#balance-feedback-discussion
1 messages · Page 236 of 1
Lol. I started the topic from that not now. The issue is while climbing rocks.. U place utah the way its at the edge of a cliff so u would have space between dino and higher part of the Rock u need to jump in using z walk. U face to the higher part of Rock and press w+shint+space for a sec to get up there and once u landed u simply lounch urself from the cliff and die...
Pounce is really better if you have the numbers
There's so much risk involved as a solo you might as well not rely on pounce system
@wooden jungle You do no damage to the plates nor tail.
@stone flax 1. the isle is not an nature sim therefore the ur papers of proof don't mean shit 2. denio is an AMBUSH predator not a rex. Yes it should be able to fight stegos in specific situations. 3 atm a AMBUSH predator with 13 tons wight and prolly an hp pool over 9000 for that will be able to chill taking bite after bite from an utahs and with high wight it will need to spawn with high weight or get a quick increase in it that will disrupt the slowly morphing into an adult from, and for the denio spawning in with high weight will be straight up OP 5. denio will be sub apex 6. everything already is scared of swimming 7. no apex is in the game ATM so why buf it now 8. denio is not supposed to be an out right killer it will wait patintly on its prey and then BAM drag it into the water for its demise 9. 8 hrs growth is to long for a to low reward in the current eco system as an 13 ton predator wont be able to live off an occasional stego and low mid tier animals
Even deino gets buff to its bite force it will still be vulnarable on land with its lack of agility, stam regen and also its big size + idle position being too low compared to other land dinos. So buffs to stats are not enough to make game unbalanced in my opinion. I do not agree to buff its weight up to 13-14 tons it would be op then because deino would be able to drown almost any animal in the game. However small buffs to bite force wont hurt balance since this animal pretty useless on land(in my opinion again), gameplay wise. However these small buffs to its bite force may make this animal more intimidating while in water so land animals would not dare to camp next to rivers. Some people may argue that deinos should dive deep to avoid threats which they are mostly true. But i see some stegos literally entering water to reach shallow part in the middle of the center river to bully deinos more effectively. Come on. Stegos must be the ones who run into land in order prevent damage from 8 tons croc. But instead they are standing still in water and even swim while there are like more than 5 adult deinos in water. I say this is unbalanced.
after i pounced on stego and was on it for bit i fell on my back when i jumped off why?
You ran out of stamina most likely, unless it knocked you off via tree or rock.
Deino should get its damage buffed slightly but i think it should be able grab bigger things than a stego
when your bleeding do you evem take damg or now can just bleed out
bleed doesnt do damage over time
rather now you have a blood pool that drains with every bleeding attack
some attacks are better bleeders than others
like utah pounce
the lower the blood pool gets, the slower you regenerate stamina and health, you also get more and more pale
if you start bleeding while low of food and water you have a higher chance of bleeding to death
What is it
how do i catch things that are drinking as a deino
@trail shoal Click and hold RMB, that'll lunge and grab something, then you just turn around, and take them with you into the depths. Make sure you're keeping their head underwater, and they'll drown soon enough, or so it should work at least.
thanks
@trail shoal You have to be "walking" on the riverbed/shoreline, if you're swimming it just does a speed boost.
ah okay thanks
Why would someone let a juvie stego kill their carno lmao i get that its bugged but if you had time to bite it 15 times then you could have run when you took too much damage
just charge it lmao
im stuck can someone help me? or is this my fate now
I think it might be the end of you, unless Punchpacket or someone can come on and help you out. But stress test is supposed to be over soon anyway, so it might be better to just get over it in this case.
just try wiggling and hope you get lucky and get out. otherwise you just have to wait till you starve/dehydrate to death unfortunatly
dang gg im a croc
@trail shoal Put down coordinates of where you're stuck if it's a map issue. Not sure where such a report should go @sonic flame (?).
Im in NA7
when are they going to work on fixing hit boxes?
🤷♀️
never because scam game 
are they going to make it so utahs can stay on things while they go in water or at least give some sort of stamina lose for doing that? i mean seems like a really easy way to make pounce useless
Probably not, dont think youre supposed to be pounced on something thats swimming
why would it be able to stay on something in the water?
why would it not be able to?
its barely clinging on as is
Why go into water and risk a deino when a tree or rock works just as well? :p
first off thats dumb too and im talkign about not stress test
but ya going into a tree or rock to glitch them is dumb
So it's dumb that you can scrape utahs off?
It's not a glitch, it's knocking them off/down
its not a glitch. if someone body slamed you into a rock while you were hanging onto them would you not fall off?
why do i fall off carnos on my back and have to get up if im not out of stam and did not hit osmthing?
what are you even saying?
That sounds more like a glitch. Normally you fall off and on your back either because you're out of stam, or because you got knocked off via tree or rock, I don't know what happens in water, though I think the utah just lets go and starts to swim away?
odd i keep just falling off before my stam is gone
You sure you're not just miscalculating?
ya
No idea then honestly
Take a screenshot and show in bug reports I'm guessing, are you on qa branch?
no
yea, that was a common bug. pretty sure its been fixed in qa
i stoped playing on qa its garbage it would delete every dino i grew
ok
cant wait untill the day we get real rivers like this
deinos have 6k health according to an amarok stream so basically the deino should have had only 4k health left, assuming that the deino was fully grown
utahs can bleed stegos in 2 pounces is that on evrima nad qa?
Should be QA
oh so how many on not qa?
id appreciate more some mangroves where baby deinos can find refuge
Four full pounces will kill a stego with raw damage.
yehs ame
@rapid bison oh it has 6k? instead of 8k as the weight shows ffs i HATE not knowing how much dmg or hp i really have
you know how much damage you have
not hp
thats what the bite force stat is
though it doesnt count for the special abilities that do way much damage
@crystal wharf dosent specify attack dmg of claw and tal on tenonto or on stego swing
and yeh i would prefer if the hp was the same as weight so i fucking knew
It might be easier, but it has it's own issue if they do it like that, I think at least
weight does it own things now, like food values, cc, grabs, pins, fall damage, etc
ah..still
people just don't get that deino isn't supposed to kill people with raw damage
people dont understand that deino should have the same dmg as rex ffs. he is still locked in water and cannoy even chase you liek rex can.
No, deino should not have the same damage as rex because they're doing different things!
You know this :p
rex is supposed to kill you with damage, deino is supposed to drown bitches
so no, he does not need rex bite force
dosent really matter it should still be able to defend itself if he is traveling thru shallow water or some shit.
ah whatever
im not doing this again
A full grown deino should make a rex wary of it. At it stands now, it's just a giant frog with teeth
@dark anchor Yea, Deino demolishes everything on current roadmap.
We've gone through this Jor, and you know most of us here agree that there are issues, but it's not the damage that is the issue.
we need more deep water and deino needs more utility in the water, he doesnt need to blow shit up with its bite
Except stegos. And carnos.
You're wrong.
just gonna leave this here. having deino have a much weaker biteforce is so dumb
Game before realism.
deino basically oneshots adult carnos with its lunge lmao
Kill a stego with a deino then. Send me the video. I'll wait.
And I don't mean a baby
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One deino would have issues, two deinos with functioning hitboxes and proper ambushing will kill a stego. Unless it manages to turn around and run away in time, which is possible but at the very least it would now be severely hurt and most likely not come back.
He drowns a baby and a ~60-70ish% Stego
what even is the problem with having one thing on the roadmap you cant demolish with drowning lol
Like how they just are quiet
@thin herald <salute>
Was watching
I still think an 8 ton alligator would be able to take a few smacks from a stego and kill it just fine with a bite to the head.
the devs dont want peoples' 5hr dinos getting oneshot and it's very understandable why
you kill stego with like 4 bites to the head
I totally see growing a 5 hour stego, going to a water source, and getting 1 shot by creature very fun.
I love wasting my time.
That's a preference then. I was focusing more on realism.
ofc you were
if you want realism i'm sure you'd be happy with utah losing its pounce and having a good chunk of its speed lopped off
People who want realism don't understand how the balancing will literally kill this game.
Utahs can pounce
lmao
no, actual utah wasnt flying around like a kangaroo with knife feet
actual utah was a lot slower and bulkier
What we have ingame is not a utahraptor, its a JP raptor. Same with spino. If we're going by realism, rex would also shit on pretty much everything else, and so on.
If we want realism, this game wouldn't exist.
Probably not
@dark anchor
your idea is shit balance wise
And is set in present day
I don't think raptors pounced, it would be something like saurians rpr (seeing as they are working on realism, I'll trust them in this case)
Yup
In the future I would like to see Deinos bite force increased to 600 or 650 at most.
peronslly i think there should be more deep water sources and swimming terrestrials should have their weight values lowered and deino should have a swimming grab to snare them
if a tug-of-war thing gets added then yeah
When bigger creatures get added ofc
@dark anchor I apologize, we shouldn't be dogpiling you like this. It's just that this has been done to death by now, and most people don't realize how odd it would be if we went with the actual limits and abilities of the real animal, especially since most things in this roster did not live with each other at all, and would have no adaptions to survive when thrown together.
I'm good dude 🙂 I've played realism games like Wolf Quest and such before. And yeah... they're difficult. I wasn't thinking about the game mechanics and actual playability vs realism. So thats why I was cool with agreeing and bowing out. Conceding is seen as weakness far too often, but I just let it roll off my shoulder.
its true but taking 3 shots to kill a utah is still just to low to be ok
and bone break is not even a thing rn so it does not even have that
sure it does not need the btie force of a rex but rn its to low
Yeah thatd be awesome if the bite was only the initiation, sort of how utahs pounce and start bitting, but instead deinos grapple and then you start rapidly pressing a button to start thrashing
im still not sure the deino should be able to ambush everything, like fucking ceratopsid should have some sort of advantage against this.
what? ceras? it should def be able to grab those they are not that big
and honestly i wish their was more shallow areas, sort of as a means to discourage every playing deinos while also giving baby deinos safe haven like mangroves
rn it needs more damg and more thing it can do like mayeb more then one croc can grab a part of somthing big and work to gether to pull it in
random stuff like that to help
definitely
yeah, but i mean when a trike is getting a drink, i feel like it would be difficult for anything to try and attack it head on
like its got the frill and shit
thats why it would be cool if crocs could work to gether to drag big op things in
its not op
Have the deino grab and bleed with the right click, then drag the prey deeper in water and deathroll to kill
the deino shouldnt be able to kill everything
yeah
also im not even sure deino's would have even worked in an organized way
basically doing it the way I described gives the other creature more time to escape, but makes killing as a Deino more fluid and immersive without nerfing their ability to kill* and eat
but these arent modern crocs
At least stego's head should be really vulnarable like maybe 2 shots from deino. Seeing stegos standing in water or swimming to get shallow part in the middle of the river as bad as deinos hunting them in land.
ya have you see nthe animal planet where the hole group of crocs take down the buff
well its not just a matter of intelligence like the other day you said these things are 13-14 Meters long, being that big i feel llike thatdoesnt encourage them to share a meal
it does if they cant get it on there own
the fact that a deino cant even kill a utah on land or grab a stego makes it kinda sad rn its just a small dino killer
it kills Tennos fucking instantly what you talking about
also it shouldnt be able to kill a utah on land
yeah it has to drown shit
in real life it would do a deathroll and definitely fuck everything up
ya but irl it would crush stuff not nibble utah toes
nah the bite doesnt crush stuff its mostly to act like a vice, its the rolling that crushes bones
i dont think just the croc biting breaks bones
its the roll, most definitley
Thats why i said stego's head should be more vulnarable to deino's bite.
still its pethetic damg for somthing with the the most strong bite on planet
much smaller, and frailer
not of all history, just modern day
in a nut shell as a species
You know, we could do it this way maybe. Let deino oneshot utahs on bite (on headshot), but in return, utah does not give enough food to be worth the effort unless you're either desperate and/or it's just a too good opportunity to pass up. But for example if there's more than utahs at the river, you'd rather want to ambush the carno or tenno for better food, instead of giving yourself away by biting a utah or dryo.
Make deino a pseudomid/mid tier hunter primarily, where it can hunt smaller stuff easier, but it also would not be worth it, so the prey that is worth hunting, you'd still have to grab and drown as you're designed to do.
its not just utahs its jist having garbage damg
it kills almost everything instantly, what do you want? evrything needs to drink, you live in water, they come to water, you drown it
Because it's not meant to hunt by damage. It's not designed that way. So we could up the damage, while still designing it to use the grab and drown as a proper hunting style, by making the things it can bite just not be worth the effort except a select few circumstances.
@gentle schooner there is barely any water to hunt in any way lmao 80% of the water is to shallow to hide in othe rthen a few rivers XD
And things that are too big to just grab and drown would be hunted if/when they go swimming, and be prey for a group who are all waiting at a crossing or something, where it would be worth, and possibly neccesary to grab a big thing swimming since there would be many deinos there, and they'd risk infighting otherwise.
They mostly drink from shallow north river tho. At least i mostly find them dirnking at there. Except stegos because they are entering water to fight with deinos. Like they are hippo
Stego hippo niche! :p Though that would be more for anky perhaps.. xD
I actually really like that idea Erik
minmi are suppose to swim, so why not ankys
@golden coral there is no river big enough for crocs to kill while they cross a stego would just swim by while the deinos under have a 5 secs to bite it for 3 damg each lol
then youve gotta go to that other 20%
And that's a map issue + lack of a grab to slow down/drain extra stamina for a swimming thing. Add a stamina drain when you're holding onto something swimming + better rivers and stuff, and it would work out I think.
@golden coral yeh fuck stego hippo. shantu is a hippo something that size can safely wander in water i think. not fucking stego
dude their is definitely rivers deep enough to thrash a stego
Shant is not a hippo, shant is an elephant+. Anky might be hippo though!
not really all the crossings are super short and they do no damg
their are some crossings that are deceptively deep just have to find those spots
@golden coral anky i mean it would be as strong as a hippo dinovise but i dont think anky will be even clsoe to water
ya well nothing is dumb enough to cross the 1 crossing thats big enough to die in lol they will just find shallow one
Anky would probably be more powerful, but yeah, it would probably not like deep water, even less than stego would.
which is fair cause shants are fucking massive
Depends on which sauropod we get, but shant is also the size of a "small" sauropod :p
Shants would not have problem to swim across i think but still they would not stay long in water
Anyway, questionable comparisons aside, I'll leave my suggestion up there for those who want a more "powerful" deino but still keeping it using its main mechanic and being the playable it's meant to be.
If there would be stress mechanic where land dinos getting stress debuff from standing water bodies too close, I would not want buff for deino
At least with water that couldn't really be abused I guess, so it might actually work :p
stessed from standing near water? this soundin like some BoB level shit lol
Rain makes you nervous :p
Ye i mean my main point arises stegos abusing locational dmg
why not just make it so stegos have bad swimmimg abilities
They do already :p
oh
Also can't attack in water, except bite
the stegos arent swimming, they are sticking their bums into the shallow water and slapping the deinos
Thinks this as evolutionary thing. You have instinct fear from predator lurking under water smth like that
But yeah, the stegos don't go swimming, they just "catch" the deinos at the shallow parts of a river
idk i think players themselves should decide if being near water makes them nervous or not
we need more, wider, deeper bodies of water
why are deinos going into shalloow parts?
because rivers are crowded or shallow
because all are shallow parts lol
I saw lots of stegos swimming to get shallow part in the middle of the center river. Also even if they stand in water and turn their back it still looks funny.
solution to that, lower terrestrial animals' weight values in water and give deino a swimming grab to snare them
ez
ok so what im hearing is too many people are playing deino
that is one of the factors, yeah
which will be fixed naturally
yeah all the people who thought deino was gonna be water rex will migrate back to their simple playstyle bite spam carnis
so once less people play deino their will be more prey
Big rivers with tiny crossings sound good to me
Cause I honestly don't think stegos could survive that swim even with no deinos otherwise :p
@gentle schooner tbf the map is really really big
I think smaller map would be better for more intense player imteractions
dont expect something like that
which is a lake
a river like that would cut a swath through the map
Bigger map would make sense after AIs being released i think
the map is huge as is
@pallid palm Maybe we should paint them a picture of how we imagine it might look (well you at least, cause I couldnt draw to save my life).. :p
@gentle schooner u can have plöaces where it go underground and there is crossings
for the land creatures?
with a river that big might aswell make it so you only play deino
i feel like we could do with one slightly larger river that connects to the other rivers, but their being a river like the amazon would be something that 130 deinos could live in
its just too big
maybe a quarter the width
uh its a big river on a huuuuge map.only playd eino thats the dumbest thing i heard
but their wont be only one river, their should be smaller rivers, but not multiple huge rivers, thats unreasonable
also deinos are gonna cannabalize each other, its a part of claiming territory
but those are on continents, the rivers on islands are completely different
they are way way way smaller
look up rivers in hawaii
also consider the type of habitat that deinosuchus usta live on in laramidia
Which one will be faster in water spino or deino? What do you think
definitely deino
or actually this maybe more complex cause, spinos would be quicker in shallow water, while slower in deeper water
the size of the animals wouldnt change the geography of an the island, and the limitations that come with being an island
well if it was to small to live in that size animal would not be there
@misty rock deino with it being fully aquatic and spino not
you dont realize a map for a game that has a limit to their players, cant build the map around a select few players
with a map that has a river that big can have everyone play a croc
its unrealistic
ie unreasonable
if you cant understand, all im gonna say is that it will never happen due to the limitations of the concept of everything being on these islands. what you want is a salt water crocodile, while in reality a deino is an alligator.
Alligators eat turtles
that your point is meaningless
and what you want is the amazon river
on an island
you cant have one river like that, cause its an island
if you put a river like that on an island it wont be an island, it would be two islands
it just wont happen, and im certain it wont cause its unreasonable
and yoou want a croc when we have a gator
but not that big
alligator are crocidillians, deinosuchus are alligatoroidea
i know its a crocidillian, thats the order you genius
im saying alligators and deinoosuchus are part of the same family
while crocodiles are part of the crocodylidae
and supposedly looking at the wikia, crocs and deinos were both opportunistic
they share the same niche
but looking at fosil evidence that wrong
what exact example prove that they were the same niche
because you wantthe enviroment of a crocodile for something that acted like a gator
gators live near the coast aswell
but you wanted a river like the amazon
a river, thats even half that size is too big
Its no use. Large rivers to op dont add
it just wont happen
following the conventions of geographical knowledge and limitations of an island, it just wont happen
the size of a river you want is something more of astrait in coventional knowledge
but not the size that you want, something closer to 2 times the length, not something fucking 100 times
im not saying dont make the rivers larger, just not that large
for a river that can be sustained by an island, that is still too large
i dont think you realise how big those rivers are
something like this would make more sense
thats about the size of the current rivers, if not smaller
@gentle schooner we have had that size of a river on a map stream anyways
that is a river that can be sustained on an island
very big i mean
this is twice the size of the ones ive seen in game
but its a means of communicating width
...
you know a deino could probably span the width of this river, this river you showed is the size of the rivers we have now
wait you can die of fall damg in water? i jumped of top of water fall and landed in water then died of fall damg?
maybe deinos dont belong in rivers but those swamps like an alligator?
and in the swamps theirs plenty room
still. my point stands that the river you showed isnt as big as you claimed. plus as someone who lives in a place with lots of alligators, they will live in just about any watersource
but they didnt make their lives all around rivers, they swam in the ocean in swamps, and ALONG rivers, doesnt mean they can hunt effeiciently in every fucking situation
dude its twice the size of a deino, what are you on about
maybe not of the hatcheri, the absoolute largest of the subspecies, maybe one of the more diminutive species
and i dont think weve got Hatcheri
I think rivers should connect big lakes and small ponds and we should have shallow areas at these connection points instead of having whole shallow north river. Also rivers we have pretty narrow and not enough deep.
hello? explain, those trees are maybe 20-30 feet tall. just by looking you can see how a 50 foot deino would be the same length as the river
so the trees are 6-9 meters tall, and a deino would be 15 meters long for those who need it.
if thoose trees are 20-30ft tall that river is more than 60ft long
riograndensis
yeah yah realize this game isnt the most scientifically accurate
i dont even see the problem with a river even 5-6 times the width of the the ones we currently have
wait is riograndensis another word for hatcheri?
cause i thought they were twoo different things?
and its not rugosus, its riograndensis
i mean, just look at the lazy river on v3 its at least 250 feet wide, most likely more and its perfectly fine
exactly, the current map we have now is the light part on spiro, thats only 1/4 of the map and thats not even the biggest map to come. which is beaten out by spero
Will region 2 be seperate map?
region two is just for reference, its not coming back. though peices of it will be added to spiro at update 4
wheres the info for that?
anyway, i dont see anything about rivers in #balance-feedback so we should probably quit this
damn, got me there, i guess theyve gone for one the smaller of the sub species
wtf i keep jumping in water and dying of fall damg? even if its dep since when was that made a thing
deep
was that recent i dont remember ever dying to it before
Fall damage in water has been a thing long before Evrima was.
but i have fallen in water frmo really high before and liaved this fall is not even huge
Maybe the damage has been increased, but I damage from falling into water is not a new thing, nor is fall damage in general. Not that you should be falling in any case, mind your steps :p
in fact i just tested it and i took more from fallign in water then land
is na2 down?
A new patch would be nice of thats whats happening
Question
Would deino get leg break in update 4?
Like if it lands a hit on the leg it could cripple it?
Possibly.
leg break isnt coming back
fractures are replacing them
fractures are basically old bone break but its less “you fell 2 inches, now you’re crippled” and instead “you fell 2 inches, your legs kinda hurt, do it a few more times and you’re crippled”
If we made a drinking game for every stupid deino buff post I’d die of liver failure
need to do something. three 8 ton dinos being afraid of one 6 ton dino is just weird
@hardy dirge tenonto doesnt have a bite?
it has a claw attack and it already does bleed
Click your left mouse button and see what happens
yeah, the claw, it does bleed already
It has a bite animation. I'm aware that clawing and kicking does bleed, it just doesn't make much sense to me that it's bite does not, especially with a beak that looks like that.
i dont know what you're talking about, tenos left attack always does bleed
LMB alone is bite, if you hold ALT along with LMB then it does the claw attack, but you can still just bite.
ah gotcha
The bite does not do bleed currently, and that's fine, I just feel like it should in some form cause blood. Even if it would never be really a threat.
But why have an attack that does less bleed than another attack that you already have
you just have to press another button
Im just asking, my bad if Im being rude
No you're fine. It has nothing to do with other attacks being useful, it's just more or less a simple touch up that would make the effect better in my opinion.
it's not easy to balance between game fairness and realism, and sometimes realism has to give way to game balancing
in reality carno bites harder than allo, but that cant happen in the game
It's nothing I would demand, it's more or less just "Hey, that beak looks sharp, wonder why it doesn't do bleed."
its a matter of balancing the game while keeping it as realistic as possible
I see
Most Abelisaurs had powerful bites, but isn't Carnotaurus the exception, having a weaker bite?
Idk it looks very round to me, but maybe a future fracture ? To small members like hands, arms, tail 
That tail better do fractures
The way it can slam a Utah or make a carno face plant looks like that's a few bones to be broken to me.
Tenos tail seems more of a club than a whip to me, so fractures from it would make sense.
Teno is so fun to play rn, its small, tanky, perfect for attack, "fast" and does a hell amount of damage
I really enjoy teno
I can see its tail giving fractures later
Favorite herbi
Honestly tho I feel like the kick is kinda a useless attack sometimes
Nothing really gets close enough for you to do it, and the tail can reach farther and deal more damage
The only difference is kick does bleed and takes a bit less stam
How do you use the tail attack I can only bite and kick
Ahh
@raven egret Pounce already got nerfed in the QA with a miss Stun animation when you miss the pounce, also it got raw damage nerf but increased bleed, still a pretty good mechanic but now you can't spam it without punishment (sometimes you may die for missing it)
Why you want Carno to have less turn radius? You can outmaneuver a Carno already as Utah pretty well, that's unnecessary in my opinion.
I feel like when i play Carno in Evrima (not sure if anything is different in QA), i feel like the turning radius is too good for Carnotaurus. At a certain angle you can literally turn almost "in place".
I don't think Carno needs the turning radius worse becouse of Utahs, i think if Carno couldn'tn turn sharp, people would do less spam biting and more focus on the headram.
Btw thanks for discussing it w/me
:partying_face: :boom:
The ram mechanic it's easy to avoid and people won't be using it that much because of that, and I don't get what you mean with spam bitting, I mean it's the only attack Carno has apart of the mentioned unprecise charge (only works ambushing prey from a distance) you should test the Carno in the QA and do some testing and you will notice its turn isn't that good :D
I'm not saying the Dino is bad neither, it's pretty good and does its role as intended, I just don't get why people wants to nerfs its mobility any further, feels heavy and catching Utahs who know their stuff isn't easy just because that difference of agility
Yeah i guess you're right, perhabs when another medium sized carnivore arrives i'll notice it's turning ain't so good
Oh ok, will it be able to do that? Since it looks like pachy will right?
eh
we dont know
how fractures work, but we know the basic concept
it does seem a little weird that stego can one shot a utah but a deino cant one shot a utah...
@gaunt dagger The developers have already said that the game has a really secretive style of play. He waits for his victim, and then drags her into the water. Or kills.
But deino can oneshot a utah
Just lunge at it
I hope deino has it but in an op way, like you’d have to lunge at something’s leg like a stego or something
https://discordapp.com/channels/401464048610312193/778350260027129865/835838853955846154 @hollow crag Lake deletion is due to deinos that prefer rivers. They want us to risk our lives. A solution has to be sought, otherwise lakes will probably not return in spiro
deinos can go to this lakes and get they own little area, that rewards with free entertainment without cannibalism
now its like 40%+ of server is deinos
you go to any river and see like 2-3 adults and many little crocs around
there is no safe place
crocs can roam to that lakes where they can grow and scare people around
but there will not be such density as its now
Fun thing
That map is outdated
( sorry for bad english im from russia)
it is, but overall you get idea what i try to introduce (?)
Yes, but the deino overpopulation problem also comes from the fact everyone plays it, not so much because there aren't enough water spots
maybe we need more places like we have in center, like waterfall and river near fields
maybe moar bushes overall
Deinos don't like small lakes far away from the rivers. Weather might change things. Lakes would get filthy after some dry period, forcing land species to go to the rivers. Wet periods allow them to go away from the rivers for exploration style gameplay. Deinos can hang out at their own points of interest when their prey are away and have a feast when they return due to drought
we have to many conventions in this game, so it not a really problem, its all to people, who want rp
its not normal when every 30m there is a adult croc waits for you
if you appeal to reality
there is no so much crocs around
they have their own zone where croc can roam and fight if they see other croc try to find food on their territory
And this problem comes from the fact deino is new and after all those months waiting, everybody wants to play it
It's also because of the fact that it's currently the only real big carnivore in the game, but it's not going to last very long
It seems to me that everything will be decided by the systems of droughts and floods that the developers showed earlier on streams.
I knew about droughts, but there's gonna be floods too ?
Yes
@spare badger Stego does have a sweep attack. You just gotta look forwards and attack
That's more of a stab, no?
it doesnt have the needed attack, that sweep is slow and locks you in place, basically a free head shot when you miss
stego should get an aoe sweep attack that is closer to the body, is faster and helps with more nimble foes at the cost of damage and bleed. the jab can stay as a high damage more risky and laggy attack that helps it with larger animals (more so apexes).
I mean, a sweep is pretty powerful though attacking a 180 degree area. Wouldnt it beeing slow just make it a bit more balanced?
Im honestly not really sure how balanced stegos are in its current state right now
it exists simply to help stego deal with smaller animals like utah that are otherwise a massive issue despite them not meant to be.
stego is hard to take out if your not a pack of carnos that are smart 5+ deinos or utahs.
as long as the utahs dont get knocked off if they pounce they can easily kill a stego.
utah is too good against stego.
does the denios right click lunge do damage? not the burst sprint one
you can grab land animals with it?
Yeah just hold the key, if you only click it you'll do a lunging bite only
Hold it and drag them under water
gotcha thanks
you can grab anything half your weight, its pretty much an instakill since you can just drown it
Since when was the isle supposed to be “the most realistic dino game” you're joking right?
Also rex bite is meant to kill, deino isn't supposed to kill with its bite, believe it or not but sometimes spam click isn't the right strategy and the devs don't want that boring shit for every dino.
Deino can not go on land and spam bite. It's speed slower than other land animals, it is not agile on land, it is long and literally attached to land and can be easily tail rided from back. Stegos entering water to headbutt small deinos or standing still on water. Buff to damage force will not make game unbalanced because deino can not do much on land also it's bite has a long cooldown. Deino is not intimidating in even water to all of the roaster. It should not one bite to every other animal but its current state is not that viable in terms of being intimidating and defending itself against big dinos in water.
And i see people trying to tell deino is/is not supposed to do x. Well stegos is not supposed to camp and sit next to river, enter water to fight with deinos then. Current "balance" of the game forgiving stego players when they do it.
Deino needs
-more/better water sources
-fixed hitboxes
-fracture
-tail sweep
-swimming grab
-planned tug of war mechanic
-terrestrials having weight values reduced while swimming
It doesnt need rex biteforce
Vertical lunge too maybe ?
I don't feel threatened enough when I'm fishing as a ptera, deinos chase me but they aren't able to hit me
It's actually fun enough
i wouldnt even say is needs fracture or a tail sweep, but they would be nice
I'd say tail swipe would at least make it a little harder to assride a deino... currently even carnos can
Would make it less of a punching bag defensively
I agree it does not need rex biteforce. As i said before deino should not one bite everything and it must rely on lunge attack rather than bite. The point i am trying to make buffing bite force a little is not enough to make this game unbalanced(is already unbalanced imo but mostly because of lack of content and mechanic). I am not supporter of "lets do deino 1000n bite force" but game definetly in need of extra mechanics or small amount of bite force buff to ensure no one gonna want to mess with deinos when they are in water or next to water body.
Fracture would help fuck up cocky utahs without raising its biteforce since i'm assuming frac will depend partly on size
Honestly, with the new fracture system, pretty much every playable could have fracture damage, the same way as most attacks do bleed
Very small things like Utah shouldn't, of course, but fracture damage for the bites of all big carnivores only make sense
Yeah just ranging from basically inconsequential to useful levels of fracture for many herbis and carnis, some omnis
Fracture damage could work like in Monster Hunter
Where every breakable part has a separate hidden health bar
Even a pachy whacking a rex shin would eventually deal damage. Would it happen in an actual fight? Probably not unless the rex is completely braindead but the chance is still there. A cerato biting shants leg for 15 minutes is bound to damage the bone at least some way
Yep
Do we know already if fractures will be separated in different parts, and what these parts could be ?
Back in legacy pachy was having a hard time with carno most of the time. Maybe now pachies will be able to injure carnos to slow them down and run away easily.
Headbutting carno legs
Pachy will also probably be able to outmanoeuver carnos like Utah does
Don’t think theres been much in depth info on how different kinds of fracture may work if we're even getting any aside from legbreak
I hope so, because I ended up being hyped for pachy
Hey, what would happen if a carno and a pachy ram each other ?
One has some fractures and a ton of head trauma and gets dropped, the other just kinda gets floored.
Unless devs specifically make a mechanic for it, it will probably end in a bugged mess where the pachy gets flinged into oblivion
Hopefully pachy doesnt join the party of having shite slow juvie stage and grow up to be slower than predators its evenly matched or weaker than and rely on thick trees and prayer to the isle gods if more than one predator sees it lol
It has so much potential as a cool brawler
So...I have a question, does fresh spawn stego do more damage then the bigger juvi's? My carno who was 70% grown just got owned by a fresh spawn!! I could tell because of the short tail spikes. I found one in a bush a bit before, that was a lot larger and he was afk, killed him with 3 bites to the head but this one.... just didnt DIE lol
Server lag I guess?? Guess now I know why so many people grow Stego's, they are wayyyy to OP! Even at the early stages.
I think the devs might implement a mechanic where you can knock down an opponent which gives you time to run. Pachy wont be weak. So far i dont think any herbivor was undertuned.
@dusty fable Utah allready has 700 hp
It can only survive a tailshot. A stego tail stab does 1500 damage
no, stego takes no damage to the plates or spikes, guess where you were hitting
@cedar shore Utah has 1000 hp, not 700
Listen guys, I main deino and my IQ is room temperature. Please increase the biteforce to 9000 because that's what it is in real life.
It had a stronger biteforce than a Trex
i have an idea idk if its good but what if to counter canablisim for now cuz its not in the game maybe make it to where same species dinos dont do that much dmg to eachother it would then take longer to kill a same species dino for canablisim and it also helps herbs to if they in groups and rewards group gameplay to take out food together just and idea tho
This has already been discussed and it's nope
oof didnt know that
First, reducing damage dealt to same species won't do a lot against cannibalism.
Second, it makes pack hunting way too easy.
Third, it doesn't make a lot of sense immersion-wise.
i mean there are pros and cons but it could possibly help against canablisim cuz then what would be the point of killing a friendly dino for no reason if there is more then enough food around just to be a cuck would take to long and it would benifit herbs and carnos as well not just carnos then it would make the pack idea balanced out a herd of steggos vs a single croc already wins but you dont get more then 2 crocs working together from my experince with like my 10 crocs all been canablisied by larger crocs before getting out of juvi stage but it was just an idea didnt relize the devs already talked about it and decided against it so its a mute point
I feel like the cannibalism part is meh because in this scenario they would still be dishing out the same damage, it may take longer but one is not weaker than the other in terms of stats
Having reduced damage to your own species also encourages overpacking and forming massive herds without being worried of hitting your own. Damage reduction in the same group is already a thing, but extending it to the entire species would be terrible for gameplay in many ways.
yep its mute point just had the idea just frustrated for dying after 2 hours into mutliple dinos to canablisim is all didnt know it was already talked about
Were you playing deino ?
yes been trying to get out of juvi cant
Well you better forget about it unless you can find another player to play with or until update 3 drops and populations are a little more even. Because cannibalism is a part of deinos way of life.
As for other species, Cannibalism will be discouraged later on with diets and debuffs specifically for eating your own species
i feel like ptera should gain a little bit of water when it skims like when herbis graze
me like crocodile me main deino.. plz buff so i can kill everything :)
I don't get how people like the current swimming system. Probably because it's just the isle how it is. Let me know
Edit: read my suggestion in balance feedback first
normal just curious what class do you play usually
Ptera and it swims like crap. It could be so nice
It's enough for now, but no way it's gonna catch fish in the oceans like this
I kinda agree on ptera should swim faster with those sail-like wings
Yeah, vulnerability needs compensation + ptera is a fisher so supposed to swim good
@alpine plover I thought adult utahs were slightly faster than dryos? Either way it doesn't take much for a raptor to kill a dryo
Do you mean I don't know enough about deino? I know that the vision system is crap. It's just invisible underwater and can see what's happening above the surface. That needs compensation, which is why it's so weak
"I think that deinos should be stronger, less vulnerable"
just sounds like somone who plays deino alot or some thing idk why lol
I've read the many complaints about deino
how do you shake a utah off of a grapple?
anyone have a link to a spreadsheet of evrima damage / health stats?
Ayo I think the elite fish should be able to bite a bit n stuff, kinda like the AI dryos can. So like if ur a baby deino you cant just bite at them without consequences. Just a thought 
ya you've read the many complaints that are just insane
It has 20k biteforce irl whys that not in game!
nerf stego!
Yeah, it should be able to break bones and drag things in the water. The only way to win from a deino would be run. Unfair vision prevents that from happening
Couldnt you kinda fix the op problem by making it take longer after a certain point to get full size? So like ya get to 50 or 60% or whatever % makes sense, then have the rest of it take way longer so that you have less gigantic deinos
but can still have the crazy bite force for full adults
That's how real crocs grow, they grow their whole life. I don't know what problem it would solve, though. Vision seems a problem that's not gonna end when people don't want to give things up. I hope the devs think differently
Yeah it causes smaller deinos
"Yeah, it should be able to break bones and drag things in the water. The only way to win from a deino would be run. Unfair vision prevents that from happening"
how old are you lmao
only way to win against deino would be to run lol doesn't sound op at all to have an apex predator whose only competition is itself
these people are nuts
I mean, it checks out right
if you think about it, in real life it's just a biteforce simulator
so like a lion and a croc both bite down as hard as they can
the winner gets to eat the other one or tries to run away
yeah why can't the isle (SCAM) be realistic like in real life where animals just have a bite force measuring contest
"haha my bit is biggers than urs u die now" sounds like peak gameplay performance
It doesn't matter how old I am. Reasons matter
what reasons tho
man i feel bad for the devs who worked to make deino's cool and unique hunting style just for a bunch of rex mains to come in and whine about how it should just spam bite and snap everything in half
What reasons do you have against my suggestions?
WELL, first of all probably something along the lines of this is a video game and it should be ballanced around fun
idc much about its submersion timer, i think its vision underwater is fine but the blue markers highlighting every living thing in the water is dumb for balance against other aquatics including juveniles
IDK why deino players are so inept at understanding game ballance, or the fact that crocodiles irl arent unstoppable killing machines
because they have a strong biteforce
most of the stuff in your balance feedback suggestion isnt really bad but the idea that deino should just destroy everything in a fight despite not being a brawler is dumb
it's like every post they make If i read the words biteforce and buff deino i'm about to read some of the dumbest shit ever
deino is designed to grab, not kill using bite force
it is designed to snare and drown
and btw its drown oneshots a fully grown carno unless you wasted your stam before using it like a doofus
Yes blue markers obviously are unfair assists. Longer underwater time is to seek for prey for a long time and to explore the underwater world if it gets points of interest
the blue markers also just look weird and not very immersive
another way to mark targets moving at the surface of the water or moving at higher speeds/thrashing around instead of "oh you're casually swimming near the bottom of the lake, here's a big glowing fart bubble to give away your location to everything in the area"
I think the best part about biteforcelets is that they dont scroll up
to see the 600000000000 other children that think just like them suggest the exact same thing 5x a week
Calling people children if you don't agree with them. Is that how you usually have discussions?
you know what
what's your biteforce irl
we shouldnt even have MMA matches
it should just be people weighing in
and then they have like some sort of bite-force competition
human bite force is like 700n right
minimum
I could out bite a cheeta
ive seen 800-1200 for human estimates
if you think about it, great whites have less bite force than a crocodile
so if crocodiles wanted
they could just take over the ocean
what would stop them? Nothing has the biteforce to bring them down

The results revealed that human skulls, far from being weak, are quite tough and unusually efficient for their size. Our second molars can exert a bite force between 1,100 and 1,300 Newtons, beating the orang-utan, gibbon and Australopithecus but lagging behind the gorilla, chimp and Paranthropus.
wow, okay guys hear me out
Lets go fight a crocodile then. Clearly we must win
He's probably biting his screen when he plays deino
I can see why a person of your mental capacity would think that but no
I main stego
the TRUE chad
but unfortunately, it has an inferior bite force, so it is currently over powered being able to take on the unstoppable murder machine deino
great whites have serrated teeth
made to rip through flesh and stuff
Yeah but only bite force counts anyways, so that doesn't matter. Obviously
yeah in game it doesnt really
whoosh
Icky, you get me
thats the joke
we're all kidding fish
woopsies
nobody wants the game to be a bite force measuring contest, well nobody in the right mindset at least
people have been asking for deino to get rex levels of bite force despite the fact that he is meant to grab, not kill with the damage
I'll do a suggestion about that tomorrow. Be prepared
that makes sense
The term "biteforce" is pretty awful. It's just the immediate damage of the bite. which isn't necessarily bite-force
i eagerly await
I'm excited
it makes more sense why people dont want any added biteforce so thanks for explaining
the devs want more dinos who rely on/have more reason to use their unique mechanics rather than just spamming left click like legacy
so it kinda fels bad to see people complain about deino and ignore the work put in to its unique hunting style
It's exactly about that
I like deino, but it's a bit off I think
We've all been there, mate x3
also keep in mind they will adjust its attack as they add new dinos
yeah increasing the biteforce rn might mess up the balance
Yeah, dragging might do a better job
you can already one shot the entire carnivore roster
who LITERALLY have to come to you
Deino should drag things in the water then slowly kill them
crocs kill things by drowning, usually not biting
I feel like to fix the problem with deino vs stego, I think the grab and drag technique with deino would be quite nice rather than just a buff/nerf to either. Biting shouldn't be the way to go on this, I feel like if we fix it with an add-on to the grab mechanic then it would make it a lot more interesting
or deinos can just not try to hunt things they shouldnt
because grab and drag is really fucking hard to do
true, it would be tedious
I feel like Deinos are fine, because they shouldnt win every fight
Yeah but if the crocs stamina runs out his only option is biting. Dragging heavy prey takes more stamina and they have more underwater time. Damage would make the victim blow out a bit of air, shortening the remaining underwater time
why do you want to make the guarenteed kill even faster? with zero chance of escape?
@wooden bramble to add on your suggestion, long times awake can make your night vision worse until you've rest a bit
Imagine begging for deino buffs, when it most powerful carnivore now and still will be very good even in 1 year, can you guys just stop? What you want? 1500 bite, 15t weight, stam and speed to catch up utah on land? Jesus christ, its already broken, calm down
no no, 15000 bite, 16t weight, and carno speed, and 5x utah stam
And aoe grab adult rexes, like in reality
not to mention 15000 would be on the weaker side and would still probably need some buffs
The way to see a deino coming is by looking carefully at the water for deino eyes, if the water vision system gets implemented. Your death is not guaranteed as the deino depends on stamina and technique
Deino is not broken, it's a one trick pony.
oh and did I mention 15000 would be kilograms? not newtons. the biteforce would actually be 147099 newtons
it is niche to the extreme, and that's why people ask to buff it. They actually don't like its intended playstyle
Deino is not for everybody
and this is still on the weaker side and probably will need a buff
Deino bite power in-game is not measured by the actual biteforce, but by its ability to hold a 4T dino in its jaws without any means for it to escape.
Deinos good as it is now, theys pretty strong and you cant kill adult croc if he dont play bad, but i dont think they should be nerfed, later more dinos comes up so balance should change and we’ll see how things goes up
its a joke. was I not clear about that? 147000 newtons would shatter its own jaw (actually it might not idk, but I thought it was clearly a joke by the "and still needs a buff"
no thats still too weak
I would not be surprised if Deino gets a decent bone breaking potential in the future too
Cuz buffing bite force a bit won't cause unbalanced gameplay. Thats why
I am not gonna write again but i can copy paste my previous writing
Deino can not go on land and spam bite. It's speed slower than other land animals, it is not agile on land, it is long and literally attached to land and can be easily tail rided from back. Stegos entering water to headbutt small deinos or standing still on water. Buff to damage force will not make game unbalanced because deino can not do much on land also it's bite has a long cooldown. Deino is not intimidating in even water to all of the roaster. It should not one bite to every other animal but its current state is not that viable in terms of being intimidating and defending itself against big dinos in water.And i see people trying to tell deino is/is not supposed to do x. Well stegos is not supposed to camp and sit next to river, enter water to fight with deinos then. Current "balance" of the game forgiving stego players when they do it.I agree it does not need rex biteforce. As i said before deino should not one bite everything and it must rely on lunge attack rather than bite. The point i am trying to make buffing bite force a little is not enough to make this game unbalanced(is already unbalanced imo but mostly because of lack of content and mechanic). I am not supporter of "lets do deino 1000n bite force" but game definetly in need of extra mechanics or small amount of bite force buff to ensure no one gonna want to mess with deinos when they are in water or next to water body.
Sorry for second time posting this here but doing this because i still kinda feel the same way about this topic so i did not want to re write again
why do you need to make a deinos life easier
it's already a joke
REEEEEEEE I CANT ONE SHOT EVERYTHING REEEEEEEEE
Nah its boring rn to make a real chalenge we need to wait for spino i think idk
Even if its not gonna buffed it can still easily esacpe from stegos
you say it's not inimidating but you admit that with a lunge you can one shot most of the roster
sorry the ENTIRE roster with the exception of stego
It should be intimidating to most of the land creatures while in water
it is, if you lunge you kill them lmao
On land it should be easy meal fpr any carnivore
I do use lunge all the time i do not use bite i know how to play deino
But it is not intimidating against stego in water which it should be and stego should be intimidating on land
Not in water
that's dumb
Anyway its boring for me already map too big and whole north river shallow so no one comes around
Fishing all day
Yea i agree
you should have to run from a stego, you shouldnt be able to kill everything
imagine how boring that would be if you couldnt lose lmao
Mind if I ask, whats stego and deino weigh ?
oh well, you have your opinion
I mean to lose as a deino there should be competitors in water such as rex vs giga
it's bad and terrible and people keep telling you it's bad but you haven't figured it out yet
but it's yours
I can 1v1 with drinking stego but with camping stego its too hard to do
I do not go fpr them anyway only drinking stegos in my list
Imo they should change the rivers/map to prevent big dinos camping on a shallow river, this is imo the biggest problem im this stego vs deino situation
And Deino could be at least something to think two times before fighting against as something like 6 or 7 tons to bellow
not saying weigh matters in a battle, but I think deino should be something more "stay away from me" instead of "Haha im gonna live in your river you shitty deino" to stegos
If they gpt sweep tail mechanic that will become hard too
Its just my opinion I dont want to be agressive or anything
it is impossible to not get food as deino tho lol
Stay away from me point is also my main point but only in water
surprisingly people arent complaining about cannibalism
I see some deinos going to land to fight with pack of carnos and die in seconds
yes, this is what I mean too
make them feel at home and not run away from a 6 ton land potato
Which is normal
the hit boxes need to be fixed cuz deino alt bite is half functional rn
If they are close to the water body yea. But players i am talking about goes far away from water to fight with carnos and utahs xd
I do not use north river bcs of this
Even solo utah can be deadly
Few days ago a fully grown deino tried to chase me on land 
And I was a carno
it wasted all of its stamina
yea
It is easy to ride deinos as a carno and fun
Idk i think map is top big for deino to hunt properly on land animals. So i do not find cannibalism wrong at this point bcs there is not much to do as a deino rn
Ye and sometimes pocket pond can be fun. Grabbing carnos and utahs there
guys don't worry about Deinos. In a few months, when all the playerbase will know where the shallows are, deino will be obscolete
the problem is is that 60% of the map IS deino, so all the food gravitates to the river
I didnt find like at least 5 dryos ais since QA was released
but its impossible to starve as any carnivore now
just walk around the rivers and you will find 2 bodies per square inch

yes, but I dont trust those fishes out of the water with suspicious bubbles right next to it 
@hollow crag not only should mercs get a map, but they should have trackers that shows the locations of all the dinos that havn't been nested in
Utah doesn't have the same growth time than most of its preys, yet a good utah player can solo anything. i'm not sure growth time is a good indicator of tiers
ptera moment
@wind cedar First of all, why would you have carni higher than herbi? Second, any form of limitation like that is no good. What if you've grown something but now the server says you can't get on because the limit is already filled? Even if it's only on respawning, people will just leave and find a server where they can play what they want.
imagine wanting to forcefully limit the number of slots that can be played by the already less played faction lol
is that what the suggestion is really asking for
because lolwhat
Carni above herb because lets be real there's more players who want to eat other players lol. Saved dinos should work as normal yeah. Then let them leave.
"herbivores ar eunderplayed, i will acknowledge this, but then suggest that only 40% of the server can be herbivores while carnivores can be 60%"
and yes in nature it is the complete oppsoite
realism doesnt matter over gameplay but even gameplay isnt helped by this
just push down the less played faction even more
Okay well if you aim for realism balance then you'll end up with lots of server hopping and people complaining the carnivores are always full. But the opposite means the balance swings WAY more into the carnivores favor to something like 90%.
lmao just said realism is back row
All the more reason to encourage herbis over carnis then really. So saved dinos can mess up the balance, and you'd rather have servers be emptied out or something because people don't get to spawn back in as what they died as (cause someone else took that place?) or change because it's already full?
how about fuck hard limits and let people play what they want
I don't know.. does not sound good to me at least
Then you end up with like 90% carns
herbi gameplay should be remedied and made more enjoyable and not just forced with percentage limits
shite solution
just make them more appealing to play than they are
Well, just because we don't have any good solution, does not mean your solution is not bad to be honest. And limits just.. does not appeal to me at least.
limitations on what people play is stupid, let play people play how they want, if you dont like it go to a carebear private server
literally anything is better than forcing people to play a faction they dont want to, your suggestion will have people checking into a server and going "oh there arent enough carni/herbi slots open for me and my friends, guess i'll just not play on this server at all"
lower herbi growth timers, more of the quality-of-life carnis have like walk sniffing and stealth walking also given to herbis, more social/group related perks, would all be preferable to hard limits
Well, there's always gonna be a lot more carnis in general, it's inevitable
exactly!
So there will be no natural balance it will just be ~90% carns
yeah and hard limits wont fix this, people will just go to another server that has carni slots open
or they play until they die because the never play herb and make all the beginner mistakes
which is exactly what beginner carni players need
until herbivore game play is improved by the diet system the population will stay a majority of carnivores but it is no were near 90% carnivore
Maybe only a limit on carns, herbs are always free to play.
Something like carns can't be more than 70% of the server.
will still result in people just picking another server
So what
so it helps nothing really
Players will sort themselves out.
just makes the server less active
I suggest decreasing mid to low tier herb growth times would be good, if a carni can keep a massive pack alive without starving to death kudos to them
If you really want to make there be a hard limit on herbies/carnis make it togglable
Again, limiting what people play is bad, and when the affinity system comes in, mega packs wont be as much of an issue causing more competition. This will cause a large spectrum of what people play as everyone will find a niche were they can survive
lower growth times, walksniff and stealth walk so not only carnis have this basic quality-of-life feature, and some faction specific perks to nesting and social gameplay within certain species groups can at least appeal to unbiased players to encourage herbi play
Precisely
Also, limiting the amount of carnis will only decrease the population and most likely increase carni population as people will not play on the server as the dino they want to play isnt available.
my bad mix packing and carnivore megapacking
even herbis joining a server might see that the carni population is 70% of the server and go "yeah no i aint playing herbi here fuck that"
^
if 40/100 players are on the server and all carnivore slots are taken up everyone is going to say fuck thaty
But that would only happen if all the herbivore players left the server
Because its a percentage of the total number of players in the server at any given moment and not a hard number.
mate... people leave cause they die.... less people join because the carni pop is soo high
and more players see all the servers are full and one is empty and they go oh cool i can play now then they load in and go hmmm I guess ill try herb this time.
But you're saying that's not going to happen and they should also be allowed to choose carnivore.
Most people want to kill, not be killed. So make them fight over it! Limit the percentages of herbs vs carns or its always going to be way more carns than herbs.
If devs add cool herbs populations will be good
No one wants to play chickens and AI feedbot (dryo)
So you have 2 choises
But man
Trike
Or other big herbs
there are cool herbs, yes the roster is missing a few well liked and popular herbis but the priority should be fixing their gameplay to be more appealing to players who arent already hardset on playing carni
Okay... I'm going to say this one last time; forcing players to play something they do not want to is a bad idea, regardless of what is realistic, If you want a high population of herbivore players there are many private servers that have that. Herbivore gameplay is boring as a lot players who play herbivores sit there and use this game as a glorified chat room, which it is not, this is survival game, if you get killed it's probably your fault. People in said private servers are generally these types of players so maybe join on of those. In any case, it's a dumb idea.
Herbs ok to play, you really feel horror, when grows up
cool herbs and most importantly good herbs. if they are bad, only the true herbi players would play them. But if they are good and fun, like they are now, then servers will always have a good pop of herbis
Cuz of carns
Why do you think players will leave because they can't choose the type of dino they want? They won't leave because they know it won't take long for a carnivore to die. The respawn time is unknown but in a server of 130 where the 60% majority of players are carnivores it probably won't take long. And waiting in The Isle is part of the game.
But instead you'd rather have no population control so its like 80-90% carnivores running around.
It's a really bad idea to force people to play something they don't want to play. If I was forced to play a herbivore or a human I'd very likely just leave the server immediately.
Unless I was feeling like I wanted to play some herbivore at that specific instant but most of them are not to my liking so it's rather unlikely.
But if there's too many carnivores than there won't be enough herbs they'll just be really really rare.
It's not an issue as far as I'm concerned
If all the players on the server were playing carnivores I wouldn't have a problem with that
neither would I have a problem if all of them were playing herbivores
Well it is an issue beacuse you end up with repetitive gameplay and are missing out on lots of the content you paid for.
as long as it doesn't limit what I can play
No I don't
I don't have to hunt animals that aren't played by other people. I don't feel like I'm missing out just because I didn't get to hunt Pachy very often in the legacy because the animal was so uncommon.
Not to mention - there will be AI of probably every playable in the game.
Not that it matters to me because I'd much rather hunt a player who controls something I hunted multiple times than AI controlled animal that I rarely if ever see.
Right so its just gonna be 90% carn players, 10% herbs and the rest AI. cool.
Yeah so
Might as well go play a single player game lol
Perhaps but maybe not, it's up to the players
No, it's not the same as playing a single player game, I have no idea how you're reaching that conclusion
Because all the herbs you encounter as a carn are just bots
I don't have to hunt herbivores though?
The vast majority of my kills as a carnivore are other carnivores.
if the devs don't puss out on making the brawler/defensive herbivores actual high risk threats it can help the population ratio.
-more well liked and powerful defense herbivores added down the line like Iguanodon who is a popular subject.
-more quality of life. walk sniffing (still having to stop to smell footprints) stealth walk for herbivores who can't crouch, more nocturnal herbivores.
-allowing certain species to mix herd where it is balanced, allowing all hadrosaurs to herd together, giving more bonuses to herbivore nesting.
-shorter growth times than their carnivore rivals.
-varied but not tedious dieting for herbivores, like digging roots, mushrooms, varied fruits from trees and shrubs that are harvested in different ways, etc.
-higher herbivore bonuses for diets, considering carnis apparently won't be punished like herbivores for not following a strict diet.
-more niche coverage for herbivores (flying, aquatic, arboreal, etc), since currently compared to carnis herbivores don't cover a lot of unique playstyles.
these are all ways to help encourage herbivore gameplay without punishing carnivores and without forcing people to play hard ratioed server populations
Carnivores control their own population
Yea and its repetitive gameplay
That's the fastest way to kill a game
The only thing that gets me to play a herbivore is usually when it's capable of hunting down an animal that I want to hunt. E.g. I've played a lot of Maia because it was the best animal at killing Utahs and Dilos
Just because you find playing carnivore repetitive doesn't mean everyone does
Aside from a couple of exceptions that are very offensively gifted I'm not interested in playing herbivores. If the game would force me to play them I'd just leave, then I'd actually be missing out on the content.
^
And I don't find it repetitive because I hunt players - they don't behave in the exact same way every time.
I never said everyone thinks playing carnivore is repetitive @novel tulip
multiplayer games typically don't get that repetitive due to the human factor.
Certainly looks like you do because you want the devs to hard cap the entire game based on that belief
It is repetitive already
But it isnt
That's because the game is pretty barebones and lacks a tonne of mechanics
if you made hard limits for each side in the game you would kill it far more than the "repetitive gameplay" does
In general though I'm not sure what you'd want the game to do to avoid it getting repetitive.
^
The Isle is like DayZ in that aspect. You have to make your own fun, otherwise you stay in bushes and that's it
There's a certain set of things you're bound to experience in TI e.g. spawn, look for food, hide from bigger, stronger things, grow, kill others be it defending yourself or hunting them.
That's just... what the game is basically about
If you have limited types it forces the players who usually play carnivore to try a herb and then they'll probably get slaughtered early on (as actually happened IRL) again and again until they can respawn as a carnivore and then this time they'll be even more careful with their life.
Why would I waste my time playing a herbivore though? If I don't want to play it I will just leave
that sounds... unfun...
If I was forced to play herbivore I'd shut the game off and get a refund
That's fine, opens a server slot open for a full time herb player than. What's the problem??
ruining a carni player's game instea dof just improving herbi gameplay is a lazy solution that helps no one
You sit and wait for a carnivore to die, shouldn't take long considering the majority of players are carns anyways.
Not to mention - alternatively I might play a herbivore but I will just end up hunting everything anyways
The problem is you're forcing people to play a certain way even though they are bad at it/have no motivation to do it at all
Thats poor game design
That's not to anyone's liking, people already complain when I use Tenonto to hunt them down
and I do that just to carnivores
If I was forced to play a herbivore I'd probably start hunting other herbivores too
even less fun for everyone involved.
It's a familiar concept found in most pvp games. Role limitations, it provides balance.
The game can balance itself just fine
even when the entire population of a server plays carnivores the server does just fine
there's already a load of bloodthirsty herbi players, imagine how much worse it would be if carni players decided to just go herbi instead of switching server when the game forces them to choose herbi if they want to play there
Entire carnivore servers are just as fun
^
you'd just have a less effective predator that doesn't eat what it kills, doesn't help the herbi base and doesn't help the carni base
It should just be a type of server than, balanced and unrestricted.
There are some servers like that
they are realism servers with heavy rules
they aren't very easy to get onto and they expect you to play in a very specific way
that's not what most people want from the game though
if that's your thing you can always join one of those communities
I'm talking about official ones tho, other servers suffer from low pops no matter what rules and config they have.
pretty sure the devs dont want to clog officials up with dumb hard limits and rules
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the official servers are the game in its pure form
I'm saying it should be an option as part of the official release. Population balanced servers and Unrestricted servers.
Other servers don't "suffer from low pops" anymore than officials do
Modern day humans with guns are going to be an interesting mix too lol
I'm sorry but you're kind of making this up, it's commonly known that the official servers in the legacy are pretty much dead. Everyone is on the community servers, most of them with rules(although not quite the heavy rules I've mentioned before)
In Evrima the most populated servers in EU were Teutonic and Zoo
The official ones also have been dead for quite some time
yep hebrivores need more niche diversity
I'm talking about the future, full release of the game.
somebody doesnt even have to like carnis all they have to do is like flying and theyre already forced on to the carni faction
Because this is #balance-feedback-discussion
Then why do you bring up the community servers having low populations then? That's just not true and the majority of the playerbase is on the community servers, not the official ones
😂
The devs intend to allow the server owners to set up the environments where people can play however they want
It happens in general for all games.
Community servers have lower pops than official ones no matter what.
Not in The Isle, they don't
^
Officials in Evrima aren't much different, there was I think EU2 that had some people playing on it every now and then but aside from that everyone was on the community servers
The devs also seem to intend on focusing on the community servers by providing their admins with the tool s to provide different kinds of gameplay
You will be able to turn off specific factions and sides if that's what you want to do, making some servers human only or dinosaur only
If this game rewards survivability above all else than wouldn't it be really fun as a 100% carnivore running around killing all of these noob herb players who usually play carn but died, sure they might leave but another will replace them. The meat grinder goes on and on and on....
no that sounds miserable
That's more aligned with a realistic scenario, the few highly skilled and knowledgeable survivors stay alive.
No, it wouldn't. When I hunt someone I want them to do their best instead of throwing their animal's life away because they don't want to play it anyways.
Sorry that's a void point because that type of behaviour happens regardless of population cap.
forcing the ratio would also make it harder for herbis to find a group because of the people who picked herb when they didn't even want to
Not to mention most people would very likely just log out and wait for the spot to open among the playables I want to play
or just go play on another server
So make the herb spawns closer together or closer to an adult
You could just decrease their growth time
@hollow canyon What makes you so sure most people would suddenly stop playing?
but the longevity is part of what makes the game so appealing
Shouldn't decrease growth times.
Because you're forcing them to play something they don't want to play? Why would they waste their time on a server that has carnivores capped if they want to grow a T.rex, if you force them to grow a Dibble instead then they just waste 3 hours of their time as far as they're concerned because they want to play a T.rex and not a dibble.
if brawler herbis are done correctly then the people who just want fights will be more likely to try an herbi out and maybe like it without being forced to
I probably still wouldn't want to play them, it's not really fighting I'm after, it's the hunting and herbivores typically have issues hunting other animals(i.e. Tenontos weak frontal attacks while running, Stego's slow running speed - hypsi's a meme and Dryo can actually be somewhat successful of a hunter).
Tbh same. Whenever I'd kill someone as Tenonto I'd feel bad about being unable to eat their body.
Then why are the devs even spending time making herbs playable if far more players end up playing carnivore just make them AI and be done with it.
Because some people want to play herbivores
it's not like they aren't popular at all, they are just less popular than carnivores
that doesn't make it so that they shouldn't have a place on the roster
Far less popular which causes an imbalance...
It's not too bad in Evrima
who cares, carnis can just eat each other if there's not enough herbivores
So if the solution is to add AI herbivores than that means the herbivore gameplay experience is going to be awful. Imagine trying to kite around some AI baby while players attack them.
Imbalance in faction doesn't impact how fun the game is
The solution is to add AI everything. Admittedly I'm not particularly fond of that solution but it's w/e
Ai utahs and rexes are also being added
Yes it does, it makes it repetitive.
No it doesnt
Your suggestion doesn't make things any less repetitive
Fighting the same carnivores over and over again gets repetitive.
It just creates more of a hassle to play what you want causing people to waste time.
I've played as a carnivore only interacting with other carnivores 60% of the time and it was still fun
Wouldn't it be fun to play in a server with lots of herbivores and only a few carnivores? yes or no
Yes
Wouldn't matter one bit to me
Idc what faction everyone else is
How can that ever happen?
If there were all carnivores and no herbivores id still have fun
unless theres some server that freegrows every herbi player only or some shit that would never happen lol
It's not a yes or no question - it would be fun but would it be more fun than playing on a server with lots of carnivores and only a few herbivores? Not really
It doesn't matter
even a server that was 80% herbs would likely be a slaughterfest anyway so probably no different
^
^
I'd just hunt other herbivores with a herbivore
same i already plan on hunting magy as an herbivore and that shit aint even here yet
I've never really done it
I don't have a problem with doing it, it's just that I typically only go after carnivores as a herb, if there were very few carnivores though I'd hunt anything and everything.
Actually cancel that - I've been killing herbivores that were mixpacking as a Tenonto
but still, it's just not a good idea to limit the playables
^
All that matters to me is playing as my favorite dino, doesn't matter what everyone else on the server is
If I'm not allowed to play my favorite id just be mad and leave
Baby T-rexs everywhere being eaten by adult T-rex... sounds like fun.
Sort of like how it is now with Deinos
I've spawned in as a Deino and instantly died to a mega deino
They can just sit in the respawn pool south and eat all the other deinos that spawn in
Maybe the limitations should be based on the number of apex predators instead of carnivores entirely.
bad trikes maybe
honestly giga is an even worse match up for trike, since any giga with two brain cells to rub together demolishes it
but both rex and giga have the advantage 1v1
rex wins the facetank i think
rex wins facetank against trike too
if rex gets unlucky with bb giga can win too
legacy rex is so easy to grow that a lot of dum dums play them
how strong is evrima carno bite again?
350 max
even then they need like 20 bites
which is a LOT
exactly
2 bites normal 1 bite lunge
carno doesnt really need 350 attack force but like literally swim away from it lol
why do people want deino damage buffed with the current roster lol
ive seen both carnos and utahs 2v1 or even 1v1 stego lol and they also demolish idiot deinos who try to brawl on land
stego is only strong against deino rn really
stego just needs packs to take it down, which wworks as a good rock paper scissors
deino is rock it one shots other pack carnivores, steco is scissors and packs are paper
or wait stego is rock
2 utahs isnt really a pack, though personally hoping both steg and deino get scaled up in some stats later on when more of the roster is released, deinos especially doesnt need it rn
getting offed by 2 pounces is kinda lame, deino also has the hitbox issue but thats a bug sorta
yep 90% of deino gameplay is eating or getting eaten by your own species
but that will die down a bit when more shit comes and all the rex mains run back to bite spam carnis
Both Giga and Trike get dumpstered by a semi competent Rex even on no alt turn, with alt turn on there's no contest. Rex also does better against a Trike than Giga does.
Rex is just the best 1v1 animal in the game, that's what it does well - it fights things 1v1.
eh, giga doesnt even have to risk much close combat, it can trade hits with trike and then wait for the trike to bleed out ez
it doesnt have to tank as much damage as rex does in order to win the fight
Not really, Giga will be left on the last screen in best case scenario unless the Trike is just outright terrible.
I've won most fights against Gigas as a Trike, against Rex I've won a couple of times but those were rare occasions.
jump the trike, trade a few hits and due to your superior speed and standing stam regen, the trike will bleed out effortlessly
You need to land 4 bites on the trike for it to bleed out
Trike needs to in return land 4 gores and a stomp iirc for you to bleed out
yeah and ive done it many times and ended on like 2nd screen
Bad Trikes
Any trike that trots in a fight against Giga is terrible
If Trike trots at all it will bleed out very fast
guess most of them are pretty bad then unfortunately
it has a better bleed resistance while walking though
the trike can not sit or pursue the giga by any means
The issue is that Giga is also more mobile and heals up bleed slightly faster
Also - Giga does more damage
Like Trike's raw damage is really, really bad
yeah thats a big part of it, thats why its so easy to trade hits and then just watch the trike suffer a relatively slow and annoying death as you trot around it
giga also 1v1s camara easily if it has even an ounce of patience, even if the camara isn't a stomp spamming dumbass it will die if nothing intervenes
Otherwise it will heal it up mid fight
Yea Cama loses to Giga 1v1
It's the one match up where Rex loses - Cama just murders it with raw damage
yeah because the bleed is the whole trick to kill it
Anything else Rex can kill 1v1, aside from maybe Pue and Shant
and it stands no chance
I'm not super familiar with Shant match up though I've seen Rexes kill it at times and I've killed it as a Giga at times
ive killed a few shants with giga but i barely played rex ever
peopel kinda overplay how op they think it is
Rex... isn't that op in terms of survival
In general it's kind of hard to say how one animal is op because they all have different match ups
rex is far more balanced than giga
I typically die far more to Rexes than to Gigas
then again I also play Giga a lot so Rex being the worst match up it's natural that I die to it the most
I've never had someone manage to follow me for a very long time
unless the ex has subs with it it can't really trot you across the whole damn map efficiently like giga can