#balance-feedback-discussion

1 messages · Page 236 of 1

raven egret
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You said sprinting with only pressing shift is confusing. I said you can hold shift and release it just like it was in legacy. It doesn't limit you. Now you're talking about climbing rocks. Im confused

edgy basalt
modest carbon
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Pounce is really better if you have the numbers

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There's so much risk involved as a solo you might as well not rely on pounce system

thin herald
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@wooden jungle You do no damage to the plates nor tail.

gaunt jackal
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@stone flax 1. the isle is not an nature sim therefore the ur papers of proof don't mean shit 2. denio is an AMBUSH predator not a rex. Yes it should be able to fight stegos in specific situations. 3 atm a AMBUSH predator with 13 tons wight and prolly an hp pool over 9000 for that will be able to chill taking bite after bite from an utahs and with high wight it will need to spawn with high weight or get a quick increase in it that will disrupt the slowly morphing into an adult from, and for the denio spawning in with high weight will be straight up OP 5. denio will be sub apex 6. everything already is scared of swimming 7. no apex is in the game ATM so why buf it now 8. denio is not supposed to be an out right killer it will wait patintly on its prey and then BAM drag it into the water for its demise 9. 8 hrs growth is to long for a to low reward in the current eco system as an 13 ton predator wont be able to live off an occasional stego and low mid tier animals

misty rock
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Even deino gets buff to its bite force it will still be vulnarable on land with its lack of agility, stam regen and also its big size + idle position being too low compared to other land dinos. So buffs to stats are not enough to make game unbalanced in my opinion. I do not agree to buff its weight up to 13-14 tons it would be op then because deino would be able to drown almost any animal in the game. However small buffs to bite force wont hurt balance since this animal pretty useless on land(in my opinion again), gameplay wise. However these small buffs to its bite force may make this animal more intimidating while in water so land animals would not dare to camp next to rivers. Some people may argue that deinos should dive deep to avoid threats which they are mostly true. But i see some stegos literally entering water to reach shallow part in the middle of the center river to bully deinos more effectively. Come on. Stegos must be the ones who run into land in order prevent damage from 8 tons croc. But instead they are standing still in water and even swim while there are like more than 5 adult deinos in water. I say this is unbalanced.

tender violet
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after i pounced on stego and was on it for bit i fell on my back when i jumped off why?

golden coral
unreal vine
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Deino should get its damage buffed slightly but i think it should be able grab bigger things than a stego

crystal wharf
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no

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deinosuchus shouldnt kill everything with zero effort

tender violet
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when your bleeding do you evem take damg or now can just bleed out

crystal wharf
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bleed doesnt do damage over time

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rather now you have a blood pool that drains with every bleeding attack

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some attacks are better bleeders than others

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like utah pounce

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the lower the blood pool gets, the slower you regenerate stamina and health, you also get more and more pale

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if you start bleeding while low of food and water you have a higher chance of bleeding to death

fallow spire
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i have a problem anyone can help me please ?

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or i will return the game

stone flax
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What is it

trail shoal
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how do i catch things that are drinking as a deino

golden coral
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@trail shoal Click and hold RMB, that'll lunge and grab something, then you just turn around, and take them with you into the depths. Make sure you're keeping their head underwater, and they'll drown soon enough, or so it should work at least.

trail shoal
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thanks

golden coral
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@trail shoal You have to be "walking" on the riverbed/shoreline, if you're swimming it just does a speed boost.

trail shoal
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ah okay thanks

sinful cove
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Why would someone let a juvie stego kill their carno lmao i get that its bugged but if you had time to bite it 15 times then you could have run when you took too much damage

sonic flame
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just charge it lmao

trail shoal
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im stuck can someone help me? or is this my fate now

golden coral
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I think it might be the end of you, unless Punchpacket or someone can come on and help you out. But stress test is supposed to be over soon anyway, so it might be better to just get over it in this case.

lament cloak
trail shoal
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dang gg im a croc

golden coral
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@trail shoal Put down coordinates of where you're stuck if it's a map issue. Not sure where such a report should go @sonic flame (?).

sonic flame
trail shoal
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Im in NA7

tender violet
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when are they going to work on fixing hit boxes?

stark knoll
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🤷‍♀️

alpine plover
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never because scam game trollsmile

tender violet
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are they going to make it so utahs can stay on things while they go in water or at least give some sort of stamina lose for doing that? i mean seems like a really easy way to make pounce useless

sinful cove
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Probably not, dont think youre supposed to be pounced on something thats swimming

stark knoll
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why would it be able to stay on something in the water?

tender violet
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why would it not be able to?

stark knoll
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its barely clinging on as is

golden coral
tender violet
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first off thats dumb too and im talkign about not stress test

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but ya going into a tree or rock to glitch them is dumb

golden coral
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So it's dumb that you can scrape utahs off?

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It's not a glitch, it's knocking them off/down

lament cloak
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its not a glitch. if someone body slamed you into a rock while you were hanging onto them would you not fall off?

tender violet
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why do i fall off carnos on my back and have to get up if im not out of stam and did not hit osmthing?

golden coral
tender violet
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odd i keep just falling off before my stam is gone

golden coral
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You sure you're not just miscalculating?

tender violet
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ya

golden coral
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No idea then honestly

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Take a screenshot and show in bug reports I'm guessing, are you on qa branch?

tender violet
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no

stark knoll
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yea, that was a common bug. pretty sure its been fixed in qa

tender violet
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i stoped playing on qa its garbage it would delete every dino i grew

stark knoll
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ok

stone flax
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cant wait untill the day we get real rivers like thisTI_L

rapid bison
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deinos have 6k health according to an amarok stream so basically the deino should have had only 4k health left, assuming that the deino was fully grown

tender violet
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utahs can bleed stegos in 2 pounces is that on evrima nad qa?

tender violet
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oh so how many on not qa?

gentle schooner
golden coral
stone flax
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yehs ame

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@rapid bison oh it has 6k? instead of 8k as the weight shows ffs i HATE not knowing how much dmg or hp i really have

crystal wharf
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you know how much damage you have

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not hp

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thats what the bite force stat is

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though it doesnt count for the special abilities that do way much damage

stone flax
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@crystal wharf dosent specify attack dmg of claw and tal on tenonto or on stego swing

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and yeh i would prefer if the hp was the same as weight so i fucking knew

golden coral
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It might be easier, but it has it's own issue if they do it like that, I think at least

crystal wharf
stone flax
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ah..still

sinful cove
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people just don't get that deino isn't supposed to kill people with raw damage

stone flax
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people dont understand that deino should have the same dmg as rex ffs. he is still locked in water and cannoy even chase you liek rex can.

golden coral
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No, deino should not have the same damage as rex because they're doing different things!

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You know this :p

sinful cove
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rex is supposed to kill you with damage, deino is supposed to drown bitches

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so no, he does not need rex bite force

stone flax
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dosent really matter it should still be able to defend itself if he is traveling thru shallow water or some shit.

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ah whatever

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im not doing this again

dark anchor
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A full grown deino should make a rex wary of it. At it stands now, it's just a giant frog with teeth

thin herald
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@dark anchor Yea, Deino demolishes everything on current roadmap.

golden coral
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We've gone through this Jor, and you know most of us here agree that there are issues, but it's not the damage that is the issue.

sinful cove
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we need more deep water and deino needs more utility in the water, he doesnt need to blow shit up with its bite

dark anchor
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Except stegos. And carnos.

thin herald
stone flax
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just gonna leave this here. having deino have a much weaker biteforce is so dumb

golden coral
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Game before realism.

sinful cove
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deino basically oneshots adult carnos with its lunge lmao

dark anchor
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Kill a stego with a deino then. Send me the video. I'll wait.

thin herald
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Deino can literally drown full adult carnos and up to 77% stegos

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Ight

dark anchor
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And I don't mean a baby

thin herald
golden coral
thin herald
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He drowns a baby and a ~60-70ish% Stego

sinful cove
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what even is the problem with having one thing on the roadmap you cant demolish with drowning lol

thin herald
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Like how they just are quiet

dark anchor
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@thin herald <salute>

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Was watching

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I still think an 8 ton alligator would be able to take a few smacks from a stego and kill it just fine with a bite to the head.

sinful cove
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the devs dont want peoples' 5hr dinos getting oneshot and it's very understandable why

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you kill stego with like 4 bites to the head

thin herald
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I totally see growing a 5 hour stego, going to a water source, and getting 1 shot by creature very fun.

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I love wasting my time.

dark anchor
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That's a preference then. I was focusing more on realism.

thin herald
sinful cove
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if you want realism i'm sure you'd be happy with utah losing its pounce and having a good chunk of its speed lopped off

thin herald
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People who want realism don't understand how the balancing will literally kill this game.

dark anchor
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Utahs can pounce

sinful cove
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lmao

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no, actual utah wasnt flying around like a kangaroo with knife feet

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actual utah was a lot slower and bulkier

golden coral
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What we have ingame is not a utahraptor, its a JP raptor. Same with spino. If we're going by realism, rex would also shit on pretty much everything else, and so on.

thin herald
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If we want realism, this game wouldn't exist.

dark anchor
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Probably not

alpine plover
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@dark anchor

your idea is shit balance wise

thin herald
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And is set in present day

golden coral
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I don't think raptors pounced, it would be something like saurians rpr (seeing as they are working on realism, I'll trust them in this case)

dark anchor
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I'll agree and bow out

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Okay calm down calm down you win lol

thin herald
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In the future I would like to see Deinos bite force increased to 600 or 650 at most.

sinful cove
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peronslly i think there should be more deep water sources and swimming terrestrials should have their weight values lowered and deino should have a swimming grab to snare them

alpine plover
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if a tug-of-war thing gets added then yeah

thin herald
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When bigger creatures get added ofc

golden coral
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@dark anchor I apologize, we shouldn't be dogpiling you like this. It's just that this has been done to death by now, and most people don't realize how odd it would be if we went with the actual limits and abilities of the real animal, especially since most things in this roster did not live with each other at all, and would have no adaptions to survive when thrown together.

dark anchor
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I'm good dude 🙂 I've played realism games like Wolf Quest and such before. And yeah... they're difficult. I wasn't thinking about the game mechanics and actual playability vs realism. So thats why I was cool with agreeing and bowing out. Conceding is seen as weakness far too often, but I just let it roll off my shoulder.

tender violet
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its true but taking 3 shots to kill a utah is still just to low to be ok

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and bone break is not even a thing rn so it does not even have that

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sure it does not need the btie force of a rex but rn its to low

gentle schooner
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Yeah thatd be awesome if the bite was only the initiation, sort of how utahs pounce and start bitting, but instead deinos grapple and then you start rapidly pressing a button to start thrashing

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im still not sure the deino should be able to ambush everything, like fucking ceratopsid should have some sort of advantage against this.

tender violet
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what? ceras? it should def be able to grab those they are not that big

gentle schooner
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and honestly i wish their was more shallow areas, sort of as a means to discourage every playing deinos while also giving baby deinos safe haven like mangroves

tender violet
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rn it needs more damg and more thing it can do like mayeb more then one croc can grab a part of somthing big and work to gether to pull it in

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random stuff like that to help

gentle schooner
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definitely

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yeah, but i mean when a trike is getting a drink, i feel like it would be difficult for anything to try and attack it head on

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like its got the frill and shit

tender violet
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thats why it would be cool if crocs could work to gether to drag big op things in

gentle schooner
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its not op

mild merlin
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Have the deino grab and bleed with the right click, then drag the prey deeper in water and deathroll to kill

gentle schooner
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the deino shouldnt be able to kill everything

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yeah

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also im not even sure deino's would have even worked in an organized way

mild merlin
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basically doing it the way I described gives the other creature more time to escape, but makes killing as a Deino more fluid and immersive without nerfing their ability to kill* and eat

gentle schooner
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but these arent modern crocs

misty rock
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At least stego's head should be really vulnarable like maybe 2 shots from deino. Seeing stegos standing in water or swimming to get shallow part in the middle of the river as bad as deinos hunting them in land.

tender violet
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ya have you see nthe animal planet where the hole group of crocs take down the buff

gentle schooner
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well its not just a matter of intelligence like the other day you said these things are 13-14 Meters long, being that big i feel llike thatdoesnt encourage them to share a meal

tender violet
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it does if they cant get it on there own

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the fact that a deino cant even kill a utah on land or grab a stego makes it kinda sad rn its just a small dino killer

gentle schooner
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also it shouldnt be able to kill a utah on land

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yeah it has to drown shit

tender violet
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@gentle schooner it does like 0 damg

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@pallid palm ya

gentle schooner
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in real life it would do a deathroll and definitely fuck everything up

tender violet
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ya but irl it would crush stuff not nibble utah toes

gentle schooner
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nah the bite doesnt crush stuff its mostly to act like a vice, its the rolling that crushes bones

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i dont think just the croc biting breaks bones

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its the roll, most definitley

misty rock
tender violet
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still its pethetic damg for somthing with the the most strong bite on planet

gentle schooner
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much smaller, and frailer

gentle schooner
tender violet
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in a nut shell as a species

golden coral
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You know, we could do it this way maybe. Let deino oneshot utahs on bite (on headshot), but in return, utah does not give enough food to be worth the effort unless you're either desperate and/or it's just a too good opportunity to pass up. But for example if there's more than utahs at the river, you'd rather want to ambush the carno or tenno for better food, instead of giving yourself away by biting a utah or dryo.

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Make deino a pseudomid/mid tier hunter primarily, where it can hunt smaller stuff easier, but it also would not be worth it, so the prey that is worth hunting, you'd still have to grab and drown as you're designed to do.

tender violet
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its not just utahs its jist having garbage damg

gentle schooner
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it kills almost everything instantly, what do you want? evrything needs to drink, you live in water, they come to water, you drown it

golden coral
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Because it's not meant to hunt by damage. It's not designed that way. So we could up the damage, while still designing it to use the grab and drown as a proper hunting style, by making the things it can bite just not be worth the effort except a select few circumstances.

tender violet
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@gentle schooner there is barely any water to hunt in any way lmao 80% of the water is to shallow to hide in othe rthen a few rivers XD

golden coral
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And things that are too big to just grab and drown would be hunted if/when they go swimming, and be prey for a group who are all waiting at a crossing or something, where it would be worth, and possibly neccesary to grab a big thing swimming since there would be many deinos there, and they'd risk infighting otherwise.

misty rock
golden coral
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Stego hippo niche! :p Though that would be more for anky perhaps.. xD

brittle dirge
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I actually really like that idea Erik

gentle schooner
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minmi are suppose to swim, so why not ankys

tender violet
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@golden coral there is no river big enough for crocs to kill while they cross a stego would just swim by while the deinos under have a 5 secs to bite it for 3 damg each lol

gentle schooner
golden coral
stone flax
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@golden coral yeh fuck stego hippo. shantu is a hippo something that size can safely wander in water i think. not fucking stego

gentle schooner
golden coral
tender violet
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not really all the crossings are super short and they do no damg

gentle schooner
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their are some crossings that are deceptively deep just have to find those spots

stone flax
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@golden coral anky i mean it would be as strong as a hippo dinovise but i dont think anky will be even clsoe to water

tender violet
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ya well nothing is dumb enough to cross the 1 crossing thats big enough to die in lol they will just find shallow one

golden coral
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Anky would probably be more powerful, but yeah, it would probably not like deep water, even less than stego would.

gentle schooner
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which is fair cause shants are fucking massive

golden coral
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Depends on which sauropod we get, but shant is also the size of a "small" sauropod :p

misty rock
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Shants would not have problem to swim across i think but still they would not stay long in water

golden coral
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Anyway, questionable comparisons aside, I'll leave my suggestion up there for those who want a more "powerful" deino but still keeping it using its main mechanic and being the playable it's meant to be.

misty rock
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If there would be stress mechanic where land dinos getting stress debuff from standing water bodies too close, I would not want buff for deino

golden coral
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At least with water that couldn't really be abused I guess, so it might actually work :p

sinful cove
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stessed from standing near water? this soundin like some BoB level shit lol

golden coral
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Rain makes you nervous :p

misty rock
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Ye i mean my main point arises stegos abusing locational dmg

gentle schooner
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why not just make it so stegos have bad swimmimg abilities

golden coral
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They do already :p

gentle schooner
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oh

golden coral
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Also can't attack in water, except bite

sinful cove
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the stegos arent swimming, they are sticking their bums into the shallow water and slapping the deinos

misty rock
golden coral
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But yeah, the stegos don't go swimming, they just "catch" the deinos at the shallow parts of a river

sinful cove
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idk i think players themselves should decide if being near water makes them nervous or not

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we need more, wider, deeper bodies of water

gentle schooner
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why are deinos going into shalloow parts?

sinful cove
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because rivers are crowded or shallow

tender violet
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because all are shallow parts lol

misty rock
tender violet
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when the 1 deep part is out of food they have to go to shallow

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yup

sinful cove
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ez

misty rock
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Fair enough

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I like this if this is gonna happen

gentle schooner
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ok so what im hearing is too many people are playing deino

sinful cove
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that is one of the factors, yeah

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which will be fixed naturally

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yeah all the people who thought deino was gonna be water rex will migrate back to their simple playstyle bite spam carnis

gentle schooner
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so once less people play deino their will be more prey

golden coral
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Big rivers with tiny crossings sound good to me

gentle schooner
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the map isnt gonna be that big

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also that is on a continent

golden coral
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Cause I honestly don't think stegos could survive that swim even with no deinos otherwise :p

gentle schooner
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nothing could survive that

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nothing would go to rivers like that

stone flax
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@gentle schooner tbf the map is really really big

gentle schooner
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not that big

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its the fucking amazon river

misty rock
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I think smaller map would be better for more intense player imteractions

gentle schooner
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dont expect something like that

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which is a lake

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a river like that would cut a swath through the map

misty rock
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Bigger map would make sense after AIs being released i think

gentle schooner
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the map is huge as is

golden coral
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@pallid palm Maybe we should paint them a picture of how we imagine it might look (well you at least, cause I couldnt draw to save my life).. :p

stone flax
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@gentle schooner u can have plöaces where it go underground and there is crossings

gentle schooner
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for the land creatures?

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with a river that big might aswell make it so you only play deino

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i feel like we could do with one slightly larger river that connects to the other rivers, but their being a river like the amazon would be something that 130 deinos could live in

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its just too big

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maybe a quarter the width

stone flax
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uh its a big river on a huuuuge map.only playd eino thats the dumbest thing i heard

gentle schooner
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but their wont be only one river, their should be smaller rivers, but not multiple huge rivers, thats unreasonable

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also deinos are gonna cannabalize each other, its a part of claiming territory

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but those are on continents, the rivers on islands are completely different

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they are way way way smaller

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look up rivers in hawaii

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also consider the type of habitat that deinosuchus usta live on in laramidia

misty rock
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Which one will be faster in water spino or deino? What do you think

gentle schooner
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definitely deino

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or actually this maybe more complex cause, spinos would be quicker in shallow water, while slower in deeper water

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the size of the animals wouldnt change the geography of an the island, and the limitations that come with being an island

tender violet
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well if it was to small to live in that size animal would not be there

stone flax
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@misty rock deino with it being fully aquatic and spino not

gentle schooner
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you dont realize a map for a game that has a limit to their players, cant build the map around a select few players

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with a map that has a river that big can have everyone play a croc

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its unrealistic

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ie unreasonable

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if you cant understand, all im gonna say is that it will never happen due to the limitations of the concept of everything being on these islands. what you want is a salt water crocodile, while in reality a deino is an alligator.

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Alligators eat turtles

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that your point is meaningless

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and what you want is the amazon river

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on an island

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you cant have one river like that, cause its an island

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if you put a river like that on an island it wont be an island, it would be two islands

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it just wont happen, and im certain it wont cause its unreasonable

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and yoou want a croc when we have a gator

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but not that big

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alligator are crocidillians, deinosuchus are alligatoroidea

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i know its a crocidillian, thats the order you genius

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im saying alligators and deinoosuchus are part of the same family

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while crocodiles are part of the crocodylidae

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and supposedly looking at the wikia, crocs and deinos were both opportunistic

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they share the same niche

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but looking at fosil evidence that wrong

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what exact example prove that they were the same niche

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because you wantthe enviroment of a crocodile for something that acted like a gator

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gators live near the coast aswell

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but you wanted a river like the amazon

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a river, thats even half that size is too big

stone flax
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Its no use. Large rivers to op dont add

gentle schooner
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it just wont happen

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following the conventions of geographical knowledge and limitations of an island, it just wont happen

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the size of a river you want is something more of astrait in coventional knowledge

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but not the size that you want, something closer to 2 times the length, not something fucking 100 times

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im not saying dont make the rivers larger, just not that large

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for a river that can be sustained by an island, that is still too large

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i dont think you realise how big those rivers are

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something like this would make more sense

lament cloak
stone flax
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@gentle schooner we have had that size of a river on a map stream anyways

gentle schooner
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that is a river that can be sustained on an island

stone flax
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very big i mean

gentle schooner
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this is twice the size of the ones ive seen in game

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but its a means of communicating width

lament cloak
tender violet
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wait you can die of fall damg in water? i jumped of top of water fall and landed in water then died of fall damg?

gentle schooner
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and in the swamps theirs plenty room

lament cloak
gentle schooner
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but they didnt make their lives all around rivers, they swam in the ocean in swamps, and ALONG rivers, doesnt mean they can hunt effeiciently in every fucking situation

gentle schooner
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maybe not of the hatcheri, the absoolute largest of the subspecies, maybe one of the more diminutive species

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and i dont think weve got Hatcheri

misty rock
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I think rivers should connect big lakes and small ponds and we should have shallow areas at these connection points instead of having whole shallow north river. Also rivers we have pretty narrow and not enough deep.

lament cloak
# gentle schooner

hello? explain, those trees are maybe 20-30 feet tall. just by looking you can see how a 50 foot deino would be the same length as the river

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so the trees are 6-9 meters tall, and a deino would be 15 meters long for those who need it.

gentle schooner
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riograndensis

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yeah yah realize this game isnt the most scientifically accurate

lament cloak
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i dont even see the problem with a river even 5-6 times the width of the the ones we currently have

gentle schooner
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wait is riograndensis another word for hatcheri?

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cause i thought they were twoo different things?

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and its not rugosus, its riograndensis

lament cloak
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i mean, just look at the lazy river on v3 its at least 250 feet wide, most likely more and its perfectly fine

#

exactly, the current map we have now is the light part on spiro, thats only 1/4 of the map and thats not even the biggest map to come. which is beaten out by spero

misty rock
#

Will region 2 be seperate map?

lament cloak
gentle schooner
#

wheres the info for that?

lament cloak
#

anyway, i dont see anything about rivers in #balance-feedback so we should probably quit this

gentle schooner
#

damn, got me there, i guess theyve gone for one the smaller of the sub species

tender violet
#

wtf i keep jumping in water and dying of fall damg? even if its dep since when was that made a thing

#

deep

#

was that recent i dont remember ever dying to it before

golden coral
tender violet
#

but i have fallen in water frmo really high before and liaved this fall is not even huge

golden coral
#

Maybe the damage has been increased, but I damage from falling into water is not a new thing, nor is fall damage in general. Not that you should be falling in any case, mind your steps :p

tender violet
#

in fact i just tested it and i took more from fallign in water then land

tender violet
#

is na2 down?

stone flax
#

A new patch would be nice of thats whats happening

alpine plover
#

Question
Would deino get leg break in update 4?
Like if it lands a hit on the leg it could cripple it?

golden coral
#

Possibly.

alpine plover
#

fractures are replacing them

#

fractures are basically old bone break but its less “you fell 2 inches, now you’re crippled” and instead “you fell 2 inches, your legs kinda hurt, do it a few more times and you’re crippled”

gentle schooner
#

Which is such a better idea

#

Having varying severity

wide tulip
#

If we made a drinking game for every stupid deino buff post I’d die of liver failure

rich fractal
#

need to do something. three 8 ton dinos being afraid of one 6 ton dino is just weird

vapid fable
#

@hardy dirge tenonto doesnt have a bite?

#

it has a claw attack and it already does bleed

hardy dirge
#

Click your left mouse button and see what happens

vapid fable
#

yeah, the claw, it does bleed already

hardy dirge
#

It has a bite animation. I'm aware that clawing and kicking does bleed, it just doesn't make much sense to me that it's bite does not, especially with a beak that looks like that.

vapid fable
#

i dont know what you're talking about, tenos left attack always does bleed

hardy dirge
#

LMB alone is bite, if you hold ALT along with LMB then it does the claw attack, but you can still just bite.

vapid fable
#

ah gotcha

hardy dirge
#

The bite does not do bleed currently, and that's fine, I just feel like it should in some form cause blood. Even if it would never be really a threat.

sleek iron
#

But why have an attack that does less bleed than another attack that you already have
you just have to press another button

Im just asking, my bad if Im being rude

hardy dirge
#

No you're fine. It has nothing to do with other attacks being useful, it's just more or less a simple touch up that would make the effect better in my opinion.

vapid fable
#

it's not easy to balance between game fairness and realism, and sometimes realism has to give way to game balancing

#

in reality carno bites harder than allo, but that cant happen in the game

hardy dirge
#

It's nothing I would demand, it's more or less just "Hey, that beak looks sharp, wonder why it doesn't do bleed."

vapid fable
#

its a matter of balancing the game while keeping it as realistic as possible

sleek iron
#

I see

hardy dirge
#

Most Abelisaurs had powerful bites, but isn't Carnotaurus the exception, having a weaker bite?

sleek iron
#

Idk it looks very round to me, but maybe a future fracture ? To small members like hands, arms, tail TI_OviQuestion

hardy dirge
#

That tail better do fractures

vapid fable
#

i imagine stego tail will probably do fracture

#

maybe carno charge too

hardy dirge
#

The way it can slam a Utah or make a carno face plant looks like that's a few bones to be broken to me.

#

Tenos tail seems more of a club than a whip to me, so fractures from it would make sense.

sleek iron
#

Teno is so fun to play rn, its small, tanky, perfect for attack, "fast" and does a hell amount of damage

hardy dirge
#

I really enjoy teno

sleek iron
#

I can see its tail giving fractures later

hardy dirge
#

Favorite herbi

#

Honestly tho I feel like the kick is kinda a useless attack sometimes

#

Nothing really gets close enough for you to do it, and the tail can reach farther and deal more damage

#

The only difference is kick does bleed and takes a bit less stam

polar tree
#

How do you use the tail attack I can only bite and kick

hardy dirge
#

But again nothing gets that close to your back end.

#

Hold alt

polar tree
#

Ahh

hardy dirge
#

Then use the same clicks

#

It will do claw and tail

frosty heron
#

@raven egret Pounce already got nerfed in the QA with a miss Stun animation when you miss the pounce, also it got raw damage nerf but increased bleed, still a pretty good mechanic but now you can't spam it without punishment (sometimes you may die for missing it)

Why you want Carno to have less turn radius? You can outmaneuver a Carno already as Utah pretty well, that's unnecessary in my opinion.

raven egret
#

I feel like when i play Carno in Evrima (not sure if anything is different in QA), i feel like the turning radius is too good for Carnotaurus. At a certain angle you can literally turn almost "in place".
I don't think Carno needs the turning radius worse becouse of Utahs, i think if Carno couldn'tn turn sharp, people would do less spam biting and more focus on the headram.
Btw thanks for discussing it w/me
:partying_face: :boom:

frosty heron
#

I'm not saying the Dino is bad neither, it's pretty good and does its role as intended, I just don't get why people wants to nerfs its mobility any further, feels heavy and catching Utahs who know their stuff isn't easy just because that difference of agility

raven egret
alpine plover
alpine plover
#

we dont know

#

how fractures work, but we know the basic concept

gaunt dagger
#

it does seem a little weird that stego can one shot a utah but a deino cant one shot a utah...

pearl grove
#

@gaunt dagger The developers have already said that the game has a really secretive style of play. He waits for his victim, and then drags her into the water. Or kills.

slim dragon
#

But deino can oneshot a utah
Just lunge at it

alpine plover
cosmic hamlet
hollow crag
#

deinos can go to this lakes and get they own little area, that rewards with free entertainment without cannibalism
now its like 40%+ of server is deinos
you go to any river and see like 2-3 adults and many little crocs around

#

there is no safe place

#

crocs can roam to that lakes where they can grow and scare people around

#

but there will not be such density as its now

slim dragon
#

Fun thing
That map is outdated

hollow crag
#

( sorry for bad english im from russia)

#

it is, but overall you get idea what i try to introduce (?)

slim dragon
#

Yes, but the deino overpopulation problem also comes from the fact everyone plays it, not so much because there aren't enough water spots

hollow crag
#

maybe we need more places like we have in center, like waterfall and river near fields

#

maybe moar bushes overall

cosmic hamlet
# hollow crag crocs can roam to that lakes where they can grow and scare people around

Deinos don't like small lakes far away from the rivers. Weather might change things. Lakes would get filthy after some dry period, forcing land species to go to the rivers. Wet periods allow them to go away from the rivers for exploration style gameplay. Deinos can hang out at their own points of interest when their prey are away and have a feast when they return due to drought

hollow crag
#

we have to many conventions in this game, so it not a really problem, its all to people, who want rp

#

its not normal when every 30m there is a adult croc waits for you

#

if you appeal to reality

#

there is no so much crocs around

#

they have their own zone where croc can roam and fight if they see other croc try to find food on their territory

slim dragon
#

And this problem comes from the fact deino is new and after all those months waiting, everybody wants to play it

#

It's also because of the fact that it's currently the only real big carnivore in the game, but it's not going to last very long

pearl grove
#

It seems to me that everything will be decided by the systems of droughts and floods that the developers showed earlier on streams.

slim dragon
#

I knew about droughts, but there's gonna be floods too ?

spare badger
#

Yes

cedar shore
#

@spare badger Stego does have a sweep attack. You just gotta look forwards and attack

spare badger
#

That's more of a stab, no?

crystal wharf
lean shoal
#

stego should get an aoe sweep attack that is closer to the body, is faster and helps with more nimble foes at the cost of damage and bleed. the jab can stay as a high damage more risky and laggy attack that helps it with larger animals (more so apexes).

cedar shore
#

Im honestly not really sure how balanced stegos are in its current state right now

lean shoal
lean shoal
#

as long as the utahs dont get knocked off if they pounce they can easily kill a stego.

#

utah is too good against stego.

spare badger
#

Luckily trees exist

#

Still too good tho lol

tender talon
#

does the denios right click lunge do damage? not the burst sprint one

stark knoll
#

yup

#

but its more meant to drown

tender talon
#

you can grab land animals with it?

sinful cove
#

Yeah just hold the key, if you only click it you'll do a lunging bite only

#

Hold it and drag them under water

tender talon
#

gotcha thanks

lament cloak
sinful cove
#

Since when was the isle supposed to be “the most realistic dino game” you're joking right?

#

Also rex bite is meant to kill, deino isn't supposed to kill with its bite, believe it or not but sometimes spam click isn't the right strategy and the devs don't want that boring shit for every dino.

misty rock
#

Deino can not go on land and spam bite. It's speed slower than other land animals, it is not agile on land, it is long and literally attached to land and can be easily tail rided from back. Stegos entering water to headbutt small deinos or standing still on water. Buff to damage force will not make game unbalanced because deino can not do much on land also it's bite has a long cooldown. Deino is not intimidating in even water to all of the roaster. It should not one bite to every other animal but its current state is not that viable in terms of being intimidating and defending itself against big dinos in water.

#

And i see people trying to tell deino is/is not supposed to do x. Well stegos is not supposed to camp and sit next to river, enter water to fight with deinos then. Current "balance" of the game forgiving stego players when they do it.

sinful cove
#

Deino needs
-more/better water sources
-fixed hitboxes
-fracture
-tail sweep
-swimming grab
-planned tug of war mechanic
-terrestrials having weight values reduced while swimming

#

It doesnt need rex biteforce

slim dragon
#

Vertical lunge too maybe ?

#

I don't feel threatened enough when I'm fishing as a ptera, deinos chase me but they aren't able to hit me
It's actually fun enough

sinful cove
#

Yeah that too i think is planned

#

Snatch some cocky pteras

stark knoll
#

i wouldnt even say is needs fracture or a tail sweep, but they would be nice

slim dragon
#

I'd say tail swipe would at least make it a little harder to assride a deino... currently even carnos can

sinful cove
#

Would make it less of a punching bag defensively

misty rock
#

I agree it does not need rex biteforce. As i said before deino should not one bite everything and it must rely on lunge attack rather than bite. The point i am trying to make buffing bite force a little is not enough to make this game unbalanced(is already unbalanced imo but mostly because of lack of content and mechanic). I am not supporter of "lets do deino 1000n bite force" but game definetly in need of extra mechanics or small amount of bite force buff to ensure no one gonna want to mess with deinos when they are in water or next to water body.

sinful cove
#

Fracture would help fuck up cocky utahs without raising its biteforce since i'm assuming frac will depend partly on size

slim dragon
#

Honestly, with the new fracture system, pretty much every playable could have fracture damage, the same way as most attacks do bleed

#

Very small things like Utah shouldn't, of course, but fracture damage for the bites of all big carnivores only make sense

sinful cove
#

Yeah just ranging from basically inconsequential to useful levels of fracture for many herbis and carnis, some omnis

slim dragon
#

Fracture damage could work like in Monster Hunter
Where every breakable part has a separate hidden health bar

sinful cove
#

Even a pachy whacking a rex shin would eventually deal damage. Would it happen in an actual fight? Probably not unless the rex is completely braindead but the chance is still there. A cerato biting shants leg for 15 minutes is bound to damage the bone at least some way

slim dragon
#

Yep

sinful cove
#

And yeah separate bars for limbs, jaw and tail would be nice

#

Maybe ribs

slim dragon
#

Do we know already if fractures will be separated in different parts, and what these parts could be ?

misty rock
#

Back in legacy pachy was having a hard time with carno most of the time. Maybe now pachies will be able to injure carnos to slow them down and run away easily.

#

Headbutting carno legs

slim dragon
#

Pachy will also probably be able to outmanoeuver carnos like Utah does

sinful cove
#

Don’t think theres been much in depth info on how different kinds of fracture may work if we're even getting any aside from legbreak

slim dragon
#

I hope so, because I ended up being hyped for pachy

#

Hey, what would happen if a carno and a pachy ram each other ?

lament turtle
#

One has some fractures and a ton of head trauma and gets dropped, the other just kinda gets floored.

slim dragon
#

Unless devs specifically make a mechanic for it, it will probably end in a bugged mess where the pachy gets flinged into oblivion

sinful cove
#

Hopefully pachy doesnt join the party of having shite slow juvie stage and grow up to be slower than predators its evenly matched or weaker than and rely on thick trees and prayer to the isle gods if more than one predator sees it lol

#

It has so much potential as a cool brawler

runic cliff
#

So...I have a question, does fresh spawn stego do more damage then the bigger juvi's? My carno who was 70% grown just got owned by a fresh spawn!! I could tell because of the short tail spikes. I found one in a bush a bit before, that was a lot larger and he was afk, killed him with 3 bites to the head but this one.... just didnt DIE lol

#

Server lag I guess?? Guess now I know why so many people grow Stego's, they are wayyyy to OP! Even at the early stages.

lyric ice
cedar shore
#

@dusty fable Utah allready has 700 hp

dusty fable
#

Then why can it sometimes survive a stego body shot

#

Or even headshot

cedar shore
crystal wharf
hollow canyon
#

@cedar shore Utah has 1000 hp, not 700

wide tulip
#

Listen guys, I main deino and my IQ is room temperature. Please increase the biteforce to 9000 because that's what it is in real life.

#

It had a stronger biteforce than a Trex

pine siren
#

i have an idea idk if its good but what if to counter canablisim for now cuz its not in the game maybe make it to where same species dinos dont do that much dmg to eachother it would then take longer to kill a same species dino for canablisim and it also helps herbs to if they in groups and rewards group gameplay to take out food together just and idea tho

slim dragon
#

This has already been discussed and it's nope

pine siren
#

oof didnt know that

slim dragon
#

First, reducing damage dealt to same species won't do a lot against cannibalism.
Second, it makes pack hunting way too easy.
Third, it doesn't make a lot of sense immersion-wise.

pine siren
#

i mean there are pros and cons but it could possibly help against canablisim cuz then what would be the point of killing a friendly dino for no reason if there is more then enough food around just to be a cuck would take to long and it would benifit herbs and carnos as well not just carnos then it would make the pack idea balanced out a herd of steggos vs a single croc already wins but you dont get more then 2 crocs working together from my experince with like my 10 crocs all been canablisied by larger crocs before getting out of juvi stage but it was just an idea didnt relize the devs already talked about it and decided against it so its a mute point

dapper frost
#

I feel like the cannibalism part is meh because in this scenario they would still be dishing out the same damage, it may take longer but one is not weaker than the other in terms of stats

slim dragon
#

Having reduced damage to your own species also encourages overpacking and forming massive herds without being worried of hitting your own. Damage reduction in the same group is already a thing, but extending it to the entire species would be terrible for gameplay in many ways.

pine siren
#

yep its mute point just had the idea just frustrated for dying after 2 hours into mutliple dinos to canablisim is all didnt know it was already talked about

slim dragon
#

Were you playing deino ?

pine siren
#

yes been trying to get out of juvi cant

slim dragon
#

Well you better forget about it unless you can find another player to play with or until update 3 drops and populations are a little more even. Because cannibalism is a part of deinos way of life.

#

As for other species, Cannibalism will be discouraged later on with diets and debuffs specifically for eating your own species

vale sandal
#

i feel like ptera should gain a little bit of water when it skims like when herbis graze

alpine plover
#

me like crocodile me main deino.. plz buff so i can kill everything :)

cosmic hamlet
#

I don't get how people like the current swimming system. Probably because it's just the isle how it is. Let me know
Edit: read my suggestion in balance feedback first

wide tulip
#

normal just curious what class do you play usually

cosmic hamlet
#

Ptera and it swims like crap. It could be so nice

#

It's enough for now, but no way it's gonna catch fish in the oceans like this

misty rock
#

I kinda agree on ptera should swim faster with those sail-like wings

cosmic hamlet
#

Yeah, vulnerability needs compensation + ptera is a fisher so supposed to swim good

whole gust
#

@alpine plover I thought adult utahs were slightly faster than dryos? Either way it doesn't take much for a raptor to kill a dryo

cosmic hamlet
wide tulip
#

"I think that deinos should be stronger, less vulnerable"

#

just sounds like somone who plays deino alot or some thing idk why lol

cosmic hamlet
#

I've read the many complaints about deino

tender talon
#

how do you shake a utah off of a grapple?

split parcel
#

anyone have a link to a spreadsheet of evrima damage / health stats?

shrewd storm
#

Ayo I think the elite fish should be able to bite a bit n stuff, kinda like the AI dryos can. So like if ur a baby deino you cant just bite at them without consequences. Just a thought PogBlue

wide tulip
#

ya you've read the many complaints that are just insane

#

It has 20k biteforce irl whys that not in game!

#

nerf stego!

cosmic hamlet
#

Yeah, it should be able to break bones and drag things in the water. The only way to win from a deino would be run. Unfair vision prevents that from happening

shrewd storm
#

Couldnt you kinda fix the op problem by making it take longer after a certain point to get full size? So like ya get to 50 or 60% or whatever % makes sense, then have the rest of it take way longer so that you have less gigantic deinos

#

but can still have the crazy bite force for full adults

cosmic hamlet
#

Yeah it causes smaller deinos

wide tulip
#

"Yeah, it should be able to break bones and drag things in the water. The only way to win from a deino would be run. Unfair vision prevents that from happening"

#

how old are you lmao

sinful cove
#

only way to win against deino would be to run lol doesn't sound op at all to have an apex predator whose only competition is itself

#

these people are nuts

wide tulip
#

I mean, it checks out right

#

if you think about it, in real life it's just a biteforce simulator

#

so like a lion and a croc both bite down as hard as they can

#

the winner gets to eat the other one or tries to run away

sinful cove
#

yeah why can't the isle (SCAM) be realistic like in real life where animals just have a bite force measuring contest

#

"haha my bit is biggers than urs u die now" sounds like peak gameplay performance

cosmic hamlet
#

It doesn't matter how old I am. Reasons matter

sinful cove
#

what reasons tho

#

man i feel bad for the devs who worked to make deino's cool and unique hunting style just for a bunch of rex mains to come in and whine about how it should just spam bite and snap everything in half

cosmic hamlet
#

What reasons do you have against my suggestions?

wide tulip
#

WELL, first of all probably something along the lines of this is a video game and it should be ballanced around fun

sinful cove
#

idc much about its submersion timer, i think its vision underwater is fine but the blue markers highlighting every living thing in the water is dumb for balance against other aquatics including juveniles

wide tulip
#

IDK why deino players are so inept at understanding game ballance, or the fact that crocodiles irl arent unstoppable killing machines

#

because they have a strong biteforce

sinful cove
#

most of the stuff in your balance feedback suggestion isnt really bad but the idea that deino should just destroy everything in a fight despite not being a brawler is dumb

wide tulip
#

it's like every post they make If i read the words biteforce and buff deino i'm about to read some of the dumbest shit ever

sinful cove
#

deino is designed to grab, not kill using bite force

#

it is designed to snare and drown

#

and btw its drown oneshots a fully grown carno unless you wasted your stam before using it like a doofus

cosmic hamlet
#

Yes blue markers obviously are unfair assists. Longer underwater time is to seek for prey for a long time and to explore the underwater world if it gets points of interest

sinful cove
#

the blue markers also just look weird and not very immersive

#

another way to mark targets moving at the surface of the water or moving at higher speeds/thrashing around instead of "oh you're casually swimming near the bottom of the lake, here's a big glowing fart bubble to give away your location to everything in the area"

wide tulip
#

I think the best part about biteforcelets is that they dont scroll up

#

to see the 600000000000 other children that think just like them suggest the exact same thing 5x a week

cosmic hamlet
#

Calling people children if you don't agree with them. Is that how you usually have discussions?

wide tulip
#

I'm not having a discussion

#

i'm having a laugh

cosmic hamlet
#

Ok

#

Me too

wide tulip
#

you know what

#

what's your biteforce irl

#

we shouldnt even have MMA matches

#

it should just be people weighing in

#

and then they have like some sort of bite-force competition

sinful cove
#

human bite force is like 700n right

stark knoll
#

minimum

sinful cove
#

cheetah bite force is like 500

#

go fight a cheetah

wide tulip
#

I could out bite a cheeta

stark knoll
#

ive seen 800-1200 for human estimates

wide tulip
#

if you think about it, great whites have less bite force than a crocodile

#

so if crocodiles wanted

#

they could just take over the ocean

#

what would stop them? Nothing has the biteforce to bring them down

cosmic hamlet
#

Sure

#

They would chase everything

dim radish
wide tulip
#

The results revealed that human skulls, far from being weak, are quite tough and unusually efficient for their size. Our second molars can exert a bite force between 1,100 and 1,300 Newtons, beating the orang-utan, gibbon and Australopithecus but lagging behind the gorilla, chimp and Paranthropus.

#

wow, okay guys hear me out

dim radish
#

Lets go fight a crocodile then. Clearly we must win

cosmic hamlet
#

He's probably biting his screen when he plays deino

wide tulip
#

I can see why a person of your mental capacity would think that but no

#

I main stego

#

the TRUE chad

#

but unfortunately, it has an inferior bite force, so it is currently over powered being able to take on the unstoppable murder machine deino

maiden vessel
#

made to rip through flesh and stuff

dim radish
#

Yeah but only bite force counts anyways, so that doesn't matter. Obviously

maiden vessel
#

yeah in game it doesnt really

sinful cove
#

whoosh

wide tulip
#

Icky, you get me

stark knoll
#

thats the joke

sinful cove
#

we're all kidding fish

maiden vessel
#

woopsies

sinful cove
#

nobody wants the game to be a bite force measuring contest, well nobody in the right mindset at least

wide tulip
#

classic stego main

#

trying to prevent the Deino from it's true godhood

sinful cove
#

people have been asking for deino to get rex levels of bite force despite the fact that he is meant to grab, not kill with the damage

cosmic hamlet
maiden vessel
#

that makes sense

toxic crypt
#

The term "biteforce" is pretty awful. It's just the immediate damage of the bite. which isn't necessarily bite-force

sinful cove
#

i eagerly await

dim radish
#

I'm excited

maiden vessel
#

it makes more sense why people dont want any added biteforce so thanks for explaining

sinful cove
#

the devs want more dinos who rely on/have more reason to use their unique mechanics rather than just spamming left click like legacy

#

so it kinda fels bad to see people complain about deino and ignore the work put in to its unique hunting style

maiden vessel
#

i appreciate the knowledge

#

now i can go cry about being wooshed in peace

cosmic hamlet
#

I like deino, but it's a bit off I think

wide tulip
#

it's so not off dude

#

play another class

dim radish
wide tulip
#

also keep in mind they will adjust its attack as they add new dinos

maiden vessel
#

yeah increasing the biteforce rn might mess up the balance

cosmic hamlet
#

Yeah, dragging might do a better job

wide tulip
#

you can already one shot the entire carnivore roster

#

who LITERALLY have to come to you

cosmic hamlet
#

Deino should drag things in the water then slowly kill them

crystal wharf
#

crocs kill things by drowning, usually not biting

wooden bramble
#

I feel like to fix the problem with deino vs stego, I think the grab and drag technique with deino would be quite nice rather than just a buff/nerf to either. Biting shouldn't be the way to go on this, I feel like if we fix it with an add-on to the grab mechanic then it would make it a lot more interesting

crystal wharf
#

or deinos can just not try to hunt things they shouldnt

#

because grab and drag is really fucking hard to do

wooden bramble
#

true, it would be tedious

wide tulip
#

I feel like Deinos are fine, because they shouldnt win every fight

cosmic hamlet
crystal wharf
#

why do you want to make the guarenteed kill even faster? with zero chance of escape?

cosmic hamlet
#

@wooden bramble to add on your suggestion, long times awake can make your night vision worse until you've rest a bit

hollow crag
#

Imagine begging for deino buffs, when it most powerful carnivore now and still will be very good even in 1 year, can you guys just stop? What you want? 1500 bite, 15t weight, stam and speed to catch up utah on land? Jesus christ, its already broken, calm down

lament cloak
hollow crag
#

And aoe grab adult rexes, like in reality

lament cloak
cosmic hamlet
steel hatch
#

Deino is not broken, it's a one trick pony.

lament cloak
steel hatch
#

it is niche to the extreme, and that's why people ask to buff it. They actually don't like its intended playstyle

#

Deino is not for everybody

lament cloak
steel hatch
#

Deino bite power in-game is not measured by the actual biteforce, but by its ability to hold a 4T dino in its jaws without any means for it to escape.

hollow crag
#

Deinos good as it is now, theys pretty strong and you cant kill adult croc if he dont play bad, but i dont think they should be nerfed, later more dinos comes up so balance should change and we’ll see how things goes up

lament cloak
#

its a joke. was I not clear about that? 147000 newtons would shatter its own jaw (actually it might not idk, but I thought it was clearly a joke by the "and still needs a buff"

wooden bramble
#

no thats still too weak

steel hatch
#

I would not be surprised if Deino gets a decent bone breaking potential in the future too

misty rock
wide tulip
#

give me that mental gymnastics you bad boi

#

lets hear it

misty rock
#

I am not gonna write again but i can copy paste my previous writing

#

Deino can not go on land and spam bite. It's speed slower than other land animals, it is not agile on land, it is long and literally attached to land and can be easily tail rided from back. Stegos entering water to headbutt small deinos or standing still on water. Buff to damage force will not make game unbalanced because deino can not do much on land also it's bite has a long cooldown. Deino is not intimidating in even water to all of the roaster. It should not one bite to every other animal but its current state is not that viable in terms of being intimidating and defending itself against big dinos in water.And i see people trying to tell deino is/is not supposed to do x. Well stegos is not supposed to camp and sit next to river, enter water to fight with deinos then. Current "balance" of the game forgiving stego players when they do it.I agree it does not need rex biteforce. As i said before deino should not one bite everything and it must rely on lunge attack rather than bite. The point i am trying to make buffing bite force a little is not enough to make this game unbalanced(is already unbalanced imo but mostly because of lack of content and mechanic). I am not supporter of "lets do deino 1000n bite force" but game definetly in need of extra mechanics or small amount of bite force buff to ensure no one gonna want to mess with deinos when they are in water or next to water body.

#

Sorry for second time posting this here but doing this because i still kinda feel the same way about this topic so i did not want to re write again

wide tulip
#

why do you need to make a deinos life easier

#

it's already a joke

#

REEEEEEEE I CANT ONE SHOT EVERYTHING REEEEEEEEE

misty rock
#

Nah its boring rn to make a real chalenge we need to wait for spino i think idk

#

Even if its not gonna buffed it can still easily esacpe from stegos

wide tulip
#

you say it's not inimidating but you admit that with a lunge you can one shot most of the roster

#

sorry the ENTIRE roster with the exception of stego

misty rock
#

It should be intimidating to most of the land creatures while in water

wide tulip
#

it is, if you lunge you kill them lmao

misty rock
#

On land it should be easy meal fpr any carnivore

wide tulip
#

you can kill a bad stego i've seen it

#

so bam there you go

misty rock
#

I do use lunge all the time i do not use bite i know how to play deino

#

But it is not intimidating against stego in water which it should be and stego should be intimidating on land

#

Not in water

wide tulip
#

that's dumb

misty rock
#

Anyway its boring for me already map too big and whole north river shallow so no one comes around

#

Fishing all day

#

Yea i agree

wide tulip
#

you should have to run from a stego, you shouldnt be able to kill everything

#

imagine how boring that would be if you couldnt lose lmao

misty rock
#

I do not understand why people ask for more fish AI

#

Starving as a deino is too Hard

wide tulip
#

so when the 20 full grown crocs see a stego

#

they can all fight and kill it

#

LOLOKAY

sleek iron
#

Mind if I ask, whats stego and deino weigh ?

wide tulip
#

oh well, you have your opinion

misty rock
#

I mean to lose as a deino there should be competitors in water such as rex vs giga

wide tulip
#

it's bad and terrible and people keep telling you it's bad but you haven't figured it out yet

#

but it's yours

misty rock
#

I can 1v1 with drinking stego but with camping stego its too hard to do

#

I do not go fpr them anyway only drinking stegos in my list

sleek iron
#

Imo they should change the rivers/map to prevent big dinos camping on a shallow river, this is imo the biggest problem im this stego vs deino situation
And Deino could be at least something to think two times before fighting against as something like 6 or 7 tons to bellow

not saying weigh matters in a battle, but I think deino should be something more "stay away from me" instead of "Haha im gonna live in your river you shitty deino" to stegos

misty rock
#

If they gpt sweep tail mechanic that will become hard too

sleek iron
#

Its just my opinion I dont want to be agressive or anything

wooden bramble
#

it is impossible to not get food as deino tho lol

misty rock
wooden bramble
#

surprisingly people arent complaining about cannibalism

misty rock
#

I see some deinos going to land to fight with pack of carnos and die in seconds

sleek iron
misty rock
#

Which is normal

wooden bramble
#

the hit boxes need to be fixed cuz deino alt bite is half functional rn

misty rock
#

If they are close to the water body yea. But players i am talking about goes far away from water to fight with carnos and utahs xd

#

I do not use north river bcs of this

#

Even solo utah can be deadly

sleek iron
#

Few days ago a fully grown deino tried to chase me on land TI_GarboSquint
And I was a carno
it wasted all of its stamina

wooden bramble
#

tf

#

that deino is dumb

sleek iron
#

yea

misty rock
#

It is easy to ride deinos as a carno and fun

#

Idk i think map is top big for deino to hunt properly on land animals. So i do not find cannibalism wrong at this point bcs there is not much to do as a deino rn

#

Ye and sometimes pocket pond can be fun. Grabbing carnos and utahs there

steel hatch
#

guys don't worry about Deinos. In a few months, when all the playerbase will know where the shallows are, deino will be obscolete

wide tulip
#

the problem is is that 60% of the map IS deino, so all the food gravitates to the river

sleek iron
#

I didnt find like at least 5 dryos ais since QA was released
but its impossible to starve as any carnivore now
just walk around the rivers and you will find 2 bodies per square inch

#

yes, but I dont trust those fishes out of the water with suspicious bubbles right next to it TI_TrooBruh

lament cloak
#

@hollow crag not only should mercs get a map, but they should have trackers that shows the locations of all the dinos that havn't been nested in

steel hatch
#

Utah doesn't have the same growth time than most of its preys, yet a good utah player can solo anything. i'm not sure growth time is a good indicator of tiers

sleek iron
#

ptera moment

golden coral
#

@wind cedar First of all, why would you have carni higher than herbi? Second, any form of limitation like that is no good. What if you've grown something but now the server says you can't get on because the limit is already filled? Even if it's only on respawning, people will just leave and find a server where they can play what they want.

sinful cove
#

imagine wanting to forcefully limit the number of slots that can be played by the already less played faction lol

#

is that what the suggestion is really asking for

#

because lolwhat

wind cedar
sinful cove
#

"herbivores ar eunderplayed, i will acknowledge this, but then suggest that only 40% of the server can be herbivores while carnivores can be 60%"

#

and yes in nature it is the complete oppsoite

#

realism doesnt matter over gameplay but even gameplay isnt helped by this

#

just push down the less played faction even more

wind cedar
#

Okay well if you aim for realism balance then you'll end up with lots of server hopping and people complaining the carnivores are always full. But the opposite means the balance swings WAY more into the carnivores favor to something like 90%.

sinful cove
#

lmao just said realism is back row

golden coral
#

All the more reason to encourage herbis over carnis then really. So saved dinos can mess up the balance, and you'd rather have servers be emptied out or something because people don't get to spawn back in as what they died as (cause someone else took that place?) or change because it's already full?

sinful cove
#

how about fuck hard limits and let people play what they want

golden coral
#

I don't know.. does not sound good to me at least

wind cedar
#

Then you end up with like 90% carns

sinful cove
#

herbi gameplay should be remedied and made more enjoyable and not just forced with percentage limits

#

shite solution

#

just make them more appealing to play than they are

wind cedar
#

How?

#

You offer no solution just here to shoot other peoples suggestions down?

golden coral
#

Well, just because we don't have any good solution, does not mean your solution is not bad to be honest. And limits just.. does not appeal to me at least.

cinder hill
#

limitations on what people play is stupid, let play people play how they want, if you dont like it go to a carebear private server

sinful cove
#

literally anything is better than forcing people to play a faction they dont want to, your suggestion will have people checking into a server and going "oh there arent enough carni/herbi slots open for me and my friends, guess i'll just not play on this server at all"
lower herbi growth timers, more of the quality-of-life carnis have like walk sniffing and stealth walking also given to herbis, more social/group related perks, would all be preferable to hard limits

modest carbon
#

Well, there's always gonna be a lot more carnis in general, it's inevitable

wind cedar
#

So there will be no natural balance it will just be ~90% carns

sinful cove
#

yeah and hard limits wont fix this, people will just go to another server that has carni slots open

wind cedar
#

or they play until they die because the never play herb and make all the beginner mistakes

#

which is exactly what beginner carni players need

cinder hill
#

until herbivore game play is improved by the diet system the population will stay a majority of carnivores but it is no were near 90% carnivore

wind cedar
#

Maybe only a limit on carns, herbs are always free to play.

#

Something like carns can't be more than 70% of the server.

sinful cove
#

will still result in people just picking another server

wind cedar
#

So what

sinful cove
#

so it helps nothing really

wind cedar
#

Players will sort themselves out.

sinful cove
#

just makes the server less active

modest carbon
#

I suggest decreasing mid to low tier herb growth times would be good, if a carni can keep a massive pack alive without starving to death kudos to them

#

If you really want to make there be a hard limit on herbies/carnis make it togglable

cinder hill
#

Again, limiting what people play is bad, and when the affinity system comes in, mega packs wont be as much of an issue causing more competition. This will cause a large spectrum of what people play as everyone will find a niche were they can survive

sinful cove
#

lower growth times, walksniff and stealth walk so not only carnis have this basic quality-of-life feature, and some faction specific perks to nesting and social gameplay within certain species groups can at least appeal to unbiased players to encourage herbi play

wind cedar
#

Herbivores lived in mega packs tho

#

Not all, but some.

cinder hill
#

Also, limiting the amount of carnis will only decrease the population and most likely increase carni population as people will not play on the server as the dino they want to play isnt available.

cinder hill
sinful cove
#

even herbis joining a server might see that the carni population is 70% of the server and go "yeah no i aint playing herbi here fuck that"

cinder hill
#

^

#

if 40/100 players are on the server and all carnivore slots are taken up everyone is going to say fuck thaty

wind cedar
#

But that would only happen if all the herbivore players left the server

#

Because its a percentage of the total number of players in the server at any given moment and not a hard number.

cinder hill
#

mate... people leave cause they die.... less people join because the carni pop is soo high

wind cedar
#

and more players see all the servers are full and one is empty and they go oh cool i can play now then they load in and go hmmm I guess ill try herb this time.

#

But you're saying that's not going to happen and they should also be allowed to choose carnivore.

#

Most people want to kill, not be killed. So make them fight over it! Limit the percentages of herbs vs carns or its always going to be way more carns than herbs.

hollow crag
#

If devs add cool herbs populations will be good

#

No one wants to play chickens and AI feedbot (dryo)

#

So you have 2 choises

#

But man

#

Trike

#

Or other big herbs

sinful cove
#

there are cool herbs, yes the roster is missing a few well liked and popular herbis but the priority should be fixing their gameplay to be more appealing to players who arent already hardset on playing carni

cinder hill
#

Okay... I'm going to say this one last time; forcing players to play something they do not want to is a bad idea, regardless of what is realistic, If you want a high population of herbivore players there are many private servers that have that. Herbivore gameplay is boring as a lot players who play herbivores sit there and use this game as a glorified chat room, which it is not, this is survival game, if you get killed it's probably your fault. People in said private servers are generally these types of players so maybe join on of those. In any case, it's a dumb idea.

hollow crag
#

Herbs ok to play, you really feel horror, when grows up

steel hatch
#

cool herbs and most importantly good herbs. if they are bad, only the true herbi players would play them. But if they are good and fun, like they are now, then servers will always have a good pop of herbis

hollow crag
#

Cuz of carns

wind cedar
#

Why do you think players will leave because they can't choose the type of dino they want? They won't leave because they know it won't take long for a carnivore to die. The respawn time is unknown but in a server of 130 where the 60% majority of players are carnivores it probably won't take long. And waiting in The Isle is part of the game.

#

But instead you'd rather have no population control so its like 80-90% carnivores running around.

hollow canyon
#

It's a really bad idea to force people to play something they don't want to play. If I was forced to play a herbivore or a human I'd very likely just leave the server immediately.

#

Unless I was feeling like I wanted to play some herbivore at that specific instant but most of them are not to my liking so it's rather unlikely.

wind cedar
#

But if there's too many carnivores than there won't be enough herbs they'll just be really really rare.

hollow canyon
#

It's not an issue as far as I'm concerned

#

If all the players on the server were playing carnivores I wouldn't have a problem with that

#

neither would I have a problem if all of them were playing herbivores

wind cedar
#

Well it is an issue beacuse you end up with repetitive gameplay and are missing out on lots of the content you paid for.

hollow canyon
#

as long as it doesn't limit what I can play

#

No I don't

#

I don't have to hunt animals that aren't played by other people. I don't feel like I'm missing out just because I didn't get to hunt Pachy very often in the legacy because the animal was so uncommon.

#

Not to mention - there will be AI of probably every playable in the game.

#

Not that it matters to me because I'd much rather hunt a player who controls something I hunted multiple times than AI controlled animal that I rarely if ever see.

wind cedar
#

Right so its just gonna be 90% carn players, 10% herbs and the rest AI. cool.

novel tulip
#

Yeah so

wind cedar
#

Might as well go play a single player game lol

hollow canyon
#

Perhaps but maybe not, it's up to the players

#

No, it's not the same as playing a single player game, I have no idea how you're reaching that conclusion

wind cedar
#

Because all the herbs you encounter as a carn are just bots

hollow canyon
#

I don't have to hunt herbivores though?

#

The vast majority of my kills as a carnivore are other carnivores.

sinful cove
#

if the devs don't puss out on making the brawler/defensive herbivores actual high risk threats it can help the population ratio.
-more well liked and powerful defense herbivores added down the line like Iguanodon who is a popular subject.
-more quality of life. walk sniffing (still having to stop to smell footprints) stealth walk for herbivores who can't crouch, more nocturnal herbivores.
-allowing certain species to mix herd where it is balanced, allowing all hadrosaurs to herd together, giving more bonuses to herbivore nesting.
-shorter growth times than their carnivore rivals.
-varied but not tedious dieting for herbivores, like digging roots, mushrooms, varied fruits from trees and shrubs that are harvested in different ways, etc.
-higher herbivore bonuses for diets, considering carnis apparently won't be punished like herbivores for not following a strict diet.
-more niche coverage for herbivores (flying, aquatic, arboreal, etc), since currently compared to carnis herbivores don't cover a lot of unique playstyles.

these are all ways to help encourage herbivore gameplay without punishing carnivores and without forcing people to play hard ratioed server populations

novel tulip
#

Carnivores control their own population

wind cedar
#

Yea and its repetitive gameplay

novel tulip
#

No? Each fight is different

#

Its fun

wind cedar
#

That's the fastest way to kill a game

hollow canyon
#

The only thing that gets me to play a herbivore is usually when it's capable of hunting down an animal that I want to hunt. E.g. I've played a lot of Maia because it was the best animal at killing Utahs and Dilos

novel tulip
#

Just because you find playing carnivore repetitive doesn't mean everyone does

hollow canyon
#

Aside from a couple of exceptions that are very offensively gifted I'm not interested in playing herbivores. If the game would force me to play them I'd just leave, then I'd actually be missing out on the content.

novel tulip
#

^

hollow canyon
#

And I don't find it repetitive because I hunt players - they don't behave in the exact same way every time.

wind cedar
#

I never said everyone thinks playing carnivore is repetitive @novel tulip

hollow canyon
#

multiplayer games typically don't get that repetitive due to the human factor.

novel tulip
#

Certainly looks like you do because you want the devs to hard cap the entire game based on that belief

wind cedar
#

It is repetitive already

novel tulip
#

But it isnt

hollow canyon
#

That's because the game is pretty barebones and lacks a tonne of mechanics

#

if you made hard limits for each side in the game you would kill it far more than the "repetitive gameplay" does

#

In general though I'm not sure what you'd want the game to do to avoid it getting repetitive.

novel tulip
#

^

steel hatch
#

The Isle is like DayZ in that aspect. You have to make your own fun, otherwise you stay in bushes and that's it

hollow canyon
#

There's a certain set of things you're bound to experience in TI e.g. spawn, look for food, hide from bigger, stronger things, grow, kill others be it defending yourself or hunting them.

#

That's just... what the game is basically about

wind cedar
#

If you have limited types it forces the players who usually play carnivore to try a herb and then they'll probably get slaughtered early on (as actually happened IRL) again and again until they can respawn as a carnivore and then this time they'll be even more careful with their life.

hollow canyon
#

Why would I waste my time playing a herbivore though? If I don't want to play it I will just leave

novel tulip
#

If I was forced to play herbivore I'd shut the game off and get a refund

wind cedar
#

That's fine, opens a server slot open for a full time herb player than. What's the problem??

hollow canyon
#

That... such a player might not be there?

#

That might be a problem I think

sinful cove
#

ruining a carni player's game instea dof just improving herbi gameplay is a lazy solution that helps no one

wind cedar
#

You sit and wait for a carnivore to die, shouldn't take long considering the majority of players are carns anyways.

hollow canyon
#

Not to mention - alternatively I might play a herbivore but I will just end up hunting everything anyways

novel tulip
#

The problem is you're forcing people to play a certain way even though they are bad at it/have no motivation to do it at all

#

Thats poor game design

hollow canyon
#

That's not to anyone's liking, people already complain when I use Tenonto to hunt them down

#

and I do that just to carnivores

#

If I was forced to play a herbivore I'd probably start hunting other herbivores too

#

even less fun for everyone involved.

wind cedar
#

It's a familiar concept found in most pvp games. Role limitations, it provides balance.

hollow canyon
#

The game can balance itself just fine

#

even when the entire population of a server plays carnivores the server does just fine

sinful cove
#

there's already a load of bloodthirsty herbi players, imagine how much worse it would be if carni players decided to just go herbi instead of switching server when the game forces them to choose herbi if they want to play there

novel tulip
#

Entire carnivore servers are just as fun

hollow canyon
#

^

sinful cove
#

you'd just have a less effective predator that doesn't eat what it kills, doesn't help the herbi base and doesn't help the carni base

wind cedar
#

It should just be a type of server than, balanced and unrestricted.

hollow canyon
#

There are some servers like that

#

they are realism servers with heavy rules

#

they aren't very easy to get onto and they expect you to play in a very specific way

#

that's not what most people want from the game though

#

if that's your thing you can always join one of those communities

wind cedar
#

I'm talking about official ones tho, other servers suffer from low pops no matter what rules and config they have.

sinful cove
#

pretty sure the devs dont want to clog officials up with dumb hard limits and rules

novel tulip
#

^

sinful cove
#

the official servers are the game in its pure form

wind cedar
#

I'm saying it should be an option as part of the official release. Population balanced servers and Unrestricted servers.

hollow canyon
#

Other servers don't "suffer from low pops" anymore than officials do

wind cedar
#

Modern day humans with guns are going to be an interesting mix too lol

hollow canyon
#

I'm sorry but you're kind of making this up, it's commonly known that the official servers in the legacy are pretty much dead. Everyone is on the community servers, most of them with rules(although not quite the heavy rules I've mentioned before)

#

In Evrima the most populated servers in EU were Teutonic and Zoo

#

The official ones also have been dead for quite some time

sinful cove
#

yep hebrivores need more niche diversity

wind cedar
#

I'm talking about the future, full release of the game.

sinful cove
#

somebody doesnt even have to like carnis all they have to do is like flying and theyre already forced on to the carni faction

wind cedar
hollow canyon
#

Then why do you bring up the community servers having low populations then? That's just not true and the majority of the playerbase is on the community servers, not the official ones

wind cedar
#

😂

hollow canyon
#

The devs intend to allow the server owners to set up the environments where people can play however they want

wind cedar
#

It happens in general for all games.

#

Community servers have lower pops than official ones no matter what.

hollow canyon
#

Not in The Isle, they don't

#

^

#

Officials in Evrima aren't much different, there was I think EU2 that had some people playing on it every now and then but aside from that everyone was on the community servers

#

The devs also seem to intend on focusing on the community servers by providing their admins with the tool s to provide different kinds of gameplay

#

You will be able to turn off specific factions and sides if that's what you want to do, making some servers human only or dinosaur only

wind cedar
#

If this game rewards survivability above all else than wouldn't it be really fun as a 100% carnivore running around killing all of these noob herb players who usually play carn but died, sure they might leave but another will replace them. The meat grinder goes on and on and on....

sinful cove
#

no that sounds miserable

wind cedar
#

That's more aligned with a realistic scenario, the few highly skilled and knowledgeable survivors stay alive.

hollow canyon
#

No, it wouldn't. When I hunt someone I want them to do their best instead of throwing their animal's life away because they don't want to play it anyways.

wind cedar
#

Sorry that's a void point because that type of behaviour happens regardless of population cap.

sinful cove
#

forcing the ratio would also make it harder for herbis to find a group because of the people who picked herb when they didn't even want to

hollow canyon
#

Not to mention most people would very likely just log out and wait for the spot to open among the playables I want to play

#

or just go play on another server

wind cedar
#

So make the herb spawns closer together or closer to an adult

hollow canyon
#

You could just decrease their growth time

wind cedar
#

@hollow canyon What makes you so sure most people would suddenly stop playing?

#

but the longevity is part of what makes the game so appealing

#

Shouldn't decrease growth times.

hollow canyon
#

Because you're forcing them to play something they don't want to play? Why would they waste their time on a server that has carnivores capped if they want to grow a T.rex, if you force them to grow a Dibble instead then they just waste 3 hours of their time as far as they're concerned because they want to play a T.rex and not a dibble.

sinful cove
#

if brawler herbis are done correctly then the people who just want fights will be more likely to try an herbi out and maybe like it without being forced to

hollow canyon
#

I probably still wouldn't want to play them, it's not really fighting I'm after, it's the hunting and herbivores typically have issues hunting other animals(i.e. Tenontos weak frontal attacks while running, Stego's slow running speed - hypsi's a meme and Dryo can actually be somewhat successful of a hunter).

#

Tbh same. Whenever I'd kill someone as Tenonto I'd feel bad about being unable to eat their body.

wind cedar
#

Then why are the devs even spending time making herbs playable if far more players end up playing carnivore just make them AI and be done with it.

hollow canyon
#

Because some people want to play herbivores

#

it's not like they aren't popular at all, they are just less popular than carnivores

#

that doesn't make it so that they shouldn't have a place on the roster

wind cedar
#

Far less popular which causes an imbalance...

hollow canyon
#

It's not too bad in Evrima

novel tulip
#

who cares, carnis can just eat each other if there's not enough herbivores

wind cedar
#

So if the solution is to add AI herbivores than that means the herbivore gameplay experience is going to be awful. Imagine trying to kite around some AI baby while players attack them.

novel tulip
#

Imbalance in faction doesn't impact how fun the game is

hollow canyon
#

The solution is to add AI everything. Admittedly I'm not particularly fond of that solution but it's w/e

novel tulip
#

Ai utahs and rexes are also being added

wind cedar
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Yes it does, it makes it repetitive.

novel tulip
#

No it doesnt

hollow canyon
#

Your suggestion doesn't make things any less repetitive

wind cedar
#

Fighting the same carnivores over and over again gets repetitive.

hollow canyon
#

It just creates more of a hassle to play what you want causing people to waste time.

novel tulip
#

I've played as a carnivore only interacting with other carnivores 60% of the time and it was still fun

wind cedar
#

Wouldn't it be fun to play in a server with lots of herbivores and only a few carnivores? yes or no

novel tulip
#

Yes

hollow canyon
#

Wouldn't matter one bit to me

novel tulip
#

Idc what faction everyone else is

wind cedar
#

How can that ever happen?

novel tulip
#

If there were all carnivores and no herbivores id still have fun

sinful cove
#

unless theres some server that freegrows every herbi player only or some shit that would never happen lol

hollow canyon
#

It's not a yes or no question - it would be fun but would it be more fun than playing on a server with lots of carnivores and only a few herbivores? Not really

novel tulip
#

It doesn't matter

sinful cove
#

even a server that was 80% herbs would likely be a slaughterfest anyway so probably no different

hollow canyon
#

^

novel tulip
#

^

hollow canyon
#

I'd just hunt other herbivores with a herbivore

sinful cove
#

same i already plan on hunting magy as an herbivore and that shit aint even here yet

hollow canyon
#

I've never really done it

#

I don't have a problem with doing it, it's just that I typically only go after carnivores as a herb, if there were very few carnivores though I'd hunt anything and everything.

#

Actually cancel that - I've been killing herbivores that were mixpacking as a Tenonto

#

but still, it's just not a good idea to limit the playables

novel tulip
#

^

#

All that matters to me is playing as my favorite dino, doesn't matter what everyone else on the server is

#

If I'm not allowed to play my favorite id just be mad and leave

wind cedar
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Baby T-rexs everywhere being eaten by adult T-rex... sounds like fun.

#

Sort of like how it is now with Deinos

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I've spawned in as a Deino and instantly died to a mega deino

#

They can just sit in the respawn pool south and eat all the other deinos that spawn in

#

Maybe the limitations should be based on the number of apex predators instead of carnivores entirely.

astral oriole
#

bad trikes maybe

sinful cove
#

honestly giga is an even worse match up for trike, since any giga with two brain cells to rub together demolishes it

#

but both rex and giga have the advantage 1v1

wide tulip
#

who wins in a 1v1

#

giga or trex

#

just straight up old fashion right click off

sinful cove
#

rex wins the facetank i think

#

rex wins facetank against trike too

#

if rex gets unlucky with bb giga can win too

#

legacy rex is so easy to grow that a lot of dum dums play them

#

how strong is evrima carno bite again?

wide tulip
#

350 max

#

even then they need like 20 bites

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which is a LOT

#

exactly

#

2 bites normal 1 bite lunge

sinful cove
#

carno doesnt really need 350 attack force but like literally swim away from it lol

#

why do people want deino damage buffed with the current roster lol

#

ive seen both carnos and utahs 2v1 or even 1v1 stego lol and they also demolish idiot deinos who try to brawl on land

#

stego is only strong against deino rn really

wide tulip
#

stego just needs packs to take it down, which wworks as a good rock paper scissors

#

deino is rock it one shots other pack carnivores, steco is scissors and packs are paper

#

or wait stego is rock

sinful cove
#

2 utahs isnt really a pack, though personally hoping both steg and deino get scaled up in some stats later on when more of the roster is released, deinos especially doesnt need it rn

#

getting offed by 2 pounces is kinda lame, deino also has the hitbox issue but thats a bug sorta

#

yep 90% of deino gameplay is eating or getting eaten by your own species

#

but that will die down a bit when more shit comes and all the rex mains run back to bite spam carnis

hollow canyon
#

Both Giga and Trike get dumpstered by a semi competent Rex even on no alt turn, with alt turn on there's no contest. Rex also does better against a Trike than Giga does.

#

Rex is just the best 1v1 animal in the game, that's what it does well - it fights things 1v1.

sinful cove
#

eh, giga doesnt even have to risk much close combat, it can trade hits with trike and then wait for the trike to bleed out ez

#

it doesnt have to tank as much damage as rex does in order to win the fight

hollow canyon
#

Not really, Giga will be left on the last screen in best case scenario unless the Trike is just outright terrible.

#

I've won most fights against Gigas as a Trike, against Rex I've won a couple of times but those were rare occasions.

sinful cove
#

jump the trike, trade a few hits and due to your superior speed and standing stam regen, the trike will bleed out effortlessly

hollow canyon
#

You need to land 4 bites on the trike for it to bleed out

#

Trike needs to in return land 4 gores and a stomp iirc for you to bleed out

sinful cove
#

yeah and ive done it many times and ended on like 2nd screen

hollow canyon
#

Bad Trikes

#

Any trike that trots in a fight against Giga is terrible

#

If Trike trots at all it will bleed out very fast

sinful cove
#

guess most of them are pretty bad then unfortunately

hollow canyon
#

it has a better bleed resistance while walking though

sinful cove
#

the trike can not sit or pursue the giga by any means

hollow canyon
#

The issue is that Giga is also more mobile and heals up bleed slightly faster

#

Also - Giga does more damage

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Like Trike's raw damage is really, really bad

sinful cove
#

yeah thats a big part of it, thats why its so easy to trade hits and then just watch the trike suffer a relatively slow and annoying death as you trot around it

hollow canyon
#

Not if it z-walks the whole time

#

It needs full bleed and one more bite if it does

sinful cove
#

giga also 1v1s camara easily if it has even an ounce of patience, even if the camara isn't a stomp spamming dumbass it will die if nothing intervenes

hollow canyon
#

Otherwise it will heal it up mid fight

#

Yea Cama loses to Giga 1v1

#

It's the one match up where Rex loses - Cama just murders it with raw damage

sinful cove
#

yeah because the bleed is the whole trick to kill it

hollow canyon
#

Anything else Rex can kill 1v1, aside from maybe Pue and Shant

sinful cove
#

and it stands no chance

hollow canyon
#

I'm not super familiar with Shant match up though I've seen Rexes kill it at times and I've killed it as a Giga at times

sinful cove
#

ive killed a few shants with giga but i barely played rex ever

#

peopel kinda overplay how op they think it is

hollow canyon
#

Rex... isn't that op in terms of survival

#

In general it's kind of hard to say how one animal is op because they all have different match ups

sinful cove
#

rex is far more balanced than giga

hollow canyon
#

I typically die far more to Rexes than to Gigas

#

then again I also play Giga a lot so Rex being the worst match up it's natural that I die to it the most

#

I've never had someone manage to follow me for a very long time

sinful cove
#

unless the ex has subs with it it can't really trot you across the whole damn map efficiently like giga can