#balance-feedback-discussion
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it looks big but bc its so shallow for a good distance in the river until its deep it is small for them
AND they have a attack cool don
yes
So how did they reach across the entire river
So just swim above them then, chumlee
the tail is pointed down
the tail is not pointed 90 degrees down
The tails are pointed to the river floor, just swim along the surface
Stegos to my knowledge cannot swing their tails up
again it was not 90 degrees down
Also, with how you describe it why couldn't you have just serpentined?
If you did a serpentine at the surface, you'd have been fine
bc the specific part of river I was in was not very wide
Well from what you describe the river wasn't so wide that the stego was blocking the entire way
and again, they can't swing upwards
i was describing the river you talked about
you could've swam just at the surface and serpentined out of them
The central giant river?
no the entrance to the swamp that has that log
I wasn't talking about that
thought you asked were I was
Sounds to me like a non-issue. I still think you could have swam along the surface
ok the whole point of this was not to complain about how I died but to complain about how a tail can reach 40ft under water and deal the same dmg as on land
That's also a non-problem
how
Idk how the hell they were swinging, but you could've easily dodged
again now what the original post was
Stego swings are restricted to the horizontal, and if they tilt to aim into the water you can easily just swim away
thats not the point
Also, how in the hell would the game know whether the tail was in water?
tail already has a hit box
That isn't how the water works to my knowledge
I still don't see how they're hooking you like a fish
spikes on the tail
That isn't a real thing that is happening. You encountered a super niche situation (which it sounds like you could've escaped) and are asking for a full-blown mechanic to fix it.
again not complaining about my death, i am complaining that a tail should not be able to deal the same dmg in water as on land
Again, that isn't a needed feature
Your death was super niche and stegos aren't doing that regularly
that also sounds like it would gimp aquatics
At the most, it just prevents them from retaliating to any failed deino attacks
it is as knowing this community if they find out about this on a big scale like the old hit box problem on the stego it will be exploited
Right, maybe at the one weirdly shaped river
that isn't possible on the majority of the map
it's a non-issue
again not my original complaint
it is tho
is it now? can you read my mind?
because your original complaint isn't applicable anywhere else
There is not a single other situation in the game where your complaint would have any noticeable and beneficial consequences
It's super niche and was brought on by an intensely niche situation
stego sees/knows were a deino is under water in deep water it can kill/severely harm it
No, not unless it is the exact river you've specified
nope
Yep
explain then
Thinking of the central river right now
If a stego were to be deep enough to swing underwater
stop thinking about my death
you would be able to swim above the tail
thats not what we are talking about
Your death is the only time this would ever be applicable
You just said it's about "stego sees/knows were a deino is under water in deep water it can kill/severely harm it"
this is such a non issue because if stegos start actually doing that strat deinos would immediately move upon sight of them making their plan useless
so your saying that a stego can NEVER kill a deino with its tail under water
@dapper frost did I say that?
i was talking to chumlee
then the stego is better at ruling water then the deino as it can clear a river on land
I'm referring to what chumlee said
oh
Maybe I'm mistaken, but I don't think I suggested that stego is unable to harm a deino in water
here, lemme draw a horrible diagram
I'm not saying I want deino and stego to keep their current relationship, but the deinos have an easy way to avoid them for the time being
its gonna be about my death I bet
for the time being yes but its still an exploit and that you cant say no to
not really
just avoid the tail
Look at that deino, safely swimming
again if a stego can clear a river with out even doing anything just bc its there and the reason is for this problem then its an exploit
Because if the stegos are at all on a slope, they cannot swing upwards at the deino
Then buff deino
the tails could be of infinite length and they still would not contact
unless, of course, you were in a super shallow river as in your death, chumlee
chumlee we arent saying for the interaction to stay the same, the point is that its so easy to avoid
But in almost every other situation the deino is fine
i would like to see a buffed deino but that still does not fix the problem. and you fail to see that this community will NOT respect each other. you have hypsi's attacking carnos rn, you think thats respect
what???
what are you even talking about
I said that deino and stego should respect each other BALANCE wise
I don't get how you don't understand it
I think it's one of your best ideas ever, dio
I think he just doesn't get what I mean
it will, because if deinos are buffed to where they can actually deal with stegos in some cases stegos wont stick their tail in the water 24/7
Not that it was even that big of an issue to begin with, but it would become less of an issue
yeah
Which is still confusing since EVERYONE else get's it, whats so hard to understand about "Stego should have the advantage over deino but deino should be able to do something if stego keeps messing with it"
Like it basically solve solves hes problem
Personally I'm cool with a deino that does little hp damage once it gets fracture. Until then, I think it should deal more hp damage
There won't BE stegos bullying deinso by the shore if deino can do something about it
you have hypsi's attacking carnos right now. who do you think wins in a fight? the carno right, so even though one might be better then the other, we as players will still try to attack the stronger dino, so lets say "i know its not going to happen its just hypothetical" that the deino is stronger, well stegos are still going to attack and use this exploit if they learn it, we as players are not animals and will not respect each other the way you are thinking
I think giving it increased modifier on headshots would work better
I don't get what your point is
its saying even if you buff the deino that does not fix a exploit
it isn't an exploit
it's a normal fucking mechanic
You just had some people use it cleverly on you in a very specific and niche scenario
So lets say this problem you ran into is a "exploit" and needs to be fixed
Then slightly buffing deino to the point where stegos cant just sit on the shores bullying them would fix it
Adding a water slow down effect to stegos attacks is dumb
Because the water you were in WAS SHALLOW
that again does not fix that there is still an exploit
if you think 40ft is shallow then i am sorry for you
IT ISN'T AN EXPLOIT THO, BRO
If it were 40 ft you'd be able to swim over their tails, chumlee
How did the stegos reach you if the water wasn't shallow 
It does, because if people can now counter said "exploit" it won't be done
I EXPLAINED 7 FUCKING TIMES I AM NOT EXPLAINING AGAIN
It flat out isn't an exploit, it's a normal use of a normal mechanic
The way you got killed makes no sense
you really think devs intended stegos to be able to kill a deino in 40ft of water
see how in deep water even the infini-stegos can't reach the deino on the surface?
^
How can it do that?
holy shit
If it were 40ft they would not be able to hit you
They could have literally infinitely long tails and it wouldn't matter
i explained like 7 times
And even then, my idea of making it so stego respect deinos would FIX IT
You've explained nothing
then both of you cant read
Since stegos wont be bullying them on the shores because deino could FIGHT BACK
And you can't see. Because I've shown why your scenario is dumb
I legit cant make a point with people who have short term memory lose of the sentence they read 10min ago
can you at least make an argument and not insult our intelligence
๐
you guys have insulted mine
The stegos could be given tail hitboxes which stretched into infinity and they still would be unable to attack the deino swimming on the surface at the middle of the river
and I dont like those who have as well, also 2 wrongs dont make a right as they say
Your suggestion makes 0 sense
In a situation where it would work (deep water) STEGO CANT REACH DEINO
in a situation where the water is shallow, then how would that even work? Like the moment stegos tail gets CLOSE to water it just slows down? Could cause massive issues for something that the deino could still avoid
^^^^
Didn't I tell the person who did that to not be rude to you?
It was 1 guy
and hes long gone 
you guys can make up your own solution that wont fix an exploit, i am gonna go do something productive
Bruh.
Your solution doesn't fix it
Mine at least soft fixes it
Imagine saying we're stupid when you very distinctly ignore all counter points to your argument
and yours does? my directly targets the problem yours just buffs a dino
Your idea wouldn't work IN GAME
It is literally impossible for us to debate with you because you are blatantly ignoring us
why not
a buff that solves the problem is much better than creating an entire new mechanic for such a non issue
bc its to hard to code
I just explained
Do I need to bring back the infini-stegos?
Scroll up
it does not solve the fucking action of the exploit
For the 3rd time?
herp also explained
WHAT
in a shallow puddle
Your idea doesn't fix it either, and its hard to say that it's a exploit in the first place
the action of the "exploit" doesnt matter if they get fucked over when attempting to do said "exploit"
the stegos are on land, they are standing
if the stegos were swimming they'd be unable to swing
is the guy who said stegos tail reaches 40 ft still arguing with you guys? I have him blocked so I cant tell
How did the stegos even ATTACK YOU if they weren't on land
yes
This entire thing was assuming that the stego was on land
why is it suddenly NOT on land?
This is so confusing
I'm done to
Call me biased, but I dont know how you could assume someone with the iron cross, a hammer and sickle, and a lenny face in their name could be making much sense
My picture isn't even accurate if he wants to claim the river is 40ft deep
the slopes of the river would either have to be much steeper or the river much wider
^
In either scenario the deino could avoid the infini-stegos
So, what was he claiming? There were stegos on either side of the river just constantly swinging their tails in the water?
yes
If you were even marginally deep, wouldnt they just not even know when something was in the water?
And even then stegos tail attack as a cool down timer
He was saying the water was shallow and the river wasn't wide
I mean, sure theres spots where the water is kinda shallow
His solution was to make it so stego tail attack slows down in water
But since the water is shallow, how would his idea work?
He said the stegos were blocking both sides of the river
This is sounding very made up
Like, he fabricated this to cause outrage in himself
I'm sure if the stegos ninja-capture you then you are indeed fucked. It's a bit odd to complain though
If there are 4 stegos cordinating to that level to trap you in the water and try and kill you, you deserve to die
It's the type of thing that when you die from you go "Damn I'm a idiot for falling for that" then learn how to avoid it after
"Man, that was wild." Respawn
This isn't really on topic anymore though, so we should stop
@void marten while yes, deino had a far greater bite force than what is shown in game, but that numbers only purpose is to go into the damage formula and isnt supposed to resemble what irl deino actually had
Fair, again I'm not sure how it translates into code so I plugged in what I know, I mostly wanted to get my point across. @lament cloak
@void marten Why do you need a grapple, isn't the lunge doing it's job well enough?
can somebody explain what this issue is with stegos hitting crocs underwater with their tail? it all seems fragmented, maybe draw a handy picture for reference
@golden coral I believe it would make the game more dynamic and interesting especially in the future when larger dinos are added, especially in the combat aspect
Also means deino has a chance to get bigger game
Maybe, but what is it supposed to do that the lunge isn't doing?
Is it just a visual difference you want?
Make sure your prey doesn't escape as easily, a large issue I've noticed
But.. the lunge does that already? That's what the mechanic is, you lunge, grab something, and drag it into the water to drown it?
No, it's just a hard hitting attack that takes a lot of stam rn
no it isnt, you can pick things up that are half your weight
Cause I'm thinking you're missing a part of it if you only see it as an attack
Though you do auto grab somthing if you kill it and it's small enough
Do you just click RMB or hold it?
you do, if its dead. but also deino can lunge and pick something up if its half your weight. you can go underwater and drown it
What Piggy is saying. You click, and HOLD rmb, to grab something up to 4T (if you're fully grown), you then turn around, and drag it into and under the water, to promtply drown it. This works for everything up to young adult stego (who is above 4T at that point).
Oh ok, 1st off I'm a bit dum sry, 2nd off I think mechanics should be implemented to extend it to larger dinos too
Like the if you grab a carno as a freshy it drags you instead
No worries, I figured this might be another case of not knowing exactly how a mechanic works. It's not unsual to be fair, it's not always easy to get how you're supposed to do stuff. But there is info in announcement channel for all the new movement.
I guess I didn't see that apologies
And yeh, better drag mechanic would be cool, but we'll have to wait for now. But as it stands, as a fully grown deino, you can drag and drown anything except adult stego, basically oneshotting it.
As long as you get it's head underwater, so keep that in mind, drag them where the water is deep enough, or you'll just carry them around for a bit :p
i think they are looking into adding some sort of tug of war mechanic, but that would a nightmare to code so thats why its like this atm
The fact you can only lunge on dinos half your weight it's pretty ok to be honest, if you have experience on the game you will know what you can grab and what you cannot
You can absolutely grab a fully grown Carnotaurus as a Deinosuchus. Are you sure you're holding RMB? If you just press it you won't grab the animal you will just hit it.
@void marten No need to apologize, you did nothing wrong. Now go out there and try it out properly, and then see what you think. Remember, half your weight, so keep an eye on your own, max carnotaurus is 1800 I think, max tenonto 1600, utah 500(?), so you can know about when you can grab a fully grown one.
Yeah Utah its 500 now
You can grab them at 30% grown Deino which should weight around 1000 to 1300 kg
and also, alot of people overestimate the amount of damage crocodile bites actually do, their mouths are meant to grab things, not straight up kill them. even modern day crocs dont just insta kill young cheetahs
Not saying insta kill, but you have to admit that they do a crap ton of damage
Even relatively small crocs can break bone fairly well
ik, im just going off higher estimates here that I got from google
I don't like the equating biteforce irl to how much damage an animal should do
so basically a big nile croc is 1700 pounds which translates to 800 kg
Deino's high biteforce would preferrably cause it to deal max fracture damage, and I do think it needs a stronger blank damage, but to base it off of the irl biteforce numbers is a bit goofy
no, thats about 800kg
1kg=2.2lbs
sorry did i say 300 i just woke up
Hey, luna is blue now... that's new.. :p
sorry your right
all good, conversions are hard to keep track of
I think it's best to think of an animals bite in three axises, axees?
How bleedy is it, how damagy is it, and how breaky is it?
a big cheetah weighs 160 pounds which translates to 72 kg
Personally I think deino's grab mechanic help represent the actual form of a croc's teeth; to grab things
im not allowed to post it but I saw a video where a cheetah cub was taken down by a croc, (idk how big that croc was) and the cub easily had plenty of energy to fight back, basically what im trying to say here is croc bites arent nearly as devastating as people think
I do think it is lacking damagy, but to put it at 20,000 for damagy-ness would be OP because I don't think that's anywhere near anything else.
I mostly used it as that's my knowledge as well as to put my point into perspective
A high biteforce should be manifested as a high fracture damage on animals of similar size
I'm holding out hope that fracture is weight based so anything can deal it to something magnitudes smaller than it, but something like deino's bite should be nearly on par with anky's tail imo
I do think it's goofy that stego and deino only 1 shot utah on the head, though. And I certainly think deino should be a major threat to carnos
Well why not, dieno has a high bite force higher than rex and rex dies leg break fir some reason despite being generally too tall to do so consistently
True
perhaps deino should do some pretty hefty bleed, i mean those teeth are huge, and it would help to deter carnos and utahs.
20,000 biteforce is not irl numbers though, it's just how much damage it deals
Not once fracture comes in
Honestly, I'd prefer it have higher damage until fracture is introduced than that
it has conical teeth made for grabbing, not tearing. Also, a bleeding animal can just run away from the river and deny the deino food.
They have high numbers on the grabby and breaky type of bite
they'll grab you and break every bone you've ever had
And I do just mean higher damage not literally bring it up to that high a number
I also think a low damage high bone break deino would be better as an ambusher
I'd hope so, 20,000 biteforce might be enough to 1 hit everything even on the tail
I just pluged in my knowledge to prove my point
As I said idk stuff on the coding end
i dont mean crazy bleed like giga or anything, just enough to make carnos/utahs not want to fight you (though deino should oneshot utah to the body)
Don't trust the biteforce values
No, it'd benefit more from raw damage or bonebreak
the biteforce values are really just the raw damage values, they aren't biteforces
fractures arent here rn so i can see either its bleed turned up, or its raw damage atm
raw damage would be better than bleed
Deino dealing higher bleed does nothing to benefit it
But overall are my ideas good?
I have updated what it says btw
To accommodate for the new knowledge
And misunderstandings
Slap might be slightly overtuned if it's a long stun, but a shorter one sounds nice
@void marten
You do know that a bite force that high would literally one shot everything in the game?
Bleed on Deinos is pointless since they're to slow on land to chase the victim, fractures would make more sense
Even legacy rex only had a bite in the thousands
Fractures would be dumb to
Fractures would be dumb if they weren't on deino
It basically takes all the skill out of playing deino

You said it yourself dio, it's an ambush predator
Oh you fucked up a lunge? Well you have fractures so now that teno that was about to escape gets fucked over
Its a ambush predator but it should take skill to play
fractures just makes it a auto win
Fractures doesnt necessarily mean youre fucked
If you fuck up a lunge the teno can run tf away
It ain't gonna work like the dumb bonebreak from legacy
If the teno sticks around and waits for your lunge's cooldown to end, they deserve to be fractured
I put in "(Not actually saying to bring it up that high, just proving my point)"
If you lunge/bite tenos tail maybe causes a fracture on them that prevents them to use tail slam attack
That would be cool
wait how do you want the fractures to work?
I'm thinking of like deinos normal bite would deal them
That's why I was against it
A spectrum of damage similar to a second health bar
Devs confirmed bonebreak is not coming back, fractures will work differently
I know
I was too, I don't think deino can bite instantly after lunging
So how would deino fracture?
Deino would deal high fracture damage for its size
how would it DEAL fractures though?
Like would it deal them in water?
with its normal bite?
Biting something
thats not fair
But again, deino cannot bite instantly after a lunge
You sure?
Pretty sure?
Constant bites will deplete that second health bar and causes fractures, locational ones would be cool
If deino can bite instantly after lunge then that's a problem regardless
So would deino be able to break a tenos leg after it escapes from it?
deino should 100% have a cooldown that allows for prey to just run if it's a failed lunge
Not after it escapes, the teno would presumably already have run away
Uh right now if you miss a lunge you have enought time to escape, you can't bite afterwards
I thought so
Yeah
At least til you fully recover from the animation
Got lots of end lag
I dont think dio meant a miss, they meant something escaping mid grab
Yeah
Having the normal bite deal high fracture damage doesn't seem bad to me then
Well that's a weird situation
Well if something escapes mid grab it gonna depend where did you escape, if you escaped on the water of course you gonna get chomped
I think that if you're successfully grabbed you're pretty much fucked in most scenarios
But on land you can run away, in the worst case maybe getting bitten in the tip of the tail that does almost no damage
As it should xD
If yall got any more questions for me @me
I think what dio is worried about is you getting a fracture even after you've succesfully escaped so the deino could potentially still get you even after you escaped (i think)

After you escaped the initial lunge, or after the deino lets go of you for some reason in the water?
That kinds sounds like Rex legacy bonebreak
I think escaping a lunge in general
It won't happen, people really hates that I know but there's nothing to worry about
I'm not saying it will, just trying to give dio's perspective I guess
Well if you escape the lunge there's a cooldown that prevents the deino from biting for long enough for you to run
if you escape the lunge because the deino randomly let you go I guess you should still be pretty fucked? I don't know how you'd handle that situation even without fracture
eh
not sure how I feel about that
People usually let you go in the water and start to chomp you
I think you can escape lunges if the deino is low on stam (i think once again)
The deino fucked up by letting his prey go, he shoudlnt get a second chance
Well then it's not got enough stam to bite you, right?
When a deino lets you go at the bottom of a lake, you're fucked dio. I sincerely doubt you'll make it to shore in time whether or not the deino has fracture.
But what if it didn't make it to the bottom of the lake?
Well if you're close enough to shore to swim there, I suppose you can hobble off
Would be a miracle
I feel like deino should get a cool down from biting after a lunge in general if it gets fractures
Promotes 0 skill gameplay
why?
A cooldown after the actual lunge makes sense
Unless there's an escape anim where the prey fights the deino off, it makes no sense for deino to be stunned
Would make it better balance wise
maybe if deinos were stunned whenever they ran out of stam while carrying somebody? But if they willfully let you go you should still be fucked.
If its like this then I'm fine with deino getting fractures
Would probably end up needing anims for critters fighting off the deino though
That could be added later with stuff like deinos air lunge
If Deino miscalculates and lets something go, be it because it ran out of stam or because it accidentally let its prey go the animal that got attacked should be free to get out, it shouldn't be fractured so that the incompetent croc can still run it down on land. Deino doesn't need fractures, it can already grab things and pull them into the water killing them on the spot with them being completely unable to fight back if it pulls the ambush off properly.
If the situation changes and the tug of war mechanic is introduced and Deino ends up needing some help then it can always get some further buffs but as it is it doesn't need anymore help than it already gets.
deinosuchus currently is more than fine with its instant death grab, people saying that it needs a bite buff dont know how to play well
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Yes sounds totally fair that something that takes the same time to grow as you should be able to just oneshot you with its normal attack 
Since when does stego swing not cost stam, if that's what they're referring to?.. :p
And yes, because stego attack isn't slow and "bad" as it is right now.. clearly needs to be worse! ^^
They probably want stego's only attack that does literally anything to drain 20% stam per use or some shit lol
The attack that as of now is easily dodged by both land predators
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@river lake thats stamina related, you need stam to right yourself in flight
My game doesn't have a server.Give me a way
@dense hamlet Did you have full stamina? Did you hold him underwater until your stamina ran out?
Full stam
Held him under water, he got out at half stam
I bit him till he got out, grabbed him again, brought him back and bit again till he got out and hardly a scratch
Yeah, that doesn't sound right. I've heard that with full stam, if you just hold them underwater all the time they're supposed to just drown, not be able to get out.
Happened to me with a stego also, escaped at half stam
But i bit it like 4 times after and died
You sure you didn't accidentally let go?
Nope
Maybe a lag idk but twice in a row
Not sure what happened then, it does seem odd, but from what I know, you're supposed to be able to "oneshot" anything you can grab if you have full stamina and just keep their head underwater the whole time.
Yeah itโs what Iโm saying xD a bit frustrating ๐
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Was you full grown? Maybe i have fought not full grown,but 3 of them, but i just harrased them at first, then started facetanking, and understood that their damage is very low for me.
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Thats interesting
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Maybe mine was not full grown then, they was quiet large but i could not be sure.
They was just running away from my tale, then i rushed in the water they started to attack, i killed one, the others have swim away.
I dont really like the lunge guys
Because when i lunge im only anle to do it in one direction i cant turn and lunge at the same time. Even when im 100 growth
But everyone around me are able to do it.
I spent 2 hours as a 100 growth deinosuchus to try an do it but i never was able to do it once.
Anyone else with that problem???
Because i keep getting bit in the butt and i cant do anything about it
Maybe you should start to use Alt + LMB attack...
ohhh okay, thank you.
I don't think Ptera should grow that fast. It already grows pretty fast
I think ptera now is ok. I gives special opportunities, it cannot fight, it grows fast. Dryo don't give special opportunities, it is just the most default dino. Both of them don't influence that much on other species.So they are fine as they are now.
@dim radish I see the point! And honestly I agree; if the food you get from fish is lowered, I think it would rebalance the growth too ;o; Its really just the fact that growing so fast makes one not need to find food until adult, so imo both ideas work ๐
Yeah it's a little too easy for ptera to get fed, they only have to catch one tiny fish and they're full
Especially since when fishing is when they are the most vulnerable
I don't know but I want to feel some pressure when I play as a ptera.
Like the kind of โIf I don't catch these fish fast my babies will be hungryโ
If I decide to play as a parent that is
I'd have nothing against a bigger hunger drain in the early stages
Yeahhh same, also a reason why I thought growth should be 20-30 min more, because you dont have time to feel vulnerable for long-- once you get to hang of catching fish its really easy to stay steer from danger also
Once you get to juvie hood you can just take off everywhere and be fine
Exactly, which is great for me i have fun still, but I think small tweaks like the ideas we gave would balance it better ๐
Ptera doesnt need to hunt prey, and finding fish is fairly easy when you fly, so either you need to eat more fish or your growth is a tad bit longer to get to full adult
30 min really wouldnt be much more as a sub adult, gives you time to get excited to get to adulthood ;u;
Ohhh yess
I mean Sub and adult don't differ much in my opinion
From juvie hood upwards, flying up to the nearest rock and fishing isn't too hard
actually true, you dont really see time pass when you're Sub and little do you know you're already full grown hahah! Anyway, I think they generally did a great job on ptera ๐
Yes they did, it's so fun to just explore the map and I have learned a few landmarks on the way when it comes to orientation
It's Sense of smell isn't that good tho
when it's flying
however I'm glad it can't gain stam while mid-flight
we don't want Pteras staying in the air forever, and no Ptera scouts
I do agree, it would really be hard for other carnivores to get to pteras at all
yes
That is true.
Some people seem to want it tho thats why I suggested the compromised to let only full adult pteras regain 10% 15% of their stam. Sort of like grazing.
Yess its hard to please everyone, but your compromise is actually best of both worlds
personally
I think only juvies should be able to gain stam
just so you can avoid crashing by mistake
however at a very very low rate
hmmmm I was actually surprised at how well you can get juvi to fly once you have a bit of experience, I never died as a juvi ever, which surprised me with my experience playing other juvi species
if anything, it can make juvis depend more on a flock ๐ค
Honestly, it's pretty easy to not die.
- Don't get cocky
- If anything comes towards you, fly
- Don't drink when you saw a deino by the lake
- Don't fish above deinos
- Only land on rocks or in open spaces where you can see other people
I've seen so many pteras die for just being greedy and wanting to eat the deinos food or fishing next to them. It's not hard to just fly a mile to the next lake, it takes about a minute
The fast growth surely can make people more reckless since you arent as scared to regrow an adult ptera, which is great imo, gives more chance to carnivores to reach fliers! But if you're actually watching yourself you wont really encounter danger until you're fully grown
So I think the juvi stage is really fine as it is ;o;
Does the damage in evrime depend on the mass ratio as in legosi?
no, I think the damage formula is just base damage x locational multplier but I could be wrong. It definitly has nothing to do with weight, next time ask a question in #401464048610312195
That's true, that was basically I wasn't scared of carnivores as a hypsi or dryo
I dont know about you but when you hold your breath underwater do you need 2 minutes to recover and catch your breath? it feels like a bit of a disability to surface the water as a deino and have to be topside so long before you can dive again, id like to be able to submerge, get air quick and go back to hiding. seems little defeatist in some ways
Does it depend on how much air you've used up?
yup, it seems to be some kind of generic timer to 'refil' the oxygen tank.
I guess you could surface often for quicker breaths then, or wait until the last minute but trade longer surface time?
Could maybe be a bit faster, but I kind of like that sort of tradeoff
ive played both sides of the fence and i agree but disagree with myself/and you at the same time. from the deinos perspective you can be following people up river slowly for more than 5 minutes, so you have to breach the surface to get air and risk being spotted. the fact that you cant stay still on the surface means you need to constantly adjust your movements and risk making sounds or drawing attention to movement in the water and on top of that you need to expose yourself for enough time to go back under. it ruins the stalk.
From the land dwellers perspective. im eagle eyed enough to stay enough away from the water to not get snatched while im waiting on my thirst. if i see even a ripple in all that time, i move on and drink elsewhere.
it is balanced as far as the trade off goes, but its really frustrating and unrealistic. Not even a comparable comparison but take a whale, they can hold their breath for 90 minutes but only take a few seconds to catch it, were not whales ๐ but recouping air for 2 minutes is abit weird lol.
Yeah Carno needs a turn radius nerf. Not as bad as in legacy tho
Yeah I get it. I just like the tradeoff, go for water more often from your ambush point as rex, or wait until you're almost out, and stay out there, visible, longer. How I used to have to do with rex back in the day when I played it, and it was an interesting tradeoff. Do I show myself often, but shortly, or wait as long as I can for prey, but then have to drink and take all that time, giving everyone who might be near a good chance to see me and ruin my ambush chances. Deino is not exactly comparable, because as you said, you can follow and stalk prey, so maybe the time to get full air should be sped up a little, so it's a little bit easier to properly hunt.
valid points. i thiink it is somewhat fair. you do have to micromanage oxygen and play iit like a mini game, iive started to surface under the canopy of bushes overhanging water to take my 02. or poppiing up if i can block line of sight. its just frustrating when you stay hidden and THEN prey comes along and i just wish i could recoup that 02.
another interesting side note is that other stupid croc players prance around alot in the water and give away your position. ive taken to 'removing them' from my teritory ๐
That's a very clever way of handling it, I approve! :D And yes, I know the frustration of choosing the wrong thing, missing a prey because I didn't wait one more minute and all that :p
And all good, no sense in letting them give you away, unless you want a stego to maim them and then finish them off I guess ^^
sounds like team work brother ๐
I fail to see how punishing cannibalism will help with overpopulation of predators
Then there will just be less predators killing eachother and we'll have more
Deinosuchus is a gator too so it shouldnt be punished for cannibalism anyway
Cannibalism has actually nothing to do with predator overpopulation
Though it can, as a side effect, cause more preds to starve or get debuffs
I think judging population issues right now is just not a good idea. New stuff plus hype means everyone will be deino or ptera for now. If it's still an issue after the update is out proper, then we can see about if something needs to be done.
Deinos eating juvie deinos = less deinos making it to adult yeah?
And yeah it's an incomplete ecosystem and deino is a totally new animal so cant really judge its population as final
Deino and ptera are also more fun to play than land animals
But imo many predators, especially apexes shouldnt be discouraged from eating juvies of its own species unless it's its own juvie
Hmm, depends
Apex will probably be way harder to grow in evrima than it is in legacy
And as long as there is two different apex species, they can still be punished for cannibalism
For example, rexes can eat juvie gigas and gigas can eat juvie rexes
Perhaps instead of punishing for cannibalism, only allow it if you are below 10%-5% hunger. like you are about to starve, the only other option is your own kind. Otherwise you are fine and the survival instinct shouldn't be a thing. I've actually seen this with gaters before. The biggest one gets to eat first, the smaller ones fall in line, if they don't get enough food after a while they do start to grow more desperate. The documentary filmed one gater that hadn't been seen to eaten in weeks try and hunt on its own leaving the group only to be pushed off its hunted pray by others. In the end it turned on smaller gatters for food.
This can also aid in countering some of the body guarding I seen, like a group of carnos having one of them die to a pack of utahs then try and guard the body for themselves to eat and keep that still denied the utahs the point of their hunt... if the body is useless to them unless there on the edge of starving, unless you just want to be a dush theres no reason to stick around.
Can also be that if you're starving than the food from your own only goes up so far. Much like grazing for herbies. It strives off starvation for the time but isn't going to fill you.
If we're trying to keep the game accurate to historical profiles, its going to be really jarring for people when the Rex gets added and the Deino gets a bite force buff higher than it to match what its irl counterparts were like
no, the biteforce will never be anywhere near what it was irl, the biteforce is just damage, not what it was irl
I'm aware the numbers wont match, but it should always be higher than whatever they make the Rex's
Thats just how the creature is built
I highly doubt they care about accuracy enough to give deino a higher bite than rex just to be realistic. I doubt they care about accuracy much at all really, it's more of a guideline if anything
I don't think it'll be higher, since deino is, as a playable, not in the same situation as rex will be.
No. since that number is just damage, deino is NOT going to do more damage than rex. because its teeth don't permit it to. deinos teeth are meant to grab and hold prey, most people overestimate the amount of damage crocodilian bites actually do because higher biteforce irl must equate to more damage
wdym? are you saying rex wont be playable?
No? I'm saying that deino is, despite it's size and power, treated slightly differently as a playable, than I would expect rex to be, and as such, is probably not going to have higher biteforce even if realistically it would.
ok just a misunderstanding then, thank you for clarifying
No worries :)
I'm still of the mind that they will retroactively buff its damage numbers when Rex releases. If not higher, than be comparable. They have different playstyles, but at its time Deinosuchus was also an apex predator of its regional territory, so I dont understand why they wouldnt give it apex like stats to reflect that.
sure, its damage should be buffed as more an more animals come in, but im 99% certain that its damage will not be the same, or higher than rexes
Do you believe that they will add fracture to its bite when that gets introduced?
Because it's not the damage itself that makes deino lethal. That's why. It might get fractures though.
If anything, I imagine a buff to its drag capability would be more in line to make it more of an apex.
This is what I was about to suggest as a compromise. Have its immense bite force be reflected in a much longer drag time, as the creature its holding struggles to break free of its grip
problebly not, since its an ambush predator, if you fail your ambush your prey should get away, if they add fractures your prey even if they get lunged and pulled into the water and then escape, might not get very far as they now have a hurt leg
deino is an ambusher, rex is a brawler
if your prey manages to get out of the water thats entirely your fault and they deserve to get away
We just need a good mechanic that is fun for both sides and where the prey can do something to try and escape. Right now it's very much "do/do not", anything you can grab = drown in one go if you got full stamina and keep their head underwater. Anything you can not grab = can try and fight on land, but will most likely not win, unless outnumbering it.
I think they will give deino fracture
It seems silly to me to add a fracture mechanic only to not give it to the creatures which would actually have the potential to crush bones
I feel like the counterplay to deino ambushes should be reflected in whatever the water/stealth changes for them they are looking to implement are. The water rippling/moving around if its approaching too fast, stuff like that
@dawn falcon one stego can just run away and second both are likely to be buffed when bigger dinos are added so stego will get stronger too third deinos bite does need to increased a lot mre than to just 600 its still ridiculously weak for an 8 ton crocodile
That would be an alternative, but I would still like a more dynamic tug-of-war or something if it can be done.
1000N at this early of the game will ruin the balance.
Not to mention it'll make the lunge useless
i never said now but when it is buffed to be balanced with larger dinos
and how exactly will the lunge be useless?
If the biteforce is enough to kill, why use the lunge?
Because why lunge when you can use your 1000N damage to kill the creature instead of drowning it
Theres a number of people currently who spam the alt bite in combat, since it has next to no cooldown and does full damage
Or biteforce in general
make deino bite much slower or make the normal bite take up much more stam
Why would the deino have to bite slower
so that if they dont lunge they risk the prey running if they dont grab it and drown it
Spamming bites as a deino, bleh.. :p Weird that the alt bite is better, might need a look at then.
bite would be mainly for fighint on land/killing smaller animals
But if you made it slow, then it wouldn't be much good for fighting, would it?
how many times do I have to say it, crocodiles are not fighters
You're not supposed to fight on land anyway
^
I'd be fine with the lung being where its main damage comes from and its bite does a much smaller amount
they suck absolute shit at fighting
ok i get that but im just saying its biteforce should still be higher
Make them apply more bleeding 
Not really, it's the drowning, not the lunge itself. That's why the damage is what it is, you're supposed to drown things, not just damage them. Think maybe like legacy bleeder style. If you kill by damage, you're sort of doing it wrong. :p
they cam change other things to make it bad at fighting head on
Would the drowning not be for larger deinos that it cant kill by just alpha striking them?
Yes and no, I imagine drowning would be for anything that could be seen as main prey. Like, you can oneshot small stuff, but those are hardly what you'd prey on anyway. And the things you potentially cant grab at all, are also out, unless given a good opportunity, such as seeing a stego come to the river to wallow, or maybe having seen it run to the water (could be low on it, and now low on stamina).
uh higher bite force does do more dmg
But can a full grown deino drag a fully grown steggo right now? I was under the impression that they couldnt
Nope, they can't. I take that to mean a fully grown stego is not your preferred prey, and should only really be approached if the stego is already wounded/weak, or you have another fully grown deino with you.
ya he aint fooling anyone if he thinks high bite force does not do more dmg glad he removed that comment so people dont think that
?
someone said higher bite force does not mean higher dmg then deleted his comment
Ah, okay :p
I take that to mean, in its current state, that not only is a fully grown stego not your preferred prey, as a solo deino its actually near impossible to predate on it
No. since that number is just damage, deino is NOT going to do more damage than rex. because its teeth don't permit it to. deinos teeth are meant to grab and hold prey, most people overestimate the amount of damage crocodilian bites actually do because higher biteforce irl must equate to more damage.
you mean this?
More or less. But yeah, solo deino should probably just avoid a stego unless opportunity to take it down is there.
If you do mean this, nobody deleted it
its gone for me then
@autumn falcon I would however imagine that when people are done testing ptera/deino and more threat to stegos are around, you're liable to get a few chances here and there to nab a stego that isn't in the best shape.
and I thats not what I meant. I meant that just because something has higher biteforce doesn't mean that it does more damage
a shark has teeth that are meant to grab and rip open prey. and the croc has a higher bite force and can do more dmg
their teeth are meant to do the same thing and high bite for on the croc side does more dmg
thats not how it works. A great white will bite you in half and a croc cant. so tell me again which has a more devastating bite
so your telling me that teeth that do the exact same thing work better when the force behind them is weaker?
A great white's teeth are very different from a crocs
The teeth do not do the same exact thing
They have entirely separate purposes
A shark's tooth is evolved to slice through flesh like butter, a croc's tooth is evolved to just grab things
a crocs teeth are meant to grab and hold prey, a sharks teeth are meant to slice straight through prey and your telling me they do the same thing?
Conical vs serrated teeth my dude
"Sharks use their teeth to grab, hold and rip prey" taken right from the first thing you search for
I'd like to see where you know that the devs are balancing around historical teeth structures as well, by the way
The teeth aren't used to grab shit, it's a simple understanding of how conical and serrated teeth work
conical teeth are the teeth used to grab, it's why fishers all tend to have conical teeth
They're grabbing fish
we shouldn't but if someone is going to use real biteforces to prove their point, im going to use how real teeth work to prove my point
Shark teeth are, like all other serrated teeth, optimized for tearing the fuck out of flesh
Piggy's point is that the shark, who has a much lower biteforce for its size, is likely to deal more devastating damage with its teeth
What you should really be comparing in this argument is T-Rex teeth shape to Deino teeth shape, then tell me why Rex would be made to do more damage
Aren't rex's teeth serrated?
I thought they had a serrated edge to them, alongside being able to withstand the high biteforce
a trex tooth, is meant to crush, where as croc tooth is meant to grab and hold
ah yes ofc, the first thing that pops up on google must be the most true thing
ok another one "sharp teeth that are designed to catch and hold on to slippery fish"
This convo is over dude, conical teeth are used for grabbing and serrated teeth are used for slicing
you're bad at searching things on google
i am not saying they are not
i said above that I am talking about the general use for their teeth not the added crap on top of it
and we are saying that we want to preserve our braincells by not talking to someone who is stating stupid shit
?
Croc teeth =/= shark teeth
they are extremely different
again the general use of the teeth, I should try to preserve my brain cells by not repeating the same thing over and over
When deino had the strongest bite in the animal kingdom but people are pissing and moaning about deinos pitiful 500 N getting increased to anything thatโs near 1/4 of half an irl deinos bite
Biteforce ingame is the raw damage it deals, not the actual biteforce of the animal
the 500n in game is just game logic, 500 newtons of force is how much a african frog has
we as humans have 1300n
So an adult deinos bite is only like. 30% more powerful than an adult carnos bite?
its dumb ik
In terms of raw damage, yeah
Personally I think it should get fracture damage on top of that once fracture is added, but I've seen people argue against that
ya no, it should 100% get fracture
I think it should get 1,500 N once rex and things come in the game. Irl rex had a bite force that was literally damn near half of what deino has. And both have teeth that are designed to break bones and hold prey still.
not even break bones but shatter them
1500 newtons, to my knowledge, would 1 shot everything in the game even when bitten on the tail
The real irl biteforce does not matter
The biteforce in game is not representative of anything more than the raw damage dealt
sure but it should be represented in some way in game
Evrima's dinosaurs have relatively low biteforces because otherwise they'd be OP
Hm? Noooo thats 1500 damage right? Weight doesnt scale in evrima. It would one shot Utahโs and and anything below 1500 pounds with a body shot
Kgโs
Not pounds.
I'm not sure the calculation works that way
Evrima's ui is bad, but legacy didn't use biteforce that way
Well then whatever N gets it to deal 1500 a body shot give it that. It would one shot carnos with head shots, and sure it could face tank a stego. But you think an irl stego would go anywhere near the strongest jaws on the planet?
Way I see it, a high biteforce should translate to higher fracture damage, not higher raw damage
Deino should not facetank a stego, the deino is the faster of the two unless on land, and it shouldn't be fighting on land
It's an ambusher, not a brawler
Stego shouldnโt be going anywhere near a deino in the first place. Plus itโs stam is much better. Just run and then bully the now tired deino till it does back to the water
Simple as that.
Stego needs to drink, fatal
Deino controls the one resource in the game you cannot avoid
i dont understand, because legacy rex had 1200N biteforce, and nobody complained by saying, OMG THATS HUMANS BITE FORCE, at least not to my knowledge, but now all of a sudden people are going shit crazy because deinos bite is sooo weak
Stegos can drink in the shallow sections where deinos arenโt in
Where are those shallow sections and why should deino force people to only drink there ever?
Deino and stego are both apexes
Thatโs cause legacy rex has the strongest bite in the game, as it should itโs a rex. Deino had twice the power of a rex
Having better stam doesn't help if you're slower, too
Deinos should not feel so comfortable on land
even irl big fucking crocs get a little bit stressed when they're stuck on land
@vapid fable Bleed was meant to go from being damaging to being a weakening tool/help instead. It is no longer meant to be used to kill things. Do not bleed things out, use the lack of stamina they'll have to finish them off when they can't fight back. And you can still bleed em out, just prevent them from wallowing, or just, nip them again the moent they've wallowed to reopen the wounds.
my god you people cant read for shit. I legit said that the in game newtons is just game logic like holy shit read the post before you say anything
So everyoneโs okay with the animal that holds the title for strongest bite on the planet, be pathetic stego fuader?
@alpine plover Deino, currently, should not be hunting a healthy and rested adult stego. Nor is deino meant to use raw damage to kill stuff.
im not talking to you stfu, there are plenty of people saying 1000 N is a humans bite force, and people are complaing that 500N deino bite force, and im saying its dumb because nobody complained about legacy rexs 1200N bite force
This is a game Fatal, not IRL. It'll be balanced for what the playable will be and do in the game, nothing more or less.
Biteforce shouldn't even be the only thing in order to calculate damage
first of all, its not the strongest on the planet as its dead, second of all purusaurus had a stronger bite force
How would you have it work, if you have any ideas?
I am the only one who brought it up in this entire conversation
im not talking to you stfu, there are plenty of people saying 1000 N is a humans bite force, and people are complaing that 500N deino bite force, and im saying its dumb because nobody complained about legacy rexs 1200N bite force
@lament cloak again cause rex as it should, had the strongest bite in legacy.
@alpine plover Because rex was designed as the brawler, deino is not.
You're missing a vital point if you do not take into account how the playable is supposed to work. Deino has advantages and mechanics a rex does not have.
I am talking about the fact that irl deino had more biteforce than a rex. That doens't mean that it should do more damage. A shark's bite is much more devastating than a croc's though it has a weaker jaw.
@alpine plover Because rex was designed as the brawler, deino is not.
@golden coral right, deino was an ambush predator that would crush things with a single bite and then drag the half dead corpse into the water to drown it
Ah okay, but how would that translate into game mechanics?
Ah okay, but how would that translate into game mechanics?
@golden coral by giving it a bite force that can 1 shot Utahโs and leave carnos and tentos barely alive?
It wouldn't change much. Just that in-game biteforce shouldn't be calculated in N.
its not . its just a dumb label
There shouldn't even be a biteforce indicator imo. Why does predators have the right to know how much damage they deal, but things like Teno and Stego cannot ?
So, it more or less does what it should then. It grabs and kills stuff via drowning. No, if you give it the ability to oneshot them it does not need to drown them. You could have the deino do 95% of the utahs health in a bite, but it should still drown them, not just kill them.
It is. Deino's biteforce is 500 N. N is for Newton. It's a dumb label, but that's how it is calculated in-gmae for now.
We know our basic bites. We just happen to have, in some cases, primary attacks that does something else :p
So if a massive 18ft crocodile bites the body of a small mammal. Like a warthog. Whatโs gonna kill it? The bite force or the water?
again. the n is just a label nothing is calculated in newtons as that would just add more programming then needed for a dmg scale
Usually the croc drowning it
@alpine plover Maybe the biteforce will, but you're missing the point. In the game they want the deino to kill by drowning, simple as that.
I can get if that's not to your taste, but that's how it currently is.
@alpine plover Maybe the biteforce will, but you're missing the point. In the game they want the deino to kill by drowning, simple as that.
@golden coral Iโm well aware. Still pisses me off thou
You don't seem to understand what I'm saying
dont bother, this is the same guy who said stegos tail reaches 40 feet, and that crocodile teeth and shark teeth do the same thing
you the same guy who insults people when you cant understand something
This opinion maybe a bit better than just- โmake the deino the irl power house it wasโ. Give the deino a kinda knock back, or just raw damage tail slap
To keep annoying things off it, instead of being ass ridden
Sorry but I know Piggy better than I know you, and they're not the type to insult people for no reason.
scroll up for a awhile and you might find something else about him
I was reading that conversation for some time before I spoke, though I think we should stop right there before someone becomes really mean.
yesterday i mean
@alpine plover Fair enough if you don't like it, as long as you understand why it's currently balanced the way it is, and how the deino is intended to function. :)
@alpine plover Fair enough if you don't like it, as long as you understand why it's currently balanced the way it is, and how the deino is intended to function. :)
@golden coral I understand. But again Iโm not exactly happy about it. When they add cera they better get its damage output correct and not just have it weak run down prey for allos, carnos, and anything else bigger than it
made a suggestion in the #balance-feedback chat a couple days ago and just looked back at it, and it had hella negative feedback. The gist of what i said is there should be some subtle indication that experienced players can use to find out if the water they're about to drink from has a deino in it, because as is its a game of luck rather than skill. What do yall think about that idea cause im super confused as to why that got so many negative reactions?
Actually it's not 100% a game of luck
I live with one of my favorite prehistoric creatures being garbage but I canโt live with my legacy main suffering as it did in legacy
explain
And if deinos are noticeable when underwater it makes it too hard for them
Deinos are controlled by a human, and humans make mistakes. They can get eager when they see you approaching, they can be baited... It's more a game of mind than a game of luck imo
Uhhhh... spoon. What exactly is your pfp?
ive played deino and I still think it would be a good balance feature? besides it seems like 90% of a deino's diet is fish and other deino
its bacon in a bakini standing in a pan. Problem?
*bikini shit
@alpine plover Uh, what do you expect cerato to do? It's small, it should lose to a carno, and defenitely to an allo. I would imagine a cerato will lose to carno in the open, but could probably deal with it in a forest. An allo should just be run away from though, it's way bigger and stronger.
its bacon in a bakini standing in a pan. Problem?
@nova olive ... may I eat the bacon?
bud if you can figure out how to eat my pfp u can do ANYTHING
There's also often signs that a deino may be in the vicinity, although I agree they're not 100% reliable. Footprints on the shore, no dinosaur nearby, fishes but no ptera fishing...
And I say that though my last death was by being ambushed by a deino... it was my fault though (and a little bit of the game's wankineszs that didn't allow me to drink for 30 seconds) I didn't pay much attention
alright fair point, guess we'll see what the devs decide is balanced during this beta then cause it seems theres good evidence on both sides for this one
They're also redoing the water system, a reckless deino will be much easier to spot
facts im super excited for that ^
what are they doing with the water?
@alpine plover Uh, what do you expect cerato to do? It's small, it should lose to a carno, and defenitely to an allo. I would imagine a cerato will lose to carno in the open, but could probably deal with it in a forest. An allo should just be run away from though, it's way bigger and stronger.
@golden coral True. But irl allo had a terribly weak bite force and relied on teeth and bleeding to kill things. Carnos, thou fast were built for speed. And not brawling. If they go the previous route with the cera as they did in legacy and make it a brawler. It better have an advantage over both of them in certain cases to turn the tables on a fragile sprinter that hunts smaller prey. And a long distance bleeder that uses its jaws like an axe to cause open wounds that bleed out its prey.
wonder how far my frames are gonna drop tho ๐
All I know is that they're redoing it and trying to make it better, probably less resource-consuming too
And I say give it a stronger bite than both Allo and carno-
@alpine plover Yeh, I can see cerato handle a carno in forest, and not doing well in the open where carno can move freely. I suspect allo will just roll over it, but it can possibly swim away from it. Even if you do give it high biteforce, allo might still have far more health and all that. I think facing off against carnos under the right circumstances is about as good as cerato will get when it comes down to fighting.
And then maybe an extra thing. Ceras were bulky and low to the ground. So my idea was a counter to charging predators. A lower the shoulder and toss em over the body kinda thing. To briefly disorient attacking carnos and allos before either attacking back. Or running
cerato is meant to be a scavenger, it'll be the only creature able to eat rotten gores, it's not supposed to be a scary hunter
do you guys think a turkey could get crushed to hell by a sub deino? *leading up to a question not some random shit
That would be cool actually, and an interesting way to possibly counter carnos charge. Sort of a "brace" thing.
That would be cool actually, and an interesting way to possibly counter carnos charge. Sort of a "brace" thing.
@golden coral hey, low man wins the leverage wae
Also i hope they give cera a more powerful bite as it should have. Over Allo and carno, so that way it could act as a deterrent for solos to attack cera packs
I like the "shoulder bash" or "brace" idea, but not for cerato imo.
Keep it for really tanky dinos like anky or magy
Magy I could see. Anky, eh, it's tanky in a different way I would say
Wait- isnโt Allo also gonna have its kinda ambush speed boost thingy?
allo will have a grab
currently if a sub deino has 365 bite force i think up to around 380 you cant one shot a petra. if you look at the size difference even for a sub, the petra should die. at that age I cant remember what % i was when I had 365 bite force but at that age the adult petra was smaller then my head so how is possible that I can't one shot that?
grabbing smaller creatures
Anky is the kinda Tanky that would laugh at a rex as it bites into its back only for its teeth to break
I suggested a anky parry ability some time ago and people seemed to like it
I'm probably not the only one who wants this game to be For Honor xD
I suggested a anky parry ability some time ago and people seemed to like it
I'm probably not the only one who wants this game to be For Honor xD
@slim dragon we all know the servers are too shitty to handle anything fast paced like a parry lol
The fact it laughs at rexes shouldn't prevent it from forcing its armor onto their teeth
Atleast legacy servers were-
Evrima servers seem to be way more solid now
And it'(s only the beginning
You can actually dodge and time your attacks
Yeah, and hopefully they stay that way
Cause troodon being the agile little bastard he is should have a .5 second dodge ability where you hit Z or something to leap out of the way of an attack to run. And in my head it would have a 45 second recharge
So youโd like an ability like that which fits for a nimble hunter to abuse able?
Like an ultra instinct troodon laughing in your face as he lands bites and you just keep trying lol
If a troodon is skilled enough to dodge every single of your blows, yes it should be rewarded for it
Dryos dodge doesn't have a cooldown
True
Dryo dodge isn't really good though :p Unless it's been changed
Well yeah, but imagine it was good
Anyone have the size chart for the lower to mid tier carnivores?
these?
@sinful cove Yes that first one! Thank you
Okay- so as we can see cera is the smallest of the mid tier carnivores. But, you can see the cera ducking under the bite of a carno or Allo, then sweeping its body like a weapon into the legs and flipping them over it to run away right?
I'd rather see the cera tanking the bite into its back, then looking at the carno with a murderous look and crushing its bones between its jaws
martial artist cera ducking attacks and flipping allos over? definitely wouldnt complain if that happened
martial artist cera ducking attackss and flipping allos over? definitely wouldnt complain if that happened
@sinful cove Jackie-Cera
@slim dragon Nah, lure carno into forest, abuse agility. Break/fracture legs, watch carno despair since it can now not out turn/out run you, and you'll just nom away on it.
Actually it sounds attractive
A fair opponent to ultra-instinct magy
I'm not sure on your wish for this to be For Honor though, I don't think thats how dinos works.. :p
ultra instinct cera vs hakai magy
@slim dragon Nah, lure carno into forest, abuse agility. Break/fracture legs, watch carno despair since it can now not out turn/out run you, and you'll just nom away on it.
@golden coral giving cera an extra fracturing bite would be a good idea too. But I think the spectacle of watching a cera juda throw a carno would be more fun lol
Gib dinos overhead unblockable attacks
And guardbreaks
I don't know how you break a dino's guard and I don't care
xD
Cera could have a "special ability" to be so buff it can carry more than its own weight ? Up to dragging stego bodies around
Could work well with a scavenger niche
But herrera is so thin
Herrera gonna drag stegos up trees
Yes but it arboreal, and so need to get food up there :p
Would make sense to let it have some extra ability to get things up there
Just wait for hypsis to jump in by themselves out of boredom
Just gonna see a stego corpse hanging from a branch with a Herrera sitting on it starring down at you
Well, maybe not stegos obviously. But I could see it getting the ability to drag things a fair bit heavier, and maybe bite out bigger chunks of things it cant carry to bring up as well.
Make herra able to pick and dry meat chunks on branches ๐
Also I suggested something for Herrera before to give it a hunting advantage. Since they are climbers I donโt really see them in packs. My idea for them is a drop from a tree, onto the backs of things like Utahโs, ceras, and tentos. To rip at the throats and back of the neck to dish out a lethal amount of bleed damage which unless patched quickly might lead to a quick demise
That's probably already planned
Actually I don't see how they could want to make herrera into an arboreal predator without giving it the ability to attack from trees
Actually I don't see how they could want to make herrera into an arboreal predator without giving it the ability to attack from trees
@slim dragon exactly
But Iโm also kinda curious about what they will do for monolophosaurus
nothing
Monolophosaurus is a myth
They why do they already have animations and a model for it?
fr I don't really see any other ability than improved scent
fr I don't really see any other ability than improved scent
@slim dragon and I think that would work. Maybe even creature detection for an especially niche scavenger role?
Or they can make it into a burrower ? I know it's most of the time a trach suggestion but I don't think we have any carnivore burrower planned yet
making mono like a bloodhound would be good, it could have great smell and it could dig up burrows or something
Hm both abilities on it would actually make it not useless
Considering itโs gonna most likely be slower than Utah, since itโs already smaller than it. Unless it could have a way to get away from Utahโs. It would kinda be pointless
Ah now that I think about it megalania will probably be a burrower
Pue took them with him into oblivion
Ah- gotcha
sucho was deemed to strong for the current roster and beipi was kind of in limbo because they didnt know if they would have the time to put beipi in update 3
Ah damn. Welp Iโd imagine sucho would definitely overpower carnos, tentos and in groups solo stegos
Not in the janky or skillful carno way. But the multiple face tank- out damage way
Deino would honestly even get bullied by suchos if they got added. That pitiful damage and all
deinos damage is how it is to fit the current roster
If deinos has 500N biteforce, Sucho probably wouldn't be over 150N 
so i dont see why sucho would be implemented stronger then deino
depending on how much sucho weighs, deino could lunge and easily kill it
people are hung up on the biteforce value without realizing that if you lunge something its essentially a one shot
deinos damage is how it is to fit the current roster
@limber elbow just cause it is doesnโt mean Iโm not gonna bitch and moan that they gave a bite double the strength of a rexes 500 N lol
The N at the end of a creature's biteforce should just be removed...
No, the entire biteforce indicator should be removed
human biteforce is around 1000N btw, just for reference. in-game newtons has literally nothing to do with irl strengths
Humans bite stronger than rexes 
and i agree, the unit should be removed
it just leads to confusion like this, and it doesnt show the strengths of other attacks
problem solved no more newtons
human biteforce is around 1000N btw, just for reference. in-game newtons has literally nothing to do with irl strengths
@stark knoll I know, I know. The N has nothing to do with it. Itโs the fact that itโs simply in game the, raw damage is weak as hell. A full grown deino, canโt 1 shot an animal the size of its jaws.
it can, if you lunge it
thats part of the reason the bie is so low, to promote using the lunge and actually setting up ambushes
it can, if you lunge it
@stark knoll it honestly shouldnโt have to lunge-
But balancing and whatever
if it didnt have to lunge youd just have rex that can also swim fast and hide underwater
imo the damage should be increased, but not nearly as much as most people want it to
its just that currently the only thing that can deal with a deino that knows the basic controls is a stego
does it one shot a utah in the head?
yeah same
Atleast 750
I know 700 would be enough to kill a Utah but want that extra 50 tacked on
Well there goes stegos chance at survival if so :p
the stego would absolutely still have a chance at survival even if the deino got a buff in its damage though. The main thing about deino is it shouldn't be chasing down prey on land, all a stego has to do to ultimately survive is simply move away from the water. land based dinosaurs can also find areas too shallow for the deino, or at least, large ones, to attack them. What a lot of people take issue with for the stego vs deino is that as of right now, if a stego is determined to kill a deino there's not much the croc can do about it other than swim away. Steg can get off far too many hits on the croc, and deino doesn't have enough damage, health, or speed to be able to counter it well unless the steg makes a major mistake on par with afking mid fight
One stegosaurus can easily take on a deino 1v1 right now, and that's the issue with the balance, and its been happening on a few servers that stegs are simply camping where the deinos are, and tail slashing them from the banks of a river. Because the stego can hit much faster and just walk away when its wounded and it takes more hits for the deino to kill it than the steg them, that's the problem
if the camera angle is slightly off the stego can sometimes swing the opposite direction on top of that the deino hits alot fast in some cases the stego has to gtfo due to bleed the only time a deino gets reckt is when it sticks its head up a stegos ass in the middle of land and not expect to get smack
deino vs stego is in a good place deino should get a small power up to one shot a utah like stego can and that will help a little against stego as well but people just want to be able to face tank a stego as deino and thats not how it should go down
Except it's really not in a good place. Steg can just facetank (or i guess ass tank) the deino endlessly, I've yet to see a single person saying that deino should obliterate the stego, but what's being asked for is the match up to be more fair. As I said, as of right now, the stego can easily tank a deino, and not the other way around for a creature that weighs more and should reasonably do more damage than it currently does.
And either way if deino was buffed to the point it could pose a serious threat to stegosaurs, all a stego has to do is walk away as its faster on land and has much more stamina on land as well.
okay look at the intended play style tho is a water creature that is supposed to be setting up ambushes. thats why it only spawns on rivers bc thats where its meant to be. if you make it so that the stegos main defense is running away nothing is stopping deinos from just roaming the entire map. no mid tier should be able to kill a deino it has a very good alt bite, the deino needs to be kept in check for now and the devs said the based on the roster at different times stats will change
as of right now the devs probably dont want the deino just not worrying about anything on land ive already seen pairs of two adults easily kill a stego and chase solos away
the deino can also do a combo where it does two bites in a spam of a second. idk how they do it but i was drinking and one jumped out and did it to my head and then chases me and got some body shots and i had to pull out of the fight as soon as it started
Bob, I think you're majorly misunderstanding what is being said here. At no point was it said deino should chase things down on land and the fact that the deino doesn't have enough stam, turning radius, or speed to do so is a good thing. What you did say that is correct is that no mid tier should be killing deinos, which is the opposite of what's happening at the moment. Carno and Stego both can do so, and the stegosaurus in particular is able to spam tail swipe and easily bring a deino to 1/4 health just by standing still with its tail at the water. Deino doesn't have enough bite force to damage a stego enough to kill it easily especially on its own, due to it taking more hits from a deino to kill a stego than the vice versa.
If a deino is on land, it can't turn and run fast enough to get away or chase down anything bigger than a juvie that isn't afk. It can be easily bodied by the maneuverability of the carno and outright tanked by steg, so its entirely unbalanced. All a stego has to do as of right now for fighting deino is walk away, heal a little bit, and spam attack. If a stego doesn't like the fight, it can literally walk away from it. That is what's being said is unbalanced, unless the stego is too dumb to walk away the deino can't do anything about it.
It takes far too many hits to kill adult carnos and stegos both for it to be worth it for a deino, which is as of right now resulting in the primary tactic for deino players to be attacking juvies and small subs. Anything else it can't easily kill, and can just walk away from any confrontation. No one is asking for it to one shot adult dinosaurs, just to be able to match up better than it is where it outweighs everything else, but can be killed by anything bigger than a utah.
im not misunderstanding you said "either way if deino was buffed to the point it could pose a serious threat to stegosaurs, all a stego has to do is walk away as its faster on land and has much more stamina on land as well." the stegos solution on land should not resort to running
bc then nothing is keeping it in check
deino should one shot a utah which i agreed with u on but are you considering stego mid tier? bc its not stego takes a long time to grow just like a deino which is why the devs had to make the choice of the deino not being able to just wipe the stego
what would be the point of that long growth time then
what you dont see is the deino does well what it was intended for, drowning its prey and ambushing
thats the intended play style and thats what plays get
The problem with that is that after a certain point, the Deino cant drown a stego, even when both are fully grown
the fact that a stego stabs a deino to death is bc its on land and not near water its not like the deino dies instantly
bc the devs realized a 5 hour grown stego should not be insta kill and they need to implement a new ambush system which gives a fair fight to both
which they said they will do numerous times
but cant rn so u are complaining about a place holder mechanic pretty much
How would a stego walking away from deinos, who are confined to the water pretty much, not keep it in check? Deino can't chase it, and for the playstyle of an aquatic creature if a stegosaurus goes in the water and gets screwed during a fight, that should be the intent for it to suffer the consequences of such.
The deino also cant drown a stegosaurus at the moment, as every time I have seen and also tried myself, deino cannot successfully drag a stego under water. Again, no, no one is asking for deino to absolutely wipe out stegosaurus in a fight, just for it be more even because the fact you cannot drown it fully grown, you cannot face tank it, and you certainly cannot chase it down or out maneuver it.
you CAN practically oneshot carno, just lunge it and drown it, the reason deino doesn't do much damage is to encourage people to use the lunge
your statement was that if a deino ever got buffed to the point of a threat to stego it should run away
why would the deino be confined to water at that point
what in the game would stop it
'why would the deino be confined to water at that point
what in the game would stop it'
It's stam, that it dehydrates on land, that it cannot turn as easily as any other dinosaur, and its speed. None of that would be changed by giving deino enough damage to be in a fair fight against the stegosaurus. At no point have I or what Ive read in the channel since the stress test started, anyone else, said for that to be changed.
At no point was it said to make it so deino can out maneuver or chase down the stegosaurus, and the tactic for not wanting to deal with a deino should be to just go where it cant follow.
ive played both adult deino and stego and im pretty sure stego water drops alot faster then deino
like im 100% sure
it has a alt bite that makes it turn anywhere it wants
ur only true statement is the stam
which if it got a damage buff it could easily ambush on land and it would be a four legged rex
the only time that I feel deino should be able to kill stego is if they add some sort of tug of war mechanic
you want it to be viable as a land creature
No, a damage buff to it wont make it be a land predator and be able to ambush on land. No one is asking for that, I have never said that, you're the only one who has said 'any kind of buff to deino will make it a rex'. It is not a land creature and never should be treated as such, and the game itself doesn't treat it as one. In no way should it chase down, ambush, or kill on the land. What is being asked for is simply to make it easier to counter the stegosaurus, a creature that should have reason to fear an 8 ton crocodile in the water, not just park its tail in the river and spam attack, killing any deino faster than they can kill it.
The current state of both creatures right now, stegosaurus wins against the deino due to higher attack speed, not being able to be drowned or lunged, its running speed and stamina.
dive under the water
As of current, stego can still hit deinos under the water.
okay so then how would you buff the deino to make it a better match
bc you keep saying the stegos option to survive is move somewhere else
I'd already said so multiple times both to you and in my own post in the feedback channel that you can go back and read at any time or listen to a single thing that is being said. A deino should be able to reasonably damage stegosaurus, and right now it can't without being out matched in speed and maneuverability. Stego can hit them when they are under water and stego is the one who can chase deino down.
Like I said in the original post, to fight stego, a deino should have a small increase to its bite force so that it is able to at least be even with the amount it takes for deino to kill stegosaurus vs stegosaurus kill deino, or be given enough health that with its lower attack, it can last long enough in a fight to be able to get in enough attacks to make up for it. None of which involve any changes to make deino a land predator, like you keep saying it would.
That's what I think the lunge should be able to accomplish, but as of right now, deino cannot lunge a stego.
well a tug of war would be a nightmare to code, if it came with this update we wouldn't have this beta until at least late may, if not later
at least I think it would, im not a coder
Yeah, which is why I think lunge should be able to be used on them.
the lunge mechanic is already there, so imo I don't think there needs to be an additional tug of war, just make the one we already have work, even if its reduced damage or speed against such a large animal.
look at what the deino can do mechanically rn as in ambushing retreating to the water one shot stuff by drowning it compared to the stego
in a fight between a few carnos or utahs the match is never decided
and u want it to be even
the stego has its shit mobility to deal with so it has the extra power the deino does not have the problem
Again, the opposite of what is actually happening in the game. Stegosaurus out maneuvers deino full stop.
okay have you ever fought a carno pack as a stego or utah pack
turning in place for a deino is a piece of cake compared to stego
the stego has better speed and stam
thats it
they would play completely differently
At this point to be so hard line believing that its the stego who suffers against deino and it should be able to counter anything done to it by an 8 ton crocodile, even a properly set up ambush, you have to be a troll.
And yes, many times. And due to the absolutely massive hit box that stego has with its tail and more health than carno or utah, it can reasonably fight against them quite fairly. At no point was it said stego needs anything reduced or changed, because its the issue of the deino, not the stegosaurus in balance.
Or in your own style of reply: you just want stego to be invulnerable
ill put it in differently a fight between stego and carnos/utahs could go either way, if u make deino even with stego then a fight between deino and carnos/utahs would be heavily in deinos favor
see how due to the specific play styles and areas they should be in wouldnt make sense
the stego is not invulnerable you must not fight as it much
Yes, its an 8 ton crocodile, it should be in deino's favor against a carnotaurus or utah. In no world does it make sense otherwise.
okay so you are using normal logic
use game logic
why should a stego be at such a disadvantage with land creatures when it takes the same time to grow
wheres the balance in that
Where in the world was it said that stego should be at a complete disadvantage though?
The only one saying such is you.
go fight as a stego against a pack of carnos dude seriously
u act like the speed and stam advantage the stego has on deino translates to other fights
it means nothing at all compared to carno and utah
Anything anyone has said even remotely resembling the stegosaurus may have too much of an advantage against the deino you come back around with essentially saying the stegosaurus is completely helpless. What is being talked about is specifically the deino versus stego, not at all other dinosaurs.
yeah cause you fail to see how unbalanced deino would be against other things
fighting a pack is something well..
You yourself, bob, said that deino should be able to take on carno and utah?
i said it should one shot a utah if it lands a head shot
remember u said it should be even as a stego all together
I said more even. Not the complete one sided fight it is now
Wonderful troll response sir
you are welcome to reword what you meant
I'm not actually, you can simply reread it or stop being willfully ignorant.
Realistically, the Rex has a weaker bite force so taking on a carno should be able for him to do
am i missing the part where you said more even
and didnt flat out say even
or am i still trolling?
heres the entire post so you know its not some troll i typed up 
I think deino being able to take on a stego is not really realistic neither a good idea
from the Bite force sure but
now get this a deino that has an alt bite and has a better chance of hitting a target alot easier then a stego, bc the stego turns like a semi truck, a deino that already one shots things by drowing stuff which is the intended play style, devs already said they would add onto lunging for the stego in the future. yet you think it needs a buff and im the one trolling
and the story on how the stego can hit you in the water still, go deeper or on the other side of the river good grief @glass berry
Deeper in the water does nothing, if you are at all within hte stego's tail swipe range, it will hit you. Stego can hit from halfway across the river in most cases. Devs saying that the stego will be able to be lunged is news to me, because at least in the discord as of right now, there appears to be no indication of anyone saying that.
But again anything at all being said otherwise to you means the deino is a rex, so sure.
That stego hit box statement kinda bs in my opinion saying how Iโve played both animals and killed one or the other more then once and never had something like that happen the only time I hit something is when I can literally see the tail hit the other creature
can confirm I have seen multiple deinos hit while chilling on the bottom of the river by a stego tail swiping above them.
watched it happen just an hour ago while i was playing a Ptera and watching a stego murder some juvie deinos that were underwater
If you don't think that stego can't hit far outside the actual physical range of it's model, you're not even playing the same game honestly.
Normally when hit box problems happens the bug discussion goes off with that type of stuff and also the stego needs some ways to hit things like hypsis or juvis so maybe itโs intentional and show some vid evidence next time of some absurd hit since it obviously seems to be a big prob you experience
Other then that your points donโt really make sense to me and you seem to think balancing is very narrow and donโt seem to look at everything else that surrounds it
I mean it's been a known thing for weeks, pretty much since the release of stego but okay
Then you shouldnโt have a prob getting a vid of it if u wanna continue the discussion further
And even then itโs not a balance issue
Take it up with bug discussion
Bc it would be a bug
It was never a point in my argument, so no, especially when its already been a known and reported issue for weeks already.
That one issue has little to no bearing on my original point, and is you moving the goal posts again.
But again, if the point in any way resembles 'deino shouldn't be getting creamed by stegosaurus' your response is 'you just want it to be a rex and chase things on land' when that was never said so I'm not particularly inclined to listen to anything you say
You act like me saying you the four legged rex thing means that I specifically said you stated that itโs a form of expression to show how it would be unbalanced which you probably would know that if you thought about it a little
So I not sure why you bring it up like itโs a valid point of false information or twisted info but then again you have dementia hand forget what you state previously sometimes so Iโm not particularly inclined to listen to anything you say
Your words, not mine. Nice job on accusing me of having dementia, because that's entirely not ableist or a disgusting comment to make tho bro.
Where did I say that you said that
In my statement above I literally said you make it seem like I said you specifically stated that then I literally explained that was the example I used to show it would be unbalanced
Like what you even doing rn
Right there buddy.
Yeah I meant the four legged rex thing buddy and Iโll take owner ship of that sorry if I offended anyone with it Iโm sure theyโll forget about it eventually
That came out wrong...
Nah dude, there's a very real intent with specifically saying 'you have a debilitating mental illness' to attempt to win over in a discussion about pixel dinosaurs. You could use quite a many other words instead, or even just any other straight up insult. You know what you said and you did when you typed it.
Yeah thatโs why I said Iโll take ownership
Or did you forget that already
Which isnโt a shot at dementia
You just seem forgetful
Mhm. says the dude who completely forgot about him saying the four legged rex bit.
Again when did I say I forgot that
Is your only response to anything you don't like to say 'where did i say that'?
Dealing with you I kinda have to
Bc I never said I didnโt say that
So itโs not like I can go back and find that
Bc it doesnโt exist
Anyways back to actual feedback discussion: Yeah, the deino does have an issue with things just going under it like Christian_ said, over all I think that the collision boxes are too small in many spots for a lot of dinosaurs.
I disagree
Bc apparently stego can hit across rivers so I think some collision points are to big
@70kg if bleeding affects health then you just get legact all over again. Where people run in, bite, then run away. The way bleed works is if that blood drop runs out, you die. It keeps pressure up but doesnt basically stop your ability to fight
Idk you gotta remember client and local side lag can also make it seem like it shouldnt hit you but has.
Latency is also a huge pain for some people
@glass berry With current damage, deino 4shots a stego on head, stego 5shots a deino (or so I've heard at least). No, I don't think deino needs more damage to deal with stegos, they're not your main prey, there's no reason to hunt them. Deino is more or less a midtier hunter, and they're not mid tier (how are you comparing them to carno?). You can hunt a stego as two deinos, and even as one, you can punish the stego enough to make it want to go away, giving you time to retreat as well. As for hitbox issues, that's a different question entirely.
I think the argument is that given what the Deino was, it doesnt make sense for him to just be relegated as some mid tier hunter with mid tier stats. It has the strongest bite force of any animal to ever exist and at the time of its existence it was an apex predator. Even when compared to other Apex's its size alone stacks up with many of them, being nearly as big or in some cases just as big as adult Rex's. I'm not calling for immediate stat changes either, those very much should come out gradually as other also higher tier dinos do in the future. I just dont agree with the narrative that some people are proposing that its fine as is or just needs a couple of minor damage buffs.
@autumn falcon I get that much. I think the problem is that on the one hand we have that "realism" aspect. You're right, it doesn't make sense. It also doesn't make sense that rex isn't steamrolling everything else in the roster. It would in reality, it was apparently a stupid OP animal. And stego would die to anything bigger than allo. And so on, a utah would just not do what utah do at all in the game, they did not function like that in reality.
On the other hand, this is a game, and the playables will be designed for what fits them as a gameplay style, plus whatever balance changes is needed to keep them viable and able to survive against everything else in the roster, one way or another. And here I guess is the problem. Under normal circumstances, deinoo would be much better, but in game it's designed in a very specific manner, it's not so much a narrative as a focus on the play over the look. And same goes for stego, it would not last a day in the full roster here, but that would not make for a good or fun playable, so it needs to be buffed to either outrun or outfight a rex, to be able to survive, even if that does not make much sense from a realism standpoint.
Which is why I am all for the numbers being tweaked throughout the ongoing future as more dinos come into play, so there isnt this sense of power creep that could very easily happen.
Theres also the sense that a lot of the stronger dinos are balanced behind having a longer growing timer. I'd also be all for that increasing for the Deino if it meant that it would be getting the same appropriate sort of increases in power as other contemporary counterparts
I don't know, there's the risk of too high timer there, for both deino and stego, especially when growth is what it is right now.
People have been complaining a long time about their favorite dinos having long timers when it comes to stuff like playing Apex's
Like, what even is the final full timer to get a Rex into adulthood?
380 min, 390 for giga
And yes, people complain, but honestly, I think it's less the time and more the lack of things to do while growing + being seen = dead in most cases
So, what 5 hours in would put it at a higher end sub adult, right?
Even so, I'd rather focus is on difficulty than just time in growth
It should be around 6-7 hours, If if I put this as excuse (like everyone else does with Stego now) they will pounce on me
?
Everyone says that Stego should be destroying any current predator because it takes 5 hours to grow
With that logic, Rex should destroy Stego isn't it?
I dont understand the herbi supremacists in this community
Neither do I buddy
Complain too much about them and they all gang up on you and downvote you to oblivion though
Hardly supremacist because I think carnivores should have to properly hunt and choose wek prey.
I believe every other hunt should be a failure
But a failure from what reason?
Lack of skill
As it stands, lack of the skill isnt the reason most deinos cant kill a stego
Miss a lunge, don't inflict enough damage so you run out of steam (like cheetah not catching up to it's prey), stuff like that
People seems to forgot this is a survival game, everything should be possible, if you died to a pack of raptors you shouldn't be complaining about your Dino being weak, if I lose my Deinosuchus to Carnos I wouldn't complain, just get better at the game, that's my vision of The Isle
Basically, it should be so hard that you should always favour a weak target over a healthy one
No, not everything should be possible. It's not a fighting game, it's a survival game. Sometimes running is a valid option.
I strongly disagree on that, that just would make the hunt aspect of the game boring
And I don't think I've seen anyone say stego should obliterate any carni cause of it's growth time.
Fair enough, but I want a proper survival game.
That means you value your life and act accordingly. Maybe it's boring to you, but to me it's how it should be done.
Theres a lot of aspects currently missing that would make that more feasible
Like imagine being a Rex pair and not able to kill a Single Stego 
Because that's clearly what people who like stego wants? ^^
As it stands, this is a very bare bones survival game at best, and a walking simulator with hard ends at worse
Agreed Stalker, but I can still talk about what I would like to see, right :p
Have they said they want to add Ankalosaurus?
@frosty heron You're here to survive, hunt is done out of need, not out of fun. If you want to just fight, deathmatch is there for you. :)
That pretty much explains everything
Yes, anky will be a thing, or whatever the remodeled anky is supposed to be :p
Anky is actually something I could see actually squaring up with a Rex and getting it to back off
But as Rex main I want people to also to be scared when they see a Rex, not bully it
I don't think I've seen anyone claim a stego should be able to fight off two rexes, unless the rexes are very dumb/or the stego somehow have a perfect defensible position, which I doubt. Same would go for trike, or rex vs something else for that matter.
Both anky and stego should be able to do that, simple as that. And you should be afraid of any big thing, no matter which "side" you're on.
They should
Imagine your trike is backed up against an edge, the only way to approach it is by the front, the worst place to approach a trike
Sure, they could facetank it, but one of them would die for it
So it's perhaps less about not being able to kill it, and more that it would be a painful idea to
If its backed into a literal corner, you could just wait him out
Obviously you'd have the sheer power to just overcome the trike, but at what cost :p