#balance-feedback-discussion
1 messages ¡ Page 226 of 1
Dude, shut the fuck up honestly. Instead of downplaying my argument why dont you actually aport something to the discussion.
Sorry
They have said a lot of things and ur ignoring a lot of facts
imagine if rex could one shot stego and could take 8 hits to the head and grew faster and ran faster. that is utah pounce.
I have been arguing the same argument years
I have been replying to their arguments but then they just say ''You think this a dm this isnt, your argument is revvelent lol''
And even after even devs said this is not a fighting Game you Guy keep saying the same
i mean their right tho no cap, ur arguing that coordinated packs should kill a stego with barley any casualties
They should. You are equating the life on an animal as a statistic. Its not.
THAT in itself is the essence of a fighting game.
yea i dont wanna argue with u anymore becuz ur never gonna listen
Its a hypocritical thing to say

Zote has a point tho
But hey, we are retards only for saying what dondi himself said
bro đŚ
An organized pack wonât be making mistakes like running into a stego to get stabbed
Organized =/= perfect
the root of the argument is about pounce, pounce needs to be looked at
Mistakes can and Will happen
Counterpoint a good stego wonât be making mistakes and leaving any openings
Yeah pounce is wacky
can we all agree that pounce should be looked at to be more skillful
ty lol this is literally what weve been tryna say for almost an hour
Space bar and right click goes brrr
Thats whay Im saying, good Utahs should win against an average Stego with little to no casualty, while good Utahs vs a good Stego SHOULD be in the Stegos favor
well thats cool n all but the we started this debate on pounce and how it needs to be reworked/changed
Honestly I wish the stego buck killed Utahs
it just flops over and kills them
Stegos buck flops like itâs walllow animation
The skill difference the utahs needs should be higher anyway
Pounce atm takes little skill to execute
^^^^^^^^^^^^^^^^^
Okay, and Im still saying that its fine the way it is. I think there is counterplay to it, I think its not at all ''low risk'', and I think that its fair that a swarm of Utahs are able to kill something they ambush.
its super low risk
It is not Risk at all
barley even have to try n pounce
You are t diying, and even if you did you are losing only 1 hour of grow compared to the 5 hours of stego
Right click > you miss > no endlag > Right click
^
Currently the only risk to using the pounce is that you risk bugging out and getting stuck in the air - that's the risk to using this skill.
Thatâs not a risk of pounce, thatâs a bug
like stego misses one tail swipe and boom like half its hp or more can be gone for that if their facing a utah pack
Bugs get patched, pounce needs real risk
it is a risk of pounce, because it is a bug
currently
I think the risk of pounce is just the fact that Utah is so fragile.
pounce needs a fundamental change or rework
Precisely my point, if that's the only risk to using that skill it's not very risky at all.
Fundamental is a bit of an overstatement tbh
Being strong or fragile doesnt make pounce any riskier
Maybe because Utah is on 2 tiers under stego
it needs to be changed
You should have to aim for certain areas on the body and if you miss you should be punished
^^
Tiers shouldnt exist, nature is about opportunity and not how strong an animal is to one another
This I kinda agree on
It is a bit silly that you can pounce a Stegos head or behind and poof you are on teh side
^
it's in early development
So yea, I guess thats one change that could happen
of course they aren't gonna have extremely detailed systems atm
Pounce dps needs to be changed or if it stays it needs to be actually risky
Well you convinced me of one change
Im still gonna think it doesnt need anymore rework unless future experiences convince me otherwise
Tiers will always exist as long as stats and move sets differ
Im gonna go now, it was a good discussion but please next time do not undermine the argument of another, thats now how you argue
i mean most of the community agrees on pounce needing changed so it'll get changed eventually whether u like it or not so
But balance based on tier is dumb IMO
I Will undermine a argument that is objetively wrong according to the main dev
But hey
Balance based on what it is as an animal, I.e. Stego is 6 tons of bad attitude
I predict a lot of whining when the Tyrannosaurus comes out, that's for sure
Oh yeah
Late to the party, but two things strike me as odd when it comes to stego. 1, that it should not have it's tail pointed towards the threat/at least sideways more or less, it's the main weapon, it's the one end you do not want to be near at all. It's like if a trike should not want to have it's head pointed at the threat. 2, that bucking is not the main defense mechanic against a pounce, since it's specifically there for it, and that using trees/rock (water goes bye bye with deino), should be the main way to get someone off, instead of an added advantage to counter numbers.
Pounce need a rework so there's actually some sort of back and forth between the attacker and the defender, and that the immediate impact is removed, otherwise a utah can just jump on/off, and still deal decent damage just fine (also works as a way to negate using rocks or trees), which just seems like it's not how a pounce should work. It should also take more than a full "set" to kill something, especially if the something bucks, since otherwise there's very little risk with "going in" for the pounce, at least with how it works right now.
Pounce right now does about 35% to 40% hp drain to a Stego is this one doesn't buck and Utah has all the Stamina (and jumps off with a tiny bit left to run away) tested my myself, it's a lot of damage but as I said I'm not counting the bucking
You actually need 3 Utahs pouncing the Stego to actually make it a danger, balance it torwards that because I don't want useless Utahs neither
Pounce might need a rework and get nerfed, but right now it's buggy enought to make it a "Risk"
Not because the mechanic itself but the bugs
Not long ago I died to a Stego by pouncing it and I clipped thru its entire body, boom got impaled. That day I thought everything except pounce being OP, then I noticed it doesn't work on laggy servers with Desync issues
balancing off bugs and desync isnt good game design
True, but we should talk about and focus on how a mechanic should work when the game works properly. We can still consider ideas on how to make pounce interesting and all, even if it's not to be implemented right now.
Damn i expected all the emotes to be put by one specific person but no it's multiple people leaving the reactions
@grave veldt personally I want stego to jab AND swing
Swing would cover a larger radius and do more damage, but would cost more stamina than a jab.
I don't really see why you'd jab as a stego or anky really
whats going to be deinos weakness?
Other deinos? :p
because there are currently no other semi-aquatics that can challenge deino, it's pretty much always safe as long as it stays near/in the water
an adult deino, anyway
a juvi may have some complications
and yeah other deinos would be a threat, but i'm pretty sure they are going to discourage cannibalism with the diets update
excluding cerato, cerato can eat pretty much anything that's made out of meat regardless of how bad it is
Personally i hope gators arent punished for cannibalism because they do that shit all the time irl
yeah that's true
deino needs competition, it's pretty much invincible in the water so i wouldn't mind cannibalism
I mean idc if they keep the jab but I think a swing is much more effective
If they give stego a swing and a jab then anky should get something similar
Deino will only be invincible in the water just cuz nothing else is semi aquatic so
Once more semi aquatics come in itâll get more balanced
I hope sucho would basically be anti-deino, im not saying it should be beat the adult version but it should body its sub and juvie forms, because its faster and way stronger.
Its preferred food should be deino.
If we dont have something keeping the deino population somewhat small like other apexes theyâll get OP.
Spino should be able to body it relatively easy when itâs on sun stage
Sub*
Even as an adult spino would most likely win
Anyways itâs best to wait till other semi aquatics are added before making any decisions
suchos could keep the sub/juvi deino population in check
that was originally suchos role along with being a real fisher but it was taken out because sucho was deemed "too strong" for the current roster. because its not water locked like deino and is a predator.
i mean ig but there is stego so and also sucho wouldn't excatly be very fast
Those mechanics already exist for a Stego tail swipe
Where you aim the camera will dictate how fast the jab is
When you aim directly to your side, the speed and cooldown of the attack pretty much emulates a tail swipe already
The tail swipes in Legacy covered far too much range
Making Stego almost invincible to approach for small to mid predators
Stego is still fairly considerably powerful
You have to aim and be patient with your attacks
its powerful until you get swarmed by a pack of utahs or get your hitbox abused.
The tail hitbox seems unintended atm
Though you should lose to Utah's if they garner that much numbers against you
4 utahs should not 100-0 a stego
if you get 4 on you you are dead if you arent already in water.
You should
A: Use trees and foliage to break up their swarming. Dense forests limit their mobility
B: Head to water shallow enough for you to walk and where they have to swim. It puts their aggression to a halting stop
C: Patiently use your attacks. Good timing can easily snipe Utah's consecutively
Pounce is op atm, but its getting a rework or fix. Though bucking is still available to use
Incorporate a few bite to discourage them from crowding your face as well
its hard to keep all 4 off you and you wont always have water and trees around you. stego is supossed to be an open plains animal not a forest or swamp dweller. utahs pounce is simply way too strong.
Well
Yeah
Thats why it getting tweaked
Even then, strats should play a part in how to dissuade certain match ups
It is hard to keep all 4 of them
But they're still all players coordinating to take you down when you have one shot capabilities compared to them
it dosent matter if you can 1 shot them if you have almost no chance of hitting them.
You can hit them
It's not impossible, it takes aiming and timing
Use your camera to aim than just spamming right click
stego is fine against 1-2 utahs but when theres 3 its really tough and 4 is pretty much instant death. if one lands a pounce on you the others are going to try and if you miss you die.
I think that's rather a case of panicking
You can shrug off 1-2 pounces
What the Utah's currently want you to do, is make you attack when they're not even in range
They have to bait out and attack for an opening
If they're landing attacks before you're even striking, then it's on your end
its pretty easy to do that when theres a large pack and you cant keep your tail to all of them.
Ofc
That's why those strats exist to stop them from effectively swarming around you
It makes it easier on your end to hit your tail jabs
stego needs a better aoe attack soon and utahs pounce needs to be gutted.
The Stego aoe would be overdoing it
It's already pretty difficult to take one on when fighting it properly without relying on pounce or the tailbox issue
stego is probably getting an aoe attack anyway when we get larger predators.
the issue with stego is its way too easy to kill for a 5 hour grow. its legacy balance of a single utah being able to kill a rex.
Which is why pounce and the tailbox issue are getting fixed
Without those crutches, stego fights are going to play out more as intended
They're difficult, and adding more to the stego other than an hp buff would be an overkill solution
to a problem that has disappeared
pretty sure they still have a larger aoe sweep attack planned for the future for stego just the jab is what it has right now. doubt we will see the sweep until some mid tiers or apexes are in.
Maybe so, but as a balancing act. If they do add a such large aoe attack
It should consume 10-20% of stam
That much range and power together needs to have drawbacks
i think the aoe should be lower damage but be better against smaller or multiple enemies with the jab doing more damage but being a higher risk move.
That could work too
Though it's best if we don't have a recreation of Legacy Stego
Pack hunters like Utah should still be able to hunt Stego's if they work together
id say the things that should be hunting stego are a pack of allos and the apexes.
mix herding will be mostly dead with diets.
Giving them a large significant advantage compare to their carnivore counterparts
Is this another "herbis must be weaker because they eat plants" comment?
"stegos can graze"
stego cant run so it should be able to fight. stego should do insane damage.
legacy stego was death for mid tiers that attacked you but had no chance against apexes.
Stegos do but is not something that should be taken into account when balancing an animal
stego should hold its own against apexes and only have a hard time if ambushed or if theres multiple. best way to counter stego will be an ambush to a face bite or a pack to distract it.
The balance is tricky
Because it's supposedly going to be an Allosaurs counterpart
Yet has to be able to fend off Apexes
Theres a gap there, since it also cannot run from an Apex
Well an allo pack is very strong and stegos weaknes is that it cant turn very well
Atleast in one place
@worthy fossil bleed is dangerous, it affects regeneration and stamina, instead of being a dps battle its now something used for persistant hunters to gain and edge on larger prey
How does it effect stamina? i never noticed
what dino are you playing
it really shows on things like tenonto how much it affects you, utah and carno both have extremely fast stam and health regen so it doesnt show well
theres only 2 carnivores in the game, ive noticed carnos needing massive packs to take on stegos due to how risky it is to go in for a bite and how many bites it takes to kill a stego. Carnos arent 1 shot unless headshot when 90% health or higher so Carnos just trade bites and such on a stego until its dead
that doesnt answer my question
i played carno
thats the problem
I suppose the dps thing isnt a issue
ah
and it has fast regens
I haven't had much of an issue with bleed as Tenonto either - typically I either won a fight or died on the spot.
i thought it would be
Bleed is somwhere between doing very little and doing nothing as it is. It was far more potent back when update 2 released but got nerfed hard aftewards.
i take back what I said as Carno isnt much of a bleeder, i thought it was atleast a bit of a bleeder
ill wait until bleeders are added
I don't know if there's even any difference between how much bleed each attack applies. In my experience they all seem to do about as much and I don't notice any specific animal doing more bleed than the others. This however is an issue with the game development overall - the way the game works is just completely unclear.
thinking again bleed does help alot at stopping prey from healing, i was in a massive carno pack the other day and took down 3 full grown stegos just trading bites and keeping it bleeding by biting it on the tip of its tail. carno has more potential against stegos than i thought
yeah idk what the difference is between a utahs and carnos bleed if there is one at all, idk which lasts longer or drains faster
I think Carno does more bleed but honestly it's not like I notice it in either case. The fights are over long, long before bleed starts doing anything.
Aside from Stego-hunting that's pretty much the only use of bleed right now.
stego does need a tail swipe or predators need to take a small amount of damage when biting a stego's thagomizers though. a stego cant hit a carno when it bites the tip of its tail because by the time its jab reaches the carno is backed away
you can bite the tip of a stego's tail then turn your body to avoid its reach or back away. not very fair
Yea you can do that but it takes the Stego to start swinging at something before you attack its tail.
It can hit you in that case if it swings as you enter the area of its tail
ive done it plenty, stego has never hit me while doing it because its jab is inaccurate and slow
you have to be behind the stego to do it
Yea I've done it too but depending on the server I could sometimes hit the Stego from outside of its range and sometimes I couldn't
you can chomp on its thagomizers and turn your body to make more distance between yourself and the stego or run back, no matter how fast the stego reacts after the bite its jab wont hit
The hitbox for the tail overall seems to be really wonky
I've sometimes hit it while biting the air and at other times the bites seemingly didn't connect while I bit the tail itself
i wasnt abusing the hitbox, abusing the broken hitbox is hard to do because the stego will almost always turn its tail away after swinging. youd have to stay behind its tail to abuse it
Hmm... I might test it out a bit more later. I haven't been playing Evrima much last couple of days.
if youre willing to friend me so i can video share i only have one recording of me doing it but it was when biting its thagomizers was the final blow so you wouldnt see how it couldnt reach me afterwards
Dw. I've seen it done and I've done it at times myself. It just didn't seem very consistent in my experience.
Overall I agree that while you're behind the Stego, meaning that your face is close to its tail and your body follows the body of the Stego but I still found the hitboxes working in quite a wonky way. They seemed quite consistent on the officials though.
On other servers it was a bit different but it could've been caused by me lagging or something.
that seems to be an issue with the hitboxes tbh, I don't think that bite should've landed.
that was clearly right on the thagomizers
Was it? Seemed like your head was a bit too far from it. I don't think he would've even hit you if he took a swing there, although I'm not super sure.
i can screenshot the frame the bite began
i was aligned with its thagomizers
youd have to rewatch and maybe watch it bit by bit if you still doubt it
though the delay of the server processing the bite was wonky
still doubt it?
It still doesnât make it right tho
Stego should have passive dmg on tail kind of like how they showed it on trike when a Utah pounce itâs horns
It might be the camera that's right behind the dino with Carno covering what's happening in front of it that leads me astray. Then again - you were quite close to it already and given the fact that you took a step forward it may have landed there.
Thats what i said, You should take a small amount of damage when biting a Stego's Thagomizers
Small amount of damage for willingly slamming a massive bone spike in your mouth? Nah that shit should be punishing af
Well, there are teeth between your flesh and the spikes
And realistically, an animal that bites something that is literally piercing its jaw wouldn't put too much force in it. Plus, the thagomizers don't have the speed to penetrate the target
But I agree that it should deal a reasonable amount of damage
Also a carno just biting the spike shouldn't even do shit, it isn't a crusher and it's supposed to hunt animals smaller than itself lmao. What's he doing rn killing stegos by biting their tail spikes that's just wack he has no business doin that
Well there's that too. In my opinion biting a thag shouldn't deal a lot of damage to the attacker, but deal almost nothing to the stego
Guess we can just disagree on that. Because I think attacking the one part you should be avoiding the most on an animal that has no option to run away should definitely be a decision to regret and not a little slap on the wrist.
You'd still deal less damage than you take
Point is a retarded decision like âbite big spikeâ should be punished justly for how stupid it is to try, sheer stupidity should earn you a darwin award not a friendly warning
Well it depends as long as you clamp your jaws around the spike and not onto the spike you wouldn't really get hurt.
But you can allow people to make errors. If a new player bites a thagomizer and takes some damage, they'll be like "ok that was stupid. I won't do it again." If they bite a thagomizer and fucking die, they'll think "what the hell just happened ? Did I die by attacking my opponent ?"
Large amount of damage =/= insta death lol
Its just common sense not to bite something spiky, new to the game or not
Then what amount of damage compared to a regular thagomizer strike are you thinking of ?
I just think that it should do really negligible damage in general. You're not biting a vital part of the Stego and this is something that's rather risky to do. It just deals way too much damage for whatever reason. Killing a Stego with around 10 bites onto the tail is quite weird.
Could just let it be your biteforce, raw damage inflicted right back on you. I doubt there's anything that wouldn't be able to take their own biteforce a few times, and that's without any multipliers.
Yeah wtf are you doing making it bleed to death through its bone spike?
That's the thing - this isn't even so much done to bleed the Stego, you can outright KILL it with raw damage.
And yeah reflected damage equal to hitting yourself in the face with your own attack works
You need around 10 bites and Stego keels over.
A sort of âno uâ from the stego
Yeah if biting a stego's thag does as much damage to you as your biteforce, then yes, seems fair
And the stego takes like 5 or 10% of the normal damage
Also being bit on your spike or horn has no business inflicting you with bleed unless perhaps it was dealt by a crusher
As it is Stego appears to receive over 100% of normal damage when bitten on its tail.
So much for locational damage lol tho im sure its still a heavy WIP
I think this is the main problem with this strategy right now.
Yea locational just... works in mysterious ways. This stuff really shouldn't be under NDA. It's borderline impossible to speak about the balance of a game without knowing how it works in the first place.
As it is - it seems to me that Stego either has around 3500 health or its tail has a multiplier higher than 1.0.
Either way it shouldn't have been released like this as it's pretty stupid no matter how you look at it.
I got hit by a Stego in the face today as Carno and it left me at 5% HP from full HP so idk how exactly locational damage works but I never got hit that hard before.
It almost 1 shooted me
I know there's Head / Body / Tail spots to hit
Yes, that's what happen when it hits the head. You lose out the vast majority of your health and most of the time - if you have any locked health it's going to get you killed.
But I belive I got hit by full Stegos before on the head leaving me at 20%, not 5%
Must've triggered on the body and not the head itself.
Perhaps
To my knowledge the headshot almost takes you out
Like you live just barely assuming you were at full health before you got hit
Yeah got out of the fight for a good bunch of time
if you were hurt you pretty much always die
I think the head is the only spit really covered by locational now because it def seems to take more damage but being hit on the tail is still body damage
Not necessarily, it's just that tail has weird multipliers and not all of the animals have separate multipliers for it. E.g. Utah takes barely any damage on the tail.
Not really if Stegos hits my tail they do like 50% dmg to Carnos
I think so is the case for Tenonto
Tested multiple times
Well damn i guess stego's more more problems than just his hitbox being abused lol
From my experience today, if Stegos get the tail bug fixed they should have any problems at all, just gotta play it smart
Against Carnos, yea. In general Utahs are more of an issue for the Stegos.
We killed one today without that tail bug shit and it was a damn boss fight, took us perfect teamwork and coordinating in baits
Until larger preds come out at least, but im sure(hoping) his stats are adjusted when that time comes
And of course all 3 of us got hit at least once
the delay on the bite sucks bad on dryo and is also a problem with the utah but less bad of a delay. these times should be reduced to a small delay or none at all when clicking to bite with a primary attack.
It feels like there is a delay in general for all dinos attacks. I've even noticed it on tentos when I try and kick or tail slam the attack happens well after I had clicked so it often leads to miss's. Its almost like you have to predict before hand rather than react to the then and now. Like if a carno is charging me to bite, and I try and kick just as hes coming up, the kick ends up happening after hes already past me... same with all the dinos.
i understand the other attacks like a teno cc or a tail slam or kick that you have to to time because itâs a special ability to stun and costs stam. meanwhile the bite for carno, stego, and teno are close to no delay and bite much quicker than the weaker utah.
Do you guys think that the update 4 will take longer/the same/smaller amount of time? Any opinions are welcome
It will most likely be a similar wait if not longer
Ah ok tây, will every update take the same amount of time?
hard to tell, all of them are adding fairly complex mechanics in, i believe that 8 will take the shortest time and 4/5 will take the longest
@ember ivy or you can just hold e and buck them and make them waste their stam :/
bucking doesnt work on any utah with a third of a braincell
well that's not really the games fault because that just means the player is smart enough to learn that if they don't get off their fucked
honestly what we need is something like what was shown with trike a while back, where, if you pounce the main attacking areas of something its going to knock you down, and if they time an attack right they will instantly murder you
but utahs don't pounce on the tail of stegos anyways :/
Yeah but just a utah poucing on the side of the ail where the spikes aren't at shouldn't just knock you off
never said it should
i was more of going off the guys feedback example
What we need is a "windup" for the utah pounce if nothing else, so the pounce itself/latch on does no damage, and the utah ramps up damage the longer it keeps attacking while on, thereby making bucking valid to get them off, minimizing their damage, or if they want to get up to the real damage, they risk running out of stamina entirely and fall off. That combined with primary bleed for the pounce attack, and it'll be much more of a drawn out fight, with repeated pouncing while the prey runs out of stamina until it can no longer buck at all.
there rly should be no pounce zones
the fact a carno has to dodge the pounce is weird
it should be the other way around
like the video in balance feedback shows how a utah can just pounce a stego tail and end up on the side
Tysm
@warm mesa while i agree with your feedback, It feels like is more an attack on Utah mains rather than a feedback, you are just flamebaiting even if what you are saying Its true
Just like real life? Both males and females incubate the eggs irl for many species, and both males and females take part in crafting thd nest in many species as well
As a Utah main, i agree that pounce shouldn't have the teleport on the side and that a couple things should be changed, BUT i do think they should bring back the old acceleration and maybe buff the attack speed on their normal attack, having slower attack speed than a Carno is not something i would expect from a Utah, but that is just my opinion
I mean emus and cassowaries
Yeah but not all birds have the males incubating
For example, in passerines or birds of prey (like hawks), it is typical for the female to incubate
And most fowl have females incubating as well, mainly because the males play little if any part in rearing up offspring.
So which gender incubates should be either based on player choice or the species
And it's likely some animals don't have any need to incubate whatsoever (like Allosaurs or Crocodilians, which happen to build nest mounds reliant on rotting vegetation to produce warmth)
And I'd also make the assumption that Ceratosaurians make nest mounds, too, since they're more basal than Allosauroids. So this means Ceratosaurus and Carnotaurus build these organic incubators.
Doesnât matter which gender does which I still think we need a system similar to this to stop females from just making a nest and sitting on it for protection in servers like New Beginnings who have rules against killing nesting females.
@wispy valley your idea is so much better than mine wow
I gives u respect
Maybe the quality of the nest depends on how much nutrition the male had in their life time
Or depends on if you pick that route
And maybe if you hatch young they can start off with a perk like being able to climb trees or swim well until they hit sub/adult
I can just imagine a tiny Utah being able to dive for food. Though it comes with deino risk lmao
@ember ivy i just wanna point out that I understand your suggestion, but itâs best to wait till update 3 and test pounce ourselves before saying anything. Im happy they even bothered to listen to making pounce more tailored to bleed
Yeah, unless this guy's a QA tester, he's talking pure conjecture
The majority of us don't know how its gonna play out until its in our hands
So saying that combat is ruined before we even know what the exact changes are is just fearmongering IMO
Yes I donât wanna make any early judgement calls
If it is like ruining combat when we get it then yes but we havenât tested anything for ourselves so itâs best to wait
We haven't seen how it works yet and people already wants to rework it, damn people hates Utahs a lot
raw pounce damage-bad, nerfed pounce is also bad, honestly leave utah alone, pounce is it's main way of dealing with bigger creatures and it should be a strong ability
No as it was now pounce needed a change
If u left it as it was it would be broken
Thereâs a difference between a strong ability and something thatâs too strong
that's not my point, Im just tired of people constantly crying about utah, pounce needed a change and it sounds like it will be a decent change but then you have a post like the latest one from #balance-feedback
Yea that is unecessary I agree with you
Im saying, from what we have heard and seen from the developers. They are going backward and going a tad bit back into legacy combat(minus tailriding).
Utahs shouldnt kill a stego in less than a minute, more bleed based will still make pounce in roughly the same spot it was in.
Current Utahs shred stegos in under a minute precisely because they have chainsaws for feet so much raw damage on pounce
Bleed spreads that damage out over time
Gives the stego opportunity to fight back instead of getting instagibbed
you wont even be able to buck because your stam is drained from a few seconds of utah's pounce.
No matter what health your on, full or low. Zero bleed instant kills you.
But we don't know how much bleed pounce will do until we can play it ourselves
So maybe you're right
But maybe not
For all we know it will take ten minutes to stack full bleed with a pack of utahs
It all comes down to whatever values the devs give pounce
Remember that bleed doesnât directly tie to ur hp and it wonât kill u directly
It doesnât it only kills u instantly if u have two stats that are at complete 0
Unless this was changed
Then someone correct me
Bleed pounce is going to be SO much better than pounce doing a ridiculous amount of damage
4 utahs are enough to kill a full stego when they pounce
Bleeding will make that harder to do so (in my eyes)
And also, everything you've mentioned are just problems with the pounce in general, not the bleed pounce
Not sure how it's going to be all that much better - Stego will have to wallow in mud to clot the bleed in this case - do you believe it will be able to do that with Utahs all around it?
Wallowing in mud is getting less important for bleed
I mean - implying it was of any importance so far.
And stego is supposed to go wallow in mud only once all the utahs are dead, that's how fighting works
Going by all that I'd say it's most likely going to be just as dead when facing a Utah pack. It will be dying a bit longer and in a different manner but I don't see how that fixes Stego's problems
If it takes longer to die, it still gives stego are better chance to fend off the utahs
And remember that bleed, even improved, is going to be nowhere as lethal as in legacy
If it already has the bleed on it then why would the Utahs bother walking up to it to get hit?
Right, how much do you think "nowhere as lethal as in legacy" would be exactly? Especially with Utah's pounce being more bleed oriented now and bleed overall getting a buff.
If theres a packmate yes
Well since both your blood pool and stamina have to deplete for you to take damage, that's still a lot less dangerous than losing all you health in a few minutes as in legacy
All I'm saying is, it'll be way more balanced than pounce causing outright a ridiculous amount of damage
No, it doesn't work like that - the blood pool has to deplete for you to die - fullstop.
There's no stamina depletion and no damage taking, you just die.
Besides, if stego took enough bleed for it to be lethal, then the utahs have won.
@tender hatch Agreed there, anything is likely more balanced than the current Stego vs Utah match up.
But it'll still be hardr than just shredding it with pure damage
Hardly so, it will most likely just take a bit longer to pull off but the Stego is going to be dying all the same.
You can only assume for now
Have you played Evrima in the initial stage(of update 2) when bleed was more powerful than it is now?
Yea but tbh I haven't even died to it on the QA branch.
The bleed just used up blood way too slowly and it didn't matter even without healing it.
Yes I did, but I didn't get to experience it well since I mostly got insta-killed by carnos at the time
I did get to experience it back then and while it was different to the legacy branch bleed it was still quite powerful and Stego would have little to no chance against a competent Utah pack if that bleed was a thing.
Matter of fact I saw and have bled Stegos out myself during this update with the terrible bleed we have atm.
I just don't see this as a solution to Stegos problems.
we'll see
Will it be better now? Kind of... but not really if those are the only things that get changed.
Then again bucking is also getting a buff so that might be a lifesaver
They've gotta rework their socketing mechanic at some point
That too, idk what happened with it but it worked much better until ~update 1 I think?
Maybe it's just a bug they haven't got time to fix yet
perhaps
Did I understand this wrong or you just said on Legacy Utah packs could kill a Stego?
I just want pounce to latch on only if you directly hit the area
Not hit the head and then hey I magically teleported to this guys side
@frosty heron I think you misunderstood. I compared the bleed in the initial stage of update 2 to the legacy bleed.
Oh alright
Anyways, right now on Evrima I rarely see Stegos dying to Utahs, think I see Carnos hunting them more oftenly, pounce kills need 3 Utahs in coordination to kill the Stego and pounce at once
That doesn't happen much
I've seen far more Uthas killing Stegos than I've seen Carnos. Admittedly Carnos killing Stegos became more common after finding out that issue with the hitboxes but Utahs still do it more easily.
Well it's technically 4 Utahs, preferably 5. If 4 Utahs pounce a Stego and they have an additional Utah with them then the Stego is dead no matter what it does.
Also I gotta say most Stegos that die to uncoordinated Utah pounces are terrible players, I'm sorry but judging what I've watched most just spam tail swing with terrible timing
Killing a Stego isn't very hard whether it coordinates its tail swing or not. The moment it dares to attack in any direction the other side of it gets pounced by Utahs that have at least one working hemisphere working.
I'm not saying pounce doesn't need a nerf but many people complaining about it should at least learn how to play their Dino properly
I've killed good stegos when I was in a Utah pack mate
Its ridiculous
It does need a nerf, I just don't think this is the nerf that it needed.
This is a rebalance I'd say
Not necessarily a nerf but not necessarily a buff either
It really depends on how bleed ramps up during the pounce.
The day I'll play Stego and test by myself I'll judge
The issue with Evrima in general is that bleed works there in the most cryptic ways.
Utahs doesn't need to be useless neither on my opinion, skilled players should be able to take bigger prey on packs
Otherwise Utah gameplay will turn into boring easy prey hunting
Or rather AI hunting lol
It doesn't need to be useless, it needs to have its ability work in a way that will force it to pounce multiple times rather than press the rmb in the general direction of its opponent once and wait for them to die.
Which can be achieved in a couple of ways - my issue is that I don't think this one is such a way.
Well on defense of the Utahs there's a bug related to pounce I've already used against them and managed to kill 2 Utahs that pounced me as Carno
And it's the "Tree bug"
Just run into a tree and the Utah in your side will get stuck there uncapable to move
Wasnt that fixed?
Nope I did it the last weekend
They both literally got stuck mid air
And there wasn't any lag issues on that server. At least on that moment, think player count was 32
I'd suggest reporting it (if its not being tracked)
If I manage to record a clip sure will report it
i mean i still want to see pounce for ourselves before making any judgements
but i still think "no-pounce zones" should be a thing
Its rly broken how a utah can just pounce literally anywhere on a dino even a stegos tail spike and somehow end up on the side of it
it doesnt make sense and it still enables the "press button to kill dino" mindset
thats what im saying
I think for stego specifically utahs who pounce the tail should just be immediately killed by the spikes I remember they used to show off utah getting killed on trikes horns I dont see why diving face first into stego spikes doesnt lead to death
^
I'm happy they're readding the miss pounce animation
same
No more will you spam pounce
now ppl cant spam
no pounce zones will probably come soon actually since theres no reason they would work on it with trike but not implement it
We just need the bleed pounce, punishments for pouncing the wrong area, and miss pounce animation, and pounce will be 100% balanced in my eyes
^^^^^^
Stego Right now it's that bruh
Becuz thatâs an apex
Press Tail Swing in the right moment, kill stuff
Literally all apexes will be like that
All apexes r gonna one shot Utah
But apart from that stego needs to actually time itâs attacks otherwise the Utahâs can just pounce it
The spamming stegos will die first
Well of course, but for that reason the fact Stego exist in the current niche its unbalanced
Ye I still understand why itâs here but since it is here we gotta balance it
Even if it may seem op we need to balance it accordingly
I mean nothing will take on a pack of 3 Stegos, unless they're real potatoes
Anyways stego still needs to time itâs attacks
Spamming will waste stam and the pred can get a free attack in
Stego really isnt imbalanced in this niche
Or more or less OP
But due to its speed, it really does nothing to the ecosystem
Stego rn is pretty easy to kill becuz of pounce and the broken tail hit box
Legacy might be broken in a lot of aspects. But it had some of them that actually makes me like the combat when it comes to knowledge/skill, right now after the last patches Legacy lag turned that in a NoNo your positioning and patiente wouldn't work because teleports and weird stuff
All Iâm saying is that Utah shouldnt be pressing one button and then dealing massive dmg in a few seconds
I agree with that, think I said it multiple times
But idk feeling like people wants Utahs to sit on a rock and bark only Lol
Idk but letâs see how pounce works with bleed based instead of dmg
I enjoy combat/hunting, people gets salty too soon when getting killed by smaller dinos
Think last week we hunted a Stego as 3 Carnos and the guy just spitted Salt on global at us, saying we cheated
Did u guys abuse the tail hit box?
Nope, we used bait -> attack strategy all the time
Ok
Then thatâs salt hopefully that person learns what to do
Then I disengaged and decided to heal and be bait for a good amount of time
Tbh, the stego issue is mainly network and the absurd speed of the dinosaurs atm
nah stego issue is that hitbox abuse thats been going on
^
hitbox abuse, predators too fast for its horrible attack to hit, roster isnt big enough for it to destroy them as it should.
^
I still donât get why they added it
Just because itâs ready doesnât mean itâs good for ecosystem
Hard to balance something when the biggest carnivore is a carno
they added it because it had a lot of animations and they wanted to give us another playable without delaying the update much.
Ik
But it ruins the playable when the only thing to compare power wise to a stego is carno
way too fucken fast rn. idk how people say it's a "great addition" to have fast-paced combat at a point where you need to be a mongoose to react and survive
it's literally fucked cause, although I don't mind fast combat, fast combat in combination with the shitty network is teleport trouble and the game is even more inconsistent than the legacy branch.
well shitty network problems and teleportation isnt meant to be there and therefore isnt a problem with balance in the first place.
Desync certainly adds to the issue, but I just don't see the enjoyment of such high speeds in the game. Though I put that feedback comment into general feedback, sorry if it was 'sposed to go here!
legacy is also roughly something like 4 years in the process of a game evrima is about a year in the making and is an early alpha version of a game balance is going to be hard to in this game in general.the animals in the current roster like utah and carno are meant to be fast creatures.
well high speed gameplay makes for constant action
and u wont always be fighting
especially when diets come and other abilities
u'll think more about other stuff then just fighting
Maybe it's just my perspective, call me crazy if you want, but sometimes Stego feels quicker than it should be- especially considering its ingame weight
say you was to half the speed of it how would you feel traveling across the current map
Are we talking run or trot?
either
Trot is fine, could be a touch faster, so could walk for that matter. Run for travel is stupid in the first place, so should not be a thing at all. Also, why do you need to travel across the map, find a good spot and live there, proper territory and all that. Would be much nicer if that was a thing honestly.
Not too upset, personally. Especially if the run wasnât as fast as is. If someone is persistent enough it can be tough to lose them, at least in my experience
I think the walk and trot are fine for the most part, but the run is strange.
That, and, Stego of all dinos shouldnât use run to travel too much.
steggo is a creature that is large not too fast and cant pick its fights which is why the big spiky tail hurts
Yes?..
Okay then
I honestly think all runtimes should be gutted. Running should be for "get me the hell out of here/get over there right now", not for travel or otherwise. You're hauling ass, you're in a hurry, not just, "Hey I want to go over to the other swamp there for a bit" :p
So perhaps it's less the run speeds, more that you can just use run a bit too freely as of right now
I can get behind that, yeah.
Would be less of an oddity with stego (and other big critters especially) speed if it only really hauled ass to get a utah off it or get into defensive position vs a rex or similar (or whatever would suit other critters). Sure, it's still maybe "too fast" but in those circumstances it makes sense to step on it.
Actually- Stego has a lot of run stamina, considering it isnât able to pick its fights.
i agree with this,but its nothing to worry about just yet
But regarding it being able to pick a fight, itâs pretty capable of doing that in the live servers, as far as Iâve seen.
but its way to slow to even use the stamina in the first place
Particularly an adult
it has lots of stam so it can swing its tail
Fair enough. I think we're just talking in general, and it's just my opinion on how run vs trot should be used and all that. To me run is "life threatening" and trot should be the main "I wanna migrate" or similar mode, so I'd be fine with trot maybe being upped a touch. And walk being more useful would be nice too, right now it makes no difference trackwise, though I guess you're somewhat quieter at least.
Maybe this is better a consideration for the future, but maybe implement a line between movement and attack stamina?
Honestly, stego can swing it's tail way too much with current stamina
Its run is pretty quick for its size, and doesnât use a whole lot of stamina.
I don't think I've ever, excepting heavy bleed and pretty close to death in the first place, been even near to go "Oh, I should conserve my stamina"
^
later on when diets come in and travelling will be hopefully a big part of the game or at least be a should be part of the game
Iâve tried running A to B a lot and use all my stamina with Stego, you can make considerable distances.
Which is odd to me.
yea but it takes a lot of time to go to A to B
I really hope trot would be the main mode there, to me it would look so odd if the entire herd is sprinting/resting/sprinting when they're migrating you know :p
stego cant pick any of its fights
Rest stops are a part of migration, but yeah, migration isnât about hauling ass. Itâs a long journey
yea i would like to see trot used more in migration
My summarized thoughts are; Stego shouldnât be able to run as long as it can, and good lord it can swing too often.
i think overall its stam pool might be too large
Figured Iâd cut the speed part out of it since that wasnât going anywhere.
Nothing should be able to run like it does, really. It's way too good right now, especially since mobility in general is very good. :p And attacks for stego needs a look at, much as I love my stego, even I find the lack of stamina cost on the swings a bit odd.
Especially since it's not an attack you're meant to spam or use rapidly in the first place.
actually stegos attacks in general are just strange
they went for a jab u can perciesly aim
but it just looks odd to me imo
and theres no running attacks
or moving ones
They are, but that's a different issue. But yes, stego should have its proper swing. If anything, kentro would make more sense with a sort of jab/shove I think.
stego having like a tail swing while it moves would help a lot
If they want to make them different. Kentro has the shoulder check, and could do a more porcupine like rear handling. Since it's entire tail is a weapon, unlike stego who needs that tip of the tail strike.
Intentional or not you summarized the way I see it better than I could, haha.
You're welcome I guess :p
@raven egret post feedback here. I don't want you getting in trouble.
Ok cheers
@cloud urchin Kinda like dbd? I dig it
Hmm. A bit more like monster hunter. Either stop bitting the target or get knocked off.
so what you mean to say is like, either attack or hold on
EXACTLY
if that's already in, apologies
If not, prioritize
I mean. I'm close to just saying let Stego use its obviously flexible tail to knock the off, but a minigame is fair for both parties
Actually dbd is fine. Monster Hunter has knock downs and I'm not sure TI is ready for that.
I dislike the idea because what happens on Monster Hunter it's if you don't hold yourself in place the monster drains all your stamina in 3 seconds and you gotta react to it on time, if a Stego bucks and drains your Stam that quick you're good as dead if you fail once, looks fun as minigame but on Isle is just not viable
Not viable not because the mechanic itself but the game Netcode, on Monster Hunter you fight AI, here you fight players, desyncs for the attackers will happen a lot
@mighty knot
Personally, I think Utahâs momentum buildup is fine. Carnoâs buildup needs to be slower than that, though, considering how much faster it is.
Sorta what I'm thinking
Utah probably just feels slow because I'm expecting Carno to be slower
Maybe.
When they implemented the momentum for Utah in EVRIMA so it takes longer, I thought is a good and pretty damn necessary change. Carno just needs the change to take longer than that to build momentum.
Not even because realism, but balance and physics lol.
Utah accelerates faster than Carno, marginally so but it does accelerate faster(by about half a second).
Yes. I'm saying Utah's acceleration time to reach top speed is fine. Carno's is not.
I think Utah's too slow, Carno's fine. Utah just got a weird nerf to the acceleration to balance out the broken pounce very likely but I'd personally revert that. This isn't how this animal should've been nerfed.
Carno takes around 3 seconds to reach full speed, I think that's very much sensible.
Have to agree to disagree on that.
Utah isnât too slow but itâs acceleration shouldnât be almost the same time as carno
Pounce was the real issue so idk why they changed its acceleration
I felt it accelerated too quickly before the ânerfâ.
I did feel it accelerated to quickly but now itâs way too slow
No reason to be this slow either
Either way, Carno shouldnât accelerate so quickly.
Yes carno def needs some nerf to acceleration or deceleration
I think Utahâs acceleration is fine, but heck, find some middle ground maybe? Between the instant acceleration from the beginning, and how it is now.
Utahâs acceleration is way too slow for what it is
They didnât need to tone it down that much when the real issue is pounce
I donât have great comment, all I can say is thatâs another agreeing to disagree. Just unsure of how to make input from there
Maybe Iâm just looking at Utah from the perspective of if it werenât so damn small compared to the real animal.
Utahâs acceleration is almost the same speed as carnos
Imo Utah might have gotten a nerf on its acceleration but this is a little too much honestly
Yeah, it's a matter of personal preference. I don't think the playables should take more than 3 seconds to fully accelerate, it both starts to look really weird and I don't think it's necessary balance-wise either.
Agreed
Carno should take longer to reach it's top speed, that's all I have for a case.
Carnos deceleration I hope is looked at
Considering you need to run at top speed to charge, it's a bit fast.
I think it shouldn't, back in that legacy this animal looked really unnatural while picking up speed.
It drifts around like a big Utah
There are ways of avoiding the drift altogether but that's a different story.
Acceleration on carno is ok I really want them to change the slide/drift
It takes less than 3 seconds to be able to begin charging while running, or it's felt like it in my experience.
It took around 3 seconds in my experience while I was looking at the timer.
What's the issue with Carno drift?
Drift needs to be toned down
A lot
It feels like a big Utah
It needs to slide further much more
No, the time on the server - from the moment I started running to reaching full speed. It took around 3 seconds.
It actually last longer than Utah drifts, in comparison Carno feels heavier as it should
And pretty ok in my opinion, Carno is heavy but not that Heavy, it's only 2 tons
Longer drifts=baits will suck
Carno is gonna be 1.8 tons thatâs a lot of weight for something moving so fast
And you're risking yourself to get it in the face just by baiting
Rn Utahâs die pretty easily to a carno with no real way to juke them
Carno should usually win anyways
But Utah should be able to juke a carno
It canât tho
Utah has very Agile movement compared to Carno and I juke Carnos a lot
That isn't true, you can juke Carno's relatively easily as a Utah. You will die if you keep the engagement out in the open for a prolonged period of time but it's really easy to juke a Carno and make it into a forest.
I also always manage to run away from them, even on open plains
Obviously using the enviorment is a different story
Utahs most certainly don't die easily to Carnos if they're good
The bad ones do of course but that's to be expected
Just run and make big S or L turns if a Carno is chasing you, their sprint turn sucks
And use environment, that's how it should be done
My last 2 deaths as Utahs against Carnos were both caused by getting stuck in the air after pouncing them, that's pretty much the only one really unfair aspect of this match up.
I killed 2 Utahs that pounced my Carno at once just by using a tree to stuck them
Yea but a good Utah won't let you run into a tree with it, it will disengage before you get to the tree.
They almost got me but I had a crazy reaction time and a tree saved me
Yeah I just did the move quick enought
A Carno tried to do that on me today and I disengaged way earlier
I fought some Utahs as a Carno that pulled off jumping off of me a split second before they hit a tree. It all depends on the skill of the Utah really.
They even tried with the water
A smart player can just face their body to the tree and when the Utah jumps off it might hit the tree and play the "fall off" animation, never tried as it's tricky with the desync but might be a good strat
@worthy fossil According to testing if a Tenonto stuns you, you have a cooldown til you can get stunned again, they can't permastun you to death, if it happens it's a bug or you're stuck in their hitbox (maybe)
Tenonto needs a cd on his only defense against larger opponents because a predator faster than it chose to engage?
Carno isn't technically larger than Tenonto, they're both 2 Tons, but that cooldown thing... Tenonto waste already big chunk of stamina using tail slam
carno after the update will be larger
their size will be much similar
but carno will weigh 200 kg more at 1.8 tons
Luckily Carnoâs wonât be so supersized.
yup
lol
also stego and dryo i keep hearing r getting resized
unknown if this is fact or not
I think they're fine as is. If anyone needs a size change, Utah is a bit too small to be Utahraptor anymore.
But, yeah, creative liberties.
nope utah is its paleo accurate size range
actually this photo better demonstrates its accurate size when comparing it to teno
Utah its fine, I heard it gonna get weight nerf, hope that isn't true
Bruh
as it should be
For you maybe
no not for me the paleoaccurate size and weights are now being used in the isle
I'm a bit tyred of Carnivores getting nerfed to the ground, gives me some bad flashbacks about other games
Utah is like a polar bear lmao
lol you know that weight doesnt affect dmg right
500 kg will just be the weight of utah thats it
In legacy it did
It also affected the damage taken
Then I'll just 
everything is just getting their accurate size ranges
Just
But let's see if that's true when the weight gets readjusted
Looking at that âpaleo accurateâ thing for Utah, only acknowledging the size. Not feathers or anything else
Iâm seeing a minor discrepancy
why is that utah so damn big
Bruh plz no feathers for Utah, it might be paleoaccurate but feathered Utah its a big chicken
the ist as what we know is:
Hypsi: 80kg
Dryo: 120 kg
Utah: 500 kg
Teno: 1600 kg
Carno: 1800 kg
Stego: 6000 kg
Deino: 8000 kg
Utahraptor is massive
this is so horribly inaccurate lol
Hm
utah is big but its not the size of an allo lol
I was only referring to the size not the feathers
Yeah that Utah size is inaccurate
Huh?
I donât know who that is
hes a QA member
Either way, it feels like the size of Utah on that chart is bigger than he is in game.
Cera only gonna weight 1 ton?
I've seen 700 kg estimates somewhere but that's just... Too smol
Cera gonna be Carno food lmao
Considering the intent for Cerato's gameplay, I don't imagine Carno easily overpowering it.
carno overall is just a bigger dino
Hope it has a Strok bitteforce at least
cera should get strong bite force so carno cant face tank it
the size in game is what it rly is it probably looks small because stego is large and also carno and teno are 20% oversized
Also Diabloceratops being 1.2 tons only feels weird
When on Legacy we had a 3 ton OP mid tier đ
1.2 tons of muscle seems scary enough for me lol
ngl chickens are pretty badass
Chickens are more badass than the rat raptor we have lol
i wish utah was deleted lol
Upset that i spoke the truth about ye olde novaraptor reject ay
Why do you ask to remove Utahraptor ? It's not even in the game
lmao
lol truth
You don't have to react to it 'on time', however, you just have to do it before knocked off. Only late game monsters, in most cases, evaporate your stamina bar even when actively bracing yourself. Beyond that, those numbers can be tweaked afterwards. You could even make it so that Utah gets small stamina buff if it willing jumps off a target. That's fine, but there needs to be punishment for being knocked off as well as a realistic way to knock Utah players off.
If dsync is the problem, then a quick rework is to have a Pouncing Utah start in the brace state where it can't be bucked off without depleting its stamina while turning the damage window into the vulnerable state where it can be. At this point, all the Utah player has to do is let go of the mouse button.
@alpine plover
yes?
you should probably edit ur paragraph to say herbivore instead of carnivore
"Hypsi is at this moment the most useless predator The Isle has. "

@grave veldt Hey man if I survived an Utah pounce as Juvi Stego you should be able too 

upvoting ur own suggestion 
Lmao sonic did u rly upvote ur own suggestion
So shameless lol
Yeah screw utahraptor lol
Fix its braindead pounce mechanic before giving it better accel
It definitely doesnt need a speed boost either
^
Argument? I don't need arguments when it's proven 90% of the herb mains just cry about everything about Carnivores on the game, since Legacy, just take a look to the balance suggestions channel: Herbie Buffs â Carni Buffs â
You really wanna buff Utah??? Cmon lol
Lmao you're the only one here being salty, I was just stating the obvious that utah doesn't need a speed boost
And I'm not gonna talk the histories on the actual game, never enjoyed other people saltyness so much
Ive never said that
What's all this about NaCl?
I even agreed with most of the stuff people whine about from the Evrima Utah situation
While I do agree Utah acceleration is a little too slow the main issue is still pounce
I mean you went into defensive behavior instantly
...should I come back later?
Making fun of your stupid comment =/= defensive lol

Utah pounce should get fixed then its accel can get fixed at the same time
Honestly herbis have a right to complain especially stego mains their Dino was done poorly
Itâs hit box can be abused like fuck and Utahâs destroy it in packs
Yisus you're offended little girl
Flame baiter try harder lol
Go back to eat bushes m8


And hopefully someone else will enjoy your salt in the global chat when you die, again
Again who here is being salty aside from you? We were discussing feedback broh
But whatever lol
Ah yes the stego is salty becuz itâs hitbox was abused what a bad stego player
Not gonna discuss the same thing again, it's pointless
What are we arguing about again
Personally i assume stego is shit rn just because no mids or apexes are in, would be kinda broken if it was released with stats to fight an allo when the biggest thing is carno
The hitbox is gay af tho
Think a week ago I said that bug should be fixed urgently but yet again, selective memory
People want herbi buffs cuz they donât want another legacy isle game
Carnis good herbis bad thing
I just post a gif and get insta aimed with pistols
Thatâs literally what legacy was
Nope
Not worth discussing Legacy stuff here but I can prove you're wrong
A rex can face tank a trike in legacy balance right
I just wish herbis had more niches personally, they seem neglected in comparison. I want to eat fruit while flying not just walking ya know
More diverse fruit eating
Rex can die to anything skilled enought bro
I killed Rexes with most mid tiers on the game, I mean...
Not much you can do even if the trike is skilled
i think he was just saying how it's stupid that if the facetanking would happen that rex could lose to an armored faced dino
Id say giga is more broken that rex, legacy rex is only âbrokenâ because its competition has bad defense
It's stupid yeah but Trike is the worst Apex in the game
Sadly
Trike sucks
Like giga can solo camara and trike ezpz
Now letâs make it better here
But there's other Herbies that can do it very well specially mid tiers
In the mid tier branch Herbies dominate most if not all Carnis
Para moment
Well aside from some outliers cough cough para
Dibble is fucking good
Maia is good, diablo is good, legacy dryo is good because its basically a shitpost dino
Theri is fucking good
Dibble is def good
Stego is damn OP for a Mid tier
Galli is good except it takes 10000 hours to heal one utah bite
Don't get bitten my guy, it's possible
These things donât count as they werenât supposed to be played at the time
âDon't get hitâ is kinda a dumb excuse for atrocious healing lol
Trike is the one that rly irks me honestly
Trike and para are sad bad
Not an excuse when it's doable, just learn to do it
I've killed Utahs with Galli
Are we really defending legacy isle
I have too what's your point tho
I said it's a pointless discussion, both wanted to go ahead
I killed a couple idiot sub gigas with a galli but its still annoying to be on 3rd screen from 1 tip of tail utah bite for over an hour
Herbis werenât done very well in legacy tho
This is a fact
So I hope their made better in evirma
Not more annoying than get bleed out as Rex by Dilos with only 13 bites
This never happened to me tho
Yeah its unbalanced it doesnt invalidate the other tho lol
Yea dilo bleed from legacy is op
But the main point here is that herbis werenât done so well
So letâs make em viable thatâs all
Teno is a great example of how a herbi should be done honestly
Or assridden by a utah as a rex on one of those gay ass no alt servers, couldnt be me tho i dont even bother making rexes on non officials or friend servers
And also Theri murdering a Rex in 2 seconds being able to do it even in a frontal engage (not now after the nerf)
Hypsi could be a great example too with some touchups
Teno I think is the best example at how herbivores should be done
I do assride, and defend from it
In their respective tiers
Never got killed by assriding on survival, learn to drag/brakecheck with the Rex and you can defend yourself from most players, just those really good ones will kill you
I remember some guy left feedback bragging that he and his clan buddies trained like a year to assride rexes as utahs lmao
Like thats something to brag about broh
Lol
Well, it's a broken game, but it's some form of learning to play it, applies on other games aswell
Instead of crying about it everywhere, git gud
Bragging about abusing a hitbox is kinda sad tho
Most of the time i brakecheck them but its still annoying asf, i just avoid no alt servers unless im following a friend
You would be surprised how many people doesn't know how to defend assriding with their perspective Dino
I mean I donât blame them ass riding is cancer
I avoid Alt turn wanna know why? Because there's dinos there like that the Giga that become broken af
Also gotta admit tho ive gone on no alt servers as cera a few times to assride rexes im not innocent
Giga it's untouchable with Alt turn
So happy evirma has a much better version of alt turn implemented into the whole movement systems
Evrima removing it was the best deal for everyone
And also made it more realistic, I currently enjoy Evrima more than Legacy, Even if I had fun on Legacy aswell
But my point since the beginning it's the same thing, Carnivores hate is over the clouds
Just take this phrase to resume Legacy: Rex it's OP, remove Leg break
Lowkey rex is one of the more balanced legacy dinos
When more than half of the Rex players I've seen bite the dust unless theyre paired with another Rex
Nerf giga, but legacy doesnt matter anymore, it is just an example for the devs of how not to balance the roster lul
Only bad thing about legacy rex is how many of them are on servers taking up like a 3rd of the population
Legacy for me died when devs tried to fix the hackers issue and the game when laggier overall, is not fun to play anymore
That's normal, everyone wants to play Rex, its chosen by most new players
Yea its the face of dinosaur media basically tho it gets tiring to see or hear one every few min. I wanna feel like âoh shit it's a rexâ not âugh another rex?â Ya know
But apparently it will be a great challenge to grow one in evrima, i hope it cuts the population of adult rexes by a ton
As it should, if the Rex gonna have a viable sub Stage I'm ok with being a challenge to grow
I'm currently growing a Stego and feels hard to do it specially on servers with so many carnivores
Growing apexes should be hard
But once grown your basically at the top of the food chain
Growing Apexes should take an average of 12 hours
Lol
Let me explain first
Leave the Juvi and Sub stage alone
Just take the 1 hr adult growth, and multiply it by 6.
Juvi-3 Sub-3 Adutl-6
12 hr growth
Lovely Scars, I Welcome Them
Sure, if they nerf their overall power, I'll accept 8 hr. But so long as they're 4 times as strong as the next mid tier, they deserve 12 hr growths.
Besides, it's not that a Fresh Rex, Giga, or Trike is lacking in viability. You just have to play them a little smart.
A 1.0 Rex is something that should be rare to find, a monument to a player's skill and/or luck.
12 hours it's insane, imagine dying at 80% of your grow Lol
8 hours should be max grow time of the top Apexes, and even so if you want a thing to be "rare to find" in the game, we gonna have the elders
While a normal Rex could be rather common, and elder Rex will not
Just imagine such beast being 15% larger than a regular Rex
Brachi being 10-12hr could work unless its somehow shit but the others are fine at 6-8 lmao
Tho perhaps depending on how âviableâ the growth stages of the animal are it can be slapped with a worse growth punishment for not playing correctly
No way should rex be common tho lol dont need that again
Make the first 30%-40% grow part of the Rex a pain in the butcheeks and it might reduce the population
Or whatever, but then if the Dino as Adult is fucking strong, no whining, it's the present you got for making it full
At least, just strong Dino
Killable of course. But strong, and hope it has mechanics/form of gameplay that requieres mastering
That punishes Unga bunga players
A rex that grows right should be 6-7hr but if it does like all the wrong shit (afk, bare minimum effort, taking no risks) i think 10 hours is a good punishment for something with such an athletic juvenile and sub stage. But like only total shit trash players would end up getting that punishment because theres no excuse to grow with minimal effort on such an athletic animal
honestly i dont like afk gowing
Same especially on mobile animals
why would u wanna try to afk grow and not play the game lol
If the sub is strong enought to fight Carnos im ok with it
bigger sub stages can probably take on a carno
Waste of a server slot to just hide in some trees as something thats supposed to be an active member of the ecosystem
^
So they deserve 10hr growth
Surprisingly growing the Stego today was the best non afk growing experience, I almost traveled the entire map, bushes are far from water sources
yea growing a stego is honestly pretty fun cuz u feel acomplished after reaching adult hood
I made a joke a while back that afk grow rex players should he punished by having their growth stopped at sub stage with subpar stats and being species changed to tarbosaurus⌠but unironically i'd love to see it happen
lol
I mean, Rex Juvi is kinda trash, same with early Sub
Rex juvie currently is the best apex juvie
Sub is only strong at 90% grow and above
Its better than a good handful of non apex juvies too
Gets murdered by Juvi Utahs and Ceras
Tho we wont know how it is for evrima yet, it certainly looks like a fast little fucker
Juvi rex outruns juvi utah
Even if juvi utah can defend itself surprisingly well
Not with ambush, that's the thing
juvi cera is the best juvi out of any dino in legacy
I like juvi carno the best myself, juvi cera is a beast tho
but legacy has horrible balancing so growing in evirma is much better
Yeah that example is a bit wack, I have almost killed Full Rexes with it 
juvi para is insanely strong tho
Juvi para is good for bamboozling unaware docktahs
Ironically Juvi para OP. Adult meh
Adult para is peepeepoopoo
literally
Adult could do very well with Utahs and Carnos before the last patch tho
Giga sees you? Better hope its raining and the giga has low motivation to chase you
A single Allo can bleed you easily with it so, if you play Para and you wanna live you need to be protected by herds
Most herds ive been in use the paras as meat shields lol poor things
para is pretty bad ngl
I've seen a Para wrecking a dumb Carno 1v1
It has such a pretty skin pattern and sounds but its just a steak
^
Make it faster, Para doesn't seem like a fighter/dangerous dino tbh
Or rather give a very good stamina game
para should be going for the speed route although it is quite massive compared to allo
Dondi said it was supposed to run then nerfed its speed kinda silly
balanced as all things should be
It needs better stam regen especially, it has one of the slowest regens especially considering its supposed to be on the move so much
Just make it a CCer and have better mobility, it doesnt need its dumb headbutt either
5 tons
5,34 tons of pure Dino hamburger
That means...
wait hold on lol
Should we
?
Idk thought all us 3 gonna get muted
Rip
Incorrect.

