#balance-feedback-discussion

1 messages · Page 201 of 1

finite shadow
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It got changed this HT

kindred barn
finite shadow
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Running stomp now does 450

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Yea maia does way more dps

winged prism
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@tight cove maybe not 15% more like 5-3 to every mother if the baby cant even eat yet

tight cove
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I think 5% or 3%is too low to be worthwhile for most ppl and I want the buff to last until the baby is at least 25% grown

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@winged prism

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Maybe the buff could get lowered to 10%

winged prism
tight cove
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Currently Maias nest buff is so bad nobody even knew it existed so the devs buffed it but it’s still trash and forgettable 😭

winged prism
tight cove
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And Maia’s name means good mother I’m pretty sure so I would want it to have a buff that reflects that

winged prism
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or all herbs

tight cove
winged prism
tight cove
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Gives ppl a reason to nest more

tight cove
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I don’t expect Maia to kill a Rex with the new buff

winged prism
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i just want the rex nerfed a lot cuz i just lost a prime allo to a rex that just got sub he was able to pin me

winged prism
tight cove
winged prism
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for me the game was kinda unplayable cuz of cheaters and now rexes

winged prism
tight cove
tight cove
winged prism
# tight cove Like last week

i lost my 80% stego wasent prime sadly to a prime rex he did have a teammate who just didnt join the fight it was pinning me down while i hit it in the head 6 times with my tail

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prime stego needs to do that 7 times

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do u consider 1 pin joining the fight?

tight cove
tight cove
finite shadow
tight cove
winged prism
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ok then he did kinda join but the other he was just face tanking me i still would have died but 1 kill would have been enough for me cuz i wasted 6h to get mauled to death

tight cove
finite shadow
winged prism
tight cove
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But it could be tested in a HT in interested to see what happens but I got a feeling Ik what will happen 😂

tight cove
finite shadow
tight cove
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@winged prism Now that Rex is in the game you have to be extremely aware of your surroundings and you have to be very careful growing or you’ll just die

finite shadow
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its a tad overtuned atm imo

winged prism
tight cove
finite shadow
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even with 8 kids and a 3% damage stack per kid its stomp would be doing 434 with its old damage

indigo rain
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Robot id reccomend just taking Prolific Reproduction if you want that effect on your babies. It does the same thing but doesnt have a set range. Atm baby maias gain 5% stam regen if near their parent

tight cove
winged prism
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Ago

tight cove
tight cove
# winged prism 1h qgo

That’s weird, Ik with the new changes Rex is only able to pin something that’s half its weight im pretty sure, were you low on hp or stam?

winged prism
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Worst part is that allo escaped death 5 times it got revived twice one time i just used the bug and went inside a rock i was 10% hp body and leg fracture 2 other times rexes barely missed me

steep otter
indigo rain
winged prism
winged prism
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I just hate rexes more than anything i want them nerfed more or just removed i have even considerd that cheating should be alowed but only against rexes

tight cove
indigo rain
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Just play on unofficials that dont have them then

winged prism
tight cove
winged prism
winged prism
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Before dibble when i started stego was kinda my safe spot cuz it was good and if u patient kinda un killable

tight cove
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Overall though it sounds like you having a tough time with rexes so I suggest you should play Maia

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@winged prism

winged prism
spiral bane
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So nerf stego when 2 allos can hit 5 attacks on it and bleed it out

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Disagreed.

maiden temple
maiden temple
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It looks like a polished roblox game honestly

winged prism
rotund maple
maiden temple
maiden temple
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Sorry but you have to be blind not to see all this

winged prism
rotund maple
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Keep it short for him, more than 5 words confuses him

maiden temple
maiden temple
maiden temple
winged prism
maiden temple
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I pointed out why I find the game lacking/looking awful, if you cared to 'read all that'

winged prism
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Dosent look like it if ur only problem about it Bermuda is looks

winged prism
maiden temple
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I guess we just have different standards for what we are willing to play/pay for then

somber imp
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bermuda is so much better game its crazy

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looks better , runs better , more things to do , better updates , more dinos , bigger maps , more maps amazing

maiden temple
somber imp
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long time no see

maiden temple
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Hello TI_MinmiBongo

twilit seal
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It just has bad visuals and neon colors

quick socket
maiden temple
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I can't get over the muffled sounds as well, now that we're talking sounds TI_Limmy

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The clarity of sound on this game is just so TI_Perfect This part is overlooked so often so it makes evrima stand out even more

indigo rain
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#balance-feedback message

Because carno is the second fastest dino in the game and can run from its problems is the simple answer.

steep otter
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if carno gets larger group size it makes omnis, dilos unviable

solemn thunder
solemn thunder
steep otter
steep otter
solemn thunder
steep otter
solemn thunder
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have you ever played carno at all?

steep otter
valid robin
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Ngl only way you get ran down on carno by Cerato rn is if you’re wildly blowing all your Stam running around the map

It got massive buffs to both stamina pool and regen

steep otter
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Yup its easy to avoid them now

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Small rexes are more a danger to u them ceratos are

placid jasper
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When grabbed by a croc—does it always completely drain your stamina? I just experienced that and couldn’t run away after he hit a rock and let go of me

vale brook
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well it does stamina damage, so the croc could theoretically let you go before you run out of stamina

golden coral
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@earnest gull Up stego growth to 9-10 hours, and it's all good. That's all that needs to be fixed, really. Especially considering stego doesn't do much damage anymore, though the bleed is lethal (bar mutations to save you)

finite shadow
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@kindred pulsar so now instead of allo having to pounce something for a long time to deal lots of bleed they only have to pounce for a moment? Sounds horrible to play against tbh

kindred pulsar
valid robin
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@tight cove, I'm literally watching cera mains swap to maia because they can hunt players better, and people out here trying to tell me this makes sense from a balance perspective, literally holding my head in my hands

valid robin
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I really wish I was making a funny, but I'm just not

tight cove
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maia does like 600 dmg a combo

valid robin
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there's literally no other dino in the game that can 100-0 something else that is the same speed as it outside of tiny tiers

tight cove
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the ppl who don't think maia's dmg is a problem either just wanna abuse maias dmg for themselves or are just ignorant, maia was legit PERFECTLY fine just the way it was before the buff, it could fight everything that was faster than it and easily run away from anything it couldn't.

valid robin
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ngl i thought maia was really strong before the buff

finite shadow
tight cove
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if you knew how to play maia it was lethal

valid robin
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and it used to not 100-0 them

dusky surge
# valid robin ngl i thought maia was really strong before the buff

The issue and reason Maia got the changes was that the “good mother lizard” was actually just terrible at defending their young from basically anything. The idea was to buff its ability to brawl and scare off hunters so that the young aren’t just abandoned and killed at first sight of danger

valid robin
tight cove
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the devs legit picked the worse option

valid robin
dusky surge
valid robin
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a 50% to 300% damage buff on all attacks seems crazy to me

tight cove
valid robin
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this was a dino who can maybe even 6 v 1 preds of the same speed

dusky surge
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They also wanted sub-Maia to be less defenceless with actual combat capabilities to compensate for other lacking stats

valid robin
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idk man this build is gonna go live an the number 1 predator is gonna be maia

valid robin
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people will make killsquads and hunt other players, I literally know the people who were doing this last patch

tight cove
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here comes bird 👀

steep otter
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Maia is fine no need for nerfs

keen plover
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Idm the damage too much, cc needs looking at though

valid robin
steep otter
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Dibble and teno are the ones struggling

dusky surge
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The best nerf you can give to Maia (and stego) is nerfing tactile endurance

That’s it

keen plover
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That as well

valid robin
tight cove
valid robin
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ngl dibble is really weak it could use a buff

tight cove
steep otter
steep otter
valid robin
tight cove
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the crazy thing is even if the devs nerfed or removed tac endurance i can bet the devs would just buff maia stams or reduce the stam cost for attacks 😐

valid robin
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i think part of tenos problem though may just be how overtuned allo is

tight cove
valid robin
kindred pulsar
dusky surge
hasty coyote
# dusky surge The issue and reason Maia got the changes was that the “good mother lizard” was ...

Then they should have nerfed its offensive and buffed its defensive capabilities, not buff everything, and not buff it to this ludicrous degree.

Plus the issue with the juvie is that they are given the speed of a slightly motivated cabbage. That’s the core problem. If the juvies could run with the adults, they wouldn’t get abandoned and the adults would be able to cc the target to let the children escape easier. But just buffing all its attacks is gonna do is allow good Maia players to just run around and kill anyone smaller than allo who tries to fight or can’t juke.

Funniest part of it all? The fact it did nothing to help Maia parent well since the vast majority of players are gonna be allos and Rexes, things the parents are just gonna have to ditch the babies and run from.

finite shadow
tight cove
kindred pulsar
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Pounce mechanics need to be looked at and not just copy pasted over to other dinos with little care

tight cove
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but it seems like the devs want most dinos to have a pounce/ pin 😭

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mark my words bary is gonna get an underwater grab ability

spiral bane
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Maybe

kindred pulsar
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Im fine with rex pin as it is a skill dependent ability, with precise aiming. The state of allo raptor and troo makes me so sad.

I say this as an avid omni main who has lost many a raptor to pounce bugging out

tight cove
tight cove
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ngl its just fodder now

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current omni for the HT is get prime elder or be fodder

spiral bane
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Best burst damage in the game, best agility, good speed. No downsides with easy growth and the best access to food.

kindred pulsar
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It would be more viable if they gave prime raptor more speed and fixed up whatever is going on with their pounce

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Right now a 100% prime raptor is a sitting duck

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Same with Galli

steep gazelle
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@spiral bane Is this bait?

spiral bane
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I just think allo suffers to much when fighting things like cerato duos

spiral bane
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Cerato can't bleed out

steep gazelle
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Allo bleed is so strong that not even cerato and its resistances can withstand it

spiral bane
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I'll have to test that then

kindred pulsar
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Wrong actually. Allo claw slash can bleed it out

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Very quickly

spiral bane
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I'll admit I haven't played allo much. But i've seen clips of allos just getting demolished by cerato packs

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So much burst damage with no real way of dealing with it

kindred pulsar
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Then those allos were pinslopping

spiral bane
kindred pulsar
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Doesn't stop the bad ones from relying on it

steep gazelle
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If Tenos could already bleed out Ceratos with kicks, then Allo can do it too, Even easier

tight cove
spiral bane
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I think the charge bite should have more downsides and require more specific timing.

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Maybe it get's stronger towards the middle of the charge bite, and if you hold it too long it get's weaker.

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Because right now, ceratos just use one move and dance around killing everything.

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Cerato is the agility based hunter.

tight cove
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everyone knows cera is very powerful but the devs somehow just keep buffing it every patch, this gotta be a cruel joke 🤣

spiral bane
spiral bane
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It can get food anywhere on the map, it can defend it's food very well. Why does it need the best base stats as well?

tight cove
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before allos speed buff imo cera was still the overall superior predator, but now there equal which is still crazy to me

spiral bane
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Yes, anything smaller then stego both cerato and allo are equal in hunting.

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The ONLY negative cerato has is worse bleed

dusky surge
spiral bane
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I didn't know that

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I overall just think cerato HAS to fit it's supposed niche more.

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It is a unconventially tanky body searcher.

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Not just a smaller mid tier

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Carno is locked into one niche, yet cerato is not.

tight cove
spiral bane
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Cerato can do everything extremely well, not in a generalist way. In an overpowered way.

spiral bane
tight cove
kindred pulsar
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I'm fairly certain one or two powerswings is still cera seeing the main menu

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Especially if its prime v prime

tight cove
kindred pulsar
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But i haven't tested it so don't take my word as law, with the stam cost reduction it ends up the same with tactile also playing a big role

tight cove
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also the most imporant part is that sub stegos are actually huntable

kindred pulsar
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Subs yes, absolutely are if theyre bad

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But stego is bordering on apex for a reason

dusky surge
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Cera has conditional bleed res

kindred pulsar
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That is true. If they don't have the sit to not bleed out theyre cooked^

tight cove
kindred pulsar
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More huntable, perhaps. Makes them still very very dangerous if they're skilled

tight cove
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cera has so many abilities its hard to keep track sometimes

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gotta have the most passive buffs in the game

kindred pulsar
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I'll stick to my pachy and raptor just because I can't stand being fat slow and cumbersome

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Stinky cera cant catch me anyway

tight cove
kindred pulsar
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I'll do it anyway and avoid carno like the plague unless i have a pack

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Because Im stubborn

spiral bane
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How is carno op?

tight cove
spiral bane
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Ram requires skill

tight cove
kindred pulsar
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Besides the only thing pachy has to do is break it's legs and walk away

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Ive done it many times to many angry carnos

spiral bane
tight cove
kindred pulsar
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For a second, yes, and you break its legs and run away

tight cove
kindred pulsar
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Ive done it before

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Many times

tight cove
tight cove
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ive seen carnos kill things before the get up animation was even finished using just the headbutt spam

kindred pulsar
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If the pachy has congen and endurance ain't no way hes killing me before i break his ahh and get away if not kill him

kindred pulsar
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And ill send clips once the update hits proving you wrong xD

tight cove
kindred pulsar
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Rap is a different story. If I get seen by a carno on update ik I'm cooked

maiden temple
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The headbutt surely isn't meant to be able to be spammed like this, it looks awful and makes the neck origami lol

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#balance-feedback message
Smaller crocs used to be faster on land and it was exactly how you were expected to get away from big ones, I wonder why that was changed

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I didn't see the newer growth curves for crocs, idk if anyone makes them anymore

hasty coyote
maiden temple
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Land croc was so fun to play tooTI_LUL

hasty coyote
tight cove
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@solemn thunder no because it would be impossible for Rex to hunt trike then

nocturne mesa
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@timber tusk you're too small to grab them

analog zodiac
golden coral
# analog zodiac Steg is already 9-10 hours to peak prime I think

Well, everyone keep referrring to the whole 6 vs 12 hour growth, so figured the easiest and best solution for the matchup is to make stego almost as long, so about 10 hours of growth then. That way people might feel that it's more okay for stego to take on rex.

analog zodiac
golden coral
tight cove
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@vagrant plover I agree that pins are annoying and do need reworks but what your suggesting isn’t a good idea to me, for example I believe that a 9+ ton rex has the absolute right to pin a Omni And Omni weighs less that 400kg just like how in real life very large animals are capable of pinning down other smaller species.Lastly the devs are actually changing around the pin requirements because recently you have to weigh at least 50% more that your target in order to pin them which is more fair.

vagrant plover
# tight cove <@700130978068430919> I agree that pins are annoying and do need reworks but wh...

Why should he need that ability?

He can do enough damage to kill him without any problem.

Why should he need a mechanic that can grab him from any direction and make him immobile?

And it needs more limitations than just weight.

Pin has fewer application problems than Pounc, even though it's a stronger ability.

Pin should also have a directional limitation so that it only works from behind.

tight cove
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Just like how if deino didn’t have its grab it would be useless

analog zodiac
vagrant plover
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Deino is completely different.

Rex does massive damage and breaks bones, which slows you down

analog zodiac
tight cove
vagrant plover
tight cove
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U talking about in game or irl

vagrant plover
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Irl

tight cove
vagrant plover
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And in Game its 0

tight cove
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Bucking I think is already kinda rng and look how horrendous it is.

vagrant plover
golden coral
vagrant plover
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Rex,Allo,Omni pin

golden coral
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And yes, bucking is RNG and it's not very good

vagrant plover
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Low,medium,fast

tight cove
# vagrant plover Yeah 😂 But Pounc can be countered in so many ways. Bucking is just one. Pin ...

Ngl imma be straight up, I do enjoy playing small tiers but judging on the time investment to grow them, they are worth less than the bigger creatures, an Omni or dilo will never be as powerful 1v1 than an allo or rex also another important thing I want to point out is that the smaller dino usually has the speed and the agility to easily evade the larger threats that can pin or one shot them so I can honestly say that for example if you get yourself pinned by a Rex #1 you played badly by trying to fight it or mess around with it so it’s your fault you died or #2 the Rex pulled off a really great ambush on you so he earned the kill, you should have just been paying more attention or something.

vagrant plover
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That's the problem. They're not fast anymore. The Elder Scrolls system has completely messed things up. A Troodon, for example, is 33 km/h when it's not prime .

tight cove
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At the end of the day your 1hr growth Dino isn’t gonna be as strong as a Dino that someone had to grow for 4 hours or 10+ hours, if I’m an Omni for example and I decide to fight something that’s 10x my size i fully expect that if I get hit once I’m dead 💀

tight cove
golden tapir
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If something pins u such as Rex then 99% of the playable is faster than Rex so if u get caught thats on you

tight cove
vagrant plover
tight cove
steep otter
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Guess dibble will not be made smaller after all

hidden kettle
spiral ledge
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the pin should be removed from allo btw , i am allo main but i hate one botton and win but allo and cera will need to coexist but right now they are easy preys for maia

remote kayak
# tight cove <@700130978068430919> I agree that pins are annoying and do need reworks but wh...

honetly im an omni main and i feel like omni could use a little work IMO because its pretty much a glass house and a dino that relies on stam and its pounce seems to be weak in the stam department when some things can just run it down. especially when other dinos like allo and the rex have a pin mechanic it pretty much makes omni not an attractive playable plus the fact that unless you have a pack its extremely risky to take on an allo or anything bigger than you like even a dibble. Even the ai can kill a bby omni in like 2 hits. Other people may think differently tho.

tight cove
golden coral
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@steep echo How would that work out with timed strikes? And doesn't herrera already have to manually "activate" the strike from the drop?

hidden kettle
hidden kettle
steep gazelle
timber tusk
hidden kettle
# steep gazelle Cera doesn't need a body to be good

thats not what i meant i just wanted to say that a cera with a corpse is like a omni with a pack. both get out more of their potential under certain conditions.
And omni really shines with a good or big pack.

cosmic pelican
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So a 45kg ptera can only grab organs from bodies that are below 1 tons

hidden kettle
timber tusk
hidden kettle
nocturne mesa
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well, a lot more than you.

trim swift
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I haven’t played on the HordeTest server since the arrival of Prime Elder and I’d like to know what changes have been made since its creation. What is it like now? Is it still the same as it was on the first day of its release on HordeTest?

faint robin
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Is rex still breaking trike legs and disabling it in 2 hits?

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And can it still do fracture damage through trike's head?

neon steeple
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I want to touch on the topic of Carnot. Sulfur was added as a scavenger, but it has become a much more successful predator than Carnot. Currently, Carnot on HT feels very weak. He can die even from a small Allosaurus because he loses blood faster than most dinosaurs, which prevents him from running away even if he could. His diet includes Diabloceratops and Mayasaurus, but he cannot use his basic mechanisms to hunt them because they are much heavier than his own weight. Hunting them is becoming a perversion. The historical weight of the Ceratosaurus reached a maximum of 1 ton. Meanwhile, the weight of the Carnotaurus started at 1300 kg and reached 2100 kg. Sera has too much mechanics compared to other predators. I find the current situation with the Carnotaurus unfair. In legacy, the Carnotaurus relied on bleeding.

Here's how I envision a balanced Carnotaurus:
a heavy, fast predator with a weak bite but significant bleeding. The ram falls and causes bleeding.

This way, he can hunt both small and large animals. The gameplay will become more diverse, and he will have a chance against larger predators and herbivores in his diet.

(The translation may not be perfect.)

hidden kettle
# neon steeple I want to touch on the topic of Carnot. Sulfur was added as a scavenger, but it ...

well you could balance cera and carno by biteforce with a bigger carno haveing much less biteforce but as far as i know they want him to be the role of a smal prey hunter. As such hunter he already is capable of knocking down prey already at a big size compared to his own weight and in terms of biteforce its the same as cerato ( wich is kinda wierd for a bone eating scav to have less/same )
would be fine with a bigger carno if cera can stand its ground with a dead body due to biteforce. could even get a biteforce buff just around the body for that reason.

neon steeple
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I'm concerned about the historical inaccuracy of their weight and role. I think we can rely on their actual size and adjust the gameplay based on the balance of statistics. The idea of the bloodthirsty Carno has a scientific basis. However, it currently has too many flaws for a comfortable gameplay experience (quickly loses blood, has a critically slow attack speed, takes a long time to recover after being knocked over, and cannot ram large dinosaurs from its diet. This is unfortunate, as it is a very interesting species.

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I see the following stats for him: 1800 weight, 52 speed, 115 damage, and +60% attack speed from his current one. bleed to ram and the ability to use it on larger species.

steep otter
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I have lived long enought for people to say Maia is OP lmao

steep otter
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Still is stupid that a crush hitting trikes head breaks its leg

hidden kettle
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60% might be much but i totally understand your point. but speaking from a physical perspective prey way larger/heavier as Carnoto like diaboloceratops and Maia should not be knocked over even by a 2Ton Carnoto.
I understand the Paleontological ideas about your thoughts, but being historical correct would destroy balance in total.
for example a cerato wiht that wide biteing angle (degrees) and teeth it would hurt with way more force and apply deep wounds by teeth long enough to hit vital organs. Or a Stego would literally one shot pretty much anything with a piercing wound leaveing everyone to bleed out and die.

I really respect your thoughts and knowledge tho mate ^^

hidden kettle
steep otter
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Its stomped used to not one shot even small dinos on headshot

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And Maia is heavy, the size of a elephant

hidden kettle
steep otter
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Tbh i did not have much issues with Maia at yall but in HT i did not found that manny around tbh, the only one i found i killed it in a 1v1 with my allo, Maia bleeds fast

hidden kettle
maiden temple
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#balance-feedback message
Herbis will probably always have bigger group allowances to encourage players to nest/play in groups. It makes sense in many ways. I wish we could get rid of body camping/pvp mentality around fights with these groups/herds though lol

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It's much easier to lose 1 friend/baby and move on to continue your game and grow than to sit in that spot for the rest of the day out of spite. Same with carnis and overkilling TI_Limmy

steep gazelle
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@trim umbra I agree with everything except for the 2% cost for the standing carno heabutt

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2% It's too much

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Well, adding a cost to the standing headbutt will also add a cost to the running headbutt. So, it's best to leave it without stamina cost until they make those attacks separate

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Like dibble running and standing flip

trim umbra
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Yeah right 😃

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IDC whatever they do.......JUST BUFF MY TENO!! 😭

steep gazelle
viscid mica
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@solemn thunder completely deleting someone’s access to a game for playing around other Dino’s is a wild take. Is it obnoxious af? Yes. Should people be banned for being skillless? No.

If you want freedom from them play unofficial they will cover you unfortunately if you play officials you’re just gonna have to live with it. Deleting peoples access to a game over something so petty is a horrific take.

solemn thunder
viscid mica
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Horde test is a optional testing branch

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No one’s making you play it

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You wanna play Rex and allo? You gotta learn how to live with it

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Until they are fully released

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Plus like comparably I think the near 50% of server pop openly obviously cheating is a bigger problem than mixpacking (EU experience fr)

finite shadow
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@zenith ingot allos stamina does drain a lot when its pouncing

zenith ingot
viscid mica
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@wanton current they do the same damage the original does so if it’s a prime it does roughly 100 they are not capable of headshotting

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And yes it’s venom all the clones are is a physical embodiment of DOT(damage over time)

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You can climb onto rocks to avoid them btw they struggle with climbing

quaint forum
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Carno should be able to knock down or stun something up to 2× his weight, but this would only work if the Carno is fully charged and hits the target from the side. When this happens, both the Carno and the target are knocked down, and both take damage.

In a 1 Allo vs 3 Carno situation, the Carno can still use his charge, but it’s risky. If he succeeds, he can buy time for his team, allowing the other Carnos to land free bites on the Allo. It would still require skill and good timing to use effectively.

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why its not good ?

maiden temple
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Charge is considered fully charged the moment you activate it now, no?
You no longer have to have a run up to charge

maiden temple
quaint forum
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so if he turn arownd he can cansel it so its hard to use

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its not some thing u can find in any fight

maiden temple
#

I don't think that's how it works, unless you're asking for charge to be changed and I'm misunderstanding you

#

Reversing charge changes isn't something I can imagine devs doing to be honest

#

Back then it made some sense as carno was heavy and quite formidable, but clunky. Now it's smaller and more agile

#

It would be quite goofy if charge was used this way, you'd also have to take recoil damage if you're doing something like this

#

TI_Limmy idk

#

I just don't see the vision

dusky surge
quaint forum
dusky surge
#

you can also just bite or run

also if it's 4 tons, it's well above 2x your weight

maiden temple
#

Eggs no longer give nutrients
uuuu

#

Increased brightness of lowest possible nightvision
What a nice update

limber delta
open wave
#

do you guys think there should be a fear system where if youre around another species in close proximity too long it will lower damage to prevent mixpack?

#

same goes for megaherding too many of your own species thats outside of the animals group limit can handle also does this

steep gazelle
viscid mica
#

@winged prism Play unofficials unfortunately deleting someone’s access to a game for something as silly as that is a insane concept imagine your access got revoked for a random galli following you around the map attacking anything you attack

winged prism
viscid mica
#

@quaint forum carno after HT is already plenty strong and can effectively knock down 1.5x its weight any more and your litterally asking it to be able to wipe things it has no buisness fighting

quaint forum
#

a lil op maby

viscid mica
simple moss
viscid mica
# quaint forum a lil op maby

When you consider how much damage you can get in, by the time it takes to get up you’d be doing apex damage levels as a very much not apex

winged prism
viscid mica
#

Getting a alt for this game is litterally like 1$

#

You’d be astonished how many alts real cheaters have

simple moss
viscid mica
#

Ie if EU1 and EU4 seeing the same cheaters through the entire HT that had been banned openly by admins some 15+ times

viscid mica
#

Officials unfortunately will forever be the playground of large groups that wanna play what they wanna play and there’s nothing you can do about it without implementing a system that can be abused

simple moss
winged prism
#

and now an rushed update

viscid mica
#

Ya unless your lucky admins usually take a lot longer to respond

#

Unfortunately it’s the reality of a popular game having such a tiny admin team

#

They honestly don’t have time for mixpackers let alone all the cheaters

simple moss
viscid mica
#

Best philosophy to take into the isle is if you can’t stand losing it don’t grow it

viscid mica
#

Sorry I’m not comparing it to COD or BF

#

That’s just stupid

winged prism
viscid mica
#

For over 10 years it’s consistently maintained a set player base and even grown

#

So by my standards for a none triple A in a small genre it’s doing excellent

#

Especially for the level of ambition

viscid mica
viscid mica
finite shadow
#

@bold vessel allo does have a cooldown and a missed pounce animation

limber delta
# open wave do you guys think there should be a fear system where if youre around another sp...

The system does in fact work to deter mixpacking/overpacking but it has to be a pretty well implemented mechanic. Beasts of Bermuda has an 'intimidation' system, if you're not in the same in-game group as something, you will give or receive (sometimes both) intimidation, which makes you stressed, reducing your healing rate and sometimes actively damaging you until you die.

The amount of intimidation you give or receive is dependent on size, species, distance, and member count both in and out of group. This prevents situations a lot of people argue would happen, such as 3 herras somehow killing a stego by using this mechanic. As, for this example, the herras would be far too small to affect the stego even if they outnumber it.

open wave
# limber delta The system does in fact work to deter mixpacking/overpacking but it has to be a ...

this is honestly a really good mechanic im glad you brought it up, it sounds like it works really well
i think also this would settle and start bringing in territorial fights over areas and food because of the meter, makes it feel a little more realistic too and honestly thats something i want to be able to play with. because if im in a pack with 3 omnis and i wanted to intimidate a stranger omni away from our food itd be really cool, it prevents immediate bloodshed and adds tension to gameplay when coming in contact with your own species, especially cannibal species like cerato

#

health/heal prevention also around mixpacking and lower damage rates due to “fear” or “intimidation” makes them less favorable or desirable to mixpack

#

i would really love if someone put it in a suggestion for the isle but i personally dont think i could come up with a more thorough idea and also describe it well enough lol

limber delta
# open wave this is honestly a really good mechanic im glad you brought it up, it sounds lik...

idk about the territory thing, as the mechanic is pretty close range. Although beasts of bermuda's playables are a lot slower for their size, so the close range is still a problem for mixpacks/megapacks. The Isle would probably need a bit further range to justify its higher speed 🤔

By the time the utah got close enough to get intimidated by other utahs, it'd probably be too close range to risk letting live anyways.

Intimidation is one of my favorite mechanics in any game tbh. In beasts of bermuda there are several playables that operate around the mechanic. For example coah (their version of trike) has a passive that gives higher intimidation than normal, so you really can't afford to be near them for long, they're basically radioactive lol. But since they're so slow, it's more of a defensive passive.

Hoping the isle (and path of titans) one day borrow the same mechanic. There's really no other way to truly fix mix/mega packing rather than having rules on official servers

open wave
# limber delta idk about the territory thing, as the mechanic is pretty close range. Although b...

i do hope that the intimidation/fear thing won't effect combat if it were ever implemented, only because if you are stalking prey and then the meter goes off and suddenly you have lower dmg and health its like @_@ obviously i think you'd have to be around them for a certain time or you must engage in combat for the meter to wear off, but then mixpackers might find a way around, or a loophole of hitting then letting the meter run off. i think it would have to be a PER player basis

#

i also think maybe it would have to be close range or something not sure . because i know dilo is a night stalker and if it triggered then welp the stalks gone

vital valley
#

#balance-feedback message

While I believe that aggro herbivores are the biggest offenders (as a herbi main) this should apply to everything. The amount of carnivore packs I have formed with people where we have meat and diets that would last us hours just for them to still actively kill anything they saw is pure filth. I believe the solution is not to punish people who kill on sight but to add a bazillion interspecies symbiotic relationships so every single player you can meet could be either friend or foe

alpine sleet
#

so are they doing something about trike vs rex? its sad when youre on the trike side lol

#

and funny when youre a rex

steep otter
#

Iam assuming rex crush is bugged and not working has intended

steep otter
# alpine sleet how?

When it uses crush on trikes head it not only stuns it, it also deals fracture damage to trikes body and leg

alpine sleet
#

even if you remove that rex stomps, 2 crushes to fracture the leg is crazy imo

#

stego vs rex is way more even

steep otter
#

It should not even stun the trike, its even more absurd that a headbite breaks it leg like?????

steep otter
#

Making trikes head work has a shield again should help, even when using block crush still do full fracture damage

alpine sleet
#

unless they buff trike turn radius, as i remeber they said they would but i dont know

dusky surge
#

they did, but only for juvis and subs

alpine sleet
#

if they did that it could still be an even match even with the 2 crushes fracture

alpine sleet
steep otter
#

The think making rex X trike The most stupid RN is the crush bugging out

steep otter
alpine sleet
#

i dont need trike ill play rex and stego instead

hasty coyote
#

If it hits, it just damages body and legs

vale brook
primal heart
vale brook
#

dont you love omniraptor

dusky surge
#

its fans will still call it trash

primal heart
#

25% stamina can kill a standing carno

#

By bleed

maiden temple
#

Oh my lord what a day TI_LUL

tight cove
#

@solemn thunder what are you talking about bro

tight cove
primal heart
tight cove
#

omni is still sadly kinda fodder im pretty sure especially when the devs fix Collison

solemn thunder
#

i just did some 1v1s against trikes i won every single one

#

rex is way too agile you can literally just tail ride trike

tight cove
solemn thunder
solemn thunder
tight cove
#

@solemn thunder did the trike try stationary spar turn in place to counter you?

solemn thunder
#

moving around and stuff but i still managed to stay behind it

solemn thunder
#

im gonna try it some more

#

but so far i can tell it needs a nerf

tight cove
#

can i try?

solemn thunder
#

its literally like a big cerato

solemn thunder
tight cove
#

yeah

solemn thunder
primal heart
#

Really skill issue.

tight cove
#

ok

solemn thunder
tight cove
#

my name

primal heart
#

My Trike killed many rex

tight cove
#

i never fought rex as trike but as far as im aware as long as you stationary turn he cant getr behind you

solemn thunder
primal heart
#

4000/6000 when knock down damage is really op

solemn thunder
#

trike should be op

primal heart
#

Rex should too

twilit seal
#

Stego is busted rn you guys should try that

#

The stun makes it able to get 3 extra hits after which youre just bleeding out

primal heart
#

Indeed

#

Stego is also op as a 5 hour animal

twilit seal
#

Yeah too strong

primal heart
#

It should cost at least 8hour

twilit seal
#

Not to mention its hitboxes are still bad

twilit seal
#

I mean if you removed tactile and reduced its attack speed it would actually be balanced

tight cove
twilit seal
#

But we probably arent getting any balance changes for like another 2 months

tight cove
#

@solemn thunder can u pls dm me server inv?

primal heart
#

Let devs have a good vacation

#

They work hard this days

twilit seal
#

And I heard pouncers dont get knocked off still

#

Tbh other than stego and teno balance is pretty good rn

primal heart
twilit seal
#

I guess maia is a bit too good too

#

I mean maia would be fine if tactile was removed also

#

But i do think the balance is better than how its been in a long time, I like the majority of changes so far

primal heart
#

Maia is kinda op too,it grow as fast as carno and run as fast as omni

#

And Maia damage buffed too much

twilit seal
#

Damage would be fine alone but they buffed the cc

#

Like the issue with devs buffing the damage and cc at the same time is that they dont realize, when you stun or knock something you get double damage basically

#

Cuz you get a follow up you normally couldnt

primal heart
#

True

twilit seal
#

But when you buff damage too, the combination is too much

#

Like for example maia side kick did like 200? Without a stun, they couldve buffed it to 300

primal heart
#

I saw adult Maia kill adult cerato in 3 second.

twilit seal
#

Now it stuns, AND if you buff it to 300, it does 600 cuz you get a free extra hit

primal heart
#

Yes

twilit seal
#

Same thing with stego

#

I mean stego is a special case cuz its attack speed is insanely fast

#

Normally most dinos get 1 extra follow-up hit after a stun

#

Stego gets 3

primal heart
#

Agree

twilit seal
#

Lemme get some clips my friend sent me ill show it better, its too oppressive

#

Like this is what I mean, stego gets 1 stun, gets 3 more hits

primal heart
#

Yes, publish it on the Balance Feedback.

twilit seal
#

Also since attack speed is too fast, even after missing a running attack for example, gives too little opening and gets another hit

twilit seal
#

But yeah I can repost

limber delta
# open wave i do hope that the intimidation/fear thing won't effect combat if it were ever i...

Late response I know but, at least how it works in beasts of Bermuda, is you could only actually see the debuff in the UI menu, which a lot of people wouldn’t check before it was too late. The health also only begins getting reduced when you get very stressed, which requires either a long time or a MASSIVE intimidation (like a coah 3x ur size, but you’d easily see one coming in this case anyways)

The only actual issue I can see is that the isle doesn’t have a stress system so they would have to implement something in the HUD. In Beasts of Bermuda this is simply a circle that changes color near the stamina bar.

primal heart
#

Because they are on vacation

#

Nothing is eternal. They will always change.

limber delta
tight cove
#

me and @solemn thunder fought a few times until my game decided to crash, it was fun and it turns out i was correct in saying that when trike uses its stationary spar turn in place its fast enough to counter a rex so that's why i think rex doesn't need an agility nerf. Rex and trike 1v1 just comes down to skill.

solemn thunder
#

insane skill issue on my side tbh

twilit seal
solemn thunder
#

yes

tight cove
twilit seal
#

And like its super fast, doesnt lock you in like regular spar attack or thrash

tight cove
#

also i just saw your post

#

wtf is that attack cooldown??? did they buff it? why is it so fast??!!?? 😭 @twilit seal

#

also they need to increase stegos growth time to be comparable to rex and trike if stego is to remain this powerful

tight cove
vale brook
#

tbf you are fighting a stego in its prime environment alongside not properly setting up an ambush

stego should destroy you for that

tight cove
#

at like half the growth time

#

and weight

vale brook
#

trike just blocks and gores it and then continues on about its day

rex should not be approaching a stegosaurus in the middle of a massively open space

#

there is a severe lack of game sense in the idea that rex should be able to approach a stegosaurus in an open area, and not only not take significant damage but also seemingly win?

#

at that point, what is a stego to do

being in its prime enviorment wasnt enough, being in an area where it cant be ambushed isnt enough

tight cove
#

i understand what your saying but even in a jungle stego would still win and for trike well tbh i do think if a trike loses a 1v1 to a stego that is a skill issue

twilit seal
#

Not to mention, ambush gets you 1 extra hit lol and if a stego reacrs fast enough it literally takes 1 second to get the tail up. Unless stego walks straight into the bush youre waiting, your scenario isnt realistic or an excuse

#

After stego notices you the fight is gonna be the same thing as in the clip

limber delta
tight cove
#

all i think stego needs is a slight increase delay on the powerswing and an increased growth time to be comparable to trike and rex and i think it would be perfectly fine, but rn theres no opening to attack the stego and it grows faster than the other apexs while being faster and have more stam than them. its clearly broken

twilit seal
#

Its just becoming boring the game rewarding missplays and removing skill impression with hand-holding mechanics and crutches like tactile endurance

#

Stego also stuns trike too btw

#

The only argument against the most recent stego and maia buffs are just skill issue. A good maia or stego has become untouchable, they just get a free pass cuz most people on those dinos suck and think they needed these changes

tight cove
tight cove
analog zodiac
#

@twilit seal a cc nerf is not optional i literally fighted a rex today and it was 50/50 only thing they should nerf is the bleed and its perfectly balanced

#

rn rex and stego is really skill based

twilit seal
#

Cc should stay

analog zodiac
twilit seal
#

Attck speed should be slower cuz like, theres no opening

#

It rewards bad stegos

analog zodiac
twilit seal
#

Cuz theres no repercussions to missing with recent stam buffs and tactile, and you can just get another hit

analog zodiac
#

i fighted a decent rex and he got same wins as me

#

just nerf bleed

#

if its 1.5 sec cd how will it even kill a rex xD

twilit seal
analog zodiac
#

rex gonna just facetank a steg again since it cant do much dps

limber delta
twilit seal
#

You can add 200 extra damage but lower attack speed

analog zodiac
#

there are spots that break u in 2 crushes

tight cove
# analog zodiac there is xD

1 sec opening at best tbh if your extremely close to it, but at worse the stego legit just counters your attack like what was shown in aelius video she posted in the balance feedback tab o5r just hits you anyways. 🙁

twilit seal
analog zodiac
twilit seal
#

I mean like I said the issue isnt the fight being fair or a 50\50, the stego is faster with more stam and stam regen, takes half the time of rex to grow to adult, and ALSO can stand its ground better than a trike? Isnt that problematic?

analog zodiac
#

88%

#

prime steg is 9

twilit seal
twilit seal
analog zodiac
twilit seal
#

To 75%

analog zodiac
#

so we need to talk abt prime not adult xD

#

adult rex insta pins adult steg

twilit seal
analog zodiac
twilit seal
#

But isnt it like a pin that lasts 2 secs then rex lets go

#

Or can it just pin and kill

analog zodiac
#

first pin rex releases and then 2nd is dead pretty sure

tight cove
# limber delta They’re absolutely never going to be mid tier fodder because they’re apexes even...

doesnt matter how big you are, if you cant turn, ( trike already turns kinda slow,) and hit targets behind you, you just die straight up. have you seen allos bleed????? also for your stego idea ok fine i would allow it, but me personally i don't see the point but alright i guess, to me the easier option for stego is just increase stegos growth time to be comparable to rex and trike and increase the cooldown of powerswing

analog zodiac
#

aelius u good at steg?

twilit seal
#

Okay lets talk about primes then in this case, stego is still faster and more stam etc, and takes less crushes to break

twilit seal
analog zodiac
#

what if i give u the rex i fighted and lets see if u win, for me it was 50/50 with him

#

rex vs steg is jujst really skillbased

tight cove
twilit seal
#

I cant play myself until like january

analog zodiac
analog zodiac
tight cove
twilit seal
#

Also they fixed G cancel

analog zodiac
twilit seal
#

If rex misses 1 crush, it gets hit and punished

#

Stego doesnt get punished if it misses an attack that easily

analog zodiac
#

always go crush the head, steg cant reach his head with a powerswing

tight cove
analog zodiac
#

i even killed a prime steg as an adult rex

#

so i think prime should def have the upperhand

twilit seal
analog zodiac
tight cove
#

if the stego has its tail facing you GOOD LUCK crushing him 🤣

twilit seal
#

Like since stego has a stun now, youre not forced to play aggro

tight cove
#

1 combo from a stego and rex bleeds out i think

#

stego is crazy strong

#

if you play stego defensively and dont get ambsuhed no way you die to rex

twilit seal
#

Rex loses 0.5 blood every second from a steg

tight cove
twilit seal
#

Not sure

tight cove
#

also is that from one power swing or multiple?

twilit seal
#

Ive just been asking friends to test stuff for me

analog zodiac
twilit seal
#

Like the standing power swing

analog zodiac
#

its literally a good way since when u tail ride a rex he cant turn around and u can 180 stun him

tight cove
#

i think that number may be wrong

tight cove
#

your regular powerswing stuns him anyways

analog zodiac
#

and the 180 does more dmg and bleed pretty sure

tight cove
twilit seal
tight cove
#

so if your a prime stego vs a prime rex the stego has an even bigger advantage

twilit seal
#

But idk, like rex can turn pretty fast to get a crush on your face, I would probably play aggro too tho cuz thats just my playstyle

analog zodiac
#

and he was prime

twilit seal
#

Btw sand does crush still give you body+leg frac instantly?

#

Or just gives body fracture now?

analog zodiac
tight cove
analog zodiac
#

didnt pay attention

analog zodiac
twilit seal
#

Idk like stego has always been untouchable in right hands

#

I feel like its just a skill issue on stegos side in that case

tight cove
twilit seal
#

Like people are just so used to seeing bad stegos and bad maias, they dont comprehend how crazy the buffs are in right hands

tight cove
#

In my mind no way a prime stego should lose a 1v1 to a regular adult Rex especially given how op stego is rn 💀💀💀

analog zodiac
#

i never really played rex in horde so idk

twilit seal
#

I think rex is a pretty easy playable if you understand the game enough

#

Its like cera

tight cove
twilit seal
#

But i have to try myself

tight cove
#

Also the best thing about playing Maia is that truly if you don’t ever wanna fight allo you don’t have to you can run away and it will never catch u, only thing that can catch Maia is carno and dilo but Maia destroys them especially now 💀

limber delta
# tight cove doesnt matter how big you are, if you cant turn, ( trike already turns kinda slo...

The point of the stego change is to make it more punishable and baitable. In a Rex v stego for example, it’d give the rex more of an opening after a stego missed its swing to punish it.

As for making Rex and trike less agile, same idea there. Rex and trike are apexes, they should be slow. As of right now they almost have mid tier levels of agility which is unacceptable. Add onto that the alt bite mechanic, and the instant one shots they have, and it’s clear they need to be treated as apexes, not giant mid tiers.

steep otter
tight cove
# limber delta The point of the stego change is to make it more punishable and baitable. In a R...

For your first point ok, but for your second point I just want to say both Rex and trike have a slow run speed and they’re agility isn’t that great, it’s not too bad, it’s just alright and yes they both can one shot and ace good alt attacks but having even worse agility not only makes something feel bad to play as, it would still make these apex’s more vulnerable that they should be, do you remember when trike didn’t have its spar mode? Trike was able to get killed by ceras even NOW trikes can still be hunted by ceras and even allos so making them turn worse would be unnecessary, also for a more real life example elephants weigh multiple tons but their agility isn’t god awful

#

It’s funny^ but it shows how even an elephant at its size can turn decently well lmao 😂

limber delta
analog zodiac
#

@twilit seal i also wanted to say abt the stego thing that u mostly die of the bleed and not dmg, so thats why i think we should turn the bleed a bit down and after that i think its more in rexes favour (if we change the bleed)

twilit seal
analog zodiac
#

on bad stegos u need to double bait

#

if he swings u need to bait again so he swings again and then u go in with momentum

maiden temple
#

I wish the power swing was gone tbh, old swings were way more fun, took more skill to land and you could have nice 1v2 fights against your own. They felt more fluid than they do right now as well

#

That plus tactile really lowered the skill ceiling for herbis, everyone just spams

analog zodiac
analog zodiac
maiden temple
#

I didn't say 'remove it and don't give it anything else'. Obviously normal swings can be readjusted if it was gone

#

I just don't like the easy mode click spam TI_Limmy

#

Even my main suffers from this

limber delta
golden coral
# maiden temple I wish the power swing was gone tbh, old swings were way more fun, took more ski...

For the running swing, I agree, it does not suit stego. The standing one I think is fine, it looks like what a stego might do. The jab (alt/old swings) would have been good as well if all of the angles had the same speed, and that speed was the side angle one, since it was the only one with decently good speed I think. Otherwise those jabs are just clunky and not very good as an attack. And yes, remove tactile, or change it to something less overpowered.

maiden temple
#

Bad swings were punished since they left an opening as the animation was winding down

golden coral
maiden temple
#

This swing is great but it should make the stego immobile (and more resistant to cc to compensate) leaving it in a tower defense mode lol

golden coral
#

So I'd be fine with removing the swing, but only if all of the jab angles were upped in speed to the quick angle one, so they'd all be useful

#

Eh, that sounds more like an anky thing to do, no?

#

I can see anky do a kind of hunker down/tower defense, since it actually has the armor to play defense, and not a weak spot like stego

maiden temple
#
  • it was much less obvious to the enemy since you didn't try to stand at their side
golden coral
#

I think they're too slow, especially with the fact that they, like all attacks except bite, shuts down your mobility entirely

maiden temple
#

The swing was slow so they didn't expect you to time it that well, caught tons of raptors and carnos trying to do a juke + head bite this way

golden coral
#

One good thing the swing has, you can kind of move with the enemy easier than with the jab

golden coral
#

Hence, the jabs on the other angles seemed too slow and clunky to properly catch a target incoming

maiden temple
#

Predicting where they'll be in a second was also part of the skill of landing these yeah

#

It made stego way more approachable too

golden coral
#

Which you still had to do, even with the quick angle, since you couldn't move while using it, or in any other way put the attack range closer to the enemy, hence why people could dance just outside your range and you couldn't really do much to pressure

golden coral
maiden temple
golden coral
#

The jabs are cool as an attack, and does suit stego, but the angles are just too slow to be of much use unless you're using the side one, or the enemy is locked on a rather obvious trajectory, so if they were to be the main attack, they'd need some work to be more efficient, at least as far as I'm concerned. It was probably my biggest gripe with old stego, that the jab just was a badly designed and clunky attack overall, with only the side angle being good enough. That and the melted male plates, which is probably something I'll have to live with.

golden coral
maiden temple
#

I think it was well made, and I enjoyed it. I guess it depends on how you play/want to play

velvet token
#

Stego powerswings like an infuriated old lady with its bag

maiden temple
golden coral
#

But lacking proper mobility while attacking, I think the stationary attacks should be fast enough to compensate somewhat for that at the least

maiden temple
#

I only played legacy for a few hours before I said absolutely nope

golden coral
#

Rather than the current, somewhat too good at fighting other apexes, stego that we're apparently having right now. I'd rather tune stego into the anti-speed/agility, specifically anti-pounce apex

golden coral
maiden temple
#

But that's a whole another discussion, not comparable to the level of animations we have

golden coral
#

But I do like the Isle stego jabs, and I don't mind being stationary, as long as the attack speed is good enough to make up for the rest

maiden temple
#

I watched a video and honestly I'm glad it's nothing like that TI_Limmy

#

It kinda is like PoT's though, except you can choose the direction of the swing

#

Everytime I see these clips I'm increasingly more impressed by the animation team. The playables feel much more alive now

#

They have weight, if you know what I mean TI_MinmiBongo

golden coral
viscid mica
#

@vital valley scrapping is only bugged for allo omnis can still be scrapped off hood E to buck and pray or find a good cliff to stand near and wait OR OR water deep enough that you swim

elfin night
alpine sleet
viscid mica
#

@twilit seal ZIR ZIR FG V FG stego bleed out Rex in like 4 hits

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Rex’s are forced to be super aggressive as a single hit does insane bleed and if that Rex doesn’t sit soon will die fast

#

Rex loses a hit trade battle

steep gazelle
#

@twilit seal Why is the video sped up

twilit seal
#

At least I dont think, I didnt record it. The outcome doesnt really matter cuz you can see the rex get hit 3 times after getting stunned once

#

Maybe youre right ill just make sure with the owner

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Non sped up version

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It was 1.3x sped up, my mistake

tight cove
carmine crypt
# twilit seal

the Stago had to be in cc cooldown immunity, that crush attack should have sunded it, it wasn't even a stun traid

twilit seal
#

The intention was to show how stego gets 3 follow up hits after a stun

#

Unlike other dinos that get 1 extra max after a stun

carmine crypt
#

1.4 is to much

twilit seal
#

I mean I dont know the exact timings it was an example

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To increase it a few miliseconds

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Because a patient stego isnt getting baited easily to give openings, its to punish those that are trigger happy. Also people seem to think I make this suggestion only for rex matchup. The other stego hunters are in an even worse spot because with stego being able to do 2 times more total swings than before, running it out of stam is out of the question, and the openings to go in with the power swing unlike alts is too short for animals like cera or allo etc

carmine crypt
alpine sleet
twilit seal
#

Which is enough to bleed them out btw

#

Unless they stand still or rest

tight cove
alpine sleet
tight cove
# alpine sleet what server?

Doesn’t matter to me as long as you have admin, I’m also admin on a few servers but there still down rn I think

alpine sleet
tight cove
alpine sleet
frosty heron
#

I already suggested to either make Stego faster than Rex , or just make it a dangerous bleeder , now we have the bleed danger and the brawl position which is kinda bad decision

#

At that point make Stego 12 hours and let it meet the other apexes on growth times then

elfin night
#

Look for example at how troodon’s best matchup is dilo by far

#

Game design and their kits come to play as well

frosty heron
#

Thats why I want Stego to be just faster than Rex , growth times do actually matter when the gap is big as 6 hours of difference, I should not be dying to something that took way less effort to growth

#

Unless im a truly potato player which isnt the case on the clips

tight cove
#

@alpine sleet I think the servers just restarted so they aren’t showing up just yet

alpine sleet
tight cove
#

Imma keep trying

twilit seal
tight cove
#

@alpine sleet I’m trying to connect but it just won’t let me join

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Might have to join the oasis server @alpine sleet

tight cove
#

Steam is usually good at resolving things quickly unlike PlayStation 💀💀💀

alpine sleet
#

i cant even find any servers

elfin night
#

Rex should evolve

tight cove
finite shadow
#

@crimson niche adult allo has one of the fastest trot speeds in the game rn

crimson niche
tight cove
#

@alpine sleet steam is working again it’s looking like, imma try to log into the server again

#

@alpine sleet I’m in

alpine sleet
#

we can try tomorrow maybe

tight cove
#

Alright

spice crescent
#

whats the deal with the lack of fish spawning? been in swamp the rivers and the two lakes so far and at least today since ive been back on, i havent seen a single fish in 3 hours,

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had to get lucky with some young dinos swimming and a few hogs also swimming

spiral fern
#

friend posted this.. Carno working as intended still I see 😒
How can this even get into live...

spiral fern
#

this is absolutely dog development, top tier right here. Like designing with a blindfold and no thought. Don't someone question the outcome of game-design decisions like this?

#

Even if it is a bug, it's a super well-known and reported on so many times from HT.. that's why you have a HT, to see what works and not. This shouldn't be put into live

golden tapir
#

stego is so broken

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like omg I know stego was broken in horde test but now that people can test in admin server I see stego as 100x more broken

#

it actually need a nerf

steep gazelle
golden tapir
# steep gazelle Why

power swing has no cooldown, never runs out of stamina because of tactile endurance mutat, bleed rex out in 3 swing, 4 time better stamina than all apexes, bleed is stupidly high, only 6 hour to grow and perform better against rex than trike does. gain 3 ton in the first 30 min of growing and 90% of roster cant kill him at that point.

golden tapir
#

its not fair being faster, more stam, and stronger than rex. also grow in 6 hour and not 12 hour

steep gazelle
#

Well, maybe something could be nerfed to the Stego, but the Stego kind of needs to stay the way it is now, otherwise Rex will go back to being able to kill Stego just by chasing them on foot and pinning them

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Rex before didn't need any effort to kill a Stego, he literally just had to walk forward and use Crush

golden tapir
#

but u make stego stronger and able to chase down rex now? its bs

steep gazelle
#

Rex can also knockdown stego

golden tapir
#

he cant

steep gazelle
#

Adult Rex Can Knockdown adult stego

golden tapir
#

prime stego dont get knocked down and if prime stego get oso mutation (reduce fracture damage) it take 2 crushes and a bite and even if he fractured he still able to power swing it no matter

#

stego is stronger than rex now. grows in half the time and can chase down rex. balance is broken

steep gazelle
#

That's why Rex should be more focused on damage and not fracture, But unfortunately, that's the path they chose for Rex xd

analog zodiac
golden tapir
#

This also mean stego wasn’t above 5 ton because Rex was able to pin him. Stego literally don’t even need to bleed out Rex he can deal 8k damage in 10 second wtf lol

#

This playable is broken I just don’t see how he’s balanced

analog zodiac
#

u not winning against the same weight of the steg

golden tapir
#

Rex is 8 tons

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Stego isn’t above 5 ton. It not same weight at all

analog zodiac
#

yes rex dmg is weak tho

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at that size

golden tapir
#

Stego literally dealt 8k of damage in under 10 second while not being full grown…

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And even while Rex bait power swing stego had enough time to power swing again before Rex attacked him

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You can’t even bait stego power swing because they can just swing again when u go in and it stun you

analog zodiac
#

basically almost all hits are headshot

golden tapir
analog zodiac
#

pin on the head

golden tapir
#

Stego literally chases down Rex too

analog zodiac
#

so the stego cant reach u

golden tapir
golden tapir
#

The first 5 second

analog zodiac
#

his first crush was at body

golden tapir
#

Crush was used on stego head

analog zodiac
#

no its getting pinned down on the side of the body

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literally next to the tail

golden tapir
#

Oh well Rex can’t really go near stego head anyways it so hard it near impossible

golden tapir
#

Stego basically has tail facing Rex all time

analog zodiac
#

ofc it can lol

golden tapir
#

No it can’t unless u ambush stego and stego is point blank on top of you which is impossible to achieve all the conditions to be that close in the first place

golden tapir
#

Realistically Rex can’t get to stego head. Stego just always wins

analog zodiac
#

mostly winning against stegos, idk if everyone has a skillissue but idk

golden tapir
#

No stego is stronger now. If stego is losing to a Rex that just mean stego isn’t very good player

analog zodiac
#

mostly prime vs prime tho

golden tapir
#

I see more Rex losing to stego now too

analog zodiac
golden tapir
#

I went deathmatch and stego win vs Rex 90% of time

analog zodiac
#

like 4-4 for me and the steg

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prime vs prime

golden tapir
#

I’ll keep testing more with my friend but my friends very good Rexes and they still losing to good stegos. From what I see now stego is too broken but I’ll keep testing and see if matchup isn’t 90% stego favored

analog zodiac
#

steg is only better of both are the same size

golden tapir
#

Yeah I just have to disagree with you

#

I think stego is more broken than Rex now overall but we can disagree it no matter. Just hope dev know what they’re doing because this ridiculous

icy blaze
#

#balance-feedback message

So yall want herbies to just be a piece of meat? Ofc.
How about leaving it at least to the midtier herbies

tight cove
#

@analog zodiac im pretty sure stego just has the advantage over rex rn

slim dragon
twilit seal
#

@solemn thunder report the bug, and remove it from your suggestion, its not a balance feedback

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And unless rex damage gets buffed from 700 Im always gonna be against any nerfs on it. You can nerf fracture but give it back its damage

twilit seal
#

I agree it doesnt need ambush speed tho

solemn thunder
twilit seal
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But, without ambush speed stego just gets away

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So idk, maybe lower the speed buff or reduce duration

icy blaze
twilit seal
#

You dont need tactile on any of the herbis, with the recent buffs on stego and maia too now

solemn thunder
slim dragon
slim dragon
twilit seal
#

With the damage and cc buffs, you do fine

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Like i dont understand why anyone should get a free pass if they are constantly missing their abilities

analog zodiac
twilit seal
analog zodiac
#

So just imagine that entombed

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Ofc no one entombs a Rex but still

twilit seal
#

After rex other than deino the highest bite force is 175 on allo

icy blaze
twilit seal
twilit seal
#

All herbis have enough stam to kill multiple carnis of their weight class without tactile

analog zodiac
twilit seal
#

The most heavily dependant were maia and stego and they got buffed

twilit seal
icy blaze
twilit seal
#

Not to mention you regen while trotting etc during combat

analog zodiac
#

I said dmg wise not bleed

twilit seal
icy blaze
#

Hours doesnt mean you know how

twilit seal
#

I never once needed tactile on anything other than old stego, cuz i dont whiff and waste my stam spamming the air

icy blaze
#

Try fighting some allos without stam as a teno for example

twilit seal
twilit seal
#

I have more stam than allo and faster run speed

icy blaze
#

So much to that. Why should herbies always just run

#

Not my playstyle

twilit seal
#

Are you actually serious rn lmao

icy blaze
#

Yep. Wouldnt be the first time i whoop some allos

analog zodiac
#

But why tf are we not just nerfing the bleed like damn…. U never die of dmg and if the dps gets nerfed then Rex just wins all the time

twilit seal
#

Bro is complaining not being able to 1v1 an allo as teno with 0 stam hahahah

#

And saying herbis need tactile

slim dragon
#

You mean why should a herbi always run from a group of carnivores multiple times its size ?

tribal idol
#

why would a 1.6 ton herbi not run from a 2.6 ton carni...

twilit seal
#

Hahahaaha this guy bro

analog zodiac
icy blaze
twilit seal
#

Yeah lemme complain that i cant 1v1 a prime rex with 0 stam stego

#

It must be cuz rex is op

slim dragon
icy blaze
#

I didnt complain. I just say why removing tactile if for example cera still has damage buffs. Herbies dont always have to accept everything.

twilit seal
icy blaze
twilit seal
#

Im just saying they arent as game changing as tactile

icy blaze
#

Lost to often to a herbi huh

twilit seal
#

And with gastro you can fight more often

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And i mained teno for a long while

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You just need to make your hits count

icy blaze
#

Kk mr almighty

twilit seal
#

Youre just arguing not being able to do something that doesnt even sound fair to do

icy blaze
#

Mhm. Youre right and i have my peace

twilit seal
#

Like it was up to 0.49 from 0.46 or something

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Other than running swing, it got doubled

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I like bleeder stego personally its just cuz of the stun, after 1 hit you basically kill any apex with the other hits

steep otter
#

Rex needs a fracture damage nerf and get its bite force back

maiden temple
#

It's why you can hold your ground well, all we had to do before tactile was manage stamina and not spam attacks. It's not hard at all

#

I was never 'just a piece of meat' before tactile

#

I'd love to see tactile and gastro gone, honestly

slim dragon
icy blaze
#

And if they start camping you gotta do something

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So yeah ok if all the advantage mutations in a fight will go, then tactile can go as well. But i am absolutely against only tactile getting removed

maiden temple
icy blaze
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Just saying. If they remove tactile then all fight advantage mutas should go. Gastro included

maiden temple
#

Most carnis are so impatient your stam won't go under 50% by the time they're dead as well. Gastro def should go at the same time as tactile yeah

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I'm so glad the speed was removed from the two muts too. I hated having to use them so much

maiden temple
#

You HAD to have them, it's just not fun

icy blaze
#

Well yeah kinda

maiden temple
#

Meta muts will always suck >.< I want to try other builds!

thorn mountain
maiden temple
#

The zooming stegos on spiro will always haunt my eyes

thorn mountain
maiden temple
#

Flying carnos were funny at least

thorn mountain
slim dragon
maiden temple
#

TI_Limmy so the damage muts also make it easier to have the damage cheats?

#

Idk how this works at all, but if that's a thing yeet all the muts

thorn mountain
#

people have seen this when they used max out combat mutations

maiden temple
#

Ahh, so there are coded in limits for this stuff?