#balance-feedback-discussion
1 messages · Page 201 of 1
damn really?
@tight cove maybe not 15% more like 5-3 to every mother if the baby cant even eat yet
I think 5% or 3%is too low to be worthwhile for most ppl and I want the buff to last until the baby is at least 25% grown
@winged prism
Maybe the buff could get lowered to 10%
around that probably yeah i mean getting 5% bite force to a prime rex is pritty big and the main point of babys is haveing fun and makeing ur group bigger
I only want this buff for Maia
Currently Maias nest buff is so bad nobody even knew it existed so the devs buffed it but it’s still trash and forgettable 😭
maia is already very good but ok right now i dont see a single herb killing a rex
And Maia’s name means good mother I’m pretty sure so I would want it to have a buff that reflects that
it had one?
then yeah only to maia
or all herbs
See what I mean? LMAO it was so bad nobody knew it even existed 😂
i also never had babys as maia
Another reason why I want Maia to have a good buff
Gives ppl a reason to nest more
That’s fine
I don’t expect Maia to kill a Rex with the new buff
i just want the rex nerfed a lot cuz i just lost a prime allo to a rex that just got sub he was able to pin me
that is true but a prime stego cant to that or barely can
Stego stuns Rex now and does crazy bleed so stego can fight a Rex now
for me the game was kinda unplayable cuz of cheaters and now rexes
when did it get that buff
Ngl bro Rex got changed and nerfed recently im pretty sure so u just got unlucky
Like last week
i lost my 80% stego wasent prime sadly to a prime rex he did have a teammate who just didnt join the fight it was pinning me down while i hit it in the head 6 times with my tail
prime stego needs to do that 7 times
do u consider 1 pin joining the fight?
I don’t know the exact numbers but what I do know is that if you was a prime stego you probably would have bled him out but overall u would have still died probably because he had a teammate
Yeah
perhaps it could be a 3% buff that stacks with each baby
Can’t Maia have like 8 bbys though? That’s why I’m worried about having it stack
ok then he did kinda join but the other he was just face tanking me i still would have died but 1 kill would have been enough for me cuz i wasted 6h to get mauled to death
It’s unfortunate you just got unlucky, because if u was a prime u could stun rex so he couldn’t face tank you, also did you try running? Ik stego has more stam than rex now
im not sure but your not always going to have 8 kids and due to them being small and fragile players can kill them easily to get rid of the buffs or take the adult maia far enough away from the kids to where it doesnt take effect anymore
sanctuary and when i saw them they were next to me so i didnt think about that
True but it just concerns me because as it is rn it’s very easy to spam making eggs since it only takes about 5 mins to incubate an egg and ppl join eggs all the time
But it could be tested in a HT in interested to see what happens but I got a feeling Ik what will happen 😂
Yeah that sucks, u just got unlucky it looks like
if we lowered maias damage back to what it used to be you could keep the 3% stack or have it possibly be 5%
@winged prism Now that Rex is in the game you have to be extremely aware of your surroundings and you have to be very careful growing or you’ll just die
its a tad overtuned atm imo
i have been unlucky the entire time when i returned to the isle after 8 months i have been dying all the time and only to rexes stego idc that much but my prime allo got killed by a rex that just got to sub it was smaller than me but able to pin me
ik
I agree, the new Maia dmg buff makes Maia op 💀
even with 8 kids and a 3% damage stack per kid its stomp would be doing 434 with its old damage
Robot id reccomend just taking Prolific Reproduction if you want that effect on your babies. It does the same thing but doesnt have a set range. Atm baby maias gain 5% stam regen if near their parent
When did this happen? When u got pinned by the Rex?
5% stam buff that’s it? Not enough of a good buff then
That’s weird, Ik with the new changes Rex is only able to pin something that’s half its weight im pretty sure, were you low on hp or stam?
Worst part is that allo escaped death 5 times it got revived twice one time i just used the bug and went inside a rock i was 10% hp body and leg fracture 2 other times rexes barely missed me
Yeah os very lame tbh
Yep. Not even a relevant buff as babies have infinite stam. I suggested a while ago that they get to move the same speed as their parent when close which would make maia life so much less painful when nesting
Was 80% stam full hp got ambushed and pinned cuz i was checking the for a water spot and later when i lost 50% of my stam cuz i got on his side and thrown off
Good idea
I just hate rexes more than anything i want them nerfed more or just removed i have even considerd that cheating should be alowed but only against rexes
Damn, the only thing that comes to my mind is that his weight was higher than what his model suggested so that’s a bs death BUT I will say honestly bro after I got pinned the first time and lived I would have ran why did u still fight him after getting pinned? 😭😭😭
Just play on unofficials that dont have them then
Hes model was 0.6 times my size and i had no where to run cuz of a river and 2 prime rexes who were drinking in a pond nearby thats why i was checking the map i also have 1 monitor so when i heard it i was already up and later got pinned again
I really doubt any of the popular unofficials will have Rex fully removed tbh it will just be limited at best💀
I cant be stego on petis thats why im not takeing that server
😭💀
Before dibble when i started stego was kinda my safe spot cuz it was good and if u patient kinda un killable
It still kinda is but the only difference is you gotta make it to prime first 💀
Overall though it sounds like you having a tough time with rexes so I suggest you should play Maia
@winged prism
I have a better idea called going to ply beasts of Bermuda where the devs care about the players and dont just tell u that its a you probleem if a cheater kills you also they prevent mix packing
If it didn't look so bad in so many ways, maybe 
Bermuda dosent look bad
It does, at least compared to the big 2 dino games
It looks like a polished roblox game honestly
It has worse graphics than the isle but it works and has more to it its kinda better in every other way
thats being too nice, it looks exactly like a roblox game
Snake slithering animation is nice and it has great weather events, that is all I can give it. Animations are jank, movement = sliding, pretty much everything underwater looks hilarious, combat looks absolutely awful, the UI is beyond atrocious. It honestly is lacking in way too many ways to even consider
Sorry but you have to be blind not to see all this
So what ur saying is that all u care about is looks?
Keep it short for him, more than 5 words confuses him
Not really, I play games that are very minimalistic like Rimworld and Project Zomboid for example
I'm trying 
Project zomboid looks good
I agree. Pixel art and simple models can be pretty it their own way
So what were u trying to prove here
Nothing? I am telling you I don't focus solely on looks
I pointed out why I find the game lacking/looking awful, if you cared to 'read all that'
Dosent look like it if ur only problem about it Bermuda is looks
I did and i dont agree with it
I guess we just have different standards for what we are willing to play/pay for then
bermuda is so much better game its crazy
looks better , runs better , more things to do , better updates , more dinos , bigger maps , more maps amazing

Hello 
I mean the dinos look like toys, its what putting me off that game too, graphics and the camera angles etc are just not it
It just has bad visuals and neon colors
The games super fun though. At least used to be before auto revive and gauntlet. It does not try to be similar with the isle, there's no point comparing. And animations are super good in bermudaz and their sound design is great and immersive. And neon skins grow on you over time
Exactly u get it
Neon skins are a curse, they always ruin immersion and make otherwise decent models look cheap
I can't get over the muffled sounds as well, now that we're talking sounds 
The clarity of sound on this game is just so
This part is overlooked so often so it makes evrima stand out even more
Because carno is the second fastest dino in the game and can run from its problems is the simple answer.
if carno gets larger group size it makes omnis, dilos unviable
I didn't say to increase carnos group size, i said to decrease ceratos group size
Carno can barely escape ceratos with its abysmal stamina and slow trot speed, plus ceratos have insanely broken tracking
There is 0 problems with 4 ceratos
Carno and cera have the same stam time now
Cera still trots way faster
And carno is way faster can get a large distance from cerato, rest and by the time cerato manages to trot up to you, already have plenty of stam
absolutely nnot
have you ever played carno at all?
a lot, in ht at least i have 0 issues with ceratos i just far away enought that they either give up or by the time they found me i run aqay again and again
Ngl only way you get ran down on carno by Cerato rn is if you’re wildly blowing all your Stam running around the map
It got massive buffs to both stamina pool and regen
When grabbed by a croc—does it always completely drain your stamina? I just experienced that and couldn’t run away after he hit a rock and let go of me
yep
well it does stamina damage, so the croc could theoretically let you go before you run out of stamina
@earnest gull Up stego growth to 9-10 hours, and it's all good. That's all that needs to be fixed, really. Especially considering stego doesn't do much damage anymore, though the bleed is lethal (bar mutations to save you)
@kindred pulsar so now instead of allo having to pounce something for a long time to deal lots of bleed they only have to pounce for a moment? Sounds horrible to play against tbh
With obvious heavy stam costs to balance making it a high risk high reward of being countered on dismount, it rewards good timing and patience but punishes overuse
@tight cove, I'm literally watching cera mains swap to maia because they can hunt players better, and people out here trying to tell me this makes sense from a balance perspective, literally holding my head in my hands
deadass 😭 💀
I really wish I was making a funny, but I'm just not
this amount of dmg should be saved for para not given to maia, maia is way to fast to be this strong
maia does like 600 dmg a combo
there's literally no other dino in the game that can 100-0 something else that is the same speed as it outside of tiny tiers
the ppl who don't think maia's dmg is a problem either just wanna abuse maias dmg for themselves or are just ignorant, maia was legit PERFECTLY fine just the way it was before the buff, it could fight everything that was faster than it and easily run away from anything it couldn't.
ngl i thought maia was really strong before the buff
Wym countered on dismount, like allo dismounts and is still in range of being hit? A heavy stam cost also just sucks
it was
if you knew how to play maia it was lethal
im literally watching vids of maias like 6 v 1 vs omnis and dilos and winning
and it used to not 100-0 them
The issue and reason Maia got the changes was that the “good mother lizard” was actually just terrible at defending their young from basically anything. The idea was to buff its ability to brawl and scare off hunters so that the young aren’t just abandoned and killed at first sight of danger
i am telling you, based on my experience playing in a more pvp centric community, people are going to take these buffs and play maia as a killing machine
so did nobody think of just giving it a parental buff?!?!?! i legit posted about maia having a parental buff the other day, no way it would be that difficult to implement
the devs legit picked the worse option
I would be totally fine with that
It has one, that also got buffed
a 50% to 300% damage buff on all attacks seems crazy to me
its useless still especially since juvi stam is damn near infinite anyway...
this was a dino who can maybe even 6 v 1 preds of the same speed
They also wanted sub-Maia to be less defenceless with actual combat capabilities to compensate for other lacking stats
idk man this build is gonna go live an the number 1 predator is gonna be maia
avearge isle balance 💀
people will make killsquads and hunt other players, I literally know the people who were doing this last patch
here comes bird 👀
Maia is fine no need for nerfs
Idm the damage too much, cc needs looking at though
actually i think you're right
Dibble and teno are the ones struggling
The best nerf you can give to Maia (and stego) is nerfing tactile endurance
That’s it
That as well
bro i've tried to grow dibble twice, take a wild guess what killed me
they both need rework but dont ignore the fact that maia is top predator now
ngl dibble is really weak it could use a buff
I mind because maia has both the speed and power to just straight up wipe the other mid tiers and if things go bad its " haha lol i can w+ shift and youll never catch me again." also to be fair this is partially to blame with tac endurance being op
Ite super weak to bleed iam seing allos kill it kinda easily tbh
Teno needs help too
allo just does more bleed in 1 claw swipe than like 4 omnis emptying all their stam
the crazy thing is even if the devs nerfed or removed tac endurance i can bet the devs would just buff maia stams or reduce the stam cost for attacks 😐
tbh idk enough about teno, haven't tried to play it
i think part of tenos problem though may just be how overtuned allo is
the only problems im aware of rn is that allo is to fast for teno, and cera prime and carno prime just violates teno
ye, devs should make teno able to fend off carno without too much difficulty, but as long as teno prime is like 40-41 kmh shouldn't really matter if cerato is mildly stronger in combat
It currently does this already. They don't leap away like raptors do, and shouldn't because of their weight. Meaning a well aimed and timed counter altswing from a diablo or something could hit it still.
Cera prime is slower than adult Cera, teno can just run
Then they should have nerfed its offensive and buffed its defensive capabilities, not buff everything, and not buff it to this ludicrous degree.
Plus the issue with the juvie is that they are given the speed of a slightly motivated cabbage. That’s the core problem. If the juvies could run with the adults, they wouldn’t get abandoned and the adults would be able to cc the target to let the children escape easier. But just buffing all its attacks is gonna do is allow good Maia players to just run around and kill anyone smaller than allo who tries to fight or can’t juke.
Funniest part of it all? The fact it did nothing to help Maia parent well since the vast majority of players are gonna be allos and Rexes, things the parents are just gonna have to ditch the babies and run from.
ok good
It does currently leap far enough away to not get hit as the devs changed it, why would I ever pounce something like Rex or trike if it’s going to just nuke me once I go to get off, the devs have acknowledged that this was a previous problem and it didn’t make sense for allo to be punished for using its primary ability
funny thing is for so long they let pachy suffer that fate of getting punished for using its ability 😭
omni and troo would like a word, as they still have that problem. Every pounce you have to pray you dont tpose to death
Pounce mechanics need to be looked at and not just copy pasted over to other dinos with little care
fr
but it seems like the devs want most dinos to have a pounce/ pin 😭
mark my words bary is gonna get an underwater grab ability
Maybe
Im fine with rex pin as it is a skill dependent ability, with precise aiming. The state of allo raptor and troo makes me so sad.
I say this as an avid omni main who has lost many a raptor to pounce bugging out
omni is cool i just wish it was more viable
Cera is just op
Best burst damage in the game, best agility, good speed. No downsides with easy growth and the best access to food.
It would be more viable if they gave prime raptor more speed and fixed up whatever is going on with their pounce
Right now a 100% prime raptor is a sitting duck
Same with Galli
@spiral bane Is this bait?
I just think allo suffers to much when fighting things like cerato duos
Use the claws
Cerato can't bleed out
Allo bleed is so strong that not even cerato and its resistances can withstand it
I'll have to test that then
I'll admit I haven't played allo much. But i've seen clips of allos just getting demolished by cerato packs
So much burst damage with no real way of dealing with it
Then those allos were pinslopping
Allo can't pin cerato
Doesn't stop the bad ones from relying on it
If Tenos could already bleed out Ceratos with kicks, then Allo can do it too, Even easier
lowkey almost everything does if their good ceras
Yep.
this is also true
I think the charge bite should have more downsides and require more specific timing.
Maybe it get's stronger towards the middle of the charge bite, and if you hold it too long it get's weaker.
Because right now, ceratos just use one move and dance around killing everything.
Cerato is the agility based hunter.
everyone knows cera is very powerful but the devs somehow just keep buffing it every patch, this gotta be a cruel joke 🤣
Not the omniraptor.
I don't see why it needs to be so strong
It can get food anywhere on the map, it can defend it's food very well. Why does it need the best base stats as well?
before allos speed buff imo cera was still the overall superior predator, but now there equal which is still crazy to me
Yes, anything smaller then stego both cerato and allo are equal in hunting.
The ONLY negative cerato has is worse bleed
It can, you can actually break its bleed res with enough damage
I didn't know that
I overall just think cerato HAS to fit it's supposed niche more.
It is a unconventially tanky body searcher.
Not just a smaller mid tier
Carno is locked into one niche, yet cerato is not.
thats why cera is the easiest carni to play besides ptera
Cerato can do everything extremely well, not in a generalist way. In an overpowered way.
Yes, there is a reason everyone says to play cerato when you start the game.
honestly now that the devs nerfed stego dmg, cera can actually hunt stego more reliably now
I'm fairly certain one or two powerswings is still cera seeing the main menu
Especially if its prime v prime
i think 2 power swings now which does make a difference in a long fight
But i haven't tested it so don't take my word as law, with the stam cost reduction it ends up the same with tactile also playing a big role
also the most imporant part is that sub stegos are actually huntable
Subs yes, absolutely are if theyre bad
But stego is bordering on apex for a reason
Actually, no. You hit the cera, you break its bleed res, and now it’s bleeding out at Mach speed
Cera has conditional bleed res
That is true. If they don't have the sit to not bleed out theyre cooked^
true i forgot, but even still at least the subs are more huntable
More huntable, perhaps. Makes them still very very dangerous if they're skilled
cera has so many abilities its hard to keep track sometimes
gotta have the most passive buffs in the game
I'll stick to my pachy and raptor just because I can't stand being fat slow and cumbersome
Stinky cera cant catch me anyway
dont do it bro, carno is busted rn your carno fodder
I'll do it anyway and avoid carno like the plague unless i have a pack
Because Im stubborn
How is carno op?
best of luck to ya but im telling you, if you get knockdown spammed to death your gonna feel different 💀
Ram requires skill
headbutt spam that also does bleed
Besides the only thing pachy has to do is break it's legs and walk away
Ive done it many times to many angry carnos
That needs to be changed yes. Is it more powerful than just biting a downed target?.
carno can stun you while standing
For a second, yes, and you break its legs and run away
knockdown*
yes i believe so
alright
and way faster too
ive seen carnos kill things before the get up animation was even finished using just the headbutt spam
If the pachy has congen and endurance ain't no way hes killing me before i break his ahh and get away if not kill him
And ill send clips once the update hits proving you wrong xD
hopefully carno gets nerfed with the new update 😭
Rap is a different story. If I get seen by a carno on update ik I'm cooked
Juke until you find a rock, it's survivable, you just can't really fight it alone
The headbutt surely isn't meant to be able to be spammed like this, it looks awful and makes the neck origami lol
#balance-feedback message
Smaller crocs used to be faster on land and it was exactly how you were expected to get away from big ones, I wonder why that was changed
I didn't see the newer growth curves for crocs, idk if anyone makes them anymore
because they made them too fast, so at like the 4 ton range you could play land croc, yoink someone like 20 meters from the water, then run them into the water and drown them.
but with all the lunge and stam changes since then, they prob could bring back the speed and be fine.
They could, since you can't run while holding a player anymore I think
Land croc was so fun to play too
that and their stam got giga nerfed since then
@solemn thunder no because it would be impossible for Rex to hunt trike then
@timber tusk you're too small to grab them
Steg is already 9-10 hours to peak prime I think
Well, everyone keep referrring to the whole 6 vs 12 hour growth, so figured the easiest and best solution for the matchup is to make stego almost as long, so about 10 hours of growth then. That way people might feel that it's more okay for stego to take on rex.
imo steg time is pretty decend it takes 6 hours to get 6T and a 9,3T rex is like 9 hours, and btw a 9.3T can insta pin a 6T Stego, but the 6T stego can stun. Prime vs prime is like 9 hours (stego) vs 12-14 hours (rex)
Can it still pin, I thought that was changed? But yeah, if the difference between adults is "only" 3 hours, it's not as bad, same with the prime difference. Still, could add another hour or two for stego, just to make it more acceptable to people if needed.
@vagrant plover I agree that pins are annoying and do need reworks but what your suggesting isn’t a good idea to me, for example I believe that a 9+ ton rex has the absolute right to pin a Omni And Omni weighs less that 400kg just like how in real life very large animals are capable of pinning down other smaller species.Lastly the devs are actually changing around the pin requirements because recently you have to weigh at least 50% more that your target in order to pin them which is more fair.
Why should he need that ability?
He can do enough damage to kill him without any problem.
Why should he need a mechanic that can grab him from any direction and make him immobile?
And it needs more limitations than just weight.
Pin has fewer application problems than Pounc, even though it's a stronger ability.
Pin should also have a directional limitation so that it only works from behind.
Rex needs pin to hunt effectively because anything that weighs more than its BF would simply get away after the first bite since rex is slow and pin does have more limitations that weight, it also includes blood level and stamina lvl
Just like how if deino didn’t have its grab it would be useless
rn a 9T steg gets insta pinned by a 12.3T so it should def be the same case for a 6T vs 9.3T
Deino is completely different.
Rex does massive damage and breaks bones, which slows you down
i think adult time is fine maybe to get 9.3T like an hour/half an hour longer
Rex doesn’t fracture things in one bite, so the target could still get away, also Rex pinning down stuff imo works well and makes sense gameplay wise is and is realistic to since for example a lion is capable of pinning down adult animals smaller than it
And these animals can also escape or fight them of them
There is no guarantee of winning.
?
U talking about in game or irl
Irl
Sure it’s possible but odds are very low
And in Game its 0
Let’s not introduce RNG mechanics in the game though because I can guarantee you’d hate it more than pins 😂
Bucking I think is already kinda rng and look how horrendous it is.
Yeah 😂
But Pounc can be countered in so many ways.
Bucking is just one.
Pin has nothing realy to counter except "just don't be smaller than me."
It's simply unfair to the smaller dinos and implies that their dinosaur is worth less because of its size
Normally the smaller critter can avoid the thing that will pin it, so there is that
Rex,Allo,Omni pin
And yes, bucking is RNG and it's not very good
Low,medium,fast
Ngl imma be straight up, I do enjoy playing small tiers but judging on the time investment to grow them, they are worth less than the bigger creatures, an Omni or dilo will never be as powerful 1v1 than an allo or rex also another important thing I want to point out is that the smaller dino usually has the speed and the agility to easily evade the larger threats that can pin or one shot them so I can honestly say that for example if you get yourself pinned by a Rex #1 you played badly by trying to fight it or mess around with it so it’s your fault you died or #2 the Rex pulled off a really great ambush on you so he earned the kill, you should have just been paying more attention or something.
Exactly
That's the problem. They're not fast anymore. The Elder Scrolls system has completely messed things up. A Troodon, for example, is 33 km/h when it's not prime .
At the end of the day your 1hr growth Dino isn’t gonna be as strong as a Dino that someone had to grow for 4 hours or 10+ hours, if I’m an Omni for example and I decide to fight something that’s 10x my size i fully expect that if I get hit once I’m dead 💀
That’s a completely different problem though
Pin counter is not getting caught
If something pins u such as Rex then 99% of the playable is faster than Rex so if u get caught thats on you
Yup, ppl gotta take accountability for getting caught by Rex
How?
You slow down so much you can't run away. Which is the only countermeasure by pin
The elder system needs more work, the pin system right now doesn’t because it’s stable
Guess dibble will not be made smaller after all
#balance-feedback message
@spiral ledge as long as allo wont "just pin" it im totally with ya there.
maia was fine before.
the pin should be removed from allo btw , i am allo main but i hate one botton and win but allo and cera will need to coexist but right now they are easy preys for maia
honetly im an omni main and i feel like omni could use a little work IMO because its pretty much a glass house and a dino that relies on stam and its pounce seems to be weak in the stam department when some things can just run it down. especially when other dinos like allo and the rex have a pin mechanic it pretty much makes omni not an attractive playable plus the fact that unless you have a pack its extremely risky to take on an allo or anything bigger than you like even a dibble. Even the ai can kill a bby omni in like 2 hits. Other people may think differently tho.
Yeah Omni needs a buff or a rework because the thing is fodder 💀
@steep echo How would that work out with timed strikes? And doesn't herrera already have to manually "activate" the strike from the drop?
100% agree to ya.
im fine with allo pinning something as a group tho. that would just speed up the process.
Allo rely on its claw attack would be awesome, stong and a thing peeps can really learn and be skilled at id say
omni without a pack is a cera without a corpse.. its just not the same joy 😄
but yes omni get pushed out of the fun zone by rex and allo soon .. those biggies need to be hard to grow and to maintain if solo imo..
Cera doesn't need a body to be good
Because of the animal they’re from? Cause I’ve definitely flown around with organs before, but maybe from a smaller animal?
thats not what i meant i just wanted to say that a cera with a corpse is like a omni with a pack. both get out more of their potential under certain conditions.
And omni really shines with a good or big pack.
You cant grab organs from an animal that weighs 22 times more than you, oddly specific number I know
So a 45kg ptera can only grab organs from bodies that are below 1 tons
sounds like pretty lightweight organs to me 😄
a certain weight number it can lift besides organs might be less right ? 😄
Interesting, but I guess I know now. Odd that it lets me open the corpse even if the organs are too heavy. I guess I thought that that’s was the gatekeeping mechanic, not lifting a lung. 🤷♀️
In the second pick it was a Tenno that got killed by bees, and I couldn’t grab its organs either. I didn’t think Tenno was that heavy, but he was way too big to be in the Baby Zone.
ye you can open bodies even you arent able to pick anything up.
no, the corpse weighs more than you, thats why.
well, a lot more than you.
I haven’t played on the HordeTest server since the arrival of Prime Elder and I’d like to know what changes have been made since its creation. What is it like now? Is it still the same as it was on the first day of its release on HordeTest?
Is rex still breaking trike legs and disabling it in 2 hits?
And can it still do fracture damage through trike's head?
I want to touch on the topic of Carnot. Sulfur was added as a scavenger, but it has become a much more successful predator than Carnot. Currently, Carnot on HT feels very weak. He can die even from a small Allosaurus because he loses blood faster than most dinosaurs, which prevents him from running away even if he could. His diet includes Diabloceratops and Mayasaurus, but he cannot use his basic mechanisms to hunt them because they are much heavier than his own weight. Hunting them is becoming a perversion. The historical weight of the Ceratosaurus reached a maximum of 1 ton. Meanwhile, the weight of the Carnotaurus started at 1300 kg and reached 2100 kg. Sera has too much mechanics compared to other predators. I find the current situation with the Carnotaurus unfair. In legacy, the Carnotaurus relied on bleeding.
Here's how I envision a balanced Carnotaurus:
a heavy, fast predator with a weak bite but significant bleeding. The ram falls and causes bleeding.
This way, he can hunt both small and large animals. The gameplay will become more diverse, and he will have a chance against larger predators and herbivores in his diet.
(The translation may not be perfect.)
well you could balance cera and carno by biteforce with a bigger carno haveing much less biteforce but as far as i know they want him to be the role of a smal prey hunter. As such hunter he already is capable of knocking down prey already at a big size compared to his own weight and in terms of biteforce its the same as cerato ( wich is kinda wierd for a bone eating scav to have less/same )
would be fine with a bigger carno if cera can stand its ground with a dead body due to biteforce. could even get a biteforce buff just around the body for that reason.
I'm concerned about the historical inaccuracy of their weight and role. I think we can rely on their actual size and adjust the gameplay based on the balance of statistics. The idea of the bloodthirsty Carno has a scientific basis. However, it currently has too many flaws for a comfortable gameplay experience (quickly loses blood, has a critically slow attack speed, takes a long time to recover after being knocked over, and cannot ram large dinosaurs from its diet. This is unfortunate, as it is a very interesting species.
I see the following stats for him: 1800 weight, 52 speed, 115 damage, and +60% attack speed from his current one. bleed to ram and the ability to use it on larger species.
I have lived long enought for people to say Maia is OP lmao
It can, but it takes 3-4hits now
Still is stupid that a crush hitting trikes head breaks its leg
60% might be much but i totally understand your point. but speaking from a physical perspective prey way larger/heavier as Carnoto like diaboloceratops and Maia should not be knocked over even by a 2Ton Carnoto.
I understand the Paleontological ideas about your thoughts, but being historical correct would destroy balance in total.
for example a cerato wiht that wide biteing angle (degrees) and teeth it would hurt with way more force and apply deep wounds by teeth long enough to hit vital organs. Or a Stego would literally one shot pretty much anything with a piercing wound leaveing everyone to bleed out and die.
I really respect your thoughts and knowledge tho mate ^^
oh that two things on its head arent legs ?! XD
also yes Maia is freakin strong atm 😄
Lightning McQueen with a baseball bat. 😄
Tbh Maia is id say balanced now for its size
Its stomped used to not one shot even small dinos on headshot
And Maia is heavy, the size of a elephant
ye maia is kinda fine but imo less stamina use would have done it as well.
Dmg is really big and speed is good too.
Maia just aint fun if it decides to kill everything slower than its 5 Ton cheeks ':D
in that case.. gg just sit and let it happen.. 😄
Tbh i did not have much issues with Maia at yall but in HT i did not found that manny around tbh, the only one i found i killed it in a 1v1 with my allo, Maia bleeds fast
Well as an Allo its fair imo.
A friend of Mine loves to play Maia a lot so there was some sort of Messing around.
As a cerato.. Theres nothing you can do except of pray it doesnt want your B to be crushed. Stomps Like a croc bite and Runs Like a sub carno. The ultimate crushing machine 😄
#balance-feedback message
Herbis will probably always have bigger group allowances to encourage players to nest/play in groups. It makes sense in many ways. I wish we could get rid of body camping/pvp mentality around fights with these groups/herds though lol
It's much easier to lose 1 friend/baby and move on to continue your game and grow than to sit in that spot for the rest of the day out of spite. Same with carnis and overkilling 
@trim umbra I agree with everything except for the 2% cost for the standing carno heabutt
2% It's too much
Well, adding a cost to the standing headbutt will also add a cost to the running headbutt. So, it's best to leave it without stamina cost until they make those attacks separate
Like dibble running and standing flip
Teno really needs a buff. Teno Prime must weigh at least 300kg more than Prime Cera and Carno, like adults
@solemn thunder completely deleting someone’s access to a game for playing around other Dino’s is a wild take. Is it obnoxious af? Yes. Should people be banned for being skillless? No.
If you want freedom from them play unofficial they will cover you unfortunately if you play officials you’re just gonna have to live with it. Deleting peoples access to a game over something so petty is a horrific take.
hordetest doesnt have unofficials
Horde test is a optional testing branch
No one’s making you play it
You wanna play Rex and allo? You gotta learn how to live with it
Until they are fully released
Plus like comparably I think the near 50% of server pop openly obviously cheating is a bigger problem than mixpacking (EU experience fr)
@zenith ingot allos stamina does drain a lot when its pouncing
ty im not a allo player so im not versed in allo stats
@wanton current they do the same damage the original does so if it’s a prime it does roughly 100 they are not capable of headshotting
And yes it’s venom all the clones are is a physical embodiment of DOT(damage over time)
You can climb onto rocks to avoid them btw they struggle with climbing
Carno should be able to knock down or stun something up to 2× his weight, but this would only work if the Carno is fully charged and hits the target from the side. When this happens, both the Carno and the target are knocked down, and both take damage.
In a 1 Allo vs 3 Carno situation, the Carno can still use his charge, but it’s risky. If he succeeds, he can buy time for his team, allowing the other Carnos to land free bites on the Allo. It would still require skill and good timing to use effectively.
why its not good ?
Charge is considered fully charged the moment you activate it now, no?
You no longer have to have a run up to charge
no like 4 scend like before

so if he turn arownd he can cansel it so its hard to use
its not some thing u can find in any fight
I don't think that's how it works, unless you're asking for charge to be changed and I'm misunderstanding you
Reversing charge changes isn't something I can imagine devs doing to be honest
Back then it made some sense as carno was heavy and quite formidable, but clunky. Now it's smaller and more agile
It would be quite goofy if charge was used this way, you'd also have to take recoil damage if you're doing something like this
idk
I just don't see the vision
in a 1 allo vs 3 carno situation, they can just bite or run, they don't also need to do massive knockdown
how abot 3 carno vs 3.6 T maia ?
you can also just bite or run
also if it's 4 tons, it's well above 2x your weight
3.6T mb
Eggs no longer give nutrients
uuuu
Increased brightness of lowest possible nightvision
What a nice update
Why the hell would you want MORE stuns to infect this game?
do you guys think there should be a fear system where if youre around another species in close proximity too long it will lower damage to prevent mixpack?
same goes for megaherding too many of your own species thats outside of the animals group limit can handle also does this
Carno can use stationary charge now
@winged prism Play unofficials unfortunately deleting someone’s access to a game for something as silly as that is a insane concept imagine your access got revoked for a random galli following you around the map attacking anything you attack
sound like ur a sissy who mixpacks
@quaint forum carno after HT is already plenty strong and can effectively knock down 1.5x its weight any more and your litterally asking it to be able to wipe things it has no buisness fighting
its not that op
a lil op maby
Sure thing 👍 and if they ever add such a stupid rule I’ll come follow you on a alt and see how amazing it feels to get banned over it
ud have to esp for that
No one is gonna force their friends to play 1 specific dinosaur, let them play what they want. they paid for the game, who am i gonna be the one who tells them what to play.
When you consider how much damage you can get in, by the time it takes to get up you’d be doing apex damage levels as a very much not apex
people who want the game to not be stupid other dino games dont allow mixpack and it works realy well cuz it just slowly kills ur dino
Theoretically no but practically yes, the point is people could get on alts and get others banned out of spite just cuz it’s bannable
Getting a alt for this game is litterally like 1$
You’d be astonished how many alts real cheaters have
Okay? Just go play unofficial servers. Like what is the problem. People complain that admins dont do stuff on offical, they complain about mixpack. Just go play unofficial
it has to be dealt someway
Ie if EU1 and EU4 seeing the same cheaters through the entire HT that had been banned openly by admins some 15+ times
i mean they all true
It is you play unofficials
Officials unfortunately will forever be the playground of large groups that wanna play what they wanna play and there’s nothing you can do about it without implementing a system that can be abused
Only cause they wont tell you they did something doesnt mean they did not do it. I understand your frustration at some points.
saw a cheater once reported with my friend 2h later it killed us
and now an rushed update
Ya unless your lucky admins usually take a lot longer to respond
Unfortunately it’s the reality of a popular game having such a tiny admin team
They honestly don’t have time for mixpackers let alone all the cheaters
I had no issues of playing for 3 hours roughly
its not popular
Best philosophy to take into the isle is if you can’t stand losing it don’t grow it
Popular for a none triple A game
Sorry I’m not comparing it to COD or BF
That’s just stupid
not even comparing it to them
For over 10 years it’s consistently maintained a set player base and even grown
So by my standards for a none triple A in a small genre it’s doing excellent
Especially for the level of ambition
Who you comparing it too
Why’d you try and dm me?
@bold vessel allo does have a cooldown and a missed pounce animation
The system does in fact work to deter mixpacking/overpacking but it has to be a pretty well implemented mechanic. Beasts of Bermuda has an 'intimidation' system, if you're not in the same in-game group as something, you will give or receive (sometimes both) intimidation, which makes you stressed, reducing your healing rate and sometimes actively damaging you until you die.
The amount of intimidation you give or receive is dependent on size, species, distance, and member count both in and out of group. This prevents situations a lot of people argue would happen, such as 3 herras somehow killing a stego by using this mechanic. As, for this example, the herras would be far too small to affect the stego even if they outnumber it.
this is honestly a really good mechanic im glad you brought it up, it sounds like it works really well
i think also this would settle and start bringing in territorial fights over areas and food because of the meter, makes it feel a little more realistic too and honestly thats something i want to be able to play with. because if im in a pack with 3 omnis and i wanted to intimidate a stranger omni away from our food itd be really cool, it prevents immediate bloodshed and adds tension to gameplay when coming in contact with your own species, especially cannibal species like cerato
health/heal prevention also around mixpacking and lower damage rates due to “fear” or “intimidation” makes them less favorable or desirable to mixpack
i would really love if someone put it in a suggestion for the isle but i personally dont think i could come up with a more thorough idea and also describe it well enough lol
idk about the territory thing, as the mechanic is pretty close range. Although beasts of bermuda's playables are a lot slower for their size, so the close range is still a problem for mixpacks/megapacks. The Isle would probably need a bit further range to justify its higher speed 🤔
By the time the utah got close enough to get intimidated by other utahs, it'd probably be too close range to risk letting live anyways.
Intimidation is one of my favorite mechanics in any game tbh. In beasts of bermuda there are several playables that operate around the mechanic. For example coah (their version of trike) has a passive that gives higher intimidation than normal, so you really can't afford to be near them for long, they're basically radioactive lol. But since they're so slow, it's more of a defensive passive.
Hoping the isle (and path of titans) one day borrow the same mechanic. There's really no other way to truly fix mix/mega packing rather than having rules on official servers
i do hope that the intimidation/fear thing won't effect combat if it were ever implemented, only because if you are stalking prey and then the meter goes off and suddenly you have lower dmg and health its like @_@ obviously i think you'd have to be around them for a certain time or you must engage in combat for the meter to wear off, but then mixpackers might find a way around, or a loophole of hitting then letting the meter run off. i think it would have to be a PER player basis
i also think maybe it would have to be close range or something not sure . because i know dilo is a night stalker and if it triggered then welp the stalks gone
While I believe that aggro herbivores are the biggest offenders (as a herbi main) this should apply to everything. The amount of carnivore packs I have formed with people where we have meat and diets that would last us hours just for them to still actively kill anything they saw is pure filth. I believe the solution is not to punish people who kill on sight but to add a bazillion interspecies symbiotic relationships so every single player you can meet could be either friend or foe
so are they doing something about trike vs rex? its sad when youre on the trike side lol
and funny when youre a rex
Iam assuming rex crush is bugged and not working has intended
how?
When it uses crush on trikes head it not only stuns it, it also deals fracture damage to trikes body and leg
isnt that intended?
even if you remove that rex stomps, 2 crushes to fracture the leg is crazy imo
stego vs rex is way more even
I dont think so, its stupid
It should not even stun the trike, its even more absurd that a headbite breaks it leg like?????
True its very busted
Making trikes head work has a shield again should help, even when using block crush still do full fracture damage
unless they buff trike turn radius, as i remeber they said they would but i dont know
they did, but only for juvis and subs
if they did that it could still be an even match even with the 2 crushes fracture
F, people told me it was for adult trikes so rexes couldnt get behind them so easy
The think making rex X trike The most stupid RN is the crush bugging out
They dont even need to get behind, headbites are breaking legs

yeah so odd
i dont need trike ill play rex and stego instead
Crush just doesn’t work like most attacks from what I can tell. It’s more similar to a pounce so it doesn’t deal locational damage.
If it hits, it just damages body and legs
thats the thing tho, its supposed to engage in a spar w/ trike when crushing from the front
dont you love omniraptor
its fans will still call it trash
I love omni that's why we don't want it ruin the game
25% stamina can kill a standing carno
By bleed
Oh my lord what a day 
@solemn thunder what are you talking about bro
omni's bleed got shadow buffed? interesting
Because it can pounce MUCH longer.
interesting but i doubt it changes much tbh
omni is still sadly kinda fodder im pretty sure especially when the devs fix Collison
about rexes agility
i just did some 1v1s against trikes i won every single one
rex is way too agile you can literally just tail ride trike
could be just skill difference
omnis pounce got a buff it can stay latched 5x longer
no i tested it against 3 different people i can literally just tailride them its so broken
@solemn thunder did the trike try stationary spar turn in place to counter you?
no
moving around and stuff but i still managed to stay behind it
can i try?
its literally like a big cerato
as trike?
yeah
come on oasis
Really skill issue.
ok
whats your ign?
my name
My Trike killed many rex
i never fought rex as trike but as far as im aware as long as you stationary turn he cant getr behind you
i havent tried being a trike yet tho i just tried rex vs trike but me as rex
4000/6000 when knock down damage is really op
trike should be op
Rex should too
Stego is busted rn you guys should try that
The stun makes it able to get 3 extra hits after which youre just bleeding out
Yeah too strong
It should cost at least 8hour
Not to mention its hitboxes are still bad
true
I mean if you removed tactile and reduced its attack speed it would actually be balanced
i agree
But we probably arent getting any balance changes for like another 2 months
@solemn thunder can u pls dm me server inv?
And I heard pouncers dont get knocked off still
Tbh other than stego and teno balance is pretty good rn
Yes, average time is 16 seconds
I guess maia is a bit too good too
I mean maia would be fine if tactile was removed also
But i do think the balance is better than how its been in a long time, I like the majority of changes so far
Maia is kinda op too,it grow as fast as carno and run as fast as omni
And Maia damage buffed too much
Damage would be fine alone but they buffed the cc
Like the issue with devs buffing the damage and cc at the same time is that they dont realize, when you stun or knock something you get double damage basically
Cuz you get a follow up you normally couldnt
True
But when you buff damage too, the combination is too much
Like for example maia side kick did like 200? Without a stun, they couldve buffed it to 300
I saw adult Maia kill adult cerato in 3 second.
Now it stuns, AND if you buff it to 300, it does 600 cuz you get a free extra hit
Yes
Same thing with stego
I mean stego is a special case cuz its attack speed is insanely fast
Normally most dinos get 1 extra follow-up hit after a stun
Stego gets 3
Agree
Lemme get some clips my friend sent me ill show it better, its too oppressive
Like this is what I mean, stego gets 1 stun, gets 3 more hits
Yes, publish it on the Balance Feedback.
Also since attack speed is too fast, even after missing a running attack for example, gives too little opening and gets another hit
I did already make a suggestion about stego attack speed, like i said we arent getting any changes
But yeah I can repost
Late response I know but, at least how it works in beasts of Bermuda, is you could only actually see the debuff in the UI menu, which a lot of people wouldn’t check before it was too late. The health also only begins getting reduced when you get very stressed, which requires either a long time or a MASSIVE intimidation (like a coah 3x ur size, but you’d easily see one coming in this case anyways)
The only actual issue I can see is that the isle doesn’t have a stress system so they would have to implement something in the HUD. In Beasts of Bermuda this is simply a circle that changes color near the stamina bar.
Holy stunslop… on both ends…
me and @solemn thunder fought a few times until my game decided to crash, it was fun and it turns out i was correct in saying that when trike uses its stationary spar turn in place its fast enough to counter a rex so that's why i think rex doesn't need an agility nerf. Rex and trike 1v1 just comes down to skill.
insane skill issue on my side tbh
Does the hold lmb stun rex?
yes
i didnt even use it during the fights but i do believe it does
It has really good attack speed and does 1100 damage
And like its super fast, doesnt lock you in like regular spar attack or thrash
nice
also i just saw your post
wtf is that attack cooldown??? did they buff it? why is it so fast??!!?? 😭 @twilit seal
also they need to increase stegos growth time to be comparable to rex and trike if stego is to remain this powerful
cera really doesn't stand a chance anymore, maia vs allo 1v1 is already 50/50 may the better player win so cera is cooked 😭
tbf you are fighting a stego in its prime environment alongside not properly setting up an ambush
stego should destroy you for that
stego is still stronger than both rex and trike
at like half the growth time
and weight
trike just blocks and gores it and then continues on about its day
rex should not be approaching a stegosaurus in the middle of a massively open space
there is a severe lack of game sense in the idea that rex should be able to approach a stegosaurus in an open area, and not only not take significant damage but also seemingly win?
at that point, what is a stego to do
being in its prime enviorment wasnt enough, being in an area where it cant be ambushed isnt enough
i understand what your saying but even in a jungle stego would still win and for trike well tbh i do think if a trike loses a 1v1 to a stego that is a skill issue
Nobody should get a free pass to playing impatiently and missing half your attacks, but tactile and buffs rewards that
Not to mention, ambush gets you 1 extra hit lol and if a stego reacrs fast enough it literally takes 1 second to get the tail up. Unless stego walks straight into the bush youre waiting, your scenario isnt realistic or an excuse
After stego notices you the fight is gonna be the same thing as in the clip
Imo both rex and trike need an agility nerf while stego needs a swing cooldown nerf (but a damage buff so the dps is the same)
This way rex v trike will still be even
all i think stego needs is a slight increase delay on the powerswing and an increased growth time to be comparable to trike and rex and i think it would be perfectly fine, but rn theres no opening to attack the stego and it grows faster than the other apexs while being faster and have more stam than them. its clearly broken
Stego has more stam and is faster than rex, and has faster trot stam regen. So it doesnt have to fight either
Its just becoming boring the game rewarding missplays and removing skill impression with hand-holding mechanics and crutches like tactile endurance
Stego also stuns trike too btw
The only argument against the most recent stego and maia buffs are just skill issue. A good maia or stego has become untouchable, they just get a free pass cuz most people on those dinos suck and think they needed these changes
imo they both already have low agilty so nerfing them more would make them mid tier fodder, also imo stego definitely does NOT need a dmg buff considering its capable of bleeding out a rex in one combo.
100% agree while i do think the new stego changes are fine, like i said before ^ stego needs just 2 changes and it will be fine also they need to completely remove tac endurance & the mutation that doesn't let you bleed out
@twilit seal a cc nerf is not optional i literally fighted a rex today and it was 50/50 only thing they should nerf is the bleed and its perfectly balanced
rn rex and stego is really skill based
No i didnt say cc should get nerfed
Cc should stay
i mean the attack speed mb
there is xD
Cuz theres no repercussions to missing with recent stam buffs and tactile, and you can just get another hit
i fighted a decent rex and he got same wins as me
just nerf bleed
if its 1.5 sec cd how will it even kill a rex xD
Doesnt mean its fine, rex should have the upper hand since its double the growth time, and stego can easily get away unless it gets ambushed. Plus, I have to see the clips to judge how well the stego played too
rex gonna just facetank a steg again since it cant do much dps
They’re absolutely never going to be mid tier fodder because they’re apexes even with agility nerfs. And stego would have the same dps. I am not asking to increase its damage without first decreasing its attack speed to match.
How? You get 1 hit, get 2 more thanks to the stun instead of 3. You run away and let rex chase you. Rex doesnt break you in 1 hit anyway, you have time to play it slow. You should play for the bleed not facetank anyway
You can add 200 extra damage but lower attack speed
there are spots that break u in 2 crushes
1 sec opening at best tbh if your extremely close to it, but at worse the stego legit just counters your attack like what was shown in aelius video she posted in the balance feedback tab o5r just hits you anyways. 🙁
A patient stego wouldnt really eat 2 crushes imo, the stun is a crazy deterrent
dude trus me a rex has such good agility and with its desync u get the crush first before the swing since u need to have crazy reaction time to hit the rex
I mean like I said the issue isnt the fight being fair or a 50\50, the stego is faster with more stam and stam regen, takes half the time of rex to grow to adult, and ALSO can stand its ground better than a trike? Isnt that problematic?
rex is like 13 hours to prime
88%
prime steg is 9
Ill have a more fair opinion I guess when I get to play myself. Rn im on break so cant judge personally other than talking to people
It takes like 5-6 hours to fg as steg, rex takes minimum 8-10 with 200% growth rate
but the thing is adult vs adult is easy in rex favour
To 75%
how come? Cuz of the pin?
yes?
But isnt it like a pin that lasts 2 secs then rex lets go
Or can it just pin and kill
first pin rex releases and then 2nd is dead pretty sure
doesnt matter how big you are, if you cant turn, ( trike already turns kinda slow,) and hit targets behind you, you just die straight up. have you seen allos bleed????? also for your stego idea ok fine i would allow it, but me personally i don't see the point but alright i guess, to me the easier option for stego is just increase stegos growth time to be comparable to rex and trike and increase the cooldown of powerswing
aelius u good at steg?
Okay lets talk about primes then in this case, stego is still faster and more stam etc, and takes less crushes to break
Yeah I would say im decent
what if i give u the rex i fighted and lets see if u win, for me it was 50/50 with him
rex vs steg is jujst really skillbased
I dont have my pc like i said
is this fr true? if this is true thats crazy fr
I cant play myself until like january
it does insta pin but with first crush it aint instant dead
aight im a pretty good steg ima do a vid maybe abt it with like 10 fights
ok so stego does have options it looks like
Also they fixed G cancel
yea but dont really matter bc its dead on the 2nd pin pretty sure
If rex misses 1 crush, it gets hit and punished
Stego doesnt get punished if it misses an attack that easily
u literally ahve an opening at the head
always go crush the head, steg cant reach his head with a powerswing
to me it looks like you either can try to run from the rex or if you can land your powerswing just hit the rex 3 or 4 times then run since he cant chase u or he will bleed out
i even killed a prime steg as an adult rex
so i think prime should def have the upperhand
Are you talking about an aggressive stego that chases or a defensive one
i would say more aggressiv
wrong way to play vs a rex 😭
if the stego has its tail facing you GOOD LUCK crushing him 🤣
I mean thats how you leave your head open then
Like since stego has a stun now, youre not forced to play aggro
1 combo from a stego and rex bleeds out i think
stego is crazy strong
if you play stego defensively and dont get ambsuhed no way you die to rex
Rex loses 0.5 blood every second from a steg
what about while running?
Not sure
also is that from one power swing or multiple?
Ive just been asking friends to test stuff for me
ever heard smth abt 180?
I think 1 jab?
Like the standing power swing
its literally a good way since when u tail ride a rex he cant turn around and u can 180 stun him
interesting, needs more testing though
i think that number may be wrong
no reason to go for a running power swing as a 6 ton stego againts rex most of the time
your regular powerswing stuns him anyways
brother first of all i said prime
and the 180 does more dmg and bleed pretty sure
my bad
Yeah it does
indeed
so if your a prime stego vs a prime rex the stego has an even bigger advantage
But idk, like rex can turn pretty fast to get a crush on your face, I would probably play aggro too tho cuz thats just my playstyle
no i fighted the steg as an adult rex
and he was prime
Btw sand does crush still give you body+leg frac instantly?
Or just gives body fracture now?
nah leg too i think
a prime stego losing to a regular adult rex sounds like a skill issue to me
didnt pay attention
idk or rex just has the upperhand in once if its patient
Idk like stego has always been untouchable in right hands
I feel like its just a skill issue on stegos side in that case
I doubt that, I’m willing to test this if you want tomorrow because I’m finna gts soon
Like people are just so used to seeing bad stegos and bad maias, they dont comprehend how crazy the buffs are in right hands
In my mind no way a prime stego should lose a 1v1 to a regular adult Rex especially given how op stego is rn 💀💀💀
and im not even a good rex
i never really played rex in horde so idk
I think rex is a pretty easy playable if you understand the game enough
Its like cera
Fr, Maia rn can consistently kill anything 2 tons or under and against allo it’s a 50/50 depends on skill 💀
I mean skirtz has been telling me that its not even close for him with allos cuz he kills them too fast before bleed
But i have to try myself
Also the best thing about playing Maia is that truly if you don’t ever wanna fight allo you don’t have to you can run away and it will never catch u, only thing that can catch Maia is carno and dilo but Maia destroys them especially now 💀
I believe that
The point of the stego change is to make it more punishable and baitable. In a Rex v stego for example, it’d give the rex more of an opening after a stego missed its swing to punish it.
As for making Rex and trike less agile, same idea there. Rex and trike are apexes, they should be slow. As of right now they almost have mid tier levels of agility which is unacceptable. Add onto that the alt bite mechanic, and the instant one shots they have, and it’s clear they need to be treated as apexes, not giant mid tiers.
Yeah its stupid, i hope it gots changed, rn rex just easily kills trike of the is half decent
For your first point ok, but for your second point I just want to say both Rex and trike have a slow run speed and they’re agility isn’t that great, it’s not too bad, it’s just alright and yes they both can one shot and ace good alt attacks but having even worse agility not only makes something feel bad to play as, it would still make these apex’s more vulnerable that they should be, do you remember when trike didn’t have its spar mode? Trike was able to get killed by ceras even NOW trikes can still be hunted by ceras and even allos so making them turn worse would be unnecessary, also for a more real life example elephants weigh multiple tons but their agility isn’t god awful
It’s funny^ but it shows how even an elephant at its size can turn decently well lmao 😂
No spar mode trike was honestly the most balanced it ever was
@twilit seal i also wanted to say abt the stego thing that u mostly die of the bleed and not dmg, so thats why i think we should turn the bleed a bit down and after that i think its more in rexes favour (if we change the bleed)
Yeah i mean thats intended tho, my issue isnt the damage or bleed or the cc, my issue is that bad stegos arent punished
on bad stegos u need to double bait
if he swings u need to bait again so he swings again and then u go in with momentum
I wish the power swing was gone tbh, old swings were way more fun, took more skill to land and you could have nice 1v2 fights against your own. They felt more fluid than they do right now as well
That plus tactile really lowered the skill ceiling for herbis, everyone just spams
yea maybe make stego bites only xD
how will a stego survive with alt attack only
I didn't say 'remove it and don't give it anything else'. Obviously normal swings can be readjusted if it was gone
I just don't like the easy mode click spam 
Even my main suffers from this
The humble traumatic thrombosis:
For the running swing, I agree, it does not suit stego. The standing one I think is fine, it looks like what a stego might do. The jab (alt/old swings) would have been good as well if all of the angles had the same speed, and that speed was the side angle one, since it was the only one with decently good speed I think. Otherwise those jabs are just clunky and not very good as an attack. And yes, remove tactile, or change it to something less overpowered.
Nah, the jabs were done well with the long front-reaching ones being slow to animate/wind down and the side ones being quick, especially considering how powerful stego was then around the smalls it had to face
Bad swings were punished since they left an opening as the animation was winding down
Which only meant it was bad to use the other angles, because they were too slow. The side angle was good, not too fast, but fast enough to be useful, and so all the angles should be. Especially when you're dealing with things that can easily run circles around you.
This swing is great but it should make the stego immobile (and more resistant to cc to compensate) leaving it in a tower defense mode lol
So I'd be fine with removing the swing, but only if all of the jab angles were upped in speed to the quick angle one, so they'd all be useful
Eh, that sounds more like an anky thing to do, no?
I can see anky do a kind of hunker down/tower defense, since it actually has the armor to play defense, and not a weak spot like stego
It was not bad to use them.. When timed well you landed shots you otherwise could not with your tiny side swing
- it was much less obvious to the enemy since you didn't try to stand at their side
Well, the enemy would know you could do them anyway, so that'd still be something they'd take into account
I think they're too slow, especially with the fact that they, like all attacks except bite, shuts down your mobility entirely
The swing was slow so they didn't expect you to time it that well, caught tons of raptors and carnos trying to do a juke + head bite this way
One good thing the swing has, you can kind of move with the enemy easier than with the jab
Part of my issue is that it always seemed better to catch them on the way out, rather than in. Doing it that way, you could catch things trying for a headbite, but that still means you need to let them go for the hit, rather than catching them before it
Hence, the jabs on the other angles seemed too slow and clunky to properly catch a target incoming
Predicting where they'll be in a second was also part of the skill of landing these yeah
It made stego way more approachable too
Which you still had to do, even with the quick angle, since you couldn't move while using it, or in any other way put the attack range closer to the enemy, hence why people could dance just outside your range and you couldn't really do much to pressure
To things that shouldnt be approaching it in the first place, which is kind of why those jabs weren't that good
They were good, I miss fighting hordes of raptors and other stegos, or have tenos harass me while I grow
The jabs are cool as an attack, and does suit stego, but the angles are just too slow to be of much use unless you're using the side one, or the enemy is locked on a rather obvious trajectory, so if they were to be the main attack, they'd need some work to be more efficient, at least as far as I'm concerned. It was probably my biggest gripe with old stego, that the jab just was a badly designed and clunky attack overall, with only the side angle being good enough. That and the melted male plates, which is probably something I'll have to live with.
Meanwhile I think raptors should be going for pretty much anything but stego, except maybe kentro and anky being even worse options. Retaliatory bucking might hopefully help there. Let me swipe them off my side, stego does have the reach.
I think it was well made, and I enjoyed it. I guess it depends on how you play/want to play
Stego powerswings like an infuriated old lady with its bag
Kentro and anky will probably not be on the menu for any pouncers, for good reasons
Possible, I always found stego to be far too clunky, but I also was way more used to prog/legacy stego so. And I overall dislike not having mobile attacks, and a tiny stego bite being the only one for that, doesn't really count for much.
But lacking proper mobility while attacking, I think the stationary attacks should be fast enough to compensate somewhat for that at the least
I only played legacy for a few hours before I said absolutely nope
And I think stego should count there too, not as bad but still a really bad option due to tail reach
Rather than the current, somewhat too good at fighting other apexes, stego that we're apparently having right now. I'd rather tune stego into the anti-speed/agility, specifically anti-pounce apex
Fair enough, but still, if you were used to a stego that had swings that it could use while running, you'd probably see my point of wanting something like that at the least
I kinda had the experience on PoT, not sure how it compares but I hate it 
But that's a whole another discussion, not comparable to the level of animations we have
Honestly not sure it compares very well, I've tried that too, does not feel the same as Isle at least, and then theres other things as well
But I do like the Isle stego jabs, and I don't mind being stationary, as long as the attack speed is good enough to make up for the rest
I watched a video and honestly I'm glad it's nothing like that 
It kinda is like PoT's though, except you can choose the direction of the swing
Everytime I see these clips I'm increasingly more impressed by the animation team. The playables feel much more alive now
They have weight, if you know what I mean 
Yeah, no doubt the Isle looks way better. And sorry for late response, but have to spend time with family now! So merry christmas to you!
Merry christmas 
@vital valley scrapping is only bugged for allo omnis can still be scrapped off hood E to buck and pray or find a good cliff to stand near and wait OR OR water deep enough that you swim
#balance-feedback message Mfw stego doesn’t get annihilated on sight by Rex
I tried rotating in place with trike but they still manage to get behind, did the rex you fought run for long enough or attacked too early?, i also beat most of trikes by tail raiding
@twilit seal ZIR ZIR FG V FG stego bleed out Rex in like 4 hits
Rex’s are forced to be super aggressive as a single hit does insane bleed and if that Rex doesn’t sit soon will die fast
Rex loses a hit trade battle
@twilit seal Why is the video sped up
Its not
At least I dont think, I didnt record it. The outcome doesnt really matter cuz you can see the rex get hit 3 times after getting stunned once
Maybe youre right ill just make sure with the owner
Non sped up version
It was 1.3x sped up, my mistake
Your doing it wrong, all you have to do is go in spar mode and use your mouse to move around, if you do that no Rex can get behind you
the Stago had to be in cc cooldown immunity, that crush attack should have sunded it, it wasn't even a stun traid
Yeah ik the point wasnt rex getting stunned or anything
The intention was to show how stego gets 3 follow up hits after a stun
Unlike other dinos that get 1 extra max after a stun
i like your proposal for 1,1 cooldown or 1.2. It would allow for 2 hits and the 3rd would not be guaranteed
The stun time is 2s, but the reaction time for the player to move out is 3s, so a 1.1 first hit and the second 1.1 would allow to hit the 2 attacks, but the third would be less likely
1.4 is to much
I mean I dont know the exact timings it was an example
To increase it a few miliseconds
Because a patient stego isnt getting baited easily to give openings, its to punish those that are trigger happy. Also people seem to think I make this suggestion only for rex matchup. The other stego hunters are in an even worse spot because with stego being able to do 2 times more total swings than before, running it out of stam is out of the question, and the openings to go in with the power swing unlike alts is too short for animals like cera or allo etc
it is 2s stund, but when u start moving, it's 3s total stego has 1s cooldown between hits. That's why it always gets 3 hits in when the target is stund in ranges
I know and i tried that plenty of times and it doesnt work
Yeah, if youre in a good position, 2 extra hits are fine, if the target is too far after a stun, 1 extra is fine, but rn it can get 3 body hits before the rex or trike can move
Which is enough to bleed them out btw
Unless they stand still or rest
If your willing, I can get on the game and show you
what server?
Doesn’t matter to me as long as you have admin, I’m also admin on a few servers but there still down rn I think
i have admin on suco pvp if you want
Ok I’ll join
i thought that was a problem of mine, i cant join any server, but my friend is in one
Honestly Stego should get wrecked by a Rex and not having a 1vs1 on a 50/50 state , its 12 hours still vs 6 , and 25% smaller than it
I already suggested to either make Stego faster than Rex , or just make it a dangerous bleeder , now we have the bleed danger and the brawl position which is kinda bad decision
At that point make Stego 12 hours and let it meet the other apexes on growth times then
Well not really since growth time and size aren’t the only things to determine matchups
And if stego gets wrecked, then it should be able to reliably get away
Look for example at how troodon’s best matchup is dilo by far
Game design and their kits come to play as well
Thats why I want Stego to be just faster than Rex , growth times do actually matter when the gap is big as 6 hours of difference, I should not be dying to something that took way less effort to growth
Unless im a truly potato player which isnt the case on the clips
@alpine sleet I think the servers just restarted so they aren’t showing up just yet
my friend is playing with other people rn so thats weird
Imma keep trying
But stego can get away, triple the stam and faster run speed, and more stam regen while trotting. The only way rex catches is with ambush, and with trot speed, but stego can outstam rex even if it has faster trot rn
@alpine sleet I’m trying to connect but it just won’t let me join
Might have to join the oasis server @alpine sleet
Thanks, hopefully it’s resolved soon
Steam is usually good at resolving things quickly unlike PlayStation 💀💀💀
does it work?
i cant even find any servers
Skill issue then
Rex should evolve
Steam is down ^ 💀
@crimson niche adult allo has one of the fastest trot speeds in the game rn
its feels hyper slow
and sub rex is literally a living rocket wtf is that xd
@alpine sleet steam is working again it’s looking like, imma try to log into the server again
@alpine sleet I’m in
sorry i had to go
we can try tomorrow maybe
Alright
whats the deal with the lack of fish spawning? been in swamp the rivers and the two lakes so far and at least today since ive been back on, i havent seen a single fish in 3 hours,
had to get lucky with some young dinos swimming and a few hogs also swimming
friend posted this.. Carno working as intended still I see 😒
How can this even get into live...
This is a bug no?
the guy clipped got head-pounce stun... and the other guy tried to bite but got knocked over by stand-still machine-gun
this is absolutely dog development, top tier right here. Like designing with a blindfold and no thought. Don't someone question the outcome of game-design decisions like this?
Even if it is a bug, it's a super well-known and reported on so many times from HT.. that's why you have a HT, to see what works and not. This shouldn't be put into live
stego is so broken
like omg I know stego was broken in horde test but now that people can test in admin server I see stego as 100x more broken
it actually need a nerf
Why
power swing has no cooldown, never runs out of stamina because of tactile endurance mutat, bleed rex out in 3 swing, 4 time better stamina than all apexes, bleed is stupidly high, only 6 hour to grow and perform better against rex than trike does. gain 3 ton in the first 30 min of growing and 90% of roster cant kill him at that point.
Bleed is Rex's weakness
its not fair being faster, more stam, and stronger than rex. also grow in 6 hour and not 12 hour
Well, maybe something could be nerfed to the Stego, but the Stego kind of needs to stay the way it is now, otherwise Rex will go back to being able to kill Stego just by chasing them on foot and pinning them
Rex before didn't need any effort to kill a Stego, he literally just had to walk forward and use Crush
but u make stego stronger and able to chase down rex now? its bs
Rex can Fracture stego in 1 crush and 1 bite
Rex can also knockdown stego
he cant
He can, but not Prime Stego and Prime Rex
Adult Rex Can Knockdown adult stego
prime stego dont get knocked down and if prime stego get oso mutation (reduce fracture damage) it take 2 crushes and a bite and even if he fractured he still able to power swing it no matter
stego is stronger than rex now. grows in half the time and can chase down rex. balance is broken
That's why Rex should be more focused on damage and not fracture, But unfortunately, that's the path they chose for Rex xd
u can kill a stego as a rex is just a bit of a challenge, like i said nerf the bleed and leave it alone, like most of the time u die of bleed and not of the dmg
Just saw this and Rex was 8 tons
This also mean stego wasn’t above 5 ton because Rex was able to pin him. Stego literally don’t even need to bleed out Rex he can deal 8k damage in 10 second wtf lol
This playable is broken I just don’t see how he’s balanced
u not winning against the same weight of the steg
Stego literally dealt 8k of damage in under 10 second while not being full grown…
And even while Rex bait power swing stego had enough time to power swing again before Rex attacked him
You can’t even bait stego power swing because they can just swing again when u go in and it stun you
basically almost all hits are headshot
And how is Rex supposed to avoid that?
pin on the head
Stego literally chases down Rex too
so the stego cant reach u
He did earlier in the fight and it didn’t matter. Also stego can tail ride Rex and 180 swing
when
The first 5 second
his first crush was at body
Crush was used on stego head
Oh well Rex can’t really go near stego head anyways it so hard it near impossible
???
Stego basically has tail facing Rex all time
ofc it can lol
No it can’t unless u ambush stego and stego is point blank on top of you which is impossible to achieve all the conditions to be that close in the first place
welli do it all the time
Realistically Rex can’t get to stego head. Stego just always wins
mostly winning against stegos, idk if everyone has a skillissue but idk
No stego is stronger now. If stego is losing to a Rex that just mean stego isn’t very good player
mostly prime vs prime tho
I see more Rex losing to stego now too
i did play against a good steg and it was the same score on both sides
I went deathmatch and stego win vs Rex 90% of time
I’ll keep testing more with my friend but my friends very good Rexes and they still losing to good stegos. From what I see now stego is too broken but I’ll keep testing and see if matchup isn’t 90% stego favored
i mean thats why i send a general feedback that steg vs rex was really skill based
steg is only better of both are the same size
Yeah I just have to disagree with you
I think stego is more broken than Rex now overall but we can disagree it no matter. Just hope dev know what they’re doing because this ridiculous
https://cdn.steamusercontent.com/ugc/11170182528248105648/AD2F8CE921CF67273AD09B7DEA76170B24162FB2/
Oh cool so carno can still spam its stupid attack and just 2 shot a prime omni with it. How nice ...... I wonder if they even think and purposely ruin players fun by buffing their favs and forgetting about dinosaurs like omni, teno etc
So yall want herbies to just be a piece of meat? Ofc.
How about leaving it at least to the midtier herbies
@analog zodiac im pretty sure stego just has the advantage over rex rn
tactile has to go, jut like the rest of the combat mutations
@solemn thunder report the bug, and remove it from your suggestion, its not a balance feedback
And unless rex damage gets buffed from 700 Im always gonna be against any nerfs on it. You can nerf fracture but give it back its damage
will do
I agree it doesnt need ambush speed tho
absolutely ambushing rex can literally catch up to fg allos
But, without ambush speed stego just gets away
So idk, maybe lower the speed buff or reduce duration
Then the carnis also shouldnt have any advantage
What do they have mutation wise? Herbis can get congrnital, herbis can get gastro, tactile is literally just a “oh lemme spam my attacks without even trying and not get punished at all” mutation
You dont need tactile on any of the herbis, with the recent buffs on stego and maia too now
tactile is absolutely needed on some herbivores, like maia is actually unplayable without tactile
That's why I said all combat mutations have to go
If something needs a specific mutation to survive then it needs a buff
Because the mutation system shouldn't include mandatory mutations
Maia is absolutely playable if youre good enough and make your hits count. With tactile, they can just fight as much as they want and if they get destroyed they just run away cuz they got stam from tactile
With the damage and cc buffs, you do fine
Like i dont understand why anyone should get a free pass if they are constantly missing their abilities
If we remove tactile then dmg Muts should go too
I dont mind, but then again if you stack entombed hypermetabolic+accelerated+hemomania all you literally get like a 1 bite of difference in the fight cuz how low their values are compared to 50% of tactile
Idk if u know this but when the leaked version of Rex came out I tested the bf with hypermetabolic and it was from 850 to 1000
So just imagine that entombed
Ofc no one entombs a Rex but still
Yeah so in 4 bites you get 1 extra even with pre-nerfed rex and depends on your stomach fullness too ofc, and its rex that benefitted the most
After rex other than deino the highest bite force is 175 on allo
Some herbies are nothing without tactile compared to the stam of some carnis
Like what herbi exactly? I feel like youre still excusing wasting your stam whiffing attacks
This
All herbis have enough stam to kill multiple carnis of their weight class without tactile
Stego without tactile is still idk, u basically NEED to hit every attack to kill a Rex (dmg wise)
The most heavily dependant were maia and stego and they got buffed
You need 4 hits to bleed out a rex, like 2 runninf swings. You have 20 total swings
Says a carni player with all the dmg mutas that wants the herbies to be a piece of meat
Not to mention you regen while trotting etc during combat
I said dmg wise not bleed
I bet i have more hours on herbi than you
So?
Hours doesnt mean you know how
I never once needed tactile on anything other than old stego, cuz i dont whiff and waste my stam spamming the air
Try fighting some allos without stam as a teno for example
What kind of matchup is this? Why would I fight allos on teno without stam? Even with stam im just running
Nah i dont
I have more stam than allo and faster run speed
Are you actually serious rn lmao
Yep. Wouldnt be the first time i whoop some allos
But why tf are we not just nerfing the bleed like damn…. U never die of dmg and if the dps gets nerfed then Rex just wins all the time
Bro is complaining not being able to 1v1 an allo as teno with 0 stam hahahah
And saying herbis need tactile
You mean why should a herbi always run from a group of carnivores multiple times its size ?
why would a 1.6 ton herbi not run from a 2.6 ton carni...
Hahahaaha this guy bro
lol tbh that’s crazy
See if you have tactile you can 
Yeah lemme complain that i cant 1v1 a prime rex with 0 stam stego
It must be cuz rex is op
Lmaooo
Which confirms tactile needs to go
I didnt complain. I just say why removing tactile if for example cera still has damage buffs. Herbies dont always have to accept everything.
But we are saying we arent opposed to removing damage muts
Well actually its 2 tenos vs 1 prime allo.
Im just saying they arent as game changing as tactile
Lost to often to a herbi huh
On live i genuinely never picked tactile over gastro on teno cuz i never needed it
And with gastro you can fight more often
And i mained teno for a long while
You just need to make your hits count
Kk mr almighty
Youre just arguing not being able to do something that doesnt even sound fair to do
Mhm. Youre right and i have my peace
Cuz imo bleed is fine, other than running swing it wasnt buffed crazy
Like it was up to 0.49 from 0.46 or something
Other than running swing, it got doubled
I like bleeder stego personally its just cuz of the stun, after 1 hit you basically kill any apex with the other hits
Rex needs a fracture damage nerf and get its bite force back
Not always, but we are given tools to survive, not hunt 
It's why you can hold your ground well, all we had to do before tactile was manage stamina and not spam attacks. It's not hard at all
I was never 'just a piece of meat' before tactile
I'd love to see tactile and gastro gone, honestly
Yeah but i honestly dont wanna defent myself only against 1v1
And if they start camping you gotta do something
So yeah ok if all the advantage mutations in a fight will go, then tactile can go as well. But i am absolutely against only tactile getting removed
Wym only 1v1, that was always ridiculously rare 
True
Just saying. If they remove tactile then all fight advantage mutas should go. Gastro included
Most carnis are so impatient your stam won't go under 50% by the time they're dead as well. Gastro def should go at the same time as tactile yeah
I'm so glad the speed was removed from the two muts too. I hated having to use them so much
I kinda liked them 
You HAD to have them, it's just not fun
Well yeah kinda
Meta muts will always suck >.< I want to try other builds!
they also made speedhacks a thing
That was always around lol
The zooming stegos on spiro will always haunt my eyes
yea but due to the speed mutations their buffer had to be increased, now with them gone speed hacks just wont happen asmuch if not never
Flying carnos were funny at least
oh yea anticheat was terrible back then
Speed hacks were fixed at some point, but speed mutations make it super easy for hackers to remake them
so the damage muts also make it easier to have the damage cheats?
Idk how this works at all, but if that's a thing yeet all the muts
not really, because if you go to a high enough amount of damage on a creature you will just do no damage
people have seen this when they used max out combat mutations
Ahh, so there are coded in limits for this stuff?