me :p
you SHOULD be afraid
i see so many deinos go up there bro
every time i see at least like 10 deinos in that area
And then they complain about being locked in by stegos, yes I know :P
Thats not a long walk at all.
I don't think full grown deinos should be afraid at all personally.
its a pretty long walk compared to most walks they have to make
im fine if they are allowed to tank a lot of hits, i get it, its an armoured creature and is naturally durable
just off of it being flat and hard to bite at
but it shouldnt also be able to fight the creatures that are supposed to dominate that environment
spino will clap it so dont worry
then how can other creatures fight it? it cant go both ways
Exactly Aaron.
it cant have the best of both worlds
Deino is not op at all, it will get destoryed by other apex.
ofc, but spino isnt in the game yet, and i think a small change can make the current experience more fun for everyone
Once spino is released, I hope deino is a faster swimmer lmao.
i think when spino is released there will be lakes
where spino can hide, and rivers where itll be exposed if it runs through
deinos that go into lakes will be at a disadvantage because they will die to spinos but spinos wont be able to see all the deinos in the river and will be exposed to other apex predators that can simply wade through the river and fight him
But currently rev, you said 3 carnos can kill a deino depending on how good they are, I still don't think deinos should use stam for alt bite on land but maybe one day it will.
But if deino uses stam for alt bite, I'll be arguing the damage should be increased.
the reason im so adamant about this change is because we had like 5 - 6 dudes and listen we arent pros, but we arent stupid either
we baited out hits, went in
and bit, ran past
they just dont fucking die
its ridiculous
Yeah, they're pretty tanky but they definatly can die.
its so not fun for the other party
do you see the issue though?
they can stand their ground so well on land
Sure, but like I said, If you want stamina used for alt bite then up the damage to.
so when the hell can anyone fight them?
Not sure what the issue here is? Maybe just make alt bite take stamina, and that would solve it?
the answer is only if they are being absolutely braindead
out in the middle of an open field nowhere close to water
yes erik thats the suggestion im making
Also curios, have you seen how much stam drains for an adult deino running on land?
because it turns around completely to bite behind it and that should be a feature exclusive to the alt bite and use stamina
Not like a deino should be up on land in the first place anyway, so shouldnt make much of a difference unless it insists on fighting up there
yes i have
i know it uses a lot of stamina
they dont need to move though
they can sit there
bite, regen stamina
and run off
or, what they usually do is, full sprint at u use all their stamina and sit there spinning in a circle biting you
until they regen full stamina again, so they can run at you some more
Yeah, I've not really plyed much carno yet so I can't comment on that against deino, but I have played utah against deino.
And I've seen deinos run back to the water in a utah pack.
tbh making an aquatic dino being over-effective on land and say its ok because something is gonna be stronger is a stupid way to patch thing. to me his mobility on land is retarded, an almost 180 degree bite on land for and aquatic dino that is not supposed to be effective on land it is just not right
so the spino excuse suck